public void Talk()
{
// ScriptId: 52
if(((UInt16)G[256] == 612))
{
IGameplayService.IsUserControlEnabled = false; // UCOFF
this.Animation.Play(animationId: 5, firstFrame: 1, lastFrame: 25); // RCANIMEKEEP
// Headmaster Cid
// “What shall we talk about?”
await IMessageService.ShowDialog(channel: 0, messageId: 42, posX: 160, posY: 8); // AMESW
//☞ (I want to make a report)
// (The real meaning of SeeD)
// (About Sorceress Edea)
// (About Master NORG)
//☜ (About what to do next)
await IMessageService.ShowDialog(channel: 0, messageId: 43, firstLine: 0, lastLine: 4, beginLine: 0, cancelLine: 4, posX: 160, posY: 8); // AASK
await this.Animation.Wait(); // ANIMESYNC
if((R0 == 0))
{
this.Animation.Play(animationId: 5, firstFrame: 72, lastFrame: 100); // RCANIMEKEEP
G[1027] = (Byte)0;
REQEW(priority: 5, GetObject<squall>().houkoku());
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 4); // RANIMEKEEP
// Headmaster Cid
// “No, no.
// It’s not necessary.”
// “I can guess what must’ve
// happened.”
await IMessageService.ShowDialog(channel: 0, messageId: 45, posX: 160, posY: 8); // AMESW
}
else if((R0 == 1))
{
G[1027] = (Byte)1;
REQEW(priority: 5, GetObject<squall>().houkoku());
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 5, firstFrame: 25, lastFrame: 72); // RCANIMEKEEP
// Headmaster Cid
// “SeeD is SeeD. The elite
// mercenary force of {Term Balamb} Garden.”
await IMessageService.ShowDialog(channel: 0, messageId: 47, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
await this.Animation.Play(animationId: 5, firstFrame: 72, lastFrame: 100); // CANIMEKEEP
this.Animation.Play(animationId: 4); // RANIMEKEEP
// Headmaster Cid
// “Hmmm, do you know
// something about SeeD?”
await IMessageService.ShowDialog(channel: 0, messageId: 48, posX: 160, posY: 8); // AMESW
G[1027] = (Byte)2;
REQEW(priority: 5, GetObject<squall>().houkoku());
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 6, firstFrame: 1, lastFrame: 128); // RCANIMEKEEP
// Headmaster Cid
// “SeeD will defeat the sorceress.
// The Garden will train SeeD members.”
// “The many missions around the world
// are only training for the final
// battle against the sorceress.”
// “But now that the sorceress has become a
// major threat, our true mission
// has begun.”
await IMessageService.ShowDialog(channel: 0, messageId: 50, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 6, firstFrame: 128, lastFrame: 150); // RCANIMEKEEP
}
else if((R0 == 2))
{
G[1027] = (Byte)3;
REQEW(priority: 5, GetObject<squall>().houkoku());
this.Animation.FPS = 64; // ANIMESPEED
this.Animation.Play(animationId: 7, firstFrame: 24, lastFrame: 72); // RCANIMEKEEP
// Headmaster Cid
// “You’re quite right...”
await IMessageService.ShowDialog(channel: 0, messageId: 53, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.FPS = 32; // ANIMESPEED
this.Animation.Play(animationId: 5, firstFrame: 20, lastFrame: 72); // RCANIMEKEEP
// Headmaster Cid
// “She had been a sorceress since childhood.
// I married her, knowing that.”
await IMessageService.ShowDialog(channel: 0, messageId: 54, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
await this.Animation.Play(animationId: 5, firstFrame: 72, lastFrame: 100); // CANIMEKEEP
this.Animation.Play(animationId: 4); // RANIMEKEEP
// Headmaster Cid
// “We were happy.
// We worked together, the two of us.
// We were very happy.”
await IMessageService.ShowDialog(channel: 0, messageId: 55, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 6, firstFrame: 1, lastFrame: 128); // RCANIMEKEEP
// Headmaster Cid
// “One day, Edea began talking about
// building the Garden and training SeeD.”
