Author Topic: New Project: Bombing Mission!  (Read 527310 times)

hasterdis

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Re: New Project: Bombing Mission!
« Reply #1050 on: 2011-09-23 04:30:38 »
Hehe sorry for the % question... I'm glad you all are keeping it going.

sl1982

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Re: New Project: Bombing Mission!
« Reply #1051 on: 2011-09-23 11:10:05 »
Costa, looking pretty good! Keep it up.

Vgr

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Re: New Project: Bombing Mission!
« Reply #1052 on: 2011-09-23 11:39:12 »
I was wondering, does TA need any importer? If so, I'd like to be one.

sl1982

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Re: New Project: Bombing Mission!
« Reply #1053 on: 2011-09-23 16:52:53 »
We already have one on staff.

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #1054 on: 2011-09-28 10:36:36 »
Just wondering, Cloud is 100% done? Or is his lightning being redone?
Compared to the original he looks a bit too bright.

Costa07

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Re: New Project: Bombing Mission!
« Reply #1055 on: 2011-10-01 00:14:50 »
Little update on the guard hound still trying to figure out how to make the tail come out the back of its neck and still natural but let me know what you think



EDIT: Actually now after browsing for guard hound art i came across this with this i can make it look much better what you think.





« Last Edit: 2011-10-01 03:41:33 by Costa07 »

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #1056 on: 2011-10-01 04:08:06 »
If you could make it like the concept art it would be amazing.

sl1982

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Re: New Project: Bombing Mission!
« Reply #1057 on: 2011-10-01 12:41:35 »
A good start but yes it needs to look more like the original. Add the tail from the neck and make it a bit more muscular.

DarkShadowRage

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Re: New Project: Bombing Mission!
« Reply #1058 on: 2011-10-06 12:51:46 »
This mod is look fantastic! keep it up!
« Last Edit: 2011-10-06 20:03:36 by DarkShadowRage »

Costa07

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Re: New Project: Bombing Mission!
« Reply #1059 on: 2011-10-13 00:43:18 »
Sorry been busy lately but finally got something done. So here is a little update tell me what you think.




sithlord48

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Re: New Project: Bombing Mission!
« Reply #1060 on: 2011-10-13 01:44:38 »
much better looking!. the only thing i see on about that model that is off seams to be its head. if you look at that concept you found or the ingame model it has a more feline head. your current mouth is a bit to elongated  this makes it look more like a wolf when it should look more like a mountain loin
« Last Edit: 2012-11-06 13:40:23 by sithlord48 »

msifreakster

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Re: New Project: Bombing Mission!
« Reply #1061 on: 2011-10-13 16:37:12 »
I agree with sithlord, it is looking much better but the face is off slightly. I also have another point I noticed. If you look at the head of the concept art, it looks like the muscles for the tail start slightly behind the ears, almost the base of the skull, but it doesn't separate from the rest of the body until the base of the neck a bit before the shoulder area. The model you have now looks to me like the tail was just glued on too far down the spine, it doesn't look like it was intended to be there. The concept art shows a much smoother line for the tail originating farther up the spine and following the contours of the body. The neck may also be a bit long in comparison, however that could just be the angle I am seeing the model from. I like what I am seeing so far.

Nightmarish

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Re: New Project: Bombing Mission!
« Reply #1062 on: 2011-10-14 00:19:39 »
Yep, the head should be smaller and it kinda looks like a dog head now, and should be more like a cat (ears and jaw).
The spine/tail should also look attached to the head (with the hunchback ofc), kinda like the matrix or something.

Other than that nice.

Costa07

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Re: New Project: Bombing Mission!
« Reply #1063 on: 2011-10-14 02:50:32 »
Yeah i had the jaw big at one point but couldn't get it to look right, but i do some more experimenting with it. as for the tail i just took the old tail added some more faces to give it more of what i might look like. still trying to figure out how to blend it into the neck good gonna have to chop it a little maybe. Have another update sometime soon i hope.

