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Miscellaneous Forums => Archive => Bootleg Questions => Topic started by: PitBrat on 2011-06-22 23:29:47

Title: [FF7] Original and Outdated Tutorial - Bootleg Configurator
Post by: PitBrat on 2011-06-22 23:29:47
I respect and adore Final Fantasy.  The global love for this series is obvious in the devotion and artistry of these community projects.  This instructional document details installing and tweaking the best released modifications of Final Fantasy VII for the PC.  Buy this game, support the Final Fantasy community, play and enjoy.

-PitBrat

Bootleg, the FF7 mod configurator is now available for download!
BFE-- Bootleg Front End-- is included in the package.
Bootleg Configurator 040
Easily Install Mods for Final Fantasy VII
************************************************************
The Bootleg Configurator automates the process outlined in this tutorial.
************************************************************

DOWNLOAD (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Big List of FF7 Mods, Tools & Docs (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)

Tifa's Bootleg - Installation Tutorial (http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580)

Tifa's Package - Bootleg Mods with Previews (http://forums.qhimm.com/index.php?topic=13981.msg196162#msg196162)

Bootleg ReadMe (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273)

Final Fantasy VII (PC)

The Bootleg Edit for Final Fantasy VII

A Tutorial Documenting the Installation of the Community's Best Mods


Version: v.21
Date: 2011.11.01
Author: PitBrat

Target: Update and enhance Final Fantasy VII with the latest and greatest mods the community has released.

Version History:


Description:
These are installation instructions to tweak and update Final Fantasy VII beyond what the Remix 2.5.1 project offers.
I use only officially released modification for Final Fantasy VII. These mods are not my work, but the work of talented artists and programmers from around the world. Because the mods are the intellectual property of others, I will not repackage the files for distribution with this tutorial. All of the files are available via http://www.qhimm.com and the Google search engine.

Final Fantasy VII looks and sounds even more magnificent with this recipe of modifications.  Most changes are purely cosmetic.  Any mod altering gameplay is entirely optional. Polish up that dusty old Remixed Final Fantasy VII with a Bootleg Edit by PitBrat.

PitBrat's Installation Instructions
Required Files


Final Fantasy VII (Buy the game!)

The list of mods discussed in this tutorial is here: Bootleg Mod Listing (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686)


Installation Steps
(The order of installation is important for many of these mods.)

NOTE: On Windows 7 machines, run executable files by Right Clicking on the file and selecting Run As Administrator.

Final Fantasy VII
    Use the default path on the C:\ drive as per Remix instructions.
    Later in this tutorial I reference the FF7 installation folder as .\
    The full installation folder is:
        (64bit) C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
        (32bit) C:\Program Files\Square Soft, Inc\Final Fantasy VII\

Backup System Files
    Kernal
    NOTE: Building the kernel patch requires these backup files.
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\0_original\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\0_original\
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\

    LGP Files
    NOTE: Required to repair damaged models
        Copy .\data\battle\battle.lgp into C:\temp\battle_install\
        Copy .\data\wm\world_us.lgp into C:\temp\world_install\

    Scene.bin
    NOTE:This file is necessary when installing the Hardcore patch.
        Copy .\data\battle\scene.bin into C:\temp\scene\0_original\

Patch 1.02
FILE: ff7102zx.zip
    Extract and replace files from the archive into the Final Fantasy VII install folder.

FFVII Remix 2.5.1
FILE: Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Run Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Use the default path for installation.

Register the Remix
NOTE: Updates the registry on 64 bit systems (Only for 64 bit systems)
    Run .\64bitpostinstall.bat

Replace Missing Leviathan .PNG
    ".\textures\Summons\leviathan\water_1_00.png" is missing, copy and rename "water_00.png" in that directory

Backup the kernel
    Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_remix\
    Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_remix\

Avalanche Installation
FILE: Avalanche High Res b9.exe
NOTE: This pack is only partially installed with the Remix. Install this mod for a wide range of graphical enhancements including: magic effects, world textures, models, maps, menu icons and materia.
NOTE: The Menu Overhaul Project replaces parts of this modification.
    Run Avalanche High Res b9.exe
    Install to the Final Fantasy VII installation folder

Avalanch Update
FILE: Avalanche GUI v2.0.8.exe
    Run Avalanche GUI v2.0.8.exe
    Install to the Final Fantasy VII installation folder

Gjoerulv's Hardcore Mod (Optional)
FILES: Gjoerulv-1.0.5.rar, FF7Remastered.PrC
    Enable Hardcore Remix
    NOTE: Enable Hardcore in the Remix Patch before installing Gjoerulv's Hardcore Mod.
    WARNING: Failing to enable Hardcore before installing the Hardcore Mod might cause instability.
        Run 'run FFVII-Remix-Hardcore.bat'
        Quit FF7 after the game loads
        Copy .\data\kernel\KERNEL.BIN to C:\temp\kernel\1_hremix\
        Copy .\data\kernel\kernel2.bin to C:\temp\kernel\1_hremix\
        NOTE: Switching between modes with 'Run FFVII-Remix.bat' and 'Run FFVII-Remix-Hardcore.bat' replaces the files ff7.exe, battle.lgp, flevel.lgp, kernel.bin, kernel2.bin and scene.bin.
        NOTE: Switching back to normal mode requires repeating parts of the Bootleg Edit.
    Extract the setup file from the Gjoerulv.rar archive.
    Run Gjerulv.exe as administrator
    Do a full installation to .\data\
    Backup the kernel
        Copy .\data\kernel\KERNEL.BIN into C:\temp\kernel\4_hardcore\
        Copy .\data\kernel\kernel2.bin into C:\temp\kernel\4_hardcore\

Customize YAMP Patches
NOTE: Optional; Skip if installing Menu Overhaul Project
WARNING: YAMP will not work on a modified 'ff7.exe' so skip this section if you plan on installing the Menu Overhaul Project or the Hardcore Mod.
NOTE: This patch modifies 'ff7.exe' and is incompatible with other patches that modify 'ff7.exe'
NOTE: Installing patch 1.02 effectively removes all YAMP patches.
    Move Unwanted patch files (.srb and .txt) from .\patches\Already Patched\ to .\patches\Do Not Want\
    Move desired patch files (.srb and .txt) to .\patches\
    Patch Info:
        LuckyTifa (Lucky Tifa - Tifa's Limit cheat)
        Csith (Lucky Cait Sith - Cait Sith's Limit cheat)
        GyptInstant (Skip FMV hotkey)
        9999LimitBreaking (Obsolete)
        TransparentDialogBoxes (Obsolete)
        MDef (Obsolete)
    Copy .\skerb.ex_ into C:\temp\YAMP\
    Copy .\installYAMPnormalmode.bat into C:\temp\YAMP\
    Copy .\ff7.exe into C:\temp\YAMP\
    Copy the 'patches' folder into C:\temp\YAMP\
    Run C:\temp\YAMP\installYAMPnormalmode.bat
    Copy and replace C:\temp\YAMP\ff7.exe into the Final Fantasy VII install folder

Backup Data Files
    Copy .\data\battle\battle.lgp to a backup location (C:\temp\battle_backup\)
    Copy .\data\battle\magic.lgp to a backup location (C:\temp\magic\)
    Copy .\data\field\char.lgp to a backup location (C:\temp\char\)
    Copy .\data\field\flevel.lgp to a backup location (C:\temp\flevel\) (Optional: Only necessary if installing Ultima Espio's Aeris patch)
    Copy .\data\minigame\high-us.lgp to a backup location (C:\temp\mini\)
    Copy .\data\wm\world_us.lgp to a backup location (C:\temp\world\)
    Copy .\data\sound\audio.dat to a backup location (C:\temp\backup\)
    Copy .\data\sound\audio.fmt to a backup location (C:\temp\backup\)

Aalis Custom OpenGL Driver 0.7.11b (Required)
FILE: ff7_opengl-0.7.11b.zip
    Extract to and replace files in the Final Fantasy VII install folder
    If you're using an NVIDIA Video card, the nolight shaders require modification.
    Aali's 'everything is made of light' fix for NVIDIA cards:
        Use Notepad to open the file .\shaders\nolight\main.frag
        Move the line 'texture_color = texture2D(tex, gl_TexCoord[0].st);' to above the IF statement:
            texture_color = texture2D(tex, gl_TexCoord[0].st);
            if(texture)


    Obsolete Fix:
        Don't use this fix unless nothing else works and you absolutely require shaders.
        Xion999's 'everything is made of light' fix for NVIDIA cards:
        Copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\

Aali's OpenGL Settings
FILE: OpenGLconfig.bat
NOTE: For security, save ff7_opengl.cfg to the desktop.  Then copy the file from the desktop and paste with replace into the FF7 install folder.
    Run OpenGLconfig.bat
    A Resolution of at least 1280x960 is optimum
    Insure music plugin is loaded in ff7_opengl.cfg file (remove the # infront of music_plugin):
    An optimized ff7_opengl.cfg is included later in this document

    Important Edits for ff7_opengl.cfg:
        window_size_x = 1280
        window_size_y = 960
        mod_path = avalanche
        music_plugin = plugins/ff7music.fgp
        # Disable Error Notifications
        disable_popup = on


Configure FF7
FILE: FF7Config.bat
NOTE: Enable OpenGL Video driver and configure Sound and Midi drivers
    Run FF7Config.bat
    Graphics Tab
        Renderer: Custom driver
        Display Resolution: 640 x 480 16bpp (Full Screen)
    Sound Tab
        Sound Driver: Your desired soundcard output
    MIDI Tab
        MIDI Driver: Choose the driver for your MIDI Device
        MIDI Date: Yamaha XG Midi is the better choice unless you have a custom soundfont installed
    Click OK and allow the registry updates

Install Tools
    Cosmo
    FILE: cosmo095c.rar
        Extract the folder from the archive and move the folder into .\tools\
    HRC Resizer
    FILE: HRC_resizer.zip
        Extract the folder from the archive and move the folder into .\tools\
    Image2TEX
    FILE: Img2tex_bin.7z
        Extract the files from the archive and move the files into .\tools\Image2TEX\
    Kimera
    FILE: Kimera095b_bin.7z
        Extract files from the archive and move the files into .\tools\Kimera\
    PCreator
    FILE: Beta PCreator v0.85b.rar
        Extract the file from the archive and move the file into .\tools\PCreator\
    ProudClod
    FILE: ProudClodalpha.zip
        Extract the files from the archive and move the files into .\tools\ProudClod\
    WallMarket
    FILE: WallMarket145.zip
        Extract the files from the archive and move the files into .\tools\WallMarket\

Compile LGP Tools
FILES: lgp-0.5.zip, compiler.exe
NOTE: These instructions are thanks to Kranmer.
    Run compiler.exe and install to C:\
    Run C:\compiler\msys.bat
    Close the command window when msys.bat is finished
    Extract lgp-0.5.zip to C:\compiler\home\[USERNAME]\
    Open the file C:\compiler\home\[USERNAME]\makefile in Notepad or another text editor
    Locate both occurrences of 'cc' and change them to 'gcc'
    Save 'makefile'
    Run C:\compiler\msys.bat
    In the msys.bat command window type the following command and press enter:
        make
    Copy the resultant lgp.exe and unlgp.exe files from C:\compiler\home\[USERNAME]\ to C:\temp\

Extract LGP Files
NOTE: Extract the .lgp file into folders in preparation for modding
NOTE: Please remain patient!  This process is slow on some systems.
    You will need to work within a command window to use lgp.exe and unlgp.exe
    Start a Command Windows
        Press windows key+R to open the RUN dialog
        Type 'cmd' in the text box and press OPEN

    Use the command window to issue the commands in each section.

    Battle Data
    NOTE: Extract battle.lgp and create a working battle folder (C:\temp\battle\)
        cd \temp\battle_backup
        ..\unlgp battle.lgp
        move battle.lgp ..\backup
        md ..\battle
        copy *.* ..\battle


    Magic Data
    NOTE: Extract magic.lgp with unlgp.exe
        cd ..\magic
        ..\unlgp magic.lgp
        move magic.lgp ..\backup

   
    Field Data
    NOTE: Extract char.lgp with unlgp.exe
        cd ..\char
        ..\unlgp char.lgp
        move char.lgp ..\backup

   
    Flevel Data
    NOTE: Only necessary if installing Ultima Espio's Aeris patch
    NOTE: Extract flevel.lgp with unlgp.exe
        cd ..\flevel
        ..\unlgp flevel.lgp
        move flevel.lgp ..\backup


    Minigame Data
    NOTE: Extract high-us.lgp with unlgp.exe
        cd ..\mini
        ..\unlgp high-us.lgp
        move high-us.lgp ..\backup

   
    World Data
    NOTE: Extract world_us.lgp with unlgp.exe
        cd ..\world
        ..\unlgp world_us.lgp
        move world_us.lgp ..\backup

   
    Original Battle Data
    NOTE: Extract the vanilla battle.lgp with unlgp.exe
        cd \temp\battle_install
        ..\unlgp battle.lgp
        copy battle.lgp ..\backup\battle.org
        del battle.lgp

   
FMV Restoration Cut Scenes
FILES: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
NOTE: Install FMVRestoration_ENG_v2 by DLPB for Hi Res FMV's
    Place all 7 files together in a folder: FMVRes.exe, FMVRes-1.bin thru FMVRes-6.bin
    Run FMVRes.exe and set the install path to .\movies\

sl1982's Field Enhancement 2D Art Packs 1 - 5
FILES: Field Files Pack 1.rar thru Field Files Pack 5.rar
    extract Field Files Pack 1 into .\mods\avalanche\
    extract Field Files Pack 2 thru Field Files Pack 5 into .\avalanche\field\

FeliX Leonhart's Texture Art Pack
FILE: FL-WME Beta.exe
    Run FL-WME Beta.exe and install into the folder:
        .\mods\avalanche\

FeliX Leonhart's Texture Art Pack
FILE: FL-BSE v0.1.zip
    Extract and move the 'battle' folder into .\mods\avalanche\

FeliX Leonhart's Texture Art Pack
FILES: FL-BSE v0.1.1 UPD.zip
    Extract and move the 'battle' folder into .\mods\avalanche\

yarLson Field Upscale Project v0.35
FILE: yarLson Field Upscale Project v0.35.zip
NOTE: A very few scenes replace sl1982's versions. If you prefer yarLson's fractalized art, replace all files.  If your prefer sl1982's grittier art, do NOT replace any files.
    Extract the Field folder from the archive
    Move the Field folder to and replace the files in .\Mods\avalanche\

Magochocobo Battle and World Enhancments
FILES: magochocobo png battle files.rar, corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar
NOTE: Magochocobo's battle scene enhancement packs 1, 1.5 and 2 in PNG format.
NOTE: PNG's take precedence over LGP archives.
    Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\

Modifying & Compiling LGP Archive
    NOTE: To prepare the .lgp archives, copy and replace model files as instructed.
        Afterward, use lgp.exe to compile the archives.  Please remain patient while compiling.
            Field files go in C:\temp\char\
            Battle files go in C:\temp\battle\
            Minigame files go in C:\temp\mini\
            World files go in C:\temp\world\
            Magic files go in C:\temp\magic\
            Flevel files go in C:\temp\flevel\

FeliX Leonhart Battle Scene Enhancements
FILE: Battle Scene enhancement lgp use.zip
WARNING: Nibelheim Mansion sometimes has texture problems. [RCAA - RCAZ]
    Extract, move and replace all files out of the folders and into C:\temp\battle\

Magochocobo Battle Scenes (.lgp)
FILE: Magochocobo Battle Scenes (lgp use).rar
NOTE: The Magochocobo .PNG's take precedence over many of these scenes.  The few unique LGP enhancements make this a worthwhile addition.
NOTE: This tip makes it easy to move all the files out of the many folders: browse to the extraction folder, do a search for *.* and sort by name.
    Extract, move and replace all files out of the folders and into C:\temp\battle\

Phoenix Rejuvenation Project (Optional)
FILE: FF7-PRP_Installer.rar
    Extract files from the archive
    Run FF7-PRP Installer.exe and complete the installation
    Copy C:\Program Files\Square Soft, Inc\Final Fantasy VII\data\ffprp\00.LGP to C:\temp\prp00\
    In the command window type the commands to Extract PRP Models
        cd \temp\prp00
        ..\unlgp 00.lgp
        del 00.lgp

    Copy desired PRP Models into C:\temp\field\
        Copy and replace the following files from C:\temp\prp00\ into C:\temp\field\
Code: [Select]
ateb.hrc
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hlfa.p
   

Phoenix Rejuvenation Project Add On Pack (Select Models)
FILE: PRP_AddOnPack.exe
NOTE: A manual installation is required because the installer is problematic.
NOTE: This pack contains new models-- 7 field and 2 world-- not included in the Phoenix Rejuvenation Project.
    Run the installer and input the destination folder C:\Temp\PRPADDON\
    When the installation progress halts on the message 'cannot locate WORLD-XX.LGP,' click CANCEL
    Field Model Installation
    NOTE: replace Files
        Browse to the folder C:\Temp\prpaddon\temp\char\
            Copy and replace the files BZDA.HRC thru BZHB.A into C:\temp\char\ [50 files total]
            Copy and replace the files EPFB.HRC thru EQDA.A into C:\temp\char\ [60 files total]
            Copy and replace the files FHAA.HRC thru FHHB.A into C:\temp\char\ [35 files total]
            Copy and replace the files FIBA.HRC thru FIHF.A into C:\temp\char\ [96 files total]
            Copy and replace the files HSJD.HRC thru HTJD.A into C:\temp\char\ [85 files total]
            Copy and replace the files HXBC.HRC thru HXIB.A into C:\temp\char\ [88 files total]
            Copy and replace the files HYFD.HRC thru HZEC.A into C:\temp\char\ [74 files total]
            Copy and replace the file JY1.P to C:\temp\char\
            Rename the file JY1.P to JY.P
            Copy the file JY.P to C:\temp\char\
    World Model Installation
    NOTE: replace Files
        Browse to the fold C:\Temp\prpaddon\temp\worldmodels\
            Copy and replace the files AL.P thru AL4.P into C:\temp\world\ [5 files total]
            Copy and replace the files CQC.HRC thru DDC.A into C:\temp\world\ [55 files total]
            Copy and replace the files DYB.HRC thru EJD.A into C:\temp\world\ [76 files total]

Phoenix Rejuvenation Project - Aeris' Left Hand Fix
    Replace Aeris' missing left hand.  This fix was provided by Getsommeee.
    Use Notepad to open the file C:\temp\char\cahc.hrc
    Locate the following section:
        l_foarm
        l_uparm
         2.31
        2 CAJE
    Change the indicated line to:
        1 CAJE

Squallff8's 'REBUILDED MODELS' Field Models (Select Models)
FILE: 0.MY REBUILDED MODELS.rar
NOTE: There are duplicate models burried within this archive. Choose the model highest in the folder tree.
NOTE: Additional models in the archive not listed below might cause problems during play.
WARNING: Do NOT replace AAFE.A, AFIB.A nor AAGA.A in the C:\temp\char folder! These are standing animations and Squallff8's versions cause problems in game.
    Copy and replace the files from inside the listed archive folders into C:\temp\char\
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
    Selected Models:
        Beach Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 1 - Normal (TEMP)\
        Beach Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Beach Man 2 - Normal (TEMP)\
        Bouncer - Left (dvbe) ... 0.MY REBUILDED MODELS\Bouncer - Left (dvbe)\
        Bouncer - Right (dufa) ... 0.MY REBUILDED MODELS\Bouncer - Right (dufa)\
        boy2_sk ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\boy2_sk\
        bugen 2 ... 0.MY REBUILDED MODELS.rar\temp\0.ARCHIVES\my characters.zip -> .\NEW BUGENHAGEN 2\bugen 2\
        CTCC 3.0 ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\CTCC 3.0\   NOTE:Before installing, Enlarge by 150% with HRC Resizer
        Detective - Normal (TEMP) ... 0.MY REBUILDED MODELS\Detective - Normal (TEMP)\
        Don Corneo - Normal (TEMP) ... 0.MY REBUILDED MODELS\Don Corneo - Normal (TEMP)\
        Fat Man 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Fat Man 1 - Normal (TEMP)\
        Fat woman (TEMP) ... 0.MY REBUILDED MODELS\Fat woman (TEMP)\
        Girl 3 (TEMP) ... 0.MY REBUILDED MODELS\Girl 3 (TEMP)\
        Godo(TEMP) ... 0.MY REBUILDED MODELS\Godo(TEMP)\
        Grandma - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma - Normal (TEMP)\
        Grandma 1 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Grandma 1 - Normal (TEMP)\
        Lonely Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Lonely Man - Normal (TEMP)\
        Man - Normal (hlfc) ... 0.MY REBUILDED MODELS\temp\Man - Normal (hlfc)\
        Man 15 - Normal (emdf) ... 0.MY REBUILDED MODELS\temp\Man 15 - Normal (emdf)\
        Man 16(TEMP) ... 0.MY REBUILDED MODELS\Man 16(TEMP)\
        Man 17 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 17 - Normal (TEMP)\
        Man 2 - Normal (gwif) ... 0.MY REBUILDED MODELS\temp\Man 2 - Normal (gwif)\
        Man 3 (TEMP) ... 0.MY REBUILDED MODELS\Man 3 (TEMP)\
        Man 3 - Normal (gxef) ... 0.MY REBUILDED MODELS\temp\Man 3 - Normal (gxef)\
        Man 5 - Normal (dcic) ... 0.MY REBUILDED MODELS\temp\Man 5 - Normal (dcic)\
        Man 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 7 - Normal (TEMP)\
        Man 8 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 8 - Normal (TEMP)\
        Man 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Man 9 - Normal (TEMP)\
        Merchant - Normal (TEMP) ... 0.MY REBUILDED MODELS\Merchant - Normal (TEMP)\
        Old Man 2 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Old Man 2 - Normal (TEMP)\
        Rocket Man - Normal (TEMP) ... 0.MY REBUILDED MODELS\Rocket Man - Normal (TEMP)\
        Suit man(TEMP) ... 0.MY REBUILDED MODELS\Suit man(TEMP)\
        Tifa - Sword (TEMP) ... 0.MY REBUILDED MODELS\Tifa - Sword (TEMP)\
        Tifa(5 years old) (TEMP) ... 0.MY REBUILDED MODELS\Tifa(5 years old) (TEMP)\
        Tifa's Father(TEMP) ... 0.MY REBUILDED MODELS\Tifa's Father(TEMP)\
        Woman - Normal (TEMP eiac) ... 0.MY REBUILDED MODELS\Woman - Normal (TEMP eiac)\
        Woman 1 - Normal (TEMP braf) ... 0.MY REBUILDED MODELS\Woman 1 - Normal (TEMP braf)\
        Woman 7 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 7 - Normal (TEMP)\
        Woman 9 - Normal (TEMP) ... 0.MY REBUILDED MODELS\Woman 9 - Normal (TEMP)\
        Woman1 - Normal (TEMP ecib) ... 0.MY REBUILDED MODELS\Woman1 - Normal (TEMP ecib)\
        Woman2 - Normal (TEMP dafb) ... 0.MY REBUILDED MODELS\Woman2 - Normal (TEMP dafb)\
        Wrestler1(TEMP) ... 0.MY REBUILDED MODELS\Wrestler1(TEMP)\
        young hojo ... 0.MY REBUILDED MODELS\temp\0.ARCHIVES\my characters.zip -> .\final young hojo\young hojo\

    Resize CTCC 3.0
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Run .\tools\HRC_resizer\HRC_resizer.exe
        Load \CTCC 3.0\ctcc.hrc
        Type 150 in the text box by 'New size:'
        Click 'Resize'
        Copy and replace the files from inside \CTCC 3.0\ into C:\temp\char\

    Repairing Squallff8's Rebuilded Models
    TOOLS: Kimera, Biturn, Notepad
    WARNING: DO NOT COPY AAFE.A, AFIB.A nor AAGA.A
        Old Man 4 - Normal (edjd) ... 0.MY REBUILDED MODELS\temp\Old Man 4 - Normal (edjd)\
            Open 'EEAC.rsd' in Notepad
            Add this text as the first line of the RSD file:
                @RSD940102
            Save and Replace 'EEAC.rsd'
            Copy and replace the files from inside \Old Man 4 - Normal (edjd)\ into C:\temp\char\
        Sumo 1 - Top Half (giha) ... 0.MY REBUILDED MODELS\temp\Sumo 1 - Top Half (giha)\
            Repeat the process for 'GIHF.rsd'
        Sumo 2 - Top Half (gjab) ... 0.MY REBUILDED MODELS\temp\Sumo 2 - Top Half (gjab)\
            Repeat the process for 'GJBA.rsd'
        Wrestler 3 (TEMP) ... 0.MY REBUILDED MODELS\Wrestler 3 (TEMP)\
            Repeat the process for 'DNEE.rsd'
        Mr. Coates - Normal (fved) ... 0.MY REBUILDED MODELS\temp\Mr Coates - Normal (fved)\
            Repeat the process for 'FVFC.rsd'
            Open 'fved.hrc' in Notepad
            Make the following change:
                head
                chest
                11.87068
                2 FVFC FVFC
            Save and overwrite 'fved.hrc'
        Punk 2(TEMP) ... 0.MY REBUILDED MODELS\Punk 2(TEMP)\
            Open 'CVCA1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVCA11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open Biturn
                Select 'CVCB.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'CVCC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'CVCB.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'CVCC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'
        Punk 4(TEMP) ... 0.MY REBUILDED MODELS\Punk 4(TEMP)\
                Rename r back boot.P to CWCA3.P
                Rename r back boot1.P to CWCA4.P
                Open 'CWAF10.rsd' in Notepad and change 'r back boot.P' to 'CWCA3.P' then save and overwrite
                Open 'CWAF101.rsd' in Notepad and change 'r back boot1.P' to 'CWCA4.P' then save and overwrite
            Open 'CVHE12.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open 'CVHE11.P' in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
        Man11 - Normal(TEMP) ... 0.MY REBUILDED MODELS\Man11 - Normal(TEMP)\
            For each .p file: 'FNFD11.P', 'FNJA1.P', 'FOAA1.P'
                Open in Kimera
                Double click the model to open it in the P Editor
                Save and replace the file
            Open 'FNFF1.P' in Kimera
                Double click the model to open it in the P Editor
                In Groups select Group 1 and click Group Properties
                Set Blending Mode to None and click Apply
                In Groups select Group 2 and click Group Properties
                Set Blending Mode to None and click Apply
                Save and replace the file
            Open Biturn
                Select 'FNGA.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
                Select 'FNGC.tex'
                Set Destination format to Bitmap (.BMP) and click Convert!
            Open 'FNGA.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCB.TEX'
            Open 'FNGC.BMP' in Image2Tex
                Click Save Texture and Replace 'CVCC.TEX'

Squallff8's Final PRP Models
FILE: Squallff8_Final_PRP_Models.rar
TOOL: Kimera
WARNING: BLHF.P, BLIF.P and DNEE.RSD are damaged files and require repairs.
    Open 'BLHF.P' in Kimera
        Double click the model to open it in the P Editor
        Save and replace the file
    Open 'BLIF.P' in Kimera
        Double click the model to open it in the P Editor
        Save and replace the file
    Open 'DNEE.RSD' in Notepad
        Add this text as the first line of the RSD file:
            @RSD940102
        Save and Replace 'EEAC.rsd'
    Copy and replace the files into C:\temp\char\

Dahfa's Field Models
NOTE: Only selected models
    Copy files from the mod and replace files in C:\temp\char\
    Selected Models:
        aerith 5yrsold Release new version [FILE: aerith 5yrsold Release new version.rar]
        aerith 10 yrs old [FILE: aerith 10 yrs old.rar]
        Barret Navy Model REL [FILE: Barret Navy Model PRP.rar]
        BLDE RELEASE [FILE: BLDE RELEASE.rar]
        BMEE Release [FILE: BMEE Release.rar]
        BOHE release [FILE: BOHE release.rar]
        bpdc release [FILE: bpdc release.rar]

Bloodshot's HQ Motorbike mod v2 (With Tweaks)
FILE: HQMBV2 - Classic Buster.rar
WARNING: Installing Bloodshot's HQ Motorbike field model breaks field models:Dio and Employee 2. The fix is later in this tutorial. The bad files are EAAA.P and GBAA.P.
    Field Models in the Folder char.lgp
        Copy and replace files-- except EAAA.P and GBAA.P-- into C:\temp\char\
        WARNING: DO NOT replace EAAA.P and GBAA.P
    Minigame Models in the Folder High-us.lgp
        Copy and replace files into C:\temp\mini\

Bloodshot's Models
FILE: Models.7z
NOTE: Choosing to install either the 'Cloudsword' or 'Cloud' model gives a harmless 'unexpected 0 count' error in game
WARNING: EAAA.P, IBAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC.  Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC.  Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
    Extract the files from the Models.7z archive
    WARNING: Do NOT replace these files: EAAA.P, IBAA.P and GBAA.P
    Copy files from inside the 'Cloudsword folder and replace files in C:\temp\char\
    NOTE: Alternately, use 'Cloud' for a field model without the sword
    Copy files from inside the 'TifaDress(NewFace)' folder and replace files in C:\temp\char\
    Copy files from inside the 'Char.lgp' folder and replace files in C:\temp\char\
    Copy files from inside the 'BarretAdjusted' folder and replace files in C:\temp\char\

Cloud - Bike Fix Fixed
TOOL: Kimera
NOTE: Allows the Bike Fix to work with the Dio Field Model
WARNING: EAAA.P and GBAA.P in the 'Cloud - Bike Fix' folder are bad files.
WARNING: EAAA.P breaks the Employee 2 model-- DZGF.HRC.  Do NOT copy EAAA.P.
WARNING: GBAA.P breaks the Dio model-- GACJ.HRC.  Do NOT copy GBAA.P.
WARNING: Do NOT copy these files from the 'Cloud - Bike Fix' folder: EAAA.P and GBAA.P
WARNING: Do NOT replace C:\temp\char\GBAA.P and C:\temp\char\EAAA.P
    In the 'Cloud - Bike fix' folder:
        Rename the file 'gbaa.P' to 'gbaa1.P'
        Rename the file 'eaaa.P' to 'eaaa1.P'
        Rename the file 'ibaa.P' to 'ibaa1.P'
        Rename the file 'hbaa.rsd' to 'hbaa1.rsd'
    Open 'brib.hrc' in Notepad and make the following change:
        l_foot
        l_tibia
        9.4201
        1 hbaa1       
    Copy and replace the files in the 'Cloud - Bike Fix' folder  into C:\temp\char\
    Run .\tools\Kimera\Kimera.exe
    In Kimera Open C:\temp\char\brib.hrc
        Click on the funny looking left leg of the model.  Selected Bone l_tibia-l_femur
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\GBAA1.P
        Click on the funny looking butt of the model. Selected Bone hip-up_bane
        Click on 'Remove Part From The Bone'
        Click on 'Add Part To The Bone'
        Select the file C:\temp\char\EAAA1.P
        Save and replace the model to C:\temp\char\BRIB.HRC
            Click YES to combine P Bones into 1 file
    Open C:\temp\char\hbaa.rsd in Notepad
    Change 'ibaa.P' to 'ibaa1.P' for all three occurences
    Save and replace 'hbaa.rsd'

Bloodshot's Classic Models
FILE: Classic Models.7z
WARNING: Do NOT copy RT?? files.  RT?? files are for the Cloud Field model.
WARNING: Do NOT copy SI?? files.  SI?? files are for a Cloud model.
    Copy and replace the files from inside the archive's 'battle' folder into C:\temp\battle\

Costa07's New Vehicle Models
FILE: Vehiles[WIP].rar
    Extract the folders from the archive.
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\buggy\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\Highwind1\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\highwind\HW back propeller\new\ into C:\temp\world\
    Copy and replace files from inside the archive folder Vehicles[WIP].rar -> \Vehiles[WIP]\submarine\new\ into C:\temp\world\

Bunny Girl Dress Field Models
FILE: bunny girls.rar
    Extract the folders from the archive
    Aeris- Copy and replace the files from out of the folder 'aeris dress' and into C:\temp\char\
    Cloud- Copy and replace the files from out of the folder 'cloud dress' and into C:\temp\char\
    Tifa- Copy and replace the files from out of the folder 'dress' and into C:\temp\char\

Reinstall New APZ Cloud and Final Cloud Battle Models
FILE: newapzcloud.zip
NOTE: The original mod is difficult to locate, but the necessary files are included in the Remix install.
    Extract the folders from the archive.
    Copy and replace files from inside the archive folder 'APZ Cloud' into C:\temp\battle\
    Copy and replace files from inside the archive folder 'APZ Cloud Final Battle' into C:\temp\battle\
    Alternate Method Without newapzcloud.zip
    Copy the following files from C:\temp\battle_backup\ and replace files in c:\temp\battle\
        RTAA, RTAB, RTAC, RTAD, RTAM, RTAN, RTAO, RTAR, RTAS, RTAT, RTAW, RTAX, RTAY, RTBA, RTBB, RTBC, RTBD, RTBF, RTBG, RTBH, RTBI
        SIAA, SIAB, SIAC, SIAD, SIAM, SIAN, SIAO, SIAR, SIAS, SIAT, SIAW, SIAX, SIAY, SIBA, SIBB, SIBC, SIBD, SIBF, SIBG, SIBH, SIBI, SICK, SICL, SICM, SICN, SICO, SICP, SICQ, SICR, SICS, SICT, SICU, SICV, SICW, SICX, SICZ, SIDA

Reinstall Aeris Battle Model
NOTE: Replaces damaged RV?? textures with working RV?? textures from the C:\temp\battle_backup\
    Copy and replace the following files from C:\temp\battle_backup\ into C:\temp\battle\
        RVAA, RVAB, RVAC, RVAD, RVAF, RVAG, RVAH, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVDA

Sailor Moon Models for Aeris and Tifa
FILES: sailor jupiter.rar, sailor mars.rar
NOTE: The battle models replace all of Tifa's weapons with vanilla and all off Aeris' weapons with Slayersnext and vanilla.
    Extract the folders from each archive
    Copy and replace files out of the 'battle' folder and into C:\temp\battle\
    Copy and replace files out of the 'char' folder and into C:\temp\char\

Install HQ Aerith Model (Optional)
FILE: FF7 HQ Aerith mod.rar
WARNING: The texture slots are set to 12.  Use PCreator to change this to 10 to avoid an error.
WARNING: This model overwrite textures from the Young Aerith model and requires a fix.
NOTE: This overwrites the files copied during the Reinstall Aeris Battle Model step.
    Fix Young Aerith Model
        Open C:\temp\field\dige.rsd in Notepad
        Change TEX[0]=azda.TIM to TEX[0]=azda1.TIM
        Save the file
        Rename C:\temp\field\azda.tex to azda1.tex
    Extract the folders from the archive.
    Copy and replace these files from inside the archive folder 'battle.lgp' into C:\temp\battle\
        RVAA, RVAB, RVAC, RVAD, RVAM, RVAN, RVAO, RVAQ, RVAR, RVAS, RVAT, RVAW, RVAX, RVAY, RVBB, RVBC, RVBD, RVBF, RVBG, RVBH, RVBI, RVBK, RVBL, RVBN, RVBO, RVBP, RVBQ, RVDA
    Copy all files except 'azce.tex' from inside the archive folder 'char.lgp' into C:\temp\char\
    WARNING: Do NOT copy nor replace 'azce.tex' because it breaks the young Aerith models.

Reinstall Slayersnext Weapons Models for Cloud
FILE: WeaponModv1.0-slayersnextr.rar
NOTE: Millenia's weapons replace all of these weapons.  Required only if you do NOT plan on installing Millenia's Cloud weapons.
    Extract files and folders from the archive
    Copy and replace files from 'VersiĆ³n 1.0' into C:\temp\battle\

Reinstall the Slayersnext Aeris Weapons
FILE: AerisWeaponModv0.5-slayersnext.rar
NOTE: This replaces models they might be damaged
    Extract files and folders from the archive
    Copy and replace files from 'Version 0.5' into C:\temp\battle\

Reinstall Yuffie Battle Model
NOTE: This fixes missing textures by replacing them with textures from the battle.lgp backup (RX?? files)
    Copy and replace the following files from c:\temp\battle_backup\ to c:\temp\battle\
    RXAA, RXAB, RXAC, RXAD, RXAM, RXAN, RXAO, RXAQ, RXAR, RXAU, RXAV, RXAW, RXAX, RXAZ, RXBC, RXBD, RXBE, RXBG, RXBH, RXBI, RXBK, RXBM, RXBN, RXBO, RXBQ, RXCK, RXCL, RXCM, RXCN, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ, RXDA

Trish(aka Mike)'s custom model (Select features)
FILE: Trish(aka Mike)'s custom model pack.7z
TOOL: Image2TEX
    Limit Textures
    FILES: \textures\Limit\limit\jo_b03_00.png, \textures\Limit\limit\jo_b03_001.png, \textures\Limit\limit\jo_b03_002.png
        Copy and replace the 'textures' folder from the archive into the Final Fantasy VII install folder

    Battle Weapon Models
        Copy and replace the following files from inside the archive into C:\temp\battle\
            Copy the following files from archive folder '\Battle\Non effect\Yuffie' into C:\temp\battle\
                RXAE, RXCK, RXCL, RXCM, RXCO, RXCP, RXCQ, RXCR, RXCS, RXCT, RXCU, RXCV, RXCW, RXCX, RXCY, RXCZ
            Copy the following files from inside the archive folder '\Battle\Non effect\Aerith Gainsborough\' into C:\temp\battle\
                RVAE, RVCP, RVCQ, RVCR, RVCS, RVCT, RVCU

    Char Save Point Model
        Copy and replace the following files from the archive 'Char' folder into C:\temp\char\
            NOTE: 'CC Save' and 'Cloud Strife' and 'FFX Save' and 'Memories Save' are alternate versions of the Save Point.  Install only one of these models.
            Copy all files from inside the archive folder '\Char\FFX Save\' into C:\temp\char\

    Magic Phoenix Model
    NOTE: Be aware of the inconsistent spelling: 'phoenix' and the American 'pheonix'
        Customize the Phoenix Texture (Optional)
        NOTE: Choose the texture you prefer or skip to Add Phoenix to use the default texture.
            Run .\tools\Image2TEX\Image2TEX.exe
                Open '\Magic\pheonix original.bmp'
                Save as a .tex file named 'pheonixd.t00'
            Copy and replace '\Magic\pheonixd.t00' into the '\Magic\old Phoenix\' folder
        Add Phoenix
        NOTE: There is an alternate version of this model in the '\Magic\Phoenix' folder
            Copy and replace the files from inside the archive folder '\Magic\old Phoenix\' into C:\temp\magic\

CONTINUED . . . (http://forums.qhimm.com/index.php?topic=12008.msg167432#msg167432)
Title: Re: Bootleg Edit for the FFVII Remix 2.5.1
Post by: obesebear on 2011-06-23 00:33:04
This looks like a tutorial, therefore, I have moved it to FAQs and given it a [TUT] label
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Brachneos on 2011-07-03 13:09:11
so all the required files have to be downloaded individually?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-03 16:43:51
Brachneos,
Yes, download the files individually.
These files are the work of other individuals.
I don't have permission to release a repackaged version of their work.
All of these files-- with the exception of the PRP Addon pack-- are readily available here at Qhimm or via a google search.

I do not know why the PRP Addon pack is no longer available for download.  It might be due to copyright issues.
The pack contains only 7 new field models and 2 new world models, so it's not crucial.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Brachneos on 2011-07-04 12:25:37
Awesome, thanks :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-05 05:44:56
I have a listing of the required files including download links.
Most of the links are already located elsewhere in the Qhimm forums.
I simply compiled the download links into one convenient list.
Is it acceptable to post this list of download links?

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Brachneos on 2011-07-05 10:45:27
I am assuming you are asking a mod for permission, but that would certainly make it easier for me and anyone who wanted to use this tutorial :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Auraplatonic on 2011-07-05 14:59:53
I am assuming you are asking a mod for permission, but that would certainly make it easier for me and anyone who wanted to use this tutorial :P

I don't think it would be that much easier.  I don't mind the original remix however with all of the mods getting updated frequently and the sheer size of a package I think it would be easier to just download what you want individually, and unless you are going to constantly make patches to the original package(since no one wants to keep downloading a file of that size frequently) then it will be more harm then help.  That is the downfall of the original remix and why so many people are having problems with it, because everything is so old now and some things are really finicky and won't work unless you have things set a certain way.

All that being said I think this kind of tutorial will be helpful to newcomers, although I guess I have a couple critiques.  Why even install the remix if you are going to re-install everything individually?  Also, the information all seems a bit..cluttered together?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-05 16:39:09
As I previously stated, these mods are the work of other people.  I have no intention of repackaging or redistributing any of these mods.
The links in question are to each individual mod in it's original form.  I gathered the links by searching these forums and google.

I include the Remix because it contains some modification that are not available anywhere else: Final Fantim's Remastered and looped soundtrack with OCReMix remixes, Avalanche fixes, PRP fixes, and other minor glitch fixes.  The Remix also contains the APZ Cloud battle model which is increasingly difficult to locate.
Downloading the Remix takes only a few minutes.  All of these mods and tools combined are only about 4.3GB which shouldn't take much more than an hour to download.  Removing the unused portions of these mods could reduce the size significantly, but that is beyond the scope of this tutorial.

I started a thread requesting everyone's favorite FF7 mods.  If I discover a better looped soundtrack, I might remove the Remix.  Looping a soundtrack would add even more clutter to this tutorial!

Yes, this tutorial is very cluttered now.  It started as just my personal script on how to quickly install FF7 the way I like it.  The first time I attempted to install FF7, I was so overwhelmed with mods and convoluted installation procedures that I gave up and played another game. 

I'll definitely focus on making this tutorial easier to follow.  By the time I release V1, I hope to cut the clutter.
Setting up FF7 with all these amazing mods should be quick and easy.
Playing FF7 in its most beautiful form is the important part!

Thank you for taking the time to look through this monster and make comments!
Your feedback helps me fix my screwups.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-06 03:49:35
Problems with Kernel Editing in Wallmarket!  When I try to create a patch for either the Remix or Hardcore kernels I always get an error that says "Arithmetic operation resulted in an overflow." and hitting Continue just cancels the patch creation.  Any way around this?  I've tried multiple installs both in and out of Program Files (x86) and it always happens.

EDIT:  If I'm understanding this process correctly (probably not) then couldn't I just apply the Menu and Aries patches to the Hardcore Kernel.bin?  What does the Remix kernel.bin add?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-06 05:02:51
WallMarket requires the installation of additional software before it will run correctly.

Required:
Microsoft Visual Basic Power Packs 3.0 (http://msdn.microsoft.com/en-us/vbasic/bb735936.aspx) or higher (for WallMarket)

Check out the WallMarket v1.4.5 Thread (http://forums.qhimm.com/index.php?topic=7928.0) for additional instructions and links on running WallMarket.

The Remix Kernel contains changes from Titeguy3's Remastered patch,  zero88's New Spell Patch and possibly some undocumented changes as well.  I'm not sure if all of these changes are reflected in the Hardcore kernel.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-06 07:04:43
I have the power pack installed, WallMarket wouldn't run without it.  And it's at least partly working apart from those two patches; the Aries and Menu patch both worked.

I've gone through the thread and only two people had the same error, neither of them from the same problem, and the only answer given is that wallmarket can only handle bin files up to a certain size... which makes no sense since my kernel.bins should be the exact same as yours.

I've also tried using older versions of wallmarket and get the same problem.

EDIT:  It won't even let me create kernel.bin when I have the remix or hardcore kernel opened.  I'm not even sure if it's saving the ones I can modify anywhere, does it output a new file somewhere or just update the one you're editing?  I'm completely stumped here, I followed your instructions perfectly multiple times and this just doesn't work.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-06 13:13:56
Applying the Aeris and Menu patches to the Hardcore kernel will work for the most part.
You'll revert to the original spell and weapon names and lose any changes the Remix made.
It's basically the difference between 'fire2' and 'firaga.'

The Remix alters kernel.bin, kernel2.bin and scene.bin.
There is a separate Remastered Patch to apply these patches without installing the entire Remix:
        FF7Remastered.PcR (Apply with ProdClod)
        FF7Remastered.WM (Apply with WallMarket)

These steps will update the Remix kernel with some of the changes made in later mods:

Adding Menu Overhaul Changes to the Remix Kernel
   If you wish to keep the alternate spell names from the Remix patch:
      When installing the Menu Overhaul, UNTICK the box next to Kernel2.bin
      As per the mod's readme instructions:
         Alter kernel2.bin with WallMarket
            Install and Run WallMarket
            Open .\data\kernel\kernel.bin
            Change "D.blow" to "D.Blow"
               Select FILE | Create "Kernel2.bin"
            Under the Battle Text tab: Change "next level:" to "Next level:"
               Select FILE | Create "Kernel2.bin"
            Close WallMarket


Adding Aeris Patch Changes to the Remix Kernel
   Alter 'kernel.bin' with WallMarket (Optional: Only necessary to implement an added quest reward.)
      Run WallMarket
      Open .\data\kernel\kernel.bin
      Under the WEAPON tab, locate UMBRELLA in the list on the left.
         Double click UMBRELLA to bring up a new dialog and make these changes:
            Name (1st box): => Princess Guard+
            Descriptions (2nd box): => Improved Raised Power when you need to protect others nearby
         Click APPLY and OK
         Now make the following changes:
            Model ID: => 0A
            Attack Tex: => 3A
            Status Attack: => None
            Materia Slots: => O=OO=OO=OO=O (4 pairs for a total of 8 materia)
            Weapon Strength: => 100
            Weapon Damage:
               1st Box: AX Physical, PAcc & Crit checks, Special damage multipliers
               2nd Box: X2 (1+Dead Allies)
            Stat Increases:
               Vitality: => 20
               Magic: => 51
               Spirit: => 255
               None: => 255
      Select FILE | Create "Kernel.bin" and "Kernel2.bin"
      Close WallMarket


-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-08 00:30:56
Field Files Pack 2.rar link on the external site is bad


You have : XK4VX73
Correct Link is: XK4VX73X

Edit: removed entire URL to just show only what was broken since no permission was given for external links yet.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-08 00:44:47
I'm confused about the prp addon pack, is it the current installer rar in the thread, or is it a different one entirely?

edit: 1# I love the walk through is going great so far: Suggestion - add that the compiling and so on via cmd is a can be a bit slow, looking like it's hanging and might take a bit :) I'm new to compiling/decompiling myself but have a bit more patience.

edit: 2#Installation going well so far. At this point Im on

Quote
Magochocobo Battle and World Enhancments [magochocobo png battle files.rar, magochocobo ff7 batt corel prison and bonus.rar, magochocobo ff7 battle pack 2.rar]
   Magochocobo Packs:
      png battle files (pack 1) [magochocobo png battle files.rar]
      ff7 batt corel prison and bonus (pack 1.5) [magochocobo ff7 batt corel prison and bonus.rar]
      ff7 battle pack 2 [magochocobo ff7 battle pack 2.rar]
   Extract and move all .PNG files out of the folders and into .\Mods\avalanche\battle\

Up to this point the file names have been spot on to the exact letter. I was astounded and amazed at how well everything was going and also how well your attention to detail was. Then this section threw me off for a second.

The file name you used was "magochocobo ff7 batt corel prison and bonus.rar" however the file name is "corel prison and bonus.rar" It seems nit picky and I hope you don't take it that way, up to this point you have set such a high standard on the tutorial it would be a crime to not provide the feedback :)




edit: Apologies on the second post, my intention was to separate the two issues so they could be found and read in two different posts, please smack me around if need be.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-08 07:57:52
Thanks, Shadowfox!

I took your advice and slipped in a few warnings about the speed of building and extracting LGP archives.
I also fixed the filenames in question.  I renamed those files when I initially downloaded them.  I though I'd fixed the references, but some slipped through.

Because I'm not sure if linking directly to downloads is within the rules of this forum, I completely removed all the file links.  Now I just have links to the threads discussing the mods.

The tutorial is too long for a single post!  I've continued the tutorial in a second post.

Thanks again!
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-08 08:10:26
. . . CONTINUED (http://forums.qhimm.com/index.php?topic=12008.msg166320#msg166320)


Final Fantasy VII (PC)

The Bootleg Edit for Final Fantasy VII

A Tutorial Documenting the Installation of the Community's Best Mods


Version: v.21
Date: 2011.11.01
Author: PitBrat

Kela51's Limit Textures (Optional)
FILES: blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, limit original by kela51.rar, limit's flash V4 by kela51.rar
WARNING: This limit texture replaces a limit texture from Trish(aka Mike)'s custom model pack.7z.
NOTE: Install only one of these limit textures.
NOTE: The .png texture will override the .tex texture.  Therefore the .tex in unecessary when the .png is installed.
    Delete the file 'jo.b03_00.png' in the folder .\textures\Limit\limit\
    Extract files from the chosen archive.
    blue limit V2 by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
    blue limit V3 by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
        Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
    limit original by kela51.rar
        Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
        Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
    limit's flash V4 by kela51.rar
    NOTE: Choose only one, either the original or blue limit.
        Folder: original limit V4
            Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
            Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
        Folder: blue limit V4 
            Copy and replace the file 'jo_b03.tex' into C:\temp\magic\
            Copy the file 'jo_b03_00.png' into .\textures\Limit\limit\
           
Kela51's ICE Texture
FILE: ice by kela51.rar
    Ice I Textures
        Copy and replace these files from the archive folder 'iceI by kela51\' into C:\temp\magic\
            brizad.p, brizad.rsd, brizad.tex
    Ice II Textures
        Copy and replace these files from the archive folder 'iceII by kela51\tex\' into C:\temp\magic\
            brizar_1.tex, brizar_2.tex, brizar_3.tex, brizar_4.tex
    Ice II PNGs
        Copy and replace these files from the archive folder 'iceII by kela51\png\' into .\textures\Spells\ice2\
            brizar_1_00.png, brizar_2_00.png, brizar_3_00.png, brizar_4_00.png
    Ice III Textures
        Copy the files from the archive folder 'iceIII by kela51\tex\' into  C:\temp\magic\ff7\data\battle\magic\brizag\
            brizag_1.tex, brizag_2.tex, brizag_3.tex, brizag_4.tex
        Copy the files from the archive folder 'iceIII by kela51\tex\' into  C:\temp\magic\ff7\data\battle\magic\brizag2\
            brizag_1.tex, brizag_2.tex, brizag_3.tex, brizag_4.tex
    Ice III PNGs
        Copy the files from the archive folder 'iceIII by kela51\ice3\' into .\textures\Spells\ice3\
    Ice III Rock Modification (Optional)
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\
            brizag_2.p
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\ff7\data\battle\magic\brizag\
            brizag_2.rsd, brizag_2.tex
        Copy and replace these files from the archive folder 'iceIII by kela51\ice rock\' into C:\temp\magic\ff7\data\battle\magic\brizag2\
            brizag_2.rsd, brizag_2.tex

Add Texture Slots
FILE: Archivo.3DS
TOOL: PCreator
NOTE: Archivo.3DS is located in WeaponModv1.0-slayersnextr.rar and in AerisWeaponModv0.5-slayersnext.rar
NOTE: Some weapon models require more than 2 texture slots.
NOTE: The maximum in 10, a higher number will generate an error.
WARNING: These models will now generate an harmless missing texture warning in the game
    To make the weapon textures work, modify the files in C:\temp\battle\
        - Run .\tools\PCreator\PCreator.exe and open Archivo.3DS
        - In the menu, select 'Options' | 'Battle Model'
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RTAA for Cloud
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RUAA for Tifa
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RVAA for Aeris
        - Set the number of textures to 10
        - In the menu, select 'File' | 'Open battle HRC'
        - Open C:\temp\battle\RXAA for Yuffie
        - Set the number of textures to 10
        - Close PCreator.

Remix Fixes for Battle Models Damaged by Remix Installer
NOTE: Installing the Remix damages parts of some battle models. This will replace damaged files with the working files from the installation CD.
    Copy and replace these files from C:\temp\battle_install\ to C:\temp\battle\
        BLBT
        DPBH
        ETBL
        GBBM
        HJBC
        HPBJ
        KSAV
        MFAV

Repair Broken Model Textures
    Doctor - bljc.hrc
        Open C:\temp\char\bmab.rsd in Notepad
        Change the line NTEX=0 to NTEX=1
        Add the line TEX[0]=arge.TIM

Flickering Face Fixes
    Barret
        Open C:\temp\char\acgd.hrc in Notepad
        Find this section:
            head
            chest
            2.7
            1 ACHC0
        Change the fourth line to this:
            2 ACHC0 ACHC0
        Save and replace
    HQ Aerith Model
    NOTE: Only apply this fix if installed the HQ Aerith Model
        Open C:\temp\char\auff.hrc
        Find this section:
            head
            chest
             4.851
            1 AUGE
        Change the fourth line to this:
            2 AUGE AUGE
        Save and replace
        Open C:\temp\char\cahc.hrc
        Find this section:
            head
            chest
             4.851
            1 CAIB
        Change the fourth line to this:
            2 CAIB CAIB
        Save and replace

Ultima Espio's Aeris Revival Patch (Optional)
FILE: Aeris_Patch_23_March_2011.rar
TOOL: Makou Reactor
WARNING: Might remove some changes made by the Hardcore Mod.
    Extract files from the Aeris_Patch_23_March_2011.rar archive
    Copy files from the archive 'Char' folder into C:\temp\char\
    Flevel Files
    WARNING: Do NOT replace '.tex' files, especially 'hand.tex' and 'hand_1.tex'
    NOTE: If using the Hardcore Mod, do NOT copy nor replace these 28 files: zz5 zz6 zz7 zz8 qd blin65_1 trackin nvdun1 nvmkin21 farm convil_4 gnmk slfrst_2 anfrst_2 anfrst_5 hyou5_1 hyou8_2 hyou13_2 trnad_2 zcoal_2 md8_32 las2_3 las2_4 las3_2 las3_3 las4_0 las4_4 las4_42
    WARNING:If using the Hardcore Mod, exclude these 3 files: las4_0, las4_4 and las4_42
    Copy and replace only the listed files from the arhive 'Flevel' folder into C:\temp\flevel\
Code: [Select]
ancnt1
ancnt4
blackbgi
blackbgk
blue_2
bugin1a
bugin1b
bugin2
canon_2
chrin_1a
cos_btm2
crater_1
crater_2
fr_e
fship_1
fship_12
fship_2
fship_23
fship_24
fship_25
fship_3
fship_42
gaiafoot
gaiin_6
holu_1
holu_2
ithill
ithos
itown12
itown1a
itown2
jetin1
junair
las0_8
las2_1
las4_0
las4_1
las4_2
las4_4
las4_42
lost2
md8_5
md8_6
md8brdg2
mtcrl_2
ncorel2
ncorel3
nivgate
nivl_b1
nivl_b12
nivl_b22
onna_4
rcktin5
rcktin6
rcktin7
rktmin2
semkin_4
semkin_5
semkin_6
sininb32
subin_1a
subin_1b
subin_3
trnad_1
trnad_4
trnad_51
trnad_52
tunnel_5
tunnel_6
ujunon5
woa_1
woa_2
woa_3
zcoal_1
zcoal_3
zz4
    WARNING:There is an error in the file fship_1
    Correct fship_1 using Makou Reactor
        NOTE: Complete the section Build the Modified LGP Files before attempting this repair.
        TOOLS: Makou Reactor
        Run Makou Reactor and open the flevel.lgp file compiled at the end of this guide-- .\data\field\flevel.lgp
        In the File list select '178 fship_1'
        In the Group list select '13 ear    Aeris'
        In the middle box select 'Script 20'
        In the Action box double click the following entry to open the editor:
            17 Displays the dialog "{Aeris} "Let me think, {Cloud.}"" in the window #1
        Make the following change my moving the final period outside the close bracket:
            17 Displays the dialog "{Aeris} "Let me think, {Cloud}."" in the window #1
        Save and replace the flevel.lgp file.
    Backup the 'kernel.bin' and 'kernel2.bin' files included in the archive.
        Copy KERNEL.BIN to C:\temp\kernel\3_aeris\
        Copy kernel2.bin to C:\temp\kernel\3_aeris\
    Update the Revival Aeris Model
        Open C:\temp\char\AUFF.HRC with Notepad and make these edits.
            Change  :BONES 23 to :BONES 24
            Add the following bold section:
                l_uparm
                l_collar
                 4.0425
                1 AUHF

                armer
                l_uparm
                 1.261581
                0


                l_foarm
                l_uparm
                 2.31
                1 AUIB

            Flickering Face Fix for HQ Aerith:
                head
                chest
                 4.851
                2 AUGE AUGE

        Save and replace as C:\temp\char\AERI.HRC

Build the Modified LGP Files
NOTE: Use the command line tool 'lgp.exe'
NOTE: Please remain patient.  This might take a very long time on some machines.
NOTE: Ignore the error message-- 'Filename too long: dummy_animation.a'
    In the command window, issue the following commands:
        cd \temp
        lgp battle battle.lgp
        lgp magic magic.lgp
        lgp char char.lgp
        lgp world world_us.lgp
        lgp mini high-us.lgp


        NOTE: If installing Ultima Espio's Aeris Patch--
        lgp flevel flevel.lgp

Install the Modified LGP Files
    Move and replace C:\temp\battle.lgp into .\data\battle\
    Move and replace C:\temp\magic.lgp into .\data\battle\
    Move and replace C:\temp\char.lgp into .\data\field\
    Move and replace C:\temp\world_us.lgp into .\data\wm\
    Move and replace C:\temp\high-us.lgp into .\data\minigame\

    NOTE: If installing Ultima Espio's Aeris Patch--
    copy and replace C:\temp\flevel.lgp into .\data\field\

Millenia's Custom Cloud Swords
FILE: cloudswords_installer.rar
NOTE: This mod replaces all of Cloud's swords, even the Slayersnext models.
NOTE: Please remain patient.  The installer is slow on some systems.
    Extract the file from the millenia_cloudswords_installer.rar archive
    Run 'Millenia's Custom Weapons.exe' and install to the Final Fantasy VII installation folder

Improved SFX, by ArmorVil
FILES: new sfx.rar, new sfx.rar, EditedSFX.rar, 139 beta.rar
NOTE: Two archives share the name 'new sfx.rar' but contain different sounds. Be careful not to replace one with the other.
TOOL: Cosmo
NOTE: Replace selected sound effects using Cosmo
NOTE: One of the sound files in Armorvil's 'new sfx.rar' is in the wrong format for Cosmo to load: '254-change clothes.wav' fails on replace.
WARNING: Do not use the sound 438-applause.wav because the game crashes during the theater scene in the Golden Saucer.
WARNING: Do not use the sound 217-snoring.wav because the game crashes when entering the cave with the sleeping man.
    Extract files from ArmorVil's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from ae2011's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from 'EditedSFX.rar' into the folder C:\temp\sfx\
    Extract files from '139 beta.rar' into the folder C:\temp\sfx\
    Repairing '254-change clothes.wav'
        Load the file in a sound edit such as Audacity.
        Save the file in this format: Microsoft ADPCM, 44100 Khz, 4bits, Mono
    Run .\tools\cosmo095c\Cosmo.exe
    In the menu, select TOOLS | AUDIO EDITOR and open .\data\sound\audio.fmt
    Select and replace each sound in the editor with the corresponding sound in C:\temp\sfx\

New Soundtrack with Covarr's FF7Music Installer (Optional)
FILES: ff7music_install_15112.exe
NOTE: Covarr bundles an excellent installer and launcher with a looped OGG version of FinalFanTim's Remastered soundtrack and updated audio DLL's.
NOTE: Replaces the Remix soundtrack
    Backup Remix Sountrack
        Rename .\ficedula\FF7MUSIC.ini to .\ficedula\FF7MUSIC.ini.BAK
    Run ff7music_install_15112.exe
    Install to the folder .\FF7Music
    Enable Remix Soundtrack
        Open .\ficedula\FF7MUSIC.ini.BAK in Notepad
            Hilight and copy these two sections: [mp3 (remixed)] and [Custom]
        Open .\ficedula\FF7MUSIC.ini in Notepad
            Paste the two sections at the bottom of the new FF7MUSIC.ini: [mp3 (remixed)] and [Custom]
            Under [Setup], make these changes:
                Paths=Custom_Music;OSTRe;FF7_PSF;mp3
                ProfileList=PSF;FilenamesOnly;OSTRemastered;mp3;"mp3 (remixed)";Custom
        Save FF7Music.ini to the desktop
        Copy and replace FF7Music.ini from the desktop into .\ficedula\
        Move the 'mp3' folder from .\ficedula\ into .\FF7Music\
    Run .\FF7Music\FF7Music.exe
    Click 'Configure'
    Files Tab:
        Profile: Select the desired sountrack
    Click 'Save and Exit'
    Close FF7Music
   
DLPB & Kranmer's Menu and Battle Interface Overhaul Project with ReTranslation
FILES: M004d.rar, ff7102zx.zip
NOTE: This mod streamlines the menus, making the interface more convenient and battles much more spectacular.
NOTE: The Menu Overhaul uninstaller will no longer function as intended after the Bootleg modifications.
NOTE: DLPB recommends for optimal quality, (noticeable especially with fonts), not to use the Compress Texture option in Aali's driver.
WARNING: Do NOT install Avalanch mods after this mod.
WARNING: Use the YAMP patches included in this mod.  Do NOT install this mod over an already patched ff7.exe.
WARNING: Do NOT enable 9999 Limit Break in ff7_opengl.cfg.  Instead use the 9999 Limit Break included with this mod.
WARNING: There are rare glitches where numbers are clipped in selection dialogues.
WARNING: If you are installing the ReTranslation on a game already patched with the Hardcore Mod or Aeris Revival, you will lose portions of the ReTranslation.
    Install the official FF7 1.02 Patch
        Extract and replace files from the ff7102zx.zip archive to the Final Fantasy VII install folder
    Install the Menu Overhaul
        Run M004d.exe as administrator
        Install to the Final Fantasy VII installation folder
    Backup the kernel (Optional for Manually Editing and Patching the Kernel)
        Copy .\data\kernel\kernel2.bin to C:\temp\kernel\2_menu\
        Copy C:\temp\kernel\0_original\kernel.bin to C:\temp\kernel\2_menu\
    Combine Menu Overhaul with previously installed mods
        Move and replace all files and folders from inside .\mods\dk\ into .\mods\avalanche\
        Edit ff7_opengl.cfg:
            mod_path = avalanche
    Clear the Cache
        NOTE: The Menu Overhaul Installer automatically clears the cache.  It is good practice to always make sure these folders are cleared after installing a new mod.
        Delete all files and folders in .\cache\
        Delete all files and folders in .\mods\avalanche\cache\

Kernel Patching
FILES: FF7Remastered.WM, kernel.bin, kernel2.bin
TOOL: WallMarket
WARNING: When using the Hardcore Mod, do not apply the Remix kernel patch as it might introduce instability due to the fact that the Remix changes to Scene.bin are disabled when using the Hardcore Mod.
NOTE: If you chose not to install any of the optional mods, just skip the steps referencing the absent mod.
NOTE: WallMarket is unstable on some systems.  If you cannot complete the patching process, refer to the appendix for instructions on manually editing the kernel.
    Extract files from WallMarket145.zip
    Run WallMarket.exe

    Build Remix Kernel Patch (Tweak & Spell Names) (Optional)
    WARNING: Skip the Remix kernal steps if using the Hardcore Mod.
    NOTE: FF7Remastered.WM is the equivalent of this patch.  Use FF7Remastered.WM instead of building 1-remix.WM.
        Open C:\temp\kernel\1_remix\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\1_remix.WM
    Build Menu Overhaul Kernel Patch (Grammar Tweaks)
        Select FILE | Open C:\Temp\kernel\2_menu\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\2_menu.WM
    Build Aeris Patch Kernel Patch (Modified Umbrella Weapon)
        Select FILE | Open C:\temp\kernel\3_aeris\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\3_aeris.WM
    Build Hardcore Kernel Patch (Hardcore Mod Changes)
        Select FILE | Open C:\temp\kernel\4_hardcore\KERNEL.BIN
        Select FILE | Create Changes Patch (*.WM)
        Click NO in the popup "Create patch based on changes from previously loaded KERNEL.BIN"
        Open C:\temp\kernel\0_original\KERNEL.BIN
        Click YES in the popup "Include Text Changes?"
        Open C:\temp\kernel\0_original\kernel2.bin
        Save C:\temp\kernel\4_hardcore.WM

    Apply Patches to Finalize Kernel
    NOTE: Wallmarket is unstable when applying patches. If Wallmarket crashes while applying patches, just reload Wallmarket and restart the Apply Patches section.
        Select FILE | Open C:\temp\kernel\KERNEL.BIN
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\FF7Remastered.WM
        NOTE: FF7Remastered.WM is the patch used in the Remix.  Use it instead of 1_remix.WM.
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\2_menu.WM
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\3_aeris.WM
        Select FILE | Apply Changes Patch (*.WM)
        Open C:\temp\kernel\4_hardcore.WM
        Select FILE | Create "KERNEL.BIN" and "KERNEL2.BIN"

    Close Wallmarket
    Copy and replace C:\temp\kernel\KERNEL.BIN into .\data\kernel\
    Copy and replace C:\temp\kernel\kernel2.bin into .\data\kernel\

Clear the cache before trying any new modifications
WARNING: Backup save games before deleting the Final Fantasy VII folder from the virtual store
NOTE: On Windows 7 run FF7.EXE as administrator, otherwise your save games and cache files are stored in:
        (64bit) C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
        (32bit) C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII\
    Delete all files and folders in .\cache\
    Delete all files and folders in .\mods\avalanche\cache\

Edit ff7_opengl.cfg
    Verify that 'ff7_opengl.cfg' looks similar to the one included in the appendix under 'ff7_opengl.cfg Settings' section.

Play Final Fantasy VII

NOTE: Run the game as administrator to prevent unexpected behavior.
    Right click on the file:
        .\Square Soft, Inc\Final Fantasy VII\FF7.EXE
    Click on the Compatibility tab
    Check the box by Run this program as an administrator
    Click OK


Appendix

ff7_opengl.cfg Settings


This ff7_opengl.cfg is for use with Aali's OpenGL driver 0.7.11b
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

Optional Updates

    Gameplay


        Gjoerulv-1.0.5.rar
            Gjoerulv's Hardcore Mod adds quests, critters, tweaks items, stats, A.I. and much more all in an effort to make the game more challenging.

        Aeris_Patch_23_March_2011.rar
            Ultima Espios Aeris Revival Patch insures that Aeris is always a member of the party.  This mod adds an optional quest and weapon for Aeris.

        M004d.exe
            DLPB & Kranmer's Menu and Battle Interface Overhaul Project with ReTranslation
            Complete overhaul of the menu system.  I highly recommend this mod.
            Though all changes are visual in nature, gameplay also changes due to the rearranged menus.
            The ReTranslation attempts to restore the game text to a more authentic translation from the original Japanese.
            The translation is not literal and the authors have taken some liberties to localize the dialogue while remaining true to the canon and the original script.


    Visual

        Avalanche High Res b9.exe
            WARNING: Do NOT install after the Menu Overhaul.
            This patch is already included in the Remix.
            Only install for the alternate settings: parchment map, alternate materia and color item icons.

        FF7 HQ Aerith mod.rar
            Hi Res Aerith Battle and Field models.
            These models need refinement. Her face does not look like Aeris. The textures are so hi res that they appear grainy.

        1_Tifa_Battle.zip
            Zerox's Hi Res Tifa Battle Model
            This model looks like Olive Oil because the calves are rotated 180 degrees.
            Her legs are on backward!
            Use Kimera to fix Tifa's legs before adding this model.
            Extract the Modded Tifa folder to C:\temp\
            Load Kimera
                Open this model in Kimdera:
                C:\temp\Modded Tifa\RUAA
                Click on her left calf between the ankle and the knee.
                In the text box by Gama rotation (Z-axis) type 180
                Click on her right calf between the ankle and the knee.
                In the text box by Gama rotation (Z-axis) type 180
                Save the model to C:\temp\char\RUAA
            Now that's a 360 degree improvement, but I still can't recommend using this model!
            This model is in great need of refining: her feet and arms are misaligned and her skirt is a mess.


Bugs

    Shinra Conference Room [./mods/field/blin66_6/blin66_6_00_00.png]:
    Background overlaps models in areas around back chairs and lecturn
    Wall lights overlap windows
    Shinra Floor 69 - Background near control booth chair overlaps models
    Nebelheim Flashback - Model of little girl in red dress has detaching arms
    Missing Textures - CLF_LG.TEX, CLF_LG.TIM (Caused by Remix 2.5.1 but appears harmless)
    Grangalan Creature - Texture appears white on the silver wheel weapon (may be normal)
    Corel Reactor - In Battle Scenes, the reactor door is white (may be normal)
    IBGD.HRC - Field Model Missing Buckle Texture (may be normal)
    Knowlespole - In the room with the video player, the floor infront of the video machine overlaps the model.
    Doctor Field Model (BIJC.HRC) - Missing eye texture. Very minor because his glasses hide his eyes. Exists in PRP model.
   

Manually Editing the Kernel

    Applying the Aeris and Menu patches to the Hardcore kernel will work for the most part.
    You'll revert to the original spell and weapon names and lose any changes the Remix made.
    It's the difference between name like 'fire3' and 'fira.'

    The Remix alters kernel.bin, kernel2.bin and scene.bin.
    There is a separate Remastered Patch to apply these patches without installing the entire Remix:
        FF7Remastered.PcR (Apply with ProdClod)
        FF7Remastered.WM (Apply with WallMarket)

    These steps will update the Remix kernel with some of the changes made in later mods:

    Adding Menu Overhaul Changes to the Remix Kernel
        Menu Overhaul uses touphscript to extensively modify the kernel files.
        Manually recreating these changes is not within the scope of this guide.
        Make sure you have the desired kernel mod installed prior to running the Menu Overhaul installer.
        To use modified spell and item names with the Menu Overhaul ReTranslation, use the kernel patching method described in the Kernel Patching section of this tutorial.
        Create patches for the desired mods and apply those patches to the Menu Overhaul kernel.

    Adding Aeris Patch Changes to the Remix Kernel
        Alter 'kernel.bin' with WallMarket (Optional: Only necessary to implement an added quest reward.)
        Run WallMarket
        Open .\data\kernel\kernel.bin
        Under the WEAPON tab, locate UMBRELLA in the list on the left.
        Double click UMBRELLA to bring up a new dialog and make these changes:
            Name (1st box): => Princess Guard+
            Descriptions (2nd box): => Improved Raised Power when you need to protect others nearby
        Click APPLY and OK
        Now make the following changes:
            Model ID: => 0A
            Attack Tex: => 3A
            Status Attack: => None
            Materia Slots: => O=OO=OO=OO=O (4 pairs for a total of 8 materia slots with the hollow dots in the middle)
            Weapon Strength: => 100
            Weapon Damage:
                1st Box: AX Physical, PAcc & Crit checks, Special damage multipliers
                2nd Box: X2 (1+Dead Allies)
            Stat Increases:
                Vitality: => 20
                Magic: => 51
                Spirit: => 255
                None: => 255
        Select FILE | Create "Kernel.bin" and "Kernel2.bin"
        Close WallMarket

Custom Compilations
NOTE: These are customized installation files I've compiled for my personal use.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-08 10:46:12
Ok next brain fart comes in the section of the pheonix update:

Quote
    Magic: Add files into \data\battle\magic.lgp
        Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\

If I follow it to the letter, my question would be ..... how do I add the files to the .lgp file? I'm assuming the actual instruction starts with "Alter 'old Phoenix' with the 'pheonix original.bmp' texture" by using "Run image2text.exe". So is this the correct way or or is the first it's own instruction. In that case how? Is "Magic: Add files into \data\battle\magic.lgp" just a description of the following lines?

Ok this section can cause some confusion so I would recommend taking out the line "Magic: Add files into \data\battle\magic.lgp" and leave the rest with the second line as the section description to avoid confusion. So it would look something like:

Alter 'old Phoenix' with the 'pheonix original.bmp' texture
        Run image2text.exe
            Open 'pheonix original.bmp'
            Save as a .tex file named 'pheonixd.t00'
        Copy and overwrite 'pheonixd.t00' into the 'old Phoenix' folder
        Copy and overwrite the files from 'old Phoenix' into C:\temp\magic\


Awesome tutorial so far, found a few more file changes but nothing major or serious going very well.


edit: on a personal note, you suck, you have caused me to want to tweak my install so much now that unless its perfect i start over from scratch. I hate you for this in a loving way :)

Everything went well, had a few compression errors now and then and the leviathan fix did not work, in addition tifa's battle texture error was very prominent also had a Alexander summon texture error as well. However I am going to redo the entire tutorial after your update to make sure I did it 100% right.

Edit2: Figured out everything except the tifa error. Then I found the tifa file \o/ online :)

The biggest error section for me was the 0.MY REBUILDED MODELS section. For that particular section I would recommend trying very hard to get permission to do a repack specific to your guide..

Umm... that's about it man :p

SUMMARY

Well done guide. 0 point notice is the only warning/bug ( still testing, currently on disc 2 ) no glitches reported so far. I am impressed by your work probably the best guide ever. Thank you man.


Sidenote: I created a series of batch files for myself to still be able to update anything in the future as well as automate all the .lgp goodies. A lot easier now :p
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-09 19:53:48
I fixed a serious problem I found when installing the hardcore mod.  The installer can't handle the giant battle.lgp archive and freezes before finishing.  To fix the problem, I install the hardcore mod before adding to battle.lgp.  Also, ProudClod crashes when working with the hardcore mod's scene.bin.  As a result, I reverse the preferred order and patch the hardcore scene.bin with FF7Remastered.PrC.
As of v.14, the Hardcore Mod and Aeris Revival Patch are experimental.

I still have a lot of play testing to do!

Thanks for all the input.  Keep it coming!

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-10 01:04:15
In the rebuild models section with 0.MY REBUILDED MODELS.rar when copying over there is a bitmap named cosa.bmp i take it that is not copied as well?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-10 07:40:31
There are many extraneous files included in 0.MY REBUILDED MODELS.rar.
In the tutorial, I list the most harmful culprits.
The game should ignore any unused files.

The entire archive needs a good cleaning.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-10 09:16:32
There are many extraneous files included in 0.MY REBUILDED MODELS.rar.
In the tutorial, I list the most harmful culprits.
The game should ignore any unused files.

The entire archive needs a good cleaning.

-PitBrat

Ahh cool. I've gone back with the batch files I was talking about, I have automated about 85% of the install and grouped files etc in order of install based on your tutorial and have found only 2 glitches. One of the guys riding on the train has a wrong texture. One of the dogs has a weird texture glitch where when he barks it looks like a string shoots out his mouth across the screen rofl.

So far so good though.


edit: one of the sound files will not properly replace on the install will get the number for you.


edit2 : with the batch files from a clean install of FF7 ( hitting the install button ) until finishing off the last save of the open gl cfg, it took 48 minutes of total install time *flex*
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-10 17:32:31
Hopefully someone will repair all those broken models in Stickysock's Rebuilded pack.
I added path details for the models in the '0.MY REBUILDED MODELS.rar' archive.
Models such as 'Suit man(TEMP)' have duplicates in the archive, but only one version works in the game.

I noticed the dog slobber glitch.  That is a feature of the Remix patch that is possibly inherited from the Phoenix Rejuvination Project.  Does anyone know this model's file name?  I'll look for a replacement.

I also documented 2 broken sound files that I found in ArmorVil's 'new sfx.rar' archive: '24-bite attack.WAV' is silent, '254-change clothes.wav' fails on replace.

Batch files can automate half of this edit.  The tricky part is gathering all the archives into the appropriate the folder tree.
Due to intellectual property issues, the binary patch that performs a complete Bootleg Edit on a fresh install of FF7 is only for my personal use.

The 1_Tifa_Battle.zip is no longer available on Qhimm due to copyright issues.  I don't use it in my install because her arms and feet are constantly popping off.  The feet and arms are repairable, but the copyright issue remains.

Thanks again, Shadowfox.  Your advice is extremely helpful.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-11 08:10:40
Hopefully someone will repair all those broken models in Stickysock's Rebuilded pack.
I added path details for the models in the '0.MY REBUILDED MODELS.rar' archive.
Models such as 'Suit man(TEMP)' have duplicates in the archive, but only one version works in the game.

I noticed the dog slobber glitch.  That is a feature of the Remix patch that is possibly inherited from the Phoenix Rejuvination Project.  Does anyone know this model's file name?  I'll look for a replacement.

I also documented 2 broken sound files that I found in ArmorVil's 'new sfx.rar' archive: '24-bite attack.WAV' is silent, '254-change clothes.wav' fails on replace.

Batch files can automate half of this edit.  The tricky part is gathering all the archives into the appropriate the folder tree.
Due to intellectual property issues, the binary patch that performs a complete Bootleg Edit on a fresh install of FF7 is only for my personal use.

The 1_Tifa_Battle.zip is no longer available on Qhimm due to copyright issues.  I don't use it in my install because her arms and feet are constantly popping off.  The feet and arms are repairable, but the copyright issue remains.

Thanks again, Shadowfox.  Your advice is extremely helpful.

-PitBrat

Yeah I saw the dog to. lol looks like a huge water bag or something on him. I'll load up some saves and get you some screenshots, there are some interesting bugs I've found. Some models have half a leg missing and the texture is off the character about 500 ft ( estimate ) so when you swing them around thier texture covers everything up. lol.

Edit:

Bugged Models found so far:

Cloud in the Silk Dress
The general for shinra
the dog in the sector 7 area in the building around tifa's 7th heaven
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-12 14:56:07
To easily install these mods:
DOWNLOAD BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Place the Bootleg Configurator in a folder together with all of the mod archives you want installed.
Run the configurator and it unpacks and installs all of the mods and applies the fixes.




Please use the new list located at:
THE BIG LIST
OF
FINAL FANTASY VII MODS (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)





Table of Contents

Comprehensive Game Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173800#msg173800)

Field, Battle and World Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173801#msg173801)

Menu and Magic Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173802#msg173802)

Models and Weapons (http://forums.qhimm.com/index.php?topic=12503.msg173803#msg173803)

Cutscenes and Movies (http://forums.qhimm.com/index.php?topic=12503.msg173804#msg173804)

Sound and Music (http://forums.qhimm.com/index.php?topic=12503.msg173805#msg173805)

Gameplay Changes (http://forums.qhimm.com/index.php?topic=12503.msg173806#msg173806)

Tools, Drivers and Patches (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)

Documentation and Tutorials (http://forums.qhimm.com/index.php?topic=12503.msg173809#msg173809)



Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: sl1982 on 2011-07-12 15:07:35
Given the fact that Apz has not released his new cloud I can only assume that the one you are linking is his old one which is not allowed to be distrubuted here. I am removing it from your list.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-12 15:29:36
Thanks for taking care of that.  I definitely do not want to distribute contraband.
I've removed the link from my personal document too, so it won't creep back in.
That file isn't even used in this tutorial anyway.
If posting passwords is against the TOS or offensive to the original author, I'll remove them.
I don't want to include the revamped file list in the tutorial until it's passed all the tests . . .

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-07-14 11:41:27
Given the fact that Apz has not released his new cloud I can only assume that the one you are linking is his old one which is not allowed to be distrubuted here. I am removing it from your list.

Is there an updated cloud besides his?

Edit: In my previous post stated the leviathan fix did not work, that is false, it was an error on my end, it works fine.
Edit: it looks like the 150 change seems to have caused some parts of models to be swapped on certain characters and oversized on others given the order of installation. Example: overwriting x file will cause a corrupted file to be inserted that has a pointer to the wrong texture on the skeleton, or the 150 change causes certain characters to have a chunk of x piece oversized 150% off the character. The combonation of both due to the installation order causes some pretty weird crap.
Edit: Question - Is it possible to keep the remix videos ( the edited ones with the cool intro, sephirtoth, etc. Without causing a video issue on playback?
Edit: sound file 24 seems to work fine for me but 254 will not.
Updated - Bugged Models found so far:

Guy who works for shinra when they are done with the first mission on the train has a chest piece for his head.
Guy with the shop that has the tank in sector 5? has Red XIII's legs for his left arm.
Cloud in the Silk Dress
The general for shinra
the dog in the sector 7 area in the building around tifa's 7th heaven
Sephiroth - flashback where he thinks he is Zack a chucnk of sephirtohs gear is 150% bigger and in most of the story covers the screen. ( what is the Sephiroth ID? I can fix it and upload it. )
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-14 15:25:48
Strange . . .
In my install I don't have problems with most of those models.
I'm still on the 2nd disc, so I have a bit more to test.
I'm nearly finished with the Bootleg Automated Installer.
I'll start a new game and look for anomalies.
Did you install Aeris Revival and The Hardcore Mod?
As of .15, I've done very little testing with those mods installed.
They're still very experimental.

EDIT:
Upon quick inspection, most of the errors you describe are related to models from the Stickysock's REBUILDED pack.  This pack contains duplicate models that are broken.  I documented exactly where in the archive to find the working version of each model.
In the guide, I use HRC Resizer to enlarge model CTCC by 150%.  Make sure that HRC Resizer isn't changing any of the file names for model CTCC.

The installer will automate the whole process.  Do a fresh install of FF7.  Download the mods you want.  Put the installer in the same folder as the mods.  When it runs, the installer will extract and install all the mods it finds.

To keep the remix videos, just find the video you wish to keep the movies folder and make a copy before installing the FMV Restoration.  Install the FMV Restoration.  Then copy and replace the Remix videos you kept back into the movies folder.

I'll get it figured out!
Thanks,
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vAddicatedGamer on 2011-07-15 02:53:00
Thanks for compiling all these information. Even if someone is not using the FFVII Remix, s/he would find it useful. Anyway I have some feedback/information/questions:
1. For new sfx, file 254 doesn't work because it doesn't have the correct bit-depth. Re-saving the file as ADPCM (with Audacity or similar program) will fix it, haven't checked if it works in-game or not though.

2. I'm seeing (or rather, I was seeing - since I'm reinstalling mods from scratch now) some NPCs with inconsistent size. Some are huge relative to Cloud although most are normal-sized. I'll post screenshots later.

3. Just some naming questions/comments:
a) isn't the user who who added to PRP dahfa instead of Dahl? Or is the latter his real name? 
b) And the rebuilded pack seemed to have been posted by squallff8 and not by Stickysock, but then maybe I have missed a post or two.
c) Typo in PRP - Rejuvenation, not Rejuvination
d) Tuffi battle model -> Yuffie battle model? (in first post)

4. Some suggestions:
a) Maybe instead of linking to threads/thread pages, you can link to specific posts? For example, for squallff8's rebuilded models, http://forums.qhimm.com/index.php?topic=7422.msg158761#msg158761
b) Having the hyperlinks to files on the steps that uses them might be helpful. I like to see what the mods do before downloading all of them.
c) Bundling things together by theme - e.g. GUI overhaul, sound effects, field model, battle model, movie, music, bare-essentials - might improve readability of the post.

5. About the automated installer, will it do things like unpack LGP -> insert files -> repack LGP and would you still need the tools that you listed? I am also trying to figure out how to automate the process but I don't know where to start. Can you give me some pointers or PM me your script so I can have a look?

Thanks again!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-15 14:59:20
vAddicatedGamer,
Thanks, I've already made quite a few changes based on your suggestions.

1) For the correct sound format, choose "Microsoft ADPCM", and 44100 Khz, 4bits, Mono.  I created a patcher that adds all the sounds I've found in the forums so far.

2) Not all of the models are sized proportionately.  The only way to fix this problem is to identify the problem in game, find the model file and resize it with HRC Resizer.

3) You're correct!  I've made all these changes.

4a&b) The links still need a lot of work.  I'll definitely use your ideas.
4c)Much of the order is based on how and when I discovered the mods.  Some of these mods require installation in a very specific order.  I'll explore grouping options that won't require a lot of retesting for compatibility.

When I began this tutorial, I had no idea it would grow this large.  I definitely need to cut the clutter.

5) The installer is a .bat file that you put in the same folder as all the mods.  Run the installer and it extracts the .zip, .rar and .7z files.; extracts the .lgp files; launches and installs all the mods; compiles the .lgp's and puts the game back together. 

The installer could use a front end.  Right now it works from the command line.

Shadowfox,
I think the cause of the model glitches you're experiencing is most likely that you've added files that belong in high-us.lgp, world_us.lgp or flevel.lgp into char.lgp.

Thanks,
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-18 07:24:12
Hows it coming?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-07-18 14:37:40
hey,

i just want to let you know that you can find the content of "PRP_AddOnPack.exe" in the italian repackage installer called "Final Fantasy VII ITA Reloaded.exe". i didn't test those models from the setup yet but i think they will work ;-)

you can find this version here: http://forums.qhimm.com/index.php?topic=10829.0
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-19 13:00:11
Woohoo!
Last night, for the first time, the Bootleg script ran from start to finish with no errors!
Now I need to verify the install to make sure nothing is mangled.
Because it's not possible to control certain programs like WallMarket, Cosmo and ProudCloud with a script, I had to include a few sprinkles of already patched files.  The whole package is roughly 7MB.
The few files I included are:
   PRP Addon field and world models not already in the Remix
   Updated Remix .bat files to work with FF7Music Installer
   FF7MUSIC.ini edited to support FinalFanTim's OGGs and the Remix MP3s
   Alternate texture for Mike's Phoenix
   All of the new sound effects I could find in Armorvil's thread
   Resized CTCC 3.0 model from Squallff8's REBUILDED pack
   Cloud's leg renamed from Bloodshot's HQMB2
   Battle model changes necessary to support modified weapons textures
   KERNEL.BIN and kernel2.bin files patched to support all mod combinations

Getting the script to work with all the crazy file names is the trickiest part.
There's no front end, so preferences are set via the command line.
Run the installer as administrator for the default settings.
For a customized installation, start a command window as administrator and launch the installer with the command line options.
Right now, the installer accepts 7 options for customization.

Does anyone want to contribute a front end to this project?

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vAddicatedGamer on 2011-07-19 20:17:15
So are you going to post the batch file :)? I actually prefer something that I can open up with a text editor to see what a mod or mod compilation is changing.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-21 16:53:25
I cant wait XD
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-21 21:24:05
Please use the new list located at:
THE BIG LIST
OF
FINAL FANTASY VII MODS (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)





Table of Contents

Comprehensive Game Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173800#msg173800)

Field, Battle and World Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173801#msg173801)

Menu and Magic Graphic Enhancements (http://forums.qhimm.com/index.php?topic=12503.msg173802#msg173802)

Models and Weapons (http://forums.qhimm.com/index.php?topic=12503.msg173803#msg173803)

Cutscenes and Movies (http://forums.qhimm.com/index.php?topic=12503.msg173804#msg173804)

Sound and Music (http://forums.qhimm.com/index.php?topic=12503.msg173805#msg173805)

Gameplay Changes (http://forums.qhimm.com/index.php?topic=12503.msg173806#msg173806)

Tools, Drivers and Patches (http://forums.qhimm.com/index.php?topic=12503.msg173807#msg173807)

Documentation and Tutorials (http://forums.qhimm.com/index.php?topic=12503.msg173809#msg173809)



Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-23 07:52:32
did you get m003 added?
Title: Re: [Tutorial] Bootleg Configurator
Post by: PitBrat on 2011-07-23 14:20:38
ReadMe
Code: [Select]
Bootleg Configurator
 for
Final Fantasy VII
 by PitBrat
2012.12.30 VERSION .040


Bootleg installs and integrates a customized selection of mods for Final Fantasy VII.


Installation:
1) Download all of the supported mods into a single folder (Bootleg fails if critical mods are missing).
2) Do a MAXIMUM INSTALLATION of Final Fantasy VII preferably to a non-system folder such as 'D:\Games\FF7' (Prevents privilege errors and missing mods).
3) Place 'Bootleg.exe' and 'BFE.exe' together in the folder containing the mods.
4) CLOSE ALL OPEN FF7 GAME FILES AND FOLDERS AND DISABLE FIREWALLS OR BOOTLEG WILL FAIL.
5) Run 'BFE.exe' for complete control of the Bootleg process.


Requirements:
An authentic copy of the PC game Final Fantasy VII
GPU with OpenGL and Shader 2.0 support and at least 512MB (recommended Geforce 8800 or better) (Intel GPU's not supported)
A minimum 17GB of free space for setup files

The final installation is 7GB to 9GB depending on mod selection.

For more information, consult the Qhimm forums: http://forums.qhimm.com/index.php?topic=12008.0
A detailed list of mods with support and download links-- Bootleg_Mods.htm-- is in the Final Fantasy VII folder.
For the most current list of mods, consult the Big List of Final Fantasy VII Mods: http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799

Place ALL of the mods in the same folder with Bootleg.exe.
Otherwise, use the /F switch to specify mod locations.

For help, issue the command 'bootleg /?'

Usage:
bootleg [/C[#]] [/S[#]] [/P[#]] [/U[#]] [/R[#]] [/O[#]] [/N[#]] [/A[#]] [/V[#]] [/H[#]] [/L[#]] [/M[#]] [/K[#]] [/E[#]] [/T[#]] [/Z[#]] [/B[#]] [/J[#]] [/W[#]] [/Y[#]] [/Q[#]] [/G[#]] [/$[#]] [/@[#]] [/I "[image].zip"] [/D"[path]"] [/F"[path n]"] [/X"[path]"]

 /C[0-24]         0 = No Change
                  1 = Cloud Field Model - WITHOUT sword
                  2 = Cloud Field Model - WITH Buster sword (DEFAULT)
                  3 = Cloud Field Model - Wielding Masamune
                  4 = Cloud Field Model - Omni Cloud
                  5 = Cloud Field Model - Squallff8's Rebuilded
                  6 = Cloud Filed Model - Grimmy's AC Style
                  7 = Cloud Field Model - FMV with Sword (Weemus)
                  8 = Cloud Field Model - FMV Without Sword (Weemus)
                  9 = Cloud Field Model - Chibi Strife (NameSpoofer)
                  10 = Cloud Field Model - APZ with Sword
                  11 = Cloud Field Model - APZ without Sword
                  12 = Cloud Field Model - APZ with Sword
                  13 = Cloud Field Model - APZ without Sword
                  14 = Cloud Field Model - APZ Dark with Sword
                  15 = Cloud Field Model - APZ Dark without Sword
                  16 = Cloud Field Model - APZ Chibi
                  17 = Cloud Field Model - APZ Chibi
                  18 = Cloud Field Model - APZ Dark Chibi
                  19 = Cloud Field Model - BitzNCS New Chibi
                  20 = Cloud Field Model - PRP Classic
                  21 = Cloud Field Model - Chibi Reconstruction
                  22 = Cloud Field Model - Dahfa's Chibi
                  23 = Cloud Field Model - APZ Adjusted
                  24 = Cloud Field Model - Team Avalanche Chibi
 /S[0-5]          0 = No Change
                  1 = FFX Save Point (DEFAULT)
                  2 = CC Save Point
                  3 = Memories Save Point
                  4 = Team Avalanche Save Point
                  5 = Save Point with Balls
 /P[0-3]          0 = No Change
                  1 = New Style Phoenix Summons Magic (DEFAULT)
                  2 = Old Style Phoenix Summons Magic
                  3 = Customized Phoenix Summons Magic
 /R[0-1]          0 = Do NOT Install Aeris Revival (DEFAULT)
                  1 = Install Aeris Revival
 /O[0-1]          0 = Do NOT Install Menu Overhaul (DEFAULT)
                  1 = Install Menu Overhaul
 /N[0-1]          0 = Do NOT Use New Spell Names
                  1 = Use New Spell Names (DEFAULT)
 /A[0-1]          0 = Do NOT Install Team Avalanche High Res Graphics (DEFAULT)
                  1 = Install Team Avalanche High Res Graphics
 /V[0-3]          0 = Aeris Battle Model - No Change ^(DEFAULT^)
                  1 = Aeris Battle Model - HQ Aerith
                  2 = Aeris Battle Model - Sailor Moon Jupiter
                  3 = Aeris Battle Model - Whiteraven's HQ Aerith
 /H[0-11]         0 = Cloud Battle Model - No Change
                  1 = Cloud Battle Model - Classic
                  2 = Cloud Battle Model - The Remix APZ
                  3 = Cloud Battle Model - Grimmy's Hi Res (DEFAULT)
                  4 = Cloud Battle Model - Grimmy's AC Style
                  5 = Cloud Battle Model - FMV Cloud (Weemus)
                  6 = Cloud Battle Model - Strife
                  7 = Cloud Battle Model - New APZ
                  8 = Cloud Battle Model - New APZ Black
                  9 = Cloud Battle Model - New APZ Dark
                 10 = Cloud Battle Model - New APZ Mature
                 11 = Cloud Battle Model - Team Avalanche
 /L[0-9]          0 = No Change
                  1 = Kela51's Original V3 Limit
                  2 = Kela51's Blue V2 Limit
                  3 = Kela51's Blue V3 Limit
                  4 = Kela51's Blue V4 Limit
                  5 = Kela51's Original V4 Limit (DEFAULT)
                  6 = Mike's Flame Limit Texture
                  7 = Jinkazama2k7's Green Limit
                  8 = Mike's Blue Flame Limit Texture
                  9 = Mike's Flame Limit V2 Texture
 /M[0-12]         0 = Menu Background No Change (DEFAULT)
                  1 = Remix Menu Background
                  2 = Buster Sword in red by Felix Leonhart
                  3 = HD Buster Sword by Wren Jr.
                  4 = Midgar
                  5 = Friend's by Nikfrozty
                  6 = Cloud
                  7 = Simple
                  8 = Buster Sword with Glare
                  9 = Standoff by Milo Leonhart
                  10 = Standoff with FF7 Logo by Milo Leonhart
                  11 = Zendar's AC Buster Sword at Midgar
                  12 = Recko's Gold Hilt Buster Sword
 /K[0-16]         0 = No Change (Use Original Vanilla Kernel) (DEFAULT)
                  1 = Remastered - Kernel AI, stats and equipment from The Remix
                  2 = Scene Redux - Better Items to Steal
                  3 = Harder Items Easy - Items are Less Powerful
                  4 = Harder Items Normal - Items are Significantly Less Powerful
                  5 = Harder Items Difficult - Items are MUCH LESS Powerful
                  6 = Harder Items Easy + Scene Redux
                  7 = Harder Items Normal + Scene Redux
                  8 = Harder Items Difficult + Scene Redux
                  9 = Lost Wing - Complete Overhaul with Extensive Modifications
                  10 = Gjoerulv's Hardcore Mod - The Preeminent Difficulty Mod
                  11 = Mode Switching - All Mods
                  12 = Mode Switching - Without Hardcore
                  13 = Reasonable Difficulty - Not as Challenging as Hardcore
                  14 = Reasonable Difficulty + Harder Items Easy
                  15 = Reasonable Difficulty + Harder Items Normal
                  16 = Reasonable Difficulty + Harder Items Difficult
 /E[0-12]         0 = No Change
                  1 = DLPB's Hi Quality FMVs (DEFAULT)
                  2 = Bootlegged - Trojak's Enhanced with DLBP and Xion999
                  3 = Bootlegged - Trojak's Enhanced with Grimmy and Xion999
                  4 = Bootlegged - Trojak's Enhanced with DLBP and Xion999 and Rumbah
                  5 = Rumbah Complete - 1280 Smooth
                  6 = Rumbah Complete - 1280 Sharp
                  7 = Rumbah Complete - 640 Smooth
                  8 = Rumbah Complete - 640 Smooth
                  9 = Grimmy's AC Style enhanced with Leonhart7413
                  10 = Grimmy's AC Style enhanced with Leonhart7413 HD Alternate
                  11 = Bootlegged reworked with PH03N1XFURY
                  12 = Grimmy's AC Style Movies
 /T[0-4]          0 = No Field Art Mods
                  1 = Bootlegged: BlackFan, SL1982 and FacePalmer Field Art (DEFAULT)
                  2 = Blackfan over SL1982's over FacePalmer Field Art
                  3 = FacePalmer Field Art
                  4 = BlackFan over SL1982 without FacePalmer Field Art
 /Z[0-23]         0 = Avatars No Change
                  1 = Bloodshot's Transparent Avatars (DEFAULT)
                  2 = Nikfrozty's Crisis Core Avatars
                  3 = Nikfrozty's Alternative Avatars
                  4 = Full Portrait Transparent Avatars
                  5 = Milo Leonhart's 10th Anniversary Photographic Avatars
                  6 = Milo Leonhart's Demi Face Avatars
                  7 = Milo Leonhart's Demi Face Avatars V2
                  8 = Milo Leonhart's Demi Face Avatars V3
                  9 = Singular One's AC Transparent Avatars
                  10 = Zendar's Round AC Avatars
                  11 = Zendar's Round AC Avatars V2
                  12 = Zendar's Round AC Avatars V3
                  13 = Zendar's Round AC Avatars V4
                  14 = Zendar's Round AC Avatars V5
                  15 = Zendar's Round AC Avatars V5.01
                  16 = Armorvil's Eye Avatars
                  17 = Grimmy's AC Style Avatars
                  18 = Kula Wende's AC Style Avatars
                  19 = Nero's AC Style Avatars
                  20 = Nikfrozty's AC Style Avatars
                  21 = Aff7iction's Beautified Avatars
                  22 = MinMin's Avatars
                  23 = Recko's Transparent Avatars
 /B[0-1]          0 = Do NOT install Bunny Outfit for dress models (DEFAULT)
                  1 = Install Bunny Outfit for dress models
 /U[0-1]          0 = Do NOT Update Masamune
                  1 = Update Masamune (DEFAULT)
 /W[0-8]          0 = FinalFanTim's OGG Soundtrack
                  1 = PSF MIDI Soundtrack (DEFAULT)
                  2 = OCRemix Soundtrack
                  3 = Custom Soundtrack from the Remix
                  4 = Bootleg Soundtrack
                  5 = Anxious Heart - Original Selection
                  6 = Anxious Heart - DLPB Selection
                  7 = Anxious Heart - Fan Selection
                  8 = Anxious Heart - Professional Selection
 /Y[0-1]          0 = Do NOT Use Any CD Loader (DEFAULT)
                  1 = Use Any CD Loader
 /Q[0-6]          0 = No Change
                  1 = Grimmy's Cloud and Sephiroth Prelude Credits
                  2 = JordieBo's Prelude Graphics (DEFAULT)
                  3 = JordieBo's Dark Prelude Graphics
                  4 = JordieBo's Glowing Prelude Graphics
                  5 = Strayoff's Prelude Graphics
                  6 = Grimmy's Cloud and Tifa Prelude Credits
 /G               Custom Cloud Weapons [16 Digits]
                  0's = Millenia (Default)
                  1's = Slayersnext
 /$               Custom Avatars [Works with /Z-1]
 /@               Brat Code
 /I"[image].zip"  Vanilla FF7 Installation Folder as a ZIP file
 /D"[path]"       Valid FF7 install path enclosed in ""

 /F"[path n]"     Mod source path enclosed in ""
                  Repeat for each mod path to add
 /X"[path]"       Temporary folder where the magic happens (REQUIRES A MINIMUM 17GB FREE SPACE)

EXAMPLE: bootleg /C0 /S1 /P3 /R1 /O1 /N1 /A0 /D"D:\Games\Final Fantasy VII" /F"C:\Downloads" /F"D:\Downloads"

The example installs the Cloud field model without a sword, FFX save point,
Mike's customized phoenix, Aeris Revival, Menu Overhaul, new spell names
and Mike's limit texture while searching for mods in: C:\Downloads,
D:\Downloads and the Bootleg start folder.


Bootleg.exe must run with administrator privileges and will request administrator access.

Place Bootleg.exe in a folder with all of the FF7 mods.
If a mod is missing and you do not explicitly disable it during setup, strange
things will happen. All mods must reside in the folder with Bootleg.exe and
have the exact filenames from the Supported Mods list.
Use the /F switch to specify additional mod source paths.

NOTES:
Only apply Bootleg to a fresh maximum installation of the English 3 CD-ROM version of Final Fantasy VII.
Install Final Fantasy VII to a non-system folder such as 'D:\Games\FF7' to prevent privilege errors and missing mods.
Installing Bootleg WITHOUT The Remix-- Final_Fantasy_VII_Remix_v2-5-1_Installer.exe-- will result in missing game files.
Please disable any virus scanning software before running Bootleg Configurator due to a potential conflict with some mods.
Close all open FF7 files and folders before starting or Bootleg will fail.
The mods must reside in the same folder as Bootleg.exe and have the exact filenames in the Supported Mods list.
Use the /F switch to add mod search paths for mods not in the folder with Bootleg.exe.

NOT YET Supported Mods (To Do List):
    Option to Make Field Model Weapons Match Battle Model Weapons
    Option for Customizable Soundtrack

----------
KNOWN BUGS
----------

-Some field models need resized.
-Some field models don't blink or have flashing faces.
-Various glitches in field model animations when using PRP models.
-Aeris Revival in Hardcore Mode is missing some Revival scripts.  Aeris does not appear in 3 field scenes.
-Extended play time may result in corrupted graphics and a crash especially on lower end Intel GPU's.  Avoid pausing the game during battles.
-Rarely a crash occurs during the final rescue scene at the containment chamber in the Shinra Building lab.
    The crash is related to system ram and session play time.
    Use the nearby save point to avoid frustration.
-The Fort Condor mod occasionally causes a crash in the later levels of the Fort Condor minigame.
-Inconsistent install results when using paths containing parentheses, spaces and non U.S. characters: Ć©, ĆØ, Ć”, Ć , et cetera
-Installing to a system folder results in missing mods, lost settings, lost save games and mismatched kernels on some systems.  Avoid errors by installing to a NON SYSTEM FOLDER.
-ReTranslation only installs in Normal and Hardcore Modes when Mode Switching is Enabled.
-ReTranslation is not compatible with Lost Wing.
-Translation is incomplete for some language and mode combinations.  Battle and Menu text remains in English for some languages.
-When using FacePalmer field textures: the doors in Aeris' house sometimes appear closed when open; the door in the Costa Del Sol inn has a blue outline; in the chocobo sage's house there is a small white blotch above him, dark edges outline the scenery in the ice crater maze.
-Some Magic Upscale textures are glitched and show borders: Hell Bomber, Shadow Flare.
-Selecting NO CHANGE for battle models and installing weapons models may result in missing textures if existing battle models don't already have enough texture slots.
-Selecting NO CHANGE for field models and installing hair styles may result in glitched heads if existing field models are not compatible.
-FF7Music conflicts with game controller to keyboard emulators such as Joy2Pad and Xpadder.
-Alternate Hairstyles are disabled for some models.
-Battle model animations for the Green Frog (RSAA) and Purple Frog (HBAA) are glitched.
-With Menu Overhaul all save menus that are not from an actual save point will have the pointer on the wrong line.
-With Menu Overhaul the Junon taxi-helicopter is broken: Out of Town goes to Other District, Other District crashes the game.
-With Menu Overhaul some Yes/No menu options are reversed.
-When Installing on Re-Release version, features such as achievements, cloud saves and the trainer are lost.


---------------
Version History
---------------
.040
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added Save Point Model with Balls: Save Point FFX Edit Multicoloured Balls.7z
    Added Support for Team Avalanche Cloud Battle Model: Battle Model.rar
    Added Support for Team Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
    Added Support for Team Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
    Added Support for Team Avalanche Sweeper Battle Model with Bombing Mission Fix: Sweeper.rar
    Added Support for Team Avalanche Save Point Model: Save Point.7z
    Added Support for Team Avalanche Materia Models: materia.rar
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Added Support for Anxious Heart Soundtrack Compilation by DLPB
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Missing Weapon Textures for Grimmy's AC Cloud
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar, Save Point FFX Edit Multicoloured Balls.7z

FAQ
Code: [Select]
--------------------------
Frequently Asked Questions
--------------------------

Q:I downloaded the re-release and installed Bootleg.  Now when I start the game is asks for Disk 1!
A:In Bootloader click CONFIGURE.
  Click the MOUNT button.
  Click Write CFG.
  Play FF7.
  NOTE: The system may take a moment to recognize the new disk.  If the game fails to start the first time, try again.
  Alternately:
  Install Kranmer's AnyCD patch.
  Rename a USB drive or Harddrive to "FF7DISC1"
  Run Bootloader and select CONFIGURE.
  In the Data Drive dropdown list, select the drive letter for the drive named "FF7DISC1"

Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.

Q:What is an FF7 image file?
A:It is a optional .ZIP file containing the files and folders from inside the Final Fantasy VII installation folder.
  When using an image, you no longer have to do a vanilla install before Bootleg.
  It simplifies installing FF7 to almost any folder.

Q:How do I create an FF7 image file?
A:First, do a full install of FF7.
  Browse to inside the FF7 install folder.
  CTR+A to Select all.
  Right click and Send To compressed file.

Q:How do I use an FF7 image file?
A:Be very careful.  Use of an invalid image will result in an unplayable game.
  Follow the procedure to create an FF7 image file for use with Bootleg.
  Now run Bootleg Front End (BFE.exe) and in the text box labeled 'FF7 Image' select the .ZIP image file.

Q:Why does the Menu Overhaul Installer run twice?
A:You enabled mode switching with the Hardcore Mod.
  The Menu Overhaul Installs first for Normal mode.
  Then it installs a second time for Hardcore mode.
  You can configure cheat, game and graphics settings separately for each mode.
  Possibilities include enabling all of the cheats in Hardcore Mode and none in Normal Mode.

Q:How do I use the Avatars and Prelude Credits included with Menu Overhaul and Avalanche?
A:Select NO CHANGE for those items in Bootleg.  Otherwise Bootleg overrides other mods.

Q:Why is APP.LOG full of 'ERROR: failed to find file battle/???? (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)' and similar errors?
A:These errors are harmless.  They are related to weapon modifications.  The errors do not affect the game negatively.

Q:Why is there a bar across the battle scenes?
A:This is an issue with Aali's OpenGL Driver 0.7.11B and should be corrected soon.

Q:What is the 'Temporary Files' folder?
A:Bootleg creates a working folder names 'Bootleg_Setup' in the 'Temporary Files' path.
  This folder contains the extracted mods and patch folders while Bootleg is running.
  Bootleg requires 16GB of free space on the 'Temporary Files' drive.

Q:Why does Bootleg exit without displaying 'Bootleg_Readme.txt'?
A:Bootleg has crashed.
  Disable UAC and turn off virus scanning software.
  Close any open programs.
  Avoid using spaces and non U.S. characters in the mod path.
  Run 'BFE.exe' and start Bootleg with the 'Run Bootleg' button.
 
Q:Why does BFE.exe fail to run with the error "The application failed to initialize properly (0xc0000135)"?
A:You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/en-us/download/details.aspx?id=22808
  Or the Microsoft .NET Framework 3.5 Service Pack 1 from: http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=22

Q:Why is there a pause while battle scenes load?
A:The game engine is slow when loading the battle scenes from a very large battle.lgp.
  To significantly shorten load times, uncheck the box next to 'Battle Scenes as LGP' during Bootleg configuration.
  In 'FF7_OpenGL.cfg' set 'use_pbo = yes' to further improve load times.  This setting might cause anomalies on ATI graphics cards.

Q:Is FF7anyCDv2.dll a virus?
A:No, it's a false positive.  It's a non essential convenience that enables the game to run without the need to switch discs.

Q:Do I have to disable my virus scanner?
A:Bootleg runs fine with virus software enabled.
  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.

Q:How do I change the soundtrack?
A:Select the soundtrack during setup.
  Alternately, change the soundtrack after installation:
  Run .\FF7Music\FF7Music.exe
  Click on Configure
  Select the Files tab
  In the Profile Box, select the desired soundtrack

Q:What are the soundtrack options?
A:Available soundtracks include:
      PSF - Original MIDI
      FileNamesOnly - FinalFanTim's original MP3s
      OSTRemastered - FinalFanTim's looped OGGs
      mp3 (remixed) - All OCRemixes MP3s
      Custom - a combination of OCRemix and FinalFanTim's MP3s
      Bootleg - a combination of FinalFanTim's OGGs; OCRemix MP3s; NetHead's tracks 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg and Symphonic's track JenovaRemix.ogg

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable

Q:What is mode switching?
A:Mode switching allows you to easily switch between difficulty mods when starting Final Fantasy VII.
  Switch between modes of play by running BootLoader.exe from the game folder or using the FFVII Bootloader shortcut.
  To start Final Fantasy VII in the last mode played, run 'Run FFVII-Bootleg.bat' from the game folder or using the
  Final Fantasy VII shortcut.  Shortcuts are located on the desktop and in the start menu.

Q:How do I start the game in Hardcore Mode?
A:Install Mode Switching with Hardcore Mod support.  Switch to Hardcore mode by starting BootLoader and selecting Hardcore Mod in the mode list.
  If you installed the Hardcore Mod without enabling Mode Switching, Final Fantasy VII will always start in Hardcore mode.
  To start Final Fantasy VII in the last mode played, run 'Run FFVII-Bootleg.bat' from the game folder or use the 'Final Fantasy VII' shortcut.

Q:How do I start the game in Normal mode?
A:Once Hardcore mode is enabled, it stays enabled until you start BootLoader and switch to Normal mode.
  To start Final Fantasy VII in the last mode played, run 'Run FFVII-Bootleg.bat' from the game folder or use the 'Final Fantasy VII' shortcut.

Q:What is BootLoader?
A:BootLoader allows you to easily switch between difficulty mods and change other option before starting Final Fantasy VII.
  Start BootLoader with the "FFVII BootLoader' shortcut or by running BootLoader.exe from the game folder.
  Use the 'Final Fantasy VII' shortcut to quickly start the game in the last mode played.

Q:How do I change the drive that FF7 checks for the game CD-ROM?
A:Run 'FF7_CD.exe' in the game folder to change the data drive.

Q:Do I really need to close all programs before running Bootleg?
  If any FF7 game files or folders are open during installation, Bootleg will fail to update the game.
  Close all folders and files related to the FF7 installation destination.

Q:HELP! Hardcore Mode is way too difficult.
A:There is a Hardcore Mode guide included in the Original_Readmes_Bootleg folder: Hardcore_Guide.txt.

Q:Where should I install Final Fantasy VII?
A:I recommend NOT using a system folder like 'Program Files' or 'Desktop' or 'Users' or any other system folder as the installation destination.
  Instead, install to a folder such as 'C:\Games\Final Fantasy VII\' or a new folder of your choice.
  Installing the game to a system folder sometimes results in missing mods and the inability to save or edit game files.

Q:How can I contact PitBrat or VGR?
A:We frequent the #VGR channel on the IRC Espernet servers.
  In BFE select Brat Chat from the Help menu to connect directly to the live chat.

Q:Who is VGR?
A:VGR is a valuable member of the Bootleg team.  Without his skills, support and encouragement, this project would fail.
  He has detailed knowledge of Final Fantasy VII, Bootleg and all of the supported mods.  His input helps direct the development
  of Bootleg.  He is also in charge of bug testing and has devoted many hours to making Bootleg better.  For tech support, requests and general chat,
  contact VGR in the Qhimm.com forums or visit the official Bootleg IRC channel-- #VGR on Espernet.

Q:Who is PitBrat?
A:PitBrat is a mystery.

Q:How do I change the Menu Overhaul menu style?
A:Install Kranmer's Menu Overhaul Menu Style Switcher.
  While FF7 is running, use these hot keys to switch styles:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
  Do NOT switch to the 9999 menu unless you enabled this feature during the Menu Overhaul installation or in Aali's OpenGL driver.
  If the display becomes misaligned, simply switch modes again to correct the alignment.

Q:Help, I installed Always Run and now Aerith always catches me!
A:Don't hold down the RUN key to make Cloud walk.  The game thinks he's running even though it looks like he is walking.
  Use only the direction keys as normal to run out of the house.  Even though Cloud is running, the game thinks he is walking.

Q:How do I toggle always run?
A:Install Kranmer's always run toggle dll
  While FF7 is running, use these hot keys to enable/disable always run:
  Always Run ON . . . CTRL+F3
  Always Run OFF  . . CTRL+F4

Q:How do I use Load Anywhere?
A:Install Kranmer's Load Anywhere mod
  While FF7 is running move Cloud to a field screen.
  Press CTRL+L to bring up the menu.  Press CTRL+L again to load a save game.
  WARNING:Loading games from the world map produces unexpected results.

Q:Why does FF7 crash every time I try to start a game?
A:Disable Compatibility mode for FF7.exe and launch the game.
  Disable DEP if nothing else works.
  Warning: Do not use this option if you are not an administrator. Make sure that you fully understand what you are doing.
  From the Start menu, select All Programs, then go to Accessories and then finally right-click on Command Prompt and click Run as Administrator.
  Once the command prompt is open, you can now disable the DEP by entering the following command line.
      bcdedit.exe /set {current} nx AlwaysOff
  Keep the Command Prompt open and run the executable file that DEP was preventing from running before.
  After you are done with the installation, simply type this command line to enable DEP back on again.
      bcdedit.exe /set {current} nx AlwaysOn
  If you want to completely disable DEP then you will have to remove ā€œ{current}ā€ from the command line.

Q:Why does the game run so slowly after Bootleg?
A:These mods push the FF7 engine to its limits and require a much more powerful system than did the original game.
  Aali's OpenGL driver provides some additional options to help improve performance.
  Enable PBO either with the Bootloader Configure button or by manually editing FF7_OpenGL.cfg:
    use_pbo = yes

Q:The game crashes when I use Cyd's Hyper Jump limit break.
A:Don't select anything else while Cyd performs Hyper Jump; let the limit break animation play out before taking any further action.

Q:Using Print Scrn to grab frames results in an all image.
A:Disable Fullscreen mode: fullscreen=no

Q:My controls stopped working when I restarted the game.
A:Make a backup of ff7input.cfg before you encounter the error.  Replace the original file with the backup.
  If you don't have a backup, delete ff7input.cfg to revert to the standard numpad controls.

Q:Why are the battle text, ATB, HP, and Mana bars all messed up during battles?
A:9999 Limit Breaker is enabled in Aali's driver configuration. Disable it in FF7_Opengl.cfg.
  break_9999limit = no

Q:The game crashes during battles after I load a save game.
A:Don't mix and match save games.  Saves created in modes like Hardcore or Normal won't work in any other mode.

Q:What is the BootlegCustomModels folder?
A:Place your custom models in the appropriate folders before running Bootleg.  Enable the custom models option and Bootleg will install these models.

Q:Using the Trainer to add Sephiroth to the party cause the cure to hurt.
A:Sephiroth only works in party slot 3.  Only add Sephiroth to the party in slot 3.

Q:My virus scanning software identified these files as potential risks: FF7 Trainer 0.7.1v3 By Kranmer.exe and FF7anyCDv2.dll
A:The virus scanning software is wrong.  These files are not a risk.  This is a misidentification.

Q:I want to reinstall Bootleg without changing any of the models I already have installed.
A:Select NO CHANGE for each of the main models.  Select NO CHANGE for the Base Models.  Deselect all additional models.

Q:When using Grimmy's AC Cloud with Slayersnext's weapons, Millenia's buster sword is installed.
A:Slayersnext's Cloud weapons are not entirely compatible with Grimmy's AC Cloud.  Millenia's weapons are used for Cloud's first two swords.

Q:The game worked but now it crashes at startup!
A:Uninstall the game, delete all the game folders, delete the Bootleg files (BFE.exe, bootleg.exe, BFE.ini), reinstall FF7 (or specify an image), extract the Bootleg files again and re-run BFE.exe.

Q:I use the Chrome browser and FF7Config and FF7 crash when starting.
A:The Chrome browser causes problems with FF7.  Close Chrome and all associated services.

Very Special Thanks to:
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Title: Re: [Tutorial] Bootleg Configurator
Post by: PitBrat on 2011-07-23 21:27:45
Bootleg Configurator 040
DOWNLOAD (https://docs.google.com/open?id=0BwC7kjtdF7wpd3NnWVNIVVhMNVU)

Download mods separately!
The Big List of Final Fantasy VII Mods, Docs & Tools (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)

Tifa's Bootleg - Installation Tutorial (http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580)

Tifa's Package - Bootleg Mods with Previews (http://forums.qhimm.com/index.php?topic=13981.msg196162#msg196162)

Read the Bootleg_Readme.txt (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273)

Set Bootleg.exe to run as Administrator:
    Right Click on Bootleg.exe
    Select Properties
    Go to the Compatibility Tab
    Check Run this program as an administrator
    APPLY

Run BFE.exe to start Bootleg.

File names are very important and must match the list exactly.

Bootleg searches for these files in the mods folder:
Code: [Select]
    4.zip                                               Grimmy            HQ AC Style FMV's
    640sharp.part1.rar - 640sharp.part3.rar             Rumbah            All Movies, 640 Sharp Filter
    640smooth.part1.rar - 640smooth.part3.rar           Rumbah            All Movies, 640 Smooth Filter
    1280sharp.part1.rar - 1280sharp.part9.rar           Rumbah            All Movies, 1280 Sharp Filter
    1280smooth.part1.rar - 1280smooth.part6.rar         Rumbah            All Movies, 1280 Smooth Filter
    Aeris_Patch_23_March_2011.rar                       Ultima Espio      Aeris Revival Patch                   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=9786.0
                                                                                                                Download----> http://www.mediafire.com/?2wh2lz3h2q572bo
    AH.exe                                              DLPB              Anxious Heart Soundtrack Compilation
    Avalanche GUI v2.0.8.exe
    Avalanche High Res.exe
    Battle Model.rar                                    Team Avalanche    Avalanche Cloud Battle Model
    Battle Scene enhacement lgp use.zip
    Chibi Cloud.rar                                     Team Avalanche    Avalanche Chibi Cloud Field Model
    cloud.7z                                            Grimmy            AC Style Cloud Models
    corel prison and bonus.rar
    data.7z.001                                         Grimmy            Upscaled Magic Graphics Part 1 of 6
    data.7z.002                                         Grimmy            Upscaled Magic Graphics Part 2 of 6
    data.7z.003                                         Grimmy            Upscaled Magic Graphics Part 3 of 6
    data.7z.004                                         Grimmy            Upscaled Magic Graphics Part 4 of 6
    data.7z.005                                         Grimmy            Upscaled Magic Graphics Part 5 of 6
    data.7z.006                                         Grimmy            Upscaled Magic Graphics Part 6 of 6
    eidoslogo.avi
    ending2.avi                                         Grimmy            HQ AC Style Ending FMV
    FacePalmer.zip                                      Omzy              Hi Res Field Textures                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11933.msg165489#msg165489
                                                                                                                Download----> http://www.mediafire.com/?l5bl61acmnc07mv
    FacePalmer.Part01.rar - FacePalmer.Part.20.rar
    ff7_enhanced_movies_1.zip                           Trojak            Enhances Movies 1
    ff7_enhanced_movies_1.part1.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_1.part2.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_1.part3.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_2.zip                           Trojak            Enhanced Movies 2
    ff7_enhanced_movies_2.part1.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part2.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part3.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part4.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_opengl-0.7.11b.zip
    ff7music_install_15112.exe                          Covarr            FF7Music with Looped OGG Soundtrack
    ff7music_install_15113.exe                          Covarr            FF7Music Installer (Needs OSTRe.7z)   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=10546.msg167562#msg167562
    ffviiremix mp3's part1.rar                          OCRemix           OCRemix Soundtrack from The Remix
    ffviiremix mp3's part2.rar                          OCRemix           OCRemix Soundtrack from The Remix
    Field Files Pack 1.rar
    Field Files Pack 2.rar
    Field Files Pack 3.rar
    Field Files Pack 4.rar
    Field Files Pack 5.rar
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar
                                           - part13.rar
    FixedLightingTextures PART1.rar                     Omzy              FacePalmer Fixes
    FixedLightingTextures PART2.rar                     Omzy              FacePalmer Fixes
    FixedMissing Files.rar                              Omzy              FacePalmer Fixes
    FixedSpecialCases.rar                               Omzy              FacePalmer Fixes
    FL-BSE v0.1.1 UPD.zip
    FL-BSE v0.1.zip
    FL-WME Beta.exe
    flevel.rar                                          Tenko Kuugen      Nightmare Overhaul Full Flevel
    FMVRes.exe
    FMVRes-1.bin
    FMVRes-2.bin
    FMVRes-3.bin
    FMVRes-4.bin
    FMVRes-5.bin
    FMVRes-6.bin
    funeral&nibelheim-reworked.rar                      PH03N1XFURY       Reworked Funeral and Nibelheim FMV's
    Gjoerulv-1.0.6.rar                                  Gjoerulv          Hardcore Mod
    Guard Scorpion.rar                                  Team Avalanche    Avalanche Guard Scorpion Battle Model
    HQ_opening_credits.zip                              Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/HQ+opening+creditszip/;13791945;/fileinfo.html
    hq_vids_2.7z                                        Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/hq+vids+27z/;13803101;/fileinfo.html
    JKA Tifa.7z                                         Grimmy            AC Style Tifa Model
    JKA Yuffie.7z                                       Grimmy            AC Style Yuffie Model
    Magochocobo Battle Scenes (lgp use).rar             FeliX Leonhart    Battle art enhancement for LGP
    Magochocobo ff7 battle pack 2.rar                   Magochocobo       Battle art enhancement as PNG Pack 2
    Magochocobo png battle files.rar                    Magochocobo       Battle art enhancement as PNG Pack 1
    magochocobo_ff7pack3.rar                            Magochocobo       Battle art enhancement as PNG Pack 3
    materia.rar                                         Team Avalanche    Team Avalanche Materia Models
    missing_hq.zip                                      Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/missing+hqzip/;13803046;/fileinfo.html
    MO.exe                                              DLPB & Kranmer    Menu Overhaul m005c                   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349
    MOVIE.zip                                           Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206
                                                                                                                Download----> http://uploaded.to/file/uic6or
    movies.part1.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part2.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part3.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part4.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    New_opening.7z                                      Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.mediafire.com/download.php?famt9hca25ozoa4
    Nightmare 1.01 core files.rar                       Tenko Kuugen      Nightmare Overhaul
    Nightmare 7 flevel slim 1-01.rar                    Tenko Kuugen      Nightmare Overhaul
    Nightmare OST.part1.rar                             Tenko Kuugen      Nightmare Overhaul
    NoCaitFMV.exe                                       DLPB              FMV's without Cait Sith
    opening.rar                                         Leonhart7413      Alternate HD AC Style Opening
    OSTRe.7z                                            Covarr            Remastered Soundtrack for FF7Music
    RetFMV.exe                                          DLPB              FMV's with ReTranslation
    Save Point.7z                                       Team Avalanche    Team Avalanche Save Point Model
    sqlogo.AVI                                          Grimmy            HQ AC Style Intro FMV
    sqlogo.part1.rar                                    Leonhart7413      Alternate HD AC Style Intro
    sqlogo.part2.rar                                    Leonhart7413      Alternate HD AC Style Intro
    sqlogo.part3.rar                                    Leonhart7413      Alternate HD AC Style Intro
    Sweeper.rar                                         Team Avalanche    Sweeper Battle Model
    tank_and_pirate_ship.zip                            kuroda masahiro   Tank and Pirate Ship Models
    Trish(aka Mike)'s custom model pack.7z              Mike              Models                                Qhimm Forum-> http://forums.qhimm.com/index.php?topic=10512.msg148439#msg148439
                                                                                                                Download----> http://www.mediafire.com/?r9zs2u264zh1nmv
    yarLson Field Upscale Project v0.35.zip             yarLson           Hi Res Field Textures                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11505.0
There are two versions of FacePalmer: FacePalmer.zip and the 20 FacePalmer.part??.rar files.
You do not need both versions.

Always allow Bootleg.exe to run as Administrator

Use the MOD LIST function in BFE to identify and download required mod files.

Download all Bootleg supported mods.
And, as always, read the Bootleg_Readme.txt (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273) . . .

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-24 00:06:31
WOOT!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-24 01:30:47
just got everything downloaded, iam about to run it.

1 thing, i was unable to locate Cloud_Bike_Fix_Fixed.zip

and i had to rename Avalanche High Res.exe

i downloaded EVERYTHING took me about an hour

and it worked!

FREAKING AMAZING !!!!! NICEEEEEE!!!!

1 small problem or its something iam not doing right.

It keeps running the hardcore installer even when i choose no.

am i supposed  to x out of or do i run the patch?

Also read me file needs to update, but other than that, iam playing on my main saved game and i see no problems.

GAME LOOKS AMAZING NOW


Iam about to make this topic famous on overclock.net

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-24 04:56:33
Finalturismo,
If the Remix is installed, the Hardcore installer automatically runs to update the hardcore component of the Remix.  The switch is ignored.  An old version of the Hardcore mod is already integrated in the Remix and requires updating.
You basically have two modes for FF7... There are two shortcuts, Final Fantasy VII and Final Fantasy VII Hardcore.  Also, in the Final Fantasy VII folder, there are two .bat files, 'Run FFVII-Remix.bat' and 'Run FFVII-Remix-Hardcore.bat'.  Always run as administrator or the mode won't change.
This allows you to easily switch between Normal and Hardcore Modes.  Also, the Menu Overhaul installs twice with the Remix-- once for each mode.  The cheat settings can be configured differently for Normal and Hardcore Modes.
You could enable all the cheats for Hardcore and none for Normal.
For now, both modes share the same Menu Overhaul graphics.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-24 07:35:06
Awesome, that means no problems what so ever than. 
It just threw me off with the read me and the popup.

I figured that much tho.

Anyway this is better than sex.

Ive been using the default ff7 launcher on the desktop, is that ok?

Or do i run the remix.bat file just like the remix edition.

Not that i seen any difference between them.

Everyone should install this, so they can get a better idea of other textures etc need to be redone XD!

The even newer world map graphics were jaw dropping.

Same with the new Phoenix

And levels being smoothed out XD

and i could keep going...

even the high wind map has a smoother look to it. 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-24 17:49:39
finalturismo,
I check out the two issues you mentioned.
Cloud_Bike_Fix_Fixed.zip is a test file I was using.  I removed it from the list.  It's already in Bootleg.exe.

Avalanche High Res.exe vs Avalanche High Res b9.exe was my bad.  Naughty me renamed the file.  I fixed it so now both names work.
But, when I was fixing that, I realized that I wasn't actually including the Barret and Diamond Sword models from the Avalanche installer.  It doesn't really make a difference because these models are also in the Remix, but I fixed it anyway.

I also removed the 'Cloud Strife' stick man Cloud model.  I had it incorrectly labeled as a save point.

I've Updated the link with the new version.

You can launch FF7 with any of the three shortcuts, either .bat file or even the .exe.  Just make sure to run as administrator.  To enable Hardcore mode, use the shortcut 'Final Fantasy VII Hardcore' or the .bat file 'Run FFVII-Remix-Hardcore.bat'.  Once Hardcore mode is enabled, it stays enabled until you run the .bat file 'Run FFVII-Remix.bat' or the 'Final Fantasy VII' shortcut located in All Programs, Final Fantasy VII.
The 'Final Fantasy VII' shortcut on the desktop launches FF7 in whichever mode it was last run--Normal or Hardcore.

I should also mention another feature.
There are now 4 soundtracks available: MIDI, OGG, MP3 and a cool Remixed version with more bass.
OGGs are the default because they loop better.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-24 18:15:29
"Run Bootleg.exe as administrator by right clicking on Bootleg.bat and selecting Run as administrator."

I must be missing something obvious but there is no Bootleg.bat when I unzip the installer.  Running Bootleg.exe as Administrator (from folder or command prompt) only brings up a command prompt splash screen then sends me back to the root folder.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-24 18:21:34
That was a typo.  It's Bootleg.exe.
You have to have a fresh Final Fantasy VII installed to the default location.
Alternate install paths is a feature still on my 'to do' list.
If you change the install path of FF7, it's not going to work.

Also, Bootleg.exe should be in the same folder with all the mod files.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-24 18:39:28
Already on a fresh install into the default path for Win 7 and the Bootleg.exe is in with the mods.

Do the mod files need to be extracted or still zipped?  (tried both)
Do I need to have all the programs (kimera, wallmarket, etc) installed/unzipped?  If so, then where to?
Do all the mod files and Bootleg.exe need to be on the same drive/partition as the FF7 install?
Do I need to have the mods I don't want to install in the folder with the mods in it?  EX: Do I need the V2 of the limit break mod if I only want V3?
In the readme the programs list includes ff7_1.02.zip and ff7_102.zip.  I'm assuming these are redundant of the 1.02 patch folder but the one in your mod.html is named ff7102zx.zip do i need to change the name?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-24 18:44:11
Keep the file names the same, straight from the downloads
ff7102zx.zip is all you need for the 1.02 patch
you do not unzip / unrar the files

It should look like this
(http://img838.imageshack.us/img838/2779/unledbj.jpg) (http://imageshack.us/photo/my-images/838/unledbj.jpg/)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-24 19:07:07
At least one of the patch zips is required for Bootleg.exe to run.  Any of these files will work:ff7_1.02.zip, ff7_102.zip or ff7102zx.zip.

Bootleg.exe will attempt to continue running if it can't find a mod file, but there might be anomalies.
There is a warning message if something isn't found.

The Bootleg installer isn't really designed to pick and choose... it's more of a complete experience.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-25 03:04:40
Figured it out, all the files need to be on the same drive/partition as the game install.  Thanks for the help guys.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-25 16:06:57
I found a couple of small flaws with Bloodshot's Hi Quality Bike model; a merchant has a piece of Cloud for an arm.  There's an issue with young the Aerith model losing a texture when HQ Aerith is installed.  So far, the glitches are only cosmetic.  I'll have things fixed in the next version.
I'm also working the PRP into the mix.  There are quite a few more field and world models to add. 
With the addition of the PRP, nearly all of the field models are redone!
FF7Music is now at version 1.51.9, so I need to update it in the Bootleg.
I'm considering adding an option to install all the FF7 Tools as well.

Nickblames,
Awesome!  Now you can help test this thing out too . . .

If anyone find some other tidbit to cram in, please let me know!
Anyone know how 'anycd' works and whether it's worth including?
What about the Sephiroth mod?

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-25 23:52:50
Iam already waiting for the next release XD
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-27 14:54:01
Why does the Remix have such a bad reputation?  It does much more than just add the PRP models.  Besides, it's not a simple task to properly extract and install the PRP models.  Everything is lumped together!  Sure, renaming the PRP lgp's might appear to work, but that's just sloppy.  Who wants all those extra files  floating around in there!

I've sorted through the PRP installer and have a working list of models not already in the Remix.  The new Bootleg is nearly ready for release.

Removing the Remix from the list of essential mods is still not feasible.  The Remix is outdated and breaks some stuff, but it does a great job of installing essentials like the PRP.  Plus, the Remix includes many small fixes and tweaks not available anywhere else.  Not using the Remix would require that I redo everything it already does so well.

On a side note, what's your favorite Cloud model for field or battle?

-PitBrat

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: nickblames on 2011-07-28 05:33:31
I think your average modder just wants a 'Download - Install - Play' solution and having to deal with all the extra stuff just piles on too much.  Luckily for us you came along and took most of the guesswork out of it.

Also, if you don't want extra files floating around you might want to contact Magochocobo and find out definitively if you need both the .png's and the .lgp's.  From everything I've read it seams like the .lgp's are no longer necessary.

APZ Freak still has the best around but unfortunately he hasn't finished the new cannon Cloud just yet so I think whatever version is in the Remix is the best we've got.

Good work and thanks again for putting all this together.

PS - What settings do you personally prefer when installing this?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-07-28 09:33:31
for an easier download handling i put all the links in an jdownloader-container. http://www.megaupload.com/?d=DOCOSK11 (http://www.megaupload.com/?d=DOCOSK11)
the gamefront-mirrors aren't included because they are actually not working. you have to load them seperately
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-29 21:18:05
Okay, I've updated the link with Bootleg 0001 Beta.
Check the first page.

I tweaked a few things: added extra PRP models, updated FF7Music installer, fixed Bloodshot's HQMB, fixed HQ Aerith, corrected Avalanche install order, better integrated Hardcore Mod with Aeris Revival, added alternate menu backgrounds and more.

I'm still working on completely combining Aeris Revival with the Hardcore Mod.  There are 28 scene files in flevel.lgp that overlap between these mods.  Right now, the Hardcore Mod takes precedence when using both mods together.  I haven't tested the impact this has on gameplay.  There is no conflict when using Aeris Revival without the Hardcore Mod.

The settings I use most often for Bootleg 0001 Beta are:
    bootleg /c0 /s0 /p2 /r0 /n1 /a1 /v1 /h1 /l5 /m1 /x1

The PRP installer is really crummy.  If people have problems using the PRP installer, I'll move the few models into the bootleg itself.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-07-29 21:29:45
I would use the Remix patcher but it changes the script of the AI and changes the stats/equipment the characters start with. For example, when using the Remix patcher, Barret starts with a Protect Vest.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-29 21:41:31
Okay, I'll include an option to install without the scene and kernel changes made by the Remix Remastered AI.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-07-29 21:44:12
Okay, I'll include an option to install without the scene and kernel changes made by the Remix Remastered AI.

-PitBrat

Well shit you can do that? I just spent like a half an hour trying to work around that lol.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-29 22:47:36
Yeah, the Remastered changes are in:
    ./data/kernel/kernel.bin
    ./data/kernel/kernel2.bin
    ./data/battle/scene.bin

Just copy and replace those files with files from a fresh install of FF7 and you'll be back to vanilla.
I've a bit more work to do to incorporate changes from the Menu Overhaul, Hardcore Mod and Aeris Revival in various combinations.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-29 22:55:32
Woot new update, installing now!!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-29 23:44:18
Let me know if the PRP installer works.  The original installer seems to have some major issues.  I might have to come up with another solution.

I already have another update that has an option to not use the remastered AI, stats and equipment from the Remix.
I didn't realize there was a demand for the vanilla version.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-30 01:12:58
Iam installing it now, i just gota check and make sure i have all the updated mods.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-30 01:28:28
Great, I just noticed that the last release of FF7Music 1519 is bugged and there's a hot patch.
Now I gotta either revert to FF7Music 1518 or work in the hot patch somehow...
I took the link down because none of the launchers work after FF7Music breaks everything.


Good, Covarr corrected the bug and left the filename the same.  I downloaded FF7Music 1519 again and it works.
BTW, did you notice that you can switch between all the soundtracks, including the Remix, using FF7Music?
I'm slowly learning how to edit models.  Now I want to tackle repairing the rest of the Rebuilded models.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-30 01:48:31
You said you added the new PRP models right?

I saw this in the readme
Version History:

.0001BETA
    Added additional Phoenix Rejuvenation Project field models

Does that mean i need to download the prp, or are they included in the bootleg.exe?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-30 01:52:10
You'll need to download the PRP installer with this version.
The PRP installer is so crummy, I'm seriously considering including the models in the Bootleg.
Give a few minutes, and I'll update the Bootleg to include the models. The installer barely works and leaves garbage behind in the FF7 folder.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-30 01:56:41
That sounds like it would be easier for both of us XD.

How many models did they add anyway if you dont mind me asking?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-30 02:21:15
Not very many.  Dahfa's young Aerith models are better, so I didn't bother with the PRP versions.  New models include: the guy with the rifle at the gun range, all of the materia, barrels, a dragon, a chocobo, the boy in glasses, the lady in purple, the knight, the dragon, the helicopter, a soccer ball, a basket ball, and the monster that comes out of the wall.  I only worked on field models this time.  I think the rest were already in the Remix, but I have a bit more research to do.  I notice some people in the PRP thread are working on it.  I'll bootleg their findings!

Bootleg 0001BETA3 integrates the models.  Download it again because I messed up the first try. The only new mod to download is the newest ff7music_install_1519.exe

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-07-30 02:36:49
ight iam installing
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-07-30 14:38:51
hey, i made a collection list of models which should go into the bootleg. i don't know which are implemented and which not. they come from PRP 0.7 and they come with more quality :-)

Quote
Verzeichnis von C:\Spiele\Final Fantasy 7\Patches\Phoenix Rejuvenation Models

30.07.2011  10:56                72 ateb.hrc
30.07.2011  10:57                72 aude.hrc
30.07.2011  10:58                72 awbe.hrc
30.07.2011  11:08                72 bxjb.hrc
30.07.2011  11:09                74 byba.hrc
30.07.2011  11:09                74 bybf.hrc
30.07.2011  11:10                74 bycd.hrc
30.07.2011  11:10                72 byib.hrc
30.07.2011  11:12               903 crid.hrc
30.07.2011  11:13               949 ctib.hrc
30.07.2011  11:14                72 dabf.hrc
30.07.2011  11:15               121 dhge.hrc
30.07.2011  11:16                71 dhhf.hrc
30.07.2011  11:18               886 dxje.hrc
30.07.2011  15:33               201 eaid.hrc
30.07.2011  15:34                75 ebjf.hrc
30.07.2011  15:35                75 ecae.hrc
30.07.2011  15:41               764 eihd.hrc
30.07.2011  15:43               754 ekbf.hrc
30.07.2011  15:43               739 elgc.hrc
30.07.2011  15:44               950 enab.hrc
30.07.2011  15:47                74 eoce.hrc
30.07.2011  15:48               874 eseb.hrc
30.07.2011  15:53               855 fbba.hrc
30.07.2011  15:53               833 fcaf.hrc
30.07.2011  15:54               866 fcgd.hrc
30.07.2011  15:54               815 feea.hrc
30.07.2011  15:55               361 ffec.hrc
30.07.2011  15:55               473 fgae.hrc
30.07.2011  15:58                74 fgec.hrc
30.07.2011  15:59               184 fgfb.hrc
30.07.2011  16:01               921 fjcf.hrc
30.07.2011  16:05               816 fxjc.hrc
30.07.2011  16:06               722 fzcc.hrc
30.07.2011  16:07               720 gabe.hrc
30.07.2011  16:07               804 gajc.hrc
30.07.2011  16:08               593 gbia.hrc
30.07.2011  16:12                75 gjcf.hrc
30.07.2011  16:15               846 gofd.hrc
30.07.2011  16:15               884 gpcd.hrc
30.07.2011  16:16               854 gpjb.hrc
30.07.2011  16:16               854 gqfe.hrc
30.07.2011  16:16                74 grcc.hrc
30.07.2011  16:18                75 guhc.hrc
30.07.2011  16:18                75 guib.hrc
30.07.2011  16:19                74 gvae.hrc
30.07.2011  16:21                74 gwib.hrc
30.07.2011  16:23               854 gzhf.hrc
30.07.2011  16:24               283 hagb.hrc
30.07.2011  16:26               744 hhjf.hrc
30.07.2011  16:26                75 hjdc.hrc

i also found a bug in model euaf.hrc it has no eyes in its face :-D

ps: does anyone know why the original game provides only 12.000 files in char.lgp and the remixed/bootlegged more than 14.500 files? also the models have names up to "h", but in original only to "e" or something like that :-O
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-30 20:02:24
The current version of PRP is 1.1!

Model euaf.hrc looks the same way in a vanilla install of FF7.
I guess she was never meant to have a face.
Weird.
Usually when a model is missing the face texture, there's a white box where the eyes and mouth should go.

I don't see any change from the original in the models: bxjb.hrc, byba.hrc, bybf.hrc, bycd.hrc, dhhf.hrc, ebjf.hrc, ecae.hrc, eoce.hrc, fgec.hrc, fgfb.hrc, grcc.hrc, guhc.hrc, guib.hrc, gvae.hrc, hagb.hrc.

Plus, there are quite a few updated models not in that list.


-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-07-30 22:14:54
my fault. but i got the current prp version, just messed something up.
mhhh maybe i patched something wrong in char.lgp by using the manual version of bootleg a week ago
just hard to have an overview of ~400 models in this ;)

 i don't know how bootleg.exe setup looks like because it doesn't install on my system (i run it as admin and tried several params). it shows the bootleg logo in cmd and then it quits some seconds later. don't know what im doing wrong

if you are interested i could make an nsis installer for bootleg project in august or september. i earned much knowledge with this last weeks by making one for my personal purpose. it would be much more pretty with an installer/uninstaller and some checkboxes/live overview of "what does this f**king installer right now?", also including some system cleanup (delete old links)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-30 23:08:41
I'm not sure if an NSIS installer would work.
Bootleg.exe is really just a .bat file that looks for each downloaded mod, extracts it from whatever archive, installs it and then applies some fixes I've made to get all of the mods working together.
Bootleg.exe won't do anything by itself.  You have to download all the individual mods into a single folder along with Bootleg.exe.  Then run Bootleg.exe as administrator.

NSIS would be awesome if I could rip all the individual mod pieces out and put them together in one setup file.  Alas, I don't have permission to do that.
Plus, this way if there is an update, one only need download the new mod and a small Bootleg.exe. 

I've considered creating a series of binary patches that would work well with NSIS.  But, if everything were together in one setup, it would be over 5GB.  Not to mention I wouldn't be able to advertise or discuss it here; I'm not authorized to redistribute the work of others!

Bootleg.exe tries to clean up after itself.  It uses the folder \Users\USERNAME\AppData\Local\Temp\Bootleg_Setup folder to store everything while it's running.
If you look in that folder while Bootleg is running, you can see all the extracted files.

Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.

Bootleg.exe accepts command line switches.  If I had a pretty front end, it could launch Bootleg.exe with the appropriate switches.  VB or Java should offer a simple enough solution.  There are quite a few logic decisions, loops, unzipping, unrarring and various file operations going on while the Bootleg is running.  That stuff might be too cumbersome with NSIS.  Also, Bootleg.exe isn't installed to the FF7 folder.  It goes in the folder where the mods archives are stored.

The biggest obstacle to an NSIS installer is that one has to download each mod individually before Bootleg.exe will even work.  Does NSIS support dynamic linking so that it can download the mod files on the fly during installation?

You're right though.  I need something prettier than a blinking cursor for this installer!

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-07-31 09:29:22
Quote
Just to be clear, you have to download all of the listed mods into a single folder.  Place Bootleg.exe in that same folder.  Run Bootleg.exe as administrator.  The mod will tell you if it can't find one to the .rar, .zip, .7z or .exe mod files.
yes i did! word for word from readme.txt but it seems to be dislike me

i made my nsis installer with zip-extracting because my personal setup is over 5gb so i keep smaller zip files external from the nsis setup. that allows keeping the mods to their original archives and also allows the individual config of mods. the nsis setup should only contain the "patch engine" and an online updater, which would be no problem because nsis supports this on-the-fly-downloading wery well even with proxy - all as you mentioned.

i decided to make a little example installer for you during next 2 or 3 weeks -as you know a perfect mod needs much time ;) (don't have really much time because i am going to write a huge and hard test in university) if you agree ;-) just to show you what an nsis setup can do by installing one or two little mods to an lgp or something else by live downloading and/or using locally downloaded files + cleanup/system checks/...and so on
if it's going to be a good one maybe we could make up a bigger setup which contains the whole bootleg
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-07-31 17:57:16
The NSIS installer needs to launch the separate installers for each mod.
Extract the .rar, .7z or .zip; find and launch the .exe if it exists; wait for that mods proprietary installer to finish; copy the files to where they belong; and apply any fixes before continuing.
The trickiest part I've encountered so far is reading all the file names.
Some of the mods have single quotes, tons of spaces and even some foreign characters in the names.
A sparkly installer will be nice!

-PitBrat

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: pico on 2011-07-31 18:57:16
Hi PitBrat,

Thanks for making this much-needed program! However I am having some problems ...

I have downloaded all the files into the same folder with bootleg.exe. When I run it as administrator, I see the ASCII art flash briefly onscreen before the window closes. I am running Win XP Pro, do you have any idea why it might not be working for me?

The only thing I can think of myself is if a download for one of the numerous mods quit halfway-through or something like that. Would incorrect file sizes cause a problem with bootleg.exe?

Anyway, I have read through the readme and the thread here, and I think you may need to remove the "Millenia's Custom Weapons.exe" from the file listing below the download link for the bootleg, because it should be contained within cloudswords_installer.rar, right? Thank you.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-01 15:28:10
Bootleg runs on XP.

EDIT: An issue with Gjoerulvs' Hardcore Mod may prevent that installer from running on XP.  The Bootleg continue without the Hardcore Mod.

The file ff7102zx.zip must be in the same folder with Bootleg.exe.
You must already have a fresh install of FF7 to one of these folders:
    C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
or
    C:\Program Files\Square Soft, Inc\Final Fantasy VII\

The Bootleg will NOT work if FF7 is installed elsewhere.

Thanks, I removed the extra file from the list.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: pico on 2011-08-01 18:02:13
OK, well I have followed all these instructions to the best of my ability, but it still isn't working. There are some odd quirks with my machine though; there could be a problem on my end, for example with dual-booting and windows un-recognized drive partitions. Maybe I will try again when I get around to fresh-installing everything. For that matter, would your bootleg work under Linux?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-01 23:18:01
The main engine behind the Bootleg is a .bat file.
Anything that supports a Windows NT or later CMD window should run the Bootleg.
The main requirements are:
    A fresh install of FF7 to the default location on the system drive
        .\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
       or
        .\Program Files\Square Soft, Inc\Final Fantasy VII\
    The official 1.02 patch
        ff7102zx.zip

I'm currently implementing the ability to pass the FF7 installation directory as a command line argument.
That should allow support for non standard installations.

EDIT: Bootleg installs to a custom Final Fantasy VII install folder with the /D switch.  Bootleg searches for mods in the folders specified with the /F switch.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-08-01 23:47:07
Shadowfox,
I think the cause of the model glitches you're experiencing is most likely that you've added files that belong in high-us.lgp, world_us.lgp or flevel.lgp into char.lgp.

Thanks,
-PitBrat

I am thinking the same thing, I have been going over my install one step at a time and hadn't been checking back *chuckle*. I'm going to dump the install and start over with everything new from your new BAT. Unlike everyone else here though I have all of the original files now /wink  :)

Oh by the way I meant to ask; The install process has taught me ALOT about modifying the files in FF7, do you know of a complete list of file names for each character in battle and field files? This would help in identifying what needs to be fixed and pming/posting fixed files to be passed around to get it done faster.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-01 23:58:59
I've tried the Bootleg on multiple machines here at home with no problem.  I believe the biggest hurdle is making sure every one of the mods is in the same folder as Bootleg.  And that each mod's file name remains unchanged from the original download.

The next release of the Bootleg (Beta 4) has fixes for Barret's flickering face and for the HQ Aerith flickering face.

I'm debating whether to release it tonight or hold off until I implement the ability to enter a different FF7 install path via the command line.

-PitBrat[/b]
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-08-02 00:01:55
I'm currently implementing the ability to pass the FF7 installation directory as a command line argument.
That should allow support for non standard installations.


ya know.... one of the things I hated most when I came to these forums first off was "your install HAS to be in the default...." I never asked why, I didn't care to know why, i still don't want to know why. I just hated it. I thought to myself wow this community is awesome, but we can't get out of the default install directory rofl.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: sl1982 on 2011-08-02 00:06:53
Most mods that use nsis with my code or other similar code will install to any ff7 directory, wherever it is.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-02 00:13:31
I use a single variable to store the FF7 install path, so it is simple to change.
I only enforced the default path to maintain compatibility with some of the older mods.
Here's a bit of the sloppy code.  This was a quick fix that I never intended to leave unchanged.
Code: [Select]
SET BootSource=%~dp0
SET BootlegTemp=%temp%\Bootleg_Setup\
IF NOT EXIST "%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\ff7.exe" GOTO x86
SET FF7Path=%SystemDrive%\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\
GOTO BootlegBegin
:x86
IF NOT EXIST "%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII\ff7.exe" GOTO EndBootleg
SET FF7Path=%SystemDrive%\Program Files\Square Soft, Inc\Final Fantasy VII\
:BootlegBegin

I'm working on an NSIS installer for the Bootleg.
I'll have an NSIS front end ready before long.
I'd like to have it download missing mods on the fly during installation.

EDIT:I'm a bit stumped as to how to get NSIS to download a file from places like mediafire or google docs.

The Bootleg really doesn't install much.  It's a script that runs through all the other mods' installers in the most compatible order.
The only thing the Bootleg installs are the fixes required to make all the mods work together.

EDIT:Bootleg .0002 now installs to a non standard path using the /D"D:\Games\Final Fantasy VII" switch.  The only hiccup is that some mods require that you enter the correct FF7 install path.  Bootleg notifies you of exactly what path to enter.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-03 03:35:19
Shadowfox,
This forum topic offers a nice listing of FF7 files: FF7 File Reconstruction Project (http://forums.qhimm.com/index.php?topic=8874.msg114980#msg114980)
Here is a direct link to the spreadsheet: Excel Spreadsheet (http://spreadsheets.google.com/pub?key=tm3dDTOKl8_uxq6Xz8edlyg&output=xls)

I've updated the Bootleg with switches to change the install path (/D) and to add search paths for mods (/F).
I hope someone tries it and lets me know the results.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-08-04 07:54:19
Shadowfox,
This forum topic offers a nice listing of FF7 files: FF7 File Reconstruction Project (http://forums.qhimm.com/index.php?topic=8874.msg114980#msg114980)
Here is a direct link to the spreadsheet: Excel Spreadsheet (http://spreadsheets.google.com/pub?key=tm3dDTOKl8_uxq6Xz8edlyg&output=xls)

I've updated the Bootleg with switches to change the install path (/D) and to add search paths for mods (/F).
I hope someone tries it and lets me know the results.

-PitBrat

OMG how did I not find this post :( My google fu sucks apparently. Thanks much appreciated yay!

Installer worked fine off the default will try a few different long named directories to try and screw it up
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-08-04 08:03:31
Here is a direct link to the spreadsheet: Excel Spreadsheet (http://spreadsheets.google.com/pub?key=tm3dDTOKl8_uxq6Xz8edlyg&output=xls)

This is excellent! This must have taken ages to make.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: shadowfox on 2011-08-04 08:09:19
This is excellent! This must have taken ages to make.

yeah I was checking out the forum thread, i can't believe I never saw that thread. I need to go out and shoot myself, afk a bit....
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-04 16:19:18
Quote
EDIT:I'm a bit stumped as to how to get NSIS to download a file from places like mediafire or google docs.
That could be solved by integrating this http://svn.jdownloader.org/projects/show/jd (http://svn.jdownloader.org/projects/show/jd) into setup. It would be a huge programming task to do but it should be possible. but i think it's easier to make some download container (as i did, look below) as  prerequirement for installing because there's the problem that often downloads aren't stable. Sometimes they get removed because hoster changes something, file is illegal or file wasn't downloaded enough.

The other possibility could be to host all the mods on one place. Im not sure if somebody of the qhimm modders really set up a copyright to his project (i can't imagine). so making ff7 more beautiful it would be common sense to host them up on one source right?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: sl1982 on 2011-08-04 21:37:31
Pitbrat:

This is a nsis function that will enable you to download files off the 'net.

http://nsis.sourceforge.net/Builtin_NSISdl_plug-in
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Covarr on 2011-08-04 22:02:22
Pitbrat:

This is a nsis function that will enable you to download files off the 'net.

http://nsis.sourceforge.net/Builtin_NSISdl_plug-in
It won't work with sites that give some sort of a confirmation screen, such as MediaFire; you need to be able to download directly. Some file hosting sites give this feature with paid accounts.

FileDen allows direct linking, and up to 5GB total transfer per month on a free account; this is probably not enough for what you're doing, though.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-04 22:35:54
The problem are the captchas, the password requests, ... on those websites. nsis only won't work. so you need a tool executing on installation performing the download like jdownloader program. something like that could work with an nsis execution.

i also searched something like a share hoster link converter but i think there's nothing in the net
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-04 23:56:17
Is it possible with NSIS to create a list of up to 5 radial buttons; when the user selects one button, the other 4 are deselected and an image is displayed?

That would make choosing between variations easier when starting a Bootleg install.

I'm updating Bootleg with the ability to read from an .ini file.
This will allow more control over mod file names and paths.
I've also considered adding download locations to the .ini.
The installer can update the .ini file to keep current with changing download links.

It would be nice to distribute everything as one package.  A torrent is the only feasible method of distributing a 6.5GB package though.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: CGalaxy on 2011-08-05 00:06:41
After having a ton of problems with the world map textures from the remix installer, I decided I'd give this a shot. I have all of the necessary files downloaded into the Bootleg folder, including bootleg.exe and the 1.02 patch. Bootleg.exe starts up okay, asking me about what patches to install. But then when it goes to install the 1.02 patch, it says the patch is missing and that I need to start over. I'm not sure what the issue is, since the patch is there. I downloaded the 1.02 zip file from the link Pitbrat posted, and I also tried one that I found elsewhere, but the result was the same.

Any ideas? Thanks!


(http://img97.imageshack.us/img97/6022/102patchinbootleg.png)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-05 01:01:50
downloading torrents also require external programs as the installer itself. maybe we could push the mods to something like this: http://kiwi6.com (http://kiwi6.com)
it's a hoster with direct linking and unlimited traffic

Quote
Is it possible with NSIS to create a list of up to 5 radial buttons; when the user selects one button, the other 4 are deselected and an image is displayed?
sure it's possible - i didn't try this but it seems to be an easy one:
http://nsis.sourceforge.net/RadioButtons (http://nsis.sourceforge.net/RadioButtons)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-05 01:03:56
CGalaxy,
What version of Windows are you using?

This version of Bootleg requires Windows NT with all the services packs or a newer version of Windows.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: CGalaxy on 2011-08-05 01:39:18
Thanks for a  pretty quick reply. I'm running windows 7 professional, 64-bit. It has service pack 1 and all current updates installed.

EDIT: Maybe this is unrelated to the reason you ask, but I just realized that from my picture it probably looks like I'm running an old-school windows os. I just prefer the classic look to the newer eye-candy they've put in the UI. 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-05 04:02:52
EDIT: Bootleg 0002B4 works with mods in the starting folder and in paths specified with /F.

    DOWNLOAD BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

I also added these mods:
    ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=44FQNDWF)
    ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=TP5LC4F0)
    fcondor_rmk_v1.0_05-08-2011-strayoff.rar        Strayoff        Condor Mini Game Texture Pack           Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar)


CGalaxy, yes, I noticed the vintage look of your screen cap.

I broke something when I added then /F switch.
I'll have a fix up soon.
  Fixed.
It works when you use the command line switch
    /F"C:\Bootleg"

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: CGalaxy on 2011-08-05 17:31:16
Interestingly enough, last night I just tried reinstalling from scratch with aali's driver and the remix, and now the remix works perfectly. I no longer have the issues with the world map that I mentioned in that other thread, and I'm not getting an error messages. What I did differently this time I couldn't tell you. I haven't retried the bootleg again, though I might soon.

Sorry for sounding ignorant here, but I'm not sure I know what we mean by F "switch." I have a working knowledge of the terminal in linux, but not so much with windows. I see that it's something you do with the command line, but is it something necessary for installing bootleg altogether? The way I've been trying to install it, I've just put the bootleg folder in my root folder (C drive), right-click on Bootleg.exe and choose "Run as Administrator," and answered all of the prompts it gives about choosing what to install, such as Aeris revival, the hardcore mod, and the graphics patches. I've chosen the default answer provided for each question. After that is when it looks for the 1.02 patch and fails.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-05 17:44:36
CGalaxy, there was an error in the older version of Bootleg.  It wasn't searching in the Bootleg start folder for mods.
I fixed the problem.  Now by default Bootleg looks in 'downloads' and the folder where Bootleg.exe started.

You don't need to use any of the switches.

The command line switch /F allows you to add search paths.  Bootleg /F"C:\temp"  would also check in c:\temp for mod files.
The easiest way to use the switches is by creating a shortcut to bootleg.exe.  Go to the properties of the shortcut.  In the Target text box, add the switches to the end of the existing text.  That way you can start Bootleg with the same settings every time without having to enter everything again.

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: kriandosite on 2011-08-06 01:13:56
hi guy, i have trouble with ff7 mix 2.5.1, install full, but i go to config grafics, and in drop box renderer say this in opengl
OpenGl Driver (broken)

i replace all arquives of the openGl and run config, and old, i paste patch 1.02 too, but in game, no generate grafics of the remix patch, and in initialization of the game say this msg error: no ready shaders, but the shaders replaced too, i forgoten steps?

plx help-me, game in custon graphics are withe screen :/
and others no ready shaders and openGl broken, Help-me plz

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-06 04:14:36
Download all the mods and run Bootleg to fix your problem.
    Or . . .
Install Aali's OpenGL 0.7.11b.
Run FF7Config.bat as administrator.
Set the Renderer to 'custom driver'.
Copy and replace ./shaders/main.frag and ./shaders/main.vert into /shaders/nolight/
Run 'Run FFVII-Remix.bat' as administrator.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: CGalaxy on 2011-08-06 13:06:37
Okay, thanks Pitbrat, that all makes sense to me now. I'll definitely give this another look. And thanks for putting this all together.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: jeffdamann on 2011-08-07 05:13:08
Ok I tried this and half the stuff is working and half the stuff is not... I dont know what to do here or even how to begin to explain what all is there/missing.

The hardcore mod didnt work, even though the bootleg brought me the installer and I installed it correctly,hq aerith didnt work if its a field model, I dont think the fmv restoration worked, save point changing and blue limit mod didnt work, and some other things didnt work.

What did work was the menu overhaul, the remix patcher, colored items, and a few others.

Edit: Im stupid, I wasnt running hardcore mode, also, Im reinstalling with notes this time, we'll see how it goes

I would also like to request you add in Darkfangs Transparent avatars
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-07 08:13:05
I just finished integrating the best field art from FacePalmer with the best textures from yarLson and sl1982.
It's all about mix and match!

jeffdamann,
The Menu Overhaul will eventually include the avatars.
I'll add the transparent pack to Bootleg.  It's already on the 'to do' list!
Are you using bootleg.exe?
Bootleg will install the mods if they are in the same folder.
It skips missing mods.  Make sure the file names match those in the mod list.



Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Grim on 2011-08-07 20:10:10
Awesome PitBrat!

Thank you so much for your bootleg.

I just have one small question. The first battle after the opening against the 2 soldiers ...
The battle floor texture is awfully pixelated and probably from vanilla ff7.

I seem to remember high res textures of exactly this texture. So did something go wrong on my end?

And I am not supposed to have the "already in remix" files in my folder, am I?

Once again your bootleg is HIGHLY appreciated. Superb work.

Grim
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: jeffdamann on 2011-08-07 21:05:44
Those are my textures of OPAC and OPAD....... I hereby give permission to PitBrat to Include ANY of my future work in his installer, and Anyone else owning mods should do the same. Pitbrat obviously has spent a LOT of time on this, and hes doing the community a MUCH NEEDED favor.

It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer, instead of needing bootleg.exe. btw Pitbrat, you can do this with anything I make. I have messaged Felix_Leonhart and am wanting to collaborate on some more battle enhancements.So when I complete some more, you can include those as well.

I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.

Get back to me Pitbrat
Jeff
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-07 22:51:49
Quote
It would be beneficial if the mod owners allowed him to make an Installer with the files inside his installer
just my words =) i add my permission in same way
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-08-07 22:59:02
I CAN NOT get kela's blue limit to work, Ive even tried installing to the mod folder directily, I guess Ill have to try and rebuild an LGP with kela's in it.

All you have to do is replace a file in your textures folder. No need to do anything with LGP.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-07 23:36:04
jeffdamann and Strayoff, awesome!  Thanks.

Adding the .tex file to the magic.lgp is the most direct route of implementing a new limit texture.

The limit .png texture goes here if you're using the Remix:
    .\Final Fantasy VII\textures\Limit\limit\jo_b03_00.png

I believe that the .tex file in the .lgp has been altered with an Hex editor to point to the textures folder.
I haven't found much info on the textures folder because it's a deprecated feature.

Grim,
When running Bootleg, it's best to have all of the mods listed in the Bootleg_Readme.txt file (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273).

There are pictures in the forum of that first battle scene with updated graphics.
Unfortunately, that mod is unreleased.
If you happen upon a texture pack containing those scenes, please let me know!

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: jeffdamann on 2011-08-08 00:29:53
I believe you are thinking about millenias battle scenes. While unreleased, I feel his battle floor is severely GAUDY and need a lot of work, however, the rest of his scene is a work of artistry.

Here is the link for My Original Battle-scene Enhancement thread. If you read through it you can find many alpha stage files, including my opac and opad textures. You can also see millenis work.

I will post the textures later today, and I am now starting work on the project once more.

Jeff
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: ultima espio on 2011-08-08 00:32:48
Just read your instructions for the aeris patch. DO NOT DELETE OR REPLACE MY AERI.HRC. It's a new, separate model required for the patch to work. It's basically Aeris using Tifas skeleton, the game might go bananas without the correct one.

Other than that good job :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-08 01:06:57
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-08 05:36:30
I updated Bootleg 0002 BETA5 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) with a few mods:
avatars.7z                                      Bloodshot       Borderless Character Portraits          Qhimm (http://forums.qhimm.com/index.php?topic=11715.msg162470#msg162470) FILE (http://www.gamefront.com/files/20231828/avatar_7z)
cr.rar                                          FeliX Leonhart  New Menu and Credits                    Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg169591#msg169591) FILE (http://dl.dropbox.com/u/36889302/FF7/cr.rar)
DarkFang's avatars.rar                          DarkFang        Transparent Avatars                     Qhimm (http://forums.qhimm.com/index.php?topic=9950.msg139679#msg139679) FILE (http://www.mediafire.com/?q0dj722an907x2c)
FacePalmer.zip                                  Omzy            All new field art                       Qhimm (http://forums.qhimm.com/index.php?topic=11933.msg165489#msg165489) TORRENT (http://www.mediafire.com/?751w10qgo3ye3n1)
fcondor_rmk_v1.0_05-08-2011-strayoff.rar        Strayoff        Condor Mini Game Texture Pack           Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar)
Nikfrozty Transparent Avatars.rar               Nikfrozty       Transparent Avatars                     Qhimm (http://forums.qhimm.com/index.php?topic=10105.msg147412#msg147412) FILE (http://www.mediafire.com/?l5bl61acmnc07mv)
ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=44FQNDWF)
ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=TP5LC4F0)


-PitBrat

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: ultima espio on 2011-08-08 14:50:25
Ultima Espio,
Thanks for that info!  I was attempting to use the new HQ Aerith model with your Revival patch.
I'll have to figure out something else.
EDIT: What if I use Aeri.hrc with the numbers from the HQ Aerith mod?
HQ Aerith and Revival Combo
Code: [Select]
:HEADER_BLOCK 2
:SKELETON n_earith_sk
:BONES 24

hip
root
 2.99145
1 AUGA

chest
hip
 4.851
1 AUGC

head
chest
 4.851
1 AUGE

non_1
head
 3.465
0

kami
non_1
 13.7445
3 AUHD rvas rvat

l_chest
hip
 4.28505
0

l_collar
l_chest
 .8085
0

l_uparm
l_collar
 4.0425
1 AUHF

armer
l_uparm
1.261581
0

l_foarm
l_uparm
 2.31
1 AUIB

l_hand
l_foarm
 2.1945
1 AUID

r_chest
hip
 4.28505
0

r_collar
r_chest
 .8085
0

r_uparm
r_collar
 4.0425
1 AUIF

r_foarm
r_uparm
 2.31
1 AUJB

r_hand
r_foarm
 2.1945
1 AUJD

l_hip
root
 1.617
0

l_femur
l_hip
 5.36844
1 AUJF

l_tibia
l_femur
 7.5978
2 AVAB AVAB2

l_foot
l_tibia
 3.234
2 AVAD rvbi

r_hip
root
 1.617
0

r_femur
r_hip
 5.36844
1 AVAF

r_tibia
r_femur
 7.7028
2 AVBB AVBB2

r_foot
r_tibia
 3.234
2 AVBD rvbq
When using the original Aeri.hrc with the PRP model, her hands are not attached.

Jeffdamann,
I've already downloaded most of your preview textures.
Now that you've given the okay, I'll check into including some in Bootleg.

Yeah, you just need to copy the bone lengths from the PRP one onto Aeri.hrc. You'll have to check it looks right in Kimera too.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-08 21:00:22
Thanks for all the hard work Pit, I was wondering... now that you have Facepalmer being a part of your installer.... do you have it set to "mix and match" those field enhancements with sl1982's and yarLson's automatically for right now?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-08-08 21:02:39
The links are working perfectly fine.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-08 21:20:12
Links work fine on IE.  My apologies everyone.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: kela51 on 2011-08-08 21:39:09
i like your work man,it's very good idea, great job ;)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-09 00:40:33
Vegadawg2,
   For the field textures, Bootleg has 3 flavors:
   
Use the /T switch to select the mode.  Otherwise Bootleg prompts a user.

Here's a list of textures I discarded in favor of FacePalmer.
Discarded yarLson Textures
Code: [Select]
*\*\ancnt1_00_00.png
*\*\ancnt1_01_00.png
*\*\ancnt1_02_00.png
*\*\ancnt1_03_00.png
*\*\ancnt1_04_00.png
*\*\ancnt2_00_00.png
*\*\ancnt2_01_00.png
*\*\ancnt4_00_00.png
*\*\ancnt4_01_00.png
*\*\ancnt4_02_00.png
*\*\ancnt4_03_00.png
*\*\ancnt4_04_00.png
*\*\blin70_1_00_00.png
*\*\blin70_1_01_00.png
*\*\blin70_1_02_00.png
*\*\blin70_1_03_00.png
*\*\blin70_2_00_00.png
*\*\blin70_2_01_00.png
*\*\blin70_3_00_00.png
*\*\blin70_3_01_00.png
*\*\blin70_3_02_00.png
*\*\blin70_3_03_00.png
*\*\blin70_4_00_00.png
*\*\blin70_4_01_00.png
*\*\blin671b_00_00.png
*\*\blin671b_01_00.png
*\*\blin671b_02_00.png
*\*\blin671b_03_00.png
*\*\blin671b_04_00.png
*\*\blin673b_00_00.png
*\*\blin673b_01_00.png
*\*\blin673b_02_00.png
*\*\blin673b_03_00.png
*\*\blinele_00_00.png
*\*\blinele_01_00.png
*\*\blinele_02_00.png
*\*\blinst_1_00_00.png
*\*\blinst_1_01_00.png
*\*\blinst_1_02_00.png
*\*\blinst_1_03_00.png
*\*\blinst_1_04_00.png
*\*\blinst_1_05_00.png
*\*\blinst_2_00_00.png
*\*\blinst_2_01_00.png
*\*\blinst_2_02_00.png
*\*\blinst_2_03_00.png
*\*\blinst_2_04_00.png
*\*\blinst_2_05_00.png
*\*\blinst_2_06_00.png
*\*\blinst_3_00_00.png
*\*\blinst_3_01_00.png
*\*\blinst_3_02_00.png
*\*\blinst_3_03_00.png
*\*\blinst_3_04_00.png
*\*\blinst_3_05_00.png
*\*\blin66_6_00_00.png
*\*\blin66_6_01_00.png
*\*\blin66_6_02_00.png
*\*\blin66_6_02_00.png
*\*\blin70_2_00_00.png
*\*\cosin2_00_00.png
*\*\cosin2_01_00.png
*\*\cosin2_02_00.png
*\*\cosin2_03_00.png
*\*\cosin3_00_00.png
*\*\cosin3_01_00.png
*\*\cosin3_02_00.png
*\*\cosin3_03_00.png
*\*\eleout_00_00.png
*\*\eleout_01_00.png
*\*\eleout_02_00.png
*\*\eleout_03_00.png
*\*\eleout_04_00.png
*\*\eleout_05_00.png
*\*\blin2_00_00.png
*\*\blin2_01_00.png
*\*\blin2_i_00_00.png.bak
*\*\blin66_1_00_00.png
*\*\blin66_1_01_00.png
*\*\blin66_1_02_00.png
*\*\blin66_1_03_00.png
*\*\blin66_1_04_00.png
*\*\blin66_2_00_00.png
*\*\blin66_2_01_00.png
*\*\blin66_2_02_00.png
*\*\ithos_00_00.png
*\*\ithos_01_00.png
*\*\ithos_02_00.png
*\*\ithos_03_00.png
*\*\itmin1_00_00.png
*\*\itmin1_01_00.png
*\*\itmin1_02_00.png
*\*\itown2_00_00.png
*\*\itown2_01_00.png
*\*\itown2_02_00.png
*\*\itown2_03_00.png
*\*\qb_00_00.png
*\*\qb_01_00.png
*\*\qb_02_00.png
*\*\qb_03_00.png
*\*\qb_04_00.png
*\*\rckt_00_00.png
*\*\rckt_01_00.png
*\*\rckt_02_00.png
*\*\rckt_03_00.png
*\*\rckt_04_00.png
*\*\rckt_05_00.png
*\*\rckt2_00_00.png
*\*\rckt2_01_00.png
*\*\rckt2_02_00.png
*\*\rckt2_03_00.png
*\*\rckt2_04_00.png
*\*\rckt2_05_00.png
*\*\rckt2_06_00.png
*\*\rcktin1_00_00.png
*\*\rcktin1_01_00.png
*\*\rcktin3_00_00.png
*\*\rcktin3_01_00.png
*\*\rcktin5_00_00.png
*\*\rcktin5_01_00.png
*\*\rktinn1_00_00.png
*\*\rktinn1_01_00.png
*\*\rktinn1_02_00.png
*\*\rktinn1_03_00.png
*\*\rktinn2_00_00.png
*\*\rktinn2_01_00.png
*\*\rktinn2_02_00.png
*\*\rktinn2_03_00.png
*\*\losin1_00_00.png
*\*\losin1_01_00.png
*\*\losin1_02_00.png
*\*\losin1_03_00.png
*\*\losin1_04_00.png
*\*\losin1_05_00.png

Discarded SL1982 Textures
Code: [Select]
field\cargoin\cargoin_00_00.png
field\cargoin\cargoin_01_00.png
field\cargoin\cargoin_02_00.png
field\chrin_1a\chrin_1a_00_00.png
field\chrin_1a\chrin_1a_01_00.png
field\chrin_1b\chrin_1b_00_00.png
field\chrin_1b\chrin_1b_01_00.png
field\elevtr1\elevtr1_00_00.png
field\elevtr1\elevtr1_01_00.png
field\md1_1\md1_1_00_00.png
field\md1_1\md1_1_01_00.png
field\md1_1\md1_1_02_00.png
field\md1_1\md1_1_03_00.png
field\md1_1\md1_1_04_00.png
field\md1_2\md1_2_00_00.png
field\md1_2\md1_2_01_00.png
field\md1_2\md1_2_02_00.png
field\md1_2\md1_2_03_00.png
field\md1_2\md1_2_04_00.png
field\md1_2\md1_2_15_00.png
field\md1stin\md1stin_00_00.png
field\md1stin\md1stin_01_00.png
field\md1stin\md1stin_02_00.png
field\md1stin\md1stin_03_00.png
field\md1stin\md1stin_04_00.png
field\smkin_1\smkin_1_00_00.png
field\smkin_1\smkin_1_01_00.png
field\smkin_1\smkin_1_02_00.png
field\smkin_1\smkin_1_03_00.png
field\smkin_1\smkin_1_04_00.png
field\smkin_1\smkin_1_15_00.png
field\nvmkin1\nvmkin1_00_00.png
field\nvmkin1\nvmkin1_01_00.png
field\nvmkin1\nvmkin1_02_00.png
field\nvmkin1\nvmkin1_03_00.png
field\nvmkin1\nvmkin1_04_00.png
field\nvmkin1\nvmkin1_05_00.png
field\nvmkin1\nvmkin1_15_00.png
field\nrthmk\nrthmk_00_00.png
field\nrthmk\nrthmk_01_00.png
field\nrthmk\nrthmk_02_00.png
field\nrthmk\nrthmk_03_00.png
field\nrthmk\nrthmk_04_00.png
field\nmkin_5\nmkin_5_00_00.png
field\nmkin_5\nmkin_5_01_00.png
field\nmkin_5\nmkin_5_02_00.png
field\nmkin_5\nmkin_5_03_00.png
field\nmkin_5\nmkin_5_04_00.png
field\nmkin_4\nmkin_4_00_00.png
field\nmkin_4\nmkin_4_01_00.png
field\nmkin_4\nmkin_4_02_00.png
field\nmkin_4\nmkin_4_03_00.png
field\nmkin_4\nmkin_4_04_00.png
field\nmkin_3\nmkin_3_00_00.png
field\nmkin_3\nmkin_3_01_00.png
field\nmkin_3\nmkin_3_02_00.png
field\nmkin_3\nmkin_3_03_00.png
field\nmkin_3\nmkin_3_04_00.png
field\nmkin_2\nmkin_2_00_00.png
field\nmkin_2\nmkin_2_01_00.png
field\nmkin_2\nmkin_2_02_00.png
field\nmkin_2\nmkin_2_03_00.png
field\nmkin_2\nmkin_2_04_00.png
field\nmkin_2\nmkin_2_05_00.png
field\nivl_e1\nivl_e1_00_00.png
field\nivl_e1\nivl_e1_01_00.png
field\nivl_e1\nivl_e1_02_00.png
field\nivl_e1\nivl_e1_15_00.png
field\mds7_w3\mds7_w3_00_00.png
field\mds7_w3\mds7_w3_01_00.png
field\mds7_w3\mds7_w3_02_00.png
field\md8_4\md8_4_00_00.png
field\md8_4\md8_4_01_00.png
field\md8_3\md8_3_00_00.png
field\md8_3\md8_3_01_00.png
field\md8_3\md8_3_02_00.png
field\md8_3\md8_3_03_00.png
field\md8_2\md8_2_00_00.png
field\md8_2\md8_2_01_00.png
field\md8_2\md8_2_02_00.png
field\md8_2\md8_2_03_00.png
field\md8_2\md8_2_04_00.png
field\md8_2\md8_2_05_00.png
field\md8_2\md8_2_06_00.png
field\smkin_3\smkin_3_00_00.png
field\smkin_3\smkin_3_01_00.png
field\smkin_3\smkin_3_02_00.png
field\smkin_3\smkin_3_03_00.png
field\smkin_3\smkin_3_04_00.png
field\smkin_4\smkin_4_00_00.png
field\smkin_4\smkin_4_01_00.png
field\smkin_4\smkin_4_02_00.png
field\smkin_4\smkin_4_03_00.png
field\smkin_4\smkin_4_04_00.png
field\smkin_5\smkin_5_00_00.png
field\smkin_5\smkin_5_01_00.png
field\smkin_5\smkin_5_02_00.png
field\smkin_5\smkin_5_03_00.png
field\smkin_5\smkin_5_04_00.png
field\southmk1\southmk1_00_00.png
field\southmk1\southmk1_01_00.png
field\southmk1\southmk1_02_00.png
field\southmk1\southmk1_03_00.png
field\southmk1\southmk1_04_00.png
field\southmk1\southmk1_05_00.png
field\tunnel_1\tunnel_1_00_00.png
field\tunnel_1\tunnel_1_01_00.png
field\tunnel_2\tunnel_2_00_00.png
field\tunnel_2\tunnel_2_01_00.png
field\tunnel_2\tunnel_2_02_00.png
field\tunnel_3\tunnel_3_00_00.png
field\tunnel_3\tunnel_3_01_00.png

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-09 14:43:24
wow you added alot since i last checked this topic.

