Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Maziac

Pages: 1 [2]
26
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-07 15:05:11 »
::)

Spoiler: show

Rank 1: Mythril Mines (Turks)
Rank 2: Desert Prison (Dyne)
Rank 3: Cave of the Gi (Gi Nattak)
Rank 4: Forgotten City (Jenova LIFE)
Rank 5: Whirlwind Maze (Jenova DEATH)
Rank 6: Underwater Reactor (Carry Armour)
Rank 7: Midgar Raid (Lifeform Hojo)
Rank 8: Character-specific (Lv.4 Limit Boss)



Seems pretty good, but my current Cloud is soon rank 5 before Temple of the Ancients, so I'm ahead of that curve a little bit. Not sure if the last hard fights; Lambda Calcule and Armour Keeper would be doable with less ranks. Might have to pick a party of 3 and keep them when possible instead of my character rotating playstyle. (Oh and there's also the +5 all stats distributed for levels, that balances it out I guess)

Definitely keep an option for this current system if you can.

And please if you can, add a hardcore randomizer :) that would make for some interesting playthroughs

27
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-06 15:57:31 »
So I'm at Rocket town, approaching Wutai, Temple of the Ancients, and end of disc 1, and got some questions..

How rough is getting my materia back if I land in Wutai?

Should I try my luck at the Battle Square on disc 1? I guess Cloud's Omnislash has been moved somewhere else?

Is TotA a really hard dungeon? I read some scary comments earlier ;D

And any thoughts on if I should use the Phoenix Down at the end of disc 1? How are the scenes after she should be gone? Don't spoil much but did you enjoy them? I kinda want to see how it plays out but on the other hand I think it'd just feel like she shouldn't be there and it might be too weird not being sad/angry about her.

How about the Alpha enemy skill? I just fought Alpha Zolom but it didn't use Alpha, only Beta. Alpha's been moved somewhere else?

28
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-06 13:05:30 »

Is that the randomiser? There seems to be some sort of logical bug in it where the generated rank up is reduced when checking the menu.

I could try and add the current rank to the SP checker at save points. I was planning to drop SP altogether from the next update and just have ranks unlock at specific points in the story/after certain fights but in the meantime I could try and add that.

Yeah I'm playing randomized Arrange mode. I've always loved adding the random element challenge to games so I'll have to make the most of what I get and make it work. The 4 randomized rank ups to choose from are pretty nice, so it's likely I won't get screwed over too bad, but I would like to try a hardcore randomizer where I get no choice at all, just add the sources and see what I got.

Dropping SP could be neat to prevent overleveling and thus overpowering bosses easily. I'm at Mt. Nibel Armour Keeper right now and so far haven't done any grinding except backtracking a bit for some enemy skills I missed, and morphing some stuff. But I'm not running from any encounters either. So far I haven't had too much trouble with any bosses. Everything feels pretty well balanced, harder bosses really pushing the limits of my characters.

So if you'll drop SP and have all characters rank up at the same spots I don't think you should bother adding a visual for who is which rank.

29
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-06 09:11:53 »
Think I found an error;

After recruiting Vincent I went to rank up characters. Didn't check his stats before I started ranking so I look at his stats from the rank up menu option. After going back to choosing which stats to get, I found only options with reduced rank points. STR +2, VIT +2 and so on. I hit the stats menu again and went back to choosing stats. This 2nd time every stat was at +0.. I picked up the upgrades and went to look at his stats screen, indeed, there was 0 improvement to his stats. Thankfully I had saved right before ranking :D


Also, I'd like if you implemented a visual for which rank the characters are, I see the characters SP but not always sure who is which rank. I rotate my team around to keep everyone roughly the same level and rank, except Cloud who is forced in the party, he's got a bit of a lead.

30
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2019-07-01 20:14:50 »
Thanks for this mod it's awesome! Thought I had an issue with the rank ups but turns out it was just a keybind error lol.

Arrange mode so far has been a blast, I'm trying the randomized rank ups too, hope they don't bite me in the end.

Pages: 1 [2]