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Miscellaneous Forums => Graphical => Topic started by: StrayOff on 2011-08-03 00:41:05

Title: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: StrayOff on 2011-08-03 00:41:05
Fort Condor ReModeling/ReTexturing Project

Textures Release:
Quote
new v1.02 - http://www.gamefront.com/files/20689255/condor_rmk_v1.02_18-08-2011-strayoff.zip (http://www.gamefront.com/files/20689255/condor_rmk_v1.02_18-08-2011-strayoff.zip)
*fixed bugs in eunit01a,b,c,d*

v1.01 - included in complete compilation 1.00

v1.00 - ]http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar] (http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar)
Alternative download:https://skydrive.live.com/#!/?cid=963954B82C17B88E&id=963954B82C17B88E%211534 (https://skydrive.live.com/#!/?cid=963954B82C17B88E&id=963954B82C17B88E%211534)

Quote
Models Release:
v1.00 - http://www.gamefront.com/files/20689252/condor_models_v1.00_18-08-2011-strayoff.zip (http://www.gamefront.com/files/20689252/condor_models_v1.00_18-08-2011-strayoff.zip)

Complete Compilation Release:
Quote
v1.00 - http://www.gamefront.com/files/20684117/compilation_v1.0_17-08-2011-strayoff.zip (http://www.gamefront.com/files/20684117/compilation_v1.0_17-08-2011-strayoff.zip)

actual models progress is 23,10% (70 of 303 models)!

(http://www7.pic-upload.de/thumb/15.08.11/84ybuzpnlsbz.png) (http://www.pic-upload.de/view-11057375/wyvern.png.html)(http://www7.pic-upload.de/thumb/15.08.11/36mapwaavb7.png) (http://www.pic-upload.de/view-11062677/2.png.html)
(http://www7.pic-upload.de/thumb/18.08.11/qfl7hk13bfj.jpg) (http://www.pic-upload.de/view-11096409/6-Bomb.jpg.html)
done:
Enemies:ยด
Stuff:

in progress:

HowTo:
1. copy battle model
2. find a good animation position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4% or smaller (just look ingame). open it with internal kimera p-editor. export model

If the model can't be converted properly to Blitz 3D it's recommended to split the battle model into 2,3,4,... parts. You can put those parts to a one-bone skeleton. Do the same procedure with all parts seperately.I will write a detailed instruction for this later.

Quote
Overview files showing current states can be found here:
https://skydrive.live.com/embedicon.aspx/Downloads/Fort%20Condor%20ReModel?cid=963954b82c17b88e&sc=documents" (https://skydrive.live.com/embedicon.aspx/Downloads/Fort%20Condor%20ReModel?cid=963954b82c17b88e&sc=documents")

I need some ideas for the condor forces. I have no idea which models i could use for them. I also need some save games with fort condor battles!
Title: Re: [WIP] Fort Condor Retexturing
Post by: sl1982 on 2011-08-03 00:49:49
Good idea, i had started redoing the condor minigame a while back. It is about 90% completed, but it will good to have an alternative to mine.
Title: Re: [WIP] Fort Condor Retexturing
Post by: DLPB_ on 2011-08-03 00:59:34
Do you mind if I include this in the Menu Overhaul  Project when completed?  Looks good!
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-03 08:11:11
shure, you are free to put it in your installer when this thing is ready. i can save the work for an installer and you can add some options to your's :)
ps: i used some textures from the mods/dk/menu to create the condor texts, maybe you see  :mrgreen:. i'm pointing on golden thread with menu style
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-04 22:43:50
hmmmmmmn.. nobody wants to talk to me... :'(
.. so i had to go for my own.

i put my files into first release. got ready with it today. Known issues are listed in ReadMe. Please write here if you find something or have an idea to fix bugs.

