Looks great! I'm excited to give it a go! What will the update process be like for those that already have the earlier version? Will we need to do a complete uninstall and reinstall?Just install the new over-top the old :)
Looks promising! Does the new driver come with a default centered field screen and battle screen? And in which folder should I put my custom avatars?Driver questions don't really belong here, but there's a couple of new options, the plugins have been updated, and some new APIs added to modernize the code a little bit and for better performance. Any further details would have to be asked in the driver's thread and the current developer, TrueOdin, would need to answer them. It works the same way as before, so you would use your direct subfolders (but that defeats the purpose of 7H being your mod manager). Just throw them in a mod and load them up with 7H.
heySorry, the beta invite was exclusive to those that joined the stream on Sunday. Rest assured, there are plenty of people finding, breaking, and fixing so this can be the best it can be for you on release day, 3/3/2020!
can you guys me the download beta link to this 7th heaven 2.0 version please, because i would like to try it out
Hey unabomb
i did not know there was gonna be on stream on this last sunday, since nobody told me
so i did not know at all
hey
can you guys me the download beta link to this 7th heaven 2.0 version please, because i would like to try it out
will the 3.0 Catalog include the new remako mods as well or just mods of the round? either way cant wait ;D ;DRemako is old AF, but yes, it includes them. The Satsuki options are also included and are far better and personally I recommend those.
Remako is old AF, but yes, it includes them. The Satsuki options are also included and are far better and personally I recommend those.
whats new in this 7th heaven 2.0 program
Will it be possible to launch this and play through steam link?A modded FF7 is not a Steam game.
Very excited for this, great work guys! I always wanted to experience Final Fantasy VII with some of the really cool mods that exist for it, but I'm just not very technologically minded, I can't begin to grasp where to put what files, renaming things, just...steps for hours and hours that have to be followed exactly... This ease of use, auto sorting stuff to be able to function and not break the game, that's awesome. Can't wait for Tuesday~
Glad to hear! We're just as excited as you are and hope it's as easy for you as we intend it to be!
Sorry, I can't give a definitive answer. "When it's done". We're doing our best to release this sometime between right now and 11:59:59pm on 3/3/2020 if you live on Howland Island. It'll be here ASAP; you will just have to keep checking this thread.
Sorry, I can't give a definitive answer. "When it's done". We're doing our best to release this sometime between right now and 11:59:59pm on 3/3/2020 if you live on Howland Island. It'll be here ASAP; you will just have to keep checking this thread.
Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...
Made an account just to drop an advance thank you for all the hard work you guys put in. I'm pretty excited for this!Much appreciated!
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.
Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.
Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.
Hmmm, the installation delete ff7_BC and ff7_MO .exe files :/ this version still works with this files, right? . For NT(and make it compatible), Sega, modified this files (an also me to translate the text to spanish O_o). what is the trick now with this files? xD
Thanks for the work, the new version works fine for me .
I've tried running the .exe and I get an error message then it closes:I responded to you on YouTube. Your disk is probably read-only, or having hardware issues. 7H can't create a folder that it needs to. Try running a chkdsk and repair errors, or try another HDD/install location.
The device is not ready.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
...
Ok, newbie question here. This is my first time using the 7H system:
I got a collection of mods downloaded, I chose the options I wanted and then I ran the game. (I'm floored at how EASY this was. It was so simple!) Ran fine, played a few minutes and then exited.
If I wanted to install this on another PC I have, do I have to go through the process of downloading all the mods again, or can I copy the ones I have downloaded on PC A to PC B and 7H system will pick them up? Just trying to see if there is any easier way to get all the mods without having to download them all over again for a 2nd time.
Again, hats off you to guys. This system is really a treat to use.
AWESOME!!!!!! Could you guys please update the Arranged Soundtrack link in the catalog? It seemed that I could not download the file. Thank you so much!!!!!
I keep getting an error that says "Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required." what am I supposed to do? I'll seriously pay you if you help me. :-D
I responded to you on YouTube. Your disk is probably read-only, or having hardware issues. 7H can't create a folder that it needs to. Try running a chkdsk and repair errors, or try another HDD/install location.
Yes, you can just copy them. If you RIGHT-click on your "My Mods" tab, 7H will open your mod library in Windows. Select all of your .IRO files there and copy them. Paste/transfer them over to your other PC in that same folder (just right-click My Mods tab to pull it up on the other computer too). After they're done copying, click the "Refresh" button on the sidebar in your My Mods tab.
so juust out of curiosity is there any way to get faster download speeds i have a high Download speed with my net but barely downloading a MB/s
I think downloads might be slow for everyone right now with everyone and their mom tryin to get this set up.. I tried downloading Avalanche Arisen battle scenes and it wouldn't even start. But Enhanced Stock UI just downloaded pretty quick. So be patient, get what you can now, check back for other mods later? That's what i'm going to do.
Edit: I'm having trouble running the game full screen @ 3840x2160. I used to have to change the DPI settings to the ff7.exe to get it working but when I do that now, my game still opens up in super zoomed in and the changes I made to the exe were reset. Any ideas?
in 7th Heaven go to Settings > Game Launcher and check High-DPI Scaling Fix and see if that works
I'm still seeing the black bar at the bottom of my screen during cut scenes and game play. I've switched the High DPI fix on and off and noticed no change. I've also tried changing the properties of the FF7.exe but every time the properties reset themselves when I go back in. I'm playing in 1920*1080 resolution. Other resolutions and windowed mode produced the same effects. It is a fresh install with no mods installed yet. All my settings match the tutorial video. Any help would be appreciated.
I'd like to note that it most definitely DOES delete things. I had an unpacked iro folder in the /mods folder and at some point it decided erasing it completely was a fine idea. I cannot find it in any backup, nor in my recycle bin. Seems gone, completely. Its very lucky that my main creation folder is elsewhere, otherwise I would have lost weeks of work.
My controller settings aren't saving. They reset every time I start the game.You're doing it wrong. ;-)
Any of the big mods 1GB+ will download and then somewhere along the line it'll error out and fail. The Media mod that is hosted on a different server also fails.Looks like you don't have a stable internet connection or the code 7H uses is more sensitive to connection issues. If you go into your catalog subscriptions, you can "convert" the iros:// URLs to obvious regular URLs on pastebin. Look at the XML code and you can find the download links embedded in them. Try downloading them outside of the catalog via your web browser.
20:58:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Battle Textures - Unable to read data from the transport connection: The connection was closed.
...
Looks like you don't have a stable internet connection or the code 7H uses is more sensitive to connection issues. If you go into your catalog subscriptions, you can "convert" the iros:// URLs to obvious regular URLs on pastebin. Look at the XML code and you can find the download links embedded in them. Try downloading them outside of the catalog via your web browser.I know it's not my internet connection. Hardlined FTTH 500Mbps+. Downloading via the 7th heaven program is significantly slower and unreliable than via the browser (the downloads often fail). Any files under 1GB I didn't seem to have an issue with. The program seems to also crash when pausing/cancelling downloads in some cases (the download speed showed 0.0kb/sec and wasn't moving).
I been downloading stuff almost all day, though sadly the downloads have been painfully slow.The server is getting hammered. The response from everyone using 7H 2.0 and getting new mods has been astronomical. They'll finish downloading eventually, and as people finish downloading, things should get faster again soon.
The black bar will always be there. It's not an issue with 7H, but with the game. You do not need to set any properties on your EXE anymore. If they are found, 7H removes them (or adds them) based on your settings in 7H.
https://imgur.com/jC2kZJ9
Silly question, but how do I know if there is an update available for the program if it's open? Do I just have to periodically close and reopen the program for it to check for an update?It checks on open. There won't be updates to 7H so often that you wouldn't close and reopen it during a reasonable amount of time.
Thank you for making such a great program.
I have questions when I copy a language package to game file.
7th detected errors in this rld.dll
Don't know if there is a solution
picture:Code: [Select]https://imgur.com/jC2kZJ9
23:39:48|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|### Launching Final Fantasy VII ###
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
23:39:49|ERROR|SeventhHeaven.Classes.GameLauncher|Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at H:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
... field\flevel.lgp not found. Scanning disc(s) for files ...
... failed to find field\flevel.lgp on any disc ...
Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required.
7th Heaven can repair this for you automatically. Simply insert one of your game discs and try again.
Failed to launch FF7. View the above log for details.
7th Heaven 2.0 (or anyone in this community) doesn't support your piracy of the game.
7th Heaven requires the English language version of the game.Do 7th heaven V2 will support over language, one day ?
Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar)
at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
at System.Net.ContextAwareResult.CompleteCallback(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Net.ContextAwareResult.Complete(IntPtr userToken)
at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Do 7th heaven V2 will support over language, one day ?
Thanks for your help
Placing this here for whoever may need it for debugging; an unhandled exception ive gotten it a few times now, this one in particular happened downloading the cmh175 HQ FMV Pack said it only had 40.3 sec left to download
Please don't post download issues here. This is not a 7H bug. 7H could more gracefully handle the problem, but the problem is from your connection to the server being dropped.
Yes, I believe so. We'll definitely look into it and hopefully have an update out soon. It currently cannot automatically convert a non-English version of the game for use with modding. However, you can use the old Game Converter (untested!) to convert your game and then run 7th Heaven 2.0 which may work.I used the old Game Converter and that's work !
The game I buy from steam.
maybe the language package is piracy, i dont know
Flash: It's mega giving us the finger for going over the transfer limit.
Torrent links are now available for the mods in the catalogs! If you're getting slow downloads, try these. Not all mods are available yet, but more will be added soon. Please seed! Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)
Please don't post download issues here. This is not a 7H bug. 7H could more gracefully handle the problem, but the problem is from your connection to the server is dropped.
Set connectionId threw an exception.
at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
at System.Windows.Application.DoStartup()
at System.Windows.Application.<.ctor>b__1_0(Object unused)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Is anyone else having issues where 2.0 installs fine but as soon as you try to click play the program crashes and the desktop shortcut is gone and you get an error message when you try to open it back up?
This is what i'm getting now.
Is there a way to allow for two mods to be activated even if they have conflicting files? I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat. I remember not having any issue in the previous version. I've tried switching the ignore restrictions on and off with no difference.
You can already do that. You'll have to be more specific by "won't let me", which mods you're talking about, and steps to reproduce.
Is there a way to allow for two mods to be activated even if they have conflicting files? I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat. I remember not having any issue in the previous version. I've tried switching the ignore restrictions on and off with no difference.
Torrent links are now available for the mods in the catalogs! If you're getting slow downloads, try these. Not all mods are available yet, but more will be added soon. Please seed! Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)
See, from what you originally said I would never have guessed you're using NT from the Qhimm Gameplay mod. I would have assumed the standalone IRO. You should post your profile details when you're talking about mod compatibility and conflicts. But anyway, New Threat has field models that are required for it to function properly otherwise crashes occur. That is why the mod is probably programmed to disable the option. You will see at the bottom of the "Configure Mod" window what is disabled and from what mod/setting the conflict is with. Mod restrictions and compatibility are there so you don't screw up your game or break another mod.
I think I need to just download stuff manually. While 7th heaven is great it does need a download manager to help if a blip in the user's internet connection causes problems
So is there no way to run the two together, or can that option be turned off?
Turn off the mod compatibility restrictions in your General Settings. But it is HIGHLY not recommended and stuff will break.
