Author Topic: A challenge  (Read 43871 times)

Eslava

  • *
  • Posts: 70
    • View Profile
Re: A challenge
« Reply #25 on: 2009-08-27 10:33:30 »
Oh, so no diamond weapon then?

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #26 on: 2009-08-27 10:38:11 »
Oh, so no diamond weapon then?

Ding Ding Ding!!!'

Here is your prize!

Eslava

  • *
  • Posts: 70
    • View Profile
Re: A challenge
« Reply #27 on: 2009-08-27 10:47:26 »
woah! so cool! you started with a big one thats nice! keep up the good work  :-)

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #28 on: 2009-08-27 10:51:14 »
woah! so cool! you started with a big one thats nice! keep up the good work  :-)

Yea it is actually huge in 3ds max. The default grid is a tiny spic on the screen. lol.

Thank you though.

I am starting to wonder how I am going to import this into the game...I have them in pieces and know the names of each part, but the textures... Oh well we see what happens.  :-D

Borde

  • *
  • Posts: 891
    • View Profile
Re: A challenge
« Reply #29 on: 2009-08-27 11:05:34 »
I'd just like to point out that actually FF7 supports non-square textures. Of course, it relies on the GPU driver for using them so, if the driver doesn't support them, they won't work.
As for transparencies, you can also make a P model 50% transparent. It seems to be rather buggy though (bad polygons sorting), so I'd advise against using that.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #30 on: 2009-08-27 13:24:34 »
looks good, have you made the parts over the original? you can rip it with biturn from battle.lgp, its one of the first ones, if you dont get what i mean, check my tutorial : http://www.youtube.com/watch?gl=CA&hl=en&v=zzPk91xmtNo

on a note of guessing my fail, i checked a list of bosses, but it had weapons in a diff section *stupid me*

looking good, play with the original to make sure you have all the necessary peices, not sure what they are but looks good, can't wait for more wip shots

Covarr

  • Covarr-Let
  • Administrator
  • *
  • Posts: 3941
  • Just Covarr. No "n".
    • View Profile
Re: A challenge
« Reply #31 on: 2009-08-27 17:45:37 »
Diamond Weapon, huh?

Wait, that's not ultimate, ruby, or emerald, so it doesn't count.. :S

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: A challenge
« Reply #32 on: 2009-08-27 17:50:28 »
Hot damn that looks great. Give us all a couple more years and there wont be any original assets left in the game lol

Blood_Crow (Mendelevium)

  • *
  • Posts: 79
  • Blood is the drink of life.
    • View Profile
Re: A challenge
« Reply #33 on: 2009-08-27 18:06:43 »
*edit*
this post made useless, by my utter lacking to read.
>.>
« Last Edit: 2009-08-27 18:09:14 by Blood_Crow »

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #34 on: 2009-08-27 19:58:08 »
looks good, have you made the parts over the original? you can rip it with biturn from battle.lgp, its one of the first ones, if you dont get what i mean, check my tutorial : http://www.youtube.com/watch?gl=CA&hl=en&v=zzPk91xmtNo

on a note of guessing my fail, i checked a list of bosses, but it had weapons in a diff section *stupid me*

looking good, play with the original to make sure you have all the necessary peices, not sure what they are but looks good, can't wait for more wip shots

Yep I have the original as my base and use it for proportional size. I spent an hour learning the tools before starting the model. Its was fun.

I update some more to the model tonight if I get a chance. Just need to do the head and feet.

I'd just like to point out that actually FF7 supports non-square textures. Of course, it relies on the GPU driver for using them so, if the driver doesn't support them, they won't work.
As for transparencies, you can also make a P model 50% transparent. It seems to be rather buggy though (bad polygons sorting), so I'd advise against using that.

Ah thanks for the tip! I experiment it when I get a chance.


Thank You!

