Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598724 times)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1200 on: 2009-09-04 02:32:20 »
summons are doable... but i need to remodel them

some things are doable right now. like background effects

Tekkie.X

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1201 on: 2009-09-04 02:32:30 »
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.

Covarr

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1202 on: 2009-09-04 02:35:08 »
Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.

Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1203 on: 2009-09-04 02:35:31 »
As I said, beyond the current scope of the project...

I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...

Regarding the avatars: the originals look as if they were either drawn or painted. Can that look realistically be achieved using vectors, even with those higher res images as a base? It seems to me that paper tracing and scanning would create a more organic look like the originals.

Then again, I certainly don't have the skills to pull this off, and I won't be disappointed if nobody else wants to.

Not perfectly recreated, no. However, yes repainting the originals WOULD look best... but who the hell has the talent, the hardware, and the time?

How big do they really need to be? I can apply a fractal scale-up to the large version of the originals of it's really necessary.... but there's only so much you can do with an existing image of an existing size.
« Last Edit: 2009-09-04 02:38:40 by Satoh »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1204 on: 2009-09-04 02:35:58 »
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.

Lol you have no idea

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1205 on: 2009-09-04 02:37:06 »
As I said, beyond the current scope of the project...

I'd like to see what bolt3 looks like... I may have a pretty quick way to do part of it...

Which part? Cause i need someone to redo the texture for the rocks

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1206 on: 2009-09-04 02:37:28 »
Quote from: DragonNinja
you'll end up with so much going on that you get nothing done.

I think that has already happened  :-)

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1207 on: 2009-09-04 02:37:36 »
One thing at a time, Barret first then the summons or you'll end up with so much going on that you get nothing done.

Lol you have no idea

summons are on the back burner. I'm not really doing any models until barret is released, dont worry

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1208 on: 2009-09-04 02:39:01 »
Hrm... are we restricting our options to original art only?

I didn't draw the original pic this was based on (as I have no artistic talent), but I *did* photoshop it. I think it'd look good as a barret weapon icon:




You know what, I only just now realized that we could put color images in the place of the weapon/armor/item icons.  

Nothing too ridiculous of course, but some nice detail could be added.

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1209 on: 2009-09-04 02:39:41 »
This thread has reached level 51...


and what rocks O.o? Bolt3 has rocks!?

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1210 on: 2009-09-04 02:46:59 »
yea, lil rocks get chucked out of the ground, anyhow as to the menu, we could give it a try, but they're really small to put much detail into

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1211 on: 2009-09-04 02:54:12 »
I think the menu items should look like the originals...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1212 on: 2009-09-04 02:57:20 »
Lol they do right now

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1213 on: 2009-09-04 02:59:32 »
Lol they do right now
very true.

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1214 on: 2009-09-04 03:01:20 »
a friend of mine is gonna give the menu icons a try, he'll work on em this weekend.

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1215 on: 2009-09-04 03:10:28 »
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1216 on: 2009-09-04 03:11:47 »
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan

No, it will make it unnoticeably worse simply because of how this mod works.

HOWEVER: Once the mod is done, I will release a second and third version that has slightly lower resolutions but should greatly increase the speed.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1217 on: 2009-09-04 03:12:38 »
@sl1982

Will your next release fix the issue of the slowdown or lag? Sorry to put this out of the blue but I would really like to know...


I notice when I used the patch.bat  everything likes flashes so fast and evryone here in the forum says it doesn't really change the bytes of the lgps..So Iw as wonderin if this is normal occurence in your MOD...

thanks have a good day!...

TEAM AVALANCHE - Aeris/th Fan

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete

titeguy3

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1218 on: 2009-09-04 03:14:08 »
Either that or buying a solid state drive...

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1219 on: 2009-09-04 03:15:39 »
Either that or buying a solid state drive...

Im curious if that would totally fix the problem. Anyone have an ssd to test it?

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1220 on: 2009-09-04 03:17:45 »
Either that or buying a solid state drive...

A motherboard mounted one at that... the reason external graphics cards don't work even in theory would be the same as the reason a solid state drive wouldn't help a terrible amount...

That being that electrons, while fast, aren't fast enough to move around that much wire... and not be noticeably slow.


In order to fix it as much as possible, the entire computer would need to be a single chip: Processor, subprocessor, motherboard, graphics processor, AND storage.
« Last Edit: 2009-09-04 03:19:26 by Satoh »

obesebear

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1221 on: 2009-09-04 03:20:12 »

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??

Satoh

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1222 on: 2009-09-04 03:20:57 »

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??

No, I think he's saying a new one NEEDS to be released that has a precache...

EDIT: "A new release" as opposed to "The new release"

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1223 on: 2009-09-04 03:32:53 »

The lag is only able to be fixed with a new version of aali's driver that precaches the textures
And the patch.bat should take a little while to complete
Wait... he released a new version and I missed it??

No, I think he's saying a new one NEEDS to be released that has a precache...

EDIT: "A new release" as opposed to "The new release"

This

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1224 on: 2009-09-04 07:33:34 »
Wow...So it will depend whether Aali releases a new custom Graphics Driver that does precaching huh?( Shout Out To Aali  :-o)..

So what would be the requirements for a PC if that would be implemented?
Would you need a Faster PC ?( hellbringer you lucky dog! ) or not?

Enlighten this humble fan...Plz...


But anyway can you plz tell me that I installed your patch right? The uber fast processing is normal?

Thanks again for your Speedy reply!!! TEAM AVALANCHE OWNS this FORUM!!!! *Yeah!!* :evil: