Author Topic: Final Fantasy VII Remix - A compilation of FF7 Mods [1.0-2.5.1]  (Read 1245887 times)

nikfrozty

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i was just wondering if maybe you could make a checklist of which patches to install on the remix patch. cause some people don't want/aren't compatible with all the patches. i hope it doesn't take too much time though =/
Hey not a bad idea. Like the one TA made for their patch. Well titeguy maybe only doing this if there are a new tons of mods to make and he'll make a new remix patch.

Lion

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Just curious, on the customization wiki it says your patch "Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept." I'm currently at the Shinra HQ, and don't really notice too much difference. Though I'm not using your patch exactly. I patched my FF7 however, my laptop has compatibility issues with Aali's OpenGL driver, so basically I just copied all the files in the battle, patches, plugins, shaders, textures, movies, and ficedula folders onto a clean installation, while replacing FF7.exe with your FF7.exe. And replacing FF7Config with FF7config 1.02. (So theoretically I should notice a difference right? since I am using your battle.lgp/scene.bin etc) Just wondering, because I haven't really noticed a difficulty increase in my game =O

I'm just wondering what you changed in the actual gameplay aspect of it? as well as which items you added.

Just wondering how much you edited, because now that I think of it Reno shouldn't have allowed me to steal a Shinra Beta. I looked it up, says Reno has nothing to steal.
« Last Edit: 2010-05-30 00:52:08 by outfoxxed »

nikfrozty

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I think most of the mods that he included in the patch needs Aali's driver to run properly and for it to show properly too. You're not using the OpenGl Driver??

Kranmer

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Just curious, on the customization wiki it says your patch "Fixes bugs, smartens AI, adds re-translations, slightly increases difficulty, and modifies Spells/Items/Weapons/Armor/Materia while keeping true to the original game concept." I'm currently at the Shinra HQ, and don't really notice too much difference. Though I'm not using your patch exactly. I patched my FF7 however, my laptop has compatibility issues with Aali's OpenGL driver, so basically I just copied all the files in the battle, patches, plugins, shaders, textures, movies, and ficedula folders onto a clean installation, while replacing FF7.exe with your FF7.exe. And replacing FF7Config with FF7config 1.02. (So theoretically I should notice a difference right? since I am using your battle.lgp/scene.bin etc) Just wondering, because I haven't really noticed a difficulty increase in my game =O

I'm just wondering what you changed in the actual gameplay aspect of it? as well as which items you added.

Just wondering how much you edited, because now that I think of it Reno shouldn't have allowed me to steal a Shinra Beta. I looked it up, says Reno has nothing to steal.
you really have to do a full install of his patch, just extracting the folders won't give you the full benifits of his patch, and to run the game you have to run from the .BAT files, so if you want to play the game on hard you have to run from the hardcore BAT file and NOT the ff7.exe.

nikfrozty

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Hmm.. Then if I'm going to reformat my computer its going to be hard to use these patch and keep modding the game up since it needs to be run in a different way.

Kranmer

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well all his bat's really do is rename the files then run the ff7.exe to match (and also ff7music etc), like it has 2 battle.lgp's, 1 for hardcore and 1 for normal, when you run the hardcore bat, it renames the battle.lgp to something like n_battle.lgp and then renames the h_battle.lgp to battle.lgp, if you look at his BAT files you will see what i mean,
you can do it just by extracting the files and running the EXE but you have to remember to rename all the files that are needed but it is just much easier to install 2.5.1 normally and use it the normal way.

Lion

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I think most of the mods that he included in the patch needs Aali's driver to run properly and for it to show properly too. You're not using the OpenGl Driver??

when i use his patch OpenGl crashes for me during one of the FMV's at the very start.

though I do have a good amount of mods working I believe.
high res cloud. high res barret. i think i have his modified normal game one (since I stole Shinra Beta from Reno), NPC reconstruction project, and probably several others, but I'm only in Shinra HQ on this replay. I haven't tried Hardcore yet b/c when I did play it, I got bored from grinding =/ I was kinda looking for a mod where I wouldn't have to grind but monsters can actually hit decent damage.
« Last Edit: 2010-05-30 16:40:19 by outfoxxed »

Nightmarish

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titeguy should we expect a new release with a couple of more additions to enlarge our gaming experience?
Things such Millenia new swords, etc.

