Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 598947 times)

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1625 on: 2010-03-27 02:32:54 »
What font is that? Or is it a custom font?

Something timu said he was going to do half a year ago  :-P

titeguy3

  • *
  • Posts: 1283
  • A jack of all trades
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1626 on: 2010-03-27 02:45:36 »
i traced it over the original ^^ still needs tweaking, but im quite happy with it.
nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1627 on: 2010-03-27 15:45:26 »
i traced it over the original ^^ still needs tweaking, but im quite happy with it.
nice! Always in favor of staying true to the original. the lowercase 'y' looks kind of trippy, though.
That's because it's too exact a trace. The original lowercase 'y' looked like that too, but only because the developers were limited in what they could adequately fit in a low-resolution bitmap font. I suggest taking liberties with the original in cases like this, where it's obviously better to not follow it too exactly.

Kudistos Megistos

  • Banned
  • *
  • Posts: 3929
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1628 on: 2010-03-27 16:28:29 »
Hmmm, I'm not sure exactly how to put this...

This font seems to be very "rectangular", whereas the original was more "hexagonal"; the corners are a little too sharp. Also, I think the letters are a bit too tall for their width, which might be what's giving the impression of them being rectangular. Of course, we'll have to see them in the game; it might be that I think the look weird because they're in an unusual context.

In any case, it's nice to see a "classic" font ;D

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1629 on: 2010-03-28 11:31:58 »
Wow, look what i just found while looking through my photobucket!
http://i182.photobucket.com/albums/x74/beefpwnage/FF7FONT-2.jpg

Comparing the two, however, I much prefer yours :D

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1630 on: 2010-03-29 22:45:19 »
Here's an update, thoughts? i'm gonna start on teh second sheet, should happen faster.

titeguy3

  • *
  • Posts: 1283
  • A jack of all trades
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1631 on: 2010-03-29 23:16:31 »
Here's an update, thoughts? i'm gonna start on teh second sheet, should happen faster.
(img)
Hrm, the {} curly braces should probably be pointier in the middle, they look like they've been cut off.

This part is probably inconsequential and can be ignored since the texture sheet's probably only gonna work on the English version anyways but the tilda's aren't very consistent in shape, and I think the accents shouldn't touch the letters.

Other than that, though everything looks great that I can see.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1632 on: 2010-03-29 23:28:43 »
yea i'm not sure if i'll do other language versions. as to the accents, they are how they are in the original in regards to contact :P the ~ were scaled form letter to letter to match, but have the same basic shape.

EDIT:

dunno if i really need to do all these blasted symbols.. the ones i havent done are most jagedy and darker...




EDITEDIT:



Not overlayed so you can see it betturz.


MOAR EDITS:

sithlord got what i have sofar ingame, to give an idea. still some tweaks to be done, and to AA the font, and make a dropshadow.

« Last Edit: 2010-03-30 02:23:23 by Cloudu Strifusu »

sithlord48

  • *
  • Posts: 1634
  • Dark Lord of the Savegame
    • View Profile
    • Blackchocobo
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1633 on: 2010-03-30 02:50:36 »
 :o that screen looks firmilar.. nice work !

edit: you can barely tell the window is slighty transparent SL , next time i throw it in full screen mode  that way no transparency.
« Last Edit: 2010-03-30 13:18:20 by sithlord48 »

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1634 on: 2010-03-30 06:01:57 »
I have to say, I really like that.

willis936

  • *
  • Posts: 370
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1635 on: 2010-04-12 01:03:37 »
Hey sl1982 I got my first laptop (Lenovo Ideapad Y550p) and it kicks ass 9 ways to Sunday and I plan on making an FFVII install using the GUI overhaul as one of many mods but I'm tied on which version I should use.  My screen resolution is 1366x768.  A conventionally uncommon resolution and 16:9 at that.  I think this falls under your category of "low-res" but I wanted to make sure before I committed a download and install and also for future reference.  So what say you?  Low-res and preserve the aspect ratio in the settings?

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1636 on: 2010-04-12 01:05:48 »
Yeah that would most likely be the better choice.

