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Messages - kenichi

Pages: [1] 2 3 4 5 6 7
1
7th Heaven / Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
« on: 2020-03-08 17:00:29 »
is it possible to resize dialogue box size? Mine is too big. 

2
7th Heaven / Re: 7th Heaven Catalog Error
« on: 2018-08-21 16:45:07 »
ı tried many times bvut ı got this error always;

error cheacking catalog iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu the remote name could not be.

I watched tutorial videos, ı read tutorail guide from Eq2alyza, I read faqs, I googling but ı cant solve this problem.

I have ff7 steam version. I am using windows 10 pro 64 bit.

3
7th Heaven / 7th Heaven Catalog Error
« on: 2018-08-14 10:01:58 »
I got this error where is the problem and how ı fix? (I am using steam version)

Quote
System.NotSupportedException: The given path's format is not supported.
   at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.fSettings.bOK_Click(Object sender, EventArgs e) in C:\Code\7H\7thWorkshop\fSettings.cs:line 101
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Fixed this but ı got error checking catalog iros. 

4
General Discussion / FF X HD Steam Nemesis Cant Appear
« on: 2018-04-04 11:16:41 »
I captured every monster, slayed all area-species and original monster. When ı talk to arena owner a option called "Now What" appearances but ı cant select that option. I just fight Nemesis. How to solve this bug?

5
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2018-01-22 09:35:46 »
hey DLBP there is something that ı want to sure. Original niv_ti3 is 30 line, reunion niv_ti3 is 137 line. Can ı use reunion instead of original niv_ti3?

Sorry stupid question of course not :D

6
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-11-25 15:06:40 »
is there mds7_wtut in game? İt just about game mechanics like save. Anyone play FF7 see this mds7_wtut dialogues?

7
dlpb you are a life saver when ı checked finished translate ı saw some not translated files and this files have many translation error that difficult to understand what meaning, this tool saved me. Thnks

8
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-10-07 17:13:32 »
ı encode ts and ı click play ff7 then ff7_en.exe not responding then ı got an unknown exception has occurred error

edit; ı solved; ı changed ff_en.exe to ff7.exe then encode then ı renamed ff7.exe to ff7_en.exe and game working.

9
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-10-07 09:51:12 »
hmm ı got this ı finally understand why my friends got registry error ı edited and working ı want to try my friends this settings. Just tell me; how to solve like line 620 5415874565846 char(s) too long errors?That line just 2 letters.

10
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-10-06 06:32:47 »
my path and works.
# Override paths
# text = .\text\
# flevel = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\field\flevel.lgp"
# world = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\wm\world_us.lgp"
# scene = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\battle\scene.bin"
# kernel = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\kernel\KERNEL.BIN"
# kernel2 = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\kernel\kernel2.bin"
# window = "E:\Steam\steamapps\common\FINAL FANTASY VII\data\kernel\WINDOW.BIN"
# exe = "E:\Steam\steamapps\common\FINAL FANTASY VII\ff7.exe"

11
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-10-05 23:48:23 »
ı have ff7 steam and ı dont use mod because of ts; ı tried encode ts for ff7_en.exe but ı got error then ı renamed ff7_en.exe to ff7.exe and ı tried encode again and it works.

12
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-10-05 12:55:03 »
@bidaum; rename ff7_en.exe to ff7.exe and when you play game rename again ff7.exe to ff7_en.exe and of course rename in ini file.

13
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-27 15:37:45 »
ı translated 0_kernel2.bin.txt about %50 and ı play the game how to see working but its english. For example I translated potion, hi potion mostly armors, weapons description, materia name etc but still english. Why?

14
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-23 08:31:42 »
another tip; use notepad ++ if original file 250 line translated file must 250 line too.

15
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-22 17:04:06 »
Lusky my some friends have a problem about ts. When they encode ts they get regedit error and ts not install? İs ff7 save necessary for ts or how to solve? I share my regedit for ff7 with them then they edit but didnot work.

16
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-21 13:40:35 »
ı will check bugin1a ingame controller after finishing kernel2 checking maybe error no effect game but ıdk  for now.

17
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-21 12:25:54 »
ı think need a programming for ts using prevent cracked ff7. Anyway what about bugin1a? If I reedit bugin1a from beginning works?

18
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-21 11:30:54 »
nope no bugin1a error original file. Just letter errors (not supporting chars like ş-ğ) and too much chars errors for 0_ff7.exe.txt Btw; is it possible prevent touphscript use cracked final fantasy 7. I dont want to use my translation that anyone who didnt buy FF7 from steam.

19
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-21 09:30:22 »
ı solved md8_5 but bugin1a line12 just h3 here look at yourself. I put both of translated and original bugin1a

https://uploadfiles.io/elbhd

20
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-19 20:21:23 »
still ı cant solve this errors;
bugin1a: Error in entry n 12: Unexpected end of string
md8_5: Error in entry n 1: Unknown var

21
Troubleshooting / I am searching FF XIII Script
« on: 2017-09-16 18:53:55 »
I research FF XIII script like yinza FF7 script (yinza website is below) or FFX script (made by auronlu). If anyone knows like this website tell me.

http://www.yinza.com/Fandom/Script.html

22
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-13 09:07:33 »
This forum dont help illegal final fantasy games ı have -13 because ı ask a questio about ff x international that very very simple than your question and ı got -13 rep. Then ff x hd came steam and ı bought. Now ı have all ff games except not come pc or online.

Edit; you bought game. Which language that you want to translate.

Anyway my question; is possible prevent touphscript illegal or gog ff7. I dont want anyone use my ff7 translation that have not original steam ff7. Translation is free of course but cannot use illegal or gog ff7.

23
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-09-10 15:09:39 »
download touphscript then start encode  then back up text files like named original folder then start translate dont scrool; (if original file line 284 translated file line should be 284) I think back up both translated and original text folder. Because there are too many files.

24
General Discussion / Re: Final Fantasy Line Number
« on: 2017-08-31 16:36:46 »
ı translate ff7 my language just ı wonder which final fantasy longest line dialogue. Not one dialogue ı am asking total dialogue line. I know final fantasy 7 has 80K (someones says 100k) dialogue line number. What about other

25
FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2017-08-31 11:56:01 »
ı think not this is translator tool that translating ff7 other language like spanish, chinese, etc. You need other tools that ı dont know which tool useful for you.

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