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How do I use Mod Path?
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Topic: How do I use Mod Path? (Read 2983 times)
DLPB_
Banned
Posts: 11006
How do I use Mod Path?
«
on:
2010-05-17 23:04:22 »
Ok, I have extracted 4 textures from minigame/chocobo.lgp and converted to Bitmaps. I then changed to PNG.
Now, I need these 4 slightly altered images to be used in place of the originals....
Where do I go from here? Any help appreciated.
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DLPB_
Banned
Posts: 11006
Re: How do I use Mod Path?
«
Reply #1 on:
2010-05-18 09:45:17 »
scrap that Kranmer has explained it, just need to check the app log to see which names aalis driver used (I think I was already told this). Seems obvious now.
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: How do I use Mod Path?
«
Reply #2 on:
2010-05-18 15:12:24 »
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DLPB_
Banned
Posts: 11006
Re: How do I use Mod Path?
«
Reply #3 on:
2010-05-18 16:14:56 »
Yes I know
but I didn't think the driver would actually go into the total detail of it in that way. Still it was much simpler than I thought it would be, I am always looking at things to be more complicated.
Also, Photoshop is a little annoying outputting to 32 bit PNG. At least 1 part of the image has to actually use transparency or is uses 24
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sl1982
Administrator
Posts: 3764
GUI Master :P
Re: How do I use Mod Path?
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Reply #4 on:
2010-05-18 21:03:10 »
Just duplicate your layer and then delete the original. As long as the layer doesnt say background it should save as 32 bit
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DLPB_
Banned
Posts: 11006
Re: How do I use Mod Path?
«
Reply #5 on:
2010-05-18 21:18:52 »
I think I tried that but for sure I will try again
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How do I use Mod Path?