I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads. I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.The fix is included in the mods released for 7H 2.0.
is there any way to get the game to recognize the D-Pad on the controller or can it only read the Sticks?
The game? No. The game has limited controller support and can't read the d-pad or LT/RT (only LB/RB). In 7H, in my presets I mapped the triggers to the stick presses as a workaround.
Can you trick it to use the d-pad? Yes. Use a 3rd party keyboard/controller mapping tool such as AntiMicro https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro).
Looking for game disc ...You're on Windows 7, which does not support built-in ISO tools. You will need to manually mount the ISO (it is included under your 7th Heaven\Resources\ folder) or insert a USB key that has the label named "FF7DISC1" as the error is telling you to do. Or, upgrade to Windows 8 or newer.
Failed to find game disc ...
OS does not support auto mounting virtual disc. You must mount a virtual disc named FF7DISC1.ISO, insert a USB flash drive named FF7DISC1, or rename a Hard Drive to FF7DISC1 ...
Failed to launch FF7. View the above log for details.
Also when I previously played this I used DS4 windows to use my dualshock 4 with FF7 but now the controller won't work in game at all. I'm wondering that the new controller settings in the 7th heaven 2.0 app are the problem? any help would be appreciated.go to SETTINGS / GAME LAUNCHER / Options / Controls => choose : Steam KB+Std GamePad
So i'm trying to run ninostyle field models and New Threat and the nino style models are not working. I've run these 2 mods previously on 1.0 with no issues and the 7th heaven application is not telling me anything is wrong with compatibility between these mods. I have switched on "ignore compatibility" but that isn't working either. Also when I previously played this I used DS4 windows to use my dualshock 4 with FF7 but now the controller won't work in game at all. I'm wondering that the new controller settings in the 7th heaven 2.0 app are the problem? any help would be appreciated.
Never mind I figured out part 1 of this issue. some of my mod categories were "unknown" so when I auto sorted they were not sorted properly. So my only question is how do I use my dualshock 4 controller to play the game with? thanks again for any help on this and a huge thanks for all the hard work on super simplifying this process with this update.I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.
Thanks to everyone for their hard work and dedication. "It Just Works." great tag line. Keep the updates and mods coming!
I don't know if this has happened with anyone else but: When I launch FF7 through 7th Heaven the first time after booting my PC and Steam, the game goes through 7 attempts to launch and fails. I have to start the game through the Steam launcher once, close the game, then the game will launch through 7th Heaven with the mods.
Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.
Awesome that worked perfectly just mapped the D-pad to the numpad on keyboard Thanks for the info really appreciate it
How did you open it? There is no .exe in the download. I tried using XPadder but even though the digipad is mapped to the directional keys (i use the No Numpad + Std Gamepad option) and works in windows it doens't work in the game.
How did you open it? There is no .exe in the download. I tried using XPadder but even though the digipad is mapped to the directional keys (i use the No Numpad + Std Gamepad option) and works in windows it doens't work in the game.
Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.
i downloaded an installer once it was installed there was an icon on the desktop to start it up
Did you try running XPadder as admin? I had the same problem when trying AntiMicro, and had to run it as admin for the game to register the gamepad mappings.
Did you try running XPadder as admin? I had the same problem when trying AntiMicro, and had to run it as admin for the game to register the gamepad mappings.
Has anyone got their Ps4 controller to work through steam's mapper/drivers with 7th heaven 2.0? A guy in another thread mentioned his is working just not the dpad, but nothing is working for me, don't care about the dpad.
I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.If you're getting double-input in the game, this little piece is from the DS4Windows site:
- Install and set up DS4Windows. Looks like this allows your DS4 to be emulated like an Xbox controller. http://ds4windows.com/ (http://ds4windows.com/)
- Click your start button and type "Set up USB Game Controllers" in the search box. Click it.
- Select your controller from the list, click "Advanced" then make sure the correct controller is set as your preferred device in the drop down box. Click OK twice.
- Since FF7 has limited controller support, if you want full support, you need to trick the game by mapping keyboard keys to your controller using a 3rd party tool.
- I'm told AntiMicro works well. Download and install that from here https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro)
- Run AntiMicro (or whatever your preferred controller mapping tool is) ***AS ADMIN***. Configure AntiMicro/your preferred tool to map the keyboard keys you want to your controller.
- 7th Heaven 2.0 includes controller button "presets". These simply change your keys and buttons inside of FF7 as if you opened the game and went to Menu>Config>Controller. 7H is not a mapping tool.
- If you don't want to use a preset, configure your own controls inside of the game, go to 7H>Settings>Game Launcher>Controls and click the Save (floppy disk) icon.
- Make sure those same controls are set up in your AntiMicro.
- Ensure your controller is fully on/plugged in/connected first. Then launch FF7.
That's because the game tries to (though usually badly) support the DS4 on it's own. You can solve this by enabling Hide DS4 Controller in DS4Windows' settings, then connect the controller BEFORE you launch the game.
- I'm getting double input/ Weird input in some games, how do I fix it?
That's the most comprehensive post I can possibly do. Anything beyond that, call a priest, a voodoo doctor, I don't know what. Or buy an Xbox controller for crying out loud.
I really appreciate the effort here. I ran and installed antimicro and then went into the game and tried to customize my controls after mapping them with antimicro and the game just does not respond to inputs from the controller. I guess If anyone knows a way to play 7th heaven 2.0 with a DS4 by any means I would be very grateful for any help.
I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.If you're getting double-input in the game, this little piece is from the DS4Windows site:
- Install and set up DS4Windows. Looks like this allows your DS4 to be emulated like an Xbox controller. http://ds4windows.com/ (http://ds4windows.com/)
- Click your start button and type "Set up USB Game Controllers" in the search box. Click it.
- Select your controller from the list, click "Advanced" then make sure the correct controller is set as your preferred device in the drop down box. Click OK twice.
- Since FF7 has limited controller support, if you want full support, you need to trick the game by mapping keyboard keys to your controller using a 3rd party tool.
- I'm told AntiMicro works well. Download and install that from here https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro)
- Run AntiMicro (or whatever your preferred controller mapping tool is) ***AS ADMIN***. Configure AntiMicro/your preferred tool to map the keyboard keys you want to your controller.
- 7th Heaven 2.0 includes controller button "presets". These simply change your keys and buttons inside of FF7 as if you opened the game and went to Menu>Config>Controller. 7H is not a mapping tool.
- If you don't want to use a preset, configure your own controls inside of the game, go to 7H>Settings>Game Launcher>Controls and click the Save (floppy disk) icon.
- Make sure those same controls are set up in your AntiMicro.
- Ensure your controller is fully on/plugged in/connected first. Then launch FF7.
That's because the game tries to (though usually badly) support the DS4 on it's own. You can solve this by enabling Hide DS4 Controller in DS4Windows' settings, then connect the controller BEFORE you launch the game.
- I'm getting double input/ Weird input in some games, how do I fix it?
That's the most comprehensive post I can possibly do. Anything beyond that, call a priest, a voodoo doctor, I don't know what. Or buy an Xbox controller for crying out loud.
Thanks for all the hard work on the new version its Fantastic!
I have a question. When I try to use Field Models and New Threat Together it disables New Threat and I'm stuck with Vanilla Field models.
https://i.imgur.com/9Y6mKeS.png
Can anyone help me?
Thanks!
Thanks, that worked that time. Not sure why switching didn't work before. This time I switched the setting then reloaded 7th Heaven and it worked. Also, thanks for the words of caution. While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat. I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads. I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads. And if I haven't already said, you guys are doing amazing work here. My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.
You can test xinput plus. But I have to test it with the new 2.0 version myself.
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
Could not find a part of the path 'D:\Games\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
My FFVII installation is in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII, but for some reason it's trying to go to a location in D:\, which doesn't exist on my computer.
How can I fix this?
is it possible to resize dialogue box size? Mine is too big.
Thank you Xathyr and Loki for your kind words and support!
You need to select your correct path/EXE. Click Settings, General Settings in 7h. Then click the button on the far right next to the box that says ff7 exe at the top.
I can't do this, because 7h won't even start up. This error happens as soon as I open 7th Heaven and it crashes. I can't change setting in 7th Heaven 2.0 because I can't even OPEN 7th heaven 2.0. Unless there's some way to change settings outside of the program.
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one? :-D Don't take it serious. Just joking.
15:40:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: The process cannot access the file 'Q:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\fe3a9938-8083-4201-9f52-dd1e3eaba28c_Media_3.0.iro' because it is being used by another process.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
at Iros._7th.Workshop.Install.InstallModProcedure.ProcessDownload(Object state)
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.Spoiler: show
I keep getting this error when downloading/installing MediaTry getting the download from the torrent instead. A list of all of them are at http://7thheaven.rocks (http://7thheaven.rocks)
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.
I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.
Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.
Hello guys,
I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".
If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.
Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.
Just tried this and sadly I still get the same problem. :(
Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops 8)
One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)
link:
http://forums.qhimm.com/index.php?topic=17411.0
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.
I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them! :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol
OMG, how do i find that mod?? it's awesome!
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them! :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol
So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.
Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8
Hi guys, thanks for this incredible modmanager.
I modified this files to set ''half encounters'' and x2.2 on XP/AP/Gil on game, if anyone is interested.
this on data>field
https://drive.google.com/file/d/1QZSIpy3A-E5vfXzEAgMpCMbc9C8mFSVl/view?usp=sharing
this on data>battle
https://drive.google.com/file/d/1aa5TROkkdATeJoQ7XqesPw0YZOWict22/view?usp=sharing
is there a way to get the game to play at a higher resolution but fit the screen its on for example play at 4k on a 1440 monitor but have the entire game fit on screen as of right now either window mode extends off screen to other monitors or Full screen will load on one screen but the image is zoomed in and you only see a portion high DPI fix doesnt help
if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like
Hello everyone,
I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.
I don't know what i am doing wrong.
This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?
you can download the fmv pack from the torrent link on this page http://7thheaven.rocks/
I am trying for two days to download this cmh175 HQ FMV Pack but every time I try to download it, it gets stuck on exactly the same time and speed as you can see on the screenshot. My internet is working perfectly and I download anything else W.O. any issues any idea? Or is there an alternate download for this specific mod i can use?
And another question would be why is Cloud in this version not modeled to the newer graphics like on the previous 7th Heaven mod launcher?
[00000110] Entering MAIN
[00000110] set music volume: 127
[00000110] Exiting MAIN
[00000110] START OF MENU SYSTEM!!!
[00000352] TRACE: MODE_UNKNOWN21
[00000353] END OF MENU SYSTEM!!!
