Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4880582 times)

Higgenbobber

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10750 on: 2021-03-31 07:21:55 »
So I just finished the flashback with Sephiroth.  I unequipped all the materia during the flashback from both Cloud and Sephiroth and still had them in my inventory afterwards.  I wasn't sure if this was intended or not and I'm tempted on using them haha.

Edit: Nevermind just found the answer in an earlier post saying it was not intended. 
« Last Edit: 2021-03-31 07:26:26 by Higgenbobber »

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10751 on: 2021-03-31 21:02:10 »
Just use the Seventh Heaven mod engine for mods, I believe it gets rid of the disc check.

Yeah I been talking to the people at the 7th heaven board about that. I'm not a big fan of how it requires admin access to work. It also uses a disc mounting system to get past the disc check. It sucks. Messed up big picture mode with steam. A lot of the times I like playing from my bed without a keyboard, so I gotta have stuff work somewhat seamlessly. It was a good try.

Thanks!

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10752 on: 2021-04-01 06:01:08 »
Yeah I been talking to the people at the 7th heaven board about that. I'm not a big fan of how it requires admin access to work. It also uses a disc mounting system to get past the disc check. It sucks. Messed up big picture mode with steam. A lot of the times I like playing from my bed without a keyboard, so I gotta have stuff work somewhat seamlessly. It was a good try.

Thanks!

if you have original discs: check out http://forums.qhimm.com/index.php?topic=16270.0
that will allow you to install with later OS's and then just insert the correct disc number when playing :>

windhazard

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10753 on: 2021-04-01 09:27:18 »
Hi Sega Chief, thank you very much for this mod! Such a refreshing experience of FF7 after 20+ years.

I'm currently playing 2.0.94 and on Disc 3. My experience so far:

- Physical attack felt much weaker compared to the original. I don't know what went wrong but at level ~55, my Cloud with 120 Str is doing about 200-300 per hit on the optional bosses.
- Comet2 is the only magic worth using late game because of MagicDef
- I found two Chocobo Lure in the Ranch but no Choco-Mog.

I don't know where Sacred Cave is to find W-Attack. Could you please help?
« Last Edit: 2021-04-01 09:29:38 by windhazard »

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10754 on: 2021-04-02 02:43:46 »

if you have original discs: check out http://forums.qhimm.com/index.php?topic=16270.0
that will allow you to install with later OS's and then just insert the correct disc number when playing :>

Oh I have no problem installing the games through discs! I actually have the old 98 release too. I just hate disc checks. I mainly use the steam version for my gameplay for convenience. But thanks I appreciate it! It's always good to have options.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10755 on: 2021-04-03 08:51:07 »
- I found two Chocobo Lure in the Ranch but no Choco-Mog.
I don't know where Sacred Cave is to find W-Attack. Could you please help?
Comet2 is the only magic worth using late game because of MagicDef

choco-mog u need to 'wark' at  the choco's at the front of the stables.
sacred cave, pretty sure godo tells u where that is, it is the cave in wutai near the stone carvings, couple of screens from where u meet don corneo, if u did the finding yuffie quest when she nicks ur materia and jumbels it all up. you'll require
Spoiler: show
 to obtain leviathan scales to put out the fires you get that from defeating godo for the second time, anytime after you obtain the highwind i think that is availbale


regards physical attack str comment, try exploit some enemy weaknesses, such as if a boss has a weakness to fire element, you should equip elemental+fire on the weapon. alongside STR bonus materia which will up the dmg by a lot. things like cursering will also help, and deathblow will also give a boost.

regarding comment on comet2 being the only useful magic, wholeheartly disagree with that statement.  try up your magic via bonus, some give +25MAG. taking advantage of element weakness will also assist, some materia have an effect which reduces magdef as well, likes of fire -1%, clouds braver -5%, clouds climhazzard -10%, bahumut or something summon also does -10%. ontop of the above, via the beginners/intermediate hall it provides some suggestions to which type of creature if ussually (but not always) weak to a particular element. i found demi to be very very useful for low level run (no exp type b hard). If your struggling with dmg, via magic or physical if you use mr smiles for SP Upgrades you have a choice of making someone a particular class, mage, monk or whatever else which will also assist greatly, might be a good idea to make someone strong physically and another magically. ps on that side some enemies have either barrier/magic barrier which will reduce the amount of dmg they receive, good idea to dispel that status effect. also note some weapons do elemental dmg, so if an enemy is resistant to that element it will take a lot less dmg.
« Last Edit: 2021-04-03 19:59:12 by wdx »

Labeefa

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10756 on: 2021-04-05 17:32:58 »
Thanks Sega Chief for the great mod and others for your help!