here you'll get the shit:
http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar (http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar)
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-05 10:15:54
im currently doing some new experiments with fort condor, like this:
i try to fix the enemy boss commander with this model :-D
maybe i find some other field/battle models for the rest. maybe i can put the red weapon into this for wyvern or beast
(http://www7.pic-upload.de/thumb/05.08.11/vvrq24iqyny8.png) (http://www.pic-upload.de/view-10940030/test.png.html)
Title: Re: [WIP] Fort Condor Retexturing
Post by: DLPB_ on 2011-08-05 10:36:06
Looks cool!
Title: Re: [WIP] Fort Condor Retexturing
Post by: squallff8 on 2011-08-06 08:57:18
Yeah! Really cool!
There was no mods for Fort Condor minigames before. Looks really promising!
Title: Re: [WIP] Fort Condor Retexturing
Post by: jeffdamann on 2011-08-07 02:29:05
I approve of any minigame improvement wholeheartedly.
Title: Re: [WIP] Fort Condor Retexturing
Post by: Vegadawg2 on 2011-08-07 02:44:38
This is definitely one area no one has really shown any love too.  Glad to see it hasn't been overlooked permanently.
Title: Re: [WIP] Fort Condor Retexturing
Post by: sl1982 on 2011-08-07 04:27:59
Methinks I should dig out my updated fort condor. While not worth of a TA release it, I did not realize there was so much love for the minigames.
Title: Re: [WIP] Fort Condor Retexturing
Post by: DLPB_ on 2011-08-07 04:29:53
I am still hoping someone will update the chocobo races...  it looks crap as it is.
Title: Re: [WIP] Fort Condor Retexturing
Post by: sl1982 on 2011-08-07 04:30:38
Ahh but that is alot of 3d stuff, not my specialty. I prefer to redo 2d textures.
Title: Re: [WIP] Fort Condor Retexturing
Post by: DLPB_ on 2011-08-07 04:31:48
Yeah I meant the 2D stuff :P  like the map, the chocobo faces...   wish I could do it but alas, I can't.  Not to any real decent degree.  The "Manual" and "Automatic" were done a long time ago by TA.  Or was it actually finished?

I haven't checked TA release in ages.
Title: Re: [WIP] Fort Condor Retexturing
Post by: sl1982 on 2011-08-07 04:37:19
I have no idea. I thought u were the one that did them long ago.
Title: Re: [WIP] Fort Condor Retexturing
Post by: DLPB_ on 2011-08-07 04:46:02
No I stole them  ;D  from one of your team who agreed, so I could modify them for use with retranslation project.  The full releases are somewhere in your TA section.
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-07 16:20:08
does anyone know how i can decode a battle model animation file **da?
i need a readable file to edit. i found the structure of battle animations in ff7 wiki but not how to open them :/
Title: Re: [WIP] Fort Condor Retexturing
Post by: obesebear on 2011-08-07 16:23:40
Kimera can read and edit them when they're a part of a whole model.  You could try inserting your **da file in place of one on a battle model to see if it will allow you to edit it.   What are you trying to do?
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-07 16:53:13
i want to convert some battle models to fort condor models. the condor models don't have skeletons. they aren't animated by animation files, they are moving by using different p-models (each position is a current p-file state). those p-models always contain the whole model, not only a part like field or battle models work. so i have to convert different states from a battle models (because i want to use this battle model in the pic) to p-files. im using biturn but this tool doesn't read the animation frames i need. it only read 11 frames of 130 existing. sometimes biturn bugs up the animation. fixing the anim with kimera didnt work. i already tried this.

that causes that i have to edit the animation file to fix it with biturn/kimera. after fixing it's no problem to make the condor p-files and some resized working models

i hope you can follow my answer. im not as good in english as i want to be :D

*edit*
i found a working way! the progress can go on yeah!

Title: Re: [WIP] Fort Condor Retexturing
Post by: obesebear on 2011-08-07 18:23:26
All right, I did a little inspecting of how condor.lgp works, and you're right, it does use a different p file for each frame of animation.   

