Author Topic: [Steam] Modding Secret of Mana Remake (.phyre engine files)  (Read 12296 times)

Mcindus

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Hello out there!  I know that FFX/X-2 have similar file types to SoM, but the Steam SoM seems to actually use the PS4/3/Vita .phyre engine files.  They released the game with Vita limitations, and it would be nice to be able to add some customization to the world/npcs/characters.

I'm looking at the textures currently (using TextureFinder 2); but am unsure if I can re-pack new textures into the game using it.  It would also be lovely if we could unpack/repack the .dae.phyre Collada files.

Footnote:
I'm posting this here because Secret of Mana is part of the Final Fantasy 'multiverse' and was created as Final Fantasy's 'action/rpg' with more focus on live combat and turn-based spellcasting - and was to be the first release on the Nintendo CD - which never materialized.  It also seems to share similar file types with other FF titles.

If only they would remake Seiken Densetsu 3.  Best snes/famicom rpg ever made.

BamiGorengo

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You find any way to get the game data from the steam version of SoM? I Really need some Textures to! :D

Mcindus

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You find any way to get the game data from the steam version of SoM? I Really need some Textures to! :D

I can grab the models and textures, but don't know how to re-insert them!


Kaldarasha

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Hopefully you find a way! Changing them to a more realistic looking level would be awesome. Though, what I would really like to see, would be a mod which changes the look of the characters depending on the equipment they wear.

Now, where I think about it, it's a shame that SE didn't use that engine to make a 'Secret of' game maker. And using this remake and the GB remake as demonstration of what can be done. This would absolutely satisfy the prize of $40. They could have made even money with the games some people would have created. Then the engine failure would have become the best engine ever.
« Last Edit: 2018-03-15 12:24:34 by Kaldarasha »

BamiGorengo

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Is there Amy was to geht in Touch with you? Im Doing a Database for the HD Remake in 5 languages. Would bei cool when I geht some Textures to make the Interface more beautiful.

And i try now for the first time to extract with TextureFinder2 a Texture Pack: steamapps/common/Secret of Mana/Media/D3D11/UI/common.phyre

I tryed with alot params, the best results i got with:

Pixel Formats: 8888 = 24+8
Width: 4096
Shift: 0

But the Colors look wrong... And i cant find any tutorial about this tool. anyone have any idea about the correct params?
« Last Edit: 2018-03-16 01:32:22 by BamiGorengo »

Mcindus

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Is there Amy was to geht in Touch with you? Im Doing a Database for the HD Remake in 5 languages. Would bei cool when I geht some Textures to make the Interface more beautiful.

And i try now for the first time to extract with TextureFinder2 a Texture Pack: steamapps/common/Secret of Mana/Media/D3D11/UI/common.phyre

I tryed with alot params, the best results i got with:

Pixel Formats: 8888 = 24+8
Width: 4096
Shift: 0

But the Colors look wrong... And i cant find any tutorial about this tool. anyone have any idea about the correct params?

Each texture is different, but I think most of them are dds1, not 8888.  Also, you will have to offset the pixels by 408 pixels or so.  Now, if you want better results, you can use the SAO extractor. (sword art online) and it should give you the models and textures in a better format.  Texture finder is great to 'see' what you've got, but it picks up the rest of the file header as an image, and includes the mipmaps in the preview (which you don't want until you export)

BamiGorengo

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Hmm i cant find any tool namend SAO Extractor: https://goo.gl/TRogz9
Where i can download it?

With TextureFinder2 i get the texture clean... But the Colors are totaly broken... https://prnt.sc/is4r6p
ideally i would need you with transparent background... i can keep the alpha channels of the textures with SAO Extractor?

And with DXT1 i need to set the Width on 16.384 to get any usefull result: http://prntscr.com/is52ym
But it sill looks ultra broken :P

And you got any contact ID? (mail, icq, skype etc..) i want to show you my project, maybe you are interested in it. ;)
I am a Frontend Developer. Im building the Website and App but maybe you want to imrpoove the Project with your skills. ;)
« Last Edit: 2018-03-16 17:22:10 by BamiGorengo »

Mcindus

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Hmm i cant find any tool namend SAO Extractor: https://goo.gl/TRogz9
Where i can download it?

With TextureFinder2 i get the texture clean... But the Colors are totaly broken... https://prnt.sc/is4r6p
ideally i would need you with transparent background... i can keep the alpha channels of the textures with SAO Extractor?

And with DXT1 i need to set the Width on 16.384 to get any usefull result: http://prntscr.com/is52ym
But it sill looks ultra broken :P

And you got any contact ID? (mail, icq, skype etc..) i want to show you my project, maybe you are interested in it. ;)
I am a Frontend Developer. Im building the Website and App but maybe you want to imrpoove the Project with your skills. ;)

With the common.phyre file, it's probably a .png - so 8888 works.  Try inverting the color spectrum (tick box in texturefinder)
But - SAO is a better extractor for these files.  Try this:  http://forum.xentax.com/viewtopic.php?f=16&t=17714

BamiGorengo

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Okay nice, this worked. (Strange im sure i clicked hundered times all checkboxs i find :P)
But in Texturefinder2 still the problem with the alpha chanels.

SAO Extractor can open some files... i also can open model files well. But the common.phyre is cursed.
the Tool cant find any information in this file. Is there maybe any other tool for stuff like that?

For better understanding my Alpha Channel (non transparent background) Problem check this image: http://prntscr.com/isci4k
« Last Edit: 2018-03-17 04:35:57 by BamiGorengo »

Kaldarasha

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http://steamcommunity.com/groups/SpecialK_Mods

His tool can dump directx11 textures. It's used for FFX moding.

BamiGorengo

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Re: [Steam] Modding Secret of Mana Remake (.phyre engine files)
« Reply #10 on: 2018-03-17 15:36:49 »
They are so many Different Repositories and Tools... Can you tell me wich one of it is? i also find only sourcecodes but no compiled tools