Author Topic: [PSX/PC] Field editor - Deling (0.12.0b)  (Read 224598 times)

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #150 on: 2014-07-20 17:12:12 »
the bad news is that launchpad does not support submodules (yet?) so importing fails. and as a result autobuilds are broken. 

The good news is you do not need the submodule to build Deling on Linux. Can you force the compilation if the git repository has an unitialized submodule?

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #151 on: 2014-07-20 17:19:23 »
Yeah! Tested it and it works! Widths and all... well I wish we could just import a .ttf file but that seems merely impossible. I have some awesome fonts in mind like: http://porcupine.gr/journal/post/best-greek-web-fonts1. I wish I could create those...
« Last Edit: 2014-07-20 17:23:44 by LeonhartGR »

sithlord48

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #152 on: 2014-07-20 17:25:46 »
The good news is you do not need the submodule to build Deling on Linux. Can you force the compilation if the git repository has an unitialized submodule?

yeah i relaize that i do not need the submodule. im not sure if that can be done i will look into it.

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #153 on: 2014-07-20 19:31:02 »
Cool! You moved the code to git! I've taken a look and this is SO HUGE project. I'd really like to contribute but I know nothing about Qt program ( actually, I just know some basic C++ programming, basic structures, classes, pointers, iostreams... nothing to do with GUIs) I was looking in the files if there was some kind of documentation like doxygen, but didn't found something. Is there some kind of documentation available?

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #154 on: 2014-07-21 17:54:25 »
I was looking in the files if there was some kind of documentation like doxygen, but didn't found something. Is there some kind of documentation available?

There is no documentation, is that it makes you afraid? ;D

sithlord48

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #155 on: 2014-07-21 19:42:48 »
for launchpad building we are basicly stuck untill submodules are supported. Even removing the submodule now we will still fail import as versions in the changelog contain submodules. ill see if i can find some kind of window for support so we have an idea when dailys will start again.


for now i have uploaded the stable 0.08b to both of my ppas

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #156 on: 2014-07-21 21:47:17 »
There is no documentation, is that it makes you afraid? ;D

Afraid? I'd better say LAZY.  But don't be bad with me man, this is a big project and anyone could be a little lost  :-[

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #157 on: 2014-07-21 22:02:52 »
Afraid? I'd better say LAZY.  But don't be bad with me man, this is a big project and anyone could be a little lost  :-[

Yes, yes... there is a documentation for some file formats here. Hum... I know there should be more. This is MY lazy side :)

JeMaCheHi

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #158 on: 2014-07-21 22:38:44 »
Yes, yes... there is a documentation for some file formats here. Hum... I know there should be more. This is MY lazy side :)

Hahaha, documentation is the worst part of programming, nobody will blame you for being lazy at it. And I've actually read most of that wiki docs, you've written a lot of them and I'm very grateful to you for doing it ;D I've read the opcodes docs too, I really enjoyed extending some scripts with that docs hehehe... And that's why I asked you if there was a posibility of adding more actors  ;)

fawazxh

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #159 on: 2014-07-28 21:36:42 »
Hi myst6re thank you for creating Deling 0.8b ...
I wonder can you create a new tool for tdw ...
I mean tdw editor ( Edit multi-language for Deling 0.8b )  :)

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #160 on: 2014-07-29 01:20:04 »
You can edit the fonts with the font editor and you can export as tdw and other formats.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #161 on: 2014-08-03 03:06:51 »
Do we translate text like "{Squall}" or is it programming?

Shard

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #162 on: 2014-08-03 04:14:01 »
{Squall} gets replaced by whatever the player chose as Squall's name at the beginning of the game. The same is true for Rinoa, Griever, and Angelo.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #163 on: 2014-08-03 04:20:53 »
Oh thank you Shard! Highly appreciated! Can you please tell me what are the last words in the font table mean as well?



