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Messages - Zetaman

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26
Have you played the game?

http://www.eteknix.com/witcher-3-gta-v-skyrim-far-cry-4-map-size-comparison/

Take your crockshait and peddle it somewhere else.

Also, FFVII takes place across an entire planet - The Witcher does not. End of argument.
Make me a 1:1 scale recreation of a planet and tell me it's going to be smaller or the size of the Witcher with a serious face. I dare you.

If you think a Medieval hub city that is easily smaller than most of the cities recreate from actual Medieval times in the Assassin'c Creed series comes even close to Midgar, the fantasy equivalent of modern day Tokyo, you are deluded.

The demo they showed us, showed us a couple of streets of Midgar, which could easily indicate Migard being 10 times the size of any city in the Witcher 3, which would be hard granted that even the biggest city in that game can be run through in matter of minutes.

I wasn't arguing that the Witcher 3 doesn't have large maps - I was making the argument that comparing Medieval towns with Midgar is retarded, as is comparing a couple of kingdoms with an entire planet.

The Witcher 3 is undoubtedly impressive, but if you think it will be larger than a faithful recreation of FFVII's world in a 1:1 scale your intellect and imagination is as limited as that of a lobotomized chimpanzee. Now take your caps lock rage somewhere else.

I love how incredibly ignorant your assertions are... YOUR VERY OWN SOURCE TO CITE THE SIZE OF WITCHERS MAP SPECIFICALLY STATES WITCHERS MAP BEING 4 TIMES BIGGER THAN GTA 5s ENTIRE CITY!!! Your honestly gonna tell me Midgar is as big if not bigger than Los Santos? Specifically your source sites GTA 5 as being 45 km^2 where as Witcher 3 is 136 km^2.. you know what else was a planet Spira except the freedom of the amount of exploration compared to the any of these game was minuscule.. Just because something spans across a planet doesnt mean the size to scale is even remotely as large.. Hell the planet of FF7 EVEN REMINDS ME OF the way SKELLIGE LOOKS FUNNY ENOUGH..

http://www.ff7underground.s5.com/images/ff7map.gif
http://vignette3.wikia.nocookie.net/witcher/images/9/9a/Skelligemap.jpg/revision/latest?cb=20150725013001

They might as well be the same amount of territory.. Witcher 3 might as well just be a planet scaled several times larger..

https://www.primagames.com/media/images/news/the_witcher_3_skellige_main_quests_hero_image.jpg

Apparently this doesnt scale with something like Cosmo canyon lol... You gotta love Fanboys

27
X-2 was a full game, yes.

They have to get money from something NFITC1, I can't imagine the FF-XIII saga sold dump trucks of copies as planned. Good god I hated a lot of those characters.

Between FF13 and 13 2 the They sold 9.3 Million copies.. 13 contrary to popular belief was a massive commercial success with the exception of possible Lightning Returns which recieved poor reviews.. And FFX 2 is considered an embarrassment by anyone who actually considers themselves a FF fan... BY FAR THE WORST GAME THEY HAVE EVER MADE.. And this is coming from someone who takes FFX 1 to be the best game in the series imo.( lets take FFX make Yuna who was a priest into a slutty gunslinger and re use almost all of the same assets, OH and lets have more than half of the bosses be a color swap of Aeons from the last game... MY GOD that game was horrible..)

28
There are a lot of flaws in your argument. I will regurgitate this well known information again: each "episode" is a full game. Did you think that FFX-1,2/FFXIII-1,2,3 were separately worth the weight of a "full game" in your opinion? "Episode" isn't even the right word to use here, it was a term that was loosely translated from a japanese gaming magazine.


Here is a better translation of this information for you.
I think we can all understand how not all translations are created equal.

You are also trying to make a comparison to the cost, time and manpower involved in building games between FOUR console generations, do you see how absurd a comparison that is? Maybe it is because I am a software dev and I see how these things get fleshed out, but I feel like this argument is really misinformed.

I am personally cool with paying for multiple $60 games if each game is long and awesome. There are definitely some holes that I would hope to be covered or expanded on such as what happened to Cloud after crisis core to pre bombing mission, what happened to everyone else from crisis core during FF7 etc.

