Just found this sub forum, hopefully someone here can help with a few issues :
Model glitch : For some reason, some field main character models keep getting glitched. Like right after the sector 7 reno boss fight, barret was suddenly missing his head and had empty spots in his model.
http://imgur.com/a/GlLNpIve tried deactivating/reactivating the mod and deleting all the .p files in the FF7 folder (which i think are the texture cache files, not sure, the installation guide doesnt say what the texture cache files are exactly) and restarting the game but it has made no difference. I only have the field main character mod from the 7th heaven program on default settings, nothing else touchs the models.
The 7th heaven settings and opengl settings are all correct and not all main character field models are affected...
Black bar at the bottom of screen : Ive found a few posts on the net suggesting that this is due to incorrect internal resolution settings (
http://reshade.me/forum/troubleshooting/856-solved-final-fantasy-vii-opengl#6997). The problem is, the installation guide makes no mention whatsoever of what the correct settings are and 2X * 320 is extremely ambigious. What exactly is the "X" value here? The defaults are 3840 x 2160, how is this value derived?
This post says the default values are wrong but doesnt explain what the correct values are :
http://forums.qhimm.com/index.php?topic=14490.msg215515#msg215515Large downloads keep freezing : This is apparently a problem that has been reported for years, large downloads like the part 2 field textures have a strong tedency to just hang and never complete, ever. Is there an alternative way to download the mods other than through 7th heaven? If yes, can that be mentioned in the FAQ since it is a common issue?
Name select screen always uses default key config : For some reason the default key config seems to use only numpad keys which is very odd...the issue is that even after rebinding the keys, and having it work perfectly, in the naming screen itself (the part where you choose a name for a new party member), your key config always seems to default to the default numpad key config. The moment you exit the naming screen, you can use your normal key config again.
I also ran into some issues that i managed to work around, can someone add the following to the FAQ please?
Access denied error : This occured even though i had UAC turned off, was on the administrator account and had the blank ISO AND HDD drive name changed. The only way i could work around it was to open the .exe with winrar, extract all the files, edit the .bat file with notepad ++, and comment out the code that checks for administrator access. The .bat file then patched everything with no error messages. Im guessing that part of the code is buggy...
Please insert the CD : This happened everytime i clicked on launch game, I eventually figured out that the converter had set the game to look at the HDD for the FFVIIDISC1 part, but i had renamed the HDD and was using the blank ISO at that point. The game was not smart enough to check if there was an alternative source for the FFVIIDISC1 thing before throwing out the error.
Models/Textures not updating : Found some posts here suggesting that textures are cached and never updates unless the cache is deleted, the problem is there is no mention of exactly which files are the cache...the default game installation has a cache sub folder in documents\squaresoft which was full of .p files, so i deleted those in the game's folder and that seems to have worked. Deactivating texture mods does absolutely nothing unless you also delete the texture cache apparently.
Vanilla saves/config not accessible after running converter : Simple fix, go into documents\squaresoft and copy over your save/config file to the FF7 directory. The config file goes into the main directory and the save goes into your save sub folder.
Title music and sounds play, but not background music : I had VGM sound selected and a proper sound device selected, and the music tracks were in the correct VGM sub folde, but they simply would not play ingame. I had to manually install the aali driver mod, then run the converter again, before i could get music playing. The converted did install the vgm plugin and all the music was in the correct sub folder, but it simply would not play till i manually installed the aali driver.