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Messages - mttiw

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Whatever the conclusion is with the mouth dilemma, I'm glad to see it added. Just make sure to check it with the save file I posted a while back, as using the Mouth Remover mod after applying Reunion is what was causing the ill-reported crash.
    Anyways, I few errors I noticed more minor errors I noticed during my play-through:
    • Capitalization error when entering a Chocobo Race, the attendant says "Good Luck!" as opposed to "Good luck!".
    • After finishing the Special Battle in the Battle Square for the first time, after the popup for "Received Final Attack Materia", there was another popup claiming something around the lines of "Not enough space for left for materia, please make room." even though I have nearly 100 spaces left.. the materia was added properly anyways.
    • I should have taken a screenshot of this, but after a successful romp in the Battle Square, the textbook prompt akin to "BP Gained: 10,000 Total BP: 20,000" had some sort of overflow error, where the BP Gained numbers (something over 12,000 at least) pushed into the next line, and the Total BP line was not displayed.
    • I experienced a similar soft-lock that was reported earlier (after using Added Effect = Hades) but this also occurred when simply using [Added Effect = Transform].
    • I can't be entirely confident on this report, as I cannot recall if this is how it was in the original game. However, during the climb on Nordpol, whenever you're outside (climbing, with your core temperature dropping) there was no music or sound effects (other than Cloud's "grabbing" sound when climbing). I remember there being wind/storm sound effects.

    Thanks again for all your hard work, DLPB & co.

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I should chime in that Sega Chief's "Mouth Removal" mod is what was causing the crash I reported earlier (Only when applied on top of Reunion, of course). However, I'd love to see an updated/compatible version, as I'm personally a fan of the original style.

In addition, I spotted another error. During the party's first trek through Mt. Corel, this text box pops up whenever Cloud stands on breakable bits of the train tracks:

The instructions shown are meant for the brief "mini-game" played after the scene, where the text is shown correctly. Save file here.

[I was also unable to even get a perfect score during the first mini-game in Junon, even through an hour of repeated attempts. Even if I were to get it "perfectly" on the first try, my rating only hit 49; while 50+ is required for the best prize.]

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Hey DLPB, I got a crash report for you.

It's during the second bombing mission, right before planting the bomb. Cloud will hear the loud ringing noise, drop to his knees, and BAM!.. "An error has occurred."
Link to a save file directly before this scene.
(Using Reunion 05b, DLPB's preference +American English -Model Overhaul)

Also, I'm questioning if this is an error or not: but during the intro to the game, when Barrett and the rest of the crew are waiting on the train for Cloud, there's this line:

The issue is that you have to hit [OK] when the "All of Avalanche" line appears, in order to see the rest of the message, rather than it appearing all at once. If that makes any sense.

Edit: Odd. Reinstalled with the same options and things are working fine again. My bad, should have checked beforehand.

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Looks like I don't need to create a soft for texture replacement then   :). Oh, also remember you can use TexMod! It's unique, always-working texture replacement tool that works for any DirectX9. [I haven't tested it although]

EDIT: Oh, FFX is DirectX11 ?
Yeah, I'm pretty sure it is DirectX11; TexMod wasn't working at least.

Did you make any success with converting those .phyre files?
Now that proper means of texture injection exist, I'm imagining the next "big thing" will be editting models and the like.

Particularly, I've noticed the demand to revert the party's character models back to the originals.
Comparisons: example_article example_img
If you do manage to figure that out, there's a number of PS2 models already ripped being hosted on the Models Resource.

Regardless, I'm very impressed how quickly things have been happening.
Thanks to all of you!

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Kaldaien just updated Untitled Project X to include texture ripping & injection in .dds format.

I'll likely be messing around trying to port various PS2 assets back in.
Turns out most new textures (UI elements & Text in particular) are 4x larger than the original.

Speaking of, does anyone know the name of the font used for subtitles in the original?
I believe I found it. Should be "Consolas".

Someone is working on a 60 fps mod. Don't know how far they'll get, but it's a work in progress.
Yeah, he posted an update the other day, it's looking great!

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Made a quick n dirty command line tool to extract files from the VBF using a text file containing possible file names.

Download it here (source code also available)

Have included a filelist.txt with a bunch of filenames grepped from the log file, it is nowhere near complete so please feel free to add to it as you find any new filenames =)
Wow, very cool!
Again, I have no idea what I'm doing, but I found out you can get something out of the dds.phyre files by using a tool called TextureFinder found here: http://forum.xentax.com/viewtopic.php?f=33&t=9358
I put together a collection of very small findings here: https://imgur.com/a/b9HAy
Oh, and it looks like there's a list of all videos inside FFX_Data\GameData\PS3Data\Video\JP\FFX_VideoList.txt and they're all in .webm format to boot!

Anyways,
I also ripped the button textures from the PS2 original, if anyone wanted to do anything with them. Here: https://mega.nz/#!IsVHUZiA!CUwTAI-KROYrcB56PW_1L1Kn8wycvKO7vzOEjuWLqds

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Still too early to get the info how does the files look like (to prove it's phyre indeed or not). Does anyone have info about file structure?
Not that I know anything about this, but I decided to take a few pictures in hope you're able to identify it.
https://imgur.com/a/7JMmr
Really all I'm hoping for is the ability to swap models back to their PS2 original, maybe modify a few textures, and restore the font back to the way it was.

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