Author Topic: [Tutorial] Covarr's New FF7Music Tutorial  (Read 202671 times)

Prince Lex

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #125 on: 2009-07-15 23:45:54 »
No, there are no programs running that use the sound card.

If I configure wave_out to use "Microsoft Sound Mapper" instead of my hardware, this seems to have fixed the problem for the time being.

Curlyoxide

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #126 on: 2009-07-18 23:30:45 »
I noticed turning on the (Alt. setting method) in the output_wave.dll plugin settings helped when music was cutting out after certain events  :mrgreen:

fake_midi = false too
« Last Edit: 2009-08-07 08:06:32 by Curlyoxide »

ViagraPolice

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #127 on: 2009-08-07 06:08:15 »
This is getting ridiculously frustrating. I'm trying to run this using WinXp and have tried almost every imaginable combination I can think of and still nothing works.

I downloaded the remastered track and tried using mad.dll and outwave.dll as well mp3.dll. I directed FF7 music to look for the files in my FF7 folder as well as my C directory where there isnt any spaces. I'm messed with all the settings and still nothing is happening. Any help?

ViagraPolice

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #128 on: 2009-08-07 06:52:46 »
Sorry about posting too early, I figured out how to fix it. I was using Aali's custom driver and on the new version there's an option to use the Music filter and I turned it on. After that, everything worked fine.

Curlyoxide

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #129 on: 2009-08-07 08:04:41 »
Thats good you got it working but the new custom driver has problems with ff7music.You'll notice when entering leaving vehicles/certain scripted events the music will cut out also when you pay to stay at an Inn it will not play the music. With 0.610b custom driver you can bypass all that with my post above.

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #130 on: 2009-08-08 22:32:57 »
I just got the music working properly... Both PSF and OstRE work fine for me. I placed all of the Remastered Songs in C:\FF7\OstRE and all of the PSF files in C:\FF7\FF7_PSF exactly where the FF7 Music Configuration Files have it linked to.

Note that these are the exact same songs that Covarr links to in the first post of this thread and I basically followed his steps directly. I did not have to use Steps 7 through 11 in order to get them to work although I will be testing them out to see if they make things easier.

The only problem I am having is that the tunes tend to stop for a brief moment when they finish then start again... The most annoying one is the very first one when you start a New Game. It plays two separate tunes as if they were one, which is probably how it was created despite the fact that they are two separate tunes.

Well, I tried Step 7 and it stopped playing back all of the music... I tested this by changing things around about 10 times. Although, now that I look back, it was stated to set a line to fake_midi=true. I ended up having to reinstall the game. After I reinstalled the game and set everything up again, the music playback using Ficedula works. Note that I am using LoopBe1 (mute) to disable the FF7 Midi playback while playing the game.


The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
« Last Edit: 2009-08-08 23:08:28 by Torazo »

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #131 on: 2009-08-09 02:33:10 »
The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.

Does the PSF version have this problem too? I haven't tested it extensively, only trying it on a save game partway through, but I know that the PSF file has looping cues, and I think that FF7Music should be able to obey them.

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #132 on: 2009-08-09 02:57:26 »
The only thing I have a problem with so far is the cycling of the first song while playing the game from a New Game. Despite the fact that the first tune is supposed to end just as the train arrives and the next tune is supposed to kick in, for some reason it restarts the first tune from the point where Aeris first shows on with her face pointing towards the screen and plays through, then it will restart the tune from that point again. Is there a way to split those two tunes apart so they can play more properly according to the game?
Yes, it can be done, but that would be a whole different tutorial. Audacity should be able to do it easily enough.

Does the PSF version have this problem too? I haven't tested it extensively, only trying it on a save game partway through, but I know that the PSF file has looping cues, and I think that FF7Music should be able to obey them.

The PSF also does this at the start of the game. Kind of weird having it cycle back to that point in the song while in the middle of a fight heh.

Covarr

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #133 on: 2009-08-09 03:35:09 »
Ack. I don't know of any way to split the PSF file like that.

Harruzame

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #134 on: 2009-08-09 10:34:53 »
Torazo I think I can help you if you wanted but My method is kinda last resort....

Coz if you want....Instead of using the Opening~Bombing Mission.mp3 ( I think thats what is called) Use other mp3 versions of the song...