 8-)

Lion

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can you guys confirm something for me real quick? shouldn't take you more than a second.

is the reason my movie folder looking like this because my computer cannot support most of the movies? Only some actually have the thumbnail, most others just have the standard thumbnail for .avi's. Also when I click the ones without a thumbnail (all of them except canon and canonh3f) windows media player just closes on me for no reason (I get an error then it closes).


I tried a clean installation with Titeguy3's patcher.
Some of the errors I've encountered:
http://img85.imageshack.us/i/newbitmapimagexh.png/ (apparently the image is not loading and it's replacing with words exter)
http://img411.imageshack.us/img411/7352/newbitmapimagegh.png (what it looks like when I load my old game)
I cannot run in resolution higher than 320 x 240 otherwise it crashes
If I start a New Game it crashes automatically because I have issues with the FMV. (It is one of the FMV's without a thumbnail)
When I do run in 320 x 240 I find that the starting FMV only shows a quarter of what it should (the top left quarter) effectively creating an FMV four times my laptop screen. (I'm using Aali's Driver --> Screen Res set to 1366 x 768 fullscreen = yes)
Noticed I'm fighting Boss's I shouldn't be. Fought the Hundred Gunner instead of Hojo's samples, fought the steam roller dude on the rooftop instead of rufus, and instead of the steam roller I fought two normal enemies from the cavern near midgar zolom.

this is from ficedula
Code: [Select]
DataPath is C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently mp3\
psf\

C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
.\

File search paths:
   mp3\
   psf\
   C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 96
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DIRECT DRAW 2

TOTAL 67108864 FREE 65010688

DD MODE: W 320 H 200 P 320 RGB 1 BPP 8

DD MODE: W 320 H 200 P 640 RGB 1 BPP 16

DD MODE: W 320 H 200 P 1280 RGB 1 BPP 32

DD MODE: W 320 H 240 P 320 RGB 1 BPP 8

DD MODE: W 320 H 240 P 640 RGB 1 BPP 16

DISPLAY MODE MATCH

DD MODE: W 320 H 240 P 1280 RGB 1 BPP 32

DD MODE: W 400 H 300 P 400 RGB 1 BPP 8

DD MODE: W 400 H 300 P 800 RGB 1 BPP 16

DD MODE: W 400 H 300 P 1600 RGB 1 BPP 32

DD MODE: W 512 H 384 P 512 RGB 1 BPP 8

DD MODE: W 512 H 384 P 1024 RGB 1 BPP 16

DD MODE: W 512 H 384 P 2048 RGB 1 BPP 32

DD MODE: W 640 H 400 P 640 RGB 1 BPP 8

DD MODE: W 640 H 400 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 400 P 2560 RGB 1 BPP 32

DD MODE: W 640 H 480 P 640 RGB 1 BPP 8

DD MODE: W 640 H 480 P 1280 RGB 1 BPP 16

DD MODE: W 640 H 480 P 2560 RGB 1 BPP 32

DD MODE: W 800 H 600 P 800 RGB 1 BPP 8

DD MODE: W 800 H 600 P 1600 RGB 1 BPP 16

DD MODE: W 800 H 600 P 3200 RGB 1 BPP 32

DD MODE: W 1024 H 768 P 1024 RGB 1 BPP 8

DD MODE: W 1024 H 768 P 2048 RGB 1 BPP 16

DD MODE: W 1024 H 768 P 4096 RGB 1 BPP 32

DD MODE: W 1280 H 600 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 600 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 600 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 720 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 720 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 720 P 5120 RGB 1 BPP 32

