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Final Fantasy 8 => Other Mods => Releases => Topic started by: Maki on 2019-12-31 18:43:29

Title: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2019-12-31 18:43:29
Demaster is an injectable DLL that introduces many features: allows replacing monsters that didn't have HD textures, allows replacing fields with HD!!, allows replacing and modifying basically any texture, allows replacing battle stage textures, introduces auto UV patch, introduces direct reading of files instead of .zzz archives- basically Tonberry that works natively + several patches

Download now at:
https://github.com/MaKiPL/FF8_demastered/releases

INCLUDES 16 pages PDF with instructions step-by-step and features described

Battle stage HD:
(https://cdn.discordapp.com/attachments/622172784667394052/660157386568499212/unknown.png)


It wasn't possible to replace T-rex with HD texture, now it's as easy as putting the files as in Remaster current HD textures are:
(https://cdn.discordapp.com/attachments/622172784667394052/660157054509383701/unknown.png)


Fields are now in HD- you just drag and drop textures that are AI-enchanced:
(https://cdn.discordapp.com/attachments/622172784667394052/654733814848946176/unknown.png)




demaster is configurable, adjustable, you can replace one texture or you can replace them all. Doesn't matter. Bigger, smaller- whatever

This is not final! More upgrades coming soon! Please report anything to make this cooler for you also report any wishes you want.

Upcoming:
* ??

Remember to check for updates via demaster_manager
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2019-12-31 19:19:21
Grats on the release Maki, thank you! I've downloaded it but there's no PDF instructions file, got a separate link for that?
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2019-12-31 19:32:03
OMG sorry, looks like upload failed and I didn't see it failed. Reuploaded on the same link
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2019-12-31 21:05:35
Got it thanks, I coped everything over, named the folder EXP, extracted both files to it, I also set uv patcher to 0 since the exe was already patched. I get black screen unknown exception on start up though.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2019-12-31 21:16:11
Do you have the latest update installed? Try to disable everything and enabled one-by-one to find on what it's crashing
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2019-12-31 21:21:31
Yes ff8 steam is updated to the latest version, looks like DIRECT_IO is causing the issue.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2019-12-31 21:23:53
hmm... do you by chance have non-latin username or path? Maybe russian folder name or something? Everything should be just fine- I don't understand hmph. Please send me your FFVIII_EFIGS.dll over pm I'll test it
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2019-12-31 21:28:01
Ok I fixed it, had to put in full path not just EXP directory in the config, thanks
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: rartart on 2019-12-31 23:33:55
thanks :D , to be honest i prefer the solution of substitute the normal low quality textures with the hd textures in to the .zzz archives (infact i never liked the solution of tonberry), but this is a problem solved for those who prefer this kind of mechanism to activate the modded textures , like i said i prefer to directly modify the game and completely erase the original low quality textures
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Mcindus on 2020-01-01 00:35:45
La deee dah.. I'm so happy right now... I'm giddy.
I'm renaming my files like mad and formatting appropriately. ;)
Thanks, man.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Mcindus on 2020-01-01 06:41:27
I seem to be having some issues.

I installed Demaster into /Final Fantasy VIII Remastered - then decompiled the .zzz files into /Final Fantasy VIII Remastered/EXP/ and when I run the program, I get a crash to black screen if the game tries to progress past the point of 'press any key' or if you press any key to bypass the dotemu / intro movies.
This happens with both the old and new launchers...
I tried Yagami Lights method of putting the whole file path for EXP/ into the config file, but it looks like it's not reading anything from EXP at all if I do that and is bypassing all texture injection.
Any ideas?
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2020-01-01 17:25:45
Yep sorry my bad, I got it working as in the game loaded but the textures are not swapping out sadly. Just putting EXP errors the game out
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Euron-Crows-Eye on 2020-01-01 20:27:10
Hey, looks like the download link was pulled. Issues with the current release or something else?
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2020-01-02 13:22:52
Hey, looks like the download link was pulled. Issues with the current release or something else?
Unfortunately yes, but it's fixed now-


(tech talk start- a lot of bla bla bla)
I was working on pre-patched FFVIII_EFIGS.dll that had ASLR disabled in DLL_CHARACTERISTICS. Therefore both IDA and Ghidra disassembled machine code:
Code: [Select]
FF 15 A8 B2 66 11 as
Code: [Select]
call    ds:free, however when building demaster I have no access to data segment of given module on compile-time. Therefore raw disassembly of this opcode as said by Ghidra and defuse.ca x86 disassembler is:
Code: [Select]
ff 15 a8 b2 66 11       call   DWORD PTR ds:0x1166b2a8- while the module image base offset was 0x10000000. When ASLR is disabled, then ds:0x1166b2a8 is correct, however when ASLR is enabled by default as in original release, then the image base offset can change to example 0x7F320000, so 0x1166b2a8 didn't belong to imports of this module. It caused all the crashes because it tried to jump to unknown memory address. Only CheatEngine disassembler correctly disassembled this opcode as
Code: [Select]
CALL DWORD PTR [FFVIII_EFIGS.dll+0x166b2a8]- however it did that way because CE don't work on static database but on runtime, so it knew the image bases- same would be displayed as x86dbg, windbg and etc- while IDA having a debugger it takes the data from static database and would display calculated absolute address. There were two ways: patch DLL, but I can do that before launching FF8 and injecting demaster DLL or do it correctly and change call   DWORD PTR ds:0x1166b2a8 to:
Code: [Select]
MOV EAX, ds_free_add_rel_pointer
MOV EAX, [EAX]
CALL EAX

(tech talk end)

The new working version is available: https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1 - it's going to be replaced with 1.2 soon with launcher and auto-unpacking requiring zero input from user along with example textures.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2020-01-02 14:11:31
I verified game cache to remove the uv patch and it now loads, but still errors out when loading a save file

Log says

Spoiler: show
Quote
IMAGE_BASE at: 1630339072; OPENGL at: 0
Applying DIRECT_IO
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 6293B2A8 and ds_teximg is at: 6293B4A0Applying FIELD_BACKGROUND PATCH
EXP\FFVIII_EN.exe.dat
EXP\FFVIII_EN.exe.dat
EXP\FF8-EN_HW.reg
EXP\data\lang-en\battle.fl
EXP\data\lang-en\battle.fi
EXP\data\lang-en\battle.fl
EXP\data\lang-en\battle.fi
EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
EXP\data/lang-en\DESC_SCAN_EN.dat
EXP\data/lang-en\texts.txt
EXP\data\world.fi
EXP\data\world.fl
EXP\data\world.fs
EXP\shaders\main.vert
EXP\shaders\main.frag
EXP\shaders\main.vert
EXP\shaders\main_char.frag
EXP\shaders\main.vert
EXP\shaders\main_notex.frag
EXP\shaders\main_fb.vert
EXP\shaders\main_fb.frag
EXP\shaders\main_indirect.vert
EXP\shaders\main_fb.frag
EXP\shaders\main.vert
EXP\shaders\main_extend.frag
EXP\shaders\main_posteffect.vert
EXP\shaders\main_fxaa.frag
EXP\shaders\main_posteffect.vert
EXP\shaders\main_smaa_edge.frag
EXP\shaders\main_posteffect.vert
EXP\shaders\main_smaa_calcweight.frag
EXP\shaders\main_posteffect.vert
EXP\shaders\main_smaa_neighborblend.frag
EXP\shaders\main_posteffect.vert
EXP\shaders\main_brightness.frag
EXP\shaders\main_pcsettings.vert
EXP\shaders\main_pcsettings_bg.frag
EXP\shaders\main_pcsettings.vert
EXP\shaders\main_pcsettings.frag
EXP\textures\null.png
EXP\layout_pc\system\ui_hud_system_bg.png
EXP\layout_pc\system\ui_hud_system_bg_2.png
EXP\shaders\main_hq2x.vert
EXP\shaders\main_hq2x.frag
EXP\shaders\main_2xsal.vert
EXP\shaders\main_2xsal.frag
EXP\shaders\main_2xsal.vert
EXP\shaders\main_2xsal_depth.frag
EXP\shaders\main_2xsal.vert
EXP\shaders\main_2xsal_color_depth.frag
EXP\shaders\main_fxaa2.vert
EXP\shaders\main_fxaa2.frag
EXP\textures\null.png
EXP\layout_pc\cheat\ui_cm_icon_battle_assist.png
EXP\layout_pc\cheat\ui_cm_icon_no_encounter.png
EXP\layout_pc\cheat\ui_cm_icon_highspeed_mode.png
EXP\layout_pc\cheat\ui_cm_icon_nohighspeed_mode.png
EXP\textures\null.png
EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_00.png
EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_01.png
EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keytext.png
EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_00.png
EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_01.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_bg_xbox.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_la.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_la.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_sm.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_la.png
EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_sm.png
EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window.png
EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window_la_00.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_keyboard_key.png
EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_bg_base_00.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_menu_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_othermenu_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_camera_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pause_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cheat_key.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pcmenu_key.png
EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window_la_01.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_00_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_01_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_menu_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_othermenu_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_camera_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pause_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cheat_gamepad.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pcmenu_gamepad.png
EXP\textures\null.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_icon_visible_xbox.png
EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_icon_visible_key.png
EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_01.png
EXP\data\sound\audio.fmt
EXP\data\sound\audio.dat
EXP\layout_pc/logo/square-enix-logo.png
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\textures\hires\sysfld00.tex\0.png
common_load_texture: tex_type: 02, pal: 0, unk: 028d7613, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\sysfld01.tex\0.png
common_load_texture: tex_type: 03, pal: 0, unk: 028d7e17, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\sysfnt00.tex\0_hd.png
common_load_texture: tex_type: 04, pal: 0, unk: 0467f040, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl00.tex\EN\0.png
common_load_texture: tex_type: 05, pal: 0, unk: 0467f444, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl01.tex\EN\0.png
common_load_texture: tex_type: 06, pal: 0, unk: 04692330, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl02.tex\EN\0.png
common_load_texture: tex_type: 07, pal: 0, unk: 046a5130, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl03.tex\EN\0.png
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 30, pal: 0, unk: 0469e265, bHaveHD: TRUE, Tpage: 0
EXP\textures\icon.tex\EN\0.png
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\main.fi
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EXP\data\lang-en\main.fs
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EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
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EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fl
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EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
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EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
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EXP\textures\hires\face_b00.tex.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0466cd60, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\face_b01.tex.png
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 26, pal: 0, unk: 0467f260, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\gf_big00.tex.png
common_load_texture: tex_type: 27, pal: 0, unk: 046902ec, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\gf_big01.tex.png
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 28, pal: 0, unk: 0469061d, bHaveHD: TRUE, Tpage: 0
EXP\textures\start00.tex.png
common_load_texture: tex_type: 29, pal: 0, unk: 04690e97, bHaveHD: TRUE, Tpage: 0
EXP\textures\start01.tex.png
common_load_texture: tex_type: 05, pal: 2, unk: 028d5ed2, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl01.tex\EN\2.png
common_load_texture: tex_type: 01, pal: 7, unk: 028d6ec7, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\sysfld00.tex\7.png
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EXP\textures\hires\sysfld01.tex\7.png
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EXP\textures\hires\iconfl00.tex\EN\1.png
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EXP\textures\hires\iconfl00.tex\EN\2.png
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EXP\textures\hires\iconfl01.tex\EN\1.png
common_load_texture: tex_type: 04, pal: 5, unk: 028d6182, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl00.tex\EN\5.png
common_load_texture: tex_type: 04, pal: 23, unk: 028d6182, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl00.tex\EN\23.png
common_load_texture: tex_type: 04, pal: 7, unk: 028d6182, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl00.tex\EN\7.png
common_load_texture: tex_type: 05, pal: 23, unk: 028d5ed2, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl01.tex\EN\23.png
common_load_texture: tex_type: 06, pal: 2, unk: 028d675a, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl02.tex\EN\2.png
common_load_texture: tex_type: 06, pal: 23, unk: 028d675a, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl02.tex\EN\23.png
common_load_texture: tex_type: 07, pal: 23, unk: 028d68fa, bHaveHD: TRUE, Tpage: 0
EXP\textures\hires\iconfl03.tex\EN\23.png
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 01, pal: 0, unk: 04668f9c, bHaveHD: TRUE, Tpage: 0
common_load_texture: tex_type: 02, pal: 0, unk: 04669738, bHaveHD: TRUE, Tpage: 0
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 03, pal: 0, unk: 028d61ba, bHaveHD: TRUE, Tpage: 0
common_load_texture: tex_type: 04, pal: 0, unk: 0466a070, bHaveHD: TRUE, Tpage: 0
common_load_texture: tex_type: 05, pal: 0, unk: 0466a4bc, bHaveHD: TRUE, Tpage: 0
common_load_texture: tex_type: 06, pal: 0, unk: 0466c8dc, bHaveHD: TRUE, Tpage: 0
common_load_texture: tex_type: 07, pal: 0, unk: 0467f7a0, bHaveHD: TRUE, Tpage: 0
EXP\data\lang-en\menu.fi
EXP\data\lang-en\menu.fl
EXP\data\lang-en\menu.fs
common_load_texture: tex_type: 30, pal: 0, unk: 028d61ba, bHaveHD: TRUE, Tpage: 0
EXP\data\disk\wrong_disk
EXP\data\lang-en\main.fi
EXP\data\lang-en\main.fl
EXP\data\lang-en\main.fs
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2020-01-02 14:16:06
I verified game cache to remove the uv patch and it now loads, but still errors out when loading a save file
mcindus have the same error but related to disk higher than 1- I am still waiting for the saves, if you can please upload yours that crash