Time to DL XD
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-09 15:36:13
I noticed something strange about all of the transparent avatars: Bloodshot, Darkfang and Nikfrozty.
In the merchant screen, the whole background behind the avatars flashes.
For the original avatars, it's just a small border around the portrait that flashes.
It seems that the transparent color cycles when in the buy and sell menus.


Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-08-11 01:01:58
One should torrent the whole thing with the permission of their authors.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-11 01:13:22
Vgr, that's a very good idea.
I wouldn't even need to alter the authors' original archives.
Right now Bootleg plus all the mods is nearly 8GB.
Updates will only require downloading the 10MB Bootleg plus whatever mods were added.

I'm working on a Bootleg Front End-- BFE.
When BFE is ready, I'll see about some way of packaging everything together.
I'm in the process of compiling screenshots of all the options in action.  It's slow going.
With BFE, you'll see the screenshot when you select an option.
That will make the setup process less confusing.

The next version of Bootleg already has:
    Danmann's Battle Textures
    Aeris Revival - Fixed Model
    Fixed Assist Graphics - Hand and Arrows
    Colorized Items (awaiting approval)
    Revised ff7_opengl.cfg

Does anyone have more suggestions for mods to add?
What about the movie situation?
Should I include any of these?
eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm (http://forums.qhimm.com/index.php?topic=10980.msg164933;topicseen#msg164933) FILE (http://www.megaupload.com/?d=RVMPJPE9)
hq_ending2.AVI                                  Grimmy          HQ Ending 2 FMV                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+ending2AVI/;13811751;/fileinfo.html)
hq_hybridmoon_vids.zip                          Grimmy          HQ Funeral FMV                          Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+hybridmoon+vidszip/;13760537;/fileinfo.html)
HQ_opening_credits.zip                          Grimmy          Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/HQ+opening+creditszip/;13791945;/fileinfo.html)
hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending    Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+vids+27z/;13803101;/fileinfo.html)
missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/missing+hqzip/;13803046;/fileinfo.html)
MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://uploaded.to/file/uic6or)
MOVIE_2.zip                                     Rumbah          Another Opening Movie                   Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg157691#msg157691) FILE (http://www.megaupload.com/?d=UUMS9SM0)
New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/New+opening7z/;13753102;/fileinfo.html)
New_Prelude.zip                                 Grimmy          HQ Prelude FMV                          Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/New+Preludezip/;13789935;/fileinfo.html)

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-08-11 01:14:53
Ah, fine. Also, an installer that lets you choice (like NSIS) would be very good.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DarkFang on 2011-08-11 03:53:47
You should add Loveless (http://forums.qhimm.com/index.php?topic=6013.0). It's a nice text editor.

I think you should include the Eidos Logo movie because it's the only one that I've found on these forums so far and anything is better than the original.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-11 04:42:28
I would really like the opening FMV from the '5' folder in MOVIE.zip, but with a new soundtrack like the one by SymphoniC (http://www.youtube.com/watch?v=r6jTg80r8kE).

EDIT: I fixed a problem where the enhanced movies weren't installing correctly.  The updated version is Bootleg 0002 BETA7 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).
Other changes include:
    Danmann's Battle Textures
    Updated Assist Graphics
    Revised ff7_opengl.cfg
    eidoslogo.avi by Xion999 (http://www.megaupload.com/?d=RVMPJPE9)

EDIT:I recovered world map city textures from the Remix that were lost in the 'textures' folder.  I replaced the Remix textures in the world_us.lgp with the vanilla versions.  I moved files from out of the 'textures' folder into the appropriate mods folders.
I add a new opening video:
    MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://uploaded.to/file/uic6or)
    eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm (http://forums.qhimm.com/index.php?topic=10980.msg164933;topicseen#msg164933) FILE (http://www.megaupload.com/?d=RVMPJPE9)


The larger download size is due to the included textures.
There are even larger versions of four of the included textures.
Are higher resolution versions worth an additional 8MB (26MB total) of download?

-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Nightmarish on 2011-08-12 11:57:06
DOWNLOAD BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Place the installer in a folder together with all the mod archives you want installed.
Run the installer and it unpacks and installs all of the mods and applies the fixes.

Here's a revamped Bootleg Mod Listing with forum and download links.


                 FILE                              AUTHOR                  DESCRIPTION                     INFO        NOTE
Graphics Enhancements
[UPDATE]ACavatar by Kula Wende.rar              knight1120      Avatars                                 Qhimm (http://forums.qhimm.com/index.php?topic=8464.msg102639#msg102639) FILE (http://www.mediafire.com/?zomhg221vel)  PW:mediafire
Avalanche GUI v2.0.8.exe                        Team Avalanche  Menu enhancements                       Qhimm (http://forums.qhimm.com/index.php?topic=9151.0) FILE (http://www.megaupload.com/?d=E7C0IE1K)
Avalanche High Res.exe                          Team Avalanche  2D artwork enhancements                 Qhimm (http://forums.qhimm.com/index.php?topic=9151.0) FILE (http://www.megaupload.com/?d=6U65KS69)
avatars.7z                                      Bloodshot       Borderless Character Portraits          Qhimm (http://forums.qhimm.com/index.php?topic=11715.msg162470#msg162470) FILE (http://www.gamefront.com/files/20231828/avatar_7z)
Battle Scene enhacement lgp use.zip             Magochocobo     Battle art enhancement for LGP          Qhimm (http://forums.qhimm.com/index.php?topic=11961.0) FILE (http://www.mediafire.com/?jc49bjrz5751hyi)
blue limit V2 by kela51.rar                     Kela51          Blue Limit Texture                      Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?137n246zervlvjg)
blue limit V3 by kela51.rar                     Kela51          Blue Limit Texture                      Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?540z2ohivyu)
corel prison and bonus.rar                      Magochocobo     Battle art enhancement as PNG           Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg159934#msg159934) FILE (http://www.megaupload.com/?d=KDEU3L3Q)
cr.rar                                          FeliX Leonhart  New Menu and Credits                    Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg169591#msg169591) FILE (http://dl.dropbox.com/u/36889302/FF7/cr.rar)
DarkFang's avatars.rar                          DarkFang        Transparent Avatars                     Qhimm (http://forums.qhimm.com/index.php?topic=9950.msg139679#msg139679) FILE (http://www.mediafire.com/?q0dj722an907x2c)
FacePalmer.zip                                  Omzy            All new field art                       Qhimm (http://forums.qhimm.com/index.php?topic=11933.msg165489#msg165489) TORRENT (http://www.mediafire.com/?751w10qgo3ye3n1)
Field Files Pack 1.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.0) FILE (http://megaupload.com/?d=M647PMRI)   
Field Files Pack 2.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.0) FILE (http://megaupload.com/?d=XK4VX73X)
Field Files Pack 3.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.0) FILE (http://megaupload.com/?d=OAWP5GCL)
Field Files Pack 4.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.0) FILE (http://megaupload.com/?d=O928Y0RY)
Field Files Pack 5.rar                          sl1982          Field art enhancement                   Qhimm (http://forums.qhimm.com/index.php?topic=11501.0) FILE (http://megaupload.com/?d=0VTMD9DA)
Final_Fantasy_VII_Remix_v2-5-1_Installer.exe    Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe)
FL-BSE v0.1.zip                                 FeliX Leonhart  Texture Art Pack                        Qhimm (http://forums.qhimm.com/index.php?topic=11542.msg159708#msg159708) FILE (http://www.mediafire.com/?9oy4a6vx4lljx1y)
FL-BSE v0.1.1 UPD.zip                           FeliX Leonhart  Texture Art Pack                        Qhimm (http://forums.qhimm.com/index.php?topic=11542.msg159708#msg159708) FILE (http://www.mediafire.com/?er13q7bnogqx52d)
FL-WME Beta.exe                                 FeliX Leonhart  Texture Art Pack                        Qhimm (http://forums.qhimm.com/index.php?topic=11542.msg159708#msg159708) FILE (http://www.mediafire.com/?1s25ki1n9xdpcp2)
fcondor_rmk_v1.0_05-08-2011-strayoff.rar        Strayoff        Condor Mini Game Texture Pack           Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.gamefront.com/files/20636543/fcondor_rmk_v1.0_05-08-2011-strayoff.rar)
ice by kela51.rar                               Kela51          New Ice textures                        Qhimm (http://forums.qhimm.com/index.php?topic=10542.msg147097#msg147097) FILE (http://www.mediafire.com/?l9jt9d8b8m9bcyn)
limit original by kela51.rar                    Kela51          New Limit Texture                       Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?wkdmmwnjewi)
limit's flash V4 by kela51.rar                  Kela51          New Limit Texture                       Qhimm (http://forums.qhimm.com/index.php?topic=9542.msg130910#msg130910) FILE (http://www.mediafire.com/?0gogdxbo1luh3gl)
m003.rar                                        DLPB & Kranmer  Menu Overhaul Project                   Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg168221#msg168221) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B1JH_wU1qqN4MDUzYWE1ZjktNzA2Ny00ZWE3LWJiZDMtYTI4ZWVjNTU0ODI2&hl=en_US)  PW:READIT
Magochocobo Battle Scenes (lgp use).rar         FeliX Leonhart  Battle art enhancement for LGP          Qhimm (http://forums.qhimm.com/index.php?topic=11961.0) FILE (http://www.mediafire.com/?qr6w1x53ee501h2)
Magochocobo ff7 battle pack 2.rar               Magochocobo     Battle art enhancement as PNG           Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg159934#msg159934) FILE (http://www.megaupload.com/?d=4XDE8PJX)
Magochocobo png battle files.rar                Magochocobo     Battle art enhancement as PNG           Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg159934#msg159934) FILE (http://www.megaupload.com/?d=BJFZFXJX)
nibel.rar                                       Pyrozen         Nibel Battle Scene                      Qhimm (http://forums.qhimm.com/index.php?topic=11036.msg156236#msg156236) FILE (http://www.mediafire.com/?dtctlvaqkxkowb2)
Nikfrozty Transparent Avatars.rar               Nikfrozty       Transparent Avatars                     Qhimm (http://forums.qhimm.com/index.php?topic=10105.msg147412#msg147412) FILE (http://www.mediafire.com/?l5bl61acmnc07mv)
yarLson Field Upscale Project v0.35.zip         yarLson         Hi res fractalized field art            Qhimm (http://forums.qhimm.com/index.php?topic=11505.0) FILE (http://www.megaupload.com/?d=NBKYFPYQ)

Models and Weapons
0.MY REBUILDED MODELS.rar                       Squallff8       Field models                            Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg158761#msg158761) FILE (http://megaupload.com/?d=1OIZD5WX)   
1_Tifa_Battle.zip                               Zerox           Hi Res Tifa Battle Model                            Optional
AerisWeaponModv0.5-slayersnext.rar              Slayersnext     Remodeled weapons for Aeris             Qhimm (http://forums.qhimm.com/index.php?topic=6617.msg82738#msg82738) FILE (http://www.gamefront.com/files/13994705/AerisWeaponModv0.5-slayersnext.rar/)  PW:qhimm
aerith 5yrsold Release new version.rar          Dahfa           Field models                            Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155477#msg155477) FILE (http://www.mediafire.com/?90irbk3j2ei7rb3)
aerith 10 yrs old.rar                           Dahfa           Field models                            Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155477#msg155477) FILE (http://www.mediafire.com/?7s1wxd6ewqpnu8q)
Barret Navy Model PRP.rar                       Dahfa           Barret sailor field model               Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155322#msg155322) FILE (http://www.megaupload.net/42211f530903a01f03e9/go.html)
BLDE RELEASE.rar                                Dahfa           Field model                             Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155336#msg155336) FILE (http://www.megaupload.com/?d=KD8MX5ND)
BMEE Release.rar                                Dahfa           Field model                             Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155350#msg155350) FILE (http://www.mediafire.com/?s1zh1tccxzpxn6c)
BOHE release.rar                                Dahfa           Field model                             Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155373#msg155373) FILE (http://www.mediafire.com/?7krb9cgbxygbaew)
bpdc release.rar                                Dahfa           Field model                             Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg155443#msg155443) FILE (http://www.mediafire.com/?72qyyc09s4k1fox)
Classic Models.7z                               Bloodshot       Battle models                                 FILE (http://www.gamefront.com/files/20235137/Classic+Models.7z)
cloudswords_installer.rar                       Millenia        Weapons for Cloud                             FILE (http://millenia3d.net/ff/cloudswords_installer.rar)
FF7 HQ Aerith mod.rar                           megaten         Aerith battle model                     Qhimm (http://forums.qhimm.com/index.php?topic=10889.msg151634#msg151634) FILE (http://megaupload.com/?d=OKF8ZUCR)  Optional
FF7-PRP_Installer.rar                           Borde           New field models                        Qhimm (http://forums.qhimm.com/index.php?topic=7422.msg90196#msg90196) FILE (http://spinningcone.com/ff/stormmedia/FF7-PRP/FF7-PRP_Installer.rar)  Already in Remix
HQMBV2 - Classic Buster.rar                     Bloodshot       MotorBike HQ Mod                        Qhimm (http://forums.qhimm.com/index.php?topic=10895.msg152910#msg152910) FILE (http://www.gamefront.com/files/17425112/HQMBV2---Classic-Buster.rar/)
Models.7z                                       Bloodshot       Various models                          Qhimm (http://forums.qhimm.com/index.php?topic=10895.msg152910#msg152910) FILE (http://www.gamefront.com/files/20218034/Models.7z)
newapzcloud.zip                                 APZFreak        Cloud battle model                               
Omni Cloud Update1.rar                          exsoldier       Cloud Field Model                       Qhimm (http://forums.qhimm.com/index.php?topic=11875.0) FILE (http://www.mediafire.com/?seof76ppmey71w7)
PRP_AddOnPack.exe                               Titeguy3        Adds to Phoenix Rejuvenation Project    Qhimm (http://forums.qhimm.com/index.php?topic=7422.700)
Trish(aka Mike)'s custom model pack.7z          Trish(aka Mike) Weapon, magic & save point models       Qhimm (http://forums.qhimm.com/index.php?topic=10512.msg148439#msg148439) FILE (http://www.mediafire.com/?r9zs2u264zh1nmv)  PW:i_love_trish
WeaponModv1.0-slayersnextr.rar                  Slayersnext     Cloud's weapons                         Qhimm (http://forums.qhimm.com/index.php?topic=6617.0) FILE (http://www.gamefront.com/files/13809619/WeaponModv1_0_slayersnextr_rar)  PW:qhimm

Cutscenes and Movies
eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm (http://forums.qhimm.com/index.php?topic=10980.msg164933;topicseen#msg164933) FILE (http://www.megaupload.com/?d=RVMPJPE9)
ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=44FQNDWF)
ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (http://www.megaupload.com/?d=TP5LC4F0)
FMVRes.exe                                      DLPB            HD Movies installer                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes.exe)
FMVRes-1.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-1.bin)
FMVRes-2.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-2.bin)
FMVRes-3.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-3.bin)
FMVRes-4.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-4.bin)
FMVRes-5.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-5.bin)
FMVRes-6.bin                                    DLPB            HD Movies data pack                     Qhimm (http://forums.qhimm.com/index.php?topic=10980.0) FILE (http://custompc.ca/DOWNLOADS/FF7-FMV/FMVRes-6.bin)
hq_ending2.AVI                                  Grimmy          HQ Ending 2 FMV                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+ending2AVI/;13811751;/fileinfo.html)
hq_hybridmoon_vids.zip                          Grimmy          HQ Funeral FMV                          Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+hybridmoon+vidszip/;13760537;/fileinfo.html)
HQ_opening_credits.zip                          Grimmy          Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/HQ+opening+creditszip/;13791945;/fileinfo.html)
hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending    Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+vids+27z/;13803101;/fileinfo.html)
missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/missing+hqzip/;13803046;/fileinfo.html)
MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://uploaded.to/file/uic6or)
MOVIE_2.zip                                     Rumbah          Another Opening Movie                   Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg157691#msg157691) FILE (http://www.megaupload.com/?d=UUMS9SM0)
New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/New+opening7z/;13753102;/fileinfo.html)
New_Prelude.zip                                 Grimmy          HQ Prelude FMV                          Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/New+Preludezip/;13789935;/fileinfo.html)

Sound and Music
139 beta.rar                                    sicatrix        Sound effect                            Qhimm (http://forums.qhimm.com/index.php?topic=10237.25) FILE (http://www.mediafire.com/?nwzxqnnmmdo)
EditedSFX.rar                                   ae2011          Even more sound effects                 Qhimm (http://forums.qhimm.com/index.php?topic=10237.50) FILE (http://www.mediafire.com/?tnnjwyhwnxh)
ff7music_install_15111.exe                      Covarr          FinalFanTim soundtrack looped as OGG    Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (http://www.megaupload.com/?d=455RZEVI)  Optional
JenovaRemix.ogg                                 SymphoniC       New Music Track                         Qhimm (http://forums.qhimm.com/index.php?topic=12189.msg169084#msg169084) FILE (http://www.mediafire.com/?d4awr2yr3dr2ps2)
new sfx.rar                                     ArmorVil        Sound effects                           Qhimm (http://forums.qhimm.com/index.php?topic=10237.msg142799#msg142799) FILE (http://www.mediafire.com/?53nrwz2psj84v4t)
new sfx.rar                                     ae2011          More Sound effects                      Qhimm (http://forums.qhimm.com/index.php?topic=10237.100) FILE (http://www.mediafire.com/?97qzqhe40p4ege8)

Gameplay Changes
6._New_Spell_Patch__by_zero88.zip               zero88          Alternate spell names in the Remix            FILE (https://rs51tl3.rapidshare.com/#!download|51cg|20358207|6._New_Spell_Patch__by_zero88.zip|15|R~0)  Already in Remix
Aeris_Patch_23_March_2011.rar                   Ultima Espio    Aeris Revival Patch                     Qhimm (http://forums.qhimm.com/index.php?topic=9786.0) FILE (http://www.mediafire.com/?2wh2lz3h2q572bo)  Optional
FF7Remastered.PrC                               Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://www.gamefront.com/files/17389048/FF7Remastered.PrC)  Already in Remix
FF7Remastered.WM                                Titeguy3        AI/Kernel mod already in the Remix      Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) FILE (http://fire.snigsclan.com/dragon/tite/FF7Remastered.WM)  Already in Remix
Gjoerulv.rar                                    Gjoerulv        Hardcore Mod Adjusts the difficulty     Qhimm (http://forums.qhimm.com/index.php?topic=6818.0) FILE (http://www.mediafire.com/?aah4h8sn1j2e0d1)  Optional
namespoofervincentfix.zip                       Obesebear       Fix for ballerina Vincent               Qhimm (http://forums.qhimm.com/index.php?topic=9244.msg124145#msg124145) FILE (http://www.megaupload.com/?d=MOVTLIH0)

Tools, Drivers and Patches
Beta PCreator v0.85b.rar                                        Tool for editing models                       FILE (http://www.mediafire.com/?qy5usbggoxfdju3)
Black_Chocobo-1.9.2_win32.exe                   sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) FILE (http://sourceforge.net/projects/blackchocobo/files/1.9/1.9.2/Black_Chocobo-1.9.2_win32.exe/download)
compiler.exe                                    Kranmer         Compiler for Aali's LGP tools                 FILE (http://www.mediafire.com/?ziwdnzum4mn)   
cosmo095c.rar                                   Ficedula        Tool for editing sounds                 Qhimm (http://forums.qhimm.com/index.php?topic=8059.msg96901#msg96901) FILE (http://www.megaupload.com/?d=CKQIRKZ0)   
FacePalmer_v2.5.jsx                             Omzy            Tool for resizing backgrounds           Qhimm (http://forums.qhimm.com/index.php?topic=11933.msg165489#msg165489) FILE (http://falloutff7.googlecode.com/files/FacePalmer_v2.5.jsx)
ff7_opengl-0.7.11b.zip                          Aali            OpenGL Driver from the god              Qhimm (http://forums.qhimm.com/index.php?topic=11992.0) FILE (http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip)
ff7102zx.zip                                    Square          Official 1.02 Patch                           FILE (http://www.gamefront.com/files/2952477/Final-Fantasy-7-Retail-v1.02-Patch/)
Hack7v3b.zip                                    lasyan3         Tool to edit dialog                     Qhimm (http://forums.qhimm.com/index.php?topic=10755.msg150087#msg150087) FILE (http://lasyan3.free.fr/progs/ff7/Hack7v3b.zip)
Hojo 1.1.zip                                    Squall78        Tool to edit enemies                    Qhimm (http://forums.qhimm.com/index.php?topic=7186.msg88091#msg88091) FILE (http://www.ffheaven.fr/projects/Hojo%201.1.zip)
HRC_resizer.zip                                 Borde           Tool to resize models                   Qhimm (http://forums.qhimm.com/index.php?topic=8359.0) FILE (http://perso.wanadoo.es/e/ventanucos/HRC_resizer.zip)
img2tex04_bin.7z                                                Tool to convert textures                Qhimm (http://forums.qhimm.com/index.php?topic=8639.msg108466#msg108466) FILE (http://www.megaupload.com/?d=3O9XLO6S)
Kimera095c_bin.7z                               Borde           Tool to edit models                     Qhimm (http://forums.qhimm.com/index.php?topic=4194.msg56783#msg56783) FILE (http://www.megaupload.com/?d=C3N9LKDF)   
lgp-0.5.zip                                     Aali            Source code for LGP tools               Qhimm (http://forums.qhimm.com/index.php?topic=8641.msg108487#msg108487) FILE (http://backup.ninjaloot.se/share/lgp-0.5.zip)
Libre 3 for Windows.zip                         Bosola          Limit Break Editor                      Qhimm (http://forums.qhimm.com/index.php?topic=9548.msg131120#msg131120) FILE (http://www.mediafire.com/?nkvzz4mhfgy)
Loveless 2.5.zip                                Squall78        Texts and Windows editor                Qhimm (http://forums.qhimm.com/index.php?topic=6013.msg76759#msg76759) FILE (http://www.ffheaven.fr/projects/Loveless%2025.zip)
ProudClodalpha.zip                              NFITC1          Tool to edit scene.bin                  Qhimm (http://forums.qhimm.com/index.php?topic=8481.0) FILE (http://www.gamefront.com/files/20419351/ProudClodalpha_zip)
touphScript_v0.5.zip                            luksy           Tool to edit field dialogue             Qhimm (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573) FILE (http://dl.dropbox.com/u/3227870/touphScript_v0.5.zip)
WallMarket145.zip                               NFITC1          Tool to edit the kernel                 Qhimm (http://forums.qhimm.com/index.php?topic=7928.0) FILE (http://www.gamefront.com/files/17391356/WallMarket145.zip/)   
WhiteChoco.zip                                  Titeguy3        Tool to edit shops                      Qhimm (http://forums.qhimm.com/index.php?topic=9475.msg128579#msg128579) FILE (http://www.gamefront.com/files/17355784/WhiteChoco.zip)

Documentation
ff7-2.xls                                       halkun          FF7 File Reconstruction Project!        Qhimm (http://forums.qhimm.com/index.php?topic=8874.msg114980#msg114980) FILE (http://spreadsheets.google.com/pub?key=tm3dDTOKl8_uxq6Xz8edlyg&output=xls)
ffsaves.rar                                     Elslava         Save Game Comparison Project            Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg170104#msg170104) FILE (http://www.megaupload.com/?d=ZJZEWYEH)
Model Names (Char.lgp and Battle.lgp)           Murak Modder    Battle and Char Model Files             Qhimm (http://forums.qhimm.com/index.php?topic=7103.msg87357#msg87357)
Model Names (Char.lgp)                          Mirex           Model Files in Char.lgp                 Qhimm (http://forums.qhimm.com/index.php?topic=4774.msg62916#msg62916)
Mods List                                       Dzin            Outdated Listing of Mods                Qhimm (http://forums.qhimm.com/index.php?topic=8909.msg128521#msg128521)
monsters.txt                                    Mirex           Model Files in Battle.lgp               Qhimm (http://forums.qhimm.com/index.php?topic=4774.msg62974#msg62974) FILE (http://mirex.mypage.sk/FILES/monsters.txt)
SFX List                                        JayMarvels      List of FF7 Sounds                      Qhimm (http://forums.qhimm.com/index.php?topic=10237.msg163524#msg163524) FILE (https://spreadsheets.google.com/ccc?key=0AvfshgOxCy1zdGdZcjZNNVc4TVNrSkVjZEYwNlVIYUE&hl=en_GB&authkey=CMufrcgJ#gid=0)
Soundtrack Comparison                           Sed7            List of Replacement Songs               Qhimm (http://forums.qhimm.com/index.php?topic=9476.msg128648#msg128648)


-PitBrat

You deserve an oscar just for this post.
And yeah, a torrent with all the files would be awesome.

Although i find it silly that if there are known bugs, why owners don't fix it or allow someone else to do it?  :|
I guess my biggest problem now will be selecting only the best mods in each "category". :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: DLPB_ on 2011-08-12 13:38:06
touphScript_v0.5.zip                            luksy           Tool to edit field dialogue   

<  should read tool to edit field, world map and tutorial dialogue.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-13 16:04:12
For some reason after it finishes installing the hardcore mod the bootleg install disappears and the installation fails :(

I checked the mod list and i have all the mods in the folder.

I also turned off all my start up items on my computer and i still have the same problem , any ideas?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-13 16:26:06
finalturismo,
That's the point in the installation where Bootleg uses Aali's unlgp.exe tool to extract the .lgp archives.
Before running Bootleg, are you starting with a clean, full install of FF7?
Are you installing to the default folder?
Did you run Bootleg.exe as administrator?
What version of Windows are you running?

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-13 18:09:54
windows x64

clean install

Deleted folder in program files, default path


ooooo i didnt put the tools in the folder , it might be that 1 sec



FacePalmer_v2.5.jsx   is missing from google downloads
PRP_AddOnPack.exe   site closed to link
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-13 18:58:10
I tried again, i used fraps to see the message that was flashing by to fast for me to see
It crashes at updating files and adding texture slots

i checked all my files, i have all the files even the ones from your updated list
expect those 3 that is

iam thinking its because of
FacePalmer_v2.5.jsx

but i dunno XD


I have everyone of the files you posted in the html doc BUT THESE
FacePalmer_v2.5.jsx
PRP_AddOnPack.exe
1_Tifa_Battle.zip

was there any mods that were update from beta 4? that i need to redownload?

(http://img32.imageshack.us/img32/2253/sadfaceyn.jpg) (http://img32.imageshack.us/i/sadfaceyn.jpg/)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-13 20:37:06
At that point, Bootleg is reading from the vanilla .lgp files.
Are you installing from the FF7 CD-roms?
It seems like there is a file missing from your installation.
Bootleg will not work with downloaded versions of FF7.
Bootleg requires files that are missing from downloaded copies.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-13 20:39:34
No, its a legit copy

Ive haven't had a problem with your last few bootlegs
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-13 21:31:46
I made a few optimizations to the Remix Repair section.
Download Bootleg 0002 BETA8 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

The installation process should be slightly faster now.

I also included additional Armorvil sound effects.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: finalturismo on 2011-08-13 22:13:20
Work3d!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-13 22:49:03
Should I include Danmann's hi res textures (2048x2048)?
There are only 4 of them, but they'll add another 8MB to the total download size!
Right now, I've included the lo res versions (1024x1024).

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: jeffdamann on 2011-08-13 23:06:02
I vote yes.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-13 23:08:15
You would!  :-P
I belive I keep typing your nick wrongly. gotta fix dat!

Okay, so look for larger textures for those 2 battle scenes in a future release.

EDIT:
Does anyone know what happened to the Sephiroth patch?
seph.zip                                        sladevi         Missing Sephiroth Patch Animations      Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg112747#msg112747) FILE (http://bin.mypage.sk/FILES/seph.zip)
Sephiroth v.299.zip                             ice_cold513     Play as Sephiroth Patch                 Qhimm (http://forums.qhimm.com/index.php?topic=5921.msg76295#msg76295)


I found the add on animations, but I can't locate the original patch.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-15 15:22:27
i'm still wondering where you find all those patches and mods. every day a new one ;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-08-15 15:23:52
oOPierreOo made a Sephiroth patch (also a Zack one) and it works! I can perhaps find a link for you guys, although it's in French...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-15 22:12:27
The latest mods that Bootleg has assimilated:
Vehiles[WIP].rar                                Costa07         New Vehicle Models                      Qhimm (http://forums.qhimm.com/index.php?topic=10606.msg150090#msg150090) FILE (http://www.mediafire.com/?giw211krcp3i117)
compilation_v1.0_17-08-2011-strayoff.zip        Strayoff        Condor MiniGame Textures and Models     Qhimm (http://forums.qhimm.com/index.php?topic=12215.msg169308#msg169308) FILE (http://www.gamefront.com/files/20684117/compilation_v1.0_17-08-2011-strayoff.zip)
patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (http://www.megaupload.com/?d=5X1V9LCB)


Other Changes:
Updated Sephiroth battle model
Updated Masamune Sword model.
Added option for Cloud to carry the Masamune Sword in the field, on the world map and in battles

Does anyone have the talent and time to fix the Bronco textures in 'Vehiles[WIP].rar'?  They Highwind and Sub are quite nice.  I've made some modification to get the Buggy workable.    The new Buggy texture is now part of Bootleg.
The Bronco is hideous, but at least the model is fully textured.  This mod has quite a nice bit of resource material.  Someone with a smidgeon of talent and Photoshop could do wonders for the poor Little Bronco.

The Masamune replaces Cloud's Buster Sword but retains the same stats as the Buster Sword.
What are your suggestions for new stats for Cloud's Masamune?

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: StrayOff on 2011-08-17 22:36:33
i thought there was already a newer bronco in world.lgp
(http://www7.pic-upload.de/thumb/18.08.11/a9fayrt3mk4y.png) (http://www.pic-upload.de/view-11087276/1.png.html)



found a little typing error in bootleg:
(http://www7.pic-upload.de/18.08.11/8bp2indraqwu.png) (http://www.pic-upload.de/view-11087357/Unbenannt.png.html) really lpg?

;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-18 00:02:23
Stayoff, thanks I'd never have noticed that typo!
Yes, the Remix Little Bronco is much nicer than the original.
The Little Bronco from the Vehicles mod is textured.
It's possible to apply the decals and dings to make it look closer to the concept art.
But I left it out of Bootleg because the existing Little Bronco is much prettier.

I'm toying with the idea of adding an ability to install from an image.
Bootleg would read a vanilla FF7 installation from a ZIP, RAR or 7z file.
That way I could quickly reinstall Bootleg without the need to create a vanilla FF7 installation folder.
Also, Bootleg could install from a DVD or other read only media without the added step of manually copying the FF7 folder.

Bootleg has assimilated:
sailor jupiter.rar                              Aaiki14         Aeris Sailor Jupiter Model              Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=CESCF2ES)
sailor mars.rar                                 Aaiki14         Tifa Sailor Mars Model                  Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=6LSHHKIU)
patch for ice_cold513 sephiroth patch.zip       anifiga         New Sephiroth Model                     Qhimm (http://forums.qhimm.com/index.php?topic=10223.msg144429#msg144429) FILE (http://www.megaupload.com/?d=5X1V9LCB)
Cloud Wields and holsters Masamune.rar          IronSlasher     Cloud Wields Masamune on World Map      Qhimm (http://forums.qhimm.com/index.php?topic=8981.msg118688#msg118688) FILE (http://www.mediafire.com/?drlhhnyzgyy)
bunny girls.rar                                 Aaiki14         Bunny Dress Field Models                Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=3H3DXYCK)


And I've recovered the missing Masamune Sword from Mike's models.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-18 02:06:39
"And I've recovered the missing Masamune Sword from Mike's models."

It's little updates like this that really makes me wish that the bootleg installer didn't mess with everything so much and I could run it  multiple times as updates come along.  Maybe someday huh Pit?  I don't want it messing with my FMV's and battle models etc... every single time I run the installer.  I know your probably working on this but just wanted to be another voice to vote yes for a "pick and choose" type installer for bootleg.  Keep on keepin on...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-18 03:04:30
Vegadawg2,
I'll work on some way to customize the final installation.
It's complicated by all the various installers and order of installation requirements.
Here's one sloppy solution:
I can implement  a 'Custom' folder where you put the videos you want.  When Bootleg finishes, it installs the contents of the 'Custom' folder.

BFE-- Bootleg Front End-- offers more control.  I can add switches for nearly every mod in Bootleg. 
The movies from the Remix will still cause problems.

The next version of Bootleg will back up the existing FF7 installation folder.
Then it extracts a vanilla FF7 installation folder from a ZIP file.
At least all the data is preserved.  Still, you'd have to move the movies from the backup into the current game folder.

EDIT:
Alternatively, you can move all the FMV mods and the Remix out of the mod search path.  If Bootleg doesn't find a mod, it just skips it.  If Bootleg skips installing the Remix and FMV's, you'd keep the same FMV's you started with.
You can use that trick for any mods you don't want to install with Bootleg.  Just move them to a different folder.

BTW, what are your favorite FMV's?  I found so many versions of the movies.  I feel the need to add another profile to use all of Grimmy's mashup videos.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-18 07:28:14
I personally use a mash-up of DLPB's and Trojak's for now...  Others seem sub-par and lower quality by comparison.  I really love the new opening and prelude movies from DLPB...  Just wish there was a sharper version of the opening.avi movie in particular...  I like Trojak's FMV's for their clarity and fresh look.  I dislike them because of the diamond shapes that appear due to filters used to create them.  I am still currently in the process of going through each movie and comparing them to see which is better between DLPB and Trojak's.  Seems like I pick Trojack's more often than not, but those diamond shapes really irritate the OCD in me(see most of the Golden Saucer vids for best examples of this), but they look really bright, colorful, and sharp so that's a winning quality in my eyes.  DLPB's are great for a more original look with a light touch-up imo.

To address the idea of your installer creating a backup installation folder.  I'm thinking some people might dislike this due to hard drive space.  Others may not like it due to causing confusion over having two FFVII folders.  I (as I'm sure many of you do) already have a backup of the original lgp's, modified lgp's, FMV's, and whatever is needed  in case a mod doesn't go quite right and you need to revert back.  So all-in-all the backup installation folder will be handy(or confusing) for the newer members, but probably will end up just being extra baggage for the more experienced.  I like where your going with this idea however.  Having backups is extremely crucial and a great habit to get into.   

Another solution with the bootleg installer is to have a "0" or "don't change anything" option with the mods. I also know that you can just leave the zip file out of the installation folder with the installer.   I've noticed that on some of the mods when you choose "0" your still electing to install a mod regardless.  I've always been a fan of installing each mod individually, that way you can test it and make sure it works/looks right.   I have to reinstall my APZ Coud and Millenia's weapons after running your installer because it seems to always revert this part of the battle lgp back to vanilla.  Also, it seems like Mike's weapons take presidence over Millenia's in your installer.  It actually ended up giving me a mash-up of Mikes and Millenia's weapons for Cloud so I'm not complaining.  {Ex... Millenia's Buster but Mikes Hardedge.  Another thing to note is that the installer turned my Yuffie battle model into the infamous black stick guy, (but weapon was modded) when installing Mike's Custom battle weapons. Easily fixed with replacing some files so no sweat...  It didn't do that to Aeris, Cloud, or even Sephiroth so it is 75% successful. 

I've also noticed that some mods only show up when I choose to start a new game but don't show up on my saved games{Barrett HQ field and battle models is one that comes to mind} Really not sure if this is bootleg installer related, but wanted to put that out there and see if anyone else has run across that funny little quirk.  I think your installer is brilliant and I very much appreciate all the work you have put into it.  I am always more than happy to give constructive feedback so never be shy to ask.  Love this community!  :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-18 14:56:11
I use the mashup of Trojak with DLPB extras and the opening and logo from these:
    MOVIE.zip                                       Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://uploaded.to/file/uic6or)
    eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm (http://forums.qhimm.com/index.php?topic=10980.msg164933;topicseen#msg164933) FILE (http://www.megaupload.com/?d=RVMPJPE9)

Please let me know what mix of Trojak vs DLBP you end up using!

Regarding the errors you've identified, what version of Bootleg are you running?
Are you starting with a clean install of if Final Fantasy VII?

As far as backups, I'm leaning toward just backing up saves and ff7input.cfg.
I don't keep many backup now because Bootleg can recreate my install in just a few minutes.

Quite a few of the options already have a '0' option for no change or don't install.
When the individual mod installers launch, Bootleg has no control over what they change.
The best I could do is back everything up before the installer starts.  Then restore bits and pieces afterward.  The number of configurable choices becomes overwhelming. 

The APZ Cloud model in Bootleg comes from the Remix.  Bootleg does not install any other Cloud battle model.  Is the Remix installer completing successfully?
 
I'm not sure how you are getting Mike's Cloud weapons.  Bootleg does not install any of Mike's Cloud swords.  Is Millenia's installer completing successfully near the end of Bootleg?

I'm unable to recreate the problem with the Yufffie stick model.
Here's how I install her weapons:
Code: [Select]
    CD /d C:\Temp\Trish(aka Mike)'s custom model pack\Battle\Non effect\Yuffie"
    DEL /F /Q rxcn
    XCopy "C:\Temp\Trish(aka Mike)'s custom model pack\Battle\Non effect\Yuffie\RXC*" "Battle_lgp\" /Q /H /R /Y
    XCopy "C:\Temp\Trish(aka Mike)'s custom model pack\Battle\Non effect\Yuffie\RXAE" "Battle_lgp\" /Q /H /R /Y
How many of y'all have this same problem?

Gjoerulv's Hardcore Mod always installs when the Remix is installed.  There are two ways to launch FF7: in Hardcore mode and in Normal mode.  The Hardcore part of Remix is outdated.  Bootleg installs the 1.04 Hardcore Mod.  The Menu Overhaul install twice so that you can configure Hardcore and Normal modes separately.

Models changing depending on what save game is loaded is very unusual.  I haven't figured out how that could happen.  All saves should show the same models because that data is stored in a different file.  I don't think it's related to Bootleg.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-18 23:16:57
I've already extracted everything I like from Remix (MP3's) so I don't use the remix installer at all.  I acquired my APZ zip file from the website I previously mentioned to you.  I am NOT using the bootleg installer on a clean install. :oops:  I have PRP in my lgp's so I don't ever start with vanilla lgp's(I found that this is easier than running PRP over and over) I am attempting to use bootleg to just add new mods without needing to uninstall and redo everything.  Seems like a pain to have to uninstall every single time you want a new mod right?   

I will make a list of what FMV's i ended up choosing and post it very soon. Also I wanted to reiterate to everyone a little tip I found a long time ago when researching FMV's.  If you remove the line: if(!full_range) y = (y - (1.0 / 255.0) * 16.0) * (255.0 / (235.0 - 16.0)); 
from your yuv.frag file in your shaders folder, the FMV's do appear brighter and just look better all in all.  Not sure if this is just a Vista fix but I always remove that line every single time.

The deal with Mike's weapons is that i had them installed prior to running bootleg.  I had bootleg install Millenia's weapons so I guess it only overwrote some of Clouds weapons with Millenia's.   Like I said the mix is perfect so I'm not complaining about that at all(hopefully I can recreate this effect in the future)  Maybe I ended up with the black stick Yuffie because I already had her non-effect weapon installed and working fine prior to running bootleg.  It was easy to fix so I wasn't worried about that at all.

As far as the battle model for Barret being different depending on whether I'm doing a new game or a continue is pretty crazy strange.  Probably has something to do with running bootleg on an already modified FFVII.  I had Barrets field model working fine on my current game but after running bootleg he only appears on new games.  Not a big issue in my mind though...

I guess the bottom line is that bootleg is only 100% when being ran on a fresh install.  These "switches" you speak of are foreign to me so hopefully my bootleg is not working less because I don't know how to use those...  Maybe give a tutorial somewhere about these switches because I think they would benefit me for getting bootleg to install everything just right like I like it.  I am a big fan of more options so these switches might just be the thing to make this bootleg installer easier to use without any errors or unwanted changes being made.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-19 01:19:38
Bootleg really needs the Remix installer and the rest of the listed mods.  Most of the models come from Remix.  It's the only source of APZ Freak's Cloud model that is available on Qhimm.

Remix has the PRP models with all the flicker fixes.  There are also quite a few additional models in the Remix that are not in PRP.  Titeguy3 did a great job of sorting out the PRP models, so there is very little clutter in the LGPs.  Remix has many world textures-- nearly all of the cities-- that are not available anywhere else.  Additionally, the Remix has all the hex edited textures that make the 'textures' folder work.  Some of the limit textures will not work without the Remix.

While Bootleg is running, it generates a few patch folders.  These folders contain most of the changes made to the LGP files.  You can locate the folders in:
      C:\Users\[USERNAME]\AppData\Local\Temp\Bootleg_Setup\

BFE is nearly complete.  BFE offers visual feedback for all of the switches.  Just tick all the buttons and check the boxes for the mods you want to install.  BFE shows a picture of what the mod look like when it's selected.  It's in a working state now.  I'm just missing quite a few screenshots.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-19 03:05:11
I hope to be one of the first to try out BFE when released.  Very exciting!!  8-)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-19 03:32:37
Do a clean Bootleg install with all of the mods on a vanilla FF7 for the first time.
Customize to your liking while keeping track.
Then you can remove most of the already installed mods, add new mods and run Bootleg without all the old baggage.
Bootleg should be much quicker on subsequent installs.

That first run through is very important.
Bootleg needs all those models from the installers like Remix.
If any files are mismatched, the game goes haywire.

EDIT:
Bootleg 0030 in ready for release later today.

Bootleg Front End is now working with every Bootleg switch!
It's still missing many of the screenshots and the layout is terrible.
Does anyone want access to the BFE tech preview?  I'd appreciate any feedback on making things more visually appealing and easier to configure.  If I receive any requests, I'll release BFE as a separate download with the upcoming Bootleg release.

EDIT:
Bootleg 0030 is now available with BFE (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)!
BFE-- Bootleg Front End-- is a graphical front end interface for the Bootleg configurator.

New in 0030:
    Changed Version Numbering
    Added /I Switch to Install from Image
    Added /W Switch to Select Soundtrack
    Added bunny girls.rar
    Added sailor jupiter.rar
    Added sailor mars.rar
    Added Hi Res Sephiroth Model
    Added Cloud Carries Masamune
    Added Fixed Rebuilded Models: Man 11, Mr. Coates, Old Man 4, Punk 2, Punk 4, Sumo 1, Sumo 2, Wrestler 3
    Recovered Mike's Masamune Sword
    Recovered Kela51's Missing Ice Textures
    Updated Strayoff's Condor Minigame Mod
    Optimized Install Order

New Mod Downloads:
    bunny girls.rar       Aaiki14   Bunny Dress Field Models      Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=3H3DXYCK)
    sailor jupiter.rar    Aaiki14   Aeris Sailor Jupiter Model    Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=CESCF2ES)
    sailor mars.rar       Aaiki14   Tifa Sailor Mars Model        Qhimm (http://forums.qhimm.com/index.php?topic=11621.msg161049#msg161049) FILE (http://www.megaupload.com/?d=6LSHHKIU)



-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-22 08:03:35
Bootleg 0031 is now available (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).

I fixed a bug in Bootleg 0030 that resulted in a missing ff7.exe.
Please download the newest version of Bootleg and BFE. (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg .0031 Changes:
    +Fixed bug with missing ff7.exe
    +Fixed missing registry entries
    +Fixed crash in Corel Inn
    Revised Install Path Discovery

Bootleg now recognizes non standard install paths automatically.

In the next release, I'm including a new selection of FMV's based on suggestions by Vegadawg2 and Covarr.

Thanks for the support.
Please let me know how I might improve Bootleg.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Ying264 on 2011-08-23 00:19:40
I've a strange problem, I have a vanilla FF7 and I can install the remix + the avalanche gui + high res mods, and my game will still work fine I have used the aalis 0.11 and set my resolution to 1920x1080 (sometimes the audio doesn't work but i'll solve that soon)

The problem is when I try to use the bootleg (using 0031 have the others in folder too) to try install other mods FMV,s/phoenix/masamune etc. My game afterwards will go to the "new game" screen then skip the opening fmv and my screen will go completely black however i'll see Barret say "cmon newcomer follow me" Installing this FF7 with all the graphical and audio mods etc is beginning to drive me insane! Though with persistence I shall do it!!

Another thing during bootlegger it says field pack 1rar cant be found even though it's in the same folder as the bootleger. Could this possibly be something to do with it? Oh and more seeds on facepalmer please!!!

My system specs win7 64 bit
amd athlon 64 X2 5600+ 2.8ghz
2gb ram
512mb pci-e x1950 radeon pro graphics
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-23 01:56:16
Download all of the mods.
Place all of the mods together in a folder with Bootleg.exe.
Do a FULL INSTALL of Final Fantasy VII.
Run Bootleg.exe as administrator.

Attempting to run Bootleg again without restoring FF7 to vanilla settings will result in anomalies.

The mods must have these exact file names.
On missing file errors Bootleg skips the file and attempts recovery.

Make sure that every installer launches and completes successfully.
The order of installation is very important.

The Bootleg folder should contain these files.
File names must match exactly.
    0.MY REBUILDED MODELS.rar
    Aeris_Patch_23_March_2011.rar
    AerisWeaponModv0.5-slayersnext.rar
    aerith 5yrsold Release new version.rar
    aerith 10 yrs old.rar
    Avalanche GUI v2.0.8.exe
    Avalanche High Res.exe
    avatars.7z
    Barret Navy Model PRP.rar
    Battle Scene enhacement lgp use.zip
    BLDE RELEASE.rar
    blue limit V2 by kela51.rar
    blue limit V3 by kela51.rar
    BMEE Release.rar
    BOHE release.rar
    bpdc release.rar
    bunny girls.rar
    Classic Models.7z
    cloudswords_installer.rar
    corel prison and bonus.rar
    cr.rar
    DarkFang's avatars.rar
    eidoslogo.avi
    FacePalmer.zip
    FF7 HQ Aerith mod.rar
    ff7_enhanced_movies_1.zip
    ff7_enhanced_movies_2.zip
    ff7_opengl-0.7.11b.zip
    ff7music_install_15111.exe
    ff7102zx.zip
    Field Files Pack 1.rar
    Field Files Pack 2.rar
    Field Files Pack 3.rar
    Field Files Pack 4.rar
    Field Files Pack 5.rar
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    FL-BSE v0.1.1 UPD.zip
    FL-BSE v0.1.zip
    FL-WME Beta.exe
    FMVRes.exe
    FMVRes-1.bin
    FMVRes-2.bin
    FMVRes-3.bin
    FMVRes-4.bin
    FMVRes-5.bin
    FMVRes-6.bin
    Gjoerulv.rar
    HQMBV2 - Classic Buster.rar
    ice by kela51.rar
    limit original by kela51.rar
    Magochocobo ff7 battle pack 2.rar
    Magochocobo png battle files.rar
    Models.7z
    MOVIE.zip
    Nikfrozty Transparent Avatars.rar
    sailor mars.rar
    Trish(aka Mike)'s custom model pack.7z
    Vehiles[WIP].rar
    WeaponModv1.0-slayersnextr.rar
    yarLson Field Upscale Project v0.35.zip



Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Ying264 on 2011-08-23 03:19:20
Ah thanks mate, I was trying to do a manual install i got to Modifying & Compiling LGP archive and started getting confused :p I'm just waiting for facepalmer to finish downloading it's taking absolutely forever!. Great work to everyone on here good to see an evergrowing active community for the best game ever made :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-08-23 06:02:21
The BFE and Bootleg installer are working great now Pitbrat!  I only have one small request and that is to have the option to not install the sound fx.  Oh and for the textures it would be nice showing a preview of an area done by both artist so you can decide which one you like better.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-23 13:27:11
NVNiko,
The next update of Bootleg will include the ability to disable the new sound fx.

Eventually BFE will display screenshots of all the mods in action.
Obtaining said screenshots is very slow going; I could definitely use some help.
If you have any great screenshots, please share them with me!

I'd like to enable Bootleg to individually add and remove mods in real time.
Not many mods are packaged in a way that would make it feasible.
In the meantime, I'll work at adding switches for enabling/disabling every mod in Bootleg.
BFE makes configuration much easier.
Now it's time to add more options and confuse things again!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: dkma841 on 2011-08-23 14:58:55
Sorry if this sounds stupid but ive been wondering whats FF7 Vanilla?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-08-23 15:06:17
It's the original FF7.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-23 17:49:10
If your not sure where to get a vanilla FF7 you can unzip PitBrat's file:  ff7102zx.zip    The download link for this file is on page one of this post I believe. Look around you'll find it....  It has a vanilla FF7.exe file in it that you can use for future modding.  There are other places to acquire it, that's just the quickest one I can think of right of hand.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-24 14:20:05
I'm already made a few improvements for the next release of Bootleg.
I've fixed to faded faces problem with the PRP models.
It really bothered me that all the field models had that faded pink tint to their eyes.
Now you can see the whites of their eyes.
It's a subtle change, but it makes an huge difference.

I also fixed another problem with Bloodshot's HQ Bike model.  Another one of Cloud's body parts was attached to the wrong model.

Please let me know of any mods that just have to go into the next release.
What do y'all think of some of the new soundtracks that are available?
How about these tracks:
3-06 - The Nightmare's Beginning-rev8.ogg    Bryan Bilocura  NetHead - Remastered Song   Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/290)
3-16 - Interrupted by Fireworks-rev18.ogg    Bryan Bilocura  NetHead - Remastered Song   Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/288)
3-20 - Buried in the Snow-v.2.ogg            Bryan Bilocura  NetHead - Remastered Song   Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/289)
JenovaRemix.ogg                              SymphoniC       New Music Track             Qhimm (http://forums.qhimm.com/index.php?topic=12189.msg169084#msg169084) FILE (http://www.mediafire.com/?d4awr2yr3dr2ps2)


I also need to sort through all the field textures to find the ones with palette glitches.
I'd appreciate any information on identified glitches.

Thanks,
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vegadawg2 on 2011-08-24 22:20:02
I've already added those ogg's to my music that I use in-game.  I highly recommend others use them too.  They are really great.  It would be cool if you could incorporate them into your bootleg Pit.  That's also really awesome that you fixed the eyes so they're not pink anymore.  Should make a huge difference I think...  Also I wanted to ask... what ice textures were missing from kela51's ice spell mods?  just out of curiosity cause I thought they were looking good already.  I'll be curious too see all the new additions as your work progresses.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-25 01:14:01
Vegadawg2,
Those darn averaged pink eyes were one of my biggest complaints with the PRP.
They look so much better now.

Kela51's ice 2 and 3 textures were missing.

I was hoping Covarr would incorporate the new tracks into his FF7Music installer.
In the meantime, they will be assimilated.

I've added new FMV options based on your suggestions: DLPB+Trojack, DLPB+Trojack+Grimmy.
I also fixed an issue with Trojack's videos not installing properly.

EDIT:
Added a new Soundtrack Option: 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg.
Added Any CD Loader DLL Version
+Fixed Broken Field Models HAGB.HRC, IBGD.HRC, CQGA.HRC
+Fixed Broken World Models: CID.HRC, DLB.HRC, BCC2.RSD

Are there any other great songs for the Bootleg soundtrack?

Now I'm compiling a list of all the glitched field textures.
I need to identify only the glitched lighting textures.
There's an option to removed the glitched textures so that the lights will pulsate and flash as expected.
Except for the lack of color cycling, I can't tell much of a difference between the hi res glitched lighting textures and the originals.

If anyone can give me the file name of even just one glitched textures, please do!
Check the APP.LOG after playing and make a note of any glitches.

Thanks,
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-08-27 15:43:22
I would really like to help this project as much as I can!

Also I was wondering if you see that I sent you a PM :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-08-30 16:40:01
Bootleg 0032 with BFE is ready for DOWNLOAD (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).

I made some major changes under the hood.
I'm running test installs to make sure everything is in working order,
but there are too many combinations to test everything.
Because of Bootleg's growing complexity, BFE is essential.
Bootleg and BFE are now merged into one package.

New Mods to Download:
HQ_opening_credits.zip                          Grimmy          Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/HQ+opening+creditszip/;13791945;/fileinfo.html)
hq_vids_2.7z                                    Grimmy          Midgar canon firing, Nanaki's ending    Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/hq+vids+27z/;13803101;/fileinfo.html)
missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/missing+hqzip/;13803046;/fileinfo.html)
New_opening.7z                                  Grimmy          New Opening FMV                         Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.gamefront.com/files/New+opening7z/;13753102;/fileinfo.html)
3-06 - The Nightmare's Beginning-rev8.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/290)
3-16 - Interrupted by Fireworks-rev18.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/288)
3-20 - Buried in the Snow-v.2.ogg               Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/filebrowser/download/289)
JenovaRemix.ogg                                 SymphoniC       New Music Track                         Qhimm (http://forums.qhimm.com/index.php?topic=12189.msg169084#msg169084) FILE (http://www.mediafire.com/?d4awr2yr3dr2ps2)
tank_and_pirate_ship.zip                        kuroda masahiro Tank and Pirate Ship Model Replacements Qhimm (http://forums.qhimm.com/index.php?topic=7371.msg89892#msg89892) FILE (http://www.gamefront.com/files/tank+and+pirate+shipzip/;9734002;/fileinfo.html)
FF7anyCD DLL version.zip                        Kranmer         Any CD Loader                           Qhimm (http://forums.qhimm.com/index.php?topic=11564.msg161096#msg161096) FILE (http://www.mediafire.com/?l8p7yrysrvmbd5u)


New in Bootleg 0032:
    Added Grimmy's FMV's
    Added FMV Options: DLPB+Trojack, DLPB+Trojak+Grimmy
    Added New Soundtrack Option: 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg
    Added Glitched Field Texture Removal Option
    Added Vehicles Models from tank_and_pirate_ship.zip
    Added Any CD Loader DLL Version
    Added Event Logging to Bootleg.log
    Updated Buggy Texture
    Updated FacePalmer
    Optimized Remix Installation
    Optimized Kernel Patching
    +Fixed Broken Field Models HAGB.HRC, IBGD.HRC, CQGA.HRC
    +Fixed Broken World Models: CID.HRC, DLB.HRC, BCC2.RSD
    +Fixed Cloud's Masamune Alignment
    +Fixed Faded Eyes on Field Models
    +Fixed Missing Trojak FMV's
    +Fixed Sailor Models Installation


I've completely revamped the way Remix installs.  Bootleg extracts and utilizes Remix resources without running the crappy Remix installer.  Also, the Hardcore Mod is no longer installed unless specified.  These changes significantly speed up the Bootleg process. 

There is also a Bootleg.log file in the game folder.  It's useful to understand how Bootleg works and when it fails.

I'm preparing the script to allow selective installation of mods.
Which method is best:
    -control over every individual mod regardless of the impact that one missing mod has on others
    -control over groups of dependent mods so that the result is always playable
Though it's much easier just to add an on/off switch for every mod, I'm leaning toward grouping mods so that the final installation is always viable.

Glitched lighting textures are still abundant.
Please let me know the names of any glitched textures you discover!
I noticed broken lighting in at least one texture that did not throw a 'glitch' error:
    mds7_15_00.png
A complete list of glitched and broken textures is a great resource for the FacePalmer (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) project.
Here's what I have so far:
Code: [Select]
blin70_1_15_00.png
blin70_1_16_00.png
eals_1_15.png
eals_1_16.png
eleout_15_00.png
eleout_16_00.png
md8brdg_15_00.png
mds5_1_15_00.png
mds5_5_15_00.png
mds7_15_00.png
mds7_15_002.png
sbwy4_6_15_00.png
tin_1_15_00.png
tin_2_15_00.png
tin_3_15_00.png
tin_4_15_00.png

Please, let me know how to make Bootleg better!
Thanks,
-PitBrat
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-03 20:44:59
I want to try this out so bad but the farthest I got was after an error in bootleg.exe it ran FF7.exe but no music showed the menu screen then completely black, but you can see barret's text window...then I closed and tried to restart application and it just closes immediately...it said it couldn't fin ff7music_install_1518.exe but it's right there in the folder with the rest of the mods and bootleg...also when bootleg.exe finishes installing does it just immediately and abruptly close by itself? page 6 you have a list of all the mods needed and I checked off every single one using notepad..even the bunny outfits which sounds ridiculous that if you didn't have that mod that it would prevent installation...I can play the regular remix fine with new music even used highwind and tried out the advent children cloud mod and worked like a charm...any help would be appreciated.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-03 22:56:54
I have ALL MODS the bootleg log file shows everything completed successfully, when I click on FF7.exe it says : "you have an error in your config file some options may not have been parsed" word for word...then it proceeds to load the game I see the credits with the music then I get to the screen with cloud in the background and I can choose only new game since I have no save...right when I go to new game I get a black screen...no opening fmv at the beginning of new game....what the heck is going on?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-03 23:21:00
F|at|ine____,
No, installation shouldn't end abruptly.  FF7_OPENGL.CFG opens up in notepad for you to configure resolution.  After that, the BOOTLEG_README.TXT opens.  When you close the readme, then Bootleg.exe exits.
Set Bootleg.exe to run as administrator.  Right click on Bootleg.exe, choose Properties, go to the Compatibility tab and check Run this program as an administrator.
Are you starting with a full, unmodified install of a legitimate CD-ROM version of FF7?

When you install Bootleg, use the BFE configurator.
Run 'BFE.exe' instead of Bootleg.exe.

What are the last few lines in 'Bootleg.log'?

Bootleg will complete without mods like Bunny Girls and Sailor Moon.  Just make sure those mods are not selected when you start Bootleg.

Sometimes on Windows Vista and 7 UAC can interfere.  Try installing FF7 to a non system folder like 'C:\games\Final Fantasy VII\'.
What version of Windows are you using?  Is it a U.S. version?


Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-03 23:48:41
This is the last few lines of bootleg log:
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Searching for "FacePalmer.zip" in "G:\bootleg\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
FacePalmer completed.
Searching for "Field Files Pack 1.rar" in "G:\bootleg\"
Installing sl1982's Field Enhancement . . .
Field Enhancement completed.
Installing yarLson's Field Textures . . .
Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\bootleg\"
Field Textures completed.
Deglitching Lighting . . .

I installed everywhere my bootleg folder is 20 GB's lol worked on this for 7 hours, I even opened command prompt and loaded manually through there...I use windows xp pro...haven't tried BFE.exe or run through Administrator just used bootleg.exe didn't think it would be necessary...after clean install of original ff7 cd's then bootleg.exe is there anything else I do? is it my specs of my pc? it isn't a dual core...it's a older pc but it runs remix and other stuff perfectly.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-04 00:24:27
You'll need to install the XP Service Packs.  Bootleg requires XP Service Pack 2 or newer.
Set Bootleg.exe to run as administrator.

Run BFE.exe and uncheck 'Remove Glitched' under 'Field Textures.'

Make sure that there are no other program running during installation.
Disable Virus software during installation just to be sure.
Don't access the Final Fantasy VII install folder during installation.
If a file from the FF7 install folder is open or even selected in explorer, Bootleg might fail.

Run BFE.exe to install Bootleg!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 00:48:59
I do get a "FORFILES" folder error after face palm texture install....
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 01:07:11
now it works but without sound....the textures don't really look cleaned up either....have no idea what is going on...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 01:10:28
ok newest error..."Failed to load shaders check APP log for more information"
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-04 01:43:49
F|at|ine____,
FacePalmer updates the majority of the field scenes.
Bootleg requires all 20 FacePalmer files: FacePalmer.part01.rar thru FacePalmer.part20.rar.
If any of the FacePalmer.part.?? files is missing, Bootleg won't update those field graphics.

I discovered a potential bug in the way Bootleg installs avatars and FF7Music.
If you're using 'ff7music_install_15111.exe' there isn't a problem.
I've fixed the error.  Expect an update soon.

The other problems you're experiencing seem related to file access.
Are you using antivirus software or data encryption or compression on the FF7 install drive?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 01:47:42
I downloaded and have everything Facepalm 1-20 RAR and ZIP along with the torrent file facepalm.zip and went to the forum and downloaded the script as well...with music all I have to do is open the ff7music player and open the game through there....just want to make it, it's full potential...it doesn't look much different from the remix...and the opening video looks exactly as the ps1 intro...doesn't look very clean and the music doesn't sync correctly...that can be a hardware thing...but I am a lot further than I was...it is actually playable now! it is very strict in installing
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-04 02:44:50
I updated the required files list.
File names must match exactly.
There are two versions of FacePalmer: FacePalmer.zip and the 20 FacePalmer.part??.rar files.
You do not need both versions.

From the Bootleg.log you posted, the Remix updates and Avalanche are the only mods installed.
Bootleg must complete and display the Bootleg_Readme file before mods are installed to the game folder.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 18:13:08
Everything went through in the install...it finished with opening the opengl config file and the bootleg read me...I installed the default of all the options that were selected through BFE.exe...the game was playable just didn't see much of a difference between this and remix except sound effects and the intro was the original intro didn't look that much cleaned up then again I'm on a 50 inch sony bravia
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-04 18:50:01
I've fixed quite a few errors found in the Remix.
All of the field, world and battle scenes are upgraded.
The Menu Overhaul is new.
There are additional soundtracks and they loop correctly.
There are new models and many fixes for broken models.
The Hardcore Mod is the newest available version
Aeris Revival is included an integrated with other mods.

The Remix does a nice job of gussying up the game.  Bootleg just fixes a few niggles and adds all of the new content that has arrived on the scene in the last couple of years.

Bootleg also makes it easy to install to locations other than the default Program Files.

Also, Bootleg offers customization of some of the game elements.

Many of the fixes you won't notice unless you've played FF7 with Remix and experienced crashes or models with missing pieces or a foot sticking out in the wrong place.

It's not an entirely new game, just a few tweaks, fixes and updates in an easy to install package.

I do not plan on supporting any of the ripped content available elsewhere.
I don't want to tempt fate.
I'm amazed at the content already available.
With all the mods here and the Remix, you barely need to install FF7.
Nearly every last bit of the content is available in pieces.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-04 18:54:16
While school got back to me, I've got free time and thus would be able to help/fix models/stuff if needed.

Btw PitBrat, I don't know if you noticed my PM :D

(Do you know that there is an option in your profile that you can turn on to get notified of PMs)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-04 19:33:03
I am using bootleg...the intro FMV sequence and the music does not sync other than that it plays fine and I get an error upon start up but runs anyways...had no errors at all during bootleg installation.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-04 20:31:17
The FMV music not syncing is because I'm using the Rumbah intro video.
I'm not happy with it, so from now on I'm sticking with Trojak's intro.
I'll still include an option for Rumbah.  I believe he's working on a new release.
There are a few errors that are expected but don't break the game.
Most of the errors are related to sloppy mods and the way Aali's driver handles models and textures.

I'll release an update to Bootleg before the 6th.
Bootleg has assimilated Mago's Battle Pack 3.  This is a must have update!  Now nearly all battle scenes are reconstructed.

I'm gradually working in the ability to turn off each set of modifications.
You can choose to only use PNG's and not add the battle scene textures to the LGP file.
This greatly decreases load times but might result in missing battle textures on some systems.
I've assimilated a few new mods, but mostly just refined the Bootleg process.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-05 01:38:20
Bootleg shuts itself down after installing Aali's driver. It wasn't the case on older versions, but now it is...

BTW sent you (another) PM. Yes I know I'm annoying :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-05 02:45:03
VGR,
What are the last few lines of Bootleg.log?
Are you using an unmodified version of ff7_opengl-0.7.11b.zip?
Bootleg will end if the OpenGL driver is missing.
Does the Avalanche or Avalanche GUI installer start?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-05 12:12:01
Installing Aali's OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
OpenGL Driver completed.

I used the version downloaded here... No, TA installer doesn't start.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-05 16:43:16
VGR,
Okay, I identified the error.  I was missing an ending " on the file name.
Very unusual that it was working some of the time.
I also found a bug with Mike's models installation.
I'll have a fixed version of Bootleg up very soon.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-05 16:46:19
Can you also make it to be able to install to another directory, but as an option? Like this :

Install to FF7 installed directory? Y/N

If No, then Bootleg would come with something to enter the path. Just an idea though.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Covarr on 2011-09-05 23:10:13
Your list of mods on the first page currently links to an old revision of ff7moviedir, I updated it yesterday to always run as administrator. The up-to-date link is http://www.mediafire.com/?hub4jd8mngqwha6
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-06 00:42:08
Hi PitBrat,

i have tested your last Bootleg (Bootleg0032.zip) and i had some thoughts about it.

Thanks for reading.  :wink:


Edit: Please add blank lines in "Bootleg.log" for better reading.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-06 07:47:50
I made it to the Shinra headquarters on the floor where you save Aerith and get RED XIII the glass they are inside is glitched and has no texture its just a white square, can't see anything then the game crashes and says that it made a log in app.log after looking at APP.log I noticed like 100's of texture errors...here is a few:

ERROR: failed to find file battle/RUAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T07 RUAJ
ERROR: could not open file TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T07
ERROR: failed to find file battle/RUAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T08 RUAK
ERROR: could not open file TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T08
ERROR: failed to find file battle/RUAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: TIFA.T09 RUAL
ERROR: could not open file TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE TIFA.T09
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-06 19:55:58
Those texture errors are expected.  They're related to the weapons modifications.  They don't effect the game negatively.
The white light is also expected at that locations.  It is a result of yarLson's field upscale textures.

I've not experienced a crash in that area.
Did you install any kernel modifications?
In Bootleg.log, is everything completed?

I've already fixed a few potential problems.  I'm implementing some of the suggestions from this thread.
A new release is imminent.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-06 20:19:01
I cant seem to get the first three .ogg files under the "sounds" section of your mod links.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-06 21:23:37
apparently it ran out of memory that is why it crashed...I played for hours straight lol worked fine this time around...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-06 22:46:47
@vaccine.exe: For downloading these three .ogg files use this link:

http://bryanbilocura.com/content/directory-listing/116/final-fantasy-vii-reorchestrations-and-remasters?sort=asc&order=Display%2Bname (http://bryanbilocura.com/content/directory-listing/116/final-fantasy-vii-reorchestrations-and-remasters?sort=asc&order=Display%2Bname)


@PitBrat: Please update "Bootleg_Mods.htm" accordingly.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-07 06:09:40
I've done quite a bit of investigation regarding the file 'C:\sky_b.tex'.
For some reason, the Avalanche installer relocates the file within magic.lgp.
Afterward, using Aali's LGP tools to extract magic.lgp places that file in the root of the system drive.
I don't know if this is a bug in Avalanche or if the file is intentionally moved within the archive.
As a fix, I placed a duplicate of the file in the original folder within magic.lgp.
The file is only used as a pointer to the external textures folder.
When I find out where the magic PNG textures go in the mods folder, I'll move the rest of the PNG's out of the textures folder and into the mods folder.
I've already moved the Avalanche world textures to the mods folder.

I'm updating Bootleg with the fixes Covar made to the FF7Music installer.
There are a few more fixes I'd like to cram in before 0033 is ready to go.
I'm focusing on fixes right now.  I might save some of the new features for a future release so that I can do 'em up right.
I don't want to play catch up with bug finding again!

Thanks for providing all the links!  Y'all make is so easy for me . . . I could really get used to this!
I'll have a new mods list up soon.  It's way too long for one post, so I have to find a creative way to break things up.
I keep cannibalizing posts on the first page.  I wish Qhimm allowed for longer posts.

Keep playing!  And remember to post the names of glitched lighting textures.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-07 07:04:00
Thanks for that, this stuff is all very new to me but im really enjoying it. I have always had a desire to get into programming/modding im sure I will have a whole bunch more questions!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-07 09:30:34
Found some more that are not working ATM

Missing file links or broken:

Multi DLL Loader (put DLLs in LOADR folder).zip
touphScript_v0.6.7z
PCreator.exe
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-07 14:07:38
@vaccine.exe

Multi DLL Loader (put DLLs in LOADR folder).zip
   http://www.mediafire.com/?7stwae4kahla0n5 (http://www.mediafire.com/?7stwae4kahla0n5)

touphScript_v0.7.7z
   http://dl.dropbox.com/u/3227870/touphScript_v0.7.7z (http://dl.dropbox.com/u/3227870/touphScript_v0.7.7z)

no problems with: PCreator.exe
   http://www.mediafire.com/?12b6w15i3lj3gq1 (http://www.mediafire.com/?12b6w15i3lj3gq1)


@PitBrat: Please update "Bootleg_Mods.htm" accordingly.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-07 20:45:01
Thanks guy!  ;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-08 04:35:57
DOWNLOAD Bootleg 0033 with BFE (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

New in Bootleg 0033:
    Added /Q Switch to Select Prelude Credits
    Added /X Switch to set Temporary Extraction Folder (Requires 16GB Free Space)
    Added Option to Disable Adding Scene Textures to Battle.lgp
    Added Menu Background - Simple
    Added Prelude Credit Mods: JordieBo's Opening Credits.rar, JordieBo's Opening Credits [DARK].rar, JordieBo's Opening Credits [GLOW].rar
    Added Barret Model: Custom HQ FF7 PC Barret battle-field model.rar
    Added Battle Graphics: magochocobo_ff7pack3.rar
    Added Millenia's Cloud Swords Manual Installer: 1272687090.rar
    Added Full Portrait Transparent Avatars
    Updated Stage 9 Textures
    +Fixed Installing Incorrect Opening and MKup Movies
    +Fixed Installing Incorrect Avatars
    +Fixed Crash if Missing Input
    +Fixed Crash with Outdated FF7Music
    +Fixed Crash After OpenGL Driver: ff7_opengl-0.7.11b.zip
    +Fixed Crash if Missing Mike's Models: Trish(aka Mike)'s custom model pack.7z
    +Fixed Crash if Missing Magochocobo's Battle Scenes LGP Version: Magochocobo Battle Scenes (lgp use).rar
    +Fixed Missing FF7Music Tracks
    +Fixed Stray sky_b.tex with Workaround

New Mods Assimilated:
magochocobo_ff7pack3.rar                        Magochocobo     Battle art enhancement as PNG Pack 3    Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg159674#msg159674) FILE (http://www.megaupload.com/?d=Q49HDUJZ)
JordieBo's Opening Credits.rar                  JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://www.megaupload.com/?d=OMI3XKNI)
JordieBo's Opening Credits [DARK].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://www.megaupload.com/?d=YWJQI581)
JordieBo's Opening Credits [GLOW].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://www.megaupload.com/?d=R999NR7D)
1272687090.rar                                  Millenia        Cloud's Weapons                         Qhimm (http://forums.qhimm.com/index.php?topic=8560.msg106240#msg106240) FILE (http://millenia.half-lifecreations.com/private/uploads/1272687090.rar)
Custom HQ FF7 PC Barret battle-field model.rar  megaten         Barret Field Model                      Qhimm (http://forums.qhimm.com/index.php?topic=10879.msg151992#msg151992) FILE (http://www.filefactory.com/file/b3g9e20/n/Custom_HQ_FF7_PC_Barret_battle-field_model.rar)
FF7anyCD DLL version.zip                        Kranmer         Any CD Loader                           Qhimm (http://forums.qhimm.com/index.php?topic=11564.msg161096#msg161096) FILE (http://www.mediafire.com/?l8p7yrysrvmbd5u)


Now you can specify the location of the temporary folder where files are extracted.
I'm working on the rest of the requests.  Keep 'em coming!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: syphus on 2011-09-08 04:37:45
I am stuck at deglitching lighting. I have everything downloaded and i am running bootleg.exe as admin but it says it cannot find Field Files Pack 1.rar even though i have it in the folder and named exactly as it says. I checked the bootlog.log and it says it is searching for it in "" while all others it searches in the directory i have the mods and bootlog downloaded to. What can i do to fix?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-08 04:51:35
Syphus,
Are you using Bootleg 0033 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)?
There were errors in 0032 with missing input.

Run 'BFE.exe' to install Bootleg.

Always run BFE.exe to insure that Bootleg starts with the proper inputs.
Starting Bootleg via BFE.exe should remedy your problem.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-08 06:45:42
Crashes when it searches for Models.7z (I precise that I have it) and it simply shuts down. Here's the last line of the log :

Searching for "Models.7z" in "D:\FF7 Bootleg\Bootleg\"

Do you know what that is?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: syphus on 2011-09-08 09:20:11
tried the ver33 installer and when opening BFE.exe i get an unhandled exception error looking for credits00.jpg under mod_dir\pics\ - i can click continue but when going into the UI i get no options enabled by default and when selecting them from drop down menu i get same error looking for a different file. I got the bootleg.exe to run all the way down to Field Files Pack 1.rar with 0 errors but it still said missing even though the file is there, along with Magochocobo Battle Scenes (lgp use).rar1 (which downloaded without the .rar1 extension i added the 1 to make it .rar1 and will test install tomorrow) when it finished it did not show readme file. I went into the game and the graphics are looking much better i can see the textures updated and most of the 3d models but the resolution is locked on something small and making a box in the middle of my screen instead of going truely full screen. Im using a widescreen monitor that native resolution is 1600x900 and i have it set to 1280x800 in the .cfg file. I also noticed i am not getting any opening FMV sequences but i figure that is due to the resolution being locked on something tiny and having installed the HQ FMVs.

ATM i have completely uninstalled FF7 and deleted the folder in Program Files and plan to start over for the 4th or 5th time tomorrow with hopefully ideas from you on how to fix the resolution, i have old monitor capable of 1600x1200 but its CRT and would rather not use it unless i have to, i dont think this current monitor goes over 1600x900 so i think the lack of x968 is what is causing the resolution prob, other than that its just those missing files which would be textures, and the lack of FMV's even though i have them all downloaded and installed and ill have the bootleg up and running to help test, with my current save point at Corel Prison.


EDIT: Could not sleep so i went ahead and installed again , fresh install all the way through bootleg install and only had 1 error and that was with the Field Files Pack 1.rar as i was having before, it still says missing and i redownloaded from the links provided. I ran BFE.exe and was able to install with the brat code 0111111. I just continue through all error messages as they were for preview images as far as i can tell and not needed to do the actual install. The bootleg.exe installer ran to completion and this time gave options of setting my resolution as well as showing the readme after it finished. I ran the game at 1280x800 with no apparent issues other than a small black bar at bottom of screen, FMV's are there menu's look great most 3-d models look updated and the backgrounds as well.
Excellent job on this i will be recommending this to many of my friends i know are die hard FF fans. Also i did not install colored items during my installation is there anyway i can add that or do i have to reinstall all over again? they grey ones just are not doing it for me with all the beautiful mods applied so far.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-08 14:05:12
My bad!  I forgot to include the preview pictures in the archive.
I added the pics and uploaded Bootleg0033.zip again.
I apologize for the inconvenience.

DOWNLOAD BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)


EDIT:
Magochocobo Battle Scenes (lgp use).rar1 was a remnant from when I was debugging.  I fixed it to use .rar now.
I modified the Field Files section.  Hopefully the change fixes the missing Field Files Pack 1.rar error.
If you're also installing FacePalmer, you won't see much of a difference.

EDIT:
The colored items mod is inside Bootleg.exe.  There's no simple way to install it without rerunning Bootleg.
While Bootleg is running, you can find the necessary files in the temp folder within .\bootleg_setup\sprinkles.zip\
Unfortunately, the colored items from Avalanche do not work well with the Menu Overhaul.
The black bar at the bottom of battle scenes is a known issue with Menu Overhaul and should be fixed in an upcoming version.

I'll continue working to improve Bootleg.
Thanks for putting up with the bugs!
The input is invaluable.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: KenJura on 2011-09-08 16:22:22
Okay so I have followed all the instructions to the letter. however when i run BFE the menu comes up, i can select my options and configure the paths but when I select the red button "run bootlegā€ nothing happens. (almost like its a dead button). If i dont run BFE.exe and instead run bootleg.exe  from the same folder it does run. 

Any ideas why BFE will not launch bootleg from the configuration menu?

Running in Windows 7 (32bit). All applications are being ran as administrator. All mods have been downloaded and are in the folder with BFE and bootleg.

Do I need to install FF7 and the 1.02 update before running BFE or bootleg? or is there anything else that needs to be installed pre bootleg, such as Remix or Avalanche?

BTW Thanks so much for this thread it has already been a HUGE help so far!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-08 16:46:25
Only vanilla FF7 needs to be in. Nothing else.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: syphus on 2011-09-08 18:44:13
Okay so I have followed all the instructions to the letter. however when i run BFE the menu comes up, i can select my options and configure the paths but when I select the red button "run bootlegā€ nothing happens. (almost like its a dead button). If i dont run BFE.exe and instead run bootleg.exe  from the same folder it does run. 

Any ideas why BFE will not launch bootleg from the configuration menu?

Running in Windows 7 (32bit). All applications are being ran as administrator. All mods have been downloaded and are in the folder with BFE and bootleg.

Do I need to install FF7 and the 1.02 update before running BFE or bootleg? or is there anything else that needs to be installed pre bootleg, such as Remix or Avalanche?

BTW Thanks so much for this thread it has already been a HUGE help so far!

this is what i have done step by step to install -

install FF7 from disk using maximum install option - goto ff7 folder select all and right click -> send to -> compressed .zip folder -
move the file created to the folder you have bootleg and all of your mods downloaded to - then just run BFE.exe and in the slot for FF7 install Image browse to the file you just created. Select your options and hit red bootleg button and it should work except for the errors he knows about and is working to fix or has already.

 In previous threads i read that you needed run FF7 once before installing anything else but with bootleg its not the case. Just install DONT TOUCH and run bfe.exe . This is by far the easiest install of all mods but the trick is having ALL mods downloaded and named correctly and having an untouched fresh install of FF7.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: syphus on 2011-09-08 20:00:47

I'll continue working to improve Bootleg.
Thanks for putting up with the bugs!
The input is invaluable.

still missing the field files pack 1.rar other than that everything works perfect.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-08 20:03:44
Hi syphus and KenJura,

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-09 10:32:29
So I got everything dl'd and using method described by syphus all went perfect and it looks amazing!. No eidos movie at start though but ill test to see if I messed something up.

Im on Vista 32 (laptop), bit of mucking around with USB keyboard to customise controls to laptop so im wondering if it would be relevant/possible to have an option to either default to laptop or numpad depending on platform installation? Maybe a "auto detect > auto select/manual select ff7input installation"

Otherwise thanks! and now im ready to start actually playing this beast  ;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: sl1982 on 2011-09-09 10:51:52
I dont see why it couldnt be a selection. All it is is a different ff7input file for the laptop patch.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-09 14:21:59
Wow,
I hope I've finally tracked down the missing field files bug.  I think it was related to a missing or not installed video file.
This could potentially cause crashes in other areas of Bootleg.
The error does not occur if every single mod file is in the mods folder and Bootleg starts with the default setting.
I'm not sure which missing file(s) cause the bug.  It could also be related to the setup selection.
I've not been able to recreate the error on my system, so I won't know for sure if the fix works until the next release.

For the issue with the Run Bootleg button not working, make sure that Bootleg hasn't started in the background.
I've moved the administrator manifest to Bootleg.exe.  That should fix the problem.
This could also be an issue with virus scanning software.

I added an option to install the laptop keyboard configuration.

The Eidos logo is a separate download.  Place the file in the mods folder.  Do not alter the name.
eidoslogo.avi                                   Xion999         Eidos Logo from FFVIII                  Qhimm (http://forums.qhimm.com/index.php?topic=10980.msg164933;topicseen#msg164933) FILE (http://www.megaupload.com/?d=RVMPJPE9)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: KenJura on 2011-09-09 15:49:22
Cheers Ugerstl & Pitbrat! Turning UAC off did the trick and everything ran smoothly once I got it going. Game looks absolutely fantastic!

BTW is there a way i can disable the custom sound effects (or at least the battle sound effects) that were built in. So far I love all the mods but these kinda sound cheesy to me. Wondering if there is a way to disable it and use the tried and true sound effects.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: dkma841 on 2011-09-09 15:52:29
Hey Pitbrat i habe installed and used this for my ff7 remix a month ago an also installed ff7 on my fairly old computer without remix can i still use it? Thanks
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-09 16:21:59
Kenjura, you can disable the new sound effects at the time of install.  When you run BFE, there's an option to disable the New SoundFX on the left under Game Options.

E1Sunz, Bootleg should work on any computer that can run FF7 with Aali's OpenGL driver.  Bootleg needs the Remix setup files in order to install all of the PRP field models.  The Remix itself is not actually installed.  Bootleg only uses the models and mp3's from Remix.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-09 22:04:19
Interesting accidental development, I installed FF7 and Bootleg on my main PC this morning (8Gb ram and i5 2500K chewed that sh*t up, 13mins ~flex~). I compressed FF7 install files but I misread install method and did not move .zip to mod folder so bootleg aborted and deleted everything lol leaving only C:/Program files (x86)/Sqaure Soft inc/FF7 and FF7.BAK folders both of which were empty. With no folders I of course could not uninstall and start again.

However I had luckily still kept my FF7.zip from my laptop install copied this over into main PC's mod folder and away it went. So leaves the question to facilitate an even easier install why not have an FF7.zip as a necessary bootleg install folder and remove the FF7 path from bootleg and have it autorun it? I assume this is possible because it obviously does not need to be a FF7.zip created from the users install.

(Edit)
Provided that user has a FRESH UNTOUCHED install.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-10 20:31:25
If you have the FF7.zip image, there's really no need to install FF7 before running Bootleg.
The FF7 path option is still necessary to direct Bootleg where to install FF7.
You can install to nearly any folder now.  Installing to the default location is no longer necessary.

I haven't tried, but I thought it would be an interesting experiment to extract 'Final_Fantasy_VII_Remix_v2-5-1_Installer.exe' with unrar, create an image with those files and use it to install Bootleg without ever installing FF7.  I know there would be quite a few glitches, but I'd like to know if it results in something playable.  Of course, that might create some legal complications, so it's best left untested.  We need the Remix around until we get APZ's new Cloud model and a better package of field models.

I have a field models pack that contain these models: PRP, PRP addon, Squallff8, Dahfa, my Squallff8 fixes, my face texture fixes.
I doubt I could ever get approval to release it.  But installing Bootleg recreates it.

I have a new build of Bootleg.  I just need someone to test the missing field files fix before I release anything!
Volunteers should message me . . .

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Nightmarish on 2011-09-11 18:27:03
PitBrat, just a thought here.

Since you're gathering all the mods and the database is getting huge in data size, you could also select a mod that in your opinion would be the best improvement for each category. I mean, somewhat like "Remake" bootleg where you would merge all the mods for a revamped  FF7.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-11 23:23:10
Cannot install to any folder with special characters such as Ć© ĆØ Ć” Ć  et cetera. Also for no special reason UnRAR for FacePalmer did not work anymore on spaced paths. It did before, but now it doesn't.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-12 09:38:46
Is there a fix to correct that black bar when you enter a battle?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-12 19:34:37
I thought I was the only one to have this issue... Fine, I'll talk with Aali and try to make a fix. That is, once I get home :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-12 22:49:52
Excellent! Im sure I read somewhere in this Tut or atleast on this site about it but I was to lazy to look  ;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: riryoku on 2011-09-12 22:50:39
Ahh darn, I didn't get any errors during the installation but something has gone wrong. Either the game immediately crashes, the screen just stays black or once I got to the menu but no movies played and the graphics were badly messed up. Not sure if I did something wrong on my end so I'm gonna reinstall again tomorrow and see if I can get it working.

Whether I get it working or not I'll still take this time to say thanks for all the work you've put into this. It really is great. 8)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-09-12 23:21:20
Am I the only one not having issues with this build?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-13 02:04:01
I'm not having any problems with this version!  ;)
I think most of the problems stem from either a missing mod file-- even when it's not installed-- or a specific combination of settings.
So far, I've not been able to recreate the errors.
I totally reworked the mod locating routine, so I have my fingers crossed that the problem is solved.
I'm still working on the issue with paths that contain spaces and non U.S. characters.
It might be awhile before every mod installs under those conditions.
In the mean time, I'm adding the ability to disable certain mods.
At least Bootleg will still finish.

I've focused on improving BFE.
There's now a built in mod list that identifies which mods are missing.
I also added presets that are tested to work.

The black bar at the bottom of battle screens is an issue with Aali's OpenGL driver.
A fix is imminent.  DLPB and Aali are aware of the problem.  They're two of the best modders on the scene.
Just give them some time.  Meanwhile, squint your eyes at the end of battles and you'll hardly notice the black bar.  :evil:

Nightmarish,
I'm not sure what you mean.  Bootleg is already a meld of the best--IMHO-- mods.  I can't repackage the mods because that's a violation of Qhimm rules.

Bootleg basically recreates the files necessary to patch FF7 with the best mods.
Don't close 'ff7_config.cfg' when it opens.  Then you will find .patch folders in the 'bootleg_setup' temp folder.
Same changes are made directly to the FF7 installation folder: flevel.lgp, the mods folder and the movies folder.

No one requested a preview of 0034, so I'll keep working on it for a few more days.

In the meantime, even if you choose not to install a mod, make sure that every single Bootleg supported mod setup file is present.
I don't mean every mod from the big list (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686)!  Bootleg supported mods are listed in the Bootleg Readme (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273).
Also, minimize the use of spaces and non U.S. standard characters in path names.
This is the best way to avoid errors and crashes.

Thanks to all of you for your suggestions and beta testing services!
I refer to this forum constantly while I'm working on Bootleg.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-13 06:45:04
The black bar I am getting isn't at the bottom of the screen it appears when the battle begins in the middle of the screen then as the camera zooms in it shrinks and disappears and is gone by the time the characters HP/MP appears. Am I referring to the same black bar? It is present on both my desktop and laptop. Just trying to give as accurate a description as possible so you guys have got something to work with.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: riryoku on 2011-09-13 10:52:47
Tried an installation using all the default options. The game runs now however there are no movies, the music plays twice about a second apart and the graphics are screwy. Especially on the world map, the textures don't load at all so I just get black with EXTE scrawled all over, even over the chocobo ranch. I'm obviously missing something simple if the default doesn't even install correctly. I'll keep trying! ::)

Hm I wonder if I'm doing everything correctly: All the mods, bootleg stuff and FF7 zip in one folder, a clean install of FF7, run bootleg then BFE, choose options and direct all the installers to the path the bootleg tells you to?

Also you say the config file is supposed to open during the install? It never opens for me. When I change it to 1280x960 and turn fullscreen off after the install, the game doesn't take notice of my changes. And the final size of my FF7 folder is 5.76gb when you say it should be 9gb.

Edit: Oh yeah and when I run BFE I get Application1 isn't working but everything still seems to run smoothly after that so I forgot about this error. Is this a problem?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-13 11:16:21
@vaccine.exe: Please can you make a video with Fraps >Click me (http://www.fraps.com/)< and upload it onto YouTube.


@riryoku:
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-13 15:45:58
riryoku,
Your FF7 image (FF7.ZIP) is most likely incomplete.
Don't use the 'FF7 Install Image' at all.  That's an optional, advanced setting to speed up subsequent installations.
The errors you describe are most likely due to files missing from the FF7.zip you created.
Instead, do a full install of Final Fantasy VII from the setup discs.
Then run BFE.exe and configure the options.
Leave the 'FF7 Install Image' box empty.
Leave the 'Temporary Files' box at the default setting.
Set 'Destination Location' to the folder where FF7 is fully installed.
Set 'Mod Source' to the folder that contains the mod setup files.
If Bootleg.exe and BFE.exe are in the same folder, then leave the 'Bootleg.exe Location' box at the default setting.
Now click 'Run Bootleg' to start Bootleg.

The application error is possibly due to a missing or outdated .NET framework.
BFE.exe is written in Visual Basic 2010.  You'll need to install the .NET framework to run BFE.exe.
Use Windows Update to install the necessary .NET framework.

vaccine.exe,
I'm not familiar with the black bar issue you describe.  Are you running FF7 in a window?
Try running at the full screen resolution 1280x960 for better compatibility with Aali's OpenGL driver.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: riryoku on 2011-09-13 18:26:52
Thanks a lot for the advice.

While I was waiting I manually installed all of the mods I was wanting but I'd like at some point to try again with the advice both of you have given and try to get this working so you can say the installer runs perfectly for yet another person. ;) I should hope to have time to try again within a week.

Keep up the great work PitBrat!!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-14 02:40:33
I been playing with no issues until now...I am at the part where u go to the gold saucer to retrieve the keystone, and the train is broke down so you stay at the hotel...right when I go on a date with Aerith and perform some play it crashes....done it 3 times now APP Log say ERROR unhandled exception....it crashes and asks to perform a emergency save file..when I installed bootleg I decided to use bootleg+grimmey FMV because imo I thought it was better...you think that might be it? any ideas? I'm hooked again! haven't played in like 10 years! I wanna keep playing! =[
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-14 06:51:42
I've identified the cause of the crash before the theater sequence begins.
The problem is the New SoundFX.  The New SoundFX crash the game!
Uncheck the 'New SoundFX' option when installing Bootleg.
To fix the problem without reinstalling, restore these files from the install cd-rom:
    .\data\sound\audio.dat
    .\data\sound\audio.fmt

When I identify the offending sound, I'll remove it from the patch.


WARNING: Do not use the sound 438-applause.wav because the game crashes during the theater scene in the Golden Saucer.

438-applause.wav is the offending sample.  I'm not entirely sure why it's broken.  The format is correct.
I adjusted the length to match the original exactly, and now it works.

The New SoundFX crash is fixed in Bootleg0034.
I also updated the tutorial.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: F|at|ine____ on 2011-09-14 07:29:56
awww man I like the new sound effects! can I replace the new ones with the old ones and get past the theater segment and save then revert back to the new sound fx?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-14 07:51:35
@Riry

I got that "Windows Application1 stopped working" error also but it was resolved thusly:

1: Extract bootleg
2: Place BFE+Pics+Bootleg.exe in your mods folder

Once I placed the "Pics" folder in the mods folder it resolved the error.

1280x960 @ fullscreen did not resolve the black bar issue im having. I am going to try a fresh run and not use the FF7.zip method. 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-14 09:05:10
Nope clean install and not using FF7.zip did not resolve the black bar issue.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-14 17:18:21
@vaccine.exe: (2nd try) Please can you make a video with Fraps >Click me (http://www.fraps.com/)< and upload it onto YouTube.

Post your "ff7_opengl.cfg" and "APP.LOG" files (located in the FF7 main directory):

   Hit the # button
   Now you see this [ code ][ /code ]   (i have added some spaces)
   Put the data of your "ff7_opengl.cfg" file between ][

   Hit the # button again
   Now you see this [ code ][ /code ]   (i have added some spaces)
   Put the data of your "APP.LOG" file between ][
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-14 18:22:49
DOWNLOAD Bootleg 0034 with BFE (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg 0034 is now available.
Most of the updates are under the hood.

New in .0034
    Added Laptop Keyboard Input
    Added Field Art Options: Blackfan and SL1982 without FacePalmer, No Field Art
    Added Save Point Option: No Change
    Added Limit Texture Option: No Change
    Updated Path Finding
    Updated FacePalmer Installation
    +Fixed New SoundFX Crash at Gold Saucer Event Theater

New in BFE
    Added Presets
    Added About Info
    Added Mod List
    Added Support for Multiple Mod Paths
    Added Image Resources to Executable

Paths with spaces and non U.S. characters should now work-- they work on my system, but who knows.
Certain missing mods and configuration combinations no longer result in crashes and erroneous missing mod warnings.

Let me know how this one works for y'all!

Thanks for sticking with Bootleg.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-14 18:45:45
Hi PitBrat,

what happens when you don't select the "Team Avalanche HR" option (BFE.exe) ?
Is the Low Res version installed instead ?
If not, this should be an option.
   Team Avalanche Releases   http://forums.qhimm.com/index.php?topic=9151.0 (http://forums.qhimm.com/index.php?topic=9151.0)
   Low Res Beta 9                   http://www.megaupload.com/?d=G08FOKBM (http://www.megaupload.com/?d=G08FOKBM)

Why, because the High Res version is very CPU intensive.
   Tested on this system:
We should consider to use this commands when starting FF7: 

   start /min              /D "[FF7]\FF7Music" FF7Music.exe
   start /wait /affinity 3 /D "[FF7]"          ff7.exe
   taskkill /im FF7Music.exe

/affinity 3 = use two cores if available

I don't know if Covarr can implement that in the "launcher.exe".



My Virus-Checker (Avira AntiVir Personal) complains this files:

   Multi DLL Loader (put DLLs in LOADR folder).zip
   FF7anyCD DLL version.zip

I know that is an False-Positive alarm.
Could this explain the problems some users have to install the Bootleg ?

Edit: I read your newest "Bootleg_Readme.txt".
        ...Please disable any virus scanning software before running the Bootleg Edit...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-14 23:31:07
Unchecking the Avalanche HR box only disables the Avalanche installer.  The version of Avalanche included in the Remix is still installed.  Systems assembled within the last ten years should run the hi res version without problems.  If the system can't run the hi res version of Avalanche, then it definitely won't run FacePalmer or the Magochocobo and Felix Leonhart mods.   If I receive enough requests, I'll consider adding support for lo res Avalanche.

To significantly shorten the load time of battle scenes, uncheck the box next to 'Battle Scenes as LGP.'  The textures are already in the mods folder.  I include this option because some systems have trouble using textures from the mods folder.

Creating a new launcher is easy enough.   But I recall reading somewhere that multiple cores are disabled to prevent problems running FF7.  Unfortunately I don't recall the specifics.  Would this actually increase the game performance?  If someone will test to make sure the game functions correctly under these conditions on a variety of systems, I'll incorporate the changes.

I have to run FF7 in compatibility mode on my system or the game crashes almost immediately.

These files are known to generate false positives in virus scanning software:
   Multi DLL Loader (put DLLs in LOADR folder).zip
   FF7anyCD DLL version.zip

Bootleg supports only 'FF7anyCD DLL version.zip' but it's not a required file.  Bootleg installs without the file, even when the 'Any CD Loader' option is checked.  It's a non essential convenience that enables the game to run without the need to switch discs.  I always use it and it has caused no harm.
I neither use nor support 'Multi DLL Loader (put DLLs in LOADR folder).zip.'  It's only in the list for completeness.

Bootleg runs fine with virus software enabled.  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.  Any virus scanner worth its salt will work without an hitch.

I'm still working at implementing many of your other suggestions.
Thanks for your ideas!
More . . . more . . . more . . .
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: sl1982 on 2011-09-15 00:56:21
Just a FYI pitbratt, the low res version of avalanche is not really needed anymore as Aali's driver handles scaling so much better now. The low res version does not provide any performance improvements either.

I do have to say that what you have done with this is amazing. And the help you provide to the members around here is greatly appreciated. Keep it up!  ;D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-15 05:22:26
First of all i wanna thank the whole community for not just keeping this legacy alive, but rather making it even better.
I spent the last 3 days in this forum, and thank you "pit" for all the work you've done and still do, lol.
I remember how overwhelmed i was back in the days by all this stuff. But you finally made it easy for newcomers
like me.

Can't wait to install it. Just a quick question:

I'm on a Sony Vaio Laptop with a ATI graphics card. and i think i read somewhere that it may cause problems with ATI cards?

quote: Try running at the full screen resolution 1280x960 for better compatibility with Aali's OpenGL driver.
I'm on a Sony Vaio Laptop with a resolution of 1600x900 - Since im below 960, does that mean i cant run it at full screen?
And what resolution settings should i use?

And thanks again for all the work you've done, it's highly appreciated.
Just a few last words to describe this bootleg: "Pure Awesomeness, Epicness, God-Like"

Ok, nuff said and sorry for being a lil offtopic, i just felt like you deserve it.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-15 13:08:41
Welcome killuminati777,



Q: I'm on a Sony Vaio Laptop with a ATI graphics card.
     And i think i read somewhere that it may cause problems with ATI cards?

A: Important:  If you are using an ATI graphics card or your game graphics look damaged, then edit
                        the config file "ff7_opengl.cfg" (which can be found in your FF7 main directory) with
                        any text editor (notepad, ...) and check these lines:

            use_shaders       = no
            compress_textures = no


                       Standard FF7 main directory:

                           Windows 32 bit: C:\Program Files\Square Soft, Inc\Final Fantasy VII
                           Windows 64 bit: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII



Q: ... And what resolution settings should i use?

A: window_size_x   = 1280
  window_size_y   = 900
  preserve_aspect = yes   <=
  fullscreen      = yes   <=



Read also this topic: >Please help me installing FF7+Bootleg  (http://forums.qhimm.com/index.php?topic=12384.msg171954#msg171954)<



Greetings from Germany
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-15 15:10:09
Thank you very much, im going to download all the mods and do a clean install tonight.
This forum is full of humble and helpful people, awesome.

And thanks again, it's like christmas, even better :D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-15 15:21:40
I've been researching the everything is made of light shader issue with NVIDIA cards.
I found the main.frag (http://www.teamfacial.com/facial/Skittles%20Demos/Final%20Fantasy%207%20+%20MODS/FFVII%20Stuff/ff7_opengl-0.7.9b/shaders/main.frag) and main.frag (http://www.teamfacial.com/facial/Skittles%20Demos/Final%20Fantasy%207%20+%20MODS/FFVII%20Stuff/ff7_opengl-0.7.9b/shaders/main.vert) shaders on the Team Facial web site.
The original shaders contain much more code than the ones from Aali's OpenGL driver.
I replaced the shaders in .\shaders\nolight with these and the game looks fine.

EDIT:
Now that I look more closely, these are identical to the files in the .\shaders folder.
It's the same solution I already use:
    Copy and replace main.vert and main.frag from .\shaders\ into .\shaders\nolight

MAIN.VERT
Code: [Select]
uniform vec3 lights_position[MAX_LIGHTS];

uniform bool normal_map;
uniform int vertextype;
uniform bool fb_texture;
uniform int blend_mode;

uniform mat4 d3dprojection_matrix;
uniform mat4 d3dviewport_matrix;

varying vec3 eye_vector;

varying vec4 normal_light_vector[MAX_LIGHTS];
varying vec3 light_reflection[MAX_LIGHTS];

varying mat3 tbn_matrix;

attribute vec3 tangent;
attribute vec3 binormal;

void main()
{
vec4 pos = gl_Vertex;

gl_FrontColor.rgba = gl_Color.bgra;

// TLVERTEX
if(vertextype == 3)
{
pos.w = 1.0 / pos.w;
pos.xyz *= pos.w;
pos = gl_ProjectionMatrix * pos;
}
// LVERTEX and VERTEX
else
{
pos = d3dviewport_matrix * d3dprojection_matrix * gl_ModelViewMatrix * pos;

if(vertextype == 1)
{
int i;

eye_vector = vec3(gl_ModelViewMatrix * gl_Vertex);

if(normal_map) tbn_matrix = mat3(normalize(gl_NormalMatrix * tangent), normalize(gl_NormalMatrix * binormal), normalize(gl_NormalMatrix * gl_Normal));
else tbn_matrix[2] = normalize(gl_NormalMatrix * gl_Normal);

for(i = 0; i < MAX_LIGHTS; i++)
{
vec3 light_vector = vec3(lights_position[i] - eye_vector);
normal_light_vector[i].xyz = normalize(light_vector);

if(!normal_map) light_reflection[i] = reflect(normal_light_vector[i].xyz, tbn_matrix[2]);

normal_light_vector[i].w = length(light_vector);
}
}

if(gl_FrontColor.a > 0.5) gl_FrontColor.a = 0.5;
}

// BLEND_NONE
if(blend_mode == 4) gl_FrontColor.a = 1.0;
// BLEND_25P
else if(blend_mode == 3) gl_FrontColor.a = 0.25;

gl_TexCoord[0] = gl_MultiTexCoord0;

if(fb_texture) gl_TexCoord[0].t = 1.0 - gl_TexCoord[0].t;

gl_Position = pos;
}

MAIN.FRAG
Code: [Select]
uniform bool lights_active[MAX_LIGHTS];
uniform vec3 lights_ambient[MAX_LIGHTS];
uniform vec3 lights_diffuse[MAX_LIGHTS];
uniform vec3 lights_specular[MAX_LIGHTS];
uniform vec3 lights_spotdir[MAX_LIGHTS];
uniform float lights_spotexp[MAX_LIGHTS];
uniform float lights_spotcutoff[MAX_LIGHTS];
uniform vec3 lights_att[MAX_LIGHTS];

struct material
{
bool active;
vec3 emission;
vec3 diffuse;
vec3 specular;
float shininess;
};

uniform material current_material;

uniform int vertextype;

uniform sampler2D tex;
uniform sampler2D nmap;
uniform sampler2D smap;
uniform bool normal_map;
uniform bool specular_map;
uniform bool texture;
uniform bool fb_texture;

varying vec3 eye_vector;

varying vec4 normal_light_vector[MAX_LIGHTS];
varying vec3 light_reflection[MAX_LIGHTS];

varying mat3 tbn_matrix;

void main()
{
vec4 color = gl_Color;
vec4 texture_color;
vec3 normal;

if(normal_map)
{
vec3 tex_normal = vec3(texture2D(nmap, gl_TexCoord[0].st)) * 2.0 - 1.0;
normal = normalize(tbn_matrix * tex_normal);
}
else normal = normalize(tbn_matrix[2]);

if(texture)
{
texture_color = texture2D(tex, gl_TexCoord[0].st);

if(fb_texture && texture_color.rgb == vec3(0.0, 0.0, 0.0)) discard;

if(texture_color.a == 0.0) discard;

color *= texture_color;
}

if(vertextype == 1)
{
int i;
vec3 mat_emission;
vec3 mat_diffuse;
vec3 mat_specular;
float mat_shininess;

if(current_material.active)
{
mat_emission = current_material.emission;
mat_diffuse = current_material.diffuse;
mat_specular = current_material.specular;
mat_shininess = current_material.shininess;
}
else
{
mat_emission = vec3(0.0, 0.0, 0.0);
mat_diffuse = gl_Color.rgb;
mat_specular = vec3(0.4, 0.4, 0.4);
mat_shininess = 8.0;
}

if(texture) mat_diffuse *= texture_color.rgb;

if(specular_map) mat_specular = vec3(texture2D(smap, gl_TexCoord[0].st));

color.rgb = mat_emission;

for(i = 0; i < MAX_LIGHTS; i++)
{
if(lights_active[i])
{
vec3 light_vector = normalize(normal_light_vector[i].xyz);

float dist = normal_light_vector[i].w;
float att = 1.0 / (lights_att[i].x + lights_att[i].y * dist + lights_att[i].z * dist * dist);;
vec3 ambient = lights_ambient[i] * mat_diffuse;

float lambert_term = clamp(dot(normal, light_vector), 0.0, 1.0);
vec3 diffuse = lambert_term * lights_diffuse[i] * mat_diffuse;

vec3 reflection = normal_map ? reflect(light_vector, normal) : normalize(light_reflection[i]);

float rdoteye = clamp(dot(reflection, normalize(eye_vector)), 0.0, 1.0);
vec3 specular = lights_specular[i] * mat_specular * pow(rdoteye, mat_shininess);

color.rgb += att * (ambient + diffuse + specular);
}
}
}

gl_FragColor = color;
}

I still have a lot to learn about shaders.
I'm still not completely sure of the purpose the nolight shaders serve.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-15 15:55:21
I just wanna point something out real quick. The FacePalmer.zip link = 20 files named FacePalmer.zip.001 - 020 when it's supposed to be just 1 file?
The link to the 20 Facepalmer.rar files seems to be ok, i also noticed that the menu overhaul project mod file is named M003.rar, but in the bootleg mods.htm
its named m003.rar, and i think this might be confusing for newcomers. I've read your post where you said you dont need both facepalmer versions, the rar files would be enough, but this could still confuse other newcomers, just saying.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Tekkie.X on 2011-09-15 16:23:02
facepalmer.001 through to 020 is a Multipart archive, Mulitpart archives are usually made to make uploading/downloading easier.

open .001 with Winrar or 7zip and it'll extract the full contents in one go.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-15 16:32:41
@killuminati777: If you want to know more about the "FacePalmer".zip/.rar thing,
                           then read my postings:

                              >FacePalmer.zip.001 - 020 (http://forums.qhimm.com/index.php?topic=12260.msg171047#msg171047)<     obsolete
                              >FacePalmer.part01 - 20.rar (http://forums.qhimm.com/index.php?topic=12260.msg171205#msg171205)<  up-to-date


@DragonNinja: Sorry, but i used HJSplit for "FacePalmer.zip.001 - 020".

                         To rejoin the files (*.001-*.020 => FacePalmer.zip) you can use either HJSplit
                         (Join-Button) or JDownloader (Addons->HJSplit  <= must be activated in
                         Setup->Addons).
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Tekkie.X on 2011-09-15 16:41:01
Never used HJSplit in my life, I usually use 7Zip for any mutlipart archives, even if they were created using HJSplt.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-15 16:43:08
@DragonNinja yes i know, but thank you ;)

@UGerstl thanks, all my questions are answered now :D i am downloading the rar files at this moment and all the other mods as well.
can't wait to install this beast after reading through all this stuff several times, haha, and i hope everything will turn out well.

You guys really deserve an oscar or something, this is superb :D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-15 17:48:37
@DragonNinja: I was a little irritated: 7-zip can extract HJSplit archives ?
                         So i tested it.
                         I was positively surprised, it works !
                         Thanks for the information.
                         BTW, i use IZArc most of the time.

                         Every day i learn new things,
<=======       but i forget more than i can learn...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-15 19:45:07
Been busy last couple days gonna do clean install with 0034 then I will make that video tonight. Also do those three tracks from Bryan Bilocura do they need to be .ogg? Or is .MP3 ok, because I get "said tracks missing!" in bootleg dialogue when installing FF7 music.

EDIT:

Never mind the .ogg bit I figured that out
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-15 20:18:17
I only added support for the .OGG version of the tracks because they loop better.
3-06 - The Nightmare's Beginning-rev8.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/node/116/283?sort=asc&order=Display+name)
3-16 - Interrupted by Fireworks-rev18.ogg       Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/node/116/283?sort=asc&order=Display+name)
3-20 - Buried in the Snow-v.2.ogg               Bryan Bilocura  NetHead - Remastered Song               Qhimm (http://forums.qhimm.com/index.php?topic=12223.msg169499#msg169499) FILE (http://bryanbilocura.com/node/116/283?sort=asc&order=Display+name)
JenovaRemix.ogg                                 SymphoniC       New Music Track                         Qhimm (http://forums.qhimm.com/index.php?topic=12189.msg169084#msg169084) FILE (http://www.mediafire.com/?d4awr2yr3dr2ps2)


To enable the tracks in game, select the 'Bootleg' Soundtrack option during setup.
You can also change the soundtrack after installation:
   Run .\FF7Music\FF7Music.exe
   Click on Configure
   Select the Files tab
   In the Profile Box, select Bootleg

Available soundtracks include:
    PSF - original MIDI as MP3s
    FileNamesOnly - FinalFanTim's original MP3s
    OSTRemastered - FinalFanTim's looped OGGs
    mp3 (remixed) - All OCRemixes MP3s
    Custom - a combination of OCRemix and FinalFanTim's MP3s
    Bootleg - a combination of FinalFanTim's OGGs, OCRemix MP3s and the 4 cover tracks.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-15 22:57:04
Pure Awesomeness, i can't wait until all mods are 100% finished and complete. As well as bundled and combined with an easy installer like this. This is better than sex, lol. Thank you again for this bootleg, which makes it easy for us newcomers and noobs who want to play the game in it's full beauty but dont know much about modding and stuff. You are the man Pit.

AND I JUST HOPE THAT ALL MODDERS WILL SOONER OR LATER AGREE WITH THE IDEA OF BUNDLING EVERYTHING TOGETHER.

Noobs like me are lost without an easy installer like this. Thumbs up for you "pit" keep going ;)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-16 02:52:16
I finally downloaded all the required mods, put them all in 1 folder on my desktop including Bootleg.exe + BFE.exe. Turn my UAC off, disabled my anti virus protection. Set run as administrator for Bootleg.exe & BFE.exe, then i finally run BFE.exe, i use the mod list option to see if i got all the needed mods, everything is green except Facepalmer.zip & ffmusic_install_15111, but i got the 15112 version and the Facepalmer.rars instead, then i modify everything to my liking, AND WHEN I HIT "RUN BOOTLEG" - NOTHING HAPPENS, hmmm??? What am i doing wrong? How can that be??

I'm totally confused now :(

And i need help. Thanks in advance...Hmm so confused

My Specs:
Sony Vaio Laptop
Duo Core. 2.0
4gb ram
256mb ati graphics card
resolution 1600x900
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: syphus on 2011-09-16 03:30:12
could be 1 of a few things. either your missing a modfile you overlooked , missing the patch, or remix installer, or do not have a fresh install of ff7
any of those things will cause the installer to hang and not show up as far as i can tell from retrying installs to recreate errors.

@ pit brat - i have reinstalled so many times that i have almost tried every setting and 90% of them work flawlessly. The error i was having with the Field Files pack 1.rar file not being found has some how corrected it self and it is installing now. I have gone back through settings to try and find a way to recreate this error with no succession, so im completely stumped. There is however a file barcorrectionpatch.exe that my norton AV is catching during install and so far it seems to be harmless to the bootleg install. other than that the game runes flawless and i am already starting to go through picking options solely on preference instead of testing errors, so far im liking the bootleg-grimmy FMV's and install everything but tank-pirate ship / bunny girls. The colored items are also working and seem to have no problems so it truely looks epic.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-16 05:18:50
syphus,
That missing field files error better not show up again!!!  I spent hours sifting through Bootleg to fix that error . . .  :o

killuminati777,
Are you sure nothing at all happens when you click 'Run Bootleg'?  Sometimes Bootleg starts minimized in the background.  Check the taskbar for the Bootleg command line shell.  If it's not there and you don't receive an error message that "Bootleg.exe is missing," then some part of your virus software is still blocking Bootleg.exe.
After Bootleg starts, the Avalanche installer should pop up in about 3 minutes.

I'll figure out a better way to notify users that the Bootleg process started successfully.

The ffmusic_install_15112.exe installer was a last minute addition.  I didn't update the mod list but it will still install.
There are two versions of FacePalmer: the single file ZIP and the 20 part RAR.  There's no need to have both versions.

Bootleg has assimilated Rumbah's FMVs:
640sharp.part1.rar - 640sharp.part3.rar         Rumbah          All Movies, 640 Sharp Filter            Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg171994#msg171994) FILE (http://www.mediafire.com/?p3dkfo1hlwxos) MIRROR (http://www.megaupload.com/?f=FF28IJS9)
640smooth.part1.rar - 640smooth.part3.rar       Rumbah          All Movies, 640 Smooth Filter           Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg171994#msg171994) FILE (http://www.mediafire.com/?ko1tfxdjqn0yj) MIRROR (http://www.megaupload.com/?f=F85YYXRA)
1280sharp.part1.rar - 1280sharp.part9.rar       Rumbah          All Movies, 1280 Sharp Filter           Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg171994#msg171994) FILE (http://www.mediafire.com/?sy51gu7z1trzy) MIRROR (http://www.megaupload.com/?f=EGYUDJKJ)
1280smooth.part1.rar - 1280smooth.part6.rar     Rumbah          All Movies, 1280 Smooth Filter          Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg171994#msg171994) FILE (http://www.mediafire.com/?89b1z31y6bujs) MIRROR (http://www.megaupload.com/?f=BHWNV6CP)

Get your downloads on for the future release!

These are complete FMV replacements.
If you have suggestions on mixing these with other FMV mods, please let me know!

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-16 06:01:49
PitBrat

Yes i am sure, absolutely nothing happens, and nothing happens in the taskbar either, and i waited for like 10 mins. No error messages, it doesnt hang itself, its like the "run bootleg" button has no function for me. And my virus software was turned off  :o

Does it matter where the folder with all the mods and bootleg files is located at?
Am i supposed to install the codecs that come with the ff7 install?

Am i doing something wrong with the normal ff7 installation?
Let's pretend something is wrong with my ff7 installation, shouldn't it start anyways after i hit the "run bootleg" button?

So, no one else had this problem before? Weird stuff. Damn Vaio Laptop :cry:  lol

What would happen if i try to run the bootleg.exe manually not by running the BFE??

Sorry for asking you so many questions, i know you are busy and all, keep up the good work tho...looks like its working for most people, just not me  :-\

EDIT:

On page 3 i saw someone posted a pic of how the folder with all the mods should look like, and i noticed that the endings (.rar / .zip etc) of every file look different for me  :o

HIS:

(http://img838.imageshack.us/img838/2779/unledbj.jpg)

MINE:

(http://i54.tinypic.com/2m79pgn.jpg)

as you can see my files dont have the endings, could that be the problem or part of my problem???
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-16 10:39:25
Hi killuminati777,

another day another problem...



Edit: Important: I can reproduce this problem, please wait for further analysis...
        09/16/2011 14:19 Germany

Edit: 09/16/2011 14:27 Germany
        Error found: Don`t use spaces in the path structure of following folders:
                                Locations: Mod Source
                                                 Bootleg.exe Location


Q: Does it matter where the folder with all the mods and bootleg files is located at?

A: Please don't copy all the files to your Desktop, like you have done.
    Create a separate folder on one of your partitions (e.g. D:\Bootleg) and
    move all your files into it.

Q: Am i supposed to install the codecs that come with the ff7 install?

A: These codecs are obsolete.
    "Aali's Custom graphics driver for FF7/FF8" is used instead.
    Don't worry if you installed them.

Q: Am i doing something wrong with the normal ff7 installation?

A: No, as long as you selected the "Maximum" installation.

Q: Let's pretend something is wrong with my ff7 installation, shouldn't it start
     anyways after i hit the "run bootleg" button?

A: Yes. (but PitBrat should it know better than me)

Q: So, no one else had this problem before? Weird stuff. Damn Vaio Laptop.

A: Every system is unique, so the problems are.
    We are using Netbook's / Notebook's / Desktop-PC's with different hardware
    from different producers.
    And every user has an unique windows configuration.

Q: What would happen if i try to run the bootleg.exe manually not by running the BFE??

A: It is strongly recommended to use the "BFE.exe". But to bypass your problem it is
    an option. You have to add a lot of parameters (=> Bootleg_Readme.txt).


Q: On page 3 i saw someone posted a pic of how the folder with all the mods should look
     like, and i noticed that the endings (.rar / .zip etc) of every file look different for me.
     As you can see my files dont have the endings, could that be the problem or part of my
     problem???

A: No, absolutely no. Open your windows explorer (Windows-Key + E), look at the main bar:
       Extras => Folder options => Display: Show known file extensions

    (I hope i translated it right, because i have a german Windows version)
    (http://i1065.photobucket.com/albums/u383/UGerstl/Sonstiges/th_Explorer-Ordneroptionen.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Sonstiges/Explorer-Ordneroptionen.png)

For more informations wait until PitBrat is alive again... :D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-16 13:33:56
killuminati777,
EDIT: BFE.exe will not launch Bootleg.exe if it is in a path that contains spaces.  I've corrected the bug in Bootleg 0035.

Move the files to another folder like C:\Bootleg.

When you click 'Run Bootleg' it should start a command line shell and run Bootleg.exe.

 :evil: I don't recommend running Bootleg.exe without BFE so absolutely never ever do this under any circumstances:
    Start a RUN window
        Press Windows Key + R
            or
        Click START, ALL PROGRAMS, ACCESSORIES, RUN
    Type CMD in the Open text box
    Press OK
    Change to the Bootleg directory: cd /d c:\bootleg
    For instructions, issue the command: bootleg /?

It's probably time to write the whole thing in VB.NET.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-16 16:59:31
I never use BFE to launch Bootleg. I use my batch file. Also, haven't quite check if it is already corrected, but here is an issue that was in 0032 :

If you do not enter anything for the MOP option, which would enable the default option of installing it, in fact it doesn't.

Also make BFE resizable and scrollable.

Also, a request that pissed me off a lot, include the option of change MORE than only 2 mods.

What I always did before was to overwrite the files each time FF7 is launched so you're sure it will be the good one. It would overwrite the KERNELs, scene.bin and flevel. Either make a batch file that asks the mod to play with before or make multiples files. I can do these for you. I will also re-convert Lost Wings' mod to the PC version (cause the older version had issues) and also an option for our own mod. I personnaly use 5 different versions : Vanilla, Lost Wings, Rebirth, Total Grudge and Hardcore. Rebirth and Total Grudge aren't available. I don't recommend downloading Lost Wings.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-16 19:09:49
@UGerstl Thank you for all your help, you deserve an oscar ;)

@PitBrat, Thank you as well, you even deserve 2 oscars, lol. Keep up the good work ;)

After i moved the folder with the mods and bootleg from my desktop to another hardrive, it all worked. No errors, everything perfect.
Thank you all for helping out newcomers like me.  Great, humble community. Love it. I will definitely stick around.

Cheers
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: bonez89 on 2011-09-16 20:31:52
I've tried and tried and have been holding out on bothering anyone with my problem, but I can't seem to get it to work my self...
BFE.exe will not initialze in my XP machine. When I try to run it it says "The application failed to initialize properly (0xc0000135). Click OK to terminate the application."... I cannot "run as administrator" when I try to do this : Right-click>Run as...>The following user>Administrator, it says "unable to login etc. etc."(I am currently logged in as the administrator account)... But I'm running XP so it's my understanding that I shouldn't need to run as administrator anyway. So after not getting able to get BFE.exe. to work, I figured what the hell, I'll try to run bootleg.exe anyway. I can just delete the game and start over if it messes it up... So I did and it appeared to work except for one problem; once bootleg.exe is finished, it seems to have installed all the mods, but has overwritten opengl somehow and in order to get acess to "Custom driver' in ffconfig, I have to reinstall opengl myself after the installation from bootleg.exe, which overwrites the opengl config file and just messes  up a lot of mods.
I think that if i could just get BFE.exe to work, I'd be fine... Any clue as to why it will not initialize?
Any help would be greatly appreciated. As I said, I'm sorry that I had to resort to asking and wasting someone's time.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-16 20:50:02
VGR,
I would definitely like to assimilate additional difficulty mods.
You know how much I enjoy pleasing you!  :wink:
Currently, the options include: Hardcore, Remastered and Revival.
I don't have access to Lost Wings, Rebirth nor Total Grudge.
The Reasonable Difficulty and Harder Items mods are unfinished, but they are the only viable candidates of which I'm aware.
The AWESOME mod is more of a joke and unfinished.  Besides, I find it offensive.
Unfortunately, Shalua Rui is unfinished.
That leave Turks Mod, Play as Vincent and the various Play as Sephiroth patches, but they are incompatible with many of the other mods.  They also detract from the canon.
Adding a difficulty mod increases the number kernel and scene patches exponentially.
Generating the .bin files is the most complicated algorithm in Bootleg.
Please let me know of any mods available that are fully playable and mostly complete.
I'll begin the process of manually creating the patch files for every permutation of mods-- order matters.
Again, I'll have to rely on everyone here to help me test the results.  There are bound to be many buggy iterations.
It's beyond my skill level to make all difficulty mods play well together.
Bootleg uses mod switching to allow Hardcore and Normal modes to coexist.
Unfortunately, some mods require that the installer run for every mode.
That could really bog down the installation process!  It's also confusing to the user.
Alternately, enabling one difficulty mod will disable other parts of Bootleg.
The only way to make this clear to the user is via the BFE interface.

I'm at the point now where I've cleaned out enough bugs to focus on adding additional content.
I'm currently considering assimilating these files in order of priority:
    1) ff7rm1.1.exe
    2) FF7 - Kernal File MOd.rar
    3) Scorpicus_Seph_Patch_V1_1.zip
    4) Sephiroth_Patch.zip
    5) 2009_05_09_TurksModv1.1Full.7z
    6) vincent's sin.exe
    7) SR v0.3.zip
    8) AV Mod.rar
Please let me know where you want me to start!

Bootleg0032 was very buggy (an understatement) in regards to default settings.  I've worked hard to make sure that the default values are labeled correctly and enforced in 0034.  Values are slightly changed in 0035 to account for 0=no change settings.  I hope this makes it easier to install Bootleg with minor changes that don't corrupt your existing mods.

Bootleg.exe now works with paths that contain spaces and non U.S. standard characters.  Unfortunately, BFE.exe for 0034 will not read from a path that contains such characters.  I apologize and the bug is fixed for future releases.  :cry:

Thanks again, VGR.
You always have plenty of feedback for me!
You've found ways of using Bootleg that I never considered.
Hopefully I can implement features to better suit your needs and reduce the frustration factor for you.

Bootleg is still in the beta phase.  With your help, I'll whittle away at those leading zeroes and eventually go gold.  :roll:

bonez89,
ERROR: The application failed to initialize properly (0xc0000135)
SOLUTION: You need to install the .NET framework from: Microsoft .NET Framework (http://www.microsoft.com/download/en/details.aspx?id=17718&WT.mc_id=MSCOM_EN_US_DLC_DETAILS_121LSUS007995).
You can also use Windows Update to install the .NET Framework.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-16 20:57:53
Hi bonez89,

may be this helps you >Click me (http://forums.qhimm.com/index.php?topic=12384.msg171954#msg171954)< :

...
   If you are running Windows XP, Service Pack 2 or newer is required.

   If you are running Windows Vista or Windows 7, turn UAC off.

   BFE.exe is written in Visual Basic 2010.
   You will need to install the .NET framework to run BFE.exe.
   Use Windows Update to install the necessary .NET framework.
...


@PitBrat: You are faster than i. AND better.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-16 21:10:50
Hi PitBrat,

checking the Bootleg (0034) brings me new ideas...


Please read your PM. (Typos in documentation)


Bootleg_Mods.htm


BFE.exe
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-16 21:16:13
I've never tested Bootleg on XP.
I just assumed that the registry keys are the same as their Windows 7 32/64 bit counterparts.

If not, I'll figure out a solution for a future release.
In the mean time, you could run ff7config.exe before installing Bootleg.
The registry entries will remain intact if they're different than in Bootleg.
It's sloppy . . . but getting messy never stopped me from having a good time!

bonez89,
Please post your results so that I know if there's something else for me to fix.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-16 22:19:14
@PitBrat: FF7 Vanilla installation registry keys on Windows XP.
                VMware let me not run "FF7Config.exe".

Code: [Select]
REGEDIT4

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.]

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
"DataDrive"="E:\\"
"AppPath"="C:\\Programme\\Square Soft, Inc.\\Final Fantasy VII\\"
"DataPath"="C:\\Programme\\Square Soft, Inc.\\Final Fantasy VII\\Data\\"
"MoviePath"="E:\\FF7\\Movies\\"
"DiskNo"=dword:00000000
"FullInstall"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:
"DriverPath"=""
"Driver"=dword:ffffffff
"Mode"=dword:ffffffff
"Options"=dword:ffffffff

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:ffffffff
"MIDI_data"="GENERAL_MIDI"
"MusicVolume"=dword:00000064
"Options"=dword:00000001

[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:
"Options"=dword:00000000
"SFXVolume"=dword:00000064
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-16 23:31:35
The Lost Wings mod is finished. I was the one doing the conversion, although I found issues that forces me to re-convert it. I cannot give access to Rebirth unless Bosola allows me to. Total Grudge, while 100% finished up to Mideel, is not available. It is done by Armorvil and only Armorvil and I have it. The final word is his, however. The AV Mod is discountinued and most likely will always be. It will be replaced by Total Grudge (Armorvil even told me that there would be 4 versions, and two of them would "replace" AV at 90%

Also, the COPY setting is better than the IF NOT EXIST setting because it would allow us to make less batch files and WAY less strings. There is one of my thread somewhere in the Archives. FF7 Mod Switching it's called. The batch files are basic but you can eventualy base your work on it. I could also do it for you, to implement it.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: bonez89 on 2011-09-17 04:41:48
Thank you for the quick response(s). I'm embarrassed to say that installing .NET Frameworks was in fact the only thing wrong with getting BFE.exe to launch. If I hadn't completely forgotten that I had just reformatted my XP machine yesterday as a result of the frustration installing these mods was creating for me, I would have realized that I had not yet re-installed .NET Frameworks... But hey, at least you don't need to fix anything.

On a side note, Everything seems to be running smooth, except for one thing; battling is suddenly very slow. As if my computer cannot handle it anymore, or it's running at a very low frame-rate... Before using bootleg I was just using Remix, and battles were very smooth(yes, I did a clean install of the game before installing bootleg). I'm re-installing now with "Battle Scenes as LGP" unchecked and seeing if that helps it back to normal. If not, I'll play around with some other options to see what the culprit is (It may be the FFX style menus also or something else that is not included in Remix).
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-17 10:27:21
@bonez89: ( Don't select the "Team Avalanche HR" option (BFE.exe) it's very CPU intensive.
                     => use the TaskManager (taskmgr.exe) to check the CPU )

                   I don't recommend to use "Battle Scenes as LGP".

                      To significantly shorten the load time of battle scenes, uncheck the box next to
                      'Battle Scenes as LGP.'  The textures are already in the mods folder.  I include
                      this option because some systems have trouble using textures from the mods folder.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: bonez89 on 2011-09-17 17:51:32
It wasn't Team Avalanche HR... It's apparently the magochocobo battle scenes. If I delete the battle folder from mods, the battles are as smooth as a baby's ass... I've tried battle scenes as lgp and not as lgp and both make it slow... Am I missing something? If not I'll just have to keep the old battle scenes. Not a big deal.

Seeing as how this is no longer to do with bootleg, this probably off topic. sorry.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-17 21:24:14
For Bootleg 0034 and earlier, battle scene PNGs are always installed to the 'mods' folder.
Even when the scenes are present in the LGP, the engine prefers the textures in the 'mods' folder.
Therefore, even when 'Battle Scenes as LGP' is checked, the engine still loads the textures from the 'mods' folder.
Because of the slowdowns, I'm investigating methods of disabling battle scenes.
You can rename the folder .\mods\Bootleg\battle to .\mods\Bootleg\battle.bak to disable the battle textures
Then the engine will load the textures from battle.lgp whether they be the new Magochocobo or default vanilla textures.

I've fixed a few serious bugs in Bootleg 0034.  The biggest issue was with the OpenGL and sound drivers not installing correctly.  This problem appeared when I stopped using the Remix installer.  Until Bootleg 0035, simply run ff7config.exe as administrator to configure the drivers.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: bonez89 on 2011-09-17 21:42:13
That's basically what I have done by deleting the battle folder from the mods folder. So if it's loading from battle.lgp after I delete it, it must be the default vanilla textures in battle.lgp, because they definitely aren't the new Magochocobo scenes... It's a shame they slow down so bad that they are unplayabe, because they really look nice.

If the engine were to load Magochocobo's scenes from battle.lgp rather than from the .PNG's would they still be slow or do the same thing? Apparently my battle.lgp is the default battle scenes... Maybe try 'Battle scenes as LGP' then deleting the battle folder from mods?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-17 22:00:00
I'm really looking forward to the 0035 release, hopefully that one will miraculously work for me, but take your time and good luck with everything.

You are doing a great job, cheers ;)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-17 22:21:33
bonez89,
Install Bootleg with the 'Battle Scenes as LGP' option checked.  Then delete the .\mods\Bootleg\battle folder.
Now the Magochocobo texture packs 1, 1.5 and 2 will load from the battle.lgp file.  Unfortunately there is not an LGP version of pack 3 nor of the initial reactor and train station textures included in Bootleg.

killuminati777,
I've fixed the bug with paths containing spaces.
I hope 0035 works for you too!

I'm slowly implementing all of the suggestions I read in this forum.
Now that some of the most grievous bugs are fixed, I'm prettying up the interface.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: killuminati777 on 2011-09-17 22:36:50
PitBrat
Everything is installing just fine for me, no errors nothing, but somehow i can't get it to work. It always crashes as soon as i skip the eidoslogo / credits and prior to that i get a error messsage "couldn't start in fullscreen" or something like that.
But anyways keep up the good work mate ;)

I guess its just me and this damn vaio laptop, lol :P
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-17 23:09:27
killuminati777,
Do you use a second screen?
I had the same problem after I connected a second monitor.
I resolved the issue by using compatibility mode.
    Right click on the Final Fantasy VII desktop icon that you use to launch the game.
    Select PROPERTIES
    Select the COMPATIBILITY tab
    Check the boxes next to everything in the 'Settings' group box:
        Run in 256 colors
        Run in 640x480 screen resolution
        Disable visual themes
        Disable desktop composition
        Disable display scaling as an administrator
    Check the box next to 'Run this program as an administrator'
    Click OK

That fixed the issue for me.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: bonez89 on 2011-09-18 04:05:57
bonez89,
Install Bootleg with the 'Battle Scenes as LGP' option checked.  Then delete the .\mods\Bootleg\battle folder.
Now the Magochocobo texture packs 1, 1.5 and 2 will load from the battle.lgp file.  Unfortunately there is not an LGP version of pack 3 nor of the initial reactor and train station textures included in Bootleg.


Didn't help. Still slow. :(... I'll just have to do without. At least the rest of the game is beautiful now thanks to your installer. I would never have installed all these mods if I had to do it by hand.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-18 13:30:11
Hi PitBrat,

yesterday evening (i was helping killuminati777) my Bootleg (0034)
installation crashed suddenly at the "Motorbike" section.
(I used his setup parameters to reproduce his problem.)

Today i tried to reproduce this error four (4) times, but without any luck.
Every installation worked like a charm. So i can't analyze the error.
Do you have any idea ?

(http://i1065.photobucket.com/albums/u383/UGerstl/Bootleg/th_Bootleg0034-Setup02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/Bootleg/Bootleg0034-Setup02.png)

Code: [Select]
INFO: Bootleg Version 2011.09.14 Version .0034
INFO: 17.09.2011 21:10:26,85
INFO: Bootleg Options: /C0 /S0 /P0 /R1 /O1 /N1 /A1 /V1 /H0 /L0 /M3 /K0 /E2 /T0 /Z2 /B0 /J0 /U1 /W4 /Y1 /Q2
INFO: Brat Code: /@11111011
INFO: Destination Location: "G:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "G:\Bootleg\;C:\Users\Master\Downloads\;G:\Bootleg\"
INFO: Temporary Files: "G:\-Temp-\Bootleg_Setup\"
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Searching for "ff7102zx.zip" in "G:\Bootleg\"
Extracting "ff7102zx.zip"
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "G:\Bootleg\"
Installing The Remix . . .
Final Fantasy VII Remix istallation completed.
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Installing Aali's OpenGL Driver . . .
Searching for "ff7_opengl-0.7.11b.zip" in "G:\Bootleg\"
Extracting "ff7_opengl-0.7.11b.zip"
OpenGL Driver completed.
Searching for "Avalanche High Res.exe" in "G:\Bootleg\"
Installing Team Avalanche Menu Graphics . . .
Avalanche completed.
Searching for "Avalanche GUI v2.0.8.exe" in "G:\Bootleg\"
Updating Avalanche GUI . . .
Avalanche GUI completed.
Searching for "ff7music_install_15112.exe" in "G:\Bootleg\"
Installing FF7Music . . .
FF7Music completed.
Searching for "3-06 - The Nightmare's Beginning-rev8.ogg" in "G:\Bootleg\"
Installing additional track 3-06 - The Nightmare's Beginning-rev8.ogg
Searching for "3-16 - Interrupted by Fireworks-rev18.ogg" in "G:\Bootleg\"
Installing additional track 3-16 - Interrupted by Fireworks-rev18.ogg
Searching for "3-20 - Buried in the Snow-v.2.ogg" in "G:\Bootleg\"
Installing additional track 3-20 - Buried in the Snow-v.2.ogg
Searching for "JenovaRemix.ogg" in "G:\Bootleg\"
Installing additional track JenovaRemix.ogg
Integrating Remix Soundtracks . . .
Integration completed.
Music Installation and Integration Completed.
Searching for "FMVRes.exe" in "G:\Bootleg\"
Installing FMV Restoration Cut Scenes
FMV Restoration completed.
Installing Enhanced Movies
Searching for "ff7_enhanced_movies_1.zip" in "G:\Bootleg\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Enhanced Movies completed.
Searching for "eidoslogo.avi" in "G:\Bootleg\"
Installing Eidos Logo . . .
Logo completed.
Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extracting completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in "G:\Bootleg\"
Verifying FacePalmer Files . . .
Installing FacePalmer Field Textures . . .
FacePalmer completed.
Searching for "Field Files Pack 1.rar" in "G:\Bootleg\"
Installing sl1982's Field Enhancement . . .
Field Enhancement completed.
Searching for "yarLson Field Upscale Project v0.35.zip" in "G:\Bootleg\"
Installing yarLson's Blackfan Field Upscale Project . . .
yarLson's Blackfan Field Upscale Project installation completed.
Deglitching field textures . . .
Deglitching completed.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting Condor.lgp . . .
Modifying Condor.lgp . . .
Building Condor.lgp . . .
Condor completed.
Searching for "FL-WME Beta.exe" in "G:\Bootleg\"
Installing FeliX Leonhart's World Art . . .
FeliX Leonhart's World Art installation completed.
Searching for "FL-BSE v0.1.zip" in "G:\Bootleg\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
FeliX Leonhart's Battle Art installation completed.
Searching for "FL-BSE v0.1.1 UPD.zip" in "G:\Bootleg\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
FeliX Leonhart's Battle Art Update installation completed.
Searching for "Magochocobo png battle files.rar" in "G:\Bootleg\"
Installing Magochocobo Battle Pack 1 . . .
Magochocobo Battle Pack 1 installation completed.
Searching for "corel prison and bonus.rar" in "G:\Bootleg\"
Installing Magochocobo Battle Pack 1.5 . . .
Magochocobo Battle Pack 1.5 installation completed.
Searching for "Magochocobo ff7 battle pack 2.rar" in "G:\Bootleg\"
Installing Magochocobo Battle Pack 2 . . .
Magochocobo Battle Pack 2 installation completed.
Searching for "magochocobo_ff7pack3.rar" in "G:\Bootleg\"
Installing Magochocobo Battle Pack 3 . . .
Magochocobo Battle Pack 3 installation completed.
Installing Textures to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "G:\Bootleg\"
Installing Magochocobo Battle Scenes . . .
Magochocobo Battle Scenes installation completed.
Searching for "Battle Scene enhacement lgp use.zip" in "G:\Bootleg\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
FeliX Leonhart's Battle Scene Ehancements installation completed.
Adding textures to Battle.lgp completed.
Searching for "0.MY REBUILDED MODELS.rar" in "G:\Bootleg\"
Installing Squallff8 and Dahfa models . . .
Extracting "0.MY REBUILDED MODELS.rar"
Searching for "aerith 5yrsold Release new version.rar" in "G:\Bootleg\"
Extracting "aerith 5yrsold Release new version.rar"
Searching for "aerith 10 yrs old.rar" in "G:\Bootleg\"
Extracting "aerith 10 yrs old.rar"
Searching for "Barret Navy Model PRP.rar" in "G:\Bootleg\"
Extracting "Barret Navy Model PRP.rar"
Searching for "BLDE RELEASE.rar" in "G:\Bootleg\"
Extracting "BLDE RELEASE.rar"
Searching for "BMEE Release.rar" in "G:\Bootleg\"
Extracting "BMEE Release.rar"
Searching for "BOHE release.rar" in "G:\Bootleg\"
Extracting "BOHE release.rar"
Searching for "bpdc release.rar" in "G:\Bootleg\"
Extracting "bpdc release.rar"
Squallff8 and Dahfa models installation completed.
Unaveraging Heads . . .
Reheading completed.
Searching for "HQMBV2 - Classic Buster.rar" in "G:\Bootleg\"
Installing Bloodshot's High Quality Motorbike . . .
Extracting "HQMBV2 - Classic Buster.rar"
Title: Gameplay Mods For Bootleg
Post by: Vgr on 2011-09-18 14:01:01
PitBrat,
Here's how I see the new thing about the mods :
The Vanilla files would finish by _nm (stands for Normal Mode) i.e. kernel_nm.bin kernel2_nm.bin and so on.
The Remastered files would have _rg (stands for Remastered Game) i.e. kernel_rg.bin kernel2_rg.bin and so on.
The Aeris Revival would be _ar (stands for Aeris Revival) i.e. kernel_ar.bin kernel2_ar.bin and so on.
The Hardcore Mode would be _hm (stands for Hardcore Mode) i.e. kernel_hm.bin kernel2_hm.bin and so on.
The Aeris Revival + Hardcore Mode would be _hr (stands for Hardcore Revival) i.e. kernel_hr.bin kernel2_hr.bin and so on.
Once I'll reconvert it, the Lost Wings mod would be _lw (stands for Lost Wings) i.e. kernel_lw.bin kernel2_lw.bin and so on.
Once finished and converted, the Rebirth mod would be _rm (stands for Rebirth Mod) i.e. kernel_rm.bin kernel2_rm.bin and so on.
Once finished, the Total Grudge Mod would be _tg (stands for Total Grudge) i.e. kernel_tg.bin kernel2_tg.bin and so on.
Also, the Shalua Rui would be _sr (stands for Shalua Rui) i.e. kernel_sr.bin kernel2_sr.bin and so on.

The batch files for the game would give the player the choice of the mod before launching the game. I.E.

1 - Vanilla FF7
2 - Remastered Changes
3 - Aeris Revival
4 - Hardcore Mod
5 - Hardcore + Revival
0 - No change

Also, it would be wise to incorpore the Aeris Revival with every other mod out there. The batch file would OVERWRITE the older files instead of renaming, because it would be easier that way if one has to change anything. The battle.lgp file needs no copying, since using a Vanilla scene with the Hardcore battle never caused any issues for me. The scene just uses no new models inside battle.lgp when using a Vanilla scene. Only the folowwing files needs copying :

kernel.bin
kernel2.bin
window.bin
scene.bin
flevel.lgp
ff7.exe

If you are confused, you can let me do this for you.

Also, a typo : you wrote istallation instead of installation at the Remix step.

About the Lost Wings Mod, just be patient, I'll convert it.

I think that's about what I had to say. It'd be way easier if one wants to add any mod, one would just have to add some lines in the batch file.

10-seconds edit : It makes the Remastered changes installing auto, and you select it only if you want to.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-18 15:10:33
UGerstl,
Wow, you're good.  I found a bug in the HQMB algorithm.  I had a POPD without a PUSHD . . . fixed for 0035.
I'm continually amazed that Bootleg worked for anyone with all the mistakes I made.
My fingers are crossed that I've squashed the biggest bugs.

VGR,
I've completely revised the batch I use to switch modes.  Adding new modes poses no problem now.  I can even switch saves and Menu Overhaul graphics with each mode.
Incorporating Aeris Revival into the difficulty mods requires altering the scenes in flevel.lgp.
There are still three scenes where Aeris is missing from the Hardcore mod.  Mr. Espio has stated that he will release a version of Revival for use with Hardcore.
I still have a lot to learn about editing the scenes.  I don't even know which tool is best for the task.

Wallmarket crashes when I try to patch the Hardcore kernel.  It even crashes in a virtual XP machine.
I've had no luck using the Remastered scene.bin with the Hardcore mod.
From my understanding, using the vanilla scene.bin with Hardcore removes some of the added content.

When DLPB releases the retranslation, the changes made to flevel.lgp may create additional challenges.

I definitely need help merging these mods!
I'm learning, but it takes a lot of time.
What editing tools should I focus on for altering the scenes in flevel.lgp?

Here is the batch I'm using to launch Normal mode:
Code: [Select]
@ECHO OFF
SET FF7Path=%~dp0
IF NOT EXIST "%FF7Path%ff7.exe" (
    FOR /F "tokens=2* delims= " %%A IN ('reg query "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" /v PROCESSOR_ARCHITECTURE') DO SET Architecture=%%B
    IF "%Architecture%"=="AMD64" (
        FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
     ) ELSE (
        FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
     )
 )
CD /d "%FF7Path%"
IF EXIST "n_ff7.exe" (
rename "ff7.exe" "h_ff7.exe"
rename "n_ff7.exe" "ff7.exe"
)
CD data
CD battle
IF EXIST "n_scene.bin" (
rename "scene.bin" "h_scene.bin"
rename "n_scene.bin" "scene.bin"
)
IF EXIST "n_battle.lgp" (
rename "battle.lgp" "h_battle.lgp"
rename "n_battle.lgp" "battle.lgp"
)
CD..
CD kernel
IF EXIST "n_kernel.bin" (
rename "kernel.bin" "h_kernel.bin"
rename "n_kernel.bin" "kernel.bin"
)
IF EXIST "n_kernel2.bin" (
rename "kernel2.bin" "h_kernel2.bin"
rename "n_kernel2.bin" "kernel2.bin"
)
IF EXIST "n_Window.bin" (
rename "Window.bin" "h_Window.bin"
rename "n_Window.bin" "Window.bin"
)
CD..
CD field
IF EXIST "n_flevel.lgp" (
rename "flevel.lgp" "h_flevel.lgp"
rename "n_flevel.lgp" "flevel.lgp"
)
CD..
CD..
IF EXIST "FF7Music\launchff7.exe" (
    CD FF7Music
    START launchff7.exe
 ) ELSE IF EXIST "ficedula\ff7music.exe" (
    CD Ficedula
    START /min ff7music.exe
    CD..
    SET __COMPAT_LAYER=Win98
    START /wait ff7.exe
    TASKKILL /im ff7music.exe
 ) ELSE (
    SET __COMPAT_LAYER=Win98
    START ff7.exe
 )
EXIT
Title: Batch File
Post by: Vgr on 2011-09-18 16:28:46
Your batch is no good compared to what I mean. You can only use 2 mods with it. Here's mine :

Code: [Select]
- OBSOLETE -

Something like this would work well :)

Edit : Tested it, it works fine, except for one thing. When I type 0, the computer thinks I entered a wrong value. However, it doesn't get back to the beginning, but instead writes this :

You chose to use
 could not be applied!
There are missing files with the 'ar' ending.
Modding aborted!

I modified it accordingly, and it still pops up that error =/


Edit2 : This ways it works!



Code: [Select]
@echo off
:start
echo 1 - Normal Mode
echo 2 - Remastered changes
echo 3 - Aeris Revival (Vanilla)
echo 4 - Hardcore Mod
echo 5 - Aeris Revival + Hardcore
echo 6 - Lost Wings Mod
echo 7 - Rebirth Mod
echo 8 - Total Grudge (Official version)
echo 9 - Total Grudge (No Grudge version)
echo A - Total Grudge (Changed enemies)
echo B - Total Grudge (Changed enemies, no Grudge)
echo C - Shalua Rui
echo 0 - No change
echo.
Set mod=
set /p mod=Choose which mod you want to apply
REM Namemod is what will be displayed to the player
REM Name is part of the filename and must not be altered
if %mod% == 1 (
set namemod=Vanilla FF7
set name=nm
)
if %mod% == 2 (
set namemod=The Remastered Changes
set name=rg
)
if %mod% == 3 (
set namemod=Aeris Revival (Vanilla)
set name=ar
)
if %mod% == 4 (
set namemod=Hardcore Mod
set name=hm
)
if %mod% == 5 (
set namemod=Aeris Revival (Hardcore)
set name=hr
)
if %mod% == 6 (
set namemod=Lost Wings Mod
set name=lw
)
if %mod% == 7 (
set namemod=Rebirth Mod
set name=rm
)
if %mod% == 8 (
set namemod=Total Grudge
set name=tg
)
if %mod% == 9 (
set namemod=No Grudge
set name=ng
)
if %mod% == a (
set namemod=Total Grudge Enemies
set name ge
)
if %mod% == b (
set namemod=No Grudge Enemies
set name=ne
)
if %mod% == c (
set namemod=Shalua Rui
set name=sr
)
if %mod% == 0 goto ff7
goto next
:next
echo You chose to use %namemod%
if not exist data\kernel\kernel_%name%.bin goto error
if not exist data\kernel\kernel2_%name%.bin goto error
if not exist data\kernel\window_%name%.bin goto error
if not exist data\field\flevel_%name%.lgp goto error
if not exist data\battle\scene_%name%.bin goto error
if not exist ff7_%name%.exe goto error
copy data\kernel\kernel_%name%.bin data\kernel\kernel.bin
copy data\kernel\kernel2_%name%.bin data\kernel\kernel2.bin
copy data\kernel\window_%name%.bin data\kernel\window.bin
copy data\field\flevel_%name%.lgp data\field\flevel.lgp
copy data\battle\scene_%name%.bin data\battle\scene.bin
copy ff7_%name%.exe ff7.exe
echo %namemod% applied successfully!
goto ff7
:error
echo %namemod% could not be applied!
echo There are missing files with the '%name%' ending.
echo Modding aborted!
pause
exit
:ff7
set ff7=launchff7.exe
:launch
if exist C:\FF7Music\%ff7% (
echo Modding completed
echo Ready to play!
pause
start C:\FF7Music\%ff7%
exit
)
if exist .\ficedula\%ff7% (
echo Modding completed
echo Ready to play!
pause
start .\ficedula\%ff7%
exit
)
if exist .\FF7Music\%ff7% (
echo Modding completed
echo Ready to play!
pause
start .\FF7Music\%ff7%
exit
)
if %var% == 1 (
echo Sorry, could not find %ff7%
echo Did you make a mistake somewhere?
set mist=
set /p mist=Did you make a mistake in the name? [Y/N]
if %mist% == n goto path
)
echo Could not find %ff7%!
echo Enter the new full name of %ff7% here.
set ff7=
set /p ff7=New name of the launcher :
set var=1
goto launch
:path
echo Could not find %ff7% anywhere!
echo Enter the path where %ff7% is located with a \ at the end.
set path=
set /p path=Enter the path here
if not exist %path%%ff7% goto end
start %path%%ff7%
:end
echo Sorry, launching of FF7 impossible right now.
echo Please ask for help on the Qhimm forums and/or get in contact with Vgr
pause
exit

Edit3 : Aaaaaaaaaaaaaaaaaaaargh! The Revival thing messes up everything! As you can see, the code is the same for everything, but when selecting '0' it searches for 'hr' or 'ar' but if I "remove" these 8 lines of script, then it works fine... Since I have no files with neither hr/ar ending, it could be the issue, but the script is not even supposed to be enabled :/ However, I have no ng/ge/ne/sr files and it works anyways...

So can someone figure out how to do this... Guess I'll switch to AutoIt or NSIS instead of this. Or even better, I'll learn C++ :P

Also this batch file is meant to be in the main FF7 directory.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-18 20:11:15
This batch will switch to Normal mode when all of the mods you listed are installed:
Code: [Select]
@ECHO OFF
SET FF7Path=%~dp0
SET Architecture=
IF EXIST "%FF7Path%ff7.exe" GOTO FoundFF7
FOR /F "tokens=2* delims= " %%A IN ('reg query "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" /v PROCESSOR_ARCHITECTURE') DO SET Architecture=%%B
IF "%Architecture%"=="AMD64" (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 ) ELSE (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 )
:FoundFF7
CD /d "%FF7Path%"
IF EXIST "ff7_nm.exe" (
    IF NOT EXIST "ff7_hm.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_hm.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_rg.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_rg.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_ar.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_ar.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_hr.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_hr.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_lw.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_lw.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_rm.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_rm.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_tg.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_tg.exe"
        rename "ff7_nm.exe" "ff7.exe"
     ) ELSE IF NOT EXIST "ff7_sr.exe" (
        IF EXIST "ff7.exe" rename "ff7.exe" "ff7_sr.exe"
        rename "ff7_nm.exe" "ff7.exe"
     )
 )
CD data
CD battle
IF EXIST "scene_nm.bin" (
    IF NOT EXIST "scene_hm.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_hm.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_rg.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_rg.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_ar.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_ar.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_hr.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_hr.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_lw.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_lw.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_rm.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_rm.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_tg.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_tg.bin"
        rename "scene_nm.bin" "scene.bin"
     ) ELSE IF NOT EXIST "scene_sr.bin" (
        IF EXIST "scene.bin" rename "scene.bin" "scene_sr.bin"
        rename "scene_nm.bin" "scene.bin"
     )
 )
IF EXIST "battle_nm.lgp" (
    IF NOT EXIST "battle_hm.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_hm.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_rg.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_rg.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_ar.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_ar.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_hr.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_hr.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_lw.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_lw.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_rm.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_rm.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_tg.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_tg.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     ) ELSE IF NOT EXIST "battle_sr.lgp" (
        IF EXIST "battle.lgp" rename "battle.lgp" "battle_sr.lgp"
        rename "battle_nm.lgp" "battle.lgp"
     )
 )
CD..
CD kernel
IF EXIST "kernel_nm.bin" (
    IF NOT EXIST "kernel_hm.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_hm.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_rg.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_rg.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_ar.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_ar.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_hr.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_hr.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_lw.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_lw.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_rm.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_rm.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_tg.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_tg.bin"
        rename "kernel_nm.bin" "kernel.bin"
     ) ELSE IF NOT EXIST "kernel_sr.bin" (
        IF EXIST "kernel.bin" rename "kernel.bin" "kernel_sr.bin"
        rename "kernel_nm.bin" "kernel.bin"
     )
 )
IF EXIST "kernel2_nm.bin" (
    IF NOT EXIST "kernel2_hm.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_hm.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_rg.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_rg.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_ar.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_ar.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_hr.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_hr.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_lw.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_lw.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_rm.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_rm.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_tg.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_tg.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     ) ELSE IF NOT EXIST "kernel2_sr.bin" (
        IF EXIST "kernel2.bin" rename "kernel2.bin" "kernel2_sr.bin"
        rename "kernel2_nm.bin" "kernel2.bin"
     )
 )
IF EXIST "Window_nm.bin" (
    IF NOT EXIST "Window_hm.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_hm.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_rg.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_rg.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_ar.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_ar.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_hr.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_hr.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_lw.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_lw.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_rm.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_rm.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_tg.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_tg.bin"
        rename "Window_nm.bin" "Window.bin"
     ) ELSE IF NOT EXIST "Window_sr.bin" (
        IF EXIST "Window.bin" rename "Window.bin" "Window_sr.bin"
        rename "Window_nm.bin" "Window.bin"
     )
 )
CD..
CD field
IF EXIST "flevel_nm.lgp" (
    IF NOT EXIST "flevel_hm.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_hm.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_rg.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_rg.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_ar.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_ar.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_hr.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_hr.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_lw.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_lw.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_rm.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_rm.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_tg.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_tg.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     ) ELSE IF NOT EXIST "flevel_sr.lgp" (
        IF EXIST "flevel.lgp" rename "flevel.lgp" "flevel_sr.lgp"
        rename "flevel_nm.lgp" "flevel.lgp"
     )
 )
CD..
CD..
IF EXIST "FF7Music\launchff7.exe" (
    CD FF7Music
    START launchff7.exe
 ) ELSE IF EXIST "ficedula\ff7music.exe" (
    CD Ficedula
    START /min ff7music.exe
    CD..
    SET __COMPAT_LAYER=Win98
    START /wait ff7.exe
    TASKKILL /im ff7music.exe
 ) ELSE (
    SET __COMPAT_LAYER=Win98
    START ff7.exe
 )
EXIT

Each mode requires a similar batch.
The batch requires modification for each mod that is not installed.
Customization occurs at the time of installation.

The user need only click the appropriate shortcut to run FF7 in the desired mode.

EDIT:
I'm still working on this one:
Code: [Select]
@ECHO OFF
SET FF7Path=%~dp0
SET Architecture=
IF EXIST "%FF7Path%ff7.exe" GOTO FoundFF7
FOR /F "tokens=2* delims= " %%A IN ('reg query "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" /v PROCESSOR_ARCHITECTURE') DO SET Architecture=%%B
IF "%Architecture%"=="AMD64" (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 ) ELSE (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 )
:FoundFF7
SET MODES=hm rg ar hr lw rm tg sr
CD /d "%FF7Path%"
IF EXIST "ff7_nm.exe" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "ff7_%%G.exe" ( IF EXIST "ff7.exe" ( RENAME "ff7.exe" "ff7_%%G.exe" ))
    RENAME "ff7_nm.exe" "ff7.exe"
 )
CD data\battle
IF EXIST "battle_nm.lgp" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "battle_%%G.lgp" ( IF EXIST "battle.lgp" ( RENAME "battle.lgp" "battle_%%G.lgp" ))
    RENAME "battle_nm.lgp" "battle.lgp"
 )
IF EXIST "scene_nm.bin" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "scene_%%G.bin" ( IF EXIST "scene.bin" ( RENAME "scene.bin" "scene_%%G.bin" ))
    RENAME "scene_nm.bin" "scene.bin"
 )
CD ..\kernel
IF EXIST "kernel_nm.bin" (
FOR %%G IN (%MODES%) DO IF NOT EXIST "kernel_%%G.bin" ( IF EXIST "kernel.bin" ( RENAME "kernel.bin" "kernel_%%G.bin" ))
    RENAME "kernel_nm.bin" "kernel.bin"
 )
IF EXIST "kernel2.bin" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "kernel2_%%G.bin" ( IF EXIST "kernel2.bin" ( RENAME "kernel2.bin" "kernel2_%%G.bin" ))
    RENAME "kernel2_nm.bin" "kernel2.bin"
 )
IF EXIST "Window.bin" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "Window_%%G.bin" ( IF EXIST "Window.bin" ( RENAME "Window.bin" "Window_%%G.bin" ))
    RENAME "Window_nm.bin" "Window.bin"
 )
CD ..\field
IF EXIST "flevel_nm.lgp" (
    FOR %%G IN (%MODES%) DO IF NOT EXIST "flevel_%%G.lgp" ( IF EXIST "flevel.lgp" ( RENAME "flevel.lgp" "flevel_%%G.lgp" ))
    RENAME "flevel_nm.lgp" "flevel.lgp"
 )
CD ..
CD ..
IF EXIST "FF7Music\launchff7.exe" (
    CD FF7Music
    START launchff7.exe
 ) ELSE IF EXIST "ficedula\ff7music.exe" (
    CD Ficedula
    START /min ff7music.exe
    CD..
    SET __COMPAT_LAYER=Win98
    START /wait ff7.exe
    TASKKILL /im ff7music.exe
 ) ELSE (
    SET __COMPAT_LAYER=Win98
    START ff7.exe
 )
GOTO :eof
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-18 20:33:34
My idea of copying and overwriting the files is something better, because it avoids any error if a file is missing. I can, however, make a batch file that can do it with a success rate at 150% because that's what I used before. However, it would need more than twice the lines there are actually. Hey, who minds anyway? It WILL be better. Just let me do it for a bit.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-18 23:21:58
You're right about RENAME being unreliable.  It completely fails if the file is locked.
Here's yet another version that uses COPY.
Start the batch with the two letter mode code.
    EXAMPLE: ff7_mode nm

ff7_mode.bat
Code: [Select]
@ECHO OFF
SET FF7Path=%~dp0
SET ValidateInput=0
SET FatalError=0
SET Architecture=
IF EXIST "%FF7Path%ff7.exe" GOTO FoundFF7
FOR /F "tokens=2* delims= " %%A IN ('reg query "HKLM\System\CurrentControlSet\Control\Session Manager\Environment" /v PROCESSOR_ARCHITECTURE') DO SET Architecture=%%B
IF "%Architecture%"=="AMD64" (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 ) ELSE (
    FOR /F "tokens=2* delims= " %%A IN ('REG QUERY "HKLM\SOFTWARE\Square Soft, Inc.\Final Fantasy VII" /v AppPath') DO SET FF7Path=%%B
 )
:FoundFF7
IF NOT EXIST "%FF7Path%ff7.exe" (
    ECHO:Missing ff7.exe
    SET FatalError=1
 )
FOR %%G IN (nm hm rg ar hr lw rm tg sr) DO IF /I [%1]==[%%G] SET ValidateInput=1
IF %ValidateInput% NEQ 1 (
    ECHO:Invalid Input
    SET FatalError=1
 )
IF %FatalError%==1 GOTO EndModeSwitch
IF EXIST "%FF7Path%ff7_%1.exe" (
    COPY "%FF7Path%ff7_%1.exe" "%FF7Path%ff7.exe" /Y
 ) ELSE (
    ECHO:MISSING ff7_%1.exe
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\battle\battle_%1.lgp" (
    COPY "%FF7Path%data\battle\battle_%1.lgp" "%FF7Path%data\battle\battle.lgp" /Y
 ) ELSE (
    ECHO:MISSING battle_%1.lgp
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\battle\scene_%1.bin" (
    COPY "%FF7Path%data\battle\scene_%1.bin" "%FF7Path%data\battle\scene.bin" /Y
 ) ELSE (
    ECHO:MISSING battle_%1.lgp
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\kernel\kernel_%1.bin" (
    COPY "%FF7Path%data\kernel\kernel_%1.bin" "%FF7Path%data\kernel\kernel.bin" /Y
 ) ELSE (
    ECHO:MISSING kernel_%1.lgp
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\kernel\kernel2_%1.bin" (
    COPY "%FF7Path%data\kernel\kernel2_%1.bin" "%FF7Path%data\kernel\kernel2.bin" /Y
 ) ELSE (
    ECHO:MISSING kernel2_%1.lgp
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\kernel\Window_%1.bin" (
    COPY "%FF7Path%data\kernel\Window_%1.bin" "%FF7Path%data\kernel\Window.bin" /Y
 ) ELSE (
    ECHO:MISSING kernel_%1.lgp
    SET FatalError=1
 )
IF EXIST "%FF7Path%data\field\flevel_%1.lgp" (
    COPY "%FF7Path%data\field\flevel_%1.lgp" "%FF7Path%data\field\flevel.lgp" /Y
 ) ELSE (
    ECHO:MISSING flevel_%1.lgp
    SET FatalError=1
 )
IF %FatalError% NEQ 1 (
    IF EXIST "%FF7Path%FF7Music\launchff7.exe" (
        START "Final Fantasy VII - FF7Music" /D"%FF7Path%FF7Music\" launchff7.exe
     ) ELSE IF EXIST "%FF7Path%ficedula\ff7music.exe" (
        START /min "Final Fantasy VII - FF7Music" /D"%FF7Path%ficedula" ff7music.exe
        SET __COMPAT_LAYER=Win98
        START /wait "Final Fantasy VII" /D"%FF7Path%" ff7.exe
        TASKKILL /im ff7music.exe
     ) ELSE (
        SET __COMPAT_LAYER=Win98
        START "Final Fantasy VII" /D"%FF7Path%" ff7.exe
     )
 ) ELSE (
    ECHO:Unable to start Final Fantasy VII.
 )
:EndModeSwitch
EXIT
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-19 12:09:26
THAT would work :)
I will, however, post mine (once I get home, tomorrow).
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-20 14:54:14
VGR,
There's a bug in your batch that could prevent the Revival mods from working.
You need to place "" around variables that contain ().
Using quotes also allows for paths with spaces.
Add quotes around the variables and it should work.
Though not an issue with your batch, note that parentheses in the conditions of IF/ELSE statements cause problems.

There's another potential problem because %PATH% is a system variable.  Overwriting this variable can cause missing file errors.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-20 21:25:07
Ok, thanks. For some reason, in the older batches I was using quotes, and in this one... I simply forgot them :P I will use a different var than %path% too.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-21 03:39:39
Hi PitBrat,

we have a big problem. These files on the GameFront website are lost (/deleted):


User-Request: >Click me (http://forums.qhimm.com/index.php?topic=12384.msg172361#msg172361)<


Edit 1: Single links added.

Edit 2: Links corrected (hq_ending2.avi + missing_hq.zip)
           (01/22/2012)

Edit 3: MediaFire folder removed (new folder structure)
           (01/23/2012)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-21 06:02:59
Hopefully the mods don't disappear forever someday.

I had Bootleg 0035 ready to go, but I had to incorporate the link changes and Magochocobo's LGP pack 3.
Now I have to do a few more tests before I can release.

Soon to be new in 0035:
    Added FMV Options with Rumbah Videos: 1280 Smooth, 1280 Sharp, 640 Smooth, 640 Sharp
    Added Prelude Credits Option: 0=No Change
    Added Phoenix Summons Option: 0=No Change
    Added Toggle Option: Battle Scenes as PNG
    Added Cloud's Swords Options: Slayersnext, Millenia, Millenia+Mike
    Added Audio Driver Check
    Added Clean Up of Cache and Remix Artifacts
    Added FF7_CD.exe Tool to Change DataDrive
    Added Battle Scenes: magochocobo_ff7_pack 3 lpg.rar
    Updated and Optimized OpenGL Mods Folder Generation
    Updated Soundtrack Installation and Integration
    Revised Executable Discovery Algorithm (Supports Spaces in Path)
    Revised Mode Switching
    Revised Options with 0=No Change
    Revised Installing from Image to Support a First Time Clean Install
    +Fixed Stall if 'Removed Glitched' was Selected without FacePalmer
    +Fixed Missing Registry Entry for OpenGL Driver
    +Fixed Incorrect Defaults
    +Fixed Missing Remix FMV car_1209.avi
    +Fixed Installing Incorrect Field Textures
    +Fixed Crash at Bloodshot's High Quality Motorbike
    -Removed Empty 'MP3' Soundtrack

Bootleg will install FF7 from an image to a virgin system.  There's no need to install from the CD-Rom first.
The game disc is required to play!

UGerstl,
You're the best!  Awesome work with the links.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-21 12:13:39
I have my batch file ready to go. You would need to install the normal mode, hardcore, Lost Wings (although I do not recommend using the one I already uploaded, it works) and maybe Rebirth, soon. Once I get home (in about 9 hours) I'll put up the batch file and it could work. The only issue I can think of is the flevel.lgp that is 125 Mb and on some computers it might be an issue. I found out what was the issue. I used an ending parenthesis in the description and thus the "set modname=ar" line was taken into account. It has been resolved, and so I can post the working batch file as soon as possible.

Good day to everyone :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-21 13:08:24
Hi PitBrat,

i hope it is not to late for a little extension for your newest Bootleg.

   BFE.exe

Waiting with excitement for the new version.  :D



"Those features won't be in 0035.
I'm already testing 0035 and I don't want to delay it's release because of some major bug fixes."

    No problem. Bug fixing is more important.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-21 15:33:26
An option to create an image file is a good idea.
I've contemplated adding it for awhile.
I'm still working on adding an INI file to store profiles and mod info.
That way it'll just take a new INI file to update links.
BFE.exe doesn't check for ff7.exe.  A check happens after bootleg.exe restores the image.

Those features won't be in 0035.
I'm already testing 0035 and I don't want to delay it's release because of some major bug fixes.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-21 21:12:02
Finally found out.

Code: [Select]
@echo off
:start
set namemod=Nothing selected
set name=NO
set ff7=ERROR
set ff7path=NOTHING
set mod=NO
echo 1 - Normal Mode
echo 2 - Remastered changes
echo 3 - Aeris Revival (Vanilla)
echo 4 - Hardcore Mod
echo 5 - Aeris Revival + Hardcore
echo 6 - Lost Wings Mod
echo 7 - Rebirth Mod
echo 8 - Total Grudge (Official version)
echo 9 - Total Grudge (No Grudge version)
echo A - Total Grudge (Changed enemies)
echo B - Total Grudge (Changed enemies, no Grudge)
echo C - Shalua Rui
echo 0 - No change
echo.
set mod=
set /p mod=Choose which mod you want to apply
REM Namemod is what will be displayed to the player
REM Modname is part of the filename and must not be altered
if '%mod%' == '0' goto ff7
if '%mod%' == 'NO' (
goto unexpected_error
) else if '%mod%' == '1' (
set namemod=Vanilla FF7
set modname=nm
goto next
) else if '%mod%' == '2' (
set namemod=The Remastered Changes
set modname=rg
goto next
) else if '%mod%' == '3' (
set namemod=Aeris Revival - Vanilla
set modname=ar
goto next
) else if '%mod%' == '4' (
set namemod=Hardcore Mod
set modname=hm
goto next
) else if '%mod%' == '5' (
set namemod=Aeris Revival - Hardcore
set modname=hr
goto next
) else if '%mod%' == '6' (
set namemod=Lost Wings Mod
set modname=lw
goto next
) else if '%mod%' == '7' (
set namemod=Rebirth Mod
set modname=rm
goto next
) else if '%mod%' == '8' (
set namemod=Total Grudge
set modname=tg
goto next
) else if '%mod%' == '9' (
set namemod=No Grudge
set modname=ng
goto next
) else if '%mod%' == 'a' (
set namemod=Total Grudge Enemies
set modname=ge
goto next
) else if '%mod%' == 'b' (
set namemod=No Grudge Enemies
set modname=ne
goto next
) else if '%mod%' == 'c' (
set namemod=Shalua Rui
set modname=sr
goto next
)
goto unexpected_error
:next
echo You chose to use %namemod%
if not exist data\kernel\kernel_%modname%.bin set error=kernel
if not '%error%' == '' goto error
if not exist data\kernel\kernel2_%modname%.bin set error=kernel2
if not '%error%' == '' goto error
if not exist data\kernel\window_%modname%.bin set error=window
if not '%error%' == '' goto error
if not exist data\field\flevel_%modname%.lgp set error=flevel
if not '%error%' == '' goto error
if not exist data\battle\scene_%modname%.bin set error=scene
if not '%error%' == '' goto error
if not exist ff7_%modname%.exe set error=exe
if not '%error%' == '' goto error
copy data\kernel\kernel_%modname%.bin data\kernel\kernel.bin
copy data\kernel\kernel2_%modname%.bin data\kernel\kernel2.bin
copy data\kernel\window_%modname%.bin data\kernel\window.bin
copy data\field\flevel_%modname%.lgp data\field\flevel.lgp
copy data\battle\scene_%modname%.bin data\battle\scene.bin
copy ff7_%modname%.exe ff7.exe
echo %namemod% applied successfully!
goto ff7
goto unexpected_error
:error
echo %namemod% could not be applied!
echo There are missing files with the '%modname%' ending.
echo The problem lies in the %error% file.
echo Modding aborted!
pause
exit
goto unexpected_error
:ff7
set ff7=launchff7.exe
:launch
if exist C:\FF7Music\%ff7% (
echo Modding completed
echo Ready to play!
pause
start C:\FF7Music\%ff7%
exit
)
if exist .\ficedula\%ff7% (
echo Modding completed
echo Ready to play!
pause
start .\ficedula\%ff7%
exit
)
if exist .\FF7Music\%ff7% (
echo Modding completed
echo Ready to play!
pause
start .\FF7Music\%ff7%
exit
)
if '%var%' == '1' (
echo Sorry, could not find %ff7%
echo Did you make a mistake somewhere?
set mist=
set /p mist=Did you make a mistake in the name? [Y/N]
if '%mist%' == 'y' (
echo Fine.
echo Re-enter the name.
)
if '%mist%' == 'n' goto ff7path
echo Could not find %ff7%!
echo Enter the new full name of %ff7% here.
set ff7=
set /p ff7=New name of the launcher :
set var=1
goto launch
goto unexpected_error
:ff7path
echo Could not find %ff7% anywhere!
echo Enter the path where %ff7% is located with a \ at the end.
set ff7path=
set /p ff7path=Enter the path here
if not exist %ff7path%%ff7% goto end
start %ff7path%%ff7%
exit
goto unexpected_error
:end
echo Sorry, launching of FF7 impossible right now.
echo Please ask for help on the Qhimm forums and/or get in contact with Vgr
pause
exit
:unexpected_error
echo You have done something wrong.
echo Please try again
echo Reminder :
echo You selected %namemod% and the
echo files need to have the %modname% ending.
pause
cls
goto start

After the Remix is installed, you would need to delete the h_**** files in the FF7 folder to replace them. Also copy the files already there and re-run MOP for each mod.

The only major issue I can think of right now, is that the flevel.lgp is 125 Mb (still...) and the Revival and Hardcore mods alter it. So my idea was to customize the batch for the mods that don't alter the flevel. The Aeris Revival could be applied to any of these mods. For example, I decide to play on Lost Wings AND Aeris Revival. Would be more hassle but a good benefit for a lot of players.

By the way, the batch I posted above DOES work. I tested it. It will show where the error is if there is any.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-21 22:41:26
DOWNLOAD BOOTLEG 0035 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg 0035 with BFE is now available.

New in 0035:
    Added FMV Options with Rumbah Videos: 1280 Smooth, 1280 Sharp, 640 Smooth, 640 Sharp
    Added Prelude Credits Option: 0=No Change
    Added Phoenix Summons Option: 0=No Change
    Added Toggle Option: Battle Scenes as PNG
    Added Cloud's Swords Options: Slayersnext, Millenia, Millenia+Mike
    Added Audio Driver Check
    Added Clean Up of Cache and Remix Artifacts
    Added FF7_CD.exe Tool to Change DataDrive
    Added Battle Scenes: magochocobo_ff7_pack 3 lpg.rar
    Updated and Optimized OpenGL Mods Folder Generation
    Updated Soundtrack Installation and Integration
    Revised Executable Discovery Algorithm (Supports Spaces in Path)
    Revised Mode Switching
    Revised Options with 0=No Change
    Revised Installing from Image to Support a First Time Clean Install
    +Fixed Stall if 'Removed Glitched' was Selected without FacePalmer
    +Fixed Missing Registry Entry for OpenGL Driver
    +Fixed Incorrect Defaults
    +Fixed Missing Remix FMV car_1209.avi
    +Fixed Installing Incorrect Field Textures
    +Fixed Crash at Bloodshot's High Quality Motorbike
    -Removed Empty 'MP3' Soundtrack

New in BFE:
    Revised Options with 0=No Change
    Added Priority Color Codes to Mods List
    Updated Links
    Updated Layout
    +Fixed Error with Paths Containing Spaces and Non U.S. Standard Characters

New Mods to Download:

640sharp.part1.rar - 640sharp.part3.rar         Rumbah          All Movies, 640 Sharp Filter            Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://www.mediafire.com/?p3dkfo1hlwxos) MIRROR (http://www.megaupload.com/?f=FF28IJS9)

640smooth.part1.rar - 640smooth.part3.rar       Rumbah          All Movies, 640 Smooth Filter           Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://www.mediafire.com/?ko1tfxdjqn0yj) MIRROR (http://www.megaupload.com/?f=F85YYXRA)

1280sharp.part1.rar - 1280sharp.part9.rar       Rumbah          All Movies, 1280 Sharp Filter           Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://www.mediafire.com/?sy51gu7z1trzy) MIRROR (http://www.megaupload.com/?f=EGYUDJKJ)

1280smooth.part1.rar - 1280smooth.part6.rar     Rumbah          All Movies, 1280 Smooth Filter          Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://www.mediafire.com/?89b1z31y6bujs) MIRROR (http://www.megaupload.com/?f=BHWNV6CP)


Rip it apart so I can build it back better.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-21 23:10:54
Hi PitBrat,

just downloaded and tested Bootleg 0035 ("BFE.exe").
YES, i like it.

What do you mean with this senctence:
   "Rip it apart so I can build it back better."



@Vgr: Now i understand...let's start...
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-21 23:11:44
I will look to it :)

Also will you include my batch in it?

UGerstl, I think he means that we have to check anything for it.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-22 00:41:36
I just meant that if I made some mistakes, y'all are sure to find them!
Since I wrote the thing, I have an unconscious tendency to talk to it the way it expects.
Y'all are better capable of breaking it!

VGR, your batch won't work with paths that contain spaces.  Automate the path identification by reading that info from the registry.  Minimize the user input.  Many people are afraid of the command prompt.  When the difficulty mods are readily available, your batch will prove useful.

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: UGerstl on 2011-09-22 01:47:36
Hi PitBrat,

i have made a cookie, look:

(http://i1065.photobucket.com/albums/u383/UGerstl/BFE%20About/BFE-Aboutnew.png)

What do you think ?