Or

You could use The HD videos made by Grimmy or was collaborated by him replacing the Opening video...You could google for the separate Bombing Mission.mp3 which only plays the continuation after Opening...FFVII music loops Mp3's ( latest version ) or look for them via this forum...


hope this helps....

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #135 on: 2009-08-09 12:02:00 »
I am attempting to find another version of Bombing Run suitable for this on these forums and on google, but every version I have tried starts out the same and starts at the point in which Aeris shows in the opening video. There are a couple I have found that aren't mp3's though... Would be pretty cool to have them split into 2 different mp3's, but I don't know how that would work, nor do I know how to properly do something like that.

I guess I will try replacing the opening video in the mean time, but it would still start playing the mp3 after it ended would it not?


I can't use the Indeo Codec on my computer and Aali's Custom Graphics Driver stops FF7Music from working, so I can't even use the Higher Quality videos...
« Last Edit: 2009-08-09 13:06:06 by Torazo »

Harruzame

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #136 on: 2009-08-09 13:24:42 »
I am attempting to find another version of Bombing Run suitable for this on these forums and on google, but every version I have tried starts out the same and starts at the point in which Aeris shows in the opening video. There are a couple I have found that aren't mp3's though... Would be pretty cool to have them split into 2 different mp3's, but I don't know how that would work, nor do I know how to properly do something like that.

-------Well as they say earlier in this thread you could use a program that can split these...What I Only have is a list of the midis used and a tutorial with the OST that can be used in-game including the time of a specific song you can literally use ( soundtrack coming from FFVII:AC and Reunion )


I guess I will try replacing the opening video in the mean time, but it would still start playing the mp3 after it ended would it not?

I tell you man its awesome..It came from the PS3 show and it fits the bill...Well the music kinda delays....But still is great!



I can't use the Indeo Codec on my computer

I can't use it either but somehow it manage to work after I installed Aalis graphics driver...May I know which version you're using?

and Aali's Custom Graphics Driver stops FF7Music from working, so I can't even use the Higher Quality videos...

----  What? That can't be right...that's how I got it to work in the first place...well if you want I got the MP3 version Of Bombing.. If you like I'll post it here..But that is if its okay with the moderator....   


EDIT:

There's a work around on how you can fix that...But if you want...I have a MIDI.LGP that can save you the trouble...although its already available here if you search carefully...


HappyGaming!

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #137 on: 2009-08-09 14:24:59 »
Quote
-------Well as they say earlier in this thread you could use a program that can split these...What I Only have is a list of the midis used and a tutorial with the OST that can be used in-game including the time of a specific song you can literally use ( soundtrack coming from FFVII:AC and Reunion )

How would splitting the mp3 work with FF7Music? The original midi starts when Aeris pops up in the cinematic, but continues once the train arrives and goes from there, then repeats from the train arrival... If they are split, wouldn't there be 2 different Bombing Runs that FF7Music would need to work with? Is it possible to get FF7Music to load 2 mp3's and get it to load part 1, then repeat part 2 once part 1 finishes?

Quote
I tell you man its awesome..It came from the PS3 show and it fits the bill...Well the music kinda delays....But still is great!

Which video are you talking about? There are a few that I have found. There are also a bunch of zipped downloadable videos that have broken files which means you cannot extract the files.

Quote
I can't use it either but somehow it manage to work after I installed Aalis graphics driver...May I know which version you're using?

Version of... Windows? I use Vista Ultimate 32-bit. I also should have been more specific about the Indeo Codec... The installer starts, but will just freeze partway in. It might work if I could find an alternative way to install the Indeo Codec... I currently use the CCCP Codec Pack and I don't plan on changing it for KLite.

Quote
----  What? That can't be right...that's how I got it to work in the first place...well if you want I got the MP3 version Of Bombing.. If you like I'll post it here..But that is if its okay with the moderator....  

Weird... I would love to hear the version of Bombing Run that you have. I don't think the moderators would mind, but I have no clue. You could always send a private message regarding it.

Quote
There's a work around on how you can fix that...But if you want...I have a MIDI.LGP that can save you the trouble...although its already available here if you search carefully...

A way to prevent Aali's Custom Graphics from stopping FF7Music from working?