EDIT: Thanks for the log- looks like wrong_disk is the issue
quick workaround: make an empty file: EXP/data/disk/wrong_disk - like empty, zero bytes and it will work [tested]
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2020-01-02 14:54:00
Works now thanks, if anyone is having issues just copy any of the disk files, open in hex editor, remove the bytes then save.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Gensoul on 2020-01-02 15:30:10
Demaster is an injectable DLL that introduces many features: allows replacing monsters that didn't have HD textures, allows replacing fields with HD!!, allows replacing and modifying basically any texture, allows replacing battle stage textures, introduces auto UV patch, introduces direct reading of files instead of .zzz archives- basically Tonberry that works natively + several patches

You rock Maki!  What a great new year present.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: sylandro on 2020-01-03 06:21:58
I have a save file that throws an exception when loaded, in Ultimecia's castle just before the final fight.

Adding the empty wrong_disk fixed loading my other saves, but this particular one refuses to load.

Here's my save file:
http://www.mediafire.com/file/d3xvau90xlst3ov/slot1_save04.zip/file

and my log:

https://pastebin.com/F3smaSwh
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2020-01-03 09:54:38
I have a save file that throws an exception when loaded, in Ultimecia's castle just before the final fight.

Adding the empty wrong_disk fixed loading my other saves, but this particular one refuses to load.

Here's my save file:
http://www.mediafire.com/file/d3xvau90xlst3ov/slot1_save04.zip/file

and my log:

https://pastebin.com/F3smaSwh
Addressed and fixed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.2
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: LeonhartGR on 2020-01-05 22:09:05
Holy damn! Those screens look crispy and polished!
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Mcindus on 2020-01-06 02:42:13
Using 1.1.2, my field_hd_new files don't seem to be working... giving an out of bounds exception. Maybe because I have all other mods I can have enabled as well? Would my fields and field models need to be the same dimensions?
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Makiia on 2020-01-06 02:55:59
Hey... I am new to all of this as well as the Forums, but wanted to try. I hope that's ok..
Um, I REALLY appreciate all the hard work you all are doing!!
And wanted to help playtest it out. However, for some reason, after following the given steps/instructions... It looks like it didn't actually take. Didn't apply any diffences and I don't know why o.O First it was a launcher issue.. Which the Alternative Launcher did correct :)
And the Game loads.. But nothing is changed.
I did extract the zzz files to the EXP Folder as directed, using zzzDeArchive, however it looks like the main.zzz and other.zzz are still in the Final Fantasy VIII Remastered Folder, instead of EXP... Hmm.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2020-01-06 12:43:35
I have had performance issues such as sharp slow downs when walking around the fields, and slow down walking the world map. There has also been graphical glitches with characters such as Ward here.

(https://i.imgur.com/fFiM4El.png)
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2020-01-06 20:03:17
World map is broken/disabled, so only log is new addition. Disabling logging would increase performance significantly. I'll try to minimize output by worldmap in future- the remaster is just additionally "emulated" or something. The remaster is currently the slowest release ever. Fields are expected to lag when crossing/loading texture like in Balamb where game loads far and then near focal length textures. HDD is unfortunately a giant bottleneck- storing game on SSD can take care of this issues. Unfortunately there's no much to be done here as remaster works on the same super old engine. Please provide the save and used texture mods with the Ward issue. I don't know what's the matter.
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Yagami Light on 2020-01-06 21:05:21
Yes it is installed on an SSD, turns out the performance issues was due to the log being enabled, however I've tried replacing some battle files for the boss at Deling and it gets really laggy. I think its due to the sky texture as it eventually defaults to the original and the lag disappears. here's the log

https://pastebin.com/XszqFcrn


Edea also seems to have disappeared

(https://i.imgur.com/PqNnKsL.png)
Title: Re: [FF8:Remastered] Demaster unofficial patch - HD fields, monsters, patches!
Post by: Maki on 2020-01-08 15:46:37
Released 1.2 with auto zzz extracting, zero manual file editing- includes launcher with vanilla options capabilities and demaster options directly via GUI. Launcher is now capable of auto-downloading new DLLs
(https://i.postimg.cc/nLmxy66d/launch.jpg)

@Yagami Light - I am aware of the issue with animated battle backgrounds. So far the only workaround is rename the animated texture so game will not use it (if you already have PNGs- the game will load and load again dropping performance to unplayable state) and also disable Log- it spams errors :( - About Edea, it's now fixed in 1.2.1 - launcher should automatically download fixed DLL. I think the same problem may appear with Seifer. Thank you for all the info and bug reports!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1
Post by: Mcindus on 2020-01-08 17:23:00
@Yagami Light - I am aware of the issue with animated battle backgrounds. So far the only workaround is rename the animated texture so game will not use it (if you already have PNGs- the game will load and load again dropping performance to unplayable state) and also disable Log- it spams errors :( - About Edea, it's now fixed in 1.2.1 - launcher should automatically download fixed DLL. I think the same problem may appear with Seifer. Thank you for all the info and bug reports!

Amazing release!!!
Unfortunately, for the boss fight and a few others, the battlefields have the animation page located with a main texture of the scene that ISN'T animated, so we lose about 1/2 of the battlefield and not just the animation. In this case, it's the throne background we end up not being able to replace.

NOTE: UV animation is set to the first 'chunk' so, in this file, the first fire blob is the 'draw' location and the other flames are the animation sprites that get called from that spot and then moved/drawn into the 'draw' location.  this is why in VRAM, it shows a different page for every animation frame.  It looks like this is how the game handles animated UV's, and Maki's tool can't work with those files. (similarly to how tonberry doesn't, but in tonberry we can force refresh the texture based on new hashcodes that the 'alternate' sprites call)

(https://i.gyazo.com/060592ca9ed7ca97aeef2cdbf7652bdd.png)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1
Post by: Yagami Light on 2020-01-08 20:40:38
I cant get ff8 remastered to start with the new release, whats the issue with the flame animations? I remember them animating last time I checked.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1
Post by: Maki on 2020-01-08 20:45:00
I cant get ff8 remastered to start with the new release, whats the issue with the flame animations? I remember them animating last time I checked.
please try with newest Launcher- it looks like some users have issues with SteamApi and weird config files:
https://github.com/MaKiPL/FF8_demastered/releases/latest
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1a
Post by: Yagami Light on 2020-01-08 20:50:26
please try with newest Launcher- it looks like some users have issues with SteamApi and weird config files:
https://github.com/MaKiPL/FF8_demastered/releases/latest


Running custom ff8 launcher as admin gives me error, nothing loads for me still.

(https://i.imgur.com/qxmmNmS.png)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1a
Post by: Maki on 2020-01-08 21:28:45
what the...
Ultimate solution:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.1b
It has .BATs for forceplay and/or offline when everything fails- I also fixed some issues and create game config files if needed

PS> Two users report version a working for them. I wonder what is the issue in your place
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1a
Post by: Yagami Light on 2020-01-08 22:36:18
Not sure there's no DIRECT_IO_EXPORT_DIR=EXP\ setting in the 1.2.1 config is that an issue? This is the current directory path C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered

The offline mode used to give me this error but now both do nothing, maybe windows security is blocking it. I've updated to latest nvidia drivers, verifying cache changes 2 files and allows me to play normally without mods, but not with custom launcher.
(https://i.imgur.com/Se0uZVE.png)

The batch files give me nothing and the 1.2.1a version gives me the same error boxes as before
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1a
Post by: Pittstone on 2020-01-17 13:21:07
If i start the Launcher (offline and Forceplay too) its not loading game. Only a little window with "An Unknown exeption has occurrend".

If i Change in Demaster Options the "DIRECT_IO   [CORE]- loads files from unpacked archives" than Game starts normal.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.1a
Post by: Maki on 2020-01-17 19:59:10
Not sure there's no DIRECT_IO_EXPORT_DIR=EXP\ setting in the 1.2.1 config is that an issue? This is the current directory path C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered

The offline mode used to give me this error but now both do nothing, maybe windows security is blocking it. I've updated to latest nvidia drivers, verifying cache changes 2 files and allows me to play normally without mods, but not with custom launcher.
(https://i.imgur.com/Se0uZVE.png)

The batch files give me nothing and the 1.2.1a version gives me the same error boxes as before
If i start the Launcher (offline and Forceplay too) its not loading game. Only a little window with "An Unknown exeption has occurrend".

If i Change in Demaster Options the "DIRECT_IO   [CORE]- loads files from unpacked archives" than Game starts normal.

I killed the launcher and re-wrote core part to no longer use SteamApi, deleted settings that caused crashes and bringed back the original, working Sebanisu launcher. It now works on minimum operations to keep up with the stability.
Current link to 1.2.4:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.4

@Pittstone- please download the newest release from link above and open ffviii_demaster_manager.exe - it would make sure that you have everything needed for your first run. After auto-unpacking the files you can close the manager and run the launcher directly or from Steam- also make sure you have the newest version from Steam- this mod works only on current version of remaster
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.4
Post by: Yagami Light on 2020-01-31 21:54:04
Will battle animations be supported in the future?, these three texture pages for Deling revert to normal at the start of battle.

(https://i.imgur.com/mTYTpRk.png)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.4
Post by: Xenogears on 2020-02-08 22:21:11
Hello! Can you tell me a set of background textures for Demaster patch?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.4
Post by: Ldy_Death on 2020-02-10 13:59:47
Can you write a step by step tutorial, please? I don't know exactly how to add these two mods:

http://forums.qhimm.com/index.php?topic=19273.0

http://forums.qhimm.com/index.php?topic=15320.0

Thank you so much for creating this tool, we're so close to have the definitive edition of FFVIII.

Quote
If i start the Launcher (offline and Forceplay too) its not loading game. Only a little window with "An Unknown exeption has occurrend".