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #35 on: 2009-08-28 07:44:37 »
I am working on the head right now. Its messy right now because I am making adjustments. It also has too many polys on the head right now and needs to be lowered by wielding vertices.



Edit: I cleaned it up.  :-P

Here is the progress so far. Just need to add the feet and other misc. Oh and also the arms and hands...



After doing the modeling, I am going to check out the poly count and lower it down to the best it can.




« Last Edit: 2009-08-28 09:19:35 by Dustor »

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #36 on: 2009-08-31 02:08:19 »
dont quite remmber the head looking like that, but still, apears to be coming along great, though there is quite a bit of optimizing you can do :P

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: A challenge
« Reply #37 on: 2009-08-31 02:12:54 »
Can we get a look at it without the wireframe? Im having a hard time seeing how it looks as i just see lines

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #38 on: 2009-08-31 05:29:52 »
Can we get a look at it without the wireframe? Im having a hard time seeing how it looks as i just see lines

I am still optimizing and doing the texture phase. I post a screen shot when I have some textures ready.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #39 on: 2009-08-31 05:30:54 »
exciting, I'm looking forward to seeing it textured.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #40 on: 2009-08-31 05:51:40 »
was just looking at this

http://www.youtube.com/watch?v=qyeghInqRAY

and realized the "tail" coming from the back of his head should be quite a bit wider.

just giving you the heads up

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #41 on: 2009-08-31 06:53:56 »
was just looking at this

http://www.youtube.com/watch?v=qyeghInqRAY

and realized the "tail" coming from the back of his head should be quite a bit wider.

just giving you the heads up

Ha! Thats funny because in the battle file it is thinner. But the head isn't final so I can edit it.

Here is a test with the normal applied with the shoulder on the side, you can see what effect I am trying to achieve here.



The normal is going to be baked with the texture, so the lighting isn't going to be an issue, in game I mean.

Yea I am overwhelmed with so many parts this thing has...lol.

sl1982

  • Administrator
  • *
  • Posts: 3764
  • GUI Master :P
    • View Profile
Re: A challenge
« Reply #42 on: 2009-08-31 07:06:01 »
Lookin good!

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #43 on: 2009-08-31 09:08:31 »
This is going to be the last screen shot for awhile. Don't wanna keep spoiling it...lol.


Decayrate

  • *
  • Posts: 63
  • I will be in my LABORATORY
    • View Profile
Re: A challenge
« Reply #44 on: 2009-08-31 11:32:06 »
Look's about right ;) keep up the good work :)

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #45 on: 2009-08-31 14:48:51 »
thats some interesting color.... looks a little green/brown

Satoh

  • *
  • Posts: 386
  • Assuming this statement is correct, I'm alive.
    • View Profile
Re: A challenge
« Reply #46 on: 2009-08-31 15:07:39 »
I like it... it reminds me of the Lavos model Ian McConvall made. (Which I have been attempting to recreate for a long time)

obesebear

  • *
  • Posts: 1389
    • View Profile
Re: A challenge
« Reply #47 on: 2009-08-31 16:21:26 »
Oh man this looks exciting!  If you aren't going to be posting anymore spoilers... can we get an approximated finish time?

Dustor

  • *
  • Posts: 29
  • 3D Artist
    • View Profile
    • Las Vegas 3D Artists
Re: A challenge
« Reply #48 on: 2009-08-31 20:39:45 »
Oh man this looks exciting!  If you aren't going to be posting anymore spoilers... can we get an approximated finish time?

Well the model it self, maybe in the middle in September. To have it in game, no clue, lol.

Timu Sumisu

  • *
  • Posts: 1850
  • The Master
    • View Profile
Re: A challenge
« Reply #49 on: 2009-08-31 20:45:01 »
a number of people here can quickly get it in game, it takes a couple hours, and some testing, but can end up taking up a few days... anyhow, whats with the color of your texture? the diamond weapon is rather... gray and... diamond colord, not brownish yellow?