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Messages - Jedi_Drathos

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1
FF7Voice / Re: Looking for Beta-Teaters for VA mod Echo-S
« on: 2018-11-27 07:53:40 »
Please count me in I will pour through the game :D

2
So I did a full clean and install.

Launched the game after Jessi mod and it ran.

installed the rest and same issue again. if anyone could help would be awesome. it seems something from this mod combination is causing this crash.

So I decided to go one by one mod setting by mod setting and discovered the culprit.

If you disable the mouse it will crash the game. I do not have the technical skill to find out why but there it is. 

Consider this solved (ish?)

3
Hello all,

just looking for some help for why the game would crash if I deselect preserve aspect ratio. After this happened I tried reselecting it and it still gives this in the log.

If this has been addressed please forgive the redundant post I could not find the answer...

App Log:

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] ERROR: unhandled exception

And the mod list:

Code: [Select]
Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 2
Dynamic = 1
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 2
save_point = 4
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 1
fbn = 1
fed = 1
fs = 1
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 2
models_barret = 4
models_caitsith = 1
models_cid = 1
models_cloud = 7
models_redxiii = 5
models_sephiroth = 1
models_tifa = 2
models_vincent = 3
models_yuffie = 2
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 1
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 3
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 2
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 2
models_biggs = 2
models_jessie = 1
models_wedge = 2
Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 10
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 1
cf = 0
dm = 1
isl = 1
i = 0
li = 0
lcs = 1
lt = 1
nrb = 0
spa = 1
sc = 1
sbo = 1
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 6
sound = 1
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 1
avatars_barret = 1
avatars_cait_sith = 1
avatars_chocobo = 1
avatars_cid = 1
avatars_cloud = 1
avatars_cloud_young = 1
avatars_red_xiii = 4
avatars_sephiroth = 1
avatars_tifa = 1
avatars_vincent = 1
avatars_yuffie = 1
game_over = 1
prelude = 3
start_menu = 5
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 12
limit = 9
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 1
menu = 1
break = 1
hand = 1
nbb = 0
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 3
cloud_world = 12
tifa_world = 3
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 1
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 3
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_cloud = 0
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1

4
Releases / Re: [WIP] New sound effects for FFVII
« on: 2015-09-30 02:02:25 »
I am Currently picking up where this project left off,

one thing I am running into is sounds being to low. I am using AVS audio editor and turning the sound wav's all the way up but the in game they are still low...

any thoughts?

5
Troubleshooting / Re: Need some help
« on: 2015-09-29 23:18:47 »
Did anyone ever find a solution to this?  I am having the same problem...

Update Edit

Jonnylossus Said
I had the same problem. There is a .ini file in your C:\Windows\ or C:\Winnt\ folder. It is the last INI (look at the date). There are some infos about the program -> Change the position to a smaller number (e.g. 1300 right to 300 right).

Don't know the exact values atm. If you restarted the program, it is resizabl/moveable, because you can see it. =)

Greetings


This for me was a verified FIX and this now works for me ty :D :D :D   

mine said left like 14xx and I scaled it to 300. save and restart program now it works!

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