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Messages - Hellbringer616

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26
I raised mine to 1024 and I've not had a single graphics bug, or crash.

DLPB, i installed R02 the day it came out, to update to R03b should i install it over clean lgp files? i don't mind restoring the kernel, or the exe, but my battle, magic, world, and high_us lgps are modded and i don't want to have to do it all over again haha

27
Q-Gears / Ogre3d version change
« on: 2015-02-18 14:20:55 »
Something that brings me a bit of concern involving q-gears and Ogre is that Ogre switching to it's new 2.X version, with a ton of changes, as well as the drop of OGL2, OpenMW has opted not to switch to it (reasons listed here https://openmw.org/2015/announcing-switch-openscenegraph/)

Assuming q-gears wants to maintain the same userbase, wouldn't the drop of OpenGL 2 cause an issue?

edit: Ogre, not Orge. This was driving me crazy. ~Covarr

28
Quote
1. Because this mod uses the pause var to quadruple animation frames, the pause function will not work with this mod.  I will be adding that function back very soon.

Stupid question since it's still on the first post, But is this issue fixed with 1.1? I don't pause often, But if i need to pause for a phone call, i'd rather not die haha.

29
3 months after my birthday, I'll call it a late gift :-P

30
the anticipation is killing me haha. Any time you post an update i think how i used to praise how amazing this game was, It was barely coherent!

31
Missed it. Sorry! this is why you shouldn't post when sick haha.

32
Would you mind doing original PSX buttons? I use a ps3 controller but love your mod.

33
Team Avalanche / Re: Spell effects
« on: 2015-01-29 21:29:11 »
What effects are left?
If that haven't been touched up I vote limits.

34
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2015-01-16 15:47:26 »
Wonderful release man, I wish I had the artist talent to join you all but anytime I have tried I have trouble making a cube haha!
Look forward to seeing all of sector 5 completed!

35
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2015-01-08 03:07:00 »
Will notes about the sizes be in the final release? I'd like to make all the corrections you recommended, But i won't be playing until Beacause is fixed.

36
Hey Aali, I'm not sure how useful this is to you (if at all) for replacing textures in FF8. But would the opcodes used for that in the GTE of the PS1 be of use to you? Since it's a emulated PS1 gpu as i recall that serves as the engine for ff8

37
That's actually the hold up I'm better, some errors in the program used to edit the translation.

38
Would he be motivated for $20? :D
Also not a joke, I'd happily pay to have this completed haha.

39
Yes. I was wondering the EXACT same thing.

obesebear, will 60 fps work when the game is rendered at 2560 x 1440, or only 1080p?

He can correct me if I'm wrong, But that's hardware dependent. the higher the resolution and framerate, the more your GPU is taxed.

This is pure speculation. But if you have a monitor like that, I'm gonna guess you have the hardware to push modern games out with at least 30fps. So you'll play FF7 just fine.

40
My question is, if that's the only enemy you can learn Beta from, Then what happens after you master your E.Skill on Red XIII? if you remove it from the game after Sephiroth kills it, then how can you master other materia?

41
Completely Unrelated / Re: The truth and other lies...
« on: 2014-11-15 04:25:38 »
i couldn't see the last tow videos you posted for some reason, But i want you to know the points you made are invalid in them. I am the type of person who would, and does use a vernacular like that (hell i use words like vernacular!)
I was once in an accident and when interviewed rather than say i smelled gas, i said i smelled fuel, rather than say i was worried about a fire, i said i was worried something may ignite.

Just because someone speaks different than most people, doesn't make them an actor.

42
I'm a dick to certainpeople. I'm sure you know what kind I'm refering to.
And please, teenage angst? God, I nearly broke something laughing.

I don't see how ete even warranted a response such as your original. He used poor terminology, though one could argue that if FF7 can't play a raw format, then he may have had to encode it to something.

Also, not to fuel the fire, But you also proved Obesebear right with your response. You should relax man

43
A sad day indeed :/ Well still what was done is short of amazing, Good job none the less

44
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.39)
« on: 2014-10-05 22:22:02 »
I hate to sound moronic, But nothing i do seems to get the catalog functioning.. i am using this subscription: #F!awJUhTqI!M-aUNnyOGn2wNenQXgjUEg

Is this the wrong one? or am i just inept? haha

45
Hey guys, thanks a lot for your interest in this mod, it was a lot of fun making it. I've decided to post the source code and you'll find a download link in the main post. Be aware that I hadn't intended on releasing it until I had a chance to revamp the hashing algorithms, so some of this code will change in the future. I'm sorry I haven't had much time lately to work on this but I'm happy I was able to get people a little more excited about FF8 in the meantime. My policy on my mods is always that you have complete freedom to take them, use them, modify them, and even release derivative works--just give a line of credit in your release and do not draw any monetary profit from my links or releases. I think if you make something, including a derivative work, it is fine to solicit donations, but I encourage you to retain these same policies of openness for whatever you make so we can always further the modding community on every front. I'm feeling too tired to figure out which open source license I'm describing, so if anyone knows, educate us  :-P

Why not make a GITHub? Then the code is online and anyone is free to pull from, and modify it, You'll have to accept pull requests to merge the changes into master. But a lot of online communities do that with programs, it ensures the program is never lost as well :D

46
You never posted a link in the release thread

47
It's up.  Please SeeD ;)

50/10 Seeding away

48
I'd like to create a torrent for Project Eden, but I'm not sure how to go about doing so.  Google here I come.

I'll seed it for you once you get it up.

49
I think there are more knowledgeable people outside TA when it comes to animations.

ObeseBear or NFITC1 would be your best bet, NFITC1 i think knows the technical aspects you're looking for. If he doesn't, i fear that no-one does haha

50
I hate that i will end up buying these terrible games, Just so Square knows that there are PC gamers out there, who would like to play JRPGs..

I suppose i should give it a chance, i only played 3 hours of XIII and shut it off because i would rather do other things haha

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