Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kaldarasha

Pages: [1] 2 3 ... 91
1
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-15 21:35:45 »
Veery good!!!

2
Troubleshooting / Re: Slowdown problem in FF8
« on: 2018-10-12 12:49:01 »
It can't be the CPU if the original graphics mode does fix his problem. As far as I know if you lower the resolution the more stress you take from GPU and put a bit of it on the CPU. 

3





The model for the field is ready and the battle model is half done, though in its current state it is much better as my first version I made years ago.

4
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-06 08:44:38 »
Refraction is good but the effect is too strong. The strength of refraction depends on the thickness of the glass. Currently it looks like an aquarium.

5
Thanks for the kind words.

Meanwhile, I started to add some fake lighting by hand.

6
The first step is done.

7
Time for me to port it to the game.




8
There are two ways. First way delete all groups except of one and save it as a new file do this with all groups until you have separated them. Then load the file in the order you need them step by step into Kimera with the add part to the bone button. Then save the model and merge the parts if Kimera ask you to do that. The problem is that Kimera likes to play Tabula Rasa with the meshes when it should merge them.
The second way involves a bit more work but it will work more reliable. Separate the files as I described it above. Then bitrun to convert the files to 3ds files and after that you need p creator to rebuild the p file from the 3ds files.

9
For the correct blinking behaviour you need three groups with textures. The game looks for the first textured group in the hierarchy the mesh has and replaces it with the left closed eye. Then it looks for the next group for the right eye and at last it replaces the third group if present with the mouth.

10
FF9?

11
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-09 10:32:34 »
I only tested a few effects  and find it pretty amazing. Sadly the like button works only once every 24 hours.

12
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-09 10:27:55 »
Well we could make smaller resolution later anytime. Isn't downscaling also a way to reduce noise in a render?

13
Team Avalanche / Re: [HD Remake] jmp434 Junon remaster.
« on: 2018-09-08 20:24:56 »
This is sadly the curse of an artist. If the "Muse" does left you, you need something different to do to get her back. I need nearly a year to continue my work on Vincent again.
In the meantime I have started to sort some animations of Cloud and have converted some music from Hugo Franca (Bitsymphony). Oh and I started to look on full textured models.

14
FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-08 10:39:54 »
So Moddershaven seems to down. But I'm happy that you share your incredible work here.

15


Last update for the weekend.

16
On the first post is a link for the animations (or use this one https://mega.nz/#!KF03zLiS!hCtVssX3l_bJsjiAs8DLUJyYIrsmDat46Vs4zoKtrfw). Download it and place it where 7H stores all iro mods. Then activate it in 7th Heaven and place it on the very top of the load order. It will then overwrite all other animations.

17


The legs and the right arm is finished. Now I only need to work on the boots and the armored parts. Then I will work on his hair.

I use this as my main reference.
https://www.amazon.de/Final-Fantasy-Figur-Vincent-Valentine/dp/B0013KABSW

18
Beacause retranslation will need to have a commitment from both myself and Sega Chief

It would make more sense to wait until he releases version 2.0 of New Threat.

It would make more sense for Sega Chief to wait for the final retranslation or else he has to do the whole work again.

19
If you use 7H then all you need to do is to place the animation iro on the very top and overwrite with this all other animations.

I'll explain later a bit more...

20
The lowered arms are the result of new animations, which Bloodshot has created.

21
 I think Trifa would have been a better name then Dolby.  ;D

22
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-31 04:47:51 »
Mayomaster didn't changed it because we can adjust the size of the models for every scene.

23
I started work on Vincent again:


I have to redo the boots, the lower arms as well as the metal claw and then I need to make his final hair. Currently I only have done his young Turk version.

24
7thHeaven / Re: FF VII (Original) Controller Problem [DS4]
« on: 2018-08-25 21:20:42 »
Maybe XinputPlus could change it. Though I only used it for my 360 controller. Never tested it with my PS4 controller.
https://www.play-old-pc-games.com/compatibility-tools/xinput-plus-tutorial/

25
Completely unrelated / Re: Don't be shy - Photos
« on: 2018-08-25 20:28:20 »


Cheers!

Pages: [1] 2 3 ... 91