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Topics - good223

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1
7th Heaven / Field Model Main characters isn't working.
« on: 2017-10-03 02:49:45 »
All of the load orders are correct. and the mod was just working fine up until a month ago when I last botted it up. But now it's not doing any changes to the character mode.

Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 2
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.2
   models_aerith = 4
   models_barret = 1
   models_caitsith = 2
   models_cid = 3
   models_cloud = 6
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 5
   models_vincent = 3
   models_yuffie = 2
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.34
   models_base = 2
   models_biggs = 3
   models_jessie = 3
   models_wedge = 3
Field Textures - Omzy
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.3
   field_bg = 1
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.2
   ar = 1
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 1
   sc = 0
   sbo = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 2
   cloud_world = 1
   tifa_world = 4
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 2

2
7th Heaven / Need help with an minor error
« on: 2016-02-15 20:35:24 »
When I launch the game I keep getting this error

"post processing initialization failed, check APP.LOG for more information"

I can start the game, but I don't know if it will effect the game later or not. Any fixes to this?

Thanks~

EDIT: I checked all the settings, and the files directory are all seem to be in the right place. I uninstalled and installed it again but yeah, same thing happens.
Sorry if this question has been answered before I couldn't find the solution here


My APP.LOG

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 5500 4.4.0 - Build 20.19.15.4331
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1100x700, output resolution 933x700, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
Out of resource error.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] WM_CLOSE
[00000001] Exiting MAIN
[00000001] Field Quit
[00000001] UNINITIALIZE DD

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