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Messages - sithlord48

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1426
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-18 21:56:02 »
its only the psx version the animated materia . i do remember this coming up before.

1427
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-18 19:41:11 »
im no artist, i just write a little save game utility. but i would think its possible. then again we would need APNG to work before we could even play w/ that to see if it can be done nicely.

1428
that is how i do it on the netbook since for some reason ff7 refused to use my isos (mainly cause wine didn't bother to use the lables for its "cd drive").yes its kinda a PITA. its still better then getting up, getting the cd's and taking them out there paper cases to use them. at least i know my cd's are safe if i need them. and on a side note why did edios/square go w/ such large boxes for the pc games , and not a single one has a jewel case in the box its all paper cases..i hate paper cases.

1429
General Discussion / Re: Masamune Item
« on: 2010-05-18 19:28:13 »
if you replace reds XIII weapon texture(s) w/ lets say a sword of clouds the weapon appears to come right out of the middle of his head, like a unicorn. (i've tried this when TA was looking in to doing reds weapons.) and yes all of reds weapons are Empty models. as a result if you don't replace the texture he will just look like red XIII as always. think there were some SS i made on one of the TA threads (idk cause i might have removed them from my server. so they might be empty now too)

1430
Troubleshooting / Re: Custom graphics driver for FF7/FF8
« on: 2010-05-18 19:23:56 »
just think about how many textures could benefit from being animated. sure right now it sounds like a novel idea, but really stop and think about it for just a few min, w/ animated textures we could improve the battle locations w/ moving backgrounds (like trees that move in the "wind") the world map textures could also be made animated and i would suspect that also could be done very well and really improve the realism of the game.

1431
Team Avalanche / Re: Minimizing lag
« on: 2010-05-18 19:18:03 »
This raises an interesting point.  Is there anyway to cache all replaced textures that the game will ever need before you even run the game?  This might make startup be more than a few seconds but at least gameplay will always be smooth as butter.
im pretty sure that aali's driver already does cache used textures, but im not sure if they get removed after you close ff7 or they get put back in cache when you reload the game.

1432
Troubleshooting / Re: The toilet flushes forever
« on: 2010-05-18 19:15:36 »
usually when your toilet won't stop running its time for a new flapper :), that is a very odd error. if you manage to figure out what you did change do let us know.

1433
in my test for battle locations i have found that a floor of 2048^2048 is the pefect mix of looks good and not over kill (the 4096^ version really didn't look any better).orringal being 256^256 using a scale up of 8x. so for somethings i can see scaling greater then 4x or 2x being a good thing. besides we can always make the picture smaller with out losing detail , but any time when u scale up you lose detail.

1434
Team Avalanche / Re: Minimizing lag
« on: 2010-05-18 16:24:15 »
i don;t really recall any lag on my system when using spells, then again i really don't play all to often lately been working on a few projects. do you have an older machine, cause i could see a lack of vram or regular ram helping add to your lag.

1435
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-17 21:49:34 »
Oops there is in fact the one that I need. Damn I'm feeling sleepy today. Sorry. :-\ And also for me your editor is already complete but if you add more features it'll be more fun to play with. Thanks for the editor. :)

your most welcome for the editor. enjoy it. and there is much more to be hacked out of the save game. the ultimate goal of black chocobo is to be able to make a save game 100% from nothing for all version of FF7.

1436
Releases / Millenia's custom models
« on: 2010-05-17 21:37:27 »
 i thought all the textures/backgrounds. were gonna need a bit of artistic license , since most of the stuff in the pc version is lacks the detail needed to upscale it 100 % perfectly (most of it at least).

1437
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-17 21:32:53 »
i think hyne is a fine editor. i have not gotten to edit any saves (of my own) but you have got to love Qt. its such a fine toolkit. the first time i seen it i was like oh wtf it makes my gui look like clown shoes, but thats really the difference between using the layout designer (like i do) or doing it w/ code(like myst6re does). btw myst6re , j/w but are u planing on doing a source release of this and makou reactor (again j/w)


1438
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-17 21:15:03 »
Wow your program is the most complete savegame editor for ff7 I've ever seen after Jenova. But can I suggest adding a little tweak?? Its just that Vincent's Death Penalty gets stronger with more enemies killed by him right?? Can you add a feature to also the edit the enemies defeated by each character?? If its not much trouble though. :)

Well thanks for noticeing that its "complete" (i don't think it is at all but then again i prolly know more about whats in the same game). as for your suggestion. there is already a box for kills of each char its called Kills and is located in the party tab (look at the screen shot)

Oh and I was curious, what is the level progress in the party tab?? ???
he level progress bar is their progress towards the next level (look after a battle it fills..).it is really on there to be complete since editing it doesn't do much of ne thing. the game appears to calculate it "on-the-fly". i really don't know why they bother to save it. or maybe i am going about editing it incorrectly.

1439
um how do u go about signing up as a beta tester, i would like to see if this works w/ wine.