[00000353] Entering MAIN
[00000357] Exiting MAIN
[00000357] Field Start
[00000357] ERROR: failed to find file AUGD1.P; tried direct/char/AUGD1.P, direct/char//AUGD1.P, char/AUGD1.P (LGP) (path: )
[00000357] ERROR: offset error: AUGD1.P
[00000357] ERROR: could not open file AUGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA AUGC1.RSD
[00000357] ERROR: failed to find file ABGD1.P; tried direct/char/ABGD1.P, direct/char//ABGD1.P, char/ABGD1.P (LGP) (path: )
[00000357] ERROR: offset error: ABGD1.P
[00000357] ERROR: could not open file ABGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA ABGC1.RSD
[00000357] TRACE: play music: GOLD1
[00000357] TRACE: [ogg @ 0B5A3000] Format ogg probed with size=2048 and score=100
[00000357] INFO: [ogg @ 0B5A3000] 38 bytes of comment header remain
[00000357] INFO: Invalid return value 0 for stream protocol
[00000357] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00000357] TRACE: at ZwGetContextThread, address 0x77822c40
[00048342] Entering FRAME_INITIALIZE SWIRL
[00048342] Exitting FRAME_INITIALIZE SWIRL
[00048345] Swirl sound_effect1
[00048345] stop_sound
[00048345] End of Swirl sound_effect1
[00048424] Entering FRAME_QUIT SWIRL
[00048424] Exitting FRAME_QUIT SWIRL
[00048424] Entering MAIN
[00048426] Exiting MAIN
[00048426] [BATTLE] Entering FRAME_INITIALIZE
[00048426] [BATTLE] Scene# 518
[00048426] [BATTLE] Exitting FRAME_INITIALIZE
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAQ; tried direct/battle/RTAQ, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAQ, battle/RTAQ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.P04 RTAQ
[00048429] ERROR: could not open file CLOUD.P04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048672] [BATTLE] Begin main battle loop
[00053299] [BATTLE] End of current battle
[00053299] [BATTLE] Begin end battle stuff
[00053300] [BATTLE] Begin end battle stuff
[00053301] [BATTLE] Begin end battle stuff
[00053302] [BATTLE] Begin end battle stuff
[00053303] TRACE: play music: FAN2
[00210491] -=-=[START OF WORLD MAP!!!]=-=-
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
Is there anyway to make te software work with non-english version of the steam game ?
Attempting to inject with EasyHook: try # 7 (of 7) ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout. (Code: 0); ...
Failed to inject after max amount of tries (7) ...
user chose not to set compatibility fix. Aborting ...
Hello!Just use steam embed, and remember to replace the LT+RT+D-pad buttons for Home+End+D-arrows
I can´t use my xbox one controller , buttons are not recognized!.
Can you help me?
Which mod or iro file can I install ??
Thanks!
Thanks, but I mean, while using this 7th heaven 2.O , I can´t use my controller, I can´t configure it.
In my steam version works properly, but not in this case , so I don´t know whats happening. ???
Thanks
PD: 7th heaven 2.O is amazing!! thank you guys!!
So, I've been having some issues with smoothly getting through a game. Setup of the mod manager went without many issues, but there's some kind of VRAM leak going on because after some time in the game (could be a few minutes to a few hours), all of the VRAM on my GPU gets used up and crashes the game (I have 2 gigs of VRAM on my GTX 1050, but I feel as if it shouldn't even be using all that). This typically seems to happen most often when the game tries to bring up the results screen after battles, and less often when just moving between areas. The APP.LOG tells me that the texture cache gets full and can't empty it, along with a plethora of other errors. Changing the texture caching options doesn't seem to help the situation in any way, as with actually turning off texture mods.2.0 doesn't do anything differently regarding your mods. It looks more like you have/had caching turned on. You should turn it off, then clear your texture cache. Regarding the crashing, unfortunately, that's the way it is right now until someone helps make the driver more stable. You VRAM doesn't have anything to do with it.
As for mods I'm using, I'm playing New Threat 1.5 with all texture and model mods straight from the catalog, over a clean install of both my Steam version of FF7 and 7th Heaven itself. The previous version of 7th Heaven never seemed to give me any of these issues. In the following case, it seems to have trouble finding certain files when loading up the game and worsens when entering a battle.Code: [Select][00000110] Entering MAIN
[00000110] set music volume: 127
[00000110] Exiting MAIN
[00000110] START OF MENU SYSTEM!!!
[00000352] TRACE: MODE_UNKNOWN21
[00000353] END OF MENU SYSTEM!!!
[00000353] Entering MAIN
[00000357] Exiting MAIN
[00000357] Field Start
[00000357] ERROR: failed to find file AUGD1.P; tried direct/char/AUGD1.P, direct/char//AUGD1.P, char/AUGD1.P (LGP) (path: )
[00000357] ERROR: offset error: AUGD1.P
[00000357] ERROR: could not open file AUGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA AUGC1.RSD
[00000357] ERROR: failed to find file ABGD1.P; tried direct/char/ABGD1.P, direct/char//ABGD1.P, char/ABGD1.P (LGP) (path: )
[00000357] ERROR: offset error: ABGD1.P
[00000357] ERROR: could not open file ABGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA ABGC1.RSD
[00000357] TRACE: play music: GOLD1
[00000357] TRACE: [ogg @ 0B5A3000] Format ogg probed with size=2048 and score=100
[00000357] INFO: [ogg @ 0B5A3000] 38 bytes of comment header remain
[00000357] INFO: Invalid return value 0 for stream protocol
[00000357] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00000357] TRACE: at ZwGetContextThread, address 0x77822c40
[00048342] Entering FRAME_INITIALIZE SWIRL
[00048342] Exitting FRAME_INITIALIZE SWIRL
[00048345] Swirl sound_effect1
[00048345] stop_sound
[00048345] End of Swirl sound_effect1
[00048424] Entering FRAME_QUIT SWIRL
[00048424] Exitting FRAME_QUIT SWIRL
[00048424] Entering MAIN
[00048426] Exiting MAIN
[00048426] [BATTLE] Entering FRAME_INITIALIZE
[00048426] [BATTLE] Scene# 518
[00048426] [BATTLE] Exitting FRAME_INITIALIZE
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAQ; tried direct/battle/RTAQ, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAQ, battle/RTAQ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.P04 RTAQ
[00048429] ERROR: could not open file CLOUD.P04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048672] [BATTLE] Begin main battle loop
[00053299] [BATTLE] End of current battle
[00053299] [BATTLE] Begin end battle stuff
[00053300] [BATTLE] Begin end battle stuff
[00053301] [BATTLE] Begin end battle stuff
[00053302] [BATTLE] Begin end battle stuff
[00053303] TRACE: play music: FAN2
[00210491] -=-=[START OF WORLD MAP!!!]=-=-
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
Thanks, but I mean, while using this 7th heaven 2.O , I can´t use my controller, I can´t configure it.
In my steam version works properly, but not in this case , so I don´t know whats happening. ???
Thanks
PD: 7th heaven 2.O is amazing!! thank you guys!!
2.0 doesn't do anything differently regarding your mods. It looks more like you have/had caching turned on. You should turn it off, then clear your texture cache. Regarding the crashing, unfortunately, that's the way it is right now until someone helps make the driver more stable. You VRAM doesn't have anything to do with it.
Can you post some screens about this? :)
I've tried turning caching off and on, and cleared the cache multiple times. The VRAM sapping still persists. I've been monitoring it for about two hours while turning mods off and on one at a time. It's most noticeable if I have the hi-res field textures on and I move between areas, and with spell textures on when a new spell is cast. Every new area and spell loaded will slowly steal VRAM. And when it gets used all the way up, it crashes.
heres a vibrant preset that ive messed with that you can use and tweak further to your liking https://drive.google.com/open?id=1irNDHEvzSUi2Z3FXhUOeLWYbFSpRMgc1Thanks buddy!! :)
Thanks buddy!! :)
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
So I'm using the same field backgrounds as you, and I assume most people. But mine don't look near as sharp and crisp. Is that from the Reshade? I'm running the game @ 1920*1080 Fullscreen, stretched to fit.
That is from Reshade yes. It's a sharpening filter. I'm running my game at 4K, also stretched.
Edit: Also the backgrounds from the first few scenes of the game are fully recreated which is why they look cleaner (or sharper) than the other scenes.
You can't play at a higher resolution than your monitor supports... You can try changing your desktop resolution to 4k and selecting Auto from the resolution drop down which will make the game match your display resolution set in Windows.
Apologies for double post (I know it's against the rules), but I can't edit the last post and I forgot to attach the logs.I guess my posts got entirely ignored. I'd appreciate feedback on my rare and odd driver crash issue.
https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k (https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k)
Thank you.
EDIT: Nevermind. I smelled something fishy with the Jessie mod, so I deactivated it. It did the trick. I think it came into conflict with New Threat.
It has the NT compatibility patch in it, so something might not be setup right on my end. I’ll look into more.Alright, noted. Thank you!
Also, this isn’t tool related, so please post mod related issues in the 7th Heaven thread under the FAQ and Tutorial section. Lots of people posting here about issues not related to the tool itself, so don’t get alarmed. We need to rename the 7th Heaven thread to something like “7th Heaven Catalog Modding” and direct the mod related questions there.
Alright, noted. Thank you!
I have a question that I think fits in this thread. Like many people who installed 7th Heaven, I had a lot of issues getting my Dualshock 4 to work correctly. I followed the guide that was posted upthread (the one asking to download Antimicro), and after some fiddling, I managed to get everything to work!
However, I'm wondering if it would be possible to solve the controller issues easily by adding 7th Heaven to Steam as a non-Steam game. I tried it yesterday, but it had no effect. I know this trick works for games though; I had issues with my GOG copy of Stardew Valley in that the Dualshock 4 would be incorrectly parametered. I solved this by adding SV to Steam as a non-Steam game, which allowed the game to take advantage of Steam's controller compatibility function. And it wasn't just vanilla SV, but the different executable that was provided by the game's mod manager from NexusMods.
Could it be possible for 7th Heaven to also benefit from that somehow? I did add the tool to Steam as a non-Steam game, so maybe it could work with some alterations to it?
In any case, thanks again!
Sorry it took a while to get back to you HERE (https://imgur.com/gallery/NJWWcmv) is the screenshots you asked for if theres any other place youd liek to see let me know of if you want the re-shade file i have it on my GD so i can give you a link to download if youd like
I'm not sure what all the fuss is about with 7H and Steam. The controls/controllers, in-game overlays, achievements, etc. are just not affected/possible to tweak with 7H and Steam. The most I've heard of (maybe?) working is getting Steam to display to your friends that you are "Playing Final Fantasy VII" by adding 7H and renaming it.Oh I personally don't care about the features of Steam such as achievements and the like in regard to FFVII. My suggestion was purely in service of making the issue around controller compatibility go away, since it keeps coming up. I thought that since it worked for modded Stardew Valley, it could be made to work with modded FFVII as well.
That's exactly what is expected.
So... there's no way to fix it other than just getting a video card with more VRAM? Mine's a GTX 1060 3GB and although while lowering the texture quality and spells kinda helps it only delays the unavoidable crash when alll VRAM is consumed.No, the VRAM has nothing to do with it. Unab0mb's getting very annoyed with people who keep asking, and I can't blame him. The graphics driver is limited by the game engine to a 32-bit address space, which *theoretically* means 4GB max, but comes to about 3GB in practice. Throwing new hardware at it isn't going to make a lick of difference. The Team Avalanche and Project Edge folks know about this and are trying to come up with band-aids while the driver's memory management is improved, but for now this is the best advice we can give you:
No, the VRAM has nothing to do with it. Unab0mb's getting very annoyed with people who keep asking, and I can't blame him. The graphics driver is limited by the game engine to a 32-bit address space, which *theoretically* means 4GB max, but comes to about 3GB in practice. Throwing new hardware at it isn't going to make a lick of difference. The Team Avalanche and Project Edge folks know about this and are trying to come up with band-aids while the driver's memory management is improved, but for now this is the best advice we can give you:
1. Enable texture compression, and clear your cache any time there's an update to a graphics mod you're using.
2. Don't go manually editing the config files and twisting knobs you don't understand. We spent a lot of time trying to find the safest defaults (that's why things like PBO are default disabled)
3. Save early, save often.
Although to be fair, reunion r06c does a much better job with it and crashes due to it are minimal. So it will likely be older aali code making it worse.
