Author Topic: High Rez Cloud  (Read 3579 times)

[MAG]Cloud

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High Rez Cloud
« on: 2004-12-16 00:50:49 »
Hey im having some trouble, i got the Unmass program and extracted everything from the battle.lgp but i cant find the high rez cloud anywhere in the file... does anyone know what letters is starts with?

(BTW: does anyone have a good Lwo importer for max?)

mirex

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High Rez Cloud
« Reply #1 on: 2004-12-16 09:03:39 »
http://mirex.mypage.sk/FILES/monsters.txt - letters. Hi res models are the ones at the end of list.

http://forums.qhimm.com/viewtopic.php?t=2819 - HowTo get models into Max through ASE format.

[MAG]Cloud

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High Rez Cloud
« Reply #2 on: 2004-12-16 18:23:21 »
Thx man that helped out alot but the only problem is i cant find an ASE importer that works cuz everytiem i try to open up max now it wont load the new plugin and just says its not made for this version, i tried lookin for a ASE importer for max 6 and i cant really seem to find one that works

mirex

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High Rez Cloud
« Reply #3 on: 2004-12-16 18:39:11 »
Well yea thats a big problem now, as you can also see in the FF7 2 Max thread (the 2nd link) ... no Max 6 Ase importer .... well no can do, we found some importer but it did not work. One way is to use Max 5, other way is to find some importer, maybe for LWO format that would be good enough.
If you find any then post it on the forums, many guys would be glad to see it.
Also maybe if you find some other good importer (look here for specs of good importer) then let us know

[MAG]Cloud

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High Rez Cloud
« Reply #4 on: 2004-12-16 23:15:01 »
Ya i was lookin for LWO but i couldn't find anything good myself... hmm hey is it possible to take your 3ds max and turn it down a patch or two like say i have 6 could i legally dled something to make it max 5

EDIT: Well anyways i got the models in max but it cost me the skeliton and teh skin... how would i get teh skin workin first of all then would i have to remake the skeli?

13uRneR

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High Rez Cloud
« Reply #5 on: 2005-01-25 03:55:32 »
Do you mean the skin weights and such? or skin textures?

for the way the skin reacts, that you do need to remake a skeleton and then bind it to your model

for texture, you would have to make a new texture map


(outdated so I have no idea if anyone will reply,,, yes im a 3D artist)