Edit:   Download: http://www.mediafire.com/?a6x22pdvkvveo (http://www.mediafire.com/?a6x22pdvkvveo)

           Used software:  Paint.NET v3.5.8  (*.pdn files)  Homepage (http://www.getpaint.net/)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-22 01:58:26
Oooooo... perty! Me likee.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: KenJura on 2011-09-22 15:20:55
Hey guys, Iā€™m running into an issue with bootleg or a mod in bootleg that Iā€™m having a difficult time troubleshooting.  Hoping someone could give me some ideas or a solution.



When I infiltrate the Shinra building for the first time it appears that the sequence of boss battles are getting out of whack once I encounter Red Xiii for the first time.  Instead of fighting HO-512 (and friends) I end up fighting a Zenene. The battle background is not the lab but a regular encounter battle background.

Now normally I would not mind but this is only the start of the problem because now all my boss fights are out of sync.  The next boss encounter should be against Hundred Gunner with Aerith, Red, and Barret in the elevator.  Instead I am then fighting HO-512 (and friends) with the lab as the back ground.

After that the following boss battle should be Rufus. Instead itā€™s Cloud fighting Hundred Gunner and HO-512 again (but with no buddies) in the elevator by himself. 

Finally we get to the end of the bridge sequence and here instead of encountering Motor Ball. We then see Heli-Gunner (and were back in the elevator). But only for a few seconds because at this point the game starts to act weird, stalls, then crashes.

So far here is what I have done:

Checked the battle LGPs and ensured that the Corresponding bosses match their file formats.

Since it was not an issues with the models themselves I assumed it was an issue with the pre rendered backgrounds. So I backed up my saves, uninstalled FF7 completely. Restarted, Reinstalled, Re installed Bootcamp but went up to version 0035.

Sadly, still the same issue. Then I suspected that my saves were corrupt. So I downloaded FF7 Saves from the bootleg mod list and even then, still same issue.

So far the only way I have been able to get the correct sequence of boss battles is to load a vanilla copy of FF7, load my saves, then play from there If I do that the issue does not occur.




Anyone got any ideas or has run into this before. Thanks in advance for any help or interest.

If you need screenshots Iā€™m happy to provide them but I will only be to do that once I get home. Our companyā€™s browsing is strictly enforced (Luckily Qhimm is not blocked. YAAY !!!)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-22 18:34:47
Open your scene.bin with Proud Clod. Then go to File > Create SCENE.BIN and click Yes. If another box pops up, choose yes. If it doesn't, tell us.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-22 21:32:09
KenJura,
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Did you modify FF7 in any way before installing Bootleg?
Did you install the Remix before Bootleg?
Did you install any mods or alter FF7 after installing Bootleg?
Did you run Bootleg more than once on the same installation of FF7?
Are you using the 3 CD-Rom commercial U.S. version of FF7?

When you installed Bootleg, did you check the boxes next to 'Hardcore', 'Remastered' or 'Aeris Revival'?
If so, were these files present in the 'Mod Source' folder: Gjoerulv.rar, Final_Fantasy_VII_Remix_v2-5-1_Installer.exe, Aeris_Patch_23_March_2011.rar.

You can fix the problem as VGR described.
Alternately, replace .\data\kernel\kernel.bin, .\data\kernel\kernel2.bin and .\data\battle\scene.bin with the versions from the game CD-Rom.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Covarr on 2011-09-22 22:09:01
You must have a fresh, vanilla maximum install of FF7 before running Bootleg.
Vanilla as in not even updated to 1.02 or with Aali's driver? Or just vanilla as in no significant modifications?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-22 22:09:40
Both of them, actually.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Covarr on 2011-09-22 22:21:47
Question:

If I understand correctly, bootleg requires you to download every mod it supports, even if you don't actually wish to install them. Is this correct?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-22 22:49:16
The patch and OpenGL driver are fine before Bootleg.
EDIT: Bootleg needs a vanilla scene.bin or things will go haywire.
Bootleg also uses a few textures from the vanilla world_us.lgp.  But that is just to prevent a few error messages in 'APP.LOG' and won't affect the game.

These are the main files Bootleg requires to produce a playable FF7: an FF7 install with vanilla scene.bin, kernel.bin, kernel2.bin and world_us.lgp; ff7102zx.zip, ff7_opengl-0.7.11b.zip and Final_Fantasy_VII_Remix_v2-5-1_Installer.exe.

Is it okay to include a copy of 'scene.bin' in my project?  That would prevent any chance of a mismatched lookup table.

I've already discovered a bug in Bootleg 0035.  The Bootleg Soundtrack option is missing music during the Jenova battle on the cargo ship.  I entered the wrong file name for 'chu2=JenovaRemix.ogg' in FF7Music.ini.

So expect another update by next week.  Hopefully I'll have some added content by then.

Covarr,
You don't actually need every single mod.
To check which files you need:
    Run BFE.exe
    Configure the desired settings.
    Specify the 'Mod Source' folder.
    Click 'FILE' and 'Mod List'

Missing files that are required are listed in red.
Missing files in yellow are not required with the current settings.

The list is color coded based on the mods you've when you choose 'Mod List.'
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: KenJura on 2011-09-23 16:40:54
Thanks everyone!

I took Vgr's advice and opened up scene.bin in proud clod.  It took some playing around but I got the issue resolved.

All is well. Thanks again for everyone's input.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-28 21:26:35
Do you have to dl all the parts of those new mods?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-29 03:17:37
The necessary mods depend on the configuration options.
Download Bootleg, extract the contents and run BFE.exe.
Configure the options to your preference.
Under Locations, set your 'Mod Source' path.
In the menu select FILE and MOD LIST.
The mods you need to download are listed in yellow.

Changing the configuration will also change the required mods.
You must configure the paths under Locations so that Bootleg can find the files.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-09-29 12:06:39
I plan on torrent'ing the wholes remade FMVs so it'd be easier to distribute. Tell me what you think.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-09-29 21:45:05
640sharp Part 1 link might not be working keeps timing out on me "401"

Edit: Never mind it appears my wifi needed a reset.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-09-30 00:29:16
I keep seeding the FacePalmer torrent, but I've yet to see anyone downloading from me.
Apparently torrents aren't popular with the newbies.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: vaccine.exe on 2011-10-01 18:18:57
Under 0035 once I have finished install and attempt to start game @ 1280x800 (thats the max res for my laptop) I get a dialogue box telling me that game could not be started in that res in full screen mode and it reverts to original FFVII res 800x640 windowed. It will start in 1280x800 windowed. At first I thought it was because I used 1280sharp FMV's so I tried my normal option of DLPB HQ and same thing. I am going to try install under 0034 this morning and I will post this afternoon.
 
EDIT:
No joy under 0034 still reverts to original res (windowed). Lastly where does bootleg store temp folders for install I think something went wrong as this install used up 20Gb's of space.... that cant be right.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-02 16:50:05
PitBrat I found out a few issues by checking the BAT file. Note that I use Notepad++ so I'll say the lines.

Note : You might want to adapt the "Default" strings to be the same to everything.
Between lines 277 and 278 you miss a IF NOT DEFINED
Line 415 "Avatarz" ?
Lines 1853 and 1854, it says %Aeris5% while it's supposed to be %Aeris10%
You have no "If such or such var is # then install..." at lines : 2071/2072, 2105/2106, 2124/2125, 2139/2140, 2195/2196 and 2682/2683
I know that some of these are installed no matter what, but if you want to make everything disable, you need to check this.
Lines 2419 to 2429 have no var for Mike's weapons
Lines 2564 and 2581 are supposed to spell "Nikfrotzy" ; not that it matters though
For the %Trish% var you could use "^" to make the batch ignore the parenthesis ; not that it would make any difference to the player

I think that's it, so if you could check this.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-10-03 16:56:33
Does anybody have problems running the latest build in high resolution (I'm running at 1920x1080).  I just formatted my hd and I never had a problem with the previous builds.  Just trying to figure out if it's just me before I go crazy.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: delpo on 2011-10-03 18:34:37
Sorry im a newbie and am confused.

For bootleg, all you need to do is put all the mods necessary in the same folder with BFE and run BFE?  If so, what is with all the instructions on the first post of this thread?

Also, what if you did bootleg, but wanted to add a single additional mod?  would you have to go through the entire process again with a vanilla install, or could you just manually add the mod?

Thanks
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-04 14:27:10
NVNiko,
What problems are you having with high resolutions?
Bootleg doesn't alter ff7.exe nor the OpenGL driver.  The problem might be a conflict between mods.
Check the Bootleg.log file to make sure all the mods installed correctly.

Delpo,
You need both BFE.exe and Bootleg.exe.  BFE.exe is a graphical front end for Bootleg.exe.  It allows you to configure more options.
Place both BFE.exe and Bootleg.exe together in the folder containing the mods.

I'm making progress on the new version of Bootleg.
I've added quite a few more modes of play.
I'm currently working with the mod authors to produce a variety of play options.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-10-04 15:58:58
Well certain areas will slow down the game and at others it will be fine.  For example, in Midgar, inside the train, certain patches just outside of 7th Heaven, and the area in between the train yard and 7th Heaven.

Here's the log;  Everything seemed to have installed fine, so maybe a conflict??
Code: [Select]
INFO: Bootleg Version 2011.09.21 Version .0035
INFO: Mon 10/03/2011 14:04:57.22
INFO: Bootleg Options: /C1 /S1 /P3 /R0 /O1 /N1 /A1 /V1 /H0 /L3 /M2 /K1 /E2 /T1 /Z2 /B1 /J1 /U0 /W4 /Y1 /Q4
INFO: Brat Code: /@110110010
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Users\Niko\Desktop\Bootleg\;C:\Users\Niko\Downloads\;C:\Users\Niko\Desktop\Bootleg\"
INFO: Temporary Files: "C:\Users\Niko\AppData\Local\Temp\Bootleg_Setup\"
----------------------------
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Searching for "ff7102zx.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "ff7102zx.zip"
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing The Remix . . .
Final Fantasy VII Remix installation completed.
Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
OpenGL Driver completed.
Locating Data Drive . . .
Using Data Drive K:\
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Registering Audio Devices . . .
Configuring SOUND and MIDI . . .
Audio Devices completed.
Searching for "Avalanche High Res.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Team Avalanche Menu Graphics . . .
Avalanche completed.
Searching for "Avalanche GUI v2.0.8.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Updating Avalanche GUI . . .
Avalanche GUI completed.
Searching for "ff7music_install_15112.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FF7Music . . .
FF7Music completed.
Searching for "3-06 - The Nightmare's Beginning-rev8.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-06 - The Nightmare's Beginning-rev8.ogg
Searching for "3-16 - Interrupted by Fireworks-rev18.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-16 - Interrupted by Fireworks-rev18.ogg
Searching for "3-20 - Buried in the Snow-v.2.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track 3-20 - Buried in the Snow-v.2.ogg
Searching for "JenovaRemix.ogg" in "C:\Users\Niko\Desktop\Bootleg\"
Installing additional track JenovaRemix.ogg
Integrating Remix Soundtracks . . .
Integration completed.
Music Installation and Integration Completed.
Searching for "FMVRes.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FMV Restoration Cut Scenes
FMV Restoration completed.
Installing Enhanced Movies
Searching for "ff7_enhanced_movies_1.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Enhanced Movies completed.
Searching for "eidoslogo.avi" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Eidos Logo . . .
Logo completed.
Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extraction completed.
Generating Bootleg Mods Folder . . .
Generating Bootleg Mods Folder completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Verifying FacePalmer Files . . .
Verified 20 parts . . .
Installing FacePalmer Field Textures . . .
FacePalmer completed.
Searching for "Field Files Pack 1.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Field Enhancement completed.
Searching for "yarLson Field Upscale Project v0.35.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
yarLson's Blackfan Field Upscale Project installation completed.
Deglitching field textures . . .
Deglitching completed.
Field Art as PNG completed.
Installing Strayoff's Condor Minigame Upgrades . . .
Extracting Condor.lgp . . .
Modifying Condor.lgp . . .
Building Condor.lgp . . .
Condor completed.
Searching for "FL-WME Beta.exe" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's World Art . . .
FeliX Leonhart's World Art installation completed.
Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
FeliX Leonhart's Battle Art installation completed.
Searching for "FL-BSE v0.1.1 UPD.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
FeliX Leonhart's Battle Art Update installation completed.
Searching for "Magochocobo png battle files.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 1 . . .
Magochocobo Battle Pack 1 installation completed.
Searching for "corel prison and bonus.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 1.5 . . .
Magochocobo Battle Pack 1.5 installation completed.
Searching for "Magochocobo ff7 battle pack 2.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 2 . . .
Magochocobo Battle Pack 2 installation completed.
Searching for "magochocobo_ff7pack3.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Magochocobo Battle Pack 3 . . .
Magochocobo Battle Pack 3 installation completed.
Battle Art as PNG completed.
Searching for "0.MY REBUILDED MODELS.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Squallff8 and Dahfa models . . .
Extracting "0.MY REBUILDED MODELS.rar"
Searching for "aerith 5yrsold Release new version.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "aerith 5yrsold Release new version.rar"
Searching for "aerith 10 yrs old.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "aerith 10 yrs old.rar"
Searching for "Barret Navy Model PRP.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "Barret Navy Model PRP.rar"
Searching for "BLDE RELEASE.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BLDE RELEASE.rar"
Searching for "BMEE Release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BMEE Release.rar"
Searching for "BOHE release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "BOHE release.rar"
Searching for "bpdc release.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "bpdc release.rar"
Squallff8 and Dahfa models installation completed.
Unaveraging Heads . . .
Reheading completed.
Searching for "HQMBV2 - Classic Buster.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's High Quality Motorbike . . .
Extracting "HQMBV2 - Classic Buster.rar"
High Quality Motorbike Completed.
Searching for "Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's Models . . .
Extracting "Models.7z"
Bloodshot's Models completed.
Searching for "Classic Models.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Bloodshot's Classic Models . . .
Extracting "Classic Models.7z"
Bloodshot's Classic Models completed.
Installing Bunny Girls . . .
Searching for "bunny girls.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "bunny girls.rar"
Bunny Girls completed.
Installing Sailor Moon Models . . .
Searching for "sailor jupiter.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "sailor jupiter.rar"
Searching for "sailor mars.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "sailor mars.rar"
Sailor Moon Models completed.
Searching for "FF7 HQ Aerith mod.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Hi Quality Aerith Models . . .
Extracting "FF7 HQ Aerith mod.rar"
Hi Quality Aerith Model Installation Completed.
Searching for "Vehiles[WIP].rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing New Vehicles Models . . .
Extracting "Vehiles[WIP].rar"
Vehicles completed.
Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "tank_and_pirate_ship.zip"
Pirate Ship and Tank completed.
Searching for "WeaponModv1.0-slayersnextr.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Slayersnext Cloud Swords . . .
Slayersnext Cloud Weapons completed.
Searching for "AerisWeaponModv0.5-slayersnext.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Slayersnext Aeris Weapons . . .
Extracting "AerisWeaponModv0.5-slayersnext.rar"
Slayersnext Aeris Weapons completed.
Searching for "Trish(aka Mike)'s custom model pack.7z" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Mike's Models . . .
Extracting "Trish(aka Mike)'s custom model pack.7z"
Installing Old Style Phoenix . . .
Mike's Models completed.
Searching for "ice by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Kela51's ICE Magic Textures . . .
Extracting "ice by kela51.rar"
ICE Magic Textures completed.
Searching for "blue limit V3 by kela51.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Kela51's Blue V3 Limit Texture. . .
Extracting "blue limit V3 by kela51.rar"
Limit completed.
Searching for "1272687090.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Millenia's Cloud Weapons Manual . . .
Extracting "1272687090.rar"
Millenia's Cloud Weapons completed.
Integrating Mike's Cloud Weapons . . .
Mike's Cloud Weapons completed.
Searching for "M003.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Extracting "M003.rar"
Menu Overhaul Completed.
Installing JordiBo's Opening Glowing Credits . . .
Searching for "JordieBo's Opening Credits [GLOW].rar" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "JordieBo's Opening Credits [GLOW].rar"
Opening Credits completed.
Searching for "Nikfrozty Transparent Avatars.rar" in "C:\Users\Niko\Desktop\Bootleg\"
Installing Nikfrozty's Crisis Core Avatars . . .
Extracting "Nikfrozty Transparent Avatars.rar"
Avatars Completed.
Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).
Installing Any CD Loader DLL Version . . .
Searching for "FF7anyCD DLL version.zip" in "C:\Users\Niko\Desktop\Bootleg\"
Extracting "FF7anyCD DLL version.zip"
Any CD Loader completed.
Installing Alternate Menu Background . . .
Background Completed.
Patching Kernel . . .
Kernel Patches Installed - Remastered, Menu and Aeris Revival in Normal Mode
Installing Colorized Items . . .
Colorization completed.
Building LGP files . . .
LGP Building completed.
Final installation completed.
Generating mod folder completed.
OpenGL.cfg completed.
Removing setup files . . .
Clean up completed.
Mon 10/03/2011 14:28:33.15 Bootleg completed.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-04 16:17:13
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.

If this does not sound like the issue that you are experiencing, please elaborate.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-10-04 16:42:34
Using graphical modifications such as the Magochocobo and Felix Leonhart battle and world textures and the FacePalmer field textures are known to cause slowdown.
The lag is especially noticeable to first time you enter an area.
Performance should improve when revisiting an area during the same playthrough.

Is there a better combination I could use for performance?  The lag doesn't improve and it is only in specific patches in the area.  For example, in between Tifa's bar and the weapon shop, but if I go North near the exit there's no lag in the walk speed.

I do NOT recommend using texture compression.  It creates severe artifacting with some mods.
But . . . enabling texture compression may improve performance on subsequent playthroughs.
Again, do NOT enable texture compression due to graphical degradation.

I'm not.  But this definitely feels like some sort of problem with the textures.

Here's my ff7_opengl
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-04 23:01:08
Aali suggests that models will load faster with this setting:
use_pbo = yes

The delays are most noticeable during loading.
Lag while moving the character is unusual.
Are you running anything in the background like Virus Scanning software?

I notice you're using 'Any CD Loader DLL Version.'  This dll works flawlessly for me, but some people say that it triggers a virus warning.  It's perfectly safe and not a virus.  Maybe your virus scanner is complaining about this file and slowing things down?

Try disabling all background tasks before starting FF7.

How much system ram and video ram do you have?  Maybe the texture mods are overtaxing your system.
Have you tried playing the game without the field PNG textures?
Browse to the FF7 folder.
Change the name of .\mods\Bootleg\field  to  .\mods\Bootleg\field.bak
Try playing the game that way with the field textures disabled.
If the lag is gone then the problem is related to a combination of FacePalmer, BlackFan and Enhanced Field Textures.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NVNiko on 2011-10-05 00:57:25
Have you tried playing the game without the field PNG textures?
Browse to the FF7 folder.
Change the name of .\mods\Bootleg\field  to  .\mods\Bootleg\field.bak
Try playing the game that way with the field textures disabled.
If the lag is gone then the problem is related to a combination of FacePalmer, BlackFan and Enhanced Field Textures.

This fixed the problem ;D  Now the question is, what is the best way to configure the textures for quality and performance?
Oh and just in case you were wondering I have 4gb installed ram and 9000mb virtual ram.



PS - In the latest version of BFE (I used it 4 times already :)) You seem to be having some coding issues.

-Every time I installed, I chose the AC avatars, but sometimes they didn't load
-One time when choosing the default menu background I got the Cloud with friends background
-Not sure if this is related to you or the maker of the mod but the Masamune mod replaced my buster sword.  I thought it was only supposed to replace the Masamune and not all of Clouds weapons but I could very will be wrong because I never used that mod before


Keep up the great work
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-05 01:04:27
Just joined up here today. had to really.  I wanted to come on here and tell you PitBrat, that I LOVE Bootleg.  It made modding FF7 so easy!! 
 I now have my game running almost how I want it.  I'm missing one big thing (well it's big to me) I've been trying to read up on how to mod the game myself so I could do one little thing with the weapon mods I got through Bootleg. I was hoping I could take Clouds weapons (all but the Ultima weapon) and change their battle graphics to all look like the Buster sword.  I just love it so much. After getting Bootleg and all of the mods I wanted working, I love the one that changed looks of the Buster sword even more so.
  So thats my reason I'd love to just have all of them look like it.  hehehe

 Anyways, It's been a pain in the butt, I can't seem to wrap my head around it.  So it's been going slow.

I thought I would ask you if I was able to get my idea to work, would I be able to do these changes to the battle.lgp  after all of the changes Bootleg did to the game?  Or would it mess up all of the mods I have.  Thanks

Once again love Bootleg.
 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-05 01:07:53
Open your kernel.bin with Wall Market and go under the Weapons tab. Then change the ID for the one of the Buster sword (00) then save (Create kernel.bin)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-05 01:25:14
Open your kernel.bin with Wall Market and go under the Weapons tab. Then change the ID for the one of the Buster sword (00) then save (Create kernel.bin)

Thanks for the info. Sounds way easier than what I was reading up on with battle.lgp.   
Edit: I deleted the problem I had with that program due to me not learning yet to read fully before trying to run it.  Forgot to DL
VisualBasicPower. Got that installed and it's working now.   So once again, thanks for telling me about WallMarket. :)

Also I'm guessing me changing this around won't mess with all that Bootleg installed, because Whew....it takes forever to install of of those mods..   Once again PitBrat. Love your installer. It really did help me out on getting all of the mods I wanted installed on FF7. 

Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Roody on 2011-10-05 03:21:09
One of your URL in the bootleg front end sends me to the wrong file "FF7 enhanced movies 2" sends to "FF7 enhanced movies 1" link
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-06 05:03:38
Thanks!
I fixed the Enhanced Movies 2 link.
I'm still busy with the next version of Bootleg.

DLPB removed the link to his Menu Overhaul project.
How should I handle support for Menu Overhaul?
I'll most likely leave support for the recalled 003 until the next release.

NVNiko,
Make sure that no files are open from the Final Fantasy install folder.
If you're accessing a folder or viewing a picture or other file in the install folder, Bootleg will fail to update those files.
Close all other programs and folders before running Bootleg.

Unfortunately, there are not many options to improve the performance of the PNG field textures.  Deglitching textures removes the lighting textures and may help.  You could also identify the problem scenes and delete just those folders from the field folder.  Also, try using SL1982 and Blackfan without FacePalmer or vice versa.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-06 12:11:30
Rumbah allowed me to Torrent his FMV's so there will be only one part. Useful if one doesn't want to download all parts. I'll also upload to MediaFire (but less parts, 205 Mb each).
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-07 01:57:13
Hey PitBrat,
  I saw in your bootleg option where you give people a choice to pick different movies, or backgrounds etc etc.   So I was wondering if you thought about letting people use Bootleg to pick different versions of Clouds and other members. 
  Don't get me wrong, the one that was in Remix is cool. Just something that popped into my head one day when I came across a different Cloud I can DL and use. 

 I might try to see if I can put it in myself, but thought I'd see if you had plans for a later Bootleg version to add more options like that.

Thanks :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-07 02:12:49
If the model you found is illegal, then you may not use it. And it's way more difficult that you think to import.

Rumbah's FMV's (Torrent) : http://www.mediafire.com/?0rokx40hd9ds3u5
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-07 03:15:14
IHIavok96,
VGR is correct.  Most of the Cloud models out there are illegal rips containing copyright material.  As soon as APZ finishes his New Canon Cloud, I'll assimilate it.  Omni Cloud is the only other model available here on Qhimm; no one has yet requested this model.

Bootleg will not support the ripped models.  It would require an immense amount of work and prohibit distribution via Qhimm.

There are mods available that replace Cloud with Sephiroth, Vincent and the Turks.

There are also chibi field models.  When APZ releases his New Canon Cloud as a chibi field model, I will implement support for all of the chibi models.

If you know of any Final Fantasy VII material that is not in violation of copyright laws, please post the link in this forum!


VGR,
I'll need your mad skills soon.  I'm working on a BootLoader to reduce the amount of space needed to install all of the modes with the Revival option.  Do you have any submissions for pretty interface graphics?  UGerstl made me a beautiful about screen graphic.  I almost released a new version just to show off UGerstl work. 
I'm currently optimizing modes.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-07 05:49:18
I'm not sure if it's illegal.  In the read me, it talks about the battle model being only a higher quality version of the one that's normal.  When you look at the model that's pretty much what it looks like too.  Just like the low res one we normally get, but with more detail in it now. 
   Just in case, I won't link it, would I be able to put on here the name of the guy that made it?  Cause I don't see how it could be illegal, if all it is is a higher res version of what's already in the game. right? 
 
 It's so far been giving me trouble installing it that's for sure.   Got the model in but the Buster Sword turned white.  hehehe 

I've see others post pics of models that you can't use. Maybe I should show a pic of the model. You guys would know if it's useable or not. 
 I'll wait until I get an answer though before doing that.   :)
 Thanks for the info.

PS. If we find out this model I found isn't illegal, maybe I can get help fixing the sword.  If not I understand. 

main reason I liked it was , it keeps Clouds hair like it looks in the game.  The one with Remix and that, made Clouds hair too short I thought.

 Anyways, let me know if I can or can't post a pic, or the guys name that made it, and I'll get back to you.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-07 09:24:27
You can post a pic and the name of the guy who made it, as long as you give no link.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-07 14:58:10
Here you go then.  The higher quality looking Cloud was made by Dreakon.  Here is a before and after pic too.

Before                                                                  After
(http://i1236.photobucket.com/albums/ff447/ihiavok1/ffVII2before.jpg?t=1317999065)  (http://i1236.photobucket.com/albums/ff447/ihiavok1/ffVII2after.jpg?t=1317999079)

So what do you guys think?   Not as much detail as the one that's with Remix and that, but I don't believe it is illegal, as it looks like it's only the Cloud in the game with higher res or something added to it. 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-07 14:59:48
Was made a long time ago by some member of Qhimm whose I forgot the name. It's the Hi-Res Cloud from the last fight.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-07 16:12:41
There are 3 Cloud battle models:
    Cloud_Pelo_Largo.rar
    Cloud_Pelo_Pincho.rar
    Civilian Cloud.rar

The links were removed from Qhimm.
If these are legal models and someone provides working links, I'll include them in Bootleg.
The same goes for the model discussed by IHIavok96.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-07 16:13:28
Aaah ok.

 I take it then, it's not an illegal Cloud then :)

Good!  Cause I'm working on trying to get his mod to work.  It's in an .exe and so what I've been doing is, well a pain in the butt.  Taking his battle.lgp  unpacking it, then taking the rt files for Cloud, taking the battle.lgp from the game (after Bootleg and all of the mods added) and trying to switch out the rt files from his to it.  Needless to say. The best I've gotten so far is, his Cloud is in the game now, but Cloud's weapons are now all white. Missing their textures.
 That's the part I'm stumped at for now. 
 
Also as far as APZ's Canon Cloud goes. I am indeed waiting for that one, and it's good news to hear that it will be added into the bootleg for us to pick. From what I've seen us his work on it, it's looking pretty damn good.

EDIT:  Saw where you posted below me. Here's the link for this mod. (took me a little to find it.)  Hope you enjoy it though. 
http://www.megaupload.com/?d=49DV19AB

The thing about it though. it won't work as is. You'll have to go in and get this mod to work a different way. Using it as it is. EXE , it will give you an error and crash the game upon entering battle.
   Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 33
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: invalid version in polygon file STAGE67.P11
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T00
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T00
UNEXPECTED: invalid blendmode (1059316610)
BLEND MODE NOT FOUND
WM_CLOSE
ERROR: unhandled exception

So hopefully with what you typed. should work. 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-07 16:21:27
To install the Cloud battle model with working weapon textures, just consult the Bootleg Tutorial on the first page.
Check under the section for installing the Slayersnext, Millenia and Mike's weapons mods.
You'll need the PCreator tool in order to set the texture slots to 10 for the Cloud battle model.
Make sure not to overwrite the texture files or you'll need to reinstall the weapons mods.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: dkma841 on 2011-10-07 16:55:15
You forgot Bloodshot's customized battle models:
http://forums.qhimm.com/index.php?topic=11687.0
they're NPC models turned into battle i think this is sightly more detailed than Dreakons
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/CloudNew.jpg)
and if you want a tifa:
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/TifaNew.jpg)
also has some updated Shinra Soldiers which look pretty cool compared to the original
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-07 18:46:48
Hmm could be my eyes, but it does look better.  :)

Hey PitBrat, I'm having trouble finding the PCreator tool. The links up on here are dead. Any idea where else I can get it?   I've been looking around on google, but no luck yet.
  Also using the link and the ones that were made by Bloodshot, posted by e1sunz, works better than the ones I found.  After installing them, I no longer have any white weapons. However they are back to the normal looking ones.  Seems it overwrites the cool looking Buster Sword that was included in the mods installed with Bootleg.
  From what I understand, if I had this PCreator, I could fix the problem and keep that Cloud too.  Have my cake and eat it eh? 

I'll look around more for a PCreator  that I can DL. 

EDIT:   
 Thanks for the link Vgr!   
After awhile of playing around with this program, Aali's lgp tool and a few others (to view the models) I can say that I now have the weapons working right, and the Cloud I want in the game.  All is peaceful now.  Hahahaha

  Thanks also PitBrat for letting me know about the "how to" on first page.    Without you two's help, I might have given up a long time ago on this

I look forward to newer updates to Bootleg.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-07 18:58:44
http://www.mediafire.com/?u0c4175btumrf1g

Uploaded it a while ago for someone else, but here it is.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-10 17:08:37
This fixed the problem ;D  Now the question is, what is the best way to configure the textures for quality and performance?
Oh and just in case you were wondering I have 4gb installed ram and 9000mb virtual ram.



PS - In the latest version of BFE (I used it 4 times already :)) You seem to be having some coding issues.

-Every time I installed, I chose the AC avatars, but sometimes they didn't load
-One time when choosing the default menu background I got the Cloud with friends background
-Not sure if this is related to you or the maker of the mod but the Masamune mod replaced my buster sword.  I thought it was only supposed to replace the Masamune and not all of Clouds weapons but I could very will be wrong because I never used that mod before


Keep up the great work

I was reading what you guys were talking about on how the game when modded up can have some slow down here and there.  Something I came across on my system that seems to have fixed it was this.   I have a dual core and I was seeing how this game tends to use only a single core when playing, so I went into Task Manager, and after that I turned on the 2nd core to be used for FF7. So when I start to play FF7 I'll go in there and set it to use both rather than using one.
  Under Processes, right click program, Set Affinity, then check the other core or cores you may have showing.  It does seem to make both cores work the game now rather then one doing all of the work.
 
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NeoSlicerZ on 2011-10-10 22:07:58
I just used this awesome but after ticking the Hardcore option, the game doesn't seem to be affected, seems to be no difference between the the normal and hardcore versions from clicking the icons remix threw up. Am I doing something wrong in launching the game? :S
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-10 22:22:27
Did you launched "hardcore"?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: xechostormx on 2011-10-11 00:20:39
I was assembling all the available mods and I am missing:
cr.rar ( this one has been missing for quite some time now)
and now m003.rar is down. I know he is moving to m004 in the next few days, but I'd still like to have them so I can start playing.

I hope requesting these isn't out of line.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: NeoSlicerZ on 2011-10-11 00:22:14
Did you launched "hardcore"?

Did another clean uninstall/reinstall, weird, works now.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-11 02:01:40
NeoSlicerZ,
The UAC in Vista and Win7 can prevent Hardcore mode from starting properly if the game is installed in a system folder like Program Files.
Start the game as Administrator by right clicking the icon and selecting Run as Administrator.


I'll look in to adding dual core support to the FF7 launcher.

CR.ZIP is not an essential mod.  It is an optional replacement for the prelude credits.  This mod will be included in the next release of Menu Overhaul.
M003.RAR is floating around somewhere as a torrent.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: xechostormx on 2011-10-11 02:42:45
thanks!
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-11 19:55:54
I'll start off by saying that, I could be 100% wrong on this, but I'll give some input on what I've found out about the UAC and at least Vista.  From other modding communities.   For those that don't wish to turn off their UAC that is.
 
Inside  C:Users\(name here)\AppData\Local.  Theres a folder called VirtualStore. Inside it is another folder named Program Files (x86)
  In here you could end up finding a lot of files that have something to do with your games.  Which from what I have seen, can end up messing up a game ( Older games)when you try adding a mod into it. 
   Through another modding community, I found a work around, that seems to work. I've used it on that game and pretty much all of my games now.  It helped me with installing FF7 mods without a problem.
 
  If you want to work around not having to turn off the UAC to get a mod to work right with said game, you can go into the VirtualStore and find the game folder you wish to work with.  After finding it, go through these steps.  You could go and disable VirtualStore all together and keep UAC up and running, or just fix the games you want, as you see fit.  (Depends on which way you would want to handle it.

  What I'll do here is show how to do it on a game by game need.
By removing the security concerns about your FF7 install. You will tell the operating system that FF7 is trustworthy in your opinion, and that the OS won't need to worry about virtualizing its files to protect you!

Find your FF7 folder inside your normal C: Program files (where it installed itself)
 For me it was inside Program Files(x86) Right click on the FF7 Folder go to Properties.  Next go to the Security Tab. under Group or user names highlight Users (User-PC\Users) Below click on Edit. On new window, highlight Users (User-PC\Users)
 At bottom check both Full control and Modify. Apply then OK. 

 You might want to consider going into C:\Users\[user name]\AppData\Local\VirtualStore\Program Files, and deleting the FF7folder, so there's no confusion for the game, and also to save space.

 There you have it folks.  With that said, always be sure you know what you're doing before, well following what I've typed here. I'd hate anyone to mess up their computer.





   

   
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-12 01:05:24
Or just right click on the .exe file and select 'Run as administrator' from the context menu.
Alternately, right click, select Properties, go to the Compatibility tab and check 'Run this program as administrator' and OK.  Then it'll always start with the required privileges.
Then you'll never need to worry about virtual store.

Or just install to a non system folder like 'C:\games\Final Fantasy VII.'

I don't think you can disable the virtual store on Win 7 without some major disadvantages.
But use either of the above methods and it's no problem.


Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Ishtaria on 2011-10-15 06:47:22
It must have taken me close to 6 hours to do all of this modding manually but boy what a result. All the time was worth it and unlimited kudos to you for a flawless and idiot-proof guide. The clear instructions also served to help me understand what processes are needed when modding so I was able to add a few additional unmentionable changes to the game.

The only criticism I have, and it's really just nit-picking, is that I'm not keen on the Sailor Mars and Sailor Jupiter models but as I said above, because of the concise instructions I was able to change these myself. Such a mass of content and this is my only "complaint"? Just shows you what a true quality contribution the Bootleg Edit is.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-15 18:42:06
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.


Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: IHIavok96 on 2011-10-17 00:57:49
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.

I'd give you feedback on difficulty mods, however I didn't install the one that that was in the bootleg. I kept my game normal.  I wasn't 100% sure I'd like it. 
  After playing now for awhile. I swear up and down I remember this game being harder than it is.  Maybe that's just time. hehehe

Can't wait to get my hands on the new bootleg and give it a try. 
 Real quick, would I need to uninstall the whole game in order to use the new bootleg when it's done? 
  Also one more thing.  And please don't think I am rushing you or anything. Just wanted to ask if your next build, if you will include the dual core support for the exe. 
  I mean I do have the work around to fix it, just would be cool to no longer have to do that. 

woah....can't believe this game has been around 14 years.  I still remember the day it came out and I went off and bought it, and still to this day, I am loving it as as much as when I first threw the disc in and started playing it.  These mods are just the icing on the cake for me! *drools*

EDIT

 Something I forgot to let you know. I think there's a bug with Barrett's battle models.
   I notice that even if I didn't click to add the new ones to the game, I still ended up with them in game.   
I went into the files and added the old ones back in, as I dislike the new models face.  So it's all good now. Just wanted to let you know about it though.


Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: skifreak107 on 2011-10-20 01:33:27
I try to arrange the tutorial so that you can skip some of the optional mods and still have everything else working.
You might also try the Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).
It automates everything in the tutorial and adds support for quite a few more mods.

I'm very close to a new Bootleg release.
I've assimilated the alternate Cloud battle models along with a few other mods I've scrounged up.
This community is awesome for continuing to produce such amazing work!
I've received permission to add some of the mods to the Bootleg download.  Now there are fewer mod files to download separately.
The biggest change is with the difficulty mods.  I've assimilated such mods as: Harder Items (Easy, Normal and Difficult), Scene Redux, Lost Wing, Remastered, Hard Core, Aeris Revival and Spell Names.
BootLoader starts FF7 in any of the 44 possible modes without the need to install anything else.

There may still be more modes at release time.  I'm investigating Kuugen's Crazies and the Moderate Difficulty mods now.
Thanks for keeping the suggestions for additions coming.
Are there any difficulty mods that people are playing now?
Does anyone have any ideas for creatively combining some of these mods to create a style of play?
I think the combination of Harder Items and Scene Redux my be interesting.  I've already included those options.
The only mods that don't combine well are Hardcore, Remastered and Lost Wing.

I'm looking forward to hearing about all the new bugs I've introduced into Bootleg.  :|
Thanks again to this supportive community.

Hmm, this news makes me want to wait for the new release as opposed to try the current one :P

Are you thinking more along a matter of days or a matter of weeks?
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-20 01:36:06
This is more likely a matter of days, but it could be longer. We do not want to make any promises that we cannot keep :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-20 02:33:24
I'll look into the Barret model issue.
I haven't experienced that bug.

Menu Overhaul M004a just arrived today.
Assimilated the new version is slower than expected due to issues with Aeris Revival and the Hardcore Mod.
These mods may receive updates to fix issues that toughscript exposed.

Toughscript is really shaking up the mod scene.
I foresee it having a drastic impact on the we create and distribute mods.

Adding mode switching is slow and tedious work.
It requires much testing.  Thank you, VGR.
Bootleg 'normal mode' is mostly complete.

Here are some of the new features:
.0036
    Added Vincent ReModel
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Custom 10th Anniversary Photographic Avatars
    Added Green Limit
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added Splash Screen by VGR
    Updated About Screen with Graphics by Ugerstl
    Integrated Mods (No Longer Require a Separate Download): 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Vehiles[WIP].rar and Green Limit Break.rar
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults

This list will change upon release.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: skifreak107 on 2011-10-20 06:07:52
I'll look into the Barret model issue.
I haven't experienced that bug.

Menu Overhaul M004a just arrived today.
Assimilated the new version is slower than expected due to issues with Aeris Revival and the Hardcore Mod.
These mods may receive updates to fix issues that toughscript exposed.

Toughscript is really shaking up the mod scene.
I foresee it having a drastic impact on the we create and distribute mods.

Adding mode switching is slow and tedious work.
It requires much testing.  Thank you, VGR.
Bootleg 'normal mode' is mostly complete.

Here are some of the new features:
.0036
    Added Vincent ReModel
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Custom 10th Anniversary Photographic Avatars
    Added Green Limit
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added Splash Screen by VGR
    Updated About Screen with Graphics by Ugerstl
    Integrated Mods (No Longer Require a Separate Download): 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Vehiles[WIP].rar and Green Limit Break.rar
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults

This list will change upon release.

Sounds like I'll be waiting for sure. Thanks for all your hard work PitBrat and anyone else assisting.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-20 10:20:28
PitBrat and anyone else assisting.

Bootleg became a joint project so PitBrat and I decided to join our knowledge to make it even better :)
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: skifreak107 on 2011-10-20 14:32:14
Bootleg became a joint project so PitBrat and I decided to join our knowledge to make it even better :)

Awesome  :mrgreen:

Do you happen to have a list of the mods that will no longer require a separate download so those that haven't downloaded that large list yet can get a head start? Or will the amount included be small enough to warrant still downloading the whole list?

I'm sitting in a hotel for the next few days with rather poor internet, so any time I can save would be helpful. However, if you still think its worth grabbing the entire list I'll go ahead and queue them all up.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Vgr on 2011-10-20 19:39:49
No, not all of the downloads will be needed, but you'll get the list when the release comes around, not before :D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Roody on 2011-10-21 17:28:58
So do i have to wait for the new bootleg before i can use M004d with it?  :oops:
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-21 17:52:15
You can install M004c over Bootleg.
Just change the mods path back to the bootleg folder ff7_opengl.cfg.
Otherwise, you won't have any of the new graphics.

Please be aware that the mods Aeris Revival and Hardcore Mod are not fully compatible with the new Menu Overhaul and ReTranslation.
We are working on a fix for this issue.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: skifreak107 on 2011-10-23 14:47:41
Hey guys, just another few (hopefully) quick questions as I'm reading through the readme.

How would you describe the default options as laid out? It appears to be a general upgrade of everything without altering the original flavor of the game. Would you say that the default options give the best of the new graphics/menu/avatar options while maintaining most of the original game's stats/story?

Also, I notice that the default options are to not install Menu Overhaul and the Team Avalanche High Res - is it safe to assume that is because there are newer and/or better options that do get installed as part of the default? (Off the top of my head I'm guessing M003 for the menu and not sure for the high res)

Lastly, is there a list of what the /k1 Remastered Kernel changes are?

Again, thanks so much guys. Just spent half a day downloading everything to give it a shot  :mrgreen:
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-23 21:06:04
For a complete graphical upgrade use the preset 'PitBrat,' I do!

I absolutely recommend installing Menu Overhaul and Team Avalanche.
The Remix has a version of Avalanche preinstalled, but it's incomplete.
Reinstalling Avalanche fixes the problems.

The version of Menu Overhaul (M003) supported by Bootleg 0035 is no longer available.
A new version of Bootleg will be available soon.  Support for M004d and many other mods is already implemented in the upcoming release.
I'm currently in the testing phase.
I located a few more mods today, including a new gun for Barret.
I think these mods are important enough to assimilate before releasing Bootleg.
Look for a Bootleg 0036 release sometime this week.

The Remastered kernel patch changes all sorts of things.  It is a partial retranslation, it changes weapon and item stats and it starts characters with more powerful armor and items, it alters enemy A.I. and configurations.  There are surely more undocumented changes.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: skifreak107 on 2011-10-23 21:30:38
For a complete graphical upgrade use the preset 'PitBrat,' I do!

I absolutely recommend installing Menu Overhaul and Team Avalanche.
The Remix has a version of Avalanche preinstalled, but it's incomplete.
Reinstalling Avalanche fixes the problems.

The version of Menu Overhaul (M003) supported by Bootleg 0035 is no longer available.
A new version of Bootleg will be available soon.  Support for M004d and many other mods is already implemented in the upcoming release.
I'm currently in the testing phase.
I located a few more mods today, including a new gun for Barret.
I think these mods are important enough to assimilate before releasing Bootleg.
Look for a Bootleg 0036 release sometime this week.

The Remastered kernel patch changes all sorts of things.  It is a partial retranslation, it changes weapon and item stats and it starts characters with more powerful armor and items, it alters enemy A.I. and configurations.  There are surely more undocumented changes.

<3 I still have the M003 installer from a few days ago, so I'll give it a shot.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-10-26 02:32:17
I already posted this fix in the troubleshooting area, but it belongs here too.
There is a problem with the 0035 sound effects: the game crashes when entering the sleeping man cave.
When installing Bootleg 0035, DO NOT INSTALL NEW SOUNDFX!

In the meantime, you can fix this issue by restoring the original sound effects.
Copy these files from the original FF7 Install Disk:
    \data\sound\audio.dat
    \data\sound\audio.fmt
Paste and overwrite the files in the game folder:
    \data\sound\

The bad sound is #217, file 217-snoring.wav.
Again, this is fixed in 0036.  Expect a release soon.

Thanks go to Slade for identifying this crash.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jangus on 2011-10-28 23:35:43
Hi, 

Firstly I'd just like to say this work you've been doing is amasing!!! Ive read through this entre post and followed every instruction, However i seem to of come across a problem. I ran the bootleg and everything installed ok, the game starts up fine but the problem is I can only see the top left side of the screen everything else is cut off. Ive tried changing the resolution in the .cfg file and a couple other options but nothing eems to work. Does anyone have ideas that might help me?

cheers
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-10-29 00:36:44
Are you playing fullscreen?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-10-29 00:49:39
Post a copy of your FF7_opengl.cfg and APP.LOG files.

See if the problem persists with these settings:
window_size_x = 1280
window_size_y = 960
fullscreen = no

That's the default resolution and windowed mode.

Also, do you have any type of virus scanning software running?
Or are you using a program like zonealarm?
Sometimes a program can pop up a window and create problems when FF7 launches.
Are you using an English CD-Rom version of FF7?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jangus on 2011-10-29 13:41:33
Ok guys I tried that resolution you mentioned and it improved it alot. I did have to change it to 1280x720 as it was cutting off alot of the top of the screen at 1280x960. I was playing in fullscreen but now set to windowed which probably helped, it does however still cut a little bit off the top where the window bar is but i can live with that. Ive played the game up2 the 1st save point and i think everything has loaded except the music. I have the new sound effects but battle music etc is silent.
heres a copy of app and cfg logs. sorry for the long post i couldnt figure out how to put them in a seperate scroll box.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4800 Series          3.3.10907 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.533333, frames: 1793
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\mkup.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.000045, frames: 135
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 306
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 308
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 312
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 323
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD


# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-10-29 16:09:56
Don't use the new soundfx in Bootleg 0035.
There is a crash later in the game related to one of the new sounds.
0035 SoundFX Crash in the Sleeping Man's Cave (http://forums.qhimm.com/index.php?topic=12008.msg173762#msg173762).

The new music should work if Covarr's Music Installer completed successfully.
Make sure that you set the FF7music installation destination to the FF7Music folder inside the FF7 Game folder.
If the FF7Music folder is located elsewhere-- like the root of C:-- then you'll have to switch to one of the default soundtracks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jangus on 2011-10-29 16:59:23
Yeah I read about the crash in the slleping man's cave but im not even close to going in there so i thought id leave it on. All the new music is in the FF7music folder in the FF7 folder so i dont no why its not playing. Unless there was something I should of checked or unchecked in the bootleg installer?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-10-30 01:56:55
Are you using the desktop link to start ff7?
Don't start the game with ff7.exe.
Also, make sure you run the game as administrator just in case.
FF7Music should start first and continue running in the background.

It appears that everything in your app.log is working correctly.

I've already corrected the new soundfx patch.
I'll have to fixed soundfx up soon when I release Bootleg 0036.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jangus on 2011-10-30 13:08:30
Well eveything seems to b working now. I was using the ff7.exe not the shortcut so mayb that was it. i also reinstalled everything aswell. will only run in window mode tho. Cheers for the help!!
Execellent work pit, looking forward to the next release :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sl1982 on 2011-10-30 20:46:43
Can anyone give me a reason why this is in FAQ and not in one of the mod release forums?
Title: Re: Bootleg Edit for the FFVII Remix 2.5.1
Post by: PitBrat on 2011-10-30 21:47:42
SL1982, thank you for noticing!

This looks like a tutorial, therefore, I have moved it to FAQs and given it a [TUT] label

But I did start the thread with only the documentation before I had a release ready.
I didn't want to make another thread because the mods know best.
But this thread is really confused now with what essentially are 3 separate projects: Bootleg Tutorial (http://forums.qhimm.com/index.php?topic=12008.msg166320#msg166320), Bootleg Configurator (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306) and Big List of Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
Also, there's a lot of tech support in here . . .


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-01 08:43:15
very good in depth tutorial working on downloading the long list now but i have 2 questions. will the bootleg configurator work if i extract all the mods after downloading them. im extracting them to the same folder as the bootleg configurator and each one has its own folder. and also can i download only the red highlighted ones or do i HAVE to get them all
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DLPB_ on 2011-11-01 08:55:44
Your information is way out of date regarding Menu Overhaul.  I have corrected these below in red,

FILES: m003.rar, ff7102zx.zip
M004d

NOTE: Dialogue text scrolling behaves unexpectedly with this mod.
Doesn't as of M003.

NOTE: The Menu Overhaul uninstaller will no longer function correctly after these modifications.
The uninstaller works perfectly.

WARNING: Installing this mod disables YAMP patches.
It comes with Yamp patches

WARNING: If you enable MDef Fix or 9999 Limit Break, disable those same features in ff7_opengl.cfg
Mdef fix is fully compatible with this mod, and 9999 limit break will pose no issues if from a patch.  Aalis 9999 patch option is automatically disabled and should be left that way.


WARNING: Start a new game after installing the Menu Overhaul.  Save games made before the Menu Overhaul will not function correctly.
Save games should run perfectly.


 WARNING: There is an error with the 'FeliX's tweaked graphics' setting. Textures usfont_a_l_00 and usfont_b_l_00 are duplicates of usfont_a_l_14 and usfont_b_l_14 respectively.

No longer case as of M004.

   Extract and run M003.exe from the m003.rar archive

 There is no more archive, run installer straight off.

    Backup the kernel
        Copy .\data\kernel\kernel2.bin to C:\temp\kernel\2_menu\
        Copy C:\temp\kernel\0_original\kernel.bin to C:\temp\kernel\2_menu\
Installer auto backs up files, no manual work is needed.

Move and replace all files and folders from inside .\mods\dk\ into .\mods\avalanche\

  Only if using other mods...

Clear the Cache
Installer clears cache as of M004\

Quote
  Adding Menu Overhaul Changes to the Remix Kernel
        If you wish to keep the alternate spell names from the Remix patch:
            When installing the Menu Overhaul, UNTICK the box next to Kernel2.bin
            As per the mod's readme instructions:
                Alter kernel2.bin with WallMarket
                    Install and Run WallMarket
                    Open .\data\kernel\kernel.bin
                    Change "D.blow" to "D.Blow"
                    Select FILE | Create "Kernel2.bin"
                    Under the Battle Text tab: Change "next level:" to "Next level:"
                    Select FILE | Create "Kernel2.bin"
                    Close WallMarket

This no longer applies as of M004 due to touphscript. Normal menu mod will have no side effects.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-02 02:28:37
Tapatos,
Bootleg will not work if you extract or modify the archives in any way.
The file names and contents must be identical to the original downloads.
The mod file names and contents are hardcoded into the Bootleg Configurator.

DLPB,
I've made extensive changes to the tutorial.
I've held off the update while I continue to revise all of the sections.
Thank you for the corrections.
I've added the information to my working document.
I'll post the new update when all sections are finalized.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-02 20:43:47
ok thanks had to re rar/zip them and it worked amazingly well. the only problems i have now are when it installs face palmer it says cannot find FORFILES. and when it installs the felix leonhart and magochocobo battle enhancement packs they install fine but once in the game its the old battle textures. other than that everything works great
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-03 01:42:04
Yes, Bootleg 0035 has a flaw when installing the FacePalmer in parts.
This is fixed in the upcoming 0036 release.
Not all battle scenes have new textures.
The initial train and reactor scenes are new and unique to Bootleg.
After that, you'll have to progress quite a ways into the game to encounter the new battle scenes.

I had had some recent content changes that have delayed the 0036 release.
A question for the community, how do you feel about growing the Bootleg archive by another 13MB in order to include optional models?
Is the increased size worth not having to download more files even if you don't always choose to use all of the included models?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-03 03:45:19
alright ive seen a few new battle textures. thanks for clearing that up for me. im looking forward to any new releases of bootleg
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2011-11-03 18:05:50
A question for the community, how do you feel about growing the Bootleg archive by another 13MB in order to include optional models?
Is the increased size worth not having to download more files even if you don't always choose to use all of the included models?

Gets my vote.  Another 13 mb is always better than having to go get the files yourself. Never know when those links will stop working and you cannot DL the files needed.  The more files added, the better I always say.   Even if I might not use them. Their always there waiting if I change my mind.

 EDIT:

Plus it ends up making the Bootleg just about the only file you'll need to get for all your wants in the games. That's always a big plus when it comes to mods. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-04 02:03:19
After the 0036 release, I'm drastically changing the format of the Bootleg Archive.
I'll have a very large mod pack that remains fairly constant.
Updates will come in small, bit sized patches.
Including large mods like FacePalmer, the FMV's and the battle texture mods doesn't make sense.
This will dramatically reduce the total number of downloads.

Thanks go to all of the mod authors who have agreed to let me include their hard work in the Bootleg archive!

Be on the lookout for the Unified Model Installer (http://forums.qhimm.com/index.php?topic=12522.msg173994#msg173994) project led by DLPB.  Much smaller in scope than Bootleg, this project focuses exclusively on simplifying the installation of all FF7 models.

Thanks for all the support.  I especially like the compliments!
Keep playing Final Fantasy . . .
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-04 04:39:00
ive noticed a few of the links in the current bootleg are dead if there was a way you could include those files or something that would be amazing. just need approval from the authors which shouldnt take much.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rheikon on 2011-11-04 15:53:48
13 more megs is fine with me ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ClintEastwood321 on 2011-11-05 04:54:18
PitBrat, this is an amazing job you have done sir...and yes, all due respect goes to all the makers of the respective mods...Kudos to you all!  Just yesterday I thought, "Hmm...I haven't played FF7 in years and years...maybe I will re-install my old copy and give it a go."  I have been modding lots of my old games recently, Baldur's Gate, Planescape Torment, Oblivion, among others, and thought...I wonder if FF7 has any mods.  I had no idea there was so much great work being done with this game.  I came across the FF7 Remix and some comments in that thread mentioned your work, the Bootleg Project, and mentioned how "difficult" it was to install the mods...when in truth, your Bootleg Config is complete genius.  I thought I downloaded all the necessary files and the red highlights of which files I was missing was spot on and helped me install everything but the M004 file (which I have read will be incorporated upon next release.)  All in all...I have been playing for the last day, the most satisfying FF experience I have ever hoped for other than a complete remake.  It is almost like playing a brand new version!   I just wanted to thank you for making this tool and everyone who had a part of modding this fantastic game that we all love.
Great work to all involved!
P.S. 13 extra megs is nothing compared to all the files downloaded thus far to make the game look/sound great...add those extra functions! :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cooter on 2011-11-06 15:16:20
Ok, so I'm a little TL;DR on this, but have read enough posts (not sure where they originally are as every time I click a link it opens a new window and multiple windows can sometimes get confusing), I just want to make it clear for myself...

In order to use the Bootleg installer, it is my understanding that all of the red files form the list need to be downloaded, regardless of if they will be actually installed (depending on the switch used).  If that is the case, I have been slowly but surely downloading the files needed as I don't have a lot of time available to download.  I came across a 404 error when trying to download cr.rar.  I've stopped downloading for now because if all the red files are mandatory I don't want to be stuck if I can't get that file.  Is there another place to get that file from?  Google search was very not helpful for me.  Or is it really needed?

Also...

On page 1 it shows the mod order to do things in.  If I wanted to just have a few, would it work ok if I followed the directions in the order for any mods to install?  That way I can install the mods that I would prefer.

Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-06 15:44:15
Ok, so I'm a little TL;DR on this, but have read enough posts (not sure where they originally are as every time I click a link it opens a new window and multiple windows can sometimes get confusing), I just want to make it clear for myself...

In order to use the Bootleg installer, it is my understanding that all of the red files form the list need to be downloaded, regardless of if they will be actually installed (depending on the switch used).  If that is the case, I have been slowly but surely downloading the files needed as I don't have a lot of time available to download.  I came across a 404 error when trying to download cr.rar.  I've stopped downloading for now because if all the red files are mandatory I don't want to be stuck if I can't get that file.  Is there another place to get that file from?  Google search was very not helpful for me.  Or is it really needed?

Also...

On page 1 it shows the mod order to do things in.  If I wanted to just have a few, would it work ok if I followed the directions in the order for any mods to install?  That way I can install the mods that I would prefer.

Thanks




same thing happened with me i couldnt download cd.rar and a few other small files. if u get all the big and medium sized files u can just install those with bootleg the missing ones will be skipped. i installed it and everything worked fine. cr.rar is just a menu and credits mod not really important since there are like 5 more others out there
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cooter on 2011-11-06 19:25:25



same thing happened with me i couldnt download cd.rar and a few other small files. if u get all the big and medium sized files u can just install those with bootleg the missing ones will be skipped. i installed it and everything worked fine. cr.rar is just a menu and credits mod not really important since there are like 5 more others out there

So I was wrong and we don't need all the red files?  That would be awesome if the installer just installed the mods you want.  I would take the time to try to get it right, but if there is something available that does it for me... correctly... then I'm all for it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: skifreak107 on 2011-11-08 15:17:09
Bootleg can crash if you are missing certain critical files, so its best to just grab them all. CR.rar is no longer applicable because it was rolled into another one. I was able to use bootleg just fine with everything except that one. I posted a list of how many files you should have in the big mod list thread, not including cr.rar.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-08 16:32:52
I'm still working on the new version of Bootleg.
There are quite a few new mods included.
I'm testing and debugging.  It's slow going.
I have to install FF7 many many times.
Now I have to decide when to include the mod and when to make it a separate download.
The total Bootleg download is now at 85MB.
I'm not sure if I should release this bloated file, or wait even longer while I sort the mods into Bootleg packs for separate download.
I might release a preview version of 0036 just to get a fresh perspective.
I know I've fixed quite a few bugs, but I've surely introduced some new ones.

What is the maximum acceptable size of Bootleg?  Is 200MG too big?  When I do break Bootleg into separate mod packs, to what size should I limit the individual downloads?
How should I break the mods down?  Now I'm leaning toward basing the mod packs on required mods and the presets.

I've spent too much time simply changing my mind and changing the same code over and over again.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Bandit Keith on 2011-11-08 17:40:56
I'm a long-time lurker but a lover of Bootleg, and I've been waiting in earnest for 0036, because a great friend of mine has never played FF7, and I want to give her a really touched up and remastered version of it to enjoy.

Pit, I think what you should do is release what's working now, get some input, and see how you feel about what's in place right now-- if you just keep adding features and mods and testing, you'll be more and more uncertain of what you're up to with time. Small releases to add little things bit by bit is a stronger method of mod development in the case of a compilation installer (I take my cues from the Big World mod from Baldurs Gate, which does almost exactly what your Bootleg does, but for Baldurs Gate, and with about.. 250+ mods.)

Size isn't a big deal, but you should keep it as low as you can-- and include essentials that you think are really core to improving the game. In my case, this would be retranslation+menu overhauls+high quality avatars+bugfixes (Like the Mdef bugfix/9999 limit breaker) and other things that don't change the actual gameplay or models or anything like that, but update the things that really needed the most work about the game, and that's text layouts, bugfixes, etc.

Bootleg as it is right now is totally fine and not counter-intutive at all. What I would suggest is that you add an automated process for fetching the mods and installing them to the default directory (or a chosen directory). You already have all of the links programmed in, it would not be hard to simply fetch them as well and drop them into the FF7 or mods folder automatically; this would allow people to simply customize the installation in any way they see fit, and for you not to have to worry about releasing mod packs or the size of Bootleg, etc. It'd give all the power to the user and lighten the size of Bootleg down by a lot, or at least prevent it from swelling up.

Just some things to think about. Thanks for Bootleg :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rheikon on 2011-11-08 18:24:52
I would say the base download for bootleg could be whatever size. It mostly depends what is in it, to me. Keep all the little mods in there so it is less hassle to run around looking for something or downloading 20 different things. That will also reduce a lot of the clutter. Reducing that hassle may encourage people to try out different things they may not have since it is easy.

I would imagine a similar approach to the packs would make sense as well. Some are going to have to be pretty large though, unless you keep major overhauls separate.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kirbtheman on 2011-11-09 09:45:47
Hey all,

Giving this a shot now.  Thanks for all the great work and effort thats been put into this.  Fingers crossed!

The link for missing_hq.zip is now broken.  Please could somebody post a new link to this.

THANKS!
Kirby
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-09 14:13:47
I made another link for missing.hq.zip!


missing_hq.zip                                  Grimmy          Rufus, Sephiroth and Meteor             Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.mediafire.com/?ccslevagl17a4nv)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shadowfox on 2011-11-11 03:35:09
After playing through 6 times. ( So much fun ) My buddy and I have come to the conclusion it's not "perfect" but the -normal- user using this for the first time will be fine.

/tiphat /salute awesome work and I'm glad I got to be part of the testing feedback for the compilation making of it :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Drakinji on 2011-11-11 23:02:57
K so downloading everything, quick questions, do I have to download the mods included in bootleg or no?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-11 23:33:46
Determine the mods you need to download by running BFE, configuring your desired setting and selecting FILE, MOD LIST.
The mods you need to download are listed in red.

If things go smoothly, I should have Bootleg 0036RC1 up in a couple of hours.
It has many of the mods already assimilated in the Bootleg archive.
I've made a whole slew of improvements.
The new soundfx no longer crash the game.

New in Bootleg 0036:
.0036
    Added Vincent Model Option: Vincent Re-Model Project Full Release.rar
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Assault Team Avalanche Camo Fatigues and New Barret AC Gun Models by Jinkazama2k7: Assault-Avalanche Team.rar
    Added Barret Model Options: jinkazama2k7's Final AC Barret.rar and Original Barret.rar
    Added Limit Break Option: Green Limit by Jinkazama2k7
    Added Custom 10th Anniversary Photographic Avatars
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added FMV's without Cait Sith
    Added FMV's with ReTranslation
    Added Prelude Credits Options: Grimmy's Cloud & Sephiroth and Grimmy's Cloud & Tifa (New_Prelude.zip)
    Added Omni Cloud Field Model: Omni Cloud Update1.rar by exsoldier
    Added Avatars Option: Demi Face, Demi Face V2, Demi Face V3
    Added Spelling fix for JordieBo's Prelude Credits (Sakaguchi)
    Added Menu Background Options by Milo Leonhart
    Updated Menu Overhaul to M004d
    Updated Gjoerulv's Hardcore Mod to 1.05
    +Fixed Crash at Sleeping Man's Cave due to Broken Snoring Sound in New SoundFX
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults
    +Fixed Incorrect Phoenix Model
    -Removed cr.rar (Now Included with Menu Overhaul)
    Integrated Mods (No Longer Require a Separate Download): NetHead's 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Costa07's Vehiles[WIP].rar and Jinkazamam2k7's Green Limit Break.rar, AerisWeaponModv0.5-slayersnext.rar, aerith 5yrsold Release new version.rar, aerith 10 yrs old.rar, Assault-Avalanche Team.rar, avatar.7z, Barret Navy Model PRP.rar, BLDE RELEASE.rar, BMEE Release.rar, BOHE release.rar, bpdc release.rar, bunny girls.rar, Cloud_Pelo_Largo.rar, Cloud_Pelo_Pincho.rar, compilation_v1.0_17-08-2011-strayoff.zip, condor_models_v1.00_18-08-2011-strayoff.zip, condor_rmk_v1.02_18-08-2011-strayoff.zip, Custom HQ FF7 PC Barret battle-field model.rar, custom_avatar_photography.rar, DarkFang's avatars.rar, Demi-Face Avatar.zip, DF-Avatar V2.zip, DF-Avatar V3.zip, Difficult Items - 30%.rar, Difficult Items -40%.rar, Difficulty Items - Easy.rar, fcondor_rmk_v1.0_05-08-2011-strayoff.rar, FF7 HQ Aerith mod.rar, FFVII-Background.zip, Final AC Barret.rar, JordieBo's Opening Credits [DARK].rar, JordieBo's Opening Credits [GLOW].rar, JordieBo's Opening Credits.rar, Lost Wing.rar, Nikfrozty Transparent Avatars.rar, Original Barret.rar, potion.rar, sailor jupiter.rar, sailor mars.rar, Tifa_Coleta.rar, Tifa_Pelo_Corto.rar, Vehiles[WIP].rar, Vincent Re-Model Project Full Release.rar, WeaponModv1.0-slayersnextr.rar, Yuffie_Pelo_Largo.rar, Omni Cloud Update1.rar


EDIT:
2011.11.12
I submitted Bootleg0036RC1 for testing this morning.
The new configurator will be available soon.
Thanks for all the support!
Your comments are invaluable.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cooter on 2011-11-12 15:19:03
Quick question...  If you want to change the mods installed, would you have to uninstall/reinstall FF7 or just run the BFE again?  I just want to say that this is a lot easier than I thought once I finally got all the files downloaded.  I love the fact that you can choose what mod, out of many, that you want.  Great work putting this together! 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-12 18:18:49
If you've installed any difficulty mods like Hardcore or Aeris Revival or Remastered, then no, You can't reinstall Bootleg without starting from a vanilla FF7.
If you're just changing models and you DID NOT install any difficulty mod, then it should be fine to reinstall Bootleg on an already Bootlegged FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: skifreak107 on 2011-11-13 14:59:56
I'm still working on the new version of Bootleg.
There are quite a few new mods included.
I'm testing and debugging.  It's slow going.
I have to install FF7 many many times.
Now I have to decide when to include the mod and when to make it a separate download.
The total Bootleg download is now at 85MB.
I'm not sure if I should release this bloated file, or wait even longer while I sort the mods into Bootleg packs for separate download.
I might release a preview version of 0036 just to get a fresh perspective.
I know I've fixed quite a few bugs, but I've surely introduced some new ones.

What is the maximum acceptable size of Bootleg?  Is 200MG too big?  When I do break Bootleg into separate mod packs, to what size should I limit the individual downloads?
How should I break the mods down?  Now I'm leaning toward basing the mod packs on required mods and the presets.

I've spent too much time simply changing my mind and changing the same code over and over again.

Considering we're already downloading ~14 GB of mods separately, I see no issue with any size.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cooter on 2011-11-14 05:31:31
If you've installed any difficulty mods like Hardcore or Aeris Revival or Remastered, then no, You can't reinstall Bootleg without starting from a vanilla FF7.
If you're just changing models and you DID NOT install any difficulty mod, then it should be fine to reinstall Bootleg on an already Bootlegged FF7.

Thank you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-14 05:58:51
DOWNLOAD Bootleg 0036 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

A new version of Bootleg is now available for download.
The most significant change is the inclusion of mods.
Though the Bootleg archive is much larger-- over 100MB-- the number of downloads is significantly smaller.
I highly recommend trying the Mode Switching option in the Game Modes list!
Mode Switching installs a variety of difficulty and kernel mods.
Use the included BootLoader to select the difficulty mode and configure play options when starting Final Fantasy VII.
I hope to hear your feedback!

Version Info:
.0036
    Added Vincent Model Option: Vincent Re-Model Project Full Release.rar
    Added Cloud Battle Model Options: Classic and The Remix APZ
    Added Assault Team Avalanche Camo Fatigues and New Barret AC Gun Models by Jinkazama2k7: Assault-Avalanche Team.rar
    Added Barret Model Options: jinkazama2k7's Final AC Barret.rar and Original Barret.rar
    Added Limit Break Option: Green Limit by Jinkazama2k7
    Added Custom 10th Anniversary Photographic Avatars
    Added New Kernels: Scene Redux, Lost Wing and Harder Items (Easy, Normal and Difficult)
    Added Mode Switching via BootLoader (Change the Play Mode when Starting FF7 Without the Need to Install Anything)
    Added FMV's without Cait Sith
    Added FMV's with ReTranslation
    Added Prelude Credits Options: Grimmy's Cloud & Sephiroth and Grimmy's Cloud & Tifa (New_Prelude.zip)
    Added Omni Cloud Field Model: Omni Cloud Update1.rar by exsoldier
    Added Avatars Option: Demi Face, Demi Face V2, Demi Face V3
    Added Spelling fix for JordieBo's Prelude Credits (Sakaguchi)
    Added Menu Background Options by Milo Leonhart
    Updated Menu Overhaul to M004d
    Updated Gjoerulv's Hardcore Mod to 1.05
    +Fixed Crash at Sleeping Man's Cave due to Broken Snoring Sound in New SoundFX
    +Fixed Missing Music During Jenova Battle when Using Bootleg Soundtrack
    +Fixed Missing Magochocobo PNG Field Art Pack 3
    +Fixed Missing Rumbah Movies
    +Fixed Missing Grimmy Movies
    +Fixed Missing Revival Scene Data
    +Fixed Reporting Wrong File Names During Installation
    +Fixed Incorrect Defaults
    +Fixed Incorrect Phoenix Model
    -Removed cr.rar (Now Included with Menu Overhaul)
    Integrated Mods (No Longer Require a Separate Download): NetHead's 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg, JenovaRemix.ogg, limit original by kela51.rar, limit's flash V4 by kela51.rar, blue limit V2 by kela51.rar, blue limit V3 by kela51.rar, ice by kela51.rar, Costa07's Vehiles[WIP].rar and Jinkazamam2k7's Green Limit Break.rar, AerisWeaponModv0.5-slayersnext.rar, aerith 5yrsold Release new version.rar, aerith 10 yrs old.rar, Assault-Avalanche Team.rar, avatar.7z, Barret Navy Model PRP.rar, BLDE RELEASE.rar, BMEE Release.rar, BOHE release.rar, bpdc release.rar, bunny girls.rar, Cloud_Pelo_Largo.rar, Cloud_Pelo_Pincho.rar, compilation_v1.0_17-08-2011-strayoff.zip, condor_models_v1.00_18-08-2011-strayoff.zip, condor_rmk_v1.02_18-08-2011-strayoff.zip, Custom HQ FF7 PC Barret battle-field model.rar, custom_avatar_photography.rar, DarkFang's avatars.rar, Demi-Face Avatar.zip, DF-Avatar V2.zip, DF-Avatar V3.zip, Difficult Items - 30%.rar, Difficult Items -40%.rar, Difficulty Items - Easy.rar, fcondor_rmk_v1.0_05-08-2011-strayoff.rar, FF7 HQ Aerith mod.rar, FFVII-Background.zip, Final AC Barret.rar, JordieBo's Opening Credits [DARK].rar, JordieBo's Opening Credits [GLOW].rar, JordieBo's Opening Credits.rar, Lost Wing.rar, Nikfrozty Transparent Avatars.rar, Original Barret.rar, potion.rar, sailor jupiter.rar, sailor mars.rar, Tifa_Coleta.rar, Tifa_Pelo_Corto.rar, Vehiles[WIP].rar, Vincent Re-Model Project Full Release.rar, WeaponModv1.0-slayersnextr.rar, Yuffie_Pelo_Largo.rar, Omni Cloud Update1.rar, ff7102zx.zip, FF7anyCD DLL version.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-14 10:09:17
Now, if you have any problem, don't post immediately in the forums, but run BFE.exe and go into Help > Brat Chat. Click OK and you will be brought to the IRC channel where PitBrat and I are often on. There you can ask questions and we'll gladly answer, without having to post in the forums.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-15 12:43:12
I've not encountered any significant issues with this build of Bootleg.  Hopefully I'vd eliminated all of the crashes and major bugs.  Please let us know immediately if you encounter any game stopping bugs.  Vgr and I will answer questions here and in the official IRC channel #Vgr on espernet. 

There are still a few features I would like to add: preset customization, individual mod installation, complete integration of the ReTranslation, complete integration of Revival and Hardcore with special features, looped OCRemix soundtrack, chibi field models, additional difficulty mods.  I eventually want to eliminate the need for The Remix.
I hope to receive feedback on what I need to add, fix or remove!  Sometimes I forget so feel free to repeat.  Maybe I did something right this time.  Vgr is now part of the Bootleg team and his assistance is invaluable.
Your encouragement keeps the project running.
Visit us on IRC with the convenient chat link in the BFE help menu.
Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: skifreak107 on 2011-11-15 16:26:51
Testing out 0036 now, thanks everyone.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2011-11-17 03:27:43
Just got the new Bootleg. Giving it a try. 

Edit:  After looking at it, I would say I think it's just a little bug with the Barret model.   At first I thought there was no option to keep him as is in game, then after looking at it closer, I saw it was listed as original style Barret, but the picture of him as that option was off. Like a different colour version of the AC one. 
  It's not a problem mind you, for me at least. Just wanted to point that out.
And in fact it's just something for me to be fussy about. LOL   
 
Over all however?  This version of Bootleg looks way better in options that 35 ever could have. 

 I like the idea you posted about "individual mod installation"  That could be interesting for Bootleg to be able to install all, or just one or two, based off what people wanted.  If I read that right, that is.  hehehe

With this all said. Keep up the great work guys.   I'll tell you this right now. I saw how FF7 on the pc as all of these different mods, then after reading how to install this, install that, hope something didn't clash with something else...  If I had not come across Bootleg, I would not have even tried to get ff7 to work on the pc. I already own it twice for the psp and ps3/ps1
  I guess thanks to you guys, I own it 3 times now.  hehehe   
So in short, a BIG THANKS goes to the Bootleg team. :)

Title: Bootleg advice? - Deglitching field textures . . .
Post by: Alzatar on 2011-11-17 07:10:54
Hello!

I guess you could say i'm new to this forum, however I have been browsing for some time as a guest.

That aside. My issue is that bootleg is not behaving itself. I followed PitBrat's guide, explicitly, yet the installer is freezing up when it reaches ''Deglitching field textures . . .'' (screen shot below)

(http://img27.imageshack.us/img27/8162/pictureshelp.png)

I downloaded all the files that the PitBrat advised, however, did leave some of the mods out that I was not interested in (like a third option for clouds swords etc.) Yet all the compulsory mods are there. I do not have any FF7 related programs or windows open during installation. Here is a picture of all the mods I downloaded upon PitBrat's recommendation;

(http://img580.imageshack.us/img580/1346/pictureshelp02.th.png) (http://imageshack.us/photo/my-images/580/pictureshelp02.png/)

I originally thought that this could be just a simple matter of 'wait and see' as there has been no error and the cmd window has kept itself open. If it were stuck in a loop then cmd windows have visual ways for a user to recognise this and it doesn't seem to be the case. However, I have been waiting on it for approximately 13 hours or so now with no advance in installation of the mods.

Has anyone else encountered this error whilst using it? If so, how would one go about solving the problem?

Many thanks to all that take the time to read this.


EDIT: Sorry I forgot to mention I am running on Windows 7 - 64bit
Title: small problem with bootleg installer
Post by: Alzatar on 2011-11-17 10:12:27
Hey guys i'm having a problem with the installer getting stuck. I created a topic for it here -> http://forums.qhimm.com/index.php?topic=12563.0 (http://forums.qhimm.com/index.php?topic=12563.0)

It would be hugely appreciated if someone could take a little look for me. Many thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-17 11:56:22
Please keep all the Bootleg-related stuff in the same thread. PitBrat and I will look often here so it'll be better.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-17 13:20:42
Alzatar,
What is the FF7 destination folder?
Occasionally paths with spaces, parentheses and non US characters can cause problems with Bootleg.
In BFE, if you untick 'Remove Glitched' in the field textures box does Bootleg finish?

I have identified an issue that can halt Bootleg when the destination path contains special characters like "Ć© ĆØ Ć” Ć ."
I'm working on a fix for the next version of Bootleg.
Meanwhile, if Bootleg hangs at DeGlitching, just untick 'Remove Glitched' in BFE.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Alzatar on 2011-11-17 14:30:46
Please keep all the Bootleg-related stuff in the same thread. PitBrat and I will look often here so it'll be better.

Sure thing, thanks for moving.

Alzatar,
What is the FF7 destination folder?
Occasionally paths with spaces, parentheses and non US characters can cause problems with Bootleg.
In BFE, if you untick 'Remove Glitched' in the field textures box does Bootleg finish?



EDIT: The installer ran through completely. Thanks very much PitBrat. However just windowed out of game to write this and it crashed lol. Arrrr gotta love the challenge. Thanks once again.

The FF7 destination folder is - 'C:\Program Files\Square Soft, Inc\Final Fantasy VII          <- so do you think that I should close up the spaces?

As for unticking 'Remove Glitched' i'm running it now and will let you know the result in a post edit, thanks very much for the reply.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-17 16:13:09
As an example, my path is D:\Bootleg\FF7_Bootleg\ so there is no issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Alzatar on 2011-11-17 16:25:53
Ahh that's nice and simple.

The extraction worked however there are a few bugs I have to work out (such as pressing anything crashes the game, no option to start new game, windowing out crashes game) but i'm sure I will get there. Thanks for the suggestion PitBrat. Big help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-17 21:29:06
Make sure that you're using the official 3-CDRom US version of Final Fantasy VII.
When Bootleg finishes, the Bootleg_ReadMe.txt should open.
If the ReadMe doesn't open, then Bootleg did not complete successfully.
PM me a copy of your Bootleg.log file.  I'll investigate this further.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Alzatar on 2011-11-18 06:53:43
Make sure that you're using the official 3-CDRom US version of Final Fantasy VII.
When Bootleg finishes, the Bootleg_ReadMe.txt should open.
If the ReadMe doesn't open, then Bootleg did not complete successfully.
PM me a copy of your Bootleg.log file.  I'll investigate this further.


Thanks very much. The Readme comes up every time i've tried the installer, so it is completely finishing. I've just tried running it and not changing any of the default settings. I'm also trying it in a windowed mode, of the game, with the default resolution specified in the opengl file rather than my monitors 1680x1050. As I literally only just thought of that a little while ago :s lol. . . but yeh I will pm you a copy of the Bootleg.log file and my crash dump? maybe? If it doesn't work this time.

EDIT: Okay well it ran through the installer and i received the bootleg readme window but it didn't work. It was marginally more successful, in that, by changing the resolution way down from 1680x1050 to about two thirds of that and making it run in a window it was about a quarter as laggy as it was full screen and full res. windowing out to write this message has made it crash again, but one thing I have realised is that my choices I am making on BFE are having no effect. For example I am choosing 'Grimmy Sephiroth' for the Prelude Credits and it is taking me to a 'No Change' screen and not even reaching the menu background. even on this screen the animations of the names sliding in and out of the screen are badly laggy. And should I press anything on my num pad that corresponds to game controls it will crash. Anyway I will pm you PitBrat now and if you want my crash dmp then I will send that also.

Many thanks in advance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slade on 2011-11-18 09:13:49
Out of curiosity, I would like to mention that every time I have run bootleg on a fresh install, it has put FF7Music stuff in two different folders of the main folder- one called "FF7Music" and one called "ficedula", with (apparently) two separate exes for FF7Music. All the custom music is in the FF7Music folder, and trying to run FF7 with the provided shortcuts in this state results in no music. When I cut everything out of the FF7Music folder and put it in the ficedula folder, it works properly.

Is this a problem unique to my system? If not, is it a bug or a feature?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2011-11-18 15:05:08
Bootleg uses my ff7music installer, no? It's quite possibly my fault. I will look into it when I get the chance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Alzatar on 2011-11-18 20:07:54
PitBrat did you get my PM? There are no messages in my 'sent items' even though it was confirmed that I sent it too you :/ odd.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-18 20:10:39
You can also send me this PM, I will try to answer it the best I can, since PitBrat and I are on this project together.

Also you can start BFE then go unto Help > Brat Chat and it will redirect you to the official IRC channel.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Alzatar on 2011-11-18 20:48:21
Arr okay, thanks vgr i'l go on there now. PitBrat asked me to send him my bootleg.log file so he could have a look at it.


EDIT: the chat is taking a millennia to load. is this normal? lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-19 00:19:09
I'm beginning to think the issue is with Windows UAC and I limited access user account.
I suggest installing FF7 to a non-system folder like C:\Games\Final Fantasy VII.
Place the mods and Bootleg files in another non-system folder before running Bootleg as administrator by right clicking on BFE.exe and selecting Run as administrator.
I'll research the issue and find out how better to work with Windows UAC and limited access user accounts.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-19 06:17:13
are you gunna release a beta to the new BFC? id like to see it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-19 15:29:28
I'm not sure what you mean by BFC?
I'm still trying to identify the issue that Alzatar is experiencing.

The only new additions to Bootleg so far are an additional 46 ReBuilded models by squallff8.

See if running FF7 in compatibility mode helps.
Try running FF7 in compatibility mode. These are the most compatible setting.
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'
Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no
Make sure that you install Bootleg on a fresh maximum installation of the official US 3 CD-Rom version of Final Fantasy VII.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-19 17:44:06
sorry i meant to abbreviate bootleg configurator to save me time with this shitty keyboard on my phone lol. i had the same deglitching field textures problem when installing so i just unchecked the box and everything worked just fine. what exactly does deglitching field textures do anyways?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-19 18:38:40
Deglitching just deletes all the broken lighting texture png's so that the game lights pulse and flicker like normal.  It also eliminates the dark fog and black holes that appear in some scenes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-19 18:48:51
ahh ok. i just finished going through the whole game with the current versions of all the mods installed and noticed a few broken points. 1 has to do with the fort condor battles when it gets to a certain point near the end of the battle the game crashes and says something very bad happened. the first few condor battles are fine but the later ones are the buggy ones. the second one is when you go into the sleeping mans cave to get the mithril the game crashes the same way. i uninstalled the fort condor mod and that works fine but i got no idea about the sleeping man crash. the last one is pretty funny but not really a big deal. at the part where cloud is in mideel in the hospital when you go in one of the npcs is not redone and still all blocky but the funny part is she is like 5x her normal size lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-19 19:00:52
The crash in the sleeping man cave was an error with the New SoundFX in Bootleg 0035.  That bug is fixed in version 0036.
The Fort Condor crash must be a bug in Stayoff mod.  I'll contact him with the information.  Hopefully he will create a fix for this.
It's probably related to the new models.  I could add an option to only install the textures if he is unable to create a fix.

When I have the rebuilded pack 2 models completely assimilated, I'll upload an alpha of the next Bootleg.
Maybe I can sort out the rest of these problems for the final release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-19 19:45:45
that sounds really good. thanks for clearing it up for me. im willing to go through the game hundreds of times to find all bugs too lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-20 16:49:42
just got the new bootleg and installed it with just a little bit of trouble but as soon as i started the game my jaw hit the floor. 1 problem one of the cloud models does not have a head in battle lol kind of scary. still great job on the new version
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-20 18:56:00
Which Cloud model is missing his head in battle?
That's a big fail on my part!  I need to fix that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-20 23:45:21
the classic one. i barely noticed it all you see is a thin black line for his head
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-21 02:18:17
I'm having trouble recreating the missing Cloud head issue.
Could you please send me the two lines from Bootleg.log that state the Bootleg options?
They are lines 3 and 4 and start like this:
    INFO: Bootleg Options: . . .
    INFO: Brat Code: . . .

That will let me know the exact options you used when running Bootleg.
I can't have Cloud without his head!  I'm not the Red Queen!

EDIT:
I've found many bugs in Bootloader 0036.
The configure button fails to update ff7_opengl.cfg because I forgot to remove the debug settings.
It actually writes ff7_opengl2.cfg.
The music plugin is not correctly updated.
Also, Bootloader fails miserably if mode switching is not enabled.
It's unable to load a standard install of FF7.
I've corrected all these bugs and added additional features.
I'm continuing to improve Bootloader.
Expect an 0037 Alpha release soon-- Bootleg with Bootloader.
Aside from numerous bug fixes, the only added mod is Squallff8's Rebuilded pack 2.
The Rebuilded mod adds over 90 new field models to the Bootleg archive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-21 04:02:36
sure thing i have to reinstall it on my main computer should take about an hour ill use all the settings i used. im playing it right now on my brothers laptop cause it runs better and having trouble finding that prick ultimate weapon. least i got something to do while it reinstalls
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-21 08:22:50
alright heres the info you needed for the headless cloud tried to do a screen shot but it wouldnt work for some reason lol



INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Sun 11/20/2011 21:08:02.57
INFO: Bootleg Options: /C1 /S0 /P2 /R0 /O1 /N1 /A1 /V1 /H0 /L7 /M6 /K0 /E3 /T2 /Z2 /B0 /J0 /U1 /W0 /Y0 /Q1
INFO: Brat Code: /@111000110100111000
INFO: Destination Location: "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\;C:\Documents and Settings\Tapatos\Downloads\;C:\Documents and Settings\Tapatos\Desktop\Games\ff7 mods\"
INFO: Temporary Files: "C:\DOCUME~1\Tapatos\LOCALS~1\Temp\Bootleg_Setup\"
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-21 10:20:51
Thanks Tapatos, I will check this one out.

Edit : Figured out that you did not choose some Cloud swords, because with your options, it still asks for them. Look for the /G switch.

Important! The installer does not display the /G option in Bootleg.log This will be fixed in the upcoming release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-21 17:02:07
no problem. i installed the Milennia+mike swords option. Do you know of a way to turn down the music in game? i turn it down in the config menu but it doesnt change anything. the new musics good but i like to listen to my music while playing
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-21 21:15:11
Hey guys,

Bit of a noob, spent the last 3 days swapping the modified files, now I'm up to compiling them into the lgp files. That said I don't know how to do it!

The cmd details earlier in the post are a bit over my head:

"Build the Modified LGP Files
NOTE: Use the command line tool 'lgp.exe' (not sure how this works)
NOTE: Please remain patient.  This might take a very long time on some machines.
NOTE: Ignore the error message-- 'Filename too long: dummy_animation.a'
    In the command window, issue the following commands:
        cd \temp (the cd part, is that just short hand for the full path, i.e. = C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\temp? If so, I'm under the impression spaces don't work and require something else)
        lgp battle battle.lgp (I assume once I comprehend how to use the cmd properly, these steps'll all be self-explanitory)
        lgp magic magic.lgp
        lgp char char.lgp
        lgp world world_us.lgp
        lgp mini high-us.lgp
"

Could someone dumb it down for me? And just FYI, I've put my temp files in C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\data\temp, not just in the install folder.

Any help would be appreciated, I've only discovered this Bootleg idea recently, seems to be the logical progression from the Remix 2.5.1 topic. Apologies if there's a tutorial somewhere, I'm just eager to see if I've got it all to work after spending so long getting the files together.

Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-21 21:32:08
You know, there is an installer, and that is for a purpose...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-21 21:42:37
...sigh...

I thought I had to manually install them for it to work. Oh well!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-21 23:06:01
Haha that is fine :)

Tapatos : Open BootLoader, click on "Configure" then uncheck the box before "Music Plugin" and save. This'll do it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-22 02:44:55
There is an error in the 0036 Bootloader that prevents Configure from working correctly.
Please wait for the updated Bootloader.

Here's what I've completed thus far:
    Added Squallff8's Redesigned PRP Field Models: Squallff8_Final_PRP_Models.rar
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: configure and play without modes
    +Fixed stall at deglitching
    +Fixed Support for Special Characters: Ć©, ĆØ, Ć”, Ć , et cetera
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-22 05:37:33
hopefully next release is soon im waiting to reinstall everything on this machine til then it just takes way too long lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-22 08:17:12
0037 won't be long now.  I'm currently adding the Chibi models.  Then it's VGR's turn to do a little bug smashing.  I might forgo some of the extensive bug testing and just release an alpha build.  There were some serious bugs in 0036 so I'll rush a fix.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-23 08:47:13
Hi again,

I've managed to piece together the patches and mods I'm after, which is superb! However, I'm suffering from pretty incredibles lag most of the time. What's odd is occassionally the game runs at a normal speed, such as up until Barret get's out of the train at the start of the game.

Any suggestions on where to start trying to address the issue?

Thanks,

Sed

EDIT:

Started over, fresh max install, tried to play but wouldn't load, assumingly due to the graphics fail without the official patch. Installed Remix 2.5.1, seem's fine initially except consistantly struggles whenever the Shirna guards use the "Machine Gun" attack - causes some lag. Also some lag occurs when Barret states "Ex-Solider, huh? Don't trust ya!", both before and after your confirm his name. Again, some lag whenever a guard uses Machine Gun, but the game recovers. I'm then able to get past where Barret joins your party, but the game suffers SEVERE lag around and about when you get Jesse to open the door for you.

I don't see much point trying any further on the Bootleg until I've managed to address this issue so early on. Anyone have a clue what to do?

Thanks,

Sed
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-23 13:50:02
Hi again,

I've managed to piece together the patches and mods I'm after, which is superb! However, I'm suffering from pretty incredibles lag most of the time. What's odd is occassionally the game runs at a normal speed, such as up until Barret get's out of the train at the start of the game.

Any suggestions on where to start trying to address the issue?

Thanks,

Sed

EDIT:

Started over, fresh max install, tried to play but wouldn't load, assumingly due to the graphics fail without the official patch. Installed Remix 2.5.1, seem's fine initially except consistantly struggles whenever the Shirna guards use the "Machine Gun" attack - causes some lag. Also some lag occurs when Barret states "Ex-Solider, huh? Don't trust ya!", both before and after your confirm his name. Again, some lag whenever a guard uses Machine Gun, but the game recovers. I'm then able to get past where Barret joins your party, but the game suffers SEVERE lag around and about when you get Jesse to open the door for you.

I don't see much point trying any further on the Bootleg until I've managed to address this issue so early on. Anyone have a clue what to do?

Thanks,

Sed






2 things, 1 what are your system specs and 2 what is the resolution ur playing at. i learned that the game requires much more system resources after all the mods have been installed but running at a lower resolution should fix the problem




EDIT:

Which mods have you installed. did you go down the list and grab all of them or just a few. bootleg has a mods page under options that tells you all the required ones for the current settings you have chosen so if any are red get those too.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-23 18:56:58
Win 7 64-bit
2.4 quad core
4GB ram
1gb graphics

The specs aren't a problem with just the remix installed, I played the game to completion with it a few months back and nothing has changed there. I've tried the lower resolution (640x480), the first thing I did on encountering the problems, but that has only helped with the lag during the "Machine Gun" animation, everything else hasn't improved.

So far I've only got up to installer Remixer before playing with Bootleg, as the readme instructions have suggested. I'm fairly sure I have all the mods required for bootleg, however I'll go back and double check for when I eventually get to that stage.

Thanks,

Sed
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-23 19:04:34
ahh ok try gettin all the mods cause i did the same thing just jumped in and started with the remix and had a few problems. just a not bootleg also installs the remix if you have it in the mods directory so if u ran bootleg after you installed the remix that might have caused problems
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-24 04:15:04
Awesome, I'll give that a go. Turns out I was missing a few of the red mods (put them off due to MegaUpload's restrictions...) Will post back with results.

EDIT:

Some trouble with two mods:
missing_hq.zip
cr.rar

links in the first page don't work. Managed to find Missing_hq.zip HERE: http://www.mediafire.com/?ccslevagl17a4nv

Struggling with the cr.rar. Any direction would be appreciated.

Also, with regards to the "ff7_enhanced_movies_1.zip" file, I got the part rar file version which appears to be missing part 3. Is this normal? Will it still work? IT's a big file to download all over again...

Thanks in advance,

Sed

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-24 06:29:09
a couple of the mod links are dead or outdated now but pitbrat was nice enough to include them in with the newest bootleg so no worries just download that its only 100mb. not sure about the enhanced movies but if its missing a file i should jsut skip it altogether just make sure to let bootleg install everything on its own.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-24 07:12:56
Yeah some research revealed the cr.rar file to be somewhat reduntant, so it's just the enhanced video files now, which is near finished.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-24 08:34:12
Sigh...

Ok, all that, and now I'm told to insert the disc.

Yes, the disc is in the drive.

Yes, it's in the same drive I installed from.

What next?

Eventually foudn the Square Soft folder, not in the default location. Changed the datadrive to the correct path, and still asking me to insert the disc.

SUCCESS!

Tried all the disks, and for some reason the reg changed the drive to the wrong one... not sure why. Changed again to the correct and I've acutally got the game to start.

Now to see if it keeps running...

...and the answer is no. Epic, epic lag. Will try lower resolutions and such tomorrow, but if anyone can think of any other solutions, that would be handy.

Bugger it, time for bed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-24 13:20:17
Please use the new
BIG LIST OF FF7 MODS (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-24 16:28:47
theyre all the same versions of the mod still right? downloading them all was a nightmare lmao
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-24 18:45:04
Are the ones in red (i.e. nessesary for the Bootleg) any different from those in the OP? I'm not redownloading all the red files unless I absolutely have to XD

Thanks Pit, I didn't realise the OP list was out-dated, there are some new files I'm missing, but are they likely to be the cause of the lag? Might be worth editing the OP to show them where the new list is, if it's as simple as cutting and pasting. I know compiling a list that big is pretty rough going.

EDIT:

Absolutely no improvement in the lag.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-24 22:41:53
To determine which mods you need:
    Run BFE.exe
    Choose your desired configuration or use one of the presets
    In the mod location box enter the path of the mod containing folder
    From the menu select FILE, MOD LIST

The mod list is color coded:
Mods in green are already present. 
Mods in yellow are missing but not required with the current configuration. 
Mods in red are missing and required for the current configuration to install correctly. 

If any of the links are down, check the big list of mods for the most current links.

I don't recommend running Bootleg with any mods still listed in red. 
Bootleg attempts to recover when a required mod is missing but there are consequences.

I removed the outdated file list and added a larger link to the new and improved mod list.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sl1982 on 2011-11-24 22:57:30
Just out of curiosity why are any of the mods required? If installed manually are they required to be installed in conjunction with each other?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-24 23:18:38
Bootleg automates mod installation on a vanilla FF7.
Some of the mod authors requested that I NOT include their work in the Bootleg archive.
Other mods are just too large to repack into one easy to download file.
If the user selects an option that requires files from one of those mods, then Bootleg lists the mod as a required download.
Bootleg provides links and attempts to simplify the download process.

I continue to receive permission from more authors to include their work.  With each new version of Bootleg, the number of options increases and the number of additional downloads decreases.
Eventually I hope to do away with the need to download the largest of the mods-- The Remix.
Most of The Remix is bloat and not necessary.
Due to size the movie and music mods will most likely always remain separate downloads.

I could use some help in eliminating The Remix.
I would be very pleased if someone converts the OCRemix tracks to the OGG format.
I might explode with joy if that amazing individual managed to make the tracks loop!
I'm currently sorting through the modified and fixed PRP models from The Remix.
Other than the fixed PRP models and the OCRemix soundtrack, there is only one other tiny little asset that The Remix has to offer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2011-11-25 01:00:10
I would be very pleased if someone converts the OCRemix tracks to the OGG format.
I might explode with joy if that amazing individual managed to make the tracks loop!
I already told you in the IRC that I'm working on this. It'd be done now, if I wasn't so lazy, but progress is being made.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-25 05:54:19
Sometimes I talk so much that I forget what other people say.
There's no rush.  I've heard it's nearly impossible to make some of the OCRemix tracks loop smoothly.

I have so much to fix with this latest build of Bootleg 0036.
It seems like I introduced more bugs than fixes when I started moving mods into the Bootleg archive.
I apologize for releasing such a mess.
I've fixed all of the bugs that you all have brought to my attention.
I'm currently assimilating the Bloodshot mods and the Chibi models.
Thank you all for sticking with this project.
This next version is so much better!
Please tell me all your complaints now so I can  have everything fixed for 0037.
I'll release this one as soon as I get it compiled and running so the bugs of 0036 can be a fading memory.

I've already remade Bootloader.  The 0036 release is a pile a steaming dung beetles.  At least it switches modes.
Now Bootloader edits all the major config options including the game CD-Rom source drive and the movies path.
There are a few extra options I want to work in, but they can wait until I have a bug free release out.
One major option is the ability to create presets so that BFE knows the last used settings.
The second addition is the ability to generate an install image directly from the CD-Roms.
Then Bootleg can install directly from the image.
These options together will make it very easy to reinstall FF7 in order to explore all the mods.

Please submit bug reports for Bootleg 0036!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-25 06:03:33
It seem's I'm still somehow missing a single red file! Thanks for the short cut to finding it. Having already ran bootleg, is it possible to simply re-run it to install the missing red file, or do I need a fresh install? And again, is this missing mod likely to be the cause for the lag, or is there no way to really tell?

Thanks in advance,

Sed

EDIT:

Yeah, again, lag.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-25 21:40:43
The lag sounds more like a driver issue.
Try enabling PBO in ff7_opengl.cfg:
    use_pbo = yes

Also, update your video card drivers and defrag your harddrive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-25 21:44:14
It may also be an issue with the Battle Scenes as LGP. These are known to cause slowdown.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-26 00:39:56
The PBO thing seems to have worked, so far so good! Thank you so much for the recommendations! Now I can finally enjoy all the hard work your guys have done!

EDIT:

Some glitches I've found, no doubt you're aware of them already:

Slight texture issue on Tifa's left foot during battles, there's a grey patch instead of the whole boot being red.
The door to the room Cloud sleeps in in Aerith's house sometimes it stuck closed (you're atill able to walk through it though(
When Barret starts hitting the old door to Sector 7, with the new sfx he grunts like a girl.. XD
The font size is a bit big for the speach boxes

Other than that, if anyone can tell me a simple way to revert the names (Marin instead of Marlene? Really?) back to their originals, it'd be appreciated! Not sure which mod this came from.

Thanks!

ANOTHER EDIT:

NO CHOCOBO WALTZ!? D:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: royalmurder on 2011-11-26 11:57:20
Is there a way to have the normal barrett battle model? I noticed in the 0036 front end that there wasn't a "Normal" option; perhaps this could be fixed?

edit:
    not fixed, per-say, but... altered? that's more what I meant X)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-26 12:17:29
We will modify that for 0037.

A new release is getting more and more important! We're getting closer everyday.

Now the Bloodshot's models are included in Bootleg, which will increase the download size of Bootleg yet again, but reduce the number of required downloads.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-26 12:59:13
That grey patch on Tifa's foot isn't a mistake.  Her feet are her weapons and that steel plate makes her kicks hurt more.  There's another plate on her elbow.  In the original art, she has them on both feet.
The door in Aeris' house is a glitch with FacePalmer.  The fix requires reverting the entire scene back to the original gaphics.  It's a minor glitch, so I left it alone.  There's no way to just fix the door without removing all of the scene graphics.  Well, there's Photoshop, but manually editing scene graphics is very intense.  You'll also notice in Costa Del Sol that there's a blue line around the doors in the hotel.  FacePalmer has some problems with doors and lights.
Issues with font size and character names are definitely related to the Menu Overhaul.  To revert the names, just reinstall the Menu Overhaul without the ReTranslation option to use canon names.  After reinstalling, you'll need to alter the file 'ff7_opengl.cfg' to change the mod path:
    mod_path = bootleg
I'll look into Barret's falsetto attack.  Many of the sounds get reused.  It's probably one of Tifa's attack sounds that is recycled.  I'll look for an attack sound that has no voice.
The Chocobo Waltz is included in all but the OCRemix soundtracks.  Did you install FF7Music? 

Royalmurder,
You want an option to use the Barret model from the vanilla game?  The Timu Sumisu Barret model from The Remix is close to the classic style.  I've included all the Barret models I found at Qhimm.  The only option I can think to add would be 'NO CHANGE.'

Thanks for the feedback.  Keep it coming.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-26 20:55:57
The door in Aeris house wasn't a big deal, just thought I'd bring it up incase it was unknown. By Chocobo Waltz I meant the chocobo's dancing when you recieve the chocobo/mog materia, this may be an issue with the updated models not having the same freedom of movement as the other ones.

Some minor things, barely worth mentioning:

Solar flare effects on back grounds seem's pretty heavily pixelated (the last scene from memory is after the scene just before the Mt Corel reactor), I'm not sure if these are "built into" the backgrounds or not.

If you fall through the rail tracks on Mt Corel West, the music doesn't restart on climbing to the top.

As for the retranslation, it seems that if you uncheck it it assumes the files you have are the vanilla ones and leaves it be, it doesn't revert them back to normal. One would assume using the uninstall option then reinstall mend this? The "Lucky Tifa" option doesn't seem to be working either, unsure if this is also applicable to Cait Sith.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-26 23:29:16
The Chocobos not dancing is most likely an issue with one of the model animations.  These models are from the Phoenix Rejuvenation Project.  I'll try to track down the original animation and see if that will work with the new models.

All lighting effects are somewhat broken when using the new field textures.  If you want the hires lighting effects, uncheck REMOVED GLITCHED under the field textures box before running Bootleg.  The game will then the higher quality lighting textures.  Unfortunately, the lights will no longer flash and pulse like they do with the old textures.  Also, some scenes will have dark blotches.  There are still quite a few issues with the updated field textures from the mods FacePalmer, BlackFan and the Field Files Packs.  The powers that be informed me that the OpenGL driver will eventually support the lighting effects.

Any issues with music are related to FF7Music.  Covarr knows the most about how ff7music works.  I've found other problems with it.  If you skip the opening movie, the game music doesn't start until Cloud leaves the train platform.  Also, sometimes the wrong battle music plays or the battle music plays at the wrong time.  FF7Music hasn't received updates in a very long time.  I'm not sure if the original author even frequents these forums anymore.

You won't be able to just uninstall the ReTranslation or Menu Overhaul because of the large number of other mods installed.  Try installing the Menu Overhaul with ReTranslation and uncheck the Canon Names option.  That will at least use the American version of their names.  Other than that, you can always change their names in the game or with a program like Black Chocobo.

I'll have a new version of Bootleg out soon.  There are nearly 50 new field models and some other improvements and bug fixes.  It will require a fresh install . . .
Here's what I've done so far:
.0037
    Added Field Model Options: Squallff8's Redesigned PRP Field Models in two flavours-- Bootleg and Full
    Added Vincent Model Option: New Boots
    Revised Option Descriptions
    Revised New SoundFX with louder Cursor and Cancel Sounds; Removed female voice from hit sounds shared by Tifa and Barret
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: Added options to configure, Save now works, Play now works without modes
    +Fixed stall at deglitching
    +Fixed Support for Special Characters: Ć©, ĆØ, Ć”, Ć , et cetera
    Integrated Mods: Squallff8_Final_PRP_Models.rar, Vincent's Boots.rar, Models.7z, HQMBV2 - Classic Buster.rar, Classic Models.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-26 23:51:41
Sounds like I got the itch at a bad time if a new bootleg will be out soon XD

There's also been some issues with text boxes not appearing on the world map, like the instructions when you first get the buggy not showing up, or Cloud's "???" when the buggy starts to malfunction outside of Cosmo Canyon.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DLPB_ on 2011-11-27 00:01:02
Quote
You won't be able to just uninstall the ReTranslation or Menu Overhaul because of the large number of other mods installed.

If you mean purely menu overhaul, the uninstall option at bottom should do it.  By File should completely renew the files.
edit:

Yeah, once the re translation is added, to get back to the original files you need to use uninstall by FILE.  not by patch.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-27 01:34:24
I thought there might be an issue with the Menu Overhaul uninstall option because flevel.lgp is heavily modified after Menu Overhaul installs.
Also, if Mode Switching is enabled, there are multiple copies of the files that Menu Overhaul modifies.  Menu Overhaul installs two times when using Hardcore and Mode Switching.  Unless you restore the correct mode before uninstalling, you could hose the game. 

The Menu Overhaul Uninstall option works fine.  It's all the other mods that are installed after Menu Overhaul that can cause confusion.

If you don't use Mode Switching, Aeris Revival and the Hardcore Mod then uninstall should work without any snags.

Bootleg has no uninstall function and doesn't make any backups.  Create an FF7 image and use that to install Bootleg.  It speeds up the process and makes it easy to do multiple installs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-27 03:51:03
I can probably put up with it before the next bootleg which'll need a fresh install anyhow.

Another glitch, similar to the text boxes I mentioned on the world map, the count down timer for Cid's cutscene just before the failed rocket take-off was missing. Sierra's hair is also messed up, but that's been present since Remix 2.5.1, so I'm sure y'all know about that
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-11-28 04:10:17
If anyone wants to tinker with the models, I'll happily include any adjustments in the next Bootleg.
Certain details still need corrected like Sierra's hair, the balls at Costa Del Sol, the 3 flippered dolphin and a few others.
Any custom fixes you might have lying around your hard drive are very welcome!
Bootleg is a community project and I encourage everyone to contribute.

I'm currently investigating alternate materia options.  There are quite a few materia styles floating around.
Romeo14 made some beautiful materia textures.
Is everyone happy with the current materia options?  It would take some effort to make the new textures work with mods like Menu Overhaul.
Is adding a few more materia texture options a worthwhile endeavor?  Or is it just overkill . . .

I have a day of testing planned for 0037.  I hope a release is soon to follow.  I'm actually enjoying how easy changing options is with Bootloader.  I hope a few people start using it so I can get some input on how to make it more useful.  I know it's not difficult to load the .cfg and alter the settings in notepad.  But it's so much easier to use Bootloader to just click and change all the settings including registry entries and kernel mods.

Also, what Barrett model do you want me to add?  Is it just the original Barrett battle model that you want?  Is the Timu Sumisu Barrett model not close enough to the classic style?

I want to hear y'alls  thoughts on the materia textures, Barrett battle model and chibi field models!
Thanks to all the Final Fantasy VII fans!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-11-28 07:45:39
Timu's Barret compliments the Apz Cloud pretty well, the HQ Aerith/Vincent models decidedly less so. Having the classic models is always a nice touch, though. I'm not even sure what Materia textures Romeo14's materia textures do

I wish I had the free time to learn much about modelling XD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sephitome on 2011-11-28 22:16:59
Just about to install. Looks great. Big thanks to everyone who put the work in. Any common mistakes or problems I should watch out for during installation?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sephitome on 2011-11-28 22:47:15
Sorry for the double post, but alot of the links seem to be dead, such as the avalanche GUI and hardcore mods. Any suggestions?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-29 00:10:03
There is no need to double-post. Use the edit function.

Use the Big List of Mods for FF7 (http://forums.qhimm.com/index.php?topic=12503.0) instead. The other links are outdated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-30 23:48:59
would it be possible to add an option to change certain mods out on the fly with bootleg. like say you dont really like the model you chose and want a different one without having to reinstall everything. or you want to change the soundtrack to a different remixed one just click a button and wait a few minutes to change it out. that would probly be the best feature
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-11-30 23:51:42
PitBrat and I will think about it before giving a definite answer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-11-30 23:53:00
awesome thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sed7 on 2011-12-01 06:59:57
Couple of bugs:

When Cloud is sitting in the Gondola, his albow seems to be attached mid arm, and this happens a few times.

Sephiroth's model seem's unusually tall during CS at the Temple of the Ancients and at points in the Northern Crater.

When you reach the point in the Northern Crater, there is little or no difference in the "wind" effect in order to help guage when to try and run though. I got through basically by just running at it repeatedly and hoping for the best.

The large font makes it difficult to navigate the menu options after Cid joins the party before going off into space.

There's a bit of a typo when Cid is talking about Sephiroth on the Highwind after the return from space "fEsting inside like a sickness"

There's a couple of odd bits which have been present since Remix 2.5.1, such as Cloud holding his head with the back of his wrists, and Cid sratching thin air instead of the back of his head, I think these issues may be unavoidable though with model skeletons and such.

Possibly some other bits and pieces, however I've been without the 'net a few days and didn't think to write them down XD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-01 14:04:40
The font issues on the world map and typos are fixed in the next version of Menu Overhaul. 

Some of the field models are a bit creaky and have popping joint.  There is an alternate version of the Cloud field model in the next release of Bootleg-- Rebuilded Cloud.  The detail is lower but it may animate more smoothly.  Sephiroth has quite a few problems during the Temple of the Ancients sequence.  At one point you can see his hair through his head.  If anyone has the skills and time to fix the models, I'd be very grateful.  I attempted to fix the problem with Cloud's arm in the gondola and just introduced glitches during his other movements.  Controlling the finer animations in Kimera is tedious.  These new models have many more polygons than the old ones and sometimes they don't line up with the skeletons.  I've added an option to the next Bootleg for a full install of the Rebuilded models.  As with the Cloud model, they lack some of the PRP models' detail, but they may animate better.

Hopefully APZ releases his new canon Cloud soon.  I trust that his model will work flawlessly.

The issue in the Northern Crater is due to the FacePalmer field textures.  Using the Removed Glitched field textures option will correct the issue by reverting to the original textures.  Alternately, choose an field textures option that does not include FacePalmer.

Thanks.  I wish I could say the animations will be fixed.  Alas, the glitches are often compromises.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Broseph621 on 2011-12-02 22:02:46
Hey Pit and Vgr,

Thanks so much for all of your work on Bootleg. FFVII has been my favorite game since I first played it and it means a lot that someone has taken the time to improve on it. Currently I am working on downloading the required mods and I am getting hung up on a couple of things. Pardon my lack of knowledge, I hope that you can help me out.

First of all, when I try to download the "magochocobo_ff7pack3.part1.rar" file I get the following message:

(http://dl.dropbox.com/u/39291380/Untitled.png)

At first, I thought that the download site was being blocked because I am in Ecuador, but then "magochocobo_ff7pack3.part2.rar" downloaded just fine. Has anyone else had an issue with downloading this file?

I have also been having an issue with the "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" file cutting off halfway through the installation. I thought that it may be my internet connection (once again, Ecuador), but it is happening every time I try and I am downloading torrents all the time with no problems. Anyone else have this problem?

In addition, I am having problems with the files that are on MegaUpload. I downloaded a few of the required mod files from them a couple weeks ago, but since then I have been getting a "Download Limit Exceeded" message followed by a page that tells me that I am currently downloading a 100431872 byte RAR file, which I am not.

These may be a total n00b questions, but if you have any thoughts they would be gratefully accepted.

Thanks again for your work guys.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-02 23:45:22
Broseph621,
I just tested the Magochocobo files and the download links work from my location in the US.
Did you try the one file version?  Either version works with Bootleg:

magochocobo_ff7pack3.rar                        Magochocobo     Battle art enhancement as PNG Pack 3    Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg159674#msg159674) FILE (http://www.megaupload.com/?d=Q49HDUJZ)

magochocobo_ff7pack3.part1.rar & part2.rar      Magochocobo     Bite Sized Battle art as PNG Pack 3     Qhimm (http://forums.qhimm.com/index.php?topic=11551.msg171665#msg171665) PART1 (http://www.mediafire.com/?hbc4z157789cprs) PART2 (http://www.mediafire.com/?91qtif1txrwei0g) Alternate for magochocobo_ff7pack3.rar


Try using the
BIG LIST OF FINAL FANTASY VII MODS (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)
There are some mirrors in that list that aren't in the Bootleg mod list.

The Remix is hosted in other places.  You might find a working link with Google.
What download site is the most reliable for you?
I'll see about mirroring the downloads on a site that I know will work for more people.
You aren't the only person outside of the US to have these download issues.

I'm including more files inside the Bootleg archive with every new version.
Unfortunately files like the Magochocobo mods and The Remix are much to large too combine into one download.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Broseph621 on 2011-12-04 23:49:14
Awesome.. I have magochocobo_ff7pack3.rar downloading now.

So, to be clear, if I have the one file version but not the two-parter, Bootleg will run without crashing?

The site that I have found to be the easiest and most user friendly is MediaFire. MegaUpload has a 45 second waiting period as well as a download cap, whereas MediaFire has neither from what I have seen so far.

I found a torrent of Final_Fantasy_VII_Remix_v2-5-1_Installer.exe here: http://isohunt.com/torrent_details/223351353/?tab=summary (http://isohunt.com/torrent_details/223351353/?tab=summary)

Thanks man.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-04 23:51:49
Yes, it will run without crashing.

Yes, it'd MediaFire indeed. I am considering getting a premium account there for huge files.

There is no need for a torrent of the Remix. Once APZ releases his new Cloud, the Remix will be totally removed from Bootleg, the Qhimm forums and any mirrors as long as possible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ChaosEngine on 2011-12-05 23:39:27
Wow.

This is quite possibly the most amazing thing I've come across in recent years for my gaming (At least since I ran across the Quake HD mods).

I used to play FF7 when it first came out and I was way younger, and this is such an amazing improvement. You guys should be proud of yourselves, beyond belief.

I just finished Cosmo Canyon, and thus far, any minor glitches that I've run across have been so minor they're not worth mentioning. All the models look great (And I get a chuckle occasionally in fort condor where some of the NPCs are still blocky standing next to the improved Cloud model).

I don't really have any reports to add, bar one; I'm not sure if anyone mentioned it, but when you go for the chocobo race in corel prison, no music plays. Definitely not game breaking, just something to add to a list.

Keep up the amazing work! It's great to have such an improved version of one of my fav games ever!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-06 03:44:22
There are nearly 50 new field models from 2 artists already in Bootleg0037.

Squallff8's final Rebuilded models replace the Fort Condor field models!
Check out the boys of Fort Condor, now they really show their polygons.

The list of additions is still too small for a release.
I'm waiting for something big!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2011-12-06 19:16:09
When it comes to battle models (like Barrett, Tifa or Vincent.) Would it be too much to ask if there was an option to keep them normal?   If it's not too much coding to do.

  I always like having the option to keep em' the same if you don't like the replacement model.  ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-06 22:12:37
Sure, that's easy.

Also, for 0037 both TA installers and FF7Music installer will run silently. In other words you won't have to do anything. And before you ask, DLPB's installers can NOT be run silently.

So now there are three less installers to run!

We are always working to improve Bootleg!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2011-12-06 22:34:18
Sure, that's easy.

Also, for 0037 both TA installers and FF7Music installer will run silently. In other words you won't have to do anything. And before you ask, DLPB's installers can NOT be run silently.

So now there are three less installers to run!

We are always working to improve Bootleg!

Well actually DLPB's and my installer can be run silently using the /verysilent command (the /silent command works but still shows file copying) although it does still show his seph animation and play that bit of music and TS still shows its CMD window, but it doesn't require any user input.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-06 23:24:31
Kranmer, I love you...

Now the FMV restoration will be run silently.

Thanks to Kranmer, Bootleg will need next to no user input!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Demontom on 2011-12-07 03:30:31
I just started using mods with FFVII, and I had Remix working perfectly.  Now I've installed Bootleg and I get lag literally right from the start, ie: the Eidos logo.  I have no idea what I did wrong.  I've tried bumping down the resolution to 800:600 but that didn't help.  I really don't think it's the specs of my comp, has anyone experienced this before?

Here's the basic specs of my laptop.

Processor: Intel(R) Core(TM)2 Duo CPU     T6400  @ 2.00GHz (2 CPUs), ~2.0GHz
Memory: 3072MB RAM
Card name: Mobile Intel(R) 4 Series Express Chipset Family
Manufacturer: Intel Corporation
Display Memory: 1325 MB
Dedicated Memory: 64 MB
Shared Memory: 1261 MB
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-07 11:27:40
Uninstall everything before installing Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-09 19:46:21
I've mentioned this before and it's also stated during the Bootleg installation.
To prevent lag, enable PBO in ff7_opengl.cfg:
    use_pbo = yes

This might not work on some older video cards.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daniish on 2011-12-09 20:43:32
I am stuck at this part :(

Quote

Modifying & Compiling LGP Archive
    NOTE: To prepare the .lgp archives, copy and replace model files as instructed.
        Afterward, use lgp.exe to compile the archives.  Please remain patient while compiling.
            Field files go in C:\temp\char\
            Battle files go in C:\temp\battle\
            Minigame files go in C:\temp\mini\
            World files go in C:\temp\world\
            Magic files go in C:\temp\magic\
            Flevel files go in C:\temp\flevel\


I dont get what do i need to do here... I was following the tutorial step by step and now I am stuck..

Any help is great ^^ Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-09 21:45:45
You can download and run the installer. It will do it all for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daniish on 2011-12-09 21:49:45
You can download and run the installer. It will do it all for you.

Haha you need to be joking! I followed everything hahahah I am so dumb :( Yeah Now I am adding every file to a folder and I will just run Bootleg :D I hope it goes well..!

Thanks for the reply
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-09 22:17:31
You are not the first one. We will make it clear.

We are looking for something big before the 0037 release!

So far, between the 0036 release and what is done now, there are improvements, mainly in the code and stuff you won't notice at first. Some bugs fixed.

Trust me though, coding Bootleg (and even debugging for me) is way harder than it is for you to follow the tutorial. We just make it so it's easier to install for anyone.

Ultimate goal : One-file download BIG Remade FF7 to download and install. That probably won't be before a while, maybe not before 0120! Until then, just enjoy easy installation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daniish on 2011-12-09 22:47:27
You are not the first one. We will make it clear.

We are looking for something big before the 0037 release!

.....

Thank you. I really appreciate what you are doing for ff7 fans and players :)


btw.. The Remix Mod comes with the ff7102zx.zip  ? (1.02 patch) Because it does not appear in the Mod List of BFE .. Just asking :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-09 22:48:11
No, Bootleg has it integrated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daniish on 2011-12-10 14:43:24
Got it working! Everything is fine. (Windows 7 - 32 Bits)

Thanks!

Will post some screenshots later :)

Except for the project Overhaul M004

(http://localhostr.com/file/YEBLZuy/test.png)

any help ?

Fixed (Thanks Vgr):
Don't enable 9999 break on opengl file ! just keep it at:
Code: [Select]
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

On another side my suggestion:

TIP: I recommend you to use the highest resolution your screen can :)  I was using 1152 * 864 and the GUI was not showing right and the fonts were pixelated... Then I changed it to my highest res that was 1280*1024 and everything was fixed :)

(http://localhostr.com/file/apywTBw/res.png)


Well now its working pretty fine so here is an screenshot :) !

(http://localhostr.com/file/BUdSYrG/example.png)


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-12 14:15:45
Hey guys, quick question.

I downloaded bootlegger and a lot of the files from the big list last night, couldnt get everything running properly. Before I flood everyone with a million questions,

Are the links in the big list that are just black required, supported, included or obsolete files?


Thanks so much!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-12 14:16:56
Black are the files that aren't supported (yet) in Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-12 15:03:29
thanks for the quick reply vgr!

Ive been stuck on "deglitching field textures" for almost an hour now. Does anyone know what can help?

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daniish on 2011-12-13 00:21:55
thanks for the quick reply vgr!

Ive been stuck on "deglitching field textures" for almost an hour now. Does anyone know what can help?

Thanks!

Do you use win7 ? if so remember to configure bootleg.exe "run as administrator" and also disable the antivirus when installing, because there are some files that are detected as a virus, and most of av's autodelete them making trouble in the installation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-13 03:25:17
Im on Vista, and I ran as admin and disabled antivirus stuff. Lol, at a loss for ideas.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-13 16:48:05
Before you click RUN BOOTLEG in BFE, uncheck REMOVED GLITCHED under FIELD TEXTURES.
There is a problem that can hang the installation on some systems.
This is fixed for the upcoming release.
I'm holding out for the new Menu Overhaul and OpenGL driver.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: finalfan7001 on 2011-12-13 18:02:19
Alright I installed Bootleg 0036 and when I select Game Mode Normal in the Bootloader weird things happen. I fight a dog-like enemy instead of the soldiers getting off the platform and I faced the scorpion boss as a random battle in the mako reactor.

Any reasons as to why this is happening?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-13 19:13:28
Before you click RUN BOOTLEG in BFE, uncheck REMOVED GLITCHED under FIELD TEXTURES.
There is a problem that can hang the installation on some systems.
This is fixed for the upcoming release.
I'm holding out for the new Menu Overhaul and OpenGL driver.


Ah thanks man, that had to have been it! I dont have the time to sit down and try it right now, but I will for sure. Unless waiting for this upcoming release would be worth it in your opinion?

anyways, thanks so much for the help, really. Btw, has anyone played through the Lost Wing mode?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2011-12-13 20:17:47

 Btw, has anyone played through the Lost Wing mode?
I did on the psx version and i must say it is pretty good and has alot of newly made materia and weapon stat change, enemy changes if you don't like it Bootlegher allows you to switch to other game difficulty mods especially the popular gjoerulv hardcore mod.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-13 20:37:03
I did on the psx version and i must say it is pretty good and has alot of newly made materia and weapon stat change, enemy changes if you don't like it Bootlegher allows you to switch to other game difficulty mods especially the popular gjoerulv hardcore mod.

Awesome! I was wanting to try it just because ive played the regular version soo many times. Well im afraid im getting off topic lmao but thanks guys
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-13 21:19:34
The Lost Wings mod is awesome! I converted it for the PC version, but it slightly differs from the PSX one in some points. Nothing major or susceptible of breaking the game though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-13 22:39:34
The version of Bootloader I included in 0036 is broken.
It was a test version.
A working and improved version of Bootloader is scheduled for release when the next wave of mods hits Qhimm.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-13 23:21:58
Success! This is so awesome. Big thanks to pitbrat and everyone involved with these awesome mods. Im an art major, I wish I could help with graphics Im just not savvy with any programs.


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Broseph621 on 2011-12-14 04:14:16
Hey Pit,

I am having a problem downloading the file MOVIE.zip. It is one of the only files that is not hosted on Mediafire or MegaUpload and the download button on the website (http://uploaded.to/file/uic6or (http://uploaded.to/file/uic6or)) seems to be broken. After clicking the 'Free Download' button, entering the two security words and hitting download, it gives me the message "starting download..." and then proceeds to revert back to the original 'Free Download' button without initializing the download.

Not sure if anyone else is having this issue, but I did not see anything about it in the forums. I tried searching for a mirror or a torrent of the file on Google, but came up empty. I have been working on downloading all of the mod files for about 3 weeks (I am working with a 20 kb/s connection) and I am so close to having all of them ready for the release of 0037. Do you know of another website that hosts the MOVIE.zip file?

Can't wait to play!

Thanks man.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-14 04:27:47
Hey broseph, I just used the movie files that DLPB made and I havent had any fmv problems to far. No need for movie.zip I believe.

But im super new so idk!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-14 13:41:18
Movie.zip contains the original Rumbah intro and reactor one movies.
It's only necessary if you use the Bootleg options for the FMV cutscenes.
If movie.zip is missing, Bootleg installs alternate FMV's.

Here is an alternate Google Docs link for Movies.zip.
I've also created a Bootloader patch to fix the terribly broken Bootloader included in the 0036 archive.


MOVIE.zip               Rumbah       New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (http://uploaded.to/file/uic6or) MIRROR (https://docs.google.com/open?id=0BwC7kjtdF7wpNDJhNDYzM2MtY2ExNC00ODFhLTgyY2YtZWRlNTRkYmYxMTlh)

Bootloader0036b.zip     PitBrat      Bootloader Patch                              FILE (https://docs.google.com/open?id=0BwC7kjtdF7wpMDY2NWQ5NzAtN2U1Yy00ZTljLTg3ZGMtZjRiNmVmYjYxYjc4)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Broseph621 on 2011-12-14 23:00:23
There is no need for a torrent of the Remix. Once APZ releases his new Cloud, the Remix will be totally removed from Bootleg, the Qhimm forums and any mirrors as long as possible.

Hey Vgr,

Any word about APZ's new Cloud? The Remix Installer is the last file that I have to download before I can run Bootleg and it seems that the link is now broken (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe)). I actually tried to torrent it, but there are no seeders, unfortunately. Has it been removed, as you stated above?

Thanks man.

Btw.. Thanks for your quick responses Pit and Lionsmane.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-14 23:42:51
Hey Vgr,

Any word about APZ's new Cloud? The Remix Installer is the last file that I have to download before I can run Bootleg and it seems that the link is now broken (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe (http://fire.snigsclan.com/dragon/tite/Final_Fantasy_VII_Remix_v2-5-1_Installer.exe)). I actually tried to torrent it, but there are no seeders, unfortunately. Has it been removed, as you stated above?

Thanks man.

Btw.. Thanks for your quick responses Pit and Lionsmane.



I went here http://forums.qhimm.com/index.php?topic=8915.0 and downloaded parts 1-4 from the first post. You just have to unrar them into your mod folder. :]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: finalfan7001 on 2011-12-15 02:37:48
I tried the new version of Bootloader and it's still not able to run a Normal version of FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-15 16:41:46
What operating system are you using?
Bootloader won't work unless Bootleg installs completely and 'Run FFVII-Bootleg.bat' is located in the FF7 folder.
Also, Bootloader has to run with administrator privilege.
I'll try to recreate this issue if you give me a few details about your FF7 installation.

I will continue to improve Bootloader for the 0037 release.
Thank you for your feedback.
It helps me identify where to focus my attention.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: finalfan7001 on 2011-12-15 17:39:09
I'm using Windows 7 64 bit. I did a fresh maximum install of FF7 and bootleg.

I thought it was the administrator thing at first but it still won't run a Normal version of FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-16 00:12:04
Hey, quick question (dont worry about it if theres not a quick answer.)

Im running the game right now with FinalFanTims music, and I was wondering if its possible to switch to another type of music (want to try the overclocked remix or a remix that is highly suggested.)

Like is it as easy as switching the music patch path in bootloader?

Sry, Im new to this and afraid to touch anything on my own 'cause I dont want to screw it up lmao.


thanks in advance guys.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-16 01:36:59
It's very simple to switch the soundtrack.
Browse to the FF7 install folder.
Go into the FF7Music folder.
Run FF7Music.exe as administrator.
Click CONFIGURE.
Select the FILES tab.
Under PROFILE, pull down the list and select your desired soundtrack.
Click SAVE AND EXIT.
Now you can run the game as usual and enjoy a new soundtrack.

I suggest the BOOTLEG or CUSTOM soundtracks.
CUSTOM includes a select few of the OCRemix tracks.
BOOTLEG is a modified version of the CUSTOM sountrack.  It adds 4 brand new tracks from Nethead and Symphonic.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-16 02:40:04
Wow I feel stupid for not even looking through the ff7music.exe

Alright Ill check them out! Thanks a lot. I really just like the feel of the darker themes that I heard in a few youtube vids (not sure of the song titles)

but thanks again
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-18 03:54:54
I can't figure out how to use any version of high quality movies to work with bootleg + remix. When I start a new game the screen remains black; no movie starts and I hear the train stopping, then a box pops up saying, "Follow me newcomer!". I have to press + to load the menu then backup and the game begins. No sound plays with HQ music pack. Any ideas?

All i want is:

1) HQ movies
2) HQ Sound
3) Remix

Nothing special.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-18 04:41:51
Don't install Bootleg over The Remix.
Bootleg installs The Remix automatically.
Run Bootleg on a fresh vanilla maximum install of a legitimate English US 3 disc version of FF7.

If the issue persists, provide more details about your system.
What version of Windows are you running?
Are you using the English US version of FF7?
Did the vanilla FMV's play before you applied any mods?
Have you configured the game to run in compatibility mode?

FF7 Compatibility Settings:
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'
Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no

FF7 is a finicky game and it just doesn't like some systems.
There's a new OpenGL driver on the verge of release that might enable the game to run on more systems.

As a last ditch effort, you might also try closing the explorer.exe process before executing the game.
You'll need to do this via a batch file.

Batch to Close Explorer and Run FF7
Code: [Select]
@echo off
:open
taskkill /f /im explorer.exe
start /d Run FFVII-Bootleg.bat
echo Press any key to bring back your desktop.
pause
start explorer.exe
echo Run color fix again?
set /p colorfix=(Y/N)
if "%colorfix%"=="y" (
taskkill /f /im explorer.exe
goto open
)

If you still have no luck, try using the plugins from an older version of the OpenGL driver.
I still haven't identified one fix that works for everyone, so I suggest using the spaghetti approach.
Throw every conceivable fix at it and see what sticks.
Hopefully one of the masters replies with the simple solution.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-19 04:41:00
Has anyone successfully installed any high quality movies with Bootleg or through normal installation? I've been trying for days and it either doesn't work at all or it's a black screen. I'm going crazy!!



- Windows Ultimate SP1 64 bit
- FF VII English version
- Vanilla and Remix FMV's play perfectly fine but look bad
- Game is configured to run in compatibility mode

Also, if I run FMVres on a fresh install it still does the black screen.

* was messing around with movie files; pretty much if i replace any movie file with another one even if it is same file name and extension it will black screen. why is this?

* having all kinds of issues... Bootleg says it cannot find M004d.exe even though it's in the correct folder...

* i clicked on the M004d.exe and manually installed it, but my interface is jacked and has a huge thick black bar where the old menu was instead of showing more of the battle area.

IM ALL MESSED UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Mod Edit: This is the second time you've double posted when an edit would've served just as well. Please read the rules (http://forums.qhimm.com/index.php?topic=11440.0). ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-19 11:05:08
Please provide a screenshot of your FF7 folder and your registery.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-19 11:56:25
* having all kinds of issues... Bootleg says it cannot find M004d.exe even though it's in the correct folder...

* i clicked on the M004d.exe and manually installed it, but my interface is jacked and has a huge thick black bar where the old menu was instead of showing more of the battle area.

IM ALL MESSED UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!

The M004d file needs to be compressed in its .rar format i believe. The bootlegger program unrars and decompresses everything for you and it wont recognize the files in your mod folder unless their names are the exact same as the ones on the big mod list.

good luck dude!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-20 06:33:31
http://imageshack.us/photo/my-images/412/2install.jpg/
http://imageshack.us/photo/my-images/828/1config.jpg/
http://imageshack.us/photo/my-images/526/3ff7dir.jpg/

imageshacks interface/design is atrocious!! oh well, it's still better than photobucket...

even if i use m004d.exe, it still won't find the file

- which part of the registry do you need a screenshot of?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2011-12-20 07:21:20
Board attachments are disabled. If you want to post images I recommend ImageShack (http://imageshack.us/) or imgur (http://imgur.com/).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-20 12:02:28
Odd... This shouldn't be happening like that...

You don't have to RAR M004d. Leave it as is.

I can't see what's going on. Post your APP.LOG here, please.

Forget about the registry. It won't be necessary. I will look this up with PitBrat.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-20 16:33:34
http://imageshack.us/photo/my-images/707/4rartoexe.jpg/ - changed m004d from .rar to .exe

INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Tue 12/20/2011  9:27:31.89
INFO: Bootleg Options: /C0 /S1 /P1 /R0 /O1 /N1 /A1 /V1 /H1 /L5 /M0 /K0 /E5 /T1 /Z1 /B0 /J0 /U1 /W0 /Y0 /Q2
INFO: Brat Code: /@010100010000000000
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "D:\STRONGBOX\games\ff7\remix\other\staging area\;C:\Users\Player\Downloads\;D:\STRONGBOX\games\ff7\remix\other\staging area\"
INFO: Temporary Files: "C:\Users\Player\AppData\Local\Temp\Bootleg_Setup\"
----------------------------
Backing up Vanilla Data
Backup completed.
Preparing Sprinkles . . .
Sprinkles are ready.
Applying the official Final Fantasy VII 1.02 Patch . . .
Final Fantasy VII 1.02 patch installation completed.
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
Installing The Remix . . .
Final Fantasy VII Remix installation completed.
Searching for "ff7_opengl-0.7.11b.zip" in ""
ff7_opengl-0.7.11b.zip is missing!
Installing Bootleg System Files . . .
Bootleg System completed.
Locating Data Drive . . .
Using Data Drive E:\
Building system files . . .
Updating Registry . . .
Registry completed.
Updating shortcuts . . .
Shortcuts completed.
Searching for "Avalanche High Res.exe" in ""
Avalanche High Res.exe is missing!
Searching for "Avalanche GUI v2.0.8.exe" in ""
Avalanche GUI v2.0.8.exe is missing!
Generating Bootleg Mods Folder . . .
Generating Bootleg Mods Folder completed.
Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names
Scene Installed - Normal
Patching completed.
Searching for "M004d.exe" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
M004d.exe missing!

Searching for "ff7music_install_15112.exe" in ""
Searching for "ff7music_install_15111.exe" in ""
Searching for "ff7music_install_15110.exe" in ""
Searching for "ff7music_install_1519.exe" in ""
ff7music_install_1519.exe missing!
Installing Rumbah's FMVs with the Smooth Filter and 1280 Resolution . . .
Searching for "1280smooth.part1.rar" in "D:\STRONGBOX\games\ff7\remix\other\staging area\"
1280smooth.part1.rar is missing!

Copying LGP Files . . .
Extracting LGP Files . . .
Extracting Vanilla archive - World_US.lgp
Extracting archive - Battle.lgp
Extracting archive - Magic.lgp
Extracting archive - Char.lgp
Extracting archive - High-US.lgp
Extracting archive - World_US.lgp
Extraction completed.
Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.
Installing Phoenix Rejuvenation Project models . . .
Phoenix Rejuvenation Project completed.
Updating Sephiroth model . . .
Sephiroth completed.
Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in ""
Missing Part.  Skipping FacePalmer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-12-20 16:37:44
have you downloaded every file and pup all of them in the same folder as bootleg without extracting/renaming them? also if you installed remix then ran bootleg you can get this error its happened to me a few times but i did a few random tweaks i dont really remember and it worked just fine
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-20 17:12:33
everything is in the same folder with bootleg. i only downloaded the files that i needed.

i uninstall ff7 everytime and only install remix with bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-20 19:36:56
You will need to download some more files, as I think this could be an issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2011-12-21 00:35:40
just try downloading all of them i kno its a pain in the ass but if you have them all it wont ask for them
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-21 09:46:51
Is there a way to switch things like clouds field appearance without having to re-run the bfe? Also, I was wanting to play with the re-translation settings I chose. I've snooped around some folders but im nervous to play around with anything too much. I just wanted to see what the omni cloud model looked like.

thanks in advance guys!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-21 12:20:09
It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-21 14:39:17
It could technically be possible, but would take major rewriting of Bootleg. I don't say it's impossible though. But it's not at the moment. Bootleg 0036 has some flaws, I will talk with PitBrat about rewrite the whole thing for 0037, soon. The Bootloader is broken too. I can't promise anything, but we will see what we can do :)


Sounds awesome! I appreciate the consideration guys :] Just seems practical for model changes to be able to be made mid-game I guess because you dont really know how well you'll like them during game play till you see. If that makes sense.


But thanks again!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-21 17:02:21
My main concern with installing individual models and mods is due to the number of possible configurations.
I would have to completely change the interface and rely on the log file to determine what models were already installed.
If a user makes any changes outside of Bootleg, the whole thing will fail miserably.
And so far one of the biggest mistakes Bootleg users are making is installing on top of an already modified game.
Also, if that particular mod file is missing, there is an epic fail.
Considering that there is a greater chance of singular mod installation failing rather than working smoothly, I've not focused much effort on adding that feature.  I'm most focused on making the existing configurator work on the most systems.

Even just installing models will still most likely take 10 minutes or more.
The time consuming part it extracting and compiling the LGP files.
I'm attempting to add NO CHANGE options for almost all settings.
It's a sloppy fix to accomplish the same thing as installing just 1 mod, but it still does the job even if files are missing.

I'm in the process of moving most of the models into the Bootleg archive. 
This will make it easier to control individual mod installation.
Now I can be sure that the files are available.
This also reduces the total required disc space.

Real time mod installation has been on my TO DO list since the beginning.
Don't count the feature out completely!
I envision something like a combination of BFE and Bootloader so that you can select any options directly before launching the game.
The trick is keeping track of all the currently installed mods so that it doesn't take 26 minutes to launch the game every time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2011-12-22 05:45:43
Thanks for the clarification!

If I were to save my current save file and do a fresh run of bfe (after re-installing the game and everything) That save file would work wouldnt it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-22 09:50:06
Yes, it would.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-22 15:52:44
I think there is a pretty good chance that by downloading all the files the problem would be fixed,  but I don't think that solves the problem that bootleg could be possibly having.

How bout this: All i want is FF7 1.02 patch, which I can install by myself and a HQ movie pack. That's it... Play the game the way it was intended? That would make me happy. If I could get a response by Brat that would be helpful. Especially wondering why when I swap a movie file with the same name and extension it will black screen.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-22 16:41:17
If you are receiving a black screen with certain movie files, then there is an underlying problem with the driver on your system.
My understanding is that the codec is self contained in Aali's driver.
You might try using an older version of Aali's OpenGL driver.
In the HD movie thread, there are other people with the same issue.
I've not seen a reliable solution to the video problem.
Are you running FF7 with the compatibility settings mentioned earlier in this thread?

Bootloader allows you to easily configure the OpenGL driver for compatibility mode.
It also enables you to alter the location where FF7 searches for movie files.
You'll need to manually configure the windows compatibility settings for the ff7.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-23 02:29:10
I have ff7.exe running in compatibility mode and have tried various driver settings. I'll keep trying and report back.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zxRise Againzt on 2011-12-24 14:40:39
Hello. I'm new to all this, so I would like some reassurance before I proceed.

I have a clean copy of the game, the retail patch, openGL and a folder with all specified mods. So all I have to do is a maximum installation, patch the game, install openGL and run the Bootleg Configurator and I'm good to go? Is there anything that I am missing, would have to be manually done, or, you recommend doing?

Just want to make sure in advance so I don't screw up and complicate things. (:

Thanks!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-24 14:47:22
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zxRise Againzt on 2011-12-24 17:02:49
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.


Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: flash0429 on 2011-12-25 04:43:22
@PitBrat i tried to msg you but it said that i was not able to send pms but i am interested in helping out with what you need you can contact me via email at [email protected]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-25 06:07:46
You can contact us by selecting Brat Chat under Help, in BFE. This will lead you to the official IRC channel. Also, you can change your nick if you like, before you join.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zxRise Againzt on 2011-12-25 14:33:06
You don't need to patch the game or install the OpenGL driver.
Bootleg patches the game and installs the OpenGL driver.

Start with a clean maximum install of the official 3 disc US English version of FF7.
Download all the required mods.
Run the Bootleg Configurator by starting BFE.exe.

Ah, ok. I'll give it a go later and let you know how I get on.

Many thanks, this will make the process so much easier!!

Update: Did what you said, FFVII ran and everything semed ok until the end of the Eidos logo. Then it started going really slow. After I got to the Main Menu and selected New Game, the intro started playing and then froze with a pop-up saying 'oops, something has gone wrong.'

What have I done!!? D: Haha. Don't think I can upload attachments, so here's the app log. (:

Thanks!!

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
INFO: OpenGL 2.0 support detected
INFO: PBO not supported
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.605000, frames: 219
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-26 00:19:35
zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930

Unfortunately the game does not play well on some Intel graphics cards.
Try running the game in compatibility mode (http://forums.qhimm.com/index.php?topic=12008.msg174710#msg174710) as described elsewhere in this thread.

Please share your results so that other Intel GPU users can also enjoy a Bootleg FF7.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-26 08:13:18
Still no progress on HQ movies; they simply won't play and black screen (as if they are not being read, shortly after cuts to gameplay). I've tried many things and nothing works. What's next?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: C-Sharp on 2011-12-26 20:44:42
hi all,
i just downloaded this bootleg config and all the mods for the full presets and everything works perfectly. However, I just want to know how would you let says change the save point from final fantasy x to crisis core and the prelude credits picture? Do I have to run bootleg again with a new setting? thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-26 23:10:36
Yes you do. You also have to uninstall first.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zxRise Againzt on 2011-12-27 02:44:41
zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930

Unfortunately the game does not play well on some Intel graphics cards.
Try running the game in compatibility mode (http://forums.qhimm.com/index.php?topic=12008.msg174710#msg174710) as described elsewhere in this thread.

Please share your results so that other Intel GPU users can also enjoy a Bootleg FF7.



Changed compatibility mode and changed OpenGL configuration, but the game won't even load up now? :s
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-27 14:10:36
You may need to update your video card drivers.
This video card may not support all the features offered by Aali's current OpenGL driver.

zxRise Againzt,
INFO: Intel Intel 965/963 Graphics Media Accelerator 2.0.0 - Build 8.14.10.1930
I still believe it is an issue with your video card and driver.
This is from the Intel web site:
The integrated graphics controller of the IntelĀ® G965 Express Chipset and Mobile IntelĀ® GM965 Express Chipset supports hardware acceleration of OpenGL* applications in 16-bit and 32-bit color depths. OpenGL 1.5 is the latest version currently supported by the IntelĀ® Graphics Media Accelerator Drivers on this chipset. Drivers that come with Windows* or that are downloaded from Windows* Update typically do not support OpenGL. For optimal performance of OpenGL applications, install the latest graphics drivers from Intel. Also, exit any running background applications or programs that run in the Windows task bar.

    Download the latest graphics drivers for the Intel G965 Express Chipset (http://www.intel.com/support/graphics/detect.htm)
    Download the latest graphics drivers for the Mobile Intel GM965 Express Chipset (Mobile IntelĀ® 965 Express Chipset Family) (http://www.intel.com/support/graphics/detect.htm)

If that is not your exact card, check out this Intel video card driver download page (http://www.intel.com/support/graphics/sb/cs-010479.htm).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zxRise Againzt on 2011-12-27 19:42:43
Thank you!!

Downloaded the latest driver and FFVII still didn't run.. So I unchecked all options in the compatibility tab except run as admin and changed it to run in WinXP instead and it loaded perfectly!!

Although, I don't know if the battle screen is meant to look like this (which I doubt) or if I have done something wrong?

(http://i40.tinypic.com/jpkk6e.png)

Thanks for your patience and support!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-27 21:03:26
This is related to Menu Overhaul. Please refrain there to see. Also look at the first post of that thread.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-27 23:58:38
For the love of Baby Jesus, can no one help me?

I've downloaded every file and I still can't get the HQ movies to work (any of them) even though they install w/ Bootleg. They fail to load and skip to gameplay! I've pretty much exhausted all possibilties over here...

If someone could help me out with this: All i want is HQ movies, with or without Bootleg.

Can someone write out a step by step process?? Otherwise, I don't want to play this game at all without HQ movies...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2011-12-29 01:21:00
Blueknavish,
This problem is mentioned in the HD Movies Thread (http://forums.qhimm.com/index.php?topic=10980.0).
There is no standard solution to make the FMV's work on every system.
This issue is most likely an incompatibility between your system and the OpenGL driver.
Try using an older version of the mpeg driver such as the one included in the 0.7.8 OpenGL archive.
Update your codecs with a comprehensive pack like the K-Lite Codec pack.  The decoder is already included in Aali's driver so this should have no effect.
Make sure your monitor's refresh rate is set to the correct value, usually 60Hz or 120Hz.  Sometimes Windows forces 59Hz and this causes problems.
Update your video card drivers to the latest version.
Run Windows Update and install all of the current updates.

This issue is most likely driver related.  Focus on updating all of your hardware drivers to the most current.  Stop all unnecessary programs from running.  Disable multiple displays.  Close Explorer.exe via a batch file before running FF7.  I'm throwing every trick at this now.  It will eventually work if you can just find the conflict. 

Hopefully this issue will disappear with the forthcoming OpenGL driver.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2011-12-29 14:28:53
never used it before til I am having to do a complete reinstall but i really like this bootleg.
Just curious, is there a lot to be gained from using the remix with it? seems like most things remix has, the bootleg installs seperately, no ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2011-12-29 16:34:33
The main reason to install the remix is because it has Apz Cloud included with it, you can still find that model seperately if you know how to use google  8)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-29 17:02:51
Indeed, but Bootleg won't run without the Remix.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2011-12-29 17:09:26
True, just wondering are you guys gonna make a version that doesn't require Remix? its a massive file full of outdated junk
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: C-Sharp on 2011-12-29 17:33:18
would it be possible to make the bootleg configurator a little bit more flexible? what i mean is that let say you want to change certain mods you can just go back to the configurator and switch it instead of having to uninstall everything?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-29 17:35:30
The answer to both questions is yes. However, that is not for now, as there are still a lot to do before.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2011-12-29 22:14:17
1 small idea on the thought of uninstalling and reinstalling, why not make bootleg not modify any of the games original files, i know this sounds stupid but think about it, the person installs the original game, then instead of overwriting those original files they keep them, and instead what we do is make a copy of the original files and rename them from flevel to xlevel (this is just a example) and then we make a copy of FF7.exe and hex edit the copy to for example look for xlevel instead of flevel, then everytime someone wants to play the modded game they just click on the modded EXE (or a loader or menu of some kind to make mod switching even easier) and they can keep their original game intact, and if they ever want to install other mods their original game files are still there and can be copied for a new mod easily. (the only big problem i can see with this idea is that it may take up more space but it does allow users to have more then 1 mod installed)
anyway this may be a stupid idea, i am really tired right now but it sounded good in my head, and if you don't like the idea feel free to ignore it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-29 23:56:38
No need to read all your post, only by the beginning I understand your whole point and I think it's an excellent idea!

This could be done without too much rewriting, by just not copying a file from the setup folder. The process could possibly be totally removed for that file, but it would mean A LOT of rewriting and a lot of more checks. The final Bootleg (wait, what am I saying? There will no final version, there will always be something new to add) would have all the possible choices for this.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueknavish on 2011-12-30 01:59:05
not sure if anyone gives a rats ass but here is how i got the HQ movies to work w/ mods: (thanks to Brat)

1. Install ff7102zx
2. Install ff7_opengl-0.7.8b and adjust .cfg file (older driver?)
3. Install FMVRes (w/ all .bin files)
4. Download all 1280smooth .rar files
5. Extract all files to a random folder
6. Copy and paste (overwrite) those files into C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies
7. Run ff7moviedirr2
8. Install M004d
9. Install ff7music_install_15112
10. Run FF7Music and click run FF7.exe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2011-12-31 01:05:17
wow bootleg really rocks. so much easier to get everything installed now and really nice to actually be able to use the remix fixes. This was done a while ago but i didnt see it in action til now and i just wanna say kudos PB and vgr and whoever else worked on it, kranmer probably.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2011-12-31 15:20:14
No kranmer did not directly work on it, but he helped us through some prog parts.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: GutiarFreak14 on 2011-12-31 19:01:39
Made an account specifically to say thank you! This is great:)



I do have one problem... Ive looked around and i can't find anyone who has this problem. All the videos have this...bad quality to them. Flickering, stuff like that. Even when i play the high quality movies stright from the FF7 folder they turn out bad. Im not sure what to try. I have an i7 2600k with an ati radeon 6970. Any help would be greatly appreciated.

Mod edit: Double posting is not generally allowed. Please take the time to familiarize yourself with the rules (http://forums.qhimm.com/index.php?topic=11440.0). ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Silent Warrior on 2012-01-01 18:06:49
I'm trying to troubleshoot this (made a separate topic in Troubleshooting, if you feel this is a classic hi-jacking - it'll be recent, but a search on my alias should also work)... Does anyone have any ideas? It seems there is a problem with the sound, or whatever comes next. I get a crash, plain and simple - no warning in APP.log, no prompt, just the Windows native Close the program/Search for solutions online...
The troubles I had before (Remix) had something to do with the FMVs. I wasn't able to troubleshoot it further than getting a hint that something wasn't right with the h264/AAC-combo - which I'm pretty sure is not system-wide - but at least I got in-game.

I don't know how much information you need for this, but here goes:
Win7 64
4 Gb RAM
ASUS Xonar D2/PM (no DSP-mode active)
Powercolor HD 6850 1 Gb
Install dir: C:\Final Fantasy VII
Compatibility: WinXP SP3 (seems to happen as well in XP SP2 and no compatibility - Win98 won't even reach the crash with the more recent compatibility modes)

Nnnnnever mind me, the problem went away - some more cutscene packs apparently did the trick.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Roamin on 2012-01-02 16:02:46
First of all, many many thanks to PB and everyone else involved in this. I stumbled upon the bootleg just a few days ago, and i am LOVING it. 

I just wanted to report a few bugs, first with the configurator:

Simple details,  In the mod list, the Any CD Loader isn'T listed  (is it included in the configurator by itself? Possibly, i still downloaded the zip and added it to the folder.)
Second, using version 0036, Modlist is looking for ff7music_install_15112 , but the provided link is for ver 15111, so i tracked that down as well.

Next are some simple game bugs, might be easy to fix, running on normal mode:

In aeris' home, one of the 2 door in the bedroom doesnt switch graphics when opening , so we see both the door open and closed at the same time (In cloud's room).
When Barret gets angry after sector 7 has collapsed, he goes to what used to be the door, and hits on it, but we hear tifa's sound effects , making Barret sound like a girl.
Inside Don Corneo bedroom, the textures seem to overlap or something.  It might be effects of the spotlights, but it doesnt look right. Here is a screenshot of the room:
(http://img14.imageshack.us/img14/6254/donbug.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-02 19:32:39
1. Yes, the AnyCD is included.
2. This issue has been mentionned before, and will be taken care of.
3. Issue has also been mentionned before, and is not related to Bootleg, though we will try to fix that.
4. Known issue, already fixed for next release.
5. Refer to number 3.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Roamin on 2012-01-02 23:28:13
All right!

I have been compiling other minor graphical bugs here and there , is there an official thread for bugs?  Or must i read all 24 pages to see which bugs have been mentionned.

For now i will post them here, please just ignore if bugs are already known.  I will check back here and post next time in the appropriate thread.


When cloud has flashbacks about nibelheim, the wrong avatar is displayed. I am playing with "Full Portrait" avatars, but during that entire scene, cloud has the original avatar, while sephiroth uses the full avatar one.  This returns to normal when the flashback ends, and you continue in Kalm.

There are some minor graphical bugs in the fires of some houses when nibelheim is destroyed.  While half the fires burn with a smooth animation, others have square blocks on them.  I have screenshot of this if needed.

I'm under the impression that the hand cursor that determines your position on screen used to scale along with the model? Or is my memory playing tricks.  Maybe its just that the hand cursor is too big? Sometimes, when cloud's model is very small on screen , the hand cursor completely covers him.  ( Just a detail )

I'm wondering if the "Mansion Basement" , The library where Sephiroth walks around and reads books to learns the truth about himself, if the textures haven't been "upscaled" ? While so far every background looked smooth, this one seemed like it might have been forgotten. It was a big contrast to other sreens, hence why i'm wondering.  I also have a screenshot if needed.

For the record, im playing on win7 64-bit, with ATI 5670, on normal mode with a FULL preset install.

I also posted almost every mod in a single torrent (FULL preset + a few others) on a private gaming tracker i use, and so far 158 people are downloading it, in about 45 minutes i will have finished seeding and pretty much everyone of them will complete the download at the same time.  I did point that all credit and source was this thread / forum and that i just wanted to spread the news (and facilitate the download even more than the great GUI does).  So fingers crossed a whole bunch more of people that like me, were unaware of this project until last week, will be flooding this thread with thanks and input.

Keep up the great work!






Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-03 02:27:26
Thanks for the bugs/glitches reporting.

Also, concerning the torrent, I am highly uncomfortable. The authors did not give all their acknowledgement for this, and we were already planning to do so. Also, Bootleg is outdated because mods keep popping out.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Roamin on 2012-01-03 14:32:37
Ok, the torrent has been taken down.  But the word has spread out. :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-03 14:40:46
We will torrent the whole thing once we get enough approbation we will torrent the whole thing. This also requires APZ to release his new Cloud.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Roamin on 2012-01-03 14:54:40
No problem.

Since you are online right now, can you tell me where i should post all the bugs / glitches i stumble upon ?  I have a bunch more graphical glitches to point out.  I thought i read in a thread that Squallff8 had completely rebuild all in game models http://forums.qhimm.com/index.php?topic=7422.msg174621#msg174621 (http://forums.qhimm.com/index.php?topic=7422.msg174621#msg174621)  but i have found a few models that still show the blocky original models.   I will post in both the facepalmer thread and the Final Fantasy VII Phoenix Rejuvenation Project thread since they are more related there.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-04 00:42:39
Most of the issues mentioned are already fixed for the next release of Bootleg.
Many of the anomalies with the field graphics are due to FacePalmer.
Use the 'Removed Glitched' option to revert these glitched field textures to the originals.
Though low res, they still look better than the glitched textures.
The Remix is the only source for the APZ Cloud model.
It also contains the OCRemix tracks and the fixed PRP models, but these will eventually make their way into the Bootleg archive.

Squallff8's models are already included in the upcoming Bootleg release.
There are nearly 50 new field models when using the Bootlegged field models option.
There's also an option to use all of Squallff8's nearly 100 field models instead of the PRP models.
There is still a minimal number of original blocky models left in the game, but they are few.

I just recovered enough from the holiday to start unpacking.
I'll consult with my team about releasing a new Bootleg sometime this week.
I've neglected my projects for nearly a month now.  I have much relearning to do!
I was waiting for an updated OpenGL driver and Menu Overhaul, but there are already enough updates to make a new Bootleg worthwhile.

Thank you all for your continued interest in this project!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stormstrife on 2012-01-04 15:12:37
Thank you guys so much, FVII has been my favorite game for a long time. I used the remix patch last year to play through the game again and not seeing a blockhand Clould alone made me want to hump titeguys leg. You guys have stepped it up to the next level with this compilation of everyones mods and models.

Im having a problem though When im installing, in the cmd prompt window after updating the sephiroth model, while installing the feild art as png i get a "Windows cannot find "FORFILES" error. Ive tried once to just skip it but when it gets to deglitching it just sits there. I was thinking I might have a corrupt file but Im not sure which mod this file is from. Ive tried to look through the mod list and google it but no luck.

          |
EDIT: V  That worked to finish the install, thanks. I do still get that error though, but so far so good.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-04 15:14:16
Untick Remove Glitched from BFE and wait for the next release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sid on 2012-01-05 04:37:55
This looks amazing!!  I love ff7 but I am not the best at using a computer, so I only use a few mods.  This look like it can help me a ton!!

one question though:

If I have a few other mods already installed (ailis custom driver,  Gjoerulvs hc mod,  ff7 music installer, and the official patch)  will this work or do I have to start from scratch?

Im going to give it a go for now anyways!

PS:  Thanks to everyone who ever contributed to keeping this game alive! it holds a big space in my heart and Im absolutely blown away at the talent and work you guys put into it!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-05 18:12:36
You have to start from a FRESH install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-06 21:22:45
what about patch 1.02? Also, could someone tell me which character mod makes cloud look better?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-06 21:39:11
what about patch 1.02? Also, could someone tell me which character mod makes cloud look like the one in advent children?

the patch is included in bootleg. And the advent children models aren't supplied around here because of copyright issues.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-06 21:40:52
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-06 23:46:44
Ahh well I wouldn't refer to it as the av cloud then.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-07 15:58:03
Ok, then are there any mods on the Big List of Mods that make the characters look better?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-07 16:19:31
Yeah, but I can't remember which ones. I downloaded it all and had a few options for characters
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-08 02:07:21
If u download a mod that is in compressed folder, then do you need to put it into rar?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-08 16:22:56
When you download something, you don't need to alter anything.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-08 20:44:01
Which hd scene/movie remake looks the best?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-08 20:44:59
It all depends on your choices and taste. The best way to know is to try them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 00:36:20
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 00:53:31
This might be hard to diagnoze from just what you posted. Post your Bootleg.log and APP.log here between code tags. You can also join the IRC (Help > Brat Chat in BFE).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-09 01:46:06
This might just be my computer but I can't seem to get bootleg to work. I did everything mentioned in the forum. When i start the game, the eidos logo doesn't run, and there is no background and i can't start a new game or the game crashes. when i load one of my old saves final ac barret has no torso or head. Its not a mod issue bcz i downloaded every single mod on the list. plz help.

I just got the bootleg working the other day after a few days of trying different things. I apologize if you've already tried this but did you look at the mod list in BFE? I downloaded everything and couldn't get it to work but when i checked there I saw the remix in red. I didn't realize that it had to be extracted at first (which also causes ff7music to not install properly as well). Hope this helps.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-09 01:58:57
yeah guys, this helped me out a lot : http://forums.qhimm.com/index.php?topic=12636.0    props to Daniish.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 02:08:00
The Remix does not have to be extracted first... But the Bootleg 0036 has a lot of flaws, get ready for the upcoming 0037 release!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 02:09:25
disregard this comment
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 02:11:35
What?? No!

I mean the Bootleg.log files that gets created in the folder.

Edit : Also, installing in the Program Files can result in something like that.

After, I don't understand how you were able to copy the code of the Bootleg, since the command line does not allow for copy/pasting (or is it just me?)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 02:14:02
The ffvii folder? How do i put that in a code tab?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 02:14:56
The single "Bootleg.log" file that is created in the FFVII folder, not the folder itself.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 02:18:06
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 02:20:19
Thanks. I'll check it out sometime this week (gotta go sleep now, tomorrow I'm busy and tuesday the school gets back), unles PitBrat does so before me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 02:21:20
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-09 12:08:41
I see a couple big errors already in that log.
First, you are missing the Avalanche GUI overhaul install file.
The next big thing is that it's searching in the wrong spot for Aali's OpenGL driver.
You've cut out the search paths string, so I'm not sure if you made a type in BFE or if Bootleg somehow added another '\' to the path:
    Searching for "ff7_opengl-0.7.11b.zip" in "C:\Users\\Downloads\FFVII Bootleg\"
A missing OpenGL driver will definitely cause the game to NOT run.
When you entered the search path in BFE, did you happen to add an extra '\' to the path?
Check the line in your bootleg.log file that starts with 'INFO: Mod Path:' and see if that extra '\' is there too.
I'll put a check in to remove the double slashes for the next version.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-09 16:36:59
To either VGR or PitBrat: What difference does it make whether you run BFE normally or as an administrator?

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-09 17:33:14
When ran as administrator, it allows lots of files to be copied, such files that could not be copied without doing so.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-09 21:06:09
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-10 12:56:23
There is a issue on some systems-- Vista especially-- that prevents Bootleg from running with Administrator access.
Please install FF7 to a non system folder such as 'C:\Games\FF7'
DO NOT install the game to 'Program Files' or  'Documents' or 'Downloads' or any other system folder because some of the mods will fail to install.

Once you've installed FF7 to a non system folder, run BFE and it will detect the correct installation destination.
This will allow Bootleg to install all of the mods correctly.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-10 14:26:05
For either VGR or PitBrat: Sorry for not asking this in the last post,but does a new version of BFE mean that i should just wait and start a new game (since i'm not that far in) or will it simply update the existing version of FFVII with BFE 0036? Also, (assuming i can find them) could I just move my saves before a fresh install of vanilla and the release of 0037 and then use them with the update?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-10 17:03:39
As long as you play in the same mode, you can transfer saves.  As a matter of fact, Bootleg automatically preserves your save games.
Don't try to use a save game from Hardcore or Lost Wing modes in other modes.  This will cause the game to explode.

I'm still holding out on releasing Bootleg 0037 in hopes of new mods.
I've fixed quite a few of the errors already listed.
The biggest problem that still exists is occasionally issues when installing the game to the default location in 'Program Files'.
I recommend installing FF7 to a non system folder like 'C:\Games\FF7'

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-10 18:41:42
Oh that's cool. I know the "missing cloud head" from the regular cloud model is fixed for the release of 0037 so for the meantime i'm using the advanced model. When 0037 is released and i switch to the regular cloud model, it won't glitch up my saves with the advanced model will it?

edit: Also if bootleg preserves my save games, this means i can just run a new version over the pre-existing version right? I just don't understand the exact mechanics of that...thanks for your patience! Also are there missing sound files that are fixed in 0037? For example, when the airbuster moves back and forth there is dead silence but i know there's normally a sound there.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-11 01:19:11
Saves can never glitch because of models. As a matter of fact, all of the modders use saves to test their models.

You should NOT install Bootleg over anything other than a fresh install of FFVII.

The exact mechanics is, to sum up, the fact that some files are copied, some are not, some behind-the-scene stuff happens and it could totally screw up your game if the install is not only fresh.

Support for other languages, also, is on our to-do list since a very long time, but is not ready yet.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-11 03:21:44
I installed FF7 on a non-system folder and it finally worked!! After 14 failed attempts. Thanks so much guys.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-11 06:38:54
Phoenix Rejuvenation Project Field models (+flickering materia fix +transparent faces fix) is there a working download link for this i cant seem to find it anywhere? i mainly need the materia fix and the face thing

P.S. TY to everyone who made this game even more awesome
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-11 12:04:50
Everything is included either in the Remix or the Bootleg archive for what you named. You don't need to download that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-11 15:16:50
So i had to reformat my computer and i reinstalled ffvii and ran BFE as an administrator. I looked in other threads and saw no clear answer, but for some reason I get no music at all (using FF7music, bootleg mix). I can hear other normal sounds in the game, just not the music. Has anyone else had this issue?

Edit: Whoops, saw a troubleshooting thread for this topic...feel free to ignore.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-12 00:50:32
Is there a working link to download the bootleg installer or download the remix everyone I've tried doesn't wanna work for me?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-12 12:40:42
never mind i thought the google page was a dead link i made a google account and it let me download it sorry to bother you guys with that
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-12 21:10:47
Is there any way to reduce lag on this game? I heard that if you install lower quality cutscenes and field textures, it will run faster. How can you increase the game to a decent speed but keep cutscenes hq?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-12 21:19:49
Yes, but since the game was not meant to handle all this. There is also a FAQ section in the readme.
Title: Bootleg Errors
Post by: Ghostt on 2012-01-13 00:51:49
Hi i've been adding mods to FF7 for a few days now and i found the Bootleg Installer, So i deleted and re-installed my FF7 and Downloaded all the Mods in the RED that i needed for the program and then Ran Bootlegger. When that finished I ran FF7 and It gave me "Failed to load shaders, check APP.LOG for more information" Then it continued to the start up logos and then it gave me "Oops! Something very bad happened" and here is the APP.LOG File
Sorry if i did something obviously wrong haha

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon X300/X550/X1050 Series 2.1.8545 Release
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 44, vert uniform 512, frag uniform 512
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) failed to link,  vertex shader(s) failed to link.
Vertex Shader not supported by HW
ERROR: failed to load shaders, reverting to fixed function
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: GL_INVALID_OPERATION
ERROR: unhandled exception
Title: Re: Bootleg Errors
Post by: Vgr on 2012-01-13 00:53:05
Post the first few lines of Bootleg.log
Title: Re: Bootleg Errors
Post by: Ghostt on 2012-01-13 01:23:04
INFO: Bootleg Version 2011.11.13 Version .0036
INFO: 12/01/2012 17:00:38.00
INFO: Bootleg Options: /C0 /S2 /P1 /R1 /O1 /N1 /A1 /V1 /H1 /L7 /M10 /K0 /E2 /T1 /Z5 /B0 /J0 /U0 /W0 /Y0 /Q1
INFO: Brat Code: /@111100010111000011
INFO: Destination Location: "C:\Program Files\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Documents and Settings\Joohn\Desktop\Bootleg\;C:\Documents and Settings\Joohn\Downloads\;C:\Documents and Settings\Joohn\Desktop\Bootleg\"
INFO: Temporary Files: "C:\DOCUME~1\Joohn\LOCALS~1\Temp\Bootleg_Setup\"

This? None of my files have LOG after them But the APP file was easy to find

Title: Re: Bootleg Errors
Post by: PitBrat on 2012-01-13 01:25:54
Your video card doesn't support the shaders.
Disable shaders in the ff7_opengl.cfg file located in the game folder.
Open ff7_opengl.cfg in a text editor like Notepad.
Make this change:
    use_shaders = no


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-13 01:29:39
DarkCloud13,
You can significantly increase performance by enabling PBO in the ff7_opengl.cfg file.

Use a text editor such as Notepad to open the file ff7_opengl.cfg located in the game folder.
Make this change:
    use_pbo = yes
Title: Re: Bootleg Errors
Post by: Ghostt on 2012-01-13 01:37:25
That fixed that problem But i still get the Oops Error, and then for like a minute the screens black and it says the Send or Dont send option and crashes
Title: Re: Bootleg Errors
Post by: PitBrat on 2012-01-13 01:44:45
Revert to an older version of Aali's mpeg driver by copying this file from out of the archive and replacing the file in the plugins folder in the game folder.
    plugins\ffmpeg_movies.fgp


ff7_opengl-0.7.8b.zip    Aali    OpenGL Driver    FILE (http://backup.ninjaloot.se/share/ff7_opengl-0.7.8b.zip)


See if running FF7 in compatibility mode helps.
Try running FF7 in compatibility mode. These are the most compatible setting.
Right click on ff7.exe in the game folder.
Select Properties.
Go to the Compatibility tab.
Tick 'Run this program in compatibility mode for.'
Set the drop down list to 'Windows 98/Windows Me.'
Tick all the boxes under Settings:
Run in 256 colors
Run in 640x480 screen resolution
Disable visual themes
Disable desktop composition
Disable display scaling on high DPI settings
Tick 'Run this program as an administrator.'

Now open FF7_OpenGL.cfg in notepad (or use the configure option in BootLoader).
Set the game resolution to 1280x960:
window_size_x = 1280
window_size_y = 960
Turn off fullscreen:
fullscreen = no
Disable shaders:
use_shaders = no
Disable transparence:
fancy_transparency = off
transparent_dialogs = off
Disable compression:
compre ss_textures = no
Disable PBO:
use_pbo = no

Install FF7 to a non system folder such as 'C:\Games' especially when using Vista or an old version of Windows 7.
Make sure that you install Bootleg on a fresh maximum installation of the official US 3 CD-Rom version of Final Fantasy VII.

Title: Re: Bootleg Errors
Post by: Ghostt on 2012-01-13 03:27:00
Thank you my game works perfect now! i figured it had to do with crappy computer haha ill have to get a new one and go all the way with the graphics on it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-14 14:54:58
i dont know if anyone else has had this problem with 0036 but when i install all modes for difficulty mods it loads the wrong battles for bosses some times also has completely crashed on me in battle ex on the rufus fight it loaded a tank enemy instead of rufus and it loaded the rufus fight after the end of the motorcycle part
also loaded 2 funguar type mobs once at the 1st battle instead of the  2 guards once
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-14 14:58:51
Open the scene.bin with Proud Clod then hit File > Create SCENE.BIN and select yes twice. If it doesn't fix your issue (and if you can only hit Yes once) then post again here.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-14 16:19:37
The first time the game worked perfectly. But the second time, it just freezes at the menu screen. I can't select continue or new game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-14 16:20:10
What do you mean by first or second time?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-15 00:47:19
Jdove,
Install Final Fantasy VII to a non-system folder like 'D:\Games\FF7' to prevent privilege errors and missing mods and then run Bootleg.
If you install FF7 to 'Program Files' on some systems mods and files are lost in the virtual store.

Many of the problems with installing Bootleg are remedied simply by installing FF7 to a non-system folder.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-15 03:06:03
my install directory was F:\Square reinstalling w/o the hardcore mode fixed my problem thanks for the reply btw ur program rocks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-15 12:03:09
JDove,
Can you please post these two lines from your Bootleg.log file.  They'll look a little different because they outline the options you selected when installing Bootleg.
    INFO: Bootleg Options: /C4 /S1 /P1 /R1 /O1 /N1 /A1 /V1 /H0 /L5 /M9 /K1 /E4 /T1 /Z4 /B0 /J0 /U1 /W4 /Y1 /Q3 /G1
    INFO: Brat Code: /@11110401010011100001

With that info, I'll recreate your installation and check for some install error that is mismatching the kernels.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-15 14:29:38
i already uninstalled and reinstalled it but when i get some time ill try to recreate the problem and send you the details
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: -tHeGaMe- on 2012-01-18 12:26:07
hey. I just downloaded all the necessary mods for bootloader. fired it up and everything sems to be working just fine :D one thing though, is bootlegger 0037 close to being released? what new mods does it work with and what bugs are fixed? Im asking coz i wanna know if I should put off my playthrough til its released and would it be worth it to do that
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-18 12:27:12
The saves are compatible between multiple versions of Bootleg, so no worries.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-19 04:19:55
I've been really itching to play this, but try as I might I cannot get the game to run after using bootleg. Whenever I launch the game, after the Eidos/Squaresoft screens, it comes up with an error message saying "oops something very bad happened". I've tried many things to fix it, but nothing has worked as of yet.

I am aware that the issue will likely be solved with 0037, but I'm sitting here bored and really want to play it ASAP, so I'm posting this hoping for a way to fix it.

Bootleg.log
Code: [Select]
INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Wed 18/01/2012 16:50:31.24
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O1 /N0 /A1 /V1 /H1 /L7 /M6 /K1 /E4 /T3 /Z5 /B0 /J0 /U1 /W4 /Y1 /Q1
INFO: Brat Code: /@111100111100000000
INFO: Destination Location: "c:\games\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"
INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"

App.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Config
Code: [Select]
# ff7_opengl-0.7.10b config file

## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-19 12:44:28
You may need to revert to an older version of Aali's MPEG plugin.
Refer to this post for instructions:
FF7 FMV Crash Fix (http://forums.qhimm.com/index.php?topic=12008.msg177027#msg177027)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-19 13:03:18
Damn still didn't work, it displays the same error at the same time.

Also, that link comes up with 403 forbidden, I did find a working one though: http://sardemff7.free.fr/dl/ff7_opengl-0.7.8b.zip (http://sardemff7.free.fr/dl/ff7_opengl-0.7.8b.zip)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-19 13:06:31
Did you try the rest of the suggestion from that post?
Run the game is compatibility mode.

Some systems have difficulty with the HD movies.
No single fix has yet been determines.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-19 13:11:52
Yeah I did run it in compatibility mode with all the settings ticked, doing this is as I said the same outcome, the only difference is in the APP.log:
ERROR: texture dimensions exceed max texture size, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: NPOT textures not suppported, will not be able to load c:\games\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: unhandled exception

Thanks for trying to help though, I hope I don't sound ungrateful at all.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-19 15:13:02
Hello everyone!  I'm new to these forums, as you might see.  This wonderful mod compilation is what compelled me to join and say hello.  So there you have it; hello!  :P

So far I have finished installation, and the game seems to be running alright.  One problem I've been experiencing so far is that some NPCs seem to be missing their hair or heads.  On top of that, it seems like all of the non-cutscene music has simply ceased to exist. 

When I was installing the required bootleg patches, I noticed that the Final_Fantasy_VII_2.5.1_Installer.exe and MOVIE.zip point to broken links.  As such, I never was able to download these two files.  Could my problems be a result of this?

Finally, I chose to completely forgo the installation of the new music mod, simply because I enjoy the original MIDI music files, and wanted to hear them instead of the new files.  This is most likely why I can't hear any of the music.  How do I fix that?  ><

Thanks for the great mods, and thanks in advance for the help!  :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-19 18:58:50
The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) TORRENT (http://dl.btjunkie.org/torrent/Final-Fantasy-VII-Remix/4358295211b4bbcc9c45a92d92ec95c0340e06e5bbbd/download.torrent)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?vmbzezzw2940ymc) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)

MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (https://docs.google.com/open?id=0BwC7kjtdF7wpNDJhNDYzM2MtY2ExNC00ODFhLTgyY2YtZWRlNTRkYmYxMTlh)


FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-20 03:41:31
Wonderful!  Thanks for the timely response.  I'll give those a try and let you know the outcome.   :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-20 05:54:38
Well I don't know why I didn't try it before, but I reinstalled it again, except this time I didn't select the Menu Overhaul option. This seemed to work, as I finally got the the new game screen, and began playing. However, after the very first battle, it went to a black screen and the game crashed again. I'll try some different things again to see if I can get past that point, but at least there's progress.

Ok so as soon as I finish the battle, with Cloud swinging his Buster Sword, the game goes to a black screen, with the music continuing to play. If I don't press anything then it stays like this, as soon as I press a key it stops and a messages comes up saying ff7.exe has stopped working.

Bootleg.log
Code: [Select]
INFO: Bootleg Version 2011.11.13 Version .0036
INFO: Fri 20/01/2012 13:25:11.37
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O0 /N0 /A1 /V1 /H1 /L5 /M6 /K1 /E4 /T3 /Z4 /B0 /J0 /U1 /W4 /Y1 /Q1
INFO: Brat Code: /@011100111100000000
INFO: Destination Location: "c:\games\Final Fantasy VII\"
INFO: Install Image: "C:\Users\Adro\Downloads\FF7 Mods\Final Fantasy VII.zip"
INFO: Mod Path: "C:\Users\Adro\Downloads\FF7 Mods\;C:\Users\Adro\Downloads\;C:\Users\Adro\Downloads\FF7 Mods\"
INFO: Temporary Files: "C:\Users\Adro\AppData\Local\Temp\Bootleg_Setup\"

App.log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: c:\games\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 640
window_size_y = 480
preserve_aspect = yes
fullscreen = no

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load from Any CD
load_library = FF7anyCD.dll
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 06:11:31
hey there guys i just followed all the instructions to get this to work but i am missing two files that are critical to the modding process,
ff7music_install_15112.exe and ff7_opengl-0.7.11b.zip.. is there a way to obtain these files other than the links provided because the dont work. lol ive been at this for a day or so now and i cant find those files anywhere else :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-01-20 06:27:32
ff7music_install_15112.exe went down along with all of Megaupload. I have reuploaded it to RapidShare, and it can be found here (https://rapidshare.com/files/3788309481/ff7music_install_15112.exe).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 06:44:06
sweet thank you , now all i need to get is ff7_opengl-0.7.11b.zip :lol: you wouldnt happen to know of where i can get that file?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-20 06:49:13
From here I believe: http://backup.ninjaloot.se/share/ff7_opengl-0.7.11b.zip
It works fine for me.

I don't know if this will work but try this: http://www.mediafire.com/?a584mxlxw71hpct
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 06:50:37
ive probably clicked on that link a hundred times today and it has yet to work for me :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 06:56:26
is there anyway anyone can just email that file to me , if so my email is [email protected]
i would very much appreciate it if someone could

edit:sorry for the double post and thank you for the file :)
edit edit: mkay so i got it running and everything but when i go into battles my bars are all messed up, is there a solution to this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-20 09:57:26
The broken models and music are do to the missing Remix installer:
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe

Here are alternate downloads.
If you download The Remix in parts, you'll need to extract the installer before Running Bootleg 0036.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) TORRENT (http://dl.btjunkie.org/torrent/Final-Fantasy-VII-Remix/4358295211b4bbcc9c45a92d92ec95c0340e06e5bbbd/download.torrent)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?vmbzezzw2940ymc) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)

MOVIE.zip                                           Rumbah          New Opening and Mkup Movies             Qhimm (http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206) FILE (https://docs.google.com/open?id=0BwC7kjtdF7wpNDJhNDYzM2MtY2ExNC00ODFhLTgyY2YtZWRlNTRkYmYxMTlh)


FF7Music supports the original MIDI sountrack with the PSF option.  When running BFE, select the PSF MIDI option under Soundtrack.