Hi. I ran into an issue with mounting. My OS is Windows 10 and I've already tried manually mounting the provided disc but with no luck.
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
7H_GameDriver.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Failed to find game disc ...
Auto mounting virtual game disc ...
Looking for game disc after mounting ...
Failed to find game disc after auto mounting ...
Failed to launch FF7. View the above log for details.
I don't know why my post was deleted, but like I said in the ending FMV all dialogue is in french. I did some experimentation and found out the reason is the "Media - Qhimm Catalog" mod. The only way to fix it is by deactivating the mod completely but that means you don't get the chibi replacement for the cutscenes, the updated soundtrack or anything else you might want from it.
Forgot about the controler config in the game so i guess 4 is moot then.
on a small not about that, i had tried to edit the controls in game and save them but it didn't work for me, i had to edit them in game, close the game, save them, then they saved correctly. saving while the game was still running didn't save the changes (which makes sense, just every post i've seen just said change it in game and save it in 7h2).
I guess i lost the ability to edit posts.
A few hr into a new game and kept noticing the sfx/music volumle would reset every time i relaunched game so i went to setting> game launcher and set them to what i wanted and lost music. setting it back to 100 did nothing, tried reseting to default didn't help. changing the file in Media (mod) did nothing. still have sfx, but 0 music.
Running ff7 directly in steam also has no music. Disabling music/sfx mods (Media and Bonez') also gives no music.
Hello Guys!
When does 7th heaven work with the German version of Final Fantasy?
regards, Volker
Hello Guys!
When does 7th heaven work with the German version of Final Fantasy?
regards, Volker
You need to install the English language version of the game.
...or reach out to me in a DM and beta test updated language support. Let me know what language.
how can i use my steam save on this
I can't describe the joy I felt when I saw the phrases "7th Heaven" and "2020" in the same search summary. I was so hoping someone would pick up the mantle from the old masters, and here you are. May the universe bless you every day for your great contribution to mankind <3
Now, a few questions from an owner of the original 1998 discs (and yes, I did read the entire thread, so if this was answered, I missed it):
1. I have my trusty old ISO's made from rips of my old original discs from 1998 of which the install disc can't be read anymore, so I'm stuck using my ISO's. Will the program count that as piracy?
2. When installing from the old discs, do I still need to install the 1.02 official patch, or is that also included in 7th Heaven?
Thank you so much for the kind words!You're a godsend, m8! Nothing less. It works perfectly.
1. You're fine. 7H 2.0 still fully supports the original discs.
2. You only need one thing (7H 2.0). Download 7th Heaven 2.0. Run the installer. Start 7th Heaven 2.0. Enjoy.
is it possible to put some translation in the game ?http://forums.qhimm.com/index.php?topic=19586.0
Hi Sir,Most people don't have a good experience with downloads from Mega (which those FMVs are hosted on). The author of that mod has an alternate download link at the bottom of his first post here: http://forums.qhimm.com/index.php?topic=14852.0 (http://forums.qhimm.com/index.php?topic=14852.0). But, I recommend downloading the "Media" mod from Qhimm Modding Community personally and using the #2 Satsuki option for the movies. I don't see what this old cmh175 pack would have to offer over the newer Satsuki movies.
I encounter a problem when attempting to download the following mod from the 7th Heaven 2.0 app
(https://imgur.com/LtO080w)
(https://imgur.com/2gk6xGH)
May I know if this can be solved?
So I finally got the game running with mods, but can't get past the initial menu screen, The game doesn't seem to register any buttons, whether it's keyboard, or controller. What do I need to do to get this working? Preferably with a controller.
An unhandled exception has occurred and the app must close
Could not find a part of the path 'F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'
7H defaults to the original 1998 controls (the Numpad). You can choose other presets for your controls (such as Steam defaults) by going to Settings>Game Launcher>Controls. I find it odd that your controller isn't registering any buttons, but that would be an issue with your controller (driver, mapping software if used, Windows settings, hardware, etc.). See page 6 of this thread where I posted some info that should help you get started with your controller. If you're using an Xbox One controller, it should work out of the box.
I'm trying to run 7H 2.0, but this error always appears:
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\FF7.exe ...
Verifying installed game is compatible ...
Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.
Failed to launch FF7. View the above log for details.
Someone can help me?
Just some recommendations
I know for some of the mods, the ''origin'' is stated in the readme txt file
It'd be better to include the description of the version as well as the related thread of the other mods for understanding of which mods they actually refer to
Will it sound too trouble?
Could not find a part of the path 'F:\SteamLibrary\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
at System.IO.Directory.CreateDirectory(String path)
at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
at MS.Internal.LoadedOrUnloadedOperation.DoWork()
at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
at System.Windows.Interop.HwndTarget.OnResize()
at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Looks like I spoke too soon, this is a little embarrassing. So while outconfig fixes the control problem, I now get a black screen for graphics. Only thing that pops up are conversation bubbles, with or without mods. Anyone have a different code or fix they'd recommend?
For some reason and no matter what i do 7th heaven tries to load from my old path which is no longer there. I used to have an "F" drive for the old 7th heaven, well now it's gone and it still tries to load:
It doesn't even give me a chance to change the path, after i click ok 7th heaven closes. I've uninstalled everything multiple times including the game and still nothing.
1. Uninstall FF7 completely (all copies).
2. Delete all of your FF7 install folders completely. (Make sure to back up your save game files first).
3. Run the tool (right click and run as admin) found here: https://forums.qhimm.com/index.php?topic=14421.0 (https://forums.qhimm.com/index.php?topic=14421.0)
4. Reinstall a clean copy of FF7 to a non-system folder (like C:\Games, not C:\Program Files).
5. Delete the "7thWorkshop" subfolder under your 7th Heaven install folder. Open 7H again.
For downloads that use google drive, like Avalanche Arisen Battle Scenes, can you have a popup with the gdrive link when quota is exceeded? Quota can be bypassed by importing a copy to your own gdrive account. As it is now when quota is exceeded, like it is now, you can't download it.
anyone experiencing downloads that middleway disappears for some reason? I tried downloading the Field Textures and I have a pretty stable connection. Is it a server issue? tried to direct download it but for some reason the torrrent downloads are unavailable.
Finished the remake but it left a bad taste in my mouth. So I'm playing through the original again to remember why I loved the game back in the day. I'm guessing because Nomura didn't have the reins back then.
Anyhow, I'm using a XBox One controller and the analog stick works fine with 2.0 of 7H but I can't get the diagonal pad to work. I managed to get them to both recognize directional input about a year ago but can't seem to get it to work now. Any help? I'm using the Steam KB + Gamepad option. I tried Steam Original but 7H kept crashing..?
With the remake released, it seems we've hit another big spike in folks wanting to download 7th Heaven and mod the original release again. The server has gotten hit pretty hard again so you might experience some slowness or unavailability at times. It should be humming along a little better for now. The direct download links are available from the main page, but unfortunately we stopped the torrents a couple of weeks back because we didn't think traffic would be this high again.
Edit: The broken links on the site http://7thheaven.rocks (http://7thheaven.rocks) have been fixed.
The links to me are all 404 not found. Should i use a vpn or something to access the site?
So, basically, the graphics driver can't really handle shuffling around the large size mod assets or clearing them from memory when not needed?It's usually a system RAM issue, not VRAM. Or a mod is doing something to cause a problem in the game.
Hi, thank you for great work.Known problem, see above.
After installed 7th heaven and all mods (from catalogue) game crashes sometimes, almost all time after a battle. I can understand that is a texture cache problem (probably full), the dialogue window write GAME DRIVER CRASH...
I'm forced to sacrifice a USB device or use a hub.No you're, not. Mount the ISO using a 3rd party tool. The ISO is located under \Resources\FF7DISC1.ISO in your 7H folder.
In the downloads manager I'm able to pause downloads, but they can't be resumed unless everything else is complete.Pause all downloads besides the one you want to download and that one will download. You're limited to 1 download at a time.
Another problem I had with downloads is that I can't reformat the scroll boxes so that the downloads box has more screen space.
If the downloads do stay on the same tab it would also be useful if the "Mod Info" box would reflect the mod you have highlighted in the downloads box so you don't have to search through the catalogue.
Hi
In 7th Heaven 2.0 I have a few problems with some mods not working.
Specifically
- Field Textures, from the Qhimm Catalog
- Media - Specifically the Movies
So I'm having a problem installing the field texture with the 7th Heaven 2.0 manager, everything else seems to work except this part.Please post your profile details. Settings>Profiles>Profile Details (eye icon). Also double check that 1) Your textures path is correct in 7th Heaven>Settings>General Settings>Textures. It should point to your FF7\mods\Textures folder (and verify that it exists) and 2) you may be using texture compression/caching. If you are, you won't see changes you are making with your mods (because the first copy that is cached is only going to load). Check it at Settings>Game Driver>Advanced>Texture Cache. Normally, it should be off. Also click the "Clear Texture Cache" button to clear the old cache so everything refreshes. If you decide to leave compression/caching on, you need to click this button to clear your cache any time you make a change to your mods.
any way to get DLPB translation working with 7th heaven, JUST the translation not the reunion itself.http://forums.qhimm.com/index.php?topic=19586.0
http://forums.qhimm.com/index.php?topic=19586.0
Thought so... Sigh... Will have to wait then. Thanks for quick response, cheers.I just looked up you graphics chip and it only supports DirectX 9 and OpenGL 1.4 . So it seems you won't be able to use Aali's driver or ffnx.
No you're, not. Mount the ISO using a 3rd party tool. The ISO is located under \Resources\FF7DISC1.ISO in your 7H folder.
Pause all downloads besides the one you want to download and that one will download. You're limited to 1 download at a time.
I did try to put in a PS1 disc to see if that would work, but for some reason it seems they named the PS1 and PC discs differently.If you've got an optical drive, just burn the previously mentioned ISO to a physical disc and that should work just fine. If you don't like running several programs because it's a hassle to open and close them, you can always use a combination of 7th Heaven switches (see Help file for Shell Integration), the "Programs to Run" in the Game Launcher settings, and/or a batch file.
When I said I was curious about this requirement I really meant it. Does the Steam version somehow have an ISO mounting tool built into the launcher that I'm not aware of?
Guys one question. I tryed to edit some text strings on ffvii.exe with touphscript. The tool does dump and ancode correctly but when i lunch the game with 7th all my edits come back to default. But if i rename the exe, to ffvii_bc.exe for example, all edits remain also in game. I use default ffvii.exe because I use ESUI for the menù, i don't use The Reunion mod. Is this an "issue" with 7th?
Have a bug where dialogue wont show on the flashback at the temple of the ancients. Turned the field models off and its back to normal. I was wondering if its just me that have experience this one.
If 7H is pointing to ff7.exe it should always be the English 1.02 patch. When you screw around with it, 7H knows it's not the correct EXE and fixes it. If you want to use a custom exe, name it as such (e.g. ff7_mycustom.exe) then point 7H to it under Settings>General Settings. 7H won't attempt to fix your custom named exe. ESUI doesn't require your exe be named ff7.exe either. You can name it whatever you want and ESUI will work fine.
