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Messages - Arkanim94

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-24 11:21:25 »
I've had my eye on this mod for a year or so and finally just got around to trying it out. It's great.
I just reached the rankup introduction in the mythril caves and instead of getting the expected amount of sources I only received 1, 2, or 3 of each on the characters I ranked up. I assume this isn't supposed to be. I went ahead and fought a few battles and went to fort condor's save and rankupped Aeris and Yuffie and the same occurred.
I'm playing the steam version with the newest IRO on arrange mode. All my other mods are graphical in nature, animations, minigames, 60 fps tweak, etc...,which I don't believe would conflict in any way. I've also tried disabling all mods except for new threat and the same issue occurs.

Edit: I figured it out. The number of sources I was getting was correct, but the stats I was getting from them were not. I did a reinstall of ff7 and the NT 1.5 IRO and the same problem occurred. I then disabled the IRO and used the installer and it fixed the problem. It seems the stats from sources in the 1.5 IRO are not correct.
you have to use the custom ff7.exe that is bundled with the iro for it to work or the sources will give you 1 point rather than the intended 5.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-17 00:30:15 »
Hi everyone. First post.

I just beat the curator. (Great battle by the way)

The only thing is, I didn't get any key cards or key items for winning the battle. A video I watched shows this happening but that may have been an earlier build and the items may be somewhere else?

I have an earlier save just outside Midgar luckily but would be nice to not have to replay the last few hours.
in 1.5 the curator drops nothing, remember that in the "documentation" folder there is an excel file with all the drops from enemies in the game, use it if you have those kind of doubts (or you just want to know what monster as a good morph drop :v)

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-16 10:44:02 »
I didn't notice you changed cloud innate sega, I was there wondering what the message "cloud limit stack +" meant :v

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-11 19:55:40 »
It is in the new version of the mod yes. In vanilla it has no stat bonuses at all to my knowledge
mmh, the problem is that with the new IRO+exe I have really different stat changes from materia than before, for example:
Spoiler: show

and if I don't really think those stat changes are legit :v (or I have played the game till costa del sol with half mod not working, that could be a possibility).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-11 16:59:01 »
it's normal that exp plus gives -30 vitality and -30 mag. def. ?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-11 11:11:12 »
I 've checked the last main installer version and the problem with the materia its only in spanish version, i think ,dont worry ;)


but I'm playing in English :'v.
dunno if it's because I'm playing with menù overhaul, gonna try to deactivate that mod.

EDIT: ok, tried without menù overhaul and materias and sources are still messed up :/

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-10 16:43:17 »
ok, I tried the new IRO, two things:
1- the summon materia didn't give bonus and malus any longer, dunno if it's a bug or not.
2- on the other hand, when I went to a save point to level up Cloud, Mr. smile gave me 1/2/3 batches of sources rather than the previous 5/10/15, and the sources give only 1 point to a stat when used rather than the intended 5 (if this is an intended change).

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-03-06 09:36:33 »
I think I found a bug: I tried to morph bottomswell/Illuyankas for that juicy typhoon ring but I didn't get it, however I received the howl comb from it.

I'm using the 7th heaven version to be precise.

P.S: and Cloud is leveling up way faster than the other characters, is that normal?

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-02-10 09:39:32 »
I think it depends what .EXE you use with both mods together, I'm not 100% sure.
I played with the FF7_mo.exe and it has a major impact on the stats of materia, to the point where i had characters with 0 of a particular stat because the materia was taking 20-30 away. But with the FF7_bc.exe the game was completely winnable and there were no major bugs or stat swings like the other exes. I played with a full assortment of mods including reunion with NT and the only major problem was that barret softlocks in the first screen of the dark cave when him or cloud have a field model mod on. after i removed it the rest of the dark cave played out.

So long story short you can play NT with the menu overhaul as long as you use ff7_bc.exe.
thank you very much, I tried ff7_bc.exe and at least the bug that made the limits do less damage in the back row isn't there, so I think it's working fine for me too.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-02-08 07:47:30 »
hello, first time posting here. I was wondering if the 1.5 iro version is still incompatible with menù overhaul, cause there was a bug in my set up that made the dialogue boxes really small and the text didn't fit in, and MO fixed that problem.

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