So, the install seemed to run smoothly save for one small mishap: MOVIE.zip, despite being present in the folder along with the bootleg frontend, etc, was for some reason not found by the program.  Is this going to be problematic?  Is there a way to effectively install the files manually without conflicting with the other movie mods?  Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-20 15:47:06
Bootleg Configurator 0037 is Now Available!
DOWNLOAD BOOTLEG (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)


Download Mods Separately!
The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12008.msg167686#msg167686) is updated due to the death of MegaUpload.
Read the Bootleg_Readme.txt (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273)

New in Bootleg .0037
    Added Field Model Options: Squallff8's Redesigned PRP Field Models-- Bootleg and Full
    Added Vincent Model Option: New Boots
    Added Option to Switch Menu Overhaul Styles with Kranmer's Switcher
    Added Cloud Field Model Option: Rebuilded
    Added Potion Model Options: No Change, HD Bottles, AC Vials
    Added Kleyon's HQ Barret Arm Cannon to Compatible Barret Battle Models
    Added Option for Timu Sumisu's Battle Barret + Kleyon's HQ Barret Field Model
    Added Support of The Remix in 13 Parts Alternate
    Revised Option Descriptions
    Revised New SoundFX with louder Cursor and Cancel Sounds; Removed female voice from hit sounds shared by Tifa and Barret
    Revised Bootleg.log
    Revised Shaders with Aali's Everything is Made of Light Fix
    Revised FF7Music, Avalanche Hi Res, Avalanche GUI, Kranmer's FMV's and DLPB's FMV's to Install Silently
    Updated Support for Multiple DLL's with Kranmer's Multi Dll Loader
    +Fixed Beheaded Classic Cloud Battle Model
    +Fixed Broken Bootloader: Added More Variables, Added Safe Mode Preset, Write Now Works, Play Now Works without Mode Switching, Safe Mode Includes FMV Fix
    +Fixed Stall at Deglitching
    +Fixed Broken Shrug Animation on Model BMEE
    +Fixed Shera's Hair on Model BGDC
    +Fixed Old Farmer's Black Face on Model BOCC
    +Fixed Zack's Missing Buckle on Models IBAD and IBGD
    +Fixed Broken Tifa PRP World Model
    +Fixed Additional PRP Model Alphas
    Integrated Mods: Squallff8_Final_PRP_Models.rar, Vincent's Boots.rar, Models.7z, HQMBV2 - Classic Buster.rar, Classic Models.7z, Multi CTRL+F5-F8.zip, Multi DLL Loader (put DLLs in LOADR folder).zip, Kleyon's T&M HQ Barret AM Canon Battle.rar, Kleyon's T&M Barret Field.rar, New_Prelude.zip, potion slayers.zip

New in BFE 2012.01.21.0037
    Added Link to The Big List of Final Fantasy VII Mods Forum Thread at Qhimm
    Added Link to The Bootleg Forum Thread at Qhimm
    Added Preset - Default
    Added Preset Save and Load options
    Added .INI File to Store Paths and Mod Links
    Updated Mod Links: FF7Music 12, The Remix, The Remix in 13 Parts
    Updated with New Bootleg Configurator Options
    Updated Mod Requirements in Mod List to Accurately Determine Required Mods
    Updated ToolTips with Better Descriptions
    Updated Debug Mode
    Updated Mod Links
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 15:59:48
Freaking awesomeee. Any particular additions?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-20 16:00:41
Yes. A LOT! Check the readme for details (both of them).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-20 16:15:50
Wow... fail timing on my part.  I hope there aren't too many more files to download.  :( 

EDIT:  By the way, when I try to run the game, I am now getting a "please insert disk" message that was not previously there.  Bah.  The universe seems to be in a particularly apprehensive mood today.  x.x 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 16:16:05
wow that is a lot!

By "fixed stall at deglitching" you guys mean it's no longer necessary to uncheck "remove glitched" in the BFE?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-20 16:18:15
Yes, lion.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 16:23:45
Good stuff indeed. Big thanks to both of you guys for continuing
This awesome project.
Shoot, thanks to everybody who contributes these mods!
I'm enjoying ff7 like never before!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-20 17:47:16
Wish I could say the same... <.< 

Ah well, I am going to give a fresh installation a go and see how that turns out.  Thanks for the mods and the help guys! Once I get it working, I know it will be worth the effort.  :)

EDIT:  No such luck.  Still "Insert CD" error.  Sigh. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 18:32:05
hey guys under the enhanced movies it is missing part 3 out of the 5 parts unless im reading something wrong

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-20 20:04:30
Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-20 20:18:05
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: masterwongfu on 2012-01-20 20:45:44
ok ive got it working and everything but im not getting any battle music and my battle menu is messed up, is there any fix to this??

Edit: okay i got the menu fixed but i really dont know what to do about the music, its not playing at all??
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 21:09:57
hmmm, Im trying to use the menu switching hot keys, but no change. Its default on ffX, and on the world map and in battle i pressed ctrl+f5, no change.

Is this because I didnt check the keyboard setup in bfe? Im using a gamepad so I thought that might screw up my controls.

(ps I did check for the style switch in BFE)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 21:13:11
a simple enquiry, I realize the answers are somewhere in this thread, but to be fair it is close to 30 pages long, and I am one lazy bas***d so...
1. I've got to download all the mods that are coloured red from the list right?
2. I've got to put all those mods in the same folder (along with bootleg and BFE)
3. Install ff7 in maximum
4. run BFE and inturn bootleg
and thats it? the game should run fine then?

also should I leave the downloaded mods zipped up?

cheers

youve pretty much got it right. check out the tutorial daniish made under faq
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-20 21:51:22
cheers fo th reply
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-20 22:02:51
Don't install FF7 to a system folder like '\program files\' or some mods will not work.
Instead, install FF7 to a folder like 'D:\Games\' to insure all files are correctly copied.

The menu style switcher does NOT require the keyboard fix.
It DOES require that Menu Overhaul is installed.
Q:How do I change the Menu Overhaul menu style?
A:Install Kranmer's Menu Overhaul Menu Style Switcher.
  While FF7 is running, use these hot keys to switch styles:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
  Do NOT switch to the 9999 menu unless you enabled this feature during the Menu Overhaul installation or in Aali's OpenGL driver.
  If the display becomes misaligned, simply switch modes again to correct the alignment.

--

You must download all the mods listed in red.
Make sure there are now red listed mods before clicking RUN BOOTLEG.
Do not extract the mods.

If the music is not playing, there was an issue installing and configuring FF7Music.
Make sure the FF7Music installer is present before running Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-20 22:20:25
Hmm that's curious as I have the overhaul installed; my menu is ffx right now. I'll give it another whirl later and post results! Thanks for the quick response
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-20 23:34:53
Antisanta,
First, try to alter the CD-Rom drive using Bootloader-- start by double clicking the rainbow comet on the desktop.
Click CONFIGURE and then make sure the CD-Rom drive letter matches the drive that contains the game CD-Rom.
Click WRITE CFG.
Now try to start the game.

If you still get the CD-Rom error, try installing Any CD Loader.
When you run BFE, make sure 'Any CD Loader' is checked.

LOL.  I can't believe I didn't freakin' notice that!  :roll:  Thanks a million PitBrat.  It's working flawlessly now, but I'm not liking some of the choices I made in BFE.  Can I simply rerun BFE and make new selections, and install them right over the old ones?  Or will I have to use a fresh install?

Thanks again for all your help.  The game looks even more amazing than before! :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-20 23:52:03
I recommend doing a fresh install of FF7.
Reinstalling Bootleg on an already Bootlegged FF7 is untested.
You can also create an FF7 image by doing a fresh install and then zipping the contents of the game folder.
In BFE select that zip under FF7 Image.
The process is described in better detail in Bootleg_Readme.txt.
It speeds up the install process.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-21 06:10:16
Unfortunately 37 didn't fix my problems at all, it seems to be doing exactly the same: If menu overhaul is ticked, the game crashes when the new game screen should show up. If it is unticked, then the game crashes after winning the first battle, so I suppose something else also needs to be unticked.

As far as I can tell I have followed the instructions for installation exactly, and I have already tried changing the compatibility settings and config settings, so I just don't know what else to do.

Additionally, though it probably won't help, in the crash.dmp it does say "The thread tried to read from or write to a virtual address for which it does not have the appropriate access" for ff7.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-21 13:22:32
anything5678,
Install FF7 to a non system folder.
DO NOT INSTALL TO '\Program Files\'
Instead, install the game to a folder like 'D:\Games\'
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-21 14:57:28
I tried installing to a folder on my desktop last night but the game would crash before the menu came up. I only tried it because the style switcher and lostwing data still weren't present after installing to the default program files path
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-21 15:36:21
I have been installing to a non system folder.

I've discovered now that even choosing the minimal option in BFE has the same effect - crashing at the end of the battle. I'm currently seeing if it is the TA GUI giving me the trouble, by doing it manually.

Edit: Worked fine with vanilla, 1.02 and Aali's, but after installing the Avalanche GUI it stopped working again, so I think that's the culprit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-21 15:45:08
Yeah idk, best of luck to ya dude. When I install it in the program files it runs fine and everything, Its just that two features dont really work.
So I thought installing it elsewhere would help because I read something either pit or vgr said that putting it in a system folder might  make mods get lost in the process. But Idk, waiting for ideas before I try it again :p
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-21 16:42:46
The desktop is still a system folder.
Install to a folder like 'D:\Games\' for best results.

Avalanche crashes the game for you?
What video card are you using?
Post your APP.LOG.
You might try disabling shaders.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-21 16:55:35
Well don't I just feel like a nimrod. Lol

wait, D would be my recovery drive? I only have like 4.5 gbs available on that sucker.

I have a 16 gb flash drive, I dont suppose it would run off that though would it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-21 17:31:24
You can use 'C:\Games\' too, just so long as it's not a Windows related folder.
If you do a FULL INSTALL, the game can potentially take up more than 16GB!
A minimum install is about 2.6GB.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-21 17:56:28
followed daniish' tutorial, also installed ff7 into C:\ff7\, and the game runs fine except for music, this is what popped up when I was running bootleg and it came to the ff7 music bit, it also pops up when I try to install ff7 music by it self... (http://www.deviantart.com/download/280726689/glitch_by_crackinglazer-d4n4y3l.jpg)
pressing ignore just closes it.
any help would be much appreciated
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-01-21 18:38:00
installed into C\ Games, Game was still crashing right before the opening menu.

So I went to advanced system settings>performance>Data Execution Prevention Settings and put the ff7.exe and a few others in there and applied, crash totally stopped happening!

However, neither the lost wing data or style switching problems were alleviated.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-21 19:19:17
FF7, Bootleg, FF7Music and Menu Overhaul have issues with DEP and UAC, especially on Vista systems.
I have no issues running the game on  Windows 7 Ultimate with SP1 and all the updates.

If the game is crashing when an FMV tries to play and giving an OOPS error, try playing the game in compatibility mode.
Launch Bootloader, Click CONFIGURE, Click COMPATIBILITY MODE, CLICK WRITE CFG.
That reverts to an earlier version of Aali's MPEG plugin which sometimes corrects the OOPS error.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-21 21:30:44
pitbrat: are you refering to what I posted? 'cause the modz as they are work fine, my problem is ff7 music refuses to install, if your not refering to me I apologize.

Edit.

K scratch that, the ff7 music files seem to be present, are the settings right?
(http://www.deviantart.com/download/280815132/glitch_2_5_by_crackinglazer-d4n6ucc.jpg)

'nother Edit.

if it helps heres my config and app log
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 720
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5450 4.2.11318 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\ff7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: c:\ff7\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-01-22 01:41:12
Your ff7music settings appear to be correct.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: anything5678 on 2012-01-22 01:55:12
The desktop is still a system folder.
Install to a folder like 'D:\Games\' for best results.

Avalanche crashes the game for you?
What video card are you using?
Post your APP.LOG.
You might try disabling shaders.

Yeah it crashes it after the first battle, when the exp screen would normally show up.
NVIDIA GeForce 9600M GT
Shaders have been disabled.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600M GT/PCI/SSE2 3.3.0
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: c:\Games\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: F:\FF7\Movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY c:\Games\Final Fantasy VII\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: F:\FF7\Movies\opening.avi; truemotion2/pcm_u8 320x224, 15.000000 FPS, duration: 119.400000, frames: 1791
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2012-01-22 17:52:28
thanks for the release of 0037 been looking forward to it. now the long install process lol. 1 thing i noticed is that in the chocobo sage's house right above him there is a small white blotch that shouldnt be there. not sure if its corrected in 0037 or not but just thought i should let you know its there
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-22 18:01:46
Glitches in the scenery are related to the field texture packs: FacePalmer, BlackFan and SL1982 Field Packs.
I have no experience editing FF7 field textures.
If anyone makes corrections to textures or models, please post the individual files.
Bootleg will assimilate all FF7 improvements!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-01-23 12:23:11
Hi masterwongfu,

i talked with Vgr (who uploaded this archive). He can't upload this version,
because he doesn't have it anymore.

But i have made a different version, which i will upload today.  ;)

hey guys under the enhanced movies it is missing part 3 out of the 5 parts unless im reading something wrong


Update:

I uploaded the enhanced movies to rapidshare.
Bootleg already supports the 2 .zip version, so I'd like to keep it alive.


ff7_enhanced_movies_1.zip                       Trojak          Another Movie Pack part 1               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/2135061499/ff7_enhanced_movies_1.zip)

ff7_enhanced_movies_2.zip                       Trojak          Another Movie Pack part 2               Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip)


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-01-23 16:01:45
Crackinglazer did you try updating your sound driver? For example my one's Realtek hd audio driver
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-23 16:21:26
well I get sound from everything else, just no in game music (the music from the opening fmv does play, but then nothing) I imagine the error message that pops up when trying to install ff7 music (even though the files seem to be there) has something to do with it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-01-23 17:49:25
Well yeah but have you tried updating the sound driver not ff7music, a driver that comes installed with your pc like a graphics driver etc. As for me i had many problems with ff7 at the start and the main problem was sound but after i installed the latest update for the sound driver as it fixes sound problems it fixed afterwards
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-23 18:28:48
well my sound runs through the hdmi output on my graphics card, and I believe the software is properly updated, when I check the properties of the device and press update driver (after a little searching) it tells me I have the best driver
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-01-23 18:31:32
oh ok well that's all i can think of to fix your sound sorry. last question did you buy your ffvii pc game? if you did then it's probably something to do with your pc
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-23 20:10:19
yeah I bought it (its not the ultima edition of coarse), so the error message I posted on the preavious page doesn't seem like the problem to you?

Edit.

due to the error message, is it possible that bootleg hasn't auto configured all the ff7 music files, as in all the files are on my computer, but perhaps all the steps that need to be taken for ff7 music to run haven't happened?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-23 20:14:01
I'm going to post this now before I regret not posting it later, because I'm finally in the mood to do another incredibly long install of this on my laptop (thanks to you PitBrat it's a lot less time than I'd normally spend installing all of these).

1. I have Bootleg0002B8, I know it's ancient history now. What's the newest version and is that the one linked to in the first post?

2. I individually downloaded all the Bootleg0002B8 files, is there a way to check which mods have been updated or added since then? I think all the NPC models had been completed a while back.

3. I stopped playing when I had a problem with boss battles happening at random places (was supposed to fight motorball at the end of the highway, instead somehow warped back to the elevator fight with Hundred and Heli Gunner), did we find out why that happened and was the issue resolved? Obviously I could easily just replace it with a stock "scene.bin", but I was worried other stuff was screwed up too.

4. Having already used Bootleg0002B8 to install, do I have to completely uninstall the game and do a fresh install to use the latest one?

Many thanks in advance!!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-23 20:23:31
prince lex: badass tutorial link http://forums.qhimm.com/index.php?topic=12636.0 (http://forums.qhimm.com/index.php?topic=12636.0)
I think for the latest version of bootleg, refer to page 27
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-23 20:36:15
I had no idea this had advanced so far. Truly sexual work PitBrat.

Question 4 still stands though, do I have to do a fresh install? I know that'll probably yield the best results... I just hate doing FF7Music all over again. Covarr was awesome when he first released that original tutorial, but I still had to work my ass off doing all sorts of random shit to get it to work. Same with the last bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-23 20:40:34
bootleg has an inbuilt checklist, as you will see in the tutorial, makes it a smoother process, so yeah fresh install is the way to go (dun forget to backup them saves)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-24 00:41:40
I recall reading a post about FF7Music not working with HDMI audio.

As far as reinstalling Bootleg, it's always best to start with a fresh install of FF7.
To speed things up on subsequent installs, you can zip the contents  of the freshly installed FF7 game folder (not the folder itself) and use the .zip as a Bootleg Image  when reinstalling.
Please update to Bootleg 0037 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306).  There is a built in mod list that will help you know what files are required.
If you don't do a fresh install, you may have damaged game files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-24 00:46:38
Thanks for the reply.

I recall reading a post about FF7Music not working with HDMI audio.

It's working fine with mine at the moment. The problem I was having was I'm using a laptop hooked up to my HDTV using an HDMI cable. As such there are 3 audio output sources.

My laptop has 2, and then theres obviously HDMI. Because FF7Music handles the music, it's easy to change to that as an output source.

But the sound effects are playing through the laptop audio card. The only way to fix this is to open the ORIGINAL FF7Config and manually choose the output source as HDMI audio, which is easy enough.

But then you have to run the registry file for Aali's driver, which resets this. I'm hoping there'll be a fix soon.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-24 01:35:05
At least you figured out the problem.
I have a similar problem when using 2 sound cards.
The FMV's always play through the add in card and the music plays through the built in sound card.
I'll look into finding a fix for this and adding it to Bootloader.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-24 02:33:11
Yes the FMV's do that on mine too, probably because their sound isn't controlled by FF7Music, same as the sound effects. I'm currently installing the latest bootleg, I'll let you know if that has made any difference.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-24 06:45:30
when in game I checked my sound devices, and only the hdmi was doing anything...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-24 10:53:14
Is there a way to manually install the MOVIE.zip files, and still have it integrate nicely with the other cutscene packs?  I ask because, even though MOVIE.zip is present in my bootleg folder, the Bootleg exe for some reason is saying that it is missing and skips over it. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-24 11:56:33
Yes, installing movies is a simple procedure.
You can simply extract the movies into the '\movies\' folder found inside the game folder.

I identified the error that prevented MOVIE.zip from installing.
It is corrected for the next release of Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-24 13:36:01
My reinstall did the trick. I believe this is because of the part where it tells you to configure the midi in the "new" FF7Config, I just made sure I had picked HDMI as my audio output source - remember this is only for the sound effects as the music is handled by FF7Music.

Also, if you're having problems with music not playing or coming out of a different sound card or something, just manually start FF7Music (not the bootleg loader!), click "Configure" (like the olden days) and then manually change your audio output source.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-24 18:05:09
YEEEEAAAAH!!! ha haaa, deleted ff7 music and used the rapidshare download link on the ff7music installer thread, and BAM!!! working music, I did try configuring the audio output to hdmi first (with no effect), but I do believe I had a dodgy file, though I did keep the ff7 music configuration in mind, probably had to do it anyway, so CHEERS!!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-24 20:05:42
k, now that the major problem is resolved, it's time to start nit picking...
2 things:
1) my game looks a tad watery
2)its kinda bright
(http://www.deviantart.com/download/281314914/glitch_3_by_crackinglazer-d4nhjz6.jpg)
if theres no fix, I can live with the wateryness, but I'd like to be able to make out clouds face, at the moment it's totally shrouded in glare
I have fidled with my tv's display settings, but it doesn't help the brightness issue.
as always, any help would be much appreciated.

cheers
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-24 21:19:24
The brightness might be a shader issue.
Disable shaders and verify if that fixes the problem:
    Load Bootloader, Click CONFIGURATION, Untick SHADERS, Click WRITE CFG.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-24 21:39:51
aah!!! awesome sauce, hit the nail on the head, much abliged, so no idea about improving the backgrounds?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-24 22:09:47
There are 3 packs of field background textures available: FacePalmer, BlackFan and SL1982 Field Packs.
Each pack has a different artistic style.
FacePalmer is generated algorithmically.
BlackFan is filtered.
SL1982 Field Packs are filtered with a layer of noise.
There are various field texture options-- including no change from the original-- available during the Bootleg configuration.
All current field texture packs contain glitches of some sort.
Lighting textures do not work correctly with the current version of the OpenGL driver.

Are you using the FacePalmer field textures setting?
Try the Bootleg option, or an option without FacePalmer.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-24 22:12:38
so gotta run bootleg again?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-01-25 01:26:59
looks like you have post processing enabled
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-25 02:28:08
Before, when you unticked shaders was a mistake. You have to tick shaders, and untick postprocessing. Postprocessing is what caused the blurry brightness.

If you didn't install the higher quality backgrounds, then yes you'll have to reinstall. But even the new backgrounds don't look that good, as they're just upscaled and filtered. It's a limitation I'm afraid.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-25 06:40:09
yeah that works to, now I'm thinking the backgrounds aren't as watery as I thought, I think it was just the railings that were affected rather bad in the top pic.

cheers for the help guys, this forum is made of awesome!!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-25 07:01:13
Yes, installing movies is a simple procedure.
You can simply extract the movies into the '\movies\' folder found inside the game folder.

I identified the error that prevented MOVIE.zip from installing.
It is corrected for the next release of Bootleg.

So, the MOVIE.zip file only has "mkup.avi" and "opening.avi".  Is this correct?  In my game, it seems like every other movie is in the normal "lego" graphics.  Does bootleg replace all of the cutscenes, or only some?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-25 16:51:41
All of the movies are replaced.
You must have the necessary FMV mods in the Bootleg folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kypdjk on 2012-01-26 00:38:34
Does the play as Sephiroth patch work with bootleg? Are there still glitchy animations (i.e. limit breaks looking funny etc)? Also does it use the updated sephiroth model I see with a normal install of bootleg (last run was 0036 version)?

Edit: there appear to also be three versions of the patch, is any one better than the others?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: crackinglazer on 2012-01-26 07:02:11
k, I've tried both the facepalmer and bootleg options for the field textures, and I'd say the facepalmer option is the way to go, I'm pretty sure it was just the railings that looked wobly when I initially nit picked about wateryness, facepalmer is really smooth, where bootleg is still pixely, so yeah... cheers.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-01-26 17:55:02
Hey Vgr sorry i haven't been able to get back online (i have only just seen your PM's here and on MSN), been staying at my mums too look after her while she was ill so this is the first time i have been on for a few days.
I don't know if you still need them but here is the list of components for the menu overhaul (for doing a silent install)
Code: [Select]
"retranslation"
"retranslation\canonnames"
"retranslation\american"
"retranslation\gjoerulv"
"menu\with9999"
"menu\without9999" *ON BY DEFAULT
"menu\status"
"battle\ffix"
"battle\ffx" *ON BY DEFAULT
"battle\battleauto" *ON BY DEFAULT
"battle\removecommand"
"graphics\main\default" *ON BY DEFAULT
"graphics\main\felix"
"graphics\map\original" *ON BY DEFAULT
"graphics\map\olde"
"graphics\tranavatar"
"graphics\credits" *ON BY DEFAULT
"fixes"
"fixes\sense"
"fixes\defaultrun"
"fixes\gypt"
"cheats"
"cheats\nobattles"
"cheats\save"
"cheats\invincible"
"cheats\cait"
"cheats\tifa"
"uninstall"
"uninstall\byfile"
"uninstall\bypatch"
I think they are all pretty self explanatory but if you are unsure you can ask me or just run the installer (i think i have put them in the same order as the installer)
I hope this helps (just sorry again about being late)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-27 23:43:54
Hey, after i installed bootleg, it worked perfectly. Then I saved, exited, and changed the open gl to a lower resolution. When i start it up again, it just freezes at the menu screen. I can't move the cursor from new game to continue and i can't select continue either. Do i need to reinstall because i did that already.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-28 02:41:29
Are you sure it's frozen? I've never heard of it crashing there before, and it doesn't move so you wouldn't be able to tell. Try using the numpad keys on your keyboard.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-01-28 03:29:45
None of the keys work. The eidos logo doesn't show up. Do you think that has to do with this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-28 16:25:05
Change the resolution back to the default or run in compatibility mode.  The game might be running on a part of the screen that's not visible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-28 16:29:29
None of the keys work. The eidos logo doesn't show up. Do you think that has to do with this?

Have you tried changing your resolution back to what it was when it was working? Also, why did you change it to a lower one?


PitBrat - What are the mixture of field background packs that you use for the "bootleg" preset for backgrounds? I've been doing a playthrough and I chose this preset, noticed a few oddities. Bear in mind I only started taking screenshots at the Forgotten City:-

(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2816-48-07-54.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2816-48-07-54.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2816-48-13-55.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2816-48-13-55.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2816-48-29-55.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2816-48-29-55.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2718-43-04-81.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2718-43-04-81.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2718-45-12-79.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2718-45-12-79.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2718-47-48-56.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2718-47-48-56.jpg)(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2723-37-12-12.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2723-37-12-12.jpg)

And my personal favourite-

(http://i52.photobucket.com/albums/g40/phoenixheaven/th_ff72012-01-2806-51-21-95.jpg) (http://s52.photobucket.com/albums/g40/phoenixheaven/?action=view&current=ff72012-01-2806-51-21-95.jpg)

I mean holy fuck. That certainly raped any emotion I had for the scene.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-01-28 19:52:20
The bootlegged setting uses a combination of Blackfan over SL1982 field packs ovet FacePalmer.  There is some custimization.  There are known glitches with lighting and effectĀ§ textures like fog and flames.  Deglitch attempts to delete broken textures to revert them to vanilla.  If you identify the texture names, please tell me!
Facepalmer is the biggest offender.  Those textures were generated algorithmically.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-28 20:33:56
I've also just started experiencing this crash but I don't know why.

When I try to use Hyper Jump (which I'm doing to get Cid's next Limit break, over and over) the game crashes. I used it twice absolutely fine, but now everytime I use it I get a crash.

My app.log says this:

Code: [Select]
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
[BATTLE] Begin main battle loop
ERROR: unhandled exception

Clearly it's repeating because there's a texture file it can't find, but I don't think any could have become corrupt? I haven't change any graphical settings from before when it was working until now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-01-29 12:46:10
This is a known crash with the PC version of FFVII. This has nothing to do with Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-01-29 20:36:17
I meant to update that post last night. There's a way around it, incase anyone else experiences it.

Don't be selecting something else while he's performing it. Just let the limit play out. The crash occurred 3 times in a row because I was trying to select another command at the same time, causing the camera angle to shift. When I don't do this, it plays out fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antisanta on 2012-01-31 18:51:31
All of the movies are replaced.
You must have the necessary FMV mods in the Bootleg folder.

I have all of those, but it still seems like only some of the cutscenes are replaced.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-01 17:52:21
This stuff is got me confused, i got most things on but some are refusing to work for me. No errors just i cant figure it out lol . . ALSO how many folders are supposed to be in the mods folder cuz SOMETIMES i have 1 and the other times i have 3??
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-02-03 02:20:25
Hey, Menu Overhaul doesn't work with Bootleg on my system. I works fine by itself but whenever i install it with Bootleg, there is only the regular menu and there is a huge black bar on the battle menu.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-03 02:32:48
yeah mine works to an extent but has litttle arrows on it aswell, also my barret model dont change along with save points or limit breaks? dunno why
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-02-03 03:13:18
Here is a photo

http://img850.imageshack.us/img850/7979/60730223.jpg

For the other textboxes, menu overhaul just doesn't work. But, i'm still able to use the other stuff like save anywhere, and lucky tifa.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-03 03:27:21
Hmm i dont quite have that problem but thats definitly something to do with the fancy transparant option and the new battle interface in the bootleg or the ff7config file mak sure there set to yes
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-02-03 17:44:13
Darkcloud if i could remember correctly you have to manually clear out all the cache (delete em all) and go open ff_opengl.cfg and turn on "new battle interface" and turn on "fancy transparency" and set "compress textures to no"
it does say on the main menu overhaul page on the instructions on how to properly install and make this work perfectly.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DarkCloud13 on 2012-02-03 18:19:39
How do you clear the cache?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-02-03 18:21:46
Delete everything under the ff7\cache folder and ff7\mods\bootleg\cache
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-03 20:18:26
Finally got EVERYTHING working but the field scenes? thats still got me, i put the in the mods/ field folder as LPG but is it a mod / bootleg or avalanche cuz sometimes i have 2?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: deathlok0000 on 2012-02-04 05:45:56
hey guys i just installed a fresh max of ff7 non-ultima version and did bootleg 0037. i triple checked to see that i have all thr files needed and i installed the game into c:\squaresoft\finalfantasyVII directory. i turned UAC off, turned realtime protection of my antivirus and also granted full control to the squarrsoft folder. i ran bootleg under admin and then launched the game using the bootleg shortcut (ran as admin), the game just shows a black screen when i start task manager it says that ff7 is not reaponding

i am using a 64 bit win 7 ult on a dell 15z laptop with a ssd drive and a nvidia gtx 525m card. i have plenty of hd space, folowed the install guide to the letter but im am still having this issue.

please help me
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2012-02-04 06:27:38
Did you do a maximum install?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: deathlok0000 on 2012-02-04 06:39:58
yes fresh max install

ok played with it, set ff7.exe to compatibility with win 98 and it turns on.... problem now is when i get into a battle, the game crashes.... this sucks, please help

ok fixed this to by turning shaders off.... i think i made a huge mistake though, when i launch bootloader under game mode it says "mode switching is not installed" and all 3 options below it are greyed out...  did i install it wrong?

sorry for all these weird posts
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-04 19:46:19
Aslong as you did the full install, and also have a folder in the directory (You can name it anything) with the BFE and bootleg inside along with ALL the mods that are red in the mod list (to check this go to BFE, file, modlist) If you have all the red ones in that folder they should be green and viola . . . Hopefully

Anyone know why after i install all the mods with bootleg im unable to have a full screen play? And the ODD time my muic stops too, think its cuz i have ff7 music folder AND a ficedula folder but i may be wrong
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: deathlok0000 on 2012-02-06 03:15:29
yah thats what i did, all mods r there and the BFE and bootleg files also in the same folder, did max install of ff7 but when i open bootleg short cut after the install it says "mode switching is not installed" and the options for new spells, scence redux and aries revival are greyed out....
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-06 14:26:27
Those mode options are only available if they are selected in BFE before running Bootleg.

To play in full  screen, you'll need to adjust the resolution to fit your screen.
Run Bootloader and select CONFIGURE to adjust the game resolution.

The music timing isn't flawless.  There are occasional delays and gaps of silence.
Often, the music won't start until after the first battle.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-06 15:33:49
Ok well i tried adjusting thje res on the config to the same size as my screen and it plays in full mode the edges are cut off on both sides for some reson, its only since i ran the bfe that this happened as it worked fine before
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: itx on 2012-02-06 16:30:45
hello.

can someone explain me all the options in difficulty mode? I have no idea of ā€‹ā€‹what each does

thx a lot
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-06 18:55:05
There's a short description of the mods in the Bootleg readme.
Also, in BFE select a mode and hover the mouse over the textbox to get a description.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: itx on 2012-02-06 21:44:08
Thx!

I have 2 problems for now:

- how i close the game without kill the process?

- i got a black border in the down part, but when i join into a battle the border dissapears and i can see the game perfect. im using 1360x768 fullscreen. how can i delete that border!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-07 00:35:26
You can exit the game via the in game menu or with ALT+F4.

The black bar across the bottom of field screens is a known issue related to the OpenGL driver.
There is currently no fix.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-02-07 08:59:05
The black bar across the bottom of field screens is a known issue related to the OpenGL driver.
There is currently no fix.
The black bar has nothing to do with the OpenGL driver, it is a problem with the original game (if you run in software mode you will see its still there).
And it can be removed but that does create far more problems then it solves (i have tested this before, i may have even posted the screenshots i took at the time)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-07 15:21:16
Anyway to reduce lag? its rare but mainly during battle's. Its not a major thing but would be nice to remove it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-07 16:08:19
Enable PBO to reduce lag.
Some older ATI video cards don't support PBO.

There is a slight delay when the game loads new scenes.
Enabling texture compression can reduce subsequent load times at the cost of visual fidelity.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-07 17:12:43
Enable PBO to reduce lag.
Some older ATI video cards don't support PBO.

There is a slight delay when the game loads new scenes.
Enabling texture compression can reduce subsequent load times at the cost of visual fidelity.

Sorted cheers man, your a genious, one other thing, with the ac barret model with his awseme gun. Can i have it so the gun doesnt change when i equip another weapon cuz im stuck with his gatling gun lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-08 22:10:15
So, there is a problem. I think I've done everything needed. I get two errors, one says: "You have an error in your config file, some options may not have been parsed."
And when I click OK another error comes up saying: "Error loading movie plugin, cannot continue."

I've completely uninstalled, and reinstalled Final Fantasy 7 and I get the same error each time, any solution?

Edit: Also when I play Final Fantasy 7 without the mods, the game starts but it doesn't run the video's. The squaresoft vid with the chocobo's doesn't show up at all, and when I start a new game the screen stays blank. No stars, no Aeris nothing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-09 00:24:05
@ Strife, what are you doing to receive those errors?  Is it after a successful Bootleg installation, or in the midst of one?

I have a few lingering issues with my own installation:

1. During battle, 2 black bars appear in place of the ATB gauge (FFX-style menu).  I've tried looking up this issue, but the results are all about playing the game in widescreen vs. 4:3 resolution, so I haven't found any solutions.  I tried making a screenshot, but the resulting image is a black rectangle. O.o

Clarification: there are 2 black bars, there is no ATB gauge, there is no limit gauge, but the 2 black bars overlap with the name (e.g. "Ex-Soldier").

EDIT: I've figured this out.  Changing the OpenGL configuration "Break 9999 HP/MP" setting to "yes" messed up the Battle Menu.  Putting it back to "No" fixed everything, and it now looks BEAUTIFUL.  I...so happy... :D

2. If FMVs are skipped, FF7Music sometimes doesn't work.  Not clear on why this is.  Not a big deal, anyway.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-09 01:58:06
@ Strife, what are you doing to receive those errors?  Is it after a successful Bootleg installation, or in the midst of one?

After it successfully installs. I start up with the FF7 bootloader and it comes up with those errors.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-09 03:27:57
Hmm.  Did you notice any errors during the installation?  Maybe some of your movie .rar/zip files are incomplete?

I have a new issue with mine...upon opening the game again, no keyboard input seems to register for some reason.  I'm trapped at the New Game/Continue page.  Until now, I could use WASD, and the default was the arrow keys... O.o

EDIT: I resolved the issue by finding a differently-edited ff7input.cfg file and copying it over the existing one.  I have no idea why whatever happened happened.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-09 03:38:16
Well, I think it might be a problem before installing bootleg, but it only gives the error when I install bootleg...like when I start Final Fantasy 7 without bootleg, it starts up at least, but it doesn't play any videos like the squaresoft screen with the running chocobo's. I think that bootleg is actually putting an error with that problem instead of having it play without the scenes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-09 03:41:30
When I play from Bootlegger, the Squaresoft chocobo scene doesn't show up.  The only screen before the New Game/Continue? screen is an eidos logo.

The only time the running chocobos comes up for me is after the Game Over screen.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FlyingToast on 2012-02-09 03:46:19
awesome thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-09 05:36:44
/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: afp on 2012-02-09 15:22:20
Just wanted to express my thanks for this project.  It took me a few hours last night, but I was able to get Bootleg, download all of the mods, and use it to patch my FF7 on my PC.  Strangely enough, the new sound effects are what really made me smile.

Honestly, something like this has been missing for a long time.  I've always wanted to do an install like this, but the work involved without this central repository of links is daunting to say the least.

Thanks bro, from one FF7 fanboy to another =)

(edit)Did it on Win 7 x64
Also forgot to mention a bug I ran into.  In BFE you can specify your 'Destination Location', and I happened to have two of them since the README says to make a new fresh install in a non-default location.  I pointed it to the new one in C:\FF7_PC_fresh_install but when it actually ran Bootleg it found the one in the default location and patched that one.  BFE and Bootleg were in a separate folder from both.

Just tried to reinstall the game to change a few things, but this time I used the "FF7 Install Location" option.  I had done a fresh install and zipped up the folder before changing anything.  This is the error I got back from Bootleg:

Laying Bootleg Edit. . .
Extracting FF7 Image . . .
Image Restored.

Checking Operating System...
Missing ff7.exe
Bootleg Aborting . . .

I checked the .zip archive and it has the file 'ff7.exe' in it.  Will use the original way again, just thought I'd let you know.
(SOLUTION)The .zip archive was creating another folder when it unzipped, so instead of unzipping to ...\FF7Game\data it was extracting to ...\FF7Game\FF7Game\data
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-09 21:57:53
Anyone able to help out with my little issue a little further down the page??
Would be VERY greatfull as he is starting to become weak with his standard weapon lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: itx on 2012-02-09 23:04:23
hello again. how can i install the game without the "9999 break patch" ?

i dont want that patch and i dont select that patch in the BFE...

or how can i remove the patch?

in opengl.cfg is disabled too
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-09 23:10:09
Disable the 9999 Break patch in the Menu Overhaul installer.
Also make sure it's disabled in ff7_opengl.cfg
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kadath on 2012-02-10 07:21:58
Hello guys. Yesterday I suddenly felt the urge to dust off FF7 after who knows how many years, and when on a whim I stumbled upon this unexpectedly prolific modding scene I knew I had to give it a try. So, after scavenging the forum a bit and discovering bootleg (amazing work btw, PitBrat, if it weren't for this not-so-little jewel I would probably have settled with just some basic texture/video replacements) I went straight to the grunt work of downloading everything needed for a first try to take a look at the various options and get a feeling of what exactly I prefer.

Everything went fine, however there are some options I'm unsure of and there seems to be little information about, either for bootleg setups and for specific components behaviour: the very same threads of the original mods/compilations are sometimes a bit lacking in that department, with details buried inside the discussions. I might have missed some obvious tutorial somewhere, in which case I beg your and everyone's pardon: hope you don't mind me asking some general information about a couple of specific components even though they're not your "responsibility", it just makes more sense to me to keep these probably dumb newbish questions in one place where they could be useful to others too instead of cluttering several single threads. As the process of a full installation is quite long, I hope this can save a bit of time compared to pure trial and error.

So, following BFE's order, here are my doubts:

1 - Soundtrack: defaults to finalfantim OGG, while in your "PitBrat" and the full preset they are set to "bootleg". I've read the .ogg format is supposed to be the best choice for it supports looping. However, does the bootleg option mix & match content from the various options to a result you judged the best/most stable/whatever and/or has it more content? Tl;dr: is it best to choose the bootleg option or the OGG one is supposed to be the most advisable?

2 - Game modes/difficulty: These can be installed all together and switched on the fly, so trial and error is actually really feasible, but since I'm already here shouldn't hurt to ask. While the hardcore mod seems to be the most popular, and the short description itself inside bootleg points at it probably being the best modification of the kind, I'm not really sure I'm up for the frustration it can deliver later on. The remastered gameplay from the remix sparks my interest as a possible way to replay the game with some surprises without having to tear my hair off, but I couldn't find any details: as I've seen you state several times the remix itself is seriously outdated, should I expect this option in the bootleg too to be potentially bug ridden/unbalanced? I would hate to choose this just to find several hours in that I have to revert to another gameplay to be able to play without cursing several real and fictional gods in the process...  :P

2b- Aeris: Not really sure if I want her anyway, while I liked her I always thought the very choice of killing off a major character like her was one of the main things that made FF7's plot so poignant and memorable. Aaaanyway, from the mod thread I see it's supposed to be incompatible with the remix and the hardcore mods, but I guess you found a workaround to put her in this compilation. Should I expect any issues and should I refrain from using either hardcore/remastered gameplay in conjuction with the Aeris mod?
On a less relevant - but definitely not out of disrespect towards the author - note, would it be even worth it in your opinion (aka, is there some actual relevant content, or is it mostly little more than an old character hack to have her active but pretty much a novelty apart from a couple of lines)? I know it's not really polite of me to ask about it here, but again the original mod thread has little to no info about it in the opening post(s), so if it actually has the potential of messing things up with other mods I'd find an informed opinion about its intrinsic value helpful in making my choice.

3 - Field Textures: I understand the "bootlegged" option here mixes content from the various different required mods. However, what's then the difference between it and, for instance, the "BlackFan+SL1982+Facepalmer" option? Is it some sort of "light" selection, while the latter installs everything at the potential expense of stability? As I'm reasonably confident in my system's ability to handle it, I wouldn't mind a couple of scenes with some lighting glitches if it means having everything else at the best available resolution.

4 - Menu Overhaul: From my first test run I saw it installs two times, one for the normal gameplay, one for the hardcore setting (on a mode switching install, of course). Both it and the opengl plugin share the 9999 break tweak. From your very last post I get both options should be turned off if I don't want it, but if I do, should both be activated, only one of them, or it doesn't actually matter as long either one is? So, if for example I want the 9999 break activated when I switch to the hardcore mod but deactivated if I'm playing with another choice, do I have to make the relevant choice during the Menu Overhaul two installs, while leaving the opengl cfg option off?


That should be it. Thanks in advance for your patience, and kudos again for this awesome project!  ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: itx on 2012-02-10 13:14:13
Disable the 9999 Break patch in the Menu Overhaul installer.
Also make sure it's disabled in ff7_opengl.cfg

PitBrat, i think that is a fail in the bootleg.

i reinstalled the game from vanilla and then the bootleg again, and in menu overhail i choosed "menu without 9999 break patch", and in ff7_opengl.cfg is disabled too.

so i think in some point of the instalation, the 9999 break patch was installed by itself.

my profile in bootleg (.db): http://www.mediafire.com/?z1mi9sfmk1wumoi

how i configured menu overhaul:
Destination location:
      C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII

Setup type:
      Custom installation

Selected components:
      Main Menu
         Menu without Break-9999HP Limit patch
      Battle Menu
         Final Fantasy IX theme
         Auto size the action box
      Files
         WINDOW.bin
      Graphics
         Main
            Standard overhaul graphics
         World Map
            Updated world map based on original graphic
      Fixes
         Sense Limit [Sense will now work with enemies up to 65535HP]
         Default Run [By default, character will run instead of walk]
         Gypt [Ability to skip FMV's]
      Backup [Files are placed in the folder BACKUP-MO]

and in opengl.cfg i have this:
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

So check this this in bootleg please, in some point of the instalation the patch was installed by itself. maybe when the bootleg install the remix?

thx



Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-10 16:26:57
Kadath,
I definitely need to update the FAQ!

1) Available soundtracks include:
      PSF - Original MIDI
      FileNamesOnly - FinalFanTim's original MP3s
      OSTRemastered - FinalFanTim's looped OGGs
      mp3 (remixed) - All OCRemixes MP3s
      Custom - a combination of OCRemix and FinalFanTim's MP3s
      Bootleg - a combination of FinalFanTim's OGGs; OCRemix MP3s; NetHead's tracks 3-06 - The Nightmare's Beginning-rev8.ogg, 3-16 - Interrupted by Fireworks-rev18.ogg, 3-20 - Buried in the Snow-v.2.ogg and Symphonic's track JenovaRemix.ogg

2) I've taken steps to integrate the various modes such as Aeris Revival and Hardcore.  Hardcore takes precedence when there is a conflict.  Aeris is missing from 3 scenes when using Hardcore.  She is always available for battle.  Aeris Revival includes 1 new quest specific to Aeris.  Her additional dialogue has no major impact on the game.

3) The Bootleg option for field textures is a custom blend of the texture packs based on my visual comparison of textures and suggestions from the forum.  The other options are labeled based on order of precedence.  "BlackFan+SL1982+Facepalmer" will install ALL BlackFan textures, then additional SL1982 textures and finally add in the remaining Facepalmer textures.

4) Don't use the 9999 break patch setting in the ff7_opengl.cfg file; leave it off.  Instead, set the 9999 break option with Menu Overhaul.  Then you won't have to change the .cfg when switching modes.


ITX,
On some versions of Windows, UAC and DEP prevent Bootleg from writing directly to a system folder like C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII.
I recommend installing FF7 to a non-system folder like C:\Games\FF7.
Bootleg may well have failed to update the file in the system folder and instead saved the file to the virtual store.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-10 20:46:19
1. Is it necessary to load the game from Bootloader every time?  This point is a little unclear to me.

2. Now does "New Spell Names" interact with the Retranslation project?  Does it have to be re-selected each time?  What about Aeris Revival?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: itx on 2012-02-10 22:00:02
ITX,
On some versions of Windows, UAC and DEP prevent Bootleg from writing directly to a system folder like C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII.
I recommend installing FF7 to a non-system folder like C:\Games\FF7.
Bootleg may well have failed to update the file in the system folder and instead saved the file to the virtual store.

YES!!! that was the problem. Thanks for your help, now I have everything working perfectly!

thanks too for your effort on this project, thanks to him I can enjoy the ff7 like when I was a kid!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-10 22:12:36
No, you don't need to use Bootloader to start the game every time.
You can run the game with the file Run FFVII-Bootleg.bat found in the game folder.  The game will start in the last mode played.

The Retranslation includes it's own spell names and takes precedence over new spell names.
Aeris Revival and Retranslation aren't completely compatible.  When using mode switching, the Retranslation is not installed in the Aeris Revival mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-11 01:00:54
When installing the Menu mods and choosing Retranslation, is it bad if you choose "Enable if you use Hardcore mod" both times?  What's going on there?

For example, is bootleg constructing two separate scripts -- one for Hardcore and one for everything else?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-11 01:45:31
When installing Menu Overhaul, choosing "Enable if you use Hardcore mod" removes some of the retranslated text to maintain compatibility with the Hardcore mod.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-11 16:52:08
Let me clarify.

When I run bootleg, that entire Mod appears to be installed twice.  The second time, I'm explicitly prompted to select that option should I choose to use Hardcore mode.

Is it a glitch that it installs twice, or is it making two separate scripts such that playing in Normal mode with the full retranslation remains possible?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: afp on 2012-02-11 17:30:00
I can verify this.  When I ran Bootleg it ran the Menu Overhaul GUI installer twice, basically one right after the other.  I didn't know what to make of it, just made sure to choose the same options the second time as I chose the first.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-02-11 19:27:05
Let me clarify.

When I run bootleg, that entire Mod appears to be installed twice.  The second time, I'm explicitly prompted to select that option should I choose to use Hardcore mode.

Is it a glitch that it installs twice, or is it making two separate scripts such that playing in Normal mode with the full retranslation remains possible?
I can verify this.  When I ran Bootleg it ran the Menu Overhaul GUI installer twice, basically one right after the other.  I didn't know what to make of it, just made sure to choose the same options the second time as I chose the first.

Verified same hapens to me
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-11 21:14:14
The battle system is hanging pretty much 50% of the times that I kill a hammer blaster in Shinra Headquarters.  I vaguely remember that this might be a known issue, but I don't know if one of the mods is supposed to fix this.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2012-02-11 21:31:30
Anyone able to help me? I left a post a little further down thnx
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-11 21:58:00
When I play from Bootlegger, the Squaresoft chocobo scene doesn't show up.  The only screen before the New Game/Continue? screen is an eidos logo.

The only time the running chocobos comes up for me is after the Game Over screen.

Well, see I wouldn't mind that, but bootlegger doesn't even start and I don't know how to fix it. Running vanilla FF7 starts the game but it doesn't play the intro cinimatic for the new game and doesn't go past it. Any way to fix it that anyone can think of?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-11 22:49:15
Menu Overhaul install twice when you have mode switching enabled.
The first time Menu Overhaul installs is for Normal Mode.
The second time Menu Overhaul installs is for Hardcore Mode.
The settings are completely separate in the two modes.
You can have completely different setting in Normal mode and Hardcore Mode.

If you have missing mods or settings after running Bootleg, try installing FF7 to a NON SYSTEM folder.
Don't use a folder like C:\Program Files\...
Instead, use a NON SYSTEM folder like C:\Games\FF7.

You will need to do a fresh maximum install of FF7 and run Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: unpawned on 2012-02-12 00:17:23
May i have to download all this one by one? Or there is a torrent or something like that to make it easier?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-12 01:21:29
May i have to download all this one by one? Or there is a torrent or something like that to make it easier?
one by one cause putting them all in one link would require permissions from every creator of the mods and that would take alot of time. thats why he said he's not going to repack everything in one download (not sure if it was here or a different thread he said that in but he said it)
If you have missing mods or settings after running Bootleg, try installing FF7 to a NON SYSTEM folder.
Don't use a folder like C:\Program Files\...
Instead, use a NON SYSTEM folder like C:\Games\FF7.

You will need to do a fresh maximum install of FF7 and run Bootleg.


I tried that, have it installed on my desktop and the video's still aren't playing in vanilla ff7, and i doubt installing the mods would fix that would it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-12 02:58:28
The DESKTOP is still a system folder.
Use a NON SYSTEM folder like C:\Games\FF7.

Many mods are now included in the Bootleg download.
Mods such as movies and music are very large and are best downloaded in smaller pieces.
Due to a lack of seeders, the file hosting sites offer much faster transfer speeds.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-12 03:13:05
That still didn't help at all. I still get a completely black screen. I even tried it in compatibility mode and it's still not working
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-12 05:24:51
Did you uninstall and then reinstall?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: unpawned on 2012-02-12 09:34:09
I think it will be easier to make all these files in a torrent file. This is very annoying. You have to download about 100+ files with 150mb each.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-12 15:17:51
Hello to all Bootleg users,

if you have downloaded all these files listed in the Mod List of BFE.exe
and you are not sure if your files are not corrupted then i can help you.


Automatic

Test configuration: Intel Core 2 Duo, 2.53GHz

       Bootleg0037: 106 files  19,8 GB (21.339.188.521 Bytes)
                    (You don't need all of them)

          Duration:   7 minutes (MD5        -> checksums.exf)
                   [25 minutes (SHA-512 -> checksums (slow).exf)]

As you can see, there are two checksum files.
If you want to try the SHA-512 version, you have to rename
   checksums.exf             to  checksums (fast).exf  and
   checksums (slow).exf  to  checksums.exf.


Manually

Open Files.txt with any text editor (Notepad, ...) and compare
the size (bytes) of the listed files with your downloaded files.



Happy checksum'ing    :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-12 15:22:10
Did you uninstall and then reinstall?

Yes multiple times and it didn't help, but I figured it out. I can't get it into full screen for some reason but I can at least play it, mods and all
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-12 21:26:30
You have to edit the OpenGL file manually and set the x and y dimensions to your monitor resolution.  You can also edit it from the Bootlegger.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-13 01:19:52
Hi strife98,

your problems my solutions ...



Q: Also when I play Final Fantasy 7 without the mods, the game starts but it doesn't run the
         video's. The squaresoft vid with the chocobo's doesn't show up at all, and when I start a
         new game the screen stays blank. No stars, no Aeris nothing.

       Running vanilla FF7 starts the game but it doesn't play the intro cinimatic for the new game
         and doesn't go past it.

A: This is the minimal installation to play the game with the movies:



Q: Bootlegger doesn't even start and I don't know how to fix it.

A: Read BFE_Readme.txt and Bootleg_Readme.txt
...
Do a MAXIMUM INSTALLATION of Final Fantasy VII preferably to a non-system folder such as D:\Games\FF7 (Prevents privilege errors and missing mods).
...
Bootleg.exe must run with administrator privileges and will request administrator access.
...
Q:Why does BFE.exe fail to run with the error "The application failed to initialize properly (0xc0000135)"?
A:You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/download/en/details.aspx?id=19
  Use Windows Update to install the latest version of the .NET Framework.
...
Q:Why does Bootleg exit without displaying Bootleg_Readme.txt?
A:Bootleg has crashed.
  Disable UAC and turn off virus scanning software.
  Avoid using spaces and non U.S. characters in the mod path.
...
Q:Do I have to disable my virus scanner?
A:Bootleg runs fine with virus software enabled.
  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.
...

!: Put your downloaded mods and BFE.exe+Bootleg.exe in a non-system
     folder such as D:\Bootleg (prevents privilege errors).



Q: I get two errors, one says:
          "You have an error in your config file, some options may not have been parsed."
       And when I click OK another error comes up saying:
          "Error loading movie plugin, cannot continue."

       I can't get it into full screen for some reason.

A: I need the following data for further analysis:
       (upload the ZIP'd files onto MediaFire)


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-02-18 02:40:13
I just tried this out and everything works well...except for the Laptop Keyboard Patch. It won't let me get past the character naming screen. The arrow keys won't work and neither will the Enter button (the default OK button for laptops), so I can't move the cursor to the Select option that lets me proceed. Did anyone ever figure out a way to get around this?

On a more positive note, this Bootleg Configurator is amazing! This is probably the easiest time I've had modding Final Fantasy VII. Thanks a lot for making this!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-18 03:29:11
Hi strife98,

your problems my solutions ...

Thanks, I had already figured it out. I always did a maximum installation. I just had something that wasn't installed, thanks for your help, but now I have another problem. While I'm playing FF7 with mods, it runs fine, but it freezes after a while. When I open task manager I notice that it has been freezing when FF7 reaches 1.6mill k memory in the Processes tab. So far it's been constant, whenever it hits in between 1.6 mill kb and 1.7 mill kb the game freezes. Is there any way to fix this? It doesn't freeze at anything in particular, it just slowly starts increasing in memory starting from around 200,000 kb and freezing at around 1.6mill kb
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-18 11:45:54
@Klaw117: I hope this helps (Laptop Keyboard Patch)

I have a new issue with mine...upon opening the game again, no keyboard input seems to register for some reason.  I'm trapped at the New Game/Continue page.  Until now, I could use WASD, and the default was the arrow keys... O.o

EDIT: I resolved the issue by finding a differently-edited ff7input.cfg file and copying it over the existing one.  I have no idea why whatever happened happened.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-02-19 01:24:53
@Klaw117: I hope this helps (Laptop Keyboard Patch)
All right, thanks, but where can I find another ff7input.cfg file to download?

Also, I just ran into another problem. I was reinstalling the Bootleg mods and for some reason, it doesn't go past "Installing FF7Music..." I waited an hour, but still nothing. I downloaded the ff7music_install_15112.exe file since I found out that I didn't have it, but it doesn't seem to be working (I also downloaded some other files that were red in Bootleg's mod list, but not located in the Mediafire Disaster Recovery Folder). Is the file corrupted or something? I downloaded it from RapidShare, which took all night since RapidShare hates free users...maybe something went wrong during the download?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-19 01:41:44
I found mine via google search.  Someone had posted a modified config file.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-19 02:24:37
@Klaw117:  FF7Music Installer          => MediaFire folder (http://www.mediafire.com/?5ksy0lualw7wc)
                    Laptop Keyboard Patch => MediaFire (http://www.mediafire.com/?er75ve2cper4aoo)

                    If you want to check your downloaded files: TestFiles (http://forums.qhimm.com/index.php?topic=12008.msg178348#msg178348)



@Iecerint: Can you upload your version of the Laptop Keyboard Patch ?
                  Every version i found via Google is the same as used with the
                  Bootleg installation.



@strife98: Thanks for sending me your files for analyzing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-20 09:05:02
@strife98: Thanks for sending me your files for analyzing.

No problem, thanks for the help. Now...do you have a solution as to why on the other computer it starts at 200,000 KB memory in the task manager processes tab, and slowly grows until it hits somewhere between 1,600,000 and 1,700,000 KB mem and then freezes? I was told by a friend it might be my computer since it's about 5 years old, and that it may also be that I'm running windows 7 on it and it came with windows vista that running ff7 with the mods on windows 7 is just taxing out my computer. I don't have the best video card, and it -is- a laptop (tho thankfully one with the numberpad) So anything you need to figure this out or am I just SoL on playing FF7 continuously on this computer?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-20 16:06:11
@strife98: First i have to say that your installation i have analyzed is
                 totally broken. You must do a new installation.

                 Second, the problem on your other computer:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Prince Lex on 2012-02-20 22:12:36
UGerstL, maybe it's better not to use the terminology "minimum installation" because stupid people might get confused and do a minimum install instead of a maximum.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-20 22:41:51
@Prince Lex: Thanks, i thought the same as i had written minimum.
                      First i was using minimal, but i wasn't sure to leave it.
                      Corrected  ;)

                      I hope that minimal is less confusing.
                      Also i used the BIG Maximum (which no one sees).

                      Btw, we don't have stupid people at Qhimm. *cough* *cough*
                      We are all learning, every damn day.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-21 17:54:54
I'm adding features for the next release of Bootleg.
Here's what I've already done:
    Updated Glitched Field Textures List
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Recovered Missing Rumbah Movies
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip

I've quite a few more features on the TO DO list.
If you have any suggestions, please respond!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-21 18:05:29
@PitBrat: I am analyzing several user problems at the moment. As usual, i will inform you
                about needed corrections.  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-21 20:26:20
I'm adding features for the next release of Bootleg.
Here's what I've already done:
    Updated Glitched Field Textures List
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Recovered Missing Rumbah Movies
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip

I've quite a few more features on the TO DO list.
If you have any suggestions, please respond!

That's so great!!!!!!!! Please feel free to use my intros (if you agree of course) I will surely be honored http://forums.qhimm.com/index.php?topic=12839.0 (http://forums.qhimm.com/index.php?topic=12839.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-22 00:09:07
@strife98: This is the solution for your second computer.



Does FF7 now work on your computer #1 ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-02-22 03:45:15
Thanks for the link to the TestFiles.exe file. At least I know my files aren't damaged now. I also managed to bypass the laptop keyboard problem. It turns out you can just press Esc to go directly to the Select option and continue from the naming screen. However, I have two remaining problems.

1. My battle interface looks like this:
http://img442.imageshack.us/img442/1911/ff7battleerror.png (http://img442.imageshack.us/img442/1911/ff7battleerror.png)
How do I fix this?

2. I installed the FF7Music mod, but there's no music, only the sound effects. However, all of the files in the BF.exe mod list are green and TestFiles.exe told me all the files were fine. Do you know what's going on?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-22 04:41:05
Klaw117:
I'm playing on my laptop. plugging into my TV via HDMI and for some reason my TV speakers automatically mute FF7Music, but not FF7, hence the reason why sound wasn't working but music was.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-22 11:34:25
1. My battle interface looks like this:
http://img442.imageshack.us/img442/1911/ff7battleerror.png (http://img442.imageshack.us/img442/1911/ff7battleerror.png)
How do I fix this?

LoL mine was too try break_9999limit = no ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-02-22 13:52:07
Thanks for the link to the TestFiles.exe file. At least I know my files aren't damaged now. I also managed to bypass the laptop keyboard problem. It turns out you can just press Esc to go directly to the Select option and continue from the naming screen. However, I have two remaining problems.

1. My battle interface looks like this:
http://img442.imageshack.us/img442/1911/ff7battleerror.png (http://img442.imageshack.us/img442/1911/ff7battleerror.png)
How do I fix this?

I also had this problem. I think what Leonhart said is correct, but if not try going into the bootleg configuration and running it in safe mode and see if the error continues.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-02-23 06:58:21
UGerstl and Leonhart, your posts actually solved my problem. For some reason, in the FF7Music configuration, the profile was on OST Remastered instead of Bootleg while fixing the OpenGL cfg file fixed the battle interface (at least I think it did. It looks better than before: http://img17.imageshack.us/img17/4035/ff7battleproper.png (http://img17.imageshack.us/img17/4035/ff7battleproper.png)). My problems are now fixed and FF7 is playable. Thanks a lot for your help!

I will point out though that there are some unstable points that causes the game to hang (and in my case, it destroyed the installation). When customizing the controls, I ran into one point where the game semi-froze on me. The music and everything else was fine, but my controls were non-responsive, so I used the Task Manager to end the game. When I restarted, my controls refused to work again, so I couldn't load a save file, forcing me to completely reinstall FF7 and the mods. I got around that this time by being really careful while customizing the controls after reinstalling.

Basically, what I noticed that exiting via the Task Manager will destroy the installation, although if the game hangs and your controls become unresponsive for some reason, forcing you to quit via the Task Manager, you might as well just reinstall everything because the controls refuse to work again when you restart the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-23 10:15:27
@Klaw117: To avoid loosing your important data, forced by a complete new installation,
                     you should backup these files now:
                     (Don't forget to make a new backup when changes were made.)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-23 11:02:55
UGerstl and Leonhart, your posts actually solved my problem...

Haha *retro line* Hipykaieyyyy! Thanks to the original poster BloodShot that signified the problem http://forums.qhimm.com/index.php?topic=11649.msg162013#msg162013 (http://forums.qhimm.com/index.php?topic=11649.msg162013#msg162013) and DLPB for writing the tutorial for Menu and Battle Interface Overhaul Project  http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349 (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349)

"3. ... Do NOT use aali's driver option for 9999 patch either.  Use the one that comes with this installer."

;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kinoss on 2012-02-23 14:05:02
Modifying & Compiling LGP Archive
    NOTE: To prepare the .lgp archives, copy and replace model files as instructed.
        Afterward, use lgp.exe to compile the archives.  Please remain patient while compiling.
            Field files go in C:\temp\char\
            Battle files go in C:\temp\battle\
            Minigame files go in C:\temp\mini\
            World files go in C:\temp\world\
            Magic files go in C:\temp\magic\
            Flevel files go in C:\temp\flevel\

I was confused by this part. Do I simply copy the files? For example, copy the files from the Field directory to C:\temp\char\?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-23 14:21:03
@Kinoss: You know that the Bootleg.exe does all automatically ?
                And that BFE.exe is the setup program for Bootleg.exe ?
                (BFE = Bootleg Front End)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kinoss on 2012-02-23 14:49:28
 :-o Do you mean that all the steps in the tutorial on the first page are done using a program? I've been doing everything manually!

EDIT: Lol, found it on the second page http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306
Pit Brat is even more awesome now!   :mrgreen:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-23 14:59:37
:-o Do you mean that all the steps in the tutorial on the first page are done using a program? I've been doing everything manually!

EDIT: Lol, found it on the second page http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306
Pit Brat is even more awesome now!   :mrgreen:

LoL Epic awesomeness challenge... win...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-23 15:07:15
@Kinoss: Oh dude. I think you are the first one who did this. ;D
                I have send you a PM for more informations.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-23 15:29:20
@Kinoss: Man congratulations for your patience being the installer...  :-X
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-02-24 02:53:15
I think he's actually the third person who did this manually.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-24 03:36:11
Cutscenes and Movies



movies.part1.rar - movies.part4.rar             Leonhart7413    Modified Intro Movies                   Qhimm (http://forums.qhimm.com/index.php?topic=12839.msg178652#msg178652) 01 (http://www.mediafire.com/?w22ae82qkooi20q) 02 (http://www.mediafire.com/?a4b6mkf65qiu7q9) 03 (http://www.mediafire.com/?ag5ea6sce5v5xs0) 04 (http://www.mediafire.com/?hz219mdjwzy6es6)                                 

First of all thank you so much for accepting my selection... I feel really honored since I'm a newb for your forum.

Second I worked all night to prepare my new preview ;) ;) I would just love to listen to your opinion (and that's just the preview :P). I promise to make it blow your mind when it's finished... just be patient...I have cleared the sound with some filters for the original version. Here's the link on youtube http://www.youtube.com/watch?v=iGQcBmoV6FY&feature=youtu.be (http://www.youtube.com/watch?v=iGQcBmoV6FY&feature=youtu.be) Going to sleep!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Syntrel on 2012-02-25 04:55:48
I've followed every step of your install instructions to the letter up to the "Run BFE.exe" part.  Every time I try to run the BFE.exe, I get this error message: "BFE.exe - Application Error.  The application failed to initialize properly (0xc0000135). Click OK to terminate the application."  After the first several failed attempts to run BFE.exe as explained in your tutorial and install instructions I had given up, and just installed a handful of mods that I found appealing. 

I can't quite figure out where I'm going wrong with this.

To be honest, I'd rather not have the large list of mods in my game, but it seems (or it has been suggested to me) that this is the only "easy" way to install the Aeris Revival patch.  I'm installing on a Windows XP SP2 system, I have all the "required" mods in a folder along with Bootleg.exe and BFE.exe.  As I said, BFE.exe won't initialize.  I'm not very familiar with the various editing tools used for FF7 files and mods, and after reading through your tutorial is seems there are more than a few bugs and/or compatibility issues between several mods within the install.  Being a "noob" as far as mods and editing goes, this presents me with a serious obstacle.

I suppose I will just have to attempt manually installing Ultima Espio's patch.

Scratch that nonsense.  Creating the new char.lgp and flevel.lgp was a breaze with DarkFang's "explain like I'm 5" lgp/unlgp instructions.  http://forums.qhimm.com/index.php?topic=9924.0

On to Makou Reactor now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-25 11:47:47
@Syntrel: This problem is very simple to solve.
                ==> Bootleg_Readme.txt
...
Q:Why does BFE.exe generate an application error?

A:Make sure you have the .NET Framework installed.
    Use Windows Update to install the latest version of the .NET Framework.
...
Q:Why does BFE.exe fail to run with the error
     "The application failed to initialize properly (0xc0000135)"?

A:You need to install the Microsoft .NET Framework 2.0 from:
     http://www.microsoft.com/download/en/details.aspx?id=19
...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: taolachaos on 2012-02-26 01:25:22
 :'( Link mediafire Final Fantasy VII Remix part 9 is dead . Please fix it. Sorry my English bad
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-26 03:10:03
@taolachaos:

   MediaFire doesn't like my file today (02/25/2012).
   I re-uploaded it three times, but with no luck.

   I have uploaded this file onto Google Docs:

       Final_Fantasy_VII_Remix_v2-5-1_Installer.part09.rar (https://docs.google.com/uc?id=0B8QVSZrDooknSG9peTZRY2hTVDZGRW1qbDBTNm1MUQ&export=download)


Edit 02/27/2012

MediaFire has solved their problems and the file is available again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Honelith on 2012-02-26 10:37:08
Hello, been a happy user of the brilliant FF7 Remix 251. Brilliant work on this. But now I'm going to try the Bootleg. But for the past 2 days, I've been unable to download FacePalmer.zip.007 from mediafire. Just says 'Your download is starting...', sits there for 10 seconds and asks me to retry, but I've been able to download the other 19 files from the folder. Strange. My ISP throttles peer to peer file sharing, so it would take me days to download the 3gb file just to get FacePalmer.zip.007. Anyone able to download this file ok?

Thanks.

*Edit* I'll just use the Easier to Install Version of FacePalmer instead. Cheers.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-26 10:55:59
Hi Honelith,

it seems that MediaFire has problems since yesterday (02/25/2012).

I am uploading FacePalmer.zip.007 for you onto Google Docs.

   FacePalmer.zip.007 (https://docs.google.com/uc?id=0B8QVSZrDooknMG1SaUtESWZTZm1BMXRxaHBzdUtCUQ&export=download)


Edit 02/27/2012

MediaFire has solved their problems and the file is available again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Honelith on 2012-02-26 15:58:49
Thank you UGerstl. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: in3rt!a on 2012-02-26 17:42:35
I have a slight issue while in battle... I tried searching the forums but didn't come up with anything and I hope this is the right place to ask..

It just seems that the cursor response in battle is a little sluggish compared to, say, the main menu while just walking around. Just selecting between items, like spells, enemy skills - anything with a long list, feels slow.

here's a screenshot of my bootloader screen if it helps at all
(http://img577.imageshack.us/img577/7585/85741953.jpg)

Any settings I can play with?
Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-26 18:47:52
Hi in3rt!a,

if you don't have a NVIDIA graphics card you must switch PBO off.

When you are using this resolutions: 640x480  or  1280x960
Preserve Aspect can be switched off.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: in3rt!a on 2012-02-26 19:04:10
I do have an nvidia graphics card so that's why I left the PBO setting checked. I'll admit I don't even know what it does but I read in the readme that nvidia cards could leave it on.
and I unchecked preserve aspect ratio - didn't really notice any difference in the size of the window it plays in but I'll leave it unchecked nonetheless.

Thanks

rest of the computer specs:
Core i7 950
12 gb RAM
Windows 7 x64
nvidia GTX470
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-26 19:26:16
@in3rt!a: I hope your Windows is up-to-date. (Service Pack 1, Windows Updates, Driver)
                The past days, i had several requests which could only be solved by updating.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: in3rt!a on 2012-02-26 19:36:32
completely up-to-date.
I reformatted my PC last week and made sure I got all the windows updates... took like all day but the computer is running better than ever.
and it's not like the problem i'm having is a game-changer, its just not as responsive as it should be in a battle; just some slight lag. I have to be a little more deliberate when navigating the cursor.. if I press the keys too quickly it might not register one of the press and I'll select the wrong thing. again, not major - but noticable compared to the main menu if i'm on the world map.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-26 19:49:02
in3rt!a,
Do you have a gamepad or other controller plugged in?
If so, unplug or disable any them.

Your computer is more than capable of playing a fully modded FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: in3rt!a on 2012-02-26 20:22:50
I do have a gamepad but I haven't yet plugged it in since i reformatted, so the computer has never seen it - but I was actually thinking about trying it out to see if it's any different.

I've played through the game many times before on my computer (not this particular machine), though this is the first time I've ever done it with all these mods (which are fantastic by the way), and I can't remember if I ever had this issue. I honestly think I might have, and just never really noticed/cared. I figured I'd post just to see if it was a common thing or if anyone else experiences it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Honelith on 2012-02-26 22:37:41
To PitBrat and all you wonderful modders for making Bootleg Configurator possible, thank you for this amazing mod compilation. I've never modded FF7 before, so I'm a total noob when it comes to its mods, but I have to say, your bootleg config and instructions had me install every single mod, a whopping 10gb of data, effortlessly and flawlessly. While it seemed like a daunting task at first, there was so many mods to download, I had expected all sorts of issues to occur, but so far so good, brilliant work here PitBrat.

FF7 never looked or played so good. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-27 02:26:30
Fantastic work! I'm working on DLing the files at the moment.

Found one broken DL link, just says page not found when I go to it:

yarLson Field Upscale Project v0.35.zip https://docs.google.com/leaf?id

Just noticed there are a few other files with this link, I'm guessing there's a whole chunk of stuff that should be at the end.

There's another link for a few files: https://docs.google.com/open?id

Of course I simply found the proper links via these forums but thought you might want to change that anyway.

Neither open a DL page. Hope that helps.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lion on 2012-02-27 07:36:57
ran bootleg, am using grimmys FMVs however bootleg looks for the wrong file names. either grimmy has changed the file names, or something is wrong on your end b/c i downloaded the FMVs from the big list of mods
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-27 14:46:07
Didn't get to try this out before I slept last night. One of the music installer .exe's took 3 hours to DL even though it wasn't that big a file, was from a rapidshare download link but that isn't technically a problem as it does indeed download.

Two problems I did find however:

1. FMVRes.exe when the bootleg fired this up for me it did not load ANY of the interface, no window/buttons/etc, all I got was a animated picture of sephiroth on my desktop. Tried multiple things to try and force it to load but in the end just had to end the process in task manager, bootleg then continued as if it had installed. - I can't tell if this is a bug or just a random glitch as that would entail running the whole thing again but I ran FMVres.exe seperately and it worked ok but I shall wait until bootleg is finished before I run it all the way through (with it's own folder).

2. The mod list in BFE AND bootleg.exe could not find the files:

ff7_enhanced_movies_1.zip
ff7_enhanced_movies_2.zip

I can only assume like the poster above me said that the file path in BFE/Bootleg is wrong. If you check the download link for these files however you'll see this file is in four parts so perhaps it was modified since you added it to bootleg which might explain the problem there. It has 4 parts: 1, 2, 4 and 5 (No 3 lol) and part 1 is a .exe not a .zip http://www.mediafire.com/?5oxns4oj1mgny

..hmmm yeh.

http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119

ff7_enhanced_movies_1.zip - Trojak  - https://rapidshare.com/files/2135061499/ff7_enhanced_movies_1.zip
ff7_enhanced_movies_2.zip - Trojak - https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip

I wish I'd bothered to look a bit harder before starting bootleg, I only just noticed these. xD

Anyway those are the only issues I've come across during installation.

It will probably be worth restarting the whole process again with these files even if just to to see if I can duplicate the problem I noted with FMVres not working correctly... I'll let this one run through then retry, will post if I find any other issues. Hope this helped.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-02-27 15:31:10
Tifatree,

1) FMVRes.exe runs silently.  Bootleg waits for it to finish and then continues the installation.  There's no need for any user input while installing FMVRes.exe.

2) Megaupload's demise resulted in some file shuffling.  Please check the Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.0) for the most current links.


VISTA users, please do NOT place mods in or install the game to a SYSTEM FOLDER such as PROGRAM FILES or DESKTOP.  Using system folders will result in missing files and broken mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-27 15:44:51
Ah gotcha, I just got confused with the animation and box on my start bar. Will I be ok to just run bootleg again without undoing everything? Or does it require a clean install?

*Laments the loss of MegaUpload*
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-27 16:07:32
I should mention, I've noticed that any World Map text doesn't work quite right.  It just kinda scales vertically along the left-hand side of the screen.

Also, the Chocobo races (not to mention the bike minigame, but that's over and done) are FAAAST, but I actually like the new speed.  They used to be so tedious. ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-02-27 17:48:44
Cutscenes and Movies

movies.part1.rar - movies.part4.rar                 Leonhart7413    Modified Intro Movies                   Qhimm (http://forums.qhimm.com/index.php?topic=12839.msg178652#msg178652) 01 (http://www.mediafire.com/?w22ae82qkooi20q) 02 (http://www.mediafire.com/?a4b6mkf65qiu7q9) 03 (http://www.mediafire.com/?ag5ea6sce5v5xs0) 04 (http://www.mediafire.com/?hz219mdjwzy6es6)


sqlogo.avi updated links:
sqlogo.part1.rar sqlogo.part1.rar http://www.mediafire.com/download.php?d9ax64cgwuygg8d (http://www.mediafire.com/download.php?d9ax64cgwuygg8d)
sqlogo.part2.rar sqlogo.part2.rar http://www.mediafire.com/download.php?wx5umf6ya4dn890 (http://www.mediafire.com/download.php?wx5umf6ya4dn890)
sqlogo.part3.rar sqlogo.part3.rar http://www.mediafire.com/download.php?aaiimvbm2d3u1jo (http://www.mediafire.com/download.php?aaiimvbm2d3u1jo)

Here are some sample shots for the sqlogo.avi redone from start with insane video and sound quality for the game's intro. Thanks DLPB for his support. Enjoy!

http://img3.imageshack.us/slideshow/webplayer.php?id=ff72012022718171294.jpg (http://img3.imageshack.us/slideshow/webplayer.php?id=ff72012022718171294.jpg)

Tell me what you think :) !
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-28 15:23:10
Haven't yet reran bootleg for the FMV and enhanced movies part but I've had a bit of a play with what did install and MY GOSH...

1. Got a new PC and decided to dig up my old copy of FFVII.
2. Looked forward to adding a few mods.
3. Ended up using bootleg instead of a few random mods...
4. Completely fell in love with FFVII again.

Seriously, my game looks stunning, I'm so excited to play it like this! Have experienced no crashing problems whatsoever which is new to me. :)

Only problem I've seen so far is Aeris appeared completely white when I first met her and bought one of her flowers. Hoping I can fix this with a bit of tweaking when I run bootleg for the FMV's, also decided that even though Cloud w/ Masamune looks awesome, clouds own swords are more fun. :3

I Highly recommend bootleg to anyone looking to mod FFVII. It might take a while to DL all the files but A) It is so worth it. B) Definitly faster than doing a ton of mods individually. C) The provided fixes are a godsend <3 Great work! BIG BIG Thank you to everyone involved. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-28 16:35:35
@Tifatree: I am helping you with your download problems at your topic:
                    Trojaks ff7 enhanced movies mod. Alternate Download?  (http://forums.qhimm.com/index.php?topic=12876.0)



@Lion: Please post the filenames of the FMVs (from Grimmy) which are
            not recognized by Bootleg0037.

Alternative:


@Iecerint:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-28 19:16:32
Is there a list of known bugs or untested fixes for this anywhere? I'd be quite happy to do a bit of feedback/testing of things as I play through. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-02-29 00:17:02
@Iecerint:
  • Please make a screenshot, so we can see what you see.  ;)
This is kind of a really dumb question, possibly, but I've noticed that taking screenshots while playing FFVII just leads a black box to be saved (possibly the underlay?).  So, umm.  Is there a way around that?[/list]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tifatree on 2012-02-29 08:59:16
@Iecerint: Sorry to ask a dumb question but you are using print scrn right? I just tried it and it copied the image perfectly. o.O
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-02-29 10:32:42
@Iecerint: Try this when you have problems to make a screenshot of FF7:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miguelfcp on 2012-02-29 11:09:50
Hi guys. In first place I'd like to give the congratulations about the mods. They are just perfect!
Now the question: I have installed all game modes(Harder itens (easy,normal,hard), lost wing, remastered and hardcore). I'd like to know what are the major diferences between them. I'm playing the remastered mode but I didn't see something new by now(I only have 1:30h of game, I'm in the beggining :P).
That's all I want to know.
Keep up the good work.
Thanks for your attention ;) cheers.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: foxearedass on 2012-03-01 12:46:04
Hey.guys.I'm.having.a.problem.with.the.All.materia.it's.only.working.once.per.battle.
i.didn't.install.any.game.modes.except.for.the.spell.name.changes.
any.ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-03-01 13:54:20
Hey.guys.I'm.having.a.problem.with.the.All.materia.it's.only.working.once.per.battle.
i.didn't.install.any.game.modes.except.for.the.spell.name.changes.
any.ideas?
This is normal. You have to level up the materia to use it multiple times.

You should be leveling up your All materia anyway. When you master it, you get another one, and a mastered All sells for a TON.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-03-01 15:04:02
Cutscenes and Movies

sqlogo.part1.rar - sqlogo.part3.rar                 Leonhart4713    HD Opening Video                        Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg179156#msg179156) 01 (http://www.mediafire.com/?d9ax64cgwuygg8d) 02 (http://www.mediafire.com/?wx5umf6ya4dn890) 03 (http://www.mediafire.com/?aaiimvbm2d3u1jo)


With my final releases I complete my FFVII Intro Trilogy setup (quatrology if you include the prelude too :) )

Updated links:
sqlogo.avi redone from start with insane quality of video and sound for the game's intro. Thanks DLPB for his support. Enjoy!

Preview snapshots: http://img3.imageshack.us/slideshow/webplayer.php?id=ff72012022718171294.jpg (http://img3.imageshack.us/slideshow/webplayer.php?id=ff72012022718171294.jpg)

sqlogo.avi updated links:
sqlogo.part1.rar http://www.mediafire.com/download.php?d9ax64cgwuygg8d (http://www.mediafire.com/download.php?d9ax64cgwuygg8d)
sqlogo.part2.rar http://www.mediafire.com/download.php?wx5umf6ya4dn890 (http://www.mediafire.com/download.php?wx5umf6ya4dn890)
sqlogo.part3.rar http://www.mediafire.com/download.php?aaiimvbm2d3u1jo (http://www.mediafire.com/download.php?aaiimvbm2d3u1jo)

New links are:
New opening.avi: http://www.mediafire.com/?rjjj613kjbvkni0 (http://www.mediafire.com/?rjjj613kjbvkni0) Remade from start! 1280X896 res. Combined Crisis Core secret ending and various Technical Demo releases, with a retro twist transition from the old FFVII opening. I need to thank UGerstl for his help last night when my project crashed because of a png file and he made it work! Without him I would work from start... So thank you man!

Preview snapshots: http://img813.imageshack.us/slideshow/webplayer.php?id=vlcsnap2012030117h47m15.png (http://img813.imageshack.us/slideshow/webplayer.php?id=vlcsnap2012030117h47m15.png)

youtube: http://www.youtube.com/watch?v=30UtKuQ3sTg (http://www.youtube.com/watch?v=30UtKuQ3sTg)

eidoslogo.avi
: http://www.mediafire.com/?3k8ib782vgjvoqv (http://www.mediafire.com/?3k8ib782vgjvoqv) 1280X960 res. Corrected the colors a bit if you want you can keep the old file too.

I hope you like it! Enjoy!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: foxearedass on 2012-03-01 16:36:00
This is normal. You have to level up the materia to use it multiple times.

You should be leveling up your All materia anyway. When you master it, you get another one, and a mastered All sells for a TON.

ahhh.thanks.for.that..it's.been.a.good.few.years.since.i.last.played.so.i.forget. :-D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-02 01:50:07
Wow, that youtube video is impressive.  It looks very professional.  I'm blown away.

Using the Bootleg default install, I haven't noticed any major FMV changes other than retranslation (which I noticed in the Niblheim flashback).  Is this normal, or should the FMVs be noticeably improved?  I just chose all the default options.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-02 03:01:30
  • Please make a screenshot, so we can see what you see.  ;)
Turning off fullscreen alone fixed the screenshot issue.  It looks like the fullscreen underlay causes the problem.

Here's what plays when Cloud tries to walk into the quicksand around Gold Saucer on foot:

(http://i43.tinypic.com/10r6yro.png)

The same thing happens when I'm shown, for example, how to navigate the world map, etc.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-02 13:06:37
Iecerint,
This is a known issue with Menu Overhaul 004d.  World text and timers are broken.  You can correct this problem with the current version of Touphscript by extracting and replacing the text.
The upcoming version of Bootleg does this automatically.  I'm also including support for non English versions of FF7.


touphScript_v1.2.6.7z                           Luksy           Comprehensive Dialogue Editing Tool     Qhimm (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573) FILE (http://dl.dropbox.com/u/3227870/touphScript_v1.2.6.7z) SOURCE (http://dl.dropbox.com/u/3227870/touphScript_source_v1.2.6.7z)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-02 13:54:00
@Iecerint:

Can you upload your version of the Laptop Keyboard Patch ?
Every version i found via Google is the same as used with the Bootleg installation.

I found mine via google search.  Someone had posted a modified config file.



Using the Bootleg default install, I haven't noticed any major FMV changes other than retranslation (which I noticed in the Niblheim flashback).  Is this normal, or should the FMVs be noticeably improved?  I just chose all the default options.

I need the following data for further analysis:


Upload the compressed (.zip/.rar/.7z)  files (please make one archive) onto MediaFire (http://www.mediafire.com/).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-02 16:43:08
@ PitBrat -- Thanks for the clarification.  After I finish my Hardcore playthrough, I'll re-install everything with the new tools and do a Retranslated playthrough. :)

@ UG -- IIRC, the file I replaced manually after installation was this ff7input.cfg:

http://www.finalfantasy7pc.com/Files/ff7input.cfg

Which I found from this site

http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/

My use of the word "config" in that quote is a little misleading.

The laptop keyboard patch did work for me originally, but for some reason it "undid" itself when I opened the game for the 3rd or 4th time.  Then I replaced my ff7input.cfg file with that one, and it fixed the problem.  I have no idea what un-fixed the keyboard settings, but the game was 100% unresponsive to keyboard inputs that time.

I can still repost the version of the file I used if you want.

EDIT: I've shared the Bootleg information here:

http://www.mediafire.com/?ddprteye4t5t2a8

I should say that I noticed that I changed the Opening background from the picture of Cloud/Sephiroth to the original background, so I guess one change from default did take place.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Bosola on 2012-03-02 17:24:05
Turning off fullscreen alone fixed the screenshot issue.  It looks like the fullscreen underlay causes the problem.

Here's what plays when Cloud tries to walk into the quicksand around Gold Saucer on foot:
The same thing happens when I'm shown, for example, how to navigate the world map, etc.

Just a note - if possible, please avoid double posting - use the 'Edit' function instead.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-02 18:48:44
Which I found from this site

http://www.finalfantasy7pc.com/mods/aalis-custom-graphics-driver/
you should try avoiding that site as it has badly outdated mods which could lead to crashes
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-02 21:03:26
I didn't take anything from that site apart from the replacement input file.  Other than maybe the FMV issue, I haven't experienced major problems so far apart from what appear to me known mod issues.

Pardon the double-post before.

***

I've been playing through on a Hardcore playthrough without Aerith revival with intent to follow-up with retranslation+Aerith revival once the next release is out.  However, it's my understanding that, much like the retranslation+Hardcore playthrough, a retranslation+Aerith playthrough are not fully compatible, so it might be better to play the retranslation without Aerith.

What would be the expected behavior if I loaded my current save from an Aerith revival+Hardcore Bootloader?  I'm just past Wutai, if that matters.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-03 00:26:27
The Aeris Revival mod only check once to add Aeris back to the party.
If you've passed  the checkpoint, you'll have to use Black Chocobo to edit your save game and add Aeris back.
Using Aeris Revival with Hardcore results in Aeris missing from 3 scenes.  She normally would loiter around spouting a few lines of dialogue.
Also, the Retranslation is not completely compatible with Hardcore and Aeris Revival.
You'll lose the Retranslation on scenes altered by either mod.
The only major conflict is a few lines of dialogue.  Otherwise these mods work together.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-03 01:13:31
I mentioned before that for some reason, my controls stopped working in various circumstances when restarting the game. I found a very easy way to get the game working again, but this assumes that you made a backup of ff7input.cfg before you started getting errors. Just replace the original with the backup and everything works again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-03 09:36:29
@Iecerint: Thanks for the hint (ff7input.cfg), that's the one i was searching for.


Bootleg.log

   Congratulations, your installation was successful (no errors found).


APP.LOG

Code: [Select]
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T03 RXAF
ERROR: could not open file YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T03
ERROR: failed to find file battle/RXAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T04 RXAG
ERROR: could not open file YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T04
ERROR: failed to find file battle/RXAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T05 RXAH
ERROR: could not open file YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T05
ERROR: failed to find file battle/RXAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T06 RXAI
ERROR: could not open file YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T06
ERROR: failed to find file battle/RXAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T07 RXAJ
ERROR: could not open file YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T07
ERROR: failed to find file battle/RXAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T08 RXAK
ERROR: could not open file YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T08
ERROR: failed to find file battle/RXAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: YUFI.T09 RXAL
ERROR: could not open file YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE YUFI.T09
ERROR: failed to find file battle/RXAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)

-= PM =-
Those missing texture errors are harmless.
Grimmy corrected most of the battle models so they will no longer produce missing texture errors.
The errors don't affect the game.

Look at: FF7 Unified Model Installer (http://forums.qhimm.com/index.php?topic=12522.0)
!
I suggest people wait until U002 before using this since there are some bugs to iron and I am changing installer slightly so the Menu Overhaul is fully compatible with the installer.


DxDiag.txt

Your configuration:

ff7_opengl.cfg

You should change these parameters:

enable_postprocessing = no
use_pbo = no   <= ! ATI Mobility Radeon HD 3650


Result

Quote
Using the Bootleg default install, I haven't noticed any major FMV changes other than retranslation (which I noticed in the Niblheim flashback).  Is this normal, or should the FMVs be noticeably improved?  I just chose all the default options.

I was searching for your FMV problem, but i didn't found anything which could
cause it. If you want i could connect to your computer via >TeamViewer (http://www.teamviewer.com/en/index.aspx)<

You can also do a little test by yourself:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-03 16:58:25
The Aeris Revival mod only check once to add Aeris back to the party.
If you've passed  the checkpoint, you'll have to use Black Chocobo to edit your save game and add Aeris back.
Using Aeris Revival with Hardcore results in Aeris missing from 3 scenes.  She normally would loiter around spouting a few lines of dialogue.
Also, the Retranslation is not completely compatible with Hardcore and Aeris Revival.
You'll lose the Retranslation on scenes altered by either mod.
The only major conflict is a few lines of dialogue.  Otherwise these mods work together.
Cool!  It looks like I can turn the Hardcore playthrough into an Hardcore+Aerith playthrough without missing too much, and then later I'll be able to get the full Retranslation experience (even if it isn't quite done yet).  I'm excited.

Time to grind out Great Gospel. ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Boooster on 2012-03-04 21:42:38
Hi, I just installed FF7 using the bootleg patch and everything seemed to have installed great - no errors, and I can run the game and run around and fight.  My only issue is that the battles are a bit strange - when I am in the initial fight with the two soldiers I have two grey bars where my limit should be, both very close to the "Ex-Soldier" where my name is, and there is no blue background indicating the stats area.  I can see my current/max HP though, but the background for the whole right area is 100% transparent (non blue)  When it's my turn I can select fight/magic/item on the left side perfectly fine, but the right side it's just a mess.  Also, it won't let me start the game in full screen mode

Any ideas what the issue might be?  Everything else looks great and seems to be working.  The battle swirl is way too fast, but that doesn't really bother me... it's more important for me to be able to get a clearer picture of what's happening in battle.

Thanks and looking forward to playing!

PS - I can't seem figure out a way to skip FMVs - I'm pretty sure I did check an option allowing this when installing everything.  Is there anything I can do now without re-installing?


Edit:  Just to give a bit more information, when in battle and I go to use magic the current use/max MP is not aligned correctly.  I tried unchecking the "new battle interface" in the configure and it still shows the same problem.  WHen I leave the box checked the bottom area is transparent (I can see the battlefield background in the lower part of my screen), and when I uncheck it the bottom area is all black, with commands being chosen over this area.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-04 22:14:03
Hi, I just installed FF7 using the bootleg patch and everything seemed to have installed great - no errors, and I can run the game and run around and fight.  My only issue is that the battles are a bit strange - when I am in the initial fight with the two soldiers I have two grey bars where my limit should be, both very close to the "Ex-Soldier" where my name is, and there is no blue background indicating the stats area.  I can see my current/max HP though, but the background for the whole right area is 100% transparent (non blue)  When it's my turn I can select fight/magic/item on the left side perfectly fine, but the right side it's just a mess.  Also, it won't let me start the game in full screen mode
I had this problem, too.  I think it arises because of Aali's 9999 limit breaker fix.  Try disabling that from the configuration and see if it fixes the problem.  Also, try pressing F5-F8 (I think those are the ones) to change the setting of the battle menu (i.e. during battle).

The limit breaker should still have been implemented through the Menu Overhaul mod if you selected the option back then.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-04 23:09:12
@Boooster:

Quote
PS - I can't seem figure out a way to skip FMVs - I'm pretty sure I did check an option allowing this when installing everything.  Is there anything I can do now without re-installing?

To skip FMVs:  CTRL + S
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Iecerint on 2012-03-05 05:58:49
Aerith didn't rejoin after the funeral scene, and Cloud still commented on Sephiroth having killed her.

Is this normal behavior (e.g. does she rejoin later), or does this mean something is wrong?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vex on 2012-03-06 16:32:17
Firstly awesome project! Been about 10 years since I have played FF7 and with these mods its like playing a new clean version.

Secondly, I can't seem to find the save file bootleg keeps. The save file I find in the regular /save folder is not the file I have been playing. Any idea where it is? Im gonna use black chocobo to alter a few minor things. Thanks in advance1!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-06 21:34:08
@Vex: Look at these folders:

Windows 32bit :
   C:\Users\{your username}\AppData\Local\VirtualStore\Program Files\Square Soft, Inc\Final Fantasy VII\

Windows 64bit :
   C:\Users\{your username}\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\


I'll start off by saying that, I could be 100% wrong on this, but I'll give some input on what I've found out about the UAC and at least Vista.  From other modding communities.   For those that don't wish to turn off their UAC that is.
 
Inside  C:Users\(name here)\AppData\Local.  Theres a folder called VirtualStore. Inside it is another folder named Program Files (x86)
...


Or just right click on the .exe file and select 'Run as administrator' from the context menu.
Alternately, right click, select Properties, go to the Compatibility tab and check 'Run this program as administrator' and OK.  Then it'll always start with the required privileges.
Then you'll never need to worry about virtual store.

Or just install to a non system folder like 'C:\games\Final Fantasy VII.'

I don't think you can disable the virtual store on Win 7 without some major disadvantages.
But use either of the above methods and it's no problem.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Future^Bacon on 2012-03-07 01:58:54
When modding games I find it is a good idea to always install your games on a seperate drive/partition to your windows installation.

I finally got the 'all green; on Bootleg. I have run it and everything is working great! A couple of minor glitches and missing textures I have noticed, but no game-breakers as yet! Great work and thankyou!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-07 07:56:23
I installed FF7 to my D drive with maximum install and made sure my .net 2.0 framework is installed and updated it but i seem to keep getting a stop working error when trying to start BFE.exe even after running it with administrative privileges. (http://img23.imageshack.us/img23/2254/dwm2012030703573156.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vex on 2012-03-07 11:17:47
@Ugerstl- I went there, oddly its the same file as the other. This file came from before I modded. Which is REALLY odd because I uninstalled and reinstalled the game. I even deleted the left over folders from the uninstall.

The only way I can even get to the file I am playing is through bootleg. If I open the game ANY other way its the old file. Really it makes no sense.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-07 14:55:12
@vashtriguner: Your files are blue colored, are you using NTFS compression ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-03-07 15:41:53
Sorry, but do you mind explaining what you mean by that? If that is related in any way I'd be surprised, really. AFAIK, blue-colored files were created by programs (i.e. WinRAR, Bootleg, anything that is not done manually), not by compression. I may be wrong though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-07 16:26:59
@Vgr: It is only a question which was first in my mind when i looked at his screenshot.

           NTFS supports compression which can be selected for files/folders or for the
           whole partition. The Windows Explorer has an option (Folder Options) to
           color files which were compressed or encrypted  =>  blue colored files.

           If i had an English windows i had done some screenshots to explain it.

           Look at the properties of you folder => extended => compression
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-08 01:12:35
@UGerstl Yes they are compressed is that a problem will it affect BFE
Well I uncompressed the files but the problem still persists.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-08 09:30:22
@vashtriguner: I have tried to reproduce your error, but with no luck.
                         If you want, i can connect to your computer via >TeamViewer (http://www.teamviewer.com/en/index.aspx)<.
                         Sorry, but i don't know at the moment what causes this problem.



@Vex: Please download/install and start this software:  Everything search engine (http://www.voidtools.com/download.php)
           Now search for save*.ff7 :
           (http://i1065.photobucket.com/albums/u383/UGerstl/Tutorials/Everything01.png)


Edit 1

@vashtriguner: Is your Windows up-to-date ?  (Service Pack 1 + all updates)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-09 01:13:09
@UGerstl Yeah I've been updating it and tried fixing my .net and everything but I was able to get it to work by doing a fresh install of windows 7
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vex on 2012-03-09 12:58:32
Next question. Im using FF7music with the premade ocremix listed in the big list of stuff ;) Why is it that nothing will play for battle or fanfare? I did something to get it working breifly but its back to silence!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-03-09 13:01:31
Please post your config.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-03-09 13:09:57
Next question. Im using FF7music with the premade ocremix listed in the big list of stuff ;) Why is it that nothing will play for battle or fanfare? I did something to get it working breifly but its back to silence!

if you use vista/win 7 try turning on or off Compatibility mode and make sure they always run as administrator
if that doesnt work send VGR the config he asked for
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-09 13:14:20
Vex,
How did you setup the OCRemix tracks?
Those tracks are already installed as MP3's when you run Bootleg.
To enable the OCRemix soundtrack:
Run FF7Music.exe from \FF7Music\ in the game folder.
Click on CONFIGURE.
Select the FILES tab.
In the drop down list under PROFILE, select MP3 (REMIXED).
Click SAVE AND EXIT.

Now the game will run with the OCRemix tracks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vex on 2012-03-09 13:44:16
All thats done. The remix tracks play with no problem, its just battle and fanfare that enver play even though they exist in the mp3 folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-03-09 15:43:42
Sometimes one will have to rename a file so it will show up highlighted as green for the Supported Mods list of the Bootleg Front End Program. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-09 19:57:45
@Vex Make sure FF7Music is running in the background or use ff7music to run the whole game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-09 21:03:22
Not all tracks are read from the MP3 folder.
There are additional soundtrack files stored in other folders.
If you use CTRL+S to skip FMV's, sometimes the music won't play until you move to another scene.
Also, make sure you've properly configured your sound card using the FF7 Configuration utility.
It is possible that FF7 is playing battle sounds to a different sound card than FF7Music.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vex on 2012-03-09 23:34:34
ff7music is running. All music plays fine EXCEPT for battle and fanfare.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-10 02:39:13
@Vex  Have you tried re installing FF7 Music without the bootleg configurator, for example by itself?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fermy on 2012-03-11 00:59:53
Armorvil's Bootleg Sound Effects was stalling the install of bootleg, so I ended the BootlegSFX.exe to continue the install.. not sure why it was dragging so much, running lots of memory and 50% CPU load. After i terminated the exe it said it compleated the install? anyways it says 1443 files copied. going to make some dinner and try to play. Will edit post on progress. Anyone else have this issue?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miguelfcp on 2012-03-11 11:10:21
Guys I have a problem. I'm on disc 2, after you get the Key of Ancients and you go to the Forgotten City, after the watterfall FMV and I must enter in that zone, the game doesn't advance, stays too much dark and I press several buttons and nothing happens. How do I fix this? I installed the mods with bootleg too. Thanks for your help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-11 20:46:56
Fermy,
The sound patch stalling is most likely related to Windows UAC/DEP.  This is usually an issue on Windows Vista machine.  It occurs when the game is installed to a system folder such as PROGRAM FILES or DESKTOP.   Please install the game to a NON SYSTEM folder such as C:\GAMES\FF7 and try again.


miguelfcp,
I've never experienced this  issue.  Has anyone else had a similar issue with the game freezing on a dark screen?
Have you tried loading from a different save file?

ff7saves1.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMNTc2ZjAyY2EtYTMxMS00N2FhLTg5NGItNzc3NWEyN2NlZjZl&hl=en_US) MIRROR (http://www.mediafire.com/?p4tihqvcl4abdk7)

ff7saves2.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMNDgyNWE4NTktZTVmZC00Yzk2LThhYzMtZGUzZjRiNjFmMDE3&hl=en_US) MIRROR (http://www.mediafire.com/?v06g753enl602j4)

ff7saves3.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMNDZjMjNmYzQtZGI0Mi00NWI3LTkzZjAtYzcxNWMwNTFhYjIy&hl=en_US)

ff7saves4.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMYjE4NjNlNDktNGMwNC00NjdjLTgwNzktMjQ5NTViMGZiMGQ0&hl=en_US)

ff7saves5.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMYWNkZWIxMDItMzVhMC00M2Y2LWFlODAtOGQzZDQyMzUyMjgx&hl=en_US)

ff7saves6.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMZjg4MGE1MTItZTFjMi00ZmE5LWI1MmQtZTA1OGFlYzE0Njgx&hl=en_US)

ff7saves7.rar                                   Eslava          FF7 Save Game Pack                      Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg172993#msg172993) FILE (https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B0czBXR0PqOMODdmNGUwMjAtM2Y2Yi00MTY4LTkwOGEtODZiMGIzZGIyZTY5&hl=en_US)

ffsaves.rar                                     Eslava          Save Game Comparison Project            Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg170104#msg170104) FILE (https://docs.google.com/open?id=0BwC7kjtdF7wpOGMyNDhhZDEtYzM5OS00Y2Y3LTk2NDItYjkxNGVlODBlMzk0) MIRROR (http://www.mediafire.com/?ervvki6h982p7x9)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miguelfcp on 2012-03-11 21:44:15
I tried without the mods and now gives only black screen after speaking to the old man in the waterfall.
I tried with those saves and the problem persist. I'd like to continue with save too.
Thanks for your help
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-12 05:24:57
Quick question: Does the minigames patcher work with these mods or will it break them? The minigames are way too fast for my liking and I'd like to slow them down if possible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-12 14:41:47
Have you enabled the minigame fix in ff7_opengl.cfg?

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-12 21:21:38
I did, but it's still too fast. However, judging by the description, it seems to be tied to my monitor's refresh rate, so I'll try decreasing that and see how it goes.

EDIT: Changing the screen's refresh rate did nothing. Also, if I want to install any additional mods that I didn't install the first time, do I have to do a clean install of FF7 or can I just run the Bootleg Configurator again on top of the existing mods?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-13 01:20:35
It's always best to start with a clean install of FF7.
Installing over a bootlegged FF7 should work but is untested and may cause glitches.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-13 02:09:55
All right, thanks. And I'm assuming that there's no way to further reduce the speed of the minigames?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-13 21:06:22
Arghh! spending a week on these mediafire dload links capping at 250kbs  >:( Now my last ones on the list for such wasted bandwith Final fantasy Remix installer  :-X
Anyone know anyway to like bypass the download speed limit?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-14 04:35:45
Ok, judging by the help I'm getting in the help topic for Aali's FF7 driver, I will most likely have to use YAMP to slow down the minigames. Does YAMP interfere with the other mods in the Bootleg Configurator?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-14 05:10:33
There are potential conflicts with the YAMP patches and Menu Overhaul.
YAMP might not install after Menu Overhaul modifies ff7.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-03-15 00:11:41
 :) Thank you all for your hard work.  :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2012-03-15 05:23:09
Is it possible we can make a torrent of all the necessary files for bootleg I would be willing to make one but would like approval to do so
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-15 14:53:29
Before adding any mods to the torrent, consult the individual mod authors for permission.
Some of the mod authors have requested that their work not be redistributed.
There were attempts to create a torrent with the majority of the mods included.
Alas, the total size of all the mods is about 20GB.
Previous attempts resulted in very few seeders and even fewer successful downloads.
The size of the movies and music mods is prohibitive.  Many ISP's throttle the speed of P2P traffic.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-15 18:35:40
I asked this question in the Aali's driver help topic, but no one answered it yet...

Do any of these mods have issues running in virtual machines?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-15 19:30:45
@Klaw117: For testing purposes i always use a virtual machine (VMware) when i am
                   installing FF7 via Bootleg or when i am testing new mods (FF7Music, ...).

                   But i play FF7 only on my real system to avoid performance issues and
                   problems with the emulated graphics card (Aali's driver, ...).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-15 22:15:22
All right, thanks for the info. I only need to use VMware to play the minigames. For some reason, Aali's driver seems to have problems working with my hybrid video card.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-15 22:28:28
@Klaw117: Have you read this topic:  Mini games (http://forums.qhimm.com/index.php?topic=12853.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-15 22:50:03
Thanks for that. I took a look, but to be honest, I'd rather try my luck with the virtual machine first. I don't want to accidentally screw up anything on the FF7 installation in the host machine.

EDIT: Well, now VMware is being uncooperative with me! I just tried to install FF7 and Bootleg, but the installer hangs when Bootleg reaches "Registering Audio Devices..." It tells me "Configure your Sound and MIDI devices" and then just stops. After reading UGerstl's reply, I was certain that there would be no problems installing in VMware, but thanks to this issue, it seems that isn't the case. Does anyone know how to fix this problem?

SECOND EDIT: It seems like the installer hang affects the whole virtual machine. After the hang, turning off or restarting the machine doesn't work unless I do it directly in VMware's menu. Again, if anyone knows anything about this issue, please let me know. Until then, I'll be forced to just run FF7 and Aali's driver only so that I can play the minigames at a normal speed (unless anyone also knows the issue behind Aali's driver and my host machine's hybrid graphics card).

THIRD EDIT: Forgot to mention, during the hang, FF7Config.exe is open in the task manager, but it doesn't actually open so that I can configure anything. It seems like the system is trying to open FF7Config, but can't for some reason.


FOURTH EDIT: AH HA! The problem is FF7Config.exe and not the installer. Even after a clean installation of Windows XP and vanilla FF7, FF7Config refuses to open, leading me to believe that the problem is in VMware. I will try my luck with VirtualBox.
Title: Want to help the cause!
Post by: Hetsig on 2012-03-16 13:47:39
I would love to help out and make the Bootleg more "compatible" and easier to install / manage.

What i had in mind!
PM me if you're interested :).
Title: Re: Want to help the cause!
Post by: Mewsin (aka Zendar) on 2012-03-16 23:51:45
I would love to help out and make the Bootleg more "compatible" and easier to install / manage.

What i had in mind!
  • Instead of links in the "Mod List" option to Mediafire, a somewhat simple connect to my
    hosted FTP and download the correct modfile on my own 100/100mbit connection.

    ( with some restrictions of course. I don't want my bandwidth to get flooded :o. )
  • An 24/7 uptime FTP server for PitBrat to configure himself.
    ( Delete / Upload / Rename files as you please. )
  • Bootleg Front-End will have an built-in Download management.
PM me if you're interested :).

nice idea but do realize all mods currently sum up to be around 20 GB
that times the number of ppl downloading will eat bandwith
so i hope you have a good plan for hosting.
also i believe you need to ask each mod creator if you are allowed
to host their files in this way (you have my permission for anything i made/make)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-17 21:33:41
UGerstl your a god!!
*bows down crazily*
Thank you so much for your time (nearly 3hrs helping me out in teamviewer with Jdownloader and Bootleg mods)
*bows down again*
and of course Pitbrat for this godly program that started it all
*bows down*
 ;D ;D
Title: Re: Want to help the cause!
Post by: Hetsig on 2012-03-18 08:11:01
nice idea but do realize all mods currently sum up to be around 20 GB
that times the number of ppl downloading will eat bandwith
so i hope you have a good plan for hosting.
also i believe you need to ask each mod creator if you are allowed
to host their files in this way (you have my permission for anything i made/make)
i realize that :) i got space so that's not a problem. the problem is though if the demands are high and alot of people are downloading. well, i'll try to make it work but it'll take some time.
By the way, as a new user, i can't send PMs yet. UGerstl, PM me an email or of some kind :).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-21 17:22:27
(http://img198.imageshack.us/img198/3517/helplq.jpg)
as you can see in this picture all this time i use the "ff7 bootloader" to load the game but i have to manually set the gamemode etc, but what i really wanted to know is can i just use the shortcut on the right with the hardcore mode, aeris revival selected aswell automatically?
Not much of a big deal really but was just wondering
Edit:
No worries UGerstl sent me a pm for help :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-24 22:00:27
What does the Aeris Revival mod conflict with? I decided to enable it with Remastered and New Spell Names and its doing some really odd stuff.

Apart from transferring save files between my host and virtual machine and configuring ff7_opengl.cfg (I think that what it was called), I don't recall changing any FF7 files after installing the mods with Bootleg. Also, a little side question: Does Remastered or another mod I possibly have enabled change the Umbrella to the Princess Guard+?

If it helps, this is my current Bootleg configuration:
http://img849.imageshack.us/img849/6821/ff7mods.png (http://img849.imageshack.us/img849/6821/ff7mods.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-03-25 04:04:23
Also, a little side question: Does Remastered or another mod I possibly have enabled change the Umbrella to the Princess Guard+?

this is part of the Aeris revival mod for as far as i know
i guess because her regular princess guard weapon doesnt measure up to the
other ultimate weapons and was never intended to be used past the point she leaves
the party and dies.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-25 04:09:46
That happened before I enabled the Aeris Revival mod though. I just had the Remastered and New Spell Names mods enabled at the time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-25 16:22:54
Sorry I'm really new to this, but it says I need m004.rar but the only one I can find is M005. Is that one going to work with bootleg because I cant find a download for the older one anywere.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-25 22:12:00
Hi Izicial,

look here :  M004d.exe (http://www.mediafire.com/?b93ava3eki0bri3)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-26 00:20:07
Thank you very much :).

One of the mediafire downloads is no longer working its the Final Fantasy VII Remix 2-5-1 Installer.part9.

Lastly if anyone knows a faster place to get Final_Fantasy_VII_Remix_v2-5-1_Installer.exe then I would be extremely happy because the torrent only has like 2 people seeding and they aren't on very long so it could be weeks before I can actually get it todownload.

If anyone could help me locate those then I would be 100% complete and very very happy :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-26 00:40:35
@Izicial:  That is the second time this problem occurs.   :o

               Try this link :  Final_Fantasy_VII_Remix_v2-5-1_Installer.part09.rar (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B8QVSZrDooknSG9peTZRY2hTVDZGRW1qbDBTNm1MUQ)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-26 01:02:30
Yet again thank you very very much.

You probably responded before I edited my post but do you know a faster place to get Final_Fantasy_VII_Remix_v2-5-1_Installer.exe rather than the torrent because its ungodly slow.

Thanks in advance :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-03-26 01:19:14
@Izicial: All these versions of The Remix are supported.
              You need only one of them !


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg116438#msg116438) TORRENT (http://dl.btjunkie.org/torrent/Final-Fantasy-VII-Remix/4358295211b4bbcc9c45a92d92ec95c0340e06e5bbbd/download.torrent)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?fgsibxcf5t44fhe) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-26 02:06:12
Hmm alright i didnt know that so now that I got part nine it says I dont even need the exe anymore so thats good. Will save me weeks of slow downloading. Got all the parts I need so cross my fingers and hope it works :).

Thanks for the help

EDIT: Well it seemed to install properly but it still asks me for the disks. (Which I have the actual game and .isos) but I though the bootleg had the cdless patch in it already. Apparently it does not. Do you know if CDless patch can be applied after bootleg or if the two are even  compatable??
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-26 03:30:22
Izicial,
Bootleg uses Kranmer's ANY CD patch.  The NO CD patch is of questionable legality.
The ANY CD patch requires at least 1 of the game CD-ROMS.
Mounting an ISO as a virtual CD-ROM also works.

When using ISO's, first create a virtual CD-ROM drive.
Then mount the ISO in the virtual drive.
Run Bootloader and click CONFIGURE.
Select the correct drive letter in the CD-ROM drop down list.
Click SAVE.

Topic: [Tutorial] Protect your game discs - remove the need for them (http://forums.qhimm.com/index.php?topic=12564.msg174651#msg174651)


This tutorial has all the info you need to create and use ISO's.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-26 18:57:30
ok need serious help here im in the bit on Disc 1 where i have to leave Aerith house without her by walking buut for some reason when i do this Cloud automatically runs and attracts attention so there's absoloutely no way to get out of the damn house!, here's a vid:
http://www.youtube.com/watch?v=bVZ392yyLbU
Don't know what mod to blame but im guessing it's the patch (Default Run) in the Menu Overhaul i enabled
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-26 19:45:45
Ok sweet thanks. I have one of the discs mounted now. :).

I know I Hate to ask so many questions but my game now freezes right when Cloud walks up to the first two people before the train. Does anyone know why this happens?
I tried using the old Car.lgp, but that didn't work.

In app log it says:
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: failed to find file battle/OPAA (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-26 22:01:43
ok need serious help here im in the bit on Disc 1 where i have to leave Aerith house without her by walking buut for some reason when i do this Cloud automatically runs and attracts attention so there's absoloutely no way to get out of the damn house!, here's a vid:
http://www.youtube.com/watch?v=bVZ392yyLbU
Don't know what mod to blame but im guessing it's the patch (Default Run) in the Menu Overhaul i enabled
You need to walk in that area, right? If you have the Default Run mod, don't push Cancel to walk. The game seems to detect whether or not you're running based on whether or not you have Cancel pressed and not actually whether or not Cloud is running. Just use your movement keys. Yeah, it may look like Cloud is running, but the game mechanics will detect Cloud as walking since you don't have Cancel pressed. Do the same thing when you're walking across the oil slicks in the Cave of the Gi.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-26 23:54:46
Izicial,
Quote
ERROR: offset error: STAGE09.D OPAA
ERROR: could not open file STAGE09.D
ERROR: unhandled exception
That error is related to a damaged file in FLEVEL.LGP.
Replace FLEVEL.LGP with the vanilla version and pass through that battle.
If the file is corrupt, you'll need to reinstall.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-27 00:27:20
What mod would I use to reinstall that? Plus even with the vanilla it still doesn't work, It gives the exact same error.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-27 00:31:35
Are you using Windows Vista?
Sometimes UAC/DEP causes the game to read files from ..\Users\[USER NAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\

Check there for the LGP files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-27 01:00:10
I installed it on the D drive (No program files folders) just so that wouldn't happen. DOes it need to be installed on a program files folder because I though I read somewhere that it was a bad thing to do that.
So there is no App Data folder I just tried searching for it in the folder plus doing a computer wide search for it and nothing was found so the file I tried changing must have been the right one because when I did they ll went back to the original models.
Should I just try a complete reinstall of the games and mods? and if I have to should I do it in program files or doesn't it matter? Because id like to keep the C drive as open s possible

EDIT: I uninstalled everything and now it seems to be working about 99% the only thing I see wrong now is that the ATB health and mana bars show improperly.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zenith on 2012-03-28 00:13:24
pitbrat is a god among men.

question here regarding soundtrack mods. I've been reading this thread and keep seeing the term "looping flawlessly" in terms of the soundtrack. I am unsure as to what this means...... any insight would be greatly appreciated. seems like everyone here knows but me!

I also would like to strongly advocate the original soundtrack, you guys! it's great that some members took the time to mod it and make it "loop" (what ever that means!) but i just want to point out that nobuo uematsu knew what he was doing when he recorded the music.. according to wikipedia:

 "while the media capabilities of the console (playstation) allowed for CD quality music, Uematsu opted instead to use MIDI sounds.[1] This decision has been credited as giving the soundtrack "a very distinctive mood and feel", forming a strong association for listeners between the game and its soundtrack."

also, he spent close to a year recording all of the tracks.

I love everything about the original tunes, so any mod that changes the sonic qualities of the sound i'd rather not put into the modded version of the game... does the "looping flawlessly" feature change the instrumentation/arrangement of the tracks??

I prefer the original tunes over any remakes i've heard, here or elsewhere, in terms of sonic quality and production and i feel like anything but the o.g tracks just wont do the game justice. just my 2cents, yo.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-28 01:41:15
I think its the same tracks, there just looped, which means that they will repeat over and over until a new track starts. Which means if your in an area and instead of the music stopping it fades back into itself and keeps playing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-28 01:42:16
With a looping soundtrack, when a song reaches the end it returns to a point after the song intro to create a seamless loop without breaking.
Otherwise the song would play the intro repeatedly.

The looped soundtrack is a high quality recording of the original MIDI songs.  If you don't have an adequate MIDI device, this is the best soundtrack option.

The MIDI tracks sound differently depending on which sound font is installed.  Some sound cards don't produce instrument sounds anything like the Playstation originals.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Izicial on 2012-03-28 01:52:43
Hey can anyone tell me why my ATB, hp, and mana bars are all messed up when I enter a battle?

My game runs perfectly other than that and its just bugging me. Helps always greatly apprecited :).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zenith on 2012-03-28 02:33:46
oh sweet! makes sense... I've only played the playstation version, but i guess i never noticed that the music would just stop at points, it's been awhile. thanks!

im not seeing a "looping" option in bootleg. so just to clarify, the PSF MIDI option is the looping soundtrack, correct? because i just looked up the thread that has the info on finalfan tim's ost remasters and it says this:
What?:
FFVII OST Remastered Edition contains all of the original tracks but are remastered with REAL HIGH quality instruments (samples). So it sounds alot better than the original version on both PC and PSX

meaning that the instruments sound different from the psx version, right? by sound different i mean in terms of timbre and such, not bitdepth. if "psf MIDI" was just the original midi data from the game i wouldnt have to download "ff7 music install.exe" because those files have already been loaded up from the initial install of the game?

also, im guessing "ocremix", "the remix", and "bootleg" are all sort of modified versions of the soundtrack,

i'm so confused...\

edit: ah okay, so i just found the thread explaining what "ff7 music installer" is, but im still unsure as to if the PSF MIDI is just raw midi data to be read by my crappy midi drivers ?( i did notice a change in the song that plays when you collect your loot after a battle when i just loaded up the game sans mods besides 1.02) , while finalfan tim did not modify the instruments from the PSX version, he just ripped them so computers like mine wouldn't ruin the audio?

edit 2: okay there HAS to be a difference in finalfan tims audio because it would be straight illegal to rip the sounds from the game, put them in any format, and then re-distribute it for free, right? from what i understand...finalfan tim took the original midi data, used his own good midi drivers to synthesis the sound on his computer and recorded those versions? sorry feel free to delete this if im just confusing the crap out of everyone n makin' you all facepalmer.................

edit 3 :(haha workin my way through this....) just downloaded finalfan tims preview and yes! i was right! these instruments are way different than the PSX version, so now my question is................ What are my options in terms of getting that PSX sound? are there different midi drivers that i can install to my computer that emulate the PSX's sound synthesis? or should i just select PSF MIDI and be quiet?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-28 03:44:26
Some sound cards support drivers that allow for changing the sound font.
There is a better  FF7 sound font somewhere, but most of the links are lost.
You can still find the file as a torrent.

This is a good starting place:


TiMidity-CVS081206_setup_ENG.exe                TiMidity        MIDI Driver                             Qhimm (http://forums.qhimm.com/index.php?topic=10206.msg142164#msg142164) FILE (http://sourceforge.jp/frs/redir.php?m=globalbase&f=%2Ftwsynth%2F36408%2FTiMidity-CVS081206_setup_ENG.exe)

FF7v2.0-package.rar                                             MIDI Sound Font Replacement                   FILE (http://www12.file-upload.net/data.php?id=3805095&name=15.10.11/denn8lbj7zu.rar&origname=FF7v2.0-package.rar)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zenith on 2012-03-28 03:57:17
oh aweome sauce. I guess ill try and hunt that down......... your installer is currently doing its thang, its taken me since 6pm till now to download everything needed. haha. thanks for the sound font advice, pitbrat. i'll let you know if i find that other "good" one. and ill let ya know if this all works out for me. cheers!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-03-28 12:32:28
Hey can anyone tell me why my ATB, hp, and mana bars are all messed up when I enter a battle?

My game runs perfectly other than that and its just bugging me. Helps always greatly apprecited :).

You enabled 9999 limit breaker in Aali's driver configuration. Disable it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-28 14:02:37
anyone know how to bypass this successfully?:
http://www.youtube.com/watch?v=bVZ392yyLbU
(forget the annotations was bored :) )
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-03-28 19:35:58
anyone know how to bypass this successfully?:
http://www.youtube.com/watch?v=bVZ392yyLbU
(forget the annotations was bored :) )

I seem to remember this cropping up awhile ago, i do believe it is related to the always run patch (at least i remember it being), So the solution is to disable run always,
I can create a DLL to allow users to enable and disable run always in real time if you want ? (meaning you press something like CTRL+F3 to turn it on and CTRL+F4 to turn it off, or you can always unpatch your EXE or uninstall and reinstall M005)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-28 20:06:36
 :-*PATCH IT:-*
Kranmer, I dig your patches.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-28 20:34:16
I can create a DLL to allow users to enable and disable run always in real time if you want ? (meaning you press something like CTRL+F3 to turn it on and CTRL+F4 to turn it off, or you can always unpatch your EXE or uninstall and reinstall M005)
At the moment i think il try disabling the Always run but If you could make the patch i think it would benefit everyone and as Pitbrat says, please do if you can :)   seriously man you rock! :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-03-28 21:28:54
OK guys, here it is,
http://www.mediafire.com/?f6jbwxn9udgwyz1
This DLL with allow you to turn Run Always on and off using CTRL+F3/F4, This is just a test version, and since it is a test version i left the msg box on that tells you when you press the buttons.
Anyway i hope this help's. Maybe i should go through all patch's like this and try to make DLL versions so they can be turned on and off in real-time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-03-28 23:40:02
Don't. Walk. Just, don't press any button but the directions. That's just how the game was made.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-29 15:07:14
DLL's confuse me :S
i put that patch in the root folder and well is that it? im sure you have to put some sort of line in the ff7opengl.cfg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-03-29 16:16:35
Don't. Walk. Just, don't press any button but the directions. That's just how the game was made.
Yeah but with "Always Run" on you cannot walk without holding down the run button. That's why i made the DLL

DLL's confuse me :S
i put that patch in the root folder and well is that it? im sure you have to put some sort of line in the ff7opengl.cfg?
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144 and that post always explains how to use it)
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-29 17:05:22
Sorry it confused you, to use a DLL you put it in your FF7 root folder, then you need to enter the line
load_library = "FF7AlwaysRunKranmer.dll"
to your ff7_opengl.cfg, but you can only use 1 DLL this way, if you are already using a DLL you will need to use MultiDLL (which can be gotten here http://forums.qhimm.com/index.php?topic=11564.msg161144#msg161144 and that post always explains how to use it)
Cheers hope it will be fixed once i try it when i get home thanks again Kranmer :), since im using your anycd patch aswell looks like i need to use the MultiDLL
update:
it works! (dancing with joy^^) but i just get this crash message at the start "oops something bad happened etc" which i can close and carry on playing il report this in another thread other than that it works great
Quote
But if this is still confusing for you i can make it even easier and make a separate program that all you have to do is run it and then FF7 and all you have to do is press the button while playing to enable or disable Always Run if you want.
oo that's too much too ask for wasting your time as you already did so much  :D i will try the other method and see how it goes, thank you *bows down*  ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tuarim on 2012-03-29 17:55:22
Hi,

I just installed everything and it works great with one exception; when I go to run it, an error pops up stating:

"Failed to set the requested fullscreen mode, reverting to original resolution window mode."

I opened the ff7_opengl.cfg file to check the screen settings which are set to:

window_size_x = 1280
window_size_y = 960
preserve_aspect = yes
fullscreen = yes

I am unable to enlarge the screen as it is stuck in quarter window mode.  Any ideas?

Thanks a bunch for an awesome program by the way.

Sean
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-29 23:26:53
Is it just me or are the models for Tifa and Cid slightly messed up in the Chocobo races (not sure if this applies to the other Gold Saucer minigames)? Their eyes and mouth appear really big and white. Is the mod that replaces the original field models not fully complete? Some of the normal field models in screen don't appear to be different from the original either (like Ester in the Gold Saucer and the female Bone Village diggers).

Also, if I could have someone answer my last question regarding the Aeris Revival mod, I would really appreciate it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-30 19:22:56
Does anyone else have the issue with the Tifa and Cid models missing their eye textures?  I've not seen this error before.  Klaw117, have you installed any mods other than with Bootleg?  Did you install onto a fresh vanilla FF7?


Progress on Bootleg0038 continues:
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar


Catch up on your downloading before the new release:

data.7z.001 - data.7z.006                       Grimmy          Upscaled Magic Textures                 Qhimm (http://forums.qhimm.com/index.php?topic=12836.msg178625#msg178625) 01 (http://www.mediafire.com/?l36slfdst26e38b) 02 (http://www.mediafire.com/?3718bcsbi67qhp8) 03 (http://www.mediafire.com/?c3zdxpuub7jqz1b) 04 (http://www.mediafire.com/?3u3g5bo63qljk0m) 05 (http://www.mediafire.com/?nwo1i7p0jvsapz4) 06 (http://www.mediafire.com/?kkw598c1lwrty65)

ff7music_install_15113.exe                      Covarr          Proper Music Update                     Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (http://adf.ly/1493430/ff7music-installer-15113) MIRROR (http://storage.itscovarr.com/ff7musicstuff/ff7music_install_15113.exe)

OSTRe.7z                                        Covarr          FF7 Soundtrack for use with FF7Music    Qhimm (http://forums.qhimm.com/index.php?topic=10546.0) FILE (http://adf.ly/5nYtw) MIRROR (http://storage.itscovarr.com/ff7musicstuff/OSTRe.7z)

MO.exe                                          DLPB & Kranmer  Menu Overhaul M005 & ReTranslation      Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) FILE (https://docs.google.com/open?id=0B1JH_wU1qqN4c0t3ZVdEcm9USnVQMjlhUE5uTjhyZw)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-03-30 22:41:13
Yes, I did install onto a fresh vanilla FF7 and I also installed additional mods. My Bootleg configuration showing what mods I have installed is in the link below. The only major changes I did was transferring save files and enabling the Aeris Revival mod for a bit before disabling it due to interference from one of my mods (I think that was what happened, but I'm not sure, which is why I wanted to know if the Remastered and New Spell mods interfere with Aeris Revival since I play with those two always enabled).

http://img849.imageshack.us/img849/6821/ff7mods.png (http://img849.imageshack.us/img849/6821/ff7mods.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-03-31 02:05:42
Klaw117,
Bootleg modifies certain models to maintain compatibility amongst all supported mods.
Installing a mod outside of Bootleg-- even one of the supported mods-- may result in anomalies.
There are compatibility issues with the Old version m00d of Menu Overhaul with Retranslation enabled and Remastered + New Spells + Aeris Revival.

Bootleg worked best with one application.
There is no backup except for save games.
Creating a backup would entail raising the already ridiculous 17GB of space required while Bootleg runs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-03-31 16:24:13
Progress on Bootleg0038 continues:
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
im interested to put all these new additions on my ff7 but i already installed it with the previous bootleg version 0037, so anyway i can somehow put all these certain ones? especially on a already patched bootlegged ff7
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zenith on 2012-04-01 00:43:43
I too am interested in knowing how one would go about updating these mods without having to do a clean install and running bootleg everytime.

I have a suggestion that might be a useful addition to the bootleg project: My brother hooked me up with Diablo II today and i was checkin out hte project files and there is a small app in there call like "D2Vidtst" which is this lil guy that optimizes the resolution of your screen to work the best with the program, I was wondering if it might be possible to have one of these guys within bootleg that automatically sets the resolution based on your native screen?? just a thought, im no programmer so i really dont know. It might just be in my head but I've got blackfan and sl's field models in my modpath (yea it's changed in opengll.cmd) but for some reason i feel like they dont nearly as good as the ones online. My resolution is 1366 by 768 (changed that in opengll.cmd too..) and i have a radeon 3600 graphics card, but it would put my heart at rest knowing that bootleg optimized my hardware.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-04-01 01:51:48
The ability to patch over and over an already-bootlegged version has been on the todo list since the beginning. However, we will await that the mods get more stable (few gets released) and that the IRL stuff get less troublesome (UGerstl got more busy, PitBrat has less free time, and I try to live without my computer the most possible) but, as PitBrat showed us, he still manages to find time to do that. I, however, barely have any.

@zenith: This could possibly be done. Maybe. Maybe. Also, I have about the same specs as you do.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-01 02:38:06
Reinstalling Bootleg should work unless you've previously installed Hardcore or Aeris Revival.

The new field graphics are only marginally better than the originals.  They are interpolated versions of the original lo res textures.  The same goes for many of the new magic textures.  The true beauty lies in the completely redone battle textures.

The game resolution is easily modified via Bootloader.  You can change most of the settings by clicking CONFIGURE.

There's not much to optimize.  If the game runs and it's playable, then it's pretty much optimized.
0038 incorporates a few graphical tweaks and support for multiple cores.  Only time will tell if this increases performance or simply breaks the game on more systems.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-04-01 19:17:08
Klaw117,
Bootleg modifies certain models to maintain compatibility amongst all supported mods.
Installing a mod outside of Bootleg-- even one of the supported mods-- may result in anomalies.
There are compatibility issues with the Old version m00d of Menu Overhaul with Retranslation enabled and Remastered + New Spells + Aeris Revival.

Bootleg worked best with one application.
There is no backup except for save games.
Creating a backup would entail raising the already ridiculous 17GB of space required while Bootleg runs.
The only mods I've installed were through Bootleg, but I thought you were asking if I installed other mods besides just Remastered. I have more than just Remastered, but I didn't install any mods outside of Bootleg. Basically everything in that Imageshack link is what I have installed.

I'm not sure if my copy of the Menu Overhaul mod is old, but I downloaded it in January right after Bootleg 0038 came out using the Mediafire Disaster Recovery Folder link. The issue isn't that annoying, so I can just carry on as it is right now and then download the newer version once 0039 comes out. Reinstalling everything now seems like a bigger hassle than just waiting for the newest version and reinstalling then.

Thanks for the help. I really appreciate it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zenith on 2012-04-01 22:21:38
@pitbrat, good to know! that makes life so much easier, as i tried a few different configs of bootleg and was deleting my whole program file, and reinstalling, and then running bootleg again. I am guessing that in order for the installation of new, or updated mods to go smoothly that one should "identify installer path" or whatever it is called in bootleg so that a clean install happens before the mods are installed?

yeah I thought about that after i made the post, pritbat, that it really does not take that much effort to change the resolution and "optimize" the game for your system, i just found it neat that the diablo program was all automated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-03 04:19:41
Wow this thing has really taken off since I've been gone... simply amazing you guys!  I have a couple questions though:

1. Do I need to download ALL versions of the FMV's or can I just get the ones I want?  Like if I only want 1280 Smooth do I need to have the 640 Sharp ones anyway?

2.  Same as the first question but with the magochocobo battle packs.  Is it really necessary to have both the LGP and PNG versions?  Don't the PNG one's load faster and without bloating the LGP files unnecessarily?

Thanks for any help.  Can't wait for 0038!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-03 04:56:23
nickblames,
No you do not have to download both versions.  You can check which mod files are required in the BFE Mod List: Select FILE and MOD LIST.
Mods listed in YELLOW are NOT required with the current settings.


Here's the updated list of improvements for the upcoming release.
.0038
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC, Nero's AC, Grimmy's AC, Nikfrozty's AC, Kula Wende's AC, Armorvil's Eye, Aff7iction's Beautified: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Aff7iction's Avatar Mod 1.0.zip, Nero's avatars.rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Added Support for Grimmy's Additional HQ AC Style FMV's: 4.zip, ending2.avi, sqlogo.AVI
    Added Luksy's Revised Version of Aali's LPG Tool to Significantly Reduce Install Time: ulgp_v0.3.7z
    Added FF7 Image Creation Option
    Added Costa07's Highwind Model Converted by Grimmy: costa highwind.7z
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    +Fixed Missing Eye Textures for Cid and Tifa Models in the Chocobo Race Minigame
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, ulgp_v0.3.7z, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Nero's avatars.rar, Aff7iction's Avatar Mod 1.0.zip, costa highwind.7z


Catch up on the downloading!

4.zip                                               Grimmy          Aeris Videos                            Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.mediafire.com/?6myx68m8x1sochd)

ending2.avi                                         Grimmy          HQ Ending 2 with new Audio              Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.mediafire.com/?ho7i824c86c7t8g)

sqlogo.AVI                                          Grimmy          New Opening Video                       Qhimm (http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495) FILE (http://www.mediafire.com/?i7ggsrfae453f3c)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-04-03 06:30:23
Hey pitbrat! Haven;t been messing around with ff7 much lately but yesterday did a clean install using 0037 and went to my last save which was in the gold saucer first visit and im seeing glitched blinking faces on a lot of field models. Is this easily remedied? Thanks!

Edit: Used DLPB's U1 and worked for all of the glitches except for 1 i found so far, a model i saw twice in the gold saucer wonder square area, a guy with a white suit and blond hair iirc, interestingly, these models are the same as the ones that had glitches
 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-04-03 12:22:07
2.  Same as the first question but with the magochocobo battle packs.  Is it really necessary to have both the LGP and PNG versions?  Don't the PNG one's load faster and without bloating the LGP files unnecessarily?

Thanks for any help.  Can't wait for 0038!
I recommend you only get the PNG version no need to get the LGP version aswell
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-03 14:06:07
Template,
Which field models did you install?  The blinking faces should be fixed if you use the PRP or Rebuilded models.  Were all the mods present for the install?


Use the PNG version for the textures.  This is the most complete version of the mod.  I include an option for LGP textures because some older systems have trouble with the PNG versions.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-04-03 20:35:40
HI PB! Love bootleg and looking forward to 0038 for sure.

I had all mods green or yellow in BFE for these installs, tried it several times for different field model options but the blinking faces/heads continued even after clean installs each time. I've used the 2 options for field models: Bootlegged (best of show) and Squallff8's rebuilded.

I switched to a char.lgp from old PRP and the blinking went away but of course I had kinda ugly looking field models then. Then I used u0001 and it helped.

I will probably experiment a bit more later.

Edit: I'm confused by the 2 pages of instructions for this tutorial... Don't we just put everything in the directory together and then just use BFE and let it do its thing? Are we actually supposed to do backups and editing of lpg files ourselves? Seems to work perfectly on its own.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-04 15:32:48
Anybody have a recommendation for which FMV mod to use?  A lot of the posts have dead sample images or none at all.

Also, when selecting Field Textures is "Bootlegged" the best mix of all of them?

Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-04-04 16:58:33
nickblames if your using the Bootleg i suggest you select the "Bootlegged" option for both the FMV and Field Textures/models Bootlegged means well chooses the best mix of em all as you said  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-04 18:59:46
Good to know!  Now I just have to wait for 0038... waiting sucks.  ^_^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: fitscotgaymer on 2012-04-05 01:29:49
Hey folks.

Just posting to ask a possibly daft question.

Downloaded all the required mods that Bootleg needs to install correctly according to "my" specs but I have noticed that some of the mods it wants to download are "outdated" or old versions.
Specifically the Menu Overhauld Project mod and the FF7 Music Installer.

Bootleg wants to download version M004d of Menu Overhaul, and version 1.51.12 of the FF7 Music Installer; the Menu Overhaul is now M005 I think, and the FF7 Music Installer is version 1.51.13.

I guess my question is, am I able to download and install these newer versions seperately? Or do I need to wait for the new version of bootleg to recognise them?
Or something else?

Uh, thats it really. Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-04-05 06:43:56
As far as I can tell, installing those 2 newly released mods on top of bootleg 0037 vanilla is fine, but something tells me the difficulty mods might throw a wrench in the works.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-04-05 15:10:39
fitscotgaymer, if i was you and you can be patient enough i would wait for the next Bootleg release just to be on the safe side and also you'll get a bunch of updated stuff included with it :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: MnM on 2012-04-06 18:54:56
I can't even start the game, there are no annimations when i start the game, i press cancel and then the new game thing shows up. what can i do to fix it? Ty and how to dl bootleg and the mods? i can't understand that either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Flightan on 2012-04-07 11:39:51
Hello, I just finished my installation and everything works perfectly fine! I just wanted to say thank you for this wonderful tool :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zulli85 on 2012-04-08 03:31:27
Hey there guys. I've got every single mod downloaded except for one that is giving me trouble. ff7music_install_15112.exe is the one. Its downloading but it was hanging/freezing in firefox which is pretty strange. It would just sit there and say like 7 minutes left at xx kb/s but an hour later it still isn't done and hasn't made much progress. So I just tried it again in Chrome and it is downloading, but its at around 30 kb/s.

Long story short, is there another download location for this? It is going to take 3+ hours at this rate and I'm not confident it will finish at all. Many thanks. Can't wait to try to install all these mods!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-04-08 04:22:55
Hi Zulli85,

try this MediaFire folder :  FF7Music Installer (Covarr) (http://www.mediafire.com/?5ksy0lualw7wc)

You must extract the .EXE in the RAR-archive so that BFE can find the file !



@MnM: I have send you a PM with further informations.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zulli85 on 2012-04-08 06:15:54
Hi Zulli85,

try this MediaFire folder :  FF7Music Installer (Covarr) (http://www.mediafire.com/?5ksy0lualw7wc)

You must extract the .EXE in the RAR-archive so that BFE can find the file !



@MnM: I have send you a PM with further informations.

Thanks very much. Got all the mods downloaded now but its late so I'll have to wait till tomorrow to try Bootleg! Thanks again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zulli85 on 2012-04-08 21:52:37
I installed all of the mods earlier with Bootleg without a hitch! The game looks pretty freakin' amazing and it runs awesome. I even got my PS1 controller to work correctly. I have just 1 question though. During battle sequences I cannot see my characters' max hp and mp, is there a setting somewhere that I can change for that? Finally, I made a short video to demonstrate how the game looks. I'm seriously impressed. Thanks for all the hard work!

http://www.youtube.com/watch?v=qsKOBNehhkk&feature=youtu.be
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-09 22:54:54
Good news for Bootleg.
Today I managed to run a complete install of Bootleg 0038 without any errors.
Now I need to test for mod compatibility issues.
After that, I'll pretty up BFE for the release.

Here's what's new in .0038
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC, Nero's AC, Romey14's AC, Nikfrozty's AC, Kula Wende's AC, Armorvil's Eye, Aff7iction's Beautified: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Aff7iction's Avatar Mod 1.0.zip, Nero's avatars.rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe, HQ-AvatarsV2.rar
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Added Support for Grimmy's Additional HQ AC Style FMV's: 4.zip, ending2.avi, sqlogo.AVI
    Added Barret Timu Sumisu Model with a Facelift by Asmodean: HQBarret.zip
    Added Luksy's Revised Version of Aali's LPG Tool to Significantly Reduce Install Time: ulgp_v0.3.7z
    Added FF7 Image Creation Option
    Added Costa07's Highwind Model Converted by Grimmy: costas highwind.7z
    Added Limit Texture Options: Mike's Blue Flame and Mike's Flame V2
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    +Fixed Missing Eye Textures for Cloud, Cid and Tifa Models in the Chocobo Race Minigame
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    +Fixed Missing Slayersnext Hair Styles for Chocobo Race Cloud and Tifa
    +Fixed Flickering Faces for Squallff8's Field Models: GCBD - Saucer Staff Male, DCIC - Man 5
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, ulgp_v0.3.7z, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Nero's avatars.rar, Aff7iction's Avatar Mod 1.0.zip, costa highwind.7z, HQ-AvatarsV2.rar



Thank you all for the support.
Bootleg would not be possible without your input.
Expect a release soon.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-04-10 13:08:18
Bootleg would not be possible without your input.
Bootleg would not be possible without you Pitbrat :D
This may sound stupid but im willing to download all those mods again with UGerstl's Jdownloader which will make life much more easy and reinstall with the new updates when the new Bootleg comes out il just back up my saves  ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-10 18:22:59
Wow, I'm playing FF7 after a Bootleg 0038RC1 installation.
It has to be the most beautiful version of FF7 running!
The recently released mods are gorgeous.
Thank you Grimmy and DLPB.


Catch of on downloads before 0038 drops:

movies.part1.rar - movies.part4.rar                 Leonhart7413    Modified Intro Movies                   Qhimm (http://forums.qhimm.com/index.php?topic=12839.msg178652#msg178652) 01 (http://www.mediafire.com/?w22ae82qkooi20q) 02 (http://www.mediafire.com/?a4b6mkf65qiu7q9) 03 (http://www.mediafire.com/?ag5ea6sce5v5xs0) 04 (http://www.mediafire.com/?hz219mdjwzy6es6)

opening.rar                                         Leonhart7413    HD Opening FMV                          Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg179156#msg179156) FILE (http://www.mediafire.com/?rjjj613kjbvkni0)

sqlogo.part1.rar - sqlogo.part3.rar                 Leonhart4713    HD Opening Video                        Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg179156#msg179156) 01 (http://www.mediafire.com/?d9ax64cgwuygg8d) 02 (http://www.mediafire.com/?wx5umf6ya4dn890) 03 (http://www.mediafire.com/?aaiimvbm2d3u1jo)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-04-10 20:06:44
Just a small notice if you are still using the FF7anyCD there seems to be a small problem (i made a stupid mistake and it loops where it shouldn't so the DLL is probably using more memory then it needs to) so i just removed the loop and rebuilt it in Visual Studio Express 2008 (i know there are newer versions but i already have it on disc so i just tend to use it) with a few small modifications to my source code, here is the new version if your interested
http://www.mediafire.com/?gu71gnb11jpg2jj

Also on a side note i also noticed a few virus scanners pick my old version up as a virus (i am not sure why) but the new version isn't.

Virus report on old version
https://www.virustotal.com/file/086260499d8de4300a3c4a1327b2f6dfda1d90bd71698a0a1a166646b2474267/analysis/1334086272/
Virus report on new version
https://www.virustotal.com/file/594e5b66667b41a0cbacae48af08ed12cfd0fd6cd258c5caf51d7ec7486df602/analysis/1334087460/

Also the old version does still work and it wasn't a major problem (the amount of memory it was using more is pretty insignificant but i thought i should fix this at some point) so if you wish to continue using the old version go ahead.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-11 01:25:35
I would like to use the new version of the AnyCD dll, but it pops up an OK dialogue over the intro FMV's.
I foresee the popup causing problems on some systems.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zulli85 on 2012-04-12 05:12:47
Any idea what the system requirements would be for Bootleg + the required mods? I know it needs 16 gigs for the installation but I couldn't find anything else. I've got an 08' MacBook with Windows 7 installed on it that I'd like to play on, won't go through the trouble though if it isn't up to snuff.

Thanks. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-12 16:01:58
I'd say at a minimum you want a dual core 2GHZ CPU, 2 GB Ram, Geforce 8800 GPU with 512MB Ram and 16GB free on the HDD.
The game will still run on a lesser system.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-12 19:50:51
A dedicated graphics card is a must!  My old laptop was a 2.4GHZ Dual Core with 4 GB Ram but it only had a mobile chipset and Bootleg was completely unplayable on it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zulli85 on 2012-04-12 23:42:31
I'd say at a minimum you want a dual core 2GHZ CPU, 2 GB Ram, Geforce 8800 GPU with 512MB Ram and 16GB free on the HDD.
The game will still run on a lesser system.

A dedicated graphics card is a must!  My old laptop was a 2.4GHZ Dual Core with 4 GB Ram but it only had a mobile chipset and Bootleg was completely unplayable on it.

Ah okay, thanks guys. Glad I asked before I attempted it on my laptop, the GPU in it is definitely lacking.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-12 23:50:21
You can configure the game to run on an older graphics card.
Disable the new battle PNG and LGP textures.
Disable field graphics enhancements.
Use Bootloader to configure the game to run at a lower resolution with the safe settings.
You'll still get new models and some improved textures, but the game is much more friendly to older graphics cards.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-04-13 10:33:18
I would like to use the new version of the AnyCD dll, but it pops up an OK dialogue over the intro FMV's.
I foresee the popup causing problems on some systems.

 :oops: Opps sorry i appear to have built my debug build (i was testing putting message boxes into DLL's), that wasn't supposed to be in the release build, here it is again without that message box at startup.
http://www.mediafire.com/?1y1tbmg6a1sa1ya
Sorry about that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: seijuro on 2012-04-13 18:04:48
Hey guys, newbie here, been lurking for a while. Great stuff with the Bootleg.  :wink:

I noticed that there isn't an option in the latest Bootleg (0037) to change the custom "Timu Sumisu" Barret to the original Barret (during Battle scenes). The only option is the custom modeled Barret(s). I'd like to keep all character models to the (nicest available) originals possible.

How can I replace the custom model Barret to the original one during Battle? Could it be done with Bootleg or would I have to do it manually? If manually...how would one go about doing so?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-15 01:12:27
Bootleg 0038 now has a Classic Barret option.
I've a release date in mind and it's soon.
I hope a working ReTranslation is available before then.

What FMV's are y'all using now?
What are some custom FMV's that are must haves?

The new Smartbloom HDR from Asmodean is now a viable post-processing option.
It looks very good in game.  The scenes really pop.  The bloom effect is a bit strong in the FMV's though.

Progress Report .0038
Code: [Select]
.0038
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC, Nero's AC, Romey14's AC, Nikfrozty's AC, Kula Wende's AC, Armorvil's Eye, Aff7iction's Beautified: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Aff7iction's Avatar Mod 1.0.zip, Nero's avatars.rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe, HQ-AvatarsV2.rar
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Added Support for Grimmy's Additional HQ AC Style FMV's: 4.zip, ending2.avi, sqlogo.AVI
    Added Barret Timu Sumisu Model with a Facelift by Asmodean: HQBarret.zip
    Added Luksy's Revised Version of Aali's LPG Tool to Significantly Reduce Install Time: ulgp_v0.4.3_aio.7z
    Added FF7 Image Creation Option
    Added Costa07's Highwind Model Converted by Grimmy: costas highwind.7z
    Added Limit Texture Options: Mike's Blue Flame and Mike's Flame V2
    Added New FMV's - Leonhart7413's AC Style Intros and HD Intros: movies.part1.rar, movies.part2.rar, movies.part3.rar, movies.part4.rar, opening.rar, sqlogo.part1.rar, sqlogo.part2.rar, sqlogo.part3.rar
    Added Kranmer's Load Anywhere Hack
    Added Change Movie Path Via Bootloader
    Added Asmodean HDR SmartBloom Shaders: HDRSBloomv3.zip
    Added Barret Battle Model Options: Classic Barret
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005: MO.exe
    Updated Kranmer's Any CD to V2: FF7anyCDv2.dll
    +Fixed Missing Eye Textures for Cloud, Cid and Tifa Models in the Chocobo Race Minigame
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    +Fixed Missing Slayersnext Hair Styles for Chocobo Race Cloud and Tifa
    +Fixed Flickering Faces for Squallff8's Field Models: GCBD - Saucer Staff Male, DCIC - Man 5, FVED - Mr. Coates
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, ulgp_v0.4.3_aio.7z, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Nero's avatars.rar, Aff7iction's Avatar Mod 1.0.zip, costa highwind.7z, HQ-AvatarsV2.rar, FF7 Load Saved Games By Kranmer.zip, FF7anyCDv2.dll, HDRSBloomv3.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-04-15 16:19:10
Bootleg 0038 now has a Classic Barret option.

The new Smartbloom HDR from Asmodean is now a viable post-processing option.

The HQ Barret with the original face is really nice for those who prefer original models!
http://forums.qhimm.com/index.php?topic=12721.msg180597#msg180597 (http://forums.qhimm.com/index.php?topic=12721.msg180597#msg180597)

Is the HDRSmartbloom the one with some errors? http://forums.qhimm.com/index.php?topic=11992.msg180918#msg180918 (http://forums.qhimm.com/index.php?topic=11992.msg180918#msg180918)

:)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-15 18:32:38
The new HQ Barret with a facelift is already assimilated.

Yes, that's the Smartbloom HDR now included with Bootleg.  I've modified it slightly to prevent the error.
It looks much better in game than did the original Smartbloom shader.

There's an option in Bootloader to easily switch shaders and tweak other graphical settings.

I'm finalizing Bootleg 0038 now.  If there are any must have mods that I've not yet included, please notify me.
I haven't addressed all of the new FMV's.  I'm not sure which FMV's work best together.
Please submit your favorite FMV selections!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-04-15 18:51:41

Yes, that's the Smartbloom HDR now included with Bootleg.  I've modified it slightly to prevent the error.
It looks much better in game than did the original Smartbloom shader.


Please post the fixed shader :)

Well apart from my intro fmvs I use the sharp High Res ones and I replaced only the nibelheim and funeral with http://www.mediafire.com/?rr5ajffjoovot9l (http://www.mediafire.com/?rr5ajffjoovot9l) by PH03N1XFURY... Well I'm more of sharp realistic images... you should watch my modded gta4 icenhancer 2.0 options... you might get epilepsy with my light settings looool
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-15 21:20:41
I modified Asmodean's Smartbloom HDR shader to preven the error:

Here's the original shader:

HDRSBloomv3.zip                                 Asmodean        FF7 Shaders Modified for HDR Bloom      Qhimm (http://forums.qhimm.com/index.php?topic=11992.msg180880#msg180880) FILE (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)


I used notepad to modify the file SmartBloom.post.
Change this line:
   gl_FragColor.rgb = c+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

To This:
   gl_FragColor.rgb = vec3(c)+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Now the shader will work in the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-04-15 21:31:00
I modified Asmodean's Smartbloom HDR shader to preven the error:

Here's the original shader:

HDRSBloomv3.zip                                 Asmodean        FF7 Shaders Modified for HDR Bloom      Qhimm (http://forums.qhimm.com/index.php?topic=11992.msg180880#msg180880) FILE (https://rapidshare.com/files/3678909307/HDRSBloomv3.zip)


I used notepad to modify the file SmartBloom.post.
Change this line:
   gl_FragColor.rgb = c+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

To This:
   gl_FragColor.rgb = vec3(c)+mix(d1,1.75*normalize(vec2(d1*d1,0.82)).x,0.577*d1)*normalize(C1);

Now the shader will work in the game.
The previous one is working for me strange
With this I get this error. My APP.log:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: fragment shader compile log:
0(212) : error C7011: implicit cast from "vec4" to "vec3"

INFO: postprocessing program link log:
Fragment info
-------------
0(212) : error C7011: implicit cast from "vec4" to "vec3"

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi
set music volume: 127
WM_CLOSE
END OF CREDITS!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: seijuro on 2012-04-17 06:44:40
Bootleg 0038 now has a Classic Barret option.

Great! 8-)


I'm finalizing Bootleg 0038 now. 

So.....when can we expect 0038 to come out?  :)

ALSO:
Will there be an option for the "Reasonable Difficulty Mod?" >>http://forums.qhimm.com/index.php?topic=4759.0 (http://forums.qhimm.com/index.php?topic=4759.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-22 21:12:53
************************************
BOOTLEG 0038 IS AVAILABLE!!!
************************************
DOWNLOAD (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Here's what's new.
Code: [Select]
.0038
    Added DLPB's Timing Patches for the Bombing Mission audio and the Coaster Minigame: BombingFix.exe and CoasterAimerFix.exe
    Added Grimmy's PRP Addon Field Models (54 Improved Models), Battle Models (Hi Res Cloud and Shirtless Sephiroth), Huge Materias and Weapons Fixes: prp models.zip, Huge Materias.7z
    Added Grimmy's Upscaled Magic Textures: data.7z.001, data.7z.002, data.7z.003, data.7z.004, data.7z.005, data.7z.006
    Added Grimmy's Joker, Death Dealer Battle Models: Joker, Death Dealer.7z
    Added KG's Leaf Texture Fix for Grimmy's Upscaled Magic Textures: konoha.7z
    Added Avatar Options-- Zendar's Round AC, Zendar's Round AC V2 and Singular Ones Transparent AC, Nero's AC, Romey14's AC, Nikfrozty's AC, Kula Wende's AC, Armorvil's Eye, Aff7iction's Beautified: AC Avatars By Zendar.exe and Singular One's Trasnparent Shadow Avatars.zip, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Aff7iction's Avatar Mod 1.0.zip, Nero's avatars.rar
    Added New Menu Background Options-- Zendar's AC Buster Sword: AC Buster Sword at Midgar Menu Background By Zendar.exe, HQ-AvatarsV2.rar
    Added Support for Enhanced Movies 1 in 3 Parts and Enhanced Movies 2 in 4 Parts
    Added touphScript Formatting and Translation to English, French, German or Spanish: touphScript_v1.2.7.7z
    Added Support for Installing Bootleg on International Versions: French, German  and Spanish
    Added Kranmer's Always Run Toggle DLL: FF7AlwaysRunKranmer.dll
    Added Menu Overhaul Options with Silent Installation
    Added Support for Grimmy's Additional HQ AC Style FMV's: 4.zip, ending2.avi, sqlogo.AVI
    Added Barret Timu Sumisu Model with a Facelift by Asmodean: HQBarret.zip
    Added Luksy's Revised Version of Aali's LPG Tool to Significantly Reduce Install Time: ulgp_v0.4.3_aio.7z
    Added FF7 Image Creation Option
    Added Costa07's Highwind Model Converted by Grimmy: costas highwind.7z
    Added Limit Texture Options: Mike's Blue Flame and Mike's Flame V2
    Added New FMV's - Leonhart7413's AC Style Intros and HD Intros: movies.part1.rar, movies.part2.rar, movies.part3.rar, movies.part4.rar, opening.rar, sqlogo.part1.rar, sqlogo.part2.rar, sqlogo.part3.rar
    Added New FMV's - PH03N1XFURY's Reworked Funeral and Nibelheim FMV's, funeral_nibelheim-reworked.rar, fmvs.rar
    Added Kranmer's Load Anywhere Hack
    Added Change Movie Path Via Bootloader
    Added Asmodean HDR SmartBloom Shaders: HDRSBloomv3.zip, GLSLSmartFilterHDR.zip
    Added Barret Battle Model Options: Classic Barret
    Recovered Missing Rumbah Movies
    Revised Avatar Selection with Individual Customization
    Revised Launcher to Support Multiple Cores
    Revised File Search to Recognize MediaFire Names for Mods: Trish(aka Mike)_s custom model pack.7z
    Revised Bootleg.log Formatting
    Updated Glitched Field Textures List
    Updated Millenia's, Slayersnext's and Mike's Weapons Mods with Grimmy Fixes
    Updated Log File Formatting and Corrected Typos
    Updated FF7Music (No longer supports silent install) with ff7music_install_15113.exe and OSTRe.7z
    Updated Menu Overhaul with m005a: MO.exe
    Updated Kranmer's Any CD to V2: FF7anyCDv2.dll
    +Fixed Missing Eye Textures for Cloud, Cid and Tifa Models in the Chocobo Race Minigame
    +Fixed Bad Laptop Controls: ff7input.cfg
    +Fixed Missing Mod Errors
    +Fixed JordieBo Credits Errors: Incorrect Name in Credits
    +Fixed Missing Avatars: pcloud_00.png, choco_00.png, zeni_h_00.png
    +Fixed Missing Slayersnext Hair Styles for Chocobo Race Cloud and Tifa
    +Fixed Flickering Faces for Squallff8's Field Models: GCBD - Saucer Staff Male, DCIC - Man 5, FVED - Mr. Coates
    +Fixed FMV Missing Video (Audio Playing with Black Screen)
    Integrated Mods: BombingFix.exe, CoasterAimerFix.exe, 1272687090.rar, cloudswords_installer.rar, AC Avatars By Zendar.exe, Singular One's Trasnparent Shadow Avatars.zip, AC (Round Edge) Avatars [Sephiroth Ver.1 Patch].exe,  AC (Round Edge) Avatars [Tifa Ver.2b Patch].exe, AC (Round Edge) Avatars By Zendar [Ver.1.2].exe,  AC (Round Edge) Avatars By Zendar [Ver.2].exe, AC Buster Sword at Midgar Menu Background By Zendar.exe, Huge Materias.7z, prp models.zip, touphScript_v1.2.7.7z, konoha.7z, Joker, Death Dealer.7z, FF7AlwaysRunKranmer.dll, Zendar's Custom Round Edge Avatars[Ver.1.0].rar, ulgp_v0.4.3_aio.7z, FF7 AC avatars by Nero.rar, FF7 avatars by Nero.rar, Grimmy307_Start_Menu.7z, nikfroztyavatar.rar, [UPDATE]ACavatar_by_Kula_Wende.rar, avatar (Eye avatars).rar, Nero's avatars.rar, Aff7iction's Avatar Mod 1.0.zip, costa highwind.7z, HQ-AvatarsV2.rar, FF7 Load Saved Games By Kranmer.zip, FF7anyCDv2.dll, HDRSBloomv3.zip, GLSLSmartFilterHDR.zip

It appears that I've already a list of new features to add in 0039 . . .
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-04-22 23:34:34
Thank you so much for this release PitBrat! You keep the mods alive!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-04-23 00:25:39
Thanks a lot PitBrat!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-23 04:30:30
Hmm, for some reason "Trish(aka Mike)s custom model pack" still shows up as red in the supported mods list despite already having it.  Even after redownloading it... no dice.  Will bootleg still be able to install it when it runs?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Laughingbox on 2012-04-23 05:12:44
Hmm, for some reason "Trish(aka Mike)s custom model pack" still shows up as red in the supported mods list despite already having it.  Even after redownloading it... no dice.  Will bootleg still be able to install it when it runs?

Same thing happened to me. Edit the name and put an apostrophe right after the end parenthesis. Names gotta be exact.

And.. I have a question too, but before which I must say THANK YOU for making bootleg; I was running around trying to find mod after mod (like others, I bet) before I found this. The only qualm I have with Bootleg 0038 is that I can't hover over something for a small description of the thing I'm hovering over. In the overhaul tab, I have no clue what "FFX Battle Style", "Clock Fix" and other things are, and hovering over yields no data. Then I tried searching in both readme files for info, and your other thread with the list of mods to download. No dice. Do you have some kind of list that gives info for the many options?

And again, thank you VERY much for making this. I really appreciate it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-23 12:41:57
There are two versions of Trish's mod: Trish(aka Mike)'s custom model pack.7z and Trish(aka Mike)_s custom model pack.7z.
Bootleg supports both files.  Only once version is necessary.
The Menu Overhaul section is new and needs better documentation.
You can find more information in the Menu Overhaul Thread. (http://forums.qhimm.com/index.php?topic=11649.0)

I'll work on improving the mods list and better documenting the options for 0039.

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-23 16:49:51
theres something i'd like to know..
if i download and wanna use bootleg 0038, what should i do with 0037?
uninstall 0037, and reinstall the 0038? or just install 0038 normally and do nothing with 0037?
and if i want add some mod, if i run bootleg again, what will bootleg do? install all that put in bootleg folder, or just install my new downloaded mod? i want to rerun bootleg but im afraid that it will double my file and waste my memory..
i cant speak english well, but its understandable right? sorry :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-04-23 21:49:34
I did a completely fresh install and noticed a few bugs with 0038.

1. Timu+Kleyon+Asmodean Barret only does melee attack animations, even with a long ranged weapon equipped. It was kind of funny at first since he did a melee attack with a long ranged weapon, and the sound effect played was of a long ranged firing. I just uninstalled it and used a different Barret for now.

2. The Bootleg Avatar Preset will install one of the AC Round versions, minus Barret. He installs as the Bootleg version. I don't know which AC Round version the others are from. I went ahead and manually installed the Darkfang's Avatars from the Big Mod List, so it wasn't a huge problem for me.

3. Not really a bug, but I noticed Slayernext's Aeris Weapon models are not included anymore. Unfortunately, I've done all I can to try and manually install the AerisWeaponModv0.5-slayersnext.rar from the Big Mod List with the directions from his thread, but the game keeps crashing during battle. His thread has broken links, so I think I'm stuck. I just wanted to mention this because it was embedded within the 0037 install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-04-23 22:54:22
I did a completely fresh install and noticed a few bugs with 0038.

1. Timu+Kleyon+Asmodean Barret only does melee attack animations, even with a long ranged weapon equipped. It was kind of funny at first since he did a melee attack with a long ranged weapon, and the sound effect played was of a long ranged firing. I just uninstalled it and used a different Barret for now.

2. The Bootleg Avatar Preset will install one of the AC Round versions, minus Barret. He installs as the Bootleg version. I don't know which AC Round version the others are from. I went ahead and manually installed the Darkfang's Avatars from the Big Mod List, so it wasn't a huge problem for me.

3. Not really a bug, but I noticed Slayernext's Aeris Weapon models are not included anymore. Unfortunately, I've done all I can to try and manually install the AerisWeaponModv0.5-slayersnext.rar from the Big Mod List with the directions from his thread, but the game keeps crashing during battle. His thread has broken links, so I think I'm stuck. I just wanted to mention this because it was embedded within the 0037 install.

I was able to get the Aeris weapons to install. The only thing I did differently was install Trish(aka Mike)'s custom model pack with the apostrophe version instead of the underscore version (Trish(aka Mike)_s custom model pack).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-24 03:51:22
Thanks for the bug report.
I fixed the errors with Asmodean's Barret, Aeris' weapons and the avatars.   The missing Trish(aka Mike)s custom model pack.7z is also fixed.
All of the avatar presets from 1 to 9 were broken.
When enough fixes add up, I'll release a minor update.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-24 15:06:26
if i have a new mod, can i run bootleg just to install that mod without having to installing the other one that already installed in my game?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-24 15:18:10
Running Bootleg does a complete install.
Installing Bootleg over and already Bootlegged FF7 is only partially supported.
If you've previously installed Menu Overhaul or modes like Aeris Revival and you attempt to run a subsequent Bootleg without those mods, you may experience issues with the game.
Reinstalling Bootleg should work as long as your aren't trying to disable Menu Overhaul or Mode Switching with the second install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-24 15:21:32
Running Bootleg does a complete install.
Installing Bootleg over and already Bootlegged FF7 is only partially supported.
If you've previously installed Menu Overhaul or modes like Aeris Revival and you attempt to run a subsequent Bootleg without those mods, you may experience issues with the game.
Reinstalling Bootleg should work as long as your aren't trying to disable Menu Overhaul or Mode Switching with the second install.

so if bootleg does a complete install, then there would be double copies of the files in my FF7 dir..
and it waste my memory? or is it just copy and replace it?
and would you mind to tell me what is fresh install?
sorry for the stupid question
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-24 15:31:36
No files are duplicated.  Reinstalling Bootleg overwrites the existing files.
A fresh install means a brand new installation of FF7 from the CD-Roms.
Using a fresh FF7 install is the optimal way to install Bootleg.
You can also create an FF7 image by zipping the contents of the game folder immediately after installing the game.
Bootleg will extract the files from the FF7 image during installation.
This prevents any conflicts that might arise from reinstalling Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-04-24 15:35:54
ive been realy busy in real life but love the new bootleg
keep up the awesome work making this old game
playable and improving quality where possible  :-D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-24 15:44:42
No files are duplicated.  Reinstalling Bootleg overwrites the existing files.
A fresh install means a brand new installation of FF7 from the CD-Roms.
Using a fresh FF7 install is the optimal way to install Bootleg.
You can also create an FF7 image by zipping the contents of the game folder immediately after installing the game.
Bootleg will extract the files from the FF7 image during installation.
This prevents any conflicts that might arise from reinstalling Bootleg.

well okay thanks alot..
i just rerun the bootleg,, because avatar change from anniversary one to classic one.. i dont know why it happen.. so i change the setting in bootleg and rerun it.. is there any way to change it without having to rerun the bootleg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-24 16:20:11
There is a problem with the Avatar Presets in Bootleg 0038
When selecting a preset from 1 to 10 (the first preset is 0) Bootleg installs the wrong avatars.
To fix this issue, first select the preset, then select CUSTOM.
Then Bootleg will install the displayed avatars.

If you have the avatar .png's, you can copy them into:
    .\Final Fantasy VII\mods\Bootleg\menu
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-25 20:47:23
I'm getting two error logs popping up during install, I believe during the Menu Overhaul installation part.  Both of them say the same thing:

Error in startmap: Incorrect number of entries: 2/11
Error in blackbg2: Incorrect number of entries: 24/42
Error in blackbg3: Incorrect number of entries: 18/28
Error in blackbg4: Incorrect number of entries: 54/72
Error in blackbg7: Incorrect number of entries: 16/25
Error in blackbgi: Incorrect number of entries: 10/17
Error in blackbgk: Incorrect number of entries: 16/21
Error in elminn_1: Incorrect number of entries: 16/17

I remember people mentioning that Menu Overhaul conflicts with the Hardcore Mod and Aries Revival, is that what these are?

EDIT: My Brat Code is: 01110601010100000001201101111

EDIT 2: Also, the battle backgrounds appear to be messed up.  I'm in the Mako Reactor and the battle back is the Church.  o.O

EDIT 3: And Guard Scorpion was a single MP enemy that died in one hit... time to stop playing and wait for help!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-04-26 02:25:21
The Menu overhaul messes with the mod path in opengl.cfg

U have to copy all the crap from DK to bootleg and then change the path to bootleg in opengl.cfg

The errors codes are harmless according to DLPB

Definitely some issues with the difficulty mods, don't know that issue well because I just play vanilla

Try reinstalling from scratch and not doing the Menu Overhaul til after Bootleg completes, I believe PB left MO off his standard configuration. The version of MO changed just as this release of bootleg came out.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-26 14:01:54
Bootleg 0038 supports the newest version of Menu Overhaul M005a.
Configure and install Menu Overhaul with Bootleg.
The errors reported in the log are expected.
They are related to changes in touphscript and the difficulty mods.

The issues you are experiencing with the enemies and backgrounds are most likely related to your install path.
DO NOT install the game to a system folder like PROGRAM FILES or DESKTOP.
Instead, install the game to a folder such as C:\GAMES\FF7.
When the game is in a system folder, Windows (especially Vista) UAC/DEP diverts some files to a virtual folder.
This causes conflicts and mismatched kernel and scene files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-26 18:04:33
The game was installed in C:\Games\Final Fantasy VII

I did a full reinstall, this time installing Mode Switching - All Mods instead of just Gjoerulv's Hardcore Mod.  It was slightly different, new enemy encounters that did far more damage but once I get to the screen with the save point before you plant the bomb the only encounter becomes Hedgehog Pie's in the Church background and Guard scorpion was still just a single MP in the Church.

Is there a chance that the patched Kernel for Menu Overhaul, Aries Revival, and Hardcore Mod is screwed up somehow?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-04-26 23:38:25
theres definitely an issue with the modpath, tho. MO uses DK modpath and everything else is in Bootleg, so most of the things that are modded dont work first time u run it. You have to fix the modpath first. I notice some of the files in the bootleg modpath are duplicated in seperate places, too. like the limits, i don't understand the same file being in 3 places but the only one that works for me is changing the limit texture thats in the textures folder and not the modpath. also just thought id mention theres still a lot of blinking faces throughout the game. Thats the only straight up glitch ive seen really, but obviously some of them have been fixed since 0037. Guess I could make a list I just always assume someone else will and I don't want to waste effort.

another thing i found interesting is the covered up options in the included opengl.cfg file for internal resolution. They are #d out so they don't work after installation, but by taking the #s off and fixing the res to double my res of 1920x1080--3840X2160, made the menu system look a lot smoother.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-27 02:27:56
There is a kernel conflict when installing Hardcore, Aeris Revival and Menu Overhaul.
There are a lot of kernel combinations.  Thanks for putting up with the glitches.  Y'all are great beta testers.
I reintroduced flashing faces when I updated many of the field models.
Any assistance in identify glitched models is very helpful.
There are also glitched magic textures.
I left duplicates of textures for fault tolerance to accommodate for missing files and flaky systems.
Bootleg could really do a much better job of cleaning up after an install.
This project slops together a whole bunch of mods.
Killing bugs takes a team!

Don't install any mods before nor after Bootleg.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-27 10:01:15
oh my.. it happen to me again..
i use bootleg0038 and select save point,avatar, potion vial, etc.. when i run it, all i had selected before have no effect..
my avatar is classic one,, my save point, and all is classic one..
why is that happen?
sorry my english is bad.. hope its understandable ..
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-27 13:09:17
Make sure that you've installed Final Fantasy VII to a NON SYSTEM FOLDER.
Do not install to PROGRAM FILES or DESKTOP or any other system folder.
Instead, install to a folder such as C:\GAMES\FF7\.

I'm working at fixing all of the flickering faces that I reintroduced with 0038.
If anyone notices a flickering face, please post the info here!  It will help me immensely.
There are too many models now!
Also, I'm trying to track down the lookup table conflict that is causing the wrong bad guys to appear.

EDIT:
I've corrected the bad lookup table for Hardcore.
Now the scene and kernel files are matched correctly.
Enemies will now appear in the correct scenes for Hardcore mode.
I've also fixed the reported flashing faces.  Please post all identified glitched models!

.0039 (working)    +Updated Glitched Field Textures: UUTA1
    +Updated Bootloader GUI
    +Fixed Asmodean Barret Bad Animations
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Tifa Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid)
    +Fixed Lookup Table Error with Hardcore
    +Fixed Incorrect World Map Hair Styles
    +Fixed Missing HDR Bloom Settings

I'll release this update sooner rather than later.  As it is, Hardcore is unplayable.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-28 03:26:18
yep i've installed it in different drive..
here is my bootleg config..
sorry to keep asking a same question

Code: [Select]
INFO: Bootleg Version 2012.04.20 Version .0038
------Bootleg Configuration Info------
INFO: Fri 04/27/2012 - 15:47:09.26
INFO: Bootleg Options: /C1 /S2 /P1 /R1 /O1000011010101010001111110011010101111111110011111111001 /N1 /A1 /V1 /H1 /L9 /M6 /K1 /E4 /T3 /Z5 /B1 /J0 /U1 /W4 /Y1 /Q1 /G2
INFO: Brat Code: /@01111011020000000001201101111
---------Bootleg System Paths---------
INFO: Destination Location: "e:\Square Soft, Inc.\Final Fantasy VII\"
INFO: Mod Path: "E:\Square Soft, Inc\Bootleg0038\;C:\Users\hardi\Downloads\;E:\Square Soft, Inc\Bootleg0038\"
INFO: Temporary Files: "C:\Users\hardi\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in ""
Final_Fantasy_VII_Remix_v2-5-1_Installer.exe is missing!
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar" in ""
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar" is missing!
"Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar" has parts missing!
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Verifying The Remix in 4 Parts . . .
Verified 4 parts . . .
Installing The Remix . . .
Extracting "Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar"
Completed Final Fantasy VII Remix installation.

Searching for "ff7_opengl-0.7.11b.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .

Using Data Drive H:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Searching for "Avalanche High Res.exe" in "E:\Square Soft, Inc\Bootleg0038\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "E:\Square Soft, Inc\Bootleg0038\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Generating Boot Modes . . .
Completed Modes Generation.
Installing Hardcore Mod . . .
Searching for "Gjoerulv-1.0.5.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Updating Normal Mode . . .
Installing Gjoerulv's Hardcore Mod . . .

Extracting "Gjoerulv-1.0.5.rar"
Finalizing Hardcore Mode . . .
Completed Hardcore Mode.

Searching for "Aeris_Patch_23_March_2011.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Aeris Revival . . .
Extracting "Aeris_Patch_23_March_2011.rar"
Creating Aeris Revival Modes . . .
Integrating Aeris Revival with Normal Mode . . .
Building Flevel.LGP.
Installing Aeris Revival in Hardcore Mode. . .
Integrating Aeris Revival with Hardcore Mode . . .
Building Hardcore Flevel.LGP
Completed Aeris Revival.

Patching Kernel . . .
Mode Switching is Enabled, Updating Current Mode with Normal Settings . . .
Kernel Patches Installed - Menu
Completed Patching.

Searching for "MO.exe" in "E:\Square Soft, Inc\Bootleg0038\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Installing Menu Overhaul in Hardcore Mode . . .
Updating Normal Mode with Menu Overhaul . . .

Installing Menu Overhaul in Hardcore Mode . . .
Completed Mode Update.
Completed Menu Overhaul.

Cleaning Mode Folders . . .
Completed Cleaning.

Searching for "ff7music_install_15113.exe" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FF7Music . . .
Located OSTRe.7z in local folder.
Completed FF7Music.

Installing additional audio tracks . . .

Integrating Remix Soundtracks . . .
Completed Integration.
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Enhanced Movies 1 in Parts . . .
Completed Enhanced Movies 1 in Parts.
Searching for "ff7_enhanced_movies_2.part1.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Enhanced Movies 2 in Parts . . .
Completed Enhanced Movies 2 in Parts.

Searching for "eidoslogo.avi" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Eidos Logo . . .
Completed Logo.

Searching for "MOVIE.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Rhumba's Opening Movies . . .
Extracting "MOVIE.zip"
Completed Movies.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation..

Updating Remix Files and Adding Texture Slots . . .
Repairing Damaged Battle Models . . .
Remix files updated and texture slots added.

Installing Field Art as PNG to Mods Folder . . .
Searching for "FacePalmer.zip" in ""
Searching for "FacePalmer.part01.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Verifying FacePalmer Files . . .
Verified 20 parts . . .
Installing FacePalmer Field Textures . . .
Completed FacePalmer.


Deglitching field textures . . .
Completed Deglitching.
Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Modifying condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in ""
magochocobo_ff7pack3.rar is missing!
Searching for "magochocobo_ff7pack3.part2.rar" in "E:\Square Soft, Inc\Bootleg0038\"
 is missing!

Completed Battle Art as PNG.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Installing Battle Art as LGP to Battle.lgp . . .
Searching for "Magochocobo Battle Scenes (lgp use).rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Magochocobo Battle Scenes . . .
Completed Magochocobo Battle Scenes installation.

Searching for "Battle Scene enhacement lgp use.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Installing FeliX Leonhart's Battle Scene Ehancements . . .
Completed FeliX Leonhart's Battle Scene Ehancements Installation.

Searching for "magochocobo_ff7_pack 3 lpg.rar" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Magochocobo Battle Scenes Pack 3 . . .
Completed Magochocobo Battle Scenes Pack 3 Installation.

Completed Adding textures to Battle.lgp.
Completed Battle Art as LGP.

Searching for "data.7z.001" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.
Installing Phoenix Rejuvenation Project additional field models . . .
Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed Phoenix Rejuvenation Project.

Installing AC Potion Vials . . .
Completed AC Potion Vials.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Beheading Field Models and Unaveraging Alphas . . .
Completed Head Transplanting.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Bootlegging Rebuilded Field Models . . .
Completed Squallff8's Rebuilded Models . . .

Assimilating Additional Field Models . . .
Installing Bloodshot's Field Models . . .
Completed Bloodshot's Field Models.

Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing Bloodshot's Classic Cloud Field Model with Sword . . .
Completed Bloodshot's Cloud with Sowrd.

Installing Grimmy's Huge Materia Models . . .
Grimmy's Huge Materia Models Completed.


Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.
Installing StickySock's Vincent's New Boots . . .
Completed Vincent's New Boots.

Installing Aaiki14's Bunny Girls . . .
Completed Bunny Girls.

Installing Megaten's Hi Quality Aerith Models . . .
Completed Hi Quality Aerith Model Installation.


Installing Costa07's New Vehicles Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.
Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.
Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.
Completed Vehicles.

Installing Pirate Ship and Tank Vehicles Models . . .
Searching for "tank_and_pirate_ship.zip" in "E:\Square Soft, Inc\Bootleg0038\"
Extracting "tank_and_pirate_ship.zip"
Completed Pirate Ship and Tank.

Installing Slayersnext Cloud Swords . . .
Completed Slayersnext Cloud Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Searching for "Trish(aka Mike)'s custom model pack.7z" in "E:\Square Soft, Inc\Bootleg0038\"
Installing Mike's Models . . .
Extracting "Trish(aka Mike)'s custom model pack.7z"
Installing Mike's Flame Limit V2 . . .
Installing New Style Phoenix . . .
Installing HQ Masamune . . .
Completed Mike's Models.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Millenia's Cloud Weapons Manual . . .
Completed Millenia's Cloud Weapons.
Integrating Mike's Cloud Weapons . . .
Completed Mike's Cloud Weapons.