I recently reached the mr smiles and was able to distribute source points to everyone in my party...except for red 13. When I visit a save point it says that he has 255/200 but I never get a prompt to spend SP on him and him alone. I am using the 7th heaven mod manager and I do have other mods active, all of which are cosmetic. Is there something I am missing here? Has anyone else run into this issue and is there a known mod conflict that causes this problem?

KingPizza

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10757 on: 2021-04-06 07:38:30 »
Does someone have the documentation that says what the innate abilities in NT 1.5 are? The game tells you once and then never again, and I forgot what they are, and I can't for the LIFE of me find anywhere online where they are listed.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10758 on: 2021-04-06 08:19:39 »
Does someone have the documentation that says what the innate abilities in NT 1.5 are? The game tells you once and then never again, and I forgot what they are, and I can't for the LIFE of me find anywhere online where they are listed.

try this: http://www.mediafire.com/file/8gsq2hylgfjxkpd/Documentation.zip  (1.4's not much difference from 1.5's)

installer has a readme :>  posted contents of that section below.
Spoiler: show

[Cloud]

An all-rounder that can be built in different ways, Cloud has decent
showings in his defensive stats but at the cost of Speed. He can make
good use of a physical build using his Limits, but is also suited to
a hybrid build with a solid Magic stat.

\\Innate Ability: Limit Boost//
Whenever a Limit Break is used, Cloud gains a stack that boosts his
Strength and Magic by +10. He can hold 3 stacks for a maximum boost
of +30.

\\Initial Stats//
HP (Lv.6-99:   314-6521
MP (Lv.6-99   54-602
Strength:    43
Vitality:    28
Magic:       27
Spirit:    32
Dexterity:    16
Luck:       14

\\Source-Point Options*//
Ex-SOLDIER:   +5 STR/MAG/SPR
Mercenary:    +10 STR, +5 VIT/LCK
Makonoid:    +10 MAG, +5 SPR/DEX
Shinra Trooper: +10 DEX, +5 STR/LCK

*Note: You can buy 8 upgrade sets per character.


[Barret]

With high HP, Vitality, and a range of long-range weapons Barret is
a natural damage-sponge with poor Speed, Magic, and MP. His builds
revolve around either defence or boosting his offence with his
short-range weapons offering Vitality/Spirit bonuses.

\\Innate Ability: Attack/Defence Stacks//
When attacked, Barret gains 1 stack (max of 5) that boost his attributes
based on his current Row; Front Row = Strength, Back Row = Defence.
He cannot hold both types of stack at the same time.

\\Initial Stats//
HP (Lv.6-99:   334-7535
MP (Lv.6-99   46-413
Strength:    45
Vitality:    43
Magic:       09
Spirit:    37
Dexterity:    08
Luck:       12

\\Source-Point Options//
Marauder:    +5 STR/VIT/SPR
Vigilante:    +10 STR, +5 DEX
Heavy Metal:    +10 VIT/SPR
Techno-Freak:    +10 MAG/DEX/LCK


[Tifa]

A physical attacker with high Strength and Speed but low Defence, Tifa's
weapons can either compliment her Dexterity stat for better evasion and
more turns, or boost Defence to help shore up her low Vitality stat.
Tifa also has various special weapons like Motor Drive and Powersoul
that offer either high stats/damage output with some drawbacks.

\\Innate Ability: Grit//
Once per battle, if Tifa's HP hits 0 she will auto-revive with 1HP and
any buffs/Limit gauge/queued turns left intact. A downside is that she
will also retain status ailments.

\\Initial Stats//
HP (Lv.6-99:   315-5586
MP (Lv.6-99   46-720
Strength:    47
Vitality:    12
Magic:       23
Spirit:    18
Dexterity:    42
Luck:       09

\\Source-Point Options//
Monk:      +5 STR/MAG/DEX
Pugilist: +5 STR/VIT/DEX
Brawler:  +10 STR/LCK
Oracle:   +10 MAG/SPR, +5 DEX


[Aeris]

The strongest natural caster of the 9 characters, Aeris is reasonably
fast and has decent Spirit for Magic Defence. She has a unique weapon
type which can heal characters & sometimes apply buffs when they are
used to attack party members.

\\Innate Ability: Geo-Stance//
While defending, Aeris will absorb Fire, Ice, Bolt, Earth, Wind,
Water, Gravity, Poison, and Holy elemental damage.

\\Initial Stats//
HP (Lv.6-99:   263-5177
MP (Lv.6-99   58-845
Strength:    22
Vitality:    11
Magic:       47
Spirit:    22
Dexterity:    32
Luck:       25

\\Source-Point Options//
Flowergirl: +10 MAG, +5 SPR/DEX
White Mage: +15 MAG, +5 VIT
Geomancer:  +10 VIT/SPR, +5 MAG
Slum Drunk: +15 STR, +10 VIT/LCK


[Red XIII]

An all-rounder like Cloud, but with an edging toward Magic and Speed
over Defensive attributes, Red XIII has a wide range of weapon effects
that can absorb MP or apply status ailments like Berserk.