This should be obvious, but I'll explain anyway. Your example, ff7_bc.exe is traditionally the old EXE used in the Beacause Menu Overhaul. ESUI isn't compatible with that exe because the content of that exe obviously conflicts with ESUI because they both significantly modify much of the same things in the UI, etc. It has nothing to do with it being named ff7_bc.exe. You could name your exe the same and ESUI would work fine with it, provided it doesn't change the same things that ESUI changes. You're talking about a conflict of mods, not 7th Heaven.
I'll also mention, everyone has moved away from custom EXEs. You can accomplish your same goal with hext, which is how ESUI does the same things as the old Menu Overhaul but without making permanent changes to or requiring a custom exe file.
Using hex to translate strings is a bit of a pain, btw using touphscript e renaming exe does the trick, as you explain. thanks for help ;)
Hello !Just wait... v2.0 is English-only (we had to start somewhere), v2.1 is having support for several more added :)
First of all thank you for all this work done over the years! All Qhimm community do a great job ! 8-)
hmm but I would have a question, I do not believe if it has already been asked, but, is it possible to change the language of the game.
I used until now version 1 of 7th heaven and I had no problem to play in French but since version 2 the game forces me to use the English version. Is there something to do?
Just wait... v2.0 is English-only (we had to start somewhere), v2.1 is having support for several more added :)thank you for your reply,
Acknowledgements
Created By
unab0mb, Rodriada
TrueOdin, TurBoss
Assisted By
LordUrQuan, Chrysalis
Martin Barker, Strife98
Special Thanks
Aali, Iros
Ficedula, EQ2Alyza
And to all of the beta testers that helped make 7H 2.0 even better!
Trailer and Tutorial Videos
Creation - Tsunamix
Trailer Voice - James Garris (https://www.castingcall.club/m/themigratingcoconut)
PS4 Remake arrived today, done things in the wrong order though; PS4 will arrive on thursday.Hah... that's a lot like how my dad dropped the bomb that we were getting a new computer for Christmas while I was in school.... a copy of "Mike Ditka's Ultimate Football" was under the tree that year. My younger brother was like "Cool, football game!!" and I'm like "There's no way our 8088 clone can handle this." Sure enough, I look at the min req's on the side sticker and 486-33 w/VGA is listed. The Gateway came about three days later :)
Hi I've been getting an illegal character error everytime I try to launch 7th Heaven 2.0 even after uninstalling and re-installing as well as deleting the workshop several times here's the text from the applog:
FF7Version Detected: Original98 (or Game Converted) with installation path: *:\SteamLibrary\steamapps\common\FINAL FANTASY VII\
Is the FFNX driver going to be implemented at some point? I'm interested in using a DDS pack but from what I've read you have to kind of install FFNX as workaround to the 7th Heaven driver and I just don't feel like doing that lol.
Your installation path starts with an asterisk, which is obviously invalid. How you managed to get an asterisk for your drive letter, I don't know. Look for that path in your registry and fix it.
It's kind of on an unofficial roadmap. Other things are being worked on and are the primary focus for 7th Heaven 2.1. If all goes according to plan 7H 2.1 will actually have a fixed custom driver in place anyway. Then for the following update it is planned to add FFNx as an option so that it can be tested heavily by a larger user base and issues ironed out. If it is mature enough and accepted by the community, it would become the default option.
Are you using the Steam version or the 1998 version? If you're using the 1998 disc version, just insert any of your FF7 discs and 7th Heaven will fix this problem for you automatically.
If you're using the Steam version, open up Settings>General Settings. Point the FF7 EXE path to either ff7.exe or ff7_en.exe in the correct folder where you have the game installed. Click OK on the warning if you get one, click Save, then try to click Play again. If it doesn't work, are you using the English version of the game? That is required. Also you can try to "verify game files" through Steam as you could be missing files in your game folder. If still no go, try reinstalling FF7 from scratch and try again.
is there any other easier way to make my turbo controller to work on this 7th heaven 2.0
I need help to make my hori auto turbo controller to work on 7th heaven 2.0 please
i tried mapping the keys that did not work
Hey guys, I noticed new threat works perfectly on 2.0. So I wanted to try out the translation overhaul and realized it wasn't available on 7h. Is there any plans for the beacause translation to come to 7h?
Got a consistent hard crash at the Nibelheim flashback sequence using 7th Heaven.I've not heard of this before from anyone and seems to work for me. The fact that you said you're trying without mods and it still crashes, suggests an issue with your game installation. Have you tried running the ff7.exe or ff7_en.exe by itself outside of 7H? You could also possibly use Black Chocobo to edit your save file to skip past that moment but it may be difficult because it is a scripted scene. You may need to copy your save game file between the 1998 (FF7\save\) and Steam versions (Documents\Square Enix\FINAL FANTASY VII Steam\user_xxx) in order for one exe or the other to "see" your save.
Has anyone else had a crash happen when you get the PHS for the first time? As soon as the menu opens and you try to select a character there is a crash.I experienced that on a very, very early non-public release of a UI mod. Of course, always make sure your mods are up to date, but you can typically disable them until you find the culprit then contact the mod author for assistance.
I need help to make my hori auto turbo controller to work on 7th heaven 2.0 pleaseYou've been given countless things to try from numerous people. I got the vibe you were too busy complaining to actually try the suggestions offered to you as one of them is bound to work. With that said, 7H 2.1 is changing how it handles controls. That may actually be a bad thing for you and make the problem worse, I can't say. It may fix everything. You stated 1.x worked, so just use that for the time being. You can run 99.9% of all mods in exactly the same way.
i tried mapping the keys that did not work
I am having the same problem. I think I see what you are talking about but not exactly sure what to do. under ff7 exe i see ff7 folder. under movies i see no folder. under textures i see no folder. under library i see a folder temp. PLEASE HELP. I been messing with this for the last 2 days I am about to give up.
Is anyone getting the following error:Please report the Qhimm Catalog mod issues in this thread so Alyza investigate and fix the issue: http://forums.qhimm.com/index.php?topic=15902.0 (http://forums.qhimm.com/index.php?topic=15902.0)
"Fail to load BTCE.yos"
This happens when I start a new game or load a saved game
It only occurs when I turn on the Field Textures from Qhimm.
After some quick on/off active switch changes, turns out the battle will only crash if my Battle Models mods are on. I'm using the 'ninostyle' model option for Cloud. I fiddled around with a few options (like turning off Shinra Soldier changes, weapon changes, different Cloud models) and the most I got was the battle screen loaded with nothing on it and promptly froze.Since the issue is with the Qhimm mods, see my previous response above. Also, it is a good idea to make sure your load order is correct to prevent a lot of mod-related issues. Click the "auto sort" button on the right (the one with the 1/9 and up/down arrows).
Got a consistent hard crash at the Nibelheim flashback sequence using 7th Heaven.
It's right at the part where you are in the truck with Sephiroth and get attacked (by a dragon if I recall) then it cuts to black, you hear the battle sound + music and it just stays on a black screen.
Tried going through the sequence turning off each mod and then with all mods turned off and the crash still happens...
Is there anyway to fix this? Can't progress the game at all at the moment.
Hi guys, I have a problem, the installation works perfectly for me, but how can I translate ff vii into Spanish? nice, and epic works guys!You'll have better luck searching these forums and other threads (plus I have no idea what is going on for any language translations to the game, well exception Italian,--but you can bet they're going to be out there). This thread is for 7th Heaven 2.0 specific posts. I can tell you that 7H will have support for many languages including Spanish on the next update though!
I've been having an issue with some mods not loading with 7H. IDK if this has already been addressed or if this is a 7H issue specifically but I didn't see it in the FAQ so I figured I'd try asking here. I checked if texture caching was an issue but that didn't solve anything. Model replacers load fine but texture replacers don't (battle/field/spells) & its not just the textures but ESUI isn't working either? I even tried unpacking my fields replacer & putting them in direct & still no results.
Check your "Textures" path under 7H>Settings>General Settings. It should point to your FF7\mods\Textures\ folder. If the folders don't exist, create them manually.
Hello. I want to thank the developers of this mod manager and apologize for my bad English.
I don't know, if someone already solved my problem, but i didn't find it, so i try to ask here. Right now, i'm playing FF7 using "Remastered OST" from "Media - Qhimm Catalog", and that version of music has a glitch in Cosmo Canyon, in the scene where Nanaki learns the story of his father. At first, music plays normaly, but when Bugenhagen asks everyone to leave him with Nanaki alone, music suddenly start playing one short sequence from track over and over. It's leads to the sutiation, when music can not end, so as the scene, and game just crashes.
I got around this problem, just by switching the music mod to another option. But does anybody knows, what should i do, if i want to play whole game with "Remastered OST"?
Thank you.
when i try clicking play it says "YARR! Unable to continue"
Hi guys, I love 7th heaven, I really admire the work of all moders here.
But this problem is happening when I turn on the "Speed Hack" mod, which in my opinion is one of the most important for an excellent gameplay experience.
I have been told that I needed to disable my Windows Defender (my only active protection) or add 7th heaven to my permissions, I have already done both options but I am unable to fix this error. Could someone please help me in any way?
Once again, thank you for your excellent work.
Thankful.
Are you using FFNx (Stable)? I think that breaks the speedhack mod, so if you are then you need to switch to Canary to fix it.
If thats not the case, then, at least from looking at the picture and error messages it seems like its having trouble launching the executable for the speed hack. Running 7H as admin?
The speed hack itself is just packaging default functionality that Cheat Engine itself provides, so you should be able to do this yourself very easily and cut the speedhack mod out of the launching process altogether. Thats all I can suggest maybe someone knows more about your specific issue.
I just installed 2.0 yesterday and have noticed a distinct difference between 1.56 and current version.You don't say? :P
Okay, new questions for the mods in this thread.
I just installed 2.0 yesterday and have noticed a distinct difference between 1.56 and current version. In the odd version, it was possible to navigate the UI of 7th Heaven with a steam controller, with the trackpads as mouse and left right triggers as left and right buttons. This is important for anyone who wants to play big picture mode with an overlay using steam link.
In 2.0, once you launch 7thHeaven in big picture mode, the steam controller support is lost until you start the game, and then the steam controller works fine with the steam original controls option selected from the Game Launcher menu. In the launcher itself, you can only control the application using a mouse and keyboard.
Anyone else encounter/get around this? I have tried running as admin and using steam link and straight on desktop. Steam Controllers work for every other application running besides 7th Heaven 2.0 launcher.
I know it is an odd use case, but this approach allows someone to launch and play the game on a steam link using only a controller, absent a mouse and keyboard just like the good ol' days of using a console.
I've tried this. As you said if you launch the game through Big Picture mode the SC doesn't work inside the 7TH UI, but works perfectly in-game.
I've found that if you're fast enough you can still launch the game as it take one second for the SC to pass from Keyboard+Mouse to actual controller, but I couldn't see any way to do it properly.
One way to circumvent this would be to one-click-launch FF7 through 7thH, but I don't know if that is possible.
I dont think this has been brought up. so when i use my steam version of the game and the 2.0 launcher i keep getting this error
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at G:\steamgames\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
... battle\camdat0.bin file not found
... cannot copy source file because it is missing at G:\steamgames\steamapps\common\FINAL FANTASY VII\data\lang-en\battle\camdat0.bin
Failed to verify/copy missing additional files. Aborting...
Failed to launch FF7. View the above log for details.
