Qhimm.com Forums
Where dreams come true
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Attack Animation Indexes (FFVII)
« previous
next »
Print
Pages:
1
[
2
]
Author
Topic: Attack Animation Indexes (FFVII) (Read 31362 times)
LostWingx
Posts: 21
Re: Attack Animation Indexes (FFVII)
«
Reply #25 on:
2010-09-21 22:12:42 »
Oh! lol don't know how i missed that. I get it now. thanks.
Logged
Hikigaya
Posts: 12
Re: Attack Animation Indexes (FFVII)
«
Reply #26 on:
2016-07-24 01:32:55 »
So, to make "Aero3" and "Cold Snap" Enemy Skills Which respectvely indexes are 5Ch and 5Fh you must do the following?
5Ch - 36h = 26
5Fh - 36h = 29
Is this correct?
Logged
Print
Pages:
1
[
2
]
« previous
next »
Qhimm.com Forums
»
Miscellaneous Forums
»
Scripting and Reverse Engineering
»
Attack Animation Indexes (FFVII)