Author Topic: [FF9] General editor - Hades Workshop (0.38)  (Read 182859 times)

IsMakiThere

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #950 on: 2017-12-30 18:41:56 »
Hi, I am proper noob and I just dont get how this works? I used the memoria one just fine but it wont allow me to edit high score and total games played on chocobo hot & cold, does this editor allow that? so I am going to where my final fantasy save is stored but it wont find a bin file and when i change it to all files the same way i would use memoria it just comes up with an error. could you post a vid or a little guide on how to use this? cheers! 

Tirlititi

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #951 on: 2017-12-30 21:15:59 »
This tool is about modifying the game, not your scores or stats or whatever related to your game save.
You *could* make it so a hot & cold game gives you more score but that's quite tricky and the Memoria save editor would be better for that. I thought it was possible with it :/

IsMakiThere

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #952 on: 2017-12-31 08:55:15 »
Ah got ya, I think at one point it was possible with the memoria editor however the boxes seem to be greyed out now and you cant edit the values.

gorildo

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #953 on: 2018-01-06 17:46:30 »
Does anybody knows how to edit the Jump Rope minigame, so it automatically jumps 1000 times with one press or jump automatically?

More practical than using GameShark and this useless key item hurts my OCD. :-P

Tedrainbow

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #954 on: 2018-01-10 12:14:45 »
Hello it me again !

It possible to PC steam version change.

Speed = Basic Speed + [Level / 10] + [Bonus Fragments / 32]

Force = Basic Force + [Level * 3/10] + [Bonus Fragments / 32]

Magic = Basic Magic + [Level * 3/10] + [Bonus Fragments / 32]

Psy = Basic Psy + [Level * 3/20] + [Bonus Fragments / 32]

Max Speed: 50      Max Force: 99    Max Magic: 99    Max Psy: 50     Max HP: 9999       Max MP: 999    Max Magic stone  99

Change to

Speed = Basic Speed + [Level * 5/13] + [Bonus Fragments / 44]

Force = Basic Force + [Level * 5/13] + [Bonus Fragments / 44]

Magic = Basic Magic + [Level * 5/13] + [Bonus Fragments / 44]

Psy = Basic Psy + [Level * 5/13] + [Bonus Fragments / 44]

Max Speed: 99      Max Force: 125    Max Magic: 125    Max Psy: 99     Max HP: 15000       Max MP: 2500      Max Magic stone  111

thanx ^^

Tirlititi

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #955 on: 2018-01-10 13:43:48 »
Yes for most of it. I am not sure about changing the Max values of stats though.

For changing the stat progressions:
Go to CIL Code, then search for "ff9level" in the list on the left, then "FF9Level_GetDex", then Edit Code.
Spot the following lines near the bottom of the code.
Code: [Select]
ldarg.1
ldc.i4.s 10
div
add
ldloc.2
ldfld 0x4000885 // FF9LEVEL_BONUS::dex
ldc.i4.5
shr
add

Replace that portion by this:
Code: [Select]
ldarg.1
ldc.i4.s 5
mult
ldc.i4.s 13
div
add
ldloc.2
ldfld 0x4000885 // FF9LEVEL_BONUS::dex
ldc.i4.s 44
div
add

Then do the same for the "FF9Level_GetStr", "GetMgc" and "GetWpr". The codes are pretty similar (always replace the few lines between "ldarg.1" and "shr/add").

For changing the max values, it's at the same place but right below: you have two lines "ldc.i4.s 50" at the end of these codes (or "ldc.i4.s 99" for Str and Mgc). Replace that with 99 or 125.
In "FF9Level_GetCap", you have the limit for the magic stones ; the code is similar to the others and you'll find two lines "ldc.i4.s 99" at the end.
In "FF9Level_GetHP" (resp. "GetMP", the code is much smaller but still with two lines "ldc.i4 9999" (resp. "ldc.i4 999").

I am not sure that increasing the max values is safe. If the HP of a character is beyond 9999, it will display a bit strangely but work just fine. However, there might be more troublesome bugs.

Tedrainbow

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #956 on: 2018-01-10 19:45:13 »
thanx you ^^
Is work.

Is possible change stats regular items arms and all armor stats,  attack, defence,  evade,  magic defence, magic evade to steam and change formula effet ?
Thanx you verry much ...
« Last Edit: 2018-01-12 14:18:08 by Tedrainbow »

Kefka

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #957 on: 2018-01-13 19:21:45 »
thanx you ^^
Is work.

Is possible change stats regular items arms and all armor stats,  attack, defence,  evade,  magic defence, magic evade to steam and change formula effet ?
Thanx you verry much ...

The stats of all equipment can be edited in the Inventory panel, including the healing amount of Potions, the damage formulas used by weapons, and other stuff like elemental properties, status attacks, abilities learned from the equipment piece etc.

ste459

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Re: [FF9] General editor - Hades Workshop (0.38)
« Reply #958 on: 2018-01-15 19:58:35 »
Hi!

Still no way to stop ATB filling during animations? Actually the system the ATB work causes all status to be quite ineffective (too short duration) with high Spirit, and Regen to be horribly overpowered. No Way to fix this?

If fixing this is not possibile, it is possibile at least to manually increase the Regen healing interval?

Thanks in advance