// “I became obsessed with that plan. But
// I was very concerned with SeeD’s goal,
// that one day SeeD might fight Edea...”
await IMessageService.ShowDialog(channel: 0, messageId: 56, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
await this.Animation.Play(animationId: 6, firstFrame: 128, lastFrame: 150); // CANIMEKEEP
this.Animation.Play(animationId: 5, firstFrame: 1, lastFrame: 72); // RCANIMEKEEP
// Headmaster Cid
// “She laughed and told me
// that would never happen.”
await IMessageService.ShowDialog(channel: 0, messageId: 57, posX: 160, posY: 8); // AMESW
this.Animation.FPS = 64; // ANIMESPEED
await this.Animation.Wait(); // ANIMESYNC
this.Animation.FPS = 32; // ANIMESPEED
this.Animation.Play(animationId: 7, firstFrame: 24, lastFrame: 50); // RCANIMEKEEP
// Headmaster Cid
// “However...”
await IMessageService.ShowDialog(channel: 0, messageId: 58, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 7, firstFrame: 50, lastFrame: 100); // RCANIMEKEEP
}
else if((R0 == 3))
{
G[1027] = (Byte)4;
REQEW(priority: 5, GetObject<squall>().houkoku());
await this.Animation.Wait(); // ANIMESYNC
await this.Animation.Play(animationId: 5, firstFrame: 72, lastFrame: 100); // CANIMEKEEP
this.Animation.Play(animationId: 6, firstFrame: 1, lastFrame: 20); // RCANIMEKEEP
// Headmaster Cid
// “He is from the Shumi tribe.
// A black sheep of the tribe, one might say.”
await IMessageService.ShowDialog(channel: 0, messageId: 60, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 6, firstFrame: 20, lastFrame: 105); // RCANIMEKEEP
// Headmaster Cid
// “We met while I was running around
// trying to find funds to build the Garden.”
// “He became interested in building
// the Garden, and we hit it off.
// Thanks to his funding, it was completed.”
await IMessageService.ShowDialog(channel: 0, messageId: 61, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 6, firstFrame: 105, lastFrame: 128); // RCANIMEKEEP
// Headmaster Cid
// “However, we needed an enormous
// amount of funds to run the Garden.”
// “So we began dispatching SeeDs
// around the world as a means
// of supporting the Garden.”
await IMessageService.ShowDialog(channel: 0, messageId: 62, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
await this.Animation.Play(animationId: 6, firstFrame: 128, lastFrame: 150); // CANIMEKEEP
this.Animation.Play(animationId: 5, firstFrame: 1, lastFrame: 72); // RCANIMEKEEP
// Headmaster Cid
// “NORG’s idea was
// right on the money.”
// “An enormous amount of capital
// began flowing into the Garden.”
await IMessageService.ShowDialog(channel: 0, messageId: 64, posX: 160, posY: 8); // AMESW
this.Animation.FPS = 64; // ANIMESPEED
await this.Animation.Wait(); // ANIMESYNC
this.Animation.FPS = 32; // ANIMESPEED
this.Animation.Play(animationId: 7, firstFrame: 24, lastFrame: 50); // RCANIMEKEEP
// Headmaster Cid
// “And the Garden began to change.”
// “Lost sight of our high ideals,
// the truth was covered up...”
await IMessageService.ShowDialog(channel: 0, messageId: 65, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.FPS = 64; // ANIMESPEED
await this.Animation.Play(animationId: 7, firstFrame: 50, lastFrame: 100); // CANIMEKEEP
this.Animation.FPS = 32; // ANIMESPEED
this.Animation.Play(animationId: 4, firstFrame: 1, lastFrame: 80); // RCANIMEKEEP
// Headmaster Cid
// “That’s probably enough.”
// “In the end, it was my fault,
// for giving up control.”
await IMessageService.ShowDialog(channel: 0, messageId: 66, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 4, firstFrame: 80, lastFrame: 105); // RCANIMEKEEP
}
else if((R0 == 4))
{
G[1027] = (Byte)5;
REQEW(priority: 5, GetObject<squall>().houkoku());
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 5, firstFrame: 72, lastFrame: 100); // RCANIMEKEEP
// Headmaster Cid
// “We must stop
// drifting around soon...”
await IMessageService.ShowDialog(channel: 0, messageId: 68, posX: 160, posY: 8); // AMESW
await this.Animation.Wait(); // ANIMESYNC
this.Animation.Play(animationId: 4); // RANIMEKEEP
// Headmaster Cid
// “I only hope that we can get things
// back to the way they were.”
await IMessageService.ShowDialog(channel: 0, messageId: 69, posX: 160, posY: 8); // AMESW
}
else if((R0 == 0))
{
// do nothing
}
IGameplayService.IsUserControlEnabled = true; // UCON
await this.Animation.Wait(); // ANIMESYNC
}
return IRET(8);
}