So, first of all, thanks so much to this community for all you've done - I know modding and scripting can be incredibly time-consuming, let alone offering help for said work for the layman. Really excited for the remake coming out; I hope to get this stuff working so I can 'prep'
Anyway, I followed Tifa's tutorial to the letter, double and triple-checking the mod install order and such. The VERY first time I launched, everything seemed to be working just fine - the opening credits showed with the custom BG I had chosen, new music, etc... I've been playing around a bit since the initial attempt though before writing this and so things are now a bit fuzzy - but the start screen graphic DIDN'T work, and had the blacked out text from the start (blue text box dialogue that looks redacted - anywhere there's text, it's replaced by solid black boxes). Also noticed a "something very bad happened" error, and basically now the credits BG refuses to show no matter the setting (even no change).
The interesting thing, among my varied attempts to get things working, I tried launching game with a fresh profile and _no_ mods [EDIT: a subsequent attempt at this suggests some mods must have been loaded the first time, as I was given a 'no mods loaded' error - however, I tried with JUST music (anxious heart - pro) and gameplay (New Threat) - same deal..] loaded, and encountered the same issue.. even more frustrating, once or twice I was able to get it to work, but it seemed to be independent of any actual settings, as a minor subsequent tweak - and then revert - caused a loss of this success altogether.
My install order / profile currently -
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Miscellaneous - Dynamic Cloud Weapons
ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
Version: 2.33
CloudSword = 1
Sword = 3
Dynamic = 1
Miscellaneous - Jessie Mod
ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
Version: 2.3
Miscellaneous - Team Avalanche Fields
ID: 72152e09-7b5c-4942-8465-afa154e20b08
Version: 2.0
field_ta = 1
Battle Models - Weapons
ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
Version: 2.1
weapons_aerith = 3
weapons_caitsith = 1
weapons_cloud = 2
weapons_sephiroth = 1
weapons_yuffie = 1
Field Models - Objects
ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
Version: 2.1
huge_materia = 1
materia = 2
potions = 2
save_point = 2
Animations
ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
Version: 2.1
f_animation = 1
w_animation = 1
60fps = 1
fba = 0
fbn = 0
fed = 0
fs = 0
Battle Models - Characters
ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
Version: 2.1
models_aerith = 1
models_barret = 2
models_caitsith = 1
models_cid = 2
models_cloud = 4
models_redxiii = 3
models_sephiroth = 1
models_tifa = 3
models_vincent = 2
models_yuffie = 1
Battle Models - Enemies
ID: 267ef1d2-599c-4f4d-860c-b838f402c587
Version: 2.1
models_diamond = 1
models_frogs = 2
models_scorpion = 1
models_jenova = 1
models_joker = 1
models_life_form = 1
models_motorball = 1
models_ruby = 1
models_soldiers = 1
models_sweeper = 1
Battle Textures
ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
Version: 2.0
battle_bg = 1
Field Models - Main Characters
ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
Version: 2.2
models_aerith = 2
models_barret = 6
models_caitsith = 1
models_cid = 2
models_cloud = 0
models_redxiii = 3
models_sephiroth = 1
models_tifa = 4
models_vincent = 2
models_yuffie = 1
Field Models - Non-Player Characters
ID: d329bc05-3dc0-4f35-94aa-632986f47194
Version: 2.34
models_base = 1
models_biggs = 1
models_jessie = 1
models_wedge = 1
Field Textures - Omzy
ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
Version: 2.3
field_bg = 1
Gameplay - Difficulty and Story
ID: af709876-588e-4865-84e3-0ac0bd662fb2
Version: 2.391
gameplay = 6
Gameplay - Tweaks and Cheats
ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
Version: 2.2
ar = 0
cf = 0
dm = 0
isl = 1
i = 0
li = 0
lcs = 0
lt = 0
nrb = 0
spa = 0
sc = 0
sbo = 1
Media - Movies
ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
Version: 2.1
movie = 2
Media - Music and Sound
ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
Version: 2.1
music = 3
sound = 2
Menu - Avatars and Backdrops
ID: aec06415-0f12-410b-ac43-f4e89e363729
Version: 2.1
avatars_aerith = 2
avatars_barret = 2
avatars_cait_sith = 2
avatars_chocobo = 2
avatars_cid = 2
avatars_cloud = 2
avatars_cloud_young = 2
avatars_red_xiii = 2
avatars_sephiroth = 2
avatars_tifa = 2
avatars_vincent = 2
avatars_yuffie = 2
game_over = 1
prelude = 2
start_menu = 10
Minigames Collection
ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
Version: 2.31
chocobo_models = 1
condor_models = 1
motorbike_models = 2
chocobo_textures = 1
coaster_textures = 1
condor_textures = 1
motorbike_textures = 1
snowboard_textures = 1
wonder_square = 1
Spell Textures
ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
Version: 2.1
magic = 2
coin = 0
limit = 3
The Reunion - Beacause and Menu Overhaul
ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
Version: 2.1
beacause = 0
menu = 1
break = 1
hand = 0
nbb = 0
ncb = 0
World Models - Characters
ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
Version: 2.1
cid_world = 2
cloud_world = 5
tifa_world = 4
World Models - Enemies
ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
Version: 2.0
diamond = 2
emerald = 1
ruby = 1
ultima = 1
World Models - Vehicles
ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
Version: 2.0
buggy = 1
chocobo = 1
highwind = 1
submarine = 1
tiny_bronco = 1
World Textures
ID: 35e0906d-7da4-4da2-b10d-87149d291a38
Version: 2.0
world_bg = 1
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My most recent APP log -
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[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: ATI Technologies Inc. AMD Radeon HD 6670 4.5.13399 Compatibility Profile Context 15.200.1062.1004
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000002] ERROR: GL_INVALID_ENUM
[00000150] INFO: C:\FINAL FANTASY VII\data\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
[00000366] set music volume: 127
[00000524] set music volume trans: 127->0, step=60
[00000589] END OF CREDITS!!!
[00000589] Entering MAIN
[00000589] set music volume: 127
[00000589] Exiting MAIN
[00000589] START OF MENU SYSTEM!!!
[00000590] ERROR: GL_INVALID_ENUM
[00000819] END OF MENU SYSTEM!!!
[00000819] Entering MAIN
[00000823] Exiting MAIN
[00000823] Field Start
[00000831] ERROR: GL_INVALID_ENUM
[00000832] ERROR: GL_INVALID_ENUM
[00000901] INFO: C:\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
[00003487] ERROR: GL_INVALID_ENUM
[00003488] ERROR: GL_INVALID_ENUM
[00003704] Entering MAIN
[00003706] Exiting MAIN
[00003706] START OF MENU SYSTEM!!!
[00003707] ERROR: GL_INVALID_ENUM
[00003958] END OF MENU SYSTEM!!!
[00003958] Entering MAIN
[00003960] Exiting MAIN
[00003960] Field Start
[00004136] Field Quit
[00004136] Entering MAIN
[00004136] Exiting MAIN
[00004136] Entering FRAME_INITIALIZE SWIRL
[00004136] Exitting FRAME_INITIALIZE SWIRL
[00004139] Swirl sound_effect1
[00004139] stop_sound
[00004139] End of Swirl sound_effect1
[00004218] Entering FRAME_QUIT SWIRL
[00004218] Exitting FRAME_QUIT SWIRL
[00004218] Entering MAIN
[00004220] Exiting MAIN
[00004220] [BATTLE] Entering FRAME_INITIALIZE
[00004220] [BATTLE] Scene# 300
[00004220] [BATTLE] Exitting FRAME_INITIALIZE
[00004221] ERROR: GL_INVALID_ENUM
[00004222] ERROR: GL_INVALID_ENUM
[00004463] [BATTLE] Begin main battle loop
[00004544] ERROR: GL_INVALID_ENUM
[00004584] ERROR: GL_INVALID_ENUM
[00004780] ERROR: GL_INVALID_ENUM
[00005528] WM_CLOSE
[00005528] [BATTLE] Entering FRAME_QUIT
[00005528] [BATTLE] endof battle.
[00005528] [BATTLE] Exitting FRAME_QUIT
[00005528] Field Quit
[00005528] UNINITIALIZE DD
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I have noticed one consistent thing, and it's the GL_INVALID_ENUM error, specifically at the opening of the game. Thanks for your time in reading this, and any tips or insights into my problem