In order to insert battle models you are going to have to export the whole model to a .obj (or whatever your favorite format is for 3d modeling) then open it up in your 3d program (blender, 3dsmax, maya, etc) and manually move each part of him to fit the next p file animation frame. 

Then export the whole model as a single .3ds file, and convert it to a single p file using pcreator.

Then open up your 3d program again, move him a little, export as 3ds, and convert him to the next p file.


There is currently no way to export animation files that I know of, so you have a long tedious task ahead of you.  Good luck!
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-07 22:20:24
the first model is redone :)
i started with enemy models. the barbarian is ready now. next will be commander  8-)

(http://www8.pic-upload.de/08.08.11/9p8bk6lyhc6t.png) (http://www.pic-upload.de/view-10972735/1.png.html)

my method to make these models:
1. copy battle model
2. find a good position you want to change
3. delete all previous positions in animation
4. import with biturn, make an export of this FRAME to Blitz 3D and export the Blitz 3D to 3DS (if not i get an p-export error in kimera)
5. open 3ds in kimera, rotate model 90 degrees in x dimension. Then resize the model to 4%. open it with internal kimera p-editor. export model

the procedure takes time and hunter's eyes. there are many parts to make f*ckin mistakes

*edit*
To have an overview for you (and myself) i make a project-timeline in form of numbered picture files showing current states
https://skydrive.live.com/embedicon.aspx/Downloads/Fort%20Condor%20ReModel?cid=963954b82c17b88e&sc=documents" (https://skydrive.live.com/embedicon.aspx/Downloads/Fort%20Condor%20ReModel?cid=963954b82c17b88e&sc=documents")
Title: Re: [WIP] Fort Condor Retexturing
Post by: Vegadawg2 on 2011-08-07 23:20:35
Looking very very promising!  Awesome work strayoff.  Can't wait to see more as this progresses... :)
Title: Re: [WIP] Fort Condor Retexturing
Post by: BloodShot on 2011-08-10 23:16:11
Holy shit, I had no idea you could change this minigame like this.

I always thought this one was cool but it was hindered by none of the soldiers actually looking cool
Title: Re: [WIP] Fort Condor Retexturing
Post by: pyrozen on 2011-08-11 00:04:31
wow, awesome idea switching the models out like that! I think i would actually play the fort condor minigames in this state, normally i just ignore them until i can retrieve the phoenix materia lol.
Title: Re: [WIP] Fort Condor Retexturing
Post by: StrayOff on 2011-08-15 10:17:09
i rewrote my first post. please look below for releases and more information!

Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: StrayOff on 2011-08-17 00:48:57
new release  :) sorry for doing the installer :P
you can put my files where you want. i don't care. some mentioning in credits would be nice instead
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: kicker on 2011-08-17 05:37:28
very nice work!!! is there any possibility of fixing the background of the mini game too???? in that way it can be a full fort condor game improvement :O
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: StrayOff on 2011-08-17 10:07:52
hey. the background is fixed :D there are 8 times 800x800px png's
they are quite not looking best like face palmer but are a greater improvement.
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: LeonhartGR on 2011-08-18 05:29:03
Fantastic! Wonderful job everyone! Time for me to give some credits for all the hard work that has been done in your community! I haven't slept for ages, finished modding crysis apart from the new weapon mods with the new physics, and took a break to setup a clean install off ffvii in my new 4 core i5 pc with the mods. Encountered a lot of issues with shaders though and I turned them off. I'm currently keeping char.lgp open have already copied FF7-PRP's contents only for char, but I noticed that DLPB proposed to include your remodeling in a new Overhaul setup. Is this true? I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together! Good luck with your work! Love it!
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: StrayOff on 2011-08-18 20:53:48
thanks for the compliments to qhimm members. still helps to be alive ;D

Quote
I'm not going to close my char lgp then. I wish there was a fully new remix with all the mods together!
this mod has nothin to do with char.lgp. The original data of fort condor is saved in data/minigame/condor.lgp
you can install my mod without any problems of overwriting or overriding something. I don't know if DLPB includes my mod in his work - he just asked for. We will see in his next release =)