If i Change in Demaster Options the "DIRECT_IO   [CORE]- loads files from unpacked archives" than Game starts normal.
I have the exact same error with the 1.2.4 version. I've the Remastered Edition, in spanish, Windows 7, 64 Bits. If the first option is unchecked the game works.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.4
Post by: Maki on 2020-02-10 14:34:09
Please wait a bit, I know MCINDUS is preparing pre-set mods. The current release is 1.2.6 with various fixes including the one with crash. Just download the release in first post, open manager and update to 1.2.6
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Ldy_Death on 2020-02-12 14:46:47
Thank you, I'll wait.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: zolom on 2020-02-16 04:08:00
Thanks to Maki for this release!
So, following the instructions in the documentation, I've been matching Mcindus's (hi! thanks!) BattleFieldPack screens to a0stg-labelled screens I ripped from the original with Rinoas Toolset (by sight -- I feel like there had to be a better way to do this, but I'm dumb). Here's a Pastebin link to what I have so far -- https://pastebin.com/5ycV2Pym (https://pastebin.com/5ycV2Pym) -- which expires in a week, because some of those matches are almost certainly wrong and I don't want to send folks down the wrong path indefinitely. Edited my post prior to mod approval, because I worked out my dumb question, but I thought I might as well leave the Pastebin link here for now, because I couldn't find a similar list anywhere and maybe it might be a handy reference to anyone else playing with the battle screens?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Mcindus on 2020-02-18 11:17:25
Thanks to Maki for this release!
So, following the instructions in the documentation, I've been matching Mcindus's (hi! thanks!) BattleFieldPack screens to a0stg-labelled screens I ripped from the original with Rinoas Toolset (by sight -- I feel like there had to be a better way to do this, but I'm dumb). Here's a Pastebin link to what I have so far -- https://pastebin.com/5ycV2Pym (https://pastebin.com/5ycV2Pym) -- which expires in a week, because some of those matches are almost certainly wrong and I don't want to send folks down the wrong path indefinitely. Edited my post prior to mod approval, because I worked out my dumb question, but I thought I might as well leave the Pastebin link here for now, because I couldn't find a similar list anywhere and maybe it might be a handy reference to anyone else playing with the battle screens?

I've already completed this, but I'm also replacing all Waifu'd battlefields with Gigapixel and ESRGAN battlefields, and everything is 2048x2048.
I've completed porting all of the old images, and have replaced about 80% of everything, so my mod is nearly complete.  It is nice to be able to compare that list to mine, though. Good stuff :)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: zolom on 2020-02-18 15:32:55
Ha, yeah, I was just playing with it, when reading about the issues with battle animations earlier I could tell that was going to be outside of my wheelhouse. I'm looking forward to the new upscales, that sounds amazing!

Instead, I started testing FatedCourage's Angelwing field upscales yesterday (don't know whether or not anyone's working on this presently but it's a rewarding when it works), specifically working with their Gigapixel test. I've only gotten through 8 broken fields so far, and my two principal concerns with it so far is: 1) seem to have a useless texture in every field that I have to fix, and 2) a couple of screens in fire cavern where I seem to get everything right, but find a black box artifact somewhere in the lava flow. I guess that could plausibly be me not having fixed the file names as well as I thought I have, something being wrong with the Gigapixel test screens, or maybe I screwed up the conversion (I dumped the 44 field directories into the directory containing the conversion tool Maki bundled with 1.1.1 and converted them there, instead of installing them into the game directory first, but that couldn't be it, could it? I'm being paranoid.). Here's that work so far: https://bpaste.net/OJBA (https://bpaste.net/OJBA).

Also, I did a write-up for folks who want to install the earlier Remastered mods into Demaster today, which expires on 2/25 and is offered with no further technical support: https://bpaste.net/2SDA (https://bpaste.net/2SDA). I hope it's accurate -- seems to be working for me so far, but I haven't played through enough to test every mod.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: ShiningRed on 2020-02-26 12:35:42
My game is crashing when I get to Press Any Button. Only have Core enabled,with everything disabled it works fine. I get "An unknown exception has occured."

Also get this in console after updating,now it doesnt evel launch with everything disabled.
DEMASTER ENGINE LOADED!
Reading config file demaster.ini
IMAGE_BASE at: 1608384512; OPENGL at: 0
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Yagami Light on 2020-03-03 22:36:23
Getting an unknown exception when trying to replace the background texture for a0stg091_16  here is the log

Spoiler: show
Quote
DEMASTER ENGINE LOADED!
Reading config file demaster.ini
IMAGE_BASE at: 1366622208; OPENGL at: 0
Applying DIRECT_IO
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 52DBB2A8 and ds_teximg is at: 52DBB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
FSArchive:: c:\ff8\data\x\world\dat\wmx.obj - found
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_char.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_notex.frag
DEMASTER_EXP\shaders\main_fb.vert
DEMASTER_EXP\shaders\main_fb.frag
DEMASTER_EXP\shaders\main_indirect.vert
DEMASTER_EXP\shaders\main_fb.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_extend.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_fxaa.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_smaa_edge.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_smaa_calcweight.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_smaa_neighborblend.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_brightness.frag
DEMASTER_EXP\shaders\main_pcsettings.vert
DEMASTER_EXP\shaders\main_pcsettings_bg.frag
DEMASTER_EXP\shaders\main_pcsettings.vert
DEMASTER_EXP\shaders\main_pcsettings.frag
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\system\ui_hud_system_bg.png
DEMASTER_EXP\layout_pc\system\ui_hud_system_bg_2.png
DEMASTER_EXP\shaders\main_hq2x.vert
DEMASTER_EXP\shaders\main_hq2x.frag
DEMASTER_EXP\shaders\main_2xsal.vert
DEMASTER_EXP\shaders\main_2xsal.frag
DEMASTER_EXP\shaders\main_2xsal.vert
DEMASTER_EXP\shaders\main_2xsal_depth.frag
DEMASTER_EXP\shaders\main_2xsal.vert
DEMASTER_EXP\shaders\main_2xsal_color_depth.frag
DEMASTER_EXP\shaders\main_fxaa2.vert
DEMASTER_EXP\shaders\main_fxaa2.frag
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_battle_assist.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_no_encounter.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_highspeed_mode.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_nohighspeed_mode.png
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_00.png
DEMASTER_EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_01.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keytext.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_00.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_01.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_bg_xbox.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_sm.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_sm.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window.png
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FSArchive:: c:\ff8\data\eng\menu\hires\iconfl00.TEX - found
common_load_texture: tex_type: 04, pal: 0, unk: 0466a3c9, bHaveHD: TRUE, Tpage: 0
FSArchive:: c:\ff8\data\eng\menu\hires\iconfl01.TEX - found
common_load_texture: tex_type: 05, pal: 0, unk: 0466a815, bHaveHD: TRUE, Tpage: 0
FSArchive:: c:\ff8\data\eng\menu\hires\iconfl02.TEX - found
common_load_texture: tex_type: 06, pal: 0, unk: 0466cde4, bHaveHD: TRUE, Tpage: 0
FSArchive:: c:\ff8\data\eng\menu\hires\iconfl03.TEX - found
common_load_texture: tex_type: 07, pal: 0, unk: 0467f364, bHaveHD: TRUE, Tpage: 0
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
FSArchive:: c:\ff8\data\eng\menu\icon.TEX - found
common_load_texture: tex_type: 30, pal: 0, unk: 028d61ba, bHaveHD: TRUE, Tpage: 0
DEMASTER_EXP\data\disk\wrong_disk
DEMASTER_EXP\data\disk\wrong_disk
DEMASTER_EXP\data\disk\disk3
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\maplist - found
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS6.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS6.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS6.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.mim - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.pmp - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.pvp - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.id - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.map - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.ca - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.inf - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.rat - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.mrt - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6_en.msd - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.sfx - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.sfx - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.pmd - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6_en.jsm - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\ddruins6.pcb - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\chara.one - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins6\chara.one - found
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fs - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d000.mch - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d009.mch - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d024.mch - found
DEMASTER_EXP\data\music\stream\006-funsui.wav
common_load_texture: tex_type: 41, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 28
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04690878, bHaveHD: TRUE, Tpage: 14
_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd_new\o002_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\o002_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d024_0.png
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0469bc4c, bHaveHD: TRUE, Tpage: 15
_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd_new\d009_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d009_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d000_0.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 17
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 18
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 19
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 22
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 23
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 24
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 25
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 26
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04690878, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04690878, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0469bc4c, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 0469bc4c, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 18
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 18
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 19
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 22
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 23
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 24
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 24
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 25
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 25
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 26
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 26
common_load_texture: tex_type: 41, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 28
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 047080c0, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04708030, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04708030, bHaveHD: TRUE, Tpage: 14
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 21
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 21
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04710ca4, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04710d34, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04710ca4, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04710ca4, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04710d34, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04710d34, bHaveHD: TRUE, Tpage: 15
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins6\ddruins6_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 20
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 20
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 0472b84c, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472b84c, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 0472b84c, bHaveHD: TRUE, Tpage: 15
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\maplist - found
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.mim - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.pmp - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.pvp - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.id - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.map - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.ca - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.inf - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.rat - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.mrt - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5_en.msd - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.sfx - not found
DEMASTER_EXP\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.sfx
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.sfx - not found
DEMASTER_EXP\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.sfx
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MAPDATA\DD\DDRUINS5.fs - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.pmd - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5_en.jsm - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\ddruins5.pcb - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\chara.one - found
FSArchive:: c:\ff8\data\x\field\mapdata\dd\ddruins5\chara.one - found
DEMASTER_EXP\data\field.fi
DEMASTER_EXP\data\field.fl
DEMASTER_EXP\data\field.fs
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fi - found
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fl - found
FSArchive:: c:\FF8\DATA\X\FIELD\MODEL\MAIN_CHR.fs - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d000.mch - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d009.mch - found
FSArchive:: c:\ff8\data\x\field\model\main_chr\d024.mch - found
DEMASTER_EXP\data\music\dmusic/ogg/060s-scene1.ogg
common_load_texture: tex_type: 41, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 28
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668ec4, bHaveHD: TRUE, Tpage: 14
_fcpObtainTextureDatas:: width=768, height=768, filename=DEMASTER_EXP\textures\field.fs\field_hd\o006_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd\o006_0.png
DEMASTER_EXP\textures\FIELD.FS\field_hd_new\d024_0.png
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668fe4, bHaveHD: TRUE, Tpage: 15
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04669104, bHaveHD: TRUE, Tpage: 17
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_1_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_1.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0469d9b0, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_2_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_2.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04710ca4, bHaveHD: TRUE, Tpage: 19
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_3_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_3.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472b84c, bHaveHD: TRUE, Tpage: 21
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_5_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_5.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472bcec, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_6_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_6.png
_fbgCheckHdAvailable()
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472be0c, bHaveHD: TRUE, Tpage: 23
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_7_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_7.png
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668ec4, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668fe4, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668fe4, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04669104, bHaveHD: TRUE, Tpage: 17
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_1_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_1.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0469d9b0, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_2_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_2.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04710ca4, bHaveHD: TRUE, Tpage: 19
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_3_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_3.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_2.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472b84c, bHaveHD: TRUE, Tpage: 21
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_5_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_5.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472bcec, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_6_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_6.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 0472bcec, bHaveHD: TRUE, Tpage: 22
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_6_2.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_6.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472be0c, bHaveHD: TRUE, Tpage: 23
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_7_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_7.png
common_load_texture: tex_type: 41, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 28
common_load_texture: tex_type: FIELDBG, pal: 4, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_4.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 04710ca4, bHaveHD: TRUE, Tpage: 19
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_3_2.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_3.png
common_load_texture: tex_type: FIELDBG, pal: 6, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_6.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04710ca4, bHaveHD: TRUE, Tpage: 19
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_3_0.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_3.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_2.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDBG, pal: 4, unk: 0472b7bc, bHaveHD: TRUE, Tpage: 20
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\dd\ddruins5\ddruins5_
fbp_Requesting: fbp_Requesting: tures\field_bg\dd\ddruins5\ddruins5_4_4.png
DEMASTER_EXP\textures\field_bg\dd\ddruins5\ddruins5_4.png
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 0472be9c, bHaveHD: TRUE, Tpage: 14
common_load_texture: tex_type: FIELDENTITY, pal: 0, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
common_load_texture: tex_type: FIELDENTITY, pal: 2, unk: 04668f54, bHaveHD: TRUE, Tpage: 15
DEMASTER_EXP\data\music\dmusic/ogg/005s-battle.ogg
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
FSArchive:: c:\ff8\data\eng\battle\scene.out - found
texturepatchv2::battleHooks::BhpVoid(A0STG091.X)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
FSArchive:: c:\ff8\data\eng\battle\A0STG091.X - found
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
FSArchive:: c:\ff8\data\eng\battle\A0STG091.X - found
texturepatchv2::battleHooks::BhpVoid(B0WAVE.DAT)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
FSArchive:: c:\ff8\data\eng\battle\B0WAVE.DAT - found
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
FSArchive:: c:\ff8\data\eng\battle\B0WAVE.DAT - found
_bspGl()::Stage: 91, Tpage: 16, Palette: 0
        bspGl():bss - First time init battle texture for page: 16       stbi::w: 2048; h: 2048; channels: 3