If they make three "full" games out of FF7 AND they are awesome, I'd certainly rather pay the price of three of these full games than an ultra condensed, verbatim plot and strategy of the OG FF7. I'd also rather FF7 get this multi-volume remake treatment than any of the other FFs.

I really can't understand how I am seemingly in the minority on this. Maybe I am talking about this on the wrong forum lol

If you honestly thought FFX 2 was a Real game... Than I really am lost for words lol.. And as I said the difference between that and this is that THIS IS SUPPOSSED TO BE A REMAKE>>> Your analogy would be more akin to Hey would you mind if they made FF13 ONE ONE!!! as FF13 ONE PART ONE PART TWO PART THREE PART 4 WHEN IT ALREADY EXISTS??? If they want to make a new installment to FF7 Call it FF7 The after years or whatever but by virtue of calling it a REMAKE the two concepts are mutually exclusive it makes absolutely no sense..  THat would be like if The son of Tolkien were to release a new printed edition of the fellowship of the ring and segregate it into 3 parts to "add and edit the content"... THEN ITS NOT A NEW EDITION OR REMAKE IS IT??

Furthermore I really want to know how much Square is spending on this, If they have been working on this for 2 years and splitting the content of a game that looks like it has the same scope as ONE of witcher 3s cities, please inform me of how terribly expensive this must be for them.. Hell even then what kind of excuse is that? Because the development of a game is expensive you are going to punish your fanbase by giving them a quarter of the content which logically given the years of planned dvelopment thats EXACTLY what it is.. Kingdom Hearts 3 is being worked on as a standalone title for more time (though dont get me started about how square has buffered that projects cost, COUGH COUGH RE RELEASEING PS2 KINGDOM HEARTS 16 times COUGH). TYPE ZERO had 6 years of development time and was ONE title.. Originally FF13 wasnt even going to be a sequential release if you read interviews by square it was a decision made AFTER THE FACT because of how popular 13 was and how popular Lightning as a character was in particular. Lightning returns wasnt even on their minds when they orignally released 13..

29
Btw the reason FF15 hasnt been released yet is because of a mix of development hell and poor corporate decisions that have stopped them from releasing the game on its intended release. IT was supposed to be FF VS 13 and years later became 15 because they didn't want to cancel the game and waste the assets. This is also coupled by the fact that Square has signed a deal to use Unreal Technologies (a decision im in support of btw) to renew the entire game engine. The same was done with Kingdom Hearts 3, if you look at the original footage of the game the engine was completely different. The newest E3 footage shows the Unreal engine in use.. The big problems for Square that have stopped them from releasing FF15 havent been money or resources (at least not particularly in a linear sense) it was the ABSOLUTE DISASTER that was FF 14 that had the company almost go bankrupt a second time, coupled with a transitional era in technology from past to next gen that put the game in development hell.. Why do you think Type Zero was released YEARS LATER or even the FFX remaster, Because of the Reasons listed above Plain and simple.. Type Zero was a game that was supposed to be released on PSP and 5 years later was released on Next gen consoles because of this transitional technological discrepancy. This is ALSO why they even ported FFX remake to PS4, A relativly simple thing to do seeing as how it isn't a completely new game engine but still evidence of my assertions none the less.

30
To be fair, this approach is done in Japan, notably by The Legend of Heroes developers at Nihon Falcom.
These games are split because of size, and so, if truly they plan on expanding the game (1:1 scale open-cities/towns and over-world exploration)  in quality of the game-play trailer, then I actually don't see any way they could release this as a single without forcing us to wait at the very least 3+ years and forcing us to pay extra for a 2 or 3 blue-ray disk release, which would essentially make little difference from releasing those disks as they finished them instead of forcing us to wait until everyone is done in either case.

