Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3022081 times)

knightsoftheround

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Re: [REL] The Reunion
« Reply #275 on: 2014-02-25 03:42:31 »
Don't waste your time DLPB, FFVII is your life but FFVIII sucks so hard and not worthy to touch. And what is the reason for it? VIII already have miles better graphic.

I think Dan actually likes VIII? I can't put opinion forth on it aside from hating the magic system so much I decided I didn't want to play it just from the demo disc, haha. *Likes spell spamming too much to play JRPGs with magic systems that really bug her*

This is turning into a geeking thread, haha. XD

Jaki

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Re: [REL] The Reunion
« Reply #276 on: 2014-02-25 11:20:08 »
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« Last Edit: 2014-06-19 13:34:03 by Jaki »

DLPB_

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Re: [REL] The Reunion
« Reply #277 on: 2014-02-25 11:22:44 »
That's also known :)  I'm not sure what has caused that but if it isn't there originally, it has to be another ts issue.  I think I've fixed that.

I need the EXACT dialogue, so i can look at the issue.
« Last Edit: 2014-02-25 11:24:32 by DLPB »

Jaki

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Re: [REL] The Reunion
« Reply #278 on: 2014-02-25 12:22:46 »
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« Last Edit: 2014-06-19 13:20:53 by Jaki »

DLPB_

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Re: [REL] The Reunion
« Reply #279 on: 2014-02-25 12:34:23 »
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?

knightsoftheround

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Re: [REL] The Reunion
« Reply #280 on: 2014-02-26 10:43:19 »
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?

I actually seem to recall it DOES, but I can't confirm it for sure.  In other words, this post is completely useless. XD

Jaki

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Re: [REL] The Reunion
« Reply #281 on: 2014-02-26 15:24:01 »
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« Last Edit: 2014-06-19 13:20:33 by Jaki »

DLPB_

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Re: [REL] The Reunion
« Reply #282 on: 2014-02-26 17:28:53 »
Is a known bug once again.  Don't report any issues with options, they are all accounted for.  :)

The only fix is to wait for R02.  Luckily you will not need to mess about. All you will need to do is delete the backup_reunion folder and install it.

Wait for R02.  You should be able to get past that part by deliberately choosing the wrong option (i.e. choosre no you dont want to jump down, and it will and vice versa_)

knightsoftheround

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Re: [REL] The Reunion
« Reply #283 on: 2014-02-27 14:25:52 »
Found new(old) bug again. When i fight an icicle monster from Gaea's Cliff and win, there will be a dialog box appears and have 2 options: Jump to the room below: No / Yes. Normally when defeated four icicle and choose 'No' i will get Megalixir, but strangely when i beat the icicle 2nd no dialog appeared -_-  Did it again, nothing.. Cloud auto jump down to old cave and not let me beat the icicle 3rd. That sucks anyway, i don't want to lost megabullsh*t so i replace flevel.lgp from CD againnnnnnn and it work haha.. 
I swear i only installed 1.02 patch and The Reunion Mod, no crap, no crack, nothing ...

I'm still using Aali's 0.7.11b cause new version not work with old PC, but i don't think that is a problem. Something gone wrong with flevel.lgp, i am very grateful if someone compare their flevel.lgp MD5 or CRC32 with my file..

D8A2421B
DE3DBB610920FB2A05A3D6422A17E29D

As Dan said, when it first gives you the option when you go back up, choose 'yes' for jumping down and you won't.  I know this because I've beaten the game once with the retranslation.  My CDs got busted up thanks to a glorious storage fail on my part, so I had to restart my second playthrough with a new set, though.