Timu Sumisu

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Re: New Project: Bombing Mission!
« Reply #1064 on: 2011-10-14 16:13:57 »
give it a more epic, manly jawline, so that it'll actually do some damage when it bites you. Also, make them ears more pointy.

Costa07

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Re: New Project: Bombing Mission!
« Reply #1065 on: 2011-10-21 21:25:50 »
I have made some adjustments to the nose and jaw, but haven't had much time lately to work on it. Is there anyone interested in messing with it or adding textures to it. If not i will just send it to sl1982 to hold till someone or myself has time to finish.

hasterdis

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Re: New Project: Bombing Mission!
« Reply #1066 on: 2012-01-03 18:27:16 »
Hey all, this project will be a big bang hehe.. please keep it up, we all are waiting for it because this will revolutionize ffVII xD. Excellent work TA. Good luck and thanks for all your work.

Travis

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Re: New Project: Bombing Mission!
« Reply #1067 on: 2012-01-04 14:07:09 »
Do you guys have any youtube videos of the gameplay on how it looks so far by any chance?

Also, once complete will this mod rape my CPU or will I be able to play it comfortable and with no worries of crashing?

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #1068 on: 2012-01-04 14:52:37 »
This mod shouldn't effect you CPU at all, You'll have a bit of load lag unless you enable caching in Aali's driver, this is due  a lot of to single .PNG files being loaded at once for graphics, It isn't bad at all (doesn't exist if you have a SSD)

It will increase load on your GPU, by how much i am not sure. My GPU is strong enough not to be effected.

sithlord48

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Re: New Project: Bombing Mission!
« Reply #1069 on: 2012-01-04 15:01:34 »
having a machine that works correctly with aali's driver is a must. if you video card supports openGL 2 shaders , you should be ok. i play on my netbook its specs are below. (low res, small screen...)

Acer/Emachine EM250 netbook:
Cpu:1.6Ghz intel Atom
Memory: 2GB DDR2 @ 533mhz.
Video: Mobile 945GME Express Integrated Graphics Controller (this card sucks horribly)
OS: Kubuntu 11.10 using Kde 4.8 RC1 and Wine 1.3.36
FF7 Settings: Low Res TA running @ 1024*600.  and lots of stuff from BM unreleased.

please note my computer does not run windows while i suspect the game would run just about the same if it were, but i can't say for sure since i have not tried. the idea here being to give you some specs of a lower end machine were the game is working normally.

Hellbringer616

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Re: New Project: Bombing Mission!
« Reply #1070 on: 2012-01-04 15:11:31 »
Off-Topic: I love the fact you use Linux, You are my hero :-D

On-Topic: The above machine is pretty slow, So basically if your PC is running Windows XP and was made in 05 (thats when OGL2 became a standard in even crummy cards if i recall correctly) You'll be fine, If you're running 7 (or heaven forbid Vista....) You'll be fine.

sithlord48

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Re: New Project: Bombing Mission!
« Reply #1071 on: 2012-01-04 15:53:33 »
Off-Topic: I love the fact you use Linux, You are my hero :-D
thank you. was gonna say some things about it but,  i won't stray off topic as i know most ppl around here don't share my views on the properitary software and i don't wish to turn this thread in to some kind of flame war..

Ontopic:
although my netbook might be considered lower end for hardware i think i could get it working correctly on a slower computer. unmodded the game has very low requirements , i wonder if anyone has attempted to see what additional requirements are needed when the game is heavily modded.

Travis

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Re: New Project: Bombing Mission!
« Reply #1072 on: 2012-01-05 05:15:59 »
So I am guessing I can't download the in-progress mod to see how it looks?

sl1982

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Re: New Project: Bombing Mission!
« Reply #1073 on: 2012-01-05 11:09:03 »
Unfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.

Travis

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Re: New Project: Bombing Mission!
« Reply #1074 on: 2012-01-05 20:08:23 »
I would like to see that.

Do you guys plan on remodelling the other characters battle models anytime soon (I'd like everyone in the style of Barret you guys made... that shit is wicked)