1440
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-17 17:43:32 »
i just ordered one of those usb memcard adaptors for the ps3 , so once i get it i should be able to do more w/ psv files :), might even be able to do more w/ psx memcards (depending on if i can get it to work w/ my computer or not)..

It's worked perfectly for me.   

Wait... aren't you running Linux?   From my experience it works perfectly in Windows

yes i am thank you, it does run in wine just fine. but it can not convert saves, i have also tried it in my VM with not luck (and have tried it w/ others windows machines.) i will have to look the link u sent. cause i also don't recall it including any dll files

1441
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-16 22:05:19 »
I noticed on your todo list is to convert PC>PSX and vice versa.  There's a program called PSXMemtool that does this quite well and will even do PAL to NTSC.   The most current version is 1.19b.

I'm not sure if there is a source released, but figured I should let you know in case you are good at reverse engineering.
yea i have never gotting that program to work for me...

1442
Completely Unrelated / Re: Sorry
« on: 2010-05-16 16:26:13 »
this thread is missing a cat picture...



1443
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-16 15:46:46 »
so far the ps3 rejects my edits, i need to have one of those memcard readers for the ps3 to make this work, so i can see how that area changes w/ my edits :)

1444
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-16 15:43:20 »
yea i really enjoyed my C programs to, you can learn a lot from writing them, i remember one of the first programs i ever made was written in C and all it did w/ output the contents of ram to a konsole. (then crash the computer cause i mistakenly had also filled the ram w/ 0's....)i want to learn assembly, but i havn't the time, ne who, i am borrowing my Cuz's PS3, in an attempt to add psv files to the list of types, but so far the ps3 is not accepting my saves back, does anyone know about this .psv header around here? it seams its ~128bytes long and the psv also appears to have some of the normal psx memory card "index" data after that.(another ~32 bytes or so ) after that is just a psx save game. that can be edited no problem. looks like i might need one of those memory card adaptors for the ps3..

1445
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-15 19:51:45 »
thoses addresses are out of range of a FF7 save. control for sephiroth has to be changed in the kernel. as far as i know its not possible to do so w/ a save state

1446
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-15 15:57:59 »
Covarr, thanks for that info
there are a few ways i know of to make a psx mem card work w/ a pc, there are adaptors (like dexdrives). also i remember a hack from a while ago that i used to read data off my psx memcard via my DB25(printer) port. if i can get the ps3 , i will go buy one of those things and test that.
looking at the hex of the psv file mav60 sent me i can just chop off the new header and then black chocobo will read it as if it were a raw psx save, so that might be the way to get that working.

if you get rid of the header and make it able to be read with black chocobo, will it then be able to be read by the ps3 still? would it still recognize it as a valid file?
NO the ps3 will not like it cause i m guessing it needs the header data there. im going to get my cuz's ps3 today, and hopefully i can find a memory card adaptor while im out. but if you edit the file as a psx save, then put it back on your memcard you shoud be able to copy it back to the ps3. this is basicly what i will be working on today. you might even be able to do this w/ a usb stick . but again let me get the ps3 and i will let you know.

1447
Troubleshooting / Re: FFVII PS3 file mod
« on: 2010-05-15 14:48:00 »
Covarr, thanks for that info
there are a few ways i know of to make a psx mem card work w/ a pc, there are adaptors (like dexdrives). also i remember a hack from a while ago that i used to read data off my psx memcard via my DB25(printer) port. if i can get the ps3 , i will go buy one of those things and test that.
looking at the hex of the psv file mav60 sent me i can just chop off the new header and then black chocobo will read it as if it were a raw psx save, so that might be the way to get that working.

1448
FF7 Tools / Re: Official Black Chocobo Help Thread
« on: 2010-05-15 14:38:51 »
The Phs Mask Does Not Contain An Entry For Sephiroth. So Its Not Possible. you can add him to your party he' s 0x0A IIRC, but you can't control him and there is nothing i can do about that in the save game to make him contolable.

Wow good work!! So the mp can also be edited to 32767?? Wouldn't that cause an error for the game??

it shouldn't cause one as long as you have dizugo's patch , if you don't the game might not like it.i have yet to test it with out the patch installed. but i suspect at very least the PC version will be ok w/ it.

1449
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-14 15:16:46 »
Any way you could check if the patch was installed?

That's still kind of iffy. I don't like opening an executable that's been patched the way YAMP patches and look for specific code. It's sometimes in different places depending on what order you applied patches.

i don't think i will ever make that panic button since i do expect people to make a new save and not save over one the game made. (but maybe one day. i will get that done.)

Yeah, like I said, it's probably overkill. It's the responsibility of the user to make backups and such. But if you want to be able to make a savegame from scratch that's probably just as good.

well when it comes time to make from scratch, the kernel will be needed. since most of the default save is located there i will start w/ that. but im not quite ready for that yet. i still have bugs and unused things to fix up.

1450
General Discussion / Re: Jenova & Griever obsolete? O.o
« on: 2010-05-14 13:10:59 »
Any way you could check if the patch was installed?
i'm sure it could be done, but thats not really something i had planed on doing.

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