If I remove the texture it loads fine no errors

(https://i.imgur.com/RtocEK1.png)

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: ShiningRed on 2020-03-08 14:55:01
Ok I fixed my previous issue but for some reason when I unpack game files Field bg's dont get extracted. In field_bg I only have gover folder and no fields.Same for battle field textures.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Maki on 2020-03-10 18:47:26
@Yagami- could you please send me the texture you are trying to use? This kind of error is really weird ;-;
@CyberSnake - well, that's normal. This mod only unlocks the possibility of modding, it doesn't contain all new textures. I know that MCINDUS is preparing texture pack, you will be able to use it soon.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: ERAISERZEE on 2020-03-31 22:38:30
how do I install the version MaKiPL / FF8_demastered update 1.2.8 and use the Tonberry mods? I do not understand
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: ERAISERZEE on 2020-03-31 22:44:45
Could you post a download link with a very precise guide? on how to install it and what exactly it does and how to use the old mods?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Mcindus on 2020-03-31 22:52:00
Could you post a download link with a very precise guide? on how to install it and what exactly it does and how to use the old mods?

Step 1: Install DEMASTER into your FINAL FANTASY VIII Remastered folder
Step 2: Click 'ffviii_demaster_manager.exe and run the unpack files; this creates 'DEMASTER_EXP' which contains the mod directory.
-- You now have the injector! --
Step 5: Install currently available mods for Remaster (tonberry mods will NOT work, but remaster mods are listed as such in the forum!)

to install the mods I realeased that are .zzz files, you'll need deZZZArchive from Sebanisu and to unpack them from the .zzz file and then drop them in the proper folders in DEMASTER_EXP once you've installed Maki's demaster patch properly.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Makiia on 2020-04-05 20:21:25
Step 4: Download and install the new .conf file from the github section
-- You now have the injector! --
Step 5: Install currently available mods for Remaster (tonberry mods will NOT work, but remaster mods are listed as such in the forum!)

to install the mods I realeased that are .zzz files, you'll need deZZZArchive from Sebanisu and to unpack them from the .zzz file and then drop them in the proper folders in DEMASTER_EXP once you've installed Maki's demaster patch properly.

...I completed the first 3 steps. From the looks of things. Did as you directed.
But I feel stupid that I'm having trouble locating the "new .config file"
And I wouldn't know where the "currently available mods for Remaster" are either...
I'm beginning to think this is all way above me for me to ever understand.
Worse, I feel awful because it's not like I can even help as I can't even understand way enough to implement it...

Even if I never get this to run too. Thank you all for getting everything this far, truly. You all are amazing.
And the screenshots look incredible. It's beautiful to see so much love going into this Game...Even more than the developers, to be completely honest.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: azertyxpp on 2020-04-21 17:06:06
Thank you very much Maki for this great work.  ;D I come to report on my side my experience ...

It only worked with the original ff8_demaster.dll file in the 1.2.4 archive (124kb), no longer works with update from ffviii_demaster_manager.exe which gives a 284kb ff8_demaster.dll file. However with the ff8_demaste.dll 1.2.4 (124kb) which works for me I do not have Antialiasing activated.

Another big thank you for your work to relive the transcendent experience of FF VIII. :)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Makiia on 2020-04-25 05:56:36
Thank you very much Maki for this great work.  ;D I come to report on my side my experience ...

It only worked with the original ff8_demaster.dll file in the 1.2.4 archive (124kb), no longer works with update from ffviii_demaster_manager.exe which gives a 284kb ff8_demaster.dll file. However with the ff8_demaste.dll 1.2.4 (124kb) which works for me I do not have Antialiasing activated.

Another big thank you for your work to relive the transcendent experience of FF VIII. :)

You don't have Anti-aliasing activated? How did you do that? That something I would need to do manually?
Sorry, just..I can't get this to work at all...
Feeling like an idiot..
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Yagami Light on 2020-04-25 11:24:16
AA options are accessible by pressing left trigger and left analog stick at the same time in game, the demaster config is just a simple notepad file with the settings on them you can find the latest one here

https://github.com/MaKiPL/FF8_demastered/blob/master/demaster.conf

copy and paste to your existing demaster config file

This new option
LINEAR_PATCH=1
;Disables linear filtering and brings back point clamp as in PlayStation

Will remove filtering which will make the text look more blocky change it to 0 to disable it if you don't like it.


@Maki the background texture was just the existing waifu one upscaled to 2k/4k
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Makiia on 2020-04-28 21:34:55
I have no way to access it. (Cant open it, I'm not a coder, I dont know what I'm doing) But thank you for trying..
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Yagami Light on 2020-04-30 22:45:48
Access what? Its just text you highlight, right click copy and paste into your demaster config folder inside ff8 remastered directory heres a picture if need further help let me know

(https://i.imgur.com/ZjNDsh4.png)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: WheatleyDL on 2020-05-01 13:35:24
Hello,
I've been trying to get the Project Angelwing textures set up using the guide included. I've run all of them through the converter provided but they don't appear to be loading in-game. I think this is because the only files that show up in C:\Games\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\textures\field_bg after an unpack of the game are the textures for the game over screen. I'm a total noob when it comes to modding this game, did I miss something?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Temujin64 on 2020-05-01 14:57:57
I was digging around this mod to get the PS4 prompts to work for all joypads. I use a PS3 controller which emulates a 360 controller, so I get the Xbox prompts by default. That having been said, even with a PS4 controller, I'm still getting Xbox prompts. I just bought the game on sale, so I don't know if it has native support for PS4 controllers or if it's something with the mod.

Anyway, I found a few PNGs for button prompts and I just removed the Xbox ones, copied the PS4 ones and renamed the copies to the Xbox titles. But that didn't seem to work. I was sure I replaced all the Xbox icons in the DEMASTER_EXP with PS4 ones, but the game still seems to use the Xbox prompts.

Any idea why that might be? Any idea on how to get PS4 prompts working?

Thanks
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Zera on 2020-05-04 18:36:22
Maki, I tried sending you an e-mail but you haven't responded. Is there any other way I can contact you directly?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Asta on 2020-05-07 09:29:35
I want to replace some fields for remaster. But I feel like I lack some information how to do it. I'm new to modding so that might be the problem. I see in description where should be a pdf manual for demaster tool. But I can't find it anywhere. Am I missing something?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Yagami Light on 2020-05-08 15:15:36
The PDF manual was removed in later releases, you can download the first version https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1 (https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1)

To use field files you need to download FatedCourages angelwing gigapixel version, then use the textureModHelper included which automatically renames all the field names to be compatible with the demastered version. However some fields are named incorrectly and FatedCourage hasn't released his own fields for remastered yet so you have to rename them manually.

@Temujin64 you need to replace the xbox button textures in 4_xinput PNG inside iconfl03 folder.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Temujin64 on 2020-05-11 21:43:49
The PDF manual was removed in later releases, you can download the first version https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1 (https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1)

@Temujin64 you need to replace the xbox button textures in 4_xinput PNG inside iconfl03 folder.

Hey Light, thanks so much for the tip. In my case it was the iconfl01 folder. I had to edit the png files to get the directional buttons showing up correctly as the  Xbox version references a different part of the png for just directional buttons.

Here's a copy (http://www.mediafire.com/file/mou3aswawu9s47v/PS4_Icons.zip/file) in case someone else wanted to do this without the hassle.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Oscar92player on 2020-05-12 23:11:59
I'm trying to make the Demaster work with the newest update possible, but it won't.

With Beta version 1.2.4, it worked fine with the new BattleField Pack Remastered released by MCindus. But I've updated the Demastered with the new DLL, and the new demaster.conf file, and none of the mods seems to be working now. Neither the Battlefield mod nor the UV fix, the fix to erase the bilinear filter, or other replacements for textures and files.

Tried to reinstall the game and unpack the files again, and as I said, everything works perfectly with the default Beta v1.2.4 (except for the fix for Bilinear Filter, that doesn't exist in this version). Once I update the ff8_demaster.dll and the demaster.conf files, is when everythin stops working.

I'm playing in Spanish. Perhaps the language is the problem?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Mcindus on 2020-05-13 05:45:43
I'm trying to make the Demaster work with the newest update possible, but it won't.

With Beta version 1.2.4, it worked fine with the new BattleField Pack Remastered released by MCindus. But I've updated the Demastered with the new DLL, and the new demaster.conf file, and none of the mods seems to be working now. Neither the Battlefield mod nor the UV fix, the fix to erase the bilinear filter, or other replacements for textures and files.

Tried to reinstall the game and unpack the files again, and as I said, everything works perfectly with the default Beta v1.2.4 (except for the fix for Bilinear Filter, that doesn't exist in this version). Once I update the ff8_demaster.dll and the demaster.conf files, is when everythin stops working.

I'm playing in Spanish. Perhaps the language is the problem?

This seems to be an issue with 1.2.8 -- I am currently using 1.2.6 and things are working fine.  Let's hope things get patched up!


Thanks for everything you do, Maki!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Oscar92player on 2020-05-13 09:25:03
This seems to be an issue with 1.2.8 -- I am currently using 1.2.6 and things are working fine.  Let's hope things get patched up!


Thanks for everything you do, Maki!

Is there a link to the 1.2.6 version? I'd like to test it with the bilinear filter off, if it's possible.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Maki on 2020-05-13 11:53:34
Updated to 1.2.8a and repacked- there was probably an issue with debug build of the dll. It probably updated to that debug build. It's now compiled properly and packed with all the things needed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.8a
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Oscar92player on 2020-05-13 15:58:41
Updated to 1.2.8a and repacked- there was probably an issue with debug build of the dll. It probably updated to that debug build. It's now compiled properly and packed with all the things needed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.8a

Thanks! Got it working fine this time!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-13 17:06:53
Updated to 1.2.8a and repacked- there was probably an issue with debug build of the dll. It probably updated to that debug build. It's now compiled properly and packed with all the things needed:
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.2.8a

Here work, but the fonts look strange in the menu. Using the SeeDRemastared UI.
I went back to 1.2.4 and now is normal again.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ericdepositar on 2020-05-13 17:57:54
can someone help me. when i try to launch the game it say "unknown exception has occured"


IMAGE_BASE at: 6C080000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 6D6EB2A8 and ds_teximg is at: 6D6EB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Oscar92player on 2020-05-13 18:42:21
Here work, but the fonts look strange in the menu. Using the SeeDRemastared UI.
I went back to 1.2.4 and now is normal again.