@rest of thread :
As for those drawing parallels to other games -
Almost no other game, Witcher and Xenoblade included, take place on an entire planet with 10+ city locations, 40+ hours of story spanning those locations.
The Witcher's world is quite small for comparatively to what the world of FFVII is supposed to be (an entire planet), and while Xenoblade offers an entire planet, it's a planet devoid of meaningful content, cities etc. where most of the story is told in the 1 hub-city of the game. Non of those titles are comparable in scope and diversity to what a, content-wise, faithful remake of FFVII would have to be.
FFVII issue is that it is a narrative driven game, and an exploration focused game at the same time. Most games pick one or the other. The Witcher 3 is truly an odd one out there, that tries the same, but it limits itself to a single country or continent.
Xenosaga builds an entire world (in dated graphics at that), and sacrifices tight story-telling in favor of boring MMO type game-play where most of the time is spent running through wilderness killing 10 of X and collecting 20 of Y.
FFVII did the best of both - it gave you the vast world of Xenogears and then put Witcher 3-like narrative driven quests at the center of each new area you explored.
This is the biggest factor in making the PS1 era FF games difficult to remake in high-end graphics. Their format works very poorly with the new design trends, costs, and inflation of the industry.

If you're going to have the best graphics you can have for a system, a huge world filled with diverse locations with unique content, and cut-scene driven, motion-captured, heavily directed cut-scenes drive story at every single location whether it's important for plot-progression, or whether it's just Hojo chillin' at the beach, you're easily looking at a game that will take the same amount of space as the 3 first Uncharted games put together, or the 3 first Assassin's Creed games or the 3 Witcher games.

Could you cram all of these unto one disk? Would you release that project in one package at 3 the price of a regular game down the pipe-line many years after having announced it, or split it up into 3?

More to the point - SE has had FF15 in production for a decade now. That game has yet to produce any revenue what so ever.
If you think SE financial backers will float Kitase and Co the money to just develop a game for 3-5+ years without producing anything to sell in that period, whilst FF15 is still in the works and we don't know how well it will sell, then you have no idea how the industry works.

I really don't want to defend SE on this, but the splitting of this game is not a problem. It's the only logical thing to do to make this remake happen at all (at that level of detail), and it's the only thing that answers the concerns of cut content - which was a concern primarily fueled by time, money, and the format, all of which can be addressed by making it a series instead.

If they truly do plan to make a 1:1 scale remake of that world, and everything in it, that game would literally be bigger than any other AAA RPG to date.
The only games it would perhaps make sense to compare it to would be FF15 or FF14 - the former not being out, and the other being an MMORPG that is being updated and added to constantly.

Again, for people who think serialized JRPGs don't work - look to The Legend of Heroes on PS Vita.
It's been done time and time again, and it's worked time and time again.
If Nihon Falcom can do this, SE should be able to as well.

There's a lot of things to dislike about style of the remake if you're a purist - however, the split format, until we know how and how many, is probably the least worrisome on that list.

(Before someone call me a blind fan-boy of SE - I don't even like the new direction of the game. Personally I'd like it to be a cell-shaded traditional JRPG keeping true to the original style and game-play of the game, and I'd be perfectly happy to accept lower graphics for that to be realized (even PS2 level graphics).
Personally, the anime style of the original game, the world map, the transitional encounters etc. are more important aspects of this game to me, than the overarching story - so remaking the overarching story and ditching everyone else, alienates me from the game. I'm not particularly happy with the style they chose for the remake - but they chose it. You can't have your cake and eat it too. You can't have FFVII look and play like Advent Children, retain its original content, and still make it unto a single release. You just can't.
)


Have you even played Witcher 3, Really???
http://www.actiontrip.com/images/witcher-3-world-map-header.jpg
That is one of the 4 continents in the entire game.. (and that doesn't even show the whole continent)
there are literally hundreds of locations to explore with their own handcrafted storyboards, and that continent alone has more than 4 main hub cities with Novigrad EASILY being the size if not greater than Midgar..
http://valorabbey.com/wp-content/uploads/2015/05/witcher3.jpg
https://vice-images.vice.com/images/content-images/2015/07/14/wild-open-spaces-a-visual-guide-to-the-world-of-the-witcher-3-2155-body-image-1436908484.jpg?resize=1000:*&output-quality=75
that there is just 1/10 of the size of Novigrad ALONE!!

