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Messages - edale

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Another nice little addition to the Dancing Mad patch here:
https://mega.nz/#!3UR0nShJ!6V6FlV9kgMGIztJ5oGjS8C1QoojhaOrxtdtqZzP5crM

This is a modified version of Madsiur's FFVI Music Player patch, or more accurately 2 different modified versions of his patch.

Dancing Mad version: The 'exiting the main menu' music resume code from Madsiur's original patch has been removed, as it caused a conflict with a bit of code in the Dancing Mad patch that served the same function. Some of the tracks have been adjusted to match changes made in the Dancing Mad patch (things like getting all 4 parts of Dancing Mad to play the PCM tracks and removing the SPC versions from the list). This was created using using the code from the Ted Woolsey version of the patch to maintain full compatibility with the Ted Woolsey Uncensor patch.

Cut Songs Restoration version: Same as above, but with the 4 songs from my Cut Songs Restoration mod added into the song list.


Each patch has 3 options:

Menu: The music player will show up on the main menu screen.

Config1: The music player will replace the "mono" option for the mono/stereo selection (mono disabled)

Config2: The music player will  show up on the bottom of the first page of the config screen.


NOTE: If installing Dancing Mad + Ted Woolsey Uncensor + the 'Menu' version of the music player, patch you MUST apply the music player AFTER the Ted Woolsey patch, not before. This only applies to the main menu version (this is due to a compatibility issue with the 255 clock mod included in the Ted Woosley patch).

A big thanks go out to Madsiur for coding this.

This is likely to be added to the Dancing Mad installer at a future point.

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So I made something. This is the first mod I've ever created.

https://mega.nz/#F!PJZg1IRb!kS3ECIgKhAkc-qHWkVGRAg

This is a patch meant to be applied on top of the Dancing Mad MSU-1 mod. This patch re-introduces 4 songs that were created for FFVI, but cut from the final game without removing any of the existing tracks. 2 of the songs are WoB only (WoB Mobliz, and WoB Nikeah), and 2 of the changes are available in both WoB and WoR (classroom in Narshe, but not at the very start of the game, and non-occupied South Figaro).

I wasn't shooting for a Christmas release when I started work on this, but that's how the timing worked out. Enjoy!

This patch might be offered as an option in the Dancing Mad installer at some point.

*edit- Mega link updated. Changed mod's name from "Alternate Tracks" to "Cut Songs Restoration" to better reflect what the mod actually does, no changes to the mod itself.

3
ChrystalChameleon's "Final Fantasy VI Orchestrated" (will go under the abbreviation "CRC")
https://www.youtube.com/watch?v=t_BxsLMvj7o&list=PLdYEU9SXADalemHUSvDg52eVpDalwzkBD

A special thanks to ChrystalChameleon for giving their endorsement and giving edale2 high quality MP3s of their tracks to work with.
Once I asked ChrystalChameleon for permission, and explained what an MSU-1 mod was, she couldn't get the tracks fast enough, lol. Didn't want to wait for the tracks to make it into the installer, so got her a link to her converted tracks as soon as I was done converting them (and about 5 minutes before I sent the files to Insidious). Less than an hour later she was more than 1/2 an hour into the game, lol.

Definitely the most enthusiastic response I've gotten to asking if I could convert someone's remaster (though I can DEFINITELY see the appeal of hearing music you've remastered yourself in-game, I kinda vicariously get that with the music I've converted).

Also, HIGHLY recommend the CRC version of Dark World once the installer's updated, best version I've worked on by far. https://www.youtube.com/watch?v=B-RrfEVKp8E&list=PLdYEU9SXADalemHUSvDg52eVpDalwzkBD&index=10

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One thing of note with FFAR, it has every* character's theme, and also has "Balance is Restored" which is the first half of the ending. This means that if you use all the FFAR character themes, as well as the FFAR ending... The music that played in the ending for each character's theme will actually match what you've been listening to throughout the game.

The second half of the FFAR Ending is the second half of the OST ending.

*Mog's Theme was actually not part of the album. So I took the chunk of Mog's Theme from Balance is Restored, and converted that into a separate track to use as Mog's Theme. This means Mog's Theme isn't as accurate a remaster as the rest of the character themes, still good though.

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ATM the only other Album that I plan to convert (unless I find an other really good one) is Dracula9AntiChapel's remasters. He's actually completed a remaster (ALL tracks), but asked me not to convert that one. He wants me to wait for him to finish his new version of the remasters, and convert those.

His new version is only about 1/2 done atm, and will probably be several months until it is finished; don't expect it to be included any time soon.


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*edit- It turns out FFAR actually is missing one character's theme. It doesn't contain Setzer's Theme unfortunately.

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If you've seen Insidious' demo video with the fully-working Opera... Heads up, I did some more work on the Aria.