\\Innate Ability: Wild Fang//
As a fight goes on, Red XIII's Strength and Magic stats will slowly rise
up to a maximum bonus of +50 for both; this is more useful in longer battles.

\\Initial Stats//
HP (Lv.6-99:   328-5886
MP (Lv.6-99   48-746
Strength:    35
Vitality:    27
Magic:       32
Spirit:    25
Dexterity:    35
Luck:       12

\\Source-Point Options//
Cosmo Warrior: +5 STR/MAG/DEX
Guard Hound:   +10 STR, +5 VIT/SPR
Red Mage:      +10 MAG/DEX
Sample #13:    +15 LCK, +10 STR


[Yuffie]

A glass-cannon, Yuffie has high showings in Strength, Magic, and Speed
but also has some of the lowest defensive stats in the cast.

\\Innate Ability: Perfect Dodge//
When hit by a physical attack, Yuffie temporarily gains max physical evasion
until either a few turns have passed or she is targeted for any magical effect
(including healing).

\\Initial Stats//
HP (Lv.6-99:   328-5886
MP (Lv.6-99   48-746
Strength:    35
Vitality:    27
Magic:       32
Spirit:    25
Dexterity:    35
Luck:       12

\\Source-Point Options//
Materia Hunter: +5 STR/MAG/DEX
Gil Bandit:    +10 DEX, +5 STR/LCK
Wutai Shinobi:    +10 MAG/SPR
Goddamn Punk:    +10 STR/VIT


[Cait Sith]

With an abnormally high Luck stat, Cait Sith can either use this for defence
(evasion) or for offence (critical hit rate), he has good showings in his
conventional defensive stats as well but abysmal Speed and unlike the other
characters has no stand-out attacking stat.

\\Innate Ability: MP Regen & Overcharge//
Cait Sith will slowly regenerate MP throughout a battle, and will regain MP
even faster while Defending. MP gained can go past his MaxMP amount.

\\Initial Stats//
HP (Lv.6-99:   346-6708
MP (Lv.6-99   48-644
Strength:    25
Vitality:    39
Magic:       25
Spirit:    39
Dexterity:    10
Luck:       89

\\Source-Point Options//
Fortune-Teller: +5 STR/MAG, +10 LCK
Yeti Pal:    +5 STR/VIT/LCK
Materia Tank:    +5 MAG/SPR/LCK
Top Cat:    +15 DEX, +10 LCK


[Vincent]

Specced as a 'tough' caster, Vincent lends himself well to a durable hybrid
role as a joint physical/caster. His Limits also benefit from a mix of Strength
and Magic. His downsides are that he has very low Speed and Spirit, leaving him
vulnerable to Magic damage.

\\Innate Ability: MP Transfusion//
Intermittently, Vincent will regain HP based on his current MP; this allows his
MP to serve a purpose during his Limit forms and makes him more durable in battle.

\\Initial Stats//
HP (Lv.6-99:   269-5485
MP (Lv.6-99   50-818
Strength:    30
Vitality:    41
Magic:       45
Spirit:    11
Dexterity:    10
Luck:       14

\\Source-Point Options//
Horror Agent: +10 MAG, +5 STR/VIT
Beastmaster:  +10 VIT, +5 MAG/SPR
Berserker:    +10 STR/MAG, +5 LCK
Shinra Turk:  +15 STR, +5 VIT/DEX


[Cid]

A tough physical attacker with a strong Luck stat to make use of more critical
hits to boost damage at the expense of Magic, Magic Defence, and Speed. Cid is
a durable front-row fighter who can also serve as a reliable tank.

\\Innate Ability: Second Wind//
When Second Wind has charged during battle, Cid can trigger it using the Defend
command to fully restore his HP & MP.


\\Initial Stats//
HP (Lv.6-99:   340-7087
MP (Lv.6-99   42-539
Strength:    50
Vitality:    34
Magic:       12
Spirit:    10
Dexterity:    11
Luck:       90

\\Source-Point Options//
Shinra Ace: +10 LCK, +5 STR/VIT
Engineer:   +5 STR/VIT/SPR
Wingman:    +10 MAG, +5 VIT/LCK
Dragoon:    +15 DEX, +10 STR
« Last Edit: 2021-04-07 16:17:12 by wdx »

Murtor

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10759 on: 2021-04-11 08:20:53 »
Hello there. I'm currently playing the New Threat Mod for the second time and ran into a little problem: Each and every time I start the mod my sound settings and my Gamepad settings are set back to default. Is there a quick way to fix that?

Also something strange: The Osmose Spell in my game is called Death. Not really bugging me, but worth a mention.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10760 on: 2021-04-11 21:34:23 »
Thanks Sega Chief for the great mod and others for your help!