I think it is because you've disabled the Linear Filter of the game, the same happens to me with a custom font, when I put that setting OFF. I think it is because the game doesn't read the transparency, and also, tries to scale the image with the nearest filter.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-13 20:11:24
I think it is because you've disabled the Linear Filter of the game, the same happens to me with a custom font, when I put that setting OFF. I think it is because the game doesn't read the transparency, and also, tries to scale the image with the nearest filter.

yeah, it was it.
thank you.
sould let enable or disable ? any advantage ?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: jib9001 on 2020-05-13 21:27:47
I've tried following all of the advice on this topic for getting the mod installed and running, but No mater what I've tried, I can't get a launcher to come up. The game itself launches, and there are no mods in effect. Any ideas?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: jib9001 on 2020-05-13 21:30:39
I just realized that I'm kind of an idiot and haven't done any proper troubleshooting yet, so I'll do that and report back on what I've found
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Oscar92player on 2020-05-14 12:34:32
yeah, it was it.
thank you.
sould let enable or disable ? any advantage ?

I recommend to have it enabled, but that depends on how do you like to see the game in movement:
- If you enable the Linear Filtering, the textures in HD will look smooth (including main characters, some enemies and NPCs, or objets in the game), except for those that are in the original low resolution from previous ports and versions, that will look ugly (mostly, the worldmap, and some enemies and monsters).
- If you disable the Linear Filter, textures will look rough, for characters, enemies, and menus (including the fonts), but that is not a problem if you played the original PSX version. Low resolution textures on the worldmap and some enemies will take advantage of this, since they will look the same as in the original PSX version, and 2000/Steam ports with that same option disabled.

So... as I said, that depends on you. Do you like to take advantage of the filtering to see smooth textures, or perhaps you are looking for the same appearance from previous versions before the Remastered? Both options are good.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-14 16:13:03
I recommend to have it enabled, but that depends on how do you like to see the game in movement:
- If you enable the Linear Filtering, the textures in HD will look smooth (including main characters, some enemies and NPCs, or objets in the game), except for those that are in the original low resolution from previous ports and versions, that will look ugly (mostly, the worldmap, and some enemies and monsters).
- If you disable the Linear Filter, textures will look rough, for characters, enemies, and menus (including the fonts), but that is not a problem if you played the original PSX version. Low resolution textures on the worldmap and some enemies will take advantage of this, since they will look the same as in the original PSX version, and 2000/Steam ports with that same option disabled.

So... as I said, that depends on you. Do you like to take advantage of the filtering to see smooth textures, or perhaps you are looking for the same appearance from previous versions before the Remastered? Both options are good.

got it
thanks, mate  :)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-14 23:29:21
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-15 15:52:56
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk

Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: jib9001 on 2020-05-15 20:20:48
I just realized that I'm kind of an idiot and haven't done any proper troubleshooting yet, so I'll do that and report back on what I've found

Ok, so I'm not sure what I did wrong initially, but after I removed everything, and tried again, it all seemed to work fine! Thank you very much Maki and MCindus for fixing the remaster of my favorite game of all time!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Mcindus on 2020-05-15 21:06:58
Hey there, i've been have some bugs with Ward texture in 4° Laguna dream, and it stops when a deactivate the "Disables battle characters texture resolution limit" and "Disables field entities texture resolution limit" in the demaster.
Here is a print: https://imgur.com/a/lLDOSWk


Another texture bug, now with Edea: https://imgur.com/JGTY9Nm

And this crash, inside Lunatic Pandora in disc 3, when you entered at the screen of Ultima drawing point: https://imgur.com/7wMVC7d
But the crash only stop when I disable all features of demaster, dont know what could be.



The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ljbsvg on 2020-05-15 21:40:26
The ward bug is known - I believe he has to be kept original size. Have you upscaled him?  And Edea is the same way -- you must keep her original game texture size because her battle and field models get called the same way.

I just put the mod for battlefield and the lunarcry.
These bugs, differente from the crashes that I report to you in the battlefield topic, just stop when I disable those 2 features in the demaster.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-05-16 11:39:04
I'm still getting unknown exception crashes whenever a single large background texture is loaded such as a0stg091_16 (underground research facility) and a0stg032_18 (cerberus boss battle), upscaled to 2k or 4k doesn't matter.

Heres the log for cerberus

Spoiler: show
Quote
IMAGE_BASE at: 50790000; OPENGL at: 0
Applying DIRECT_IO
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 51DFB2A8 and ds_teximg is at: 51DFB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
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DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
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DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
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DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
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DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
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DEMASTER_EXP\shaders\main.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_char.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_notex.frag
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DEMASTER_EXP\shaders\main_fb.frag
DEMASTER_EXP\shaders\main_indirect.vert
DEMASTER_EXP\shaders\main_fb.frag
DEMASTER_EXP\shaders\main.vert
DEMASTER_EXP\shaders\main_extend.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_fxaa.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_smaa_edge.frag
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DEMASTER_EXP\shaders\main_smaa_calcweight.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_smaa_neighborblend.frag
DEMASTER_EXP\shaders\main_posteffect.vert
DEMASTER_EXP\shaders\main_brightness.frag
DEMASTER_EXP\shaders\main_pcsettings.vert
DEMASTER_EXP\shaders\main_pcsettings_bg.frag
DEMASTER_EXP\shaders\main_pcsettings.vert
DEMASTER_EXP\shaders\main_pcsettings.frag
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\system\ui_hud_system_bg.png
DEMASTER_EXP\layout_pc\system\ui_hud_system_bg_2.png
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DEMASTER_EXP\shaders\main_hq2x.frag
DEMASTER_EXP\shaders\main_2xsal.vert
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DEMASTER_EXP\shaders\main_fxaa2.vert
DEMASTER_EXP\shaders\main_fxaa2.frag
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_battle_assist.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_no_encounter.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_highspeed_mode.png
DEMASTER_EXP\layout_pc\cheat\ui_cm_icon_nohighspeed_mode.png
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_00.png
DEMASTER_EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_01.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keytext.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_00.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_keywindow_01.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_bg_xbox.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_text_xbox_sm.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_la.png
DEMASTER_EXP\layout_pc\keyboard\gamepad\xbox\ui_hud_screenkeyboard_button_xbox_select_sm.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window_la_00.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_keyboard_key.png
DEMASTER_EXP\layout_pc\keyboard\keyboard\ui_hud_screenkeyboard_bg_base_00.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_menu_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_othermenu_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_camera_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pause_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cheat_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pcmenu_key.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_system_screenkeyboard_window_la_01.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_00_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cursor_01_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_menu_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_othermenu_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_camera_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pause_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_cheat_gamepad.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_window_pcmenu_gamepad.png
DEMASTER_EXP\textures\null.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_icon_visible_xbox.png
DEMASTER_EXP\layout_pc\keyboard\window\ui_hud_screenkeyboard_icon_visible_key.png
DEMASTER_EXP\layout_pc\keyboard\en\ui_hud_screenkeyboard_text_01.png
DEMASTER_EXP\data\sound\audio.fmt
DEMASTER_EXP\data\sound\audio.dat
DEMASTER_EXP\layout_pc/logo/square-enix-logo.png
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fs
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
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DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
DEMASTER_EXP\data\lang-en\menu.fi
DEMASTER_EXP\data\lang-en\menu.fl
DEMASTER_EXP\data\lang-en\menu.fs
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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common_load_texture: tex_type: FIELDBG, pal: 2, unk: 04705078, bHaveHD: TRUE, Tpage: 24
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
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common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04705078, bHaveHD: TRUE, Tpage: 24
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_8_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_8.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 04706be8, bHaveHD: TRUE, Tpage: 25
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_9_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_9.png
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 046caaa8, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_2_2.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 046caaa8, bHaveHD: TRUE, Tpage: 18
GetFieldBackgroundFile()
GetFieldBackgroundFile()::ReadyMapList at?: wm00
field_bg\gg\gghall1\gghall1_
fbp_Requesting: fbp_Requesting: tures\field_bg\gg\gghall1\gghall1_2_0.png
DEMASTER_EXP\textures\field_bg\gg\gghall1\gghall1_2.png
DEMASTER_EXP\data\music\dmusic/ogg/013s-battle2.ogg
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
texturepatchv2::battleHooks::BhpVoid(A0STG032.X)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
texturepatchv2::battleHooks::BhpVoid(B0WAVE.DAT)
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fs
_bspGl()::Stage: 32, Tpage: 16, Palette: 0
   bspGl():bss - First time init battle texture for page: 16   stbi::w: 4092; h: 4092; channels: 4
common_load_texture: tex_type: BATTLE, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 16
_bspCheck FAILED ON TEXTURE!; Expected: a0stg032_17.png
common_load_texture: tex_type: BATTLE, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 17
_bspGl()::Stage: 32, Tpage: 18, Palette: 0
   bspGl():bss - First time init battle texture for page: 18   stbi::w: 4096; h: 4096; channels: 3
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Mcindus on 2020-05-17 07:20:00
I'm still getting unknown exception crashes whenever a single large background texture is loaded such as a0stg091_16 (underground research facility) and a0stg032_18 (cerberus boss battle), upscaled to 2k or 4k doesn't matter.

Heres the log for cerberus



The pngs all need to be 32 bit, so they must have an alpha layer. photoshop will automatically turn your png into 24 bit with no alpha and flatten it to a background layer these days - and these will crash the demaster tool. to prevent this, try to unlock the background layer and then re-save the png using the drop-down in the file menu.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-05-17 08:48:17
I always unlock and re save as png. Ok so the only way for photoshop to save these specific textures as 32 bit is to delete a pixel, since the texture covers the whole page there is no transparent pixels. If anyone has a better fix let me know. Exporting as PNG also saves it as 32 bit, no need to delete pixels now.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-05-17 16:37:31
I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Mcindus on 2020-05-17 19:16:44
I always unlock and re save as png. Ok so the only way for photoshop to save these specific textures as 32 bit is to delete a pixel, since the texture covers the whole page there is no transparent pixels. If anyone has a better fix let me know. Exporting as PNG also saves it as 32 bit, no need to delete pixels now.

Exactly what I do. I use the quick key command (ctrl+shift+' i think?) and name my merged down layer as the file name. It saves whatever layer you're on as a 32-bit png with that layer's name as the filename.
Really sucks that photoshop automatically merges the file down if there's no alpha information and removes the layer when you use the normal save feature.

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: jib9001 on 2020-05-18 01:18:01
I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?

Did you try disabling all of the options and then re-enabling them one at a time to figure out which one is causing the issue? I would start there so that the more experienced people with this can give you more accurate troubleshooting advice
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-05-18 07:02:22
Did you try disabling all of the options and then re-enabling them one at a time to figure out which one is causing the issue? I would start there so that the more experienced people with this can give you more accurate troubleshooting advice

Not all but the ones that I thought seemed to apply. Would I be able to get extra info from turning on debugging? In any case, the problem is really just that even with the new dll conf and launcher, the game still fetches assets from the compressed files.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-05-18 07:23:33
I can't get demaster to work. The game doesn't seem to pick any assets from the extracted folders.

I have followed the instructions and all the files, including the dlls and the new launcher seem to be in place.

I have already tried to redo everything from the start without success, and I have confirmed that the mods in zzz format work if I use them instead. Would I be able to use the battle texture mod if I pack the files into main.zzz?

I have also tried to enable the debugging window and it doesn't work at all and no log file for demaster shows up. It's like I don't have demaster at all.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-05-18 07:35:42
Sorry for the spamming, but I have just noticed that the ff8_demaster.dll file that is updated from github doesn't seem to be the same that is in 1.8.2a so I tried to run the game once with each of the files. It still doesn't work with either.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-05-18 07:45:08
Final post, really!

