Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4837997 times)

atro city

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #750 on: 2015-02-18 01:21:14 »
I always figured they used the battle music because there are a lot of bosses in a short period of time, and the boss battle theme would get redundant if it was used for every one.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #751 on: 2015-02-18 01:55:34 »
That's what I was thinking.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #752 on: 2015-02-18 10:38:36 »
If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #753 on: 2015-02-18 14:00:25 »
Hey sega chief

i am at the air buster boss fight

i did 9999 damage to him about 10 times and he is still not dead

can you lower the HP on the air buster boss fight please

it destoryed Barret in a couple of hits

thanks
« Last Edit: 2015-02-18 14:03:02 by Zara9 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #754 on: 2015-02-18 16:12:09 »
If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?

I don't think it'll work properly, but it's worth a shot. Make sure to back your files up before trying it though.

Hey sega chief

i am at the air buster boss fight

i did 9999 damage to him about 10 times and he is still not dead

can you lower the HP on the air buster boss fight please

it destoryed Barret in a couple of hits

thanks

Your party must be over Lv.40 for Air Buster to take that amount of abuse. I recycled him for use as a quick Disc 3 mini-boss and his AI is set to detect if any of the player's characters in the battle are over Lv.40; if they are, his 3000HP is raised to 200,000HP and his other stats get a significant boost as well.

Considering the new EXP arc, I think it'd likely be impossible to hit Lv.40 naturally in this short space of time using only Reactor No.1 & Reactor No.5 enemy encounters. Did you use a save editor or was there an EXP exploit somewhere?

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #755 on: 2015-02-18 16:14:06 »
hey

I used DLPB ff7 trainer program to get my party members to level 99 at the start of the game

Rukenu

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #756 on: 2015-02-18 16:21:38 »
If i use your instaler on my game and after launch the 7th heaven will this worth to play at the nt 1.3 and usind my mods i configured on my 7th heaven?

Probably as Saga said it wont work properly, probably your models will be overwritten  for the NT, but maybe if you pull them to the top in the load order would work.

The best option it's wait for the IRO file or wait until Alyza update the catalog, it should be soon.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #757 on: 2015-02-18 16:41:21 »
hey

I used DLPB ff7 trainer program to get my party members to level 99 at the start of the game

Be careful when using that trainer with NT; it can cause some problems to occur with new NT events.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #758 on: 2015-02-18 17:42:58 »
Thx for answers guys, as i thibk it is better to wait an iro file or an upadte of the catalog but it's harder and harder to wait for start playing that's why i asking to use the instaler and after launch 7th heaven x)

EQ2Alyza

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #759 on: 2015-02-18 17:48:47 »
I will be updating the Catalog with NT 1.3 this week (I hope). Just make sure to uninstall your current Gameplay - Difficulty and Story and download a new one because I will be changing the file formats for better use of updates in the future.

ManuBBXX

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #760 on: 2015-02-18 19:47:40 »
NT Mod don't come with his own level of difficulty ?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #761 on: 2015-02-18 22:02:24 »
I will be updating the Catalog with NT 1.3 this week (I hope). Just make sure to uninstall your current Gameplay - Difficulty and Story and download a new one because I will be changing the file formats for better use of updates in the future.

Thanks, Alyza; I really appreciate the support for NT.

NT Mod don't come with his own level of difficulty ?


Not sure what you mean. I respecced every enemy stat, attack, AI, and player stat, equipment, items, and spells. It took a long time, but I fine-tuned everything to make it fit a difficulty curve with some unique challenges throughout to keep people on their toes. Though with the many different ways I've seen people playing it, it's more like they're keeping me on my toes at this point  :wink:

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #762 on: 2015-02-18 22:07:36 »
hey sega chief

what kind of problems can the ff7 trainer do to your ff7 NT on v 1.3 with your new sidequest stuff

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #763 on: 2015-02-19 02:45:51 »
I'm not 100% sure; but there was a guy from a while back using it who experienced a few problems. The Nibel Flashback had a messed up Sephiroth for instance, and a few of the sidequests wouldn't trigger correctly.

levantine

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #764 on: 2015-02-19 11:16:32 »
Thx for answer alyza, i hope this update will coming fast it's hard to wait to finaly start the nt mod with beotiful graphics :)
Waiting for your message for unstal and reinstal all my mods them

daniel0409

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #765 on: 2015-02-20 04:23:50 »
Hello!Sega Chief!
I've played your NT mod 1.3 for days,this is the best mod I've ever seen.But now I got stuck.Now that Cloud, Tifa and Barret is going to climb up to the Shinra to save Aeris.When I walk to the pillar in Wall market,Cloud keep saying"We're still missing people"and I can't climb up.Is there anything I missed?I've bought the bettaries.Please response if you have time.Thanks!And I am sorry for my bad english!