DD MODE: W 1280 H 768 P 1280 RGB 1 BPP 8

DD MODE: W 1280 H 768 P 2560 RGB 1 BPP 16

DD MODE: W 1280 H 768 P 5120 RGB 1 BPP 32

DD MODE: W 1360 H 768 P 1360 RGB 1 BPP 8

DD MODE: W 1360 H 768 P 2720 RGB 1 BPP 16

DD MODE: W 1360 H 768 P 5440 RGB 1 BPP 32

DD MODE: W 1366 H 768 P 1366 RGB 1 BPP 8

DD MODE: W 1366 H 768 P 2732 RGB 1 BPP 16

DD MODE: W 1366 H 768 P 5464 RGB 1 BPP 32

Ramp Emulation

  Microsoft Direct3D Mono(Ramp) Software Emulation

RGB Emulation

  Microsoft Direct3D RGB Software Emulation

Direct3D HAL

  Microsoft Direct3D Hardware acceleration through Direct3D HAL

EXCLUSIVE MODE

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
LOCK UNLOCK TEST

MATRIX INITIALIZE

INITIALIZE DD/D3D END

initializing sound...

creating dsound primary buffer

reading audio file

loading static sounds

sound initialized

INITIALIZING MIDI...

selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,

midi data type: GENERAL MIDI

using midi data file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\midi\midi.lgp

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 437).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
midiOutGetVolume returned: ffff

MIDI INITIALIZED

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

set music volume: 127

MIDI set master volume: 100

MIDI set volume: 127

100% of 127 = 127

Entering MAIN

Exiting MAIN

START OF CREDITS!!!

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 431).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 424).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 421).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
WM_ACTIVATEAPP

Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 416).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
set music volume trans: 127->0, step=60

MIDI set volume trans: 127->0; step=60

MIDI stop
CSA6
CSR7
 - OK

END OF CREDITS!!!

Entering MAIN

set music volume: 127

MIDI set volume: 127

100% of 127 = 127

Exiting MAIN

START OF MENU SYSTEM!!!

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save01.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save02.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save03.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save05.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save06.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save07.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7

ERROR: COULD NOT OPEN FILE C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7

END OF MENU SYSTEM!!!

Entering MAIN

Exiting MAIN

-=-=[START OF WORLD MAP!!!]=-=-

ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.TEX

ERROR: COULD NOT LOAD TEXTURE DATA FILE clf_lg.tim

stop_sound

MIDI set volume: 127

100% of 127 = 127

cross play music: 0

set music volume trans: 127->0, step=4

MIDI cross fade: 13, time: 4

MIDI set volume trans: 15->127; step=4

MIDI set volume: 127

100% of 127 = 127

MIDI play: 13

reading midi file: TA.mid

TA.mid

Midi file matched! TA
CSA6
CSR7
File counterpart ta.mp3
Resolved to mp3\ta.mp3
Playing music
CSA6
CSR7
CSA8
Look for plugin for mp3
Init plugins
Setup input plugin: MAD Plug-in 0.15.1 (beta) (with Unicode support)
Setup output plugin: waveOut output v2.1
Init finished
---------------------------
Prevented from resuming
CSR9
current volume: 127

MIDI is playing SUCCESSFULLY!!!

set music volume: 127

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 410).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
WM_ACTIVATEAPP

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32248).

RetVal = 1, LastError = 0.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 32244).

RetVal = 1, LastError = 14007.

ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
from app.log
Code: [Select]
INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
(Don't know if I need both but it doesn't hurt I guess)
If you guys do bother to look at my post it would be greatly appreciated. And thanks for helping me :]

obesebear

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Looks like you need to activate Aali's driver.    Your .avi "problem" is because those movies have been encoded using a normal everyday codec instead of Truemotion

Lion

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thank you very much. my ff7 is working perfectly now, the help was greatly appreciated :].

you guys are fantastic :]
« Last Edit: 2010-06-01 01:29:21 by outfoxxed »

1mike

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will tis workk for windows xp?