I recently reached the mr smiles and was able to distribute source points to everyone in my party...except for red 13. When I visit a save point it says that he has 255/200 but I never get a prompt to spend SP on him and him alone. I am using the 7th heaven mod manager and I do have other mods active, all of which are cosmetic. Is there something I am missing here? Has anyone else run into this issue and is there a known mod conflict that causes this problem?

Sounds like 1.5, I guess the var has been set wrong somehow. Did you change versions or use an older version save file at any point? Was the build you're using from here or from NGPlus.net?

Hello there. I'm currently playing the New Threat Mod for the second time and ran into a little problem: Each and every time I start the mod my sound settings and my Gamepad settings are set back to default. Is there a quick way to fix that?

Also something strange: The Osmose Spell in my game is called Death. Not really bugging me, but worth a mention.

I think 7th Heaven (if you're using that) overrides the config on start up so you'll need to specify your own controls there and it'll apply them to the game every time it runs. Same for the sound settings.

If Osmose is called Death then it means the kernel2.bin isn't patched. If you're using Bonez' spell names mod then make sure to select the NT compatibility option for it.

***

Patch is up, but it's not 2.1; it's 2.095 reason being there were no new fights added like Extra Battle just yet. However, it does have a number of fixes for long-standing issues like the toggles for hard mode, music, etc. Hard Mode itself had its parameters altered.

For this particular patch, I think that games which are in progress can use the new flags without incident but I would recommend saving the game into a separate slot beforehand in case of issues.

Code: [Select]
v2.095
*) Toggle flags for Hard mode, Battle Music, and No EXP fixed
*) Hard Mode: Parameters adjusted
*) Moved Tifa dialogue boxes in old woman's house in Under Junon
*) Removed a 17th Field model from Junon Parade
*) Tifa & Cid were invisible when entering the Slums Park on Type B
*) Reference to Type A events removed from Type B Wall Market
*) 1/35 Soldier in Midgar Raid was giving Vaccine instead of the item
*) Yuffie Innate text updated in-game and in documentation
*) Ahriman in North Crater now carries the Mustard Bomb enemy skill (Manipulate)
*) Mt. Nibel Flashback, Fountain SFX wasn't being played
*) Name change function on a certain Chocobo disabled for Cloud, Cait, and Vincent
*) Magic Counter in Desert Prison was hidden on Type B
*) Grimguard (Forgotten City, canyon in the back) now carries Javelin as a Steal
*) Guard Ring & Relic Ring Steal location corrected in documentation
*) Changed Mideel Materia shop inventory (post-collapse) to keep Osmose available
*) Risk Ring added as a Morph to Goblin enemy (Goblin Islands)
*) Four Slots added as a Steal to Ying enemy (Shinra Mansion Basement)
*) Reactor 5 Type B boss downtuned
*) OPTs in Underwater Reactor boss downtuned
*) Carry Armour: Counter chance on torso halved for each HP increment
*) Cargo Ship: Sound issue where ladders/invisible alpha cancelled sea spray SFX
*) Nerosuferoth: AI mistake caused Beak attack to be unreachable
*) Sector 7 Slums: Typo after picking up Sense Materia
*) Contact flag handler added for character in Junon Weapon Raid
*) Sephiroth & Young Cloud erroneously made unequippable during the Nibelheim Flashback
*) Adjusted Mako Cannon scene script that was locked to Type A only
*) North Crater script fixed
*) Gold Saucer: Save Point at Battle Square was set to disable PHS before entering Desert Prison
*) 1/35 Soldiers: Placements of permanently missable soldiers adjusted to be unmissable
*) Ruby Weapon: Corrected Bolt weakness to Earth weakness
*) X-Attack now exchanged for Desert Rose
*) Long Range now part of the 3 Materia set for completing Kalm Traveller sidequest

Also, a big thanks to the following for donations:
M.B, A.B, K.C, and V.A
« Last Edit: 2021-04-11 21:56:06 by Sega Chief »

Reggie Nintendo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10761 on: 2021-04-12 04:43:48 »
Hey Sega Chief. I just wanted to thank you for all the work you put into this mod. Playing through it was like re-experiencing the game for the first time.

It looks like your latest patch finally opened up the silver chocobo secret...

Spoiler: show
I think the calamity is a very cool idea for a secret boss. Definitely a tough fight that I probably wouldn't have been able to beat if I didn't resort to KOTR spam + peerless. You really have to get lucky with it not casting Dispel right away so you can get rid of the tentacles. It's also the only boss I ever had to equip a Peace Ring for lol. I do feel that its high HP and the fact that the tentacles counter every attack somewhat limits the strategies you can use. I thought having someone with 100% cover + Mystile might work but these things have crazy high hit%. Also, for such a tough boss, winning the fight is pretty anticlimactic. Do you have any plans of adding a new scene after the battle or an alternate ending of some kind?