Now it works with the dll from the zip file! The dll that is fetched from github by the executable borks things up, however, so I guess that should be fixed.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: jib9001 on 2020-05-18 22:48:25
Final post, really!

Now it works with the dll from the zip file! The dll that is fetched from github by the executable borks things up, however, so I guess that should be fixed.

That's true, I was attempting to install another mod just today, and in the process I used the updater in the mod manager, and that seems to break things. The best thing I've found to date is to just extract and copy the files to your ff8 folder, but don't update or grab any other files for the demaster
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ERAISERZEE on 2020-05-20 21:35:45
can anyone tell me why with the single check on direct_io it does not start?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Makiia on 2020-05-22 07:08:20
Access what? Its just text you highlight, right click copy and paste into your demaster config folder inside ff8 remastered directory heres a picture if need further help let me know

(https://i.imgur.com/ZjNDsh4.png)

Thank you.. I'll try that.

I finally got the Demastered MOD working. And even got the Battle textures working from Mcindus's Pack..
But now Squall is flipping out, so far at only one section though. And I have no idea what happened... That part broke and I tried to fix it from a backup and it still is freaking out...

My clipping issue is at the drawpoint in Balamb Garden, Squall has no head and his textures are almost like..Inside out.
I'm beginning to think I have no brain for this...Lmao. *just shakes head*

Sorry :(
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: rartart on 2020-05-25 00:27:22
hi there , do you know were exactly the game store the backgrounds images ? (the images for the battles fields , the cities, dungeons and other kind of places that consist in those photos)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Jambibeu on 2020-06-01 14:23:29
I feel extremely dumb, but I simply can't get it to work.

What I've done is :

1) Download Demaster.
2) Put all Demaster files in my FF8 Remastered folder.
3) Run Demaster so it unpacks everything.
4) Download some mods. (LunarCry remastered for example)
5) Put the whole "texture" folder from .rar/zip mod archive into the "texture" folder from DEMASTER_EXP
6) Run the game.

And I get the "unknown error". Some features will also cause other types of error, such as the UV mapping that tells me "Addresses are wrong. We found no ADD byte ptr[esi+8] at given rel call".

I don't get it, since the files in my FF8 folder look exactly the same as on Light's screenshot a few posts earlier. Same path, same files, etc. I'm new to this, so obviously I must be doing something wrong :/
I have also tried to tick/untick options one at a time, to see if one of those was causing the error, but it seems all of them are causing problems and will prevent the game from launching properly. I mean, sometimes I'll get past the "press any button" screen, but right after that I'll get an "unknown error", so... yeah.
For the sake of it, I've also tried with older versions of the Demaster, but the results are more or less the same.


Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-06-02 16:13:34
If you have already used a UV patch fix before using demaster you will need to verify game cache on steam and update ff8 remastered to the latest patch to not get errors. you dont copy the whole texture folder over you have to copy the individual textures into their respective folders for example battlefield textures named a0stg will need to be copied into
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\textures\battle.fs\hd_new

You also need to make sure other.zzz and main.zzz are both extracted to the DEMASTER_EXP folder
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Jambibeu on 2020-06-05 12:41:52
If you have already used a UV patch fix before using demaster you will need to verify game cache on steam and update ff8 remastered to the latest patch to not get errors. you dont copy the whole texture folder over you have to copy the individual textures into their respective folders for example battlefield textures named a0stg will need to be copied into
C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VIII Remastered\DEMASTER_EXP\textures\battle.fs\hd_new

You also need to make sure other.zzz and main.zzz are both extracted to the DEMASTER_EXP folder
I mean, all the files in the archive already come in the appropriate folders, so it shouldn't really matter if I replace them one by one, or just drag them from the archive into the texture folder, under DEMASTER_EXP. In theory, they should already be where they should. (I checked, my a0stg files are indeed in DEMASTER_EXP\textures\battle.fr\hd_new)

I also have no idea what an UV patch even is, so there's absolutely no chance I've used one before. My FF8R installation is brand new and up to date, if that helps in any way. (Also tried re-installing from scratch, just for the heck of it, but it didn't make any difference.)


For the last part, I'm not sure what you mean, but I made sure the main.zzz and other.zzz files were indeed in the DEMASTER_EXP folder, and to my surprise, they weren't, but again, no difference. I still get the same errors, and I still don't know why. I'll try again from scratch, and try and see where things appear to break.

Thanks for your help.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Marchombre on 2020-06-10 08:30:34
Hello,

Well I'm having exactly the same problem as Jambibeu. Stangely, if I update ff8_demaster.dll through the launcher, it displays an error message but allows to launch the game, only demaster doesn't seem to apply any patch to the game. If I use the latest dll on github, I do get the

"DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call"

It's a fresh install for me as well.

By the way, did they purge some accounts from here some time ago ? I was pretty sure I had an account here since forever...
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: gmonkey on 2020-06-15 19:01:34
I posted this earlier but I'll say it again.

When you install Demaster use the dll that comes in the zip file. IF you update it through the executable, it will fetch a dll file that doesn't work.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: hekaton on 2020-06-21 02:54:01
I have followed the instructions to the letter, and read through the forum for issues but i just cant get the latest version to work. I also tried 1.24 and yet its not working. I keep getting this error all the time,' A program error has occurred 'object does not exist. The launcher wont load. Please help
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-06-21 18:33:30
Do not update using the launcher it will give errors, use this link to download, copy and paste the files over. If you are using mods, use them one at a time to see which one is giving errors.

This tool will not work if you are using pirated copies of the game, buy it officially on steam for the mods to work.

https://github.com/MaKiPL/FF8_demastered/releases
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Rikku on 2020-06-22 15:11:42
Hi everyone !!

I just saw this and i want to try the FF8 remastered with Ragnarok mod, which sent me to this page

Can this tool work as Roses and Wine, some like altering some things like no consume magic when you cast them ? or maybe have 1 magic the stat effect of 100 ?

Or is this tool different in another way ?

Thanks
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: hekaton on 2020-06-22 20:55:03
Hi guys, i was finally able to get it to work by getting the latest version of the game, but now i am encountering a new problem where in certain areas of the game as i advance, it crashes on me with this error regarding an image being out of bounds. I have attached a link to the problem. what can i do in such situations? Thanks

https://imgur.com/a/ircMFV0
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Fel_Noctus on 2020-06-25 16:12:33
Hey everyone, wanted to point out an issue with Demaster 1.2.8a and Horizonpack 1.1a. When I leave Deling City the textures for the world map, namely, cliffsides, cities and certain sections of the ground are black boxes. It can be fixed by simply going into another area (tomb of the unknown king) and then returning to the world map but I can replicate it every time I enter Deling and then leave.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.6
Post by: Ozerflip on 2020-07-18 10:29:30
The PDF manual was removed in later releases, you can download the first version https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1 (https://github.com/MaKiPL/FF8_demastered/releases/tag/1.1.1)

To use field files you need to download FatedCourages angelwing gigapixel version, then use the textureModHelper included which automatically renames all the field names to be compatible with the demastered version. However some fields are named incorrectly and FatedCourage hasn't released his own fields for remastered yet so you have to rename them manually.

@Temujin64 you need to replace the xbox button textures in 4_xinput PNG inside iconfl03 folder.


Hi,
First I have to thank you all and especially Maki to make the modding of the remastered possible, you're great!

I tried to put the FatedCourages's angelwing megapixel on the demaster, but the textureModHelper found in the first version doesn't seem to work (nothing happens when I launch "ff8demaster_textureModder.exe"... It's written in the PDF to lanch "demaster_BGtextureWorker.exe", but I could not find it anywhere...

A bit help please ?   ;D
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-07-18 23:16:31
The exe is insider the texturemodhelper folder, if it doesn't run, update .Net framework to the latest version, try running the program as admin or see if windows/anti virus is blocking the program from running. 
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Ozerflip on 2020-07-19 10:13:39
The exe is insider the texturemodhelper folder, if it doesn't run, update .Net framework to the latest version, try running the program as admin or see if windows/anti virus is blocking the program from running.

Still doesn't run... Please could you send me the corrected "field_bg" folder if you already have it ? Then I won't have to use the textureModHelper...
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: MartinThor on 2020-08-13 09:50:01
Does somebody have the correct filenames for the backgrounds in the remaster? I know screen 2 and forward in the fire cavern loads wrong due to naming schemes, but would be nice if somebody had the correct names for them and other instances later in the game, if any? :)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: MartinThor on 2020-08-13 09:52:55
Still doesn't run... Please could you send me the corrected "field_bg" folder if you already have it ? Then I won't have to use the textureModHelper...

I figured out what might be the problem from checking the event viewer when attempting to launch, you have to D/L .NET Core, not framework to get it to launch (worked for me at least).
Only problem after that is there's still the wrong filenames on some bg's
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2020-08-14 15:26:48
I've changed some of the fire cavern field names,  there are some errors in the final room and a small error in the room before. Heres the link to the updated fields
https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view?usp=sharing
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Ozerflip on 2020-08-21 19:11:52
Thank you so much!  ;D
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: makinator on 2020-08-26 13:21:34
The fights turn at 15 fps with demaster ...
Is this normal?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Strife03 on 2020-08-29 10:02:57
Hello very nice job. Unfortunately i encounter some problems.

common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 19
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 16
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 16
common_load_texture: tex_type: FIELDBG, pal: 4, unk: 00000000, bHaveHD: FALSE, Tpage: 16
common_load_texture: tex_type: FIELDBG, pal: 6, unk: 00000000, bHaveHD: FALSE, Tpage: 16
common_load_texture: tex_type: FIELDBG, pal: 8, unk: 00000000, bHaveHD: FALSE, Tpage: 16
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 4, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 6, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 8, unk: 00000000, bHaveHD: FALSE, Tpage: 17
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 18
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 18
common_load_texture: tex_type: FIELDBG, pal: 0, unk: 00000000, bHaveHD: FALSE, Tpage: 19
common_load_texture: tex_type: FIELDBG, pal: 2, unk: 00000000, bHaveHD: FALSE, Tpage: 19
common_load_texture: tex_type: FIELDBG, pal: 4, unk: 00000000, bHaveHD: FALSE, Tpage: 19
common_load_texture: tex_type: FIELDBG, pal: 6, unk: 00000000, bHaveHD: FALSE, Tpage: 19

How can I fix it ?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Kuro Ichi on 2020-10-09 12:01:28
Hello everyone!
After I managed to install Demaster, pretty easilly btw, and all the mods availables except "RebirthFlame" I encountered a visual glitch:

Spoiler: show
(https://i.imgur.com/C5HjaNi.jpg)


After a very very long research I found the culprit, this is a file called 'o006_0' on the mod LunarCry, path: textures > field.fs > field_hd > o006_0.png

Don't know if this is of any use but at least I said it ^^ Look like the ward problem mentioned earlier...

Thanks to Maki for Demaster! Thanks to McIndus for all the mods! and thanks Yagami for linking a HD filed pack that I couldn't find anywhere ;D
I hope you are going to continue your awesome works (AngelWing xD) on this game that begins to be way better than I thought! Easy to mod, integrated UV (Never managed to install that thing!), awesome mix between the new updates from Square and the mods, just perfect!!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Xenogears on 2020-11-07 13:10:49
Please, help! I said, installed, launched, Demaster unpacked, a DEMASTER_EXP folder appeared in the game directory, I changed textures in it, and so on. When starting the game, the demaster does not cling to textures, etc. from this folder. Everything has remained as it was. Launched through the new FFVIII_LAUNCHER.exe that Demaster created
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ytaloxd524 on 2020-11-29 00:55:36
im getting the error
IMAGE_BASE at: 5E000000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5F66B2A8 and ds_teximg is at: 5F66B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
can someone help?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Oscar92player on 2021-01-15 21:11:44
For some reason I don't know, I'm having issues with the ending of the game when using only the Demaster mod, withou any other mods installed (neither graphical mods nor other kind).

