Author Topic: [FF7PC-98] Higher Resolution - Part II (v1.00)(Discontinued, use Aali's driver)  (Read 282924 times)

BluECliQ

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #250 on: 2006-09-21 12:59:25 »
I just registered simply to thank you for your work on this wonderful patch. We all know Final Fantasy 7 never needed any boost to make it a great replayable game, but the enhanced graphics do make it so much nicer. I heard you're working on background textures, I can only imagine what that would look like and how awesome it would be.  I always post on another forum and people ask nonstop "Will FF7 be remade for PS3?" which sadly right now is a no, but you bring joy to the many FF7 PC owners. Keep up the good work and thanks again. Also, I may be one of the few lucky ones here, I'm nearly at the end of the game and I've yet to encounter a problem/crash of any kind. My system is

Windows XP SP2
P4 EE 3.46 GHz
ATI Radeon X800XT PCI-E
Audigy 4 Pro
FF 1.02 Patch
High-Res Patch
NVIDIA checked, TNT mode
Full FSAA

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #251 on: 2006-09-22 15:39:06 »
because the story tells that Mako soldiers have a green glow in their eyes, as  written here

http://en.wikipedia.org/wiki/List_of_Final_Fantasy_VII_terms
http://en.wikipedia.org/wiki/Materia

and also I think sephy's eyes are blue here.

http://img.photobucket.com/albums/v240/theicefox/limit1.jpg

... No, the story says glow, not green glow.  And the article says "particular", NOT "green".  And the game says "strange" glow.  No color is ever said.  I don't think that, if they MEANT for mako eyes to be green, they'd make the dumb mistake of giving both Cloud AND Zack BLUE eyes and keeping them thatway throughout the compilation =P  And Sephy's eyes are green-ish, sorry.  Maybe an aqua... but not blue at all.

Screenshots:




Dark_Ansem

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #252 on: 2006-09-22 20:01:15 »
hm... but in battle they are blue, not an aqua green.

peidoca

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #253 on: 2006-10-07 03:10:20 »
this patch work in resolution 1024x768?

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #254 on: 2006-10-07 13:57:18 »
no, just multiples of 320x240 are possible, att. its only 1280x960

TheCrow

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #255 on: 2006-10-07 21:52:06 »
hello
how to translate a menu of FF7 to french language with a patch high res because i have only a dialog translated ?
thanks you for to resolve a problem.

LyghtFunky1

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #256 on: 2006-10-14 06:44:24 »
Thank you! :-o

Covarr

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #257 on: 2006-10-14 08:26:11 »
Is it possible to make one that runs at 960x720, as this seems to be the highest multiple 320x240 that fits on my laptop's screen.

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #258 on: 2006-10-18 19:51:34 »
TheCrow: You would have to program it in yourself.  For now, the high-res patch is english only =(

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #259 on: 2006-10-18 20:45:46 »
Is there a way to do this? How is the high-res patch made?

Nayus Dante

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #260 on: 2006-10-28 23:42:43 »
Well, this worked fine on my old monitor. Refuses to work with my new LCD. Native resolution is 1440x900, and it refuses to switch into anything above that in either dimension. Anything smaller gets scaled up though, so another "black bars" mod would work. Pretty much any widescreen monitor would need the same change, since only the really high end ones are anything above 900 tall.

stormmedia

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #261 on: 2006-11-01 05:13:51 »
Hi ppl!

First I must thanks The SaiNt for this wonderful patch :-).

But I once got this patch by following the link of Elentor.... but now those links doesn't work anymore so I got it from this thread... but I think it's an older version since the battle fonts aren't patch in this version... anyone know where I can get the version that Elentor had??

Thanks in advance.
« Last Edit: 2006-11-01 05:18:38 by stormmedia »

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #262 on: 2006-11-04 14:47:02 »
Stormy: I should have it on my site... lemme check:

http://www.ff7-universe.com/Download.html

Yup, halfway down under fun stuff; I need to edit the page though, as, obviously, the forums here are back up =)  Should be the latest version, though why don't you just grab it from the DL link on the first page of this thread?

stormmedia

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #263 on: 2006-11-04 17:03:49 »
I did, but I once had a version where the fonts that shows the damage that we do looked like this:
http://img417.imageshack.us/my.php?image=6xFSAA-ATI.jpg
But the one from this thread look like this:
http://img454.imageshack.us/my.php?image=bilinear16wu.jpg

I don't know if it was an older version but if it's the case... my opinion is that those old fonts were better :-P (I'm just talking about the fonts that tells the damage here the rest seems the same to me).
« Last Edit: 2006-11-05 04:21:46 by stormmedia »

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #264 on: 2006-11-05 11:32:16 »
I think the patch u're looking for was an older version, maybe 0.96 or something. But i dunno where you can get it, sry.

EmperorSteele

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #265 on: 2006-11-07 05:46:40 »
Yeah, the smaller numbers made for effed up (...) and ZZZs... not worth it, IMO.

EDIT: OH, wait, you mean on the bottom?

Turn off AA, that might do it for ya.

stormmedia

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #266 on: 2006-11-07 16:38:20 »
No I wasn't talking about the text on the bottom... I was speaking about the number that shows how damage you do... well... maybe it doesn't worth it but with the other version the number are a little misplaced witch makes the a little cut at the bottom and right edge.

[EDIT]

BTW I tried the AA on and didn't have any problem with this patch, I think that the bottom problem in the picture is something that have been tested but not implemented in this version because of some problemes like this.
« Last Edit: 2006-11-07 16:42:21 by stormmedia »

Chrisu

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #267 on: 2006-11-08 20:30:34 »
Hey storm, did you make the second screenshot in your post? If yes, how did you get the 2D-elements be filtered? Its bilinear i think.

stormmedia

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #268 on: 2006-11-08 21:34:46 »
Well nope I just linked one of the pics that are in the first page of this thread... I just wanted to show the fonts of the damage.... sorry... and yep it's Billinear Interpolation... but it's still experimental so it's not on this version.

WebKill

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #269 on: 2006-12-22 00:42:28 »
Hi, I applied the 1.02 patch, then the hi-res patch, and when I open the game now, it's all blocky like it's on a grid. Any ideas?

miracle.flame

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #270 on: 2006-12-23 15:45:40 »
Try to be more specific if you expect specific help.
Also read How to ask questions the smart way

Otokoshi

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #271 on: 2006-12-24 16:53:28 »
Quote from: WebKill
Hi, I applied the 1.02 patch, then the hi-res patch, and when I open the game now, it's all blocky like it's on a grid. Any ideas?

The gridlines you are describing are probably becuase you're running full scene anti-aliasing.  You can get rid of it by disabling it.  However, if you have an nVidia card, check out the first post of the FAQ that allows you FSAA with FF7 without the gridlines.

Link

Changeling

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #272 on: 2007-01-22 03:31:11 »
Hello Saint.  I doubt you remember me but we've talked a few times before.  I hope you do not mind my asking, but have you made any progress on the backgrounds?  Like 2XSAI or Bilinear filtering?  I only ask because I haven't played through FF7 in a couple years because I've been waiting for the patch to be finished before I do.  Thanks so much for tolerating me :)

The SaiNt

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #273 on: 2007-01-22 06:06:35 »
No I haven't and it doesn't look like I'll have time in the near future to do it.
It's just too much work and I don't have the time to do it.
As it stands, the patch is "quite" complete.

The Skillster

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Re: [BETA RELEASE] Higher Resolution FFVIIPC [v1.00] - Part II
« Reply #274 on: 2007-01-22 10:01:42 »
How did you get the high resolution again? Was it from hacking out the Directx component of the exe?