Installing Grimmy's Cloud and Sephiroth Prelude Credits . . .

Installing Avatar Preset - Milo Leonhart's 10th Anniversary Photographic Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Bloodshot . . .
Installing Vincent Avatar - Transparent by Bloodshot . . .
Installing Chocobo Avatar - Transparent by Bloodshot . . .
Installing Cid Avatar - Transparent by Bloodshot . . .
Installing Cloud Avatar - Transparent by Bloodshot . . .
Installing Aeris Avatar - Transparent by Bloodshot . . .
Installing Cait Sith Sith Avatar - Transparent by Bloodshot . . .
Installing Sephiroth Avatar - Transparent by Bloodshot . . .
Installing Proud Cloud Avatar - Transparent by Bloodshot . . .
Installing RED XIII Avatar - Transparent by Bloodshot . . .
Installing Tifa Avatar - Transparent by Bloodshot . . .
Installing Yuffie Avatar - Transparent by Bloodshot . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternate Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Battle.lgp completed.
Building char.lgp . . .
Char.lgp completed.
Repairing magic.lgp . . .
Building magic.lgp . . .
Magic.lgp completed.
Building high-us.lgp . . .
high-us.lgp completed.
Building chocobo.lgp . . .
chocobo.lgp completed.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
world_us.lgp completed.
Completed LGP Building.
Installing LGP Files to Game Folder . . .
LGP File Copy completed.


Completed Final Installation.
Completed Generating MOD Folder.

Removing setup files . . .
Completed Clean up.

Completed Bootleg: Fri 04/27/2012 - 16:13:04.47.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-28 03:44:37
DriveMeCrazy,
Did you install any mods before or after Bootleg?
Are you launching the game with Bootloader?
Have you made any changes to the ff7_opengl.cfg file?

Bootleg appears to have installed correctly.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-28 04:20:12
DriveMeCrazy,
Did you install any mods before or after Bootleg?
Are you launching the game with Bootloader?
Have you made any changes to the ff7_opengl.cfg file?

Bootleg appears to have installed correctly.

no.. just run bootleg, check what mod i want when asked, and wait until it finished.. thats all i did..
i never bother with  ff7_opengl.cfg because i dont want to ruin anything..
and i always start the game by bootloader..
hmm okay i'll try to fix it and tell you if i've found the solution.. thanks by the way :)

EDIT : ah yes.. i just remembered.. i've download black chocobo to convert my save file to emulator save file.. so i can use save state to see different scene with different answer.. and also to find a specific item.. like hunting ether that dropped by mono drive in train graveyard..
could it be that my avatar, save point, etc wont change because i use black chocobo converted save file?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueseamonkey on 2012-04-28 09:47:57
Hi, I'm new and could use some help with my install. I have tried to follow the instructions given for installation, but my game keeps crashing in the first battle (with the 2 Shinra soldiers next to the train), usually after a couple of blows have been traded.

I installed FFVII from the install CD, into a non-system folder, C:\Games\Squaresoft, applied no other mods, then ran Bootleg from BFE, with all the mods in the same folder. Bootleg appeared to run correctly, the game starts up fine and looks good although the battle screen is all misaligned. It has crashed every time within a few seconds of the first battle starting. I've attached both the APP file and the start of the Bootleg file from the installation directory.
I have not installed any other mods, either before or after running Bootleg. I am starting the game with the Bootloader. Using the safe settings on the Bootloader don't seem to help, though I have yet to try in compatibility mode.

Could it be that I have selected a different resolution setting? (my screen is 1366 X 768 so this is the size I use) I have updated to the latest video drivers.
System info: 32 Bit Windows 7 Professional, 2GB RAM, NVIDIA GeForce 8400 GS video card, 2.80 GHz AMD Athlon II X2 240 processor. 40GB plus free HDD space.

P.S. Sorry for not knowing how to use the forum tools and get the files to appear in a smaller box. As I said, I'm new here.

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2/3DNOW! 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1366x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Squaresoft\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Squaresoft\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY C:\Games\Squaresoft\save
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\Squaresoft\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception


Quote
INFO: Bootleg Version 2012.04.20 Version .0038
------Bootleg Configuration Info------
INFO: 28/04/2012 - 16:31:33.55
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O1100111110110000001001111101100000010011110011001111001 /N1 /A1 /V1 /H2 /L5 /M3 /K1 /E6 /T0 /Z22 /B1 /J0 /U1 /W3 /Y0 /Q1 /G2
INFO: Brat Code: /@01010610020011121101101100001
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Games\Squaresoft\"
INFO: Install Image: "FFinstall"
INFO: Mod Path: "C:\Downloads\FF bootleg run\;C:\Users\Madhouse\Downloads\;C:\Downloads\FF bootleg run\"
INFO: Temporary Files: "C:\Users\Madhouse\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueseamonkey on 2012-04-28 10:34:54
Further update. Running in compatibility mode for Windows 98 the Bootloader won't even start. Safe mode on the config file, plus all the other options checked under compatibility mode don't help (Run in 256 colours etc.) I have tried an old save game I had from another install and starting from a different place it all still works beautifully up until the first battle, then crashes. None of the other options in the bootloader regarding battle graphics seem to help.
There is also a crashdump file, not sure how to attach it here.

I am considering re-installing & re-Bootlegging, this time leaving out the Battle scene enhancement LGP and both Magochocobo LGP files to see if that works better. Anyone have other ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-04-28 11:59:29
Further update. Running in compatibility mode for Windows 98 the Bootloader won't even start. Safe mode on the config file, plus all the other options checked under compatibility mode don't help (Run in 256 colours etc.) I have tried an old save game I had from another install and starting from a different place it all still works beautifully up until the first battle, then crashes. None of the other options in the bootloader regarding battle graphics seem to help.
There is also a crashdump file, not sure how to attach it here.

I am considering re-installing & re-Bootlegging, this time leaving out the Battle scene enhancement LGP and both Magochocobo LGP files to see if that works better. Anyone have other ideas?

I would suggest doing a clean install and under Bootleg options, only check Battle Scenes as PNG. Leave Battle Scenese as LGP unchecked. I've only played the opening bombing and a saved game around Wutai, but all is good for me so far.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-28 12:26:33
Blueseamonkey,
Don't use the LGP textures.  Use the PNG's instead.


Drivemecrazy,
An incorrect save game will crash the game during battles.  Start a new game.  Don't use a save game from one mode-- like normal-- with another mode like hardcore.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueseamonkey on 2012-04-28 12:59:16
Thanks for the hints EQ2Alyza and PitBrat. I just tried re-installing with no battle art (as I don't yet have the PNG files downloaded.)
It didn't crash and seems to be running smoothly through the battles, but all the text and graphics on the right side of the battle screen - the player names, limit break bars etc. are still very badly misaligned. I never had this problem with my previous install (where I had the avalanche GUI upgrade installed, but not the menu overhaul, I was also using an older version of the OpenGL mod.)
I'll try and add a screenshot later.

Time to start downloading the PNG battle-art files, maybe by the time they are done FacePalmer will have finally downloaded too, its been 2 days so far and is telling me at least 2 days more. The full Bootleg experience takes a while to download on a 3rd world internet connection! Looks like it will be worth it though so I will keep going. Huge thanks to all those who have contributed to these mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-28 13:23:52
The battle text is most likely misaligned because you've enabled the 9999 break limit in ff7_opengl.cfg while also using Menu Overhaul.  Disable 9999 break limit by using the configure option in Bootloader.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueseamonkey on 2012-04-28 13:51:21
Ahh, so you only need to enable it in one place? That makes sense, I wondered why I kept having to turn the option on in different places. Thank you very much PitBrat, will give that a try!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-29 05:09:15
hi, i have been trying to get this to work, but i'm having trouble with running the game. i got through bootleg and everything seemed ready to go to play, but when i tried to play, it first wouldn't run in fullscreen and reverted to windowed mode. after that, i got up to the opening credit screen and pressed enter to get to the new game/continue screen but that's when it crashed. i can't figure out what the problem is can anyone help please? here's a link to my crash files: http://www.mediafire.com/?2a468osdualymb8
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-29 05:18:41
Lower the game resolution to 1280X960 and disable Fullscreen so that the game runs in a windows.
If that doesn't work, try running the game using the Safe Settings.
You may need to disable the compatibility settings for ff7.exe and run it as administrator.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-29 06:01:23
i tried all of those and i still have the same problem.. do you think it might be the game file itself not being able to run on my computer? i haven't tried testing ff7 without mods/bootleg first so i'll try reinstalling. oh yeah btw i'm running windows 7 64 bit if that changes anything
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-04-29 06:49:37
Try 1024 x 768.  I was having the same problem but setting it to there allowed it to run Fullscreen
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-29 23:55:42
still nothing is working. could you try to help me figure out what's wrong with the game though? i don't care so much about playing in full screen or not, but i can't even get the game to run itself. i can get as far as the opening credits but if i try to press enter to continue to the "new game/continue" screen, the game crashes and closes. i tried uninstalling and reinstalling ff7 and running default bootleg settings but it still doesn't work. i don't know what's going on...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-30 02:13:50
Try starting the game by launching FF7.exe from the installation folder.
Before you launch the game, disable compatibility mode:
   Right click on FF7.exe
   Select Properties
   Go to COMPATIBILITY
   Uncheck RUN THIS PROGRAM IN COMPATIBILITY MODE

Post your system specifications for further assistance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-30 03:31:16
that didn't work either :( i'm running a Lenovo Win7 PC, AMD A4-3300M APU processor with Radeon(tm) HD Graphics 1.90 GHz, 4.00 GB RAM, 64-bit OS. do i need to update my drivers/graphic card?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-30 04:03:37
Lower the game resolution to 1280x960 or lower.
Disable FULLSCREEN so that the game runs in a window.

What options did you use during the Bootleg installation?
What are the first few INFO lines from Bootleg.log?
Were all of the mods present?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-30 05:15:49
I used the Default Preset with a few changes:
-Cloud Battle Model: Remix APZ -> Hi-Res Classic
-Vincent: Vincent ReModel with Gun -> Vincen'ts New Boots and Rifle
-Save Point: Final Fantasy X -> No Change

INFO: Bootleg Version 2012.04.20 Version .0038
------Bootleg Configuration Info------
INFO: Sun 04/29/2012 - 21:29:20.14
INFO: Bootleg Options: /C0 /S0 /P1 /R0 /O1000011010101000000001110011010101111111110011111111001 /N1 /A1 /V1 /H2 /L5 /M0 /K0 /E2 /T1 /Z1 /B0 /J0 /U1 /W0 /Y0 /Q2 /G1
INFO: Brat Code: /@01010601020000000000100000111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\FFVII\"
INFO: Mod Path: "C:\FFVII\Bootleg0038\;C:\Users\Sam\Downloads\;C:\FFVII\Bootleg0038\"
INFO: Temporary Files: "C:\Users\Sam\AppData\Local\Temp\Bootleg_Setup\"

And yes I have all the mods necessary. I didn't apply any other mods outside of bootleg either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DriveMeCrazy on 2012-04-30 06:05:31
I used the Default Preset with a few changes:
-Cloud Battle Model: Remix APZ -> Hi-Res Classic
-Vincent: Vincent ReModel with Gun -> Vincen'ts New Boots and Rifle
-Save Point: Final Fantasy X -> No Change

INFO: Bootleg Version 2012.04.20 Version .0038
------Bootleg Configuration Info------
INFO: Sun 04/29/2012 - 21:29:20.14
INFO: Bootleg Options: /C0 /S0 /P1 /R0 /O1000011010101000000001110011010101111111110011111111001 /N1 /A1 /V1 /H2 /L5 /M0 /K0 /E2 /T1 /Z1 /B0 /J0 /U1 /W0 /Y0 /Q2 /G1
INFO: Brat Code: /@01010601020000000000100000111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\FFVII\"
INFO: Mod Path: "C:\FFVII\Bootleg0038\;C:\Users\Sam\Downloads\;C:\FFVII\Bootleg0038\"
INFO: Temporary Files: "C:\Users\Sam\AppData\Local\Temp\Bootleg_Setup\"

And yes I have all the mods necessary. I didn't apply any other mods outside of bootleg either.

have you run the game via bootloader? i used to have the same problem.. but it fixed randomly.. it just fixed and it runs fine now
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-30 06:15:42
Okay I was experimenting with it and figured out that I had to switch the ff7.exe with the updated 1.02 version. I guess the bootlegger doesn't replace it on it's own. The game plays well now yay! :) Thanks for all the help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-04-30 16:34:44
Sahmo0e1,
Were you using any of the difficulty mods?
Menu Overhaul with ReTranslation has some trouble with Aeris Revival and Lost Wing.

Bootleg does install the 1.02 patch.  Some of the difficulty mods actually modify the .exe.  This seems to cause problems with the ReTranslation.
Your input will help me track down the conflict and implement a workaround.


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ProtoX on 2012-04-30 20:36:58
first be sure you got felix's opening credits installed in the correct mod folder (Example: mods/DK/cr/). then run ff7.exe and allow the eldios and sqauresoft movies play dont skip through it. after that felix's opening credits should show up then you can skip to the new game/ continue screen. then the next time you run ff7.exe you can skip to the new game/continue screen without that crash issue
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sahmo0e1 on 2012-04-30 21:48:29
Sahmo0e1,
Were you using any of the difficulty mods?
Menu Overhaul with ReTranslation has some trouble with Aeris Revival and Lost Wing.

Bootleg does install the 1.02 patch.  Some of the difficulty mods actually modify the .exe.  This seems to cause problems with the ReTranslation.
Your input will help me track down the conflict and implement a workaround.


I was running Vanilla with no other difficulties. I also encountered something else that sparked my curiosity.. When I first installed FF7 through the ff7install disk (C:\FFVII), I saved a copy of the game folder's contents in a zip file before modifying anything. After I tried installing Bootleg and encountered all my previous problems, I unzipped the files to another location (C:\FFVII 1.02) to try getting it to work without Bootleg. I applied the 1.02 patch and Aali custom driver and the game worked when I ran the ff7.exe file from the new folder, but I noticed that it imported settings from the Bootleg version (C:\FFVII). All the mods I applied to Bootleg appeared to work (except no background music played for some reason) while running through the "FFVII 1.02" folder. I tried to run the "FFVII" version (I tried running from ff7.exe, bootloader, start menu/desktop shortcuts, etc.) and I still experienced the same crash from my previous posts. So then that's when I tried replacing the ff7.exe file in "FFVII" with the ff7.exe file in "FFVII 1.02" and then I could play it from the bootloader from "FFVII" with all the mods working (background music too). Very interesting haha.

Also I tried doing a fresh install (after uninstalling and deleting everything) to apply different mods from Bootleg to see if they would work. I re-installed the game to C:\FFVII and again zipped the contents. However, this time when I ran Bootleg, I included the zip file in the "FFVII image path" to see how it would work.. I checked different mods this time and made sure I had them all, but this time when I ran Bootleg, it said there was an error and it wiped my FFVII folder, leaving nothing behind but BFE.exe and Bootleg.exe. All the mods I downloaded and the FFVII game files were wiped completely from my hard drive, not even moved to the trash bin. So I will have to re-download the mods again before I can try again...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-01 03:53:29
Just chiming in to say I patiently await the 0039 release. I'm looking forward to playing hardcore mode again =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slade on 2012-05-02 05:22:32
Agreed. I still need to finish the damn thing...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-02 14:17:06
sahmo0e1,
I'm trying to figure out what happened to delete all the files.  Were you installing the game into the same folder that contained the mods?  Did the destination folder and mods folder have similar names or contain spaces?  Did you change the TEMP folder?  This is a serious issue and a major inconvenience.  I definitely want to make sure it doesn't happen in future versions.

I'm still working on bug fixes.
Here's what's new so far:
.0039 (Working)
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5
    Updated Bootloader GUI
    Revised Bootleg.log
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Tifa Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Left)
    +Fixed Lookup Table Error with Hardcore
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed Missing HDR Bloom Settings
    Integrated Mods: ff7rm1.1.exe

I'm nearly finished adding another game mode, Shalua Rui.
I'm also considering adding FF7 AWESOME! even though I have mixed feeling about the subject matter.
Does anyone else have an opinion about FF7 AWESOME!?

EDIT:
I just realized that adding Shalua Rui and AWESOME has a significant impact on disk space requirements.
Each mod I include in Mode Switching required an additional 250MB of disk space.
Are these mods worth adding 500MB to a full install?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-02 16:53:37
500MB is a drop in the bucket for me. It could be different for others, but I don't mind having the options if they work properly. FF7 Awesome is a little distasteful for me as well, but then again it's a video game, so I don't take it as seriously as real life. I watched some of the videos on YT that showcase it, and I did laugh at some parts.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-02 17:10:23
Looks like im gonna wait for 0039 then :)
also i think ff7 awesome is well..unplayable a real bad ff7 experience not recommended for anyone, so i would say don't include it
just checked out Shalua Rui and overall..i don't think it's worth it especially the known bugs it has this mod is kinda the same as Gjoerulv hardcore mod (best by far) but not as complete it's not worth the extra space it's already big as it is lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-05-04 01:11:27
I vote no for both.  FF7 Awesome is just plain childish and stupid and the demand for it from the Qhimm crowd is probably in the single digits.  Shalua Rui seems to have huge bugs that would probably cause problems for other mods, is incomplete and likely never will be completed judging by the five month gap in postings, and serves the same purpose as other mods we already have.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-04 01:24:26
Shalua Rui does seem to have bugs.  The patch doesn't even update the kernels as described in the readme.

With Bootleg 0038 so long as you only install Hardcore without Mode Switching, Hardcore mode works.
When Mode Switching is enabled, then Hardcore mode is broken.
I'm still tinkering with 0039.
I've identified a few more glitched field textures.
I wish there were a better way to identify glitched magic textures.
I've a very difficult time finding an offending texture's file name.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-05-04 02:54:09
Shalua Rui does seem to have bugs.  The patch doesn't even update the kernels as described in the readme.
...an offending texture's file name.

I feel for you... it's such a b*ch! :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-05 05:11:22
I've added a NO CHANGE option for most of the models.
Now Bootleg won't always overwrite the existing models.
Unfortunately it's possible to install weapons models or hair styles over existing models that aren't compatible.
Because the existing models could be anything, there's no way to test for compatibility.
I hope the NO CHANGE option is more useful than confusing!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slade on 2012-05-06 00:17:07
I've done a fresh install of bootleg (both from image and from full install, just to test) with Hardcore mode only and the game crashes immediately upon startup- I'm getting an "unhandled exception" error in my app.log. Anyone have any suggestions?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-06 06:12:47
when i do a fresh install i remove all the files from the previous install completely out of superstition. I noticed when i did that the install process from the cds took a little longer.
also for hardcore u have to install it without mode switching, but i think u did that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-07 01:19:35
With Bootleg 0038 there are some problems when using Hardcore mode and Menu Overhaul together.
These issues are fixed for the upcoming release.
I'm currently adding options to disable installing models and to install custom models.
You'll be able to place models in a custom folder and Bootleg will install them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-05-07 12:40:15
You'll be able to place models in a custom folder and Bootleg will install them.

Great option PitBrat! Thank you!!! :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-08 01:04:29
Hello,

Been watching the FF7 modding for a long time, finally have everything (PC game!) to make it happen.

Did a clean install, running into an issue with bootleg that I can't seem to sort out. It gets all the way to Updating Remix files, then Repairing damaged battle models, says it copied some files, then appears to halt.

Repairing Damaged Battle Models...
8 File(s) copied
14 File(s) copied
1 File(s) copied
3 File(s) copied

It's possible I did something wrong, but unsure. Did a clean max installation. Did not install to a non-system folder, trying that next.

Brat Code: 01100601020011100011201100111

Any assistance would be appreciated. If it's just a really LOOOOOONNNG step, that would help to know as well, since I get impatient with it after about 20 minutes and try again :(

EDIT: Non-system folder made no difference. Also forgot to note: Win7 x64
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-08 02:51:15
Bladearrowney,
That's right where a FOR loops starts.  I'm not sure why it would freeze.  What version of win7 x64 are you using?  Home? Ultimate?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-08 03:03:10
@PitBrat

Win7 x64 Professional. If it's where a loop starts, what is it looping through? I would imagine it's entirely possible I'm missing something that isn't listed as required...

EDIT: This time around, I'm going to be 100% sure that anything that could interfere have been disabled and that all RED/supported mods are in the download folder. Will try as soon as the 1280 vids finish coming down and report back...

EDIT2: Still no dice. I'll play around with it some more and see if I can't get it to work. Looking forward to next release
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-09 05:49:28
is that you clydearrowny?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Shivvi on 2012-05-09 13:06:17
Hi. I've downloaded Bootleg and encountered a problem. Whenever I try to run BFE.exe nothing but a little window saying "Bootleg The Final Fantasy VII Mods Configurator by PitBrat" comes up (The actual program doesn't open).

 What could be the reason to it? Please help.

I'm using Windows XP 32bit and I have SP3 installed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-09 21:29:14
You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/download/en/details.aspx?id=19

That's the most likely problem.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-09 22:38:43
is that you clydearrowny?

negative, not a name I've ever gone by. Been using BladeArrowney or FyreArrowney (or some variant of) around the web since pre 2000.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-09 23:22:18
bladearrowney,
I looked into the problem some more.
Bootleg is freezing when it attempts to execute ulgp.exe in a command shell.
Most versions of Win7 support command shell.  Are you using Win7 Ultimate?
I've not recreated the error.

There is a new version of ulgp.exe
This is the version included with Bootleg:

ulgp_v0.4.3_aio.7z                              Luksy           Aali's LGP Tool with Repacking Support  Qhimm (http://forums.qhimm.com/index.php?topic=12831.msg178524#msg178524) FILE (http://dl.dropbox.com/u/3227870/ulgp_v0.4.3_aio.7z) SOURCE (http://dl.dropbox.com/u/3227870/ulgp_v0.4.3_source.7z)

Even though the necessary libraries are included in that version, you may need to manually install them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-10 02:26:22
I have a problem. I just tried to install the newer mods with Bootleg, but when I enable the Millenia+Mike weapons, only the Millenia weapons show up. I also set the menu portraits to the Anniversary version, but only the regular portraits with the faded edges show up. At first I thought the Aeris Revival mod was interfering with stuff, but when I only enabled the Remastered and New Spell mods, the problem remained. Does anyone know what's going on? The mod list in Bootleg marked all my files as green and yellow, and TestFiles.exe lists everything as fine so I don't think my files are messed up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-10 03:14:27
Those are two known errors.
The missing weapons are due to a filename error:
Change the filename of the mod to: Trish(aka Mike)_s custom model pack.7z
You have to add the _.

The avatar presets are broken in 0038.
To install the correct avatars, set AVATAR PRESET to CUSTOM before running bootleg.

If you are missing music after Bootleg:
Extract OSTRe.7z to .\FF7Music\OSTRe\

I've fixed a lot of errors.

Thank you for your support.  You're helping make Bootleg better.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-10 04:41:07
Ah, thanks for that. I'll follow your directions.

One last thing though that I didn't mention...for some reason, the fast checksums in TestFiles marks the enhanced movie files (ff7_enhanced_movies_1.part1.rar to ff7_enhanced_movies_2.part4.rar) as corrupted, even after I redownloaded them from Mediafire and ran TestFiles again. I haven't been able to try it with the slow checksums though since Mediafire won't let me download it. Is this happening for you or anyone else here? I'm downloading the bigger zip files now to use instead of the rar files, but Rapidshare's download speeds are HORRIBLE.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-10 05:00:55
bladearrowney,
I looked into the problem some more.
Bootleg is freezing when it attempts to execute ulgp.exe in a command shell.
Most versions of Win7 support command shell.  Are you using Win7 Ultimate?
I've not recreated the error.

There is a new version of ulgp.exe
This is the version included with Bootleg:

ulgp_v0.4.3_aio.7z                              Luksy           Aali's LGP Tool with Repacking Support  Qhimm (http://forums.qhimm.com/index.php?topic=12831.msg178524#msg178524) FILE (http://dl.dropbox.com/u/3227870/ulgp_v0.4.3_aio.7z) SOURCE (http://dl.dropbox.com/u/3227870/ulgp_v0.4.3_source.7z)

Even though the necessary libraries are included in that version, you may need to manually install them.

Thanks for the update, I'll take a shot at installing the libraries and see if it makes a difference. Out of curiosity, does the Unified Mod installer also use ulgp? I got that to do an "install all" without failing, although game behavior and models were...interesting. Running ulgp from the command prompt seems to work,

Also, to your windows question, it's Windows 7 Professional x64, version that falls between home premium and ultimate.

I'll continue to play around with it and report back
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-10 05:23:13
Hokay, so here's what I've found

I have a feeling that the issue is related to my choice of storage location for the bootleg setup files. I've been playing around with ulgp.exe to see if I could get it to run, and so far no luck (at least not as intended).

This is with an adminitrative shell (cmd run as admin)

Here's some examples

ulgp.exe d W:\field\ char.lgp
ulgp.exe v0.4.3
Dumping W:\field\
The system cannot find the path specified.

ulgp.exe d "W:\field\" char.lgp
ulgp.exe v0.4.3
Usage: ulgp.exe d|e|r lgp folder [files...]

It gets more interesting

ulgp.exe d C:\temp\field char.lgp
ulgp.exe v0.4.3
Dumping C:\temp\field...
Access is denied.

in fact, just about any other location where I try to run it from tells me access denied, which is interesting. Even when forcibly running it as admin and setting the location of the file to have security for "everyone" with full permissions, it still tells me access denied.

It also hates my drive that has drive letter W, refuses to find files on it.

Actually, now that I've relaunched the command prompt, it doesn't want to find any files, anywhere. Seems if I launch command prompt using right click + run as admin, it won't find any of the file locations. If I just run command prompt normally, I get access denied errors most of the time, with the occasional failure to find location

thoughts? I'm stumped. libs were manually installed to system32, and also placed in the same directory to no avail.

EDIT: I left a post on the thread for ulgp as well...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-05-10 08:47:50
@Klaw117: Error found and corrected.
                   Please test your files again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Shivvi on 2012-05-10 11:03:18
You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/download/en/details.aspx?id=19

That's the most likely problem.

I did as you said, but the problem is still there. Nothing, but a little window with the program's name pops up. Any other ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-11 00:37:44
@Klaw117: Error found and corrected.
                   Please test your files again.
Thanks for looking into it, but the checksum errors still show up. Are the links to the re-uploaded files the same as the ones in the Big List of Mods or do I have to look elsewhere for the correct links? I managed to get the .zip files from Rapidshare though, so I can use those for the time being. On that note, thanks for the info on Mediafire and Rapidshare in your PM. I knew Rapidshare decreased download speeds for free users, but I didn't think it was that severe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-05-11 01:06:35
@Klaw117: Sorry, the error was in the checksum files and not in the Big List of Mods.
                   You must look here :  http://www.mediafire.com/?c4tqq61i1xrv1
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-11 02:02:43
@Klaw117: Sorry, the error was in the checksum files and not in the Big List of Mods.
                   You must look here :  http://www.mediafire.com/?c4tqq61i1xrv1
Thanks for the clarification. The files no longer appear corrupt.

EDIT: I'm still getting two problems, although they're minor.
Those are two known errors.
The missing weapons are due to a filename error:
Change the filename of the mod to: Trish(aka Mike)_s custom model pack.7z
You have to add the _.

The avatar presets are broken in 0038.
To install the correct avatars, set AVATAR PRESET to CUSTOM before running bootleg.

If you are missing music after Bootleg:
Extract OSTRe.7z to .\FF7Music\OSTRe\

I've fixed a lot of errors.

Thank you for your support.  You're helping make Bootleg better.
I added the underscore, but that didn't fix anything. For good measure, I even downloaded both versions of the weapons pack (one with the 's and the _s) and re-installed FF7 and re-applied the mods, but the weapons are still missing and only the Millenia weapons show up. The second issue is that during the intro movie, the music backtracks slightly right after the Final Fantasy VII title shows up. Basically, as the camera zooms out from Aeris and Midgar, everything is fine and then when the Final Fantasy VII title shows up, the music goes back a few seconds, so the rest of the movie is a few seconds ahead of the music. Is this also a known issue?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-05-11 04:34:35
I think it's adding an apostrophe that works, at least that's how it was for me.

Trish(aka Mike)'s custom model pack.7z

Spelled exactly like that it loaded just fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-11 04:41:18
Trish(aka Mike)'s custom model pack.7z

That is the spelling that works for me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-11 05:01:10
The first one I had was with the apostrophe and that didn't work, so I changed it to the underscore and when that didn't work, I decided to keep both in my mod folder and it didn't work. I suppose I could always just try again later.

EDIT: Just tried it again and it didn't work, but I know for sure that Millenia+Mike is selected, unless there's something going on where Bootleg shows it as selected when it really isn't. I also noticed this error, but I'm unsure if it's related to this issue:
http://img195.imageshack.us/img195/6600/bootlegerror.png (http://img195.imageshack.us/img195/6600/bootlegerror.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-11 14:20:43
That LOG.TXT error report is a known issue with Menu Overhaul.
It's the result of changes made to Touphscript.
Just ignore that error.
The next version of Bootleg fixes the problem with Mike's weapons and Trish(aka Mike)'s custom model pack.7z.
Cloud's weapons will now be integrated in the Bootleg installer.
Though you'll still need Trish(aka Mike)'s custom model pack.7z for other reasons.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-05-11 17:26:13
I'll play with what I have now then. Thanks for looking into it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bladearrowney on 2012-05-11 22:42:41
Figured I'd update on my issue

The problem turned out to be in ulgp.exe. I had my set up files going to a directory location with spaces in the same, and ulgp did not handle that correctly. Posted on the page for that tool, and it's apparently going to be updated to fix directory resolving. Moving my set up directory to something smple (like w:\temp\) has resolved the issue and bootleg now fully installs.

Thanks for the help
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: slick on 2012-05-14 02:55:55
Hello i'm pretty new the modding scene and was wondering how do you download the links which are stated https://docs.google.com/open?id? Aren't they all dead links? If this is a silly question than my apologies lol
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-05-14 04:40:07
Welcome slick,

it's a known bug. You must delete BFE.ini to solve this problem.   ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: slick on 2012-05-14 04:57:46
Edit

I got it. Thank you so much ! :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: UGerstl on 2012-05-14 05:18:20
@slick:You can find BFE.ini  where BFE.exe ( + Bootleg.exe ) exists.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-15 15:30:08
So, my playthough has been featured in an article on Kotaku: http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is

I just wanted to share this because my views have started to rise greatly over the past 4 hours when it was posted, which means we could see a surge of traffic coming through here for a bit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-15 16:49:33
So, my playthough has been featured in an article on Kotaku: http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is

I just wanted to share this because my views have started to rise greatly over the past 4 hours when it was posted, which means we could see a surge of traffic coming through here for a bit.
Wow thats great news plus extra traffic is good the more people that know about this forum the better kos who knows in that traffic there could be some texture artists, programmers etc who knows some people might join and help out which will definetely help :) good job
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-15 19:27:53
@e1sunz - Yeah, I hope it brings a good bunch.

People are already asking questions about the install. Mostly error questions, but I'm helping out the best I can while sending them here for anything I'm not sure about.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kevinandrew814 on 2012-05-16 02:31:32
Hey guys! Im having some problems:/
Ive downloaded all the mods. My copy of FVII is unmodified, and discs. I used a fresh install, and boot leg runs just fine for about 15 minutes.  then it says....:

Building LGP files . . .
Please remain patient.  This will take several minutes.
Building battle.lgp . . .
Battle.lgp completed.
Building char.lgp . . .
Char.lgp completed.
Repairing magic.lgp . . .
Building magic.lgp . . .
Magic.lgp completed.
Building high-us.lgp . . .
high-us.lgp completed.
Building chocobo.lgp . . .
chocobo.lgp completed.
Repairing world_us.lgp . . .
Building world_us.lgp . . .

It opens a new window and it says:

ulgp.exe v0.4.3
Encoding World_us.lgp

then i get an error message saying the LGP De/re/encoder as stopped working..

I hit close... bootleg then continues to install like you would assume, and bootloader even comes up... but when i try to play... it tells me there's an error, and that it will try to ignore it...
and VII never starts :'(
HALP
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Dasanko on 2012-05-16 12:20:25
Thank you very much for this application.

The MO.exe link shown in the mod list points to a missing/invalid address, though it can be downloaded fine from the mods list. Just thought I'd bring it up in case the "issue" is not known.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-16 18:37:37
Both of those issues are fixed for the next release of Bootleg.
The version of ULGP included in 0038 does not accept spaces in path names.
Try reinstalling the game to a folder that does not contain spaces.  Also, make sure the mods folder does not contain spaces.

The MO.exe link is fixed for the next release.
With the current crackdown on piracy, many of the links are going down.
We are trying very hard to mirror files and keep the links current.
Thank you, Ugerstl!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-16 21:12:31
Im having problems getting Bootleg to run through BFE.

I get to:
__________________________________________

Checking Operating System...


Laying Bootleg Edit...
Checking Operating System...
Missing ff7.exe
Bootleg Aborting...

Removing setup files...
Please remain patient...
Completed cleanup.

(insert generalized error help here)
Press any key to continue...
_______________________________


-I am running windows 7 pro 64-bit
- BFE and bootleg are set to administrator rights under compatability for all users, with no                         compatibility mode.
- Fresh install of the game.
- Default game directory (reflected in BFE settings)
- Mods are in same directory as bootleg (reflected in BFE settings)

EDIT:
SOLVED
I apologize, i had the game files in: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\Final Fantasy VII

I didnt realize i had put another sub directory in there. Installing now.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-17 05:07:23
Installing to a system folder such as .\Program Files (x86)\ may result in a corrupt game.
Windows UAC/DEP may divert some files to the virtual store.
This problem especially plagues Windows Vista.

For the best results, install FF7 to a NON SYSTEM folder such as C:\Games\Final Fantasy VII\

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: larserus on 2012-05-17 19:37:52
Excellent job here Pit.

Having one issue. When I first ran BFE, I had no problems installing mods, until the program froze. So, I uninstalled the game and did a fresh, Maximum install to my storage drive: E:\Games\Final Fantasy VII

The problem I'm having now is that it's giving me "Access Denied" whenever I try to install mods from BFE. I'm running all my folders as admin, I'm logged in as an admin, everything is set to "Run this program as an administrator."

Frankly, I'm lost and any help would be much appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-17 19:45:48
What are all directories are you using in BFE?  (where are you directing bootleg, temp, your game files, ect.)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: larserus on 2012-05-17 20:45:39
For mods and BFE/Bootleg:
E:\Storage\FF7 mods

For the game itself:
C:\Games\Final Fantasy VII

Temp:
E:\Temp

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-18 00:39:56
You can view my directories here: http://tinyurl.com/843cwcf
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-05-18 01:55:02
Figured I'd update on my issue

The problem turned out to be in ulgp.exe. I had my set up files going to a directory location with spaces in the same, and ulgp did not handle that correctly. Posted on the page for that tool, and it's apparently going to be updated to fix directory resolving. Moving my set up directory to something smple (like w:\temp\) has resolved the issue and bootleg now fully installs.

Thanks for the help

Sadly, it didn't helped me there, 'cause I too have the "Access denied!" thing when I run Bootleg (I tried "C:\Jeux\FF7" too)

http://forums.qhimm.com/index.php?topic=12636.msg182091#msg182091

Can't figure what is going wrong there...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-18 04:35:16
Can you post a screenshot like I did? I want to double check something with your settings.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: NewBeginning on 2012-05-18 09:08:59
I'm one of those lead here by Kotaku. I've been messing with bootlegger for a couple days now, and I have most of it figured out, but there's one or two things I was hoping for clarification on.

The main one is the various game soundtracks. When I'm configuring with the Bootlegger Front End, is the soundtrack I choose there going to be the one I hear when I play? Or will it be the soundtrack I select outside of Bootlegger with the FF7Music config? I've tried various methods, but to this point I've only heard one soundtrack so far, so I'm not sure which it is. I'm lead to understand that the PSF MIDI option sounds similar to the original PS1 soundtrack though, and the one I've heard isn't that.

What in you guys' opinion is the best soundtrack, for that matter?

Second question is about Bootlegger's presets. I was just curious what the difference between Full and Hardcore was from the author's perspective. When you were choosing the presets, did you consider one to be better from a visual quality perspective than the other? Full for example for FMV cutscenes defaults to Bootleg+Rumbah while Hardcore defaults to Bootleg+Grimmy. I've looked at the mod list a little bit, and I generally prefer the sharp versions to the smooth, but since there aren't exactly side-by-side comparisons, is one newer/better than the other?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-05-18 12:36:48
Can you post a screenshot like I did? I want to double check something with your settings.

Here you go :
https://dl.dropbox.com/s/v4flsct8a33onpi/Bootleg%20Config.png

Oh and my OS is Windows 7 64-bit Ultimate.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-18 14:49:39
I'm one of those lead here by Kotaku. I've been messing with bootlegger for a couple days now, and I have most of it figured out, but there's one or two things I was hoping for clarification on.

The main one is the various game soundtracks. When I'm configuring with the Bootlegger Front End, is the soundtrack I choose there going to be the one I hear when I play? Or will it be the soundtrack I select outside of Bootlegger with the FF7Music config? I've tried various methods, but to this point I've only heard one soundtrack so far, so I'm not sure which it is. I'm lead to understand that the PSF MIDI option sounds similar to the original PS1 soundtrack though, and the one I've heard isn't that.

What in you guys' opinion is the best soundtrack, for that matter?

Second question is about Bootlegger's presets. I was just curious what the difference between Full and Hardcore was from the author's perspective. When you were choosing the presets, did you consider one to be better from a visual quality perspective than the other? Full for example for FMV cutscenes defaults to Bootleg+Rumbah while Hardcore defaults to Bootleg+Grimmy. I've looked at the mod list a little bit, and I generally prefer the sharp versions to the smooth, but since there aren't exactly side-by-side comparisons, is one newer/better than the other?

1. You can select your music after the Bootleg install by opening FF7Music and clicking the "Configure" button. The second tab "Files" has a drop-down menu for whatever music Profile you want to play with. Annoyingly obvious question, but have to ask anyways....are you clicking "Save and Exit" after you choose your music? Also, have you tried every music option but you've only heard one of them so far?

My opinion? I like to stick with either PSF or OSTRemastered. The .mp3 options don't transition well enough between scenes for my liking.


2. I'm not the author, but I choose Bootleg + Rumbah. The smooth and sharp options are also made by Rumbah, and I believe they were both made at the same time. Rumbah fits my likings the best. Just my opinion though  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-18 15:03:30
Here you go :
https://dl.dropbox.com/s/v4flsct8a33onpi/Bootleg%20Config.png

Oh and my OS is Windows 7 64-bit Ultimate.

1. Don't go with "Mode Switching - All Mods". There is a bug associated with it that will be fixed in the next release (0039). For right now, choose either "Norma Vanilla" or "Gjoerulv's Hardcore Mode" and wait until 0039 release to go back to Mode Switching.

2. Under the Textures tab, uncheck "Battle Scenes as LGP". You only need the PNG option checked.

3. Under the Avatars tab, make sure "Avatar Preset" on the right-hand side is set to "Custom" or else it won't install properly. Another bug that will be fixed in the 0039 release.

4. I believe "Aeris Revival" has slight issues when Menu Overhaul is also installed. Just be aware of that for Discs 2 + 3 when she is around.

5. Is your new mod folder actually named "Bootleg0038" and is it actually at location "C:\Jeux\FF7\Bootleg0038" with all the proper mods downloaded? I just want to make sure you didn't simply copy my image link location without knowing what it means to do so.

 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: m6kill on 2012-05-18 16:10:50
Can anyone help me?I just installed the game and bootleg but when i start the game i only get a black screen i tried everything already but nothing seems to work, also my O.S. is Win 7 x64.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-05-18 16:31:17
1. Don't go with "Mode Switching - All Mods". There is a bug associated with it that will be fixed in the next release (0039). For right now, choose either "Norma Vanilla" or "Gjoerulv's Hardcore Mode" and wait until 0039 release to go back to Mode Switching.

2. Under the Textures tab, uncheck "Battle Scenes as LGP". You only need the PNG option checked.

3. Under the Avatars tab, make sure "Avatar Preset" on the right-hand side is set to "Custom" or else it won't install properly. Another bug that will be fixed in the 0039 release.

4. I believe "Aeris Revival" has slight issues when Menu Overhaul is also installed. Just be aware of that for Discs 2 + 3 when she is around.

5. Is your new mod folder actually named "Bootleg0038" and is it actually at location "C:\Jeux\FF7\Bootleg0038" with all the proper mods downloaded? I just want to make sure you didn't simply copy my image link location without knowing what it means to do so.

1> Ok, fixed it.
2> Ok, fixed it.
3> Ok, fixed it.
4> Ok, fixed it.
5 > Yes, Bootleg is actually in the same folder of the mods.

C:\Jeux\FF7 is where I installed the game (Maximum, no drivers DirectX 5 and stuff).
C:\Jeux\FF7\Bootleg0038 is where I putted Bootleg and all the mods, in their original filename, in their zip and rar and stuff.

I just tried again, and it didn't worked either.

EDIT : I forgot to mention that I reinstalled the game this morning.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-18 21:55:48
Can anyone help me?I just installed the game and bootleg but when i start the game i only get a black screen i tried everything already but nothing seems to work, also my O.S. is Win 7 x64.
Did you install it correctly? 1.02 patch then Aalis custom graphics driver? Post your 'ff7opengl.cfg' info here (copy/paste it all)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: m6kill on 2012-05-19 01:27:41
Did you install it correctly? 1.02 patch then Aalis custom graphics driver? Post your 'ff7opengl.cfg' info here (copy/paste it all)
Code: [Select]
# ff7_opengl-0.7.9b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/SmartBloomHDR.post
enable_postprocessing = yes



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = off

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp

# vertex and fragment shaders
vert_source = shaders/mainHDR.vert
frag_source = shaders/mainHDR.frag

# YUV fast path shader
yuv_source = shaders/yuvHDR.frag



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
Just got it running dunno how the f*ck.Nevermind, i need help with making Msi Afterburner OSD working with the game also when the game starts i receive a error message "failed to load shaders, check app.log for more information", but the game starts just fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-05-19 19:49:37
I still can't run bootleg... access denied...

*forever alone*.

Do you know when does the next version of Bootleg is planned ? :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-19 20:04:38
sounds like you need to run stuff as administrator or turn off UAC

UAC is frikkin obnoxious.

Edit: Cannot think of any other angles to work from. I would completely turn off UAC (even though windows wants to freak out about it) and reinstall, might not help but it would be my next logical action
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-05-19 20:06:15
Sorry but I already tried that (I've been posting and trying a lot of things before this, but thanks anyway and you have a lovely avatar)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-19 20:30:06
Don't know if this will help but are you sure you have full permissions? Are you a proper administrator and right click it and 'Run as administrator' is the main Bootleg folder in desktop if you don't try it from there, if nothing works then best thing would be to wait abit more for 0039 which will include a bunch of fixes and many more new stuff added
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-19 21:02:41
I still can't run bootleg... access denied...

*forever alone*.

Do you know when does the next version of Bootleg is planned ? :(

Very soon. Sometime this month I assume. Sorry you haven't gotten it working yet  :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-05-20 12:50:02
Ok, so here I come back!

I've been away from the forums but I've always been on IRC. That is probably the best way to contact me.

For those who have a real client (such as mIRC, XChat, etc), you can use the link irc://irc.esper.net/Vgr and pick a nick.

For those who don't have a client, don't worry! You can still join. Use http://scenes.at/BootUser and *ADD A RANDOM NUMBER* so we can tell a difference. You only need to do that once, after that the nick you have chosen will always be kept.

For anyone that doesn't know how to use IRC, here is a quick summary :

You can, at any given time, perform a "special" action by entering a line that begins by a slash "/"; that line won't be send as text.
Some useful commands to know :

/nick <newnick> : Change your nickname to <newnick>
/me <text> : Make it look as if you're performing an action. For example, instead of "<MyNick> hi" it would be "* MyNick hi"
/join <channel> : Make you join a specified channel. Channels begins by a # followed by the name of the channel.
/part <channel> : Make you part a given channel.
/quit <reason> : Makes you quit the network with the specified reason. The reason is optional.

Also, there are people with @ and + before their names. @ means he's a channel operator and + means he has voice. You can ask there to know whay those do.

You can ask for help in the channel for mainly everything. There are various people there, although not all of them know Bootleg or even FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FFFUUU on 2012-05-21 03:29:04
Ok, I checked "Retranslation" in menu overhaul along with "canon names" and "american spelling", and I also checked "FMV's retranslated".

NOTHING in the game seems to be retranslated. It's exactly the same as the PS version.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nightmarish on 2012-05-21 11:36:03
Dunno if you guys already seen this:

http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Overload on 2012-05-21 12:13:53
Is there a mirror for bootleg0038.zip? It can't be downloaded from google docs currently :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-21 15:51:44
Dunno if you guys already seen this:

http://kotaku.com/5910318/you-want-your-final-fantasy-vii-hd-remaster-well-here-it-is
lol well your a bit late :P EQ2Alyza (uploader) gave a link to his vid featured on kotaku in here just a page before, if you noticed there's alot of newcomers on this forum meh..
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-21 16:00:15
Ok, I checked "Retranslation" in menu overhaul along with "canon names" and "american spelling", and I also checked "FMV's retranslated".

NOTHING in the game seems to be retranslated. It's exactly the same as the PS version.

Did you File --> Mod List and actually download the mods to be installed?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-21 16:26:00
Is there a mirror for bootleg0038.zip? It can't be downloaded from google docs currently :(

Should be working now. I just downloaded it again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-21 19:17:01
I don't know what's the right forum to post this so I guess I'll write it here.
I once was able to store everything in a cache, but after installing some mods I can't do it anymore. :c
I always get the message "ERROR: texture could not be compressed". And yes I have it ON on the ff7_opengl.cfg compress_textures.
So why can't I? :c
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FFFUUU on 2012-05-21 21:51:01
Did you File --> Mod List and actually download the mods to be installed?

Well duh.

There aren't any mods in red.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-21 21:55:47
It seems that i always get a crash after probably 30 minutes gameplay,,, i might be wrong but i think i read a post somewhere saying that if i disable error reporting   the crashes wont happen again .. Dont know if its meant for this


This is the report J, Ups something went wrong with ....... message ,,
 AppName: ff7.exe    AppVer: 0.0.0.0    ModName: ff7_opengl.fgd
ModVer: 0.0.0.0    Offset: 0006747a
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-22 03:07:14
I have some errors. Such as ERROR: invalid version in polygon file STAGE67.P11 (the brown area around Midgar and near Junon) and therefore the enhanced field isn't loaded.
Also, some textures don't show when I use certain summons. For example Neo-Bahamut blast doesn't show at all; Bahamut Zero's blast doesn't show when it enters the sky right before blasting.
There are probably many more errors/missing textures like this but I've only tested with these 2 summons.
I hope it can be fixed or if there's a solution please redirect me. :( Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FFFUUU on 2012-05-22 03:35:07
I still need an answer for the Retranslation not working.

Also why is the alternate "ff7_enhanced_movies_1" files listed in red for parts 2-4 but part 1 listed in yellow? It's an alternate package and I already have the main ones yet they're still listed in red.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-22 04:03:41
Perhaps somone can help me...my copy of FF7 comes tomorrow and I wanted too have all my mods ready by that time. The only thing currently in red is the FFVII Remix install. Do I really need this? It clearly states it is out dated but since it says too download everything red...should I really download it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-22 04:27:04
With the exception of what I talked above, my FF7 is fully modded now. And I downloaded the FFVII Remix. Even though it says outdated I've heard that it is still necessary for some things. I prefer the remixed musics for example. But even if you don't want the remixed musics you should download it anyway. I don't know what are the other minor things but nothing bad will happen lol so go ahead. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-22 04:46:47
Perhaps somone can help me...my copy of FF7 comes tomorrow and I wanted too have all my mods ready by that time. The only thing currently in red is the FFVII Remix install. Do I really need this? It clearly states it is out dated but since it says too download everything red...should I really download it?


I believe FFVII Remix is outdated as a standalone mod, but other mods have developed that work off of it. Thus, it's needed to be installed for those others to work. I'm still newbie though, so I could be wrong  ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-22 04:51:08
Yes, that's what I've heard. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-22 05:13:39
Thank you guys for the prompt replies! Only have too download one more set of packages and everything is green/yellow! So excited I found this game on PC for $40! What do you guys play it with? Do you think xpadder with a wired 360 controller would work?

Also, what music mod is the best too keep the original music (perhaps an HQ re-creation or something?) I was probably going to go with the ff7 music mod but im not sure :X
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-22 05:58:02
When you are running Bootleg there will be a time when it will ask you to configure the music installer. There, set to install the Remastered OST. PSF files (original psx soundtrack) will be installed too. After Bootleg finishes go to "\Final Fantasy VII\FF7Music" and run FF7Music.exe configure and at the "files" tab select what kind of soundtrack you want. ^^
As for the controllers I use Xpadder but with a Dualshock 3 controller and with Motionjoy set to "Playstation 1". Xpadder doesn't detect if I set as a Xbox controller so in your case I'm not sure if it will work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: oasis789 on 2012-05-22 07:06:11
When installing using bootleg, I left MSE on. This message came up.

---------------------------------------

Detected Item: Trojan:Win32/Dynamer!dtc

Category: Trojan

Description: This program is dangerous and executes commands from an attacker.

Recommended action: Remove this software immediately.

Items:
file:E:\ff7\dlpb-mods\is-G1F4C.tmp
file:E:\ff7\dlpb-mods\sense-dlpb.exe
file:E:\ff7\dlpb-mods\TifaYamp.exe

Get more information about this item online.

---------------------------------------

I'm assuming this is the relevant mod thread - sorry if this isn't the right place. Is this an issue I need to be worried about?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-22 07:27:57
When installing using bootleg, I left MSE on. This message came up.

---------------------------------------

Detected Item: Trojan:Win32/Dynamer!dtc

Category: Trojan

Description: This program is dangerous and executes commands from an attacker.

Recommended action: Remove this software immediately.

Items:
file:E:\ff7\dlpb-mods\is-G1F4C.tmp
file:E:\ff7\dlpb-mods\sense-dlpb.exe
file:E:\ff7\dlpb-mods\TifaYamp.exe

Get more information about this item online.

---------------------------------------

I'm assuming this is the relevant mod thread - sorry if this isn't the right place. Is this an issue I need to be worried about?

As long as you downloaded it from the links provided here, you have nothing to worry about  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-22 16:13:52
Hello it seems that every time i play more than 30minutes i get either a crash or 1Fps in battle so i have to alt f4,, also the Bootloader aint saving the changes no mater if i press Yes
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-22 17:29:03
EQ2Alyza,
The trojan warning are false positives.
The yamp patches aren't even used.  I'll remove them altogether.
The other false positive is related to Menu Overhaul.  I remember reading that DLPB is aware of the issue and may have already fixed it.

BAN___KAI,
This sounds like an issue with Windows UAC/DEP.  This is especially troublesome on Vista machine.  To correct the problem, install the game to a NON SYSTEM FOLDER.

From the Bootleg Readme:
Q:Where should I install Final Fantasy VII?
A:I recommend NOT using a system folder like 'Program Files' or 'Desktop' or any other system folder as the installation destination.
  Instead, install to a folder such as 'Games' or a new folder of your choice.
  Installing the game to a system folder sometimes results in missing mods and the inability to save or edit game files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: brisssou on 2012-05-22 18:52:23
Hi there,
As many, I followed EQ2Alyza walkthrough  to install bootleg provided mods, using his configuration (I wanted a tested conf before I will try my own).

The process just hangs on "Installing Bloodshot's Additional Classic Battle Models" after 6 files have been copied.

Can someone please point me where it could have failed?

A lot of mods have already been installed, can I just kill the process and try to relaunch it? do I have to re-install the game from scratch?

Thanks for your great work!

edit: BTW, I'm using win7x64

I just launched the game, which started correctly. I went up to the first save point. The models are looking great, although those are not the ones I selected in BFE.
The combat screen is quite messed up, with the limit, life and mana bars quite not there.

I am trying to re-apply the mod on the install as I type. If it doesn't work, I'll try to restart from the very beginning.


editĀ²: hum... maybe I was out of space left for the tmp folder... I'll try move it on a larger drive.

last edit: end scene! that was the space left thing. sorry to have bother you! thanks again for those great tools!!! (I didn't see any flatter links around...)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-22 20:04:16
Sorry to hijack the thread, but could anyone clarify if we need too rename any of the files in rumbahs video package (sharp or smooth)? I saw a post on his qhimm but nobody responded or clarified if it needed done. Thank you!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-22 22:24:34
No, you do not need to rename the rumbah movies.
Bootleg takes care of that automatically.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-23 05:45:43
I just want too say Pit thank you for all your hard work on this. It is amazing that Final Fantasy VII has been in stock for the PC until the advertisement starting going from from reddit and youtube and whatnot, and now its completely out of stock lol. You have brought back too life an old buggy PC game, and one of my favorites of all time!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FFFUUU on 2012-05-23 06:55:44
I figured out my earlier problem.

Is there a way to get the original FMV's with the FinalFanTim music?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-23 09:34:30
EQ2Alyza,
The trojan warning are false positives.
The yamp patches aren't even used.  I'll remove them altogether.
The other false positive is related to Menu Overhaul.  I remember reading that DLPB is aware of the issue and may have already fixed it.

BAN___KAI,
This sounds like an issue with Windows UAC/DEP.  This is especially troublesome on Vista machine.  To correct the problem, install the game to a NON SYSTEM FOLDER.

From the Bootleg Readme:
Q:Where should I install Final Fantasy VII?
A:I recommend NOT using a system folder like 'Program Files' or 'Desktop' or any other system folder as the installation destination.
  Instead, install to a folder such as 'Games' or a new folder of your choice.
  Installing the game to a system folder sometimes results in missing mods and the inability to save or edit game files.

Hey man i reinstaled the game in a not system folder ,, so far i didnt get any crashes but i still get those mega low Dps moments ,, when i alt f14 and fight the same enemy the low fps is gone...

i am using Xp btw
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: misterjingles on 2012-05-23 11:28:37
Is it just me or does the docs.google download link to the MO.exe file 404? I've tried quite a few times  now and i can't get it to work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: FFFUUU on 2012-05-23 17:22:19
Is it just me or does the docs.google download link to the MO.exe file 404? I've tried quite a few times  now and i can't get it to work.

Google Docs is extinct and replaced with Google Drive. The old links don't work, but you can find the actual links in the mod list.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-05-23 17:31:41
Hey man i reinstaled the game in a not system folder ,, so far i didnt get any crashes but i still get those mega low Dps moments ,, when i alt f14 and fight the same enemy the low fps is gone...

i am using Xp btw
Turn off compress textures..i think or was it the other way round? what's your system specs?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2012-05-23 18:02:45
He has to turn on so it can be wrote in a cache.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: misterjingles on 2012-05-23 18:08:19
Google Docs is extinct and replaced with Google Drive. The old links don't work, but you can find the actual links in the mod list.

Yeah thanks. I finally got it to work. I only have one problem now and it's Bootleg not recognizing "Trish(aka Mike)'s custom model pack.7z" even though it's in the correct folder and downloaded via the bootleg links.

Is anyone else getting this problem?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-23 20:59:54
Yeah thanks. I finally got it to work. I only have one problem now and it's Bootleg not recognizing "Trish(aka Mike)'s custom model pack.7z" even though it's in the correct folder and downloaded via the bootleg links.

Is anyone else getting this problem?

Make sure its named right. It needs to have the same exact name as it does in the mod list. I don't remember if that is the file i had to add a underscore to or not.



Also, for those with problems of a folder being inaccessible I have a suggestion:

Before trying this, make sure your temp folder location in BFE is set to a location without spaces in any folder name. A good places may be C:/temp. This is a common problem, and is probably the first thing to check.

I have my FF7 install in the default location, in program files. While this is not recommended, mine is working properly. But this may also be because i have taken ownership of my program files. This may be a easy fix if you end up with access problems in bootleg. This is also useful for many other things as well, such as manually removing viruses, files you cant delete, and many other problems related to access.

This small addition to your right click menu is easy to add, and easy to remove.
(This is a registry edit, and I have not seen anyone have any problems with it. Its a very quick and automated process, but you will have to allow it access to the registry. How To Geek is reputable, but screwing with your registry can harm your computer if you don't know what your doing.)

To apply this fix for bootleg, follow the link below to find how to take ownership of a file or folder(its short, sweet, and easy don't worry). Then simply take ownership of your game files and/or your bootleg files. (Bootleg files are less likely to be an issue, but may be for some if you put them in a system folder or another folder with limited user rights.)

Here's the tutorial i used, which simply adds take ownership to the right click menu of files: http://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: KezraPlanes on 2012-05-23 21:21:43
First of all hey! and props to the developers of bootleg and all of those mods for making FFVII in HD-ish a reality!

Now, I seem to have a problem with my build of FFVII. I made a install of Bootleg with the settings "FULL", plus retranslation, original tiny bronco and buggy and 9999HP break.

The game seems to work perfectly except for the battles which break the game. In battle I will sometime get a crash with the following log:


Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1680x1050, output resolution 1680x1050, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: d:\steam\steamapps\common\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: d:\steam\steamapps\common\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception
Any ideas what might be causing this? Thanks in advance. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-23 21:23:02
Yeah thanks. I finally got it to work. I only have one problem now and it's Bootleg not recognizing "Trish(aka Mike)'s custom model pack.7z" even though it's in the correct folder and downloaded via the bootleg links.

Is anyone else getting this problem?

There are two files names listed for Bootleg Mod List --- "Trish(aka Mike)'s custom model pack.7z" and "Trish(aka Mike)_s custom model pack.7z" --- Ignore the one I crossed out, and rename your downloaded file to the one I put in bold. Make sure to type out the .7z at the end of it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-23 21:23:58
Turn off compress textures..i think or was it the other way round? what's your system specs?


did it ,didnt help,, now i have a new problem

This is how my Menu Looks like http://oi46.tinypic.com/2sblxeg.jpg

My Specs are: Dual Core 2.0,, 4Gb ddr2 ram ,, Ati X300 gc ,,, i am currently also playing Wow ,, so i dont think its the Gc problem


So the game is really unplayable now ,,
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-24 02:39:44
Well, I was extremely excited when I saw my FF7 came today. I installed bootlegger just fine. I got a two popup notepad errors no matter what I did even with MSE turned off, so I assume thats normal.

My problem is, even on default settings in the bootlegger config. I get no picture EXCEPT the Squaresoft logo with the chocobos running. I have sound, but no picture (I can basically play the game, I hear the opening FMV and everything). Does anyone have any idea why this could be doing this? I even did a fresh install of my drivers too make sure that wasnt the issue, and then a fresh install of FF7...no change :-(

Not sure if this will help, but heres the top portion of my config

On windows 7 Home 64-bit using a GTX 580 if that helps anything...

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 2560
internal_size_y = 1920
preserve_aspect = no
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes


EDIT: I get no music either after the opening FMV. Sound effects are there....sigh
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-24 13:19:27
It's normal for the music not to start until after Cloud's first battle.

Try running the game at a lower resolution and in windowed mode.

window_size_x = 1280
window_size_y = 960
fullscreen = no
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-24 13:55:51
I think i am going to delete all of these mods and play the game with the default graphics ,, this sucks so much ,, i just spent like 3 hours leveling and farming hold in some cave and it crashed -_-,,

Is there a save anytime and anywhere Save game option ? or is that a trainer ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-24 17:31:48
I think i am going to delete all of these mods and play the game with the default graphics ,, this sucks so much ,, i just spent like 3 hours leveling and farming hold in some cave and it crashed -_-,,

Is there a save anytime and anywhere Save game option ? or is that a trainer ?


In BFE.exe, look under the Overhaul tab. In the middle list, 4th option.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BAN___KAI on 2012-05-24 19:15:50

In BFE.exe, look under the Overhaul tab. In the middle list, 4th option.

Well it was selected while i was installing it ,, still doesnt work
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 02:59:48
Ugh, I am having more trouble with this game than I feel I should.

I install the game fresh, run it. No movies or anything, see the main menu with the buster, click new game. Screen stays black

I install patch 1.02 and the custom graphics driver, click on 'custom' in the FF7 config, close out.

Alright, I disabled EVGA Precision. Now I at least get picture, but. Everything is completely white. When it gets too the opening train sequence, I can actually see the NPC's. Barret doesn't have eyes. Other than NPC's everything is white.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 03:36:52
Ugh, I am having more trouble with this game than I feel I should.

I install the game fresh, run it. No movies or anything, see the main menu with the buster, click new game. Screen stays black

I install patch 1.02 and the custom graphics driver, click on 'custom' in the FF7 config, close out.

Alright, I disabled EVGA Precision. Now I at least get picture, but. Everything is completely white. When it gets too the opening train sequence, I can actually see the NPC's. Barret doesn't have eyes. Other than NPC's everything is white.


In BootLoader Configure, go to the System tab and either turn down or turn off Max Lights. Max Lights only apply when FullScreen and Postprocessing is enabled. Also under the Plugins tab, there are options for the Post-processing Shader plugin. Try each of the 3 options or disable it to see which looks best for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 03:38:55
Sadly havnt gotten as far as bootlegger yet. This is on a fresh install of FF7 with just the 1.02 patch and custom driver.


I do recall accidently installing the directx 5.1 drivers when I installed the game 3-4 installs ago. Is there any way to get rid of those?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 03:45:18
Well that could be bad. I don't think there is a clear-cut method to uninstalling directx. Maybe run a Windows Update and see if it recognizes it as outdated?  :-\
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 04:21:37
Actually got it too work. It was the Everythings white fix! Now my ONLY issue is that my text is clashing in battles and the bars arent filling up

http://i8.photobucket.com/albums/a23/Duarian/ss.jpg

Does anyone have any idea how too fix this?

Edit: Also my barrett is running up and attack enemies face too face instead of shooting them. Very odd :-\.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 04:53:56
I had that UI issue once before, but I can't remember how I fixed it. Sorry  :| Check earlier pages to see if someone else posted. It's a common thing for first time users.

Did you install the Timu+Kleyon+Asmodean Barret? It is a bug that will be fixed in the next release. PitBrat posted the bug fixes for 0039: http://forums.qhimm.com/index.php?topic=12008.msg181466#msg181466
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 04:55:24
Yep, thats the one I used. I was actually scrolling back through. As for the battle menu..I posted on the MO forums but I doubt he will reply. Hopefully somone on here will remember and shine some light on things...


Edit: think its the 9999 limit I have activated. Sadly in the midst of a fresh install now but I will try it afterwords!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 05:07:38
Yes, the 9999 LB rings a bell. If you checked it during Bootleg, then don't enable it in BootLoader. Vice versa as well.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 05:10:56
Yeah, bootleg is almost done. Gonna try that out in bootloader and see if it works. Pitbrat really is a genius for rolling this all into one program like this...

Edit: This is going to sound stupid, but if we are playing the english game, do we need to translate the text in anyway? I know there is a translate drop box that has english as an option..but I just left it be

edit again. 100% working so far up too the first save point :-)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 05:34:12
I selected the English option. When I selected "No Change" my first install, many story characters would have original cannon names. You can see it in my part 2 video @ 2:30 when Marlene is introduced. Her name shows Marin. I played a bit further into the game and noticed Shinra and Turks had cannon names as well, and Barret seemed to have ReTranslation text even though I unchecked those options.

It could be another bug with the Bootleg install that PitBrat should know about.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 05:37:18
Alright...I think when I chose too install the english version it gave me a notepad error at the end with some stuff....is that normal?

Edit: Is there any easy way too install bootleg so that I can use the re-translated text? Or should I basically do another fresh install of the game?

Edit: also don't think my save points changed to FFX as I had selected...not that big of a deal.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-25 05:57:57
why would installing directx 5.1 be bad? i do it like every time i install ff7 just out of laziness. I don't think it causes any problems on my system.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 06:12:34
What exactly are 'canon names' I tried searching through a few forum posts and havn't really found anything... Thank you in advance!

Edit: Also would anyone know why my Save points didnt change? It seems like thats the ONLY thing that didnt change.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-05-25 07:25:49
In some cases, the names were translated incorrectly and kept that way, so they became the official English-language canon (for example, Barret instead of Barrett.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-25 13:12:24
Alright...I think when I chose too install the english version it gave me a notepad error at the end with some stuff....is that normal?


Yes it is. These are expected during the installation for the current release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: KamenRiderOugan on 2012-05-25 14:04:35
I hope somone here can help me fix this, I just did a run of the bootleg tool, and it seems to have worked fine, but for some reason Barret is using the wrong attack animation. He runs up and punches enemies and then I hear the gun fire. Is there a way to make him just shoot like normal?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-25 14:51:04
This is a known issue with the Asmodean facelift Barret in 0038.  It is fixed for the 0039 release.
The other Barret models do not have this issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 15:03:12
Still curious if anyone has encountered the save points graphic not changing or knows a work around for it. It seems like that's the ONLY thing that didn't change. Thankfully its not a big deal, but I'm a worrier so I would like to get it too work. Amy and all help is extremely appreciated!

Also another issue that I hope is an easy fix. My battle menus have no background (no blue background). Is there a checkbox for that?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 15:10:35
why would installing directx 5.1 be bad? i do it like every time i install ff7 just out of laziness. I don't think it causes any problems on my system. I use dx11 and 12 as well for other things.

Because the installation guide tells you not to install it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-25 17:06:01
The missing save point models is due to a typo with Mike's mod.
This downloaded file name is:
  Trish(aka Mike)s custom model pack.7z
Change it to:
  Trish(aka Mike)'s custom model pack.7z

You need to add the apostrophe.

This is fixed for the 0039 release.


Here's what I've completed so far:
.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.5_aio.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Revised Bootleg.log
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Lookup Table Error with Hardcore
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed Missing HDR Bloom Settings
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Flickering Faces for: Squallff8 - GRGA (Cosmo Man)
    +Fixed Potential Error Installing FacePalmer is 20 Parts When Running Bootleg More than Once During the Same Windows Session
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.5_aio.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-25 17:17:40
Because the installation guide tells you not to install it.

was asking why the guide says that, obviously.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-05-25 17:36:40
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
Wasn't this a bug in ff7music_install_15113.exe, rather than bootleg? I was planning on fixing it properly tonight, since I discovered this site was mentioned on kotaku, and I wanna be prepared for the inevitable influx of new users.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-25 19:52:36
There's an issue when launching the FF7Music installer from a batch file that prevents it from installing OSTRe.7z even if it resides in the same folder as the installer.
So I made Bootleg manually extract OSTRe.7z after FF7Music installs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 20:16:42
I apologize for asking just about every stupid question in the book. Is there any downside too picking both 'use backgrounds as png' and 'use backgrounds as lnp? ' or should we only choose one?

May have gotten the wording mixed up as I'm no at home...but I believe it pertains too the battle scenes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-25 21:03:56
You only want to install one or the other, but not both. PNG is the better option.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-25 21:08:58
Alright. Thank you very much...not sure which I Dow loaded honestly. I believe most of them were not PNG :X. Might get this working yet!

Posts Merged
Got everything working 100% Thanks for your help everyone!

Debating on whether or not too use the battle swirl limiter. What do you use in your videos EQ2Alyza?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-05-26 03:16:23
refresh is your friend :)

question i answered was solved 8 hours ago
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-26 04:24:02
Got everything working 100% Thanks for your help everyone!

Debating on whether or not too use the battle swirl limiter. What do you use in your videos EQ2Alyza?

I use the battle swirl limiter.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: popnlocke on 2012-05-26 19:35:36
Anyone know why my aspect ratio doesn't use 4:3? I have the resolution set to 1280 x 960, and I checked "Preserve Aspect ratio", but every time I play the game, it loads as wide screen making everything too wide and stretched. I fix it by switching my monitor's setting, but it'd be nice if it would just load correctly like it should.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-05-26 20:28:06
The bootleg installer tells me "Avalanche High Res.exe" is missing, but i HAVE downloaded that file and i DID put it in the folder with all the other mod files.

What am i doing wrong?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Laughingbox on 2012-05-26 20:31:41
The bootleg installer tells me "Avalanche High Res.exe" is missing, but i HAVE downloaded that file and i DID put it in the folder with all the other mod files.

What am i doing wrong?

I'm pretty sure it's a bug that PitBrat fixed in 0039.


This is fixed for the 0039 release.

Here's what I've completed so far:
.0039
    ...
    +Fixed Broken Hardcore Mode
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    ...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-26 21:25:42
Anyone know why my aspect ratio doesn't use 4:3? I have the resolution set to 1280 x 960, and I checked "Preserve Aspect ratio", but every time I play the game, it loads as wide screen making everything too wide and stretched. I fix it by switching my monitor's setting, but it'd be nice if it would just load correctly like it should.

To my understanding, "Preserve Aspect Ratio" should only be checked when you've set a BootLoader resolution that isn't native to 640 x 480. Your 1280 x 960 was native, but I bet your monitor resolution wasn't, which explains why you had to change it.

Are you playing full-screen? If so, set your monitor back to it's best resolution, and in BooLoader set the same resolution with "Preserve Aspect Ratio" and "FullScreen" checked. You will see black borders on the sides, and the game centered in a 4:3 ratio.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-27 03:24:47
I'm having some serious issues with this Mod installer.  I've downloaded all the Mods necessary and followed the Noob's guide step by step.  Each time I click Run Bootleg my installation seems to start and then I get an error that says "Missing ff7.exe... Bootleg Aborting..."!  I loose my entire installation, have to restart my PC, and install from scratch. 

Again I've followed the instructions verbatim ( about 4 times now) and this is as far as I get!  Can anyone help me out here?  I apologize if this is the wrong place to post...I'm new here.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-27 04:37:38
Under the 'installation' tab. Are you sure that your directories are 100% correct?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-27 06:12:51
Under the 'installation' tab. Are you sure that your directories are 100% correct?

Yeah it looks that way.  Maybe I need to get rid of the "\square soft inc.\" section of the path to make it work?  I'm not sure if thats the issue though since the game works for me when I do a basic install and take the necessary steps to make it work on Win7. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-27 06:15:25
I've used the square Inc directory and had it work fine. I know you said you followed the basic steps but did you install it outside of a system folder (not in program files).

Also...you did a MAXIMUM install from the CD instal disk right? You don't news too patch the game yourself...bootleg does all that for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-27 06:28:20
I've used the square Inc directory and had it work fine. I know you said you followed the basic steps but did you install it outside of a system folder (not in program files).

Also...you did a MAXIMUM install from the CD instal disk right? You don't news too patch the game yourself...bootleg does all that for you.

Yup! I have it installed on a separate partition where I have other games working, always do a maximum install, and as far as the bootleg is concerned, I don't patch.  I was playing the game for a while just modding manually.  Not all of the mods I installed actually worked so I gave the bootleger a shot.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-27 06:30:56
Hmmm...yeah. I don't know much about bootleg. I had a rough time with ff7 and mods and bootleg. I finally have everything working but I've never heard of your problem.

All I can say is...the program resets too default settings everytime you open it. Before you run it just male sure your install path is set correctly. Sorry that's kinda useless I know :-/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-27 06:35:45
Hmmm...yeah. I don't know much about bootleg. I had a rough time with ff7 and mods and bootleg. I finally have everything working but I've never heard of your problem.

All I can say is...the program resets too default settings everytime you open it. Before you run it just male sure your install path is set correctly. Sorry that's kinda useless I know :-/

It's all good. I'll give it another go and if I can't get it working I'll just go back to modding manually and leave out the stuff that requires bootleg.  A lot of the mods that I was using worked great manually, I just really wanted the Rounded AC Avatars!  :x
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-27 07:07:11
Ahhhh Haaaa! I figured it out. My zip file had the folder containing the installed data zipped into rather then JUST the install data.  This apparently keeps the boot loader from working its magic. I'll update when its all said and done, but so far so good!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-27 14:42:19
That's a common mistake. Glad you figured it out. Enjoy playing :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-27 15:00:07
Bootleg has an option to create the FF7 image.
It's located in the TOOLS tab.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nightmarish on 2012-05-27 19:54:15
I think a little preview on the "Menu Overhaul" tab would be awesome.
At least for Felix/olde/ffx battle style and coulored items/interface. A little description on each would be nice too.

And maybe a preset that keeps the original feel of the game and just HDs the game with the best options atm.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-27 20:31:03
If y'all come up with the perfect FF7 installation, then please send me the first few lines of bootleg.log.
I'll create a preset for the Ultimate HD FF7 experience.

Yes, I indeed need more previews and better descriptions.
Killing bugs often supersedes beautification.

Thanks for the input.
I use your comments from this thread to laser in on the most pressing issues.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-05-28 01:00:10
So far so good since I last posted!  It seems I'm running into a new issue now with FF7Music only playing music selectively.  It may have to do with the files being .ogg since I'm using Timber's Remastered files to get rid of pauses in looping.  Never had an issue with them until I used the Bootleg tool.  Posting just in case, but it may be unrelated to Bootleg...

Posts Merged
Never mind, ignore me...i didn't have the right pulgin installed.  ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: popnlocke on 2012-05-28 05:17:22
I have a question. I'm going through Bootleg, and I'm just wondering if there's a list with an explanation of what all the mods do. For example, when I check "Sense Fix" what does that do? Or "Script Fixes," or the Felix Style Menu ,"Coloured Items" etc.? I tried to go through each mods Qhimm forum pages, but some don't say what their mod does or I couldn't find the information.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-05-28 11:46:42
Just registered for the forums to say thanks for this great auto installation tool, and thanks to all the mod creators.

I have a question. I'm going through Bootleg, and I'm just wondering if there's a list with an explanation of what all the mods do. For example, when I check "Sense Fix" what does that do? Or "Script Fixes," or the Felix Style Menu ,"Coloured Items" etc.? I tried to go through each mods Qhimm forum pages, but some don't say what their mod does or I couldn't find the information.

Just hover over the check boxes, and it'll display what they do.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mythic Prime on 2012-05-29 17:17:31
I too was brought here by the Kotaku article. After reading the forums and fiddling with the Bootleg settings, I have found one thing that needs to be addressed. When using the Bootleg Front End, if you enable English under Translate Text on the Game tab, it writes over the M005a ReTranslation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-05-29 17:48:07
I too was brought here by the Kotaku article. After reading the forums and fiddling with the Bootleg settings, I have found one thing that needs to be addressed. When using the Bootleg Front End, if you enable English under Translate Text on the Game tab, it writes over the M005a ReTranslation.

Yes, that's correct. I assume it's because ReTranslation isn't compatible with the other languages, so it has to default to original text for all of them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-29 18:26:04
If y'all come up with the perfect FF7 installation, then please send me the first few lines of bootleg.log.
I'll create a preset for the Ultimate HD FF7 experience.

Yes, I indeed need more previews and better descriptions.
Killing bugs often supersedes beautification.

Thanks for the input.
I use your comments from this thread to laser in on the most pressing issues.




I had really great results with:

Quote
INFO: Bootleg Version 2012.04.20 Version .0038
------Bootleg Configuration Info------
INFO: Sat 05/26/2012 - 16:27:39.13
INFO: Bootleg Options: /C1 /S3 /P1 /R0 /O1111011010111010001111110011010101111111110011111111001 /N1 /A1 /V1 /H1 /L5 /M2 /K0 /E4 /T1 /Z22 /B0 /J0 /U1 /W4 /Y1 /Q1 /G2
INFO: Brat Code: /@01110001020000000101201110111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\"
INFO: Mod Path: "H:\FF7 Files\Bootleg0038\;C:\Users\GCS\Downloads\;H:\FF7 Files\Bootleg0038\"
INFO: Temporary Files: "C:\temp\Bootleg_Setup\"
--------------------------------------

(Normal vanilla difficulty/ no mode switching)

Although, I cant play through the FF7 Bootloader because it crashes on game start. I can set up the graphics settings through it, but I have to run the game through ff7music.exe. Other then that it runs fine.

And as of yet, I haven seen any graphical problems (So far to shinra president's death) and everything looks great. No random crashes or freezes either, its been great to me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-05-29 18:42:45
Since others are posting bugs that have been encountered. I figured I would also mention a few that I've found. Below is my saved profile in the bootleg configurator. I'm also playing the game on game mode: "Normal"

1. The field graphics don't seem to be replaced in two areas so far. Sadly I didn't get a screenshot of the second area. But I do have one of the first.

First Area: http://i.imgur.com/ak3ZO.png

Second Area: SPOILER: When the plate is about to fall on Sector 7, and you have to go up the tower.

2. For some reason if a random battle occurs in the area where I'm at now (Screenshot: http://imgur.com/967uC), ff7 will crash. I have to safely bring the group to the elevator without getting into a battle or else it crashes.  SPOILER: This is right after talking with Hojo, and then the two groups split up. I am now in control of Aerith's group. Game save and crash are uploaded here: http://www.mediafire.com/file/3jhkhci0bcp6v70/ff7crash.zip

My bootleg Config profile is here:

Code: [Select]
C=1
S=1
P=1
U=1
R=0
O=1111011010101000001111110101010100011111110011111111001
N=1
A=1
V=1
H=1
L=9
M=4
K=11
E=4
T=1
Z=19
B=0
J=0
W=1
Y=1
Q=3
G=1
@=01110601010011100001101100111
$=201919182419181922192118

Also, the installation itself shouldn't have anything to do with these problems. I don't think so anyways.

- I installed  ff7 into D:\ff7 as Administrator
- Compatibility Mode was Win XP SP2
- Bootleg.exe and BFE were both set to run as Administrator.
- BFE was only opened once during the same Windows Session (to avoid the Facepalmer multi windows session bug)

I hope this helps to diagnose the problems.

Great job Pitbrat, and keep up the awesome work. Haven't been this hooked to a video game in a long time. (Beat ff7 nearly 13 years ago)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-05-29 20:20:33
If your about to try bootleg, or having problems, check this out. There's is allot of information here, but it will try help you get it running.

I made a great tutorial on installing bootleg, talking about what specific options do and any options I know of that causes bugs or problems.

In no way is this all knowing, or even all correct. It is quickly made, and simply meant to try to help walk you through installing the game and to inform you of specifics to watch for.

I made this help a friend, but i'm sure new users will make good use of it. If you guys find anything I should add or change, just comment. Ill post revisions here so they are easy to find.


(edit 5/30/2012: I've been fixing this throughout the day. I sent it through an auto correct, posted corrections and fixed formatting)


Quote
This text is meant to help you get your game running, the way you want it to. Its a collection of problems others have had and is meant to help you get yours working the first time you try to install. Its not perfect, and nor does it have every problem but it does have major ones that allot of people  have come across. I hope it helps :)

________________________________________________

Boot Loader install notes:
________________________________________________

Before starting:
   - Please use the proper locations of your system for: game files, bootleg, mods, etc.
   - XP Users: don't worry about compatibility modes or running as admin.
   - If reinstalling: it is easy to back up saves, just copy the save folder in your ff7 directory to another directory, and replace into your new files when you're done with your installation.
   - A good place to find help with other problems is: http://forums.qhimm.com/index.php?topic=12008.0
      Simply ask away and someone will gladly try to help.


--------===============Step 1:( if needed) Install ff7
________________________________________________________________________________________________________________________

- If reinstalling: If you have already installed ff7 and have previously made an install image, simply use that by deleting your old ff7 directory, and replacing it with the zipped files contents. You need to start with an install if you haven't installed before

- DO NOT install any of the drivers or plugins in the install. These are all outdated and will be fixed with bootleg.

- Using the INSTALL DISK right click on the program called ā€œff7inst.exeā€ and choose ā€œrun as administratorā€
- On the ā€œSetup Typeā€ screen with Tifa on it, be sure to choose ā€œMaximum installā€ (very important).
- The ā€œChoose Destination Locationā€ screen with Barrett on it:
    Some mods don't work properly in the default or other system areas. The Desktop and program files are system areas. Try a folder on the root of a drive, like D:/FF7Install
- After this Vincent should start up right away and install the files over. Once thatā€™s done the FF7 cd will brag about how awesome it is 3d technology is (This game was glitchy as hell from day one and even in itā€™s day the graphics were average at best) DO NOT USE THE DRIVERS ON THE DISK!! They are outdated and will not work.

- Any updates to the ff7 files will be made in bootleg. You do not need to install the patch or graphics, as these will be automatically done



----------============Step 2: Setup Bootleg install options
________________________________________________________________________________________________________________________

- Download bootleg (if needed): http://forums.qhimm.com/index.php?topic=12008.0
- Open BTE (Run as administrator):

Player tab:
   - Everything should work. Personal preference, enjoy

Models tab:
   - The "Timu+Kleyon+Asmodean" Barrett Model is screwed up so he runs up to hit rather than fires. But if you donā€™t mind that he works fine.
   - Everything else should work. Personal preference, enjoy.

Textures tab:
   - Uncheck battle scenes as LGP, but you do need the PNG option. (You can truthfully use either but PNG is better)
   - Everything else in additional textures should be checked. "Remove glitched" under texture art should be checked as well.
   - The rest is personal preference, select what you want to see

Avatars tab:
   - Change your avatar selection to preferred, and then to custom to choose properly (current bug as of 0038)

Game tab:
   Game Options:
   - Any CD Loader allows you to play without changing cds. You still need one of the cds to play, but you wonā€™t have to change it at any time.
   - Laptop keyboard will allow you to use a keyboard without the number pad
      Default numpad controls (if laptop keyboard is unchecked): http://www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_Stock_Controls.jpg
      Default keyboard controls (if laptop keyboard is checked): http://www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_My_Controls.jpg   
   - Turn off always run toggle if you choose always run on overhaul tab, and vice versa   
   - Translate text to English here made a translation I enjoyed. This is of course, personal preference   

Media:
   - Bootleg Soundtrack will install what you need
   - Bootleg+Rumbah are the movies redone on a better scaled engine, and is a good FMV cut scene choice (personal preference is allowed here, experiment if you wish)
   - FMV's without Cait Sith removes him from movies. Allot of players hate this character and this allows them to not have to see him. I wouldn't, but your choice.
   - New spell names change a few spells to ones recognizable by newer final fantasy players. Your choice.
   - Difficulties:
      - Normal difficulty: Under Game tab, change game modes to Normal Vanilla. Aeris revival option is available.
      - Mode switching: Problems with hardcore. Personally I have been unable to start using the bootloader, so I simply choose a mode here and redo if i wish to change. (Version 0038, to be fixed in 0039).
      - Hardcore: There are a few problems associated with hardcore, but it should run fine. Aeris revival should also be turned off (causeā€™s problems if it isnā€™t).
 
Overhaul tab:
   Menu Overhaul:
   - There are several helpful options under the overhaul tab.
   - Style switcher allows you to switch battle view styles between two types, FFIX and FFX:

     STYLE . . . . . . HOT KEY
     FFIX  . . . . . . CTRL+F5
     FFX   . . . . . . CTRL+F6
     (Do not use these if you havn't set up 9999 beforehand)
     FFIX w/9999 . . . CTRL+F7
     FFX w/9999  . . . CTRL+F8

   - Always run, and save anywhere help quite allot.
   - 9999 Break can cause problems if selected in two places. It is suggested to leave it off here, so you can freely turn it on and off in the Open GL settings at any time.
   - Canon names: In some cases, the names were translated incorrectly and kept that way, so they became the official English-language canon (for example, Barret instead of Barrett.)
   
   Hardcore Switching:
   - Hardcore Switching sub tab will only be available if selected.
   - This allows you to separate your standard settings between your hardcore settings. 

Installation tab:
   Destination Location:
   - Install image: If this is specified, then your game files will be deleted and then replaced with whatever is in this zipped file. The tools tab has an option to create a zip for this purpose.
   - Temp file location MUST not have spaces in any file name





---------====== Step 3: Download your mods
________________________________________________________________________________________________________________________


- Open BFE.exe, and download any mod you donā€™t have (in red) by looking at the links on the mod list within bootleg.
   You only need the mods in red, those in green are installed and those in yellow are not needed with the current setup
   There are a few that have multiple versions; these are for your convenience in order to download them in parts or as wholes.
   IF any of the links donā€™t work, look at: http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
- Trish(aka Mike)s custom model pack.7z may have the wrong name. Make sure itā€™s the same name as shown in the mod list





-------===== Step 4: Right before Install
________________________________________________________________________________________________________________________


- Double check your mod list before install. An incomplete mod list WILL NOT STOP
- Be sure to Make an install image in the tools tab. This prevents you from having to install the game to bootleg again.
   Personally, I make this and replace it manually. But, Bootleg has an auto feature to do this by putting its location into the install image under the installation tab. If this starts making folders within your ff7 install, just do it manually.
- Set both Bootleg and BFE exes' to run as administrator
- Now you should be good to install





-----===== Step 5: Installing ( Read first, then install)
________________________________________________________________________________________________________________________

(What this process is doing is completely outlined here: http://forums.qhimm.com/index.php?topic=12008.0. Bootleg automates this process)

- You will see several User account prompts during install. Be SURE that you hit ok on every one of them
- There are a few common false positive tojans in the installation of bootleg. These are fine, and you may even just temporarily disable your anti virus.
- Any information you need to know should be displayed within the cmd prompt that is running the installation. Be sure to read it as the install continues
- When installing music, you will hit an installer. Be sure to double check its location (needed is shown in the cmd prompt) and make sure to uncheck run ff7 at the end
- You WILL have a notepad pop-up with errors. This is completely normal and does not hinder anything.





---------==========Step 6: Game Setup
________________________________________________________________________________________________________________________


==Graphics:
   - "Final Fantasy VII\ff7config.exe" must be set to custom driver, and full screen 640 *480.

   - You may use the boot loader (placed on your desktop after install, or "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\BootLoader.exe") to configure more settings. Be sure to write cfg within the prompt when youā€™re done.
      - If width and height are not setup correctly, your game will crash. Be sure your computer is able to handle it. 1280 * 960 is all you really need anyways.
      - This is the other location that you can enable the break limit 9999. Feel free.
      - You can also show FPS if youā€™re working on stabability
      - Magic defense fix will add magic defense stats that were missing in the game
      - Battle swirl limiter and minigame limiter helps stability
      === This is all editable in the "Final Fantasy VII\ff7_opengl.cfg" file as well

   - Some may be unable to use the boot loader to run (I can't, I have to use FF7Music\FF7Music.exe), but you can freely save your configuration here.


==Music:
   - The games music comes through a separate program "Final Fantasy VII\FF7Music\FF7Music.exe"
      - The midi from the original is muted and sound played through this program. This prompt also has a run command within it

   - To configure, hit configure in "Final Fantasy VII\FF7Music\FF7Music.exe"
      - Under the files tab, choose your preferred/downloaded music.
         - (For me, I changed the profile to mp3 (remixed). This is downloaded when bootleg is installed) Then hit save and exit.


==Other:
   - Either the installer or windows does this sometimes, be sure to fix it. Got "Square Soft, Inc\Final Fantasy VII\ff7.exe". Take it OUT of compatibility mode. Also make sure that it is run as an administrator.

--------======== Step 7: Game Start:
________________________________________________________________________________________________________________________


-The installer should leave two files on your desktop. One is ff7 bootloader, which allows you to change modes, configure graphics, and play. Personally, i am unable to use this to play but I do use it to configure.
-The second file is Final Fantasy VII. This runs both the music mod and your game(only way to get music). Makes sure to Run as Administrator (I suggest just changing it to always do so in properties, compatibility)  or it wont work. This is how I play.


----------------===============If the Game still doesn't run propery:
________________________________________________________________________________________________________________________

- You May need to run the game through "Final Fantasy VII\FF7Music\FF7Music.exe" to have music. The midi from the original is muted and sound played through this program.
- Try running the game with safe settings. Run bootloader, hit configure, goto safe settigns, and write cfg. Also make sure your ff7.exe compatability mode has been turned off



----------------===============Other usefull information:
________________________________________________________________________________________________________________________


- Save files are easy to back up and continue from. Simply move and use as you wish from "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\FF7Music\save"
- Screenshots are as easy as hitting CTRL + PRT SC (Print screen). Then either ALT+Tab out of FF7 or close it, open an image editing program (paint works) and paste and save.


----------------===============What are my controls???
________________________________________________________________________________________________________________________


- Default numpad controls:
      http://www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_Stock_Controls.jpg
- Default keyboard controls (if laptop keyboard is checked in "BFE.exe"):
      http://www.finalfantasy7pc.com/images/Final_Fantasy_7_PC_My_Controls.jpg
- F10 is another way to pause. This only freezes the screen. The clock does not stop.
- These are also editable in-game through start-> config
- Style switcher(If installed):

  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  (Do not use these if you havn't set up 9999 beforehand)
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8


(To be added: Controller/ joystick tutorial)






-----------------========== 0039 notes:
________________________________________________________________________________________________________________________


Recent release of updates planned for 0039:

.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.5_aio.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Revised Bootleg.log
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Lookup Table Error with Hardcore
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed Missing HDR Bloom Settings
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Flickering Faces for: Squallff8 - GRGA (Cosmo Man)
    +Fixed Potential Error Installing FacePalmer is 20 Parts When Running Bootleg More than Once During the Same Windows Session
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.5_aio.7z


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-05-30 08:31:16
I can't fully check this until I get my hard drive back, but the only problem I've been getting that I haven't read (or have missed) from the posts, is that while running Bootlegged Final Fantasy VII, my game keeps taking up so much memory.

While playing, I keep my task manager processes tab open to watch the memory. I noticed that every time I go into a new area, the memory goes up at least 20,000k, and with each new room I go into it goes up another 20,000k or so, and eventually I will enter a new area, and my game will just stay black screen.

It might be because I'm trying to play it on hardcore mode which is kind broken cause I also have mode switcher on. I'll test this when I get my hard drive back, but I've had the same memory problems with 0037, but again that may have also been another error on my part.

I just wanted to bring it up just in case it was a bug. I'll test it again with it on Normal Mode to see if it still does the same thing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-30 12:36:19
Windgod14,
Thanks for the mini tutorial!

Strife98,
There may be some memory leaks.  It might be an issue with all the new textures and the OpenGL driver.  Aali has hinted that there is an updated OpenGL driver in the  works.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: yoshidream on 2012-05-30 18:55:33
Hi,

Everything works top notch except the field/battle models for Aerith, she's just white. Anyone experienced that? If so, how do you fix it ? Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-30 19:50:21
Did you select one of the new hairstyles for Aerith?
I believe there is an incompatibility between the HQ Aerith and the new hairstyles.
I'll have it fixed for 0039.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: yoshidream on 2012-05-30 20:15:48
Yah I selected the ponytail hairstyle, is there anyway I can switch it back to reg. without doing a complete re-install ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-30 20:18:43
Not without having some knowledge of the LGP tools.
You'd have to reinstall the HQ Aerith model.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sarikuya on 2012-05-31 01:59:47
*groans* Okay... what am I doing wrong.

Followed instructions, clean full install of FF7, allowed all permissions to the folders, downloaded all of the mods needed, and ran BFE.

I get as far as the Eidos video, then it crashes and tells me 'something bad happened'.

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

That's my APP log that gets printed. I've reinstalled three times from scratch, the entire game and all, with no changes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-31 03:09:55
Try running the game with SAFE SETTINGS.
RUN Bootloader, choose CONFIGURE and click SAFE SETTINGS.

Also, turn off compatibility mode for FF7.exe.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sarikuya on 2012-05-31 03:44:08
Did so. Still not getting past the EIDOS logo.

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560M/PCI/SSE2 4.1.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library FF7anyCD.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

As if something's wrong with the main menu.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-05-31 04:19:15
The sad thing is...it seems like there arent any repeated errors with this thing. What I thought was bootleg installing things wrong was actually just EVGA Precision. For whatever reason you cannot run MSI afterburner or EVGA precision with FF7 or you will get nothing but a black screen.

After I figured that out I needed the EVERYTHING IS WHITE!! fix. Now everything worked 100%. No errors in my bootleg log what so ever.

I however still am waiting for 0039 too start a new game. :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-05-31 14:50:40
Found out something interesting. I don't know if it's a bug with Bootleg or with the Load Anywhere mod itself, but if you hit ctrl+L in the middle of a conversation it brings up the menu. I found it out while trying to restart before fighting the first Hojo specimen when you get Red XIII. It opened the menu with Red XIII in my party (this is even before I named him) and he was level 1. I was able to equip him with a Carbon Bangle and give him more materia. When I got into the fight, he wasn't level 1 anymore (just a guess from his increased health) and he had the materia I gave him. Granted is was quite a helpful bug, and not really a serious bug, but I figured I would bring it up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sarikuya on 2012-05-31 15:26:56
So, to add onto my last error log...

I reinstalled FF7 from scratch, full install, on drive G:/.
Made sure the folders had full permissions.
Turned the computer onto SAFE MODE to make sure nothing else was running.
Made sure both Bootleg programs had 'run as Administrator' picked.
Ran Bootleg config, set to 'Minimal.'
Waited for it to patch, no errors.
Exited safe mode, rebooted computer.
Ran Bootleg launcher as administrator.

Now this is the odd part: If I'm not directly in the window, I can watch the game get through the menu credits and to the select screen. However if I click on the actual window to start playing it immediately crashes.

Also, I'm confused. If I let it install the FF7Music, am I suppose to use the Bootleg's launcher, or the music launcher? Neither works, but I wanted to ask.

I'm at my wit's end, so I'm uninstalling this for now and going back to Remix, since it actually was playable for me. I'll give you my very last APP log for future reference:

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce GTX 560M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file e:\games\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: e:\games\ff7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

I've tried, what, six times now to install this silly thing and I get the exact same results, whether or not it's on its default path, I set the config to safe mode, or whatever. I'm disappointed since I REALLY WANT TO PLAY WITH THIS PATCHER.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-05-31 15:43:35
I've tried, what, six times now to install this silly thing and I get the exact same results, whether or not it's on its default path, I set the config to safe mode, or whatever. I'm disappointed since I REALLY WANT TO PLAY WITH THIS PATCHER.

I can help if you want. I've literally installed FF7and Bootleg around 20 times this week, trying out different combinations of mods and installing it for friends.

I would make a video using Cam Studio (free). I would record the entire installation, starting with installing FF7, the bootleg configuration throughout all the tabs, list of mods showing all being green/yellow, the bootleg patch process up until the end, and the configuration being setup within the Bootloader itself after the installation.

Then you can compress it in a 7zip file (it compresses Camstudio videos very well) and upload it wherever. Mediafire for example.

Here are also a few tips that helped me.

1. Before the installation, set the setup.exe, under properties, in the compatibility tab to: WIN XP SP2, and set it to "Run as Administrator"
2. You already said that you installed it under G:\Games\ff7, which is good since it won't be installed in any Windows created directory.
3. Before launching Bootleg, be sure to set Bootleg.exe AND BFE.exe to run as administrator (also in the compatibility tab under properties).
4. After Launching Bootloader, and clicking "HDR Settings" (noticed that your graphics card can easily handle this). Change the resolution to your native windows resolution and then hit "Write CFG"

Here are also a few bugs that I've read that could possibly cause problems. I'm not sure that it could cause problems in your scenario though.

1. Installing Multi Game Modes can cause problems. I personally ended up just playing it on Normal, but ended up getting at least one Hardcore fight oddly enough.
2. If you are using the multi-part Facepalmer.zip and opened BFE.exe in more than one Windows session before installing Bootleg Configurator, Facepalmer may not correctly get installed.

Also, just to be safe.

1. Install the newest NVidia Driver in Clean Mode, so that your old NVidia driver gets uninstalled rather than just replaced.
2. Delete all Codecs on your machine (not sure if that can cause conflicts with FF7, however who needs codecs anymore when there is VLC or MPC available)

I hope this helps.

Edit: Added a few more tips.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-05-31 15:50:06
Try running the game in a window.  Disable fullscreen mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sarikuya on 2012-05-31 16:50:25
... Actually I seem to have found a backwards fix for this.

I went ahead and copied out the 64bitpostinstall.bat from the Remix patch, and after letting Bootleg install, I dropped it in the FF7 folder, ran the .bat, and now my game is working flawlessly, with all of the Bootleg features enabled.

I'm sure this is a non-supported fix, but I'm not seeing any further problems, and can even run in a window.

Edit: ... alright, I've narrowed the problem down, now.

WITH that loaded the way I mentioned above, I can now get into actual gameplay. Opening my menu, though... crash. So this is an incompatibility with the menu system in Bootleg. I've tried replacing the GUI with a freshly downloaded version (Team Avalanche's, of course) and it didn't fix the problem.

I tried again without ticking the 'overhaul' box in Bootleg's front end... to no success.
Is there a way to just not install the GUI at all? Such as, leave it outside of the mod source folder when I run the front end and install? That's what's crashing me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Psychosonata on 2012-06-01 04:13:47
Hello,

Been watching the FF7 modding for a long time, finally have everything (PC game!) to make it happen.

Did a clean install, running into an issue with bootleg that I can't seem to sort out. It gets all the way to Updating Remix files, then Repairing damaged battle models, says it copied some files, then appears to halt.

Repairing Damaged Battle Models...
8 File(s) copied
14 File(s) copied
1 File(s) copied
3 File(s) copied

It's possible I did something wrong, but unsure. Did a clean max installation. Did not install to a non-system folder, trying that next.

Brat Code: 01100601020011100011201100111

Any assistance would be appreciated. If it's just a really LOOOOOONNNG step, that would help to know as well, since I get impatient with it after about 20 minutes and try again :(

EDIT: Non-system folder made no difference. Also forgot to note: Win7 x64

Hey there,

Could you detail how you resolved this problem? I'm running into the same issue; Windows 7 32-bit, installed to C:\FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-06-01 11:33:17
If i want every available mod, do i need the unified model installer as well or just this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-01 15:17:10
If i want every available mod, do i need the unified model installer as well or just this?


Just this one. Those models are included in this process.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-01 15:30:38
Psychosonata,
There's a problem with paths that contain spaces.
Make sure the mod path, installation path and temp path do not have any spaces.
This issue is fixed for the upcoming 0039 release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Dakanaka on 2012-06-01 19:25:44
I'm having trouble getting some of the specific mods in the list.

Any of the ones on adf.ly (ff7music_install_15113.exe  and   OSTRe.7z) says the user is getting too much traffic and have been shut down temporarily, but its been like this every time I try.

The link for MO.exe gets an Error 404 whenever I click it.

Are there any alternate places to download these items? Thanks for any help you can offer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-01 19:31:22
I'm having trouble with Trish(aka Mike)_s custom model pack.7z  I download it like all the others, put it in the same folder but for some reason, it will not recognize it is there and go from red -> green.


Be sure your file name is the same as what is shown in the mod list. This is a common problem for this file.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Dakanaka on 2012-06-01 19:35:24
Yea. I realized that almost immediately after I posted since I have to manually look at the file name and then look at what had gone into the folder :P  Thanks for the help though
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-06-02 02:59:22
Can't wait for 0039! Any idea when we can expect it? :D. Not rushing obviously.


You should paypal it up so you can accept donations. I know I for one would donate too your cause of working on this great program!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-06-02 03:24:25
not that PB has ever asked for or suggested donations... but there's a lot more work than just his that has gone into all these mods, so it would be totally out of whack for him to get paid for it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nightmarish on 2012-06-02 13:49:22
Is there any mod other than Lost Wing that lets you PHS sephiroth?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lutherian on 2012-06-02 13:59:20
Hi there, is there no solution to my "Access denied" problem with Bootleg ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-02 15:57:20
Hi there, is there no solution to my "Access denied" problem with Bootleg ?

Make sure your ff7 installation isn't in a system folder, program files and the desktop count as such. I suggest the root directory of a drive, like "D:/FF7Install" Also, don't allow spaces anywhere in the paths for folders. Especially the temp, as this is where I had a problem. I suggest "D:/temp" Also change the compatibility settings on BFE.exe and Bootleg.exe. Make sure compatibility modes are off but they are run as administrator, and any UAC prompts are allowed.

After checking those, if you still have problems, try taking ownership of any folders and files your using for the installation. Its a registry edit, but I use it every once in awhile. Its nice to have in the right click menu. http://www.howtogeek.com/howto/windows-vista/add-take-ownership-to-explorer-right-click-menu-in-vista/

I hope that helps.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-02 16:11:21
Hi there, is there no solution to my "Access denied" problem with Bootleg ?
Also make sure UAC is set to off aswell as anti-virus and also make sure to run it as administrator
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mythic Prime on 2012-06-03 00:23:24
I'm having trouble getting some of the specific mods in the list.

Any of the ones on adf.ly (ff7music_install_15113.exe  and   OSTRe.7z) says the user is getting too much traffic and have been shut down temporarily, but its been like this every time I try.

The link for MO.exe gets an Error 404 whenever I click it.

Are there any alternate places to download these items? Thanks for any help you can offer.

Check this topic for current mirrors http://forums.qhimm.com/index.php?topic=12503.0 and I also remember reading the links will be fixed for 0039.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-06-03 03:08:26
So....I made it to the rope bridge on Mt. Corel, and in the middle of the bridge my party members came out and started doing motions. Text boxes popped up, but there was no words in them. What did I miss?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-03 05:32:47
So....I made it to the rope bridge on Mt. Corel, and in the middle of the bridge my party members came out and started doing motions. Text boxes popped up, but there was no words in them. What did I miss?

20:20 - http://www.youtube.com/watch?v=B03Z4qrt0zU --- I get the same thing.

Up to Mideel, I've only experienced this situation a handful of times. I remember one popping up around the Welcoming Ceremony in Junon. Can't remember the other occurrences, but they are few and far between.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: luksy on 2012-06-03 13:21:56
I can explain that one, there's a patch in touphScript that fixes and inserts a few things, I think PitBrat must have enabled the scene that was cut out of mtcrl_9, but there's no text to go with it, it needs to be ripped from the psx version first.

PitBrat you need to set mtcrl_9 = 0 in touphScript.ini (or grab the text).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-06-03 18:51:47
Hey folks!  I'm back with yet another annoying question. The Bootleg installer has been working great, and with a few manual tweaks here and there, I've got the best install of the game I've ever played so far...with one exception.  This annoying glitch with "Timu's+keylon's+Asmodeans Barret Model" where Barret will preform a melee attack with a ranged weapon is starting to work my nerves!!  I remember seeing a post some were that showed a way to manually fix it (I believe Pitbrat provided a fix?) but can't find it anywhere on the forums.

A link to said page would be awesome! Or if anyone could help me out, that would be awesome too.  I love this forum and all the hard work being poured into these mods, so I apologize if I come off sounding needy.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-03 19:21:31
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?

Ancient_Juan,
There are some bad animation files installed with the Asmodean Barret.  You can replace these files in the battle.lgp archive.
    SBDA, SCDA, SDDA, SEDA
Use the corresponding files from one of the other Timu Sumisu based Barret models.

Kleyon's T&M Barret Field.rar                   Kyo13           HQ Barret Model with New Arm Cannon     Qhimm (http://forums.qhimm.com/index.php?topic=12721.msg176721#msg176721) FILE (http://www.mediafire.com/?c299nbm8ye39129)


This issue is fixed for the upcoming 0039 release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-06-03 20:07:20
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?

Ancient_Juan,
There are some bad animation files installed with the Asmodean Barret.  You can replace these files in the battle.lgp archive.
    SBDA, SCDA, SDDA, SEDA
Use the corresponding files from one of the other Timu Sumisu based Barret models.

Kleyon's T&M Barret Field.rar                   Kyo13           HQ Barret Model with New Arm Cannon     Qhimm (http://forums.qhimm.com/index.php?topic=12721.msg176721#msg176721) FILE (http://www.mediafire.com/?c299nbm8ye39129)


This issue is fixed for the upcoming 0039 release.

Thanx Pit! I'll give that a shot!  I need to see if I can get some other mods working first, so I'll let you know how it works out soon.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Ancient_Juan on 2012-06-03 20:49:56
Hmmm.... Having some trouble trying to determine which files to replace with the ones you've shown here.  I will probably just switch over to a different model until your new installer is released.  I've got to run the bootleg once more to fix some other issues I'm having so it seems this would be the easiest thing to do for now.   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: popnlocke on 2012-06-03 21:17:40
Just registered for the forums to say thanks for this great auto installation tool, and thanks to all the mod creators.

Just hover over the check boxes, and it'll display what they do.

I tried that. It only works under the first tab. But when I go through the other tabs, no display pops up after that, even when I go back to the first tab the hover displays won't pop up again. Do you know a way to fix that?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DLPB_ on 2012-06-04 01:28:56
The menu overhaul does come with script fix when translation selected.  The dialogue has not been translated yet or added (PC originally removed it.  It is still present in PSX game.  Hence with PC all you will get are blank boxes). I will make sorting this a priority for R04.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-04 17:13:45
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?

Yes, I had selected NO CHANGE when mine occurred. Since then, I've selected English Text and haven't seen an issue yet.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-06-04 18:42:38
The menu overhaul does come with script fix when translation selected.  The dialogue has not been translated yet or added (PC originally removed it.  It is still present in PSX game.  Hence with PC all you will get are blank boxes). I will make sorting this a priority for R04.

Do you plan on getting rid of it or find someone that can translate the text and then put it in the boxes?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-06-04 22:47:35
Do you plan on getting rid of it or find someone that can translate the text and then put it in the boxes?

haha. fucking awesome
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-05 08:37:16
Luksy,
I do have MTCRL_9 = 0 in the ini.  Bootleg doesn't run Touphscript directly, unless the user selects an option to translate the game to another language.  Could this be from the Menu Overhaul installer?
Anyone experiencing this issue, did you select NO CHANGE for the translation option in BFE?

Ancient_Juan,
There are some bad animation files installed with the Asmodean Barret.  You can replace these files in the battle.lgp archive.
    SBDA, SCDA, SDDA, SEDA
Use the corresponding files from one of the other Timu Sumisu based Barret models.

Kleyon's T&M Barret Field.rar                   Kyo13           HQ Barret Model with New Arm Cannon     Qhimm (http://forums.qhimm.com/index.php?topic=12721.msg176721#msg176721) FILE (http://www.mediafire.com/?c299nbm8ye39129)


This issue is fixed for the upcoming 0039 release.

Unfortunately the only battle model to download doesn't contain the corresponding files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Reat on 2012-06-07 12:25:01
How would I go about disabling the new sfx? I'd like to use the default ones.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-07 13:24:34
You can disable the sound fx by replacing .\data\sound\audio.dat and .\data\sound\audio.fmt with the vanilla versions.
If you're doing a new install of Bootleg, just untick the NEW SFX option.


The necessary Barret animations are also included in the Avalanche installer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-07 21:27:49
The necessary Barret animations are also included in the Avalanche installer.

I tested this and there is still a small issue in the animation. He will jump towards the mob as if he's performing a Mug, but then fires his gun like normal instead of doing the melee attack. What I did to test this:

1. Clean install of the game.
2. Installed the Asmodean Barret under Battle options from the latest UMI.exe.
3. Extracted the 4 corresponding files (sbda, scda, sdda, seda) from battle.lpg.
4. Another clean install of the game, followed by a Timu+Kleyon+Asmodean install through Bootleg.
5. Copied and replaced the 4 files in battle.lpg.

I could have done step 2 wrong. When you mentioned Avalanche installer, I tried the Avalanche Hi Res installer but didn't find the files. I believe you when you say it's fixed for 0039, so this is not to knock your efforts. I am just posting to learn as I'm slowly piecing together things. It's exciting to learn how the game works  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sarikuya on 2012-06-08 20:00:38
Yay, I fixed it for my computer.

I finally got this running after removing the Team Avalanche GUI mod from the install folders so it never was applied. Now my game is running perfectly, with all of the other mods running just fine. I'm not sure what about said GUI mod disagrees with my system, but...

Now I'm running in HD settings and it's looking gorgeous. Maybe for 0039 give an option so this... doesn't  need to run? Even if I had 'Menu Overhaul' ticked off it seemed to run the installer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-08 20:04:58
There is already an option to disable the Avalanche installer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-09 23:44:32
I've just installed the mod using bootleg configuration. However, I ran into the problem of not being able to successfully install ff7music during bootleg configuration. The second problem was the first fight with guards at train, the game just crashes with a message saying "Something very bad has happen..." I have installed this on system folder program. I know this is a no brainer, but can anyone tell me the steps to saving the files on non system folder? I've tried saving it on the drive that is used to install the game, but it has no room. I'm not sure the problem, but will give this a try if anyone can show me. :-(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-10 02:50:14
Okay, so I used "Take Ownership" and now everything seem to installed. However, it still crashes at first battle. I've tried safe setting and it still crashes. I'm using the original version of FF7 pc. Now I'm clueless. I have the dmp file, but I'm still trying to open it. I will post it when I open it, but if anyone has any suggestions for the time being, feel free to let me know. Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-10 04:26:41
Okay, so I think this is what it is.

DMP file shows:

Microsoft (R) Windows Debugger Version 6.12.0002.633 X86
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\crash.dmp]
User Mini Dump File: Only registers, stack and portions of memory are available

Symbol search path is: SRV*C:\Symbols*http://msdl.microsoft.com/download/symbols
Executable search path is:
Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS Personal
Machine Name:
Debug session time: Sat Jun  9 20:25:10.000 2012 (UTC - 7:00)
System Uptime: not available
Process Uptime: 0 days 0:02:51.000
................................................................
..
This dump file has an exception of interest stored in it.
The stored exception information can be accessed via .ecxr.
(ddc.b48): Access violation - code c0000005 (first/second chance not available)
eax=00000000 ebx=0daef2d0 ecx=00000ed8 edx=0091c340 esi=0daef290 edi=001740c4
eip=77340c22 esp=00173d84 ebp=00173d94 iopl=0         nv up ei pl zr na pe nc
cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000246
ntdll!NtGetContextThread+0x12:
77340c22 83c404          add     esp,4


APP.log shows:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 0
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
GLITCH: Vsync seems to be forced ON, battle swirl framelimiter will not work
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: unhandled exception

Any help would be nice...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: CyberPirate on 2012-06-10 17:42:53
This tool looks pretty sweet. Do I have to download every mod that is red in the "supported mods" list?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-10 19:50:36
This tool looks pretty sweet. Do I have to download every mod that is red in the "supported mods" list?

Yep.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Warrtho112 on 2012-06-11 04:05:42
Hey i seem to be having trouble with downloading the mods i click to download but nothing happens mediafire just refreshes the page
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-11 12:20:54
Mediafire has completely switched to using captchas now.
They probably restrict access in some countries too.
Unfortunately, there aren't many alternative hosts for some of these files.
Try The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
You might have luck using the Disaster Recovery Folder (http://www.mediafire.com/?w1dc9vpo5tue9).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-11 22:45:59
I know this is a no brainer, but can anyone tell me the steps to saving the files on non system folder? I've tried saving it on the drive that is used to install the game, but it has no room. I'm not sure the problem, but will give this a try if anyone can show me. :-(

 - Uninstall FF7 first

- Install FF7, Changing the directory to
"(Drive letter):/(Folder name, preferably without spaces)"
Example: "C:/FF7Install"
What you use for drive and folder name is personal preference and unique to your computer.


(Menu style switching will not work unless you have it in a non system folder.
As far as i know, every other mod worked for me in a system folder by using take ownership. I suggest still using a non system folder, just in case.)

Your best bet if your still having problems is to run through the guide i left on the previous page. be sure to watch for notes on any part of the install that may cause hiccups or problems with the bootleg install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-12 00:59:52
Thanks.
I have a new problem ;/
Now I get this pop up message when trying to run the program: "OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag"
I already tried updating to newest graphic drivers. Can it possibly just be my driver is insufficient?
I believe it is Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509. intel core i5 processor. Running Windows 7.
This will be my last attempt then I suppose will settle for the original non mod version.  :cry:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-12 03:21:22
Thanks.
I have a new problem ;/
Now I get this pop up message when trying to run the program: "OpenGL renderer appears to be the Microsoft software renderer.  Your graphics drivers are probably not installed or installed incorrectly.  Expect Extreme Lag"
I already tried updating to newest graphic drivers. Can it possibly just be my driver is insufficient?
I believe it is Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509. intel core i5 processor. Running Windows 7.
This will be my last attempt then I suppose will settle for the original non mod version.  :cry:

You're okay, it just means you didn't install Aali's Custom Graphics Driver. When the Configuration windows pops up after you run Bootleg, click the "Graphics Tab" to install the proper drivers.

It will look like this:
(http://img502.imageshack.us/img502/7586/ff7bootlegaali.png) (http://img502.imageshack.us/img502/7586/ff7bootlegaali.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-12 05:25:27
-First make sure the opengl driver files are in the mod folder.
   -If not, download and redo bootleg.
   -If they are, open ff7config.exe in your ff7 install folder.
        -When you open it goto the graphics tab, a popup should appear
            (visible in the previous post.
             If not, also see if there is a custom driver under rendered[select it].)
             -If this appears, then it means it was downloaded properly and you
               simply need to apply changes.
             -If not, re download the files for "Aali's Custom Graphics Driver" and redo bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-12 09:19:20
Thanks, I promise this is the last question(s).
Why are my text overlapping?
(http://img526.imageshack.us/img526/7060/squishyff7text.jpg) (http://imageshack.us/photo/my-images/526/squishyff7text.jpg/)

Why can I not see the limit and time bar and some other stuff?
(http://img13.imageshack.us/img13/2240/whereisthetimelimit.jpg) (http://imageshack.us/photo/my-images/13/whereisthetimelimit.jpg/)

Thanks to all those who contributed!
P.S. I unticked limitbreak9999 so that's eliminated. I already tried safe mode, I've uninstall reinstalled the game more than 10x's. I have all the needed mods in red. And now...I can play like that or hopefully there is a simple fix to it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-12 18:43:43
Turn on Transparency
Turn off compress textures
and er i think that's it
sorry forgot about most of these things already as i still don't have ff7 installed just waiting for 0039
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-12 18:50:32
Nope, didn't solve it. :-P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-12 19:20:23
oh and delete the textures folder
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-12 20:31:35
Ineedhelp,
What video card do you have installed in your system?
The game is trying to use an intel gpu that is not compatible with the OpenGL driver.

Th overlapping text is due to that Menu Overhaul font not installing correctly.
Did you install any mods after Bootleg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-12 23:13:45
Hello I new here I would like some help please, I downloaded the configurator and mods everything installs fine up to a point. The problem comes near the end when saying updating remix files adding texture slots repairing damaged models. Now I did think to myself this could take awhile so let ran and did something else 2 hours and thirty Min's later it was still hanging there do you have any idea what is up or do I need to wait longer. I am running it on a laptop with windows 7 64 bits  service pack one, my specs dual core I5 2.4 4.5 gig of ram nvidia deforce 330m graphics card with 1 gig video memory.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 00:45:40
Ineedhelp,
What video card do you have installed in your system?
The game is trying to use an intel gpu that is not compatible with the OpenGL driver.

Th overlapping text is due to that Menu Overhaul font not installing correctly.
Did you install any mods after Bootleg?

I believe this is what you're asking for? Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2509
I didn't install any mods besides redropping Aali's custom driver back in the install folder just to make sure it was running correctly, but even when I didn't do that, same results.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 00:47:23
oh and delete the textures folder

Nope, that made things worst lol. Thank you though, definitely was worth a try.  :mrgreen:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 00:54:07
Hello I new here I would like some help please, I downloaded the configurator and mods everything installs fine up to a point. The problem comes near the end when saying updating remix files adding texture slots repairing damaged models. Now I did think to myself this could take awhile so let ran and did something else 2 hours and thirty Min's later it was still hanging there do you have any idea what is up or do I need to wait longer. I am running it on a laptop with windows 7 64 bits  service pack one, my specs dual core I5 2.4 4.5 gig of ram nvidia deforce 330m graphics card with 1 gig video memory.

I wish I could help man, but I'm dumb as dirt. Sorry.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-13 00:59:21
tifalockheart1983,
Don't use any path names that contain spaces.
This bug is fixed for the next release.

ineedhelp,
Your graphics card is not compatible with the latest mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 03:54:18
Alright, thanks. Can you direct me to a list of system requirements for the overall ff7 mod?, if it's not too much trouble for you. Once again, thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2012-06-13 09:36:24
Alright been a while since I was here last time I was on bootleg 0035 but I recently rebuilt and upgraded my computer and reinstalled this and downloaded the updated mods. Might have done something wrong cause its changed a lot but when I loaded my save in the northern cave I noticed the random encounters are messed up. I get in one fight its a behemoth king normal battle scene. Next fight is another behemoth king same scene. 3rd and 4th fights are alemange fights with wrong battle area usually the gold saucer arena. Deeper into the cave is a random fight with extreme life form hojo with the mako cannon scene which is completely whack. Final fight before I'm forced to reboot or quit game is a random encounter with bizarro sephiroth. Its this exact pattern every time too. I've reinstalled all twice with different settings anyone else getting this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nlee1201 on 2012-06-13 11:31:58
Hey guys,

I just applied Bootleg to a fresh copy of FF7 with the maximum installation and it won't load the main menu. I get the "ERROR: unhandled exception" after FF7 tries to initiate the Menu System. Here's what the APP.LOG says:


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 5700 Series 4.2.11631 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

Does anyone have any idea of what's going on? I've reinstalled FF7 and Bootleg with all of the mods twice now and it still does not work. Any help is appreciated.

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-13 11:34:23
Alright been a while since I was here last time I was on bootleg 0035 but I recently rebuilt and upgraded my computer and reinstalled this and downloaded the updated mods. Might have done something wrong cause its changed a lot but when I loaded my save in the northern cave I noticed the random encounters are messed up. I get in one fight its a behemoth king normal battle scene. Next fight is another behemoth king same scene. 3rd and 4th fights are alemange fights with wrong battle area usually the gold saucer arena. Deeper into the cave is a random fight with extreme life form hojo with the mako cannon scene which is completely whack. Final fight before I'm forced to reboot or quit game is a random encounter with bizarro sephiroth. Its this exact pattern every time too. I've reinstalled all twice with different settings anyone else getting this?

There was a talk about this when 0038 first released. It starts on page 42. Did you install Mode Switching - All Mods and try to play Hardcore Mode with Menu Overhaul?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-13 16:26:36
tifalockheart1983,
Don't use any path names that contain spaces.
This bug is fixed for the next release.

ineedhelp,
Your graphics card is not compatible with the latest mods.

Hello pitbrat how can I help you with my graphics card issue you have let me know I will try my best to help out dude. Here i a link to the graphics card specs if that is any help. http://www.notebookcheck.net/NVIDIA-GeForce-GT-330M.22437.0.html.     



Also The path I installed ff7 in was c:\final fantasy 7 I created that path myself thinking from what I read on the forums here that the standered path would not work the c:\programmes\x86\squaresoft\final fantasy 7 is that an issue, because the rest installed fine but bootleg with the mods I wanted instaled fine but final update was hanging and not doing anything.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-13 17:19:43
Alright, thanks. Can you direct me to a list of system requirements for the overall ff7 mod?, if it's not too much trouble for you. Once again, thanks.

Requirements about 512 meg ram a graphics card from the last 6 years should be fine as well CPU Pentium 3 or higher but since the even with the graphics improvement the core game engine is the same so you don't really need that fast of a CPU processor and internet connection as well. Also a point to note ATI graphics cards may cause a few more problems than nvidia cards.  Apologize for the double post. :oops:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2012-06-13 19:03:01
There was a talk about this when 0038 first released. It starts on page 42. Did you install Mode Switching - All Mods and try to play Hardcore Mode with Menu Overhaul?
Yes actually I take it that's the problem. I never tried hardcore til now figured it would be cool
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-13 20:31:24
Yes actually I take it that's the problem. I never tried hardcore til now figured it would be cool

And you still can! Just install Gjoerulz's Hardcore Mod as your standalone difficulty. I believe the 0039 release will fix it to be used with Mode Switching.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-06-13 20:34:19
Alright, thanks. Can you direct me to a list of system requirements for the overall ff7 mod?, if it's not too much trouble for you. Once again, thanks.

I read somewhere here that you need a dedicated video card from the Nvidia 200 series or newer. I don't do AMD, so no clue there.

BitPrat can probably confirm this?  8)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-13 20:43:57
nlee1201,
You may need to disable compatibility mode for FF7.exe.  Some systems don't like running the .exe in compatibility mode.
Also, try running the game with the SAFE setting in Bootloader.


ineedhelp,
Did you mods folder also beging with C:\final fantasy . . .
Don't use a mod path with spaces in the name.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 21:49:48
nlee1201,
You may need to disable compatibility mode for FF7.exe.  Some systems don't like running the .exe in compatibility mode.
Also, try running the game with the SAFE setting in Bootloader.


ineedhelp,
Did you mods folder also beging with C:\final fantasy . . .
Don't use a mod path with spaces in the name.

Yep, I used no spaces in any of the path folders. I'll update my drivers sometime later and then see if anything changes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-13 21:50:59
I read somewhere here that you need a dedicated video card from the Nvidia 200 series or newer. I don't do AMD, so no clue there.

BitPrat can probably confirm this?  8)

OKay, will do. Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-13 21:57:41
Does anyone know roughly how long the updating process take for updating remix files and repairing models part of the installation I am using a folder with no spaces at all in it and still just hangs there. Also pitbrat you said that my graphics card is not compatible with some of the newer mods is that you think that could be causing me issues with insallation.

P.S   Any idea on a rough ETA of version 39 of the bootlegger mod cheers for the help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-06-13 22:17:13
Just for know, is it possible to make a pack with everything? Cause a torrent download for it should be useful
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-13 23:02:34
No, not possible to make a pack containing all mods.
The torrent would be over 21GB.
Also, some mod creators have requested that their work not be redistributed.


tifalockheart1983,
The TEMP folder might have spaces in the path.  This error is fixed for the next release.

I'm currently waiting on the new Red XIII model before I release 0039.  I would also like to wait for the new version of FF7Music.  I will release 0039 by the end of the month even if these 2 mods are not ready.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2012-06-13 23:12:08
And you still can! Just install Gjoerulz's Hardcore Mod as your standalone difficulty. I believe the 0039 release will fix it to be used with Mode Switching.
Installed normal vanilla game and it works fine cant wait for 0039 gunna go through again on hardcore
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-13 23:14:18
No, not possible to make a pack containing all mods.
The torrent would be over 21GB.
Also, some mod creators have requested that their work not be redistributed.


tifalockheart1983,
The TEMP folder might have spaces in the path.  This error is fixed for the next release.

I'm currently waiting on the new Red XIII model before I release 0039.  I would also like to wait for the new version of FF7Music.  I will release 0039 by the end of the month even if these 2 mods are not ready.

Thanks dude I think version 39 will solve my issues so I will wait for that keep up the awesome pitbrat this is an awesome tool.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nlee1201 on 2012-06-14 00:38:24
Thanks for your reply PitBrat, but I've tried both suggestions without success :(. Do you think you could take a look at my APP.LOG and crash.dmp files? Here are links:

https://www.dropbox.com/s/i20rwg0wkx7qk03/APP.LOG

https://www.dropbox.com/s/6crrz4ugiyi8nhm/crash.dmp

Before each reinstall I've cleaned the registry so I don't think that's the problem. Does running the Bootloader with safe settings disable the modified menu? Maybe I should try reinstalling the mods without the menu screen being modified because that's where it seems to run into problems. I've enabled full control in the security options for the Final Fantasy VII folder so that shouldn't be a problem. I'm pretty sure my FF7 discs are fine because they were running before installing the mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-14 01:13:53
Okay, I have solved it! I left out Menu Overhaul and the overlapped disappeared like it was magic.  :roll:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ineedhelp on 2012-06-15 07:04:40
Damn that's weird! I installed the whole thing again and now everything works flawlessly. However, just one tiny issue, and I tried looking everywhere for answer, but I haven't found one. Has the issue of Aeris' attack sound been brought up? She makes that sound attack voice that I think Barrett and Tifa use to make. Has that been fix yet or no?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-15 19:41:31
Looks like ff7 bootleg also got features in MakeUseOf:
http://www.makeuseof.com/tag/no-sequel-no-problem-remaster-final-fantasy-vii-for-pc-using-bootleg-muo-gaming/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-16 00:04:45
I've made progress on Bootleg 0039.
I'm still waiting from the new Red XIII model, Apz Cloud model and FF7Music.
If they're not out before the end of the month, I may release without them.

.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia: MateriaAdd-on.rar
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Added PostProcessing Shader: Bloom Dark
    Added Kranmer's Master Control DLL for Changing Frame Rate and More: FF7 FPS control DLL.zip
    Added Kranmer's Trainer: FF7 Trainer 0.7.1 By Kranmer V2.zip
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5, HYOU2, CRATER_2
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.5_aio.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Revised Bootleg.log
    Revised Mike's Models Installation
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed HQ Aerith Missing Textures
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - GRGA (Cosmo Man), EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Lookup Table Error with Hardcore
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed Missing HDR Bloom Settings
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Potential Error Installing FacePalmer is 20 Parts When Running Bootleg More than Once During the Same Windows Session
    +Fixed ReTranslation Breaks Lost Wing by Disabling ReTranslation
    +Fixed Potential FF7_OpenGL.cfg Errors with Blank Input when Using BootLoader
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.5_aio.7z, FF7 FPS control DLL.zip, FF7 Trainer 0.7.1 By Kranmer V2.zip, MateriaAdd-on.rar
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jovonteslater92 on 2012-06-16 08:19:30
Seems that everything installed fine for me besides bootleg said that some remix files were missing and i reinstalled remix and tried it again and it still said that, but everything works fine until i go into battle mode and then my screen goes black with the music still playing and freezes, need a bit of help please and thank you :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Niverive on 2012-06-16 09:05:55
I'm not sure if this is an issue but, I installed many mods, I did a "FULL" install but changed a few models and music settings, also changed difficulty mod to Gjoerulv Hardcore 1.0.5 and whenever someone has a status effect they seem to have almost no accuracy. I was in the Mythril Mines grinding out limit breaks and Yuffie and Tifa were poisoned, with one of those Crawlers left the entire party missed like 10 times in row. It almost feels like physical attacks are almost not worth it half the time, I have to spam alot of magic lol.

Also not really a huge issue for me I was able to get past it, but sometimes while I was in the upper floors of the Shinra Building sometimes I would fight 2 Sword Dances, one on each side, but one of them would have the bottom part of a Hammer Blaster (I think its called). But the worse issue is when I got in a fight with 2 Sword Dances, and one Hammer Blaster which was glitched on the side, it could attack at the same time as the Sword Dances, and also if I killed it first it would freeze the game.

I thought I'd post it here since I don't know which mod might be affecting the game in these ways.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jovonteslater92 on 2012-06-16 10:58:03
nevermind i figured it out thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-16 12:58:26
Niverive,
These issues are most likely related to the Hardcore mod.  This mod adds new enemy models and significantly increases the difficulty.
I check into the glitched models.

jovonteslater92,
Don't install The Remix.  Simply leave The Remix installation files in the MODS folder.  Bootleg will install all the mods.
The FF7 game folder should contain a fresh, maximum install of FF7 without any modifications.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Niverive on 2012-06-16 15:00:21
I know and I love the difficulty, however it just seems something is amiss when randomly people's accuracy drops to near 0%, even some limit breaks miss during these accuracy drops, I just want to make sure its normal and not a bug :P

I also want to thank you PitBrat for all the time and effort you put into the Bootleg, because it makes modding so much easier than doing it manually.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-16 19:14:20
14 days to go for 0039 man this is gonna feel like months for me  :-X
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-17 00:24:43
I waiting because I really want to include a new model in this release.
I'd be happy with either the new Apz Cloud or Red XIII.

Grimmy has 3 models out: Cloud, Tifa and Yuffie.
I can't assimilate them into the Bootleg download, but maybe he'd allow me to make an install option if enough people ask politely.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dudedadude on 2012-06-17 12:58:19
I'm experiencing some troubles with the textures. There haven't been any changes in the background in any of the areas I've been to so far( I'm at nibelheim) and also the countdown doesn't show properly, i only see the top half of the numbers. I'm really new to modding and just wanted to play a good version of FF7. Before finding this(thank god i did! :lol:) I've tried using only the remix and the openGL but couldn't get that to work. I also installed the directx 5 driver out of accident in a previous install. Now I've reinstalled the game with bootleg and its running great except for the issues mentioned before. I tried to fix it by running the bootleg installer again without antivirus this time because i noticed that avalanche had been stopped due to the trojans. I figured that they were false. But it still hasn't been any changes. I'm running this on windows 7 64bit. Help would be very appreciated!  Other than that i really have to thank pitbrat and all the modders for this amazing piece of work  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-17 19:10:04
yeah i know no harm in waiting so it's alright and well if you don't have permission for Grimmy's models can't you just make a note or link to that moddb page to download it ourselves but not in the Bootleg download just a note beside it linking to the page
Title: Bootleg no music playing
Post by: Anguy on 2012-06-17 22:58:55
Hello!

I just installed bootleg and a couple of mods and all works well BUT I can't hear any music playing.
What I tried so far is:
Opening ff7config and testing midi and sounddevices, both work
manually extract OSTre.7zip contents into a folder named "OSTRe"
tried to change the profile in the ff7music.exe under "file" from "Bootleg" do "OSTRe" or "PSF" or "Mp3" but nothing worked

I'm also slightly confused by the 2 music folders that I have. One is called "FF7Music" and there are the subfolders "Custom_Music" and "mp3" to be found there (And OSTRe" as well because I copied it there) and a FF7MUsic.ini
And the other one is the "ficedula" folder where there is the  ff7music.exe and also a folder named "OSTRe" which I copied there plus "mp3" and "psf"

Any suggestions for how to approach this? I don't really have any other ideas left...

Thanks in advance
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fest on 2012-06-17 22:59:24
Is there a way to turn down the music without turning down my computer's sound? It is waaay louder than my ventrilo sound. I tried through the in game sound volume but to no avail.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-17 23:17:54
Load FF7Music.exe and click CONFIGURE.
Under the SETUP tab, you can control the volume level.
Title: Re: Bootleg no music playing
Post by: PitBrat on 2012-06-17 23:19:30
The FF7Music folder is the main folder where the songs belong.
Did you configure your sound device?

Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable

Also run FF7Music.exe and click CONFIGURE.
Under the SETUP tab, configure your Input and Output plugins.
Title: Re: Bootleg no music playing
Post by: Anguy on 2012-06-17 23:26:57
I did the first part with the config. exe
Where can I find the Volume Mixer?

As for the ffmusic.exe: My Input Plugin is currently "in_vgmstream.dll" and I can't click on the configure button, is that ok or should it be changed and into what? My output plugin is out_wave.dll should I try a different one?

Thanks for helping me, I appreciate it :)
Title: Re: Bootleg no music playing
Post by: PitBrat on 2012-06-17 23:59:22
Those plugins should produce sound.

The volume mixer runs in the task tray next to the time and date.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-06-18 07:17:43
Sadly, the volume mixer did not change anything (was at it's loudest beforehand anyway). What else could I try?
My logfile seems to find the necessary files but I did not hear anything...


Quote
File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   psf\
   D:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

DISPLAYCHANGE...

switcher.dll
MIDI set volume trans: 127->0; step=60

Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
MIDI stop

CSA6
CSR7
Key arival and hook
Key arival and hook
WM_ACTIVATEAPP

Key arival and hook
WM_ACTIVATEAPP

Key arival and hook
Key arival and hook
Key arival and hook
reading midi file: MAKORO.mid

MAKORO.mid

Midi file matched! MAKORO
CSA6
CSR7
File counterpart 03 - Makou Reactor.ogg
Resolved to OSTRe\03 - Makou Reactor.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
CSR9
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
Key arival and hook
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

DISPLAYCHANGE...

Edit: When I disable the music plugin in the bootloader, the music works quite well but just not with the new customized music but the old original one...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-18 13:18:37
I'm experiencing some troubles with the textures. There haven't been any changes in the background in any of the areas I've been to so far( I'm at nibelheim) and also the countdown doesn't show properly, i only see the top half of the numbers. I'm really new to modding and just wanted to play a good version of FF7. Before finding this(thank god i did! :lol:) I've tried using only the remix and the openGL but couldn't get that to work. I also installed the directx 5 driver out of accident in a previous install. Now I've reinstalled the game with bootleg and its running great except for the issues mentioned before. I tried to fix it by running the bootleg installer again without antivirus this time because i noticed that avalanche had been stopped due to the trojans. I figured that they were false. But it still hasn't been any changes. I'm running this on windows 7 64bit. Help would be very appreciated!  Other than that i really have to thank pitbrat and all the modders for this amazing piece of work  :)
Did you install Bootleg on a fresh ff7 as in untouched and erm did you disable UAC aswell as run it as administrator? Also for background changes did you select Facepalmer or the other options in the Bootleg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-18 16:51:12
Hello has anyone got a alternative link for the menu overhaul mod the given in the bootleg configurator is a dead link any help would be great thanks in advanced.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fest on 2012-06-18 16:53:05
I got it to work, thanks a ton. Another question though, I'm at the part where I save Aerith and get Red. Is it normal that the boss at this part(Sample:H0512) was changed into a dog-like creature? Are there any other bosses that have changed?

edit1: Actually a whole lot of bosses around this part seem to be switched around. When I was suppose to fight Rufus I fought both the Machinegun elevator boss and Sample:H0152. Could this be one of the mods I have installed? It seems to big to not be scripted this way. edit2: I just fought Rufus on the bridge on my way out of Midgar. It seems as though I'm 1 boss behind what I should be. Anyone know what could be causing this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-06-18 17:48:46
No, not possible to make a pack containing all mods.
The torrent would be over 21GB.
Also, some mod creators have requested that their work not be redistributed.


tifalockheart1983,
The TEMP folder might have spaces in the path.  This error is fixed for the next release.

I'm currently waiting on the new Red XIII model before I release 0039.  I would also like to wait for the new version of FF7Music.  I will release 0039 by the end of the month even if these 2 mods are not ready.

The size is not the Problem. In most Torrent programs you are able to select the files you want to download, so you don't have to download the whole 21 GB, just what you need. The bigger Problem is to find people who want to seed and keep this huge Torrent running. The few mods that not shall be redistributed can be made available as a seperate download on mediafire.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-06-18 19:26:03
I got it to work, thanks a ton. Another question though, I'm at the part where I save Aerith and get Red. Is it normal that the boss at this part(Sample:H0512) was changed into a dog-like creature? Are there any other bosses that have changed?

edit1: Actually a whole lot of bosses around this part seem to be switched around. When I was suppose to fight Rufus I fought both the Machinegun elevator boss and Sample:H0152. Could this be one of the mods I have installed? It seems to big to not be scripted this way. edit2: I just fought Rufus on the bridge on my way out of Midgar. It seems as though I'm 1 boss behind what I should be. Anyone know what could be causing this?

This is a bug in the current version of the Bootleg Configurator. Reinstall without mode switching fixed it for me. Just choose the original game mode. By the way, I beat that boss and it was hard as hell. After beating him I looked up the fight on Youtube thinking that I was a noob. It was a boss from the hardcore mode that somehow gets mixed in.

Be sure to do a clean install. Back up your save file. Uninstall FF7Music and FF7 from the Control Panel in that order. Reinstall FF7 and afterwards redo the bootleg configurator.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fest on 2012-06-18 20:38:31
This is a bug in the current version of the Bootleg Configurator. Reinstall without mode switching fixed it for me. Just choose the original game mode. By the way, I beat that boss and it was hard as hell. After beating him I looked up the fight on Youtube thinking that I was a noob. It was a boss from the hardcore mode that somehow gets mixed in.

Be sure to do a clean install. Back up your save file. Uninstall FF7Music and FF7 from the Control Panel in that order. Reinstall FF7 and afterwards redo the bootleg configurator.

I reinstalled everything but now when I get into a battle the Limit and Wait bar are positioned over the character's name and the HP and  MP numbers are in the wrong position. I've tried 2 fresh installs and I still get the same thing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: msifreakster on 2012-06-18 20:47:50
The size is not the Problem. In most Torrent programs you are able to select the files you want to download, so you don't have to download the whole 21 GB, just what you need. The bigger Problem is to find people who want to seed and keep this huge Torrent running. The few mods that not shall be redistributed can be made available as a seperate download on mediafire.

I have a PC that is always on and I work at an ISP. I have a fairly large pipe I can get away with using to seed a large torrent. I actually just downloaded all of the mods listed as supported by the most recent Bootleg and have them ready to go, I only had around 17-18GB though. I would be happy to seed but I would need to know what all I would need to do to stay current as the mods and bootleg develop. I may nee d a bit of help to make sure I have everything and that it is current. I can write a lit of all of the mods that I have downloaded currently if anyone would like me to seed everything.

On a bit of a side topic, I noticed a couple of files that I needed to change the file names because the bootleg link, which was working for both, had a slightly different name
 Below are the changes I made after clicking the link to the file in bootleg
Trish(aka Mike)s custom model pack ---> Trish(aka Mike)'s custom model pack
Trish(aka Mike)s custom model pack ---> Trish(aka Mike)_s custom model pack

1 is a weapon pack I believe and I can't remember what the second is. After changing the names bootleg said it was fine.

edit: Here is the list of mods I have the files for:
640sharp parts 1-3
640 smooth parts 1-3
1280 sharp parts 1-9
1280 smooth parts 1-6
Aeris_Patc-23_March_2011
Avalanche GUI v2.0.8
Avalanche High Res ( I would need to get low res as well)
Battle Scene Enhancement lgp use
Bootleg.zip (Contains Bootleg and BFE)
corel prison bonus.rar
eidoslogo.avi
ending2.avi
FacePalmer.part01.rar- 20
FacePalmer.zip (A fix I blieve)
ff7_enhanced_movies_1 part 1-3
ff7_enhanced_movies_2 parts 1-4
ff7music_install_15112.exe
ff7music_install_15113.exe
ff7_opengl-0.7.11b.zip
Field Files Pack 1-5
Final_fantasy_VII_Remix_v2-5-1_installer.exe
FL-BSE v0.1.1 UDP.zip
FL-BSE v0.1.zip
flevel_light_fix.bat
FL-WME Beta.exe
FMVRes.exe
FMVRes-1.bin parts 1-6
fmvs.rar
funeral&nibelheim-reworked.rar
Gjoerulv-1.0.5.rar
HQ_opening_credits.zip
hq_vids_2.7z
LastUsed.bp
Magochocobo Battle Scenes
magochocobo ff7 battle pack
magochocobo_ff7pack3
magochocobo png battle files
missing_hq
MO.exe
Movie.zip
movies.part1-4
New_opening.7z
NoCaitFMW.exe
opening.rar
OSTRe.7z
RetFMV.exe
sqlogo.part1-3
tank_and_pirate_ship
Trish(aka Mike)_s custom model pack
Trish(aka Mike)'s custom model pack
yarLson Field Upscale Project v0.35

I know it can be hard to decipher the specific mods these files are for. Any input is welcome, let me know if you would like me to put the whole torrent up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dudedadude on 2012-06-18 21:50:33
Did you install Bootleg on a fresh ff7 as in untouched and erm did you disable UAC aswell as run it as administrator? Also for background changes did you select Facepalmer or the other options in the Bootleg?

Hi! As it turns out i hadnt disabled UAC and i hadnt selected facepalmer for background settings. I thought that facepalmer was included in the "bootlegged" option. I ran the bootleg with the facepalmer option chosen now and the backgrounds look great. thanks for the answer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-06-18 22:46:16
I reinstalled everything but now when I get into a battle the Limit and Wait bar are positioned over the character's name and the HP and  MP numbers are in the wrong position. I've tried 2 fresh installs and I still get the same thing.

Try doing a clean install using the tips that I listed here. http://forums.qhimm.com/index.php?topic=12008.msg182927#msg182927
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: wind on 2012-06-18 23:51:10
If your having problems, i posted a tutorial back on page 50(link below). Following it can fix multitudes of problems you may encounter with bootleg 38. I've updated it quite a few times since i've posted it, posting changes there.  Look for the giant quote.

http://forums.qhimm.com/index.php?topic=12008.1225
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Falken on 2012-06-19 04:53:32
When I play windowed, if I activate another window and type, if any of the keys I type happen to be used as in-game keys, they pass into the game. For example, I have my main keys as "ASDF" and if I use any of those keys in a browser or IM window, it uses them in game, even without the window focused. How can I stop this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-19 12:03:51
Fest,
Disable the 9999 limit break in the Bootloader Configure window.
This is not compatible with the Menu Overhaul 9999 limit break.

Q:Why are the battle text, ATB, HP, and Mana bars all messed up during battles?
A:9999 Limit Breaker is enabled in Aali's driver configuration. Disable it in FF7_Opengl.cfg.
  break_9999limit = no
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-19 19:56:08
Hello I managed to get this working but when I use the configurator to change resolution that is fine but I keep getting a prompt saying no modes installed but I selected the lost wing overhaul any idea why it not coming up or is that it is installed but just not comes up on the prompt.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-19 20:13:54
The game will always run with Lost Wing enabled.
Do use mode switching, you have to select one of the two options that state Mode Switching.
Otherwise, the game only installs with the files necessary to run in the 1 selected mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-19 21:07:47
Thanks for that pitbrat also is it possible to have the hd title video sequence like in the remix installer and the hd opening video that plays just before the bombing mission.

Also when I come to the first battle and I attack the game completly freezes up and I have to exit via the way ctrl+alt+delete and close application any idea dude thanks for all the help you provided me pitbrat.

P.S do you need me to provide you with a the crash dump file let me know.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-19 21:40:56
The crash at the first battle is because Menu Overhaul ReTranslation is not compatible with Lost Wing.
You'll have to reinstall the game and Bootleg.
Make sure to disable ReTranslation if you are using Lost Wing.
There is currently no way to make the ReTranslation work with Lost Wing.

I haven't offered the level of customization you requested for videos.  There's no feasible way to provide previews of the videos.  You can manually extract the video files and place it in the .\MOVIES\ folder.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-19 23:06:55
Also I downloaded trisha's custom model pack and placed it in the bootleg folder but it is not turning greenon the mod menu  what up with that is it a glitch or have I done something wrong.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-19 23:15:25
it's an error with the file name.
Change the file name to match this:
Trish(aka Mike)'s custom model pack.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-06-20 12:51:09
When I play windowed, if I activate another window and type, if any of the keys I type happen to be used as in-game keys, they pass into the game. For example, I have my main keys as "ASDF" and if I use any of those keys in a browser or IM window, it uses them in game, even without the window focused. How can I stop this?

This is not a problem related to Bootleg, and cannot be fixed, sadly. I had this problem with Vanilla FF7 too. Well, Vanilla being with Aali's driver and FF7Music. I *think* it might be FF7Music, but it is not such a big deal IMO, although I'll agree it can piss you off (sometimes I put the game on pause, write to someone else, then when I come back my party has been defeated).

Also, I'm back on the forums. While I have less time to read the posts, I am always on IRC and MSN, and I DO read my PMs. For those with an IRC client, use irc://irc.esper.net/Vgr and for those who don't, use http://scenes.at/VgrChat instead. PitBrat will come there whenever he can, so this is useful if you need help. I will always read my messages whenever I have one.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-20 16:01:55
it's an error with the file name.
Change the file name to match this:
Trish(aka Mike)'s custom model pack.7z


Yeah I done that and still it is red  grrrr >:(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-20 20:47:03
Hello!

I've just started getting into these mods and I installed bootleg. First of all, I want to say thank you and congratulation to everyone who participated in this, it looks really great!

I have a few questions/problems  ;D.

1) Imagine I have forgotten something in the initial bootleg window, or if I want to change a style (say change Tifa's haircut), can I change it in the BFE.exe and apply? Or will it re-install everything? If the latter, how am I supposed to make such a change?

2) After having downloaded all the "red" files, I clicked on "Run bootleg" and everything went right except from one error saying a file was corrupted (ff7_enhanced_movies_1.part1 I think). What should I do? Again, do I have to re-install everything or is there a way to fix only that?

3) During battles, the menu displaying HP and stuff is messed:
(http://i48.tinypic.com/6tmjp4.jpg)
Is there a way to fix it?

Thanks in advance =).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-20 21:10:24
To make any changes or repair damaged files you need to run BFE again and reinstall Bootleg completely.
It's best to do this on a fresh maximum install of FF7.

Q:Why are the battle text, ATB, HP, and Mana bars all messed up during battles?
A:9999 Limit Breaker is enabled in Aali's driver configuration. Disable it in FF7_Opengl.cfg.
  break_9999limit = no
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: msifreakster on 2012-06-20 21:17:28

Yeah I done that and still it is red  grrrr >:(

I had the same problem. I discovered that there we 2 separate Trish(aka Mike)s custom model pack.7z entries. One was "Trish(aka Mike)'s custom model pack.7z" and the other was "Trish(aka Mike)_s custom model pack.7z"
What I wound up doing was I clicked one link, waited for it to download and added the ' or the _ in the corresponding file, bootleg will have the file name it is supposed to be, after that bootleg completed without an issue.

On a side note, I was having the FF7Music problem that Anyguy had where I had sound but no music. If I disable FF7Music I have the old MIDI but no matter what I have tried I cant seem to get any of the remakes to play. Was there a solution that I didn't see? I have searched the forums but I can't seem to find anything helpful.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-20 21:23:52
To make any changes or repair damaged files you need to run BFE again and reinstall Bootleg completely.
It's best to do this on a fresh maximum install of FF7.

Q:Why are the battle text, ATB, HP, and Mana bars all messed up during battles?
A:9999 Limit Breaker is enabled in Aali's driver configuration. Disable it in FF7_Opengl.cfg.
  break_9999limit = no

Thanks a lot for the quick answer! Oh so I need to reinstall it all... I guess that's what I'm going to do.

Woah the menu thing was due to that option? I would never have found it by myself, thank you for your help, it works fine now!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-20 21:42:04
There is a bug in the way Bootleg installs FF7Music.
You need to manually extract OSTRe.7z into the folder .\FF7Music\OSTRe\


Q:Why is there no sound in the game?  Why is the music playing from a different sound device than the game sounds?
A:You need to configure the sound and/or MIDI device.
  Run .\FF7Config.exe as Administrator
  In the SOUND tab, select the 'Sound Driver'
  In the MIDI tab, select the 'MIDI Driver' and the 'MIDI Data'
  Click OK to save the settings
  Open the Volume Mixer
  Adjust the volume for the playback device, applications and FF7 executable

I'm trying to start a project to translate the FF7.exe game text into French and Italian.
Does anyone want to help?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nightmarish on 2012-06-21 12:16:51
The crash at the first battle is because Menu Overhaul ReTranslation is not compatible with Lost Wing.
You'll have to reinstall the game and Bootleg.
Make sure to disable ReTranslation if you are using Lost Wing.
There is currently no way to make the ReTranslation work with Lost Wing.

I haven't offered the level of customization you requested for videos.  There's no feasible way to provide previews of the videos.  You can manually extract the video files and place it in the .\MOVIES\ folder.

Any plans to make it compatible?
Since Lost Wing is the only mod (i know of) which allow to PHS Sephiroth  :-(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-21 12:22:07
I contacted VGR about modifying Lost Wing to work with Menu Overhaul ReTranslation.
He's responsible for converting Lost Wing to PC.
I'm not sure that Lost Wing will ever work with the ReTranslation.
Lost Wing should work with Menu Overhaul so long as the ReTranslation option is disabled.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-06-21 12:24:53
So im guessing the reasonable mod by Hay is not going to be compatible with the retranslation also?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-21 16:07:41
I'm trying to start a project to translate the FF7.exe game text into French and Italian.
Does anyone want to help?

There has been a project concerning a French translation going on here:
http://www.jeuxvideo.com/forums/1-489-9951423-1-0-1-0-0.htm

They've started 4 years ago and still haven't finished... Either way, if you're not interested in their project and want to start one on your own, I could try to help with French translation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-21 16:35:24
The Reasonable Difficulty mod should work with ReTranslation.
I'm certain to find out after 0039 is available.

I already have nearly all of the game text in French.
The only part of the game that is not translated is the text contained within FF7.exe.
There isn't that much left to translate.  It's mostly the menus and battle text that remains in English.

Here is the English text that needs translated to French and Italian.
German and Spanish are completed.
Code: [Select]
Do you want to quit
playing Final Fantasy VII
and return to Windows?
Yes
No
Window color
Sound
Controller
Cursor
ATB
Battle speed
Battle message
Field message
Camera angle
Select
Cancel
Menu
Normal
Customize
Initial
Memory
Active
Recommended
Wait
Auto
Fixed
Slow
Fast
Magic order
restore
attack
indirect
No.
RED
GREEN
BLUE
Set Sound & Music Volume
Not supported.
Item
Magic
Materia
Equip
Status
Order
Limit
Config
PHS
Save
Quit
Beginner
Time
Gil
next level
Limit level
Tutorial
LEVEL UP
Fury
Sadness
Press [CANCEL] to end.
Press [OK] to configure a key.
Now press the new key.
[OK]
[CANCEL]
[MENU]
[SWITCH]
[PAGEUP]
[PAGEDOWN]
[CAMERA]
[TARGET]
[ASSIST]
[START]
[UP]
[DOWN]
[LEFT]
[RIGHT]
KEYBOARD
JOYSTICK
ESCAPE
1
2
3
4
5
6
7
8
9
0
MINUS
EQUALS
BACK SPACE
TAB
Q
W
E
R
T
Y
U
I
O
P
LEFT BRACKET
RIGHT BRACKET
RETURN
LEFT CONTROL
A
S
D
F
G
H
J
K
L
SEMICOLON
APOSTROPHE
GRAVE
LEFT SHIFT
BACK SLASH
Z
X
C
V
B
N
M
COMMA
PERIOD
SLASH
RIGHT SHIFT
MULTIPLY
LEFT ALT
SPACE
CAPS LOCK
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
NUMLOCK
SCROLL
NUMPAD7
NUMPAD8
NUMPAD9
SUBTRACT
NUMPAD4
NUMPAD5
NUMPAD6
ADD
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD0
DECIMAL
F11
F12
F13
F14
F15
KANA
CONVERT
NOCONVERT
YEN
NUMPADEQUALS
CIRCUMFLEX
AT
COLON
UNDERLINE
KANJI
STOP
AX
UNLABELED
NUMPADENTER
RIGHT CONTROL
NUMPADCOMMA
DIVIDE
SYSRQ
RIGHT ALT
HOME
UP
PAGE UP
LEFT
RIGHT
END
DOWN
PAGE DOWN
INSERT
DELETE
LEFT WIN
RIGHT WIN
APPS
MOUSE_B1
MOUSE_B2
MOUSE_B3
UP
DOWN
LEFT
RIGHT
BUTTON 1
BUTTON 2
BUTTON 3
BUTTON 4
BUTTON 5
BUTTON 6
BUTTON 7
BUTTON 8
BUTTON 9
BUTTON 10
Pause
Sleep
Poison
Sadness
Fury
Confusion
Silence
Haste
Slow
Stop
Petrify
Regen
Reflect
Shield
Berserk
Peerless
Paralyze
Darkness
How much will you raise?
Gil
After
Gil on hand
Keep goin'?
Of course!     No way!
Current Battle Points
Slot start!
GREAT!!
Then, go for it!
Magic Materia is broken.
Summon Materia is broken.
Support Materia is broken.
Independent Materia is broken.
Command Materia is broken.
All Materia is broken.
Accessory is broken.
Item command is sealed.
Armor is broken.
Weapon is broken.
1/2 speed.
1/2 accuracy.
Minimum
Poison
Toad
Time x30 damage.
Down 5 levels.
Down 10 levels.
1/2 HP.
1/2 MP.
1/2 HP&MP.
Zero MP.
Yesss! No handicapp!
HP restored.
Worried about the other members?
Yeah, a little
Not really
Save
Reform
Split your allies into two groups.
Split your allies into three groups.
Please make a party of two.
Please make a party of three.
Select with START button.
Wpn.
Arm.
Acc.
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
Set BREAK LEVEL.
Set
Check
To change BREAK LEVEL,
it will begin from Limit Point 0.
Change BREAK LEVEL?
Yes
No
Limit set!
Select LEVEL.
Fire
Ice
Lightning
Earth
Poison
Gravity
Water
Wind
Holy
Death
Near-death
Sleep
Poison
Sadness
Fury
Confusion
Silence
Haste
Slow
Stop
Frog
Small
Slow-numb
Petrify
Regen
Barrier
MBarrier
Reflect
Shield
Death-sentence
Manipulate
Berserk
Peerless
Paralyzed
Darkness
Element
Effect
Attack
Defend
Halve
Invalid
Absorb
Strength
Dexterity
Vitality
Magic
Spirit
Luck
Attack
Attack%
Defense
Defense%
Magic atk
Magic def
Magic def%
Wpn:
Arm:
Acc:
Limit level:
Wpn.
Arm.
Acc.
Attack
Attack %
Defense
Defense %
Magic atk
Magic def
Magic def%
Slot
Growth
Nothing
Normal
Double
Triple
Do you really want to remove this?
I sure do!
Wait a sec
Sephirothā€œā€¦ā€¦ā€
Wpn.
Arm.
Ability list
Equip effect
Check
Arrange
AP
To next level
MASTER
Arrange
Exchange
Remove all
Trash
Dexterity
Cover
Magic
Luck
MASTER
Strength
Vitality
Magic
Magic def
Dexterity
Luck
MaxHP
MaxMP
MaxHPUP
MaxMPUP
EXP.UP
Gil UP
Encount Down
Encount Up
Meet Chocobos
Pre-emptive
Long range attack
Attack all
Counter attack
Magic
Summon
Enemy-Skill
Added-Ability
All
4x-M
Absorb MP
Absorb HP
Steal as well
Extra cut
Turbo MP
Nothing.
Not enough MP.
Use
Arrange
Key Items
Customize
Field
Battle
Throw
Type
Name
Most
Least
OK! Got it!
I'm not sure butā€¦
Don't really care.
Heh! No sweat!
D-d-d-damn! My head hurts!
Got nuthin' to do with me!
Hmm, so that's it.
I'm not too sure butā€¦
I've got the wrong person.
This should be okay.
Not quite ready yet.
It isn't me.
Right, I've got it!
I don't get it.
It has nothing to do with me.
Cool! This should do it!
Nope! I don't get it!
Oh wow, I'm totally clueless!
I'm getting less humanā€¦
I'm still not ready.
It has nothing to do with me.
Hey I like this! Lemme use it!
Hmph. Don't quite get it butā€¦
Not me! Give it to someone else!
It's got nothing to do with me.
Cloud
Barret
Tifa
Aeris
Red XIII
Yuffie
Cait Sith
Vincent
Cid
Choco
Space
Delete
Select
Default
Cancel
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
,
.
+
-
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
:
;
0
1
2
3
4
5
6
7
8
9
Ability list
Equip effect
AP
To next level
MASTER
Dexterity
Cover
Magic
Luck
MASTER
Strength
Vitality
Magic
Magic def
Dexterity
Luck
MaxHP
MaxMP
MaxHPUP
MaxMPUP
EXP.UP
Gil UP
Encount Down
Encount Up
Meet Chocobos
Pre-emptive
Long range attack
Attack all
Counter attack
A
D
Buy   Sell     Exit
Gil
Owned
Equipped
Total
How many
Item      Materia
Gil remaining
Price for Master
Price through AP
Nothing
Normal
Double
Triple
Weapon Shop
Item Shop
Materia Shop
General Store
Vegetable Store
Accessory Shop
Tool Shop
Hotel Shop
Welcome!
What would you like to buy?
How many would you like?!
What would you like to sell?!
How many would you like to sell?!
Load
Select a save data file.
Select a save game.
Loading. Please wait.
Saving. Please wait.
EMPTY
GAME
Continue?
Checking Save Data File.
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
Saved.
Could not save.
Could not load.
Data is ruined.
NEW GAME
Are you sure you want to save?
Yes
No
Completed.
Formatted.
Could not format.
Not formatted.
Want to format it now?
No save data file.
No save data file.
This Memory card is damaged and cannot be used.
Please insert another Memory card.
Not enough space left on save data file.
Use another save data file,
or erase 1 block of saved data.
Couldn't read it.
Still want to begin the game?
Can not allocate save file memory buffer!
Invalid save file!
Save 1   
Save 2   
Save 3   
Save 4   
Save 5   
Save 6   
Save 7   
Save 8   
Save 9   
Save 10
00'00"000
--'--"---
COURSE A RECORD
00'00"000
--'--"---
BEST
CONTINUE
RETRY
EXIT
OPTION
CONTINUE
RETRY
EXIT
GHOST
SURFACE
OFF
SLEIGH
? ? ?
SNOW
CHECKED
TRY AGAIN
EXIT
TECHNIQUE
TIME
BALLOON
TOTAL
BEST
/30 PTS.
/30 PTS.
/40 PTS.
/# PTS.
/# PTS.
1ST.
2ND.
3RD.
4TH.
5TH.
TEIOH
Sprint Shoes
Counter
Magic Counter
Precious Watch
Ether
Hero Drink
Bolt Plume
Elixir
Fire Fang
Antarctic Wind
Potion
Phoenix Down
Hyper
Tranquilizer
Cat's Bell
Enemy Away
Sneak Attack
Chocobracelet
Swift Bolt
Fire Veil
Megalixir
Turbo Ether
Hi-Potion
Ice Crystal
SAM
ELEN
BLUES
TOM
JOHN
GARY
MIKE
SANDY
JU
LY
JOEL
GREY
EDWARD
JAMES
HARVEY
DAN
RUDY
GRAHAM
FOX
CLIVE
SEAN
YOUNG
ROBIN
DARIO
K
ARL
SARA
MARIE
SAMMY
LIA
KNIGHT
PAULA
PAU
LE
PETER
AIMEE
TERRY
ANDY
NANCY
TIM
ROBER
T
GEORGE
JENNY
RICA
JULIA

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-21 21:59:16
Hello I have encountered another problem some of the text in the parts of the game are missing or just not readable, mostly happens on parts of the game were cloud is talking to himself were the text is more greyed out, plus also in his flash backs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-21 22:30:06
The missing text an issue with Menu Overhaul.
Some missing scenes were added back but the text was omitted.
Rerun Bootleg, disable Menu Overhaul and select ENGLISH as the Translation language.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-21 22:47:14
The missing text an issue with Menu Overhaul.
Some missing scenes were added back but the text was omitted.
Rerun Bootleg, disable Menu Overhaul and select ENGLISH as the Translation language.

The menu overhaul is turned off and the re translation is in english so I dont understand.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-21 22:49:36
ReTranslation causes the problem.
The Translation option I meant is in BFE under the GAME tab.

You'll have to reinstall FF7 and Rerun Bootleg to fix the issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: iamjash on 2012-06-22 00:41:57
so I have started to go thorough the installation process. I finally get to ostrE.zip and damn is it hard to download from rapidshare. The other links are bandwidth bogged and I have to wait 3 hours from RS.

Still can't get the damn thing to get past access is denied despite me , changing the permissions on absolutely everything on my C drive to full control. I don't understand what I am doing wrong.


32Bit Installation
Final Fantasy VII Installation Located:
"C:\Games\FF7\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
    Select PROPERTIES
    Go to the COMPATIBILITY tab
    Check the box by 'Run this program as an administrator'

Removing setup files . . .
Please remain patient . . .
Completed Clean up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

I have followed all of the procedures and reinstalled ff7 and bootleg multiple times , I am ready to just give up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 02:50:37
Iamjash,
Are you running BFE.exe?  Try starting BFE.exe instead of Bootleg.bat.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: iamjash on 2012-06-22 03:17:02
Iamjash,
Are you running BFE.exe?  Try starting BFE.exe instead of Bootleg.bat.

yep this is after running bfe.exe and hitting run , however it IS missing OSTRe.7z will this make it not even attempt to run?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 03:42:44
Are you logged in with an account that has administrator privileges?
Did you disable any virus scanning software and close all other programs?
Disable UAC.

Something is preventing bootleg from accessing the game folder.

Bootleg will still run without OSTRe.7z.
The FinalFanTim and Bootleg soundtrack options will not work.

Use this FF7Music installer instead:

ff7music_install_15112.exe                       Covarr          FinalFanTim tracks looped as OGG & PSF  Qhimm (http://forums.qhimm.com/index.php?topic=10546.msg147211#msg147211) FILE (https://rapidshare.com/files/3788309481/ff7music_install_15112.exe)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: iamjash on 2012-06-22 03:47:33
only one account on my pc

uac is disabled

no virus bullshit installed
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-22 04:27:56
The Reasonable Difficulty mod should work with ReTranslation.
I'm certain to find out after 0039 is available.

I already have nearly all of the game text in French.
The only part of the game that is not translated is the text contained within FF7.exe.
There isn't that much left to translate.  It's mostly the menus and battle text that remains in English.

Here is the English text that needs translated to French and Italian.
German and Spanish are completed.
Code: [Select]
Do you want to quit
playing Final Fantasy VII
and return to Windows?
Yes
No
Window color
Sound
Controller
Cursor
ATB
Battle speed
Battle message
Field message
Camera angle
Select
Cancel
Menu
Normal
Customize
Initial
Memory
Active
Recommended
Wait
Auto
Fixed
Slow
Fast
Magic order
restore
attack
indirect
No.
RED
GREEN
BLUE
Set Sound & Music Volume
Not supported.
Item
Magic
Materia
Equip
Status
Order
Limit
Config
PHS
Save
Quit
Beginner
Time
Gil
next level
Limit level
Tutorial
LEVEL UP
Fury
Sadness
Press [CANCEL] to end.
Press [OK] to configure a key.
Now press the new key.
[OK]
[CANCEL]
[MENU]
[SWITCH]
[PAGEUP]
[PAGEDOWN]
[CAMERA]
[TARGET]
[ASSIST]
[START]
[UP]
[DOWN]
[LEFT]
[RIGHT]
KEYBOARD
JOYSTICK
ESCAPE
1
2
3
4
5
6
7
8
9
0
MINUS
EQUALS
BACK SPACE
TAB
Q
W
E
R
T
Y
U
I
O
P
LEFT BRACKET
RIGHT BRACKET
RETURN
LEFT CONTROL
A
S
D
F
G
H
J
K
L
SEMICOLON
APOSTROPHE
GRAVE
LEFT SHIFT
BACK SLASH
Z
X
C
V
B
N
M
COMMA
PERIOD
SLASH
RIGHT SHIFT
MULTIPLY
LEFT ALT
SPACE
CAPS LOCK
F1
F2
F3
F4
F5
F6
F7
F8
F9
F10
NUMLOCK
SCROLL
NUMPAD7
NUMPAD8
NUMPAD9
SUBTRACT
NUMPAD4
NUMPAD5
NUMPAD6
ADD
NUMPAD1
NUMPAD2
NUMPAD3
NUMPAD0
DECIMAL
F11
F12
F13
F14
F15
KANA
CONVERT
NOCONVERT
YEN
NUMPADEQUALS
CIRCUMFLEX
AT
COLON
UNDERLINE
KANJI
STOP
AX
UNLABELED
NUMPADENTER
RIGHT CONTROL
NUMPADCOMMA
DIVIDE
SYSRQ
RIGHT ALT
HOME
UP
PAGE UP
LEFT
RIGHT
END
DOWN
PAGE DOWN
INSERT
DELETE
LEFT WIN
RIGHT WIN
APPS
MOUSE_B1
MOUSE_B2
MOUSE_B3
UP
DOWN
LEFT
RIGHT
BUTTON 1
BUTTON 2
BUTTON 3
BUTTON 4
BUTTON 5
BUTTON 6
BUTTON 7
BUTTON 8
BUTTON 9
BUTTON 10
Pause
Sleep
Poison
Sadness
Fury
Confusion
Silence
Haste
Slow
Stop
Petrify
Regen
Reflect
Shield
Berserk
Peerless
Paralyze
Darkness
How much will you raise?
Gil
After
Gil on hand
Keep goin'?
Of course!     No way!
Current Battle Points
Slot start!
GREAT!!
Then, go for it!
Magic Materia is broken.
Summon Materia is broken.
Support Materia is broken.
Independent Materia is broken.
Command Materia is broken.
All Materia is broken.
Accessory is broken.
Item command is sealed.
Armor is broken.
Weapon is broken.
1/2 speed.
1/2 accuracy.
Minimum
Poison
Toad
Time x30 damage.
Down 5 levels.
Down 10 levels.
1/2 HP.
1/2 MP.
1/2 HP&MP.
Zero MP.
Yesss! No handicapp!
HP restored.
Worried about the other members?
Yeah, a little
Not really
Save
Reform
Split your allies into two groups.
Split your allies into three groups.
Please make a party of two.
Please make a party of three.
Select with START button.
Wpn.
Arm.
Acc.
LEVEL 1
LEVEL 2
LEVEL 3
LEVEL 4
Set BREAK LEVEL.
Set
Check
To change BREAK LEVEL,
it will begin from Limit Point 0.
Change BREAK LEVEL?
Yes
No
Limit set!
Select LEVEL.
Fire
Ice
Lightning
Earth
Poison
Gravity
Water
Wind
Holy
Death
Near-death
Sleep
Poison
Sadness
Fury
Confusion
Silence
Haste
Slow
Stop
Frog
Small
Slow-numb
Petrify
Regen
Barrier
MBarrier
Reflect
Shield
Death-sentence
Manipulate
Berserk
Peerless
Paralyzed
Darkness
Element
Effect
Attack
Defend
Halve
Invalid
Absorb
Strength
Dexterity
Vitality
Magic
Spirit
Luck
Attack
Attack%
Defense
Defense%
Magic atk
Magic def
Magic def%
Wpn:
Arm:
Acc:
Limit level:
Wpn.
Arm.
Acc.
Attack
Attack %
Defense
Defense %
Magic atk
Magic def
Magic def%
Slot
Growth
Nothing
Normal
Double
Triple
Do you really want to remove this?
I sure do!
Wait a sec
Sephirothā€œā€¦ā€¦ā€
Wpn.
Arm.
Ability list
Equip effect
Check
Arrange
AP
To next level
MASTER
Arrange
Exchange
Remove all
Trash
Dexterity
Cover
Magic
Luck
MASTER
Strength
Vitality
Magic
Magic def
Dexterity
Luck
MaxHP
MaxMP
MaxHPUP
MaxMPUP
EXP.UP
Gil UP
Encount Down
Encount Up
Meet Chocobos
Pre-emptive
Long range attack
Attack all
Counter attack
Magic
Summon
Enemy-Skill
Added-Ability
All
4x-M
Absorb MP
Absorb HP
Steal as well
Extra cut
Turbo MP
Nothing.
Not enough MP.
Use
Arrange
Key Items
Customize
Field
Battle
Throw
Type
Name
Most
Least
OK! Got it!
I'm not sure butā€¦
Don't really care.
Heh! No sweat!
D-d-d-damn! My head hurts!
Got nuthin' to do with me!
Hmm, so that's it.
I'm not too sure butā€¦
I've got the wrong person.
This should be okay.
Not quite ready yet.
It isn't me.
Right, I've got it!
I don't get it.
It has nothing to do with me.
Cool! This should do it!
Nope! I don't get it!
Oh wow, I'm totally clueless!
I'm getting less humanā€¦
I'm still not ready.
It has nothing to do with me.
Hey I like this! Lemme use it!
Hmph. Don't quite get it butā€¦
Not me! Give it to someone else!
It's got nothing to do with me.
Cloud
Barret
Tifa
Aeris
Red XIII
Yuffie
Cait Sith
Vincent
Cid
Choco
Space
Delete
Select
Default
Cancel
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
,
.
+
-
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
:
;
0
1
2
3
4
5
6
7
8
9
Ability list
Equip effect
AP
To next level
MASTER
Dexterity
Cover
Magic
Luck
MASTER
Strength
Vitality
Magic
Magic def
Dexterity
Luck
MaxHP
MaxMP
MaxHPUP
MaxMPUP
EXP.UP
Gil UP
Encount Down
Encount Up
Meet Chocobos
Pre-emptive
Long range attack
Attack all
Counter attack
A
D
Buy   Sell     Exit
Gil
Owned
Equipped
Total
How many
Item      Materia
Gil remaining
Price for Master
Price through AP
Nothing
Normal
Double
Triple
Weapon Shop
Item Shop
Materia Shop
General Store
Vegetable Store
Accessory Shop
Tool Shop
Hotel Shop
Welcome!
What would you like to buy?
How many would you like?!
What would you like to sell?!
How many would you like to sell?!
Load
Select a save data file.
Select a save game.
Loading. Please wait.
Saving. Please wait.
EMPTY
GAME
Continue?
Checking Save Data File.
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
Saved.
Could not save.
Could not load.
Data is ruined.
NEW GAME
Are you sure you want to save?
Yes
No
Completed.
Formatted.
Could not format.
Not formatted.
Want to format it now?
No save data file.
No save data file.
This Memory card is damaged and cannot be used.
Please insert another Memory card.
Not enough space left on save data file.
Use another save data file,
or erase 1 block of saved data.
Couldn't read it.
Still want to begin the game?
Can not allocate save file memory buffer!
Invalid save file!
Save 1   
Save 2   
Save 3   
Save 4   
Save 5   
Save 6   
Save 7   
Save 8   
Save 9   
Save 10
00'00"000
--'--"---
COURSE A RECORD
00'00"000
--'--"---
BEST
CONTINUE
RETRY
EXIT
OPTION
CONTINUE
RETRY
EXIT
GHOST
SURFACE
OFF
SLEIGH
? ? ?
SNOW
CHECKED
TRY AGAIN
EXIT
TECHNIQUE
TIME
BALLOON
TOTAL
BEST
/30 PTS.
/30 PTS.
/40 PTS.
/# PTS.
/# PTS.
1ST.
2ND.
3RD.
4TH.
5TH.
TEIOH
Sprint Shoes
Counter
Magic Counter
Precious Watch
Ether
Hero Drink
Bolt Plume
Elixir
Fire Fang
Antarctic Wind
Potion
Phoenix Down
Hyper
Tranquilizer
Cat's Bell
Enemy Away
Sneak Attack
Chocobracelet
Swift Bolt
Fire Veil
Megalixir
Turbo Ether
Hi-Potion
Ice Crystal
SAM
ELEN
BLUES
TOM
JOHN
GARY
MIKE
SANDY
JU
LY
JOEL
GREY
EDWARD
JAMES
HARVEY
DAN
RUDY
GRAHAM
FOX
CLIVE
SEAN
YOUNG
ROBIN
DARIO
K
ARL
SARA
MARIE
SAMMY
LIA
KNIGHT
PAULA
PAU
LE
PETER
AIMEE
TERRY
ANDY
NANCY
TIM
ROBER
T
GEORGE
JENNY
RICA
JULIA


If it's just that text, I could do it. But I'm wondering, isn't the official translation for those terms good enough? Or is it a problem of knowing what matches the terms in the official translation?

Oh by the way, is it normal not to see any bar for HP and MP during battles? There's one bar for limit and one for ATB, but none for HP/MP. It's not glitchy, but I can't know what's remaining relative to total.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 12:21:28
You should have the MP/HP bars.
Disable 9999 limit breaker in ff7_opengl.cfg.
You can do this via Bootloader in the Configure window.

Any translation would suffice.
The battle and menu text is so prominent.  It's important that it match the language of the rest of the text.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-22 12:57:34
I have a Black Screen at the Condor Minigame,Sounds being ok:(

At Shinira Building Motorrace minigame i dint have any problems, anybody have ideas what can i do?
i dont think its the "speed problem" at minigames.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-06-22 13:12:53
Note on what Sangoku said earlier, on the retranslation project. I followed it for a time, and still check the state of it from time to time.

The project, called Neo-Midgar, seeks to totally retranslate the game from the Japanese. The main project leader is Acro, and the main programmer is myst6re. Last time I checked, they wanted to be able to translate it from more than just the original French. This project is, no offense intended, better than DLPB's retranslation, mainly because it had gone on for longer and has many people participating. Translating from this translation to English would result in a perfect translation, as far as I can tell.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 13:21:37
Pancho,
Replace .\data\minigame\condor.lgp with the original file from the CD-ROM.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-22 14:02:46
PitBrat,

the orginal file from the CD called "Gcondor",i think the "G" stay for German!
copy&paste the file,didn't work.
when copy this file Bootlader dont start,then i erase the "G",Bootloader starts but same black screen.


i click like a beast on the gamepad:)

then came this:
(http://s1.directupload.net/images/120622/temp/3cz7g8ac.jpg) (http://s1.directupload.net/file/d/2929/3cz7g8ac_jpg.htm)




texture error? Videocard problem? i use two gtx 580^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 16:30:10
The black screen during the Condor minigame bug is due to an incompatibility between the US ff7.exe and international versions of condor.lgp.
I'll compare the archives and determine which files are causing the issue.
Currently the only workaround is to avoid the Condor minigame entirely if you're using an international version of FF7.

EDIT:
Okay, I discovered the problem.  The texture file names differ for each version of the game.
I'll fix the texture file names, but there still might be an issue when running in PAL.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-22 17:46:30
well, I thought to myself but to be honest.
flow problem of the texture and the incompatibility between the US ff7.exe and international versions of condor.lgp. of Condor minigame in 39 Bootleg?

when yes, dude I'm sorry for so much additional work.

came Bootleg this month out?:)

cant wait,u know i'm fired up for new version and the option for the german translate gamemenu/battletext.

btw how i cant fix tha problem with (8bit texture fail)? is there any plan for 39 Bootleg in assiation with Aali's Custom Graphics Driver?


