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Messages - Grandonne

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Support / Re: FF9 Sound Mod official thread
« on: 2017-06-09 07:10:01 »
This doesn't phase me, as I've played out the original FF( for centuries! It's time for something new.

Something new, like botched sfxs? 8) 8)

Kidding aside, I'm looking forward to the sfxs fix xD (including the reflect and kweh, hopefully~)

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Support / Re: FF9 Sound Mod official thread
« on: 2017-06-09 06:50:35 »
For me the Sandstorm is not really THAT bad, kinda just made me grin since it just sounds silly xD

Yeah I want the PSX ver in PC ver, just replace the 3D models and graphics the PSX ver with the PC ver xD

The music and engine and battle swirl and sfx and command panels and font all good in PSX ver (I mean it's the original in the first place)
Unless there's another upgrade beside the graphics and 3D models that I dont know..?

3
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-09 06:03:39 »
oh this is so sad for me, since FFIX is the first final fantasy game I played... damn you Silicon Studios..... the only good thing apparently is the better 3D models for me *sob*.

Also yesterday I experienced the squeaky Sandstorm. oh god the horror (although it kinda sounds about right when in fast forward)

If only you could just somehow replace all the graphics n models in PSX ver with this one~

4
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-09 04:38:37 »
Is it actually the engine/coding itself that causes the sfx to sound like that (and loaded wrong for reflect), and the sfx file(s) itself is fine...?

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Support / Re: FF9 Sound Mod official thread
« on: 2017-06-08 08:50:07 »
Btw sorry for OOT, but does anyone know how to use Memoria mod by Albeoris..? I click the patcher but nothing happens other than a cmd prompt with "Press enter to exit..." popping up.

6
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-07 15:14:46 »
Yeah, those new custom models are going to be in there regardless. And is currently awaiting the model importer. (The last 3%) of the progress.

The reflect sfx, as I said, is an engine problem. I'm not sure if this is fixable. It may not be as easy as the Prima Vista music room.

Oh nooo xD so you haven't been able to fix it..?

I was thinking that maybe the cause is just a wrong script on which sfx should be played on reflect (which should be edit-able easily), but I guess it's far complicated than that, huh... *sob*

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Support / Re: FF9 Sound Mod official thread
« on: 2017-06-07 02:12:36 »
It's fixed. (Forgot to mention to replace the Sdlib.dll as well with the two files!)
The magic reflecting off of the spell "Reflect", the "vrrrmm" is an engine problem. It is already in the files, but the game engine doesn't use it. Requires internal fixing, like the Prima Vista music room.
The black borders have been changed to black, but it's comes with the said mod, overall.

Also note:
*These custom sfxs ones go with this overall mod only.

So, you looking forward or not?
They're gonna be there regardless, I'm just wondering.

I meant I'm pretty fine with the new 3D models compared to the ones in psx version for the characters n mobs xD so (for me at least) no need for any changes on the 3D character models.

Aww okay, thankfully the black border is not a priority. Just a tiny incy winsy ever so slighty bit ticking me ;p
How about the font? Is it also only with the mod..?

And yes I am looking forward to it if it meant the Reflect sfx and Chocobo's "Kweh" got fixed :)) (and possibly other bugs that I havent yet encounter)

8
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-06 16:40:34 »
Read the OP, that will be standalone, not part of the mod if you don't want it. Those are sound bank files and we just replace three of them. Be patient.

"For just the sounds fix, replace files p0data62.bin + p0data63.bin. Just don't use the original p0data61.bin file with this, it won't make any sense."

Aaah okay, I read the one far above xD Thanks for the clarification!

9
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-06 15:01:37 »
All sounds should be fixed, we just wait for completion/release, in due time.   ;D

Fixed or...modded? Unless I misunderstood something, the fixes will include the whole sound mod, right..?
I don't really want the sound mod tbh, I just want to experience this game as original as the psx version, except the 3d models (and it's not really that much that successfully ticks me so far):

- Chocobo's weird cut/lagged "Kweh" (it's as if they're having a hiccup in the middle)
- wrong Reflect sfx
- [not sound] battle command panel (not really a bother so far)
- [not sound] Font
- [not sound] possibly removal of the gray border thing on each side in full screen, just change it to plain black if possible..

I'm still on "disc 2".

10
Support / Re: FF9 Sound Mod official thread
« on: 2017-06-06 14:11:14 »
Excuse me, I want to ask, are you experiencing wrong sfx used for Reflect..? It seems to be using whatever magic sfx that was cast by the caster instead of the usual "vrrrrmm".

I googled it but it seems only few people report having the same issue (or the majority of player never use Reflect)
Is it possible to fix it..?

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