Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 596833 times)

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1075 on: 2009-09-01 17:23:20 »
i used Aali's tools and the used the patch.bat cuz i thought id never be able to mess it up that way lol im using fresh unmodded lgp's everytime and tried patching them like 8 different times and each time it comes out exactly the same. the menu LGP and flevel LGP come out fine, i just cant figure out where the magic LGP goes wrong.

Matt2Tees

  • Sauntam/MXster/Machinimatt
  • *
  • Posts: 252
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1076 on: 2009-09-01 18:27:00 »
Ok, if your having problems use this patched batch file Click Here, Put GUI in C: Drive, put magic, menu and flevel in GUI folder, put unlgp and lgp in GUI folder, put the new batch file in the GUI folder and run it (doesn't have to be run as an admin), copy all the lgp files back and put texture file in ff7 directory, put seffect1.tex in the battle folder and replace the old one.

The new Batch File has a pause command, so look through the steps it has done, if anything says failed then report back.
« Last Edit: 2009-09-01 18:32:04 by MXster »

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1077 on: 2009-09-01 19:16:16 »
ok, i put unmodified LGP's in and the game works fine except for looking like crap since this mod isnt installed lol
then i take the unmodified LGP's and patch them and i get the same error over again even with the patch with the pause from MXster. Here is the entire log thingy from that patch...maybe you can see something im not.

        1 file(s) copied.
Number of files in archive: 5252
Successfully extracted 5252 file(s) out of 5252 file(s) total.
C:\GUI\MagicTex\bio.tex
C:\GUI\MagicTex\blaver00.tex
C:\GUI\MagicTex\blaver01.tex
C:\GUI\MagicTex\boom_a.tex
C:\GUI\MagicTex\chocob00.tex
C:\GUI\MagicTex\chocob03.tex
C:\GUI\MagicTex\fire00.tex
C:\GUI\MagicTex\fire01.tex
C:\GUI\MagicTex\flame00.tex
C:\GUI\MagicTex\flame01.tex
C:\GUI\MagicTex\hvshot.tex
C:\GUI\MagicTex\jo_b03.tex
C:\GUI\MagicTex\jo_b04.tex
C:\GUI\MagicTex\kyogiri.tex
       14 file(s) copied.
C:\GUI\Thunder\sonic_1.tex
C:\GUI\Thunder\thunde00.tex
C:\GUI\Thunder\thunde01.tex
        3 file(s) copied.
C:\GUI\Limit\hit_1.tex
        1 file(s) copied.
Number of files to add: 5252
Successfully created archive with 5252 file(s) out of 5252 file(s) total.
        1 file(s) copied.
Number of files in archive: 50
Successfully extracted 50 file(s) out of 50 file(s) total.
C:\GUI\MenuTex\btl_win_a_h.tex
C:\GUI\MenuTex\btl_win_a_l.tex
C:\GUI\MenuTex\btl_win_b_h.tex
C:\GUI\MenuTex\btl_win_b_l.tex
C:\GUI\MenuTex\btl_win_c_h.tex
C:\GUI\MenuTex\btl_win_c_l.tex
C:\GUI\MenuTex\btl_win_d_h.tex
C:\GUI\MenuTex\btl_win_d_l.tex
C:\GUI\MenuTex\usfont_a_h.tex
C:\GUI\MenuTex\usfont_a_l.tex
C:\GUI\MenuTex\usfont_b_h.tex
C:\GUI\MenuTex\usfont_b_l.tex
       12 file(s) copied.
Number of files to add: 50
Successfully created archive with 50 file(s) out of 50 file(s) total.
        1 file(s) copied.
Number of files in archive: 729
Successfully extracted 729 file(s) out of 729 file(s) total.
C:\GUI\flevelTex\hand_1.tex
        1 file(s) copied.
Number of files to add: 729
Successfully created archive with 729 file(s) out of 729 file(s) total.
Press any key to continue . . .

titeguy3

  • *
  • Posts: 1283
  • A jack of all trades
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1078 on: 2009-09-01 19:34:57 »
This is coming to mind, are you sure you've got the latest version of lgp.exe and unlgp.exe? if not you should get them here and try again. BTW... with that patch.bat, it doesn't have to be run from the C: directory.

Matt2Tees

  • Sauntam/MXster/Machinimatt
  • *
  • Posts: 252
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1079 on: 2009-09-01 19:36:09 »
Well it looks like the patch is working correctly, all the tex files are being copied and the patched lgp's are being recompiled, so im not sure why its not working for u...