Once again, this mod is a blast and I'm looking forward to 2.1. I think I'll try arrange mode in the meantime.

Murtor

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10762 on: 2021-04-12 05:41:12 »
Thank you! Will try to follow your advice!  :)

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.94)
« Reply #10763 on: 2021-04-12 11:26:33 »
Code: [Select]
v2.095
*) Toggle flags for Hard mode, Battle Music, and No EXP fixed
*) Hard Mode: Parameters adjusted

hardmode / noexp bug still exists in at least reactor1. will check rest area's later on thats on typeb and typea checked.

Xezcente

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10764 on: 2021-04-12 11:59:16 »
Hey there.

So I came from a generation of gamers that did NOT play the original FF7. I bought the Steam version after I finished playing FF7 Remake. What finally convinced me to try the original is because I want to know what's next in terms of story and because of the plethora of mods here in Qhimm.

I just got done installing a couple of mods using 7th Heaven. Mostly graphical to update the more outdated textures. And now I'm looking for some gameplay improvement. Seeing as I have no knowledge of how the game works, my question is: would you guys recommend for my first time playing with NT 2.0 installed?

Right now, I'm mostly interested in the cut and restored dialogue to complete the experience. Would you guys recommend NT 1.5 Vanilla Combat and finish the game and try out NT 2.0 after? Or screw it and go full NT 2.0?

Thanks for the advice. Cheers.

wdx

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10765 on: 2021-04-12 14:43:22 »
would you guys recommend for my first time playing with NT 2.0 installed?

NT 1.5 Vanilla Combat and finish the game and try out NT 2.0 after? Or screw it and go full NT 2.0?

Thanks for the advice. Cheers.

v2 and 1.5 are a lot different with several aspects each a seperate mod in their own right imo :)

i'd try type B regular mode for your first play through. saying that thou when your party meets up at the bar, ensure to check out the 2nd floor of the weapon shop.  There is a very handy list of things contained within the tutorial section which will teach you the game mechanics alongside suggested weaknesses etc that a particular group of enemies have.

Have fun :)

« Last Edit: 2021-04-12 14:56:25 by wdx »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10766 on: 2021-04-12 14:48:11 »
Hey Sega Chief. I just wanted to thank you for all the work you put into this mod. Playing through it was like re-experiencing the game for the first time.

It looks like your latest patch finally opened up the silver chocobo secret...

Spoiler: show
I think the calamity is a very cool idea for a secret boss. Definitely a tough fight that I probably wouldn't have been able to beat if I didn't resort to KOTR spam + peerless. You really have to get lucky with it not casting Dispel right away so you can get rid of the tentacles. It's also the only boss I ever had to equip a Peace Ring for lol. I do feel that its high HP and the fact that the tentacles counter every attack somewhat limits the strategies you can use. I thought having someone with 100% cover + Mystile might work but these things have crazy high hit%. Also, for such a tough boss, winning the fight is pretty anticlimactic. Do you have any plans of adding a new scene after the battle or an alternate ending of some kind?


Once again, this mod is a blast and I'm looking forward to 2.1. I think I'll try arrange mode in the meantime.

Ah damn, I forgot about Peerless; ah well.

hardmode / noexp bug still exists in at least reactor1. will check rest area's later on thats on typeb and typea checked.


Might be that I forgot to set the new flags for game start or something. No need to check the other areas, I'll check it.

Edit: Yeah, the Hard Mode flag at New Game is the wrong way round. Tested it out after making the change and it all seems to be working as intended including the No EXP flag. Will update the files today.

Edit2: Patch is up. Hard Mode should be correctly configured when starting a New Game now.

Hey there.

So I came from a generation of gamers that did NOT play the original FF7. I bought the Steam version after I finished playing FF7 Remake. What finally convinced me to try the original is because I want to know what's next in terms of story and because of the plethora of mods here in Qhimm.

I just got done installing a couple of mods using 7th Heaven. Mostly graphical to update the more outdated textures. And now I'm looking for some gameplay improvement. Seeing as I have no knowledge of how the game works, my question is: would you guys recommend for my first time playing with NT 2.0 installed?

Right now, I'm mostly interested in the cut and restored dialogue to complete the experience. Would you guys recommend NT 1.5 Vanilla Combat and finish the game and try out NT 2.0 after? Or screw it and go full NT 2.0?

Thanks for the advice. Cheers.

I would recommend playing the original first; the text has slight alterations between the PS1 game and its PC port but nothing major so either works fine. The NT mod, however, has some stuff in it that I think would potentially interfere with a first-time playthrough (including the vanilla combat version) so if you do decide to go for that then just be forewarned on that.

