Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 593427 times)

drfeelgud88

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1550 on: 2009-10-20 02:52:42 »
Not going to lie, it does look colorful, but I would stick back to the ol' gray ones, hehe.  :-)

Satoh

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1551 on: 2009-10-20 05:52:38 »
Personally, my opinion is that adding color seems to detract from the overall serious tone of the game, as well as the cold, gritty, technopunk aesthetic.

Final Fantasy IX was less serious, and overall more vibrant in aesthetic and tone, so colored icons worked there. FF's VII and VIII just don't have the right mood for it; My opinion.


The contrast and such may be tweaked and may even produce better looks afterward, but I made the icons as close to the originals (without pixeling each by hand) as possible.




On another note, the coloring doesn't look bad from a technical standpoint. In fact the color choice on a few of them is impeccable, and rivals such that I would use if I were to color them.

Essentially, your work isn't bad, I just feel it doesn't fit.

titeguy3

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1552 on: 2009-10-20 10:57:32 »
ooOOooo looks like team avalanche has got it's own project page. I think those icons are hit and miss... the accessory icon looks nice, however i feel as though the barret weapon icon is kind of... incomplete looking.

I think colored icons can be a good idea so long as it's done well.

halkun

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1553 on: 2009-10-20 12:59:30 »
Man, they just let *anyone* be a mod now :P
« Last Edit: 2009-10-20 13:01:15 by halkun »

sl1982

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1554 on: 2009-10-20 17:11:32 »
Man, they just let *anyone* be a mod now :P

Anyone?  :? I didnt ask for mod powers, just a project sub forum  :-P

Jari

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Re: [REL] Team Avalanche's Graphical Overhaul
« Reply #1555 on: 2009-10-20 18:07:14 »
I think halkun was joking. :-)

But yeah, I gave him the mod rights while I created the forum, and on his request to timu sumisu as well. It's pretty much in line with the policy on the other project forums.

As for the forum, Qhimm himself would have added it, but moar important business he has, right nao.

Hellbringer616

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1556 on: 2009-11-05 17:34:31 »
Just wondering how progress is going sl, i am FINALLY getting around to playing so i should have some reviews and hopefully no bug reports  :-D

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1557 on: 2009-11-05 18:03:26 »
Just wondering how progress is going sl, i am FINALLY getting around to playing so i should have some reviews and hopefully no bug reports  :-D

Progress is slow at the moment. Working on all the final art for the menu_us.lgp.

Also working on a decent installer that will hopefully get rid of all the problems the batch file had


Hellbringer616

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1558 on: 2009-11-05 18:27:27 »
Wow thats lookin pretty good. Yeah with a GUI i know a lot more people will use it, Simply because it looks prettier.

You also might want to have it make automatic back ups of the original files if possible. That would also help with upgrading as i know it's always best to use fresh lgp's when modifying them.

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1559 on: 2009-11-05 18:30:45 »
Wow thats lookin pretty good. Yeah with a GUI i know a lot more people will use it, Simply because it looks prettier.

You also might want to have it make automatic back ups of the original files if possible. That would also help with upgrading as i know it's always best to use fresh lgp's when modifying them.

Way ahead of you  :-P

drfeelgud88

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1560 on: 2009-11-05 21:22:26 »
That is looking pretty good my friend! More user-friendly. And since this upgrade-set could be quite lengthy... Lol.

willis936

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1561 on: 2009-11-05 21:27:35 »
Wow.
This mod has turned into quite the behemoth.

Could this start to become an all inclusive mod?  Maybe a joint effort with PRP?
I also saw a bike minigame mod redux that looks great.  I'm already using it but for the sake of simplicity to the user would expanding this project's boundaries be a good option?

Timu Sumisu

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1562 on: 2009-11-05 21:31:27 »
The goal of this project is to upgrade, while staying in style with the original game. If it meets our standards, its fine... prp is kind of against the ff7 style, so I'm not sure about that one.

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1563 on: 2009-11-05 22:18:48 »
The goal of this project is to upgrade, while staying in style with the original game. If it meets our standards, its fine... prp is kind of against the ff7 style, so I'm not sure about that one.

I agree with timu's assesment of prp. While good in its own right, I do not believe it fits with the style we are going for.

Hellbringer616

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1564 on: 2009-11-05 23:05:51 »
Chibi reconstruction project was have worked perfectly with this, Though i believe it was debunked

drfeelgud88

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1565 on: 2009-11-05 23:29:28 »
Chibi reconstruction project was have worked perfectly with this, Though i believe it was debunked
What ever happened to that thread?  :?

Timu Sumisu

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1566 on: 2009-11-05 23:29:42 »
Field models will probably be the last thing we touch. As battle models can likely be retextured, Field models need to be rebuilt frmo scratch.

On the note of remaking field models, i have considered building up a collection of part (hand, torso, etc) as models in ff7 are made. From this template, one could pick the appropriate parts and only need to texture them. this accounts for a majority of npcs, but heads/hair will usually need cusotm models.

willis936

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1567 on: 2009-11-05 23:41:33 »
Well I mean threads like this and this would make great additions to the project imo.  I kow sl already posted in the highwind thread about this but the motorbike redux seems like it follows the same style and the hardedge version doesn't change any details.

Hellbringer616

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1568 on: 2009-11-06 00:00:03 »
Bad news.. we have new bugs from Aali's driver.

Empty Materia slots

And sometimes the Text

Also, the very beginning flash in braver is the normal low res one.

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1569 on: 2009-11-06 00:17:57 »
Bad news.. we have new bugs from Aali's driver.

Empty Materia slots

And sometimes the Text

Also, the very beginning flash in braver is the normal low res one.

Thanks for the info on the text. Ill have to look into that. The materia slots have been caught and fixed already. You will have to deal with it for now but it will be fixed in the next release.

Hellbringer616

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1570 on: 2009-11-06 00:19:49 »
Not game breaking so it's all good. The text wasn't like that in the last release of Aali's driver. I think the new thing about transparency does it.

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1571 on: 2009-11-06 00:45:44 »
Not game breaking so it's all good. The text wasn't like that in the last release of Aali's driver. I think the new thing about transparency does it.

Indeed. Might have to do with the double transparency of the background and the font. Maybe mention it in the driver thread? See if its intentional or if i have to rework the fonts

Covarr

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1572 on: 2009-11-06 00:54:36 »
With the newest version of the driver, will we see antialiased fonts in the future?

sl1982

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1573 on: 2009-11-06 00:58:35 »
With the newest version of the driver, will we see antialiased fonts in the future?

I hope so. But not a huge priority right now

sithlord48

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Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1574 on: 2009-11-06 15:52:35 »
will this project still be availble with out a windows based installer? as in i can still hand patch the needed files, i am afraid that depending on how you create this installer wine wont run it.