I'm nearly finishing with the Infirmary translation (scene 180)! :)

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #164 on: 2014-08-03 05:54:12 »
Can you please guide me through? I'm not sure what I'm missing...  >:(






« Last Edit: 2014-08-03 06:00:52 by LeonhartGR »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #165 on: 2014-08-03 12:24:48 »
I have found the tdw files in main fs but they are in different colors. I don't know how to edit them. Please help! Already spent many days and nights to do this.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #166 on: 2014-08-03 13:13:27 »
ok I'm at wits end here. Already tried many things. I'm willing to pay to get some decent support and get over with this thing as quick as possible. Just name me a price... but make it work... darn it!

Here are my files http://filetrip.net/dl?eUbRH5AYSM

I also tried to replace sysfont.tdw and sysfont.tex but it won't replace the file.

Ok removed the files and added mine. but I don't know how to cut the high res font neither do I have any...
« Last Edit: 2014-08-03 15:06:41 by LeonhartGR »

myst6re

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #167 on: 2014-08-03 14:24:31 »
I tested and I found a bug with Deling.

Code: [Select]
Replace file does not work, use remove and add instead
Now explications: there are two files for the high res font: sysfld00.tex and sysfld01.tex (in menu.fs/highres) (sysfnt00.tex seems unused).
Deling does not edit high res font for now, but you can use the Vincent Tim project for this.

And there are one file for the low res font: sysfont.tex (in menu.fs), editable with Deling.

If I remember well, to change the width of characters, it is in the sysfont.tdw in main.fs (not in menu.fs), Deling can edit it.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #168 on: 2014-08-03 15:08:02 »
I replaced all those files. Except for the high res. Neither works in game. Not sure what I'm doing wrong. I'm using the old version of FFVIII.
« Last Edit: 2014-08-03 15:29:09 by LeonhartGR »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #169 on: 2014-08-03 17:11:23 »
Aavock helped me with converting to high res. This is how it looks now. It's terrible! I replaced the ingame files with Deling. http://www.twitch.tv/leonhartgr/c/4811441







« Last Edit: 2014-08-03 17:28:02 by LeonhartGR »

Mcindus

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #170 on: 2014-08-03 17:59:44 »
Your fonts look too wide. They bleed into each other.  I don't know if this is the only problem but each letter must be contained in a 12x12 pixel block.  Also- some letters have very thin widths like "i" and "l" that must be edited in the tdw file.  I would set everything to 12x12 and go from there, making them thinner only if you need to.  Btw the hi res files are 24x24 pixel blocks.

It looks like the leftmost pixel of each letter is bleeding into the previous letter in the sequence.
« Last Edit: 2014-08-03 18:28:04 by Mcindus »

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #171 on: 2014-08-03 19:25:12 »
look guys! I don't understand any of that! I used the Deling font editor, spent days and nights and now they are not working. I'm an amateur. I don't even know photoshop.

LeonhartGR

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #172 on: 2014-08-03 19:48:05 »

LeonhartGR

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Re: [0.7b] Deling - a FF8 field editor
« Reply #173 on: 2014-08-07 00:34:35 »
The one does affect the screen title's text is in mngrp.bin.
Exactly, it locates at $101A for "NEW GAME" and $1023 for "Continue". Screw the text with an hex editor and you'll see the change.

I opened mngrp.bin with XVI hex editor and went to this address $101A but couldn't find the NEW GAME text. Can someone please explain to me, in a better way, how this works, because when I'm using 4v3r's ff8msg tool, the tiny edit to mngrp.bin corrupts the file. So i tried to use the XVI editor. But can't understand how it works. I even tried to search text but came up with no results. Please do not ignore my message! I'm trying to edit the start screen text. Thanks!

Yugisokubodai

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Re: [FF8PC/PSX] Field editor - Deling (0.8b)
« Reply #174 on: 2014-08-07 08:41:17 »
Is your file the original one?
As you see below, the NEW GAME locates at the $101A, if you can't find it, properly you are using a hacked one and the text moved some where.