Author Topic: [WIP] Team Avalanche's Graphical Overhaul  (Read 593480 times)

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1450 on: 2009-09-16 15:15:10 »
To further his question. Why do they have to change. I'm just curious :)

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1451 on: 2009-09-16 15:17:49 »
To further his question. Why do they have to change. I'm just curious :)

Good question. Ask square

d33eniz

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1452 on: 2009-09-16 16:00:07 »
I didn't tried it yet- but will this work on the german version?

If not, I'll make it work :P

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1453 on: 2009-09-16 16:24:00 »
with the exception of the fonts, yes it will.
I guess, the fonts you ahve to edit manually. (I don't know how those files look like as there are ä, ö and ü)

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1454 on: 2009-09-17 03:37:15 »
To further his question. Why do they have to change. I'm just curious :)

Good question. Ask square

Ha Ha!  :lol:

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1455 on: 2009-09-17 08:03:09 »
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*

Klaid Liadon

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1456 on: 2009-09-17 10:15:18 »
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1457 on: 2009-09-17 11:04:55 »
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?

Ask in the other forum thread pls.

Matt2Tees

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1458 on: 2009-09-17 14:02:50 »
Is it normal that the game runs a little solwer on modern hardware (T8100, ati 3470, 4gb ram, 64bit OS)?

If you have this mod installed then yes, the game runs a little bit slower, but it should only happen when the game is loading one of the PNG images from your texture folder, most noticeably when you open the menu, or cast a magic etc.

Post any other problems you may have with this mod in this thread http://forums.qhimm.com/index.php?topic=8963.0
« Last Edit: 2009-09-17 14:04:23 by MXster »

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1459 on: 2009-09-17 23:33:42 »
SL, did you change anything in those .tex files? Or are they really 100% the same files, that are used in FF7? *I'm still curious about this matter.. hehe*

No they are modified to add a call that tells aali's driver to load an external texture

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1460 on: 2009-09-19 00:31:27 »
Sorry for the double post but I thought i should inform everyone that I will be away next week for school. So dont think the project is dead if you dont hear from me for a while. Although I am hoping that I can access some internet from somewhere.

Qudeid

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1461 on: 2009-09-19 20:13:00 »
Sure.. take your time.... School turly is soooo important to let us all wait... really, that is not nice. :p

No, seriously. Don'T overwork yourself :)

Hellbringer616

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1462 on: 2009-09-20 02:22:00 »
i will await you're return patiently sl, enjoy your time away from the project  :-D

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1463 on: 2009-09-22 00:55:22 »
Hey guys, i've just decided im going to drop doing backgrounds... They take way too much time, and theres way too many of them. Sorry guys. =x

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1464 on: 2009-09-22 00:58:27 »
s'okay, and understandable, its a very daunting task. Im sure sometime we'll figure out a good way to deal with it.

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1465 on: 2009-09-22 01:16:34 »
aww boo. can i have what u did on that one background so far?

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1466 on: 2009-09-22 03:36:45 »
Aw Shucks!.... :|


Off topic:

How's School SL?

aaronlite

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1467 on: 2009-09-22 23:29:53 »
sl, you want the psd then? It's messy lol xD

Oh and heres a pic of how much I got done only. Didn't even finish the ground on the bottom right and the colors aren't all proper. ;p

-before- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground2.jpg

-after- http://i31.photobucket.com/albums/c356/CoolGuitar/ffbckground.jpg

Kudistos Megistos

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1468 on: 2009-09-22 23:43:39 »
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?

sl1982

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1469 on: 2009-09-22 23:45:22 »
One of the lights went missing! :lol:

And the lights that are there don't illuminate the wall behind them; are you going to get around to that later?

Well the one on the left does. And this is on hold until someone that can complete it wants to do it

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1470 on: 2009-09-22 23:53:26 »
hermoor, you dont really bake lights in 2d images, its a 3d technique that renders only a portion of a scene, be it lights, shadows, normals, etc

Costa07

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1471 on: 2009-09-23 00:59:09 »
But now there is no stairs

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1472 on: 2009-09-23 01:04:00 »
not bad on the brick floor, you just rendered out the floor model/texture and blended it in ps? you didnt light it though, which was kind of the point. render it with lights in the correct places, eg from the doors leading in an the ladder, compare yours to the original, and note the lighting on the ground, you have a slight light in the center, but nothing else.

Harruzame

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1473 on: 2009-09-23 01:09:59 »
AIyah!...That's way too many hours on retouching backgrounds.... I'll pray fervently to help!...  :oops:

Timu Sumisu

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Re: [REL] Team Avalanche's 2D Overhaul
« Reply #1474 on: 2009-09-23 01:10:22 »
er... rendering doesnt take long, least not on my box, but nehow, it still needs lights. and there are more like one or two thousand backgrounds, not counting layers and animated layers, which many have. nehow, it would be interesting to have a tutorial point by point of what you did to acheive this effect.