I do not know why, but I will not get rid of the feeling that it not only with the PAL version is due.
Last but not least, it were be fine when Bootleg automatic  wich Version of Game recognizes that it has installed version and then install the appropriate Patch 1.2.


Greetings from Germany
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 18:12:06
Here are the differing file names I found with the international versions of CONDOR.LGP.
Code: [Select]
US FILE         GM FILE          FR FILE
ehelp.tim       dhelp.tim        fhelp.tim
ehelp1.tim      dhelp_1.tim      fhelp_1.tim
emes00.tex      dmes00.tex       fmes00.tex
emes00a.tex     dmes00a.tex      fmes00a.tex
emes00b.tex     dmes00b.tex      fmes00b.tex
emes00c.tex     dmes00c.tex      fmes00c.tex
emes00d.tex     dmes00d.tex      fmes00d.tex
emes01.tex      dmes01.tex       fmes01.tex
emes01a.tex     dmes01a.tex      fmes01a.tex
emes01b.tex     dmes01b.tex      fmes01b.tex
emes08.tex      dmes08.tex       fmes08.tex
eunit00.tex     dunit00.tex      funit00.tex
eunit00a.tex    dunit00a.tex     funit00a.tex
eunit00b.tex    dunit00b.tex     funit00b.tex
eunit00c.tex    dunit00c.tex     funit00c.tex
eunit00d.tex    dunit00d.tex     funit00d.tex
eunit01.tex     dunit01.tex      funit01.tex
eunit01a.tex    dunit01a.tex     funit01a.tex
eunit01b.tex    dunit01b.tex     funit01b.tex
eunit01c.tex    dunit01c.tex     funit01c.tex



MISSING FOR SOME LANGUAGES

ehelp1_pal.tga  dhelp_1_pal.tga
ehelp_pal.tga   dhelp_pal.tga

Can someone tell me the file names for the Spanish and Italian versions?
I just assumed that substituting an S for Spanish and an I for Italian will work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-22 22:41:53
I have the Spanish Version too.

What u need only the Condor.lgp.?

can i opend the file with "Ficedula LFG Tool"? i never must make this before...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-22 23:47:46
The ficedula tool is outdated but it will work just to give me the correct file names.
This is the current LGP tool:

ulgpGUI_v0.5_aio.7z                             Luksy           LGP Tool and GUI                        Qhimm (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_source.7z) FILE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_aio.7z) SOURCE (http://dl.dropbox.com/u/3227870/ulgpGUI_v0.5_source.7z)


I really only need to know if the E is replaced with an S at the beginning of each file name in the above list.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-23 10:06:44
You should have the MP/HP bars.
Disable 9999 limit breaker in ff7_opengl.cfg.
You can do this via Bootloader in the Configure window.

I already disabled it. First it was all glitchy, like in the screenshot on the last page, then I disabled it. Now it's not glitchy, but there are no HP and MP bars.

(http://i46.tinypic.com/166t0m.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-23 10:24:01
@Sangoku
just use Ctrl+F5/F6/F7/F8 to switch between the styles ingame.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2012-06-23 10:53:43
Oh I didn't know about that option, thanks!

Also, in the vicinity of wall market, graphics are a bit glitchy. First the black screen between zones freezes for 1-2 minutes. And some textures are missing (like the ground at some places), so it's just all black.

Oh and also, when I entered a battle it crashed. My crash.dmp is more than one giga and a half, so I can't show it anywhere, but the APP.LOG (the end of the file) gives:
Code: [Select]
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 381
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception

Hmm, now that I relaunch the game, everything looks fine. Was it a memory problem? I guess it means it's going to happen everytime I play then.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: weezerguy on 2012-06-23 19:57:52
Hell, i'm new to modding FF& s bare with me. The game runs pretty smooth. My only problem is that the HQ Aeris does not work properly. Her character model appears but all white without any texture. How can i fix this?





p.s.
and thank you for creating this awesomeness
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Pancho on 2012-06-23 21:06:23
Pit,



the Spanish files are exactly the same, "S" stay for Spain.
Code: [Select]
       coaster
                 high-sp
                 SCHOCOBO
                 scondor
                 snowboard-sp
                 ssub




SP FILE

shelp.tim
shelp_1.tim
smes00.tex
smes00a.tex
smes00b.tex
smes00c.tex
smes00d.tex
smes01.tex
smes01a.tex
smes01b.tex
smes08.tex
sunit00.tex
sunit00a.tex
sunit00b.tex
sunit00c.tex
sunit00d.tex
sunit01.tex
sunit01a.tex
sunit01b.tex
sunit01c.tex
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-24 01:47:59
Thanks!

Bootleg 0039 is coming along nicely.
The Aerith model is corrected.
The International versions of the Submarine, Snowboarding and Fort Condor Minigames will now play without crashing.


.0039 (In Progress)
Code: [Select]
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia: MateriaAdd-on.rar
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Added PostProcessing Shader: Bloom Dark
    Added Kranmer's Master Control DLL for Changing Frame Rate and More: FF7 FPS control DLL.zip
    Added Kranmer's Trainer: FF7 Trainer 0.7.1 By Kranmer V2.zip
    Added Support for Grimmy's Cloud, Tifa and Yuffie Models: cloud.7z, JKA Tifa.7z, JKA Yuffie.7z
    Added Vincent's Animation Fix: namespoofervincentfix.zip
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5, HYOU2, CRATER_2
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.5_aio.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Updated Touphscript 1.2.8: touphScript_v1.2.8.7z
    Revised Bootleg.log
    Revised Mike's Models Installation
    Revised International Characters Support in Menu
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Lookup Table Error with Hardcore (Mismatched Bosses)
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed HQ Aerith Missing Textures
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - GRGA (Cosmo Man), EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Missing HDR Bloom Settings
    +Fixed Potential Error Installing FacePalmer in 20 Parts When Running Bootleg More than Once During the Same Windows Session
    +Fixed ReTranslation Breaks Lost Wing by Disabling ReTranslation
    +Fixed Potential FF7_OpenGL.cfg Errors with Blank Input when Using BootLoader
    +Fixed International Versions Crash During MiniGames for: Fort Condor, Snowboarding and Submarine MiniGames
    +Fixed Missing Missing Face Textures for Chocobo Race Models: dh.hrc (Jockey 1), lp.hrc (Jockey 2)
    +Fixed Broken Hairdo for Chocobo Race Model: nc.hrc (Tifa)
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.5_aio.7z, FF7 FPS control DLL.zip, FF7 Trainer 0.7.1 By Kranmer V2.zip, MateriaAdd-on.rar, touphScript_v1.2.8.7z, namespoofervincentfix.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-06-24 11:17:43
Pittbratt, i've send you the listing from French lgp mini game files. hope it will help you. (and us, for avoid the minigame bug ^^)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-06-24 17:28:33
Will this latest version of the bootleg fix the missing text of the flash backs when used in re translation and lost wing you know the parts where clouds talks to himself.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-24 18:07:50
I don't have the text to add into that scene.
The setting exists in the Menu Overhaul installer.
I'm not sure if there is a way to disable the missing text once it is enabled.

Has anyone tested running Touphscript again with the option disabled?
Is Toupschript able to toggle the missing text on and off?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-06-24 19:10:15
Hey PitBrat just noticed you was adding "FF7 Trainer 0.7.1 By Kranmer V2.zip" to your next release, just thought i should give you a recompiled version of it
http://www.mediafire.com/?e1notv8y6mv7n42
It was recompiled with a different compiler since the old version is detected as a virus on quite a few virus scanners here are the differences
V2
https://www.virustotal.com/file/80a92d28810eed94cd122dcd62c2f83f0f59fdb33e3ba730f002066aa7c30910/analysis/1340540205/

V3
https://www.virustotal.com/file/f21b942cca8749ab927d4909f5ab13ffca36824934317e416d82b256174b0a6d/analysis/1340539872/

Other then the fact less virus scanners detect it as a virus there is no change.
I really do need to rewrite this i am just having a hard time finding the time at the moment (i used to use cheatengine to make this but i no longer do so i will need to rewrite this in ASM at some point).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-06-30 19:43:28
I'm currently stuck at the Snowboardgame part, so I'm eagerly awaiting the next version, any hints on when it will be released?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-30 20:18:36
I have a release candidate of Bootleg 0039 ready and tested.
I'm waiting on the Menu Overhaul m005b before I release Bootleg.
I want to make sure this thing supports the latest mods.
Hopefully it's just hours or days away.

Here's a pretty much final list of changes:
Bootleg 0039 RC1
Code: [Select]
.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia: MateriaAdd-on.rar
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Added PostProcessing Shader: Bloom Dark
    Added Kranmer's Master Control DLL for Changing Frame Rate and More: FF7 FPS control DLL.zip
    Added Kranmer's Trainer: FF7 Trainer 0.7.1v3 By Kranmer.zip
    Added Support for Grimmy's Cloud, Tifa and Yuffie Models: cloud.7z, JKA Tifa.7z, JKA Yuffie.7z
    Added Vincent's Animation Fix: namespoofervincentfix.zip
    Added Kela51's Red XIII Model: New RedXIII by kela51.rar
    Added PRP Models to the Bootleg Archive: FF7-PRP_Installer.rar
    Added Grimmy's Diamond Weapon to the Bootleg Archive: diamond weapon battle.zip, diamond weapon wm.zip
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5, HYOU2, CRATER_2, sininb31, sininb33, nvmkin1, nivl_b1, nivl_b2, nivl_b12, nivl_b22
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.6.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Updated Touphscript 1.2.8: touphScript_v1.2.8.7z
    Revised Bootleg.log
    Revised Mike's Models Installation
    Revised International Characters Support in Menu
    Revised Remix Installation
    Revised Launcher and Removed Compatibility Mode
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Lookup Table Error with Hardcore (Mismatched Bosses)
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing FF7 Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed HQ Aerith Missing Textures
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - GRGA (Cosmo Man), EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Incorrect World Map Hair Styles
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Missing HDR Bloom Settings
    +Fixed Potential Error Installing FacePalmer in 20 Parts When Running Bootleg More than Once During the Same Windows Session
    +Fixed ReTranslation Breaks Lost Wing by Disabling ReTranslation
    +Fixed Potential FF7_OpenGL.cfg Errors with Blank Input when Using BootLoader
    +Fixed International Versions Crash During MiniGames for: Fort Condor, Snowboarding and Submarine MiniGames
    +Fixed Missing Face Textures for Chocobo Race Models: dh.hrc (Jockey 1), lp.hrc (Jockey 2)
    +Fixed Broken Hairdo for Chocobo Race Model: nc.hrc (Tifa)
    +Fixed Weapon Texture Conflicts
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.6.7z, FF7 FPS control DLL.zip, FF7 Trainer 0.7.1v3 By Kranmer.zip, MateriaAdd-on.rar, touphScript_v1.2.8.7z, namespoofervincentfix.zip, New RedXIII by kela51.rar, FF7-PRP_Installer.rar, diamond weapon battle.zip, diamond weapon wm.zip

I recently noticed this post on Fixing the Jersey Bug (http://forums.qhimm.com/index.php?topic=13259.msg184320#msg184320).
Is it worth shoehorning this fix into Bootleg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-06-30 20:23:07
Well that sounds great, I have to keep learning for a test on Thursday anyway so I'm putting the game on hold and hopefully the new bootleg version will be released by then :) Thanks for all your efforts!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-06-30 20:53:04
If anyone is interested in testing out the Bootleg 0039 RC1 version and providing me with a bug report, please PM me.
It's only a matter of days before I release the final version, but any help squashing bugs before then is greatly appreciated.

There are so many combinations of mods that's it's impossible for me to test everything.
I can't even predict the most used features.
I had no idea that the international installation and translation features would become so popular.
I have no way to test that at home, so I rely on y'all for feedback.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-01 16:06:43
I wouldn't mind testing Bootleg RC1 but my dodgy vista system has a corrupt net. 2.0 which means i won't be able to even use Bootleg which requires Microsoft .net 2 after the official release until i have fixed this issue :/ at the moment after a month of trying to fix it still crashes :'(,
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-01 16:35:14
If anyone is interested in testing out the Bootleg 0039 RC1 version and providing me with a bug report, please PM me.
It's only a matter of days before I release the final version, but any help squashing bugs before then is greatly appreciated.

There are so many combinations of mods that's it's impossible for me to test everything.
I can't even predict the most used features.
I had no idea that the international installation and translation features would become so popular.
I have no way to test that at home, so I rely on y'all for feedback.
Hey PitBrat, could I please be a tester?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: CyberPirate on 2012-07-01 20:19:23
I have a full Bootleg installation and every time I fight Emerald weapon, the game crashes. I've tried Safe, default and HDR settings in the boot-loader without any luck.

It always happens after a while in the match, maybe after beating him? I'm not sure :)

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6800 Series 4.2.11554 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 986
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid version in polygon file /FF7/DATA/BATTLE/SUMMON/KNIGHTS/KNIGHT02.P15
ERROR: invalid version in polygon file /FF7/DATA/BATTLE/SUMMON/KNIGHTS/KNIGHT03.P18
ERROR: invalid version in polygon file /FF7/DATA/BATTLE/SUMMON/KNIGHTS/KNIGHT02.P15
ERROR: invalid version in polygon file /FF7/DATA/BATTLE/SUMMON/KNIGHTS/KNIGHT03.P18
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-01 21:29:41
I have a full Bootleg installation and every time I fight Emerald weapon, the game crashes. I've tried Safe, default and HDR settings in the boot-loader without any luck.

Hey CyberPirate,
I think your problem is your battle.lgp needs to be fixed by re-installing the Menu Overhaul Application. That should fix your problem. :-)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-07-01 22:04:54
If anyone is interested in testing out the Bootleg 0039 RC1 version and providing me with a bug report, please PM me.
It's only a matter of days before I release the final version, but any help squashing bugs before then is greatly appreciated.

There are so many combinations of mods that's it's impossible for me to test everything.
I can't even predict the most used features.
I had no idea that the international installation and translation features would become so popular.
I have no way to test that at home, so I rely on y'all for feedback.

I already sent you a PM but wanted to sign up for testing the new version here as well! Count me in if you need help
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-02 00:56:16
I recently discovered some more damaged files in the Remix version of battle.lgp.
I believe this is the source of battle scene crashes.
I've altered Bootleg to no longer use damaged Remix archives.

The Remix will be history soon!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-02 12:15:06
The Remix will be history soon!
Woohoo!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-07-02 12:37:35
I recently discovered some more damaged files in the Remix version of battle.lgp.
I believe this is the source of battle scene crashes.
I've altered Bootleg to no longer use damaged Remix archives.

The Remix will be history soon!

Hi, did you also integrated the new Apz Cloud model and FF7Music, because I didn't find anything in the changelog.

I also read something about translations, does this mean the German, French and Spanish version of the game are supported?, and what happens if I
got the German version and I install Bootleg? and B) I install Bootleg with Menu Overhaul retranslation?

thanks in advance
Firefox23
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-02 13:13:22
Sadly, I cannot integrate APZ Cloud because it is an illegal mod.
I'm waiting for APZ to release his new canon Cloud.

The OCREMIX tracks are too large to include in Bootleg.  They are roughly 300MB in size.
I've not found another source for these tracks.  I'm currently working on creating a new pack for this music.
I hope to obtain looping OGG versions of at least some of the these tracks.
The OCREMIX will always remain a separate download.

Bootleg now supports international versions of FF7: Spanish, German, French and Italian.
The Spanish and German translations are mostly complete.  There is some menu text in English for the French and Italian versions.  Two of the FMV's no longer have subtitles: ending2.avi and jenova_e.avi.

Most features of the Menu Overhaul work with international versions of FF7.
The Menu Overhaul ReTranslation is only available in English. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-07-02 13:29:27
thank you for your quick reply and will be APZ Cloud and OCREMIX be supported in 0039?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-02 13:33:24
Yes, those mods are supported and require the presence of The Remix installer in the Bootleg mods folder.
There are multiple versions of The Remix installer available for download.
Only one complete version is necessary for Bootleg.


Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg116438#msg116438) TORRENT (http://www.mediafire.com/?7oa86kl7ba0t11n)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?fgsibxcf5t44fhe) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-02 16:26:28
Sadly, I cannot integrate APZ Cloud because it is an illegal mod.
I'm waiting for APZ to release his new canon Cloud.

Huh? But APZ Cloud is in fact in the Final Fantasy Remix Patcher, just like the APZ Barret and the Remix Patcher is NOT illegal.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-02 18:07:33
May I please be a tester for the Bootleg Alpha release?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-02 19:44:33
I'm really loving these patches! But every time I get to the Nibelheim flashback at the very first battle, my game crashes.
App
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
It's rather annoying, and I've tried it on Normal and Remastered and they both crash. Any clues?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-02 21:25:37
Sora1995,
Yes, the crash during the Nibelheim flashback battle is a known issue with Intel graphics cards.
You may also experience a glitch which results in missing textures and black squares.
Try playing in a window at a reduced resolution.
Sometimes rebooting the computer and playing through the scene as quickly as possible works.
Never pause during battles.
Disabling the PNG textures works, but you won't have the improved graphics.
If all else fails, you can disable the textures, play through the scene and then enable the textures again.

Is the Intel video card the only GPU in your system?  This crash doesn't occur on Radeon and Geforce cards with at least 512MB.

I've made improvements and repaired damaged battle models in Bootleg 0039.
I doubt it will solve this particular problem, but there's hope . . .

EDIT:
When using an INTEL HD GPU with BOOTLEG, set the Power Management setting to HIGH PERFORMANCE.
Go to control panel | Hardware & sound | power options.
There is a setting for high performance for the whole system or just the GPU.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-03 04:44:11
EDIT:
When using an INTEL HD GPU with BOOTLEG, set the Power Management setting to HIGH PERFORMANCE.
Go to control panel | Hardware & sound | power options.
There is a setting for high performance for the whole system or just the GPU.
Well I tried that and it didn't work for me. It still crashed. I've tried everything but the PNG textures option, so I'll try that if I can figure out where to do it. I'll rerun BFE if I need to. I wonder if 0039 will fix it.. I'll test it if it's needed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-03 05:03:03
Well I tried that and it didn't work for me. It still crashed. I've tried everything but the PNG textures option, so I'll try that if I can figure out where to do it. I'll rerun BFE if I need to. I wonder if 0039 will fix it.. I'll test it if it's needed.

If you choose Battle Scenes as PNG, make sure the LGP option is unchecked.

(http://img84.imageshack.us/img84/1294/ff7bootlegtextures.png) (http://img84.imageshack.us/img84/1294/ff7bootlegtextures.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-03 06:42:31
Well, I just redid BFE with LGP checked instead of PNG and it still did the same thing.

App
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Anymore ideas? Even tried the High Performance settings, still nothing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-03 11:45:33
With the Intel HD video cards, you must disable all the textures.
Disable both PNG and LGP textures.  Disable Upscaled Magic textures.
Also, in the Bootloader Configuration screen, disable PBO and Fullscreen.
Lower the game resolution to a maximum of 1280x960.

The Intel GPU's don't have enough ram to play the game with the new textures.

You can do a quick test to see if the game will run without textures by changing the mods folder.
Use the Bootloader Configuration to alter the mods folder name.
Change it to NONE.  Then try to play through the flashback scene.
Once you finish the scene, you can change the mods folder back to BOOTLEG.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-03 11:48:55
Kinda offtopic: Does anyone know how to fix microsoft net .2 on vista? Without this won't be able to use Bootleg when it arrives :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-03 11:56:54
This might help you repair .NET 2.0:
    How to Repair the .NET Framework 2.0 on Vista (http://blogs.msdn.com/b/astebner/archive/2007/03/26/how-to-repair-the-net-framework-2-0-and-3-0-on-windows-vista.aspx).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-07-03 16:04:40
Kinda offtopic: Does anyone know how to fix microsoft net .2 on vista? Without this won't be able to use Bootleg when it arrives :(

Hello or try this this is .net frame work 4.0 vista and windows 7

http://msdn.microsoft.com/en-us/netframework/aa569263.aspx
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-03 16:17:30
I disabled all of the textures and the PBO as well and it's still crashing. It's like this game doesn't want me to play it.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2119
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: postprocessing program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-03 21:15:26
I tried my best to look this up on my own. Found something close but just not right. I applied the Menu Overhaul 005a and I am using bootleg 0038 along with many other mods. Picked the full install in bootleg and after I applied the menu overhaul weird boos battles. When I fought Dyne I faced normal enemies with boss music. I thought it was a 1 time fluke, but it wasn't. Then when I fought Reno and Rude in the blown reactor they turned into a grass enemy. So i stopped there to hold off. The only error I was getting is with Yuffie sprites. After the new Menu Overhaul comes out I will test again. I think it has something to do with the hardcore mod. Not to sure.
Any tips will be helpful.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-03 21:17:26
Bootleg 0038 has an error when using Menu Overhaul and Hardcore or any other mode.
This is fixed in the 0039 release.
Please remain patient.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-03 21:49:15
No worries man. You do great work! I can wait. I was doing all this by hand for a couple years and I just actually read what your program was. I thought it was to Bootleg FF7 so I never bothered checking it out. Taking 6 hours to do everything manualy and boom your program takes like 10 minutes tops. I love love it.
Haven't been this happy since my divorces :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-03 23:39:24
Hello or try this this is .net frame work 4.0 vista and windows 7

http://msdn.microsoft.com/en-us/netframework/aa569263.aspx
This might help you repair .NET 2.0:
    How to Repair the .NET Framework 2.0 on Vista (http://blogs.msdn.com/b/astebner/archive/2007/03/26/how-to-repair-the-net-framework-2-0-and-3-0-on-windows-vista.aspx).
Cheers but i already tried those methods and still nothing*sighs* guess im gonna have to get windows 7 and start fresh, appreciate the help :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: suavethekid on 2012-07-04 04:41:42
*edit first post I answered my own question through trial and error VERY happy to be onboard, running fully modded is amazing i just began but I can say its a whole new experience developers be praised
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-07-04 15:59:55
Cheers but i already tried those methods and still nothing*sighs* guess im gonna have to get windows 7 and start fresh, appreciate the help :)

If those 2 methods do not work it sounds to me like a more deep rooted problem like something wrong your windows, but I would recomend 7 over vista it just runs better and more efficent   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-04 17:27:26
If those 2 methods do not work it sounds to me like a more deep rooted problem like something wrong your windows, but I would recomend 7 over vista it just runs better and more efficent
Yeah cheers mate  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: suavethekid on 2012-07-04 18:37:57
Ok I am having a strange issue where my characters don't ever take damage im sure its one of the settings causing this, little help? No of course invincibility was unchecked. I have tried re running multiple times changing setting each time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-04 21:19:12
Bootleg 0039 Is Now Available!
DOWNLOAD (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

New In .0039
Code: [Select]
.0039
    Added Reasonable Difficulty Mod by Hay: ff7rm1.1.exe
    Added Romeo14's AC Style Materia: MateriaAdd-on.rar
    Added Cloud Field Model Option - No Change
    Added Cloud Battle Model Option - No Change
    Added Barret Model Option - No Change
    Added Base Models Option - No Change
    Added Custom Model Installation
    Added PostProcessing Shader: Bloom Dark
    Added Kranmer's Master Control DLL for Changing Frame Rate and More: FF7 FPS control DLL.zip
    Added Kranmer's Trainer: FF7 Trainer 0.7.1v3 By Kranmer.zip
    Added Support for Grimmy's Cloud, Tifa and Yuffie Models: cloud.7z, JKA Tifa.7z, JKA Yuffie.7z
    Added Vincent's Animation Fix: namespoofervincentfix.zip
    Added Kela51's Red XIII Model: New RedXIII by kela51.rar
    Added PRP Models to the Bootleg Archive: FF7-PRP_Installer.rar
    Added Grimmy's Diamond Weapon to the Bootleg Archive: diamond weapon battle.zip, diamond weapon wm.zip
    Added Jersey Enemy Bug Fix as Suggested by Bosola - http://forums.qhimm.com/index.php?topic=13259.msg184332#msg184332
    Added Italian Language Menu Graphics
    Updated Menu Overhaul to Version M05c
    Updated Glitched Field Textures: UUTA1, MKTPB, MKT_W, MDS6_22, FSHIP_5, HYOU2, CRATER_2, sininb31, sininb33, nvmkin1, nivl_b1, nivl_b2, nivl_b12, nivl_b22, las0_4, ancnt1, ancnt3, ancnt4
    Updated Bootloader GUI
    Updated ULGP (Now works with folders containing spaces): ulgp_v0.6.7z
    Updated Language Translation with New Text and Italian Translation Provided by Ugerstl
    Updated Touphscript 1.2.8: touphScript_v1.2.8.7z
    Revised Bootleg.log
    Revised Mike's Models Installation
    Revised International Characters Support in Menu
    Revised Remix Installation
    Revised Launcher and Removed Compatibility Mode
    Restored Silent Install of FF7Music for Compatible Versions
    +Fixed Broken Hardcore Mode
    +Fixed Lookup Table Error with Hardcore (Mismatched Bosses)
    +Fixed Missing OSTRe Soundtrack with ff7music_install_15113.exe
    +Fixed Missing Avalanche High Res.exe
    +Fixed Missing FF7 Image when Name Contains Spaces
    +Fixed Asmodean Barret Bad Animations
    +Fixed HQ Aerith Missing Textures
    +Fixed Missing Trish(aka Mike)s custom model pack.7z
    +Fixed Avatar Presets Installing Incorrect Avatars
    +Fixed Missing Weapons for Battle Models
    +Fixed Alpha Blending for Battle Models: BWAA (Turks - Rufus), CQAA - (Hojo), DSAA, DTAA, DUAA, EXAA, EYAA, EZAA, FCAA, FEAA, FMAA, GIAA, GKAA, GXAA, HIAA, HUAA, HXAA, ICAA, IKAA, JJAA, KOAA, KPAA, KVAA, LBAA, LCAA, LKAA, LLAA, LMAA, LNAA, LQAA, LTAA, LYAA, MAAA, MEAA, MTAA, MUAA, NPAA, NQAA, NRAA, NSAA, NTAA, NUAA
    +Fixed Flickering Faces and Glitched Field Models: Squallff8 - GRGA (Cosmo Man), EWJE (Condor Female), EWBD (Condor Male), GWIF (Rocket Town Man), ACGD (Barret), BIDB (Tifa 15), BUAC (Tifa 7), CAHC (Aeris Flower), CQGA (Aeris 5), DIFF (Aeris 10), ENAB (Cloud 13), EQIB (Tifa Sword), EOEA (Sephiroth Book), BGJC (Sepiroth Sword 2), BBAB (Sephiroth Sword); PRP - ABDA (Cid); Megaten - AZBB (Aeris Dress); Grimmy - DUFA (Bouncer Right)
    +Fixed Incorrect World Map Hair Styles
    +Fixed Missing Battle Hair Styles for Yuffie
    +Fixed Excess Texture Errors for Tifa with Slayersnext Hair
    +Fixed OmniCloud Compatibility with Slayernext Hair Styles and Other Cloud Field Models
    +Fixed Missing HDR Bloom Settings
    +Fixed Potential Error Installing FacePalmer in 20 Parts When Running Bootleg More than Once During the Same Windows Session
    +Fixed ReTranslation Breaks Lost Wing by Disabling ReTranslation
    +Fixed Potential FF7_OpenGL.cfg Errors with Blank Input when Using BootLoader
    +Fixed International Versions Crash During MiniGames for: Fort Condor, Snowboarding and Submarine MiniGames
    +Fixed Missing Face Textures for Chocobo Race Models: dh.hrc (Jockey 1), lp.hrc (Jockey 2)
    +Fixed Broken Hairdo for Chocobo Race Model: nc.hrc (Tifa)
    +Fixed Weapon Texture Conflicts
    +Fixed Missing KERNEL.BIN and kernel2.bin Text for Translation when Using Mode Switching
    +Fixed Aeris Revival Model Compatibility
    +Fixed Incorrect Translation Language
    Integrated Mods: ff7rm1.1.exe, ulgp_v0.6.7z, FF7 FPS control DLL.zip, FF7 Trainer 0.7.1v3 By Kranmer.zip, MateriaAdd-on.rar, touphScript_v1.2.8.7z, namespoofervincentfix.zip, New RedXIII by kela51.rar, FF7-PRP_Installer.rar, diamond weapon battle.zip, diamond weapon wm.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-04 22:41:31
Lets see what we got here :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: duarian on 2012-07-05 02:42:33
I noticed a while back you said you were waiting to release this until a couple new mods released their new versions. Do we need to re-download any of the mods that we have had since 0038? Thanks PB!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-05 03:23:43
New Mods to Download for Bootleg 0039


MO.exe                                          DLPB & Kranmer  Menu Overhaul & ReTranslation M05c      Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) FILE (https://docs.google.com/file/d/0B1JH_wU1qqN4MTF5djl3T1JKczg/edit)

cloud.7z                                        Grimmy          AC Style Cloud Model                    Qhimm (http://forums.qhimm.com/index.php?topic=12841.msg178690#msg178690) INFO (http://www.moddb.com/members/grimmy307/blogs)

JKA Tifa.7z                                     Grimmy          AC Style Tifa Model                     Qhimm (http://forums.qhimm.com/index.php?topic=12841.msg178690#msg178690) INFO (http://www.moddb.com/members/grimmy307/blogs)

JKA Yuffie.7z                                   Grimmy          AC Style Yuffie Model                   Qhimm (http://forums.qhimm.com/index.php?topic=12841.msg178690#msg178690) INFO (http://www.moddb.com/members/grimmy307/blogs)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-07-05 05:44:27
Couple questions:

1. What exactly does "Bootleg Reworked" in the FMV Cutscene setting install?

2. Does "New Spell Names" conflict with the Retranslation?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-05 07:00:49
So I'm trying to redo everything with Bootleg 0039 and when it gets to Recovering Remix files it just stops and goes back to BFE. I've run it as admin and everything and it's still doing it. Any clues?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-05 09:18:53
Few "bugs" with the BFE:

Under Player Tab:

General:

when I hover with the mouse over Sephiroth, it says "Alter the appearance of Vincent's field and battle model".

Cloud's Swords:

There is no "No change" option. I must choose between Slayersnext, Millennia and Millenia + Mike. Is it intended?

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-05 10:38:36
I have a bunch of questions, two of which are already asked here above by nickblames.

1) What does "Bootlegged (Best of Show)" means (under Models)?

2) What does "Bootlegged" means (under Textures) - specifically how does it differ from the "BlackFan + SL1982 + FacePalmer" option?

3) What is the difference between "Battle Scenes as LGP" and "Battle Scenes as PNG" and what do they do exactly (under Texture)?

4) What can we get more informations about the "New SoundFX"  (under Game)?

5) What is "Kranmer's Master Control" (under Game)?

6) Is it possible to keep the music system just the way it originally is? I have an excellent SW1000XG Midi card which is able to play MIDI file of such nice quality that no PSX music is really needed. If this is possible, what option should I select (under Game)?

7) What do "Style Switcher", "Status Icon",  "FFX Battle Style", "Olde Style Map" do (under Menu Overhaul)?

Finally let me thank you for having created Bootleg and its Front End, PitBrat! It was really an excellent idea and it's wonderfully executed.

My only suggestion is to perhaps expand on the menu infos as there are many options that aren't so obvious in what they accomplish. The visual cues are really great, when available.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-05 11:15:02
My first attempt at installing the Bootleg was not really lucky (using Windows XP SP3):

first of all, my Antivirus (Avira) popped up three times telling me it was denying access to three different files.

Later the installer hung while decompressing FacePalmer's files. I was forced to reboot.  :(

UPDATE: I repeated the exact same procedure after reboot, making sure to have the antivirus not running this time and the installation went fine. It was not clear to me though that to make the game start I am to run FF7 Music?  :?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2012-07-05 11:29:23
i just installed ff7 with bootleg 0039 with the new cloud yuffie and tifa models when i put all of the said characters in the party together the games freezes at the start of battle.
install directory f:\ff7

INFO: Brat Code: /@1111070102000000001010110111100111
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: suavethekid on 2012-07-05 14:29:34
I need help!! When I run bootleg and begin a game (dont have any saves just starting) Cloud and Barett never take damage they are invincible. Why is this happening? I will install 0039 when I get home and see if that changes anything but I know it shouldnt happen with 0038. Please PLEASE help Im so excited to play the game with all the mods but that has me stopped in my tracks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Warganom on 2012-07-05 15:00:18
I've tried installing this for a couple of weeks now, but since 39 was just around the corner I thought I'd wait for it before posting anything... And I thought I wouldn't have too. Every single issue I had with the game was fixed by 39... Every important thing anyway. The Barrett model I used however seemed too have some issues, it would jump forth like it was gonna meele attack or steal something and then shoot (also for some reason they went down on their knees even though they were at full health at one point), which was midely anoying so I reinstalled too change model. Now the game don't work... Like at all.

The only thing I changed was the model, from Timu+Kleyon+Asmodean to Timu Simisu... And now when I try too start the game it just wont start up, and when I run it in safe mode it crashes. Reinstalling for whatever reason doesn't work... Which is really wierd if you ask me. So... Help?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-05 15:36:08
New version doesn't install for me...at all.

I think i did everything right, i first made a fresh FFVII install to a non system folder, and then i pasted "C:\games\Final Fantasy VII" there, where i installed it. Then i run boot bootleg with BFE (as admin) and i get this:

Quote
Checking Operating System . . .


Laying Bootleg Edit. . .
Found Existing FF7 Installation.
Please Remain Patient While Files Are Restored.
Extracting FF7 Image . . .
Image Restored.

Checking Operating System...
Missing ff7.exe
Bootleg Aborting . . .

Removing setup files . . .
Please remain patient . . .
Completed Clean up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
DrĆ¼cken Sie eine beliebige Taste . . .

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-05 16:20:16
Don't use an FF7 Image.
The image you've specified is not valid.

Install the game and run Bootleg without using an image.
Leave the image text box empty.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Warganom on 2012-07-05 16:59:56
Got any advice for me?.. 'Cause I've not typed anything in the image thingy...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-05 17:03:06
One more issue.

After the installation is completed, I choose Play FF7 from the FF7 Bootloader Window. It quickly opens a Dos window where I have barely time to read something about "affinity" then it closes itself. The game of course does not start. If I do it again, what happens is very similar. A Dos window opens up for a fraction of a second and then nothing.

I can still play though if I click instad on the other icon that the Bootleg creates (Final Fantasy VII) which annoyingly enough tells me that there is a newer version of ff7music available (?) - pushing yes doesn't produce any result. After choosing No, a new window (FF7 Music?) minimizes itself to the task bar but if I click on it, the game finally loads without me having even to push on the Play button of the FF7 Music menu.

Is all this supposed to happen?  :?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 17:40:41
Got any advice for me?.. 'Cause I've not typed anything in the image thingy...

Is your issue similar to Salk where the game doesn't start from Bootloader?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-07-05 17:45:54
So I'm trying to redo everything with Bootleg 0039 and when it gets to Recovering Remix files it just stops and goes back to BFE. I've run it as admin and everything and it's still doing it. Any clues?

Hey I have the same Issue, does anynone have any suggestions? Did you fix it yourself Sora?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-05 17:52:53
Don't use an FF7 Image.
The image you've specified is not valid.

Install the game and run Bootleg without using an image.
Leave the image text box empty.

Thanks, now that this problem is solved encountered the next problem  :-X

When i open the custom key configuration menu, the game crashes (every time). It sucks, because i have to use the standard button layout and i want to have the button layout like on ps1. Maybe it's because i'm using the german translation?

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 18:17:18

2. Does "New Spell Names" conflict with the Retranslation?

They don't conflict, but ReTranslation has it's own names that will override the "New Spell Names" option.



So I'm trying to redo everything with Bootleg 0039 and when it gets to Recovering Remix files it just stops and goes back to BFE. I've run it as admin and everything and it's still doing it. Any clues?

Download and recheck your Remix file in the Mod Listing.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg116438#msg116438) TORRENT (http://www.mediafire.com/?7oa86kl7ba0t11n)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?fgsibxcf5t44fhe) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)



1) What does "Bootlegged (Best of Show)" means (under Models)?

2) What does "Bootlegged" means (under Textures) - specifically how does it differ from the "BlackFan + SL1982 + FacePalmer" option?

3) What is the difference between "Battle Scenes as LGP" and "Battle Scenes as PNG" and what do they do exactly (under Texture)?

4) What can we get more informations about the "New SoundFX"  (under Game)?

5) What is "Kranmer's Master Control" (under Game)?

6) Is it possible to keep the music system just the way it originally is? I have an excellent SW1000XG Midi card which is able to play MIDI file of such nice quality that no PSX music is really needed. If this is possible, what option should I select (under Game)?

7) What do "Style Switcher", "Status Icon",  "FFX Battle Style", "Olde Style Map" do (under Menu Overhaul)?


1) It's his personal preference to what fits best for the game.

2) Same as first question.

3) The difference is how the textures are stored. LGP files are stored in the ./data folder and require a compiler tool e.g. ulgp to edit. PNG files are stored in ./mods and can be viewed as is. PNG is the better option because they apparently run smoother and are also much easier to find and edit glitched textures.

4) It mostly deals with the sound effects in battle and on the menu screens. It's not information to read, but you can view any videos on my playlist to hear the new SFX: http://www.youtube.com/playlist?list=PLB3794695EC5A2382&feature=view_all

5) Krammer made tools e.g. Any CD Loader, Style Switcher, Always Run Toggle, and Save Anywhere . Krammer's Master Control compiles all these separate tools into one, and also added an FPS changer.

6) I don't know if it works, but you could try selecting PSF Midi and just exclude the file "ff7music_install_15113.exe" from the Mod Listing.

7) You can find those options with previews under the list here: http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581

i just installed ff7 with bootleg 0039 with the new cloud yuffie and tifa models when i put all of the said characters in the party together the games freezes at the start of battle.
install directory f:\ff7

Same here, so I did some testing and found that Yuffie's battle model causes the crash. Her field model works. All of Tifa's models work. I have not tested Cloud yet.

I need help!! When I run bootleg and begin a game (dont have any saves just starting) Cloud and Barett never take damage they are invincible. Why is this happening? I will install 0039 when I get home and see if that changes anything but I know it shouldnt happen with 0038. Please PLEASE help Im so excited to play the game with all the mods but that has me stopped in my tracks.

http://forums.qhimm.com/index.php?topic=12008.msg184589#msg184589 --- Download the new MO.exe and under Bootleg --> Overhaul leave the Invincible box unchecked.

I've tried installing this for a couple of weeks now, but since 39 was just around the corner I thought I'd wait for it before posting anything... And I thought I wouldn't have too. Every single issue I had with the game was fixed by 39... Every important thing anyway. The Barrett model I used however seemed too have some issues, it would jump forth like it was gonna meele attack or steal something and then shoot (also for some reason they went down on their knees even though they were at full health at one point), which was midely anoying so I reinstalled too change model. Now the game don't work... Like at all.

The only thing I changed was the model, from Timu+Kleyon+Asmodean to Timu Simisu... And now when I try too start the game it just wont start up, and when I run it in safe mode it crashes. Reinstalling for whatever reason doesn't work... Which is really wierd if you ask me. So... Help?

One more issue.

After the installation is completed, I choose Play FF7 from the FF7 Bootloader Window. It quickly opens a Dos window where I have barely time to read something about "affinity" then it closes itself. The game of course does not start. If I do it again, what happens is very similar. A Dos window opens up for a fraction of a second and then nothing

Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-05 19:20:59
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.

Thanks for your help but the Sound Tab correctly reports my audio card. I got to choose it during Bootleg installation so it can't be that.

But speaking of sounds, there is a weird bug: in the scene in the train just after blowing the Mako reactor, there is no sound whatsoever! I am speaking about the scene where the whole avalanche team is wondering if Cloud made it. There should be the sound of the train, but there is nothing. There should be the sound of Barrett smashing his fist (twice) but nothing. Then when Cloud joins back, they move to the next wagon and by some miracle the sound is back.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-07-05 19:27:16
@Salk: I had that happen to me as well, seems to be a bug. However I'm on CD2 already and haven't experienced anything similar yet, so it seems to be just the beginning thats bugged.


Download and recheck your Remix file in the Mod Listing.

Final_Fantasy_VII_Remix_v2-5-1_Installer.exe        Titeguy3        Compilation of enhancements             Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg116438#msg116438) TORRENT (http://www.mediafire.com/?7oa86kl7ba0t11n)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar  Titeguy3        Alternate for Remix in 4 Parts          Qhimm (http://forums.qhimm.com/index.php?topic=8915.0) 1 (http://www.gamefront.com/files/17397388/Final_Fantasy_VII_Remix_v2-5-1_Installer.part1.rar) 2 (http://www.gamefront.com/files/17403490/Final_Fantasy_VII_Remix_v2-5-1_Installer.part2.rar) 3 (http://www.gamefront.com/files/17405303/Final_Fantasy_VII_Remix_v2-5-1_Installer.part3.rar) 4 (http://www.gamefront.com/files/17405661/Final_Fantasy_VII_Remix_v2-5-1_Installer.part4.rar)

Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar Titeguy3        Alternate for Remix in 13 Parts         Qhimm (http://forums.qhimm.com/index.php?topic=8915.msg177038#msg177038) 01 (http://www.mediafire.com/?8oo6046cgmlawlb) 02 (http://www.mediafire.com/?cv49v7b85vtyax6) 03 (http://www.mediafire.com/?ncj1js72oycgx1q) 04 (http://www.mediafire.com/?1acpahcrrl64fqe) 05 (http://www.mediafire.com/?g84knku4karg7bg) 06 (http://www.mediafire.com/?kduq5ku8cb52ljj) 07 (http://www.mediafire.com/?ogd4ppk8yzfu8so) 08 (http://www.mediafire.com/?rmeibzk88an9rdh) 09 (http://www.mediafire.com/?fgsibxcf5t44fhe) 10 (http://www.mediafire.com/?su7dkjhn0hk0vej) 11 (http://www.mediafire.com/?2m1o31m8x5g1f1c) 12 (http://www.mediafire.com/?rs1j0wwixu8ndb1) 13 (http://www.mediafire.com/?2km3m97ha0kv6cm) FILES (http://www.mediafire.com/?l2ch6mri1n6ki)

That did not work for me, problem still there. Oddly it does not install the bootloader.exe as well and the only thing that is happening is the "Sprinkler" stuff before remix should get installed.
I use the german version of FF7 could the problem lie there somehow?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-05 19:52:37
Has anyone had it where the battle models do not work at all? Everything else is good except battle models.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 20:10:51
That did not work for me, problem still there. Oddly it does not install the bootloader.exe as well and the only thing that is happening is the "Sprinkler" stuff before remix should get installed.
I use the german version of FF7 could the problem lie there somehow?

I have not tested the German Version to know, but every guide I have read stated support for the US English Version. They were older guides, so that's unclear what it supports now compared to then. There is an option to translate to German though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 20:13:54
Has anyone had it where the battle models do not work at all? Everything else is good except battle models.

Can you be more specific?

Does the game crash when entering battle? Do the new models not show? Do the new models show but perform incorrect animations? Any of these could mean the battle models don't work, so it's hard to tell what your issue is specifically.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-05 21:18:24
I don't know what it was actually. I just had to run the bootleg twice to get them to work correctly. The battle didn't freeze or anything. Just the changed battle models for my characters didn't process or something. Default models were loaded. Most likely something I screwed up on my end.

I do have another problem. It might have to do with the fps mod that was recently added? I just got to rocket town and when it shows the flashback of the initial launch of the rocket. The countdown timer comes up. Good till there. My issue is that it goes from 20 seconds to 0 seconds in about 5-7 seconds. Since there is supposed to be text triggered by the countdown timer it only gets to the second text box. It seems the timer is turbo speed but the rest of the game isn't. Odd huh? No errors in my app log either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 21:55:37
The FPS project is still being worked on, so at this stage we're just beta testing it. You can read about it's progress here: http://forums.qhimm.com/index.php?topic=10474.0

Code: [Select]
WORLD MAP FPS CONTROL
W+1 = 15FPS
W+2 = 22FPS
W+3 = 30FPS
W+4 = 40FPS
W+5 = 45FPS
W+6 = 60FPS
W+7 = 80FPS
W+8 = 100FPS
W+9 = 200FPS
W+0 = 400FPS

FIELD FPS CONTROL
F+1 = 15FPS
F+2 = 22FPS
F+3 = 30FPS
F+4 = 40FPS
F+5 = 45FPS
F+6 = 60FPS
F+7 = 80FPS
F+8 = 100FPS
F+9 = 200FPS
F+0 = 400FPS

BATTLE FPS CONTROL
B+1 = 15FPS
B+2 = 22FPS
B+3 = 30FPS
B+4 = 40FPS
B+5 = 45FPS
B+6 = 60FPS
B+7 = 80FPS
B+8 = 100FPS
B+9 = 200FPS
B+0 = 400FPS

M+1 = Move While Talking V1 (glitched cloud but works at events)
M+2 = Move While Talking V2 (Doesn't work correctly at some events)
M+3 = Access Menu While Talking
M+4 = Highwind land on dark parts of the map or in forest's (Don't use on other vehicles only on highwind)
M+0 = Undo Move While Talking, Access Menu While Talking and Highwind landing

CTRL+F3 = Always Run Off
CTRL+F4 = Always Run On

CTRL+F5 = FFX Normal Interface
CTRL+F6 = FFIX Normal Interface
CTRL+F7 = FFX 9999 Interface
CTRL+F8 = FFIX 9999 Interface

CTRL+L = Load anywhere (press twice in field or once if in the in-game menu) NOTE: DO NOT USE THIS WHILE ON THE WORLD MAP (you can load saves on the world map just don't press CTRL+L on the world map)

FF7AnyCDv2 Built in

I don't recommend asking for help there. You will probably be ignored.  BUT, I do recommend keeping up with it's progress and posting your thanks and excitement. If they finish a phase and ask for testing, try it out and report back. Basically, treat the thread as you helping them, rather than them helping you. You will feel much more a part of the community ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-05 22:10:25
Thanks for your help but the Sound Tab correctly reports my audio card. I got to choose it during Bootleg installation so it can't be that.

But speaking of sounds, there is a weird bug: in the scene in the train just after blowing the Mako reactor, there is no sound whatsoever! I am speaking about the scene where the whole avalanche team is wondering if Cloud made it. There should be the sound of the train, but there is nothing. There should be the sound of Barrett smashing his fist (twice) but nothing. Then when Cloud joins back, they move to the next wagon and by some miracle the sound is back.

That's happened to me before, but not every time. I don't know why it does it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-06 01:24:26
The FPS project is still being worked on, so at this stage we're just beta testing it. You can read about it's progress here: http://forums.qhimm.com/index.php?topic=10474.0

Code: [Select]
WORLD MAP FPS CONTROL
W+1 = 15FPS
W+2 = 22FPS
W+3 = 30FPS
W+4 = 40FPS
W+5 = 45FPS
W+6 = 60FPS
W+7 = 80FPS
W+8 = 100FPS
W+9 = 200FPS
W+0 = 400FPS

FIELD FPS CONTROL
F+1 = 15FPS
F+2 = 22FPS
F+3 = 30FPS
F+4 = 40FPS
F+5 = 45FPS
F+6 = 60FPS
F+7 = 80FPS
F+8 = 100FPS
F+9 = 200FPS
F+0 = 400FPS

BATTLE FPS CONTROL
B+1 = 15FPS
B+2 = 22FPS
B+3 = 30FPS
B+4 = 40FPS
B+5 = 45FPS
B+6 = 60FPS
B+7 = 80FPS
B+8 = 100FPS
B+9 = 200FPS
B+0 = 400FPS

M+1 = Move While Talking V1 (glitched cloud but works at events)
M+2 = Move While Talking V2 (Doesn't work correctly at some events)
M+3 = Access Menu While Talking
M+4 = Highwind land on dark parts of the map or in forest's (Don't use on other vehicles only on highwind)
M+0 = Undo Move While Talking, Access Menu While Talking and Highwind landing

CTRL+F3 = Always Run Off
CTRL+F4 = Always Run On

CTRL+F5 = FFX Normal Interface
CTRL+F6 = FFIX Normal Interface
CTRL+F7 = FFX 9999 Interface
CTRL+F8 = FFIX 9999 Interface

CTRL+L = Load anywhere (press twice in field or once if in the in-game menu) NOTE: DO NOT USE THIS WHILE ON THE WORLD MAP (you can load saves on the world map just don't press CTRL+L on the world map)

FF7AnyCDv2 Built in

I don't recommend asking for help there. You will probably be ignored.  BUT, I do recommend keeping up with it's progress and posting your thanks and excitement. If they finish a phase and ask for testing, try it out and report back. Basically, treat the thread as you helping them, rather than them helping you. You will feel much more a part of the community ;)

Thanks but not quite right. Unless bootleg turns a fps hack on automatically, I never installed a FPS mod. Any thoughts?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-06 01:39:38
And this is where my skills are pointless and where all of you come into play.

When PitBrat works on a new version, he sends me the code every now and then and I check it. I found a few errors, which were corrected almost immediately. But I can't know how will the files behave, and I just can't install it over and over (and I don't have enough disk space anymore). So you should never negate something. It's better to have an issue being reported many times than none at all. HOWEVER, do ALWAYS read the posts in the first post, and in the most late posts.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-06 01:51:07
Thanks but not quite right. Unless bootleg turns a fps hack on automatically, I never installed a FPS mod. Any thoughts?

Did you install Kramner's Master Control?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-06 01:51:59
And this is where my skills are pointless and where all of you come into play.

When PitBrat works on a new version, he sends me the code every now and then and I check it. I found a few errors, which were corrected almost immediately. But I can't know how will the files behave, and I just can't install it over and over (and I don't have enough disk space anymore). So you should never negate something. It's better to have an issue being reported many times than none at all. HOWEVER, do ALWAYS read the posts in the first post, and in the most late posts.

+1
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-06 03:04:40
Did you install Kramner's Master Control?
No sir. I did not install it. Do you recomend I install it. I just prefabed full install in bootleg. PLus the AC Tifa and Yuffie models.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-06 03:15:26
Does not work, the installer closes after installing the Remix, the Bootleg 0038 functioned normally, but the 0039 does not install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daeir on 2012-07-06 04:13:55
Greetings, trying to run Bootleg 0039 but it just keeps closing after "Recovering Remix Files . . .".

Tried to find what's wrong but didn't manage to find anything so far except a sugestion to redownload the Remix patch, which didn't work anyway.

Code: [Select]
Bootleg Options: /C2 /S3 /P1 /R0 /O100011101010100000000111001101010111111111001111111100100 /N1 /A1 /V1 /H3 /L5 /M8 /K0 /E2 /T1 /Z1 /B0 /J0 /U1 /W0 /Y1 /Q2 /G2

Brat Code: /@1111070101000000001121110111100001

Any suggestions on what i could be doing wrong?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-06 04:40:23
No sir. I did not install it. Do you recomend I install it. I just prefabed full install in bootleg. PLus the AC Tifa and Yuffie models.

Kranmer's Master Control is what does the FPS changes, so it's up to you if you want to fiddle around with it.

In my own testing, AC Yuffie's Battle Model causes crashes when I enter a battle. The Field Model works great.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-06 06:39:35
My antivirus (Avira Free Antivirus - latest version, updated today) detects virus in the following files:

FF7 Load Save Games by Kramer.exe
FF7 Bar Correction Patch.exe
Avalanche GUI v2.0.8.exe

Anybody else's getting this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-06 08:57:43
Well, I must say I have not yet really understood how one is supposed to start the game after having installed the Bootleg.

Here's what happens when I try to start it via "Play FF7" box in the Bootleg Configurator (desktop icon):

a DOS window opens briefly in time for me to read "Invalid Switch - Affinity" or something very similar. If I try it again, a new DOS window opens and closes in a matter of a fraction of a second. Nothing happens.

If I click on the Final Fantasy VII icon (desktop):

I get a window saying that a new version of FF7 music is available. Accepting to download it results in nothing, as usual. Choosing "No" does actually start the game.

If I click on the Run FFVII-Bootleg.bat I get again the same "Invalid Switch - Affinity" windows for a brief moment and FF7Music.exe is run again just like above.

If I select "Final Fantasy VII" from the Start Menu, nothing happens except the FF7 Music window appears and minimizes very quickly to then disappear without leaving a trace.

In short, to make the game start, I seem to need to run the FF7Music.exe or otherwise it's a no go.

Can others confirm this?

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-06 10:54:22
^ "Invalid Switch - Affinity" i think what you can do for that is go open Task manager right click on bootleg or ff7 forgot which and right click and set affinity to 1 or 2 something like that, i have yet havn't tried this bootleg :/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-06 14:02:38
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?

Salk,
What version of Windows are you using?
The Bootleg_Readme.txt file explains the AntiVirus issue.
It also contains answers to many other questions.

e1sunz,
I'll test the AC Yuffie model further.
Many of the newer mods will not run on Intel HD GPU's.
The cards don't allocate enough ram to handle the textures.
Unfortunately there's  no way to change the allocated ram except via each individual game's settings.
Hopefully the new OpenGL driver will have a GPU ram allocation setting.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Anguy on 2012-07-06 14:22:40
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?

I have the same issue as Daeir and I'm using the single file version of the Remix mod
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-06 14:24:59
Pitbrat,

I am using Windows XP SP3. I read the Readme and the relevant passages are these:

Q:Is FF7anyCDv2.dll a virus?
A:No, it's a false positive.  It's a non essential convenience that enables the game to run without the need to switch discs.

Q:Do I have to disable my virus scanner?
A:Bootleg runs fine with virus software enabled.
  The authors of some of the supported mods-- FF7Music and Menu Overhaul-- suggest disabling virus scanning software before installation.



My Antivirus detects virus on different files (I mentioned them above). Also the second question seems a bit like it's negating any kind of possible issues happening because of Antivirus being enabled.

And yes, I found some answers to my own questions looking here and there but there are some things that are unanswered:

1) What kind of file am I supposed to run after the Bootleg has done its job and everything should be set? It sounds like a stupid question but with all the problems I have been experiencing, I would like to have some safe directions. I have reported what kind of issues I have been experiencing in details.

2) I had installed the "Skip cinematic" from the Menu Overhaul but I can't help wondering: what button do I need to push to skip it? Nowhere could I find this information and I pushed practically every single key on the keyboard.

3) Is there a clean "uninstall" option for the Bootleg?

Also:

The installer is sometimes unresponsive. It happened while extracting files from the FacePalmer, the Remix or Felix Leonhart archives. The execution would hang and the only thing I can do then is to hard reset the computer. I noticed this tends to not happen if I don't do anything at all (no browsing, no opening folders,ecc.) while the installer works.

So far I have been trying different configuration but now I regret to report that no matter what configuration I choose, the game will crash telling me there is a problem with the ff7opengl.fgd file. I tried installing the game without Bootleg, patching it with 1.02 and then installing Aali's driver. It works. So it must be somehow connected to the Bootleg. I tried the Minimal and other custom configurations at least four times ending all in the same way. I have of course changed many settings on the Bootloader (Safe Settings, Default Settings, HDR, ecc. ecc.) and nothing has ever fixed this sudden problem.

I will now try to install everything under Windows 7 64-bit and see if I'll have more luck then.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-06 14:53:40
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?
I'm also having the same issue. I've used both the single file version and the 4 part multiple file version. I'm starting to think it's something Windows has running that's preventing it. I'm gonna try it in Safe Mode and see if it works.

EDIT: Not even Safe Mode seems to work. So I'm lost as to what is wrong with it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-06 15:59:39
Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-06 17:21:34
Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit
It's already disabled
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-06 17:55:03
1) What kind of file am I supposed to run after the Bootleg has done its job and everything should be set? It sounds like a stupid question but with all the problems I have been experiencing, I would like to have some safe directions. I have reported what kind of issues I have been experiencing in details.

2) I had installed the "Skip cinematic" from the Menu Overhaul but I can't help wondering: what button do I need to push to skip it? Nowhere could I find this information and I pushed practically every single key on the keyboard.

3) Is there a clean "uninstall" option for the Bootleg?

1) You can use both icons that appear on the desktop. They are "FF7 Bootloader" and "Final Fantasy VII". Bootloader saves your configuration as a file called "ff7_opengl.cfg" within your installation folder, which you can manually change settings with Notepad. The other icon is from FF7Music. When it asks to download an updated version, click No and the game will launch. Either one of those icons must be used in order to hear music.

2) I don't know how to work this either, so I don't use it. I haven't found anything yet I could read on the forums.

3) There is not. In order to start completely fresh, you should uninstall FF7Music first, then Final Fantasy VII, and lastly delete the old game folder (back-up your save folder). If you don't delete the old game folder then mods from previous install(s) are left behind and could intervene with a new install. It is recommended you install to a non-OS directory e.g. C:/Games/FF7. Stay away from ./Program Files and ./Program Files (x86).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-07-06 18:43:01
Hello I keep running into the problem saying that your open gl render is in software mode then it trys to open up then just shuts down straight away
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daeir on 2012-07-06 19:01:44
Daeir,
What version of the Remix mod are you using?  Is it the single file version or a multiple file version?

Tried both the single .exe and the 13 part .rar, same thing happens anyway.
Will try the 4 part but doubt it helps.


Try disabling anti-viruses and UAC and close all other programs then try it again make sure to run it as administrator, not sure will fix the problem but would maybe help abit

Both anti-virus/spyware, heck even firewall, and UAC were disabled. Running as admin is useless with UAC disabled (unless you're using a limited profile) but i did do it anyway for the heck of it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-06 19:06:32
First of all, I want to thank EQ2Alyza for trying to help me with this.

Thing is, I feel a bit jinxed. I have two computers at home. In one of them, the problem is that I get an error when the game is launched. I get the same error on both Windows XP and Windows 7 64-bit. The difference being that on Windows 7 64-bit the game launches correctly from the Bootloader while on XP it's all much more messy. The end result is still the same.

Then I turned on the other computer, I downloaded again all the mods just to make sure I was not using corrupted files and this time what happens is that at the end of the installation, the ff7_opengl.cfg file shrinks to a 51 bytes dimension and this is the only content:

# Load Multiple DLLs
#load_library = Multi.dll

When I run the Bootloader and choose Configure everything is of course blanked. If I change any parameter and push "Write CFG" it does NOT do it. If I choose a preset and Push "Write CFT" it does NOT do it.

I tried opening the file, write anything with Notepad and then Save it. My changes are there.

Now I am really wondering: what's the matter with all this?  :cry:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-06 19:40:09
If anyone else has the same issue I did in rocket town. Just turn your fps down to 15 in the config menu of bootloader and it should work fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Warganom on 2012-07-06 21:54:08
Both of you need to check the Sound Driver under the Sound Tab within FF7Config. If it is blank, then it will cause the game to hang like Salk described. Set the option to your primary sound device and the game should start properly.

Okey that's kinda wierd... But it's working so thanks! :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-06 22:06:09
First of all, I want to thank EQ2Alyza for trying to help me with this.

.......

Now I am really wondering: what's the matter with all this?  :cry:

You're welcome :)

Hang in there, help eventually comes around. The modders and PitBrat spent over 2 months between 0038 and 0039, and it's evident to how much work they've put into it. It's only been 48hrs since release, so they are probably just taking a breather. It can be tough being the developers AND the help center.

Your issues I have never experienced, so it's hard for me to figure out what is wrong. If you want an idea of what ff7_opengl.cfg looks like, here is my setup. I have a high end desktop, so adjust to whatever you think your computer can run:

Code: [Select]

# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
internal_size_x = 3840
internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloomAdvanced.post
yuv_source = shaders/yuvAdvanced.frag
frag_source = shaders/mainAdvanced.frag
vert_source = shaders/mainAdvanced.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

I only had one issue with 0039, and it was my Sound Driver menu left blank in FF7Config. When I clicked Play FF7 from Bootloader, a DOS window hung a split second, then closed to desktop. After I changed the blank field in FF7Config to my primary sound device, the game loaded fine. I solved this by comparing my APP.txt from 0038 to 0039. The 0038, after fully loading into game, looked similar to this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT CHANGE TO DIRECTORY c:\games\FF7\save
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

When I was getting the hang in 0039, my APP.txt looked liked this:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 2560x1920
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file c:\games\FF7\ff7input.cfg
initializing sound...

I figured something was wrong with the sound, and that's how I discovered my issue in FF7Config. It is harder for me, or anyone else I'm sure, to identify other errors when they don't have information like this to review. If you're able, try posting your APP.txt here and wait for someone to review it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-07 00:48:36
Anyone get the yuffie model to work?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-07 07:14:26
If you're able, try posting your APP.txt here and wait for someone to review it.

This is the app.txt from the computer where the ff7_opengl.cfg is completely screwed.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: D:\FF7\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED

And here's the app.txt from the other computer where the bootleg won't work (but where the ff7_opengl looks legit):

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\ff7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

And that's it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-07 11:55:53
For those having a freeze at Recovering Remix Files:
    Don't use system folders.
    Don't place the mods in a system folder.
    Don't place mods in the game final installation folder.
    Don't install the game to a system folder.
    Don't use spaces in the Temp folder name.

If battle models are missing or FF7_OpenGL.cfg is broken or Write CFG fails to save the config file, then UAC/DEP or antivirus software is blocking Bootleg from accessing the game files.  Disable AntiVirus software and run Bootleg as administrator.  Avoid using system folders when installing the game.

To skip FMV's press CTRL+S
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: AtlasRedux on 2012-07-07 14:09:38
Need a fix for Yuffie, asap :(
I.E. : game crashes when she's in your group.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-07 14:13:18
Grimmy's AC Yuffie battle model has a broken animation.
Due to a bug in Bootleg, the Yuffie model is also installed when the AC Tifa model is selected.
Do not install AC Tifa nor AC Yuffie.

If you absolutely must install AC Tifa, make sure that jka yuffie.7z is not in the mods folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: No0ki on 2012-07-07 17:18:13
Hey,

first, thx for this grandios Mod. It works rly good but i have one problem with ne new Battle Board.

It looks like this:

(http://img6.imagebanana.com/img/ruyg3134/thumb/20120707_185337.jpg) (http://www.imagebanana.com/view/ruyg3134/20120707_185337.jpg)

Oh yes, i forget. On installing with bootloader i receiver error logs of, i think, 20 files.

Code: [Select]
Identified Compatible US Version.
File C:\Games\FF7\data\minigame\sub.lgp not found
File C:\Games\FF7\data\minigame\snowboard-us.lgp not found



ealin_2 patch failed, not original script
frcyo patch failed, not original script
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
frcyo patch failed, not original script
fship_4 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
psdun_2 patch failed, not original script
Couldn't encode scene: Incorrect number of entries
0_ff7.exe.txt line n.4 1 char(s) too long
0_ff7.exe.txt line n.59 13 char(s) too long
0_ff7.exe.txt line n.89 4294967288 char(s) too long
0_ff7.exe.txt line n.133 4294967288 char(s) too long
0_ff7.exe.txt line n.146 4294967288 char(s) too long
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0_ff7.exe.txt line n.733 7 char(s) too long
0_ff7.exe.txt line n.734 7 char(s) too long
0_ff7.exe.txt line n.735 7 char(s) too long
0_ff7.exe.txt line n.736 7 char(s) too long
0_ff7.exe.txt line n.737 7 char(s) too long
0_ff7.exe.txt line n.738 7 char(s) too long
0_ff7.exe.txt line n.739 7 char(s) too long
0_ff7.exe.txt line n.740 7 char(s) too long
0_ff7.exe.txt line n.741 7 char(s) too long
0_ff7.exe.txt line n.742 7 char(s) too long
0_ff7.exe.txt line n.743 7 char(s) too long
0_ff7.exe.txt line n.744 7 char(s) too long
0_ff7.exe.txt line n.745 7 char(s) too long
0_ff7.exe.txt line n.746 7 char(s) too long
0_ff7.exe.txt line n.747 7 char(s) too long
0_ff7.exe.txt line n.748 7 char(s) too long
0_ff7.exe.txt line n.749 2 char(s) too long
0_ff7.exe.txt line n.750 2 char(s) too long
0_ff7.exe.txt line n.751 2 char(s) too long
0_ff7.exe.txt line n.752 2 char(s) too long
0_ff7.exe.txt line n.753 2 char(s) too long
0_ff7.exe.txt line n.754 2 char(s) too long
0_ff7.exe.txt line n.755 2 char(s) too long
0_ff7.exe.txt line n.756 2 char(s) too long
0_ff7.exe.txt line n.757 2 char(s) too long
0_ff7.exe.txt line n.758 2 char(s) too long
0_ff7.exe.txt line n.759 2 char(s) too long
0_ff7.exe.txt line n.760 2 char(s) too long
0_ff7.exe.txt line n.761 2 char(s) too long
0_ff7.exe.txt line n.762 2 char(s) too long
0_ff7.exe.txt line n.763 2 char(s) too long
0_ff7.exe.txt line n.764 2 char(s) too long

All patchfiles downloading with the links from bootloader
Any ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-07 17:30:08
No0ki,
Are you using an International version of FF7? 
That would explain the error log.
What files are in your .\data\minigame\ folder?

You can fix the menu by disabling 9999 Limit Breaker in the Bootloader Configure screen.
If you chose to install the Style Switcher when you ran Bootleg, you can use these keys to change the menu style:
  STYLE . . . . . . HOT KEY
  FFIX  . . . . . . CTRL+F5
  FFX   . . . . . . CTRL+F6
  FFIX w/9999 . . . CTRL+F7
  FFX w/9999  . . . CTRL+F8
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: AtlasRedux on 2012-07-07 17:34:24
OK, remade the game without AC Yuffie, works fine.
Now, problem is I have a nab of a friend that can't get Bootleg to work and download mods himself, not to mention it would take ages with his connection ...
Which files are absolutely necessary to send him when the only change is removing AC Yuffie?
I'm not travelling another 3 hours with a USB stick to help him out -.-
This way I can just send him the absolutely necessary content and fix it via TeamViewer.
EDIT : he has the exact same setup as I do, except he needs the Yuffie "fix", which also is the only change I did from my original setup which he has a clone of.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-07 17:48:29
The damaged Yuffie files are contained in the battle.lgp archive.
    .\data\battle\battle.lgp

He needs to replace his glitched battle.lgp with a working version.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: AtlasRedux on 2012-07-07 17:50:45
The damaged Yuffie files are contained in the battle.lgp archive.
    .\data\battle\battle.lgp

He needs to replace his glitched battle.lgp with a working version.
Thanks a million for response and awesome tool :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-08 00:50:50
I am Brazilian and am translating to Portuguese Final Fantasy VII, could someone pass me a tool that translates the text of menus, screen and battle mini games?

Thanks ... ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-08 01:43:16
Touphscript is the best tool for extracting/inserting text in FF7.
You're out of luck with the menus and mini games.
Touphscript doesn't work with international versions of ff7.exe.
The mini game use textures instead of text.


touphScript_v1.2.8.7z                           Luksy           Comprehensive Dialogue Editing Tool     Qhimm (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573) FILE (http://dl.dropbox.com/u/3227870/touphScript_v1.2.8.7z) SOURCE (http://dl.dropbox.com/u/3227870/touphScript_source_v1.2.7z) CODE (https://dl.dropbox.com/u/3227870/libs.7z)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-08 04:21:21
Okay, so I got all the mods installed. But now my Tifa looks normal and has no modifications on whatsoever. Any clues? I added Kranmer's Master Control, HD Sephiroth, HQ Aerith, Red XIII, and the Materia stuff, but everything else is the same.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-08 06:30:29
Pitbrat,

I have disabled UAC on one of the two computers where I was trying to run Bootleg on. It did work, meaning that now the ff7_opengl.cfg can be written by Bootleg as it should. Thanks about that.

Problem is, now it behaves exactly like in the other computer. I run the game and receive the message "FF7.exe has stopped working". And when I select "details":


Code: [Select]
Problem signature:
  Problem Event Name: BEX
  Application Name: FF7.exe
  Application Version: 0.0.0.0
  Application Timestamp: 35feae6f
  Fault Module Name: ff7_opengl.fgd
  Fault Module Version: 0.0.0.0
  Fault Module Timestamp: 4dfd1f39
  Exception Offset: 0002b8a4
  Exception Code: c0000417
  Exception Data: 00000000
  OS Version: 6.1.7601.2.1.0.256.48
  Locale ID: 1040
  Additional Information 1: 7dc0
  Additional Information 2: 7dc0667004bdaca4e974279c540c6faa
  Additional Information 3: 433d
  Additional Information 4: 433d2a73bcf4bf733164b6b2ce937499

I don't know if that above might help but I really don't know what to do.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-08 10:35:45
Salk,
Run FF7Config.exe as administrator and setup the sound device.


Sora1995,
Don't install the game to a system folder such at .\Program Files\ or .\Desktop\
Instead install the game somewhere like C:\Games\Final Fantasy VII\
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-08 11:57:00
Salk,
Run FF7Config.exe as administrator and setup the sound device.

I did but no change. FF7.exe still crashes and the details about it are identical to the ones reported above.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-08 13:47:20
Touphscript is the best tool for extracting/inserting text in FF7.
You're out of luck with the menus and mini games.
Touphscript doesn't work with international versions of ff7.exe.
The mini game use textures instead of text.


touphScript_v1.2.8.7z                           Luksy           Comprehensive Dialogue Editing Tool     Qhimm (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573) FILE (http://dl.dropbox.com/u/3227870/touphScript_v1.2.8.7z) SOURCE (http://dl.dropbox.com/u/3227870/touphScript_source_v1.2.7z) CODE (https://dl.dropbox.com/u/3227870/libs.7z)



Thank you. The bootleg worked perfectly when I installed the game out of the default directory. Only enable the sound device in FF7Config.exe, another thing that does not work for me is the shader must be due to the new Nvidia drivers. I have a GTX 570 and use the 304.79 BETA driver.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-07-08 15:17:34
I have a GTX 570 and use the 304.79 BETA driver.

Unfortunately nvidia messed up once again with breaking the shaders (http://www.emunewz.net/forum/showthread.php?tid=66352)... that's why I prefer to stick with 304.48 at the moment
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daeir on 2012-07-08 20:35:54

    Don't place the mods in a system folder.


That fixed it. But there's another problem. Although Mod Listing shows ff7_enhanced_movies_1.zip correctly as green, bootleg itself says its missing and doesn't install it (it does install ff7_enhanced_movies_2.zip tho). Tried to download the 3 part version but the links are blocked.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-08 20:50:39
That fixed it. But there's another problem. Although Mod Listing shows ff7_enhanced_movies_1.zip correctly as green, bootleg itself says its missing and doesn't install it (it does install ff7_enhanced_movies_2.zip tho). Tried to download the 3 part version but the links are blocked.

I use these: http://www.mediafire.com/?bt3b84nfih4nd
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Daeir on 2012-07-08 21:00:47
I use these: http://www.mediafire.com/?bt3b84nfih4nd

Yeah, like i said. Links for the parts are all blocked :) at least for me. It may be only blocked for certain regions
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tekkie.X on 2012-07-08 21:50:28
Code: [Select]
File Blocked for Violation.

The file you requested has been blocked for a violation of our Terms of Service.

If you believe you have reached this page in error, please contact support.
Click here to view our help resources


In the UK.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-09 00:03:08
The links are still working for the US.
Maybe you could use a proxy to download the files.

I've fixed the bug for the next release of Bootleg.
You can manually install the videos by extracting the movies into .\movies\
Choose to overwrite the existing movies.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sora1995 on 2012-07-09 02:02:09
Sora1995,
Don't install the game to a system folder such at .\Program Files\ or .\Desktop\
Instead install the game somewhere like C:\Games\Final Fantasy VII\
I did this and Tifa is still the same as she was when it was on the Desktop. And the game still crashes..
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-09 04:21:12
Guys, I registered here just to inform everyone that http://www.mediafire.com/?bt3b84nfih4nd https://rapidshare.com/files/2135061499/ff7_enhanced_movies_1.zip
https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip
https://rapidshare.com/files/3555615999/OSTRe.7z and https://rapidshare.com/files/3788309481/ff7music_install_15112.exe
are all not working even if I use a proxy server. I hope you can provide a torrent file for these files. Thank you!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-09 11:51:55
The first link works fine for me...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-09 12:05:04
The first link works fine for me...

Try downloading the files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-09 12:08:26
I see. I have these files somewhere on my HD. I'll reupload them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-09 12:22:36
I see. I have these files somewhere on my HD. I'll reupload them.

Thanks man!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-09 12:27:44
I thought there was still a Mediafire folder somewhere with these files... seems like not. I will upload them later today as I cannot download or upload anything here.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-07-09 15:01:30
Guys, I registered here just to inform everyone that
http://www.mediafire.com/?bt3b84nfih4nd
https://rapidshare.com/files/2135061499/ff7_enhanced_movies_1.zip
https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip
https://rapidshare.com/files/3555615999/OSTRe.7z and
https://rapidshare.com/files/3788309481/ff7music_install_15112.exe
are all not working even if I use a proxy server. I hope you can provide a torrent file for these files. Thank you!

Mediafire is also not working for me but I don' get any error when I try to download the rapidshare files.

I've also got some other questions. A kind user of this board posted this link
http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581
it answers most of my questions but some questions still remains.


Whats the difference between these?

Soundtrack:
FinalFan Tim OGG
PSF Midi
OC Remix
The Remix
Bootleg

Also the same question goes for the FMV's, what is the differene between these:
Remix
Bootleg+Grimmy
Grimmy+Leonhart
Grimmy+Leonhart Alt
Bootleg Reworked


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-07-09 16:40:45

Grimmy+Leonhart
Grimmy+Leonhart Alt


Concerning my part I have put previews of the videos in my thread (http://forums.qhimm.com/index.php?topic=12839.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-07-09 17:19:43
Concerning my part I have put previews of the videos in my thread (http://forums.qhimm.com/index.php?topic=12839.0)

Thanks for the quick reply and is Grimmy+Leonhart Alt referring to the bonus files or what are these?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-07-09 17:27:14
Well I did 2 different video edits for intro videos, just read my thread... nothing special btw... if you download them you will understand what files they replace inside the movie dir... Actually any individual chooses what he prefers.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-09 23:16:04
I mirrored the enhanced movies in parts. 
It's rapidshare so be prepared to wait for the downloads . . .


ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar)

ff7_enhanced_movies_2.part1.rar - .part4.rar        Trojak          Enhanced Movie Pack 2 in 4 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/922200814/ff7_enhanced_movies_2.part1.rar) 02 (https://rapidshare.com/files/4250673016/ff7_enhanced_movies_2.part2.rar) 03 (https://rapidshare.com/files/104081978/ff7_enhanced_movies_2.part3.rar) 04 (https://rapidshare.com/files/802997552/ff7_enhanced_movies_2.part4.rar)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-07-10 02:10:22
hi PitBrat i only signed up here to get help on this ff7 bootleg thing but here's my problem
 i can't seem to run BFE.exe i have .net framework 2.0 and up but when i run BFE.exe all it does is open the blue window thing saying Bootleg - Final Fantasy VII configured by PitBrat
thats all the info i got idk what i'm doing wrong. Thank you for the help in advance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-10 03:12:46
lizardlair00,
Delete any existing BFE.ini and LastUsed.bp files in the Bootleg folder.

What version of Windows are you using?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-10 04:05:08
Question, why is it that everytime i try to download ff7 enhanced movies, OSTRe.7z, and ff7 music install   it says:

ERROR: IP address modified. (ef166e23)

Download not available
The following download is not available:

https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar | 157.29 MB
Download parameters invalid - please try again later.

These are the files i need to download to finish modding FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-10 05:00:44
Rapidshare is acting strange.
Sometimes I have to click the link 2 or 3 times for the file to actually start downloading.
Have you tried using a proxy?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-10 05:20:32
Yes it really is acting strange. It used to work 2 or 3 days ago. I tried using but I still receive the same error. By the way, have you heard of the new FF7 they are planning to release? I bet the graphics will still be horrible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-10 09:46:34
When i open the custom key configuration menu, the game crashes (every time). It sucks, because i have to use the standard button layout and i want to have the button layout like on ps1. Maybe it's because i'm using the german translation?

Is no one else experiencing this? Need Help...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: drdead on 2012-07-10 16:22:54
I encountered the same problems with the new bootleg v0039.
I am using PitBrat's profile except from the language setting, which is german.

In the english version there is no such problem.

Also if you use german some menus and descriptions are still english.
I'd recommend you to play the english version because the game feeling is more "flawless".

If you want the german version anyway - in Bootleg 0038 controller configuration worked. (X360 Wireless)

PS: Thanks to PitBrat and the other authors of those mods to make this game enjoyable nowadays.   :wink:
Even if I grew up with the PS1 graphics, i couldn't play it again in original.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-10 16:42:46
There may be some texture names that are different.
I'll search through the German archives and try to find the problem.
Meanwhile, delete the existing ff7input.cfg and check if the game still crashes when you enter the configuration screen.


Are you also installing Menu Overhaul?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-07-10 17:05:41
lizardlair00,
Delete any existing BFE.ini and LastUsed.bp files in the Bootleg folder.

What version of Windows are you using?
PitBrat,
i have deleted the lastused.bp and BFE.ini
i have Windows XP Home Edition, Version 2002, Service Pack 3
computer: Intel[R] Pentium[R] 4 CPU 2.80GHz, 2.79 GHz, 1.00 GB of RAM
i looked up my real RAM its 1021 MB
here's my um specs is it?
Operating System:           Windows XP Home Edition, Service Pack 3 (5.1.2600)
DirectX Version:                9.0
Physical Memory:             1021 MB
Processor:                        x86
Accelerator Information
Accelerator in Use:          Intel(R) 82865G Graphics Controller
Video BIOS:                     2972
Current Graphics Mode:  1280 by 1024 True Color (60 Hz)

i have two hard drives but im only using my master drive for this mod, my slave drive is full
hope that helps.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-10 17:09:35
There may be some texture names that are different.
I'll search through the German archives and try to find the problem.
Meanwhile, delete the existing ff7input.cfg and check if the game still crashes when you enter the configuration screen.


Are you also installing Menu Overhaul?

Yes, i installed that one too.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-10 17:30:45
Are you installing Bootleg on a German FF7?
Or are you translating an English FF7 to the German language?

I did find some additional textures in disc_us.lgp that need the filenames changed.
I fixed it, but I think all of these textures are replaced in the MODS folder, so it shouldn't cause a crash.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-10 18:35:05
Nope, I have the US version of the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-07-10 19:35:57
hi PitBrat
i cant use BFE.exe .0038 or .0039 but for some odd reeson i can use .0037
its weird but i was INSTALLING MODS wen the rain made my power go out and the pc reset >:( and it didn't complete
so ill try .0037 again but can u work on my problem with the newer BFE.exe's please?
thanks for all the help in advance :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-11 05:05:28
I was able to download the enhanced movies 2 part 1 to 4 but the enhanced movies 1 doesnt have part 1 and 2 here:  http://www.mediafire.com/?bt3b84nfih4nd

OSTRe and music install is still not working. rapidshare is really acting up and I think the files are already deleted.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-07-11 05:15:55
OSTRe and music install is still not working. rapidshare is really acting up and I think the files are already deleted.
ff7music_install_15113.exe is on mediafire (which HAS been acting up lately, so I'd not be surprised if you were having problems with it). But ostre is still on rapidshare, I'm looking at it in my file manager right now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-11 05:33:07
ff7music_install_15113.exe is on mediafire (which HAS been acting up lately, so I'd not be surprised if you were having problems with it). But ostre is still on rapidshare, I'm looking at it in my file manager right now.

in my bootleg, i need to download ff7music_install_15112.exe which can be found here: https://rapidshare.com/files/3788309481/ff7music_install_15112.exe

BTW where is ff7_enhanced_movies_1.part1.rar and ff7_enhanced_movies_1.part2.rar here: http://www.mediafire.com/?bt3b84nfih4nd

please help, ff7_enhanced_movies_1.part1.rar, ff7_enhanced_movies_1.part2.rar and ff7music_install_15112.exe are the files i need to finish modding.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-11 14:39:22
I uploaded the Enhanced Movies in Parts (http://forums.qhimm.com/index.php?topic=12008.msg184898#msg184898) to Rapidshare.

I also updated the Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
Title: Bootleg 0039 boss fight problem
Post by: RickyC on 2012-07-11 14:47:15
I installed these awesome updates a few days ago, tried it out and all seemed to work fine. When I started a new game today however the first forced encounter is always a back attack guard hound instead of the two grunts who then appear in place of the guard scorpion. So I'm assuming the boss fights are all now going to be staggered.

I did a reinstall only to find the problem to remain. I searched the forums to find a topic saying to use Proud Clod to open my scene.bin file and fix the scene look-up table which I also did but again didn't do anything.

Has anyone got any ideas on how to fix this? Thanks.
Title: Re: Bootleg 0039 boss fight problem
Post by: PitBrat on 2012-07-11 14:51:57
Are you using mode switching?
Did you install Menu Overhaul?
What difficulty modes are you using?
Where did you install the game?
Don't install to a system folder like Program Files or Users or Desktop.
Instead, install to a folder such as C:\Games\Final Fantasy VII\

Title: Re: Bootleg 0039 boss fight problem
Post by: RickyC on 2012-07-11 15:43:24
Are you using mode switching?
Did you install Menu Overhaul?
What difficulty modes are you using?
Where did you install the game?
Don't install to a system folder like Program Files or Users or Desktop.
Instead, install to a folder such as C:\Games\Final Fantasy VII\

I installed mode switching but just left it on normal
Yes! I removed the save anywhere in 2nd install as thought problem might have been caused by me saving after train intro
Normal
My 2nd HDD used just for files in:
D:\Final Fantasy VII   
then 2nd install in
D:\game  (was meant to add FFVII directory after that)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-11 16:14:13
Are you using new spell names or Aeris Revival?

Did you try running ProudClod, loading scene.bin and then creating scene.bin?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RickyC on 2012-07-11 18:28:29
New spells yes but no Aeris Revival and tried Proud clod which didn't fix my issue.

I reinstalled for a 3rd time with the only change being selecting normal vanilla game mode instead of mode switching and the game is running normal so far :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-11 20:58:51
I discovered another bug with mode switching.
If you're using Menu Overhaul ReTranslation, then mode switching is broken for New Spell Names and Aeris Revival in Normal mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zackman5000 on 2012-07-12 04:58:17
Hi all, I have recently taken an interest in Bootleg mod,so I downloaded it set up the BFE with the settings I wanted to use. Once I went to check the mod listing to download the mods I needed, almost all of the mediafire links were broken and says "File Belongs to Suspended Account.". So my questions are is there alternative links? Or does it just say that for me specifically? Because I have not seen any posts about this yet.

P.s. I love what the modding community has done with FF7 keep on keeping on  :mrgreen:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-12 06:27:50
Mediafire is going through some changes.
Links are dying quickly.
Sometimes they come back, but not always.
I'm attempting to mirror the files.
I'll update the links as I find new places to host the files.

Any suggestions for hosting the larger files are welcome . . .

Seems like anything with even a hint of Final Fantasy in the name has been suspended from mediafire.
Yay, 25th anniversary rerelease.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: luksy on 2012-07-12 07:23:14
Sounds like we need to start making releases for "Blinal Blantasy".
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hype on 2012-07-12 13:01:59
Hi all, I have recently taken an interest in Bootleg mod,so I downloaded it set up the BFE with the settings I wanted to use. Once I went to check the mod listing to download the mods I needed, almost all of the mediafire links were broken and says "File Belongs to Suspended Account.". So my questions are is there alternative links? Or does it just say that for me specifically? Because I have not seen any posts about this yet.

P.s. I love what the modding community has done with FF7 keep on keeping on  :mrgreen:

Try looking for the files you need here and download it. Nope. Read the rules. ~Covarr

Hope it helps!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tekkie.X on 2012-07-12 17:46:31
Don't post warez links please.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-12 18:44:03
I'm uploading files to RapidShare, 4Shared, FileDen and FileFactory.
This will take me a few days, but I'll eventually update all of the links.
Keep checking The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799) for the most current download links.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-12 21:13:46
Sounds like we need to start making releases for "Blinal Blantasy".
Good suggestion.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-12 21:52:36
I made a first pass through The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799) to update broken links.
If anyone finds a broken link, please report it to me.
Even better, if you have the file upload it somewhere and share the link!
I'll update the BFE mod list soon.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-12 21:57:57
I received a request for help about 8 hours ago, while I was away, on IRC.

<BootUser1216> Hi i'm having an issue with the mikes custom pack on bootleg, everytime i set them up on bootleg and run the game, the buster sword keeps coming up as the millenia sword is there any possible way for me to fix it? my email is ***@***

Whoever that might be, I sent you an email, but in case I will post it here as well.

Quote
Hi,
I received your help request for your error with Bootleg swords. Currently, there is no "simple" way to fix it, but I will explain anyway. Search on the Qhimm forums in the Tools forum for ulgp, then download it. Read the readme. Use the GUI (Graphical User Interface, which simply means you don't need to type in the console). Extract the ZIP of Mike's custom models somewhere, then open your battle.lgp (located under the .\data\battle\ folder) with ulgpGUI and replace "rtck" (which is Cloud's Buster Sword). Save.

There, it should be fixed. If you didn't understand or it didn't work, you can come back to IRC and tell me. As you may have noticed, there is an auto-reply when I am disconnected, and if you type /whois Vgr you should see something saying I'm away. I do always read my messages on IRC, though, so don't worry.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-07-12 22:03:36
I'm uploading files to RapidShare, 4Shared, FileDen and FileFactory.

Might want to give filetrip.net a try.  It's the closest one to Mediafire that I've found.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-12 22:20:03
Grimmy's AC Cloud model is not compatible with the Slayersnext buster sword.
Bootleg defaults to the Millenia buster sword model when using Grimmy's AC Cloud with the Slayersnext weapons.

From Bootleg_ReadMe.txt
-Slayersnext's Cloud weapons are not entirely compatible with Grimmy's AC Cloud.  Millenia's weapons are used for Cloud's first two swords.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: mannyi31 on 2012-07-12 22:41:05
@Pitbrat

Wanted to know if AC Yuffie broken battle animation is actually the mod itself or an end result of bootleg? Also if it is bootleg are there any plans to fix this?

BTW excellent mod manager.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-12 23:12:21
The mod itself is broken.  I've already fixed the model for the next release of Bootleg.

.040 WORKING
    Added ComplexMultiShader: ComplexMultiShader.zip
    Restored Missing Materia Animations
    Revised Bootleg.log
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Broken Grimmy's AC Tifa and Yuffie Installation
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with New Spell Names and/or Aeris Revival in Normal Mode
    Integrated Mods: ComplexMultiShader.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-13 01:51:23
Damn. Already working .40. Nice!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: suavethekid on 2012-07-13 03:46:26
I have a minor issue that I ran into. At the part where you are at aeris house and you have to sneak out. I have autorun on, I also know that when you hold the "run" button that it makes you walk normally. But whenever I leave the room even walking slow 1 step at a time I always alert Aeris. Has anyone else had this problem? I'm tempted to reinstall with autorun disabled but its too late tonight. Any info helps Ill post if i find a fix or I just suck. Also FYI I am playing on Hardcore if that matters at all

**ok if anyone else has this problem just run the normal path you would running dont worry about trying to walk at all. That worked for me
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-13 04:53:47
I guess I am giving up on making 0039 work and wait for 0040 instead.

I was actually hoping that at this stage we might have had the new version of Aali's driver but oh well...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-13 06:27:58
I have a minor issue that I ran into. At the part where you are at aeris house and you have to sneak out. I have autorun on, I also know that when you hold the "run" button that it makes you walk normally. But whenever I leave the room even walking slow 1 step at a time I always alert Aeris. Has anyone else had this problem? I'm tempted to reinstall with autorun disabled but its too late tonight. Any info helps Ill post if i find a fix or I just suck. Also FYI I am playing on Hardcore if that matters at all

**ok if anyone else has this problem just run the normal path you would running dont worry about trying to walk at all. That worked for me

Do you mean the Toggle Autorun?
Ctrl+F3/F4 toggles it on/off.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-07-13 17:18:00
I got all the mods on my hard drive would it be a good idea to make a torrent of them and upload it on a torrent site.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-13 17:48:52
Sure, create a torrent.
People have tried in the past, but it's difficult to find enough hosts to seed a 21GB file.
I've considered creating torrents for individual mods and packs of related mods.
I'm currently trying to reup everything to file sharing sites.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: timeslice on 2012-07-13 17:58:30
I'm wondering if anyone can help me out. I'm trying to install mods via bootleg, but it seems like only some mods are being installed (even though everything is green or yellow when I check the BFE mod listing). When I run Bootleg, the command prompt says it installs the 1.02 patch, then it installs The Remix. But then the command prompt exits (finishes installing?) and it returns me to BFE. Some of the mods are in when I load the game, but then others aren't active. For instance, even though I set autorun on inside BFE, Cloud still walks when I load the game. Other examples include the save points (which I changed to FFX model), which remain the normal FF7 model in game, as well as the music still being the default midi even though I have the ostre archive in the bootleg folder . Also, Barret is completely black in combat, as in he has no textures and just appears as a shadow.

I'm wondering what the hell is going on as I can't seem to get this to work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-13 18:05:25
Q:Where should I install Final Fantasy VII?
A:I recommend NOT using a system folder like 'Program Files' or 'Desktop' or 'Users' or any other system folder as the installation destination.
  Instead, install to a folder such as 'C:\Games\Final Fantasy VII\' or a new folder of your choice.
  Installing the game to a system folder sometimes results in missing mods and the inability to save or edit game files.


Don't install the game to any type of system folder.
Windows UAC/DEP will prevent Bootleg from running correctly.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: HangLikeAStar on 2012-07-13 19:06:07
Hello all, I'm new to the forums here, but I've been modding this game for at least a year now.
I've found a bug with the new 0039 installer.
Whenever I try to install the entire mod package, the installer will progress to the point of installing the remix, and after it finishes the cmd simply shuts down and it takes me back to the Bootleg Front End interface, without any mod being installed.
This problem does not occur whenever I use the 0038 installer however, so that's what led me to believe that it was a problem with the installer itself.
so, I was wondering if you could take a look at it, PitBrat?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-13 19:17:42
Don't install the game to a system folder.
Don't use a TEMP folder with spaces in the name.

I'll try to work around this issue for the next version though it might require up to an additional 250MB of free space during the installation.

You can avoid this issue if you don't use the APZ Cloud and Timu Sumisu Barret models.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: HangLikeAStar on 2012-07-13 19:57:35
aha, that did it :D
you sir, are a saint.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-13 23:37:59
Shaders will work now in Bootleg 0.40?
For a while it does not work here ... I have a GTX 570 and driver 304.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-14 00:04:10
I made a new introduction in place of the Squaresoft logo, is subtitled in Brazilian Portuguese and English audio. Just simply paste in the movie folder.

 ;D

http://www.mediafire.com/?pdk5x4deednn43l (http://www.mediafire.com/?pdk5x4deednn43l)

Password: loveless
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-14 07:37:26
@PitBrat seems to have the amount of patience needed to be helpful to new members to this forum. Let us all thank him for his hard work on making sure that everyone gets his Bootleg Configurator. I have had little to no trouble whatsoever with it. Sometimes, a .rar is required for installation and it is not in the red, yellow & green mod list.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-14 11:41:39
I got all the mods on my hard drive would it be a good idea to make a torrent of them and upload it on a torrent site.

you should contact "msifreakster" he has all the files too and said he is willing to seed them.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-15 04:04:12
Tho I dont have the files myself, if a torrent is made for 039, I will seed it as I download and for awhile afterwards. I dont have unlimited bandwith, but I can promise a to seed at least 5 times what I download, np :)

Thanks for your hard work to everyone updating this bootleg and the modders.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-07-15 14:54:35
nvm, got it working
also, wasn't there once an option to delete your posts?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: msifreakster on 2012-07-15 17:09:10
you should contact "msifreakster" he has all the files too and said he is willing to seed them.

I have kept the files but since I never got a response if people would be interested, until now :), I never started to seed the entire set. The files I have are for Bootleg 0038, I have not downloaded the most recent additions for 0039. I do have unlimited bandwidth per month, not unlimited speed though. I can seed indefinitely 24/7 (except 1 week twice a year) unless things change here at work. If they ever do I will alert you to let you know.

I do recall seeing that some people have requested their mods not be included in a torrent like this. I would be more than happy to build the torrent and seed but I have no idea of who would prefer to not have their mods included in the torrent.

PitBrat, if you would be willing to let me know which mods are compatible with the newer versions of Bootleg I can replace those files in the torrents easily enough. I guess I would just need a changelog of sorts that relates only to addition or changes for the files bootleg uses. For example, I believe I have all of the files needed for any mod for use with 0038 but I believe there was a release for a Red XIII Model added in 0039.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: suavethekid on 2012-07-16 22:53:29
Count me in for the torrent seeding I have a computer that stays on most days and I don't mind seeding, keep me informed when we get a torrent up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-17 15:21:40
The mod list for 0039 is basically the same as for 0038.
The two additional files are for Grimmy's AC Tifa and AC Yuffie models.
Grimmy requested that these model not to be redistributed.
They are broken in 0039, so it's not a big loss.


The upcoming 040 release will support these mods:

FixedLightingTextures PART1.rar                         Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                         Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                                   Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-17 17:12:11
Will there be support for FacePalmer's latest version, already including all the fixes?

I have re-downloaded that one and eliminated the old, glitchy one. Once 0040 is out I'll try and see if that version will work on my computer since I had no luck with 0039.

In case it wouldn't happen, would it be possible to go for a manual installation which would bring in the end the same identical result?

Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-17 17:29:56
Will there be support for FacePalmer's latest version, already including all the fixes?

I have re-downloaded that one and eliminated the old, glitchy one. Once 0040 is out I'll try and see if that version will work on my computer since I had no luck with 0039.

In case it wouldn't happen, would it be possible to go for a manual installation which would bring in the end the same identical result?

Thanks.

Which mods do you want to manually install?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: msifreakster on 2012-07-17 18:21:14
Thank you PitBrat. I have created the torrent for 0039 and included your Bootleg zip along with the mods.

Remember that 1 week twice a year that I wouldn't be able to seed? Unfortunately this is one of them. It may be 2 weeks this time around. I have to wait for a show to end that requires every bit of bandwidth we have before I can seed. Once it is out I will post a link for the torrent.

Edit:  I have also downloaded the other 4 files you posted links to. They will be included in the updated torrent once 0040 is released.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-17 18:52:24
Salk,
There is a version of FacePalmer that already includes the fixes?  Where is the link?
I'm only aware of the original FacePalmer and the 4 fix packs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-07-17 20:33:13
Hi PitBrat! there was a fix by UGerstl which basically removed the files with glitched textures. The only legit fix is OMZY's right now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-17 21:52:53
Yes, I maintain the list of glitched field textures.  The list includes glitched textures in FacePalmer, BlackFan and the Field Packs.

Almost Complete List of Glitched Field Textures:
Code: [Select]
ancnt1\ancnt1_15_00.png
ancnt1\ancnt1_16_00.png
ancnt2\ancnt2_15_00.png
ancnt2\ancnt2_16_00.png
ancnt2\ancnt2_17_00.png
ancnt2\ancnt2_18_00.png
ancnt2\ancnt2_19_00.png
ancnt3\ancnt3_15_00.png
ancnt3\ancnt3_16_00.png
ancnt4\ancnt4_15_00.png
ancnt4\ancnt4_16_00.png
blin1\blin1_15_00.png
blin2\blin2_15_00.png
blin2_i\blin2_i_15_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_2\blin66_2_15_00.png
blin66_4\blin66_4_15_00.png
blin66_6\blin66_6_15_00.png
blin67_1\blin67_1_15_00.png
blin67_3\blin67_3_15_00.png
blin68_1\blin68_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin69_1\blin69_1_15_00.png
blin69_1\blin69_1_16_00.png
blin70_1\blin70_1_15_00.png
blin70_1\blin70_1_16_00.png
blin70_2\blin70_2_15_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
colne_6\colne_6_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crater_2\crater_2_15_00.png
crater_2\crater_2_16_00.png
crater_2\crater_2_17_00.png
crater_2\crater_2_18_00.png
crater_2\crater_2_18_00.png
crater_2\crater_2_20_00.png
crater_2\crater_2_21_00.png
crcin_1\crcin_1_15_00.png
crcin_1\crcin_1_16_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eals_1\eals_1_15_00.png
eals_1\eals_1_16_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elm_i\elm_i_15_00.png
elm_wa\elm_wa_15_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_5\fship_5_15_00.png
fship_42\fship_42_15_00.png
games_1\games_1_15_00.png
games_1\games_1_16_00.png
games_2\games_2_15_00.png
games_2\games_2_16_00.png
games_2\games_2_17_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou2\hyou2_16_00.png
hyou2\hyou2_17_00.png
hyou2\hyou2_24_00.png
hyou2\hyou2_25_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
jtmpin1\jtmpin1_15_00.png
jtmpin2\jtmpin2_15_00.png
junair2\junair2_15_00.png
junbin1\junbin1_15_00.png
junbin5\junbin5_15_00.png
junbin5\junbin5_16_00.png
junbin5\junbin5_17_00.png
junbin5\junbin5_18_00.png
junbin5\junbin5_19_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_1\kuro_1_16_00.png
kuro_1\kuro_1_17_00.png
kuro_1\kuro_1_24_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_4\las0_4_15_00.png
las0_4\las0_4_16_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_1\las1_1_17_00.png
las1_1\las1_1_18_00.png
las1_1\las1_1_19_00.png
las1_1\las1_1_20_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
las4_2\las4_2_15_00.png
las4_4\las4_4_15_00.png
las4_42\las4_42_15_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin1\losin1_15_00.png
losin1\losin1_16_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_1\md1_1_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_1\mds5_1_15_00.png
mds5_5\mds5_5_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds6_22\mds6_22_15_00.png
mds6_22\mds6_22_16_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7pb_1\mds7pb_1_15_00.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mkt_w\mkt_w_24_00.png
mktpb\mktpb_15_00.png
mogu_1\mogu_1_15_00.png
mogu_1\mogu_1_16_00.png
mogu_1\mogu_1_24_00.png
mogu_1\mogu_1_25_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtcrl_0\mtcrl_0_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_b1\nivl_b1_15_00.png
nivl_b1\nivl_b1_16_00.png
nivl_b1\nivl_b1_17_00.png
nivl_b2\nivl_b2_15_00.png
nivl_b2\nivl_b2_16_00.png
nivl_b2\nivl_b2_17_00.png
nivl_b2\nivl_b2_18_00.png
nivl_b2\nivl_b2_19_00.png
nivl_b2\nivl_b2_20_00.png
nivl_b12\nivl_b12_15_00.png
nivl_b12\nivl_b12_16_00.png
nivl_b12\nivl_b12_17_00.png
nivl_b22\nivl_b22_15_00.png
nivl_b22\nivl_b22_16_00.png
nivl_b22\nivl_b22_17_00.png
nivl_b22\nivl_b22_18_00.png
nivl_b22\nivl_b22_19_00.png
nivl_b22\nivl_b22_20_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin1\nvmkin1_15_00.png
nvmkin23\nvmkin23_15_00.png
nvmkin32\nvmkin32_15_00.png
onna_2\onna_2_15_00.png
onna_4\onna_4_15_00.png
onna_52\onna_52_15_00.png
pillar_1\pillar_1_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
prisila\prisila_24_00.png
qa\qa_15_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
sbwy4_4\sbwy4_4_15_00.png
sbwy4_5\sbwy4_5_15_00.png
sbwy4_6\sbwy4_6_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_1\sinbil_1_15_00.png
sinbil_2\sinbil_2_15_00.png
sinin1_2\sinin1_2_15_00.png
sinin3\sinin3_15_00.png
sininb31\sininb31_15_00.png
sininb33\sininb33_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
snow\snow_15_00.png
snow\snow_16_00.png
snow\snow_17_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
uta_wa\uta_wa_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
uutai1\uutai1_15_00.png
uutai1\uutai1_16_00.png
uutai1\uutai1_17_00.png
uutai1\uutai1_18_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png

Even with Omzy's FacePalmer Fix Packs, there are still some glitched textures:
Code: [Select]
ancnt1\ancnt1_15_00.png
ancnt1\ancnt1_16_00.png
ancnt3\ancnt3_15_00.png
ancnt3\ancnt3_16_00.png
ancnt4\ancnt4_15_00.png
ancnt4\ancnt4_16_00.png
blin3_1\blin3_1_15_00.png
blin59\blin59_15_00.png
blin60_1\blin60_1_15_00.png
blin61\blin61_15_00.png
blin62_1\blin62_1_15_00.png
blin62_2\blin62_2_15_00.png
blin62_3\blin62_3_15_00.png
blin62_3\blin62_15_00.png
blin63_1\blin63_1_15_00.png
blin63_t\blin63_t_15_00.png
blin64\blin64_15_00.png
blin65_1\blin65_1_15_00.png
blin66_1\blin66_1_15_00.png
blin66_4\blin66_4_15_00.png
blin67_1\blin67_1_15_00.png
blin68_2\blin68_2_15_00.png
blin68_2\blin68_2_16_00.png
blin68_2\blin68_2_17_00.png
blin70_4\blin70_4_15_00.png
blin671b\blin671b_15_00.png
blin673b\blin673b_15_00.png
blinst_1\blinst_1_15_00.png
blinst_3\blinst_3_15_00.png
bugin2\bugin2_15_00.png
cosin2\cosin2_15_00.png
cosin3\cosin3_15_00.png
crater_2\crater_2_15_00.png
crater_2\crater_2_16_00.png
crater_2\crater_2_17_00.png
crater_2\crater_2_18_00.png
crater_2\crater_2_18_00.png
crater_2\crater_2_20_00.png
crater_2\crater_2_21_00.png
dyne\dyne_15_00.png
dyne\dyne_16_00.png
ealin_1\ealin_1_15_00.png
ealin_2\ealin_2_15_00.png
ealin_12\ealin_12_15_00.png
eleout\eleout_15_00.png
eleout\eleout_16_00.png
elmin1_1\elmin1_1_15_00.png
elmin1_2\elmin1_2_15_00.png
elmin2_1\elmin2_1_15_00.png
elmin2_2\elmin2_2_15_00.png
elmin3_1\elmin3_1_15_00.png
elmin3_2\elmin3_2_15_00.png
elmin4_1\elmin4_1_15_00.png
elmin4_2\elmin4_2_15_00.png
elminn_1\elminn_1_15_00.png
elminn_2\elminn_2_15_00.png
elmpb\elmpb_15_00.png
elmtow\elmtow_15_00.png
fship_3\fship_3_15_00.png
fship_4\fship_4_15_00.png
fship_5\fship_5_15_00.png
fship_42\fship_42_15_00.png
ghotel\ghotel_15_00.png
ghotin_1\ghotin_1_15_00.png
ghotin_2\ghotin_2_15_00.png
ghotin_3\ghotin_3_15_00.png
ghotin_4\ghotin_4_15_00.png
gldelev\gldelev_15_00.png
holu_1\holu_1_15_00.png
holu_2\holu_2_15_00.png
hyou2\hyou2_16_00.png
hyou2\hyou2_17_00.png
hyou2\hyou2_24_00.png
hyou2\hyou2_25_00.png
hyou5_3\hyou5_3_15_00.png
hyou8_2\hyou8_2_15_00.png
hyou12\hyou12_15_00.png
hyou13_2\hyou13_2_15_00.png
icedun_1\icedun_1_15_00.png
icedun_2\icedun_2_15_00.png
icedun_2\icedun_2_16_00.png
jet\jet_15_00.png
jetin1\jetin1_15_00.png
jtmpin1\jtmpin1_15_00.png
junbin1\junbin1_15_00.png
junele2\junele2_15_00.png
junin2\junin2_15_00.png
junin7\junin7_15_00.png
juninn\juninn_15_00.png
junone5\junone5_15_00.png
junone5\junone5_16_00.png
junone5\junone5_17_00.png
kuro_3\kuro_3_15_00.png
kuro_3\kuro_3_16_00.png
kuro_3\kuro_3_17_00.png
kuro_7\kuro_7_15_00.png
las0_4\las0_4_15_00.png
las0_4\las0_4_16_00.png
las0_8\las0_8_15_00.png
las0_8\las0_8_16_00.png
las0_8\las0_8_17_00.png
las1_2\las1_2_15_00.png
las1_2\las1_2_16_00.png
las1_3\las1_3_15_00.png
las1_3\las1_3_16_00.png
las1_4\las1_4_15_00.png
las1_4\las1_4_16_00.png
las3_2\las3_2_15_00.png
las3_2\las3_2_16_00.png
las3_2\las3_2_17_00.png
las3_3\las3_3_15_00.png
las3_3\las3_3_16_00.png
las3_3\las3_3_17_00.png
lastmap\lastmap_15_00.png
lastmap\lastmap_16_00.png
lastmap\lastmap_17_00.png
losin2\losin2_15_00.png
losin3\losin3_15_00.png
losinn\losinn_15_00.png
loslake1\loslake1_15_00.png
loslake1\loslake1_16_00.png
loslake2\loslake2_15_00.png
md1_2\md1_2_15_00.png
md8brdg\md8brdg_15_00.png
mds5_dk\mds5_dk_15_00.png
mds5_m\mds5_m_15_00.png
mds6_1\mds6_1_15_00.png
mds6_22\mds6_22_15_00.png
mds6_22\mds6_22_16_00.png
mds7\mds7_15_00.png
mds7\mds7_15_002.png
mds7pb_1\mds7pb_1_15_00.png
mds7plr2\mds7plr2_15_00.png
mkt_s1\mkt_s1_15_00.png
mkt_s2\mkt_s2_15_00.png
mkt_s3\mkt_s3_15_00.png
mkt_w\mkt_w_24_00.png
mktpb\mktpb_15_00.png
mogu_1\mogu_1_15_00.png
mogu_1\mogu_1_16_00.png
mogu_1\mogu_1_24_00.png
mogu_1\mogu_1_25_00.png
mrkt1\mrkt1_15_00.png
mrkt2\mrkt2_15_00.png
mrkt2\mrkt2_16_00.png
mrkt3\mrkt3_15_00.png
mtcrl_0\mtcrl_0_15_00.png
mtnvl2\mtnvl2_15_00.png
mtnvl2\mtnvl2_16_00.png
mtnvl2\mtnvl2_17_00.png
mtnvl3\mtnvl3_15_00.png
mtnvl3\mtnvl3_16_00.png
mtnvl4\mtnvl4_15_00.png
mtnvl4\mtnvl4_16_00.png
mtnvl5\mtnvl5_15_00.png
mtnvl5\mtnvl5_16_00.png
mtnvl6\mtnvl6_15_00.png
mtnvl6\mtnvl6_16_00.png
mtnvl6b\mtnvl6b_15_00.png
ncoin1\ncoin1_15_00.png
ncoin2\ncoin2_15_00.png
niv_ti1\niv_ti1_15_00.png
niv_ti2\niv_ti2_15_00.png
niv_ti3\niv_ti3_15_00.png
niv_w\niv_w_15_00.png
nivinn_2\nivinn_2_15_00.png
nivinn_3\nivinn_3_15_00.png
nivl_e1\nivl_e1_15_00.png
nmkin_1\nmkin_1_15_00.png
nvdun1\nvdun1_15_00.png
nvdun2\nvdun2_15_00.png
nvdun3\nvdun3_15_00.png
nvdun3\nvdun3_16_00.png
nvdun4\nvdun4_15_00.png
nvdun4\nvdun4_16_00.png
nvdun31\nvdun31_15_00.png
nvdun31\nvdun31_16_00.png
nvmin1_1\nvmin1_1_15_00.png
nvmin1_2\nvmin1_2_15_00.png
nvmkin1\nvmkin1_15_00.png
nvmkin23\nvmkin23_15_00.png
onna_2\onna_2_15_00.png
onna_52\onna_52_15_00.png
pillar_2\pillar_2_15_00.png
prisila\prisila_15_00.png
prisila\prisila_24_00.png
qb\qb_15_00.png
qc\qc_15_00.png
qd\qd_15_00.png
roadend\roadend_15_00.png
sandun_1\sandun_1_15_00.png
sandun_1\sandun_1_16_00.png
sandun_2\sandun_2_15_00.png
semkin_1\semkin_1_15_00.png
semkin_3\semkin_3_15_00.png
semkin_4\semkin_4_15_00.png
semkin_4\semkin_4_16_00.png
semkin_4\semkin_4_17_00.png
semkin_8\semkin_8_15_00.png
semkin_8\semkin_8_16_00.png
semkin_8\semkin_8_17_00.png
sinbil_2\sinbil_2_15_00.png
sinin3\sinin3_15_00.png
sininb31\sininb31_15_00.png
sininb33\sininb33_15_00.png
sininb51\sininb51_15_00.png
smkin_1\smkin_1_15_00.png
smkin_2\smkin_2_15_00.png
smkin_3\smkin_3_15_00.png
smkin_3\smkin_3_16_00.png
smkin_3\smkin_3_17_00.png
smkin_4\smkin_4_15_00.png
smkin_4\smkin_4_16_00.png
sninn_2\sninn_2_15_00.png
sninn_b1\sninn_b1_15_00.png
snmayor\snmayor_15_00.png
snmayor\snmayor_16_00.png
spipe_2\spipe_2_15_00.png
tin_1\tin_1_15_00.png
tin_2\tin_2_15_00.png
tin_3\tin_3_15_00.png
tin_4\tin_4_15_00.png
trnad_2\trnad_2_15_00.png
utapb\utapb_15_00.png
utmin1\utmin1_15_00.png
utmin2\utmin2_15_00.png
uttmpin1\uttmpin1_15_00.png
uttmpin2\uttmpin2_15_00.png
uttmpin3\uttmpin3_15_00.png
uutai1\uutai1_15_00.png
uutai1\uutai1_16_00.png
uutai1\uutai1_17_00.png
uutai1\uutai1_18_00.png
wcrimb_1\wcrimb_1_15_00.png
wcrimb_2\wcrimb_2_15_00.png
yufy1\yufy1_15_00.png
ztruck\ztruck_15_00.png
zz3\zz3_15_00.png
zz4\zz4_15_00.png
zz5\zz5_15_00.png
zz8\zz8_15_00.png
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-07-18 10:31:11
Salk,
There is a version of FacePalmer that already includes the fixes?  Where is the link?
I'm only aware of the original FacePalmer and the 4 fix packs.

PitBrat,

my bad. I thought that the main FacePalmer file was updated and re-uploaded.

But I have done exactly that and have created an archive for it at Google Drive. I'll PM you a link if you like (I am new at that - the link ends with 'Edit' and seems a bit strange to me) and you can tell me if the download speed is good and if you have any interest in supporting it for your next version.


Posts Merged

Which mods do you want to manually install?

Well, there is a bunch of them. If 0040 will fail on me as 0039 did, I'll make sure to give details about this.

Thanks again for your help, EQ2Alyza.  ;)

Three minutes apart? C'mon, use the edit button. ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Omzy on 2012-07-18 18:15:57
Even with Omzy's FacePalmer Fix Packs, there are still some glitched textures:

When you say glitched textures, what you mean of course, is that they throw an error on screen. They do not, however, have any visual defect. Those screens look perfectly fine, animations, lighting, parallax layers, and all. Now its your choice whether or not you'd rather suppress that error message or throw out the backgrounds. That choice is easy for me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-19 05:00:51
Once 0040 is ready, it might be a good idea to start a new thread will all relevant information there. This one is so huge its almost confusing, you never know if there's not some critical information "lost" somewhere not readily visible. Maybe its just me tho.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-19 05:31:37
Once 0040 is ready, it might be a good idea to start a new thread will all relevant information there. This one is so huge its almost confusing, you never know if there's not some critical information "lost" somewhere not readily visible. Maybe its just me tho.

I sort of made one already, although that is not its main intention. I made it just to traffic the people from my YT videos to a simple Bootleg Guide that will be updated after every release. I read this thread daily and quote any bugs PitBrat reports.


http://forums.qhimm.com/index.php?topic=13212.0
 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-07-19 05:53:42
When you say glitched textures, what you mean of course, is that they throw an error on screen. They do not, however, have any visual defect. Those screens look perfectly fine, animations, lighting, parallax layers, and all. Now its your choice whether or not you'd rather suppress that error message or throw out the backgrounds. That choice is easy for me.

First off, though it certainly wasn't an original idea, and I think the Facepalmer project owes so much to Blackfan, it is for me the most significant of all the mods outside of alii's driver. Visually, the backgrounds were the number one issue for the PC port, and this project, which for those of you who don't understand the evolution of all this stuff is really a set of macros for fractal upscaling the fragmented backgrounds piece by piece. Pretty darn cool.

That said, are the parts of the game like the bridge in Jeunon and the library under the Shinra mansion fixed now, too? I had it in mind that those were gonna be hard to work around.

I quit obsessively going through the game every time new mods came out some time ago. I think I'll wait a year or two and then play again without trying to get everything and just enjoy it for a change. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-07-19 16:47:28
I installed the 4 packs and corrected almost the entire game. It only remains now to relaunch FF7 Square 2D scenarios with high resolution, it is impossible today to play a game with textures as bad as the original game. Especially since the game will be ported to DX9.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Omzy on 2012-07-19 18:20:12
That said, are the parts of the game like the bridge in Jeunon and the library under the Shinra mansion fixed now, too? I had it in mind that those were gonna be hard to work around.

The Special Cases fix pack addresses those (the algorithm won't work so I did them by hand). If players notice any others broken and report them, I'll update the fix packs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-19 18:45:21
The mod itself is broken.  I've already fixed the model for the next release of Bootleg.

.040 WORKING
    Added ComplexMultiShader: ComplexMultiShader.zip
    Restored Missing Materia Animations
    Revised Bootleg.log
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Broken Grimmy's AC Tifa and Yuffie Installation
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with New Spell Names and/or Aeris Revival in Normal Mode
    Integrated Mods: ComplexMultiShader.zip

Thanks for the fixes.  :) I hope i won't take that long for version .040 to get released than it took from version 0.38 to version 0.39 ;).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Madlisbon on 2012-07-19 18:56:12
 Hello all,i installed the packs with bootleg,but when i start ffvii,after select new game,i cant see the firsat FMV with aeris stay in black screen,and after barret say c'me on new comer,i have to press triangle to access menu for show the game image,i folowed this tutorial step by step http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lonereaper on 2012-07-21 03:48:04
AMAZING WORK GUYS!! Finally finished downloading the mods, cant wait to try it out!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blueseamonkey on 2012-07-21 11:33:58
FINAL UPDATE: Spotted my own mistake. Forgot to change audio device to speakers  :oops:
Sorry for any inconvenience... Please ignore the following.

I'm having problems using Bootleg 039, following all the instructions, in the way that worked for 038.
However, when it gets to the point where I have to configure graphics and sound, FF7config.exe crashes when I click OK. Bootleg continues on and finishes, but the game then won't start properly, I'm guessing something wasn't configured properly when the program crashed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-07-21 12:46:55
Hello all,i installed the packs with bootleg,but when i start ffvii,after select new game,i cant see the firsat FMV with aeris stay in black screen,and after barret say c'me on new comer,i have to press triangle to access menu for show the game image,i folowed this tutorial step by step http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580
You probably set your screen resolution wrong
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-21 18:08:36
I sort of made one already, although that is not its main intention. I made it just to traffic the people from my YT videos to a simple Bootleg Guide that will be updated after every release. I read this thread daily and quote any bugs PitBrat reports.


http://forums.qhimm.com/index.php?topic=13212.0

Thanks, very useful!

Silly me, I had seen your thread but given the different name, I initially thought it was about an alternative bootleg :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-21 20:18:58
There are several 100meg+ files that appear to be hosted exclusively on rapidshare according to the Big List of Mods and the in-bootleg links, and well, I'm getting terrible speeds, something like... 30kb/s ... from these...

Is there any alternative?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-21 22:22:33
I'm attempting to mirror the files without much luck.
Peejeshare keeps stalling during uploads.
I have to upload 1 file at a time.  This is very time consuming.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-07-21 22:24:13
Ah, PitBrat. You're getting in a good timing. There are some things I'm unsure of, can you come over?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-22 01:31:38
I've added Google Docs links to most of the Bootleg files in The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).

Here's an update on Bootleg:
.040 WORKING
Code: [Select]
.040
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar
    Restored Missing Materia Animations
    Revised Bootleg.log
    Removed Glitched Field Textures: colne_6
    Updated to Ulgp v0.7: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-07-22 16:34:35
I hope you can fix the crash at the key config menu when using the german translation, if you haven't done it already. You would make all the german players very happy. :-*
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-07-22 18:24:43
I'm attempting to mirror the files without much luck.

http://filetrip.net/user.php

No 30k speeds or filesize limits and 100 gb of free storage.  2nd only to mediafire.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-22 18:45:25
So I decided to see if I could download the files from the links. It seems that MediaFire likes to remove files often.

JordieBo's Opening Credits.rar               Author:   JordieBo               Normal Credits                     Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://www.mediafire.com/?f6usdkm125e1b1i) MIRROR (http://www.mediafire.com/?inx5q1s001yldzt)

Links need to be fixed some day....
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-22 20:45:49
You're working from an old list.
I've recently updated the links with Google Docs.

Thanks for the link to FileTrip.  As an added bonus, it supports special characters in file names!


JordieBo's Opening Credits.rar                  JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?obIsd8DtG9)

JordieBo_s Opening Credits.rar                  JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/996914512/JordieBo_s%20Opening%20Credits.rar)

JordieBo's Opening Credits [DARK].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?dIYn2ANr7Z)

JordieBo_s Opening Credits _DARK_.rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/635087387/JordieBo_s%20Opening%20Credits%20_DARK_.rar)

JordieBo's Opening Credits [GLOW].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?lXfz4c2VLR)

JordieBo_s Opening Credits _GLOW_.rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/340512362/JordieBo_s%20Opening%20Credits%20_GLOW_.rar)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-07-23 10:14:24
You're working from an old list.
I've recently updated hanks for the link to FileTrip.  As an added bonus, it supports special characters in file names!


JordieBo's Opening Credits.rar                  JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?obIsd8DtG9)

JordieBo_s Opening Credits.rar                  JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/996914512/JordieBo_s%20Opening%20Credits.rar)

JordieBo's Opening Credits [DARK].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?dIYn2ANr7Z)

JordieBo_s Opening Credits _DARK_.rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/635087387/JordieBo_s%20Opening%20Credits%20_DARK_.rar)

JordieBo's Opening Credits [GLOW].rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (http://filetrip.net/dl?lXfz4c2VLR)

JordieBo_s Opening Credits _GLOW_.rar           JordieBo        Opening Credits                         Qhimm (http://forums.qhimm.com/index.php?topic=12341.msg171220#msg171220) FILE (https://rapidshare.com/files/340512362/JordieBo_s%20Opening%20Credits%20_GLOW_.rar)

Oh woops, my bad PitBrat. Thank you for all of your hard work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-07-23 15:20:03
http://filetrip.net/user.php

No 30k speeds or filesize limits and 100 gb of free storage.  2nd only to mediafire.

Thank you! I bookmarked this for any future backups. Really wonder how long will all those different free filehosters last though...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-23 21:50:03
Im not sure if this is a known issue or what but I have a odd glitch with the Junon taxi-helicopter. Asking it to take me out of town takes me to the other district, while asking it to take me to the other district makes the game go black screen until Alt+f4'd.

Using an otherwise apparently glitch-free bootleg, Full preset besides some manual portrait changes, current version.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-23 22:23:57
Valamyr,
Do you have the Menu Overhaul with ReTranslation installed?

Has anyone else had an error like this when using Menu Overhaul?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-23 23:42:50
I do have the menu overhaul and retranslation, yes. With the Opt out for Character names only.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-24 00:38:53
A small question, is the Aeris Revival mod contingent on being installed prior to her death?

Considering the current issues, and since 040 may be coming soon, I'm curious whether I may want to pause my game near the temple of Ancients, or whether I can let her die and magically bring her back later by activating the mod once 040 is out?

Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-24 00:50:43
I haven't used Aeris Revival yet, but I believe I read that it could cause issues if used after her death.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-24 01:26:57
Alright thanks. Ill just take my time getting there then... and then train in Junon a bit and do Battle Square or something :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-24 02:01:07
If you use Aeris Revival after her death, you have to use Black Chocobo (http://sourceforge.net/projects/blackchocobo/) to edit your save game and add her back to the party.
Also note that if you're using Bootleg 0039 mode switching and Aeris Revival with Menu Overhaul ReTranslation, there is an error with the scene lookup.

You might want to mention the taxi-helicopter issue in the Menu Overhaul thread (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Erana on 2012-07-24 15:35:39
I'm currently in the middle of playing FF7 for the first time.  After playing the game without any additions for the first few hours, I was pretty much dying for an upgrade and a friend linked me here.  I have to admit, at first I was a little uncertain - that many mods?!  In my experience the more mods you have on a game, the more you can expect it to crash.  I figured I'd give it a shot, though, and just back-up my saved games so I could reinstall after the inevitable disaster.  So you can imagine how delighted I was by the fact that there was NO disaster.  Everything installed quickly and beautifully with your mod-manager program.  The game looks a thousand times better, and I haven't had a single solitary glitch.  Of course, that could change as I am still playing it - but either way, I'm impressed and so very, very grateful this management program is here.  It allows those of us who are not experts at mod-installation to get everything working quickly and easily, and it's freakin' fantastic.  So thank you SO much, both for making it, and for keeping it up to date in the face of dead links and disappearing files.  It's much appreciated. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-07-24 18:00:50
I'm currently in the middle of playing FF7 for the first time.  After playing the game without any additions for the first few hours, I was pretty much dying for an upgrade and a friend linked me here.  I have to admit, at first I was a little uncertain - that many mods?!  In my experience the more mods you have on a game, the more you can expect it to crash.  I figured I'd give it a shot, though, and just back-up my saved games so I could reinstall after the inevitable disaster.  So you can imagine how delighted I was by the fact that there was NO disaster.  Everything installed quickly and beautifully with your mod-manager program.  The game looks a thousand times better, and I haven't had a single solitary glitch.  Of course, that could change as I am still playing it - but either way, I'm impressed and so very, very grateful this management program is here.  It allows those of us who are not experts at mod-installation to get everything working quickly and easily, and it's freakin' fantastic.  So thank you SO much, both for making it, and for keeping it up to date in the face of dead links and disappearing files.  It's much appreciated.

Glad you are enjoying it :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Madlisbon on 2012-07-24 18:35:33
You probably set your screen resolution wrong
Hello,thx for ur answer but i solved the problem.I just go to bootleg configurator at the plugin part i think and selct the default configuration,after saved configuration and voila,all fmv's and no more black screen :)) ty all.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JobeStroud on 2012-07-24 20:18:43
Well unlike most games it replaces just about everything instead of loading the orginal stuff then adding stuff on top of it like Fallout 3 Skyrim etc.

Edit: I do have a question that has most likely been asked several times. Why doesn't Ultima edition work? I have both versions so I was wondering what the changes are that effect the install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RyanYoung95 on 2012-07-24 23:09:50
Hey, I can't seem to be able to download the file, has anyone got an alternative link or some way to help?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-25 03:31:31
Check out The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-07-26 04:32:53
Just a quick question: What is the difference between Normal FF7 and Remastered FF7 in mode switching?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slider6996 on 2012-07-26 06:47:22
Just a quick question: What is the difference between Normal FF7 and Remastered FF7 in mode switching?


I too am curious about this, i assumed it was something related to the music we hear but i tried both normal and remastered and music stays the same and ive installed it where it installs the remix music but i still hear normal music so not sure but not a game breaker for me but some info on it wouldnt hurt and how to enable it :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-26 13:39:53
Remastered mode consists of gameplay changes made by Titeguy3.
The changes include more powerful starting equipment, tweaked enemy AI, a partial retranslation and more.
These are the same changes that are included with The Remix.

Remastered mode doesn't alter the music in any way.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slider6996 on 2012-07-26 20:31:28
Remastered mode consists of gameplay changes made by Titeguy3.
The changes include more powerful starting equipment, tweaked enemy AI, a partial retranslation and more.
These are the same changes that are included with The Remix.

Remastered mode doesn't alter the music in any way.

Oh ok i see, i guess the reason i assumed it was the music was when ur installing through bootleg and install the music 115 or w/e it asks u do u want the regular PSX music or the "Remastered" so i thought it was related to music because of that, but thank u for clearing that up :)

On a side note, how do u get the music to be different because i installed the Remastered music during bootleg installation and all the music still sounds the same to me?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-07-26 22:51:21
I see, thanks. I never really noticed/paid attention to the better enemy AI and starting equipment though. Then again, when I started, I hadn't played FF7 in years.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: salib2 on 2012-07-26 23:44:01
Hi brand new here im trying to download the bootleg file but it keeps redirecting me to the google drive page any help would be great
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-07-27 01:50:08
You can change the soundtrack after installing Bootleg:
    Launch .\FF7MUSIC\FF7MUSIC.EXE
    Click CONFIGURE
    Select the FILES tab
    Select the desired soundtrack in the PROFILE drop down list
    Click SAVE AND EXIT

Salib2,
Have you tried using Chrome and Firefox and Internet Explorer to download Bootleg from Google Docs?
One of those three should work.
   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Slider6996 on 2012-07-27 07:23:41
You can change the soundtrack after installing Bootleg:
    Launch .\FF7MUSIC\FF7MUSIC.EXE
    Click CONFIGURE
    Select the FILES tab
    Select the desired soundtrack in the PROFILE drop down list
    Click SAVE AND EXIT

Salib2,
Have you tried using Chrome and Firefox and Internet Explorer to download Bootleg from Google Docs?
One of those three should work.
   

Ya man it actually works already in game. I thought it was suppose to replace all music but when i got to part in Train on the way to Reactor 2, i heard the new music :) pretty sick if i do say so myself ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-30 03:04:43
Similar to the Taxi Junon issue with reTranslation menu, I want to report a second similar issue: in the Gaia Cliffs area where you fight ice spikes and bats and get the option to jump down or keep going leftwards to reach a chest that contains a Megaelixir, the choice to jump down or not that you get is inverted.

Saying you dont want to jump makes you jump and vice versa. Will be posted in their thread too. Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-07-31 23:42:36
Is it safe to run Bootleg over an already bootlegged install to chance a minor option (like removing item retranslation for Menu overhaul), or must it be done on a clean install if at all?

I also have a more technical question; is there anything in Bootleg and all its mods that potentially affects the validity of saved games? Ie, even if I tried silly stuff that totally broke my install, would my saves still work on a clean install? Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-01 00:44:23
You cannot run Bootleg over Menu Overhaul ReTranslation.
To alter Menu Overhaul, you must start with a fresh FF7 installation.
You can use an FF7 image to simplify the process.
An FF7 image is a zip file containing the contents of the FF7 game folder (not the folder itself).

Difficulty mods will affect save games.  Hardcore and Lost Wing save games are not interchangeable.
Model, texture and sound mods do not affect saves.
The saves will continue to work as long as you load them in the mode in which they were created.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Valamyr on 2012-08-01 01:16:40
Thanks a ton. Its amazing how much support you give random nobodies, and especially how quickly you respond :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: eternallies01 on 2012-08-02 05:44:06
I uninstalled my copy of FFVII like a year ago because I didn't wanna play it anymore. But, i was floating around here and got really interested in the bootleg installer, so I reinstalled it and downloaded all the mods i needed and started up the installer. It told me everything was installed correctly.
So, I opened the game and it said "OpenGL Renderer appears to be the Microsoft software renderer. Expect extreme lags" and then crashes immediately afterwords. I uninstalled and reinstalled and tried again, but the same thing occurred. My drivers are completely up to date and everything, so I have no clue as to why this is happening. Like I've played this game with mods before with no problem, idk whats wrong.
Heres the APP.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series 3.3.11653 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-02 11:45:41
are you using custom driver or the opengl driver
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Erana on 2012-08-02 15:55:14
Looks like I may have spoken too soon on that "everything is running perfectly" thing.  :)  I am hoping this is a very simple fix, however, as everything HAS been running absolutely beautifully up until now.  I'm on disc two, and I need to climb the great glacier.  I get up the glacier, and into the cave.  As soon as the game has to load a fight scene in the cave, however, I get a crash error message.  I've tried a couple things to fix it, which I barely managed to undo, so I figured I'd best ask the experts and give up on trying to do it myself.  :)

I'm on Windows Vista.  Below is a copy of the app.log:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\games\Final Fantasy 7\movies\eidoslogo.avi; truemotion2/pcm_u8 320x240, 15.000000 FPS, duration: 10.133333, frames: 152
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 708
[BATTLE] Exitting FRAME_INITIALIZE
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 137
ERROR: unhandled exception

I also received this error message from the game itself when the crash occurred:

DataPath is c:\games\Final Fantasy 7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
mp3
c:\games\Final Fantasy 7\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   mp3\
   c:\games\Final Fantasy 7\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
WM_ACTIVATEAPP

INITIALIZE DD/D3D START

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
reading midi file: MATI.mid

MATI.mid

Midi file matched! MATI
CSA6
CSR7
File counterpart 02 - Ahead On Our Way.ogg
Resolved to OSTRe\02 - Ahead On Our Way.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
Prevented from resuming
CSR9
MIDI stop

CSA6
Halting music
CSR7
MIDI stop

CSA6
CSR7
reading midi file: AYASI.mid

AYASI.mid

Midi file matched! AYASI
CSA6
CSR7
File counterpart 08 - Lurking in the Darkness.ogg
Resolved to OSTRe\08 - Lurking in the Darkness.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
CSR9
reading midi file: BAT.mid

BAT.mid

Midi file matched! BAT
CSA6
Halting music
CSR7
File counterpart 10 - Fighting.ogg
Resolved to OSTRe\10 - Fighting.ogg
Playing music
CSA6
CSR7
CSA8
Look for plugin for ogg
Init plugins
Setup input plugin: vgmstream plugin r828 Sep  4 2010
Setup output plugin: waveOut output v2.0.2a
Init finished
---------------------------
CSR9
WM_ACTIVATEAPP

WM_ACTIVATEAPP

Don't know if that helps or not, but figured I'd include it just in case.  Any help would, of course,  be extremely appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-02 17:59:30
Erana,
The crash is due to the broken Grimmy's AC Yuffie model.
Don't install Grimmy's AC Yuffie nor Grimmy's AC Tifa models.
You may need to start with a fresh FF7 installation and run Bootleg again.


eternallies01,
You need to configure the sound driver.
In the FF7 game folder:
    Run .\ff7config.exe as administrator.
    Go to the SOUND tab.
    Set the Sound Driver to your sound card.
    Save and exit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Erana on 2012-08-02 18:21:18
Thank you so much for the fast response, it's much appreciated.   So far kicking Yuffie from the party seems to have done the trick - will see if I can squeak by without using her until I finish my first play-through, then re-install.  Even if I can't, I'm glad it's a simple fix either way.  Thanks again.  :)

~Erana
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-02 18:24:46
you can copy the save folder somewhere do a clean install and copy the save folder back in.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-08-03 01:08:34
I'm trying to locate slayernext's "dirty" buster sword along with Mike's Ultima Weapon sword (like they are displayed in bootleg0039 in Cloud's swords) but I want to keep the other Millenia's swords... Is there a way? Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: eternallies01 on 2012-08-03 03:27:43
PitBrat, the Config already reads my sound card. The OpenGL thing isnt giving me an issue anymore but its still just randomly crashing before the EIDOS screen even appears.
I just uninstlled and reinstalled and still giving the same problems.
APP.log still says sound initialized at the end before crashing. Could that be a problem with FF7 Music for some random reason?
Because I tested the game clean and itll run.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-03 15:28:36
Leonhart7413,
Because of the way textures are assigned, some combinations of weapons don't work.
Even the selection of Cloud model-- Grimmy's AC Cloud-- prevents certain weapons from working.


eternallies01,
It's not likely a problem with FF7Music.  The FMV's don't use FF7Music.
The registry entry to assign the sound card is probably damaged.
FF7Config.exe is the best way to correct the registry.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-08-04 21:13:01
Leonhart7413,
Because of the way textures are assigned, some combinations of weapons don't work.
Even the selection of Cloud model-- Grimmy's AC Cloud-- prevents certain weapons from working.

Thank you PitBrat! I read several topics about it. Some wrote to try RTCK but didn't work. BTW I don't use AC Cloud...

Why is my movies path changed? Weird!

Code: [Select]
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movieseidoslogo.avi
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviessqlogo.avi
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: couldn't open movie file: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\moviesopening.avi
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

I have the /movies path in Bootloader... It's searching moviesopening.avi instead of movies/opening.avi

Ok it needed a "\" 
*solved
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: xtianmesde16 on 2012-08-07 12:21:59
i got only one problem, some of the download links that are provided by bootleg0039 are already dead. anyhelp? and i already have the remix installer downloaded but the 4 parts only that is 1.7gb of total, do i need to download remix installer part 1-13?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-07 14:00:34
the remix is listed as the single exe, 4 parts, and 13 parts. if your settings require the remix installer all 3 of these will show as red (meaning you need it but dont have it). when you download one that one will turn green (you have it) and the other 2 will turn yellow(you dont need or have it)  as far as links go have you tried the big list of mods http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: extremeodd on 2012-08-07 15:23:57
Im sure this has come up before but I finally got everything downloaded and ran bootleg. The game looks great but one minor issue with the menus, I get this: http://i.imgur.com/4HYgw.jpg with the in battle status bars. Any easy fixes? I used the Full preset.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-07 16:50:16
Im sure this has come up before but I finally got everything downloaded and ran bootleg. The game looks great but one minor issue with the menus, I get this: http://i.imgur.com/4HYgw.jpg with the in battle status bars. Any easy fixes? I used the Full preset.

Open your Bootloader Configure and uncheck "Break Limit 9999"
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-07 16:55:53
i got only one problem, some of the download links that are provided by bootleg0039 are already dead. anyhelp? and i already have the remix installer downloaded but the 4 parts only that is 1.7gb of total, do i need to download remix installer part 1-13?

Find what you need here: The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)


After 0039 was released, many of the mods hosted by Mediafire died. They have new links found in the list above. I'm sure PitBrat will update the Bootleg links for 0040.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: xtianmesde16 on 2012-08-08 13:01:24
thanks! I'll try it now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Yuri Hyuga on 2012-08-10 03:38:07
Hi! thanks for all this :D
All run perfectly, except Yuffie... I try reinstall the game and the mods without AC Yuffie, and without AC Tifa too, but not working. If i go into a battle with Yuffie the game crash D:
I will take out yuffie and no use she all the game, and reinstall the game without the mods for the obligatory scenes. But if i can do something...

I'm on windows 7, and this is the APP.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 410M/PCI/SSE2 4.1.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: c:\users\victor\documents\my games\final fantasy vii pc\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 110
[BATTLE] Exitting FRAME_INITIALIZE
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 217
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 174
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 174
ERROR: unhandled exception

Thanks for the help!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-10 04:29:20
Yuri Hyuga,
You have to reinstall FF7 before running Bootleg again.
Do a fresh, maximum install of FF7 to a non-system folder.
Then run Bootleg again without selecting Grimmy's AC Yuffie and AC Tifa.

I've fixed these models in 040.
I'm just waiting for Luksy to update the Ulgp utility.

.040 WORKING
Code: [Select]
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar
    Added Minmin's Transparent Avatars: minatars.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Restored Missing Materia Animations
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated to Ulgp v0.7: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-10 11:33:59
Mmmmm.  New version soon.  Schmexy.  ^-^

Oops, manners.  Forgot the formalities...

*Waves hello*  First time poster, though I've lurked on and off for a long time, and been playing FF games since way back when the NES was all bright and shiny and we didn't (yet) need to wedge another cartridge above FF 1 to keep it working.  Feel free to call me Toni if you find Antonia a little cumbersome.

Anyhoo... I Decided for this time around FF VII I wanted to toy around with some new options and not really knowing where to start, this little gem has really helped.  So first, let me say thank you for all your work on this.  I can't imagine how I could possibly get such a wide selection of great mods working together with so many options to choose from without Bootleg.  ...At least not before next month or so and about a thousand clean installs anyway.   ;D

(Incidentally, for the record I've run 039 probably half a dozen times or so now while tinkering with various options and am happy to report no issues or bugs I can spot that haven't already been reported and addressed.  Kudos!)

Now, with all that out of the way, let me ask what I'm sure is a silly n00b question, but it keeps nagging at me and I figure better to just know for sure than blow something up.  ;)

Being that you haven't supported UMI, and the fact that Bootleg itself already has a ton of options for various model replacements, is it safe to assume then that Bootleg already does anything UMI would do?  Or rather, does UMI offer any additional models, choices, or enhancements that Bootleg does not already include, and if so, can I simply drop a UMI install over the top of Bootleg, or...?

Basically, while I'm not exactly new to modding, and far from new to FF, this is the first time I've tried merging the two and I'm trying to maximize my choices for alternate models so I can see which ones I really like (or don't), all the while trying desperately not to break anything.  :)

Any guidance would be greatly appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-10 12:52:08
Being that you haven't supported UMI, and the fact that Bootleg itself already has a ton of options for various model replacements, is it safe to assume then that Bootleg already does anything UMI would do?  Or rather, does UMI offer any additional models, choices, or enhancements that Bootleg does not already include, and if so, can I simply drop a UMI install over the top of Bootleg, or...?

Hi Toni, nice to meet you and welcome aboard  :)

UMI options are embedded into Bootleg, so you don't need to use the standalone installer. It is never recommended to install a standalone mod after installing Bootleg because it has tendencies to break things.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-08-10 13:18:14
I remeber when i used UMI on top of Bootleg time ago and it worked without nothing breaking etc, it still has the same models but in UMI you just got a little bit more variety/options plus if you want to change models without reinstalling Bootleg again you can easily do so with UMI :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-10 13:31:50
Hi Toni, nice to meet you and welcome aboard  :)
Thankee.  ^_^

UMI options are embedded into Bootleg, so you don't need to use the standalone installer. It is never recommended to install a standalone mod after installing Bootleg because it has tendencies to break things.
That seemed to make the most sense, given all the stuff Bootleg already does regarding models and the fact that PitBrat is at least partly responsible for both projects, but the big mod list or docs didn't list the UMI as "included", or if it did, then I need my eyes checked, which is always a distinct possibility.  XD

Anyways, thanks very much.  Now all I gotta do is actually decide on just which options I want on and off and everything will be groovy.  :)


I remeber when i used UMI on top of Bootleg time ago and it worked without nothing breaking etc, it still has the same models but in UMI you just got a little bit more variety/options plus if you want to change models without reinstalling Bootleg again you can easily do so with UMI :)
Hmm.. Interesting.  Maybe this deserves a bit more investigation.  There's a couple things that for one reason or another just nag at me..  For example, while the new Jessie model I get looks great (I believe it's a redone PRP), for some reason I just can't quite get used to her without her "black lipstick".  Just... feels wrong, somehow.  LOL

Anyways, thanks for the head's up.  Maybe I should just do a couple side-by-side installs and use some file/folder comparison tools to see just what's what.  Then (assuming I can ever actually make up my mind as to which stuff I actually do and don't want), it should be pretty simple to add/remove as needed.  At least as far as models and textures go anyways...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-10 17:24:10
No investigation needed. Just open up UMI and see that every option found in it can also be found in Bootleg. I'll let PitBrat confirm, but to my knowledge you're already installing UMI through Bootleg. It's embedded within Bootleg.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-10 20:31:00
If I already installed a ton of mods (it was 3 hours to make it Done and 2 trys) and want to add two more mods, then I have to start the whole process again, or i have to remove from the Bootleg folder every other mod file and Than do the process, or the Bootleg.exe skips the mods whick are already installed?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-10 21:17:29
It's always best to start with a fresh, maximum installation of FF7.
Bootleg cannot uninstall or make significant changes to mods like Menu Overhaul, Hardcore, Aeris Revival and Lost Wing.
If you only change models and keep all other settings the same, then it's okay to rerun Bootleg.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Yuri Hyuga on 2012-08-11 23:23:59
All reinstaled again, and its working! :D i can use yuffie again ajjaja
A question... How can i use the Aeris revival? She not appear in the PHS, but i can she her at event like in Gaea's Cliff...
Thanks again! :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-08-12 00:11:36
All reinstaled again, and its working! :D i can use yuffie again ajjaja
A question... How can i use the Aeris revival? She not appear in the PHS, but i can she her at event like in Gaea's Cliff...
Thanks again! :D

If you are already past the point in which she died the aeris revival patch will not work except for the few scenes. You'll have to start a new game to get the full effects of the patch
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Yuri Hyuga on 2012-08-12 00:23:12
If you are already past the point in which she died the aeris revival patch will not work except for the few scenes. You'll have to start a new game to get the full effects of the patch

i have a save game before she died, it will work? or i have to start a new game?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-12 01:04:10
i have a save game before she died, it will work? or i have to start a new game?

I haven't tried it myself yet, but from what I understand it should work.  Also, I've seen others mention you can use the Black Chocobo save editor to put her back if your save is from after she's already gone, and this should also work.

Don't forget to read the readme for the revival mod though.  There are some places in the game where, even with the mod installed, your game can crash (or do some other strange things) with Aerith in the party.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: msifreakster on 2012-08-12 15:16:06
I have created a new thread for the torrent with Bootleg 0039 and all mods. It can be found here
http://forums.qhimm.com/index.php?topic=13418

I will create new torrents for each release of Bootleg and try to keep it as current as possible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Yuri Hyuga on 2012-08-12 18:48:51
I haven't tried it myself yet, but from what I understand it should work.  Also, I've seen others mention you can use the Black Chocobo save editor to put her back if your save is from after she's already gone, and this should also work.

Don't forget to read the readme for the revival mod though.  There are some places in the game where, even with the mod installed, your game can crash (or do some other strange things) with Aerith in the party.

It work! thanks ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-12 23:11:30
when you move your mouse over an option in the bfe the description of that option appears. for some reason the bfe stopped doing it. i tried restarting, run as admin, unzipping the bootleg0039.zip to get fresh files. still nothing.  id appreciate any help
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-13 12:47:00
Can somebody give me a Comparison between the various FMV cutscenes? :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-13 15:06:57
The best way to see the differences in FMV's is to open the archives and play the videos.
You can also look through The Big List of FF7 Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799) to locate the original posts for the FMV's.
Some authors include previews in the thread.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-13 17:33:35
Okay, I have totally enough of this.
I'm doing it for 3 days now, and reinstalled the whole goddamn thing three times already, and it's long as hell.
First I was doing okay, everything went just fine, except that the Aerith model was plain white, and there was a whole lot of missing files. So I rerun Bootleg, but nothing changed. So I reinstalled the whole thing, and tried it out the next morning, and it just didn't want to Start. Blackscreen, and Crash.
So I reinstalled it Again, went through the Whole process again, and now it actually starts, but Worse, then the First time! On the Mod list everything was Green and Yellow, so I have no effin' idea what's the problem here.
So please help me. :(

Problem no. 1: The New FF7 credits i choose is only Half done. The down-half of the Screen is plain White just like the first time.
Problem no. 2: the Save Menu. No Background at all, just like the first time, altough i choose a pretty badass picture in the Bootleg Configurator.
And i noticed right here the annoying aspect, which occures the First time.
Problem no. 3: Compressed Letters! Every letter is fading on each other, which is really annoying During Gameplay.
Then the Game begins.
Problem no. 4 (half solved): the sounds and musics suck. In the opening movie the sound starts, than it shutters, and starts again from the beginning with 4 sec delay, which is Much. I solved it, with inserting a smaller FMV.
Problem no. 5: My first Fight starts, every data is compressed as hell, unreadable, swirl effect is completely missing, and then it Crashes, and advices me, to report the problem, and copy-paste the APP.LOG and crash.dmp. Which i shall do now except i can't open crash.dmp:

APP.LOG
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel Bear Lake B 1.4.0 - Build 8.14.10.1930
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x960
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1280x1024
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_d_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_e_00.png
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/cr/opback_f_00.png
ERROR: GL_INVALID_VALUE
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: NPOT textures not suppported, will not be able to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/buster_00.png
ERROR: GL_INVALID_VALUE
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/aabb_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/ACHF_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/bwgf_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/CMEE_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/CMED_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/bxce_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/char/azif_00.png, failed
INFO: C:\Program Files\Square Soft, Inc.\Final Fantasy VII\movies\opening.avi; indeo5/pcm_u8 320x244, 15.000000 FPS, duration: 119.400000, frames: 1791
INFO: slow output format from video codec indeo5; 6
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_00_01.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_02.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_03.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_01_04.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_05.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_06.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_07.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_02_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_08.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_03_12.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_09.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_10.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_11.png, falling back to palette 0
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/field/md1stin/md1stin_04_12.png, falling back to palette 0
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/menu/coloc_00.png, failed
[BATTLE] Exitting FRAME_INITIALIZE
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T02_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T04_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T05_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/STAGE09_T06_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/CLOUD_T00_00.png, failed
INFO: tried to load C:\Program Files\Square Soft, Inc.\Final Fantasy VII\/mods/bootleg/battle/CLOUD_T01_00.png, failed
[BATTLE] Begin main battle loop
ERROR: unhandled exception

I would really apretiate your help
And thanks for the quick replies by the way ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-13 20:54:12
*Sigh*

Ok.  At a complete loss here.  When I first grabbed Bootleg + mods, installed it, and off it went with no problems.

Well I decided I wanted to change a few things around, so, following the advice I'd read here, I started over with a completely clean install, then ran BFE again, and let Bootleg do its thing.

Now, for whatever reason, no matter how many tines I completely uninstall an reinstall this mess, it just won't run once I apply Bootleg.

It sometimes pops up the error box (windows style) about how FF7.exe is angry, and you can either close it, or look online for a solution (ha! like that button ever helped anyone.) but USUALLY it just sort of closes quietly.  I get a cmd.exe window, the game begins to change screen mode and whatnot, then the whole thing just closes out.

I DO think there's a message being displayed in the cmd.exe box, but no matter how hard I try, I can't get it to stay there long enough to read it.  Even if I open a cmd window as admin and run the Run FFVII-Bootleg.bat file from there it still closes the window when whatever it is happens.

At this point, I've smashed my head against the thing for 2 straight days, but to no avail.  I'd be very appreciative if someone can spot whatever my problem is here.  It's probably something ridiculous and simple, but really I've tried every imaginable combination of install and/or configuration options and just don't know what else to try at this point.

APP.LOG
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW! 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
And yes, I know it should be much longer, but that's where it goes poof.  If I disable the sound plugin, then it gets a couple lines about initializing the MIDI, so I *think* it's getting past the sound, and crashing on whatever comes next, but my knowledge of the program (let alone how exactly Aali's driver works) isn't really sufficient for me to be more than just guessing.  :(

ff7_opengl.cfg
Code: [Select]
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = no
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = yes
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
load_library = Multi.dll

Bootleg Options
Code: [Select]
C=2
S=0
P=3
U=1
R=1
O=100001101010101011000111001101010110111100001111111100100
N=1
A=1
V=1
H=3
L=9
M=8
K=0
E=5
T=1
Z=21
B=0
J=0
W=0
Y=1
Q=6
G=2
@=0001010100000000101111110011100000
$=232122202621202124212421

Again, for what it's worth I have tried this literally dozens of times now with every combination of Bootleg options and configuration settings I could come up with.  The game is currently being installed to C:\Games\Square Soft, Inc\Final Fantasy VII (which worked just fine for the first couple times), but I've tried things as simple as C:\Games\FFVII too, with no change in results.

I'm on Vista 32, running everything as admin, and getting ready to start ripping out wires as admin too.  ;P

Anyways.. if someone can spot something, thanks in advance.  I'm gonna go back and beat on the thing some more.  And oh.. I've tried both self-created ISOs, as well as the good old hard copy discs from my tri-fold set too.  Same results.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-13 21:14:14
Matten,
Your Intel video card is not supported.  The modified game will not run on that Intel video card.  If you have a Geforce or Radeon video card, make sure to set it up correctly in FF7Config.exe.

Antonia,
There is a bug in Bootleg0039 that configures the wrong sound card.  To configure the correct sound card:
    Run FF7Config.exe as administator
    Go to the SOUND tab
    Select the correct sound card
    Click OK and exit

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-13 22:21:23
Antonia,
There is a bug in Bootleg0039 that configures the wrong sound card.  To configure the correct sound card:
    Run FF7Config.exe as administator
    Go to the SOUND tab
    Select the correct sound card
    Click OK and exit

I wish it were something so simple.  :(

Loading FF7Config.exe, the correct option is already selected (which I chose during Bootleg's install, from its usual "blank" entry during setup).  If I change it and click OK, it DOES remain changed next time I load the config, so it's taking the changes, they just aren't fixing anything.

I've changed it to any option I have -two of which *should* work, and the third (digital output) is supported by my sound card and appears, but I have no physical device for it.  Any of the three choices gives identical results however.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-13 22:54:47
You should disable post processing.
This feature can cause problems.
enable_postprocessing = no

Vista doesn't play well with Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-13 23:23:52
You should disable post processing.
This feature can cause problems.
enable_postprocessing = no

Vista doesn't play well with Bootleg.
Tried disabling all post, no good.  Also tried the "default settings" and "safe settings" -same results.

Bear in mind also, the settings I posted here *were* working on an install using the exact same discs, same bootleg, and same mods 3 days ago.  It's possible the options weren't utterly identical in bootleg setup, but they were definitely very very close.

I don't think it has to do specifically with the options I'm selecting though.  Just tried a clean install and as minimal as I could go with Bootleg.  Think I had to pick some swords, music and movies, since none of those have a "no change" option.  But it STILL crashes.

Though this time, it always gives the "FF7.exe has stopped working" error box, rather than the silent crashes.  App log looks the same though...

Blah.  I hate when logical machines do completely random things.  =/
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Salk on 2012-08-14 06:16:26
Antonia, if you look back some pages you'll notice I have had your same issues.

And never managed to fix them unfortunately.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-14 06:56:04
Antonia, if you look back some pages you'll notice I have had your same issues.

And never managed to fix them unfortunately.
Yeah, I did see that, though I had forgotten who it was.  Rest assured, if/when I get this sussed out, I'll be sharing the news.  ;)

My best guess at this point is that somewhere along the line, something is getting itself corrupted.  Exactly what or why, I haven't tracked down yet.

Gonna try a few more ideas, and if none of that pans out, looks like I need to familiarize myself with how to manually smash this mess together and force it to play nice.  Hopefully one step at a time.  Then I can start doing some state by state comparisons and see if I can figure out where this train is getting derailed. 

Think I'm in for some late nights.  XD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-14 09:20:15
Okay, next thing. (Sorry for interrupting by the way.)

HQ Aerith is still plain white, and LoadMenu background still missing.
I saw that I should fix Aerith in PCreator, but i can't find which file to open, because there are No 3ds files in my folders AT ALL!
What to do?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-14 11:28:12
Okay, next thing. (Sorry for interrupting by the way.)

HQ Aerith is still plain white, and LoadMenu background still missing.
I saw that I should fix Aerith in PCreator, but i can't find which file to open, because there are No 3ds files in my folders AT ALL!
What to do?

No need to be sorry.  Just because I'm trying to solve my problem doesn't mean you don't deserve help too.  :)

Did you see the above from PitBrat?  It was a post to both of us, so I wanted to be sure you hadn't missed it:
Matten,
Your Intel video card is not supported.  The modified game will not run on that Intel video card.  If you have a Geforce or Radeon video card, make sure to set it up correctly in FF7Config.exe.

By looking at all the errors in your App.Log, I think he's probably right.  At the very least, it looks as if your system doesn't support loading of external PNG textures (which it is trying to do a lot of), and that alone could explain why so many things are all white.

Mini-Update to my issue...

I still don't know why this happens, and I'm not positive (yet) that this is what's breaking the game, but when Bootleg gets to the part where it's calling out to MO to re-encode the flevel.lgp, if I'm watching the "daughter window" closely, it encodes to somewhere around 75, then fatal errors out. 

I realize you said error messages were "normal" and to ignore them, but I remember earlier installs of Bootleg (the ones that worked) did not stop there.  They encoded the full 7xx (don't recall exact number, but I know it's over 700) and I don't remember any mention of a fatal error there.

Also, this fatal encoding error does not get reported by a dialogue box or log file that I can see anywhere, and Bootleg doesn't seem to be aware there's any problem.  After that point, it considers MO "finished" and moves on to the next bit of the install process.

I'll continue to update as I find anything that seems pertinent.  I figure at the least, I might solve my problem, and if there is in fact some obscure bug, I'm happy to report anything that helps track the little bugger down.  :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-14 14:14:41
@Antonia - Did MO.exe get picked up by your anti-virus during any previous installs? I have to disable mine during installs because it gets picked up and interrupted every time. Check your quarantine and if so, try deleting and re-downloading the specific mod. I'm sorry if this isn't the solution. Salk had a similar issue and we couldn't resolve it  :-(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-14 15:24:39
@EQ2Alyza - No, thanks for trying though.  Oddly enough, the first time it DID work, it caught part of the Avalanche install, but I told it to allow, so it never vaulted.  After that, I've always run with the scanner completely disabled, and upon checking my quarantine, there's nothing there so.. not the problem.

I'm almost positive now it has to do with the encoding step of MO, I just can't for the life of me think why it's doing that (especially when it wasn't before on the exact same system and install options).

I've combed the system to see if maybe it was trying to run something via bogus registry settings, or perhaps some buried temp file location, but so far I haven't found anything.  Silly perplexing windows behavior.  >=(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-14 15:49:28
Delete any FF7 game files from the virtual store:
    .\Users\[USERNAME]\AppData\Local\VirtualStore\[GAMEFOLDER]

Delete the virtual store registry entries for Final Fantasy VII:
    HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.

I'm still trying to figure this one out.
I'm pretty sure it has to do with the sound driver.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-14 18:14:00
Checked.  No such keys or folders on the system.

I'm currently in the process of trying to manually install various packages individually to see if any of them explode, or perhaps any certain combination of them.

Gonna take me a little while though.  Need to sorta learn how to manually mod things as I go.

Anyways, don't go too crazy over this..  Unless it proves out to be some sort of program bug, I really didn't want anyone else making a huge fuss.  Was really hoping I'd just missed something really silly and obvious.  Guess not.   ::)

ETA: Not certain if this was happening before or not, or what's causing it.. I decided to run bootleg again, leaving off MO (was gonna see if I could make it work manually adding it on last, but hadn't gotten that far).

With various other options selected, when it gets to Building LGP files...
Specifically, char.lgp, the daughter window lists a lot of errors while encoding.  looks like this: (paused it here to grab a copy)
Code: [Select]
ulgp.exe v0.6
Encoding char.lgp...
Error reading baaa
The volume for a file has been externally altered so that the opened file is no
longer valid.
Error reading iccb.a
The volume for a file has been externally altered so that the opened file is no
longer valid.
Error reading iccc.a
The volume for a file has been externally altered so that the opened file is no
longer valid.

Not sure if it's got anything to do with it or what it's doing, but figured I'd offer it on up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bghs on 2012-08-14 21:21:07
Hey, like to thank all the folks that provide the people with all these great mods.

Anyway, Ive installed Bootleg 39 and im having a small problem.

(http://i.imgur.com/v6pERl.jpg)

As you can see, during a battle, the character models are missing textures.

Half of Aeris missing. No weapon for Cloud.

I have these checked mark:

HQ aeries
Hi res classic Cloud battle model
Cloud sword Millenia
Team Ava HR
strayoffs Condor
Battle scenes as LGP

Any ideas?

Ok, forgot the app.log

Code: [Select]
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-14 22:07:47
Ulgp.exe is having trouble updating lgp archives on some systems.
The problems exists in ulgp versions 0.6 and 0.7.
Hopefully Luksy will release an update soon.

This is likely the cause of most of the errors.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bghs on 2012-08-14 22:44:22
I just checked out the ulgp thread and it looks like there'll be an update. Nice.

Awesome timing.

Hopefully it'll fix these issues.

edit:

Looking forward to v.40  8)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Yuri Hyuga on 2012-08-16 00:09:45
hi! I have problems with the Weapon Ultima. When i go to the last battle with it, appear the monster Cmdr. Grand Horn (the monster of Fort Condor) again and again, so i can't defeat Weapon Ultima and do nothing itself... Do you know why?
Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Erana on 2012-08-16 01:03:45
I had the same problem a couple other people have reported, with the game starting to load and then immediately shutting down without any error warnings at all.  After I won the game I'd uninstalled the game/mods and then re-installed with more mods selected and that's when the problems started.  So the first thing I did was the obvious step - uninstall again, re-install with the mods I knew had worked fine last time.  However, the same thing happened - shut down, no warning, as soon as I tried to play. 

I finally managed to get it working again by doing a system restore, then uninstalling again, and removing *everything* left over in the game folder.  I also removed the bootloading program itself.  I then re-installed the game, made sure that worked, then unzipped the bootloader program again and re-ran it with the settings I'd used the first time.  That fixed the issue - for me, at least.  Don't know if it'll help anyone else, but I figured I'd share just in case it does.  Good luck, all!  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-16 04:52:58
I fixed that problem the same way ;)

Pitbrat: What about the HQ Aerith problem i asked a few posts ago? :) 8-)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-16 12:15:41
The HQ Aerith issue is the result of a bug in the Ulgp tool.
Luksy released an update that fixes the problem.
I've included the new Ulgp in Bootleg 040.

I still need to do some testing.

.040 WORKING
Code: [Select]
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar
    Added Minmin's Transparent Avatars: minatars.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapons: Dragon Buster, APZ Buster, APZ Final, OmniBuster
    Added Individual Customization for Cloud Weapons
    Restored Missing Materia Animations
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated to Ulgp v0.7.1 (Fix for missing battle models): ulgp.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_.7z, minatars.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blinky98 on 2012-08-16 18:59:32
You're doing some really great work PitBrat.  Thank you.

I'm excited about 040, but wanted to go ahead and start a game with 039 in the meantime.  How does the transition to the new version work?  Will my save files from 039 be compatible with all the updates in 040?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-16 19:23:45
just back up your saves beforehand. open up the folder that you have ff7 installed in. there is a save folder with your saves inside. just back up that folder and put it back in when you do your reinstall

just remember when you want to do a reinstall of bootleg its always best to uninstall ff7, delete everything out of the folder it was installed in, restart computer, reinstall ff7, rerun bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-16 21:57:39
But Pibrat :) My question was HOW to fix the HQ Aerith issue :D

I know that i Can fix it with PCreator, and apperantly now i can fix it with the new ulpg too, but how?? Which file should i open, and in case of ulgp what to do with it?? I can't find a 3ds file connected to HQ Aerith, and don't know which lgp file, and what to do with it.

Please, help, because i want to play the game already ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-17 00:50:27
The tutorial on the first page of this thread describes in detail how to install the HQ Aerith model.
It also links to all the necessary files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-17 01:34:55
suggestion for 0040 if its not too late. i personally dont care but others may. for fmv cutscenes add an option for no change because people may want their new videos from the rerelease.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: fladimir_hokage on 2012-08-17 04:24:18
i have sugestion to add Unified Model Installer
:D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-17 04:27:57
i have sugestion to add Unified Model Installer
:D

I thought it was already there?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-17 04:57:24
i think it is or it has something very similar
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-17 05:02:17
To my knowledge, it's a part of BFE.exe. My knowledge is not so knowledgeable at times though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Antonia on 2012-08-17 05:08:32
UMI itself isn't technically part of Bootleg, but most if not all the models can still be installed.  The options are set up a bit differently between the two, but for the most part, the first two pages of BFE mainly do the same thing as UMI in a slightly different way.

I haven't tried it yet (since the current bootleg just won't install properly for me), but I also suspect once you got it working the way you wanted, you should be able to run UMI (multiple times if needed) over the top of a bootleg installation, since as I understand it, it works with your existing files. 

It would, of course, be wise to make initial backups of the lgp's (at least battle and char, not sure if UMI touches any others offhand.. possibly flevel?) first, just in case. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Erana on 2012-08-17 14:35:45
I'm not having any game issues - yay! - so this isn't a very important question.  I was wondering if there's a way to install Grimmy's Tifa upgrade manually without having Yuffie installed as well, since Yuffie causes issues/game crashes.  And if not, is there an upgraded Tifa and Yuffie that isn't done by Grimmy somewhere?  I only ask because before I had the Yuffie issue I absolutely adored the Tifa upgrade, and I miss it.  It just seems wrong that Aerith and Cloud look so fantastic and poor Tifa looks like, well, she came from a game done decades ago.  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bahamut44 on 2012-08-18 01:15:50
Hello. New here. I was just wondering (sorry if it's already been asked) if there was any special instructions for the new Re-release that SE did in the last few days. I've messed around with the bootleg and can get the game to launch with some mods but some of the graphics look funny, some spells don't quite come out right. Just not sure if I did it right for the new rerelease as it seems that its a little different then the discs.

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-08-18 01:23:48
Hello. New here. I was just wondering (sorry if it's already been asked) if there was any special instructions for the new Re-release that SE did in the last few days. I've messed around with the bootleg and can get the game to launch with some mods but some of the graphics look funny, some spells don't quite come out right. Just not sure if I did it right for the new rerelease as it seems that its a little different then the discs.

Thanks!
http://forums.qhimm.com/index.php?topic=13429.0;topicseen (http://forums.qhimm.com/index.php?topic=13429.0;topicseen) i think you are looking for
Title: Bootleg Install
Post by: iTzTrevor on 2012-08-18 02:01:53
Hey guys when I'm installing bootleg my install closes at "Recovering Remix Files" then closes and goes back into the bootleg installer? I've tried reinstalling multiple times but it always ends up there?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Xandar on 2012-08-18 12:22:01
Hi . I have a problem with aerith HQ Aerith.It's She's white D: I didn't install any of hair models. Any thoughts?
EDIT:And I pressed "configure" in  FF7 music by ficedula while game was running and now the music is stopped,only effects are playing. PS: I only pressed configure and then music just stopped,I just pressed cancel then,I did not change anything in there.
Code: [Select]
DataPath is C:\GAMES\FF7\ficedula\
Init patches
Reading ini...
Parsing paths... -currently C:\GAMES\FF7\ficedula\
.\

File search paths:
   C:\GAMES\FF7\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
FTH: (3416): *** Fault tolerant heap shim applied to current process. This is usually due to previous crashes. ***

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

WM_ACTIVATEAPP

WM_ACTIVATEAPP

MIDI set volume trans: 127->0; step=60

MIDI stop

CSA6
CSR7
reading midi file: TM.mid

TM.mid

Midi file matched! TM
CSA6
CSR7
File counterpart 04 - On That Day, Five Years Ago.ogg
Resolved to 04 - On That Day, Five Years Ago.ogg
WM_ACTIVATEAPP

WM_ACTIVATEAPP

Init patches
Reading ini...
Parsing paths... -currently C:\GAMES\FF7\ficedula\
.\

File search paths:
   C:\GAMES\FF7\ficedula\
   .\
Files count: 95
Patch init done
----------------------------------------------
MIDI stop

CSA6
CSR7
END UNINITIALIZE DD

WM_ACTIVATEAPP

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-18 18:52:28
There's a bug with the ulgp tool that prevents it from updating the battle models on some systems.
I'm still waiting on an update to fix this problem.

I'm not certain why the music cut out.
Try these steps:
  Run FF7Music and click configure.
  Adjust  the volume level and output device.
  Make sure you're running FF7music.exe from the FF7Music folder and not from the ficedula folder.
  Open the Volume Mixer and adjust the volume for the playback device, applications and FF7 executable.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Xandar on 2012-08-18 18:58:07
Ok thanks.I'll try to fix the problem with music right now.
And thank you for your bootleg,great tool. Oh yeah,another thing... the menu background is ,uhm, gray? I'm using my laptop right now,and it has screen res. 1280x800
I installed HD buster bu Wren Jr.
(http://img833.imageshack.us/img833/5579/ff7menu.png)
Edit:Not working,couldn't fix music issue...tried to change other  settings too and still not working.Maybe,reinstall? :(
After ~1 hour: Reinstalled everything,still same problem :( omg...
---
Ok so after a bit of searching in the forums ,and entering 4 words (path's for music if to be more correct) and there you go.Works like a charm.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: rbahamut on 2012-08-19 10:02:23
Not sure if anyone else has noticed this... but I'm having IMMENSE issues with accuracy in battles... i mean i went nearly 5minutes (not exaggerating) without a single player or enemy landing a physical hit or spell hit... VERY FRUSTRATING! only using the build in Bootleg mods
here is my APP:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 480/PCIe/SSE2 4.2.0
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Final Fantasy VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy VII\movies\eidoslogo.avi; vp8/vorbis 1280x960, 30.000000 FPS, duration: 11.133000, frames: 334
INFO: slow output format from video codec vp8; 0
ERROR: couldn't lock sound buffer
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
100% of 127 = 127
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 15->127; step=4
MIDI set volume: 127
100% of 127 = 127
MIDI play: 13
reading midi file: TA.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 40
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 19
reading midi file: MATI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
UNEXPECTED: zero count
MIDI play: 19
song is already playing...
MIDI play: 19
song is already playing...
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
set music volume: 0
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI stop - OK
Field Quit
Entering MAIN
MIDI play: 50
reading midi file: CINTRO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
MIDI play: 9
reading midi file: KURAI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->40, step=72
MIDI set volume trans: 127->40; step=72
set music volume trans: 40->127, step=96
MIDI set volume trans: 40->127; step=96
MIDI play: 9
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 9
song is already playing...
INFO: C:\Final Fantasy VII\movies\mtnvl.avi; vp8/null 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302
INFO: slow output format from video codec vp8; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 583
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 31
song is already playing...
INFO: C:\Final Fantasy VII\movies\brgnvl.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 13.400000, frames: 201
INFO: slow output format from video codec vp8; 0
ERROR: couldn't lock sound buffer
MIDI play: 31
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
song is already playing...
Field Quit
Entering MAIN
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 596
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 31, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
MIDI play: 31
song is already playing...
MIDI play: 6
reading midi file: MAKORO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 6
song is already playing...
MIDI play: 6
song is already playing...
INFO: C:\Final Fantasy VII\movies\nvlmk.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 21.133000, frames: 317
INFO: slow output format from video codec vp8; 0
ERROR: couldn't lock sound buffer
set music volume trans: 127->0, step=240
MIDI set volume trans: 127->0; step=240
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 33
reading midi file: TM.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=120
MIDI set volume trans: 127->0; step=120
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 50
reading midi file: CINTRO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=10
MIDI set volume trans: 127->0; step=10
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 91
reading midi file: NOINTRO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: C:\Final Fantasy VII\movies\nivlsfs.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 20.133000, frames: 302
INFO: slow output format from video codec vp8; 0
ERROR: couldn't lock sound buffer
INFO: C:\Final Fantasy VII\movies\mtnvl2.avi; vp8/null 1280x896, 15.000000 FPS, duration: 11.533000, frames: 173
INFO: slow output format from video codec vp8; 0
MIDI play: 31
reading midi file: DOKUBO.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 40
reading midi file: CEPHIROS.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
INFO: C:\Final Fantasy VII\movies\jenova_e.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 42.800000, frames: 642
INFO: slow output format from video codec vp8; 0
ERROR: couldn't lock sound buffer
set music volume trans: 127->0, step=255
MIDI set volume trans: 127->0; step=255
MIDI stop - OK
set music volume: 127
MIDI set volume: 127
1% of 127 = 1
MIDI play: 19
reading midi file: MATI.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 19
song is already playing...
MIDI play: 19
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 19
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 19
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI play: 19
song is already playing...
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 43
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 48
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 55
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 52
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 49
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 48
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 51
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 54
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 39
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross play music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
MIDI play: 7
reading midi file: BAT.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 41
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
MIDI play: 46
reading midi file: FAN2.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
MIDI set volume: 127
1% of 127 = 1
cross pay music: 0
set music volume trans: 127->0, step=4
MIDI cross fade: 13, time: 4
MIDI set volume trans: 127->15; step=2
MIDI set volume: 15
1% of 15 = 0
MIDI play: 13
reading midi file: TA.mid
current volume: 15
MIDI set volume trans: 15->127; step=2
MIDI set volume: 127
1% of 127 = 1
MIDI is playing SUCCESSFULLY!!!
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
MIDI stop - OK
resetting MIDI driver volume - OK
UNINITIALIZE DD
Ok after several re installs with slightly diff grapgic settings and party changes same results... does not happen with pure rerelease game only after modding.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-19 13:28:19
Hey guys, I'm also getting the access denied error. I've reinstalled the game into a non-system folder, ran with administrative privileges, made sure all mods are in the same folder and still nothing  :|

So I thought that I would download the new Square Store version, however this is incompatible with  Bootleg since it doesn't feature an FF7.exe file and instead opts to use a game  launcher. Will a future version of Bootleg account for this?

Thanks


Update:
I decided to try and see which mods are and are not compatible with the new version by installing them manually, I've found that many mods such as FFVII Remix 2.5.1 are completely incompatible with the new release (and will in fact break the install) I have yet to try it with model updates but I will update as I go.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-19 16:11:57
rbahamut,
Are you using the Hardcore mod?  If so, it's normal to have reduced accuracy.  Also, it appears the OpenGL driver isn't installed correctly.  Run FF7Config.exe as administrator and select the custom video driver.

JowHoof,
Does Bootleg complete?  There is an bug in the ulgp tool that prevents some mods from installing when using Bootleg 0039 on some systems.
Bootleg 040 will support the PC Download re-release version of FF7.  The re-release is converted to the old version so some new features are not available: achievements, cloud saves, cheats.


Bootleg 040 - WORKING
Code: [Select]
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapons: Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster
    Added Individual Customization for Cloud Weapons
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Restored Missing Materia Animations
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor 1.0.zip
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor 1.0.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-19 16:32:39
Well I'm not too bothered about achievements or cheating! Just waiting with bated breath for the new Bootleg!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: rbahamut on 2012-08-19 18:30:57
rbahamut,
Are you using the Hardcore mod?  If so, it's normal to have reduced accuracy.  Also, it appears the OpenGL driver isn't installed correctly.  Run FF7Config.exe as administrator and select the custom video driver.
Negatory Batman no hardcore mode thats the first thing i checked and the APP i posted was the very last time I installed the game so i heavily moddified it from the original way i had it which was pretty much as vanilla FF7 as it gets but with the new character textures only
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-19 19:58:55
Still the same issues as Xandar.

White HQ Aerith (can't figure out HOW exactly to fix it. Nothing helps. Not even the tutorial. My TEMP FOLDER IS FREAKIN' EMPTY!)
Missing Menu Background!

Reaaally annoying issues, and nobody helps.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-19 20:44:51
I apologize for the inconvenience.
I believe these problems are fixed with the upcoming Bootleg 040 release.
I'm just waiting on a final ulgp tool to complete testing.

Fixing and installing the HQ Aerith model manually qualifies as advanced modding.
It requires at least 2 modding tools: pcreator and ulgp.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Xandar on 2012-08-19 21:02:24
Hey PitBrat .Oh men,another problem here  :x Can I  turn "allways run " option OFF? I can't get past  Aerith without gettig caught and I don't want to reinstall everything form 0 again just for that -.-' .Thanks in advance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-19 21:09:46
Q:Help, I installed Always Run and now Aerith always catches me!
A:Don't hold down the RUN key to make Cloud walk.  The game thinks he's running even though it looks like he is walking.
  Use only the direction keys as normal to run out of the house.  Even though Cloud is running, the game thinks he is walking.

Q:How do I toggle always run?
A:Install Kranmer's always run toggle dll
  While FF7 is running, use these hot keys to enable/disable always run:
  Always Run ON . . . CTRL+F3
  Always Run OFF  . . CTRL+F4
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Matten on 2012-08-19 22:52:51
Okay, I JUST got there:D
HQ Red XIII Misses textures too ^^ Same bug??
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Xandar on 2012-08-20 13:10:54
Q:Help, I installed Always Run and now Aerith always catches me!
A:Don't hold down the RUN key to make Cloud walk.  The game thinks he's running even though it looks like he is walking.
  Use only the direction keys as normal to run out of the house.  Even though Cloud is running, the game thinks he is walking.

Q:How do I toggle always run?
A:Install Kranmer's always run toggle dll
  While FF7 is running, use these hot keys to enable/disable always run:
  Always Run ON . . . CTRL+F3
  Always Run OFF  . . CTRL+F4
-yeah,I figured it out (that game thinks that I'm walking by default ,I tried to run without  pressing the walk button.) yesterday,but I forgot to edit my post somehow  :-o. Anyway thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mendelevium on 2012-08-21 06:42:04
Do intend to add the chibi reconstruction project to the bootleg installer, for those of us who enjoy chibis over the tall models? :3. Please and thank you?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-21 12:16:57
I've considered adding the chibi's since the very first release of Bootleg.
You're the first person who has ever asked!
Chibi's are coming soon . . .
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-21 13:31:54
I've considered adding the chibi's since the very first release of Bootleg.
You're the first person who has ever asked!
Chibi's are coming soon . . .