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #766 on: 2015-02-20 04:35:59 »
Hello!Sega Chief!
I've played your NT mod 1.3 for days,this is the best mod I've ever seen.But now I got stuck.Now that Cloud, Tifa and Barret is going to climb up to the Shinra to save Aeris.When I walk to the pillar in Wall market,Cloud keep saying"We're still missing people"and I can't climb up.Is there anything I missed?I've bought the bettaries.Please response if you have time.Thanks!And I am sorry for my bad english!

Yeah, there was a 'day 1' problem in the mod involving that wire. Rather than make a hotfix patch, I instead re-uploaded the installer with the problem fixed. The installer that's currently up has the updates in it; try downloading it and re-applying the patch. If the problem is still there after this, let me know and I'll get it repaired ASAP.

daniel0409

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #767 on: 2015-02-20 06:32:15 »
Thanks for your fix!Now I can climb it up!!!

indrema

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #768 on: 2015-02-20 21:56:59 »
I have a problem at the start of the game, in the area after naming Cloud and Barret in the random fight appear the ultimate weapon!

Rukenu

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #769 on: 2015-02-20 23:09:05 »
I have a problem at the start of the game, in the area after naming Cloud and Barret in the random fight appear the ultimate weapon!

It's because you're using an old 1.3 installer, download it again from the first post, it would fix it.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #770 on: 2015-02-20 23:09:32 »
Yeah, same thing again. It was something I overlooked when I first uploaded the installer; I fixed it the same day and then reuploaded the installer rather than making a hotfix patch. Try downloading the installer again and re-applying it to your game, that should get rid of the problem (but let me know if it doesn't).

It's because you're using an old 1.3 installer, download it again from the first post, it would fix it.

Looks like I got beaten to it.

indrema

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #771 on: 2015-02-21 11:33:51 »
Yeah, same thing again. It was something I overlooked when I first uploaded the installer; I fixed it the same day and then reuploaded the installer rather than making a hotfix patch. Try downloading the installer again and re-applying it to your game, that should get rid of the problem (but let me know if it doesn't).

Looks like I got beaten to it.
Cool, work! TNX

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #772 on: 2015-02-21 14:09:46 »
hey sega chief

can you update your youtube video to show us what dro disc 3 sidequest is all about please

Sayuri

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #773 on: 2015-02-21 20:02:59 »
Hi there!
Just passing by to say that at the begining of Disc 2, just before the reunion when Seph attacks your team, I get a fight with Mimic and not the fight that I believe is supposed to be against Sephiroth. Is it working as intended ? Cause it's one hell of a hard fight, I can't even get a turn in >.<. Also in that fight I got a case when Mimic attack their group with the Confuse/Berserk AoE and it softlock (fight is still running but no actions are taken by either sides), quite weird.
Anyway, the mod itself is really great hoping it gets only better :).

PS: Had to mention that I had this issue with the 17th Feb version then applied the patch of the 21th Feb and I still have it.
« Last Edit: 2015-02-21 20:12:34 by Sayuri »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« Reply #774 on: 2015-02-21 21:00:00 »
Hey bud,

There was a shift around in the fights used to make space for enemy formations. Unfortunately, I just remembered that before I put it out for release I loaded in some old NT fields to get rid of unused stuff that didn't make the cut, and these field screens would have been referencing the old battle instead of the new one (it was something that slipped my mind when I did it). I'll update the patches + installer right away.

I'll double-check the scene.bin as well to find out where this softlock is coming from. I thought I'd caught it.

Edit: Seems that the cause itself was Flaythrower, which was a surprise; I figured I'd found the problem when Statis Lock wasn't set properly. Changing the attack's animation seems to have fixed the issue as the battle continued normally when the new Flaythrower (renamed to Clone Breath) was used. I'll update the patches and installer, sorry for the hassle everyone.

Edit 2: The modifed Scene & Flevel hotfix patches (v2) have been uploaded and linked on the 1st page. Hopefully that does the trick.

Edit 3:
hey sega chief

can you update your youtube video to show us what dro disc 3 sidequest is all about please

I could make a new video showing where everything is, sure.
« Last Edit: 2015-02-21 23:10:12 by Sega Chief »