If anyone could help that would be great
I got 7th Heaven 2.0 and it works fine, but every time I launch the game and everyone gets off the train, the background dissappears and it's just a white screen with the character models, and it says "The Game Driver Has Crashed!" Any help would be greatly appreciated. Here is what I mean: file:///C:/Users/Kalen%20Scheschuk/Pictures/t.PNG
Thank you
Is there a way to add custom shaders to the list?
I dont know if there is a way to add your own custom ones and have the game use them automatically.7th heaven 1.54 can do it... why 2.0 can't?
7th heaven 1.54 can do it... why 2.0 can't?
I don't know? What have you tried to get it to work that hasn't?
Problem is that i can select no shaders except for those listed by default.
Also, 2.0 doesn't allow me to set a rendering resolution higher than my monitor one, 1.54 allowed that too.
Also, i don't understand why 2.0 needs to overwrite ff7.exe restoring it to default version for each game launch.
that link you tried to post is a local file specific to your computer only. you have to actually upload the image somewhere and link to it or attach it directly to your post (but you probably cant attach files directly with your post count)
I likely cant know exactly what your issue is from that anyway better to post information from the applog than to show a screenshot of the game for crashing issues.
I know FFNx adds its own shaders, but I dont know if there is a way to add your own custom ones and have the game use them automatically.
Okay I couldn't find anything unusual/any problems in the applog, but here is the picture of what happened: https://www.youtube.com/channel/UCISga0t8g1pZ80UsZugTitA. I tried everything I could, disabling mods, changing driver and launcher settings, clearing the texture cache, but nothing seemed to work.
If it is happening with no mods enabled, and is not showing an error in the log then the only cause I can think of is that your game installation is somehow corrupted, or is an unsupported version of the game. if this is the english 2013 steam version, verify the integrity of the game cache and reinstall 7h and see if that fixes it. If it doesn't, then I have no idea, sorry.
Welp, tried verifying the integrity of the game cache, and reinstalled 7h and.... Same problem. I guess I'll have to do it the old way, which still sometimes doesn't work. (sigh)
For some reason, 7th Heaven 2.0 isn't assigning the controller config from either the Steam Desktop config or the game shortcut config, or really any third party config like DS4Windows. It assigns its own keys to the buttons. On a DualShock4, if you play in "1998 original" controller config, the game runs fine with it, but the directional keys don't work, and it's impossible to assign them to anything in game. The Steam controller is worse because A is always set to "escape" but Y is unbindable. Not matter what you configure it to through Steam, it's always going to be set the same in 7th Heaven. I have no idea where I could go in a fix this, nor do I know of any place to ask the 7th Heaven team.
Looking for any and all suggestions to allow a steam or other controller to be recognized as the right input device so that I can play FF7 with 7thHeaven 2.0 launcher.
This sounds quite familiar to me using a standard xbox controller, especially the issue with the dpad. Following this thread https://steamcommunity.com/app/39140/discussions/0/1842440600601149504/ I installed xinputplus and configured it once. That steam thread points to how the dpad can be configured, which works fine for me now.
So in trying to investigate a bit further; My steam controller only has inputs recognized by the game as Return, Enter, F9, F7, and the up, down, left, right keys.
Conversely, my 8bitdo controller, even plugged in via USB is recognized without a mapping for switch, menu, pageup, pagedown, and start/select (I think that is Home and End).
Using a remapper like Antimicro did nothing to change the behavior of these mappings, nor did changing the launcher presets; 1998, STD gamepad, steam original, all behaved exactly this way.
The WEIRDEST thing is that initial load of 7th heaven 2.0 about two months ago worked with overlay issues on only the launcher, and now, the application seems to break it's connection to steam on load, forcing a pop-up from UAC at start. That may be my machine and not the application, however. Will try changing administration permissions and try to get the mappings to apply this way.
ANYWAY, my guess is that the launcher thinks that these controllers are something other than controllers and is enforcing mappings on load that would work like another device.
Super weirdness.
I like this idea, here is the feature request--> 7thHeaven could have an auto-run shortcut that opens the launcher and immediately acts as if the user has hit 'play'. This could have wide utility for people who don't want to confirm their profile or make alterations but just get into the game!7H 2.0 can already do that. It supports command line switches like /profile: /launch /mini and /quit. Read the 7H help documentation by clicking the Help button in the menu. You'll find it in the "Shell Integration" section.
Problem is that i can select no shaders except for those listed by default.
Also, 2.0 doesn't allow me to set a rendering resolution higher than my monitor one, 1.54 allowed that too.
Also, i don't understand why 2.0 needs to overwrite ff7.exe restoring it to default version for each game launch.
FF7.exe must always be the one supplied by 7H for best compatibility and stability. You can use an alternate EXE by calling it something else like MyCustom_FF7.exe and selecting it under Settings>General Settings>FF7 EXE.Just know that if you use a custom exe, that mods which depend on hext (like ESUI) are likely to break in strange and unpredictable ways.
7H 2.0 can already do that. It supports command line switches like /profile: /launch /mini and /quit. Read the 7H help documentation by clicking the Help button in the menu. You'll find it in the "Shell Integration" section.
Okay, I'll look into it, thanks!!!!
Ok, and if I have done that and it still doesn’t work acknowledge them?
I made the folder called save in final fantasy, in common.
7th still doesn’t acknowledge them...
Hello, people. This might have been already reported, so in case it has, sorry for the inconvenience.I was having this issue also testing 2.2 BETA, and after checking some of the mods, I saw that disabling Animations 3.0 solved the problem. Try this.
I was running FF7 with mods on 7th Heaven 2.0 and it worked. However, you know, I prefer using DPad. Then I learnt that Beta Version 2.2 has support for DPad, so I upgraded (just installing it over old 2.0 as suggested), and now the game does not run at all. I get this error code when I try to start a New Game.
I added saved games to the 10 slots, but it didn't help. It might be related to the beta status of the version...
(https://fotos.subefotos.com/78e6cac854e17140fa5c7184757c0c00o.png)
Here is my load order:
(https://fotos.subefotos.com/0b579f4a8df960fac105453bd12b659co.png)
Also, my copy of the game is a legit Steam one. Any ideas? Should I revert to 2.0? And if so, can I do it just installing again over the 2.2 version, or should I delete the 2.2 before and then install 2.0 from scratch?
Thank you, people. Have a nice day!
I was having this issue also testing 2.2 BETA, and after checking some of the mods, I saw that disabling Animations 3.0 solved the problem. Try this.
tried the beta. i just keeps crashing.
a.) This features include translations (somehow, like hext format) of the english ff7.exe that comes with 7H? I ask this because when using localized ff7.exe (spanish for example), it is overwritten by the one that comes with 7H, and I have in-game menus in english again. Using FF7 1998 with update 1.02.The EXE remains in English and should always be ff7.exe (this exe is customized as well--for Large Address Aware support and Windows DEP support which can improve stability and mod support--do not replace it). You can use your own custom alternate-language EXE if you wish, just name it something like mycustom.exe and select it in your 7H>General Settings. But also know that mods may not work at all or won't work correctly because offsets are different between the EXEs. Most mods, and everything in the catalog, target the English EXE. FFNx and 7H both support hext, so if you want to drop a translation hext under your ff7\hext\ folder for FFNx or drop one in a \hext\ folder inside of an IRO for 7H, you're welcome to. If using an English EXE, of course the files it looks for will also be the English versions (like flevel.lgp). Different hexts for other languages may or may not be something that could be added in a future update.
a1.) How can I know which menu_?? is using the game? I have menu_us.lgp and menu_sp.lgp, but I assume that is using the english one.
b.) Will there be any improvement to make localizations an easy task in mods like Gameplay 3.0 (which I like a lot) to permit KERNEL.bin, flevel.lgp and another places to get external strings? Again, if a mod is updated or has a bunch of this files, make the translation of them would be a headache for the translators.
Hello new to this thing about modding, using 7th heaven, but some mods like new threat and lvl1 party mods won't finish downloading is this normal or is there something I'm unaware of? the no mouth mod did download and install though.If anything fails to download, you can see why in the log. Easiest way to bring that up is to click the status/info bar at the bottom of the main 7H window. My guess is a 404 error (file not found) or a quota exceeded error. The mod authors are in control of their own catalogs and must maintain them Reach out to the author of the mod that is not downloading to see if they can fix it or offer an alternate download link. http://7thheaven.rocks/help/troubleshooting.html#dltrouble (http://7thheaven.rocks/help/troubleshooting.html#dltrouble)
The EXE remains in English and should always be ff7.exe (this exe is customized as well--for Large Address Aware support and Windows DEP support which can improve stability and mod support--do not replace it). You can use your own custom alternate-language EXE if you wish, just name it something like mycustom.exe and select it in your 7H>General Settings. But also know that mods may not work at all or won't work correctly because offsets are different between the EXEs. Most mods, and everything in the catalog, target the English EXE. FFNx and 7H both support hext, so if you want to drop a translation hext under your ff7\hext\ folder for FFNx or drop one in a \hext\ folder inside of an IRO for 7H, you're welcome to. If using an English EXE, of course the files it looks for will also be the English versions (like flevel.lgp). Different hexts for other languages may or may not be something that could be added in a future update.You've said what I was thinking. So, the people only has the option to play with its localized version using a generic/global hext file with the translation for its language. I understand it, because some changes that are being doing in some mods to the EXE file touch the offsets (which will not work in localized EXEs). But then, ¿why there is the option of "\hext\ff7\en" or "\hext\ff7\es" or "\hext\ff7\it"...? I said this because if I do (in fact I'm doing) the hext file with the translated lines of the English EXE, I must put the hext text file inside the "\en" folder (not the "\es" folder as supposed), if not, it does not works.
But then, ¿why there is the option of "\hext\ff7\en" or "\hext\ff7\es" or "\hext\ff7\it"...? I said this because if I do (in fact I'm doing) the hext file with the translated lines of the English EXE, I must put the hext text file inside the "\en" folder (not the "\es" folder as supposed), if not, it does not works.As far as 7H is concerned, there is not an option for \hext\ff7\es (or any other language) by default. There is only \en\ because 7H uses the English EXE. The other subfolders for other languages are part of FFNx, but they are not included w/ 7H because they are intended for vanilla versions of other language game installs. That is because you can use FFNx as your game driver even without 7H, with other language EXEs and even for Steam. But if you do that, you miss out on the 7H features. But again, as far as 7H is concerned, running the game w/ 7H is only going to run the English exe (unless you specify a different one as explained in my last post) so only the \en folder is relevant. FFNx will detect what exe you're running on game launch, so if you're using an ES exe, it will load the hext under the \es\ folder.
I'm doing the spanish translation in hext format for the English EXE that comes with 7th and I'm using the menu_us.lgp (which it seems to have the font and characters for spanish). I'm not sure what will happen with the remaining special chars of the fonts in other languages. There is not either an option to choose the fonts, must be used mandatory the english ones.
You could translate the 7th heaven ff7.exe to spanish with TouphScript, then use HexCompare to check the changes between your ff7.exe and the original ff7.exe, finally you could make a little program script to read the file from hexCompare and modify the Hext address of every line to adapt it to 7th heaven .Thats the way of how i did it and didnt take too much time.