This makes me happy :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mendelevium on 2012-08-21 17:43:13
This makes me happy as well. Thank you! :D.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-08-21 19:41:40
hey pitbrat idk if this is aloud on the forum but.... i was wundering if there was a program that i could use that i could open up BFE.exe of 0039? I'm asking this because i opened it as an archive with 7-zip and i saw an issue with the ICON folder of the BFE.exe, the 7th icon is missing the .ico format and idk if its ment to be that way but i think thats the reason i cant load the bootleg front end. if theres a program that i could use to help myself to fix that 7th icon than it would be awesome to get bfe.exe to work. also i just extracted the 7th icon and changed the blank format to .ico by renaming "7" to "7.ico" at the end, just like the rest of the icons "1.ico" to "6.ico" and "7.ico" isnt there its just "7" but it would helpfull to me if i could change it for myself or if u could fix it yourself and reuploading it for bootleg0039.zip or just fix it for your next release bootleg040.zip or whatever your gonna call it. thanks for any help in advance
Title: Re: Bootleg Install
Post by: wayrath on 2012-08-23 22:34:12
I'm having the exact same problem.

I followed this tutorial exactly: http://www.youtube.com/watch?annotation_id=annotation_259967&feature=iv&src_vid=8e18Ay2kJE4&v=hfiVZ7YGFfA

I re-installed FF7 fresh and still the same issue.
Title: Re: Bootleg Install
Post by: wayrath on 2012-08-23 22:46:45
This is the log I get, I find this line interesting:

"INFO: Mod Path: "H:\Users\Removed\Downloads\Bootleg 0039\MODS\;C:\Users\Removed\Downloads\;H:\Users\Removed\Downloads\Bootleg 0039\MODS\" as it has in the middle there a path to my C:\ Drive which (I've triple checked) is not listed in the options of BFE, they are both pointed to H: which they should be.

After this, I get no bootloader launch.

Any ideas?


INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: Thu 08/23/2012 - 16:42:00.19
INFO: Bootleg Options: /C2 /S1 /P1 /R0 /O110101101011100000000111001101010111111111001111111100100 /N1 /A1 /V1 /H2 /L9 /M0 /K0 /E5 /T1 /Z3 /B0 /J0 /U1 /W0 /Y0 /Q2 /G1
INFO: Brat Code: /@0101070101000000001011000011100001
---------Bootleg System Paths---------
INFO: Destination Location: "H:\Program Files (x86)\Square Enix\FINAL FANTASY VII\"
INFO: Mod Path: "H:\Users\Removed\Downloads\Bootleg 0039\MODS\;C:\Users\Removed\Downloads\;H:\Users\Removed\Downloads\Bootleg 0039\MODS\"
INFO: Temporary Files: "H:\TEMP\Bootleg_Setup\"
--------------------------------------

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for Battle Models and Adding Texture Slots . . .
Completed Battle Model Adjustments.

Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "H:\Users\Removed\Downloads\Bootleg 0039\MODS\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-08-23 23:35:53
Hey everyone,

 It's been awhile for me posting on here, I just had a quick question about the newer bootleg.   Is it the only thing we need to download now to mod FF7, or do we still need to go get all of the other mods in order for bootleg to install them?  btw, great to see bootleg is still going strong! :)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-24 02:00:42
Hey everyone,

 It's been awhile for me posting on here, I just had a quick question about the newer bootleg.   Is it the only thing we need to download now to mod FF7, or do we still need to go get all of the other mods in order for bootleg to install them?  btw, great to see bootleg is still going strong! :)

You still need to get the mods that you choose to install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shakuvendell on 2012-08-24 06:12:55
Ok, I've gotten corrupt downloads of Bootleg, even with different computers, browsers, login points, even different Internet Service Providers! I've tried at friends and relatives houses, with their PCs, AVs, browsers, ISPs, and settings. I've even tried different Archiving software when extracting. Are there Mirrors of the file? can this one be fixed? am I fussing in the wrong forum?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ic6n on 2012-08-24 07:31:53
Having an access denied prob....

32Bit Installation
Final Fantasy VII Installation Located:
"C:\Games\FF7\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
    Select PROPERTIES
    Go to the COMPATIBILITY tab
    Check the box by 'Run this program as an administrator'

Removing setup files . . .
Please remain patient . . .
Completed Clean up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Have done said instructions with no change :(
pls help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-24 13:20:11
Hi all.
First, a lot of thanks for this amazing bootleg, but who unfortunately don't match for me..
I explain :
I recently bought the FF7 2012 version( here since few days ). I Installed the game : OK.
In order to run all bootleg extractions greatly, I renamed my ff7_en.exe in ff7.exe
Then, i downloaded all required mods, all red before are now green, no problem at this point. I run bootleg, it does the work with the DOS prompts, and make the folder bootleg temp files properly I think.
But now, I can't launch the game, cause my FF7 launcher needs a ff7_fr.exe( or ff7_en.exe) to launch it. So I renamed it to the original ff7_fr.exe name, the launcher appears, but an error message   saying : Please Insert FFdisc 1 2 or 3.
If I don't rename my ff7.exe before running bootleg, it doesent work, and I have same error messages than ic6n, just before my message.
Someone could help ?

What 'kind of FF7 version' needs Bootleg to work ? ( The 1998 original version ? ). I suppose my 2012 remake should work too..
Thanks a lot by advance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-08-24 13:42:28
rename one of your drives into what the disc name of the old game is
then it works
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-24 13:50:37
Sorry KuugenTheFox, but I didn't understand exactly what you mean by 'rename one of your drives into what the disc name of the old game is'.
I'm french, sorry for my bad english comprehension..
Thanks nevertheless for your answer
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-24 13:58:34
What 'kind of FF7 version' needs Bootleg to work ? ( The 1998 original version ? ). I suppose my 2012 remake should work too..
Thanks a lot by advance.

You need to convert FF7 2012 to FF7 1998, then it can be modded with Bootleg. Here is a tutorial video on how to do so: http://www.youtube.com/watch?v=hfiVZ7YGFfA

The next release of Bootleg 0040 should apply the conversion automatically  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-24 14:26:58
Ohhh, thank you so much. I run testing that right now !  :)

EDIT : Ok, thanks to you, it works fine with that gret patch.
I have just one last( I hope ! ) little problem : I performed en FR install of ff7, but after applying all Bootleg'q patches, my FF7 runs in english.
Deoes exists a tips for translating in fr ?
Thanks a lot
Title: Re: Bootleg Install
Post by: wayrath on 2012-08-24 16:49:20
Figured it out.

I installed it to my H: drive in a folder Square Enix instead of my program files folder.  This fixed any permissions issues I guess were going on.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-24 18:10:03
Ohhh, thank you so much. I run testing that right now !  :)

EDIT : Ok, thanks to you, it works fine with that gret patch.
I have just one last( I hope ! ) little problem : I performed en FR install of ff7, but after applying all Bootleg'q patches, my FF7 runs in english.
Deoes exists a tips for translating in fr ?
Thanks a lot

Look here: http://img15.imageshack.us/img15/5919/ff7bootleggame1280.png

Do you see the option called "Translate Text"? Select French in the drop-down menu.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-08-24 19:16:15
I remember at one time there was talk of getting bootleg to work without having remix at all. That's why I had asked about the mods. Plus I kind of forgot about the BFE helping you see which mods were needed. 

   Installed the game, bootleg worked fine. Enjoying a modded FF7 now.  Plus I enjoy the new ff7 Bootloader.  That thing is awesome!!  Now I'm going to go back and catch up on some reading and see what bugs are in bootleg 39 and what 40 is adding, cause so far, my ff7 is running like a charm and I have the mods I wanted.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-24 19:19:24
I remember at one time there was talk of getting bootleg to work without having remix at all. That's why I had asked about the mods. Plus I kind of forgot about the BFE helping you see which mods were needed. 

   Installed the game, bootleg worked fine. Enjoying a modded FF7 now.  Plus I enjoy the new ff7 Bootloader.  That thing is awesome!!  Now I'm going to go back and catch up on some reading and see what bugs are in bootleg 39 and what 40 is adding, cause so far, my ff7 is running like a charm and I have the mods I wanted.

Go here and scroll to the bottom of the first post: http://forums.qhimm.com/index.php?topic=13212.0

Everything PitBrat plans to fix/add for 0040 is quoted.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bardockssj123 on 2012-08-24 21:01:46
Also i tried this bootleg was downloading all red files etc (used torrent one cuz links was down mostly)

but when i choose the stuff i like like shirtless sephiroth or blue limit break color and then when i click Run Bootleg

its patching to game but.... somehow, something changed ?

can someone explain why is my FF7 not changed since i choosed made mod source where my mods are and run but nothing hapopoen in game?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ic6n on 2012-08-24 23:33:02
Have just attempted to use the 2012 ff7 for bootleg. still getting an access denied error. pls help!!

Also have installed it to a seperate drive, no change :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-24 23:37:29
Have just attempted to use the 2012 ff7 for bootleg. still getting an access denied error. pls help!!

http://www.youtube.com/watch?v=hfiVZ7YGFfA
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ic6n on 2012-08-24 23:46:28
Ive followed your video and the tifa bootleg tute here but to no avail so far :(

i was worried this would be the cause, i had to full blown enable uac again, had forgotten even how... thankyou everyone!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: phoenix26 on 2012-08-25 08:33:29
hello FF7 mod world...im really new at this whole mod thing and i have just one problem i hope someone can help me with. I was able to install bootleg perfect with no problems. the game runs smoothly but after playing for lets say 30 mins my ff7 exe stops responding. looking at my app.log ive notice an error: gl out of memory. I also notice that ff7.exe processes alot of memory.
now doing research on my graphics card i know that its not meant for really powerful games but so far i havent had any issues with ff7.. my only issue is this one. I never had this issue when i installed the remix a few weeks ago. this started to happen only after i decided to upgrade and try bootleg. thanks in advance for anyone who is willing to help me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-25 10:56:26
Hello everybody.
I'm asking a little question, watching the 2012 converter mod video : http://www.youtube.com/watch?v=hfiVZ7YGFfA

The part 9 of the info video, at 6.21, it's said : Extract the fixes to the FacePalmer field textures.

- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Why must we do that ? The bootloder doesn't install FacePalmer textures ?
Are FacePalmer and FixedLightingTextures different ?

Thanks by advance
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: chippapotamus on 2012-08-25 13:38:25
Hello. I finished the converter video and tried to open up my game but all it does is open up the game window and turn black for a split second before it closes the window. No images come up at all first. Here's a copy of my APP.txt if it'll help with this problem at all. Looking through my files, the three folders with the error messages at the bottom are actually absent entirely, which is a good reason it won't work i guess heh. I have no clue what to do about it though.

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4200  3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\Final Fantasy VII\Data\sound\audio.fmt
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2012-08-25 14:08:30
hello FF7 mod world...im really new at this whole mod thing and i have just one problem i hope someone can help me with. I was able to install bootleg perfect with no problems. the game runs smoothly but after playing for lets say 30 mins my ff7 exe stops responding. looking at my app.log ive notice an error: gl out of memory. I also notice that ff7.exe processes alot of memory.
now doing research on my graphics card i know that its not meant for really powerful games but so far i havent had any issues with ff7.. my only issue is this one. I never had this issue when i installed the remix a few weeks ago. this started to happen only after i decided to upgrade and try bootleg. thanks in advance for anyone who is willing to help me.

I have the same problem, and from what I was told they are aware that there is a memory leak somewhere. It's annoying, but what I do is play in windowed mode and have task manager up with the processes tab selected. Before it gets to the point that it usually freezes I close out and start it back up. Mine usually freezes at around 1.5 mill. K.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-25 15:26:57
Hello everybody.
I'm asking a little question, watching the 2012 converter mod video : http://www.youtube.com/watch?v=hfiVZ7YGFfA

The part 9 of the info video, at 6.21, it's said : Extract the fixes to the FacePalmer field textures.

- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Why must we do that ? The bootloder doesn't install FacePalmer textures ?
Are FacePalmer and FixedLightingTextures different ?

Thanks by advance

They are fixes to the FacePalmer textures that were released AFTER the current Bootleg 0039, so you won't get them installed automatically. It will do that in Bootleg 0040.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-25 15:37:09
Hello. I finished the converter video and tried to open up my game but all it does is open up the game window and turn black for a split second before it closes the window. No images come up at all first. Here's a copy of my APP.txt if it'll help with this problem at all. Looking through my files, the three folders with the error messages at the bottom are actually absent entirely, which is a good reason it won't work i guess heh. I have no clue what to do about it though.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Radeon HD 4200  3.3.9836 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: postprocessing program link log:
Fragment shader(s) linked, no vertex shader(s) defined.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Games\Final Fantasy VII\Data\music\music.idx
creating dsound primary buffer
reading audio file
ERROR: could not open file C:\Games\Final Fantasy VII\Data\sound\audio.fmt

Open up FF7Config.

Click the Graphics tab. You should see a message about a "Self test passed!..." Click OK. Is your Renderer set to "Custom Driver" now? If so, you're good.

Click on the Sound tab. Is your Sound Driver set properly? When mine is left blank, it causes issues loading the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: chippapotamus on 2012-08-25 17:28:29
Yup I've got the sound driver on headphones and the graphics renderer is set to custom driver. I've tried switchin my sound driver to speakers to and that didn't work. I've also tried all the solutions in the 'BUG_REPORT' file about the game crashing upon startup but those havn't fixed the problem either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: SMedd on 2012-08-25 17:32:15
               Hi guys. I just created an account to thank you for all the hard work you have done regarding the mods of FF 7. I was new to the world of modding and I learned quite a bit while getting this all set up. I purchased the new PC release last week, and after 5 days I finally have it up and running with all the mods installed correctly.

           The first two days I couldn't even get the game to run without crashing. After about 15 clean installs of the game it is running perfectly and it looks great. Just learning how to run Bootleg was fun, and it should help me out in the future. I am a pretty stubborn guy, I don't like asking for help if possible, and your guides answered nearly all of my questions. Setting up a USB to read as FF7DISC 1, Clouds sword missing during battles, the sound buffer issue, all easily fixed.

          I do have one question. I have looked through all the FAQ'S and searched Google, and unless I missed something I cannot find the answer. Aeris/Aerith becomes a swarm of pink pixels when we enter battle mode. She isn't just white, I saw that a few members had mentioned that. She functions correctly so I assume it is something related to the HQ Aerith mod or a line of code somewhere.

           I have not tried a clean install of the game without HQ Aerith, I am at work and I will try that when I get home. If you have any advice I would appreciate it.

Thanks again for your time and your work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: phoenix26 on 2012-08-25 21:42:20
I have the same problem, and from what I was told they are aware that there is a memory leak somewhere. It's annoying, but what I do is play in windowed mode and have task manager up with the processes tab selected. Before it gets to the point that it usually freezes I close out and start it back up. Mine usually freezes at around 1.5 mill. K.

I saw in a topic you posted about it but i didnt know the outcome of the problem or if you where still having it.. but i didnt experience this problem with the remix... im going to mess with the configs maybe my graphic card cant handle all the textures or something. ill use the simple mod under the presets option in bootleg and see if it helps. it just sucks that i have this one annoyance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-25 21:47:14
SMedd,
There is a bug with one of the tools that results in the battle.lgp archive not updating correctly on some systems.
A new tool is on the way.
The only way to fix this is by manually installing the HQ Aeris battle model.  This requires a bit of knowledge about how the modding tools work.  I've described the process in the guide at the beginning of this thread.

chippapotamus,
Something is blocking Bootleg from installing completely.  Before running Bootleg, disable any anti virus software.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: N3r3o on 2012-08-25 22:43:39
Hi everyone, i have been trying to mod FF7 recently. No success so far T_T. My question is, would i be able to mod the Final Fantasy VII version that you download from Square Enix website? or do i need to get a version with a Disc to play?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: SMedd on 2012-08-25 23:02:43
Thank you for your response PitBrat.  I am looking it up now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-26 00:41:26
N3r3o,
Only a few mods work natively with the download version of FF7.
To use all mods, you must first convert the new version to the old version.
Use this tool:

FF7 PC New to Old Converter By Kranmer V0.2.zip Kranmer         Convert Re-Release to Mod Compatible Version  Qhimm (http://forums.qhimm.com/index.php?topic=13429.msg187421#msg187421) FILE (http://www.mediafire.com/?jvzjuojzb9cb96c)


Be warned that converting to the old version will disable new features such as achievements, cloud saves and cheats.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: N3r3o on 2012-08-26 04:35:50
Thanks PitBrat, i'll try the converter.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-26 11:08:14
I'm having troubles too, I followed EQ2Alyza's tutorial but every time I load up the game I get a blank screen for 30-60 seconds and then the app stops responding, here's the log text:


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. ATI Mobility Radeon HD 4870  3.1.9210
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 64, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.
INFO: main program link log:
Fragment shader(s) linked, vertex shader(s) linked.
 
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: E:\Final Fantasy VII\data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
ERROR: could not open file E:\Final Fantasy VII\data\kernel/window.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel2.bin

The Config passes it's self test but not really sure what to do now, thanks for any help you can give me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-08-26 14:09:47
The converter is working fine, and tested here is very good, but installing FF7 2012 is practically all discarded, could at least remove the hassle of having to load the CD, for those who are converting the digital version of the game. Another thing is that the CGS of the "new" version, are of a quality far superior to that of the CGS MODs, and ought to include an option the mater in the new CGS original Bootleg 0040, even though it is easier to do this after installation, but help users more laity. And also could keep the audio that now comes in OGG.

Another interesting thing is that the shaders that did not work here, now work perfectly after installing Nvidia WHQL Driver modified 305.68.

I sorry for my poor english

Here is a gameplay with some custom CGS for me.

http://www.youtube.com/watch?v=6ERmtRGDezY&feature=plcp
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-26 17:14:56
leostrife,
The upcoming of Bootleg 040 does have an option to retain the new FMV's.  The new to old conversion is also included.
Removing the CD check altogether is against Qhimm policy.  However, there is a workaround.
Name a harddrive or usb drive FF7DISC1 and change the registry to point to that drive.

JowHoof,
The OpenGL driver isn't correctly installed.  Make sure all antivirus software is disabled before running Bootleg.
I'm not certain if it's just a coincidence, but many people with Radeon 4XXX cards are experiencing problems.

Is anyone with a Radeon 4XXX card able to run the game without a problem?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-26 21:46:47
Thanks for your answer Eq2Aliza ! :)

A last thing :  in this video, again : http://www.youtube.com/watch?v=hfiVZ7YGFfA

It's said : 10. - 7:28 - Download Anxious Heart:
Since there is in Bootleg remasterized OST, is it indispensable installing Anxious Heart ?

Thanks a lot
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-26 22:04:23
Thanks for your answer Eq2Aliza ! :)

A last thing :  in this video, again : http://www.youtube.com/watch?v=hfiVZ7YGFfA

It's said : 10. - 7:28 - Download Anxious Heart:
Since there is in Bootleg remasterized OST, is it indispensable installing Anxious Heart ?

Thanks a lot

If you are going to use OSTRemastered, then you do not have to install Anxious Heart.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-26 22:07:14
Anxious Heart allows for more granular control over the soundtrack.
You can customize each track from a wider selection of songs.


AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) FILE (https://docs.google.com/uc?id=0B1JH_wU1qqN4TjRqY01SblBXMkE&export=download)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-08-26 23:44:34
JowHoof,
The OpenGL driver isn't correctly installed.  Make sure all antivirus software is disabled before running Bootleg.
I'm not certain if it's just a coincidence, but many people with Radeon 4XXX cards are experiencing problems.
Well actually looking at JowHoof's app.log it says
ERROR: could not open file E:\Final Fantasy VII\data\kernel/window.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel2.bin
which means he is missing those files, which means he may be using the 2012 FF7 and hasn't used the converter, or he has used the converter and used it wrong, or maybe something else has deleted those files or he doesn't have access to them.
So i don't think this is graphics related
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-08-27 03:38:54
Hey Pitbrat,

Sorry if this has already been posted. I did check the log for bootleg 40 and didn't see it listed, so I thought I'd ask about a problem with Cloud's weapon options.
 Might I be doing something wrong? 

When I pick Cloud's weapon, I go with the one where the Buster sword has the gold hilt and red handle, on bootleg it's named Millenia+Mike option. Yet when I start the game up, it gives me the Millenia option Buster sword where it's all a grey color.

Just to let you know, I set the bootleg options all how I want them, then check and recheck , the take a look at my mod list to see what's needed, nothing shows red at all.

Thanks :)

Again, sorry if this has already been posted or anything.
 
EDIT: Do you still have to pretty much uninstall the whole thing, and start over?  I may have found the problem, but I'd hate to do that and it's not the fix I'm looking for.  Even though the bootleg showed me no red, I went and downloaded Trish(aka Mike)s custom model pack.7z, now I have two of those files in my mod folder for bootleg to look at and read from. 
   Think I'll hold off on the reinstall for now and see what the forums think about this problem I am having. 
   Other than this, bootleg has came a long way from when I was first here and downloaded it.  Keep up the good work !
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-27 04:11:58
As of Bootleg 0039, Grimmy's AC Cloud is not compatible with all of Slayersnext's weapons.
Slayersnext's Buster sword is not compatible with Grimmy's AC Cloud.
Bootleg installs Millenia's Buster sword instead.

Bootleg 040 will allow you to configure each of Cloud's weapons individually.
All combinations of weapon work with all Cloud models.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 08:13:54
This Bootleg 0.40 will be very fantastic as I can see.. oO
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-08-27 09:20:13
yeah, if only it would come out already :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 10:20:06
EQ2Alyza, for translating the game in French, I checked the right box, it appeared bootleg did the work in the DOS prompt mod, at the end of the process, but.. my FF7 is still in US.. :/
Have you ideas of what could I do for fixing that ?
Thanks a lot by advance

PS : I precise that I use a 2012 FF7 version, with the converting tool before applying Bootleg. I have the ff7.exe since the apply of the converter, Aad I have many ff7.exe, such as ff7_en.exe, ff7_fr.exe, etc.. from the 2012 FF7 version
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-27 11:33:41
@IHIavok96 its probably something wrong with ulgp failing to update the battle.lgp. Luksy is working on the next version in the mean time ill pm u how to do it manually
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-27 11:59:45
JowHoof,
The OpenGL driver isn't correctly installed.  Make sure all antivirus software is disabled before running Bootleg.
I'm not certain if it's just a coincidence, but many people with Radeon 4XXX cards are experiencing problems.

Is anyone with a Radeon 4XXX card able to run the game without a problem?

I've tried with the OpenGl again but nothing :/ I hope it's not my graphics card, otherwise I'll have to wait for mods designed specifically for the new one :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 13:04:43
Hello everybody. I have 2 news minor problems when I run bootloader after Bootleg install.
This first screen shows the error message popup I have when I click 'configure' option :

(http://img213.imageshack.us/img213/3818/bootlegerror1.jpg) (http://imageshack.us/photo/my-images/213/bootlegerror1.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

I continue, then I can access nevertheless to this second screen :
This error message appears when I want to write config, opengl_config error, impossible to write :
(http://img525.imageshack.us/img525/7516/bootlegerror2.jpg) (http://imageshack.us/photo/my-images/525/bootlegerror2.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Any ideas ?

Third problem, and before opening bootloader, at the end of bootleg's install, I have 2 log.txt files who pops up, with those errors :

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
Error in elminn_1: Incorrect number of entries: 16/17
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las3_2: Incorrect number of entries: 7/6
Error in las3_3: Incorrect number of entries: 8/7
lastmap patch failed, not original script
min51_1 patch failed, not original script
Error in psdun_2: Incorrect number of entries: 9/10
Couldn't encode scene: Incorrect number of entries

-- and --

blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
Error in elminn_1: Incorrect number of entries: 16/17
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 7/5
Error in las3_3: Incorrect number of entries: 8/7
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Error in psdun_2: Incorrect number of entries: 9/10
Couldn't encode scene: converting to scene failed, gzip decompression error


Is it normal ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-27 15:09:17
Are you using a non-English version of Windows?
I think it may be a problem with Bootloader finding CD-Rom drives.
I've changed the way Bootloader populates the data drive list.  Hopefully this error is fixed.

Those log file errors are normal.  This happens when installing Menu Overhaul to a non-English game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 15:23:11
Thanks to you PitBrad.
It's a French version of windows 7 64 bits, so yes.
But yesterday, I was able to config my bootLoader and write to .cfg file, but yesterday I'm not.. And I have those red errors pop up messages.
I try again right now.
Can't translate to French anyway. Is french language really available in Bootleg 0039, when the menu is selected to fr ? Cause my FF7, yesterday, was still in English.

EDIT : pop-up messages problem resolved ! It was a letter drive problem, sorry for that ..
Just the translation problem right now.
Thanks a lot again
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-27 15:29:18
Well actually looking at JowHoof's app.log it says
ERROR: could not open file E:\Final Fantasy VII\data\kernel/window.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel.bin
ERROR: could not open file E:\Final Fantasy VII\data\kernel/kernel2.bin
which means he is missing those files, which means he may be using the 2012 FF7 and hasn't used the converter, or he has used the converter and used it wrong, or maybe something else has deleted those files or he doesn't have access to them.
So i don't think this is graphics related

Yeah I was wondering about that. I have used the converter. I can't even get the game to run without bootleg atm, so I'm not sure what I can do to rectify, can these files be made available by somebody out there? I followed EQ2Alyza's converter tutorial so not sure where I could have gone wrong!
Edit: It also says ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg which also doesn't exist in my directory
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-08-27 15:44:12

As of Bootleg 0039, Grimmy's AC Cloud is not compatible with all of Slayersnext's weapons.
Slayersnext's Buster sword is not compatible with Grimmy's AC Cloud.
Bootleg installs Millenia's Buster sword instead.

Bootleg 040 will allow you to configure each of Cloud's weapons individually.
All combinations of weapon work with all Cloud models.

I only use the Hi-Res Classic Cloud, so the weapons don't work with it as well.  But that's awesome that bootleg 40 will let you config Cloud's weapons.  Thanks for the answer Pit



@IHIavok96 its probably something wrong with ulgp failing to update the battle.lgp. Luksy is working on the next version in the mean time ill pm u how to do it manually

Thanks Squall, I'll give that a read and see if it helps. I love me some buster sword! So much so I change other swords to look like it. lol 


EDIT
That did the trick like a charm. Got the Buster sword in I want.  Thanks Squall  I so didn't want to have to reinstall everything. hehehe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kranmer on 2012-08-27 15:54:54
Yeah I was wondering about that. I have used the converter. I can't even get the game to run without bootleg atm, so I'm not sure what I can do to rectify, can these files be made available by somebody out there? I followed EQ2Alyza's converter tutorial so not sure where I could have gone wrong!
Edit: It also says ERROR: could not open file E:\Final Fantasy VII\ff7input.cfg which also doesn't exist in my directory
Well if you have already run the converter successfully you should have those files, something may have gone wrong. After running my converter you should have a file called
copyfiles.bat
which should be in the root of your FF7 folder (in your case E:\Final Fantasy VII\) this is run on installation of the converter but i left it there even after installation just incase this sort of thing happened, run this BAT file and it should put the .BIN files into the right place (go to E:\Final Fantasy VII\data\kernel once its done to check). And if the BAT file isn't there then you didn't install the converter properly and you should probably start from the beginning again (i mean uninstall all FF7 stuff and start again if you can or maybe just try installing the converter again).
also the ff7input.cfg isn't something to worry about, it isn't required to run the game (unless you are on a laptop or a keyboard without a numberpad its pretty useless)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 16:32:44
Are you using a non-English version of Windows?
I think it may be a problem with Bootloader finding CD-Rom drives.
I've changed the way Bootloader populates the data drive list.  Hopefully this error is fixed.

Those log file errors are normal.  This happens when installing Menu Overhaul to a non-English game.


Ok thank you so much PitBrad, I don't know how but I succeded translating in French. I have just menus in game in English, but items names and dialogs are in fr.
Is there a way to have menus traduced too ?
All the other is traduced, so it would not be so horrible fir me if not

EDIT : I think that it's Aeris revival check case to the bootLoader who brings ly FF7 not traduced.. strange, but checking that box disables the fr traduction.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-27 17:40:37
Mods like Hardcore, Aeris Revival and Menu Overhaul ReTranslation are in English.
These mods are not translated.
The text contained in FF7.EXE is English only.
I do not have access to the translated text for FF7.EXE.
I will greatly appreciate anyone who can provide the translated text for FF7.EXE in touphscript format.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cloud4571 on 2012-08-27 17:57:33
will this work with this http://finalfantasyviipc.com/us its a ff7 digital download. or should i just keep trying with the cd one i have it installed on a win 7 64 bit and i keep having issues so i though this mite work better

never mind found out there was a converter
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-27 18:04:23
If I give you a French fflevel.lgp does it helps you ? It's in this file I believe there are some translated texts
How I can help you for this ? Extracting with thoughScript texts from my ff7_fr for example ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-08-27 21:37:46
I translated easily into Portuguese FF7.exe file using thoughScript.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-08-28 00:54:00
The French, Spanish, German and Italian translations are available for most of the game files.
A touphscript compatible FF7.EXE translation is missing for French and Italian.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: N3r3o on 2012-08-28 01:24:17
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2012-08-28 03:46:54
I'm trying to use the HRC_resizer for the CTCC 3.0 but is not working T_T. i'm getting this error.
Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid.


Just download and copy the file  'COMDLG32.OCX' to the folder of touphscript, try google, our http://windowsxp.mvps.org/comdlg32.htm (http://windowsxp.mvps.org/comdlg32.htm)

The amount of text in the file is very small, only translate from English to the language you want.

The touphscript is still very bad for translation if we take into account that he always rejects the extraction of scrips if the source file is very different from the original. Prefer translate flevel.lgp with Loveless.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-28 11:35:30
Hello again I recently had to do a complete system restore and reboot everything. Anyway I reinstalled FF7 to c:\ff7 then whent to install the bootleg39, also I put the temp ff7 folder in public documents and ran everything as admin. The mod I selected were these        http://s1264.photobucket.com/albums/jj495/Barry_Wallace1/

My pc spec is a laptop I5 520m@ 2.40mhz 4gig ram windows 7 ultimate x64 gpu nvidia geforce 330m with 2 gig of ddr 3 ram.

It all installs fine but I do get a lot of errors in the insallation process, I select 1920x1080 resolution screen the limit of my screen, post processing on, pbo vbo v synch on linear filtering on in fact all options on apart from load graphics from lpg. Go to start a game it turns black then shuts down won start I have no idea what is wrong please help.


Here are the log errors as requested.


Below log created: 28/08/2012 at 13:07:42
PROGRESS:
ERROR: No FLEVEL found. Flevel will not be patched.
Checking files.
 File check-> C:\FINALFANTASY7\battle\scene.bin FAILED!

Patch finished.
Time spent: 0:00

Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Couldn't dump scene: converting to scene failed, gzip decompression error


Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 6/5
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Couldn't encode scene: converting to scene failed, gzip decompression error



Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-08-28 11:39:45
Giving us the log of those errors would help a lot more than seeing which mods you install
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: N3r3o on 2012-08-28 12:09:47
Got it working, thanks leostrife.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Soul XXcult on 2012-08-28 13:42:19
My game just crashes after I do anything in the game is it because of a missing file?

App log
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 320/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/subin_2b/subin_2b_15
ERROR: unhandled exception

and config
Code: [Select]
# ff7_opengl-0.7.10b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1920
window_size_y = 1080
preserve_aspect = yes
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = DK

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = on

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

disable_popup = yes
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-28 13:50:47
did you do the config in ff7config.exe?
graphics driver set to custom
sound and midi are your personal

also for fullscreen you have to set the resolution to the same as your pc
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Soul XXcult on 2012-08-28 14:00:58
Yeah, I done that but still not working.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-28 14:42:50
My game just crashes after I do anything in the game is it because of a missing file?

You need to install to a non-system folder, such as C:\Games\FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-28 14:45:47
Hello again I recently had to do a complete system restore and reboot everything....

Did you install the 1998 or 2012 version?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Soul XXcult on 2012-08-28 14:46:41
Did you install the 1998 or 2012 version?
I got the 1998 version.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-28 15:06:30
@Soul XXcult

That question was for someone else. I replied to you in the post above it.

"You need to install to a non-system folder, such as C:\Games\FF7."
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-28 16:05:19
@Soul XXcult

That question was for someone else. I replied to you in the post above it.

"You need to install to a non-system folder, such as C:\Games\FF7."

Where you talking to me EQ2Alyza
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-28 16:46:25
@tifalockheart1983

Yes, did you install the 1998 or 2012 version?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-28 17:31:50
Yeah the 1998 version I know full well the 2012 version wont work with mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blaight on 2012-08-28 19:42:23
I might have a problem: Everything really works fine just, also I hear some of the sounds. Menu and combat slashes...but no music. Maybe somebody knows...?
Graphics work fine btw.

Setup
FFVII 2012
bootleg0039
[...]
PSF Midi
[...]


- FixedLightingTextures PART1
- FixedLightingTextures PART2
- FixedMissing Files
- FixedSpecialCases

Anxious Heart
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-28 20:35:49
Right here are the log errors.




Below log created: 28/08/2012 at 13:07:42
PROGRESS:
ERROR: No FLEVEL found. Flevel will not be patched.
Checking files.
 File check-> C:\FINALFANTASY7\battle\scene.bin FAILED!

Patch finished.
Time spent: 0:00

Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10

Couldn't dump scene: converting to scene failed, gzip decompression error


Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script


blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
Error in las2_3: Incorrect number of entries: 8/6
Error in las2_4: Incorrect number of entries: 6/5
Error in las3_2: Incorrect number of entries: 6/5
Error in las4_0: Incorrect number of entries: 87/80
Error in las4_42: Incorrect number of entries: 0/1
lastmap patch failed, not original script
min51_1 patch failed, not original script
Couldn't encode scene: converting to scene failed, gzip decompression error

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-28 22:16:07
Well if you have already run the converter successfully you should have those files, something may have gone wrong. After running my converter you should have a file called
copyfiles.bat
which should be in the root of your FF7 folder (in your case E:\Final Fantasy VII\) this is run on installation of the converter but i left it there even after installation just incase this sort of thing happened, run this BAT file and it should put the .BIN files into the right place (go to E:\Final Fantasy VII\data\kernel once its done to check). And if the BAT file isn't there then you didn't install the converter properly and you should probably start from the beginning again (i mean uninstall all FF7 stuff and start again if you can or maybe just try installing the converter again).
also the ff7input.cfg isn't something to worry about, it isn't required to run the game (unless you are on a laptop or a keyboard without a numberpad its pretty useless)

Okay thanks, I ran the BAT file and the files still aren't available, I'll past the text from the file to see if this is what it was meant to be, I'm going to try running your new 0.3 version to see if this helps, but below is the info from the BAT file:

Quote
xcopy /Y data\lang-en\battle\*.bin data\battle
xcopy /Y data\lang-en\kernel\*.bin data\kernel
xcopy /Y data\lang-en\movies\*.avi data\movies


Update: I found the files and copied them over myself and the game now runs! However still getting the Access Denied error with Bootleg.
Here's a screenshot of the error
http://twitpic.com/aopzuf/full (http://twitpic.com/aopzuf/full)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-28 23:59:09
A new little problem, who happened today.
I have all modes with bootleg installed correctly, it works, but I have a 'music time lag' of 5 at 10 seconds approximately between each screens.
For example, in fight, the music when I win a battle comes 5 seconds later, and the music return to the world( for me at trains graveyard in Midgar ), does the same thing..
Have you ever saw this ?

EDIT : I don't know really how, but seems to be solved.. I just changhed in FF7music.exe input/output plugin dll path's. Worked strangely before but.. if it works fine :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-08-29 10:56:08
Hi Pitbrat. Was wondering if you are going to include Omzy's FFVII Field Pack in the new bootleg config? Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Soul XXcult on 2012-08-29 12:02:30
You need to install to a non-system folder, such as C:\Games\FF7.
Thank you very much!  :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-29 13:38:43
Update: I found the files and copied them over myself and the game now runs! However still getting the Access Denied error with Bootleg.
Here's a screenshot of the error
http://twitpic.com/aopzuf/full (http://twitpic.com/aopzuf/full)

Do not run Bootleg from the Desktop. Move your Bootleg0039 folder to E:\FINAL FANTASY VII before you run the install.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-08-29 14:29:03
Do not run Bootleg from the Desktop. Move your Bootleg0039 folder to E:\FINAL FANTASY VII before you run the install.

Yeah I get the exact same error when I do that one
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-29 15:15:02
can any one help me please.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-08-29 15:17:37
can any one help me please.

I think that those 'error' logs are normal. I had the same approximatively.

Nothing to say but, just for my curiosity, in BootLoader, plugins tab, what post-processing shader do you have configured ? Are they so different for image looks ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-29 16:26:03
Yeah I get the exact same error when I do that one

Go to your Bootleg.exe, right-click open Properties, and under the Compatibility tab check the box "Run this program as an administrator". Then click Apply and OK.

Hang in there and try not to stress too much. These errors have been posted before and usually come up with solutions. Just keep reporting back here  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-29 16:30:18
I think that those 'error' logs are normal. I had the same approximatively.

Nothing to say but, just for my curiosity, in BootLoader, plugins tab, what post-processing shader do you have configured ? Are they so different for image looks ?

Post processing was boom ordinary but I can not even get the game to load at all everything installs and I configure it but when it come to start a game it turns black for a brief second then crashes to the desktop.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-29 16:49:35
@tifalockheart1983

Those errors always appear. They can just be ignored.

Can you please post your APP.txt from the installation folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-29 17:50:21
@tifalockheart1983

Those errors always appear. They can just be ignored.

Can you please post your APP.txt from the installation folder.

Here we go
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...


Also I am sorry for not saying thank you earlier for any help being provided. Thank you. :) :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-29 23:00:59
@tifalockheart1983

I can't tell if your graphics card isn't supported, or if you didn't set up your FF7Config correctly. Let's eliminate one of those by doing this for me...

1. Open FF7Config inside your FF7 installation folder.
2. Click on the Graphics tab --- It should say "Self test passed! ... "
3. Click on the Sound tab --- Make sure your Sound Driver is set correctly. If it is blank, the game will not start.

Try playing the game now and let me know what happens.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-29 23:54:20
@tifalockheart1983

I can't tell if your graphics card isn't supported, or if you didn't set up your FF7Config correctly. Let's eliminate one of those by doing this for me...

1. Open FF7Config inside your FF7 installation folder.
2. Click on the Graphics tab --- It should say "Self test passed! ... "
3. Click on the Sound tab --- Make sure your Sound Driver is set correctly. If it is blank, the game will not start.

Try playing the game now and let me know what happens.


Oh my god I can not believe it was something as simple as that yeah my sound card was not picked up at all yeah working fine now I really thank you EQ2Alyza sorry for my moaning. :) ;D Also I feel like a right idiot for not checking that  :oops: I thought it would pick it up right off the bat oh well thanks again your good assest to the community.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-30 00:30:46
Very kind words. I am glad to see it working now  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: iTzTrevor on 2012-08-31 00:03:51
I keep crashing at "Recovering Remix Files" it installs up to there and then just goes back to the bootleg install. It never completes. I tried multiple times. Any help PLEASE? Pitbrat?  :-[
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-31 00:53:20
I keep crashing at "Recovering Remix Files" it installs up to there and then just goes back to the bootleg install. It never completes. I tried multiple times. Any help PLEASE? Pitbrat?  :-[

Where have you installed ff7 in a non system folder and ran the bootleg  as admin, also have you got all parts of the remix file in zipped format if so sounds like it could be courrupt the remix file check there integrety with 7 zip or win rar.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: salib2 on 2012-08-31 01:36:37
Hi ive installed the new ff7 and got the bootleg working but clouds sword is not showing in battle any help would be great and i cannot get it to work on fullscreen a error keeps popping up
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-31 10:06:28
Hi ive installed the new ff7 and got the bootleg working but clouds sword is not showing in battle any help would be great and i cannot get it to work on fullscreen a error keeps popping up


Witch sword mod have you tried to install if it is slayernexts one I dont think that one is compatible with some mods try millenias or one of the other, as for full screen try windowed but at the full resolution of your screen the only thing is you will have your taskbar appear at the bottom.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-08-31 10:18:15
in boot loader hit configure. The first option is the resolution of ur screen. Make sure thats right. I know fullscreen doesnt work if that information isnt correct. For the swords you need to give more informatin. What swords and cloud are you using
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: salib2 on 2012-08-31 10:51:48
im using millenia + mikes swords and hi-res cloud and my screen res is at the max and fullscreen is ticked do i need to go to ff7config
Edit: i found out how to do fullscreen
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: iTzTrevor on 2012-08-31 19:47:35
Where have you installed ff7 in a non system folder and ran the bootleg  as admin, also have you got all parts of the remix file in zipped format if so sounds like it could be courrupt the remix file check there integrety with 7 zip or win rar.

I install FF7 in the default space. I also have the remix file in one .exe also and it still fails to work. I downloaded remix in different  formats possible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-08-31 21:00:43
I install FF7 in the default space. I also have the remix file in one .exe also and it still fails to work. I downloaded remix in different  formats possible.

Did you install the game to a system folder, such as Program Files (x86)?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-08-31 23:46:52
I install FF7 in the default space. I also have the remix file in one .exe also and it still fails to work. I downloaded remix in different  formats possible.

If you did install it to the default there is one of your problems you must not install onto the  default file path witch is c:\programmes\(x86)\squaresoft\final fantasy7\. You could do what I did and just install c:\ finalfantasy7 that is good enought. Also the remix needs to be in zipped or rar format in 13 parts.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-01 02:11:48
Go to your Bootleg.exe, right-click open Properties, and under the Compatibility tab check the box "Run this program as an administrator". Then click Apply and OK.

Hang in there and try not to stress too much. These errors have been posted before and usually come up with solutions. Just keep reporting back here  :)

Afraid it's the same story there. I've decided to give up with bootleg for now, I can't seem to get it to give me anything other than the Access Denied error even with running as admin and non-system folders :/
I have however successfully manually modded the game although not to the exact specifications that I wanted from Bootleg. But Beggars can't be Choosers I suppose!

Here's hoping Bootleg 40 does the trick!

Edit: I mean I can get the game to run without bootleg, and I can get the game to run if I mod it myself, but I can't get it to run with bootleg, so I don't know if there's a compatibility issue with 64 bit systems or if there's a problem with some Mods in there. But I do get the Access Denied error if I try to run bootleg with no changes. I've also made sure all of my folders have full permissions granted - all to no avail :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-01 07:44:35
@JowHoof

I'll get back to you over the weekend. I've seen the Accessed Denied thing before, so there may be hope a solution is buried in this thread  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-01 10:18:46
Afraid it's the same story there. I've decided to give up with bootleg for now, I can't seem to get it to give me anything other than the Access Denied error even with running as admin and non-system folders :/
I have however successfully manually modded the game although not to the exact specifications that I wanted from Bootleg. But Beggars can't be Choosers I suppose!

Here's hoping Bootleg 40 does the trick!

Edit: I mean I can get the game to run without bootleg, and I can get the game to run if I mod it myself, but I can't get it to run with bootleg, so I don't know if there's a compatibility issue with 64 bit systems or if there's a problem with some Mods in there. But I do get the Access Denied error if I try to run bootleg with no changes. I've also made sure all of my folders have full permissions granted - all to no avail :(


Try this dude go to control panel and then go to user control settings then put to never notify restart your computer. Then put the bootleg and mods to my documents making sure that the 2 main executables are set to run as admin.

Also when installing be sure to turn off your anti virus software. By the way what windows are you using.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Razen on 2012-09-01 18:42:04
Hi,

So i recently bought the final fantasy re-release. Now i wanted to install these mods with bootleg. I installed ff7 to C: programms(x86)/ Square Enix/ Final Fantasy VII. I playced bootleg and all the mods in a seperate folder in my documents. Now after i run Bootleg and select everything i want i run BFE and check everything. Then i select "run Bootleg" and it shows me that i miss the ff7. exe and the installation is aborted. i ran everything as administrator and i also installed ff7 to my external harddrive but i get the same results. Does it have something to do with the re-release? I would really like to install all these mods and see ff 7 somewhat improved. Hopefully somebody can tell me what to do.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-01 20:53:24
Hi,

So i recently bought the final fantasy re-release. Now i wanted to install these mods with bootleg. I installed ff7 to C: programms(x86)/ Square Enix/ Final Fantasy VII. I playced bootleg and all the mods in a seperate folder in my documents. Now after i run Bootleg and select everything i want i run BFE and check everything. Then i select "run Bootleg" and it shows me that i miss the ff7. exe and the installation is aborted. i ran everything as administrator and i also installed ff7 to my external harddrive but i get the same results. Does it have something to do with the re-release? I would really like to install all these mods and see ff 7 somewhat improved. Hopefully somebody can tell me what to do.

These mod will not work with the re-release it has to be the 1998 release,they have changed a lot of the files on what these mods were built on , most of the files in the re-release are .dat, .tex, only some of them are lpg files. Also when using bootleg you can not install onto a system folder, it has to be a non system folder like c:\finalfantasy7.


So to start of with to get these mods to work you first need to get the 1998 version of the game first sorry dude.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-09-01 20:54:02
@razen to use bootleg on the rerelease you have to use kranmers patch. When using the patch you have to ensure u pick the right directory. When using bfe in one of the last tabs make sure the directory that your game is installed to is correct.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-01 21:04:34
Hi,

So i recently bought the final fantasy re-release. Now i wanted to install these mods with bootleg. I installed ff7 to C: programms(x86)/ Square Enix/ Final Fantasy VII. I playced bootleg and all the mods in a seperate folder in my documents. Now after i run Bootleg and select everything i want i run BFE and check everything. Then i select "run Bootleg" and it shows me that i miss the ff7. exe and the installation is aborted. i ran everything as administrator and i also installed ff7 to my external harddrive but i get the same results. Does it have something to do with the re-release? I would really like to install all these mods and see ff 7 somewhat improved. Hopefully somebody can tell me what to do.

@razen

What the above 2 posts are trying to tell you is that the 2012 version cannot be modded, BUT it can be converted to the original 1998 version and then modded. All mods here are created to work with the original 1998 version, so that is why the conversion is required. Please read here on how to do this conversion: http://forums.qhimm.com/index.php?topic=13429.msg187231#msg187231

tifalockheart1983 stated that you need to install to a non-system folder, and this is correct. Program Files (x86) is a system folder, so before converting please reinstall the game. My install directory is C:/Games/FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-01 22:58:40
So, I got bootleg working, and everything is working as it stands, up until Aeris/Aerith joins my team. Her entire lower half looks to be shredded. Like, the texture that is supposed to be there is transparent in some places, and opaque in others, and I cannot figure out why, or how to solve it. Help anyone? =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-01 23:28:54
So, I got bootleg working, and everything is working as it stands, up until Aeris/Aerith joins my team. Her entire lower half looks to be shredded. Like, the texture that is supposed to be there is transparent in some places, and opaque in others, and I cannot figure out why, or how to solve it. Help anyone? =)

Yeah the aries model has some problems working with some other mods EQ2ALYZA should be able to help you more.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-02 01:18:35
A little question : I checked the 9999break in before installing bootleg. When I launch the bootloader, I don't check the 'Break limit 9999' case in the plugin tab configuration. Cause I don't know why, it makes the battle
menu broken between his lines.. SO does the limit 9999 broken anyway ?
And secondly, nothin to see but, no possible to keep the translation( fr for me ) by checking 'Aeris revival'. Is there a way for this ?
Thanks a lot
( Sorry for my english )
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-02 11:09:25

Try this dude go to control panel and then go to user control settings then put to never notify restart your computer. Then put the bootleg and mods to my documents making sure that the 2 main executables are set to run as admin.

Also when installing be sure to turn off your anti virus software. By the way what windows are you using.

Yeah I've got UAC turned off as well. I am using Windows 7 Professional 64-bit :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-02 13:10:50
Yeah I've got UAC turned off as well. I am using Windows 7 Professional 64-bit :)

I thinking it could be the windows you are using win 7 pro that one is more for business use than home home use.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-02 14:25:39
Hello there! :-)
Sorry if i question already solved previusly problem, but i didn't find it)
Well, i installed bootleg0039 with new models/textures/avatars, hardcore patch, FFmusic application, menu overhaul (and else, well, almost everything).
All works just perfect, without crashes and anything, just one annoyng thing. After playing 5-30 minutes (seems random), on the next screen change (or enter a battle), a game may just freeze (gamesounds work fine throu), and won't respond to the controller, then alt+tab kinda unfreeze the game sometimes (givin me a chance to save), but only for the next screen change, when it froze again (and so over). I just playing throu and save, when it freezes, but, how i already said, it's annoying pretty much :-(
Also when game unfreezed by alt+tab - some graphical glitches may occure (like missing head or arm or floor)
Can anyone help me solve this problem, please?
Sorry if i didn't said about anything needed system info, correct me if needed.

Win7 home 64 bit, FF7 1998 (eng full), custom opengl driver enabled, error show "no".
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-02 15:32:23
Well, i turned error show to "on" and load my game, make some battles at the wood and get Yuifie, then head to junon, no errors so far, but when i enter junon a first error message oocure ""forgot word" counting zero", but game goes correctly, then i enter first house and srcond error message occure "something about grapfical wrong, i didn't take a screenshot, sorry".
I leave house without freezes, goes to shop, buy some stuff, then head to the beach.
When i atemt to talk with (Priscilla, or whatever), the game froze.
???
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 15:41:53
So, I got bootleg working, and everything is working as it stands, up until Aeris/Aerith joins my team. Her entire lower half looks to be shredded. Like, the texture that is supposed to be there is transparent in some places, and opaque in others, and I cannot figure out why, or how to solve it. Help anyone? =)

I've never seen this before. There is an "Aerith All White" fix, but that doesn't seem to be your problem. Have you installed the HQ Aeris? Aeris Revival? What difficult mode did you choose?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 15:43:25
Well, i turned error show to "on" and load my game, make some battles at the wood and get Yuifie, then head to junon, no errors so far, but when i enter junon a first error message oocure ""forgot word" counting zero", but game goes correctly, then i enter first house and srcond error message occure "something about grapfical wrong, i didn't take a screenshot, sorry".
I leave house without freezes, goes to shop, buy some stuff, then head to the beach.
When i atemt to talk with (Priscilla, or whatever), the game froze.
???

Post your APP.txt file please.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 15:47:35
A little question : I checked the 9999break in before installing bootleg. When I launch the bootloader, I don't check the 'Break limit 9999' case in the plugin tab configuration. Cause I don't know why, it makes the battle
menu broken between his lines.. SO does the limit 9999 broken anyway ?
And secondly, nothin to see but, no possible to keep the translation( fr for me ) by checking 'Aeris revival'. Is there a way for this ?
Thanks a lot
( Sorry for my english )

Menu Overhaul and Bootloader both have a feature to extend the 9999 limit. If you checked the box for it in the Overhaul tab of Bootleg, then it needs to be left unchecked in Bootloader, otherwise there will be alignment issues. The Bootloader option is there for those who do not install Menu Overhaul.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 16:04:00
Yeah I've got UAC turned off as well. I am using Windows 7 Professional 64-bit :)

I'm sorry you are having such troubles with the Access Denied error. I searched back to page 40 of this thread, and although there are some who posted about an Access Denied error, no solutions were given that we haven't already tried. I don't think you have an APP.txt file since you can't get a Bootleg install to work. If I am wrong about that, then please post it.

Have you tried changing the compatibility mode? Set Bootleg.exe and BFE.exe to run as Windows XP (Service Pack 3) and see what happens. *crosses fingers*
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-02 16:13:00
That's it:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.0.0 - Build 8.15.10.2291
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: main program link log:
No errors.
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Final Fantasy 7\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Final Fantasy 7\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.466667, frames: 3712
INFO: vertex shader compile log:
No errors.
INFO: fragment shader compile log:
No errors.
INFO: yuv program link log:
No errors.
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 268
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 65
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 66
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
GLITCH: missed palette write to external texture field/jumin/jumin_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-02 16:28:25
So i repeat game actions same as last time, "zero count" error occure, then glitch error occure, but conversation with the girl goes well and boss fight starts this time...
But it just killed me ^^
I try to make this screen freeze on the route from the world map to condor this time and post APP here.
Thanks btw!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 16:40:03
@Saintyweb

I see you are running with Intel HD Graphics, so you are probably going to experience some difficulties along the way. Here is what PitBrat has said in the past:

Sora1995,
Yes, the crash during the Nibelheim flashback battle is a known issue with Intel graphics cards.
You may also experience a glitch which results in missing textures and black squares.
Try playing in a window at a reduced resolution.
Sometimes rebooting the computer and playing through the scene as quickly as possible works.
Never pause during battles.
Disabling the PNG textures works, but you won't have the improved graphics.
If all else fails, you can disable the textures, play through the scene and then enable the textures again.

Is the Intel video card the only GPU in your system?  This crash doesn't occur on Radeon and Geforce cards with at least 512MB.

I've made improvements and repaired damaged battle models in Bootleg 0039.
I doubt it will solve this particular problem, but there's hope . . .

EDIT:
When using an INTEL HD GPU with BOOTLEG, set the Power Management setting to HIGH PERFORMANCE.
Go to control panel | Hardware & sound | power options.
There is a setting for high performance for the whole system or just the GPU.

With the Intel HD video cards, you must disable all the textures.
Disable both PNG and LGP textures.  Disable Upscaled Magic textures.
Also, in the Bootloader Configuration screen, disable PBO and Fullscreen.
Lower the game resolution to a maximum of 1280x960.

The Intel GPU's don't have enough ram to play the game with the new textures.

You can do a quick test to see if the game will run without textures by changing the mods folder.
Use the Bootloader Configuration to alter the mods folder name.
Change it to NONE.  Then try to play through the flashback scene.
Once you finish the scene, you can change the mods folder back to BOOTLEG.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-02 17:19:42
I'm sorry you are having such troubles with the Access Denied error. I searched back to page 40 of this thread, and although there are some who posted about an Access Denied error, no solutions were given that we haven't already tried. I don't think you have an APP.txt file since you can't get a Bootleg install to work. If I am wrong about that, then please post it.

Have you tried changing the compatibility mode? Set Bootleg.exe and BFE.exe to run as Windows XP (Service Pack 3) and see what happens. *crosses fingers*

No luck here either :cry: I'm sure we'll work something out! I've had a look through from 1-30 and there's another person with the error, just no one with a solution! I'm really not sure why there's no access granted  :-\
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-02 17:24:47
Thanks for info, Alyza!
Also, it seems i discover the sourse of the problem. I turn "on" showing Debug information and two parameters take my look:
RAM usage (485 - basic)
ext. cache size (0 - basic)
With the gameplay progress those parameters just starts to grow like mushrooms, depending on the "new" (for this load game) actions i do (looks like an spent RAM didn't release for some reason and starts to load system)
Also when parameters loaded kinda like:
RAM usage (1100)
ext. cache size (600)
Screen/battle/menu loading time extended in progression (why didn't i pay attension to this earlier, hm :-) )
So, when it looks like this:
RAM usage (~1500)
ext. cache size (~900)
The game starts to froze...
Tested few times.
Any idea?
P.S. Going to create a topic in "troubleshooting", to prevent many posts there and maybe there is someone who know this problem.
Thanks a lot!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-02 19:35:07
I've never seen this before. There is an "Aerith All White" fix, but that doesn't seem to be your problem. Have you installed the HQ Aeris? Aeris Revival? What difficult mode did you choose?
I installed the HQ Aeris, and the Aeris Revival. Difficulty is unchanged, simply because I've never actually beaten FFVII and I wanted the original feel but updated graphics.

Would you like a screenshot?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Aikijoe on 2012-09-02 20:01:58
I did followed all the steps from the tutorial http://www.youtube.com/watch?v=hfiVZ7YGFfA but after i run the bootleg and it completes the bootloader never pops up? How do you get the bootloader?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-02 22:38:11
I did followed all the steps from the tutorial http://www.youtube.com/watch?v=hfiVZ7YGFfA but after i run the bootleg and it completes the bootloader never pops up? How do you get the bootloader?

Is it on the desktop as a shortcut not the blue one the yellow green one
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-02 23:06:31
I did followed all the steps from the tutorial http://www.youtube.com/watch?v=hfiVZ7YGFfA but after i run the bootleg and it completes the bootloader never pops up? How do you get the bootloader?

Look inside your FF7 installation folder and tell me if you have a Bootloader.exe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Aikijoe on 2012-09-02 23:13:36
I figured out the problem I didn't set Bootleg.exe to run as admin. I got everything working now 8-)

But I do have another question... after you run the bootleg and get all your settings set, if you wanted to go back and change something like player model or map texturing would you need to run the bootleg process all over again or do a complete reinstall? Or could you just make the changes some other way?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-03 00:11:06
In most cases, you can run Bootleg again. I tend to play it safe and just reinstall everything as it only takes 10mins, but that is all dependent on the computer and your patience.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-09-03 02:00:46
In most cases, you can run Bootleg again. I tend to play it safe and just reinstall everything as it only takes 10mins, but that is all dependent on the computer and your patience.

I want your computer EQ!  8)

 Anytime I do a reinstall and run bootleg, it can take up to an hour to install everything I want!  :|
After that though. Game runs pretty nice and fast (knock on wood) hehehe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-03 03:26:05
This is what I get:
(http://gyazo.com/0a181e630ad857689d158842884e6f25.png?1346641731)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-03 03:36:39
At this point guys anyone got any random suggestions at what might be causing an Access Denied error?
Full privileges, no UAC, no System Folders. Not too fussed just something to do while at Uni ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-03 05:17:14
The broken HD Aeris model is the result of a bug in the ULGP tool.
It only affects some systems.  If the tool isn't updated before the next scheduled Bootleg release, I'll implement a workaround.
Unfortunately the fix adds another 10 minutes to the install time.

JowHoof,
What folder are you using for the mods?
From what folder are you running BFE.EXE and BOOTLEG.EXE?
What is the TEMP folder?
Don't use any system folders.  Don't run anything from desktop or documents.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: gantarat on 2012-09-03 05:54:19
(http://img846.imageshack.us/img846/7705/ff7z.jpg)

it a bugs?????
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-03 05:58:49
The broken HD Aeris model is the result of a bug in the ULGP tool.
It only affects some systems.  If the tool isn't updated before the next scheduled Bootleg release, I'll implement a workaround.
Unfortunately the fix adds another 10 minutes to the install time.

JowHoof,
What folder are you using for the mods?
From what folder are you running BFE.EXE and BOOTLEG.EXE?
What is the TEMP folder?
Don't use any system folders.  Don't run anything from desktop or documents.

I'd be willing to take the time to fix it now, if you by any means would care to tell me the process?

I honestly don't want to have to look at shredded Aeris. Haha
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Aikijoe on 2012-09-03 13:27:07
Does anyone know how I can get battle area detail and world map detail this good!? Is there a a selection in bootleg? I am not familiar with all the different mods, there are so many!

http://www.youtube.com/watch?v=QOn6fnwPTcA

http://www.youtube.com/watch?v=Kc0h5ASHb0I&feature=autoplay&list=LLEtzFP5sJNrTatvgcFRA-yg&playnext=1
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-09-03 13:33:41
These mods should be in bootleg already.  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Aikijoe on 2012-09-03 14:27:18
Have you used any like that? what ones do you have luck with?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-03 15:40:51
Does anyone know how I can get battle area detail and world map detail this good!? Is there a a selection in bootleg? I am not familiar with all the different mods, there are so many!

http://www.youtube.com/watch?v=QOn6fnwPTcA

http://www.youtube.com/watch?v=Kc0h5ASHb0I&feature=autoplay&list=LLEtzFP5sJNrTatvgcFRA-yg&playnext=1

Select these:
(http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png) (http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-03 16:18:17
Does anyone know how I can get battle area detail and world map detail this good!? Is there a a selection in bootleg? I am not familiar with all the different mods, there are so many!

http://www.youtube.com/watch?v=QOn6fnwPTcA

http://www.youtube.com/watch?v=Kc0h5ASHb0I&feature=autoplay&list=LLEtzFP5sJNrTatvgcFRA-yg&playnext=1

Yeah it is to do with the resolution and the mod selection, mine is looking better than the one on the youtube clip here are a couple of pictures of the bootleg frontend  with the mod I have installed check out all 7 pictures.

http://s1264.photobucket.com/albums/jj495/Barry_Wallace1/ check these out, WARNING NEED A FAIRLY GOOD GRAPHICS CARD.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-03 16:23:23
Select these:
(http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png) (http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png)

Hello EQ2Alyza were did you get the buster glare texture pack from not got that one, I got bootlegged, facepalmer, blackfan+1982, blackfan+sl1982+facepalmer help please thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-09-03 16:52:14
Hi everyone and I'd like to welcome EQ2Alyza in the Bootleg team. She has the knowledge to help those who have issues, more than I do.

We are also seeking users who have a moderate knowledge of the FF7 mechanics and can speak foreign languages. Currently help is needed for Italian and German, but we will welcome any help.

There is also a need for people that are willing to help other people, since the current members of the team (PitBrat, EQ2Alyza, Zendar and I) do not have much free time anymore, with the life going on.

If you are interested in helping, please PM me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-03 16:58:40
Select these:
(http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png) (http://img52.imageshack.us/img52/1294/ff7bootlegtextures.png)

Did you try the 'Face palmer' option for the field texture field ?
Is 'Bootlegged' option looks better ? Does the different option change significantly the game appearance ?
Thanks a lot by advance. I play with 'Face palmer' option personally.
Don't try the Blackfan+sl1982+palmer. 'Face palmer' choice uses Omzy's texture pack is it ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-03 17:44:36
Did you try the 'Face palmer' option for the field texture field ?
Is 'Bootlegged' option looks better ? Does the different option change significantly the game appearance ?
Thanks a lot by advance. I play with 'Face palmer' option personally.
Don't try the Blackfan+sl1982+palmer. 'Face palmer' choice uses Omzy's texture pack is it ?

If you are just playing the game to enjoy it, then I don't think any of the options have a significant difference to one another. If you are seriously testing the mods, then you may notice slight differences. FacePalmer is still a great choice. Blackfan+sl1982+palmer still contains some of the FacePalmer field textures.

Omzy is FacePalmer. Same person.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-03 18:56:59
Thanks for your answer. And for bootlegged option ? What option do you recommand between facePalmer or blackfan+1982+... / or bootlegged ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RilleL on 2012-09-03 19:03:17
Hi, I have a question:

I selected Mike's Flame V2 limit texture, ran it in-game, but I want to remove it.
I selected "No change" and ran bootleg again, but the limit still looks like Mike's flame.

Do I need to manually remove it, and if so, how do I do that?

Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: salib2 on 2012-09-03 19:40:03
I want to change some of the mods do i have to reinstall ff7 and bootleg to do so
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-03 20:54:29
Hi, I have a question:

I selected Mike's Flame V2 limit texture, ran it in-game, but I want to remove it.
I selected "No change" and ran bootleg again, but the limit still looks like Mike's flame.

Do I need to manually remove it, and if so, how do I do that?

Thanks.

You need to do a completly new install and then run the bootleg again
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-03 21:27:32
Hi, I have a question:

I selected Mike's Flame V2 limit texture, ran it in-game, but I want to remove it.
I selected "No change" and ran bootleg again, but the limit still looks like Mike's flame.

Do I need to manually remove it, and if so, how do I do that?

Thanks.

You are getting "No Change" mixed up with restoring the original. No change means it doesn't overwrite and install anything new, so whatever texture is installed will remain untouched. I am not at home to check right now, but I believe the limits are stored in the textures folder. If it were glitched, then you would just delete it, but in this case you need to replace it. This means you need to run Bootleg again and select a different option, aside from "No Change" and "Mike's V2" to see anything happen. To get the original limit texture, you need to reinstall the game, then select "No Change" before running Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RilleL on 2012-09-03 21:37:57
You are getting "No Change" mixed up with restoring the original. No change means it doesn't overwrite and install anything new, so whatever texture is installed will remain untouched. I am not at home to check right now, but I believe the limits are stored in the textures folder. If it were glitched, then you would just delete it, but in this case you need to replace it. This means you need to run Bootleg again and select a different option, aside from "No Change" and "Mike's V2" to see anything happen. To get the original limit texture, you need to reinstall the game, then select "No Change" before running Bootleg.
I just uninstalled -> reinstalled the game (2012 converted). I ran bootleg with the same settings except no change. I look at the texture/limit folder and I only see the default texture, certainly not Mike's texture.

But I still get Mike's Flame V2 when I load up my save and use a limit.

I don't understand, is the limit break change not stored in the install folder? Because I deleted the entire folder with the uninstall. So, is there any way I can manually remove Mike's Texture and restore the original? It seems like quite an oversight in Bootleg to not be able to restore it to default...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-03 21:46:33
I just uninstalled -> reinstalled the game (2012 converted). I ran bootleg with the same settings except no change. I look at the texture/limit folder and I only see the default texture, certainly not Mike's texture.

But I still get Mike's Flame V2 when I load up my save and use a limit.

So, is there any way I can manually remove Mike's Texture and restore the original? It seems like quite an oversight in Bootleg to not be able to restore it to default...

Did you delete your entire FF7 folder after you uninstalled? After uninstalling, mods (e.g textures) get leftover and it turns into a junk folder. Installing there again will just give you the same results.

I don't think it's an oversight when you can preview it before installing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RilleL on 2012-09-03 21:56:46
Did you delete your entire FF7 folder after you uninstalled? After uninstalling, mods (e.g textures) get leftover and it turns into a junk folder. Installing there again will just give you the same results.

I don't think it's an oversight when you can preview it before installing.
I installed it in Games/Final Fantasy VII. Uninstalled, then deleted the entire FFVII folder.

Also it's kind of hard to judge it on an image when you need to see it in-game. But I want to know how it is installed. Is it a simple texture swap? I don't understand how I can still have it after a complete re-install...

I know this issue is not game-breaking or anything but it's still annoying you know. I didn't spent hours installing and configuring this just to mess up on a single wrong texture...

Edit: I just did a complete and total re-install again. This time I also deleted everything in the registry I could find on FFVII. Still the same.
Either there's something wrong with bootleg or this Mike Flame thing gets installed in the kernel or something...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-03 23:02:10
So, still playing, and apparently Red XIII is also failing its textures. Shredded just like Aeris is.

This is getting a little crazy. Haha


This is supposed to be Red XIII:
(http://gyazo.com/29faf0ed1022079176201ccdcf7d32b6.png?1346712967)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-03 23:17:44
I want to change some of the mods do i have to reinstall ff7 and bootleg to do so
From what I've been reading, no, you don't have to reinstall FFVII. As long as you're not trying to restore to defaults as far as I can tell. There is no "reset to default" option, but if you want to change a mod, you can select a different option and it will change it for you. You will, of course, have to do bootleg over again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: gantarat on 2012-09-04 02:29:43
(http://img38.imageshack.us/img38/7103/ff7d.jpg)

what should i do ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-04 02:32:58
(http://img38.imageshack.us/img38/7103/ff7d.jpg)

what should i do ?
This is what I get:
(http://gyazo.com/0a181e630ad857689d158842884e6f25.png?1346641731)

The broken HD Aeris model is the result of a bug in the ULGP tool.
It only affects some systems.  If the tool isn't updated before the next scheduled Bootleg release, I'll implement a workaround.
Unfortunately the fix adds another 10 minutes to the install time.

You've got the same thing I did. Not much you can really do at the moment, aside from hope they fix it in the next release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Aikijoe on 2012-09-04 03:47:35
I don't know if this question belongs in this forum but maybe it is related to the bootleg? After leaving Midgar for the first time and going to the small town near Midgar for cloud to tell his story, during the flashback when the train gets attacked by a monster and you fight it with Sephiroth; I cannot get past this point because Sepiroth's attacks keep missing!?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-04 04:16:30
I don't know if this question belongs in this forum but maybe it is related to the bootleg? After leaving Midgar for the first time and going to the small town near Midgar for cloud to tell his story, during the flashback when the train gets attacked by a monster and you fight it with Sephiroth; I cannot get past this point because Sepiroth's attacks keep missing!?
Something to try with that is reinstall it, without bootleg. Using your old save file, you can continue from your recent save and get to that point, see if it was Bootleg or if it was just something else wrong.

Kind of a roundabout way of figuring it out, but being a tech major, I've found that the surest way to figure out the problem of something is to remove one thing at a time until it is solved.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-09-04 10:49:13
Hello, everyone. May I recommend this for Un-LGP and LGP:

UNLGP+LGP 0.5 Automatic By Kranmer.exe

http://www.mediafire.com/?zxj5iyzzmwi (http://www.mediafire.com/?zxj5iyzzmwi)

Thank you @Kranmer for making life so much easier.

It has worked well for me with hardly any problems.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-04 12:56:46
The broken HD Aeris model is the result of a bug in the ULGP tool.
It only affects some systems.  If the tool isn't updated before the next scheduled Bootleg release, I'll implement a workaround.
Unfortunately the fix adds another 10 minutes to the install time.

JowHoof,
What folder are you using for the mods?
From what folder are you running BFE.EXE and BOOTLEG.EXE?
What is the TEMP folder?
Don't use any system folders.  Don't run anything from desktop or documents.

Mods are in E:\Final Fantasy VII\Bootleg039 As are BFE.exe and Bootleg.exe
Temp folder is E:\TEMP
The game is in E:\Games\Final Fantasy VII
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-09-04 15:53:46
I don't know if this question belongs in this forum but maybe it is related to the bootleg? After leaving Midgar for the first time and going to the small town near Midgar for cloud to tell his story, during the flashback when the train gets attacked by a monster and you fight it with Sephiroth; I cannot get past this point because Sepiroth's attacks keep missing!?

Have you got any gameplay mods on, if so when doing cloud's back story convert back to normal mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-09-04 18:30:21
sounds like something messed up the enemy or sephiroths stats
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-04 23:29:16
JowHoof,
Are you able to use a different TEMP folder?
Some program may be blocking Bootleg from writing to E:\TEMP

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-04 23:30:10
Nothin' really to see but, a strange thing between normal and hardcore mod :
In normal mod, I have materia lokking like this :
(http://img853.imageshack.us/img853/4743/capture4ck.jpg) (http://imageshack.us/photo/my-images/853/capture4ck.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

And in hardcore, not very beautiful, I have :
(http://img109.imageshack.us/img109/7967/capture3uk.jpg) (http://imageshack.us/photo/my-images/109/capture3uk.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

This is my bootleg settings before running it :

(http://img339.imageshack.us/img339/4696/capture1ee.jpg) (http://imageshack.us/photo/my-images/339/capture1ee.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://img41.imageshack.us/img41/6603/capture2unk.jpg) (http://imageshack.us/photo/my-images/41/capture2unk.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

I would like to have the 'normal' mode materia lokking style in hardcore mod.
Is it caused by the Romeo AC Materia checkbox checked ? And if yes, why it differs between normal and hardcore modes ?
Thanks a lot
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-05 00:09:14
Yes, it's because the Romeo 14 materia is checked.
Menu Overhaul installs different materia textures.
The textures should be the same in both modes.   It's a bug in Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-05 00:51:37
Okay, thanks Pitbrad !  ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-09-05 02:22:51
JowHoof,
Are you able to use a different TEMP folder?
Some program may be blocking Bootleg from writing to E:\TEMP

Tried a few places varying around E drive & C drive, no luck I'm afraid :/ I really hope it's not something stupid that I've missed completely, although that is a legitimate possibility. I really appreciate all the help though  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: huynher on 2012-09-05 03:26:24
Hello I installed FF7 and the mods following this video. http://www.youtube.com/watch?v=hfiVZ7YGFfA (http://www.youtube.com/watch?v=hfiVZ7YGFfA)

However when I use the new to old patch, when the progress bar fills up the setup window freezes so I have to terminate the patch setup, but it installed files regardless so I'm not sure if that's the issue or not.

When I launch the game through BootLoader the game crashes after the Eidos clip. Here's my APP file.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FF7\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-09-05 08:20:08
Hello I installed FF7 and the mods following this video. http://www.youtube.com/watch?v=hfiVZ7YGFfA (http://www.youtube.com/watch?v=hfiVZ7YGFfA)

However when I use the new to old patch, when the progress bar fills up the setup window freezes so I have to terminate the patch setup, but it installed files regardless so I'm not sure if that's the issue or not.

When I launch the game through BootLoader the game crashes after the Eidos clip. Here's my APP file.
Your problem is probably either the battle.lgp file or the char.lgp file. I have had constant issues with these two causing unknown errors. I fixed the game by doing a fresh install of everything, then putting back in the char.lpg and battle.lgp that I wanted to use. Low and behold, I had no more issues.

Wait until a skilled professional like @PitBrat gives you better Technical Support than me. It took me awhile just to learn how to use the tools for UnLGP and LGP.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-09-05 09:09:44
wait, you installed mods and THEN use the converter patch?
that should be the other way around
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jevonite on 2012-09-05 09:47:32
So I am getting one error after installing the mods I wanted. My HP/MP and timer bars are totally messed up. I am not sure what I need to do to fix this. I could always run the program again with new settings but I am not sure if it's a good idea to do this? Other than that all textures seem to work fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-09-05 09:53:02
So I am getting one error after installing the mods I wanted. My HP/MP and timer bars are totally messed up. I am not sure what I need to do to fix this. I could always run the program again with new settings but I am not sure if it's a good idea to do this? Other than that all textures seem to work fine.
Hello, @Jevonite,
Re-install the .EXE file called MO.EXE. This should fix your Final Fantasy X styled Menu from the Menu Overhaul Project. Before you do this though, please copy your battle.lgp file, then paste it into the same folder. This will make a back-up copy in case something does not work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jevonite on 2012-09-05 10:58:18
Seemed as if this would work but sadly no. I can't seem to figure this one out. I know I fixed it before but somehow I have managed to not remember.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jevonite on 2012-09-05 11:20:48
Seemed as if this would work but sadly no. I can't seem to figure this one out. I know I fixed it before but somehow I have managed to not remember.

Either way I am just un installing then re-installing. I feel I may have switched things around too much.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RilleL on 2012-09-05 13:52:27
So I still haven't figured out my last problem, but moving on:

I just read about the spirit/mdef armour bug. The only thing I've read about it is that it's fixed in the 2012 version.
Now I "downgraded" my version from 2012 -> 1998, is the bug still fixed? Or does Bootleg fix it?

Now it seems like it's fixed. My spirit is 37, my armour gives 8 mdef, my total Magic def in status screen is 45, but I'm no expert, so I'm asking here to make sure.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: huynher on 2012-09-05 18:00:34
Your problem is probably either the battle.lgp file or the char.lgp file. I have had constant issues with these two causing unknown errors. I fixed the game by doing a fresh install of everything, then putting back in the char.lpg and battle.lgp that I wanted to use. Low and behold, I had no more issues.

Wait until a skilled professional like @PitBrat gives you better Technical Support than me. It took me awhile just to learn how to use the tools for UnLGP and LGP.
Thanks for the feedback, unfortunately I'm very new to this so I'm not sure how to go about this. I've tried a fresh install I get the same errors, is this something I could fix in bootloader?

wait, you installed mods and THEN use the converter patch?
that should be the other way around
No I did the converter patch then installed the mods. I was just stating what happens when I use the patch.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-09-06 16:58:30
Yay! the BFE.exe finely works! :) It runs now on my new computer :) but not my old computer. :( Oh well, as long as it works.
P.S. When is the new bootleg release going to come out? I hope it's not too soon, because I don't have all the supported mods yet. I'm currently downloading them on your torrent. (Thank you for that :) )
Oh and thank you ever so much for all the time you've put into this wonderful program, that will finely help me get Final Fantasy VII PC the way i had it years ago on my old computer. i can't remember how it was exactly, but it was a lot better than the original. Thank you again. Keep up the good work!

~lizardlair00
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Franz on 2012-09-07 09:37:49
its telling me to put disk 3 how's that possible?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-09-07 12:09:45
its telling me to put disk 3 how's that possible?
Hello @Franz,
May I suggest you put this in your "LOADR" folder in your Final Fantasy VII game directory

FF7anyCDv2.dll                                  Kranmer         Any CD Loader V2 Leak Free              Qhimm (http://forums.qhimm.com/index.php?topic=11564.msg161096#msg161096) FILE (http://www.mediafire.com/?1y1tbmg6a1sa1ya)

then, open up your ff7_opengl.cfg file with notepad.exe and at the very bottom, type

load_library =
FF7anyCDv2.dll

This should fix your problem. If not, summon the powers of @PitBrat.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-08 00:09:56
So I am getting one error after installing the mods I wanted. My HP/MP and timer bars are totally messed up. I am not sure what I need to do to fix this. I could always run the program again with new settings but I am not sure if it's a good idea to do this? Other than that all textures seem to work fine.

This is a result of selecting both the 9999 Limit Break on the Overhaul tab of Bootleg and checking the box for it in Bootloader Configure. Uncheck it in Bootloader and you should be set.
Title: Just installed BOOTLEG and I love it! Just a few questions...
Post by: rufusjones on 2012-09-08 21:25:06
When I play the game, the chat dialog boxes seem to be wrapping the text in a really weird way. For example, it splits the words into two lines unnecessarily. Also the chat bubbles cut off some of the text at the bottom so I get incomplete sentences. Any way to fix this?

Also when I make a change to the customization in BFE.exe, do I need to reload run Bootleg all over again?

Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-08 22:53:48

Also when I make a change to the customization in BFE.exe, do I need to reload run Bootleg all over again?

Thanks.

Yes, from what I've learned and read. When you change or modify your mod settings, you have to run bootleg over again, so it can make the necessary changes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-09 11:50:03
Oh, it's me again, sorry for annoy :-)
I run into another kind of problem, it's about minigame frame limit.
On GeForce video card (with vSync and minigame framelimiter option enabled) it goes for 60 fps in coaster, byke and snow minigames (can't say about submarine for now).
Well, if in the coaster i seems to even like it :-))) in other games it makes some dificulties i don't want.
I tryed to manualy switch GeForce parameters in maybe all switchable conditions, but it doesn't make any difference.
And one note - when i switch to Nvidia chipset (with vsync and framelimiter in opengl.cnf) it goes like that:
Byke: 40-50 fps
Snow: 40-50 fps
Coaster: 300+ fps (very funny ^^)
I didn't dl and install any fixes cause i afraid of ruining some major files or parameters (bootleg full install).
Can you help?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-09 12:03:13
Just make a time catch from youtube videos, coaster takes around 3.25.
Make a time catch from my game - it's like 3.20 (well, the same i would say, cause UFO sequence).
So, it seems coaster run correctly.
But byke and snow games goes 1.5 or 2 times faster than they should.
Wonder why?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-09 14:31:11
Oh, it's me again, sorry for annoy :-)
I run into another kind of problem, it's about minigame frame limit.
On GeForce video card (with vSync and minigame framelimiter option enabled) it goes for 60 fps in coaster, byke and snow minigames (can't say about submarine for now).
Well, if in the coaster i seems to even like it :-))) in other games it makes some dificulties i don't want.
I tryed to manualy switch GeForce parameters in maybe all switchable conditions, but it doesn't make any difference.
And one note - when i switch to Nvidia chipset (with vsync and framelimiter in opengl.cnf) it goes like that:
Byke: 40-50 fps
Snow: 40-50 fps
Coaster: 300+ fps (very funny ^^)
I didn't dl and install any fixes cause i afraid of ruining some major files or parameters (bootleg full install).
Can you help?

If you installed Menu Overhaul, then you already have access to the necessary fixes. When choosing your Bootleg options, go to the Overhaul tab and you will see the mini game fixes in the right-side column.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Saintyweb on 2012-09-09 19:26:53
If you installed Menu Overhaul, then you already have access to the necessary fixes. When choosing your Bootleg options, go to the Overhaul tab and you will see the mini game fixes in the right-side column.

Ouch, i mean i didn't install any additional fixes, except those, included in menu overhaul.
Btw i manage to shot up 5000+ in coaster, so i think to just leave framerate like it is for now, if there isn't a safe solution, i don't mind :-)
Title: Re: Just installed BOOTLEG and I love it! Just a few questions...
Post by: EQ2Alyza on 2012-09-09 22:58:00
When I play the game, the chat dialog boxes seem to be wrapping the text in a really weird way. For example, it splits the words into two lines unnecessarily. Also the chat bubbles cut off some of the text at the bottom so I get incomplete sentences. Any way to fix this?

Also when I make a change to the customization in BFE.exe, do I need to reload run Bootleg all over again?

Thanks.

Did you download the torrent from my YT video? If so, it has an older version of Menu Overhaul (M05a). The current version (M05c) may fix this. You can download and try it yourself:


MO.exe                                              DLPB & Kranmer  Menu Overhaul & ReTranslation M05c      Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) FILE (https://docs.google.com/file/d/0B1JH_wU1qqN4MTF5djl3T1JKczg/edit)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-10 00:50:23
Just for the setup, in the plugin tab in the configuration of bootLoader, what post-processing shader have you set ?
I tested many of them and can't see a difference between them.
Here is mine :

(http://img841.imageshack.us/img841/564/captureqa.jpg) (http://imageshack.us/photo/my-images/841/captureqa.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-10 01:08:45
Some of the shader effects are very subtle.
A few of them require a Radeon GPU for the full effect.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-10 01:22:28
This is I have, a Radeon HD6970. What is supposed to be a good choice between them ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-09-11 14:46:29
hi @PitBrat and @EQ2Alyza how do i change the battle menu back to ff7 interface? without! reinstalling? i want to do it manually. if that's possible thank you again for this wonderful bootleg and mods.
Edit:ok i figured out how to do it and i forgot to mention that it's the menu overhaul option im kinda not new at this modding business cause im a fast learner when it comes to computers and game mods. but back to the point.... i still cant get MO to custom install only the things i want which is the save anywhere cheat, invincible cheat, and lucky cait & tifa mods. what i do is replace just the patched menu overhaul of the FF7.exe with the official FF7 102 patch than i open MO.exe again and only select the cheats i stated above but i install it in a different dir. cause i don't want it to uninstall the mods that i manually installed. i hope all this info helps you with helping me. ill check up on here when i get the chance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-11 19:32:11
When you open MO.exe, there should be an option at the bottom to uninstall and restore from the back up folder. Do that, play the game to make sure it reverted, then once confirmed, do another install of Menu Overhaul with your new settings.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-09-11 20:49:58
@EQ2Alyza
ok um theres no backup of my files that MO should of made but it didn't. :(
but when i try it again with the 102 patch of the ff7.exe(after i recopy it from the bootleg.exe files that i've extracted)(sorry @PitBrat if thats not aloud, i didn't feel like redownloading the files that are already in bootleg.exe... i know i'm lazy) but it says that im missing the HextEditor.exe file but I have it elsewhere that i downloaded but i guess MO.exe doesn't. how can i fix it do it does have HextEditor.exe in it's files? i allready redownloaded it twice i don't think another try will help but ill give it ONE more try.
oh and when i do succeed with the file it patches it all wrong the way that i don't want
and another thing.... since i do have the hextexitor.exe i tryed to do what MO.exe does when it patches the ff7.exe but the game crashes when an enemy attacks cause of the *edit:invincible cheat* its wrong or something i tryed to look for the hex code on the web but couldn't find it. but thank you for the future help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-11 21:07:43
Your round about ways seem to cause more trouble than needed. This is found in the License Agreement when installing Menu Overhaul. It should be clear what needs to be done after reading it.

Code: [Select]
=================================================
INSTALLER:

DISABLE UAC or RUN AS ADMINISTRATOR.

FOR A FIRST INSTALL MAKE SURE THAT FF7.EXE HAS NOT
BEEN TOUCHED BY 9999HP PATCHES. 

It is recommended that you install the Menu Overhaul LAST.

To Install: Run the installer.
You need to have Aali's custom driver properly installed.

To Reinstall: This installer should allow you to install multiple
times without any side effects. If you wanted to include something
which you missed the first time, re-running the installation a second
time should pose no problems. Running the installer a second time
will NOT overwrite anything in the backup folder because I am clever
and think of everything.

To Backup: This installer automatically backs-up your files in
"BACKUP-dlpb" folder, found inside the main game folder.

To Uninstall: Select uninstall.
The BACKUP-dlpb folder requires manual deletion to ensure
that there are no problems.  Remember to delete this for
a full uninstall.

If you choose to uninstall, all other options you have selected
will be ignored. 

=================================================
WARNING:

Do *not* install this mod on any non English 1.02 Exe.
The differences mean the result will be a corrupted
game file which cannot be corrected.

Do *not* use this installer if you intend keeping the original graphics.
If you want to have a mod that works with the old font and graphics,
download our older mod, "Menu reconstruction 004" found here:
http://forums.qhimm.com/index.php?topic=10604.0

It is recommended that you do *not* install the Remix Patch.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-09-11 21:32:06
ok, I'm dreadfully sorry for not reading that @DLPB ,next time i see one of those i WILL read it. and read it carefully i will. not that i will always understand it though cause i'm only 16 with a 3rd-5th(ish) grade reading average. and im STILL in 9th grade :( *not too bright* but yes i will read the ToS's and License Agreements (rules). but ll just give up on the matter of invincible cheat... i used the YAMP cheats though that are with the Menu Overhaul installer thank you for that info so i don't get in trouble like that again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-12 14:30:49
Hello everybody..
I have a little 'menu difference' in battle between my ff7 bootleged, and thoses of I can see in video. As you can see in the screens, I haven't like other guys the rectangular blue boxes where there is the commands : attack, magic, etc.. but no box.
Here is a screen from MY config :
(http://img502.imageshack.us/img502/156/captureava.jpg) (http://imageshack.us/photo/my-images/502/captureava.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

And here is a screen taken on a video of others :
(http://img338.imageshack.us/img338/2714/capture2aj.jpg) (http://imageshack.us/photo/my-images/338/capture2aj.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Am I wrong before running bootleg ? Is it a choice to check( FF X battle style checkbox for example ? ) Thanks a lot
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-12 14:56:28
@ManuBBXX

That blue box is called the Command Box. You can turn it on and off with the "Hide Command Box" option in Bootleg. It is seen on the "Overhaul" tab here:

(http://img59.imageshack.us/img59/4001/ff7bootlegoverhaulhardc.png) (http://img59.imageshack.us/img59/4001/ff7bootlegoverhaulhardc.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-12 14:58:20
Woww, thank you so much @EQ2Alyza for your quick and nice answer for me  :)
Can I ask you what do you prefer between both ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-12 15:11:42
You are welcome  :)

What do I prefer? Well these look nice to me:

1) FFX Battle Style [check], Hide Command Box [check]

OR

2) Felix Style Menu (FFIX) [check], Hide Command Box [blank]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-12 15:38:44
Okay, thanks again. I tested with FFX style and show the command box and it looks anyway pretty good.
Don't tried the Felix FFIX. Do you prefer it than the FFX style ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-12 18:50:40
I play Felix Style more, but I like them both.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-12 20:43:38
I play Felix Style more, but I like them both.

Is it possible to switch style without re-installing bootleg ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-12 22:59:38
Is it possible to switch style without re-installing bootleg ?

Yes, run MO.exe and install Style Switching, 9999 Break, FFX Battle Style, and Felix Style Menu. Then use these controls to switch between them any time you want:


Menu Overhaul                                                                Author                                  Bootleg Option                                            Info                              Preview

MO.exe                                         DLPB & Kranmer                Menu Overhaul                       Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) FILE (https://docs.google.com/open?id=0B1JH_wU1qqN4bDE1Sm1la0FjSE0)

Style Switcher
                                               Allows real-time switching between FFX Battle Style and Felix Style Menu (FFIX).           VIDEO (http://www.youtube.com/watch?v=uUhZ0IKpD4g#t=0m26s)

                                               CTRL+F5 (FFX  Battle Menu w/o 9999 Break), CTRL+F7 (FFX  Battle Menu w/  9999 Break)       
                                               CTRL+F6 (FFIX Battle Menu w/o 9999 Break), CTRL+F8 (FFIX Battle Menu w/  9999 Break)       




Just a friendly reminder that my Tutorial explains these details. It has previews to compare for yourself  :)

What Do These Do? Mod Details: http://forums.qhimm.com/index.php?topic=13212.msg183581#msg183581
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-13 12:57:56
Well, perfect ! Thank you again EQ2Alyzza :))
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-15 19:33:09
hey guys, been lurking for a while - a big fan of the group :)

I have been using the remix version, all i had to do was install the game, then run the setup.exe and its been working great

under what circumstances would bootleg be better? because from what i see, you have to download each mod seperately and use bootleg to install?

either way, rock on!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-15 19:54:59
hey guys, been lurking for a while - a big fan of the group :)

I have been using the remix version, all i had to do was install the game, then run the setup.exe and its been working great

under what circumstances would bootleg be better? because from what i see, you have to download each mod seperately and use bootleg to install?

either way, rock on!

Bootleg, from what I understand, is a more complete mod pack, where it has many options to the user. This allows for my game to be different from yours, which is different from someone else, and so on.  It may be a bit more of a pain that remix, but it's really the freedom you get from bootleg that I personally prefer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-15 21:20:47
Bootleg, from what I understand, is a more complete mod pack, where it has many options to the user. This allows for my game to be different from yours, which is different from someone else, and so on.  It may be a bit more of a pain that remix, but it's really the freedom you get from bootleg that I personally prefer.

Yeah i saw a new video on youtube with it - wow...

I am downloading the torrent from the bootleg thread that is 19gb, does it have all the mods I need to look epic?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-15 21:51:09
Yeah i saw a new video on youtube with it - wow...

I am downloading the torrent from the bootleg thread that is 19gb, does it have all the mods I need to look epic?

It has all the mods. Period.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-15 22:22:06
It has all the mods. Period.


Yeah I gotta say I am very impressed with bootleg. It's very user friendly and I love how it says which mods I'm missing for the options I choose, PLUS it links me to the download :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-15 22:34:25
It has all the mods. Period.

Close, but not quite. It is missing 2 movie files (ff7_enhanced_movies_1.part1.rar & ff7_enhanced_moves_2.zip) and the latest Menu Overhaul (M05c). Here they are:


              FILE                                  AUTHOR                  DESCRIPTION                     INFO           

ff7_enhanced_movies_1.part1.rar - .part3.rar        Trojak          Enhanced Movie Pack 1 in 3 Parts        Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) 01 (https://rapidshare.com/files/1188739642/ff7_enhanced_movies_1.part1.rar) 02 (https://rapidshare.com/files/4282559038/ff7_enhanced_movies_1.part2.rar) 03 (https://rapidshare.com/files/2619829404/ff7_enhanced_movies_1.part3.rar) M01 (https://docs.google.com/open?id=0B44aPQNtKCP7VDB1NDhwM0Z6Nm8) M02 (https://docs.google.com/open?id=0B44aPQNtKCP7REpyQWlKZHBvX1E) M03 (https://docs.google.com/open?id=0B44aPQNtKCP7VEN3ODNkZmp4RGc) M01 (http://www.peejeshare.com/files/363242919/ff7_enhanced_movies_1.part1.rar.html) M02 (http://www.peejeshare.com/files/363242920/ff7_enhanced_movies_1.part2.rar.html) M03 (http://www.peejeshare.com/files/363242921/ff7_enhanced_movies_1.part3.rar.html)

ff7_enhanced_movies_2.zip                           Trojak          Another Movie Pack 2                    Qhimm (http://forums.qhimm.com/index.php?topic=11504.msg159119#msg159119) FILE (https://rapidshare.com/files/1099401798/ff7_enhanced_movies_2.zip) MIRROR (https://docs.google.com/open?id=0B-hwq03xfTU8dFhTNUZrRE5RWGFzWGVfbzV0Y29TZw)

MO.exe                                              DLPB & Kranmer  Menu Overhaul & ReTranslation M05c      Qhimm (http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349) FILE (https://docs.google.com/file/d/0B1JH_wU1qqN4MTF5djl3T1JKczg/edit)



The torrent actually needs to be redone because it has both sets of the ff7_enhanced_movies and both sets of the FacePalmer textures. You only need one or the other, so the torrent size is larger than needed. I have compiled the mods correctly to reduce the space, but I don't know how to create a torrent. Any takers on this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-09-15 23:59:13
The torrent actually needs to be redone because it has both sets of the ff7_enhanced_movies and both sets of the FacePalmer textures. You only need one or the other, so the torrent size is larger than needed. I have compiled the mods correctly to reduce the space, but I don't know how to create a torrent. Any takers on this?
If Demonoid was still up, I'd be down. The best I can do is write out how to make one.


Or link one:
http://www.utorrent.com/help/guides/make-a-torrent

Should do the trick. The only problem is you'll have to find a good site for it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-16 12:35:21
Im looking for the cloud model that's like the one in advent children with his sword and jacket
Does anyone know what it's called in bootleg? Bootleg has an ac cloud but it doesn't have the sword and jacket. I saw this on YouTube. I believe it's called AC cloud by Kewara Abdul or something.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ajthedj747 on 2012-09-16 16:03:44
Im looking for the cloud model that's like the one in advent children with his sword and jacket
Does anyone know what it's called in bootleg? Bootleg has an ac cloud but it doesn't have the sword and jacket. I saw this on YouTube. I believe it's called AC cloud by Kewara Abdul or something.
That Cloud Strife model is not supported here, because the person named @Kula Wende distributed it illegally across the world wide web. He did not get permission to use those models. Now, if you want to make a rip of the models of Cloud Strife from either Kingdom Hearts II or from Dissidia 012 [duodecim] Final Fantasy. I know that is allot of hard work, yet if you want something really bad, you will work hard for it, not steal it.

Am I correct?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-16 16:38:03
That Cloud Strife model is not supported here, because the person named @Kula Wende distributed it illegally across the world wide web. He did not get permission to use those models. Now, if you want to make a rip of the models of Cloud Strife from either Kingdom Hearts II or from Dissidia 012 [duodecim] Final Fantasy. I know that is allot of hard work, yet if you want something really bad, you will work hard for it, not steal it.

Am I correct?

right on, i agree.

I'm happy with what i got now hehe. I really love google docs, made getting the mods a breeze!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-16 16:57:05
btw how can i change 1 option? do i gotta run bootleg all over as it re-does my whole configuration?

i got 'always run' on, and i dont want that.'

and again i must say i am AMAZED - at how it does everything and how awesome it is.

edit: everything is working okay except my cloud doesn't display his sword during combat...its invisible,
and barret only has an outline of a skin, going to try another model for him....but is there anyway to change these things manually? because im having to have to run bootleg as it configures the whole game over and over

edit2: okay got the cloud weapons to work by using the installer weapon pack...gona try running bootleg again with another barret model. a few enemies been missing textures, like the shinra soldiers faces - will see that next with higher res mod


Also btw I'm using windows 7 64bit
Will all this be much smoother if I use xp 32bit?

update: OKay guys i got everythign working perfect, how ever no music, i hear sound FX and stuff, but no music! any way to remove the ff7 ficedula mod or what can i do? i dont mind just using default music.

ok im all set, hehe was missing a  # in my opengl.cfg  - that # caused me like 8 hours of tension last 2 days :(

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: thl on 2012-09-18 13:18:02
solved: I've rebuild everything and it worked like a charm
Code: [Select]
Hi,
 fisrt post here but I've been reading for some weeks now :)
I'm currently playing ff7 new->old->bootleg039 and I'm stuck in rocket city just after the launch. After the dialogue, just after Cid tells about the capsule. The game seems to freeze (all the keys seems to do nothing and the characters doesn't move). I can access the menu using the load anywhere shortcut, so I can save and reload and I can see the dialogue again and again. I've tried to load from a previous save (just before entering rocket town) with the same result :(

Here's the app file

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\ff7\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/rcktin5/rcktin5_15
UNEXPECTED: zero count
set music volume trans: 127->0, step=1
set music volume trans: 0->127, step=255

and the cfg file


# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = Bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

# Load Multiple DLLs
#load_library = Multi.dll

os is win7 32bit. Do you have any idea on how to solve this ?

TIA

thl
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Taterhater540 on 2012-09-19 00:57:52
Hey, like to thank all the folks that provide the people with all these great mods.

Anyway, Ive installed Bootleg 39 and im having a small problem.

(http://i.imgur.com/v6pERl.jpg)

As you can see, during a battle, the character models are missing textures.

Half of Aeris missing. No weapon for Cloud.

I have these checked mark:

HQ aeries
Hi res classic Cloud battle model
Cloud sword Millenia
Team Ava HR
strayoffs Condor
Battle scenes as LGP

Any ideas?

Ok, forgot the app.log

Code: [Select]
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T02 RTAE
ERROR: could not open file CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
ERROR: failed to find file battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T03 RTAF
ERROR: could not open file CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
ERROR: failed to find file battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T04 RTAG
ERROR: could not open file CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
ERROR: failed to find file battle/RTAI (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T06 RTAI
ERROR: could not open file CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T06
ERROR: failed to find file battle/RTAJ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T07 RTAJ
ERROR: could not open file CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T07
ERROR: failed to find file battle/RTAK (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T08 RTAK
ERROR: could not open file CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T08
ERROR: failed to find file battle/RTAL (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: CLOUD.T09 RTAL
ERROR: could not open file CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T09
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T05
ERROR: failed to find file battle/RVAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T02 RVAE
ERROR: could not open file EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T02
ERROR: failed to find file battle/RVAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T03 RVAF
ERROR: could not open file EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T03
ERROR: failed to find file battle/RVAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T04 RVAG
ERROR: could not open file EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: COULD NOT LOAD TEXTURE DATA FILE EARITH.T04
ERROR: failed to find file battle/RVAH (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
ERROR: offset error: EARITH.T05 RVAH
ERROR: could not open file EARITH.T05

I have the exact same thing happening in mine. Only I tried turning off HQ Aeris and running Bootleg again, and still got the same result. Is there no way to fix this? What about Cloud's weapons? :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: zentost on 2012-09-19 18:26:19
tarter, try running bootleg again, and on the "models" tab, under "base models" click no change....

i fought that issue for hours, but when i ran it with "no change" and chose the models i wanted for cloud, barret and etc....it worked.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-20 16:44:11
A little question : I always had with my bootleg modded FF7 just ONE black band at the bottom of my display monitor( 27' ), but no black band at the top.. It's appear in the always in the game EXCEPT in battle, where I haven't any black band like this. Here is a screenshot taken in the game showing this :
PS : I play in 1920*1050 screen resolution in Bootloader, and 3840*2160 at Internal resolution, here are screens of my bootloader config :

(http://imageshack.us/a/img254/2624/capturekvw.jpg) (http://imageshack.us/photo/my-images/254/capturekvw.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

(http://imageshack.us/a/img849/4600/capture2zx.jpg) (http://imageshack.us/photo/my-images/849/capture2zx.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
(http://imageshack.us/a/img840/1535/capture3gp.jpg) (http://imageshack.us/photo/my-images/840/capture3gp.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Any issue with it ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-09-20 19:39:42
This is normal. FF7 does this even without mods, and so far nobody's made a mod to prevent it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Trihugger on 2012-09-21 03:06:44
Thank you Pit for your work in this mod compilation installer.  I know I wouldn't have bothered without it.  Thanks to everyone else who's in here answering the slew of questions in Pits absence as well, it helped me at the very least narrow down potential problems.

The first question was about an error when using Yuffie (game crash) that I found out to be due to the model being broken.  Easy fix, reinstalling without it.

The second question is with regards to the 2D environments (The FacePalmer, et al mods).  I have the "bootlegged" option checked, per the "Tifa's Bootleg" recommendation (<~~~Thanks for that by the way), and I must say my backgrounds look like absolute dog sh*t comparatively speaking to the samples posted.  In all honesty they look like the vanilla textures.  My mods folder does have a space in it's name due to how the torrent was named that I picked up all the mods from, but seeing as how everything else works I'm thinking that space issue was probably fixed somewhere along the lines.  I confess to not reading all 73 pages of posts.

I'm running @ 1920x1080 on a GTX 690 (yea overkill, I know) with the Advanced HDR option settings enabled on the loader.  I tried @ 1280x720 and they looked just as bad, in case that's brought up as a solution.

INFO: Bootleg Version 2012.07.04 Version .0039
------Bootleg Configuration Info------
INFO: Wed 09/19/2012 - 16:05:08.67
INFO: Bootleg Options: /C1 /S1 /P1 /R0 /O110101101010101001101011010101010011111111001111111100100 /N1 /A1 /V1 /H4 /L8 /M10 /K1 /E11 /T1 /Z17 /B0 /J0 /U1 /W4 /Y1 /Q5 /G2
INFO: Brat Code: /@0111070101011110001121111111100111
---------Bootleg System Paths---------
INFO: Destination Location: "C:\FF7\"
INFO: Mod Path: "D:\Downloads\Bootleg 0039\MODS\;C:\Users\Dan\Downloads\;D:\Downloads\Bootleg 0039\MODS\"
INFO: Temporary Files: "D:\Downloads\Bootleg 0039\TEMP\Bootleg_Setup\"
--------------------------------------

I have no idea how to translate the above stuff, but I assume someone knowledgeable could at least discern if bootleg thinks it installed those backgrounds properly.  I have every mod in the torrent posted, and they all pop up nice and green on the mod listing page.

Any who, any input on which setting will produce the least terribly pixelated environment for my almost 15 year old nostalgia would be greatly appreciated.

Thank you all very much, once again.

Edit: Also, what exactly does the internal resolution option do?  Is bigger better or is it basically re-re to change it from the 3840 etc that it defaults to?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-21 03:30:25
@Trihugger

I need to update those preview images. Sorry about that. The space issue was fixed in an earlier release, so you're okay there. You've also installed and are running the mods from non-system folders, which is also good. So let's work on the actual textures....

When running Bootleg, I recommend installing the FacePalmer field textures, and leave "Remove Glitched" unchecked. We don't have to do Bootleg all over though. They can be installed manually.

1) Go > HERE < (http://forums.qhimm.com/index.php?topic=12260.0) and download Omzy's (aka FacePalmer) updated field textures. These came out after Bootleg 0039, so you won't get them downloading from the Mod Listing or the Torrent. Once you've downloaded them, extract them into a folder named "field"

2) You should have these 4 fixes to FacePalmer textures inside the Torrent. They are labeled like this:


FixedLightingTextures PART1.rar                 Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                 Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                          Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                           Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)


3) Extract those fixes to the "field" folder you created.

4) Copy and replace the field folder to here: C:\FF7\mods\Bootleg\

Keep in mind that these are only the field textures. The battle textures have yet to be completed (couple dead projects  :( ) and the world map still has a few missing textures.

The internal resolution is fine at the default setting you mentioned. When I increase it, the quality increase is barely noticeable while the performance hits are noticeable.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-09-21 05:47:03
Hi EQ2Alyza & Trihugger

Forget Step 2&3!
The package from here (http://forums.qhimm.com/index.php?PHPSESSID=7d0670e2e03b0fd8c27b811bb410e1e9&topic=12260.msg170228#msg170228) is up to date and contains the fixes and newer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-21 06:01:03
I didn't know it had the fixes. That is excellent, thank you  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ShadowzI on 2012-09-21 07:54:14
tarter, try running bootleg again, and on the "models" tab, under "base models" click no change....

i fought that issue for hours, but when i ran it with "no change" and chose the models i wanted for cloud, barret and etc....it worked.
From experience if you want to have both certain field model and battle model you need to make sure the battle texture is set to the max possible or else... you'll end up with missing texture.
Download PCreator and then in the options check Battle Model. Now open up the model file(assuming you've extracted battle.lpg) for the conflicting battle model for example cloud would be siaa and rtaa (found on https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=3). Change the number of texture to 10.
Then repackage your damn LGP
Voila. You are now allowed both high res field and battle model...
Lots of work but.... it's worth it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ProtoX on 2012-09-21 11:00:08
suprised that pitbrat hasn't added my fix for kela51's New Red XIII battle and field models http://forums.qhimm.com/index.php?topic=13085.msg190552#msg190552 (http://forums.qhimm.com/index.php?topic=13085.msg190552#msg190552)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-21 12:43:28
What is the goal of your fix ProtoX ? There are problem with Kela51's RedXIII without it ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-09-21 22:41:26
Hey everyone
 I am having a big problem on my game now. I'm hoping you guys can help me out. 

It seems that after I installed the newest Nvidia Drivers (306.10) I have broken my FF7.
  Here's what it's doing. When you start it up, it plays the movie just fine, but when it switches to the screen to pick new or cont. I am sitting at a black screen. 
  I tried clicking the button just to see if it would go on and play, ended up picking new hehe
The movie played just fine, but once it came time for it to switch from movie (with train) to background to run around, it goes to a black screen. Doesn't crash at all BTW.

 I've tried using the FF7Config to reset everything, didn't help. I even changed setting in the BootLoader. I've talso tried a few different resolutions. No luck.
 
  I'm at a lose as to why the drivers broke it.
 Does anyone maybe have some idea on what happened, or what's going on with it?

Thanks :)


EDIT
 So I went ahead and reinstalled with Bootleg and I'll have you know it fixed it!  BUT was it broken to begin with?  hehehehe  Short Answer?  Nope!
  Long story? , I found out that my drivers had nothing to do with the problem, it was my EVGA precision X causing the black screen after the movies. There's this setting in the option to show onscreen numbers  it's called "On-Screen Display rendering mode" Mine was set on Vector 3d. After switching it to 2d, game working just fine again.  So I didn't have to reinstall after all... Oh well. Maybe this will help someone out there if they ever come across this.   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Trihugger on 2012-09-21 22:52:47
Thanks guys!  Downloading the 3gig texture file now.

@IHIavok96 - The current driver is 306.23 (for the 690 at least) and they seem to be (knock on wood) working fine.  Did you check to make sure the Nvidia tool didn't make some screwy profile for ff7 to "help" you?  That'd be the first place I'd start looking.  Which card are you running?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IHIavok96 on 2012-09-21 23:30:23
Thanks guys!  Downloading the 3gig texture file now.

@IHIavok96 - The current driver is 306.23 (for the 690 at least) and they seem to be (knock on wood) working fine.  Did you check to make sure the Nvidia tool didn't make some screwy profile for ff7 to "help" you?  That'd be the first place I'd start looking.  Which card are you running?

Sorry about that, I have 306.23  hehehe
 I have a gtx 560.
Checked around, I didn't come across anything in my options that changed. So far Nvidia didn't add any folders or settings for FF7.   The game just up and went black  :(
 Thanks for the help though.
 
 If all else fails, I guess trying to reinstall Bootleg might get it working again.  It's just so weird. It's like the game doesn't want to show the game other than movies.
 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2012-09-28 14:49:31
Hi,

First, I would like to thank all the people involved in these awesome mods, it's really nice being able to play FF7 with updated everything.

I have one installation problem though: I applied the mods with the Bootleg (after downloading everything from the 19 Gig torrent) but during battles, only Cloud original battle models appears (Barret modded battle model does appear). I have selected the full preset before the install in the bootleg and everything went well. I did a clean install twice but still no Cloud modded battle model. Everything else seems to be working fine except for this, could anyone help me? Thanks in advance.

Here is my APP if it helps:

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 650M/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF VII\movies\mkup.avi; h264/null 1280x896, 15.000000 FPS, duration: 9.000000, frames: 135
INFO: slow output format from video codec h264; 12
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 303
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 309
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 308
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 322
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-28 17:49:45
There's a bug in the ulgp tool used in Bootleg.
Hopefully a fixed version of the tool will be available soon.

I have a workaround but it adds 10 minutes to the Bootleg install time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-28 18:31:52
@PitBrat

Are you going to add the workaround as an install option? A lot of people report these model issues, and I don't see any activity in the ulgp threads.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2012-09-28 18:48:10
Thanks for your reply. Is it possible to do something manually without relying on the bootleg? I noticed that even the enemy models appearing are the originals (ex: first two soldiers fought by the train).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-28 19:09:30
Many of the battle models remain as the originals.
There are only a few updated battle models for the main player characters.

I keep trying to postpone implementing the workaround.
I just know as soon as I put the hours in to fix it, the new ulgp tool will appear on the scene!

Here's an update of finished changes.
.040 WORKING
Code: [Select]
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapons-- Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster: apzbustertexid5.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Restored Missing Materia Animations
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated to Ulgp v0.8 (Fix for missing battle models): ulgp.7z
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
[code]    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapons-- Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster: apzbustertexid5.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Restored Missing Materia Animations
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated to Ulgp v0.8 (Fix for missing battle models): ulgp.7z
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-09-28 19:11:38
I keep trying to postpone implementing the workaround.
I just know as soon as I put the hours in to fix it, the new ulgp tool will appear on the scene!

Hehe, I understand. Noooo problem  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-09-28 20:25:37
Just wow at that changelog so far :OO
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2012-09-28 22:49:51
Ok I'll wait for the new 0.40 bootleg and see if the updated tool is released (or if you post a fix) to enjoy a new FF7 walkthrough. Thanks again PitBrat!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-29 15:08:58
What is ComplexMultiShader exactly Pitbrad ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-09-29 23:20:01
The Complex Multi Shader is another of Asmodean's creations.
It only works correctly on Radeon cards.
I'm not sure if it works on the new Geforec 6xx cards with the newest drivers.


ComplexMultiShader.zip                          Asmodean        New Complex Shader for Aali's Driver    Qhimm (http://forums.qhimm.com/index.php?topic=11992.msg185093#msg185093) FILE (https://rapidshare.com/files/4071999461/ComplexMultiShader.zip)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-09-30 02:13:02
I tested it with the new nvidia drivers (306.23) I confirm the following:

Edit: ps Thanks for the vid upload Leonhart7413, and yeah the shader effects are not working there, I could tell instantly.

I will have v0.2 out sometime next week when I'm finished updating the new implementation. My new shader doesn't seem to be working on Nvidia though.

But only #version 120 works a little better now with fps loss. Makes screen a little blur and contrast a little higher. I'm not sure if you can balance the field speed loss with the DLPB's Editing Tools.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-09-30 08:44:24
okay thanks. Looks fine I will try it

Edit :
- Added FeliX Leonhart's World Map Ocean Textures: world.exe
What is it exactly ? Can't find in the list of mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-10-01 17:10:25
Damn I missed so much. I am back on the modding scene now. PitBrat, send me the link when you get on. I'll debug as much as I can.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-10-01 17:29:41
Hello I got a problem, I just got yuffie on my party and went to fight a battle and encountered a problem. Her battle texture was flying all over the shop I had no control over her at all what is up with that, I was using yuffies long hair model and menu overhaul and lost wing gameplay mod. Thank you for any advice in advanced :) :D ;D ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-01 17:32:32
Yay Vgr!  I've kept Bootleg warm on the back burner.  I still need to slip in all the new models.  I have my fingers crossed that the new ulgp tool will arrive on the scene soon.  I need it to begin testing.  Otherwise I have to rewrite some code.

Felix's ocean textures (world.exe) are currently exclusive to Bootleg.  They greatly improve the ocean appearance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-01 19:25:32
Hello I got a problem, I just got yuffie on my party and went to fight a battle and encountered a problem. Her battle texture was flying all over the shop I had no control over her at all what is up with that, I was using yuffies long hair model and menu overhaul and lost wing gameplay mod. Thank you for any advice in advanced :) :D ;D ;)
Are you using the default ruffle or the Grimmy Yuffie? If the Grimmy one replace it with this revamped Yuffie model here improved and no bugs:
http://forums.qhimm.com/index.php?topic=13703.0
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-10-01 20:14:54
Yay Vgr!  I've kept Bootleg warm on the back burner.  I still need to slip in all the new models.  I have my fingers crossed that the new ulgp tool will arrive on the scene soon.  I need it to begin testing.  Otherwise I have to rewrite some code.

Felix's ocean textures (world.exe) are currently exclusive to Bootleg.  They greatly improve the ocean appearance.

A few days more and I'll have Nightmare 7 Beta 1.0 out for you to stuff in 0040 ( oh, you will hate me :D )
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-10-01 21:30:36
A few days more and I'll have Nightmare 7 Beta 1.0 out for you to stuff in 0040 ( oh, you will hate me :D )

Sure, he will !!  ;D ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-10-02 16:29:36
Are you using the default ruffle or the Grimmy Yuffie? If the Grimmy one replace it with this revamped Yuffie model here improved and no bugs:
http://forums.qhimm.com/index.php?topic=13703.0

Thank you very much for your help that fixed up my problems a treat, sorry for not knowing there was a fixed version of the mod thanks again. Will this work with boot 39 or does this have to be done manually.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IceflamePhoenix on 2012-10-02 22:47:16
Good evening!

Hello there, my first post on here, so please be gentle if this information is elsewhere, I've tried to browse through most of this thread first to look for it.

Just so I can be clear, according to the install instructions you:

A) Open BFE, pick all the options you want
B) Open the list of mods, download all the ones you need (i.e. highlighted in red) into your Bootleg folder < Slight problem here, some of the mediafire links now don't lead to anything
C) Stick all of this into your FFVII folder
D) ???
E) PROFIT and play

Have I missed anything?

Is there any way I can just grab all the mods possibly required at once?

(I did notice the modlist torrent but is it comprehensive?)

Any help is greatly appreciated.

Cheers. =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-10-02 22:58:23
the torrent includes everything needed for 0039 and the only way to get it all at once
the mediafire links are way outdated. use the forum and the big modlist
>C) Stick all of this into your FFVII folder
no
you stick it into the bootleg folder
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: IceflamePhoenix on 2012-10-05 07:03:35
The Rocket Kuugen < Thank you.

One further question, in BFE, the 9999 limit breaker is marked as 'NOT COMPATIBLE' with Menu Overhaul, yet the box is only available to be ticked if Menu Overhaul is also ticked in the parent group, am I misunderstanding something here?

Cheers. =)

EDIT: PS. Extra question on this post, after you've run BFE/Bootleg successfully, you just run FFVII from the main .exe, or is there another shortcut/open method?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-10-05 10:47:39
if you enable break 9999 in menu overhaul you can not enable it ALSO in the bootleg config after the install. That's pretty much what the non-compatible means

Quote
EDIT: PS. Extra question on this post, after you've run BFE/Bootleg successfully, you just run FFVII from the main .exe, or is there another shortcut/open method?

Bootloader.exe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nightmarish on 2012-10-06 20:20:27
Is there a mod that makes the world map model the same as the 1rst party member?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-10-06 22:01:54
It's been discussed here: http://forums.qhimm.com/index.php?topic=10450.msg191050#msg191050

Apparently it can be done.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jasong2004 on 2012-10-13 07:17:43
I'm stoked for bootleg 040 whenever it arrives.  I can't get 0390 working no matter what I try (most likely a specific problem with my computer build) but I have hopes for 40.  The start of this thread has an extensive and amazing tutorial for how to do everything manually (or what bootleg does) and it doesn't seem to cause any problems doing it manually but there are so many steps involved that it would be a huge pain to screw up somewhere down the line and have to fresh install for the 20th time (not kidding).  Aside from running bootleg is there an easy (yet not as easy) way to get a lot of bang for my buck without a huge time investment into a potential crash and redo?  I would venture a guess probably not because I kind of want it all heh.  So many amazing graphical improvements!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-14 23:26:03
Make sure to configure the sound device after running Bootleg.

Run ff7config.exe as administrator and select the correct sound device.


I'm putting some finishing touches on Bootleg .040.
The Nightmare Overhaul is still on my to do list.
There's still a  lot of testing necessary before this release is ready.
.040 Progress  Report
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapons-- Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster: apzbustertexid5.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jasong2004 on 2012-10-16 06:58:31
Make sure to configure the sound device after running Bootleg.

Run ff7config.exe as administrator and select the correct sound device.


Thanks PitBrat for the consideration.  I've tried that and many many other things.  I'm busy with school work now and FF7 isn't going anywhere so I'll wait, or if I get bored I'l learn how to do it by hand.  I appreceate all the hard work every member of this community does.  Thank you everyone.  Last thing, I do have one idea though.  Perhaps through some w7 oddity or maybe because of my specific motherboard the soundcard isn't seeing ff7 after bootleg runs.  Tomorrow I may try some tweaks card side while I'm doing some class reading and if the gods smile upon me that's what it is and I may have a viable solution for a few other posts I saw around the site.  If I don't edit this post with a positive solution then it didn't work (and it probably won't).

Again thank you PitBrat for all of your work.  Bootleg is the kind of utility a fan of ff7 dreams of.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-16 19:17:52
Just one question...would the ff7 remix still be needed and downloaded for Bootleg 0400?!?? (saying to self hoping wishing imagining hard: pls say no pls say no fingers crossed) :o
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-16 21:59:30
There are only 2 things left in The Remix: the original APZ Cloud battle model and the OCRemix soundtrack.
Bootleg now includes the new APZ Cloud models but still supports the old version from The Remix because some people prefer that model's face.
I'm seriously considering repackaging the OCRemix soundtrack and adding it as a separate--much smaller-- download.
Though The Remix is still used from some options, Bootleg no longer requires it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-17 00:06:58
models are the same all you need to do is pack the texture. and oc remix isnt that in anxious heart?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-17 00:14:31
The original APZ Cloud texture is partially ripped.  According to Qhimm rules, I cannot repackage it.
The OCRemix tracks from The Remix aren't included in Anxious Heart.

I can easily repackage the tracks.  The only source (at Qhimm) for the original APZ Cloud texture is The Remix.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jasong2004 on 2012-10-17 01:27:13
Wow... I'm very happy now. I got it all working.  I believe the issue was my MOBO's built in soundcard came with special software.  I did a reformat today for kicks for the most part and did a minimalist install with just updating drivers and now Bootleg and FFVII works!  Happy days.  I was selecting the soundcard inside of ff7config but the VIA software must have been interfearing somehow because that is essentially the only difference.  Small problem, everything seems to be running perfectly except Barretts face looks like a screwed up robot.  I can post the app log if needed.  I'll play with some configurations and see what I do but eh.  Not a huge deal.  Anyway for anyone else who might be having similar problems try installing any fancy audio software that is running your speakers.  *shrug* worked for me.

Edit: I wonder if Barrett's face glitch comes from renaming the 1.0.6 hardcore mod to 1.0.5 so it would work with bootleg.  From what I read this shouldn't be a problem because mostly what the 1.0.6 mod does is allow a user to point to a 2012 version of the game.  Hmm may have to try a reinstall in the future.  It's not too bad, he just looks like a terminator with one eye blown away and half of his upper lip cut off but it does have some minor interference in the immersion experience.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-10-17 04:03:58
It's probably just another error due to the broken ulgp tool. Essentially, the tool doesn't recompile the .lgp files correctly after installing the models you chose, so parts go missing. PitBrat is hoping for an update to it before the next Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jasong2004 on 2012-10-17 04:48:08
Hmm well if there happens to be any problematic glitches that happen (I can live with robo barrett) then would the solution just be to attempt a reinstall?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-17 17:40:51
The original APZ Cloud texture is partially ripped.  According to Qhimm rules, I cannot repackage it.
The OCRemix tracks from The Remix aren't included in Anxious Heart.

I can easily repackage the tracks.  The only source (at Qhimm) for the original APZ Cloud texture is The Remix.
Well the most identical looking to the original APZ Cloud would be this:
http://forums.qhimm.com/index.php?topic=13703.100
and for the OC Remix tracks i think i can remember i did repackage all of them and uploaded it to my Skydrive but i never knew this would be of any use to anyone so i removed it, gosh im an idiot  :'(
well if you want i can do it all for you even though Bootleg won't install on my current computer i can just install ff7 again and only install ff7remix just so i can get the tracks, repackage them and upload?? and then uninstall the game again until i get a capable pc of running Bootleg :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-10-17 19:42:47
Hmm well if there happens to be any problematic glitches that happen (I can live with robo barrett) then would the solution just be to attempt a reinstall?

Not really. The current solution would be to manually install your Barret model. Otherwise, PitBrat is aiming for a fix with the ulgp tool for the next Bootleg release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-17 21:06:33
E1sunz if ur going to repack the ocremix just use 7zip one the remix installer to dump the files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-17 21:33:24
E1sunz if ur going to repack the ocremix just use 7zip one the remix installer to dump the files.
Not sure if you mean me repacking all te tracks with 7zip instead of winrar? If so sure or you meant me downloading the zipped remix files? Not sure what you mean by dump, will do it tomorrow for sure :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-17 21:51:55
7Zip can extract all the files from the remix installer
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-10-18 02:10:19
Seeing my works on the new bootleg somehow makes me ;D ;D ;D..
LoL I need to finish the cid soon so hopefully it will be included too.. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-24 18:34:31
Well finally uploaded all the OCremix tracks here ya go: :)
https://drive.google.com/?ui=4&authuser=0#folders/0B1Y4TgNT0ijgWTJhRnYzY2tScnc
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ShadowZenith on 2012-10-26 20:26:33
I've just been running into a problem where the Avalanche GUI won't install as it "requires a 32-bit version of Windows". If I just ignore it and try to finish the installation and run the game, it starts the BootLoader fine, but when it comes time to actually play the game, it brings up the usual "has encountered a problem..." message. Any help would be appreciated. BTW, sorry if this has been raised before, I just can't be bothered looking through 80 or so pages to find it.

Cheers,
SZ

System Specs (if they even matter in this case, but hey, WTF, might as well):
Intel Celeron 2.20GHz
1.00 GB RAM
64-bit system
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-27 00:21:17
What OS are you running?  And how the heck is it running with only 1GB of ram??

Avalanche GUI installs just fine on my 64bit system.
Not installing it won't cause the game to crash.
There's something more to your issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ShadowZenith on 2012-10-27 01:09:14
I'm running Windows 7 Home Premium 64-bit, and 1GB ram wasn't terrible when I got it a few years back. And it's not as if I upgraded to it - 7 came with the laptop. I'd replace it, but I've not got the funds. It can run Oblivion w/ expansion packs fine, and that was good enough for me when I got it.

Now, the following should be enough, as it's pictures of the screenshots of my Bootleg settings and my System Info, but if you need anything else, just ask. I'll even try reinstalling, and grab you the exact error message if you'd like.

Cheers (again),
SZ

(http://imageshack.us/a/img195/6678/systeminfoa.th.jpg) (http://imageshack.us/photo/my-images/195/systeminfoa.jpg/)
(http://imageshack.us/a/img109/8716/bootlegchoices7.th.jpg) (http://imageshack.us/photo/my-images/109/bootlegchoices7.jpg/)
(http://imageshack.us/a/img715/5436/bootlegchoices6.th.jpg) (http://imageshack.us/photo/my-images/715/bootlegchoices6.jpg/)
(http://imageshack.us/a/img195/2603/bootlegchoices5.th.jpg) (http://imageshack.us/photo/my-images/195/bootlegchoices5.jpg/)
(http://imageshack.us/a/img705/9818/bootlegchoices4.th.jpg) (http://imageshack.us/photo/my-images/705/bootlegchoices4.jpg/)
(http://imageshack.us/a/img528/7575/bootlegchoices3.th.jpg) (http://imageshack.us/photo/my-images/528/bootlegchoices3.jpg/)
(http://imageshack.us/a/img802/1051/bootlegchoices2.th.jpg) (http://imageshack.us/photo/my-images/802/bootlegchoices2.jpg/)
(http://imageshack.us/a/img266/4071/bootlegchoices1.th.jpg) (http://imageshack.us/photo/my-images/266/bootlegchoices1.jpg/)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-27 02:03:44
Your video card may be responsible for the crash.
A fully modded FF7 requires at least 512MB of video ram.
Also, Intel video cards don't play well with Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nemesis9000 on 2012-10-28 01:41:28
Hello guys , I'm new here
Today I downloaded Bootleg
I unzipped the file, inserted into the folder "mod"
where the game is installed, close any files related to FF7
I open first Bootleg
and after "BFE" and choose my game settings and destination folder
is after I do "Run Bootleg"
file and begin to be extracted, so long as it is okay
ends after "Preparing Sprinkles" start errors

(http://img9.imageshack.us/img9/3042/errorzm.png) (http://imageshack.us/photo/my-images/9/errorzm.png/)

Uploaded with ImageShack.us (http://imageshack.us)


I hope for your help
edit: my OS is Windows 7 32bit ,  Intel Dual Core 2.1Ghz - Ram 3GB.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nemesis9000 on 2012-10-28 01:44:52
sorry for double post
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-10-28 02:08:42
I'm no an expert in bootleg but I think the log says it all..base on you're post your missing files.
have you downloaded the other mods? or you just downloaded the bootleg alone?
Bootleg just installs and configure the mods in a much easier way you will need to download all the mods you need separately, there are lots of tutorials here regarding bootleg you should read them first. ;D

there's one up top on the first post and here's another, http://forums.qhimm.com/index.php?topic=13212.0
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nemesis9000 on 2012-10-28 02:25:11
Tanks for reply.

I did not know you had to download the additional mod.
'cause seeing that I could set the settings (like in these pictures ShadowZenith) thought I did not have to download anything
thanks again :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-10-28 02:32:03
ur welcome, btw there's a torrent available here where you can download the necessary mods in one go, just search for it.. I forgot where I saw that thread, LoL.. ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-10-28 02:46:51
Hi ShadowZenith

For Win7 64 Bit is assuming as a minimum 2GB of RAM.
I strongly recommend you to buy more RAM, ideally equal to 4 GB.
Especially because a portion of RAM is needed for the graphics chip.

In the BIOS you can adjust how much RAM should be made for the graphics chip for disposal.
If you can set this value to 512MB, you should do that, but only if you have more RAM.

The TA Highres has a small bug in the installation routine.
A certain registry value is checked whether Aalis driver is used.
For 64 bit Windows (at least for me), this value is not used by the game.
You must change the value before the installation of the TA High Res.
Run "Regedit.exe" and navigate to

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]

Double Click on the "Driver" and change the value to 3

(http://www7.pic-upload.de/08.10.12/om61b12igxac.gif)

Then you can install the TA High Res.
Then again install TA GUI v2.0.8, just for safety.




@ PitBrat
Did you read my PM, or did you delete them immediately?

Greeting Kompass63
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-28 04:15:35
Yes, I read your PM.  The FF7Music missing \ fix is already implemented in the upcoming .040 release.
I maintain legacy support for the original facepalmer download and the fix packs.
Bootleg first checks for Omzy's FF7 Field Pack.zip.
The fix packs really don't fix all the problems.  There are still visual glitches in the temple of the ancients.
Also, the 'animated' lighting textures do not function.
I still recommend using the deglitch feature in Bootleg.


Intel graphics cards typically do not allow the user to manually configure the amount of ram allocated via the bios.
Nor is this an option in the video card driver.
Ram allocation is controlled by each game or application.
Aali's driver doesn't allow for this type of control yet.
Therefore Intel cards are not well suited to running a fully modded FF7.

Thank you for your suggestions and solutions.
Sometimes I'm a bit too overwhelmed to reply, but I do read everything.
I rely on input from users in order to make Bootleg better!


EDIT:
I've made a few more changes.
.040RC1
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Overhaul: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: thehunted on 2012-10-29 06:01:14
Hi all,

I am new to this modding stuffs. I would like to know if this modding works with the new version of FF7 remake?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-10-29 12:08:04
Hi all,

I am new to this modding stuffs. I would like to know if this modding works with the new version of FF7 remake?

If you are new to modding, I would recommend waiting for the next version of Bootleg which has a patch to automatically convert the new FF7 release to the older release to enable mod support.

If however, you would like to do it yourself, there are plenty of forum entries that you can find using the search functionality of the forums.

But just as a warning: it converts the new FF7 to the older release. Meaning all the new functionality of the re-release, Cloud Saves, profiles, achievements, etc, will no longer work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-10-30 21:55:41
What OS are you running?  And how the heck is it running with only 1GB of ram??

Avalanche GUI installs just fine on my 64bit system.
Not installing it won't cause the game to crash.
There's something more to your issue.

What surprises me more is the fact, that there is someone who uses a 64bit OS with only 1 GB of RAM.  It makes no sense if your amount of RAM is less than 4 gigabyte.  ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-10-30 22:55:13
What surprises me more is the fact, that there is someone who uses a 64bit OS with only 1 GB of RAM.  It makes no sense if your amount of RAM is less than 4 gigabyte.  ;)

Sadly most store bought computers have 64-bit operating systems installed even when only 1 GB of ram is available. No it doesn't make any sense, but they sell them anyways and the end user has no idea.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-31 01:44:57
well depends. if a laptop only comes with 2gb or 4gb but its max is 8gb or higher then its better to put a 64 bit on it. but if its a netbook with a max of 2 then theres no point.

in my oppinion max ram is what matters not current ram.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-10-31 09:49:59
So apparently my email stopped getting emails when someone posted on this thread. That's annoying. lol

Any news on a ballpark ETA for .040? I seriously can't play with REDXIII and Aeris broken like this. But I'm also stubborn and won't revert to the default models. Woe is me. ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-10-31 10:01:10
So apparently my email stopped getting emails when someone posted on this thread. That's annoying. lol

Any news on a ballpark ETA for .040? I seriously can't play with REDXIII and Aeris broken like this. But I'm also stubborn and won't revert to the default models. Woe is me. ;)

I agree, i really hope the next version will be completely free of bugs like this.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-10-31 10:19:21
I agree, i really hope the next version will be completely free of bugs like this.

Well, from what I've heard, once the ULGP tool is fixed, this problem will be fixed. And I think PitBrat is just waiting for it to be fixed before he releases .040.

Don't take my word for it though. ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-31 10:40:24
Last night I discovered how to fix my cait sith weapons. Some polys are backwards and that was causing the issue where you see through them at certain angles. ill fix this asap and set up the file as i did before. If its too late to get into bootleg ill create an installer for them to make it easy and quick for people.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-31 11:37:20
You're just in time for Bootleg.  I just started testing today.  I'll definitely add the Vait Sith weapons.

I'm still looking for volunteers to test the beta!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-10-31 14:01:48
I suggest you make a beta thread and release it there as beta so any new users will download and test it and post their issues there.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-10-31 15:49:14
I suggest you make a beta thread and release it there as beta so any new users will download and test it and post their issues there.
I agree with this idea.

I'm down to do some beta testing, when my work schedule allows. =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-10-31 16:33:47
Too bad I don't think I can finish the cid model in time for it to be included.. got worse of luck today, can't access my external HDD where I have all my modding stuff.

I never got 0.39 to work properly on my netbook before must be because of the intel chipset it uses, I got a new laptop but since most of the mods i'm using are not included 0.39 I didn't bother to install it, I'll gladly help testing 0.40 so a beta release might be good.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-10-31 19:37:08
oh god wish i can get a capable pc to play with 0400 asap! ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-10-31 19:49:57
I'll wait a bit longer for omega res novae to release a fixed weapons pack for Cait Sith.
I also need to correct all the presets.  Because of all the added model settings, the presets are all broken.
Here's a pretty much final list of the changes:

Bootleg .040 RC2
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Overhaul: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip

If you have any last minute suggestions, please speak up now!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-10-31 20:31:19
I'll wait a bit longer for omega res novae to release a fixed weapons pack for Cait Sith.
I also need to correct all the presets.  Because of all the added model settings, the presets are all broken.
Here's a pretty much final list of the changes:

Bootleg .040 RC2
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Overhaul: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip

If you have any last minute suggestions, please speak up now!

I am quite stoked to check out the new changes! Let us know when you decide to open Beta, I'd love to help where I can. =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-10-31 21:14:40
I have all day tomorrow to fix it. It will be done within 30 hrs
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: omega res novae on 2012-11-01 14:03:56
https://docs.google.com/folder/d/0B9qnDoTUcFSsekNWbjU4cHZIS2c/edit?pli=1&docId=0B9qnDoTUcFSsNnQ0UHExNXRnc3M (https://docs.google.com/folder/d/0B9qnDoTUcFSsekNWbjU4cHZIS2c/edit?pli=1&docId=0B9qnDoTUcFSsNnQ0UHExNXRnc3M)
i think they are good. i cant test them my self.  can somebody let me know how they turned out?

forgot to save the changes in size to one of the weapons. fixed with new link above. i need to know how they look in game
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-11-01 17:33:52
Is there going to be a update on the big list of mods for all the newley added material, also is there going to be a new torrent with the new bootleg and all the mod and the newer stuff.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-11-01 17:48:32
Is there going to be a update on the big list of mods for all the newley added material, also is there going to be a new torrent with the new bootleg and all the mod and the newer stuff.
Most likely. All of that kind of goes in hand with a new release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-04 00:03:19
I am so excited for the next release of Bootleg. I just got WHDI working. I transfer 1080p video and audio to my TV in the living room from my office, whenever I want to play games with the controller. This game is going to be awesome in the living room  :) Just like good old times on the PSX.

Thanks again Pitbrat and all the authors that have contributed to this compilation of mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-04 00:23:33
Everything is ready and working with Bootleg .040.
Except I have one slight issue.
When installing the character models, there is a separate selection for each main character's field model.
One of the options is NO CHANGE.
But, there is another area where the user can select the BASE MODELS: PRP or Rebuilded or Chibi or NO CHANGE.
When the user selects a BASE MODELS option other than NO CHANGE, all of the main character models associated with that option are installed too.
Therefore if the user selects NO CHANGE for Cloud's field model and selects PRP for the BASE MODELS, the PRP field model for Cloud will install.

I could release .040 like it is, or I can take more time to make the field model selection less confusing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-04 03:12:16
My vote is spend more time to fix it. Otherwise, I am going to predict a lot of repeated questions about it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-11-04 03:41:01
My vote is spend more time to fix it. Otherwise, I am going to predict a lot of repeated questions about it.
This, by far. I think do it right, or not at all. And remove any possible things that could result in more work. ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-05 06:00:15
My vote is spend more time to fix it. Otherwise, I am going to predict a lot of repeated questions about it.

I agree as well. :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jasong2004 on 2012-11-05 23:11:12
My vote is spend more time to fix it. Otherwise, I am going to predict a lot of repeated questions about it.

Sadly agreed also
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Farro on 2012-11-06 07:12:05
I've had a quick read through this whole thread and saw the same problem that I'm having - after installing the Remix, the Bootleg Installer just closes itself. I've got no idea why! A few other people seemingly had this issue but I couldn't find answers to it.

Any idea's?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stormstrife on 2012-11-06 14:19:23
Thank you for keeping up with this pitbrat, i play FF7 every couple years and this has made it easy to use all the graphical upgrades everyones worked on. Cant wait to use whiteraven's edited models^^, If you need a tester lemme know

For the .40 i was wondering if there was a way to make it so if you changed individual NO CHANGE options the BASE option would become grayed out and unselectable/unchangeable.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kman1981 on 2012-11-07 02:15:52
Hello Everyone,


I think this is my first post here...known about the Qhimm forums forever, just cant remember if I've ever posted lol. Anyways, I've finally gotten through this entire thread looking for a specific answer but haven't found it.

I've got the 2012 release of the game, used the Kranmer mod to convert it, and installed the entire bootleg 0039. I initially had some issues getting the game to start, and after trying numerous options that I found here, I just did a full reinstall.

Now, I can get the game to start, but as soon as I press ANY button, the game crashes.  The error message is:

Oops! Something very bad happened.
Wrote crash.dump to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?

Here is my APP.LOG:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 590/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
GLITCH: Unable to turn on vsync
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\FINAL FANTASY VII 2012\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\FINAL FANTASY VII 2012\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: unhandled exception

I feel like an idiot..not sure how to attach a file (crash.dump). Anyways, hoping someone can shed some light on why I'm crashing. Last but certainly not least, thanks to Pit and everyone else for putting this all together...there are people who make a ton of money to do what you guys are doing, presumably for free. Thanks again,

Shaun
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kman1981 on 2012-11-08 01:46:40
Is anyone still following this thread?  8)


Still not having any luck. I've uninstalled/reinstalled probably half a dozen times now. Each time I run the BFE I get a few alerts through Security Essentials, and a few notepad files popup with errors, not sure if either of those are relevant. I understand the security alerts are safe and should be ignored.

Also, I tried using the old PC version of FF7 as well. Installed it, ran BFE, and I'm getting the exact same error and result. The game will open, but if I press any button it crashes and gives the "Oops.." message.  Both versions of the game (Original and 2012 release) run fine until I install the mods, so it's got to be something in there that is causing a conflict. I've got a Windows machine, 7 Pro x64, NVIDIA card and Intel CPU, if any of that makes a difference.

 If anyone is reading this thread still any input would be greatly appreciated!

Shaun
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-08 03:53:26
Kman, it's really close to the next release. I think most are burnt on problem solving 0039. Here's to a perfect 0040 release  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kman1981 on 2012-11-08 05:08:58
EQ, thank you, and yes I can see how that would be the case. I'll stand by until 0040 is released, see if I have any luck with it. Thank you,

Shaun
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-08 05:48:55
Keep in mind that Intel video cards are not compatible with Bootleg.

I correct the base models conflict.
There are a lot of model choices in .040.
Cloud has 22 field models and 10 battle models!

I still need to fix all the presets.

Remix is still required for a few options.
I never found a working link to the OCRemix tracks.

Also, does anyone know what movies the Remix uses?
I believe most of them are Grimmy's.

Not much changed in the list . . .
But it took me 4 hours to fix the base models.
.040RC2
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Overhaul: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-11-08 06:00:27
Keep in mind that Intel video cards are not compatible with Bootleg.

I correct the base models conflict.
There are a lot of model choices in .040.
Cloud has 22 field models and 10 battle models!

I still need to fix all the presets.

Remix is still required for a few options.
I never found a working link to the OCRemix tracks.

Also, does anyone know what movies the Remix uses?
I believe most of them are Grimmy's.

Not much changed in the list . . .
But it took me 4 hours to fix the base models.

Are you going to start a new thread for beta testers?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-08 06:27:54

Cloud has 22 field models and 10 battle models!


I have a world and a minigame model as well from here...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kman1981 on 2012-11-08 08:54:34
PIT,

I have an Intel CPU, not an Intel video card. I'm using an NVIDIA card.

I realize that the newer bootleg is on it's way, but just in case this is an issue post 0040 release, and others are having the same issue, just wanna keep this out there.

If anyone is following, I've narrowed the issue down to the Menu Overhaul mod. I started with a fresh install on the 1998 FF7, installed the 1.02 patch, Aali's driver, FF7 Music, FMV Restoration, FacePalmer textures (testing playability after each mod install). All was fine up to this point. Next was the Menu Overhaul. I don't recall exactly which options I chose, but this caused the same crash and error I had been receiving.  After running the Menu Overhaul app again and choosing to Uninstall, I ran the game just fine. Reinstalled it, and it crashed.

So there is something that does not work with Menu Overhaul project and my particular system (which sucks because I'm playing at 1080p and the smoothness of the fonts and everything are gorgeous. Again, I have Windows 7 Pro x64, and NVIDIA graphics card and an Intel CPU, both version of FF7 PC (1998 and 2012) are crashing in the exact same way, with the exact same error.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-11-08 15:49:43
Remix is still required for a few options.
I never found a working link to the OCRemix tracks.
I thought i gave you working links?  ??? If not dunno what the heck is going on in my head nowadays really really sorry  :-[ here's direct links:
https://docs.google.com/file/d/0B1Y4TgNT0ijgMl9uQWlIRHFQeWc/edit
https://docs.google.com/file/d/0B1Y4TgNT0ijgZXdYbFhTRG1SRWc/edit
https://docs.google.com/file/d/0B1Y4TgNT0ijgZWR3STZjbzBBWjA/edit
https://docs.google.com/file/d/0B1Y4TgNT0ijgaGFuM3A3aVlCem8/edit
https://docs.google.com/file/d/0B1Y4TgNT0ijgNUVrSk9sS3owS28/edit
If there's something wrong do let me know i can reupload within hours and as i still have the files in my pc.
Edit:
Ohh so part 5 link even though i rar'd them all the part 5 since there's only 3 mp3 files it views them on the main screen individually O.o you have to download it will come along with .rar just press Ctrl+S O.o...weird, anyway i can fix it to view as normal as the other links?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-09 00:48:22
DTard,
The world and minigame models are installed based on the field and battle model selection.

e1sunz,
Thanks oodles!  That's one more piece of the Remix that I can lump.
EDIT:
Could you fix part 5?  Part 5 is not the final part of the archive.  Winrar generates an error when it reaches part 5.  It's a standalone archive.

Does anyone know the source of the Remix videos?  Quite a few of Grimmy's videos are included.  I'd like to make sure there's an alternate download for all of the videos before I completely remove Remix from the mods list.

So now the mods list will only require the Remix (by turning it red) if the user selects the original APZ Cloud model or the Remix videos.
Is it absurd to create another archive containing only the videos from the Remix?
I first need to know whose videos they are so that I can ask permission.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kindred on 2012-11-09 03:33:09
Hi there everyone :)

First and foremost, I just stumbled across this project and I honestly think it is amazing. Thank you all for the hard work that you have put into it.

I've skimmed about 15 pages (a bit of the first few and a bit of the last few pages) and I was wondering if with the update to Bootleg 0.40 if we would need to re-download the torrent pack (20GB) in the first post? Also does Bootleg work with the original PC game only or also with the new remake released in August (I think it was August)?

I'm at Uni right now so I'm trying my best not to play this until finals are over lol, but I want to get all the files ready while I'm at the Uni with unlimited bandwidth :D

Just to also confirm all that I need for the mod to work is:
-The original PC game patched to 1.02 (not sure if the remake is supported too)
-Bootleg mod (exe)
-The mod pack (torrent)

Thanks all,

Cheers
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-09 03:45:55
The upcoming Bootleg .040 has nearly the same mod requirements as the last version.
The mod pack torrent contains almost everything you need for a complete install.
There are a few changes and additions.

The big ones include:

Omzy's FF7 Field Pack.zip                       Omzy            FacePalmer Version 2.0 with Updates     Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)

Nightmare Files 1.rar                           Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?o0l444zk6qccwh8)

Nightmare flevel slim.rar                       Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?76k3xbo9m9ogjpx)

Nightmare OST.part1.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?12bcjdjl0ity9yy)

Nightmare OST.part2.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?p1mya0qk26f4t8j)

Nightmare OST.part3.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?k3bdh9atdgtearp)


You can find a comprehensive list of mods here:
The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kindred on 2012-11-09 03:54:22
Thank you PitBrat :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DTard on 2012-11-09 04:38:41
@PitBrat, no, I was just wondering if for the release of Bootleg .40 if you were going to have a thread for the beta testers to apply or test out the changes, or if you were going to just release the while thing and fix it as it goes?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-11-09 17:35:58
Thanks oodles!  That's one more piece of the Remix that I can lump.
EDIT:
Could you fix part 5?  Part 5 is not the final part of the archive.  Winrar generates an error when it reaches part 5.  It's a standalone archive.
Yep scratch that  didn't really know how to upload into google drive properly and set permissions now i got the know-hows and have some free time so i redone it this time by archiving into 2 simple parts by 250mb 2 .rars and reuploaded yet again i doubt there won't be any more problems :) here ya go:
https://docs.google.com/file/d/0B1Y4TgNT0ijgWVMtdmVNN2JYTHc/edit
https://docs.google.com/file/d/0B1Y4TgNT0ijgMmFzdGZjMTBtZEE/edit
If you do get permission and want the movies uploaded from the remix folder lemme know :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: spike123 on 2012-11-10 23:12:03
can you help me ? i can't have the music in ff7 i used bottleg 0039  and i tried everything but there is no music, only in cutscenes    in bootleg i used PSF MIDI   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-11-11 14:57:17
Erm is your game the 1998 version or the 2012 re-release version? You could try just installing Anxious Heart on top here:
http://forums.qhimm.com/index.php?topic=12787.0
Or maybe try reinstalling and select something else apart from PSF MIDI
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-11-11 18:14:40
So Omzy's Field Pack is basically the V3 of Facepalmer, right?  Also, will it be added to a torrent any time soon?  My internet connection is fast but isn't very stable and always cuts out before finishing even with high speeds.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-14 21:38:17
Hey guys, I have tried troubleshooting with VGR and PitBrat in the BratChat, havn't really gotten anywhere.  I have a 64 bit system, however when bootleg tries to run it reports a 32 bit system found ( i found this strange ).  On top of that I have reinstalled many times in all different locations (even everything to an external drive) and I STILL get the "Access Denied" error.  The only case that I have not gotten this error is when I put BFE+Bootleg+All the mods in the same folder as the install in which case it goes up to Patching Kernel... (the first time I did it with everything in the same folder it went up to Preparing MAGIC.LGP...).  Regardless of these cases, I should be able to get past the access denied by running it simply with BFE+Bootleg+mods in a different folder.  (it may be possible that one of the many times I installed/uninstalled I left behind some files, this seems unlikely though)

I have antivirus turned off (MSE)
UAC is disabled (slider all the way down)
I am the admin on my comp (actually the only profile on it)
Everything is in a non-system folder (currently F:\Games, game and bootleg separate of course)

My Laptop is only a few months old, and I noticed that other people all posted about this, as far as I saw it was still open though. (JowHoof, ic6n, and a few others)

If there is any advice that anyone can offer it would be much appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-14 23:36:18
How to did you specifically download your mods?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-15 00:02:57
Torrent, then when that began to take awhile (bottom 50%) I went to individually dling them.  I then replaced the files in the torrent so it would be complete so I could seed (also to check I had everything).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: benji9 on 2012-11-15 02:33:55
hey,
sorry if this has been previously addressed, but i noticed that the remix installer is sort of redundantly listed (the full .exe., a 4-part archive, and a 13-part archive); do i need to download all of this? or can i just pick one of the above?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-15 13:09:28
hey,
sorry if this has been previously addressed, but i noticed that the remix installer is sort of redundantly listed (the full .exe., a 4-part archive, and a 13-part archive); do i need to download all of this? or can i just pick one of the above?

The Remix, or any other duplicate archives, only need one of them. Either the standalone, the 4-parts one OR the 13-parts one.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-15 19:36:11
Torrent, then when that began to take awhile (bottom 50%) I went to individually dling them.  I then replaced the files in the torrent so it would be complete so I could seed (also to check I had everything).

Here's the most recent torrent: http://www.mediafire.com/?diwh9cq1kk81kdd

I haven't seeded at all for a few weeks, so I'll do it all weekend for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-15 19:40:46
Are you saying re-dl everything just for good measure?  Thanks!  So I should just wait for this torrent to complete just to be sure I have all the right files?

Also this one is only 15 gigs where the other was 19... Does it contain everything I will need?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-15 23:08:23
Are you saying re-dl everything just for good measure?  Thanks!  So I should just wait for this torrent to complete just to be sure I have all the right files?

Also this one is only 15 gigs where the other was 19... Does it contain everything I will need?

Yep, everything is there and it's all the current versions of the mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-16 00:34:04
Okay, dled that (rather quickly).  It didn't have bootleg so I got that from the main page.  Still same error message, Access Denied  :'( .
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-16 00:39:42
It was still worth the shot. Now we can rule out the mods and strictly focus on it being your computer setup.

Are any internet browsers open while you are attempting to install?

I have never done this before, but maybe you can try booting to Safe Mode and installing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-16 01:09:24
Negative, and I did try in all versions of safe mode.  Also, previously I had browser windows open but I won't anymore.  Although, I don't think that is(/was) the problem because the Access Denied error comes in the very beginning when it checks the game folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-17 03:44:19
Bootleg .040RC is online for testing.
If you're willing to test it out and provide me with a report of your results, please PM me with a kind request.

.040RC
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Overhaul: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stormstrife on 2012-11-17 05:32:50
Hi, I was recently about to begin playing FFVII once again, but I decided to take a look and see if this awesome mod pack was still being updated before I installed(the last time I updated/played was bootleg .36).

I was going to just install .39 then overlay whiteraven's revised models somehow but when i read you were working on .40 I figured you might add these yourself. I decided to wait because i would like to see what other goodies you've added in.

I apologize for replying in the thread, but I would love to test this and I dont have enough posts to PM. I could take screenshots of my settings and let you know if all the settings get installed right and what if any bugs/missing textures i encounter in my playthrough.

Also quick question, is that the complete list of new necessary mods a few posts back?

Edit:the nightmare files/flevel links are inactive now, i think because his mod is updated to 1.01
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-17 20:52:24
Anyone else testing the 040 release with the 2012 version of FF7?

I tried running Bootleg, and it says that it can't find FF7.exe.

Is there anything that I am missing?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-17 22:07:41
Did you set the correct GAME DIRECTORY in BFE?
The 2012 release may use different registry locations to store the path info.

Does anyone know the 2012 FF7 registry info?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-17 23:04:53
Yeah the GAME directory is set correctly. I'll try and look for the registry keys. I'm on the Pit IRC channel as well.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-11-18 07:34:53
Just to clarify some things,  ;D I'm going to make updates and fixes on some of my model revisions, will they still work with bootleg 0.40 if I make those updates after the new bootleg is released? 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-11-18 09:12:39
The nightmare update to 1.01 was necessary because there were  a few script bugs that had to be fixed
theoretically you can still install 1.00 and then just paste 1.01 over it after bootleg
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-18 16:10:24
Kuugen,
I've incorporated support for Nightmare 1.01.  It will even install the fat flevel if the file is present.

whiteRaven,
Bootleg will install any models you place in the BootlegCustomModels folder.
Otherwise, I would need to recompile bootleg.exe with the updated models.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-18 19:14:12
Bootleg .040RC is online for testing.
If you're willing to test it out and provide me with a report of your results, please PM me with a kind request.

Are you still after testers?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-18 19:33:10
I love the bootleg app, made re-modding my FF7 files so much easier!  One quick question though, I'm having some trouble with the FMVs.  I believe the option I selected was bootleg + Grimmy or something like that, and all my FMVs have audio problems.  The background music continues to play, but FMV specific music and sound effects either don't play or, when they do, are way out of sync with the videos themselves.  What can I do to fix this?  An example of an audio sync problem is the intro FMV, the instrumental beat that normally plays when the FF7 logo appears plays while cloud is shown ontop of the train, and his line "my name is cloud.  Soldier 1st class." Plays 5 - 10 seconds after the text appears on-screen, then partially plays again at the end of the video.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-18 22:15:33
evilmark443,
What video card are you using?  What are your system specs?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-18 23:16:29
Well, my desktop crapped out awhile ago and I'm still working on getting the funds together to replace the parts that went bad, so atm I'm using an acer laptop with integrated graphics, vista, 2 gigs of RAM, not at the computer atm so can't give more detailed specs but if you need them I can post after feeding my son, the videos themselves run smoothly its just the audio that acts up
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-18 23:29:16
Processor: AMD Turion(tm) 64 X2 Mobile Technology TL-58 1.90 GHz
Video: ATI Radeon Xpress 1250

processor is dual core also
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-18 23:41:25
The processor is a tiny bit slow, but still it should perform acceptably.
I'm now wondering if it could be a result of forcing ff7.exe to run on multiple cores.
Try playing the fmv's in media player to see if they audio stays in sync.

Do the default fmv's from the cd-rom work?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: whitERaven on 2012-11-19 00:00:42

Bootleg will install any models you place in the BootlegCustomModels folder.
Otherwise, I would need to recompile bootleg.exe with the updated models.


I see, I'm actually concerned if there will be issues in installing my mods if make some updates, like when choosing presets and etc..

how about if I don't change the file names of the models when doing the updates, will this help avoid problems in installing my updated mods thru bootleg?

I'd rather avoid bothering you with recompling the exe , LoL ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-19 00:13:35
ran fine in media player, perfect sound, no disks that I can check though cause I'm using the 2012 download version converted to 1998.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-19 06:21:03
Anyone else testing the 040 release with the 2012 version of FF7?

I tried running Bootleg, and it says that it can't find FF7.exe.

Is there anything that I am missing?

I ran into this as well.

The 2012 version has been recently updated and the .exe is no longer FF7.exe, there is now

FF7_en.exe
FF7_de.exe
FF7_es.exe
FF7_fr.exe
FF7_Launcher.exe

obviously there is now a different .exe for each language, I've have just tried renaming the FF7_en.exe to FF7.exe and bootleg is now running. I'll post back later whether or not it worked properly

****EDIT*****

Bootleg finished with the newly renamed FF7.exe but Bootleg also gets tripped up when it is looking for the CD and since the 2012 version doesn't have CDs it asks for a drive letter, I just put in my DVD drive letter. Also there was a few errors with files in the battle.lgp, this led to the battle.lgp not being recompiled and put back into its directory. So I got a vanilla battle.lgp and put that in there.

Once everything was done I tried playing it, when I open it with bootloader, it can't find the discs and closes when I try with the 2012 launcher it didn't recognize the .exe so I renamed it back to ff7_en.exe but when I open with that and with the ff7_en.exe it tries to open FF7Config but that keeps crashing and FF7 doesn't run

I then tried mucking round with the .exe's, I backed up the ff7_en.exe and ff7 config and replaced them with the ones in the 1.02 official patch, ff7config was then able to open to run and FF7 started. How ever it for some reason displayed as the lowest resolution that can be selected in the 2012 launcher settings no matter what the resolution set in FF7OpenGl, the movies didn't play and some of the mods were working but it turns out a lot worse than a vanilla 2012.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-19 15:16:58
What is the new folder structure of the updated 2012 rerelease of FF7?
Where is battle.lgp located?  What errors did Bootleg generate when compiling battle.lgp?

Bootloader has an option to mount a virtual drive for FF7Disc1.
It's on the configuration page.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-19 16:10:03
Here is the directory folders and files after installing the FF7 2012 release. I changed the installation directory to D:\FF7

Code: [Select]
Directory of D:\FF7

11/19/2012  06:04 PM    <DIR>          .
11/19/2012  06:04 PM    <DIR>          ..
11/17/2012  05:31 PM    <DIR>          data
11/17/2012  05:31 PM    <DIR>          plugins
11/17/2012  05:31 PM    <DIR>          shaders
11/17/2012  05:33 PM         1,269,728 AF3DN.P
11/17/2012  05:34 PM                 0 APP.LOG
01/18/2011  08:09 AM        11,132,928 avcodec-52.dll
01/18/2011  08:09 AM            55,296 avcore-0.dll
01/09/2012  06:28 PM         1,191,424 avformat-52.dll
01/18/2011  08:09 AM           116,224 avutil-50.dll
01/06/2012  06:06 PM           116,310 FF7.ico
07/06/2012  01:08 PM        14,342,128 ff7_de.exe
07/09/2012  04:08 PM             1,150 ff7_de.exe.manifest
07/06/2012  01:08 PM        14,339,568 ff7_en.exe
07/09/2012  04:00 PM             1,150 ff7_en.exe.manifest
07/06/2012  01:09 PM        14,347,248 ff7_es.exe
07/09/2012  04:08 PM             1,150 ff7_es.exe.manifest
07/06/2012  01:09 PM        14,347,760 ff7_fr.exe
07/09/2012  04:08 PM             1,150 ff7_fr.exe.manifest
07/06/2012  04:30 PM         9,438,712 FF7_Launcher.exe
11/17/2012  05:30 PM                 2 lang.dat
12/15/2011  01:28 PM           220,354 lang.ini
09/15/2011  02:10 PM         1,018,880 libeay32.dll
01/21/2009  07:14 AM           202,213 libmpg123-0.dll
11/04/2011  05:37 PM            17,408 libogg.dll
09/15/2011  02:10 PM           208,384 libssl32.dll
11/04/2011  06:34 PM           356,864 libvgmstream.dll
11/04/2011  05:46 PM         1,622,528 libvorbis.dll
11/04/2011  05:46 PM            31,744 libvorbisfile.dll
07/04/2012  01:48 PM            65,592 logo-paul.bmp
12/15/2011  01:27 PM           877,568 paul.dll
09/15/2011  02:10 PM           266,752 phonon4.dll
02/22/2012  06:45 PM         2,292,736 QtCore4.dll
01/17/2012  12:41 PM         8,223,744 QtGui4.dll
09/15/2011  02:10 PM           975,360 QtNetwork4.dll
09/15/2011  02:10 PM        10,856,960 QtWebKit4.dll
11/04/2011  01:38 PM           339,968 QtXml4.dll
01/09/2012  05:37 PM         2,550,272 QtXmlPatterns4.dll
11/07/2011  12:14 PM            77,312 quazip.dll
09/15/2011  02:10 PM           208,384 ssleay32.dll
11/17/2012  05:33 PM           146,932 strings.dat
07/04/2012  12:28 PM           258,352 unicows.dll
11/17/2012  05:31 PM            28,613 unins000.dat
11/17/2012  05:28 PM           826,654 unins000.exe
11/17/2012  05:33 PM                 4 version.dat
              41 File(s)    112,375,506 bytes

 Directory of D:\FF7\data

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
11/17/2012  05:30 PM    <DIR>          battle
11/17/2012  05:30 PM    <DIR>          cd
11/17/2012  05:30 PM    <DIR>          field
11/17/2012  05:30 PM    <DIR>          fonts
11/17/2012  05:29 PM    <DIR>          kernel
11/17/2012  05:30 PM    <DIR>          lang-de
11/17/2012  05:30 PM    <DIR>          lang-en
11/17/2012  05:30 PM    <DIR>          lang-es
11/17/2012  05:30 PM    <DIR>          lang-fr
11/17/2012  05:30 PM    <DIR>          menu
11/17/2012  05:31 PM    <DIR>          midi
11/17/2012  05:31 PM    <DIR>          minigame
11/17/2012  05:31 PM    <DIR>          movies
11/17/2012  05:31 PM    <DIR>          music
11/17/2012  05:31 PM    <DIR>          music_ogg
11/17/2012  05:31 PM    <DIR>          sound
11/17/2012  05:31 PM    <DIR>          wm
11/17/2012  05:31 PM    <DIR>          xarch
               0 File(s)              0 bytes

 Directory of D:\FF7\data\battle

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/12/1998  12:58 PM        62,326,400 battle.lgp
01/27/1998  12:09 PM             5,532 enemy012.dat
01/23/1998  06:56 PM           122,592 enemy331.dat
10/27/1997  05:31 PM               476 kage.dat
05/15/1998  08:46 PM        51,094,486 magic.lgp
12/02/1997  02:23 PM               132 mark.dat
02/23/1998  11:05 AM             9,452 rain7.tex
02/23/1998  11:05 AM            67,500 seffect1.tex
02/23/1998  11:05 AM            67,500 seffect2.tex
02/23/1998  11:05 AM            67,500 seffect3.tex
12/14/1996  01:54 AM             5,588 sky_a.lmd
12/14/1996  01:54 AM             1,728 sky_b.ply
12/14/1996  01:54 AM             5,588 sky_c.lmd
12/14/1996  01:54 AM             1,728 sky_d.ply
03/27/1998  12:45 PM           222,996 STAGE57.DAT
              15 File(s)    113,999,198 bytes

 Directory of D:\FF7\data\cd

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/23/1998  05:42 PM         2,409,785 cr_fr.lgp
05/23/1998  05:42 PM         2,409,337 cr_gm.lgp
05/26/1998  05:25 AM         2,409,273 cr_sp.lgp
05/23/1998  04:42 PM         2,409,081 cr_us.lgp
05/12/1998  09:02 PM         3,009,458 disc_fr.lgp
05/01/1998  05:48 PM         3,009,458 disc_gm.lgp
05/01/1998  05:48 PM         3,009,458 disc_sp.lgp
04/20/1998  06:43 PM         3,009,458 disc_us.lgp
03/09/1998  02:29 PM         2,274,727 moviecam.lgp
               9 File(s)     23,950,035 bytes

 Directory of D:\FF7\data\field

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/11/1998  11:23 PM        48,989,860 char.lgp
04/19/2012  01:02 PM       129,168,338 fflevel.lgp
04/13/2012  06:19 PM       128,204,987 flevel.lgp
03/12/2012  06:20 PM       128,313,409 gflevel.lgp
04/19/2012  02:06 PM       128,241,849 sflevel.lgp
               5 File(s)    562,918,443 bytes

 Directory of D:\FF7\data\fonts

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
08/01/2005  11:00 PM            29,608 SackersGothicStd-Square.otf
               1 File(s)         29,608 bytes

 Directory of D:\FF7\data\kernel

11/17/2012  05:29 PM    <DIR>          .
11/17/2012  05:29 PM    <DIR>          ..
               0 File(s)              0 bytes

 Directory of D:\FF7\data\lang-de

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
11/17/2012  05:30 PM    <DIR>          battle
11/17/2012  05:30 PM    <DIR>          kernel
11/17/2012  05:30 PM    <DIR>          movies
               0 File(s)              0 bytes

 Directory of D:\FF7\data\lang-de\battle

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
10/27/1997  05:44 PM            49,044 camdat0.bin
10/27/1997  05:44 PM            42,552 camdat1.bin
10/27/1997  05:44 PM            42,760 camdat2.bin
05/05/1998  03:30 PM             5,669 co.bin
05/05/1998  03:30 PM           278,528 scene.bin
               5 File(s)        418,553 bytes

 Directory of D:\FF7\data\lang-de\kernel

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/04/1998  04:21 PM            22,104 KERNEL.BIN
03/05/2012  05:43 PM            14,696 KERNEL2.bin
05/04/1998  04:21 PM            13,317 WINDOW.BIN
               3 File(s)         50,117 bytes

 Directory of D:\FF7\data\lang-de\movies

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/30/2012  10:47 AM       141,992,067 Ending2.avi
05/28/2012  10:59 PM        11,969,722 jenova_e.avi
               2 File(s)    153,961,789 bytes

 Directory of D:\FF7\data\lang-en

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
11/17/2012  05:30 PM    <DIR>          battle
11/17/2012  05:30 PM    <DIR>          kernel
11/17/2012  05:30 PM    <DIR>          movies
               0 File(s)              0 bytes

 Directory of D:\FF7\data\lang-en\battle

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
10/27/1997  05:44 PM            49,044 camdat0.bin
10/27/1997  05:44 PM            42,552 camdat1.bin
10/27/1997  05:44 PM            42,760 camdat2.bin
05/05/1998  02:30 PM             5,696 co.bin
05/05/1998  02:30 PM           270,336 scene.bin
               5 File(s)        410,388 bytes

 Directory of D:\FF7\data\lang-en\kernel

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/04/1998  03:21 PM            22,376 KERNEL.BIN
05/23/1998  04:06 PM            14,532 kernel2.bin
05/04/1998  03:21 PM            13,266 WINDOW.BIN
               3 File(s)         50,174 bytes

 Directory of D:\FF7\data\lang-en\movies

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/30/2012  10:47 AM       141,962,701 ending2.avi
05/28/2012  11:19 PM        11,940,842 jenova_e.avi
               2 File(s)    153,903,543 bytes

 Directory of D:\FF7\data\lang-es

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
11/17/2012  05:30 PM    <DIR>          battle
11/17/2012  05:30 PM    <DIR>          kernel
11/17/2012  05:30 PM    <DIR>          movies
               0 File(s)              0 bytes

 Directory of D:\FF7\data\lang-es\battle

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
10/27/1997  05:44 PM            49,044 camdat0.bin
10/27/1997  05:44 PM            42,552 camdat1.bin
10/27/1997  05:44 PM            42,760 camdat2.bin
05/05/1998  03:30 PM             5,755 co.bin
05/05/1998  03:30 PM           278,528 scene.bin
               5 File(s)        418,639 bytes

 Directory of D:\FF7\data\lang-es\kernel

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/04/1998  04:21 PM            21,629 KERNEL.BIN
05/25/1998  04:57 PM            13,843 KERNEL2.bin
05/04/1998  04:21 PM            13,323 WINDOW.BIN
               3 File(s)         48,795 bytes

 Directory of D:\FF7\data\lang-es\movies

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/30/2012  10:47 AM       141,968,443 Ending2.avi
05/28/2012  11:19 PM        12,005,495 jenova_e.avi
               2 File(s)    153,973,938 bytes

 Directory of D:\FF7\data\lang-fr

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
11/17/2012  05:30 PM    <DIR>          battle
11/17/2012  05:30 PM    <DIR>          kernel
11/17/2012  05:30 PM    <DIR>          movies
               0 File(s)              0 bytes

 Directory of D:\FF7\data\lang-fr\battle

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
10/27/1997  05:44 PM            49,044 camdat0.bin
10/27/1997  05:44 PM            42,552 camdat1.bin
10/27/1997  05:44 PM            42,760 camdat2.bin
05/05/1998  03:30 PM             5,707 co.bin
05/05/1998  03:30 PM           278,528 scene.bin
               5 File(s)        418,591 bytes

 Directory of D:\FF7\data\lang-fr\kernel

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/04/1998  04:21 PM            22,184 KERNEL.BIN
05/24/1998  11:28 PM            14,486 kernel2.bin
05/04/1998  04:21 PM            13,359 window.bin
               3 File(s)         50,029 bytes

 Directory of D:\FF7\data\lang-fr\movies

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/30/2012  10:47 AM       141,962,749 Ending2.avi
05/28/2012  11:19 PM        12,022,968 jenova_e.avi
               2 File(s)    153,985,717 bytes

 Directory of D:\FF7\data\menu

11/17/2012  05:30 PM    <DIR>          .
11/17/2012  05:30 PM    <DIR>          ..
05/16/1998  07:52 PM         1,705,214 menu_fr.lgp
05/16/1998  07:52 PM         1,705,214 menu_gm.lgp
05/16/1998  07:52 PM         1,705,214 menu_sp.lgp
05/16/1998  06:52 PM         1,705,214 menu_us.lgp
               4 File(s)      6,820,856 bytes

 Directory of D:\FF7\data\midi

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
11/17/2012  05:31 PM    <DIR>          sf2
05/25/1998  01:47 AM         1,435,597 awe.lgp
05/25/1998  01:47 AM         1,383,992 midi.lgp
05/16/1998  02:56 PM         1,658,851 xg.lgp
05/18/1998  06:43 PM         1,648,035 ygm.lgp
               4 File(s)      6,126,475 bytes

 Directory of D:\FF7\data\midi\sf2

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
05/13/1998  09:24 AM         3,660,750 FF7.sf2
05/13/1998  09:43 AM         2,109,546 FF7m.sf2
05/13/1998  09:25 AM           569,034 ff7s.SF2
05/15/1998  02:36 PM         1,528,890 lb2.SF2
               4 File(s)      7,868,220 bytes

 Directory of D:\FF7\data\minigame

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
05/12/1998  10:30 PM         4,622,922 chocobo.lgp
03/26/1998  04:27 PM         1,151,709 coaster.lgp
09/30/2011  03:28 PM         3,471,555 condor.lgp
05/12/1998  09:30 PM         4,622,922 fchocobo.lgp
11/23/2011  06:08 PM         3,471,555 fcondor.lgp
05/16/1998  07:39 PM           666,982 fsub.lgp
05/12/1998  09:30 PM         4,622,922 GCHOCOBO.lgp
11/21/2011  05:02 PM         3,471,555 Gcondor.lgp
05/16/1998  07:40 PM           666,982 gsub.lgp
04/27/1998  06:40 PM         2,744,735 high-fr.lgp
04/27/1998  12:31 PM         2,744,735 high-ge.lgp
04/27/1998  06:57 PM         2,744,735 high-sp.lgp
03/26/1998  04:27 PM         2,744,735 high-us.lgp
05/23/1998  04:45 PM         4,622,922 SCHOCOBO.lgp
11/23/2011  06:09 PM         3,471,555 scondor.lgp
04/27/1998  06:41 PM         1,671,600 snowboard-fr.lgp
04/27/1998  12:33 PM         1,671,600 snowboard-ge.lgp
04/27/1998  07:02 PM         1,671,600 snowboard-sp.lgp
03/26/1998  04:27 PM         1,670,640 snowboard-us.lgp
05/26/1998  02:15 AM           666,982 ssub.lgp
05/16/1998  08:39 PM           666,982 sub.lgp
              21 File(s)     53,861,925 bytes

 Directory of D:\FF7\data\movies

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
05/28/2012  11:59 PM        18,757,038 biglight.avi
05/28/2012  11:59 PM        13,049,791 bike.avi
05/29/2012  01:30 AM         1,185,425 biskdead.avi
05/29/2012  01:30 AM         8,629,839 boogdemo.avi
05/29/2012  01:30 AM           980,973 boogdown.avi
05/29/2012  01:30 AM        18,686,532 boogstar.avi
05/29/2012  01:30 AM         1,041,625 boogup.avi
05/28/2012  11:59 PM         3,407,425 brgnvl.avi
05/28/2012  11:59 PM         3,673,602 c_scene1.avi
05/28/2012  11:59 PM         3,083,577 c_scene2.avi
05/28/2012  11:59 PM         3,689,517 c_scene3.avi
05/28/2012  11:59 PM        21,349,924 canon.avi
05/28/2012  11:59 PM         1,814,322 canonh1p.avi
05/28/2012  11:59 PM         4,390,675 canonh3f.avi
05/28/2012  11:59 PM         3,711,852 canonht0.avi
05/28/2012  11:59 PM         6,623,705 canonht1.avi
05/28/2012  11:59 PM         3,270,143 canonht2.avi
05/28/2012  11:59 PM        12,062,582 canonon.avi
05/29/2012  01:30 AM        16,947,664 car_1209.avi
05/28/2012  11:59 PM         2,385,195 d_ropego.avi
05/28/2012  11:59 PM         2,671,414 d_ropein.avi
05/28/2012  11:59 PM         6,074,183 dumcrush.avi
05/28/2012  11:59 PM        19,037,146 earithdd.avi
05/29/2012  11:26 AM         3,925,873 eidoslogo.avi
05/28/2012  11:59 PM        15,986,725 ending1.avi
05/30/2012  02:51 PM        18,336,616 ending3.avi
05/29/2012  01:30 AM           445,533 Explode.avi
05/28/2012  11:59 PM        12,305,531 fallpl.avi
05/29/2012  01:30 AM        17,030,202 fcar.avi
05/28/2012  11:59 PM         5,231,223 feelwin0.avi
05/28/2012  11:59 PM         2,941,575 feelwin1.avi
05/29/2012  01:30 AM         1,868,246 fship2.avi
05/29/2012  01:30 AM         8,163,782 funeral.avi
05/28/2012  11:59 PM         5,347,412 gelnica.avi
05/28/2012  11:59 PM        12,726,574 gold1.avi
05/28/2012  11:59 PM         3,319,001 gold2.avi
05/29/2012  12:00 AM         2,494,391 gold3.avi
05/29/2012  12:00 AM         8,397,798 gold4.avi
05/29/2012  12:00 AM         2,444,548 gold5.avi
05/29/2012  01:30 AM         2,415,474 gold6.avi
05/29/2012  12:00 AM         4,196,507 gold7.avi
05/29/2012  12:00 AM         6,635,360 gold7_2.avi
05/29/2012  12:00 AM         9,260,938 greatpit.avi
05/29/2012  12:00 AM         4,924,326 hiwind0.avi
05/29/2012  12:00 AM        13,404,107 hwindfly.avi
05/29/2012  12:00 AM         4,230,743 hwindjet.avi
05/29/2012  12:00 AM         3,711,242 jairofal.avi
05/29/2012  12:00 AM        11,465,130 jairofly.avi
05/29/2012  01:30 AM           815,108 junair_d.avi
05/29/2012  01:30 AM           826,341 junair_u.avi
05/29/2012  01:30 AM         1,184,324 junelego.avi
05/29/2012  01:30 AM         1,229,018 junelein.avi
05/29/2012  01:30 AM         1,561,404 junin_go.avi
05/29/2012  01:30 AM         1,590,195 junin_in.avi
05/29/2012  01:30 AM         7,428,761 junon.avi
05/29/2012  01:30 AM           888,253 junsea.avi
05/29/2012  01:30 AM           326,023 last4_2.avi
05/29/2012  01:30 AM           322,638 last4_3.avi
05/29/2012  12:00 AM         6,107,326 last4_4.avi
05/29/2012  12:00 AM         2,132,890 lastflor.avi
05/29/2012  01:30 AM         1,806,944 lastmap.avi
05/29/2012  12:00 AM         3,184,557 loslake1.avi
05/29/2012  01:30 AM         1,842,543 lslmv.avi
05/29/2012  12:00 AM         3,254,678 mainplr.avi
05/29/2012  12:00 AM         6,984,638 meteofix.avi
05/29/2012  12:00 AM         3,887,005 meteosky.avi
05/29/2012  01:30 AM           704,355 mk8.avi
05/29/2012  01:30 AM         1,154,149 mkup.avi
05/29/2012  01:30 AM         1,478,845 monitor.avi
03/09/1998  04:29 PM         2,274,727 moviecam.lgp
05/29/2012  01:30 AM         1,004,655 mtcrl.avi
05/29/2012  01:30 AM         5,198,465 mtnvl.avi
05/29/2012  01:30 AM         2,821,070 mtnvl2.avi
05/29/2012  12:00 AM         5,344,903 nivlsfs.avi
05/29/2012  12:00 AM         2,853,087 northmk.avi
05/29/2012  12:00 AM         3,888,606 nrcrl.avi
05/29/2012  12:00 AM         2,292,247 nrcrl_b.avi
05/29/2012  12:00 AM         4,425,494 nvlmk.avi
05/29/2012  12:00 AM         2,449,631 ontrain.avi
05/29/2012  12:00 AM        32,601,760 opening.avi
05/29/2012  12:00 AM         9,172,634 parashot.avi
05/29/2012  12:00 AM         7,162,812 phoenix.avi
05/29/2012  12:00 AM         4,258,505 plrexp.avi
05/29/2012  12:00 AM         4,096,315 rckethit0.avi
05/29/2012  12:00 AM         7,184,902 rckethit1.avi
05/29/2012  12:00 AM        14,579,785 rcketoff.avi
05/29/2012  12:00 AM         8,117,138 rcktfail.avi
05/29/2012  01:30 AM         1,980,869 setogake.avi
05/29/2012  01:30 AM           499,837 smk.avi
05/29/2012  12:00 AM         3,103,636 southmk.avi
05/29/2012  12:00 AM         2,665,473 sqlogo.AVI
05/29/2012  12:00 AM         2,145,927 u_ropego.avi
05/29/2012  12:00 AM         2,233,582 u_ropein.avi
05/29/2012  12:00 AM         7,367,504 weapon0.avi
05/29/2012  12:00 AM         4,950,724 weapon1.avi
05/29/2012  12:00 AM         6,997,352 weapon2.avi
05/29/2012  12:00 AM         8,355,676 weapon3.avi
05/29/2012  12:00 AM         3,154,331 weapon4.avi
05/29/2012  12:00 AM        11,801,999 weapon5.avi
05/29/2012  01:30 AM        10,991,431 wh2e2.avi
05/29/2012  01:30 AM         1,003,272 white2.avi
05/29/2012  01:30 AM         2,235,091 zmind01.avi
05/29/2012  01:30 AM         2,143,484 zmind02.avi
05/29/2012  01:30 AM         3,816,885 zmind03.avi
             104 File(s)    601,616,810 bytes

 Directory of D:\FF7\data\music

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
01/02/1998  05:49 PM            61,678 heart.wav
03/16/1998  06:48 PM               647 music.idx
01/02/1998  05:50 PM           503,978 sato.wav
01/02/1998  05:48 PM            51,438 sensui.wav
01/02/1998  05:52 PM         1,362,158 wind.wav
               5 File(s)      1,979,899 bytes

 Directory of D:\FF7\data\music_ogg

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
11/09/2011  01:13 AM         1,146,150 aseri.ogg
11/09/2011  01:14 AM         1,332,373 aseri2.ogg
11/09/2011  01:14 AM         1,141,286 ayasi.ogg
11/09/2011  01:14 AM         1,597,539 barret.ogg
11/09/2011  01:14 AM         1,303,418 bat.ogg
11/09/2011  01:15 AM         1,917,969 bee.ogg
11/09/2011  01:15 AM         1,298,479 bokujo.ogg
11/09/2011  01:15 AM         1,755,456 boo.ogg
11/09/2011  01:15 AM           786,202 cannon.ogg
11/09/2011  01:16 AM         1,869,124 canyon.ogg
11/09/2011  01:16 AM         1,627,852 cephiros.ogg
11/09/2011  01:16 AM         1,773,395 chase.ogg
11/09/2011  01:16 AM         1,959,468 chu.ogg
11/09/2011  01:17 AM         1,279,962 chu2.ogg
11/09/2011  01:17 AM         1,419,767 cinco.ogg
11/09/2011  01:17 AM           280,168 cintro.ogg
11/09/2011  01:17 AM         1,039,494 comical.ogg
11/09/2011  01:17 AM         1,824,130 condor.ogg
11/09/2011  01:18 AM         1,384,787 corel.ogg
11/09/2011  01:18 AM           677,501 corneo.ogg
11/09/2011  01:18 AM         1,109,510 costa.ogg
11/09/2011  01:18 AM           342,454 crlost.ogg
11/09/2011  01:18 AM           310,689 crwin.ogg
11/09/2011  01:18 AM         1,273,504 date.ogg
11/09/2011  01:19 AM         2,069,415 dokubo.ogg
11/09/2011  01:19 AM         2,408,367 dun2.ogg
11/09/2011  01:19 AM         2,079,468 earis.ogg
11/09/2011  01:20 AM         2,360,253 earislo.ogg
11/09/2011  01:20 AM         1,608,020 elec.ogg
11/09/2011  01:20 AM           422,879 fan2.ogg
11/09/2011  01:20 AM            94,400 fanfare.ogg
11/09/2011  01:20 AM         1,313,632 fiddle.ogg
11/09/2011  01:22 AM         7,850,624 fin.ogg
11/09/2011  01:22 AM         1,121,760 geki.ogg
11/09/2011  01:22 AM           887,913 gold1.ogg
11/09/2011  01:22 AM         1,270,064 guitar2.ogg
11/09/2011  01:23 AM         1,394,222 gun.ogg
11/09/2011  01:23 AM           700,065 hen.ogg
11/09/2011  01:23 AM         1,775,705 hiku.ogg
11/09/2011  01:23 AM         1,916,298 horror.ogg
11/09/2011  01:24 AM         1,738,631 iseki.ogg
11/09/2011  01:24 AM         1,292,181 jukai.ogg
11/09/2011  01:24 AM         1,987,015 junon.ogg
11/09/2011  01:24 AM         1,222,681 jyro.ogg
11/09/2011  01:25 AM         1,768,758 ketc.ogg
11/09/2011  01:25 AM         3,070,313 kita.ogg
11/09/2011  01:26 AM         1,763,509 kurai.ogg
11/09/2011  01:26 AM         2,199,847 lb1.ogg
11/09/2011  01:27 AM         3,992,413 lb2.ogg
11/09/2011  01:27 AM         1,993,135 ld.ogg
11/09/2011  01:27 AM         1,629,932 makoro.ogg
11/09/2011  01:28 AM         1,636,955 mati.ogg
11/09/2011  01:28 AM         1,683,250 mekyu.ogg
11/09/2011  01:28 AM           280,637 mogu.ogg
11/09/2011  01:28 AM         1,077,927 mura1.ogg
11/09/2011  01:28 AM         1,420,311 nointro.ogg
11/09/2011  01:29 AM         3,633,465 oa.ogg
11/09/2011  01:29 AM         2,447,493 ob.ogg
11/09/2011  01:30 AM           803,246 odds.ogg
11/09/2011  01:30 AM         1,107,377 over2.ogg
11/09/2011  01:30 AM         1,176,724 parade.ogg
11/09/2011  01:30 AM         1,993,319 pj.ogg
11/09/2011  01:31 AM         2,572,540 pre.ogg
11/09/2011  01:31 AM         1,210,117 red.ogg
11/09/2011  01:31 AM         1,896,991 rhythm.ogg
11/09/2011  01:31 AM           373,031 riku.ogg
11/09/2011  01:31 AM           788,752 ro.ogg
11/09/2011  01:32 AM         1,194,416 rocket.ogg
11/09/2011  01:33 AM         6,731,822 roll.ogg
11/09/2011  01:33 AM         2,521,723 rukei.ogg
11/09/2011  01:34 AM         1,611,275 sadbar.ogg
11/09/2011  01:34 AM         1,409,981 sadsid.ogg
11/09/2011  01:34 AM         2,167,702 sea.ogg
11/09/2011  01:34 AM         1,542,966 seto.ogg
11/09/2011  01:34 AM           319,492 si.ogg
11/09/2011  01:35 AM         1,490,230 sid2.ogg
11/09/2011  01:35 AM         1,537,012 sido.ogg
11/09/2011  01:35 AM         1,322,111 siera.ogg
11/09/2011  01:35 AM         2,017,612 sinra.ogg
11/09/2011  01:36 AM         1,740,101 sinraslo.ogg
11/09/2011  01:36 AM         2,307,706 snow.ogg
11/09/2011  01:37 AM         5,850,294 ta.ogg
11/09/2011  01:38 AM         2,304,905 tb.ogg
11/09/2011  01:38 AM         1,931,728 tender.ogg
11/09/2011  01:38 AM         2,424,738 tifa.ogg
11/09/2011  01:39 AM         1,517,675 tm.ogg
11/09/2011  01:39 AM         2,052,997 utai.ogg
11/09/2011  01:39 AM         1,483,570 vincent.ogg
11/09/2011  01:39 AM           538,496 walz.ogg
11/09/2011  01:40 AM         1,330,230 weapon.ogg
11/09/2011  01:40 AM           161,663 yado.ogg
11/09/2011  01:40 AM         1,321,753 yufi.ogg
11/09/2011  01:40 AM           661,241 yufi2.ogg
11/09/2011  01:40 AM         1,238,236 yume.ogg
              94 File(s)    157,215,987 bytes

 Directory of D:\FF7\data\sound

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
05/16/1998  03:01 PM        71,738,528 audio.dat
05/16/1998  03:01 PM            54,668 audio.fmt
               2 File(s)     71,793,196 bytes

 Directory of D:\FF7\data\wm

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
02/25/1998  03:42 PM        15,638,528 WM0.BOT
02/25/1998  03:42 PM         3,250,176 WM0.MAP
02/25/1998  03:42 PM         2,260,992 WM2.BOT
02/25/1998  03:42 PM           565,248 WM2.MAP
02/25/1998  03:42 PM           753,664 WM3.BOT
02/25/1998  03:42 PM           188,416 WM3.MAP
05/12/1998  10:13 PM         3,115,485 world_fr.lgp
05/12/1998  10:14 PM         3,115,485 world_gm.lgp
05/12/1998  08:54 PM         3,115,485 world_sp.lgp
05/08/1998  05:05 PM         3,115,485 world_us.lgp
              10 File(s)     35,118,964 bytes

 Directory of D:\FF7\data\xarch

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
03/29/2012  01:30 PM            14,297 048748899.fgt
03/29/2012  01:28 PM            21,235 075841114.fgt
01/25/2012  05:10 PM            24,914 08880890448.fgt
03/29/2012  01:28 PM            22,037 1132477952.fgt
03/29/2012  01:30 PM            17,041 1248996.fgt
03/29/2012  01:27 PM            19,770 1548549646.fgt
03/29/2012  01:30 PM            17,827 1587462895.fgt
03/29/2012  01:26 PM            22,421 15896335.fgt
03/29/2012  01:24 PM            17,700 184575825.fgt
03/29/2012  01:28 PM            38,124 247889666.fgt
03/29/2012  01:27 PM            22,567 25366999.fgt
03/29/2012  01:29 PM            19,694 3124788.fgt
03/29/2012  01:33 PM            19,023 3377854.fgt
03/29/2012  01:28 PM            19,680 34577888.fgt
03/29/2012  01:33 PM            20,702 347895142.fgt
03/29/2012  01:30 PM            21,536 358749685.fgt
03/29/2012  01:27 PM            18,109 36851458.fgt
01/25/2012  05:10 PM            30,903 37404808.fgt
03/29/2012  01:32 PM            24,877 4154425789.fgt
03/29/2012  01:28 PM            22,968 47851852.fgt
03/29/2012  01:33 PM            12,860 48464.fgt
03/29/2012  01:32 PM            22,764 48748955454.fgt
03/29/2012  01:25 PM            21,811 57484155.fgt
03/29/2012  01:26 PM            20,236 6478254145.fgt
03/29/2012  01:29 PM            10,442 64848486.fgt
03/29/2012  01:25 PM            21,099 6574897441.fgt
03/29/2012  01:26 PM            17,371 6657748235.fgt
03/29/2012  01:26 PM            14,671 7411663323.fgt
03/29/2012  01:27 PM            13,669 7478989663.fgt
03/29/2012  01:27 PM            19,268 748574726.fgt
03/29/2012  01:32 PM            33,409 780075644896.fgt
03/29/2012  01:29 PM            22,424 78564198.fgt
02/09/2012  03:44 PM            14,569 78754562553.fgt
03/29/2012  01:34 PM            14,055 788923.fgt
03/29/2012  01:31 PM            23,386 852963745.fgt
03/29/2012  01:34 PM            13,736 86789746.fgt
01/25/2012  05:10 PM             1,207 8976740899.fgt
03/29/2012  01:29 PM            22,977 95856245.fgt
03/29/2012  01:25 PM            25,209 9678414515.fgt
03/29/2012  01:32 PM            22,761 97444543361.fgt
              40 File(s)        803,349 bytes

 Directory of D:\FF7\plugins

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
11/17/2012  05:31 PM    <DIR>          designer
11/17/2012  05:31 PM    <DIR>          imageformats
               0 File(s)              0 bytes

 Directory of D:\FF7\plugins\designer

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
09/15/2011  02:10 PM            18,944 qwebview.dll
               1 File(s)         18,944 bytes

 Directory of D:\FF7\plugins\imageformats

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
09/15/2011  02:10 PM            26,624 qgif4.dll
09/15/2011  02:10 PM            28,672 qico4.dll
09/15/2011  02:10 PM           196,608 qjpeg4.dll
09/15/2011  02:10 PM           220,672 qmng4.dll
09/15/2011  02:10 PM            22,016 qsvg4.dll
09/15/2011  02:10 PM           285,184 qtiff4.dll
               6 File(s)        779,776 bytes

 Directory of D:\FF7\shaders

11/17/2012  05:31 PM    <DIR>          .
11/17/2012  05:31 PM    <DIR>          ..
02/06/2012  05:28 PM             1,188 pixel.hlsl
12/15/2011  12:02 AM               833 vert.hlsl
               2 File(s)          2,021 bytes

     Total Files Listed:
             408 File(s)  2,374,969,485 bytes
             110 Dir(s)  15,043,825,664 bytes free

Also it seems that the 040 version may have to be tweaked when it comes to installing videos. After looking at the directory structure I noticed that the following two videos exist for every language:

jenova_e.avi
Ending2.avi

I'm guessing that the user will have to always select "No Change" for the FMV Cutscenes in order to avoid potential problems.

