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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.35)
« on: 2016-02-10 06:11:47 »
Well, it's 1.3x pay + an unsociable hours bonus. And I technically don't have to get up early in the morning :I
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I'll wait then. But this is going to be 1st mod to install.
By any chance, your modified EXE also unlocks enemy attack visuals? the ones that were unavailable before for modding?
You will get an update message when you open 7H. Then you just click the Update button and it'll download/install it.
Will there be any files in 1.4 that have since been removed from 1.35? I have to use the advanced patch tool with 7H if files are removed between updates, and it requires manually typing in file names of those removed. I will need a list of those if so (I know, I know...bleh!). If all the same files are simply edited and/or added between 1.35 and 1.4, then I can use the regular patch tool and won't need any extra work.
I also could make only a dirty trick to bring it to work. I guess if you add to main script the commandsCode: [Select]3 Wait 1 frame
it should reload the right song. That's at last how I solved the problem with the non played songs with FF7 music back then.
4 Play music #0
I assume that after the battle the buffer of the last field isn't cleared or is not cleared fast enough. Maybe on PSX entering the WM does clear the memory of the last fields, but on PC they decided that this won't be needed because a PC has enough memory.
Say, can you choose 3 members and stick with them for the hole game, or will NT force me to switch between options? Is the characters guide in the 1.35 read me still valid to 1.4?
I don't get it... You're / you've implementing / ed an aerith revival option, but she does not interact with the story in the remaining game?
We still could make a new character. He could be rescued by Barret while the Junon outbreak.
I'd say just put a question in at the very beginning of the game, if that's possible, like the arrange/ normal mode. That way the choice is "out of universe".
If that's not possible, I guess you could have a dialogue box during the event with something like -
"There's no saving her... (<Aeris> Dies)"
"She's still breathing... (<Aeris> Lives)"
That seems to be 'gentle', as well as making the choice very clear.
I like the idea segachief and since you are already on it might as well implement it however you think its best. It might be good to put that choice at the beginning of the game(it might be easier for you to change many things ingame as youll be clear what you need to focus on as opposing to have to keep game rich with both options), but then people might change their mind later and want to experience aeris alive so as mentioned above the option to choose keeping her after seph scene is also great idea. I would go with that later one if its not hard to implement.
This alone almost tempts me to make a 3rd playthrough, just to abuse the fern out of that "feature". :>