*new model done : Worker's Bomb. Look at first post*
 I designed it in quick way with Creo Elements/Pro Wildfire and turned it to .p by using Biturn, PCreator and Kimera. Just a lucky combination of converting .prt => .obj => 3ds => .p

please post some ideas for new models. i need more more more more more ideas for the condor forces. enemies are fully done now :O
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: FeliX Leonhart on 2011-08-18 22:17:05
Can't wait to try it out when I come back^^
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: PitBrat on 2011-08-19 03:23:20
May I use your work in my Bootleg (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686) project?

I totally dig this mod.
I'm quite fond of the Condor game.
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Nywie93 on 2011-08-29 21:27:49
i install this new graphism with textures_setup.exe, this is install successfully and create a folder condor but in the game the retexturing and remodeling don't works , but I do not know what is
the data2.bin , the problem must come from this probably.
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: kicker on 2011-09-08 20:46:15
strayoff are you still working on this project??? It looks really good. Don't give up on it please :)
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Salk on 2011-09-11 05:23:10
Great Job, StrayOff!
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Tamtocs on 2011-09-11 10:12:37
Cool Idea  ;), any plans on re-doing the defenders? Or is this just for the enemies?
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Asuka_XL on 2011-09-19 01:13:48
keep on finishing this mod dude. great work
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: UGerstl on 2012-01-14 03:20:55
Hi to all Qhimm users,

because the GameFront links are dying i uploaded the files onto MediaFire.

Folder: http://www.mediafire.com/?jmkudi5as79cc (http://www.mediafire.com/?jmkudi5as79cc)

   compilation_v1.0_17-08-2011-strayoff.zip (http://www.mediafire.com/?m0jun2e7qus7f61)
   condor_models_v1.00_18-08-2011-strayoff.zip (http://www.mediafire.com/?wse9z8tl4kh4cum)
   condor_rmk_v1.02_18-08-2011-strayoff.zip (http://www.mediafire.com/?jjg012yj3rnaayi)


UGerstl keeps the mods alive  ;)
(Bootleg (http://forums.qhimm.com/index.php?topic=12008.0) project)
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Fischkopf on 2012-03-10 15:01:02
Your mod looks very good. keep it up!
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: satsuki on 2015-10-03 21:16:09
Any valid link ?
Thanks
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Fischkopf on 2015-10-05 21:53:05
Any valid link ?
Thanks
You can just download it through 7Th Heaven. :)
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: satsuki on 2015-10-06 19:41:37
Thanks.
I got it bug have some texture bug:

the text screens (the colored line)
(http://yatoshi.com/ff/b1.png)

the speed meter:
(http://yatoshi.com/ff/b2.png)

any idea ?
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Kaldarasha on 2015-10-06 20:08:45
The highres textures are divided in 4 sheets while the low res textures use one sheet. It is probably an upscaling bug what you have there.
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: satsuki on 2015-10-06 20:45:54
the game use the high rez texture and i have no clipping when i use the png files in gimp.
thanks

By the way if i use no condor mod and use the official condor.lgp file i have the bug, so could it be aali driver related ?
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Toppanzoo on 2016-10-19 01:28:25
Hi, I am one of FF7 fan looking for MODS to play the game fantastically.
So I found a modified condor.lgp file, the MOD showing monsters very neatly, but I still felt that fighters are coarserough comparing to monsters.

Condor mini-game image played;

(http://i67.tinypic.com/2a857uw.jpg)

If you guys know the MOD with good-shaped fighters, the game will give more fun to FF7 players like me.
Would you tell me the link ?


Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Mirrorman95 on 2016-10-24 06:44:56
The Mediafire links are dead again.
Title: Re: [REL/WIP/FF7] Fort Condor ReTexturing/ReModeling
Post by: Fischkopf on 2016-10-27 04:31:11
The Mediafire links are dead again.
Use 7h and get the mod from the catalog. ;)