Gameplay-wise, I'm unsure. I think it depends on what you like; as an RPG, FF7's game progression is quite streamlined so it's good for people who want to pick up and play, not so good for the more detail-oriented RPG fan (but again, depends; people can like both styles). It's often said to be easy, but that's a bit misleading. It has its fair share of hard-hitting bosses and 'spikes', and has some of its balancing done around the old 'hide the thing' model to help sell strategy guides and helpline calls (maybe the latter was more a 16-bit console era thing, but you know what I mean).
« Last Edit: 2021-04-12 15:42:01 by Sega Chief »

Reggie Nintendo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.95)
« Reply #10767 on: 2021-04-12 16:34:38 »
Ah damn, I forgot about Peerless; ah well.

To be fair, the boss casts Dispel so often that you can't really rely on it. I guess you could have it counter Great Gospel/Gospel Spark with Dispel immediately if you don't want players to use it. I did manage to beat it again without KOTR or Peerless. I basically spammed Pearl with W-Magic + Mime and had a high defense Cover tank with Barrier protecting the party. It ended up taking a long time though (about 30 minutes) - the boss has too much HP, imo.

AuthenticM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10768 on: 2021-04-12 16:57:46 »
Hey there.

So I came from a generation of gamers that did NOT play the original FF7. I bought the Steam version after I finished playing FF7 Remake. What finally convinced me to try the original is because I want to know what's next in terms of story and because of the plethora of mods here in Qhimm.

I just got done installing a couple of mods using 7th Heaven. Mostly graphical to update the more outdated textures. And now I'm looking for some gameplay improvement. Seeing as I have no knowledge of how the game works, my question is: would you guys recommend for my first time playing with NT 2.0 installed?

Right now, I'm mostly interested in the cut and restored dialogue to complete the experience. Would you guys recommend NT 1.5 Vanilla Combat and finish the game and try out NT 2.0 after? Or screw it and go full NT 2.0?

Thanks for the advice. Cheers.

I absolutely recommend that you play NT 2.x on your first playthrough, as long as you choose Game Type A.
I had my friend play the game for the first time last year in preparation for the remake. I had him install New Threat. He loved every second of it. Then, like 2/3rds of the way through the game, he lost his save, so his uninstalled new threat and got a save for the vanilla game from the internet so that he could resume his playthrough where he was. Throughout the remainder of his playthrough, he would periodically tell me how he missed new threat and how the vanilla combat was braindead and not fun. He was in it for the story by that point, so he kept going.

So yeah, my opinion is that you will have a much better time with New Threat than without, even on your first playthrough. As long as you go with Game Type A, and also that (spoiler):
Spoiler: show
you make sure to keep Aerith dead. You do so by killing her zombie form during the Jenova fight.

Save Game Type B for your subsequent playthrough.
« Last Edit: 2021-04-12 16:59:41 by AuthenticM »

Parkes04

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10769 on: 2021-04-13 02:51:36 »
I've recently started a new type A game using version 2.095 and I've noticed that I am not receiving gil as a reward from any of the fights. I've played up to Aerith's house and not yet seen any gil drop. Is this by design or am I looking at a bug/mod conflict?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10770 on: 2021-04-13 10:11:49 »
To be fair, the boss casts Dispel so often that you can't really rely on it. I guess you could have it counter Great Gospel/Gospel Spark with Dispel immediately if you don't want players to use it. I did manage to beat it again without KOTR or Peerless. I basically spammed Pearl with W-Magic + Mime and had a high defense Cover tank with Barrier protecting the party. It ended up taking a long time though (about 30 minutes) - the boss has too much HP, imo.

If it uses Dispel too often then I can adjust that.

I've recently started a new type A game using version 2.095 and I've noticed that I am not receiving gil as a reward from any of the fights. I've played up to Aerith's house and not yet seen any gil drop. Is this by design or am I looking at a bug/mod conflict?

There was an oversight where the Hard Mode flag was the wrong way round when starting a new game; I upped a hotfix (2.096) to fix it. You can toggle Hard Mode off at a save point though to avoid having to restart.

Xezcente

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10771 on: 2021-04-13 11:25:20 »
Thanks for the replies. I must say, I'm still a little bit undecided. But I'm leaning towards going vanilla since Sega Chief suggested it. Will definitely still try this mod someday! Cheers.

Reggie Nintendo

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10772 on: 2021-04-13 16:01:17 »
If it uses Dispel too often then I can adjust that.

In retrospect, I actually don't mind its use of Dispel since it forces you to manage buffs more carefully. Again, my biggest gripe is how spongy/tanky the boss is. A character with 255 MAtk using Pearl + MP Turbo does around 1700-1800 damage per cast. Physical attacks with Holy-Elemental do similar damage but less than half my attacks managed to connect because of its high physical evasion. Albeit, I was using Tifa with Premium Heart as my physical attacker, which doesn't have 255 Attack%, but I was still surprised by how often she was missing. KOTR does around 1800-2000 per hit for a total of ~25000 per cast. Obviously the deterrent for using KOTR is the tentacle counterattacks, which is where Peerless comes in handy. You can usually cast KOTR 4-8 times using W-Summon + Mime before the boss uses Dispel (assuming you have 2 casters). That's enough damage to get rid of the tentacles, at which point Peerless becomes unnecessary.