The 3D models for Irvine and Zell in the ending cutscene after the Ultimecia battle are not showing properly, or not showing at all. Irvine's head and hands are missing, while the entire Zell character model does not appear at all.

Demaster's version used is 128a, from the latest build on GitHub, while the settings used are these:
(https://i.postimg.cc/9fn8jjzj/Demaster-Settings-Issue001.png)

Does anybody have the same issue?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: sol on 2021-01-16 17:31:33
Hi everyone !
I really like these mods, but Demaster seems not worked in Japanese language.

I run the FF8R in English, Demaster and mods are wored OK.
But when I try to switch to Japanese, I can not ge the game started.


It shows:
DEMASTER ENGINE LOADED!
Reading config file demaster.ini
IMAGE_BASE at: 67E70000; OPENGL at: 0
Applying DIRECT_IO
Applying texture patches...
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 694DB2A8 and ds_teximg is at: 694DB4A0Applying FIELD_BACKGROUND PATCH

And a window poped and said: you should use FF8_BUILD_JP for the jananese version.

(https://i.postimg.cc/0KSWHKdF/QQ-20210117015630.png) (https://postimg.cc/0KSWHKdF)

Even if I turned off all the Demaster options, it still shows: you should use FF8_BUILD_JP for the jananese version.
If I switch back to engilsh verion, everything is OK.

Is there anyway to fix this? I bought this game just because these mods.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: faospark on 2021-02-01 03:01:17
will there be support for custom textures for the garden ship?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Darhan on 2021-02-03 03:46:46
DEMASTER ENGINE LOADED!
Hi, when i try to load the game after installing Demaster i get this :   

Reading config file demaster.ini
IMAGE_BASE at: 5B200000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5C86B2A8 and ds_teximg is at: 5C86B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH


and then it say : An unknow error occured.

I don't know if i've done something wrong XD
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: ragnarokgr on 2021-03-25 21:23:32
I am having an issue with the demaster where whatever i check on linear filtering it is always disabled and everything looks like in psx.
If i delete demaster everything works fine but of course the mods don't work. I also tried version 1.2.4 where the option to disable it wasn't available but still filtering is disabled.
Am i doing something wrong?


EDIT: upon further research i've discovered this issue occurs when i enable "FIELD_BACKGROUND" that enables support for custom field backgrounds. I have no idea why that
would mess up with the linear filtering.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: rinoku on 2021-04-26 04:13:34
Hello, I would like to say thank you first. I have seen that at the end of the post the improvement of hd fields was allowed but I downloaded the angelwing 3.0 and replaced textures, until I discovered that it is a project still to be done in patreon. I have seen that some have access to it by paying on patreon? Are there other hd field mods? where do i find other ia hd models for the background of the game? sorry for my English
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: faospark on 2021-05-05 05:49:27
the alpha version of angelwing is actually out . here is the link for the alpha version
https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view (https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view)
here is the fixes for bugs of the alpha version
https://drive.google.com/file/d/1ezzrSemFSNMaLkLwx3i3z9nX6AiugOhV/view?usp=sharing (https://drive.google.com/file/d/1ezzrSemFSNMaLkLwx3i3z9nX6AiugOhV/view?usp=sharing)

Angelwing becomes Project Ultima in patreon of Mcindus.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Ewing_Klipspringer on 2021-05-06 10:16:34
the alpha version of angelwing is actually out . here is the link for the alpha version
(redacted)
here is the fixes for bugs of the alpha version
(redacted)

Angelwing becomes Project Ultima in patreon of Mcindus.

Dude. The alpha is for patreon supporters only. Not cool.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Mcindus on 2021-05-06 14:46:29
the alpha version of angelwing is actually out . here is the link for the alpha version

Angelwing becomes Project Ultima in patreon of Mcindus.

Hey bud, you're not authorized to redistribute these. Don't mind the bug-fix, but the other file is owned by FatedCourage and I'm not sure he's alright with people redistributing it.

Is this the gigapixel version? Because I already have a release with bug-fixes of that older one.

Ultima was just released last night, so let's not confuse people with different versions floating around.
Thanks!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2021-05-06 20:12:02
I dont see the issue with releasing the gigapixel version, since its already released for the old version by fated. I used makis tool to make a remastered version but there was no point going through the game if the bug fixes have already been done. If you already had a release why hasn't a link been posted months ago in fateds thread?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: faospark on 2021-05-10 04:16:52
Hey bud, you're not authorized to redistribute these. Don't mind the bug-fix, but the other file is owned by FatedCourage and I'm not sure he's alright with people redistributing it.

Is this the gigapixel version? Because I already have a release with bug-fixes of that older one.

Ultima was just released last night, so let's not confuse people with different versions floating around.
Thanks!
Im not dsitrubuting it. what i posted is not project ultima.  the alpha version was posted By yagami months ago . on his thread. I did the liberty of providing some fixes through it so it is usable .
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: faospark on 2021-05-10 04:21:16
Dude. The alpha is for patreon supporters only. Not cool.
this is NOT THE Project Ulltima

here is the actual post of yagami moths ago . this is the gigapixel version in which i referred as alpha but NOT in reference to ulitima
here it the direct link to the thread. [FF8PC-Steam] Project AngelWing v3.0 - Field Upscale (qhimm.com) (http://forums.qhimm.com/index.php?topic=17541.msg283530#quickreply)
it was posted August 2020 and i provided some fixes moths later

hope it clear things up.

Heres a link for the gigapixel version of the remastered edition, there will be errors but since nobody has posted a new version here it is
https://drive.google.com/file/d/1bVX2yYvJaGayrmLSkLYLYxoiNQIPnugr/view?usp=sharing
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Mcindus on 2021-05-11 19:54:09
I dont see the issue with releasing the gigapixel version, since its already released for the old version by fated. I used makis tool to make a remastered version but there was no point going through the game if the bug fixes have already been done. If you already had a release why hasn't a link been posted months ago in fateds thread?

Actually I was a dummy and thought it might have been some other version or some cross with Ultima or something, so I derped.

I never posted the other version because you did, and my work became consumed with AW:Ultima.
That version of GP still has the jaggies on the alpha cuts, and our original plan was just to use that Alpha version as a base to redo all of the alpha cuts for the next release of GP (beta/full) -- Instead of that happening, as we got consumed with the alpha cuts, I also got consumed with what I could do to the BGs with ESRGAN and Photoshop and AW:Ultima Happened.

Im not dsitrubuting it. what i posted is not project ultima.  the alpha version was posted By yagami months ago . on his thread. I did the liberty of providing some fixes through it so it is usable .

Yeah - I've always been happy with your fixes - I was thinking it was ultima or something else, so my mistake :P sorry

Hope you're doing well!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Shady91 on 2021-07-21 22:24:12
Hi, i have downloaded demaster but how Can i play the game in widescreen ? Actually in 4k i have black bars at the left and right of the screen
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Apmaddock on 2021-07-25 04:21:57
I have been trying for hours to get this Demaster to work but just can not.

I'm using FF8-R.
Demaster 1.2.8.
All files from the .zip have been put into the steamapps\common\FINAL FANTASY VIII Remastered folder.
The manager unpacked the game files.
I've added several mods worth of texture files to the texture folder inside of DEMASTER_EXP, and confirmed that they replaced the originals.
None of the mods added via demaster are working...the old files still somehow creep in presumably from main.zzz.
I've launched the game through Steam, the FFVIII application file, and from FFVIII_LAUNCHER packed with demaster.

I must be missing something...

Mods added via zzzDeArchive are working.

Is there something that I need to do to get FF8 to read the right set of files? I'm at my wit's end...
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2021-07-26 19:53:17
Dont use demaster mod manager as that can be buggy, make sure all the settings in the demaster config are correct. Only use zzzdearchive to unpack all the main game folders to a new folder named DEMASTER_EXP, then you can manually change all of the textures. Make sure its a legit game too otherwise it wont work.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Apmaddock on 2021-07-26 22:08:51
Thank you! I believe I'm finally making some progress now.

This information needs to be added somewhere to let new people like me know that the demaster tool does not work as it should. All of the tutorials and walkthroughs that I could find used it which made me think that I was going insane when it wasn't working for me.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: k33psm1l1ng on 2021-08-20 10:48:18
Hello,

I recently downloaded FF8 Remastered (via Steam) and installed the Demaster Patch. After unpacking the zzz-Files (via integrated Mod-Manager and/or via zzzDeArchiver), I've got an error message:
"can't open configuration file: 'config.txt" (see screenshot)

After some research I've found out the config file ....\My Games\FINAL FANTASY VIII Remastered\Steam\76561198002523132\config.txt was missing, because the game was never started before.
The attached launcher from demaster doesn't create this config file by it own. So I needed to repair FF8 Remastered via Steam and I started the normal Launcher just once. Than the config file was created and after that I could use the Demaster FF8 Launcher.

But this should definitely be mentioned in the readme, that the game needed to start at least once or the Demaster Launcher should be fixed in this way.

See attached Screenshot for the error message:

(https://pasteboard.co/KgKvM8Z.png)
https://pasteboard.co/KgKvM8Z.png (https://pasteboard.co/KgKvM8Z.png)
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: deityshadow on 2021-10-25 01:15:20
Not sure what I've done wrong, I've followed the directions on ff8-r Ragnorak and I get a demaster error.
"DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call"
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: deityshadow on 2021-10-25 02:34:29
Ok, made it past that, but now the game launches with none of my mods running.  Doesn't appear to load the demaster patcher at all at launch
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: deityshadow on 2021-10-25 02:37:42
'DEMASTER ENGINE LOADED!
Reading config file demaster.ini
IMAGE_BASE at: 54D50000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 563BB2A8 and ds_teximg is at: 563BB4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs"
Drag dropping demaster 1.28a and rerunning it and then running launcher exits with unknow error
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: deityshadow on 2021-10-25 03:06:56
Yeah, completely uninstalled game, deleted config files in documents, reinstalled through steam, ran it, then ran just demaster. Same problem, dies an unknown error and drops a 148mb crash.dmp file
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2021-10-25 11:21:51
FF8 remastered was recently updated to fix the slow down caused by windows 10, so you will have to wait for a new update from Maki.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: deityshadow on 2021-10-25 16:31:26
Thank you, just saw that on the github in the issues tracker.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: S0ME0NE on 2021-11-17 22:50:49
I can't even get the launcher to pop up. Keep getting the "unknown exception has occurred" immediately after the cmd shell does its thing. I followed the instructions to a T. Can anyone help me? Im using the Battlefield pack remastered and the horizon pack remastered. Here's my log file.
Spoiler: show
IMAGE_BASE at: 5A2E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5B94B2A8 and ds_teximg is at: 5B94B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A5E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BC4B2A8 and ds_teximg is at: 5BC4B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A5E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BC4B2A8 and ds_teximg is at: 5BC4B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A5E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BC4B2A8 and ds_teximg is at: 5BC4B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A5E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BC4B2A8 and ds_teximg is at: 5BC4B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A5E0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BC4B2A8 and ds_teximg is at: 5BC4B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7D0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE3B2A8 and ds_teximg is at: 5BE3B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7A0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE0B2A8 and ds_teximg is at: 5BE0B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
IMAGE_BASE at: 5A7A0000; OPENGL at: 0
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 5BE0B2A8 and ds_teximg is at: 5BE0B4A0Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FFVIII_EN.exe.dat
DEMASTER_EXP\FF8-EN_HW.reg
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data\lang-en\battle.fl
DEMASTER_EXP\data\lang-en\battle.fi
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES_EN.dat
DEMASTER_EXP\data/lang-en\OFF_CARDS_NAMES2_EN.dat
DEMASTER_EXP\data/lang-en\BYTE_CARD_TEXTS_EN.dat
DEMASTER_EXP\data/lang-en\OFF_TEXT_DRAW_POINT_EN.dat
DEMASTER_EXP\data/lang-en\DESC_SCAN_EN.dat
DEMASTER_EXP\data/lang-en\texts.txt
DEMASTER_EXP\data\world.fi
DEMASTER_EXP\data\world.fl
DEMASTER_EXP\data\world.fs
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Maki on 2021-12-10 22:44:25
There you are- should work now for 1.0.2.0 (latest)

**DEMASTER UPDATED FOR 1.0.2.0**
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.3.0
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Yagami Light on 2021-12-11 12:33:30
Thank you Maki! Appreciate your work, updated, everything works great so far.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Lunareste on 2021-12-12 23:00:35
Thank you Maki! Everyone in this community really appreciates the hard work you do so we can all enjoy our beloved game <3
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: ff7maniac on 2021-12-13 23:48:48
this tool works for all languages, french etc?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2021-12-15 15:25:50
this tool works for all languages, french etc?