How about Skellige?
http://thewitcher3.wiki.fextralife.com/file/view/witcher3_map2.jpg

The Isles are composed of at least 5 islands with at least 3 main cities including the Kingdom in the center, with each island easily taking 10 minutes at least to sail by ship..
https://s-media-cache-ak0.pinimg.com/736x/e6/af/e7/e6afe788c420d1047f801acb5362808b.jpg
here is just one of the MANY VISTAS IN SKELLIGE THIS IS A FRACTION OF THAT REGION
 
When you add the other territories to the mix ITS NOT EVEN CLOSE ARE YOU KIDDING?!!! THE demo they showed us might as well be a BITE SIZE FRACTION OF WITCHER 3s WORLD.. Unless you can plainly see this YOU have to literally be blind..

31
I love how people are fine with the prospect of paying 180 dollars for a game that  should be 60 and for a game that ideally in the past would be and would have been worked on for at least 6 years by square.

32
Really I cant think of any other example though where they have taken a prexisting game (one that is 20 years old mind you), call it a "Remake" and SEGREGATE IT INTO MULTIPLE PRODUCTS. Tell me one that has done that I cant find it!

33
XenoSaga was its own gameseries though, thats different. That would be like comparing Witcher 1, 2, and 3 with what they are doing.. ITS ALREADY A GAME THAT HAS BEEN ESTABLISHED WITH ITS OWN STORY ITS A REMAKE FOR DAMN SAKE.. The best comparison I can to what they are doing is the .HACK series. I thought .HACK was a joke because they basically buffered padding for eachgame with the same engine and same gameplay, to prolong concluding a story they already wrote out. Yet they managed to charge a premium to get people to buy 5 games... Next thing you know youre going to have Nintendo release Ocarina of time into 3 parts.. Are you Kidding? ITS A GAME THAT ALREADY EXISTS ITS NOT ITS OWN STANDALONE SERIES AND MOST OF ALL THIS IS SUPPOSED TO BE A GODDAMN REMAKE!!!

34
If Square can't make a full title with a world map anymore and a story with a narrative that follows through till the end in one title I don't think Square deserves our money. Especially if CD Project Red with a fraction of the resources can one-up them in terms of content. Square is one of the largest gaming companies in the world. It's absolute nonsense given the fact that they already have an English localization, that they can make up that they cant make a full game due to time constraints or resources. THIS GAME IS 20 YEARS OLD ARE YOU KIDDING ME!!! This game was made 20 years ago with a fraction of the resources with its story told more in depth than what they are currently offering and they are telling me that they cant make a consolidated title with current technology and funds which they already demonstrated they have?! Hell what was the whole FF7 tech demo in 2005 about? Wasn't that them bragging about how they could make the game with their resources? Why does the game already have English localization for a game that supposedly started development only a short while ago? (I know this because there were interviews with Square in 2013 about them saying they would only remake FF7 if another game outdid its "legacy". Now an abandoned gambit because of their financial problems lol). This is a Joke, Square can do better and they know they can, But they also know they can extort as much money out of fans as possible because its Final Fantasy 7 dammit.. This game isn't the Goddamn Lord of the Rings, this doesnt need to be released in 3-6-10 parts however much Square wants to extort out of fans.

35
Just you wait 5 years from now. We are going to be getting DLC like being able to control volume and gamma settings, and some how people are going to justify it lol

36
I can't believe people are actually defending this... Im lost for words.. Why can't we as fans expect better? as that really soo unreasonable.. to Expect better from a dev? No one is going to convince me for my life that Square is doing this to "provide more content" ITS A BLATANT CASH IN.. Cmon guys really? Lets tie the evidence here, what is by far the most popular Final Fantasy in the series? I wonder. Next lets look at SE financial records, they arent doing so hot recently.. Couple that with the fact that the gameplay demo already had ENGLISH LOCALIZATION which is one of the very last steps in making a game, this isn't a question of resources or time, Give me a break.. If Square can spend 10 years working on FF 15, they can put 4 years of effort working on a COMPLETE TITLE.. We have waited for this for YEARS, and they are just gonna return our commitment with charging high premiums for games that are half complete... 

37
Team Avalanche / Re: Monster Remodels!
« on: 2015-12-12 03:46:32 »
I'm currently working on the Guard Scorpion next. Its going to be a little more time consuming because I have less experience with hard surface sculpting.