Lion

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yeah it should work for xp. is there a way i can get it to go faster at the cost of quality? my computer uses an intel graphics card =/
« Last Edit: 2010-06-01 01:29:52 by outfoxxed »

nikfrozty

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yeah it should work for xp. is there a way i can get it to go faster at the cost of quality? my computer uses an intel graphics card =/
I think in Aali's driver you could turn on using the cache to load the game faster or turning of postprocessing and not use bloom2.post but I don't recommend it since it makes the game look really much better.

Zantetsuken

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sorry if i am asking an annoying question but i found the solution in the bug report but i cant do what the report says.

my issue is my New Game/Continue screen is all screwy *no sword and the word EXTER at the bottom* and so is my ingame txt.
the bug report says FIX: Turn on fancy_transparency in the OpenGL Config file
i go to my OpenGLconfig.bat and i get this
a pop up dos, instantly goes away and is replaced by untitled.txt window with nothing in it and a pop up saying The system could not find the path specified.

Any help would be great, so far i love hardcore and the music is nice, its just this issue is whats holding me back from enjoying the game more...

Zantetsuken

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seems ive got some errors close to outfoxxed, so i listened to obesebear and tried activating Aali's driver it updates my registry and i go to run the game, i get a better looking Edios intro but right after that i crash...

Zantetsuken

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any help would be great...

nikfrozty

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I think when you use the remix patch you have to use the driver that came with it so I think it was version 0.7.3. Also no posting consecutive times please. Use the edit button or modify your last post. :)

Lion

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well here's what I did. i did a clean install of FF7, and downloaded true motion codec 2.0. I think you can get it from the qhimm wiki customization site. then patched. my problem was that i was messing around with the game since starting FMV glitches on me. Also make sure you're in 32bit colour.

scorpius_strife

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Hey is Titeguy3 online?

titeguy3

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Hey is Titeguy3 online?
He's on vacation.

DarkFang

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What happened to the first post..?

nikfrozty

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What happened to the first post..?
It remains in the Game Tweaking area where the author can post updates. I think obesebear moved this thread except the first post for discussion for the patch. Its the same with all mods like Aeris patch and other.

Soros

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Slight problem over here, I'm only getting the standard FMVs after installing this not the high quality ones. I've checked the movies folder in my FF7 program files and the updated ones are in there...but the game is playing the old ones...not sure how that's possible, the update replaces these old FMVs right? Any ideas what I can do to fix this? I have the truemotion codec installed and I'm using Windows 7 (so 64-bit).

Oh, another slightly odd glitch. If I start the game through Ficedula's custom music the first battle is replaced with a battle with two goblins...naturally one hit is an instant game over. If I start through the hardcore mod launcher (in my FF7 folder on the start menu) this battle is normal but the music takes a while to kick in...I know that's just me being picky but any ideas why the battles have been messed up?

Hey guys, so about that last post. I looked through my program files and found a application that allowed me to view the updated FMVs but I'm still having trouble. The opening gets about a second or two in (by opening I mean the actual opening, not the one that replaces the Squaresoft and Eidos logos) and then the sound cuts off. I carried on watching and the sound starts up again (about the point where we see Aerith stand up), but it's the sound from a few seconds after the cut off, and then it loops back to a few seconds earlier...
I really don't think it's because my laptop is low end, it's fairly new...here are its specs:
-AMD Anthlon Dual Core L310 (1.20Ghz) processor
-ATi Radeon HD3200 Graphics
-4GB memory

Those are just the specs on the sticker anyway...and as far as I can tell all the stuff that has any effect on games. Anyways, I'm not too bothered about skipping the opening, I can watch that seperately, I'm just a bit worried about the scenes mid game doing the same thing...it'd be a little more inconvenient to go out of the game to watch those scenes. So if anyone has any answers that'd be great =]. I checked through the supplied log file and tried lowering resolution etc. still the same problem.


As for my little "goblin" bug, that's still there but only on the "normal" mode, it's gone on hardcore.

--Mod Edit--
Double posting is highly frowned on here (as is the case in most forums).  See that button that says modify?  If you need to say something else, just click that.  
« Last Edit: 2010-06-10 02:10:53 by obesebear »

titeguy3

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« Last Edit: 2010-06-14 02:45:33 by titeguy3 »