Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598590 times)

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1100 on: 2009-09-02 03:31:29 »
cloud tifa and aeris were on a screenshot i had, so they got done first, i have all the avatars now.. so they will continue to come in a... rather random order... you may even see a bonus one tonight!!

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1101 on: 2009-09-02 04:39:49 »
too tired to finish this tonight, srry ppl, but hey... least you get a wip shot :d


drfeelgud88

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1102 on: 2009-09-02 05:21:46 »
'Tis lookin' really good! Good job Timu.  :-D

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1103 on: 2009-09-02 06:05:29 »
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models

sithlord48

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1104 on: 2009-09-02 14:07:32 »
that chocobo is looking NICE! ,

thanks for the link to beta 7 (might want to add that to the first post guys ezer to find)

i can't wait to install it when i get home :), that is if i don't spend the rest of my night working on the file reconstruction project :)
btw the beta6 had a .bat installer (i can't run it w/ wine ) so i had to manually add the items to there respective locations , is that still possible with beta7?

Opine

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1105 on: 2009-09-02 14:35:02 »
Everything on here is amazing.
I just wanted to make sure I voiced how awesome everyone is.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1106 on: 2009-09-02 15:59:43 »
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models

Not sure what timu is going to work on but fire3 is my next project

sl1982

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Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1108 on: 2009-09-02 17:15:02 »

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1109 on: 2009-09-02 17:54:14 »
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...

Looks like a higher-res version of the old one to me, which is what it's supposed to look like.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1110 on: 2009-09-02 18:05:35 »
remaking those animations as well as the 3d objects.... put simply would be a very complex, daunting and near impossible task









^_^

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1111 on: 2009-09-02 18:08:54 »
I see no difference, REMAKE IT REMAKE IT!!! :-D
I mean make something from scratch...

That is not the purpose of this mod. If you want to see new stuff you consider making some or continuing with your native american models

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1112 on: 2009-09-02 19:25:36 »
this mod has a purpose and is fulfilling it, making new effects is something else entirely. also... if you cant tell the difference, then great! we're doing our job, given you cant tell its a crappy low rez texture.

pyrozen

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1113 on: 2009-09-02 19:48:27 »
i think you guys are doing a great job, and everything you've created so far looks awesome.  I agree with hermoor though that 1024x1024 is a waste of memory , you simply can't tell the difference between 1024x1024 and 512x512 in this game.  At least for the sake of downloading, if you half your image, you half your filesize that others have to download.  And by the time this project is finished it will be a pretty hefty download if every image is 1024x1024.

lee

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1114 on: 2009-09-02 19:59:49 »
Wow nice job on the fires any idea of when the next realease will be and what spell you'll be working on next

and nice job on aeris and that chocobo cant wait to see the finished up models

Not sure what timu is going to work on but fire3 is my next project

wow your work looks great correct me if im wrong but you already completed all the bolts right?

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1115 on: 2009-09-02 20:09:19 »
we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1116 on: 2009-09-02 21:25:38 »
I see no difference, which means that the 1024x1024 texture or whatever it is is a waste of memory. Anyway why do I care, I think I'll take a break from this forum...not fun anymore :|

You see no difference, therefore it's a waste? Nice to know. BTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.

we will probably have a phase of optimization to figure out the optimal file size for each image, because not all of em need to be big, but som do

This. Also, how much of a difference would 1024x1024 images make? Is it a question of stopping the download size becoming unreasonable, or is it a question of making it as small as we can get away with? Unless the magic.lgp becomes hueg (several hundred MB), I don't think that the 1024x1024 images would be a real problem.

pyrozen

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1117 on: 2009-09-02 21:36:00 »
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1118 on: 2009-09-02 23:34:07 »
If there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1119 on: 2009-09-02 23:35:34 »
well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller :)  I know in this age of 3TB hard disks none of us worry about things like filesize, but ingame it could make a differnce when your loading up 50MB worth of textures that shouldn't be there to begin with.

Ok lets look at things this way. The game was designed for a resolution of 320x240. Alot of people run at 1280x960 which is 4x the size. I increased the texture size 4x. It is going to stay that way.

Hmmm, I mean like instead of just increasing the size of the texture and give it a filter which won't help vey much really. You could give it a new texture. The fireball in the end, looks like just red yellow coloured clouds. You could make that easily in photoshop. And tbh I can't see that it is hi res. I see absolutely no difference between the low res one and the high res. What is the point with replacing the textures if you can't notice the difference without having a before and after image to look at.

Trying to help here..not overkill you lol.  :-P :-D

If you cant see the difference between my new textures and the originals its not my problem. I like the way they look.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1120 on: 2009-09-02 23:43:21 »
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1121 on: 2009-09-02 23:55:06 »
Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

Are you talking about making them in 512x512 then making them bigger by scaling? Or making them in 1024x1024 and making them smaller? I'd have though that it would be best to have the "master" version in the higher resolution...

BTW, sl1982's screencaps are 1280x800; are they downscaled, or does your monitor have a really low resolution?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1122 on: 2009-09-02 23:55:32 »
Space isn't the issue... Load time is. It takes longer to load 50mb of textures and it would for 25mb... sl's monitor is huge.... more than twice the size of mine(in pixel resolution at least) So my computer actually scales the textures down to about... 60% of the hirez size. I think for his computer, the sizes are adequate, but for mine they are much too large. Once the final "build" of this mod is done, (IE all the textures we need are done) I may do a multi-rez release. (By that I mean I'll batch scale all of them by a percentage with Genuine Fractals)

Doing that now won't save any work... it's best to wait for all the files to be done...

My monitor is a 42" 1080p plasma. I do all my work on the laptop though which runs at 1280X800

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1123 on: 2009-09-03 00:10:42 »
All the screencaps I've seen were at like 290X x 1XXX...

My monitor is 1280 x 800, and the textures downscale on it.


And I mean finish the 4x sized set, and I'll rescale them to 3x and 2x.

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1124 on: 2009-09-03 00:18:28 »
Proposal:  Redux/clean up on desktop icons.

Problem:  Can't open the icon in CS4.