Harruzame

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #138 on: 2009-08-10 05:20:16 »
How would splitting the mp3 work with FF7Music? The original midi starts when Aeris pops up in the cinematic, but continues once the train arrives and goes from there, then repeats from the train arrival... If they are split, wouldn't there be 2 different Bombing Runs that FF7Music would need to work with? Is it possible to get FF7Music to load 2 mp3's and get it to load part 1, then repeat part 2 once part 1 finishes?


Well, umm..no What I meant is Once you split the mp3 file. Opening will just be opening. And after the train scene. The Bombing Run.mp3 should kick in and supposed to be looped and that's that..( You have to time the split so It would not sound awkward once the bombing.mp3 loops.) If you're really confused Check this in your FFVII Music:

1. Open FFVII Music Prog.
2. click Configure
3. Click Files Tab
4. Browse thru the profile you're usin. Mine is OSTRemastered ( I'm using The Remastered OST's)
5. look for this names= oa and ob
    oa Should be the Opening.mp3
    ob should be the Looped Bombing Run.mp3

That should be there correct placements in game.



Which video are you talking about? There are a few that I have found. There are also a bunch of zipped downloadable videos that have broken files which means you cannot extract the files.

You just have to redownload it man.The files you received are corrupted I think. Check your connection. Although its a really big video file (AVI that is). And it wont work if you're not usin Aali's Graphics Driver.


Version of... Windows? I use Vista Ultimate 32-bit. I also should have been more specific about the Indeo Codec... The installer starts, but will just freeze partway in. It might work if I could find an alternative way to install the Indeo Codec... I currently use the CCCP Codec Pack and I don't plan on changing it for KLite.


not your windows dude...The Aali's Custom Graphics Driver's version is what I meant.( Latest is 0.6.10..I think) 
 Hmm..Your usin CCCP Codec pack?..Well, everyone insists you should use KLite because This would also help in fixing the video problems you'll encounter in the game... 


Weird... I would love to hear the version of Bombing Run that you have. I don't think the moderators would mind, but I have no clue. You could always send a private message regarding it.

Hm.. I'll try to upload later. It is in Mp3 version. But its no different than the PSF counterpart

A way to prevent Aali's Custom Graphics from stopping FF7Music from working?

Aiya....Nope.  It shoud not stop the FFVII music from workin..Actually It helps to make it work...Hmm..Could you pls. Specify? Did you change the config.ini included in Aalis Custom Graphics?

obesebear

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #139 on: 2009-08-10 05:44:48 »
Ok, don't install the Indeo codec pack.  Or any of the other packs like K-Lite and so forth.  There is no reason if you're only doing it for FF7.  Aali's driver has the codecs included with it to properly play ALMOST anything

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #140 on: 2009-08-10 05:54:49 »
Quote
Well, umm..no What I meant is Once you split the mp3 file. Opening will just be opening. And after the train scene. The Bombing Run.mp3 should kick in and supposed to be looped and that's that..( You have to time the split so It would not sound awkward once the bombing.mp3 loops.) If you're really confused Check this in your FFVII Music:

1. Open FFVII Music Prog.
2. click Configure
3. Click Files Tab
4. Browse thru the profile you're usin. Mine is OSTRemastered ( I'm using The Remastered OST's)
5. look for this names= oa and ob
    oa Should be the Opening.mp3
    ob should be the Looped Bombing Run.mp3

That should be there correct placements in game.

I am also using OSTRemastered

oa and ob have "02 - Opening ~ Bombing Mission.mp3" which indicates they are playing the same mp3 file which would explain why it does that... I guess I just need to replace the one that runs and repeats second, which means I need Looped Bombing Run.mp3... I would just need to find a cut version of the mp3 or find a program that can allow me to cut the music up while keeping the quality and reducing the size of the mp3.

Quote
You just have to redownload it man.The files you received are corrupted I think. Check your connection. Although its a really big video file (AVI that is). And it wont work if you're not usin Aali's Graphics Driver.

I would love to have Aali's working properly with FF7Music... Not sure why it doesn't initially.

Quote
not your windows dude...The Aali's Custom Graphics Driver's version is what I meant.( Latest is 0.6.10..I think)
 Hmm..Your usin CCCP Codec pack?..Well, everyone insists you should use KLite because This would also help in fixing the video problems you'll encounter in the game...  

I downloaded the newest one and tried it. I use CCCP mainly because I have had problems with KLite in the past. After changing, the only problem I have really had was that I cannot use the videos created and placed for download on this site...  The 1:59 video is one that I have yet to see, but that is because I need the Indeo Codec to view it in any of my players... Otokoshi's opening video.