This would be the main menu (I have by far more lines, of course, but I have not finished it yet). I have to do this at hand checking the EXE in hexa because the hext tools are not available... :( I'm not sure if there is a method more easy to use...Spoiler: show
You could translate the 7th heaven ff7.exe to spanish with TouphScript, then use HexCompare to check the changes between your ff7.exe and the original ff7.exe, finally you could make a little program script to read the file from hexCompare and modify the Hext address of every line to adapt it to 7th heaven .Thats the way of how i did it and didnt take too much time.Well, this was another option I had. I downloaded the touphScript source code (the original compiled did not work well for me) and compiled it with MSVC 2015 (which at the beginning it was not possible because of the old functions/procedures used). But after some updating I have the x64 touphScript version for Win10, it reconizes also the WoW6432 registry entry of FFVII and I could dump the English ff7.exe which comes with 7H.
Oh ,now i see why did you say that the tools are not available ,sorry O_o
Very new here, so I am sorry if this is the wrong way to ask.That's more of a mod thing, vs. mod manager thing. This is easily accomplished by:
But is it possible to add an option that merges the SYW V4 and DrLilo FMVs?
So that only the Chibi FMVs are replaced with DrLilo's work and all the others are replaced with the SYW V4 versions?
Hey guys, I have question to ask: Is it possible to install 7th heaven, mod as u please, start a save game, open that save game with steam, apply the booster staff to a character, save it and then load it again with 7th heaven and continue playing with the new boosts/cheats? Basically the question is if I can modify a 7th heaven save with the boosters from steam and re-use it with 7th heaven (disclaimer: not using any difficulty mods like NT). I would appreciate it if anyone could help me with this!
That's a little OT, but wouldn't it be far simplier to just modify the save with the Black Chocobo save editor and skip using it with steam altogether?
Aaaaand 7H version 2.2.3.522 is released. Have fun! Soon, current 2.0 users (unfortunately not 2.2 beta users) will be prompted to update to the new version when they start 7H. But of course, you can go download it now before you get the prompt!
Attempting to inject with EasyHook ...
Failed to inject after max amount of tries (14) ...
Unknown error in injected assembler code.
Failed to launch FF7. View the above log for details.
Good afternoon, I installed 2.2.3.522 today. Now the frame rate is almost unplayable in both battle and larger town settings. I never had any problems before with 2.0. I am only working with Intel HD Graphics. Does anyone have any troubleshooting tips to get the frame rate back to normal? I turned off the Animations mod, as suggested. Is it possible to revert to 2.0? Thank you very much for looking into this and all your hard work!
Yeah. I was going to send the full thing today after I read your message... and no problem with hooks anymore.
Straight up confused. Still love the launcher, though. It's made the flashbacks and graphic stuff in my game waaay easier to deal with. Keep up the good work!
Sorry it's not screwing up again so I can't send you the report.
...that's an odd thing to be sorry for.
Post compatibility fix= 8 times in a row success! and not a single Easyhook error in sight even with every mod I want on which is almost everything in the catalogue xD... log uploaded, may be a good Idea to add the possible error + fix in the FAQ.
By the way, battle boxes looses transparency after winning a battle half a second before changing the screen and Sega Chief Battle Model Swap and Mouth Texture Replacer both work but it says that the version is 1.01, when it downloads it downloads version 1.00 prompting an update which it fails to download everytime.
just small bugs, thanks for your time!
So I have been looking around for a guide, but have not been able to find one. Has anyone here upgraded ver. 2.0 to 2.2?On the first page, it says you can upgrade to 2.2 over 2.0 and install to the same folder. No guide is needed as it's just a simple regular install. However, for compatibility and stability reasons, the game driver settings and your 7H settings are reset and that's because of the switch in game drivers for 2.2 as well as big changes to settings from 2.0. It's better to reset than to break/crash the program. Setting these up only takes a few seconds, and most people don't change much from the 7h defaults, if at all, with the exception of the game driver. Your installed mod library and profiles (mod settings) DO stay intact however. 7H has not and never will touch your save game files.
If so, does it overwrite any configs, mods, settings, or save files?
Is the recommendation to just install a new instance of 7th heaven and then load up your .exe from the new version?
As I said, checked the forums and wiki for instructions, but came up empty!
Post compatibility fix= 8 times in a row success! and not a single Easyhook error in sight even with every mod I want on which is almost everything in the catalogue xD... log uploaded, may be a good Idea to add the possible error + fix in the FAQ.
By the way, battle boxes looses transparency after winning a battle half a second before changing the screen and Sega Chief Battle Model Swap and Mouth Texture Replacer both work but it says that the version is 1.01, when it downloads it downloads version 1.00 prompting an update which it fails to download everytime.
just small bugs, thanks for your time!
15:59:40|WARN|SeventhHeaven.Classes.GameLauncher| received errors: STATUS_INTERNAL_ERROR: Unknown error in injected assembler code. (Code: 5); ...
15:59:44|ERROR|SeventhHeaven.Classes.GameLauncher|Unknown error in injected assembler code.
On the first page, it says you can upgrade to 2.2 over 2.0 and install to the same folder. No guide is needed as it's just a simple regular install. However, for compatibility and stability reasons, the game driver settings and your 7H settings are reset and that's because of the switch in game drivers for 2.2 as well as big changes to settings from 2.0. It's better to reset than to break/crash the program. Setting these up only takes a few seconds, and most people don't change much from the 7h defaults, if at all, with the exception of the game driver. Your installed mod library and profiles (mod settings) DO stay intact however. 7H has not and never will touch your save game files.
If you're real touchy about it, you can always install 7H 2.2 to a new folder (but your mod settings will not be migrated over--you would need to manually copy over your profiles from 2.0) and keep 2.0 in its own folder so nothing changes with your 2.0 install. They can live side by side. But that would give you the opportunity to set up everything in 2.2 as you see fit to match 2.0 until you're perfectly happy with it before (if you want) deleting your 2.0 folder.
Does this update do anything to help alleviate the memory issue that makes the game crash with graphical/texture mods on?Yes.
It started glitching again for me... so I've got the log, but pretty much it just says it's an;
In the meantime, could someone link me to the "compatibility fix" that worked for Snake2208 is, please? If that has a shot at working, it'd be nice to try :)
Thanks for the update! Made sure to donate as a thank you.Thank you so much for your support! It is much appreciated!
Does this update do anything to help alleviate the memory issue that makes the game crash with graphical/texture mods on?
And in addition to that if you are on 64bit Windows, I think 7th Heaven patches your FF7 to be able to use more RAM and as FFNx supports that, too, you'll can load much more textures before running out of RAM (about three times as much).Either one will be able to access more memory than before (both 32-bit and 64-bit).
So do we know if the 60fps mod is being worked on so it will eventually be compatible with 2.2? It's quite literally the last piece of the puzzle I need before starting a new playthrough. Just curious. By the way 2.2 is just absolutely excellent! All I wanted was a fix to the crashing issues but it does so much more. :-D60fps causes more problems than it solves, and it's very hackish under the hood. In order to have proper 60fps, all the animations (engine code, model skeletons, and graphic manipulations) need to be redone. There is effort in this direction, but it'll be a LONG time before it's a reality. Turn that mod option off, and start playing.
21:47:36|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Downloading Battle Textures - switching to backup url iros://Url/http$qhimm.7thheaven.rocks/Catalog 3.0/Battle Textures - 3.0.iro
21:48:18|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Battle Textures - Попытка установить соединение была безуспешной, т.к. от другого компьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 88.198.64.176:80
21:48:18|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Net.Sockets.SocketException (0x80004005): Попытка установить соединение была безуспешной, т.к. от другого компьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 88.198.64.176:80
в System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
в System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
21:52:49|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|7th Heaven v2.2.3.522 started - Click here to view the app log. | Hint: Change your game's graphics settings by going to Settings>Game Driver...
21:52:54|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Checking for app updates ...
21:53:05|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading World Textures - Google Drive - Quota exceeded
21:53:05|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Google Drive - Quota exceeded
21:53:05|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Downloading World Textures - switching to backup url iros://Url/http$qhimm.7thheaven.rocks/Catalog 3.0/World Textures - 3.0.iro
21:53:47|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading World Textures - Попытка установить соединение была безуспешной, т.к. от другого компьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 88.198.64.176:80
21:53:47|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Net.Sockets.SocketException (0x80004005): Попытка установить соединение была безуспешной, т.к. от другого компьютера за требуемое время не получен нужный отклик, или было разорвано уже установленное соединение из-за неверного отклика уже подключенного компьютера 88.198.64.176:80
в System.Net.Sockets.Socket.InternalEndConnect(IAsyncResult asyncResult)
в System.Net.Sockets.Socket.EndConnect(IAsyncResult asyncResult)
в System.Net.ServicePoint.ConnectSocketInternal(Boolean connectFailure, Socket s4, Socket s6, Socket& socket, IPAddress& address, ConnectSocketState state, IAsyncResult asyncResult, Exception& exception)
So do we know if the 60fps mod is being worked on so it will eventually be compatible with 2.2? It's quite literally the last piece of the puzzle I need before starting a new playthrough. Just curious. By the way 2.2 is just absolutely excellent! All I wanted was a fix to the crashing issues but it does so much more. :-D
any way we can have the animations working again? I kinda liked the breathing idle animations and some stuff.The animations mod should be working fine, you just can't use the 60fps in it. If you want the 60fps then you can use the mod This Mod Are Sick. The 60fps is working in that mod as far as I know.
Good afternoon,
Can you please tell me what the problem might be, I cannot go to the site http://7thheaven.rocks (http://7thheaven.rocks) directly, only using a proxy / vpn. And even in this case, if I download the manager, Qhimm mods are not available for download, again due to the manager's inability to access the server. What could be the problem?
Nothing has changed, everything is the same.
Try it again now, if still problems please post back.
Does 7th heaven 2.2.3 have any in game retranslation? i researched everywhere and a lot of names came up that im not familiar with, like reunion and beacause i think. Im playing the game again and i think a good retranslation is the most important thing to me so i can understand the story better, since i only finished the game once years ago on a original PSX, which had a very rough translation.No, 7H is a modding framework/loader, and Reunion has been moving in that direction for quite some time as well (particularly with the R06 release). Beacause (the re-translation) is part of the Reunion ecosystem, and 7H and Reunion are incompatible with each other on both technical and philosophical levels, so the importation of Beacause into 7H isn't something that could be easily accomplished (or condoned under Reunion's license). A couple of us will be starting on our own re-translation, but such a project is an immense undertaking, and real life always takes priority so it'll be a good while before anything playable gets released.
Hello!
Im not sure if this is the right place to ask, im new to FF7 modding.
Does 7th heaven 2.2.3 have any in game retranslation? i researched everywhere and a lot of names came up that im not familiar with, like reunion and beacause i think. Im playing the game again and i think a good retranslation is the most important thing to me so i can understand the story better, since i only finished the game once years ago on a original PSX, which had a very rough translation.
So far im using 7th heaven with the updated graphics, texture and other mods and its awesome, so i would really like to know if it has a good retranslation too.
Thanks in advance!
Not sure if I posted this correctly but... I've recently had this issue after updating to the newest version (had the last one) After updating i get this
23:23:11|WARN|SeventhHeaven.Classes.GameLauncher| received errors: Value cannot be null.