It's so much better now, it gave Insidious chills when he tested it out, and I've gotten chills every time I've tested it out.

Seriously, the emotional impact of this thing now is insane.

I did convert the OST Opera a while back as well, since the timing wasn't an issue like Insidious thought it was (the player-influenced timing is an illusion; everything happens at a set pace, and every event starts at the exact same timeframe, this is especially evident if you finish the dance fast enough, and have to sit around for a minute waiting for the next set of lyrics to start). But I strongly encourage people to go with the OTH option for the Opera in the installer, even if going with the OST for everything else.

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I've got a few potential sounds clips picked out, I need to loop and convert them to test in-game. May even play with slowing the tracks down slightly to help sell the feeling of desolation you're supposed to feel at that point in the game.

I should have a few potential tracks to you if not tonight, then tomorrow.


Oh, and a note about the Ted Woolsey patch. There's currently a bug in the ending. After the line at the end of Relm's ending "STRAGO: RELM! How can you be thinking about pictures at a time like this?" The game needs player input to advance the text. If left too long before hitting the button, it could glitch the game into a black screen. The only way to keep the ending theme synced to the audio is to be ready to advance the text as soon as it pops on screen. Author of the Ted Woolsey patch has been informed, and it should be fixed in the next patch update (he's working on hammering out a bug in his namingway patch for FFIV atm, but this is next on his list). I'm personally keeping compatibility pegged in my head at 99% until that bug is fixed, since it de-syncs the audio.

*edit- Odd that my first post didn't need to be approved by the moderators, but this one does...

6
Thanks for the quick response, I hadn't thought of applying the Ted Woolsey patch afterwards. Now this is just fantastic  :mrgreen: However, I guess this means that there's no value in me reporting any music bugs/glitches since I am not running "vanilla"?
It'll be easy to report bugs, just keep a copy of the unmodded ROM and the IPS files handy. (you can get the IPS for Dancing Mad here: https://github.com/Insidious611/DancingMadFF6/tree/master/patch)

If/when you find a bug, swap in a ROM modified with ONLY the Dancing Mad IPS, and load a save file (NOT a save state) before the bug and try and reproduce it.

If you can reproduce the bug with just the MSU patch, report to Insidious.

If you can't reproduce the bug, swap to a copy of the ROM modified with the other IPS patch you were using, load a save file (again, NOT a save state), before the bug and try and reproduce.

If you can reproduce the bug here, the bug is with the other patch, and should be reported to that patch's author.

If you still can't reproduce the bug, swap in a ROM with both patches, and try and reproduce.

If it's reproducible here, then there's probably a conflict with the patches (it might be emulator related). You can use this tool: https://www.romhacking.net/utilities/1080/ to check if 2 IPS patches are compatible with each other.



I've already found a few bugs in Dancing Mad, and one bug in the Ted Woolsey patch so far this way.

Oh, a nice bonus of the Ted Woosley patch? The optional music player will actually play the MSU-1 PCM files, not the SPC audio.
I have to give a huge shout out to Github contributor edale2 for his work on the audio end of things. I am very much not an audio editor, or at least if I am I'm a rank amateur. His work has been exceptional.
:-[  (god, the blushing emoticon on here looks like it's about to cry...)

Entirely self-taught, mostly (anything PCM related) since I started helping you a few days ago.  8) Honestly, the quality is more a result of my OCD, lol.

Another bonus in the new installer will be support for MSU-1 replacement of certain sound effects that are played on the SPC as loops during sections with no music. At the moment this includes the raft scene with Banon, and there's work being done on the seashore wave sound effects from the world of ruin opening. Both of these are essentially original works (using PD sound effects as a basis) by edale2. In addition, he has also provided a few Black Mages tracks that will be added to the Other selection, including their versions of Dancing Mad, Decisive Battle, and the Battle theme.

In addition, he has provided, usable in the Other section, a version of Phantom Train that is the SSC track with a train effect, similar to the one present in the original and OCR mixes.
I've had a busy few days, haven't I? lol. I highly encourage people to try out the new OTH Decisive Battle (The Black Mages' version), It was a pain in the ### to loop decently, but the end-result is definitely worth it.

For a bit more clarification, the OST and OCR Phantom Train songs had the "pulling away from the station" sound effects only during the intro, I added train sounds (just riding on the tracks, no whistles or anything like that) to the entire SSC track. It's a thing of beauty now, really helps set the mood for that part of the game.

I also fixed the timing of a few things, such as the OST ending, so things line up better in-game.

and am on the fence on maybe switching to Black Mages for Dancing Mad.
Do it!  ;D Unlike the OCR track, this one actually sounds like Dancing Mad!
https://www.youtube.com/watch?v=rrFmuiF2ENY

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