Quote
Hm.. I'll try to upload later. It is in Mp3 version. But its no different than the PSF counterpart

Found the problem... oa and ob are both playing the same mp3. Just need to replace ob with the proper, Looping mp3 instead of the Opening mp3.

Quote
Aiya....Nope.  It shoud not stop the FFVII music from workin..Actually It helps to make it work...Hmm..Could you pls. Specify? Did you change the config.ini included in Aalis Custom Graphics?

I didn't change anything at all. I downloaded it, followed the instructions and played... The game worked fine, but FF7Music wouldn't work.



Quote
Ok, don't install the Indeo codec pack.  Or any of the other packs like K-Lite and so forth.  There is no reason if you're only doing it for FF7.  Aali's driver has the codecs included with it to properly play ALMOST anything

That's good to know. Would like to be able to play the video in Media Player to see what it's like though. So even if I cannot view Otokoshi's 1:59 video in a player, I would be able to view it in game if I had Aali's Drivers installed?




On a side note, you may have noticed that my replies seem like I don't know something, but then I come up with something, it is because I am searching the site as I go through each section so I am much more thorough.
« Last Edit: 2009-08-10 06:20:03 by Torazo »

Harruzame

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #141 on: 2009-08-10 10:37:00 »
Nice!..It's good to be thorough...so carry on...

So lets get back to your queries:


I am also using OSTRemastered

oa and ob have "02 - Opening ~ Bombing Mission.mp3" which indicates they are playing the same mp3 file which would explain why it does that... I guess I just need to replace the one that runs and repeats second, which means I need Looped Bombing Run.mp3... I would just need to find a cut version of the mp3 or find a program that can allow me to cut the music up while keeping the quality and reducing the size of the mp3.


Correct! Actually oa or Opening.mp3 is actually playing with the First Video of the game. So you only need to find Bombing Run (looped). Search in the internet, The one I have comes from Crisis Core entitled First Mission


I would love to have Aali's working properly with FF7Music... Not sure why it doesn't initially.

Hmmm.. Have ta see a sample picture of it for me to analyze...

I downloaded the newest one and tried it. I use CCCP mainly because I have had problems with KLite in the past. After changing, the only problem I have really had was that I cannot use the videos created and placed for download on this site...  The 1:59 video is one that I have yet to see, but that is because I need the Indeo Codec to view it in any of my players... Otokoshi's opening video.

Ah! Yosh! Don't use the old ones ... Use the HD version of the same AVI  that's the one you should use..Not the old one mostly because It needs the Indeo thing...Thats why ya really need Aali's custom Graphics Driver..

If you could show me some pics or send it to me thru PM..I can manage to help ya more...

Found the problem... oa and ob are both playing the same mp3. Just need to replace ob with the proper, Looping mp3 instead of the Opening mp3.

I didn't change anything at all. I downloaded it, followed the instructions and played... The game worked fine, but FF7Music wouldn't work.

Could Ya show what pops out everytime it doesn't run? Error message or something


That's good to know. Would like to be able to play the video in Media Player to see what it's like though. So even if I cannot view Otokoshi's 1:59 video in a player, I would be able to view it in game if I had Aali's Drivers installed?

Nope. If you're goin to play it in a media player you don't have to. But I suggest gettin the HD versions..Theyre mush more friendly


Just message me immediately if ya need further help!

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #142 on: 2009-08-10 20:14:18 »
Quote
Correct! Actually oa or Opening.mp3 is actually playing with the First Video of the game. So you only need to find Bombing Run (looped). Search in the internet, The one I have comes from Crisis Core entitled First Mission

Getting the music to go from one mp3 to the next makes it stutter a bit and makes it lose a very short period of time when changing over... Hmm

I need to find a way to get rid of the delay before it decides to start looping again...


Quote
Hmmm.. Have ta see a sample picture of it for me to analyze...

Quote
Ah! Yosh! Don't use the old ones ... Use the HD version of the same AVI  that's the one you should use..Not the old one mostly because It needs the Indeo thing...Thats why ya really need Aali's custom Graphics Driver..

If you could show me some pics or send it to me thru PM..I can manage to help ya more...

Quote
Could Ya show what pops out everytime it doesn't run? Error message or something

It would seem as FF7Music does not have any errors when this happens. Would it have something to do with setting fake_midi to true? If so, I have no idea where to go to change that.