Ale five main languages. Japanese version is in progress
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: S0ME0NE on 2021-12-31 01:10:53
Thanks for your continued work!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Tim Adam on 2022-01-03 02:23:57
I have the same error as others: "An unknown exception has occured".

DEMASTER ENGINE LOADED!
Reading config file demaster.conf
IMAGE_BASE at: 78E70000; OPENGL at: 2B00000
Applying DIRECT_IO
DEMASTER::ApplyUvPatch::The addresses are wrong! We found no ADD byte ptr[esi+8] at given rel call
Applying texture patches...
Applying BATTLE_CHARA patch
Applying FIELD_ENTITY patch
BATTLE_HOOK- STARTING PATCHING
Applying battle field patch
ApplyBattleFieldPatch():ds_free is at: 7A4DB2A8 and ds_teximg is at: 7A4DB4B4
Applying FIELD_BACKGROUND PATCH
Applying WORLD_TEXTURES PATCH

It looks like many of us are facing this same kind of error. I have followed exact instruction as shown: https://www.youtube.com/watch?v=zMxupLpIFr4&ab_channel=BradOcasio

However, no matter what I do, this error does not go away. I even try to use the latest Dehmaster 1.3.0.

Can anyone help us out?


Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2022-01-04 04:38:13
Update the game to legal latest version- demaster doesn't support well known pirated version
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Briarues on 2022-01-20 05:53:45
Update the game to legal latest version- demaster doesn't support well known pirated version

That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: ff7maniac on 2022-01-20 23:47:30
me, which I find unfortunate. it's the people who yes they have a pirated version, but they can't modded it, but they also have an original ps1 or pc 2000 version but who finds it logical not to pay 2 3 4 times the same game. satsuki understood it with his complete pack in French, you have an all in one pack, the complete ff7 game, his textures pack, audio mods,movie mods, modern 3d models, the ffnx engine etc etc but to install it you have need an original disc version ps1 or pc, or the steam version. with his pack no need to have buy ff7 2 or 3 times etc.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Yagami Light on 2022-01-21 09:13:37
That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.

If you cant afford to buy the game, which is very cheap during the sales then I believe you are the entitled one. Maki has spent a lot of time fixing the barebones mess square enix created. 
You are out of your mind if you think ff8 is the worst received game in the series. You dont need patreon to mod the game.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: orichalcon on 2022-01-21 17:15:52
That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.

also you dont need demaster to extract, modify, and rerelease artwork from FF8 - and demaster doesnt come with any artwork either, so you're just full of crap

when you criticize something its always a good idea to actually know what you are talking about  :wink:
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Mug3n on 2022-01-30 23:48:53
Hi I got a problem, the new modded textures are not loading
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.2.8a
Post by: Jambibeu on 2022-02-02 15:20:41
I feel extremely dumb, but I simply can't get it to work.

What I've done is :

1) Download Demaster.
2) Put all Demaster files in my FF8 Remastered folder.
3) Run Demaster so it unpacks everything.
4) Download some mods. (LunarCry remastered for example)
5) Put the whole "texture" folder from .rar/zip mod archive into the "texture" folder from DEMASTER_EXP.
6) Run the game.

And I get the "unknown error". Some features will also cause other types of error, such as the UV mapping that tells me "Addresses are wrong. We found no ADD byte ptr[esi+8] at given rel call".

I don't get it, since the files in my FF8 folder look exactly the same as on Light's screenshot a few posts earlier. Same path, same files, etc. I'm new to this, so obviously I must be doing something wrong :/
I have also tried to tick/untick options one at a time, to see if one of those was causing the error, but it seems all of them are causing problems and will prevent the game from launching properly. I mean, sometimes I'll get past the "press any button" screen, but right after that I'll get an "unknown error", so... yeah.
For the sake of it, I've also tried with older versions of the Demaster, but the results are more or less the same.

Hi again.

I'm still having the same issue (yeah, figured I'd try again after all this time) and using the latest version of the game (my legal copy, from Steam) and Demaster (1320 EFIGS, the one with Japanese support) doesn't seem to change anything.

There's obviously something I must be doing wrong here, but for the life of me, I can't figure what.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Yagami Light on 2022-02-03 14:49:20
1. Place demaster files inside ff8 remastered main directory
2. Create new folder called DEMASTER_EXP inside ff8 remastered main directory
3. Use ZZZdearchive tool to extract the files from main.zzz and other.zzz and place those files inside DEMASTER_EXP
4. Does the game run? if not check demaster config file and change settings, still not working? verify integrity through steam and try again.
5. Do a quick edit to the square logo inside the texture folder to see if the changes happen in game.
6. Make sure any mods downloaded are in the correct folders inside the texture folder, and not just 'placed' inside the texture folder.

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Tingcos on 2022-02-04 00:37:33
You might have chosen a bad time to get back into it.

I was playing it happily before the Japanese language patch dropped 2 days ago and now its completely broken, not booting at all. I uninstalled and tried to download v1.2 from steamdb but it still just boots vanilla.

Reading around steam forums and the discord, it seems demaster needs to be updated so just gotta be patient for a fix.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2022-02-04 05:12:17
That is great to know.  :D

Your definitely legal software that allows extracting, modifying and re-releasing trademarked artwork (often behind a patreon paywall) does not support piracy…
The best way to promote the worst received game in a saga is definitely acting entitled with those willing to TRY it.

Dotemu troll detected

It's legal- yes- also I'm in European Union and it's totally legal to do the code reversing and EULA is just some weird long text with many difficult words- that's really sad because I speaking English bad very and I'm good no this language. The software is just some weird dinput8.dll related precompiled file, probably for controls for the launcher or something- not sure. It also have compression algorithms inside! You can open any LZ4 file with this, miracle. I didn't see any tiniest portion of the game in the code which is publicly available. I'm not sure what is happening with all the weird numbers but for sure it produces errors when pasted to Call of Duty 2 so don't try it. I though about the title and the vanilla version (1.0.0.0) - indeed it's not fair the game support 1.0.2.0 and 1.0.1.0 even with 1.0.2.0 Japanese but it doesn't have everything ready for vanilla and of course 1.0.3.0. I doubt it's fair.

Although, One thing is weird- you just registered to write this hate post, wrote that this is the worst from the series, BUT! You took the time to carefully see how does the modding work here, what is released and! Actually tried to download them so you eventually encountered patreon of the guy that manually paints and prepares NEW work. So- which company are you from?

I bet 20€ for his IP coming from France. Additional 10€ if the person wasn't behind VPN and another 10€ if this person IP has company name in host name / provider.

@mods? 😁
Actually- let's put that to charity of users choice - I'm just really curious where are you from.

Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2022-02-09 14:29:26
https://github.com/MaKiPL/FF8_demastered/releases/tag/1.3.2.2

Update for making playing 1.0.3.0 possible. Pre-release
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: ytaloxd524 on 2022-02-17 13:10:18
Where can i download the Fields HD mod showed in the screenshots of the post?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: FullTriball on 2022-02-18 15:38:08
Hello,

I have downloaded several mods ; BattlefieldPack-Remastered_v1-3-1, HorizonPack-Remastered_v1-1a, Lionheart-Remastered_v2-0, SeeDRemasteredFont-Tech_v1-a and Tripod_TripleTriad-Remastered_v1-1.

But I don't understand what I have to download and where I have to put the files for the mods to work?!

Could you explain clearly, step by step what I have to do and what I have to download please?

Thanks in advance and sorry for my English!
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Kuro Ichi on 2022-02-28 23:14:06
Thank you so much Maki for your support on Demaster and how quick you did your Update so we can continue to play o/
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Togra on 2022-05-01 02:05:00
Hi there,

Sorry if I am a crazy person I cannot find "ffviii_demaster_manager.exe" anywhere in the GitHub. I have checked all 3 of the release zips, and searched all subfolders. Am I missing something specific here?\

I found this .exe in the update for 1.0.2.0 - do I use that one? Sorry, as a non-technical person I don't really understand what is going on with the multiple release with significantly different content in each one.

I've now tried the following:

Extracted the FF8?R_Demastered_1300.zip into my Remastered folder, as well as all files from FF8_Demastered-1.3.2.2 (Because 1.3.2.2 does not contain the demaster_manager.exe file)
After running the exe which created the Demaster_EXP folder my game simply will not open, no error codes thrown, just nothing.

I'm really confused about what i've done wrong. The latest package doesn't seem to contain the exe needed to manage the Demaster, but using the old EXE/files seems to break this?
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Maki on 2022-06-24 07:46:19
Updated JP working, updated EN repacked so no more download 1300 and then 1302
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: carlosebarba on 2022-07-20 19:54:54
Hello, I am not able to find the PDF with instructions of what do I have to download and where to put the dowloaded files.

Do I need to download the FFVIIIR_1030_en_final.zip and the source code (zip)
Is the PDF in the zip?

Thanks,
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: hobbitdur on 2023-05-11 21:22:35
Hi, I am sorry but after seeing many tutorial, I am block at the beggining...
I donwloaded the latest version of demaster. Normally in all tutorial you extract main.zzz file. But in my installation I don't have any .zzz files. I understood it is normally there from beggining. And then you add the different mod from the new folder created that contain all textures. Did i miss something ?
I tried with english and french version, in both cases I don't have those .zzz file.
Thank you for your help.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Tirothion on 2023-08-04 20:34:17
Hi, I seem to be running into an issue with Demaster and the field/background textures. Before unpacking with Demaster when loading the game vanilla the textures will still have the antialiasing to smooth them out. However after unpacking with Demaster I find that the backgrounds no longer have that effect, instead appearing as pixelated as the original ps1 version, as shown here:
https://imgur.com/c8KUt27
This is without any additional mods. My current settings for Demaster can be found here:
https://imgur.com/AHyReYr
Any help would be appreciated. I know people have griped about the blurry backgrounds but I would rather have those than, well, this.
Title: Re: [FF8:R] Demaster unofficial patch- HD fields, monsters, fixes + launcher 1.3.0
Post by: Micchan on 2023-09-21 17:29:09
For anyone else having problems with using the JP version, download the FFVIII_JP.exe from the description of this youtube video (https://www.youtube.com/watch?v=DTcLSwkz3Bo).
The ff8jp_launchPatch.exe doesn't work at all. I tried all sorts of combinations, using all the different versions of the demaster patch including the ones for 1.02 and downloading the 1.02 version of FF8 remastered using DepotDownloader, or not using the provided launcher and just using the original one, and I never got it to work.
It would give me an application error, error 057, or the game not launching at all.
Only until I found this obscure video with under 800 views from almost 1 year ago that I managed to get it running.

I suggest adding this to your releases and removing or fixing the ff8jp_launchPatch.exe. There are people like me and of course the native Japanese people that want to play the game in its original language.