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Messages - anxietymafia

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1
Oh, I see! Thank you for the reply. I won’t waste my time poking at it anymore then. Thanks so much. I might just kill Marcus off in that case.

2
Hi Tirlititi,

Long time since I poked at HWS but I am playing again, and I am wondering if you know of anyone who has fixed the Eiko/Marcus stat bug? I would like to fix it, so Eiko's stats are more true to her without worrying about leveling Marcus. I am trying to look for the code, assuming it is in the main loop script of Conde Petie mountain path field when Eiko joins, but no luck so far recognising it. (PSX version) Any insight would be appreciated, thank you.

3
Hey, i'm trying to get this working myself and i can use the (0-psxrip) to extract the files but when i try and use (1-un-trans) it just comes up saying press any key to continue and doesn't produce a txt file.

Can anyone tell me what i'm doing wrong?

Cheers

I had the same problem. Could anyone help?

4
Does anyone know where the text for the battle area is stored?
I'm working on a personal translation and cannot find where "Off course!" and "No, way!" is stored to correct.

5
Dagger in memoria.

Her dismount is hilarious. :-D

6
You're an absolute genius, thank you so much!

It's weird but this makes me so happy, I wanted to play as Dagger with short hair since I was a kid lol.
Now I know it's possible I'm going to change more scenes.

So curiously in the previous Gargan roo entrance, her short hair model is fine.
But in this field, the model has odd lighting. Overexposed in parts, and pitch black in some shadows. Not a big deal, but any idea why?

You've already helped me heaps, thanks!

edit: nevermind, it was just a random glitch




7
Thanks so much for the reply! It was really helpful.

Forgive me, I'm really dumb. What is the script entry ID? I'm not sure where to find it.


8
Hi Tirlititi,

I have another dumb question. PS1 emulated version.

Is it possible to change the player model in one scene? For example I want to change long haired Dagger into short haired Dagger in Gargan Roo, just for fun. However when I change the model with Hades Workshop, the player becomes invisible. Is there something I am missing, some other value I need to change? Short haired Dagger's model seems to be 76. Thank you for your help in the past. This may be impossible to do?



9
anxietymafia: Not to my knowledge, no. You can try to find that icon in the "Environment -> Texts -> Generic UI" and edit the image to remove the icon (I don't remember for sure but I think that you can draw pixel by pixel in HW on these images).

Great thanks i’ll try that.

10
Hi Tirlititi

Is it possible in the PSX version to remove the little icon that appears when you caste Haste or Auto Haste on the characters? The little green arrow. I've looked through the options in the tool and its not apparent to me.

11
Thanks so much for the reply,

Is this also possible for the psx version?

12
Is it possible to make Garnet use her short hair model on the field?

13
Hi Tirlititi,

Thanks for your tool, I am having heaps of fun with it.

In regards to ongoing modding using the tool, I have made some mods I liked, saved the binary file. If I then later want to mod the disc further, is it safe to use Hades Workshop to open the disc, further mod, and save again? Is there harm in doing so?

I noticed you have said not to use the ppf on previously modified binaries. So if you saved the binary, then tried to mod it with a ppf on the modded binary, bugs can occur? When first playing with the tool, I noticed data corruption of a sort doing that, soft locks and such. I guess what I am asking, if I want to continually mod a binary file is simply overwriting it with Hades workshop safe vs ppf which is not?

Thanks.

btw, I used info in this thread from pesmerga and vivigix to make hws files for all party members join the party at lvl 1, (blank, freya, quina, amarant, and eiko), and to remove the time requirement for the excalibur II. i had trouble figuring it out at first, so i thought id upload for posterity and for anyone else. Feel free to use them as you see fit. https://www.mediafire.com/file/m9l71byhuwcf27o/LVL_1_and_EXII_scripts.7z/file

14
I took Eiko on Lv1 editing Field scripts at Conde Petie Mountain Path in the function "Main_Loop" (Marcus' level was 21)

Hi Vivigix (or anyone else),
Realize this is old but,
I was wondering if what your wrote here is specific to the PSX version? Recently decided to add it to my game, but the code seems to be different for steam (although similar). Would appreciate any advice you'd have for achieving this on the steam version (also for the other characters).

In Hades workshop, for Eiko the code is:

Code: [Select]
Function Main_Loop
    if ( General_FieldEntrance == 65535 ) {
        set Setting_PartyReserve = 103
        SetPartyReserve( Setting_PartyReserve )
        if ( IsInParty(5) ) {
            RemoveParty( 5 )
            set VARL_GenUInt8_303 = 0
            set VAR_GenInt8_60 = ( VAR_GenInt8_61 = ( VAR_GenInt8_62 = ( VAR_GenInt8_63 = ( VAR_GlobInt16_8 = ( VAR_GlobInt16_10 = ( VAR_GlobInt16_12 = ( VAR_GlobInt16_14 = 65535 ) ) ) ) ) ) )
            set VAR_GlobInt16_14 = 0
            while ( VAR_GlobInt16_14 <= 11 ) {
                if ( IsInParty(VAR_GlobInt16_14) ) {

EDIT: Actually, you know what I figured this out I think. You only need to change 1 number in each. I’m going to release this as a hws for anyone else who needs help. Thanks for the info!

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