Author Topic: New Project: Bombing Mission!  (Read 529723 times)

sl1982

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Re: New Project: Bombing Mission!
« Reply #450 on: 2010-06-30 18:05:59 »
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.

SpooX

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Re: New Project: Bombing Mission!
« Reply #451 on: 2010-06-30 18:17:43 »
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.
Well my main focus is on Midgar, as stated somewhere in the beginning.... there is a lot of work to be done for the intro movie, which means more or less Midgar needs to be modelled. The other things are for the times I'm fed up with all the details.
Shin-Ra HQ is also part of Midgar (sector-0) to put al things into the right perspective. unfortunately there's not much to be found on Midgar as design or concept art etc, so it's like reverse engeneering the movies to retrieve most of the details....

So if anyone can help with good references.....

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #452 on: 2010-06-30 18:26:58 »
Nice work, SpooX! Lovin' it!

What seems to be happening of late, however, is that there is more than one attempt at the same thing. This is just going to unnecessarily increase work time and make it difficult to choose between different works of the same thing.

I think we need to assign specific people to specific jobs and keep it that way, otherwise it's gonna get a little out of hand IMO. It shouldn't limit us too much, because I think we'll see an increase in productivity this way.

SpooX, why not try to collaborate with Stigma on midgar? I do prefer the way you set up scenes and render, however Stigma seems to already have midgar done pretty much entirely.

I'd also be against using battle scene textures from here, primarily because it looks like we're going to completely remodel the battle scenes, and therefore most things apart from the floor are going to have different UVs. Also, it doesn't seem like they're 100% TA dedicated, which won't make things run any faster.
« Last Edit: 2010-06-30 18:28:53 by NCS »

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #453 on: 2010-06-30 20:01:28 »
Nice work spooX. Just out of curiosity, how many different scenes are you working on?

ohw...I'll have to take a look, one moment please......
*shuffles on hard drive* thinks he must make a backup.....

Midgar:
MD0,MD1STIN,MD1_1,MD1_2,NRTHMK,SOUTHMK1,SOUTHMK2,SMKIN_2,NMKIN_2,FALLP

SINBIL_1,....
PILLAR_1,PILLAR_2,PILLAR_3

non-Midgar:
A****1,A****2,A****3,A****4
E****_1,E****_2,E****_12

that would make about 20 something... :o ??? ::)
is that bad?
!
Wow.. Thats like, everything in the beginning minus inside the reactor. Fantastic job!

SpooX

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Re: New Project: Bombing Mission!
« Reply #454 on: 2010-07-03 21:07:43 »


No quiz this time...
it's....(insert monty python fanfare here)....MD1_2

sl1982

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Re: New Project: Bombing Mission!
« Reply #455 on: 2010-07-03 21:17:01 »
MMM i need to get my hands on that.

Timber

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Re: New Project: Bombing Mission!
« Reply #456 on: 2010-07-03 22:46:34 »
Sooo good!
The lighting makes it great.

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #457 on: 2010-07-04 04:26:12 »
Upload the original map for comparison, pl0x!

sl1982

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Re: New Project: Bombing Mission!
« Reply #458 on: 2010-07-04 04:39:51 »
Come on, if you want to criticize his work you could at least look up the original yourself :P

hasterdis

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Re: New Project: Bombing Mission!
« Reply #459 on: 2010-07-04 07:47:05 »
Hello AT this is awesome hehe, I could I can help but I am new in this :S, one (10000 repeated?) question hehe :), how much do you have done, like 50% or 60% sorry but I would like to play the game with this awesome mod, I don't pretend on rush you and good work. Thanks :)

BlitzNCS

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Re: New Project: Bombing Mission!
« Reply #460 on: 2010-07-04 11:59:16 »
I'd say it was more like 1% right now, We only started properly like a month or so ago.

EDIT: 666th post? I am now temporarily satan.
EDIT2: I am now no longer satan.
« Last Edit: 2010-07-05 19:20:58 by NCS »

willis936

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Re: New Project: Bombing Mission!
« Reply #461 on: 2010-07-04 14:09:58 »
Yes but with all this amazing work and results all coming so fast it's hard to be pessimistic!

EDIT:  Relative to post below me but not to thread:

Also we have mirror amounts of posts (304-403)
« Last Edit: 2010-07-04 22:05:09 by willis936 »

jeffdamann

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Re: New Project: Bombing Mission!
« Reply #462 on: 2010-07-04 14:10:56 »
What choo talkin' bout willis?

dragowulf

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Re: New Project: Bombing Mission!
« Reply #463 on: 2010-07-05 08:37:37 »


No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.

Millenia

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Re: New Project: Bombing Mission!
« Reply #464 on: 2010-07-05 08:47:03 »


No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.

LOL

The noise is a result of his render being a quick draft and (basically, the low amount of rendering samples) and he didn't add it there himself. Obviously the final render won't have it as he'll render with higher quality settings, but for a quick showoff render these settings are just fine..

SpooX

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Re: New Project: Bombing Mission!
« Reply #465 on: 2010-07-05 18:29:31 »


No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.

LOL

The noise is a result of his render being a quick draft and (basically, the low amount of rendering samples) and he didn't add it there himself. Obviously the final render won't have it as he'll render with higher quality settings, but for a quick showoff render these settings are just fine..
Actually I spend all night painting those damned noisy pixels in my perfect render...  :roll:

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #466 on: 2010-07-05 19:07:41 »
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D

SpooX

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Re: New Project: Bombing Mission!
« Reply #467 on: 2010-07-05 23:15:30 »
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....


Oh also a fuse is blown...  ;D

sl1982

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Re: New Project: Bombing Mission!
« Reply #468 on: 2010-07-05 23:29:15 »
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....

*Awesome train scene*

Oh also a fuse is blown...  ;D

I have a dedicated computer for rendering if you want to give me what you have to render.
« Last Edit: 2010-07-05 23:31:20 by sl1982 »

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #469 on: 2010-07-06 00:27:16 »
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....


Oh also a fuse is blown...  ;D

I work 8 hours a day and i can leave my PC on to help Render.
« Last Edit: 2010-07-06 00:33:17 by sl1982 »

sl1982

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Re: New Project: Bombing Mission!
« Reply #470 on: 2010-07-06 00:33:43 »
Mine sits idle 24/7 :P

alloy

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Re: New Project: Bombing Mission!
« Reply #471 on: 2010-07-06 00:51:38 »
Sppon what software are you using to render it? Guessing Max and mental ray?

sl1982

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Re: New Project: Bombing Mission!
« Reply #472 on: 2010-07-06 01:06:16 »
Looks like it

alloy

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Re: New Project: Bombing Mission!
« Reply #473 on: 2010-07-06 03:33:45 »
Just wondering what settings hes using to render those screens.
Can put up a screen of the render settings?

Millenia

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Re: New Project: Bombing Mission!
« Reply #474 on: 2010-07-06 04:35:15 »
pretty much done


still got a couple of textures