Author Topic: New Project: Bombing Mission!  (Read 528503 times)

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #225 on: 2010-05-27 07:48:48 »
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?
I think there's a thread where TA needs help. Try asking sl1982. He's the leader and Halkun has some tutorials around here two in making backgrounds.

Timber

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Re: New Project: Bombing Mission!
« Reply #226 on: 2010-05-27 09:34:31 »
i'm not against the idea, it does really come down to a scene by scene basis though. Some are big enough that it would be fine, whilst some are limited not by the original render or our imagination, but by the image size, say if the background image's edge is shown (if it fades to black or is cut) I dont think we can actually make bigger background images, if you get my meaning.

Yeah I know what you mean, the idea is just assuming that being able to have 'extended' background images would be part of Aali's wizardry, if he chose to do it.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #227 on: 2010-05-27 13:06:19 »
I've read somewhere you can texture. can you 1- show some of yer work, 2- do u know how to model/uv map?

sl1982

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Re: New Project: Bombing Mission!
« Reply #228 on: 2010-05-27 14:48:21 »
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?

Of course not. Let me know which one you wish to do and ill reserve it to you

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #229 on: 2010-05-27 17:24:26 »
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?

Of course not. Let me know which one you wish to do and ill reserve it to you

Well I would like to start with the first reactor battle scene,(not the same scene you get by the train) I do not know the exact file name, but me and my wife are going to eat chinese, and when I get back, I'll get started!

BloodShot

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Re: New Project: Bombing Mission!
« Reply #230 on: 2010-05-28 05:59:20 »

What do you guys think so far? Took me a little less than an hour.
(Don't mind the textures, i used crysis assets temporarily)

sl1982

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Re: New Project: Bombing Mission!
« Reply #231 on: 2010-05-28 06:11:19 »
What program was that made in? Looks pretty good so far.

BloodShot

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Re: New Project: Bombing Mission!
« Reply #232 on: 2010-05-28 06:17:50 »
What program was that made in? Looks pretty good so far.

Crysis Sandbox 2 editor, using solids (basically the engine form of brushes) as well as some ingame assets combined (such as the bridge in the screens)

sl1982

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Re: New Project: Bombing Mission!
« Reply #233 on: 2010-05-28 06:26:26 »
What program was that made in? Looks pretty good so far.

Crysis Sandbox 2 editor, using solids (basically the engine form of brushes) as well as some ingame assets combined (such as the bridge in the screens)

Unless the crysis editor can output in some format that can be opened with 3ds max or maya we most likely will not be able to use it

BloodShot

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Re: New Project: Bombing Mission!
« Reply #234 on: 2010-05-28 16:46:11 »
Crytek officially supports 3Ds max, so i think there is a way to do it, but i have to find out first.

can 3dsmax view files that are .obj?
« Last Edit: 2010-05-28 16:48:25 by bloodshot »

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #235 on: 2010-05-28 17:40:33 »
.obj is good

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #236 on: 2010-05-28 20:28:53 »
Small update on wedge

He's almost done - Modelled a new head for him (of course, it needs to be tweaked a lot, plus I stole the hair part from the original model, need to make my own :P) and all that's left are arms and textures, pretty much. Actually I gotta opimise him before texturing which might take a while.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #237 on: 2010-05-28 20:53:59 »
Was it ever decided if the models will have hands? Or will they remain stubs? I vote hands personally

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #238 on: 2010-05-28 21:18:33 »
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc

sl1982

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Re: New Project: Bombing Mission!
« Reply #239 on: 2010-05-28 21:39:38 »
Personally i think we should have hands. Or take away hands from all other models. I dont want to be half and half

Covarr

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Re: New Project: Bombing Mission!
« Reply #240 on: 2010-05-28 21:40:32 »
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
Yeah, textured-on hands look just as good as fully-modeled hands.



Jokes aside, it should be fine as long as the model is decent and the texture is good. We don't have to worry about animations, as there's none used in the game.

Bosola

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Re: New Project: Bombing Mission!
« Reply #241 on: 2010-05-28 21:51:27 »

What do you guys think so far? Took me a little less than an hour.
(Don't mind the textures, i used crysis assets temporarily)

Impressive!

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #242 on: 2010-05-28 21:56:49 »
How's something like this?




I know it's really rough and needs a lot of tweaking, but individual fingers really arent necessary. I'll do it if I have to though.
« Last Edit: 2011-04-02 19:07:41 by BlitzNCS »

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #243 on: 2010-05-28 22:08:29 »
Hmm looks chibi-ish like the models. Also. Snowmany  :-D

DarkFang

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Re: New Project: Bombing Mission!
« Reply #244 on: 2010-05-28 22:09:41 »
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
Yeah, textured-on hands look just as good as fully-modeled hands.



Jokes aside, it should be fine as long as the model is decent and the texture is good. We don't have to worry about animations, as there's none used in the game.

Oh wow now I want to go play Ocarina of Time.

obesebear

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Re: New Project: Bombing Mission!
« Reply #245 on: 2010-05-29 05:24:36 »
A hand is a hand.   If you model one, it can be used for basically all hands.   A little stretching here and a little scaling there, maybe mess with the texture and it's done. 

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #246 on: 2010-05-29 09:44:59 »
How's something like this?




I know it's really rough and needs a lot of tweaking, but individual fingers really arent necessary. I'll do it if I have to though.
Wow who knew Wedge in remade chibi version can actually look good. Nice job NCS!! ;D

Gemini

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Re: New Project: Bombing Mission!
« Reply #247 on: 2010-05-29 12:00:49 »
Second type of lo-res hands looks way better. :o I'm lovin' it.

nikfrozty

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Re: New Project: Bombing Mission!
« Reply #248 on: 2010-05-29 15:37:14 »
Second type of lo-res hands looks way better. :o I'm lovin' it.
So do you think you'll be able to implement this to the psx version?? Since you're the expert on those stuff. :)

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #249 on: 2010-05-29 16:26:47 »
Wedge is about 90% done now, I'd say.
http://ncs.millenia3d.net/Wedge/WIP/WEDGE.png

So do you think you'll be able to implement this to the psx version?? Since you're the expert on those stuff. :)

As it stands, even if through some sort of unholy magic he was able to import custom models into the PSX version, The original models were made at such a low poly count for a reason. The psx would lag like hell if this was imported, just take a look at the difference in poly count between the original and the new model.
http://ncs.millenia3d.net/Wedge/WIP/WEDGEWIRE.png
« Last Edit: 2011-04-02 19:02:46 by BlitzNCS »