Author Topic: Yuffie successfully converted into FF7  (Read 134068 times)

sword

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Re: Yuffie successfully converted into FF7
« Reply #50 on: 2007-04-05 15:24:38 »
Coming along well. Can't wait for the patch.

The Skillster

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Re: Yuffie successfully converted into FF7
« Reply #51 on: 2007-04-05 20:11:34 »
Well the recording was quiet decent speed and frame rate. I remember someone else having a problem trying to record a video of FF7 last month or so ago.

Did you take the lighting thing into consideration?

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #52 on: 2007-04-08 02:28:06 »
Aeris is finally done, everyone rejoice :-P. Ok well like i said she was complicated to do, but i got there in the end so here are some screens for you.

Just need to move her hands around a bit more to make them fit her weapon, but I'm too tired tired after all this so I'll leave it till another day.



There was also ALOT of editing done to her dress to make it fit properly, she was giving a bit to much fan service so i covered her up a bit :-P.
Anyway till my next update!.. :lol:

Psychotic Ninja

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Re: Yuffie successfully converted into FF7
« Reply #53 on: 2007-04-08 03:13:44 »
go squeeble! i hope it comes out soon. also aerith looks hoter now :wink:

Borde

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Re: Yuffie successfully converted into FF7
« Reply #54 on: 2007-04-08 11:29:33 »
Ahhhh... my beloved Aeris. Great job Squeeble. I prefer her with her jacket though, but that will have to wait. :-P
As for the lighting, If you don't mind waiting for the next version of Kimera (won't take much longer), it will let you add it very easyly. Then again, I'm sure 3D Studio can do a much better job if you know what you are doing.
« Last Edit: 2007-04-08 11:35:00 by Borde »

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #55 on: 2007-04-08 11:44:15 »
It probably can and i do know how to do it, but it's a really big hassle. Because you have to flatten the UV's apply lighting in the proper areas, bake the lighting into the textures then resize and reconvert the textures into .TEX for FF7. So it's just a really big hassle, so i think I'll just wait for the next kimera :-).

kamekaz3

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Re: Yuffie successfully converted into FF7
« Reply #56 on: 2007-04-08 17:44:12 »
ever considered fixing the circle shadows?  :-D

EmperorSteele

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Re: Yuffie successfully converted into FF7
« Reply #57 on: 2007-04-09 01:59:06 »
Aeris' staff seems kinda big.. might wanna make it skinnier so she can actually hold it!

zero88

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Re: Yuffie successfully converted into FF7
« Reply #58 on: 2007-04-09 05:39:51 »
ever considered fixing the circle shadows?  :-D

I might just be talking out of my ass here, but I think the only reasonable, feasible modification of the circle shadows would be to make them smaller, so they look a little more proportional with the character. I think I remember hearing or reading that proper shadowing in a video game is one of the more difficult and time-consuming things to get right.

nope

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Re: Yuffie successfully converted into FF7
« Reply #59 on: 2007-04-09 06:57:33 »
The shadows probably all use one image anyway, so if you change one, you change all of them, so the engine would require some heavy modification to create dynamic shadowing for each character.

slayersnext

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Re: Yuffie successfully converted into FF7
« Reply #60 on: 2007-04-09 09:33:11 »
And what will happen with Barret, Cait Sith, Red XIII and Vincent???

B Tizo

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Re: Yuffie successfully converted into FF7
« Reply #61 on: 2007-04-09 10:04:32 »
And what will happen with Barret, Cait Sith, Red XIII and Vincent???

I'm sure they are working on them, and the progress on the models they have done so far are simply amazing.  I'm looking forward to this patch as well! 

murak

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Re: Yuffie successfully converted into FF7
« Reply #62 on: 2007-04-09 10:09:54 »
Actually, we're foscusing on the monsters for the moment.
But we will make custom models of them last before we release it.

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #63 on: 2007-04-09 11:42:16 »
Ok been away for the day so i have not done much work on anything lol, nor have i had an internet connection to check any messages. OK first @kamekaz3 yeah i have thought about it , but if it's alot of work then i don't have any time for it at the moment.@ EmperorSteele it's not actually her staff thats that big, infact her hand are slightly bigger than her old hands. It's just that i haven't put her hands in quite the right place so the staff isn't actually sitting in her hands.OK and last @slayersnext well the plan is to rip vincent and a few other models from DOC using 3d ripper dx, but unfortunately DOC isn't compatible with PCsx2 so until it is i wont be doing any of those models. But yes we will have to model red XIII and barrett as I'm pretty sure they're the only models not in a FF game. But i was thinking of swapping cait's toysaurus with donkeykong XD.. So were just working on converting models at the moment and when they're finised we'll start on making models.

Rancid Cheese

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Re: Yuffie successfully converted into FF7
« Reply #64 on: 2007-04-09 13:37:18 »
I know you said you can't get Dirge running yet but when you do you should replace the Toysaurus with Reeve from Dirge heh! Although Can't you just take a Moogle from KH then "stretch" and "fatten" him up?


slayersnext

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Re: Yuffie successfully converted into FF7
« Reply #65 on: 2007-04-09 17:23:36 »
DonkeyKong?? Nintendo's DonkeyKong????

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #66 on: 2007-04-09 22:50:16 »
Yes that DonkeyKong  :lol: Oh yeah and another idea i also had was to swap cait sith's battle animation file with another character so i could put reeve in the team :-P

Psychotic Ninja

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Re: Yuffie successfully converted into FF7
« Reply #67 on: 2007-04-09 23:02:23 »
if i think ik wat ur talkin about then make it so its red xiii(like in the movie)

slayersnext

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Re: Yuffie successfully converted into FF7
« Reply #68 on: 2007-04-09 23:11:13 »
And what about the change of toysaurus by Big the Cat, E-102 Gamma or E-123 Omega or a punching Knuckles ??? XDXD

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #69 on: 2007-04-09 23:42:09 »
Uum?? I think you'll have to elaborate more on that coz i have no idea what that^^^ means? :lol:

Wintermute

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Re: Yuffie successfully converted into FF7
« Reply #70 on: 2007-04-10 00:25:50 »
if i think ik wat ur talkin about then make it so its red xiii(like in the movie)
Please write in full sentences and words, use punctuation and large letters at the beginning, otherwise it is really hard for non-native speakers to understand what you are writing.
Besides the mods in this forum can be very persistant and serious in this matter. ;-)

slayersnext

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Re: Yuffie successfully converted into FF7
« Reply #71 on: 2007-04-10 07:18:56 »
They are the name of some Sonic Chacarters.
The Characters that I speak are these:


squeeble

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Re: Yuffie successfully converted into FF7
« Reply #72 on: 2007-04-10 08:15:01 »
I'll put those in the definite maybe pile, but I'm really swinging towards either DonkeyKong or swapping it with a completely with a different character. But that's really good suggestion so maybe later I'll put them in optionally so you can pick your own.

ultima espio

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Re: Yuffie successfully converted into FF7
« Reply #73 on: 2007-04-10 11:34:55 »
I'll put those in the definite maybe pile..... But that's really good suggestion so maybe later I'll put them in optionally so you can pick your own.

Don't even dare go there :x It's my turf.
« Last Edit: 2007-04-10 11:41:48 by ultima espio »

squeeble

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Re: Yuffie successfully converted into FF7
« Reply #74 on: 2007-04-10 12:48:14 »
What are you on about?