Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 597681 times)

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1125 on: 2009-09-03 00:20:08 »
What size Icon do you want??

Icon sizes are only 162, 322, 482, and in rarer cases 642...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1126 on: 2009-09-03 00:24:49 »
Proposal:  Redux/clean up on desktop icons.

Problem:  Can't open the icon in CS4.

Can you clarify what you are asking?

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1127 on: 2009-09-03 00:30:55 »
Well I was hoping to just edit the one that already exists to 32x32, smooth it out, etc.

The image is embedded in the exe and when I try to open the exe in image editing programs it doesn't open anything.
I don't know how to separate the icon from the application.
« Last Edit: 2009-09-03 00:33:20 by willis936 »

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1128 on: 2009-09-03 00:39:39 »
Of course CS4 won't open an EXE...

willis936

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1129 on: 2009-09-03 00:43:44 »
Haha, I know, but I figured Adobe makes some pretty smart programs so it might work.
Also, I change the ff7music shortcut on my desktop to the exe not by selecting an icon file in the directory, but for selecting the ff7.exe for the icon.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1130 on: 2009-09-03 00:49:14 »
Shouldnt this be in its own thread?

pyrozen

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1131 on: 2009-09-03 01:04:12 »
create your own icon, right-click on the exe and change the icon to whatever you've created.  There are tons of programs out there that allow you to make your own icons. 

Sorry sl1982
back on topic everyone!

;ee

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1132 on: 2009-09-03 01:05:18 »
Normally i wouldnt be too strict with this but as this thread is already over 40 pages we need to keep to what is relevant to the subject.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1133 on: 2009-09-03 01:27:59 »
Well, since this has nothing to do with HOW to get to the icon...


I shall just post the icon I just made... add it in however you like, but discuss the how elsewhere...


http://www.convertico.com/images/1251940862.28/ff7.ico

That's the 64x64 version...it should scale just fine to 32x32, but 48x48 may not scale well... 16x16... well... that's too tiny to tell anyway...

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1134 on: 2009-09-03 04:57:35 »
Really nice work guys, very good quality.  :-D


sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1135 on: 2009-09-03 05:29:02 »
Bolt 2 completed  8-)

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1136 on: 2009-09-03 05:34:42 »
Bolt2 Released???... :-D

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1137 on: 2009-09-03 05:42:51 »

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1138 on: 2009-09-03 05:49:44 »
 :-o

Darn.... :cry:

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1139 on: 2009-09-03 08:24:14 »
Bolt 2 completed  8-)

Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1140 on: 2009-09-03 10:14:58 »
@Hermoor@

Lost Brother!!..You're so COOL!!! :evil:

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1141 on: 2009-09-03 12:44:24 »
First of all hermoor, we are scaling it 4 times, not 10, and thats a big deal. next, we arnt just upscaling them... that would be pointless... and we'd be nearly done everything by now. We are updating, smoothing, and in some cases redrawing the spells by hand. If you cant tell the difference, well i dont know what resolution you play at, (or none i dont think you even have ff7 pc) or if you need to get your eyes checked, because there is obvious improvement. If your not interested fine, feel free to find something more interesting, but your criticism is in no way constructive, and bordering offensive. So either give suggestions or say nothing because saying our project does nothing and is useless is in turn, also useless.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1142 on: 2009-09-03 13:30:19 »
actually i can tell a difference... the colors have quite a big variation, the big one is a lot darker, check his collar :P

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1143 on: 2009-09-03 13:47:30 »
it looks like you plopped a blur filter of the whole thing. anyhow, this isnt the place for this discussion. if u truly wish to continue, msn me

romeo14

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1144 on: 2009-09-03 14:00:45 »
here look at this hermoor, maybe after watching this vid you'll go have fun playing with them yourself. looks better than the original to me.
http://www.youtube.com/watch?v=GSDBPJjKoy8

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1145 on: 2009-09-03 14:47:05 »
This whole 'Discussion' started because hermoor didn't see the improvement made to fire3 in the youtube video (youtube isn't know for 'good' resolution in its videos, even at High Quality), he has also stated he hasn't got the pc version installed so how can he know what it's like in game? Who cares if he can't see a difference, I CAN, and alot of other people CAN, that is what matters! The lag that this mod creates is like 1/2 a second on a modern computer, it's not noticeable, so can everyone stop this pointless back and forth posting plz, lets get some more screen shots and videos of the actual mod up!
« Last Edit: 2009-09-03 14:50:34 by MXster »

destroyedweapon

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1146 on: 2009-09-03 14:50:35 »
Hello, Im having the same problem romeo14 used to have in page 46, my log file ends exactly like him but all the lgp files end the same. Do I need a extra plugin or software to make LPG+UNLGP work? I have tha latest 0.5b

Thanks  

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1147 on: 2009-09-03 14:59:29 »
Download This

Then Download This

Then Re-download This

Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch

p.s. Just a though, we should ask Aali's permission to include his LGP Tool in the download....
« Last Edit: 2009-09-05 22:20:49 by MXster »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1148 on: 2009-09-03 15:33:43 »
Bolt 2 completed  8-)

Idk if i read it in this thread or another but somone said bolt1 went horizontal instead of vertical did u ever fix that problem

That was never a problem. That person messed up when installing.
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You see no difference, therefore it's a waste? Nice to know.
There is no noticeable difference between the 1024x1024 and the old 112x112? low res texture. No one who would play the original and then install this mod version would even notice that the texture is high res. You know why that is? Because you took the small 112x112 texture and sized it up about 10 times. It will have the same quality but be much bigger and take away a lot of the memory. And I tbh I can't see a lot of difference if you use fractals or whatever it is?? Ask someone that is not working on this mod or is a fan boy of Final Fantasy VII, ask them if they can see the difference. The answer is no they can't...the only way they could notice the difference, is if it said so in the Read Me. Or if it starts lagging a lot...
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well, IMHO, if the images CAN be smaller without any noticable loss of quality then they might as well be smaller
If you are gonna use the original texture, 512x512 is maximum...but again you won't notice the difference if you don't do some real photoshopping to the textures. >_>
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If there's no loss in quality, then it's OK. I'm just worried about quality being compromised for the sake of space.
Lol? quality...it looks like the original.
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BTW, with your current attitude, it might actually be good for you to take a break. Come back when you're ready to make some useful posts again.
Lol? My attitude has just changed, this is getting fun again...because of your replies. And I know it's hard when people criticize your "work", and say how it really is. Just something you have to live with you know...and I don't think my post was such a waste. It actually started a discussion on what this mod is actually improving...lol..

Fine. You dont think it is improving anything? Dont worry, you wont have to see another release.

destroyedweapon

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1149 on: 2009-09-03 16:12:03 »
Download This

Then Download This

Then Re-download This

Put the new patch.bat, and the new LGP and UNLGP into the GUI folder then put your LGP files into GUI folder and run the patch

p.s. Just a though, we should ask Aali's permission to include his LGP Tool in the download....


Thanks, i had excatly the same downloads up there, even the new batch you gave last time. Anyway i downloaded all again and still givin same exactly size lgp's  :-(