Since the boss has over 200,000 HP, fighting it without KOTR will take quite a while. If the intended strat is to rely on KOTR (from Master Summon to allow for infinite casts) + Peerless, then it's pretty much fine as is. If the intended strat is to use other sources of damage, then I would recommend reducing some combination of its HP, Defense, and Evasion.

Of course, this is just my opinion after fighting it a few times so take it with a grain of salt. Hopefully as other people fight this boss, you can get some other perspectives.
« Last Edit: 2021-04-13 17:41:36 by Reggie Nintendo »

Killamox

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10773 on: 2021-04-14 03:46:02 »
Hello love the mod. I ran into an issue after leaving Northern Crater where several of my party members are locked out. I'm unable to select them one forming a party. It appears to be the party members I sent in the other direction when first exploring Northern Crater. Any way I can fix this?

TheDrifter363

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.96)
« Reply #10774 on: 2021-04-14 08:12:35 »
Hey Sega Chief,

I'm using The Reunion version of your mod, and I'm having an issue after the
Spoiler: show
Zack
fight. It's after I win. The game just crashes. I had this issue using ffnx also, so I'm thinking it might have to do with your mod. Any ideas? I'll submit the crash logs and stuff.

Edit: Also the fight uses the
Spoiler: show
cloud model.


APP.log
Code: [Select]
[00000000] INFO: FF7 English OpenGL driver version 2.0 - Merged with The Reunion - R06g
[00000000] INFO: Postprocessing file - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/Program_Files/psx.post
[00000000] TRACE: Detected XInput controller.
[00000000] INFO: OpenGL debug context created.
[00000000] INFO: NVIDIA Corporation GeForce RTX 2060/PCIe/SSE2 4.6.0 NVIDIA 461.72
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: OpenGL 2.1 support detected. Using PBO.
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1920x1440, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFmpeg movie player plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] TRACE: XInput controller: connected.
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/kernel.bin (mode 0)
[00000001] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/kernel2.bin (mode 0)
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] TRACE: PERSONAL MOVIE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/movies/eidoslogo.avi
[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_a_00.png
[00000001] INFO: Image load time: 0.003163
[00000001] INFO: Image load time (total): 0.003163
[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_b_00.png
[00000001] INFO: Image load time: 0.000299
[00000001] INFO: Image load time (total): 0.003462
[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_c_00.png
[00000001] INFO: Image load time: 0.000285
[00000001] INFO: Image load time (total): 0.003747
[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_d_00.png
[00000001] INFO: Image load time: 0.000258
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[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_e_00.png
[00000001] INFO: Image load time: 0.000256
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[00000001] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/cr/opback_f_00.png
[00000001] INFO: Image load time: 0.000215
[00000001] INFO: Image load time (total): 0.004477
[00000001] TRACE: start_movie
[00000179] TRACE: release_movie_objects
[00000179] TRACE: stop_movie
[00000179] END OF CREDITS!!!
[00000179] Entering MAIN
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/usfont_a_l.TEX = 12e7ec30
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_a_l_00.png
[00000179] INFO: Image load time: 0.009839
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[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/usfont_b_l.TEX = 12e7ec30
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_b_l_00.png
[00000179] INFO: Image load time: 0.008885
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[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_a_l.TEX = 12e7ecf0
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_b_l.TEX = 12e7ee10
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_b_l_00.png
[00000179] INFO: Image load time: 0.001847
[00000179] INFO: Image load time (total): 0.025047
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_c_l.TEX = 12e7eea0
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_c_l_00.png
[00000179] INFO: Image load time: 0.086594
[00000179] INFO: Image load time (total): 0.111641
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_d_l.TEX = 12e7e1f8
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_d_l_00.png
[00000179] INFO: Image load time: 0.003772
[00000179] INFO: Image load time (total): 0.115413
[00000179] Exiting MAIN
[00000179] START OF MENU SYSTEM!!!
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/usfont_a_h.TEX = 12e7e1b0
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_a_h_00.png
[00000179] INFO: Image load time: 0.009120
[00000179] INFO: Image load time (total): 0.124533
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/usfont_b_h.TEX = 12e7dfe8
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_b_h_00.png
[00000179] INFO: Image load time: 0.010882
[00000179] INFO: Image load time (total): 0.135415
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_a_h.TEX = 12e7e1f8
[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_b_h.TEX = 12e7e258