Hellbringer616

  • *
  • Posts: 1913
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1637 on: 2010-04-12 01:47:55 »
Hey sl1982 I got my first laptop (Lenovo Ideapad Y550p) and it kicks ass 9 ways to Sunday and I plan on making an FFVII install using the GUI overhaul as one of many mods but I'm tied on which version I should use.  My screen resolution is 1366x768.  A conventionally uncommon resolution and 16:9 at that.  I think this falls under your category of "low-res" but I wanted to make sure before I committed a download and install and also for future reference.  So what say you?  Low-res and preserve the aspect ratio in the settings?
I tested it, Anything 1280x960 and lower low res looks best

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1638 on: 2010-04-12 23:47:50 »
Timu, I can't wait to use that font. It's much closer to the original (obviously) and looks great ingame from what you've posted so far. Will the numbers be changed too? Or just the letter-text?

This may sound strange, but it actually looks like the font used in the menus in Crisis Core. I'm definitely a fan of squareness over roundness.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1639 on: 2010-04-13 17:05:44 »
i havnt played crisis core in ages, but neat! I'll probably be gettin back to it soon, I've been quite busy with life n stuff. Numbers are done, but the ones actually used everywhere for stats n stuff are another sheet i think, so need to find that one.

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1640 on: 2010-04-16 19:16:08 »
Don't know where to post this, so I'll post it here.
Would like opinions on this. (Here's the original for comparison.)

I'm gonna do it from scratch anyway, since the angle of the sword isn't quite right, says Timu. But would you guys use this? I'm not very confident in my shopping skillz :p

Prince Lex

  • *
  • Posts: 882
  • Opinionfact is Redundancy
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1641 on: 2010-04-16 19:18:06 »
I'd definitely use it, it's great in that it's very similar to the original but looks much better ^_^

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1642 on: 2010-04-16 19:28:57 »
i like yer use of overlaying the colors. Needs to be applied to mroe than the blade though, but keep it up! its awesomesauce.

Nightmarish

  • *
  • Posts: 525
  • owari da
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1643 on: 2010-04-16 21:38:12 »
Reminds me a bit of HandelGotDLig font.

pyrozen

  • *
  • Posts: 791
  • Team Avalanche Member
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1644 on: 2010-04-16 22:31:50 »
it would definitly be a good replacement for hardcore canon fans. I prefer many of the alternate start sceens that have sprung up, but i wouldn't mind having this one around as well. Maybe Aali could work some kind of random start screen chooser into the driver ;) jk

also, you dont need to place the image in the upper left anymore. Aali's driver now accepts normal centered images and fits them into the start screen.

lee

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1645 on: 2010-04-16 23:18:34 »
you dont need to place the image in the upper left anymore. Aali's driver now accepts normal centered images and fits them into the start screen.
Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.

But yeah, I'm definately for sticking to the original as much as possible :D But Artistic license is cool with me also.

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1646 on: 2010-04-17 00:54:26 »
Yeah, but for the purposes of effortless comparing, as well as easily adding it into the game without hex editing the .tex file, I thought it'd be better just to make it a bigger .tex and sticking it straight in the LGP.
I'm pretty sure I read that .7.7 doesn't require the .tex files to be edited.

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1647 on: 2010-04-17 12:24:21 »
Can't use 0.7.7b yet, I don't have any saves, let alone a full set of them. It just crashes.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1648 on: 2010-04-17 14:46:26 »
Can't use 0.7.7b yet, I don't have any saves, let alone a full set of them. It just crashes.

If you have 1 save you can just copy and rename them.

BlitzNCS

  • *
  • Posts: 889
  • Master of nothing in particular
    • View Profile
    • My Youtube
Re: [WIP] Team Avalanche's Graphical Overhaul
« Reply #1649 on: 2010-04-17 17:18:09 »
I know, But I've got none. I don't plan on actually playing FF7 until this whole project is done (I know, lol)

Anyway, did the image again. This better?

EDIT: Lens Flare?
« Last Edit: 2010-04-17 17:30:16 by NCS »