Parameter name: ptr; ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (14) ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at EasyHook.NativeAPI_EasyHook.GetDelegate[T](String name)
at EasyHook.NativeAPI_EasyHook.RtlGetLastErrorStringCopy()
at SeventhHeaven.Classes.GameLauncher.LaunchGame(Boolean varDump, Boolean debug, Boolean launchWithNoMods, Boolean LaunchWithNoValidation)
Ive tried running as admin etc. Ive also tried deleting the settings.xml as I know it say theres a nul value somewhere.... Kinda frustrated, Im hoping its something.... simple. Yes I have also reinstalled both 7th heaven and FFVII in different places on my hard drive. Even used the registry cleaning tool for ffvii and I am dumbfounded...
Hello!
Im not sure if this is the right place to ask, im new to FF7 modding.
Does 7th heaven 2.2.3 have any in game retranslation? i researched everywhere and a lot of names came up that im not familiar with, like reunion and beacause i think. Im playing the game again and i think a good retranslation is the most important thing to me so i can understand the story better, since i only finished the game once years ago on a original PSX, which had a very rough translation.
So far im using 7th heaven with the updated graphics, texture and other mods and its awesome, so i would really like to know if it has a good retranslation too.
Thanks in advance!
7th Heaven indeed offers a new and better translation through the New Threat mod.
Same thing here. Can't launch/play at all now.Does anyone have any idea how to help me?
Does anyone have any idea how to help me?
7th Heaven used to work for me with older versions. I tried upgrading in place and it didn't work. So I wiped my 7th Heaven folder and did a clean install of the latest version with no real settings or files saved over from the old version. I'm not running in a protected folder. I'm running 7th Heaven as an administrator.
But I'm getting the same error I see someone else has, with no fix posted for this that I can find anywhere. I'm not sure why this would fail to run on a new clean install with default settings.
https://imgur.com/a/jYGMyA1
there is still a link up for the older 2.0 version on the original post, perhaps try that
Hello there,
7th Heaven indeed offers a new and better translation through the New Threat mod. If you just want the retranslation (without the gameplay redesign), play the Vanilla Combat variant of the mod.
I personally prefer NT's translation, as it's closer to the original one; it simply fixes some of the bullshit about that translation.
(I also recommend that you play New Threat's full version, as it is really amazing and makes the game better for me. Try it out!)
new threat has its own script because its a gameplay mod
it is NOT a retranslation of the original game
Thanks for the answer everyone! i'll stick with 7th heaven with new threat vanilla since its really good and easy to use. from what i saw the new threat vanilla corrected the mistakes of translation while still keeping the spirit of the original so this is good enough for me
Thanks for this, i didn't know of this mod!
2.0 does still work for me so I guess I will stick with that.
Same thing here. Can't launch/play at all now.
Not sure if I posted this correctly but... I've recently had this issue after updating to the newest version (had the last one) After updating i get this
23:23:11|WARN|SeventhHeaven.Classes.GameLauncher| received errors: Value cannot be null.
Parameter name: ptr; ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (14) ...
23:23:11|ERROR|SeventhHeaven.Classes.GameLauncher|System.ArgumentNullException: Value cannot be null.
Parameter name: ptr
at System.Runtime.InteropServices.Marshal.GetDelegateForFunctionPointer(IntPtr ptr, Type t)
at EasyHook.NativeAPI_EasyHook.GetDelegate[T](String name)
at EasyHook.NativeAPI_EasyHook.RtlGetLastErrorStringCopy()
at SeventhHeaven.Classes.GameLauncher.LaunchGame(Boolean varDump, Boolean debug, Boolean launchWithNoMods, Boolean LaunchWithNoValidation)
Ive tried running as admin etc. Ive also tried deleting the settings.xml as I know it say theres a nul value somewhere.... Kinda frustrated, Im hoping its something.... simple. Yes I have also reinstalled both 7th heaven and FFVII in different places on my hard drive. Even used the registry cleaning tool for ffvii and I am dumbfounded...
I'm not sure if "thank you"s can go here, but I wanted to thank everyone involved with this wonderful tool and the community of modders that labors so intensely to make this game even more wonderful. It's my favorite FF and with 7th Heaven and some mods from the catalog, it looks so nice and sleek that it makes me forget the Remake is even a thing. I'll always prefer the original, and this improves it even more.
I think I screwed my mods up because I got a new hard drive and transferred everything over and the mod manager is just like freaking out and idk what to do
hard to say what exactly is going wrong without logs, probably has to do with how the game is installed
basically G was my old drive but my new Drive is EHave you updated your paths in the 7H config?
Have you updated your paths in the 7H config?
I don't think I have and am not sure how to exactlyIt's under the \Settings\General Settings\ menu option
It's under the \Settings\General Settings\ menu option
Is there a way to do it without opening the program, as it just crashes on startup due to the old filepathIf you delete \7th Heaven\7thWorkshop\settings.xml, it should force a re-initialization of all your settings.
Is there any way to run 7th heaven without admin privileges?No. 7H relies on elevated privileges in order to work its magic.
I noticed you guys also mount the install disc from the 98 version using powershell. Any idea why?Because the Steam version is just a wrapper around the disc version, and it's easier to work from a common root.
Does the exe run a disc check?Yes
Can't you modify it for a no-cd bypass?We could, but that would defeat a ton of the checks we do to discourage piracy. Steam puts it on sale so often, for so cheap, that there's no excuse for not being legit.
No. 7H relies on elevated privileges in order to work its magic.
Because the Steam version is just a wrapper around the disc version, and it's easier to work from a common root.
Yes
We could, but that would defeat a ton of the checks we do to discourage piracy. Steam puts it on sale so often, for so cheap, that there's no excuse for not being legit.
Wait so the steam version doesn't mount the 98 iso in any way...How is it a wrapper?That's correct; Steam doesn't load the 98 ISO. That (among other things like cloud saves and achievements) is how it functions as a wrapper.
Is that the point of the admin accessNo. Admin access is required in order for 7H to intercept calls to the game's original code and allow mods to replace them without having to hack the exe file fifteen ways from Sunday. It has nothing to do with the anti-piracy checks.
Damn that sucks.Ahh... so in less whiny words, you want us to crack the game, piss in Square's cereal, and give every studio the excuse they want to lawyer up and be dicks to the modding community the way Nintendo does? I don't think so.
Big fan of modding games, like Half Life and Fallout, and they have nothing of the sort. Hell Mod Organizer for New Vegas and Skyrim, don't even need admin access. They got a sweet virtual file system too.
you're being really unfair
all those games you are referencing are modern games that were actually made with modding in mind, especially fallout and skyrim
in ff7 even the simplest texture replacements will cause bugs if you dont know how the game works and what you are doing, code has to be added to make all this stuff work
shortly after skyrim was released bethesda actually released a set of modding tools to help modders mod it, these final fantasy games are the opposite - they tried to be masterpieces of their time and the source code was thrown away when the game was completed
Good morning.
I'm trying to run this mod. I've the Steam game.
I can't seem to install the Field Texture mod of 7.3GB. I thought it took this long because of file size, but now it's been 5 hours that it's listed as "In queue..." after I downloaded it with the client.
Anyone knows how to solve this issue? I would love to use the Field Texture mod.
Additionally, what is that mod that allows to extend max playtime from 99 to 999 hours?
As a last question, I'm playing in 16:9 but this makes 2 black borders appear up and down on the screen. Is there a way to remove them?
Thanks for any help.
Alright that's fair. The way this game is coded, it shouldn't even have mods. I'm just upset that a lot of mods are like "use 7th heaven or JUST ours, that's it!" I hate the fact 7th heaven requires admin access to work. Like wasn't there a way around that? There must've been one. It totally messes up my game flow when I'm using steam and picture mode. I can't have that. So I just won't use it.
And the fact the disc checks are still active on an exe after all these decades. I thought someone would've just said "Yo, people can buy this game on steam, the disc version is ancient, I'm getting rid of the disc check. It's an inconvenience." I'm not the programmer though, that's on them. It's on me to figure out ways around that.
Frustrating is all.
Alright that's fair. The way this game is coded, it shouldn't even have mods. I'm just upset that a lot of mods are like "use 7th heaven or JUST ours, that's it!" I hate the fact 7th heaven requires admin access to work. Like wasn't there a way around that? There must've been one. It totally messes up my game flow when I'm using steam and picture mode. I can't have that. So I just won't use it.
And the fact the disc checks are still active on an exe after all these decades. I thought someone would've just said "Yo, people can buy this game on steam, the disc version is ancient, I'm getting rid of the disc check. It's an inconvenience." I'm not the programmer though, that's on them. It's on me to figure out ways around that.
Frustrating is all.
A lot of mods can be applied manually, but it would be up to you to educate yourself on how to do everything the long way without causing numerous crashes. Once devs figure out an easier/more convenient way to do something, they move on from the older, more complicated one. Keeping support for the most tedious way to do something seems backwards, imo. In this way, 7H has evolved to fit that need. That it requires a check for a legitimate version of the game has been (from what I've been told) a necessary measure in keeping this long-running community in the company's good (or at least indifferent) graces.
If any of us garnered enough attention with a mod that led to company scrutiny of the community, the very last thing this place would need is finding out that the software distributed here made it possible to disable legitimacy checks. We'd have no one to blame for over a decade of progress being flushed down the toilets just cause people don't want to pay $4-12 for a game. In the name of self preservation, touching that as little as possible is the LEAST we could do.
That being said, if someone had a specific setup for how they like to play their games, with very little flexibility/adaptation-to-change/circumstances on their part, having them getting uppity at a mod developer for not catering to their very specific quirk would seem a bit selfish, wouldn't you say? Don't know if that helps put it in perspective for you
My mod ESUI will adjust the max hours that can be displayed, there is also other menu mods but I am not sure if they do it as well.
Now that I think about it. I don't think Reunion implements any disc checks. I'll have to test that out.
Go for it, try it out if you think you'll like it. Letting you know in advance though that it doesn't play well with nearly any other mod due to the way its implemented. Hilariously, sometimes it doesn't even play well with itself.
I see, thanks! But which option does activate this? I downloaded "Enhanced Stock UI-rel2" but I can't find an option for the clock. Also, I cannot activate all those UI mods as they're creating a conflict with the translation mod.
Which option exactly is for rising the max playtime hours of the clock?
There is no specific option its just automatically enabled when the mod is on.
Which translation mod are you using?
It's Caledor Italian translation mod.
Holy cow. I worked on fixing this for 4 days and tinkered with so many .extensions and file properties that I had
never even heard of before and I finally got it working with all the textures loading and no injection errors ever.
I can finally play the game for the 1st time without Popeye characters and pixelated low res backgrounds. Nice!!
I hope I will never have to deal with .toml files and easyhook dll's again. Haha. I had to do that to get it working.
The game runs fine when I load it from 7H, but the texture mods won't load - the files are already in the Textures folder, and I've got 7H looking at the right place in settings. So I don't know what's going on. Even when I run it straight from the .exe it doesn't load the textures even though it did before.
EDIT: I figured it out, somewhat. i hadn't realized that the path for loading hext files had changed with the newer version of 7H. Most of them work, and the textures load properly along with them. But the cheats (like save anywhere) still won't. Do I need to find a new version for those? Oh and also, 7H keeps overwriting my modified ff7.exe file. Is there way to tell it not to do this?
Watch the Trailer: https://youtu.be/eAbGtj2cvR4 or the review video: https://www.youtube.com/watch?v=db-58zzN6uU and you can seeemployee time tracking software (https://www.worktime.com/employee-time-tracking-software)