Edit: Maybe its your texture folder?
« Last Edit: 2009-09-01 19:59:26 by MXster »

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1080 on: 2009-09-01 20:06:02 »
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.

and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA

titeguy3

  • *
  • Posts: 1283
  • A jack of all trades
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1081 on: 2009-09-01 20:08:14 »
wow im not aggrivated at my comp anymore just at myself. thanks to titeguy3 i downloaded the latest version of the LGP programs which is .5b i think, i had .4 darn it lol. thanks for all the help dudes.

and wat do you think of my fire texture. remember to click HQ but thats not even that good
---> http://www.youtube.com/watch?v=YYwLrUJfsSA
You're welcome.
I like the fire, btw. Did you do that from scratch or just modify an already redone one?

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1082 on: 2009-09-01 20:55:55 »
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2


http://www.youtube.com/watch?v=YYwLrUJfsSA

Satoh

  • *
  • Posts: 386
  • Assuming this statement is correct, I'm alive.
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1083 on: 2009-09-01 20:59:31 »
i edited the texture from the Gui mod texture folder for fire1. Heres a side by side comparison of the 2


http://www.youtube.com/watch?v=YYwLrUJfsSA

Too red... it isn't supposed to be a gasoline fire... try more orange and yellow.

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1084 on: 2009-09-01 21:02:47 »
romeo14, I like the saturation, but could the colors perhaps be a little lighter?

Nonetheless, I do think it looks very good.

Satoh

  • *
  • Posts: 386
  • Assuming this statement is correct, I'm alive.
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1085 on: 2009-09-01 21:06:30 »
making it lighter would make the effect more opaque, that would be a BAD THING. The lightness is fine. the colors is just too red...

if you post the image itself I can change it easily....

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1086 on: 2009-09-01 21:16:29 »
here are both files, play with it and post wat you come up with dude

here is the orig file


and here is my recolor

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1087 on: 2009-09-01 21:40:09 »
looking at it in pics doesnt do it justice. you gotta watch the vid in HQ...i think it looks awesome

Satoh

  • *
  • Posts: 386
  • Assuming this statement is correct, I'm alive.
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1088 on: 2009-09-01 22:50:25 »


try that one and see how it looks....

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1089 on: 2009-09-01 23:13:00 »
Satoh that looks perfect, the original was too washed out, and you got a good combination of color saturation and orange vs red

romeo14

  • *
  • Posts: 91
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1090 on: 2009-09-01 23:22:29 »
Satoh shoots and he scores lol. Satoh that texture looks sweet ingame. heres a vid of it in action. remember to click HQ even though it still doesnt do it justice lol ---> http://www.youtube.com/watch?v=GSDBPJjKoy8
P.S. i think that my barret looks out of place with a nice cloud and tifa remodel, i want timu sumisu's and Millenia's barret hahaha
« Last Edit: 2009-09-01 23:24:41 by romeo14 »

Matt2Tees

  • Sauntam/MXster/Machinimatt
  • *
  • Posts: 252
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1091 on: 2009-09-01 23:54:22 »
Just Put new fire in my game, looks better than original, nice one  :-)

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1092 on: 2009-09-01 23:56:49 »
Satoh that looks perfect, the original was too washed out, and you got a good combination of color saturation and orange vs red

The original is the same colors as the very original one

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1093 on: 2009-09-02 00:27:06 »
So the original one in the game was ugly. Accurate colors don't necessarily make a superior final product.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1094 on: 2009-09-02 00:34:43 »
So the original one in the game was ugly. Accurate colors don't necessarily make a superior final product.

Fair enough, but everytime i changed something even slightly a mob formed  :-P

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1095 on: 2009-09-02 00:38:21 »
hence a certain degree of artistic creativity... however a good rule is to use saturated colors. I never used fire in ff7... largely cuz it lookd so laem :P

and about the mobs... they happen, sometime changes work, sometimes they dont

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1096 on: 2009-09-02 00:41:38 »
Oh btw in battle for spells anyways the darker the color is the more transparent it is. Would be wise for people to remember that if you are modifying anything

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1097 on: 2009-09-02 03:14:37 »


more avatar progress

titeguy3

  • *
  • Posts: 1283
  • A jack of all trades
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1098 on: 2009-09-02 03:22:45 »
ooOOooo pretty....
kinda makes me wish I had any sense of artistic skill. Curse my left-mindedness!

willis936

  • *
  • Posts: 370
    • View Profile
Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1099 on: 2009-09-02 03:27:42 »
Very very nice. :-D

One thing I did notice while using your avatars is that there is some definite aliasing that occurs since it must be scaled down in game.

Would it be a good idea for me to scale the photo down in photoshop?

Another thing I noticed is that the main characters are getting done before Yuffie and Vincent my permanent party members. 8-)