38
On a technical level there is no excuse what so ever to split it into a multiple release. If games such as Witcher 3 can create a whole world of content easily just as large if not larger than any FF universe with CD Project Ted being a fraction of the size of Square Enix, than I don't see any reason other than to charge a heavy premium to fans of the game. Why would no other FF game in the series be an episodic release including FF 15 which looks just as technically impressive as 7 remake, but 7 remake be an episodic release? Its because they know they can nickle and dime the fan base for an incomplete game. A dual layer Blu ray can fit 50GB of data not including off cd Updates which virtually all games do now a days.. This is just a way to piece meal the game into muiltiple parts and feed it to us in multiple releases so that they can Nickle and Dime the Fanbase. No other rational or technical reason would back up such a decision. Hell If you want more proof WE ON THE FORUMS IN TEAM AVALANCHE HAVE MANAGED TO MOD A 20 YEAR OLD GAME TO BE AROUND 21 GBS WORTH OF DATA. CMON SQUARE YOUR GOING TO NEED A BETTER EXCUSE THAN OH ITS TO TECHNICALLY DEMANDING OR IT WOULD TAKE TO MUCH TIME.. US MODDERS HAVE BEEN DOING IT FOR MORE THAN 8 YEARS AND HAVE WORKED WITH A 20 YEAR OLD ENGINE...

39
I created a petition recently to try to create a means to show Square Enix we as fans want the game we have deserved for 20 years.. An episodic release not only hinders the gameplay but the narrative as well, and punishes the fan for not paying a high premium to experience the story we deserve..

https://www.change.org/p/squareenix-mike-fischer-yosuke-matsuda-yasuhiro-fukushima-tetsuya-nomura-demand-square-enix-release-ff7-remake-as-a-full-game

Tell Square Enix WE WANT BETTER!

40
Team Avalanche / Re: Character Remodels
« on: 2015-11-21 19:37:28 »
I'm using some pictures of advent children as reference, and I'm also generally using anatomical reference of wolves and Lions seeing as how I believe Red is a Lion wolf hybrid, at least that's how I've always perceived him :o

41
Team Avalanche / Re: Character Remodels
« on: 2015-11-20 23:00:05 »


The incredibly long and arduous process of sculpting Red XIII/Nanaki only 45% sculpted  :cry: :cry: :cry:

42
Team Avalanche / Character Remodels
« on: 2015-11-20 13:14:32 »
So I kind of made my introduction showing my work in my monster designs in my last thread. I will still continue to work on that, I would like to dedicate this thread to the efforts I will make in the Character remodels I would like to do, seeing as how there either none available from what I see, or none that I am currently believe are quite my taste. Anyone who would like to follow my development process can follow my monsters and character thread  ;) :D ;D Thank you everyone for the warm welcome and feedback on my work!

43
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-18 04:48:45 »




So someone asked for Summons and I thought I would try to deliver something special.. hope you guys like this sneak peak of Leviathan  :-D :-D :-D

(ps originally this looked a lot nicer but I needed to decimate it which sacrificed a bit of detail, its now decimated to 18k)

44
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 18:38:49 »


Bloatfloat/Blugu Decimated to 17k poly/tris

45
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 18:37:18 »
Thanks I really appreciate it  :D

46
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 17:52:39 »
diffuse baked texture maps*

47
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 17:51:11 »
Hey, well that's good news. I would like to work on some more interesting things lol, I picked some obscure monsters because I didn't think anyone was working on them. As I said I have around 2 years of Zbrush experience, Ive never modded FF7 directly but I have been involved in modding games such as Skyrim. I also know how to use polypaint and a little bit of Substance designer, but as far as I know all of the textures for FF7 have to be diffuse texture maps if im correct on that. In terms of the hd details, they are all mesh driven so it shouldn't be a problem importing them, but getting them to pop will be a bit harder with texture work.

48
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 04:03:46 »
Can anyone tell me btw if anyone is working on, or has already remodeled any of the monsters btw or the summons? I just dont want to waste time sculpting something if someone has already got it done ;D

49
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 01:09:46 »


Bomb/Grenade decimated to 28k polygons

50
Team Avalanche / Re: Monster Remodels!
« on: 2015-11-16 00:25:33 »
50k decimate/retop poly limit should be just fine imo. Ive worked with worse constraints funny enough lol.

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