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_b_h_00.png
[00000179] INFO: Image load time: 0.001620
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[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_c_h.TEX = 12e7dfb8
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_c_h_00.png
[00000179] INFO: Image load time: 0.086265
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[00000179] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_d_h.TEX = 12e7df70
[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_d_h_00.png
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[00000179] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/cloud_00.png
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[00000921] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_a_l_00.png
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[00000921] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/usfont_b_l_00.png
[00000921] INFO: Image load time: 0.008302
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[00000921] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_a_l.TEX = 12e7e060
[00000921] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_b_l.TEX = 12e7dfd0
[00000921] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_b_l_00.png
[00000921] INFO: Image load time: 0.001245
[00000921] INFO: Image load time (total): 0.403794
[00000921] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_c_l.TEX = 12e7e228
[00000921] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_c_l_00.png
[00000921] INFO: Image load time: 0.083681
[00000921] INFO: Image load time (total): 0.487475
[00000921] TRACE: PERSONAL DIRECT - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/menu/btl_win_d_l.TEX = 12e7e108
[00000921] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/menu/btl_win_d_l_00.png
[00000921] INFO: Image load time: 0.002763
[00000921] INFO: Image load time (total): 0.490239
[00000921] END OF MENU SYSTEM!!!
[00000921] Entering MAIN
[00000921] TRACE: MODE_UNKNOWN21
[00000923] Exiting MAIN
[00000923] -=-=[START OF WORLD MAP!!!]=-=-
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/midlmap2_00.png
[00000923] INFO: Image load time: 0.006271
[00000923] INFO: Image load time (total): 0.496509
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/radar_00.png
[00000923] INFO: Image load time: 0.004032
[00000923] INFO: Image load time (total): 0.500541
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/shadow_00.png
[00000923] INFO: Image load time: 0.000555
[00000923] INFO: Image load time (total): 0.501096
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/dfx_00.png
[00000923] INFO: Image load time: 0.003609
[00000923] INFO: Image load time (total): 0.504705
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/midg_00.png
[00000923] INFO: Image load time: 0.000399
[00000923] INFO: Image load time (total): 0.505103
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/wm_kumo_00.png
[00000923] INFO: Image load time: 0.000536
[00000923] INFO: Image load time (total): 0.505639
[00000923] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/world/meteo_00.png
[00000923] INFO: Image load time: 0.001663
[00000923] INFO: Image load time (total): 0.507302
[00020655] INFO: Image load time: 0.003668
[00020655] INFO: Image load time (total): 4.026024
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/BOMB_A_00.png
[00023091] INFO: Image load time: 0.003414
[00023091] INFO: Image load time (total): 4.029438
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/EXP_2_00.png
[00023091] INFO: Image load time: 0.010518
[00023091] INFO: Image load time (total): 4.039956
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/SONIC_1_00.png
[00023091] INFO: Image load time: 0.004429
[00023091] INFO: Image load time (total): 4.044384
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/COMET_1_00.png
[00023091] INFO: Image load time: 0.002912
[00023091] INFO: Image load time (total): 4.047296
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/FLAME_A_00.png
[00023091] INFO: Image load time: 0.002194
[00023091] INFO: Image load time (total): 4.049491
[00023091] TRACE: PERSONAL TEXTURE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Texture/magic/limit2/meteo_r/air_1_00.png
[00023091] INFO: Image load time: 0.003658
[00023091] INFO: Image load time (total): 4.053149
[00023620] [BATTLE] End of current battle
[00023620] [BATTLE] next battle
[00023624] TRACE: PERSONAL FILE - D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\The_Reunion/CUSTOM/New_Threat_2.0/Direct/scene.bin (mode 0)
[00023629] ERROR: COULD NOT CHANGE TO DIRECTORY 
[00023629] ERROR: COULD NOT CHANGE TO DIRECTORY 
[00023631] TRACE: *** Exception 0xc0000005, address 0x5c401d ***
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at , address 0x3578302073736572
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\DDRAW.dll
[00023631] TRACE: at GetMuteStatus, address 0x5005b124
[00023631] TRACE: in D:\Software\Games\PC\Steam\steamapps\common\FINAL FANTASY VII\FF7_EN.exe
[00023631] TRACE: at GetMuteStatus, address 0x5005b124
[00023631] TRACE: in C:\Windows\System32\KERNEL32.DLL
[00023631] TRACE: at BaseThreadInitThunk, address 0x75530400
[00023631] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00023631] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00023631] TRACE: in C:\Windows\SYSTEM32\ntdll.dll
[00023631] TRACE: at RtlGetAppContainerNamedObjectPath, address 0x77e47400
[00023631] UNEXPECTED: ExceptionHandler: crash while running another ExceptionHandler. Exiting.
« Last Edit: 2021-04-14 08:19:19 by TheDrifter363 »