Jaki

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Re: [REL] The Reunion
« Reply #284 on: 2014-02-27 14:53:55 »
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« Last Edit: 2014-06-19 13:20:17 by Jaki »

DLPB_

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Re: [REL] The Reunion
« Reply #285 on: 2014-02-28 10:29:27 »
The colour of the materia was set to the original game after people complained.  So it will have to stay there :)

I'd hve to say that it's right as it is too...  you are going to be changing magic and dependent materia a whole lot more than Summon.
« Last Edit: 2014-02-28 17:19:50 by DLPB »

Jaki

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Re: [REL] The Reunion
« Reply #286 on: 2014-03-01 06:41:13 »
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« Last Edit: 2014-06-19 13:34:11 by Jaki »

DLPB_

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Re: [REL] The Reunion
« Reply #287 on: 2014-03-01 14:39:06 »
That can be done with a trainer, but adding it into the game using assembly is a lot of work.  Not worth the effort.  :P

Jaki

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Re: [REL] The Reunion
« Reply #288 on: 2014-03-01 15:28:30 »
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« Last Edit: 2014-06-19 13:19:58 by Jaki »

cmh175

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Re: [REL] The Reunion
« Reply #289 on: 2014-03-01 16:36:33 »
Changing the order Materia gets arranged by would definitely be a good amount of work, with not much pay off really. It takes a second to scroll through to find what you're looking for, but changing this wouldn't have a huge impact on the game.

JeffreyATW

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Re: [REL] The Reunion
« Reply #290 on: 2014-03-14 02:26:15 »
As a Steam user, I'm really looking forward to R02 of this collection! Thanks for doing this, Dan et al.

crod13oakcliff

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Re: [REL] The Reunion
« Reply #291 on: 2014-03-16 02:35:31 »
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.

Kalkano

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Re: [REL] The Reunion
« Reply #292 on: 2014-03-17 04:32:19 »
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.

Since you posted here, I'm going to assume that you're using Bootleg together with Reunion.  Don't use both, as it'll just cause problems.  I suggest you only use Reunion.

DLPB_

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Re: [REL] The Reunion
« Reply #293 on: 2014-03-18 00:10:10 »
Update:

Well, after a nice doss, I am back in work.  But I don't let "real life" interfere as much as others, so I will be working flat out in spare time to get this fixed up.

The issue at moment is I got bogged down in my tools.  Updating them and completely overhauling the code.  That is now almost complete, then I am back to this, and the FMV.

On a side note, although the 2012 release FMV are less pixellated and nice in motion, their colour is SHITE.  The correct colour can be got with that java based tool that I forget the name of.  Looks like that wasn't used.

Is there any way we can simply use some sort of saturation corrector via filters?

Covarr

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Re: [REL] The Reunion
« Reply #294 on: 2014-03-18 02:33:17 »
Is there any way we can simply use some sort of saturation corrector via filters?
VirtualDub and Avisynth can both do it, but I don't know either of them well enough to tell ya how. I can maybe give it a go myself in Adobe Speedgrade later this week.

cmh175

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Re: [REL] The Reunion
« Reply #295 on: 2014-03-18 04:11:54 »
The audio sucks on the 2012's too, I had to strip them and use the audio from the psx version for my videos.

DLPB_

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Re: [REL] The Reunion
« Reply #296 on: 2014-03-18 08:32:22 »
Sorry, not filters...  Shaders. 

I did a very good job of colour on my own fmv.  But I am talking about shaders through Aali's driver.

knightsoftheround

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Re: [REL] The Reunion
« Reply #297 on: 2014-03-18 09:05:56 »
Speaking of the FMVs, in regards to the Iscar Mod have you edited it to edit out Cait Sith? Because it seems only fitting and I gotta admire the amount of work that would take above and beyond the workload for the rest of the project.

I love Cait Sith and all (that moment when like 80% of my headcanons in VII are explaining away the problems that surround him), but I may do a run through with Iscar just for the heck of it, haha. XD

Rumbah

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Re: [REL] The Reunion
« Reply #298 on: 2014-03-18 10:49:00 »
If your desired color conversion is a linear transformation you could include it in the yuv to rgb transformation matrix without any performance hit (as matrix multiplication is associative). Or you could just add it in the conversion shader after the transformation. What color correction do you have in mind?

Covarr

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Re: [REL] The Reunion
« Reply #299 on: 2014-03-18 18:34:26 »
Can a shader be made to only affect FMVs and not the game engine itself?