Just so you know, the version I have is 0.7.1b
« Last Edit: 2009-08-10 21:12:29 by Torazo »

blargiefarg

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #143 on: 2009-08-10 23:29:37 »
It isn't working, I think it's because i cant find fake midi!

obesebear

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #144 on: 2009-08-10 23:39:33 »
It isn't working, I think it's because i cant find fake midi!
The fake_midi option in the driver .cfg simply means that the midis will not play.  So basically, if you use FF7Music, you can turn on fake_midi so that the midis won't play while your mp3s are playing

Curlyoxide

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #145 on: 2009-08-10 23:44:15 »
0.7 opengl driver

just remove # next to #music_plugin = plugins/ff7music.fgp in the ff7_opengl.cfg file
that enables it once you remove the # so it looks like this
music_plugin = plugins/ff7music.fgp instead of this
#music_plugin = plugins/ff7music.fgp
« Last Edit: 2009-08-11 00:28:20 by Curlyoxide »

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #146 on: 2009-08-11 00:15:46 »
just remove # next to #music_plugin = plugins/ff7music.fgp in the ff7_opengl.cfg file
that enables it once you remove the # so it looks like this
music_plugin = plugins/ff7music.fgp instead of this
#music_plugin = plugins/ff7music.fgp

Thanks. Now FF7Music works with Aali's OpenGL Driver.

Is it possible to have smooth music transitions, when FF7Music changes from one mp3 to the next or where it repeats the same one, it will start right away instead of having a delay?

Do PSF's have smooth transitions? If so, is it possible to cut a minipsf file into 2 minipsf files where the first has one portion of the music and the second has the second portion? I have searched and have only found that you can turn a minipsf into an mp3, but I haven't seen one where you can change it back.


Also, does anybody know of a cutting program that can cut an mp3 to the millisecond rather than to the second?
« Last Edit: 2009-08-11 00:26:12 by Torazo »

DLPB_

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #147 on: 2009-08-11 00:27:14 »
Ideally if you started with an MP3, you can use editors (expensive one like Adobe Audition, I am sure there are freeware ones) and then save the cut sound back to mp3.

The best way is to try and rip direct from Music OST CD if you own them.  But you shouldnt really hear much difference with a double loss, if the source MP3 is good and if you save to a good bitrate.

It is 100% impossible to save back to minipsf or PSF.  They are not streamed data like MP3 and their technology and implimentation are totally different.
« Last Edit: 2009-08-11 00:29:18 by seif »

Torazo

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #148 on: 2009-08-11 00:36:11 »
It's just that, when I play FF7 with FF7Music going, whenever it attempts to loop a song, it tends to stop for a second or two at the end of each play through of the mp3. I am trying to figure out a countermeasure to this.

I have thought of an idea, but it would require to preload each mp3, which FF7Music does not allow right now. Basically, instead of FF7Music having 1 mp3 loaded at a time, it loads the 1st one, which is playing, and it loads the 2nd one in case it needs to loop. This should prevent the music from cutting out upon looping. Unfortunately, I have no control over the changes for FF7Music, nor can I create my own.

Right now it is...
Load mp3, play mp3, load mp3

My idea is...
Load mp3, play mp3, while playing mp3, preload the next mp3 to prepare for a loop.


Well... Seeing as Sony created PSF's, I would assume that it is possible to change various audio files into PSF, but we just don't know how to do so... Would be nice to be able to copy, cut and recreate a PSF file though.
« Last Edit: 2009-08-11 00:41:10 by Torazo »

titeguy3

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Re: [Tutorial] Covarr's New FF7Music Tutorial
« Reply #149 on: 2009-08-11 00:48:42 »
Quite frankly I don't know how FF7Music is implemented but I do know that there is some buffer time (less than a second) when looping a track. There are many ways to counteract this, but they all entail editing the source code for FF7Music (or completely making a new version).

BTW Torazo, a lot of your questions have already been addressed in this thread.

Also, a .psf file is just a music file that was ripped from a PSX disc and re-encoded into the .psf format (by someone?), so you're half correct in stating that it was made by sony. The initial encoding was devised by sony and burned onto CD's, but the .psf file itself was made by someone who ripped them from those CD's.
« Last Edit: 2009-08-11 00:56:50 by titeguy3 »