EDIT

I'm assuming that the directory structure in the release isn't too important since Kranmer's patch most likely recreates the old structure. I'm guessing the only problem is the ff7_XX.exe's not being named as FF7.exe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-19 19:56:36
What is the new folder structure of the updated 2012 rerelease of FF7?
Where is battle.lgp located?  What errors did Bootleg generate when compiling battle.lgp?

Bootloader has an option to mount a virtual drive for FF7Disc1.
It's on the configuration page.

I looked for a mount but I missed it.

I've gone back to a vanilla 2012, I then changed the name of ff7_en.exe to ff7.exe then run bootleg 0.40RC. It got through without any errors and all the files in the correct place, I then used Bootlader to mount the virtual drive and change the data drive to match the virtual drive.

When I open open FF7 it opens and then closes once it tries to play from FF7Music.

Here is the app.log

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics Family 3.1.0 - Build 8.15.10.2827
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1600x900, output resolution 1200x900, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized

and here is the FF7Music.log
Code: [Select]
DataPath is C:\Games\Square Enix\Final Fantasy VII\ficedula\
Init patches
Reading ini...
Parsing paths... -currently Custom_Music
OSTRe
FF7_PSF
C:\Games\Square Enix\Final Fantasy VII\ficedula\
.\

File search paths:
   Custom_Music\
   OSTRe\
   FF7_PSF\
   C:\Games\Square Enix\Final Fantasy VII\ficedula\
   .\
Files count: 0
Patch init done
----------------------------------------------
[ DEBUG ][ 11/20/2012 09:54:06 ] [ PID: 3660 ] [ TID: 4372 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 500 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4372. ]

[ DEBUG ][ 11/20/2012 09:54:07 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

[ DEBUG ][ 11/20/2012 09:54:07 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

[ DEBUG ][ 11/20/2012 09:54:07 ] [ PID: 3660 ] [ TID: 4372 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 500 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4372. ]

[ DEBUG ][ 11/20/2012 09:54:07 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

[ DEBUG ][ 11/20/2012 09:54:07 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

WM_ACTIVATEAPP

INITIALIZE DD/D3D START

In WM_DEVICECHANGE
SetTimer for WM_DEVICECHANGE Started
In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
ATTACHED to desktop
Intel Driver is Active
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
[ DEBUG ][ 11/20/2012 09:54:08 ] [ PID: 3660 ] [ TID: 4372 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 500 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4372. ]

[ DEBUG ][ 11/20/2012 09:54:08 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

2656 0000000000000000 ENTER: DllGetClassObject

2656 0000000000000000 LEAVE: DllGetClassObject

2656 00000000086A81B0 ENTER: ShellStreamsFolder::ShellStreamsFolder

2656 00000000086A81B0 LEAVE: ShellStreamsFolder::ShellStreamsFolder

2656 00000000086A81B0 ENTER: ShellStreamsFolder::Initialize

 
pidl = 1f50e04fd020ea3a6910a2d8802b30309d140 -> 2e80853fd6f0ec379740b3d61b4a891711800 ->


2656 00000000086A81B0 LEAVE: ShellStreamsFolder::Initialize

2656 0000000000000000 ENTER: DllGetClassObject

In WM_DEVICECHANGE
2656 0000000000000000 LEAVE: DllGetClassObject

WM_DISPLAYCHANGE KillTimer(20200, 0).

2656 00000000086A81B0 ENTER: ShellStreamsFolder::ShellStreamsFolder

SetTimer for WM_DEVICECHANGE Started
2656 00000000086A81B0 LEAVE: ShellStreamsFolder::ShellStreamsFolder

2656 00000000086A81B0 ENTER: ShellStreamsFolder::Initialize

 
pidl = 1f50e04fd020ea3a6910a2d8802b30309d140 -> 2e80853fd6f0ec379740b3d61b4a891711800 ->
  5336 0000000000000000 ENTER: DllGetClassObject



  5336 0000000000000000 LEAVE: DllGetClassObject

2656 00000000086A81B0 LEAVE: ShellStreamsFolder::Initialize

5336 0000000007EC83D0 ENTER: ShellStreamsFolder::ShellStreamsFolder

5336 0000000007EC83D0 LEAVE: ShellStreamsFolder::ShellStreamsFolder

5336 0000000007EC83D0 ENTER: ShellStreamsFolder::Initialize

 
pidl = 1f50e04fd020ea3a6910a2d8802b30309d140 -> 2e80853fd6f0ec379740b3d61b4a891711800 ->


5336 0000000007EC83D0 LEAVE: ShellStreamsFolder::Initialize

5336 0000000000000000 ENTER: DllGetClassObject

5336 0000000000000000 LEAVE: DllGetClassObject

5336 00000000086A81B0 ENTER: ShellStreamsFolder::ShellStreamsFolder

5336 00000000086A81B0 LEAVE: ShellStreamsFolder::ShellStreamsFolder

5336 00000000086A81B0 ENTER: ShellStreamsFolder::Initialize

 
pidl = 1f50e04fd020ea3a6910a2d8802b30309d140 -> 2e80853fd6f0ec379740b3d61b4a891711800 ->


5336 00000000086A81B0 LEAVE: ShellStreamsFolder::Initialize

In WM_DEVICECHANGE
WM_DISPLAYCHANGE KillTimer(20200, 0).

SetTimer for WM_DEVICECHANGE Started
[ DEBUG ][ 11/20/2012 09:54:08 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

FF7AlwaysRunKranmer.dll
Inside ProcessDisplayChange
ProcessDisplayChange KillTimer(0, 30480).

RetVal = 1, LastError = 0.

[color=red][b]ERROR: Couldn't read regsitry TMMOffForTVStdChangeWA in ProcessDisplayChange File: persistence.cpp[/b][/color]

Inside IsModifyRotCapsForDC
IsModifyRotCapsForDC returned SUCCESS

imukherj: Enter ProcessDRRSModeSetOnDispChange

imukherj:

imukherj: Get Power API Pass

imukherj: GetBackLightSettings

imukherj: GetBackLightSettings call pass
[ DEBUG ][ 11/20/2012 09:54:09 ] [ PID: 3660 ] [ TID: 4372 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 500 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4372. ]

[ DEBUG ][ 11/20/2012 09:54:09 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

In IsDCProcessingDone = true
SetTimer for WM_DISPLAYCHANGE Started
ATTACHED to desktop
Intel Driver is Active
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
ATTACHED to desktop
In WM_DEVICECHANGE
WM_DISPLAYCHANGE KillTimer(20200, 0).

SetTimer for WM_DEVICECHANGE Started
[ DEBUG ][ 11/20/2012 09:54:09 ] [ PID: 3660 ] [ TID: 4368 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 200 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4368. ]

In WM_DEVICECHANGE
WM_DISPLAYCHANGE KillTimer(20200, 0).

SetTimer for WM_DEVICECHANGE Started
[ DEBUG ][ 11/20/2012 09:54:09 ] [ PID: 3660 ] [ TID: 4372 ] [ McciMT-Log ] [ McciMT::Thread ] [ Msg: McciMT::Thread putting the underlying thread to sleep for 500 milliseconds. Thread HANDLE = 4294967294. Thread Id = 4372. ]

I'm going to try bootleg again but this time without FF7Music to see if it really is the problem
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-19 21:46:11
Try starting the game by directly launching FF7.exe.

Did you choose to install Menu Overhaul?

Intel graphics cards are not 100% compatible.
Some of the mods will not run on Intel graphics cards.

Post the contents of the lastused.bp file.
That way I can tell exactly which mods are installed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-19 22:39:13
I have used every bootleg from 0.27 to 0.38 on the 1998 version with laptop with the Intel graphics card and it works perfectly (possible because this laptop also has a Nvidia card as well).

I have managed to get it working and I'm pretty sure that the problem is with the create FF7 install image. I had been using that with each bootleg install so then I decided to uninstall the 2012 version and install it again. I noticed that for some reason the create FF7 install image functions adds in an extra folder called "new folder" in there is 2 more folders called "data" and "ficedula". Ficedula has nothing inside but data has "music_ogg" and then in that all of the music files in .ogg format.

Once I deleted the extra stuff and ran bootleg everything started up as it should.

I don't have Menu Overhaul (I like it but I like keeping the battle menu as the original even more, also it has worked fine in the past)

Once I have time, I will start a game and create a report for you.

So for anyone else having any problem with the 2012 version, make sure you have a clean, vanilla install. Rename ff7_en.exe to ff7.exe and choose the no change option for the FMV cutscenes

****Edit****
Another problem with bootleg and the 2012 version is the folder placement for the movies. The movies will not play but I have an easy fix for it. Move the files from
/Final Fantasy 7/data/movies
to
/Final Fantasy 7/movies

***Note****
All of this is for the 2012 version with bootleg 0.40RC, a fix maybe added to bootleg in the future (I assume) but for now follow those steps and it should be working fine.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-20 00:45:10
Now that I have the correct folder structure for the new release, I've made the necessary corrections.
Bootleg correctly relocated the movies.
I've also improved the translation feature to preserve the language files from the new release.


I've also updated all of the links in--
The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).
All of the links are now working (at least for a few seconds).
If you notice any broken links, please report them.
If you just want to mirror some files, please please do it now!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-20 09:22:40
I'm uploading all my files to filetrip too. It will be easier for the users because they won't need to download ".rar" parts but the whole archive. I noticed that https://docs.google.com/open?id=0B812kvZhZ15jV3Z5ZkcxaHItbnM doesn't work. Thank you PitBrat!

*Ok:
sqlogo.avi by LeonhartGR: http://filetrip.net/dl?lc7Uz29Mxz

New opening.avi by LeonhartGR: http://filetrip.net/dl?rGiL8WFRnd

Those are my files... I think the rest of the files are unnecessary to re-upload on filetrip since they are not entirely my creation and already existed links are enough... Enjoy!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Memphis on 2012-11-20 17:28:32
I found a fix to my Access Denied error!  Depending on your OS/Computer the fix may be slightly different, here is what worked for me:

-Right click on Computer (or My Computer) and go to Properties.
-For me (windows 7) I scrolled down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
-Go to the advanced tab, and click on Environment Variables...
-In the System variables field, find the variable named 'Path'.  Select it and click edit.  -This should be a long string of directories from C:\ each separated by a semicolon.  Make sure that C:\Windows\system32 is present.
-If not add ;C:\Windows\system32 to the string, and BAM!  No more access denied!  8-)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-11-20 17:43:19
Isn't system32 supposed to be there by default? I wonder what would cause it to go missing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-20 23:20:43
Hey, another quick question.  I just got to the point in the game where Red XIII joins your party and I have a slight problem, he has no character model.  When he jumps on Hojo it looks like Hojo was attacked by the invisible man, lol.  Is there any way to fix this?  I selected the retextured Red XIII option when I ran bootleg.

Still having the FMV issue but not gonna worry about it, as old as this game is some audio issues in FMVs are easy to ignore.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-21 00:00:32
Evilmark, are you running 039 or the 040RC?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-21 00:29:33
039
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-11-21 01:38:52
Isn't system32 supposed to be there by default? I wonder what would cause it to go missing.

iirc there are options to hide system essential folders from view and if that is enabled, system32 is basically 'invisible'
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-21 01:59:55
iirc there are options to hide system essential folders from view and if that is enabled, system32 is basically 'invisible'

The problem that the person is having, isn't a folder visibility issue. It's an environmental variable that is normally correctly configured, but for some reason is no longer on the user's system.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-21 04:15:56
Leonhart,
I'll update my links accordingly.
I'm not sure why google docs insists on storing some archives as folders.  It's very annoying.
The only issue I foresee with your new links is with the filenames.
There are other mods-- grimmy's-- that use those exact filenames.  It might cause some confusion.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jesiah on 2012-11-21 06:04:10
I have been trying to install everything for a while now, I am on Windows 8 and keep getting errors. I think it has something to do with the user access level, as Windows 8 puts permissions on anything installed. I keep getting 'ff7.exe not found' Even though everything is in the correct directories, etc.. I have tried to change the access levels and still nothing, I think they must reset after the .zip finishes extracting.

Just wondering if .40 has any work around for this, if not I would be happy to run a few tests and help out.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-21 06:10:59
I have been trying to install everything for a while now, I am on Windows 8 and keep getting errors. I think it has something to do with the user access level, as Windows 8 puts permissions on anything installed. I keep getting 'ff7.exe not found' Even though everything is in the correct directories, etc.. I have tried to change the access levels and still nothing, I think they must reset after the .zip finishes extracting.

Just wondering if .40 has any work around for this, if not I would be happy to run a few tests and help out.

Do you have the 1998 or 2012 version?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jesiah on 2012-11-21 06:40:11
The 1998 version.

Should I purchase the 2012 to see if that works instead?

One would assume that it will the the same thing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-11-21 07:27:19
Ah, in that case I'm not going to be much help. I've just spent two days getting bootleg to work with the 2012 version so you will to wait for someone more experienced with the other version to help.

I wouldn't bother getting the 2012 version, they are practically the same except that some of files for the 2012 are slightly different (E.G the .exe isn't named ff7.exe but ff7_en.exe and there are 4 .exes for 4 different languages)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-21 11:11:30

The only issue I foresee with your new links is with the filenames.
There are other mods-- grimmy's-- that use those exact filenames.  It might cause some confusion.

"Whatever"... says Squall...Name them as you wish...

"Are you done yet...? I don't want to talk about it. What am I supposed to say about other people's problems? Go talk to a wall."

 :P :P :P :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 12:50:21
"Whatever"... says Squall...Name them as you wish...

Actually, no. You will have to name them something else, because Bootleg couldn't tell the difference - let alone the users - so it WILL conflict.

Also, I'm coding something (not related to Bootleg) that you and other FF8 lovers will like... not saying more!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-21 13:37:40
Actually, no. You will have to name them something else, because Bootleg couldn't tell the difference - let alone the users - so it WILL conflict.

Also, I'm coding something (not related to Bootleg) that you and other FF8 lovers will like... not saying more!

You're such a tease   ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 13:47:46
You're such a tease   ;)

Can't tell if comp- oh wait...

More seriously, it's one of my very first program in Visual Basic, so don't expect much. But as perfectionist as I am, I will not release something flawed!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nickblames on 2012-11-21 14:21:29
Are the FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, and FixedSpecialCases.rar files still needed for Bootleg now that Omzy has updated the pack?

Trying to clear out the unnecessary stuff from my folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 14:22:47
You might want to wait for Bootleg 040, there will be A LOT of changes (this should even skip two numbers, and make it version 42!)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-21 15:26:55
I will need to upload it again then...  :| If I just put it in a rar and re-upload it because there's no option like renaming the files after uploading in filetrip... tell me what to do please. Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 15:48:43
You could name them something like "LeonhartGR's <file>" where <file> is anything you want it to be (so that one can easily associate these files to you).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-21 16:35:06
I'm uploading one rar file with both archives in it. I hope that should do it...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 17:16:36
So two RARs within a RAR? Why not two EXEs within one EXE? So that it could be an EXEception...

Sorry couldn't resist  ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: evilmark443 on 2012-11-21 18:33:34
I don't mean to be a pest or anything, but any ideas on how I can fix my invisible Red XIII problem?  Running 039
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 18:48:55
My suggestion: Uninstall everything; install clean FF7, install only Red XIII's model. If it STILL doesn't appear, then it's the mod's fault and not Bootleg's. If it DOES appear, then another mod is conflicting.

If all else fail, wait for Bootleg 040, as this will probably fix such issues.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-21 19:04:49
So two RARs within a RAR?

That would be dump  :o I included the 2 videos within a rar file... I do not intend to upload any multiple .rar files on filetrip.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-21 19:23:26
That would be dumb

Not really. Bootleg could handle that just fine. It would just be more pain for PitBrat to do it :P And any users trying to manually install it. But overall I think it doesn't really matter.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 00:52:11
Hey there,

Sorry to be a complete n00b but I'm having real difficulty making this game work.

List of problems:

- Movies don't play and instead show a red font error code
- At start-up I'm warned that Aali's OpenGL won't function and to expect serious lag
- Black screen instead of combat shown during start-up
- Custom beginning and game screen not showing

Please help me out, I'm an avid FF7 fan and have been since I was seven.
I just want to play this game to death with the modifications

PS

I used Bootleg Installer
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-22 00:54:49
domapples,
Post your app.log.

What version of FF7 are you using: the CD-ROM version or the 2012 Rerelease download version?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 02:39:26
The 2012 version.

I assume the app.log is just in the games folder
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 02:40:19
Found the app.log :-D

As below!

NFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Microsoft Corporation GDI Generic 1.1.0
INFO: GDI software renderer detected
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Subtractive blending not supported
INFO: No swap_control extension, cannot control framerate
INFO: Texture compression not supported
INFO: NPOT textures not supported
INFO: Max texture size: 1024x1024
INFO: Number of texture units: 1
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\Square Enix\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
ERROR: movie dimensions exceed max texture size, skipping
INFO: C:\Games\Square Enix\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x960, 25.000000 FPS, duration: 687.808000, frames: 17195
ERROR: movie dimensions exceed max texture size, skipping
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
MIDI play: 95
reading midi file: PRE.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Games\Square Enix\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 25.000000 FPS, duration: 130.160000, frames: 3254
ERROR: movie dimensions exceed max texture size, skipping
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-22 03:10:12
domapples,

What video card is in your system?
You're using a generic video card driver.
You need to install an updated driver.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 03:49:57
Video Card:

Generic PnP Monitor (1280x800@59Hz)
Mobile Intel 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0)
Mobile Intel 945 Express Chipset Family (Microsoft Corporation - WDDM 1.0)

I'm Dominick, by the way, thanks for your help, it's massively appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 03:53:35
I'm Dominick, by the way, thanks for your help, it's massively appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: domapples on 2012-11-22 04:26:23
I've just installed the new graphics driver. Thanks for that but now the program is crashing.

app.log

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'Enix\FINAL'
INFO: Intel Intel 945GM 1.4.0 - Build 8.14.10.1930
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: VBO not supported
INFO: PBO not supported
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x800, output resolution 1066x800, internal resolution 640x480
INFO: No NPOT texture support
ERROR: init_indirect failed, scaling and postprocessing will be disabled
INFO: internal resolution clamped to 1066x800
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INITIALIZING MIDI...
selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
midi data type: GENERAL MIDI
using midi data file: C:\Games\Square Enix\FINAL FANTASY VII\Data\midi\midi.lgp
midiOutGetVolume returned: ffffffff
MIDI INITIALIZED
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
set music volume: 127
MIDI set master volume: 100
MIDI set volume: 127
100% of 127 = 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
MIDI set volume trans: 127->0; step=60
MIDI stop - OK
MIDI stop - OK
END OF CREDITS!!!
Entering MAIN
set music volume: 127
MIDI set volume: 127
100% of 127 = 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
MIDI stop - OK
INFO: C:\Games\Square Enix\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 25.000000 FPS, duration: 130.160000, frames: 3254
INFO: slow output format from video codec h264; 0
MIDI play: 2
reading midi file: OB.mid
current volume: 127
MIDI is playing SUCCESSFULLY!!!
MIDI play: 2
song is already playing...
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: NPOT textures not suppported, will not be able to load unknown
ERROR: GL_INVALID_VALUE
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 300
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-22 04:40:21
The video card is just too weak.
It can't handle any of the texture mods.
It won't even work with some of the models.
You'll have to disable all of the field, battle, world and magic texture mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-11-22 09:25:10
Ok different .rars because of lack of speed which led to file error while uploading:

opening with a retro twist by LeonhartGR.rar: http://filetrip.net/dl?9Gh2zBSRCr

sqlogo Crisis Core ending as intro mod by LeonhartGR.rar: http://filetrip.net/dl?NICFXvMQNy
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: MagicHp on 2012-11-22 16:18:04
Is this the right place for bug reports?

I found a few in the installer, mainly help pop ups that are wrong (such as the new "animations fix" displays the "save point changer" pop up).
I haven't had much time to try more for now ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-22 16:40:06
I suggest waiting for 040. These will probably be fixed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: MagicHp on 2012-11-22 16:57:30
I was speaking about 40RC ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-22 17:03:48
Oh ok. I was just wondering, since Pit sends it only to people who PM him about it, or post here, and you obviously did neither (not because you didn't think, but because you couldn't). He will see it next time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: MagicHp on 2012-11-22 17:28:57
No problems, I just mailed him while searching how to pm  (and before getting that I couldn't pm ^^ ).

I was wondering if there was a special topic for bugs about the RC.
I'll post a proper bug report here later then.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-22 17:49:24
There isn't a specific topic, but you could always join the chat through BFE (I made Pit implement that =) and leave the bug report there. Look at someone who is around.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kujaff on 2012-11-23 12:53:51
Hi,

Before bying anything, i want to know if Bootleg works with FR version of FF7 (can be bought at this address : http://www.square-enix-boutique.com/telechargement-final-fantasy-vii.html)

If i want to play FF7 with "all" HD interfaces, skins etc, bootleg allow me to do this, or i have to download some others addon (and add it with bootleg, if i have understood) ? I don't want to have tools to make my characters godlike, just all game in HD :)

Thanks !
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-23 18:01:38
Bootleg will convert the French version to the English version.
Then you can use all of the mods.
There's a way to  reinsert the French text into the converted English game, but it's not complete.
Some scenes and FMV's will still have English text.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-11-23 20:40:27
even if i use the french translation in bootleg i can't get the game in french?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-23 20:51:24
Yes, if you use the Bootleg French translation, the game will have mostly French text with the exception of the battle menus and a couple of the FMV's.
Some mods are only available in English: Aeris Revival, Hardcore and Menu Overhaul ReTranslation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-11-23 21:57:13
Okay, thank you for the answer PitBrat.  And thank you too for your knowedge to improve FFVII :)

But when i'm using the bootleg translation, game stay in english. Could you explain me how to do for put the dialogs in french?
I'm using the "new" version of FF7 (the one from square enix website)

Edit: here is my bootleg config   http://img191.imageshack.us/img191/2445/bootlegconfig.gif
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Leander HolyJC on 2012-11-24 13:34:21
Could anyone help me resolve this error:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Arquivos de programas\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Arquivos de Programas\Square Soft, Inc.\Final Fantasy VII\Movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Thanks!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-11-24 14:02:41
Just put your FF Folder at the source of your disk.

Like this C:\FF7  and C:\MODS

(http://img534.imageshack.us/img534/229/bootleg.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Leander HolyJC on 2012-11-24 15:23:59
Does anyone know how to solve this:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Max texture size: 4096x4096
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x1024, output resolution 1280x1024, internal resolution 1280x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Square Soft, Inc.\Final Fantasy VII\Movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

(http://i48.tinypic.com/308e9og.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-11-25 03:05:56
@Blah: This is the newest way to solve your problem successfully :

FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)


You should also read this topic :  Sound Problem (http://forums.qhimm.com/index.php?topic=12897.0)


main.frag (https://rapidshare.com/files/2495355694/main.frag)
main.vert (https://rapidshare.com/files/1158864087/main.vert)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Leander HolyJC on 2012-11-25 10:24:29
Thanks!!  :mrgreen:


main.frag (https://rapidshare.com/files/2495355694/main.frag)
main.vert (https://rapidshare.com/files/1158864087/main.vert)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-11-25 19:58:18
Using the Bootleg 0400 RC everything works fine so far but the only problem is none of the field background mods are applied? I selected the 'Facepalmer' option with the 'Removed Glitched' checkbox the folder is 1gb but so far the backgrounds are not used? Anyway I can fix this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-26 04:33:24
Make sure your mods path is set to BOOTLEG.

Did you install any mods after Bootleg?
Menu Overhaul and Avalanche change the mods path.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-11-26 04:43:25
Hi e1sunz

First open "ff7_opengl.cfg" with Notepad and look for the path where to put the stuff (eg mod_path = Bootleg).
Then refer to the [gamedir]\mods to see if there even such a folder exists (eg [gamedir]\mods\Bootleg).
If there are other folders (eg "face palmer") move the contents of this folder to the folder "Bootleg".
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stormstrife on 2012-11-26 11:33:59
Bootleg 40RC Bug report

I had to rebuild my OS, so i installed bootleg again with diff settings, this time with mode switch enabled. I started up the game as remastered/new spell names/aeris revival/load anywhere. Im still getting a broken eyes/mouth on Whiteraven's Tifa. But the thing that im reporting now is after getting nanaki instead of fighting the experiment i fought the elevator tank and then rufus and his dog. Im not sure if thats part of remastered, I usually play the remix myself but just thought id report it

heres my lastused.bp:

C=10
S=3
P=3
R=1
O=110011100011100011000011000101000001001111001100111100100
N=1
A=1
V=3
H=10
L=5
M=0
K=12
E=3
T=1
Z=21
B=0
U=1
W=0
Y=1
Q=2
G=0010000001010002
@=0101060103011110001011110111100211000023224135220
$=232122202621202124212421

and also my usual setup, had the same problem with tifa's face here:

C=10
S=3
P=3
R=1
O=111011100011100011000011000101000001001111001100111100100
N=1
A=1
V=3
H=10
L=5
M=0
K=1
E=2
T=1
Z=21
B=0
U=1
W=0
Y=1
Q=2
G=0010000001010002
@=0101060103011110001111110111100211000023224135220
$=232122202621202124212421
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-11-26 12:21:22
Yeah I haven't installed any mods afterwards and it is already set to 'Bootleg' folder path as it was automatically set ike that with the Bootleg program and also Kompass the folders are set in the right path
Edit:
Never mind fixed it by running ff7 in admin :o never used to do that before..meh
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-11-26 16:30:44
Yes, if you use the Bootleg French translation, the game will have mostly French text with the exception of the battle menus and a couple of the FMV's.
Some mods are only available in English: Aeris Revival, Hardcore and Menu Overhaul ReTranslation.

Sorry, to bring up this topic once again, but PitBrat could you answer this question, please?
I'm thinking about buying FFVII2012 from the SquareEnix shop, does it makes any difference which version I buy?
For example, I could buy the German version and let Bootleg do a English translation and vice versa, so in theory it doesn't makes any difference, because I can choose in Bootleg which language I want to play.
And if buy the English version and Bootleg does a translation to German, is the (I think kernel2.bin contains the spells, correct me if I'm wrong, please) kernel2.bin updated with the correct spellnames? Feura instead of Feuer2 (sorry I don't know the English Word for Fire2 Spell)

And one last thing can Bootleg manage the Disc change for the downloadable version of FFVII2012.

Thanks in advance for the kind responses
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-27 20:39:06
I did not buy it myself, but from I what I understand you buy only one version. And you choose the language after.

kernel2.bin contains names data.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2012-11-27 21:48:13
ah, thank you but if choose to install my game in English and choose Bootleg to do a German translation.
Are the spellnames from the original translation or were they retranslated?
If not I would gladly spend my time to build a updated file with the correct German spellnames for other users like me which
prefer the actual notation, because thats something even I can do :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-28 02:43:44
Currently there are some slight problems when translating the English game to German.
Some of the German text is too long for the English FF7.exe.
DLPB halted his work on a German translation for the Menu Overhaul project.
Bootleg contains a partial translation, but lacks the battle text.

I've done very little testing with inserting translated text into the English game.


I have Bootleg .040RC2 ready.  Should I continue with the testing or release this thang?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-11-28 05:55:34
I think we should test RC2 first in my opinion. Since there were a few issues with the 2012 release with RC1.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-28 12:56:14
I would like some time over the weekend to try testing RC2 with the 2012 version. Give it another week?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-11-28 13:09:06
I fixed the bug with the Remix Remastered lookup table.
I hope that's the last bug with the modes.
I try to test them all, but there are so many combinations!

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2012-11-30 17:46:21
I got two questions:
Actually in the "New" FFVII on square enix store, fights are in 60 FPS mode. Is it possible to get the same with a future bootleg?
Cause i know people were working on it before the re-edit of FF goes out.

Second:   is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-11-30 18:13:04
I got two questions:
Actually in the "New" FFVII on square enix store, fights are in 60 FPS mode. Is it possible to get the same with a future bootleg?
Cause i know people were working on it before the re-edit of FF goes out.

Second:   is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.

Did you install ReTranslation from Menu Overhaul?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-11-30 21:50:09
60 FPS

I didn't try it myself, but it seems highly unlikely. It would have required too much work from SE than they could have been bothered to do (note I'm talking in conditional here, I'm not saying it is ENTIRELY impossible, just highly unlikely).

is it possible to add the french translation for the bootleg with FFVII in new version? cause all dialogs are in english for me, even with translation activated.

Bootleg doesn't support the 2012 release yet.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bam on 2012-12-01 19:58:24
Hmm, I've tried a lot of different settings, but for some reason, after I've hit "run bootleg", I can't "Play FF7".

When I try to configure the setup, such as resolution, etc, I get this:

Code: [Select]
[quote]See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentOutOfRangeException: InvalidArgument=Value of '2' is not valid for 'index'.
Parameter name: index
   at System.Windows.Forms.ComboBox.ObjectCollection.get_Item(Int32 index)
   at BootLoader.OpenGLCFG.ReadOpenGLCFG()
   at BootLoader.OpenGLCFG.OpenGLCFG_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootLoader
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Games/FF7/BootLoader.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[/quote]


I think I've done everything correctly, and I've searched around, but not found any similar problems.
Running w7 64bit, bought the game from Square Enix, did the conversion and followed the guide exactly as it told me to do it.
Selected "full" from presets, didn't work.
Selected "pitbrat" and "minimal", neither of those worked either.

All ended up in the same problem, as above.

When I click Write CFG, I get this:

Code: [Select]
[quote]
"See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: value
   at System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
   at Microsoft.Win32.RegistryKey.SetValue(String name, Object value, RegistryValueKind valueKind)
   at Microsoft.Win32.Registry.SetValue(String keyName, String valueName, Object value, RegistryValueKind valueKind)
   at Microsoft.VisualBasic.MyServices.RegistryProxy.SetValue(String keyName, String valueName, Object value)
   at BootLoader.OpenGLCFG.WriteOpenGLCFG()
   at BootLoader.OpenGLCFG.buttonWriteCFG_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootLoader
    Assembly Version: 0.1.0.0
    Win32 Version: 0.1.0.0
    CodeBase: file:///C:/Games/FF7/BootLoader.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

"[/quote]



(Sorry about the length of this post, couldn't find a "spoiler / hide text" function.



Edit*

I also get this during install:
[quote]
blin67_2 patch failed, not original script
chrin_2 patch failed, not original script
cosin1_1 patch failed, not original script
ealin_2 patch failed, not original script
elmin4_2 patch failed, not original script
elminn_1 patch failed, not original script
frcyo patch failed, not original script
fship_4 patch failed, not original script
games_2 patch failed, not original script
gongaga patch failed, not original script
goson patch failed, not original script
kuro_4 patch failed, not original script
lastmap patch failed, not original script
min51_1 patch failed, not original script
mtcrl_9 patch failed, not original script
psdun_2 patch failed, not original script
[/quote]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-01 20:33:29
This is really odd. I'll poke PitBrat when he's on. Since you joined IRC I'll help you there for the most as I can.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: BigBoss on 2012-12-01 23:10:13
Bam:

I have just finished the game, the 2012 version with bootleg. I found that running the conversion then bootleg doesn't work. What you need to is:

Delete all Final Fantasy 7 install data
Install the 2012 version
Rename ff7_en.exe to ff7.exe
Choose your desired bootleg configuration
Select the Any CD Loader from under the games tab
Run bootleg.

and it should all work. (I tried many different combination of mods and conversions and this is the only way that I could get the 2012 Version to work with bootleg, I was using the 0.40RC bootleg but it may still work with 0.39
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-02 00:14:56
Bam,
There was an error in Bootloader .0039 that could cause an error is certain values in ff7_opengl.cfg were absent of invalid.
The problem shouldn't occur with .040.

BigBoss,
I corrected most of the issues you identified.  The final version of .040 will properly convert the new to old and automatically enable the any cd loader.

Thanks for all the debugging!
I'll have RC2 up soon.  Hopefully a full release is soon to follow.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bam on 2012-12-02 12:13:45
Hmm, where can I download bootleg 0040? =)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-03 16:34:33
Hmm, where can I download bootleg 0040? =)

Not out yet dude I think it would be out  before christmas though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fthomknight on 2012-12-04 22:00:02
I just downloaded the 2012 version, installed it to c/games .  used the converter v3 changing the location to e my thumb stick and naming it "FF7DISC1" ran converter.  changed the ff7_opengl.cfg file to window_size_x = 1280, window_size_y = 720, preserve_aspect = no, fullscreen = no, mod_path = dk, use_shaders = no.   ran FF7config and changed rendered to custom driver which passed.   now before even attempting to use bootleg 39 I try to run game and i get the "please insert disc" issue.    I deploy in 2 weeks and really want this rdy for my deployemnt.  ANY help would be appreciated.  thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-05 00:50:37
You need to adjust the registry entry for the data drive so that it points to the drive letter of the thumb stick named "FF7DISC1."

64 BIT
[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]
DataDrive=THUMBDRIVE:\

32 BIT
[HKEY_LOCAL_MACHINE\SOFTWARE\Square Soft, Inc.\Final Fantasy VII]
DataDrive=THUMBDRIVE:\
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Notorious on 2012-12-05 13:10:12
Hi,

I'm using Windows 7 x64, I've downloaded the Bootleg0039 and try opening BFE.exe but it just stopped working right away. But I can open it on another computer even without Final Fantasy VII installed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-05 13:42:00
Read first post. You need the Visual Studio 2010 runtimes libraries.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Notorious on 2012-12-05 14:08:46
Oh thanks Vgr, I didn't see that and thought only NET Framework is needed, I found something about Microsoft Visual at http://forums.qhimm.com/index.php?topic=12008.msg167326#msg167326, so I'm going to try that  :)

Update: Nope, after that it's still the same, I think my OS is messed up somehow, probably have to reformat the whole thing or wait to see if 0040 works :|
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-05 17:57:49
@ Notorious
I had the same problem as you i stupidly force uninstalled .Net2 on my vista pc >.< took me months to fix it but also a simple reformat will do the trick and use windows update if you don't wanna fix it manually
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Notorious on 2012-12-06 07:07:39
@ Notorious
I had the same problem as you i stupidly force uninstalled .Net2 on my vista pc >.< took me months to fix it but also a simple reformat will do the trick and use windows update if you don't wanna fix it manually

Hahaha I hear you, I also did the same thing with the NET Framework, uninstall, install again, didn't know Windows 7 has build-in Framework 2.0-3.5, crack my head trying to install 3.5 SP1 which didn't do anything lol. And yes I guess formatting the whole thing will be the easiest thing to do now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-06 13:30:41
^ If you want you could try this tool i think it helped me:
http://www.microsoft.com/en-gb/download/details.aspx?id=30135
It basically repairs them or choose to uninstall and then redwonload by windows update i think and it should be solved :D ... or you could still simply format again lol no harm in trying i guess
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Notorious on 2012-12-07 14:31:26
^ If you want you could try this tool i think it helped me:
http://www.microsoft.com/en-gb/download/details.aspx?id=30135
It basically repairs them or choose to uninstall and then redwonload by windows update i think and it should be solved :D ... or you could still simply format again lol no harm in trying i guess

Thanks for the suggestion, I have tried it and it doesn't seem to help  :-[ Guess is time to refresh haha. I still enjoy FF7 as it is now though hah
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-07 16:16:07
I usually do a fresh install of my OS once a year. It's like cleaning my house. The process makes me :cry: but the results make me :-D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-07 17:11:11
Lol paranoid huh? yeah i guess it just feels nice somehow when your fresh ;D i haven't fresh installed my vista for 4-5 years :o
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2012-12-07 18:00:52
Vista ? What an horror.. :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Notorious on 2012-12-08 06:48:03
I usually do a fresh install of my OS once a year. It's like cleaning my house. The process makes me :cry: but the results make me :-D

Hahah yes I use to do that, is like spring cleaning, but now I only do it when there's problems like this one, installing stuff as a go along, but reinstalling all games, is a pain :D

Lol paranoid huh? yeah i guess it just feels nice somehow when your fresh ;D i haven't fresh installed my vista for 4-5 years :o

4-5 years on Vista? Now that's impressive man hehehe
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fthomknight on 2012-12-09 00:37:30
Thanks Pit Brat...  im past that part now thanks to you...   Now new ?.   Does "ultraHD Fan made remake" by jinkazama2k7 work with bootleg?   or anyone know how to make it work?   the install for it will only work if game is installed to C:\Program Files\Final Fantasy VII   and if I intall there instead of C:\\Games\FF7 i cant get the disc error registry error to go away.   Any info would be appreciated.  Thanks again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-09 00:58:59
....by jinkazama2k7....

We don't associate with that name. It's not legal work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fthomknight on 2012-12-09 01:41:06
Thanks... sorry to ask so many ?'s...  Any update on 40?   im currently downloading the mod torrent... once downloaded do i need to unzip and unppack all rar etc into the mod folder or just drop everything as is into mod folder?   just hoping to have latest and greatest before i deploy fri..
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-09 02:05:15
put everything as-is in the folder, Bootleg does the rest. and yes, junk-whatever its name is is illegal, ripped from other games but he didn't even do it himself, he stole it from other people who put their hearts into doing so (and I respect that, I've never seen their work be leaked except for junk and kula).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fthomknight on 2012-12-09 12:54:14
Hopefully last ?'s.   Ok.. followed all instructions from tifa tutorial on bootleg.... and video from EQ2Alyza.   From the video i did not see the Fixed field stuf to extract...  was that already included in the torrent so was automaticly done?   second i followed the vid for AH audio install...  will get to issue in a sec.    set up loader exactly as tifa's pics  1920X1080 ...I did not check the box in bootleg for the 9999 so can i check it in the loader?    The game runs all opening vides and audio work.  Now apon starting to play on train station and in first battle there is no music... sound effects work but no audio.  Also i saved on the train platform as soon as game started... is there a way either with save edit or something to mod char stats?  ex if i wanted to raise his hp or str before first fight?   Any help would be appreciated.   Also if will make a lil easier .. please direct message me .. and maybe could yim or even phone call...  again im deploying fri would like all up and running smooth before i cant do anything about it.. lol.   Thanks again this has been awsome so far.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2012-12-09 14:06:17
I'd like to say thank you so much for this program. It makes modding my beloved Final Fantasy VII game so much easier. It's been a long, long time since I'd thought to check for updated mods and thanks to this program, I've found others that I like a lot more than what I had. Can't wait for a .40 release!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-09 14:42:22
Fthomknight,
No music on the first train platform is a known issue.  The music will start after the first battle or when Cloud enters the next scene.
You can use Black Chocobo to edit save games.
In order to make this work before the first battle, you'll also need to enable the Save Anywhere function.


Black_Chocobo-1.9.7_win32.exe                   Sithlord48      Tool to edit save games                 Qhimm (http://forums.qhimm.com/index.php?topic=9625.msg133199#msg133199) HOME (http://www.blackchocobo.com/) FILE (http://sourceforge.net/projects/blackchocobo/)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: racompave on 2012-12-10 23:19:29
Hi, I have just installed FF7 with Bootleg 040RC2 (Lots of thanks to PitBrat for sending it to me! ). I tried the new Nightmare Mod but unfortunatly this mod is messed up, when I enter into a battle the game plays different battle themes like the chocobo theme in the mako reactor nĀŗ1 (wtf?) . Also background music plays only one time and then it stops. And finally the scenario where Jessie teaches you to climb and jump is bugged and you cant reach the next area.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-11 00:54:01
When using the Nightmare Conversion, you can't use any other modifications.
Don't turn on the 9999 limit break patch.
Don't change the soundtrack.  Nightmare comes with its own soundtrack.
Make sure you have all of the necessary Nightmare files.  The soundtrack is a separate download.
The final release of Bootleg will better implement the Nightmare Conversion.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-11 02:39:40
The Nightmare overhaul rotates between 4 BGMs. The chocobo track is one of them. However, they were changed, so having the OST is almost mandatory. It's quite good, too.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-11 04:15:52
Hi, I have just installed FF7 with Bootleg 040RC2 (Lots of thanks to PitBrat for sending it to me! ). I tried the new Nightmare Mod but unfortunatly this mod is messed up, when I enter into a battle the game plays different battle themes like the chocobo theme in the mako reactor nĀŗ1 (wtf?) . Also background music plays only one time and then it stops. And finally the scenario where Jessie teaches you to climb and jump is bugged and you cant reach the next area.

You need to talk to Barret there, Cloud climbs down automatically then.
The battle BGM rotates because I made a script for that. If you don't have the OST that is mandatory for this mod, then you're going to have a LOT of messed up music. I have no idea what happened with your background music because it works fine for me and nobody else has reported any issues whatsoever with this.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-11 18:20:58
I discovered quite a few bugs in the way RC2 installs the Nightmare Conversion.
Installation of the soundtrack and hardcore models was broken.
There's probably still some way to break the installation, but I think I have it pretty well locked down now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-12 18:17:47
Hello folks is there a link to a torrent for all the mods that include a the new ones and the updated ones and what not thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-12 19:02:54
Hello folks is there a link to a torrent for all the mods that include a the new ones and the updated ones and what not thanks.

There will be once the next Bootleg is released.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-12 19:53:21
hello, I'm back temporarily... i have my old computer back and the 0039 still isn't working and it might be the malware symptoms i am having. my new computer has them as well but the 0039 bfe.exe does work on it but not on my old computer i was wondering if you can use the same code or coding or something as the 0037 has? (if its not too late of course) cause 0037 works but 39 doesn't nor 0038. thank you I'll be checking back from time to time...

oh and i have uninstalled everything ff vii PC related except for my saves of course, and my backup of my preferred graphic enhancements. any way thanks for all the hard work you are doing to make ff7 better :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-12 20:01:57
Do you have the .NET framework 2.0 installed?

Q:Why does BFE.exe fail to run with the error "The application failed to initialize properly (0xc0000135)"?
A:You need to install the Microsoft .NET Framework 2.0 from: http://www.microsoft.com/download/en/details.aspx?id=19
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-12 20:06:30
yes i have .net framework 2.0 1.1 1.0 3.0 and 4.0 i believe that is all of them and my specs are winxp 1gig ram 2002 modle dell desktop i have to make some room for all the mods again though it might be the malware i mostlikely have i turned off my NAT firewall on my router

and thats not the issue it just opens the bootleg title and than closes it nothing else no error or nothing

the link you posted says "We are sorry, the page you requested cannot be found." can you give me another link please?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-12 20:31:01
>1gig ram
how the heck does this even run windows?
and jesus christ, a ten year old DELL desktop? even cheap ass second-hand laptops are better than that now.
I'd be surprised if ff7 would even run with any graphic mods on that old thing
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-12 20:41:17
well it does, it runs fast and i forgot to mention that i have 3 HDD but there weak i know its a junk heap but its my junk heap at least i got it free im only 16
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-12 20:47:36
The correct link for the .NET Framework 2.0 is ---> http://www.microsoft.com/en-us/download/details.aspx?id=22808

Make sure you delete all of the old Bootleg files.
It's best to start with a clean folder when you extract the Bootleg archive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-12 20:53:27
don't worry about it ill just wait till i upgrade reformat and start all over from scratch like i did with this computer see ya all when i do it all again
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rheikon on 2012-12-12 22:58:13
Or just get 3.5 SP1 http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=22 (http://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=22). Includes everything you need for .NET apps except 4+(4 does not include earlier versions like 3.5 does) which is separate.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-13 00:03:35
i alreage got 3.5 sp1 i have them all but ill take a break from this project i only have 7gig of memery left thats reserved for an online game better than an offline old game
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2012-12-13 14:08:49
I'm afraid that's not even enough for a fully modded FFVII installation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mirrorman95 on 2012-12-13 14:38:48
How does one use the "Install User Models from the Custom Folders" setting?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-13 17:08:59
I'm afraid that's not even enough for a fully modded FFVII installation.

yes i know its not enough i had all of them downloaded and ready to go i was waiting for the new release but i had to make room but i can't believe i removed the custom apz cloud mode i put together by using some oldish and newish versions of apz cloud field and battle and about that...
hey @PitBrat i would like to know how to use the custom models directory that comes with bootleg0039.zip? cause i had some fun with the different versions i had apz cloud field and battle (looked exactly the same) with apz bustersword battle and field (and in some cut scenes like cloud pulling out his sword). i was wondering if that was against the creator of apz project's rules? if so I'm sorry for doing that and cause i thought that was against the rules i didn't upload it, or change any models, just combinations of different ones. and another thing i don't like uploading at all because i might get in real trouble. anyway... back to my question. when will the new ff7 bootleg release be (approximately)? sorry for the long post.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-13 17:42:39
The new release of Bootleg will be when all known bugs will have been removed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-14 17:48:22
Will this release have trouble with computers with and sli cable I got my new rig  today whoo :-D but some of my games have trouble with sli connections just wanted to know so I can make adjustments if needed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: icepick314 on 2012-12-15 21:31:11
Anyone know when the torrent of all the files will be available?

Also almost all of the Mediafire links are dead.

Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-15 22:23:11
Have you looked at The Big List of Final Fantasy VII Mods (http://forums.qhimm.com/index.php?topic=12503.0)?

I've very close to finalizing Bootleg .040.
I really really hope to have it out before the end of next week.

Here's what's new:
Bootleg .040 Working
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Black Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: icepick314 on 2012-12-16 00:33:46
anyone doing torrent for all the mod files?

also is the Bootleg .040 updated with newer file links?

thanks for all the hard work....
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-16 00:59:09
EQ2Alyza is doing an amazing job maintaining the torrent and installation tutorial.
Check out the thread-- Tifa's Bootleg (http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580).

Bootleg .040 has all updated, working links for however long that lasts.

The final RC is available for testing.  PM me for your beta testing opportunity!
If you are chosen as a member of the elite beta testing team, please respond back with your testing results even if you simply say that everything worked flawlessly.

Bootleg .040 should be available in time for the winter solstice.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Nunsrgr8 on 2012-12-17 03:42:22
PitBrat, check your messages. I think you'll find one from me that will make you very happy. ;) Wasn't sure if you wanted a PM first or post here so I did the safe bet.

Just so everyone knows, it's looking real good.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: icepick314 on 2012-12-18 03:09:33
Can you run FF VII with bootloader and have Steam overlay?

Or is there display driver issue and it just can't be done?

Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-18 17:57:39
i cant to the torrent it says i cant download it cause only the downloads can be downloaded by the user that personally uploaded it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-18 18:35:12
i cant to the torrent it says i cant download it cause only the downloads can be downloaded by the user that personally uploaded it?

http://kat.ph/bootleg-mod-pack-t6709674.html
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-18 20:56:47
thank you
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-19 18:47:09
Ok, here's the plan i have 22.8 GB free in my third hard drive and i'm going to download the torrent wich is 15.67 GB will that be enough for the mods and to install them as well? i just want the apz cloud that i installed myself just last night and the P.R.P. project that i got when it was available yes i still have it just in case it was ever gone but anyway my other question is i bought the 2012 remake just so i can have the option of original(2012 without mods) and mods(1997 with mods) but one thing the 97 version will crash (literally restart my comp) when the meteor texture with no mods (other than apz cloud and ff7_opengl-0.7.11b) is supposed to appear in the north it did that 2 years ago than stopped for some reason, but is there a way to fix that issue some how? thank you for all the work you've done in the past year or two ill be looking forward to the next release hoping that it will run like 0037 unlike 0038 and 0039. see ya till i have torrent done.

this time it didnt restart my comp it just crashed the game and it wasnt the meteor it was something else? idk what but it was to the west of correl area by the beach of the place where hojo is on the beach (sorry i forgot what its called cause i havent played the game since 2002 on the ps1 ): any way i dont know what is over there but it crashes without the custom graphics driver for but with it it restarts my pc (weird huh?)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-19 21:13:06
There is a memory leak with the OpenGL driver.
The game will eventually crash after extended periods of running.
Avoid pausing the game during battles.
Pausing during battles exacerbates the leak.

How much ram is in your computer?
Save often.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-19 22:51:13
There is a memory leak with the OpenGL driver.
The game will eventually crash after extended periods of running.
Avoid pausing the game during battles.
Pausing during battles exacerbates the leak.

How much ram is in your computer?
Save often.

Pit I have run into a problem bootleg 39 is not running on my 690gtx sli and saying I not got enough memory any reason you know of
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-20 03:10:39
Check the app.log to make sure the game is using the correct video card.
You may need to force the game to run on the NVidia GPU.

Q:I'm experiencing black screens, tearing and stuttering.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card, you may also have an Intel card.
  The game uses the default video card which may be the Intel card.
  Check in the app.log to identify which card FF7 is using.
  To force FF7 to run on the Radeon/NVidia card, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-20 09:53:07
Check the app.log to make sure the game is using the correct video card.
You may need to force the game to run on the NVidia GPU.

Q:I'm experiencing black screens, tearing and stuttering.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card, you may also have an Intel card.
  The game uses the default video card which may be the Intel card.
  Check in the app.log to identify which card FF7 is using.
  To force FF7 to run on the Radeon/NVidia card, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.

Got the graphics card bit working but it seems now there is a problem with the memory I have got 64 gigs of ram but saying I have not got enough I do not understand.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-20 21:11:00
64 GB RAM? Excuse me but I'm gonna go with "you're mistaking 64 bit OS for 64 GB ram" here
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-20 22:20:00
64GB ram is still a bit unusual for a laptop or even a desktop.
That's something I would expect more from a server rather than a gaming machine.
Are you sure it's RAM and not an SSD HDD?

What type of error message are you receiving?
Is the game crashing with a specific message?

Post your app.log.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-20 22:59:13
64 GB RAM? Excuse me but I'm gonna go with "you're mistaking 64 bit OS for 64 GB ram" here

No it is 64 gig of ram 8 sticks of 8 gig running at  ram running at 2000 mhz the highest ammount you can have in a pc with windows 7 you must understand i paid a fortune for my rig, anyways the error message I am getting is unable to due to lack of memory apllication closing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-20 23:06:21
tifalockheart1983,
What size is your page file?
Are you running any other programs?
Have you recently updated drivers?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-21 00:35:08
tifalockheart1983,
What size is your page file?
Are you running any other programs?
Have you recently updated drivers?

No other programmes are running at all, updated all drivers to latest I am not sure what you mean by page file pit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-12-21 09:12:34
No other programmes are running at all, updated all drivers to latest I am not sure what you mean by page file pit.

Sorry if this sounds rude, but who orders a laptop with 64gb of ram, if they don't know what a pagefile is?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-21 09:28:48
Sorry if this sounds rude, but who orders a laptop with 64gb of ram, if they don't know what a pagefile is?

It is not a laptop it is a desktop you could not fit 64 gig in a laptop,I do now know what a page file is now the size says 8000mb
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-12-21 10:58:44
It is not a laptop it is a desktop you could not fit 64 gig in a laptop,I do now know what a page file is now the size says 8000mb

Ah, well I've never worked with more than 16gb of ram, so I'm not sure if the standard rule applies, but normally the page file should be 1-2x as large as your physical memory. So if the standard rule applies, your page file should be anywhere from 64-128gb.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-21 13:21:38
Ah, well I've never worked with more than 16gb of ram, so I'm not sure if the standard rule applies, but normally the page file should be 1-2x as large as your physical memory. So if the standard rule applies, your page file should be anywhere from 64-128gb.

The company I got it from overclockers adjusted it because they said that you do not need to have the page file at that size like you said 1 to 2x the size of your main ram
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2012-12-21 13:47:44
64 GB of RAM? Pardon me, but this is highly unlikely. While not impossible, just unlikely. And if you DO have as much as 64 GB, then I would need someone to tell me why the game won't run. Unless your graphic card is uncompatible. And post your APP.LOG using

[ code ]code tags (put text here)[ /code ]

And get rid of the space in the []'s
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-21 14:33:48
My pc runs on quantum cardboard!
Feel free to prove me wrong by posting a screen from CPUZ and a textfile with your name in it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-21 16:34:43
lol Kuugen. MUST know before the end of the world today, huh?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-21 17:39:49
Some older software requires a page file.
Sure, setting the page file lower theoretically forces Windows to use the much faster RAM, but it will also prevent a lot of old software from running.

You may need to increase the size of the page file or change it back to system managed in order to run FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Eleventeen on 2012-12-21 21:55:33
I think it might just be an issue with how the game detects how much ram you have. It might be overflowing and detecting it incorrectly since you have such a huge amount of ram, and likely more then the developers of the game ever anticipated anyone having.

Perhaps actaully try taking some sticks out of your system and see if that helps, it nots like having more than 8gb or so has any effect on gaming anyways.

FF7 itself is a 32-bit exe, and thus absolutely cannot address more then 2gb of ram no matter what. Mine personally, with a 100% install of bootleg and max settings uses about 200mb-300mb tops..

re: Pagefile, no you absolutely do not want a 64gig pageflie, thats just a huge waste of hard drive space, regardless of how much memory you have. Any poorly coded old apps that care about it are 32bit, thus the same rules apply to them, they cant use over 2gb, so any pagefile over 2gb is plenty. I use 4gb regardless of my ram on any system with 4b or higher, and it works fine on everything.

And im not sure why some of you guys are so incredulous about how much ram he has. If someones crazy and rich enough to buy a GTX690, they certainly would not have a problem buying the maximum amount of ram either, which is 64gb for win7/most platforms, and really not that expensive these days. It's not worth it as it will have no affect on anything he does, but for people who don't know a lot about computers, im sure its actaully not that uncommon for them to want the "most". and in this case, may even be the reason hes getting that error.

So yea, try taking out 4 of your 8 sticks, (take out one from every other slot to ensure you still have dual/quad channel), and see if that helps. Or even all but 1 stick, as even 8gb is way overkill for ff7.

PS: Thanks for bootleg, mines running great even after multiple installs trying lots of options.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-21 22:16:10
I have Bootleg .040 pretty much ready for release.
Everything seems to work for whatever that's worth.
In order to stick with  the release schedule (before the end of the world) I had to cut two features: individually customizable music tracks and field weapon that matches the battle weapon.
Maybe those features will stake make it into a future release.

Do any of the testers have any final complaints before this 6!+(# drops?

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Eleventeen on 2012-12-22 03:56:39
Awesome yea release it.

I have a simple feature request for 41 tho:
For the menu overhaul, expose more options. Specificly: The "show all status effects in menu". I saw that eq2alyzas video and had no idea why I didnt see that show up in my game.. But figured it out, had to install MO.exe over top my bootleg install again, and enable the show all status effects. Though its complicated to do, especially with the multi-mode bootloader thing going.

Possibly bug/issue I noticed also (not necessarily with bootleg, maybe from the original mod itself):
"reasonable difficulty" has no effect on enemy difficulty at all. Maybe its bugged or just doesnt do anything beside changing steal rates (though I noticed no real difference in that from reasonable to hardcore either, other then hardcore being harder on the enemies which it has boosted levels up a lot - which seems like most of them atm, tho not all)..

But yea I checked many enemies and everyone had the exact same hp/dmg/level/etc. Where as I after I try hardcore, and suddenly the same enemie has freakin 4x the HP, hits 4 times as hard and has double the level, plus most encounters have added enemies, and more often inflict more status effects. EG: I switched it on at the chocobo farm, a Levikro on reasonable was a joke, 1 shot it and it hit for very little.. Put on hardcore, they have 4x hp, nearly 1 shot my character,s and when I do survive, they quickly put my whole party in berserk, which I had no items to protect against at that point.. Was nearly impossible for a simple trash monster battle due to that. Tried it again later at Gogaga villa with a lot more items and materia and its not as crazy tho.

 Would be nice to have something in between.. As to me it feels like regular = Easy and Hardcore = Very hard.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-22 04:30:09
Yay, the Reasonable Difficulty bug is already fixed.

The Menu Overhaul option "show all status effects in menu" was called "Status Icons" in the option list.
I changed it to "Show Status" for clarity.
Otherwise Bootleg .040 is code complete.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2012-12-22 11:25:38
Thought I'd go with one last try on this. Anyone know what the issue is below?

"Checking Operating System . . .


Laying Bootleg Edit. . .
Checking Operating System...
32Bit Installation
Final Fantasy VII Installation Located:
"E:\Games\FINAL FANTASY VII\"
Access Denied! Installation Aborted!!
Run Bootleg.exe with Administrator Priviledges.
Right click on Bootleg.exe and in the context menu:
    Select PROPERTIES
    Go to the COMPATIBILITY tab
    Check the box by 'Run this program as an administrator'

Removing setup files . . .
Please remain patient . . .
Completed Clean up.

Bootleg Aborted!
There was a problem during installation.
The game files might be damaged.

Please do a FULL install of Final Fantasy VII to a NON-SYSTEM folder.
Make sure that all MODS are in the SAME FOLDER with Bootleg.exe.

Close all open FF7 files and folders before starting Bootleg.

Run Bootleg.exe as ADMINISTRATOR.
For help use the command line switch-- Bootleg /?
Press any key to continue . . ."
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-12-22 16:10:15
Yeah, everything runs great so far Pit. Awesome work. I'd release it "as is."
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sinfull on 2012-12-22 17:25:49
I'm getting a strange error after everytime i try and run the game either via the start menu FF7.exe, the bootloader.exe or the FF7music.exe files the screen flashes like it would when starting a game and says the game encountered a problem and must close but using the bootloader i managed to catch a glimpse of the message shown with the command prompt "SUCCESS: Sent termination signal to the process "FF7Music.exe" with PID 4404". I followed the guide correctly and to the letter installing it to first C:/games/Final Fantasy VII and then to a separate hard drive. I know its nothing to do with an antivirus program as I don't have one running as of yet. I'm using Windows 7 64bit and I know the specs are powerful enough as can run any modern game on standard to high settings. Any reason why after running bootleg it decides to crash game like this? thanks for the help
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Randomocity on 2012-12-22 19:14:40
PitBrat, I'm hoping you can help me out with an error that I'm getting. I installed Bootleg on top of my PC2012 copy of FF7 (Win8 x64, ATI 6750, Creative X-fi sound card), and every time I start to load the opening FMV, the game crashes and I get this error:

Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Games\FF7\movies\opening.avi; vp8/vorbis 1280x896, 15.000000 FPS, duration: 119.467000, frames: 1792
ERROR: couldn't lock sound buffer
ERROR: unhandled exception


I'm using the safe loader options, and I'm not entirely sure how to fix this. Any help you could provide would be awesome. I can attach my .bp file and the coredump if needed. Thanks in advance!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-12-22 22:18:54
What version of Bootleg are you running?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-22 23:00:24
for some reason my comp keeps restarting on the world map only when i use custom graphics driver than only the game crashes if i use any other driver and software driver the game wont at all load exsecpt in the beginning after jessie kicks the gaurd the game crashes with software driver so yeah idk what im doing wrong the only mods i have is 102 patch alli's custom driver (the ver. on the bootleg mods list) and apz cloud in the direct mods folder (yes i know how to use it somewhat) the mods work exsecpt the part where my pc restarts it self when i am on the world map with the cam looking forward but when the cam is looking down at cloud its fine but when cam behind its another story. thank you for all the hard work youve done on the bootleg mod project but i am just gonna have to stick with manual installs for all the mods i might like.

PS. i dont know if it has something to do with my ram or specs but its worked fine in the past with no errors but now its all crash here crash there so yeah i might as well stick with the psx emulation and gs codes and pc mem conversion and stuff but ill be checking up on this from time to time. see ya till after computer school and stuff.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Randomocity on 2012-12-22 23:27:59
What version of Bootleg are you running?

39. As far as i know, 40 isnt up for download yet.

EDIT: I think the error is partially due to the fact that FFMusic is broken on Windows 8, reinstalling without it (sadly  :'( )  and seeing if that fixes things.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-23 06:03:24
I have Bootleg .040 pretty much ready for release.
Everything seems to work for whatever that's worth.
In order to stick with  the release schedule (before the end of the world) I had to cut two features: individually customizable music tracks and field weapon that matches the battle weapon.
Maybe those features will stake make it into a future release.

Do any of the testers have any final complaints before this 6!+(# drops?

Release!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2012-12-23 13:57:44
Please release pitbrat also is there any links for the new mods and material for .40
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Luceid on 2012-12-23 14:40:13
Although I'm "new"  (lurking for ages)  I'm also begging you to release - would be a perfect Christmas gift - and Christmas is 24th of December over here >.<
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2012-12-23 16:55:20
Although I'm really looking forward to this release, if the ugpl tool bug isn't fixed yet or if the workaround isn't implanted, I won't be able to enjoy a fully modded FF7 since all the models will stay the same for me, so I guess I shall wait a bit more to see how the situation evolves.
It looks really good though, thanks for the hard work!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-23 16:58:42
^ Just use Aalis LPG>ULGP Tool and if using it with command line confuses you just use it with a GUI LGP Frontend or make your own .bats...or if you just want to quickly check out models place models in the direct folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-23 23:22:32
Hey PitBrat was just wondering if you can help me on my current situation. I got 2012 US FF7 version windows 7, 64bit, gtx 670, i7 Sager laptop.
I have installed tifas bootleg many times but always seem to get random errors, but after having heard that I needed to change my Integrated graohics settings to my actualy gtx 670 card. I added ff7.exe to run as High Nvidia performance processor ( gtx 670 ). Reinstalled the game and went through tifas bootleg process all fresh and over again and once bootleg was done running and bootloader pops up, I try going into ff7config.exe to enable the graphics tab and I get the message saying "FF7config.exe has stopped working". The game will still load up fine and it works, except for I notice extreme tearing in the game ( not black tearing, but transparent tearing. ) Although its still playable I still think something is wrong. I made it into Kalm town and started leveling up and finally got a black screen followed by "ff7.exe" has stopped working. I was told by someone it may be a hardware issue. Heres my APP log.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Games\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 41
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 51
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 55
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 52
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 48
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 51
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 50
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 49
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 57
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 56
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/sichi/sichi_15
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Any help is totally appreciated!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-12-23 23:44:50
hi Jreeds26

Perhaps this (http://forums.qhimm.com/index.php?topic=13212.msg195568#msg195568) post interesting for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-24 00:29:42
The tearing may be related to vsync.
Try enabling vsync in the Bootloader configuration and/or in your video card settings.


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 03:09:22
I've always had vsyn checked in bootloader.  changed my vsync in nvidia settings from "Use the 3d application setting" to "On" and also turned on trip buffering. Same tearing issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RedManMark86 on 2012-12-24 10:22:03
It's because you have your machine graphics in the Nvidia control panel set to use high performance all the time so FF7_Config has a spaz out when it goes to read the Intel and it gets swtiched. Go in to the Nvidia control panel and put it on auto-select and make sure you haven't told the FF7_config to run under high performance by default
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dragon84 on 2012-12-24 14:29:15
Is the release of version 0040 near? xD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 15:52:06
Thanks ill try that !
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2012-12-24 16:57:40
I've always had vsyn checked in bootloader.  changed my vsync in nvidia settings from "Use the 3d application setting" to "On" and also turned on trip buffering. Same tearing issue.

Tried to point this out before, but I'm not sure your issue is related to this. I had tearing issues in all my applications til I found the highlighted box for transparency, which was unchecked. After I checked transparency on my vsync started working for everything, including basic applications like my browser.

(http://i647.photobucket.com/albums/uu193/electrotoyou/Aerotransparency_zps29b53ef1.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 21:22:05
Well holy crap I found the issue!!! Changed Nvidia settings in Global- to Auto-select for preferred graphics processor. Tried opening ff7config.exe and opened right up. Clicked graphics tab to enable and closed out, loaded up ff7 and noticed I had the same tearing issue. Tried a few diff options for vsync etc etc.. still same tearing (( I describe this tearing as a transparent line the runs horizontally- up and down from the screen as I move around in-game. )) But i went into Nvidia settings under Program settings and changed ff.exe from Nvidia High-performance processor to "Global settings - Integrated." Applied changed, opened ff7 from bootloader and bam the tearing was all gone. I will say when i hit "Play FF7" from bootloader, the screen went black like it normally does, but it didn't automatically boot up ff7, I had to hit "ENTER' on my keyboard ( Laptop ) to initiate. Then Edios logo etc popped right up. So from trial and error I learned , global settings selected to Auto-select will allow me to open ff7config.exe, With FF7.exe under program settings selected to High-performance processor will auto-load FF7 but will be tearing ( which lead me to a ff7.exe crash earlier ) BUT if I changed ff7.exe back to Integrated graphics, The game won't auto-load, ( pressing enter it will ), and no tearing what so ever.
If this helps anyone else, try the above. I will see how the game plays out from here and see if I notice any errors. Merry Christmas!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 21:34:03
I should note I'm using a Sager Laptop. FF7 2012 US version 64bit, gtx 670,i7. And heres my recent APP log.

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 64
UNEXPECTED: zero count
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 22:17:55
Well I think I hit the jackpot on my issue. Im using Integrated graphics, High HDR settings from bootloader EXCEPT "PostProcessing" After unchecking that option, the game booted right up automatically and no tearing. I have a good feeling this is the end of the hassel. I suppose everyone has their own issues with their own CPU's but in this instance for a laptop I think I hit the money. If anyone else has a laptop and is experiencing any similar issues try what I said and have learned from others. Thanks all for your help and support !
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-12-24 22:58:09
Hi Jreeds26

I you do not want to spoil the mood, but the game now uses the Intel graphics.
Quote
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712
Moreover, does it not postprocessing.
Quote
ERROR: init_postprocessing failed, postprocessing will be disabled
But if the game works, then that's ok.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-24 23:21:16
Well I spoke too soon. lol. Loaded a prev save file, played like 15 mins in and got to first Jenova fight and it started lagging a lot. finally during a spell the game just froze, music was still playing. Then of course FF7.exe has stopped working. Ill attached my r,ecent APP log. Note: seems to be a glitch.
-What did you mean by game now uses Intel graphics? Meaning Integrated?

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
GLITCH: missed palette write to external texture field/junonr1/junonr1_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->1, step=244
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 486
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume: 96
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 96->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 484
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
set music volume trans: 127->127, step=128
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 488
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid color type
pause_sound
resume_sound ()
pause_sound
resume_sound ()
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: lizardlair00 on 2012-12-24 23:36:06
YES! i finally got bfe.exe to work after such a long time i just had to add it to the firewall exceptions i been having issues with this malware/virus and i finally removed it and than firewall stopped working than i fixed it ith a solution guide i found hiding somewhere on the web but its fixed. i am now looking forward to the new release. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-12-24 23:38:32
Quote
-What did you mean by game now uses Intel graphics? Meaning Integrated?
Probably yes.

If you installed the "Team Avalanche high res" mod than many (all?) Spell effects are now with HD graphics.
I'm not sure if the Intel chip can handle that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-25 01:17:52
Jreeds, try changing ff7.exe back to High-Performance and adding FF7Config.exe as a profile with Intel Graphics chosen. Let us know what that does for the FF7Config.exe crashing you get. I don't suspect it'll work, but it's worth a shot. You won't be capable of running the game on Intel Graphics with the Full Preset installed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-25 02:48:30
Set Global settings from nvidia to High processor, changed ff7.exe back to high processor, added ff7config.exe to integreated graphics. ff7config opened up, but i loaded ff7 and still had the tearing. Only way im not getting the tearing issue is by using my integrated graphics. weird. and i am running full preset on integreated graphics, just gets kinda laggy when i use summons and/or boss fiights thus far. Hmmmm
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Niverive on 2012-12-26 06:10:12
I'm about to get back into this again, but I'll wait for release 40 before I play again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: icepick314 on 2012-12-26 17:46:22
any bets on if v0040 will come out before end of 2012?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dragon84 on 2012-12-26 19:08:52
"He'll release it when it's ready"  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-26 19:59:06
Bootleg .040 is just about ready.
I delayed the release because I hope to support all of the Avalanche models and textures.


Bootleg .040 Working:
Code: [Select]
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added Support for Avalanche Cloud Battle Model: Battle Model.rar
    Added Support for Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
    Added Support for Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Added Support for Anxious Heart Soundtrack Compilation by DLPB
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Missing Weapon Textures for Grimmy's AC Cloud
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar

Here are some of the newest downloads for .040:


AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) TORRENT (https://dl.dropbox.com/u/87158028/AH.exe.torrent)

Battle Scenes.rar                                Avalanche       Bombing Mission Battle Scene Textures   Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195654#msg195654) FILE (http://adf.ly/GTWLa)

Battle Model.rar                                 Avalanche       Chibi Cloud from Team Avalanche         Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOI5)

Chibi Cloud.rar                                  Avalanche       Chibi Cloud from Team Avalanche         Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOBe)

ffviiremix mp3's part1.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgWVMtdmVNN2JYTHc)

ffviiremix mp3's part2.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgMmFzdGZjMTBtZEE)

FixedLightingTextures PART1.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                           Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                            Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)

flevel.rar                                       Tenko Kuugen    Nightmare Conversion Full Flevel              LINK (https://twitter.com/kuugenthefox)

Guard Scorpion.rar                               Avalanche       Guard Scorpion Battle Model             Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195547#msg195547) FILE (http://adf.ly/GNArX)

Nightmare 1.01 core files.rar                    Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?pbvvf5rnpbfihte)

Nightmare 7 flevel slim 1-01.rar                 Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?ot5nsw9a4sh200z)

Nightmare OST.part1.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?12bcjdjl0ity9yy)

Nightmare OST.part2.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?p1mya0qk26f4t8j)

Nightmare OST.part3.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://www.mediafire.com/?k3bdh9atdgtearp)

Omzy's FF7 Field Pack.zip                        Omzy            FacePalmer Version 2.0 with Updates     Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)

Sweeper.rar                                      Avalanche       Avalanche Sweeper Battle Model          Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195598#msg195598) FILE (http://adf.ly/GPdbU)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mewsin (aka Zendar) on 2012-12-26 21:02:47
cant wait to get my hands on .040   :evil:
and start working on more mods again
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-26 23:36:08
Anyone else ever get this error from APP log on FF7?

"
GLITCH: missed palette write to external texture field/jail1/jail1_15
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-26 23:38:54
Sorry for repost but I forgot another Error that I got multiple times on APP log. will post my log if anyone may know a solution. error:"GL_OUT_OF_MEMORY"
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 4000 3.3.0 - Build 8.15.10.2712
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 1024, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.

ERROR: init_postprocessing failed, postprocessing will be disabled
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: J:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
INFO: J:\Games\FINAL FANTASY VII\movies\d_ropego.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 9.133379, frames: 137
set music volume trans: 127->0, step=150
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: yuv program link log:
No errors.

set music volume trans: 0->127, step=1
INFO: J:\Games\FINAL FANTASY VII\movies\u_ropein.avi; h264/aac 1280x896, 15.000000 FPS, duration: 9.933333, frames: 149
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=60
set music volume trans: 0->127, step=120
set music volume trans: 127->0, step=120
set music volume: 127
GLITCH: missed palette write to external texture field/jail1/jail1_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: J:\Games\FINAL FANTASY VII\movies\biskdead.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 9.333380, frames: 140
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 518
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 522
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume: 0
set music volume trans: 0->64, step=150
set music volume trans: 64->0, step=240
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
ERROR: GL_OUT_OF_MEMORY
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 527
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: GL_OUT_OF_MEMORY
ERROR: GL_OUT_OF_MEMORY
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-26 23:48:07
There are many glitched lighting textures contained in all of the field texture packs.
Check the removed glitched option to remove them during Bootleg installation.

You are using an Intel graphics card that is not compatible with all of the mods.
Disable postprocessing and avoid installing large png texture packs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-26 23:53:20
My brother let me know that my laptop uses nVidia Optimus, I should have mentioned that earler :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-27 00:12:19
FF7 is still using the default Intel graphics card.
You must force it to use the NVidia card.

Q:I'm experiencing black screens, tearing and stuttering.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card, you may also have an Intel card.
  The game uses the default video card which may be the Intel card.
  Check in the app.log to identify which card FF7 is using.
  To force FF7 to run on the Radeon/NVidia card, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-27 03:24:51
Did that before but still got an error ( ff7.exe stopped working ) with ff7.exe chose as high performance but im not sure if i changed something else but everything seems to be working fine as of now. Currently ff7.exe is on high-performance and global settings set to Auto-select, only ff7.exe is added as a profile. No lag at all. We will see if i get an error. will keep posted
Thanks PitBrat -:)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bradboy70 on 2012-12-27 08:00:06
There are many glitched lighting textures contained in all of the field texture packs.
Check the removed glitched option to remove them during Bootleg installation.

You are using an Intel graphics card that is not compatible with all of the mods.
Disable postprocessing and avoid installing large png texture packs.

PitBrat-  How do you avoid install large png texture packs.   

Thanks,   bradboy70
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: deathless on 2012-12-27 12:50:41
I`m trying to download the bootleg0039.zip for 2 days and the docs.google says that the file is to big to scan for virus, them I click on "Download anyway", and he tries to connect with the server to download the file and does nothing...
There is another link for me to download it? I already downloaded 15gb of mods, =)
Thanks and nice job on this mod, I first heard of it 2 days ago, can`t wait to play it...
Cheers!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-27 13:36:05
^ Might as well wait for Bootleg 0400 it'l be worth the wait ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: deathless on 2012-12-27 15:05:08
Yes, i agree, just from the msgs that I read here, I also think it`ll be awesome!

I`m playing the 2012 version, just this version is a great improvement because of the resolution adjustment, it`s new stuff for me...
=)

If it`s the 0039 or the 0040, I`ll wait for it... but it would be great if someone had a mirror for the 0039 =)

Thanks again!
Cheers!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dragon84 on 2012-12-27 15:24:07

I`m playing the 2012 version, just this version is a great improvement because of the resolution adjustment, it`s new stuff for me...
=)

And it's bug free with the new Directx engine, works with all video cards, simple to install, works with Anxious Heart Music project
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-29 03:09:54
Well since I changed ff7.exe to high performance processor it has been working perfectly fine, except the little tearing. Played a good 10+ hours with no errors till I beat Schizo and it just went into black screen, i keep checkin my app log and keep noticing
ERROR: GL_OUT_OF_MEMORY, followed by unhandled exception, ill post my recent APP if anyone knows a solution.
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: J:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 658
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 656
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 658
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 657
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 658
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 659
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
GLITCH: missed palette write to external texture field/blue_2/blue_2_15
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
set music volume trans: 127->0, step=180
set music volume: 127
set music volume trans: 127->0, step=30
set music volume trans: 0->127, step=1
INFO: J:\Games\FINAL FANTASY VII\movies\earithdd.avi; mpeg4/adpcm_ms 640x448, 14.999771 FPS, duration: 69.467014, frames: 1042
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 671
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
ERROR: invalid color type
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
INFO: J:\Games\FINAL FANTASY VII\movies\funeral.avi; mpeg4/null 640x448, 14.999771 FPS, duration: 36.133514, frames: 542
set music volume trans: 127->0, step=255
set music volume: 127
set music volume trans: 127->0, step=144
set music volume trans: 32->127, step=1
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 663
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 662
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 668
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 666
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 200
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
set music volume: 127
resume_sound ()
resume_sound ()
resume_sound ()
resume_sound ()
resume_sound ()
resume_sound ()
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Post won't fit? closing code tag being chopped off? Feel free to take out some "resume_sound ()"s. We'll get the picture just fine without 'em. ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-12-29 04:18:49
Edit your post a bit so that the log file contents aren't lengthening your post to obscene lengths.

As for your problem, first, do you still hear sound during the black screen? If so, did you try turning off FF7 for a bit before restarting it and defeating Schizo again? I've noticed that the FF7/FF8 OpenGL driver has memory leak issues. I had 4 GB of RAM and an AMD Radeon HD 6470M that didn't have too much memory in it and I got the same error during the lengthy, graphic-intensive final battle against Ultimecia. In FF7, I never had the issue, but I came close to it very often when screens would take a long time to load since I was running out of memory to load the screen textures. During the long loading times, sound continued to play in the background. When this happened, I just ran for the nearest save point, saved, quit, and then waited for an hour or so before restarting the game. This seemed to fix the issue for a while until I started running out of memory again.

Basically, you can't really get rid of the error, but you can get around it by just quitting when memory usage becomes too great, waiting, and restarting the game once the memory usage goes down. Since you were playing for 10+ hours, it's very likely that the FF7 OpenGL driver started to use too much memory, causing the black screen after the Schizo fight. The game was probably trying to load the screen after the fight, but didn't have the memory to quickly load the textures (sound should've been playing during this time). If you waited (this requires quite a bit of patience as it can be several minutes before the screen loads when there's a shortage of memory), the screen might've appeared either intact or with black boxes around textures that couldn't load properly due to low memory. Either way, when this happens, save and quit the game ASAP (or just quit outright if the nearest save point is too far away) and wait an hour or two for the memory usage to go back down.

Next time, keep track of how long it takes for the memory usage to reach its peak and the black screen to appear again. Then next time you play, just save and quit the game before you play for that long again and wait an hour or two for memory usage to go back down. That way, you can still play smoothly and get around the error by letting memory usage go down before the memory runs out and the error manifests itself again.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2012-12-29 05:15:52
Hi Jreeds26

Either way, when this happens, save and quit the game ASAP (or just quit outright if the nearest save point is too far away) and wait an hour or two for the memory usage to go back down.

Save, quite game and rebooting the PC should clear the memory.

And you should really put your app.log between [code] [/code]
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-29 06:02:07
yes! thats gotta be it then! I still hear sound! and Sorry for the long post, I did use
Code: [Select]
then but some reason it still bloated. I guess this is something I cannot fix. But yes i did save right before Schizo and will try him again soon. Maybe playing for lengthy hours in a row causes this memory build up? Thank you so much!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2012-12-29 12:57:25
Jreeds26, your code end tag is broken on your previous error post.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2012-12-29 15:22:44
Jreeds, your post was cut short because it exceeded the forum's maximum post length. I chopped off some of the more repetitive part "resume sound ()" and fixed the post for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Klaw117 on 2012-12-30 00:28:49
Hi Jreeds26

Save, quite game and rebooting the PC should clear the memory.

And you should really put your app.log between [code] [/code]
That works as well, but I don't like to frequently restart my computer. Do whatever works for you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-30 00:57:48
There's a little trick that might help free up memory without restarting the computer:

1. Right click on an empty spot on your desktop and select New -> Shortcut.

2. Type: ā€œ%windir%\system32\rundll32.exe advapi32.dll,ProcessIdleTasksā€ in the box.

3. Click Next.

4. Give your shortcut a nice name like ā€œClear Memoryā€.

5. Click Finish and youā€™re done.

Now double click on the shortcut when you need to free up some ram.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2012-12-30 02:49:31
Ok thanks guys. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-30 17:21:15
PitBrat, you need to / should link the googledocs files since they're the most updated ones ( for nightmare )
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-30 17:56:10
Kuugen,
Thanks for the heads up!  I changed the Nightmare links to Google Docs.
I missed the updated links because the forum doesn't flag edited posts as unread.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2012-12-30 18:27:27
Perhaps you would also like this save point to add in Bootleg 0400 or anyone who wants it just throwing it out here no need for a thread for this lol
It's other edit of Trishty ffx save point the balls spin around and that i prefer this one more :) here:
(http://img89.imageshack.us/img89/731/a22g.png)
http://www.mediafire.com/?44jhx1gfydulcmh
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2012-12-31 14:20:48
There's a little trick that might help free up memory without restarting the computer:

1. Right click on an empty spot on your desktop and select New -> Shortcut.

2. Type: ā€œ%windir%\system32\rundll32.exe advapi32.dll,ProcessIdleTasksā€ in the box.

3. Click Next.

4. Give your shortcut a nice name like ā€œClear Memoryā€.

5. Click Finish and youā€™re done.

Now double click on the shortcut when you need to free up some ram.

Happy New Year's Eve everyone! PitBrat... does this work for 64bit systems too? Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-31 18:44:42
Bootleg .040 is available for download!
Download Bootleg .040 (http://forums.qhimm.com/index.php?topic=12008.msg168306#msg168306)

Bootleg .040 Change Log
Code: [Select]
.040
    Added New APZ Cloud Battle Model in Normal, Dark and Uniform: apzcloud_FINAL.rar, apzcloud_DLC.rar
    Added New APZ Cloud Field Model with and without Sword in Normal, Dark and Black: APZ Cloud Field V4.2.rar, black.zip
    Added New APZ Chibi Cloud Field Model in Normal, Dark and Black: Chibi APZ Cloud Beta.rar
    Added BlitzNCS New Chibi Cloud Field Model: NCS_NewChibiCloud.zip
    Added Save Point Model with Balls: Save Point FFX Edit Multicoloured Balls.7z
    Added Support for Team Avalanche Cloud Battle Model: Battle Model.rar
    Added Support for Team Avalanche Chibi Cloud Field Model: Chibi Cloud.rar
    Added Support for Team Avalanche Guard Scorpion Battle Model: Guard Scorpion.rar
    Added Support for Team Avalanche Sweeper Battle Model with Bombing Mission Fix: Sweeper.rar
    Added Support for Team Avalanche Save Point Model: Save Point.7z
    Added Support for Team Avalanche Materia Models: materia.rar
    Added ComplexMultiShader: ComplexMultiShader.zip
    Added Omzy's FacePalmer Fixes: Omzy's FF7 Field Pack.zip, FixedLightingTextures PART1.rar, FixedLightingTextures PART2.rar, FixedMissing Files.rar, FixedSpecialCases.rar, itown1b.zip, ealin_2.zip
    Added Minmin's Transparent Avatars: minatars_1.1.zip
    Added Zendar's Coin Skill Textures: qsvyig.png, zeni_h_00.rar, zeni_h_00.rar, mj0dq1.png, amz5z5.png, Coin.rar
    Added Zendar's Blue Counter Numbers Texture: 2itfspt.png
    Added Missing PSF Music: ff7 missing psfs.zip
    Added Cait Sith Weapons: cait sith weapons.7z
    Added Cloud Weapon Options-- No Change, Dragon Murasame, APZ Buster, APZ Ragnarok, OmniBuster, Oblivion Lovelace, Oblivion Ultima: apzbustertexid5.zip, external mods pack0.2.zip
    Added Individual Customization for Cloud Weapons: slayernexts with compiled textures.zip
    Added FMV Cutscene option: No Change
    Added Support of Re-Release Version: FF7 PC New to Old Converter By Kranmer FULL.exe
    Added New Track to Bootleg Soundtrack: 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg
    Added FeliX Leonhart's World Map Ocean Textures: world.exe
    Added Chibi Reconstruction Models: Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar
    Added NameSpoofer's Cloud Strife ReModel: CloudRemodel.rar
    Added Whiteraven's AC Barret Battle Model: Whiteraven AC Barret Battle.rar
    Added Whiteraven's AC Tifa Models: Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar
    Added Whiteraven's Vincent Re-ReModel Battle Model: Whiteraven Vincent Battle.rar
    Added Whiteraven's AC Yuffie Battle Model and Fixed Transparent Hair: Whiteraven Yufie Battle fixed.rar
    Added Whiteraven's HQ Aerith Battle Model: Whiteraven Aerith Battle.rar
    Added Whiteraven's Mature APZ Cloud Battle Model: Whiteraven Apzcloud Mature-Rev.rar
    Added Whiteraven's Mature APZ Cloud Battle Model Converted by Buster Swd: Whiteraven Apz Cloud revision for field(adjusted).rar
    Added Weemus' FMV Style Models: Weeemus FMV Mod Beta 2.0d.rar
    Added E1sunz's Cait Sith - Cat Only Battle Model: Battle - Cait Sith Cat Only.rar
    Added JLOUTLAW's Hypersonic Limit Texture: Hyper Sonic Limit Texture.rar
    Added Bloodshot's Re-Animations: FF7 Re-animated.rar
    Added Recko's Gold Hilt Buster Sword Menu Background: buster_00.png
    Added Recko's Transparent Avatars: Avatars.zip
    Added Missing Hairstyles for High-us Minigame: Cloud and Tifa
    Added JLOUTLAW's Ruby Weapon Retexture: Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar
    Added Bootloader Option to Disable Forced Refresh Rate
    Added Kuugen's Nightmare Conversion: Nightmare Files 1.rar, Nightmare flevel slim.rar, Nightmare OST.part1.rar
    Added PRP, Rebuilded, Chibi Construction and Dahfa's Chibi Field Model Options for Cloud, Tifa, Barret, Aeris, Yuffie, Cid, Red XIII, Vincent and Sephiroth
    Added Bootloader Option to Mount/Unmount a Virtual FF7DISC1
    Added Bootloader Option to Automatically Set the Data Drive
    Added Bootloader Ability to Save Last Run Options
    Added Support for the Standalone OCRemix Soundtrack Pack: ffviiremix mp3's part1.rar, ffviiremix mp3's part2.rar
    Added Support for Anxious Heart Soundtrack Compilation by DLPB
    Restored Missing Materia Animations
    Restored Missing Menu Background-- Zendar's AC Buster Sword at Midgar
    Restored MinMin's Missing Avatars
    Restored Missing Dahfa Barret Navy Uniform Field Model (AYFB)
    Revised Bootleg.log
    Revised Avalanche and Remix Model Installation
    Revised Base Model Installation to Recognize NO CHANGE Option for Player Models
    Revised Hairstyles to Accommodate New Models
    Removed Glitched Field Textures: colne_6
    Removed Dependence on The Remix - Bootleg Only Requires The Remix for the Original APZ Cloud and The Remix FMV's
    Updated German Conversion Thanks to Kompass63: gerFF7exe-03.zip
    Updated Gjoerulv's Hardcore Mod to 1.0.6: Gjoerulv-1.0.6.rar
    Updated Kranmer's Trainer: FF7 Trainer 0.7.1v4 By Kranmer.exe
    +Fixed Files Missing From LGP Archives Due to Ulgp Bug: ulgp_v0.7.7z
    +Fixed Translation of DISC_US.LGP
    +Fixed Broken Grimmy's AC Yuffie Battle Model
    +Fixed Grimmy's AC Yuffie always Installs with Grimmy's AC Tifa
    +Fixed Missing Weapon Textures for Grimmy's AC Cloud
    +Fixed Mismatched Enemy Lookup Table when Using Menu Overhaul ReTranslation with some mods: New Spell Names, Aeris Revival, Items Easy, Items Normal and Items Difficult
    +Fixed Crash due to Bootleg Setting Incorrect Sound Device
    +Fixed Crash After Remix When Using APZ Cloud or Timu Sumisu Barret
    +Fixed Missing/Broken Hairstyles for Cloud
    +Fixed Missing Cloud Wields Masamune Models
    +Fixed Broken Timu Barret+Kleyon Field Installation
    +Fixed Missing Summon Menu Command with Menu Overhaul: Hexteditor.zip
    +Fixed Missing Romeo 14 Materia Texture in Normal Mode
    +Fixed Alpha Blending for High-us Models: Cloud, Tifa, Aeris, Red XIII and Barret
    +Fixed Missing Sailor Moon Tifa Weapon
    +Fixed Missing Weapon Textures when No Change Selected for Battle Models
    +Fixed Missing Texture Errors
    +Fixed Hair Style Compatibility
    +Fixed Crash Due to Missing Condor.lgp when Not Using Stayoff's Condor Minigame Mod
    +Fixed Mismatched Lookup Table in Remix Remastered Mode
    +Fixed Blinking Head for Megaten's Pimped Barret; Jinkazama2k7's Assault Biggs, Jessie and Wedge, Rebuilded GFDF Hang Man
    +Fixed Bug When Creating FF7 Image
    Integrated Mods: ComplexMultiShader.zip, ulgp_v0.7.7z, minatars_1.1.zip, qsvyig.png, 2itfspt.png, zeni_h_00.rar, zeni_h_00.rar, ff7 missing psfs.zip, cait sith weapons.7z, dragon buster.7z, Hexteditor.zip, Coin.rar, FF7 PC New to Old Converter By Kranmer V0.2.zip, itown1b.zip, ealin_2.zip, 4-18 - Staff Roll (End Credits)-rev5-ff7music.ogg, gerFF7exe-03.zip, apzbustertexid5.zip, slayernexts with compiled textures.zip, world.exe, Chibi Reconstruction 1.5.exe, Mxsters Chibi Reconstruction V1.6.exe, CHIBICON.rar, Cloud.rar, clouddress.rar, Jessie Version 2.rar, Red13 Release.rar, Whiteraven AC Barret Battle.rar, Whiteraven Tifa Battle.rar, White Raven Tifa Mod.rar, Whiteraven Vincent Battle.rar, Whiteraven Yufie Battle fixed.rar, Weeemus FMV Mod Beta 2.0d.rar, CloudRemodel.rar, Hyper Sonic Limit Texture.rar, FF7 Re-animated.rar, Whiteraven Aerith Battle.rar, apzcloud_FINAL.rar, apzcloud_DLC.rar, APZ Cloud Field V4.2.rar, black.zip, Chibi APZ Cloud Beta.rar, NCS_NewChibiCloud.zip, Whiteraven Apzcloud Mature-Rev.rar, Avatars.zip, Barret.zip, Ruby WEAPON Retexture.rar, Ruby Weapon Retexture Project.zip, Modified Ruby WEAPON Retexture.rar, external mods pack0.2.zip, Whiteraven Apz Cloud revision for field(adjusted).rar, FF7 Trainer 0.7.1v4 By Kranmer.exe, Battle - Cait Sith Cat Only.rar, innounp037.rar, Save Point FFX Edit Multicoloured Balls.7z

Here are the new mod requirements:

AH.exe                                           DLPB            Anxious Heart Remastered and Looped PSF Qhimm (http://forums.qhimm.com/index.php?topic=12787.msg177927#msg177927) TORRENT (https://dl.dropbox.com/u/87158028/AH.exe.torrent)

Battle Scenes.rar                                Avalanche       Bombing Mission Battle Scene Textures   Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195654#msg195654) FILE (http://adf.ly/GTWLa)

Battle Model.rar                                 Avalanche       Chibi Cloud from Team Avalanche         Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOI5)

Chibi Cloud.rar                                  Avalanche       Chibi Cloud from Team Avalanche         Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195523#msg195523) FILE (http://adf.ly/GKOBe)

ffviiremix mp3's part1.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgWVMtdmVNN2JYTHc)

ffviiremix mp3's part2.rar                       OCRemix         OCRemix Soundtrack                      Qhimm (http://forums.qhimm.com/index.php?topic=12008.msg194280#msg194280) FILE (https://docs.google.com/uc?export=download&confirm=no_antivirus&id=0B1Y4TgNT0ijgMmFzdGZjMTBtZEE)

FixedLightingTextures PART1.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?dwr87ma0qire0tj)

FixedLightingTextures PART2.rar                  Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?jiomrj0l5y8li1j)

FixedMissing Files.rar                           Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cbk77f4jb8s4leg)

FixedSpecialCases.rar                            Omzy            FacePalmer Add On                       Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg170228#msg170228) FILE (http://www.mediafire.com/?cgt9zbtl1337ue8)

flevel.rar                                       Tenko Kuugen    Nightmare Conversion Full Flevel              LINK (https://twitter.com/kuugenthefox)

Guard Scorpion.rar                               Avalanche       Guard Scorpion Battle Model             Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195547#msg195547) FILE (http://adf.ly/GNArX)

materia.rar                                      Team Avalanche  Team Avalanche Materia Models           Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195742#msg195742) FILE (http://adf.ly/Gduq2)

Nightmare 1.01 core files.rar                    Tenko Kuugen    Nightmare Overhaul Game Files           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NmZ5RWhXdnZ3dnM)

Nightmare 7 flevel slim 1-01.rar                 Tenko Kuugen    Nightmare Overhaul Flevel               Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2MmpGUEwtWGYxLTg)

Nightmare OST.part1.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2RGlpTFI3V2RQajA)

Nightmare OST.part2.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2NFAtZG80OU51dTA)

Nightmare OST.part3.rar                          Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (https://docs.google.com/open?id=0B9SObtzlUtB2ODZtWTRMczdMaG8)

Omzy's FF7 Field Pack.zip                        Omzy            FacePalmer Version 2.0 with Updates     Qhimm (http://forums.qhimm.com/index.php?topic=12260.msg188080#msg188080) FILE (https://docs.google.com/open?id=0B1EsOgCcow7_VkpjNlVXZFNNVms)

Save Point.7z                                    Avalanche       Avalanche Save Point Model              Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195718#msg195718) FILE (http://adf.ly/Gbhc9)

Sweeper.rar                                      Avalanche       Avalanche Sweeper Battle Model          Qhimm (http://forums.qhimm.com/index.php?topic=13943.msg195598#msg195598) FILE (http://adf.ly/GPdbU)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2012-12-31 19:39:29
 ;D

I'll work on Tifa's Bootleg tonight and get the new torrent up asap. Thank you PitBrat and Vgr, this should be the best release yet!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: icepick314 on 2012-12-31 20:14:51
yay!!

thanks yall for the configurator and working on the new torrent...

I will help seed as soon as it's available...

question...

Can I mod the game again using the bootleg configurator?

I had the game modded from version 039 but I downloaded the new 040 and did the mod again...

that should overwrite from previous install, right?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-31 20:37:07
Installing Bootleg over an already modified game is not officially supported.
It will not revert to the original vanilla models.
Changing the mode settings may cause problems.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2012-12-31 22:21:08
you used the mediafire links again instead of googledocs :p
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2012-12-31 22:41:11
I changed all the Nightmare links to Google docs in the Big List and in Bootleg.
Are you sure it's still linking to mediafire?
Delete BFE.ini and see if the links change.


EDIT:
Oops, I didn't update the links in the added mods list! [fixed]
The links in Bootleg are Google docs though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2013-01-01 01:50:42
And that's a Happy New Year! Thank you PitBrat! I wish all the best for you and your family!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dragon84 on 2013-01-01 08:13:28
Great mod! Worked fine for me, no bugs, Thanks  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-01-01 21:02:41
Thanks to you Pitbrad for your awesome Bootleg again :)

I can't download 2 files :
- Nightmare OST.part3.rar( says to me that it contains a virus (?), and only the owner ca ndownload it). Anyway, don't understand
- flevel.rar( redirect to the Kuugen tweeter, but no links.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2013-01-01 21:59:51
Does the new Final Fantasy VII re-release needs to be converted to the old first with Krammer's tool or Bootleg 040 handles everything just by selecting the .exe?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 01:26:45
ManuBBXX,
Those files are only necessary if you're installing Kuugen's Nightmare Conversion.
There is a link to the flevel.rar at the top of Kuugen's twitter page.
Qhimm doesn't permit a direct link to the file.
I'm sure Kuugen will fix the problem with the link soon.

LeonhartGR,
Bootleg 040 converts the 2012 ReRelease automatically.
Bootleg attempts to find the installation folder, but if you have both versions of the game installed it will default to the old folder.
If you want to revert to the ReRelease after installing Bootleg, you'll have to manually rename flevel.bak to flevel.lgp.
The new game will have issues playing with the old flevel.lgp.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2013-01-02 02:04:27
there is no virus in the OST
also, can someone confirm that ost3 is not accessible by the public?

There is a link to the flevel right in my twitter profile. the profile! not the main page of my twitter.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 03:11:48
I just tried to download part 3 of the ost and it won't let me.
This is the error:
Sorry, this file is infected with a virus.
Only the owner is allowed to download infected files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fthomknight on 2013-01-02 04:56:43
lil under a month ago i downloaded the entire torrent file of all the mods.   will that contain all the mods needed for the V40?  or do I need to download the mods listed above?   Since deployed I can not do any P2p / torrent downloading.. everything has to be direct.   Thanks for any info and help.  Hope everyone had a great New Years.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 05:06:24
This post contains a list of the newly supported mods for Bootleg .040 (http://forums.qhimm.com/index.php?topic=12008.msg195795#msg195795).

The .0039 torrent contains all of the other necessary mods.

Some of the mods are only necessary when installing specific mods.
If a missing mod is yellow in the mods list, then it isn't required for installation.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-01-02 09:45:59
Okay, thank you Pitbrad and Kuugen :)
Same error message for the OST part 3 than you pit

There is too much weapon choices, it's haaard !  ;) ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2013-01-02 12:45:32
There is too much weapon choices, it's haaard !  ;) ;D

Yeah! That's something I was asking since the previous Bootlegs... Wicked!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2013-01-02 12:52:25
If you want to revert to the ReRelease after installing Bootleg, you'll have to manually rename flevel.bak to flevel.lgp.
The new game will have issues playing with the old flevel.lgp.

This means that to play the modded FFVII I leave the flevel.lgp as it is? And to return to the new FFVII I rename it? And what about the battle and char lgps? Sorry if I didn't get this right...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 14:53:54
Renaming flevel.bak to flevel.lgp will restore the ReRelease flevel.
The other LGP files will still contain the modified models and textures.

Using modified LGP's with the ReRelease is untested.
I don't yet know if the ReRelease will work with all of the new models and textures contained within the LGP archives.

It appears that the 2012 ReRelease of FF7 is playable and achievements work even with the modified flevel.lgp.
I've not attempted to complete the ReRelease using the old modified flevel.lgp.


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2013-01-02 16:17:06
I just tried to download part 3 of the ost and it won't let me.
This is the error:
Sorry, this file is infected with a virus.
Only the owner is allowed to download infected files.


wow google. seriously? man that's stupid. false positives are annoying.
and its only 15MB or so lol
uploading to depositfiles for now since mediafire is being stupid

http://depositfiles.com/files/m7t4q23w3
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-02 19:13:03
Hi, it would be great if someone could help with this little problem.

I installed the disc version to D/Games/Final Fantasy VII (without installing any direct x or synthes..sound..thing)
after that I installed Bootleg with the following settings:

Everything installed fine, no errors or anything else, but Final Fantasy VII won't start
(the only thing I did was to click once in the Graphic settings and corrected the sound driver when the OpenGL settings came up)

After that I bought the downloadable version from the Square Enix shop and Final Fantasy VII does work without mods, with mods same result (won't boot at all)

Can someone help me,please? I really don't know what I did wrong


settings pictures
http://i49.tinypic.com/rvzxn8.jpg
http://i46.tinypic.com/2e363kj.jpg

Systems which have been tested.
ASUS Eee PC R252B
http://www.notebookinfo.de/produkte/asus-eee-pc-r252b-siv002m/90oa3lw48411aa1e239/00009781/#Technische_Daten

Toshiba Satellite L550-11K
http://www.notebookinfo.de/produkte/toshiba-satellite-l550-11k/psln8e-011013gr/00001166/#Technische_Daten

lessdebug_cfg.txt
Code: [Select]
TEXTURE LOADED INTO VIDEO MEMORY

SET VOLUME
DD ERROR


Bootleg.log File
Code: [Select]
INFO: Bootleg Version 2012.12.31 Version .040
------Bootleg Configuration Info------
INFO: 02.01.2013 - 19:22:56,36
INFO: Bootleg Options: /C23 /S1 /P1 /R0 /O110001101111100000000111001101010111111111001111111100100 /N1 /A1 /V3 /H7 /L5 /M8 /K0 /E3 /T1 /Z22 /B0 /J /U1 /W1 /Y1 /Q2 /G4111111111111133
INFO: Brat Code: /@01110601030011100011111101111002211311131121351300112
---------Bootleg System Paths---------
INFO: Destination Location: "D:\Spiele\Final Fantasy VII\"
INFO: Mod Path: "S:\Computer\Final Fantasy VII\Bootleg040\;C:\Users\-\Downloads\;S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
INFO: Temporary Files: "C:\Users\-\AppData\Local\Temp\Bootleg_Setup\"
--------------------------------------

Initializing Bootleg . . .
Intialization Completed.

Identified Re-Release, Preparing for Conversion . . .
Completed Preparation.

Validating Language Files . . .
Identified Compatible US Version.
Language Validation Completed.

Backing up Vanilla Data . . .
Completed Backup.

Preparing Sprinkles . . .
Sprinkles are ready.

Converting Re-Release to Old Version . . .
Completed Conversion.

Applying the official Final Fantasy VII 1.02 Patch . . .
Completed Final Fantasy VII 1.02 patch installation.

Adjusting Alpha Blending for NPC Battle Models . . .
Completed Battle Model Adjustments.

Searching for "ffviiremix mp3's part1.rar" in ""
Skipping Stand-alone OCRemix Sountrack.
Installing OCRemix Soundtrack from The Remix . . .
Searching for "Final_Fantasy_VII_Remix_v2-5-1_Installer.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing The Remix . . .
Completed Final Fantasy VII Remix installation.
Recovering Remix Files . . .
Completed Remix Recovery.

Searching for "ff7_opengl-0.7.11b.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Aali's Custom OpenGL Driver . . .
Extracting "ff7_opengl-0.7.11b.zip"
Completed OpenGL Driver.

Installing Bootleg System Files . . .
Completed Bootleg System.
Locating Data Drive . . .


Using Data Drive D:\

Building system files . . .
Updating Registry . . .
Completed Registry.
Updating shortcuts . . .
Completed Shortcuts.

Registering Audio Devices . . .

Configuring SOUND and MIDI . . .
Completed Audio Devices.

Searching for "Avalanche High Res.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"

Installing High Res Team Avalanche Overhaul . . .
Completed Avalanche High Res Overhaul.

Searching for "Avalanche GUI v2.0.8.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Updating Avalanche GUI . . .
Completed Avalanche GUI update.

Generating Bootleg Mods Folder . . .
Completed Generating Bootleg Mods Folder.

Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernel . . .
Kernel Patches Installed - Bootleg Spell Names and Items Normal
Scene Installed - Reasonable Difficulty
Completed Patching.

Searching for "MO.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing DLPB & Kranmer's Menu and Battle Interface Overhaul Project . . .
Configuring Menu Overhaul . . .
Fixing Summon Menu Bug . . .
Completed Menu Overhaul.

Searching for "ff7music_install_15112.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FF7Music Silently . . .
Completed FF7Music.

Installing additional audio tracks . . .

Integrating Remix Soundtrack . . .
Completed Remix Soundtrack Integration.

Configuring FF7Music . . .
Installing PSF MIDI Soundtrack . . .
Completed Music Installation and Integration.

Searching for "FMVRes.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes.

Installing Enhanced Movies . . .
Searching for "ff7_enhanced_movies_1.part1.rar" in ""
ff7_enhanced_movies_1.part1.rar is missing!
ff7_enhanced_movies_1.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_2.part1.rar" in ""
ff7_enhanced_movies_2.part1.rar is missing!
ff7_enhanced_movies_2.part1.rar has parts missing!
Searching for "ff7_enhanced_movies_1.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Enhanced Movies pack 1 . . .
Installing Enhanced Movies pack 2 . . .
Completed Enhanced Movies.

Searching for "eidoslogo.avi" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Eidos Logo . . .
Completed Logo.

Installing Grimmy's Movies . . .
Searching for "hq_vids_2.7z" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "hq_vids_2.7z"
Completed hq_vids_2.7z.
Searching for "missing_hq.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "missing_hq.zip"
Completed missing_hq.zip.
Searching for "New_opening.7z" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "New_opening.7z"
Completed New_opening.7z.
Searching for "sqlogo.AVI" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Completed sqlogo.AVI.
Searching for "4.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "4.zip"
Completed 4.zip.
Searching for "ending2.avi" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Completed ending2.avi.

Copying LGP Files . . .
Preparing BATTLE.LGP . . .
Copying Dummy Textures . . .
Preparing MAGIC.LGP . . .
Preparing CHAR.LGP . . .
Preparing high-us.lgp . . .
Preparing chocobo.lgp . . .
Preparing world_us.lgp . . .
Completed LGP Preparation.

Installing Field Art as PNG to Mods Folder . . .
Searching for "Omzy's FF7 Field Pack.zip" in ""
Searching for "FacePalmer.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FacePalmer Field Textures . . .
Extracting "FacePalmer.zip"
Completed FacePalmer Installation.

Searching for "Field Files Pack 1.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing sl1982's Field Enhancement . . .
Integrating SL1982 with FacePalmer . . .
Completed SL1982's Field Enhancement.

Searching for "yarLson Field Upscale Project v0.35.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing yarLson's Blackfan Field Upscale Project . . .
Integrating BlackFan With FacePalmer . . .
Completed yarLson's Blackfan Field Upscale Project installation.

Searching for "FixedLightingTextures PART1.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FacePalmer Lighting Fix Part 1 . . .
Extracting "FixedLightingTextures PART1.rar"
Completed FacePalmer Lighting Fix Part 1.

Searching for "FixedLightingTextures PART2.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FacePalmer Lighting Fix Part 2 . . .
Extracting "FixedLightingTextures PART2.rar"
Completed FacePalmer Lighting Fix Part 2.

Searching for "FixedMissing Files.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FacePalmer Missing Files . . .
Extracting "FixedMissing Files.rar"
Completed FacePalmer Missing Files.

Searching for "FixedSpecialCases.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FacePalmer Special Cases . . .
Extracting "FixedSpecialCases.rar"
Completed FacePalmer Special Cases.

Installing FacePalmer Additional Missing Files . . .
Completed FacePalmer Additional Missing Files . . .


Deglitching field textures . . .
Completed Deglitching.

Completed Field Art as PNG.

Installing Strayoff's Condor Minigame Upgrades . . .
Extracting condor.lgp . . .
Modifying condor.lgp . . .
Building condor.lgp . . .
Completed Strayoff's Fort Condor Remake.

Searching for "FL-WME Beta.exe" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FeliX Leonhart's World Art . . .
Completed FeliX Leonhart's World Art installation.

Installing FeliX Leonhart's Additional World Art . . .
Completed FeliX Leonhart's Additional World Art.

Installing Battle Art as PNG to the Mods Folder . . .
Searching for "FL-BSE v0.1.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FeliX Leonhart's Battle Art . . .
Extracting "FL-BSE v0.1.zip"
Completed FeliX Leonhart's Battle Art installation.

Searching for "FL-BSE v0.1.1 UPD.zip" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing FeliX Leonhart's Battle Art Update . . .
Extracting "FL-BSE v0.1.1 UPD.zip"
Completed FeliX Leonhart's Battle Art Update installation.

Searching for "Magochocobo png battle files.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Magochocobo Battle Pack 1 . . .
Completed Magochocobo Battle Pack 1 installation.

Searching for "corel prison and bonus.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Magochocobo Battle Pack 1.5 . . .
Completed Magochocobo Battle Pack 1.5 installation.

Searching for "Magochocobo ff7 battle pack 2.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Magochocobo Battle Pack 2 . . .
Completed Magochocobo Battle Pack 2 installation.

Searching for "magochocobo_ff7pack3.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Magochocobo Battle Pack 3 . . .
Completed Magochocobo Battle Pack 3 installation.

Installing JeffDamann's Battle Art . . .
Completed JeffDamann's Battle Art . . .

Searching for "Battle Scenes.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Avalanche Battle Scene Textures . . .
Extracting "Battle Scenes.rar"
Completed Avalanche Battle Scene Textures.

Completed Battle Art as PNG.

Searching for "data.7z.001" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Grimmy's Upscaled Magic Textures . . .
Completed Grimmy's Upscaled Magic Installation.

Repairing Glitched Magic Textures . . .
Completed Magic Texture Repairs.

Installing Re-Animation Fixes and Modifications . . .
Completed Re-Animation Fixes and Modifications.

Installing PRP Cloud base models . . .

Installing PRP Cid base models . . .

Installing PRP Tifa base models . . .

Installing PRP Yuffie base models . . .

Installing PRP Barret base models . . .

Installing Dahfa's Field Model: AYFB - Barret Navy Uniform . . .
Completed Dahfa Field Models.

Installing PRP Red XIII base models . . .

Installing PRP Vincent base models . . .

Installing PRP Aeris base models . . .


Installing Phoenix Rejuvenation Project Chocobo Race models . . .
Completed PRP Chocobo Race models.

Installing Phoenix Rejuvenation Project Field models . . .
Completed PRP Field models.

Installing Phoenix Rejuvenation Project World models . . .
Completed PRP World models.

Completed Phoenix Rejuvenation Project.

Installing Grimmy's PRP Addon . . .
Completed Grimmy's PRP Addon.

Installing Bloodshot's High Quality Motorbike . . .
Completed Bloodshot's High Quality Motorbike.

Integrating Dahfa Field Models . . .
Installing Dahfa's Field Model: BLDE - Man 1 . . .
Installing Dahfa's Field Model: BMEE - Girl . . .
Installing Dahfa's Field Model: BOHE - Snow Woman . . .
Installing Dahfa's Field Model: BPDC - Wrestler 2 . . .
Completed Dahfa Field Models.

Bootlegging Rebuilded Field Models . . .
Completed Bootlegging Squallff8's Rebuilded Models . . .

Installing Bootlegged Cloud Base Models . . .

Installing Bootlegged Tifa Base Models . . .
Installing Bloodshot's Tifa Field Models . . .

Installing Bootlegged Barret Base Models . . .
Installing Bloodshot's Barret Adjusted Model . . .

Installing Bootlegged Aeris Base Models . . .
Installing Dahfa's Field Model: CQGA - Aeris at 5 Years . . .
Installing Dahfa's Field Model: DIFF - Aeris at 10 Years . . .

Installing HD Potion Bottles . . .
Completed HD Potion Bottles.

Installing APZ's Adjusted Cloud Field Model. . .
Completed APZ's Adjusted Cloud Field Model.

Installing New APZ Cloud Battle Model . . .
Completed New APZ Cloud Battle Model.

Installing Grimmy's Huge Materia Models . . .
Completed Grimmy's Huge Materia Models.

Installing Bloodshot's Additional Classic Battle Models . . .
Completed Bloodshot's Classic Battle Models.

Installing Grimmy's Joker, Death Dealer Battle Models . . .
Completed Grimmy's Joker, Death Dealer Models.

Installing Anifiga's Sephiroth model . . .
Completed Anifiga's Sephiroth Battle Model.

Installing Weemus' FMV Sephiroth Field Model . . .
Completed Weemus' FMV Sephiroth Field Model.

Installing Whiteraven's AC Style Tifa Field Model . . .
Completed Whiteraven's AC Style Tifa Field Model.

Installing Whiteraven's AC Style Tifa Battle Model . . .
Completed Whiteraven's AC Style Tifa Battle Model.

Installing Grimmy's Yuffie Field Model . . .
Searching for "JKA Yuffie.7z" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "JKA Yuffie.7z"
Completed Grimmy's Yuffie Field Model.

Installing Whiteraven's AC Style Yuffie Battle Model . . .
Completed Whiteraven's AC Style Yuffie Battle Model.

Installing Weemus' FMV Vincent Field Model . . .
Completed Weemus' FMV Vincent Field Model.

Installing Whiteraven's Vincent Re-ReModel Battle Model . . .
Completed Vincent Re-ReModel Battle Model.

Installing Weemus' FMV Style Cid Model . . .
Completed Weemus' FMV Style Cid Model.

Installing Megaten's Hi Quality Aerith Field Model . . .
Completed Hi Quality Aerith Field Model Installation.

Installing Whiteraven's HQ Aerith Battle Model . . .
Completed Whiteraven's HQ Aerith Battle Model.

Installing Timu Sumisu's and Kleyon's Barret Field Model . . .
Completed Timu Sumisu Plus Kleyon Barret Field Model.

Installing Timu Sumisu's and Kleyon's Barret--Facelift by Asmodean-- Battle Model . . .
Completed Timu Sumisu Plus Kleyon--Facelift by Asmodean-- Barret Battle Model.

Installing Jinkazama2k7's Assault Team Avalanche - Biggs Model . . .
Completed Assault Team Biggs.

Installing Jinkazama2k7's Assault Team Avalanche - Jessie Model . . .
Completed Assault Team Jessie.

Installing Jinkazama2k7's Assault Team Avalanche - Wedge Model . . .
Completed Assault Team Wedge.

Installing Kela51's HQ Red XIII Battle Model . . .
Completed Kela51's HQ Red Battle XIII.

Installing Kela51's HQ Red XIII Field Model . . .
Completed Kela51's HQ Red XIII Field Model.

Updating Vehicle Models . . .
Installing Costa07's Bootlegged Buggy Model . . .
Completed Costa07's Bootlegged Buggy Model.

Installing Costa07's Submarine Model . . .
Completed Costa07's Submarine Model.

Installing Costa07's HQ Highwind Model . . .
Completed Costa07's HQ Highwind Model.

Completed Vehicles.

Installing JLOUTLAW's Dark Core Ruby Weapon Model . . .
Completed JLOUTLAW's Dark Core Ruby Weapon Model.

Searching for "Guard Scorpion.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Avalanche Guard Scorpion Battle Model . . .
Extracting "Guard Scorpion.rar"
Completed Avalanche Guard Scorpion Battle Model.

Searching for "Sweeper.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Avalanche Sweeper Battle Model . . .
Extracting "Sweeper.rar"
Completed Avalanche Sweeper Battle Model.

Searching for "materia.rar" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Installing Avalanche Materia Models . . .
Extracting "materia.rar"
Completed Avalanche Materia Models.

Customizing Cloud's Weapons . . .
Installing APZ's Buster Sword . . .
Installing Millenia's Mythril Saber . . .
Installing Millenia's Hardedge . . .
Installing Millenia's Butterfly Edge . . .
Installing Millenia's Enhance Sword . . .
Installing Millenia's Organics . . .
Installing Millenia's Crystal Sword . . .
Installing Millenia's Force Stealer . . .
Installing Millenia's Rune Blade . . .
Installing Millenia's Murasame . . .
Installing Millenia's Nail Bat . . .
Installing Millenia's Yoshiyuki . . .
Installing Millenia's Apocalypse . . .
Installing Millenia's Heaven's Cloud . . .
Installing APZ's Ragnarok . . .
Installing Mike's Ultima Weapon . . .
Completed Cloud's Weapons.

Installing Slayersnext Aeris Weapons . . .
Completed Slayersnext Aeris Weapons.

Installing Mike's Aeris Weapons . . .
Completed Mike's Aeris Weapons.

Installing Squall8CLoud7's Cait Sith Weapons . . .
Completed Squall8CLoud7's Cait Sith Weapons.

Installing Mike's FFX Save Point Model . . .
Completed Mike's FFX Save Point Model.

Installing Mike's New Style Phoenix . . .
Completed Mike's New Style Phoenix.

Installing Mike's HQ Masamune . . .
Completed Mike's HQ Masamune.

Installing Mike's Yuffie Weapons . . .
Searching for "Trish(aka Mike)'s custom model pack.7z" in "S:\Computer\Final Fantasy VII\Bootleg_Mod_Pack\"
Extracting "Trish(aka Mike)'s custom model pack.7z"
Completed Mike's Yuffie Weapons.

Installing Kela51's ICE Magic Textures . . .
Completed ICE Magic Textures.

Installing Kela51's Original V4 Limit Texture . . .
Completed V4 Limit.

Installing Zendar's Metallic Yellow Coin Skill Texture . . .
Completed Zendar's Metallic Yellow Coin Skill Texture.

Installing Zendar's Blue Counter Numbers . . .
Completed Zendar's Blue Counter Numbers.

Installing JordiBo's Prelude Credits . . .
Completed JordiBo's Prelude Credits.

Installing Avatar Preset - Aff7iction's Beautified Avatars . . .

Installing Customized Avatars . . .
Installing Barret Avatar - Transparent by Minmin . . .
Installing Vincent Avatar - Transparent by Minmin . . .
Installing Chocobo Avatar - Transparent by Minmin . . .
Installing Cid Avatar - Transparent by Minmin . . .
Installing Cloud Avatar - Transparent by Minmin . . .
Installing Aeris Avatar - Transparent by Minmin . . .
Installing Cait Sith Avatar - Transparent by Minmin . . .
Installing Sephiroth Avatar - Transparent by Minmin . . .
Installing Proud Cloud Avatar - Transparent by Minmin . . .
Installing RED XIII Avatar - Transparent by Minmin . . .
Installing Tifa Avatar - Transparent by Minmin . . .
Installing Yuffie Avatar - Transparent by Minmin . . .
Completed Customized Avatars.

Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Installing Alternative Menu Background . . .
Completed Alternative Background.

Flavouring with Bootleg Sprinkles(tm) . . .
Bootleg is served with Sprinkles(tm).

Installing Kranmer's Multi DLL Loader . . .
Completed Kranmer's Multi DLLs.

Installing Kranmer's Any CD Loader DLL Version . . .
Completed Kranmer's Any CD Loader DLL Version . . .

Installing Kranmer's Menu Overhaul Style Switcher . . .
Completed Kranmer's Menu Overhaul Style Switcher.

Installing Kranmer's Always Run Toggle . . .
Completed Kranmer's Always Run Toggle.

Building LGP files . . .
Building battle.lgp . . .
Adjusting Battle Model Texture Slots . . .
Completed Adjusting Texture Slots.
Battle.lgp completed.
Building char.lgp . . .
Completed Char.lgp.
Building magic.lgp . . .
Completed Magic.lgp.
Building high-us.lgp . . .
Completed high-us.lgp.
Building chocobo.lgp . . .
Completed chocobo.lgp.
Repairing world_us.lgp . . .
Building world_us.lgp . . .
Completed world_us.lgp.
Completed Building LGP Archives.
Installing LGP Archives to Game Folder . . .
Completed Installing LGP Archives.

Completed Finalizing Installation.
Completed Generating MODS Folder.

Removing setup files . . .
Completed Clean Up.

Completed Bootleg: 02.01.2013 - 19:51:57,41.

I couldn't find anything else which could help for a solution
thanks in advance
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 19:42:20
Firefox23,
Make sure that you've correctly configured the GPU.
Post your app.log.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-02 20:07:14
Now thats the funny part, since Final Fantasy VII won't start my app.log file is completely empty
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RedManMark86 on 2013-01-02 20:59:13
im nearly positive that your netbook is powerful enough to actually handle a bootleg modded version of FF7, it is netbook with a very basic discreet gpu
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-02 21:00:41
Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.


Also, make sure that you have the latest GPU drivers.

Do you see any videos?
Have you tried running in compatibility mode?  Use the Bootloader configuration.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-02 21:03:27
http://forums.qhimm.com/index.php?topic=12008.msg195795#msg195795

Hey Brat,

I've just noticed the new Field and Battle Model for Cloud --- TA Bloodshot Edit --- isn't in your list for new mods to download, nor The Big List of Mods, nor listed in the report for Integrated Mods. The file names are:

Field - TAField.rar
Battle - TACloudBattleClassic.rar
Combined Pack - TA Cloud Pack.rar
All found here: http://forums.qhimm.com/index.php?topic=13943.msg195808#msg195808

I haven't installed and tested them yet, but I'll assume if it's not Integrated then there won't be anything to install.

I am editing Tifa's Bootleg and found myself lost on what to post for it. Let me know what's up  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leostrife on 2013-01-03 00:08:47
Great job, congratulations!
Worked perfectly on my pc, only shaders that do not work as always, is to enable and black screen.

GTX 570, driver 310.70 WHQL.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-03 00:16:47
The shaders are designed for Radeon cards.

I'm happy it worked!
There are still some issues with foreign language versions of the game.
Hopefully I get enough feedback to resolve all the problems.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bigtfatty on 2013-01-03 04:32:28
This is going to sound really stupid, this is only the second game I've ever modded, but what/where is the "bootloader" to start the game correctly? I made a max install without directx or xmedia, downloaded all the necessary mods for bootleg (only green and yellow in mod list), ran bootleg. I can start the game using ff7.exe but all that happens is I get to the opening screen ("New Game" and "Continue") and then it just goes black. I've tried hopelessly to figure it out, but am getting frustrated. Any help would be appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-03 05:26:32
Run FF7Config.exe and set the correct sound device.
Post your app.log.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bigtfatty on 2013-01-03 05:59:58
It's completely blank. The game doesn't error out, it just shows a black screen and I have to alt+f4 to get out.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-03 08:48:37
Hi bigtfatty

Can you play the videos manually?
If not, it may lack a suitable codec.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-03 09:38:35
Q:I'm experiencing black screens, tearing, stuttering and out of memory errors.
A:Bootleg is not compatible with Intel graphics cards.  If you are using a laptop with a Radeon/NVidia card and an Intel CPU, the Intel GPU is most likely the default video card.
  The game uses the default video card which is most likely the Intel GPU.
  Check in the app.log to identify which GPU FF7 is using.
  To force FF7 to run on the Radeon/NVidia GPU, go into the graphics settings and "add" the file/app, "FF7.exe," to run on the improved performance processor.


Also, make sure that you have the latest GPU drivers.

Do you see any videos?
Have you tried running in compatibility mode?  Use the Bootloader configuration.

thank you so much
I don't know why but every time I installed Final Fantasy VII it activated the compatibility mode for WIN98/ME,
once I deactivated it the game played without any issues
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: racompave on 2013-01-03 10:52:13
Hi, I have recently installed Bootleg 040, amazing work from Pitbrat. Enjoying this master piece fully moded is piece of cake using this program.  Now, I have a noobish question... how do you use bootleg.exe to change particular aspects of the game? For example : I want to change the translation from English to Spanish or change CloudĀ“s field model. I have read the readme file but I dont get it at all.       
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bigtfatty on 2013-01-03 15:15:57
@Kompass63: Yea I can go into the movie files and divx player opens em up and plays em fine. Every tutorial I've read on bootleg has told me to configure/start FF7 through the "bootloader" but none of them tell me what that is (I'm not technologically illiterate, I've just never heard the term before outside of starting a PC). I also assumed the start screen with the "New Game" and "Continue" options would have been different, so I'm hesitant to think FF7 is using the mods.

Other oddities I've encountered: When using FF7config, there is no custom driver to choose under rendere for Aali's openGL. I've also seen references to starting the game through FF7 music, but that folder doesn't even exist for me.

Update: So after getting incredibly frustrated with not making any progress despite my best efforts, I decided to say F**K IT and just play the regular PC version. Well, I ran into the same problems as before and have concluded I just have a bad copy of the game and there is nothing bootleg could do to help me. Guess I'm gonna try to buy the 2012 version and mod that (assuming it's cheaper/safer than buying a used original version)

Thanks for the attempts to help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-03 16:51:44
Hi, I have recently installed Bootleg 040, amazing work from Pitbrat. Enjoying this master piece fully moded is piece of cake using this program.  Now, I have a noobish question... how do you use bootleg.exe to change particular aspects of the game? For example : I want to change the translation from English to Spanish or change CloudĀ“s field model. I have read the readme file but I dont get it at all.       

I'm surprised that you've managed to "installed Boogleg 040" yet you've never opened BFE.exe to see all the options to choose from   :-P

Read this tutorial and you'll get it: http://forums.qhimm.com/index.php?topic=13212.0
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-01-04 00:21:38
Fun fact: This release has been planned since October 31st, 2012.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-01-04 03:12:38
I'm getting this in BootlegSFX_log.txt

[01/04/2013 04:03:55] Success   Patch started: D:\!\Final Fantasy VII\data\sound\BootlegSFX.exe
[01/04/2013 04:03:55] Success   Patch engine version: 1.0.0.0
[01/04/2013 04:03:55] Notice   Configuring More Info file.
[01/04/2013 04:03:55] Notice   Searching for target folder.
[01/04/2013 04:03:55] Notice   Analyzing folder from command line: BootlegSFX.exe
[01/04/2013 04:03:55] Notice   Analyzing source folder: D:\!\Final Fantasy VII\data\sound\
[01/04/2013 04:03:57] Error      Target folder not found. (1004)
[01/04/2013 04:03:57] Error      Patch failed. (1004)

This is after fresh reinstall of FF7 and running bootleg with all mods available (green).
Odd enough that I remember my first experience with Bootleg that applied New sounds successfully. Now I have no luck at all.

If I knew what exactly is happening during the steps of applying New Sounds I might figure out what went wrong.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-04 18:33:18
http://forums.qhimm.com/index.php?topic=12008.msg195795#msg195795

Hey Brat,

I've just noticed the new Field and Battle Model for Cloud --- TA Bloodshot Edit --- isn't in your list for new mods to download, nor The Big List of Mods, nor listed in the report for Integrated Mods. The file names are:

Field - TAField.rar
Battle - TACloudBattleClassic.rar
Combined Pack - TA Cloud Pack.rar
All found here: http://forums.qhimm.com/index.php?topic=13943.msg195808#msg195808

I haven't installed and tested them yet, but I'll assume if it's not Integrated then there won't be anything to install.

I am editing Tifa's Bootleg and found myself lost on what to post for it. Let me know what's up  :)

I just wanted to point out even If the "TA Bloodshot Edit" isn't listed in the report of integrated Mods (didn't check to be honest) it installs just fine if you download the Field and the battle model.
I also test the translation feature of Bootleg v40 which unfortunately don't seem to work

tried the following settings:
German disc version + don't translate in Bootleg Options results in ulgb.exe error (aborted after that)
Download Version (installed in German) + translate in German same result as above
English Disc version + translation feature results in numerous missing words (I think because of the long German words)

and thanks again for the help I received
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-04 21:42:48
Hi Firefox23

You can only use ulgp when the write protection has been removed from all files.
Let you view the properties of your game folder and remove the write protection there.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-04 22:04:07
Are you sure?
I don't get any errors If install the English version of Final Fantasy VII, also I think the error is something strange like "ulgb.exe is missing..."
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-04 23:05:22
Quote
Are you sure?
I am sure that ulgp.exe (v0.7) fails, if your encoded file already exists and is read-only.
I am also sure that the German FF7 installed almost all files with write protection.
With the English version, I do not know, but suspect it.
If there is no ulgp.exe, ...

And now a question, do you mean ulgB or ulgP?

The last should be contained in Bootleg ...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-01-05 08:56:23
Sorry i meant ulgp not ulgb

And you where right about the copy protection thing, but unfortunately it gives me still an error.

....Temp Dir/Booleg_Setup/Sprinkles.7z/ulgp.exe couldn't be found....

It's not that much of problem, I only wanted to test it if German is available for a friend of mine.

If it's not working that's unfortunate but it's only a videogame and I can still enjoy it in English, just wanted to point it out for future releases.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-01-05 10:39:53
When installing with French retranslation, it gives me the same error message than you :

....Temp Dir/Booleg_Setup/Sprinkles.7z/ulgp.exe couldn't be found....
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: racompave on 2013-01-05 16:48:25
Im having problems with the sound at the Inns and talking with NPCs, the Goodnight theme doesnt play and when I talk to some specific NPCs the text box appears like 10 seconds late.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-05 18:00:53
The Goodnight theme can not be played with Aalis driver.
Aali know that, but can't change.

In the other problem you could try to change some settings in the ff7_opengl.cfg, eg

compress_textures = off

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-05 19:03:10
The input was very helpful.
I've discovered the bug with the foreign language conversion.
It should work fairly well now that I've fixed it.
Meanwhile, use DLPB's converter to install Bootleg on foreign language versions of the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Scitu on 2013-01-05 19:49:08
Evening! I'm very happy that I waited for this 040 release. I had some problems with previous version, probably because I didn't convert it right. Now the game works just fine after bootleg, BUT I still can't run FF7Config.exe! Had same problem before, but now I can play the game though.

After ~5hours of smooth gameplay, I ran to first problem! Game crashes in Yuffie fight and it's weird & glitchy. I'm using FF7 2012 version and Bootleg 040. Here's my APP.log, which was empty last time. I have no idea does this offer any information lol. (Still new to this modding stuff). Thanks! =)

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 635M/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
ERROR: Failed to load library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 268
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
pause_sound
resume_sound ()
WM_CLOSE
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-01-05 22:01:28
Can't find dlpb's converter. Didn't he removed it since few months ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Isuldor on 2013-01-06 00:29:46
Congratulations on releasing 040 guys.  You are doing some great work here!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-06 03:38:15
Can't find dlpb's converter. Didn't he removed it since few months ?

He did. It was going to be implemented into Menu Overhaul for the MO6 release, but then some of the translators couldn't finish the job. It looks like Italian only will be supported. He says he will create a tutorial to show how to edit your own copies to work using his tools.

http://forums.qhimm.com/index.php?topic=11649.msg194775#msg194775
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-06 05:04:56
Now the game works just fine after bootleg, BUT I still can't run FF7Config.exe!

If you have a 64 Bit Windows the Registry-Keys from my PC may can help you (at own risk, but no risk no fun :-) ).

Code: [Select]
Windows Registry Editor Version 5.00

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00]

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Graphics]
"DD_GUID"=hex:00,00,00,00,00,00,00,00,00,00,00,00,00,00,00,00
"Driver"=dword:00000003
"Mode"=dword:00000002
"Options"=dword:00000000
"DriverPath"="ff7_opengl.fgd"

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\MIDI]
"MIDI_DeviceID"=dword:00000000
"MIDI_data"="GENERAL_MIDI"
"Options"=dword:00000000
"MusicVolume"=dword:00000064

[HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\Square Soft, Inc.\Final Fantasy VII\1.00\Sound]
"Sound_GUID"=hex:fb,bd,10,e3,98,fd,3b,49,95,3b,73,44,d7,40,44,19
"Options"=dword:00000000
"SFXVolume"=dword:00000064


Run after the integration necessarily FF7Config and make all settings and test.
Write to us if that helped.


Quote
After ~5hours of smooth gameplay, I ran to first problem! Game crashes in Yuffie fight and it's weird & glitchy. I'm using FF7 2012 version and Bootleg 040. Here's my APP.log, which was empty last time. I have no idea does this offer any information lol. (Still new to this modding stuff). Thanks! =)


Your app.log is not very big, I think it is a leftover from a previous session.
Look in the folder "FF7Music" to see if there is a newer splashing around.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-06 16:53:32
Ok erm this never used to happen before :o Im in disc 1 where Cloud meets Tifa and they are talking about their childhood then when it loads when the kid versions of them are meant to appear the screen goes black while i can still hear the music and i get an error message.
here's the app.log:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/sibuki1_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/sibuki2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/sibuki3_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/sibuki4_00.png, failed
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\FF7\movies\eidoslogo.avi
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/mp3 1440x1080, 15.000000 FPS, duration: 212.666667, frames: 3190
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
INFO: tried to load C:\Games\FF7\/mods/bootleg/menu/btl_win_a_l_00.png, failed
Exiting MAIN
START OF MENU SYSTEM!!!
INFO: tried to load C:\Games\FF7\/mods/bootleg/menu/btl_win_a_l_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/menu/usfont_a_l_16.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/menu/btl_win_a_l_00.png, failed
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/rtac_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/auha_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/ea_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/ea_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/ruac_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/bwgf_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CMEE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/bxda_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AXEE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AXEF_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AZIF_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/BFDC_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CNAA_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/DAGC_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/DAGE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AVGB_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AVGE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AVFE2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_00_01.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_00_02.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_01_02.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_01_03.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_01_04.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_01_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_01_08.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_02_05.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_02_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_02_07.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_02_08.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_03_05.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_03_07.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_15_09.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_15_10.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7plr1/mds7plr1_16_10.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/rtac_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/c_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/c_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/ACHE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/b_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/b_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/ruac_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/t_eye2_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/flevel/t_eye2r_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AXEE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/AXEF_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/bxda_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/bwgf_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CMEE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CKAA_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/ASDA_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CWFE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/CGEB_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/char/COBE_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_00_01.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_01_01.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_01_02.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_01_03.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_03.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_05.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_10.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_12.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_02_13.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_07.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_08.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_09.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_10.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_12.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_03_13.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_05.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_07.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_08.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_09.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_04_10.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_05_05.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_05_06.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_05_07.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_05_08.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_11.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
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INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_00.png, failed
INFO: tried to load C:\Games\FF7\/mods/bootleg/field/mds7/mds7_15_14.png, falling back to palette 0
Code tags: For people who don't wanna scroll for an hour. ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-06 17:19:12
Someone else reported a crash at this point in the game as well.

I checked over my mods folder, and none of those files reporting the error exist.

I think we've encountered our first major bug for 040, so hang in there while we  figure out a fix!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-06 17:29:36
Hi e1sunz and EQ2Alyza

Do you have inside mods\bootleg another folder "FacePalmer"?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-06 17:37:51
I do not have a /mods/bootleg/facepalmer. Do explain where you're going with that  :)

What's interesting also is that Esunz1 produced an error searching for a /mods/bootleg/char folder, which I apparently don't have either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-06 18:06:05
If I remember correctly was in Omzy's FF7 Field Pack.zip everything within "FacePalmer\field".
But I think PitBrat have corrected this in Bootleg 040...

forget it...

@e1sunz

Take a look inside yout ff7_opengl.cfg, do you have a \ at the end of the modpath?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-06 18:17:40
If I remember correctly was in Omzy's FF7 Field Pack.zip everything within "FacePalmer\field".
But I think PitBrat have corrected this in Bootleg 040...

forget it...

@e1sunz

Take a look inside yout ff7_opengl.cfg, do you have a \ at the end of the modpath?
my field pack path is like this how Bootleg installed it i haven't fiddled with it
Quote
mods/Bootleg/Field
and all the field images are there

and i do not have a \ at the end of the modpath
Quote
mod_path = bootleg
Looks like im going to have to wait to play again :/ pretty strange bug though :o let's try to fix this asap
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-06 19:04:01
and all the field images are there

Are you sure? You're looking for all the files that reported failed in your APP.log. My folders do not have them. I am going to test this scene soon to see if I get the same report.

What Field Texture option did you choose in Bootleg? Did you select Remove Glitched?

I can't help but notice that the \ switches to a / and why it does this.

In any case, I don't think it's going to be an issue for PitBrat and Vgr to figure this out and fix it  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-06 19:11:41
Oh sorry yeah your right those files aren't in that folder and i chose 'Bootlegged' and i checked the 'Remove Glitched' option maybe that since those images are gone/deleted when the game looks for those field backgrounds and it could not find it there so i think it looks for that same one in flevel.lgp and it could not read or detect it..something like that im sure lol...yeah hope they can fix our issue :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-06 19:22:39
Okay, good. Having the correct information is important  :)

You're close, but not quite correct. It doesn't look inside flevel.lpg, but rather mods/bootleg/flevel. It's a folder, and you'll notice the files that failed aren't in there as well. And it's odd that /mods/bootleg/char doesn't even exist (for me), so the checks on the char folder are a definite failure.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-01-06 22:54:12
Pardon me to bump and burst but I got no reply of any manner at all while I am convinced my report was quite descriptive... I understand that I may not be so reputative now as I've not shown up for years since I started all this mod compilation (http://forums.qhimm.com/index.php?topic=6238.0) idea on Qhimm but any respectful reply would be very kind for any user asking...

One more try:

1. Installed FF7 from original disc to D:\Final Fantasy VII
2. Extracted Bootleg 40 to D:\Bootleg\Mods along with all downloaded mods
3. Ran BFE.exe and set up my choices, then ran Bootleg
4. After completing the whole process this is from my D:\Final Fantasy VII\data\sound\BootlegSFX_log.txt

[01/07/2013 00:31:40] Success   Patch started: D:\Final Fantasy VII\data\sound\BootlegSFX.exe
[01/07/2013 00:31:40] Success   Patch engine version: 1.0.0.0
[01/07/2013 00:31:40] Notice   Configuring More Info file.
[01/07/2013 00:31:40] Notice   Searching for target folder.
[01/07/2013 00:31:40] Notice   Analyzing folder from command line: BootlegSFX.exe
[01/07/2013 00:31:40] Notice   Analyzing source folder: D:\Final Fantasy VII\data\sound\
[01/07/2013 00:31:41] Error      Target folder not found. (1004)
[01/07/2013 00:31:41] Error      Patch failed. (1004)

I've read about this step in description...

Improved SFX, by ArmorVil
FILES: new sfx.rar, new sfx.rar, EditedSFX.rar, 139 beta.rar
NOTE: Two archives share the name 'new sfx.rar' but contain different sounds. Be careful not to replace one with the other.
TOOL: Cosmo
NOTE: Replace selected sound effects using Cosmo
NOTE: One of the sound files in Armorvil's 'new sfx.rar' is in the wrong format for Cosmo to load: '254-change clothes.wav' fails on replace.
WARNING: Do not use the sound 438-applause.wav because the game crashes during the theater scene in the Golden Saucer.
WARNING: Do not use the sound 217-snoring.wav because the game crashes when entering the cave with the sleeping man.
    Extract files from ArmorVil's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from ae2011's 'new sfx.rar' into the folder C:\temp\sfx\
    Extract files from 'EditedSFX.rar' into the folder C:\temp\sfx\
    Extract files from '139 beta.rar' into the folder C:\temp\sfx\
    Repairing '254-change clothes.wav'
        Load the file in a sound edit such as Audacity.
        Save the file in this format: Microsoft ADPCM, 44100 Khz, 4bits, Mono
    Run .\tools\cosmo095c\Cosmo.exe
    In the menu, select TOOLS | AUDIO EDITOR and open .\data\sound\audio.fmt
    Select and replace each sound in the editor with the corresponding sound in C:\temp\sfx\

...however it does not quite match exactly what's happening in Bootleg.bat - that one is installing this mod by running BootlegSFX.exe after copying it to %FF7Path%\data\sound\
And then the conclusion is written to BootlegSFX_log.txt.

No matter how much I try I always get
Error      Target folder not found. (1004)
Error      Patch failed. (1004)
which is odd and I don't understand the error.

Even more odd that this is what I get in Bootleg.log
Installing Armorvil's Bootlegged Sound Effects . . .
Completed Bootleg SFX Patch.

Help anyone?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-07 00:38:43
The most likely reason you're receiving all of those missing textures warnings is because you enabled the MISSING TEXTURES option in Bootloader.  The messages are generated when a texture isn't present in the mods folder.  The game uses the textures from the .lgp archive instead.  This is normal.

The sound patch will fail if you have anti-virus or malware scanning software enabled.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-07 13:37:38
Interesting. That's a developer's tool, so I always assume no one touches it. Hopefully he can confirm this to be his problem.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-07 18:51:39
Sorry for the late responses im on my mobile internet most of the time so couldn't check straight away and i disabled the missing textures and it still crashed. Is it maybe because i placed a kid model of Cloud in BootlegCustomFolder and also i played it in window mode? Is anyone else getting this problem? Also EQ2Alyza i don't have that char folder in my /mods folder? :o

Here's the app.log from this time it looks like it's different now
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: failed to set fullscreen mode
INFO: NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 3.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: Shader limits: varying 60, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
ERROR: couldn't open movie file: C:\Games\FF7\movies\eidoslogo.avi
INFO: C:\Games\FF7\movies\sqlogo.avi; h264/mp3 1440x1080, 15.000000 FPS, duration: 212.666667, frames: 3190
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUAD.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUAF.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUBB.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUBB1.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUCC.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUCE.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUDA.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUDC.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUDE.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUEA.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUEC.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUEE.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUFA.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUFC.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUFE.RSD
ERROR: failed to find file char/biec1.TEX (LGP) (path: )
ERROR: offset error: biec1.TEX
ERROR: could not open file biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TEX
ERROR: COULD NOT LOAD TEXTURE DATA FILE biec1.TIM
ERROR: COULD NOT LOAD RSD DATA BUGA.RSD
WM_CLOSE
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-07 19:53:42
Unchecking MISSING TEXTURES in Bootloader did exactly what PitBrat described. Textures that are no longer present in the \mods folder are now being accessed properly in the .lpg archives because they don't show up as a load failure anymore. However, now you have some errors in your char.lpg. I see some parts to Tifa's model showing error, along with some .TEX (texture file) and .TIM (Playstation Texture Image?) that aren't compatible with this game. You can use Ctrl+F and attempt to find those parts on this spreadsheet to see what I mean: https://spreadsheets.google.com/spreadsheet/pub?key=0AniNoDVsrYhVdG0zZERUT0tsOF91eHE2WHo4ZWRseWc&gid=4

Whatever you've done with customizing some of your models, it's my best bet to being your problem. I'm unfamiliar with them though, so I can't offer any further help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-07 20:11:27
Yep i think that's it, many thanks EQ2Alyza and Pitbrat just need to fix this remaining problem stopping me to play and then im sorted :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-07 21:33:12
From the app.log, it appears that your problem is with a broken 7 year old Tifa model.
The .TIM extension is just the way the engine internally references the .tex texture files.

You're definitely missing a few parts from the young Tifa field model.
Be careful when manually replacing this model.  Many of the young Tifa replacement models are incompatible with the PRP, Rebuilded and Dahfa models contained in Bootleg.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-01-08 16:32:53
Hello I seem to missing some of the mod in the bootleg the one in question are as followed, guard scorpion battle model, materia models, and sweeper model, the problem is I go to down load the files but there is no zip files for them there all in tex hrc and rds files any ide thanls in advanced.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-08 16:41:59
In the top left corner: File -> Download
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Luceid on 2013-01-08 17:00:44
I used Bootleg for the first time and it worked like a charm  :)

But I have a small question about the "Translation"-thingy.
First of all, my current Game Script seems a lil' bit weird (f.e. Phoenix-Down in the menus but called "Phoenix-Tail" - WTF? - in the games "engine" (hard to describe).
Does someone has an idea, where this is from? :(
And why is there "English" in the drop down menu - isn't it plain standard? Or is there a difference.

I guess I'll come back with more bugging questiions, when this is completed: http://forums.qhimm.com/index.php?topic=13946.msg195771#msg195771
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-01-08 18:18:53
In the top left corner: File -> Download

Thanks got it now  ;D one thing though nightmare ost google doc will nopt let me download it say it is infected with a virus what is up with that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-09 02:39:52
You can download it here: http://forums.qhimm.com/index.php?topic=13468.0
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-09 12:13:42
I used Bootleg for the first time and it worked like a charm  :)

But I have a small question about the "Translation"-thingy.
First of all, my current Game Script seems a lil' bit weird (f.e. Phoenix-Down in the menus but called "Phoenix-Tail" - WTF? - in the games "engine" (hard to describe).
Does someone has an idea, where this is from? :(
And why is there "English" in the drop down menu - isn't it plain standard? Or is there a difference.
That happened because you checked the box retranslation project
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-01-09 17:29:47
in Bootleg.bat

I am wondering how you got a hand on the Bootleg.bat process. While there is a way to get it, very few people know about it (PitBrat, EQ2Alyza, brynjar and myself) although if you find it, you deserve my respect ;)

I personally don't know what might be causing the issue, but can you install it solely without Bootleg?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-01-10 00:40:21
I wanted to say thanks for the tip Pitbrat about AV but it was not the casue, AV was disabled in the first place... the mistake was on my side as my audio files had date tampered and that apparently was the cause.. patch failed to recognise audio files.

Apart from that I really wanted to thank you for this amazing piece of work...you surely became a little god for helping thousands of users remake their ff7 in few easy steps.

I have tried to use User Custom models in process of installation and I apparently failed at this attempt.. here's my progress:
Mods\BootlegCustomModels\Battle\Battle.lgp\ <- here I've put some of my battle model files
Mods\BootlegCustomModels\Field\Char.lgp\ <- here I've put some of my filed model files
Mods\ is the location of BFE.exe, Bootleg.exe and all downloaded mods in original file form.
I've ticked the option Install User Models From Custom Folders

Yet in the final process my files were apparently omitted as they do not show up in game. Did I go somewhere wrong? Of course I did.. but where?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-10 01:04:32
Mods\BootlegCustomModels\Battle\Battle.lgp\ <- here I've put some of my battle model files
Mods\BootlegCustomModels\Field\Char.lgp\ <- here I've put some of my filed model files

There are no sub-folders within .\Battle\ or .\Field\
Copy the battle model files into .\BootlegCustomModels\Battle\
Copy the field model files into .\BootlegCustomModels\Field\


I've made some significant advancements with the language conversion process.
It should actually work now!
I've also improved the way Bootleg translates the ReRelease.

I've also changed the ReRelease conversion so that it now preserves the new flevel data unless Menu Overhaul ReTranslation is installed.
The new flevel has a few fixes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-01-10 16:31:27
Polite request please could someone who has the nightmare ost part 3, upload to somthing like mediafire or rapidshare please deposit files is not working at all for me thank you in advanced.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-10 23:48:04
Here you are:


Nightmare OST.part3.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://depositfiles.com/files/m7t4q23w3)


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdove on 2013-01-11 01:39:46
im sure this has been asked b4 somewhere else around here but is there a fix for the black border at the bottom of the screen in the fmv and field its not in the battle mode not sure about the world map looked and looked but all i concluded was there is no fix for it sorry if this question has been answered already.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-11 02:25:43
There is no true "fix" for the black borders. You can uncheck "Preserve Aspect" in Bootloader, but it will be somewhat of a stretched image.

The game was originally a 4:3 ratio (640x480), so that's why the black borders have to be there.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-01-11 03:31:37
Hey guys, i'm having some difficulties with the mods, first, nothing in the Game or Overhaul tabs seems to change anything, also a lot of spells and limit breaks have very glitchy graphics. Can anyone help me figure out the problems? if any extra info is needed, just say so.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Luceid on 2013-01-11 16:31:01
That happened because you checked the box retranslation project

Ah, thank you :)
Well, it's not that I'm not grateful for a Re-translation mod (btw: If you Americans thing your translation is bad... be glad you never had to play the german version ;)) but the names... this originally wrong translated names burned into my mind and I don't want to miss them :(
So, I ran the BFE.exe once more, this time with canon-names and canon-items unchecked.
Well... "Marlene" is still called Marin. So I'd like to ask if I have either
a) to run BFE once again, with Re-Translation completely unchecked
or
b) need to start a new game for the "old" names of the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-11 18:16:33
If you Americans thing your translation is bad... be glad you never had to play the german version ;)

True spoken...  :'(
The names for Item, magic, etc. are handled by the both kernels (and scene.bin for the battle magic of the enemy's,  if I remember right). The field texts are not effected by these,
BUT if you do a re-translation (or other text modifications), you have to change the kernels. Because if you change an Item name in field, then you have to change the name in the kernel as well or you got to names for one Item.
For example: if you find an Item called 'BIG-FAT-TWOHANDER'1 and look then in the menu you can't find it, only 'Shortsword' is new. That's what happen if you not synchronize flevel and kernel.
1 It is only text in a window, there is no information about an item.
That's why I would love to use toughSkript, with it I could easily patch my flevel.lgp and make compatible to the default names.


To your question: a savegame works normally with any setting.
My question:
Retranslation completely unchecked? Isn't it enough to uncheck only the canon names?


Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-11 18:29:40
Canon means original so you should have checked the canon boxes lol  to keep the original item and character names for me i just ticked the canon items, the battles are much more harder when in battle going through your item list and having to read the effect of each to see if that one is antidote or something xD Love the retranslation though especially the minor bit of when you pick up an item the text will be green or picking up a summon materia and it's red
edit:
actually i forgot if canon actually meant original can't remember if i checked it or not im sure in bootleg software if you hover your mouse on top of it it will say a description of what it is.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-01-11 18:30:01
Here you are:


Nightmare OST.part3.rar                         Tenko Kuugen    Nightmare Overhaul Soundtrack           Qhimm (http://forums.qhimm.com/index.php?topic=13468.msg187958#msg187958) FILE (http://depositfiles.com/files/m7t4q23w3)


Thanks pit but it is still depositfiles it does not work at all for me looking for rapidshare or mediafire or even dropbox, with deposit files I get no screen come up at all for the site.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-11 18:35:06
touphScript works only with English files, and not always the right :evil:
I'll try to write a Scipt, so you can use the English EXE with German files.
DLPB's Game Converter works not with the rerelease...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Luceid on 2013-01-11 20:06:34
For example: if you find an Item called 'BIG-FAT-TWOHANDER'1 and look then in the menu you can't find it, only 'Shortsword' is new. That's what happen if you not synchronize flevel and kernel.
1 It is only text in a window, there is no information about an item.
That's why I would love to use toughSkript, with it I could easily patch my flevel.lgp and make compatible to the default names.

To your question: a savegame works normally with any setting.
My question:
Retranslation completely unchecked? Isn't it enough to uncheck only the canon names?


Well, the issue you described is my problem atm, besides the said names :(

First time I checked blindly every re-translation box.
The second time names and items are unchecked.
I went to the 7th Heaven (I'm not far in the game atm sadly) to look if Marlene still got her japanese name and she has.
(Other things like f.e. a weapon model, save-point-design, etc. I switched once more in BFE is changed w/o any problem - weird)

Maybe I should complete re-install the game? Uninstall and Re-install wouldn't take much longer than running bootleg only.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-11 20:58:09
Of course she has her japanese name. That's what the retranslation does - better english texts which are closer to the original japan meaning - so the names are original, too. If you don't like it you could open the flevel with Loveless (http://forums.qhimm.com/index.php?topic=6013.0-9) and make a search and replace of Marin to Marlene (Zax to Zack).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-11 21:22:18
Ah, thank you :)
Well, it's not that I'm not grateful for a Re-translation mod (btw: If you Americans thing your translation is bad... be glad you never had to play the german version ;)) but the names... this originally wrong translated names burned into my mind and I don't want to miss them :(
So, I ran the BFE.exe once more, this time with canon-names and canon-items unchecked.
Well... "Marlene" is still called Marin. So I'd like to ask if I have either
a) to run BFE once again, with Re-Translation completely unchecked
or
b) need to start a new game for the "old" names of the game.

Bootleg has no uninstall feature, so unchecking something and running it does not change anything. Unchecked boxes tells Bootleg to leave those options alone when it runs the install.

To restore your names and items, you will need to do a fresh install of the game, while leaving those boxes unchecked when running Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-11 21:37:58
Or you could copy it all from the install CD and CD1. For text you should only need flevel.lgp, kernel.bin, kernel2.bin and maybe scene.bin. The worldmap contains text too, but nothing what should bothering you.
Perhaps it would be usefull to have a 'Restore from CD' feature in bootleg. ???
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-12 01:47:13
An undo feature would require another 2GB to 9GB of disc space.
I really don't want Bootleg to require 50GB during installation!

I recommend creating an image of a fresh FF7 installation before running Bootleg.
Use the Create Image option found in the File menu of BFE.

Then you can set BFE to use the image every time you run Bootleg.
Bootleg will restore the fresh, vanilla image and then apply the mods while preserving the keyboard configuration and save games.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-01-12 02:11:32
does the configurator simply not work correctly in any case for the re-release?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-01-12 02:14:23
I am not dead! Sorry guys, I'm still here.

We are currently seeking helpers who would answer people's questions. We are currently three and cannot be everywhere at any time. I was also considering registering an IRC channel for the sole purpose of Bootleg. The current IRC channel serves this purpose well but it is also a general chat channel frequently. Most (to not say all) people there do not even know what Bootleg is or how to help, and people usually mistakenly think so (I don't blame them for that, it's my fault for putting general and specific chat in a same place). If there are enough people interested, I will consider it. If not, it will stay as it is right now.

What we want:

- Someone fluent in at least one programming language to code an IRC bot to help users;
- People willing to help, both here and on IRC;
- People fluent in at least two languages, including English;
- People fluent in VB.NET and/or Batch to debug Bootleg pre-release;
- People able to use the various modding tools (even if only a few);
- Anything else, feel free to apply!

We would prefer people who are nice and treat others nicely most of the time.

"The main thing is converting all of the buster swords to work with the 100+ Cloud field and world map models."

If you are interested in any of the above, you might reply, send a PM to me and PitBrat (make sure to send to both) or join the IRC channel (http://webchat.esper.net/?channels=Vgr&nick=), also irc.esper.net #Vgr

If you are interested in having another channel designed for Bootleg, you may reply, send a PM or join the IRC channel (see above). If enough people want it, I will take necessary steps.

~Vgr

@Sahloknir74: Bootleg will work on the re-release.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-12 02:21:26
Please help.

Bootleg works with the 2012 ReRelease.

Bootleg 040 has a bug that prevents it from correctly installing on non-US CD-ROM versions of FF7.
This bug is fixed for a future release.
If anyone is willing to test the fix on a non-US CD-ROM version of FF7, please contact me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-01-12 02:53:24
I'm having problems with textures on the re-release, at first it was just a few spells and limit breaks that looked a bit funny, but the overworld textures are a disaster, and the map itself is unusable. please see the Attached images

Bolt spell:
(http://i.imgur.com/DbS8P.png)

Overworld:
(http://i.imgur.com/wB0EN.jpg)

Cross-slash (sorry couldn't get a better shot):
(http://i.imgur.com/5WtPx.png)

EDIT: Also important, absolutely nothing i change in the Game or Overhaul tabs has any effect.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-12 03:21:06
What type of GPU are you using?
Did you change any of the configuration settings?
Post your APP.LOG.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-12 03:49:52
Quote
Cross-slash (sorry couldn't get a better shot)
What do mean by 'better'? :-D

Maybe the compress texture option in Ali's driver make some trouble...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-01-12 03:50:35
GeForce 580. I seem to have fixed the worst of the graphics problems, by removing the compatibility options from FF7.exe, mounting a FF7 disc image, then running it via bootloader, but now i'm having issues with it crashing during the Sephiroth flashback sequence (At Kalm, just as the flashback fight against their target monster begins).

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Field Start
UNEXPECTED: zero count
set music volume trans: 127->0, step=255
set music volume: 0
set music volume: 127
Field Quit
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 292
[BATTLE] Exitting FRAME_INITIALIZE
ERROR: could not open file camdat0.bin
ERROR: unhandled exception
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Luceid on 2013-01-12 07:44:57
Bootleg has no uninstall feature, so unchecking something and running it does not change anything. Unchecked boxes tells Bootleg to leave those options alone when it runs the install.

To restore your names and items, you will need to do a fresh install of the game, while leaving those boxes unchecked when running Bootleg.

Okay, thank you :)
I'll do this later on (currently at work .__.)

Just a stupid question:
If I had run bootleg with "Translate Text" > English + re-translation unchecked and then a second time with Re-translation (w/o names and items) checked - would this have worked? (sorry for the sentence structure :()

edit: Well... choosing Translate Text -> English converts the names back to the "original".
Running bootleg again with the Re-translation project --> 1 to 1 translated japanese names.
So: The translated names are already build in the Re-Translation project?  ???
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-01-12 18:41:17
Was getting the crash at Kalm during flashback scene. Unchecked remove glitched textures from facepalmer section of BFE and crash fixed.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2013-01-14 17:12:55
I found a fix to my Access Denied error!  Depending on your OS/Computer the fix may be slightly different, here is what worked for me:

-Right click on Computer (or My Computer) and go to Properties.
-For me (windows 7) I scrolled down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
-Go to the advanced tab, and click on Environment Variables...
-In the System variables field, find the variable named 'Path'.  Select it and click edit.  -This should be a long string of directories from C:\ each separated by a semicolon.  Make sure that C:\Windows\system32 is present.
-If not add ;C:\Windows\system32 to the string, and BAM!  No more access denied!  8-)
This is the fix for the bootleg Access denied error. Thank you!!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Raeke on 2013-01-14 20:47:34
I'm having a difficult time getting bootleg040 to successfully download. The download error says "Bootleg040.zip could not be saved, because the source file could not be read. Try again later, or contact the server administrator." I've been getting that for the past hour. Any help would be appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2013-01-14 23:00:12
I have downloaded the bootleg and I'm really enjoying it, thanks for the hard work!

I've been trying to change some models that aren't included in the bootleg but I'm getting glitches, mainly with field models (mostly heads glitching, disappearing for a split second every 5 seconds or so and sometimes for the body some parts are transparent like a shoe or a forearm). I've been using lgpt tools 1.6, is it also glitched?
Since none of the models are glitched from the bootleg 0.40, I was wondering if you could help me and tell me which program I should use (I'm pretty sure the models I have should be fully working). I tried using the Custom model folder, but it doesn't seem to work...

And again thanks a lot!

EDIT: PitBrat found the solution to this problem. If anyone is interested, here is what he posted some time ago which works flawlessly for me and is VERY simple (I use LGPT Tools 1.6 which is very noob friendly)
I still receive errors when trying to UPDATE archives even with the 0.8 version of ULGP.
ULGP won't update certain files and crashes with others.

I have better luck by creating an entirely new .lgp archive.
  Extract all of the files from the .lgp archive into a temporary folder.
  Copy the new files over the old files in the temporary folder.
  Use ULGP to compile the files from the temporary folder into a new .lgp archive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-14 23:45:57
The tutorial at the beginning of this thread explains how to fix the blinking heads.
Many of the models don't implement blinking correctly.
The fix prevents them from blinking at all.

Are you talking about transparent parts of models during cut scenes?
That is an issue related to the model and is not easily fixed without rebuilding the whole model.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Cacafouillage on 2013-01-15 13:16:51
I had some models I knew were supposed to work flawlessly and yet had transparency issues and/or blinking heads. Using your method of creating a whole new char.lgp fixed those issues. None of these issues were related to any of the models included in the Bootleg.
It's only a fix for those who want to customize there ff7 with more options.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-15 15:23:01
Quote
Are you talking about transparent parts of models during cut scenes?
That is an issue related to the model and is not easily fixed without rebuilding the whole model.

Not true. It is possible to fix it through script editing. In kuro_8 you can see that Sepehy is for a short moment visible...
To make it short, if you calling after the blend shader a light shader they are visible.

(http://img850.imageshack.us/img850/6393/transparenzy1.jpg) (http://imageshack.us/photo/my-images/850/transparenzy1.jpg/)
You see after blend are two light shaders. The first set the type of light the second will activate the light.

(http://img213.imageshack.us/img213/8936/transparenzy2.jpg) (http://imageshack.us/photo/my-images/213/transparenzy2.jpg/)
The only values which should set. The rest are zero!

(http://img138.imageshack.us/img138/2580/transparenzy3.jpg) (http://imageshack.us/photo/my-images/138/transparenzy3.jpg/)

I think it is the best to copy them from Sephiroth (cefi) but you must make sure that the first light shader has no '1' set, I guess there are for fade in/out.

(http://imageshack.us/a/img26/5859/fixedtrancparancy.jpg)

I hope that this is any help for you. ;)

Edit
It's not a perfect solution if the game call another shader the light goes off. But for the I think it's the best solution.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JowHoof on 2013-01-15 18:14:34
Can someone tell me what I've done wrong here? I'm pretty sure I've seen a fix for this before but I've searched for the past hour and can't find anything :(

(http://imageshack.us/a/img824/661/95911874.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-15 20:18:14
I guess window.bin seems to be missing or is corrupt.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-01-16 02:43:25
All of the counter/timers have been off for me saving for the very first one during the bombing mission. I haven't done a lot of reinstalling to try to test this yet. I wondered if there was a certain direction to work from to see what's causing that, or if it was a known issue already?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: muczifoka on 2013-01-16 22:32:58
I have a problem, I installed the game, next Bootleg and some mods (in list it was all green and yellow). After all I run bootleg loader and run ff7. Game run ok (intro) and next I have a menu but without letters (there is only glove). I can choose continue or new game (but I don't see it). Game start but i dont have letters, see in screenshot:(http://img19.imageshack.us/img19/2294/58537667.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jreeds26 on 2013-01-18 00:41:34
So i love bootleg 0040! but i have been trying different setups and presets. I finally choose wacky preset and ran bootleg but when it got to the FF7music install part of it, it said "error: incorrect opcode". I noticed after the bootleg was done running i didnt have any ff7music. So i tried starting a new game as as soon as cloud jumps off the train the music stops. Anyone know a solution to this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-18 01:23:50
The music doesn't start until after the first battle.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mirrorman95 on 2013-01-18 18:16:57
Okay, so I finally got everything to work in the Bootleg 40 mod, but I still have one major error. The transparent HP/MP/Limit/Wait HUD is all jumbled up, and I don't know why or how to fix it. Any thoughts?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-01-18 18:19:50
@ mirrorman and muczifoka
it's likely your problem with these with menu overhaul is that cache is on and you should clear all the cache if that didn't help there are more steps explained in the first post over at menu overhaul thread to fix these problems, make sure to turn features like Compress textures in config off
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-01-18 19:26:43
Okay, so I finally got everything to work in the Bootleg 40 mod, but I still have one major error. The transparent HP/MP/Limit/Wait HUD is all jumbled up, and I don't know why or how to fix it. Any thoughts?

Uncheck "Break Limit 9999" in Bootloader Configure.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mirrorman95 on 2013-01-18 22:17:58
Thank you, it worked! But now won't that mean I can't do more than 9999 damage at once?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-01-18 22:39:59
No, you will be able if you chose that option in the Menu Overhaul. Both aren't compatible.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mirrorman95 on 2013-01-18 23:41:57
Is the fact that checking it in Bootloader messes up my game indicative that I already have it installed to my game as part of Menu Overhaul?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-01-18 23:51:56
There is a good chance.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bennyficial on 2013-01-19 05:26:39
Sorry if I sound very noobish but I have been searching for a way to download bootleg 040. I tried the link to the google doc:
https://docs.google.com/file/d/0BwC7kjtdF7wpd3NnWVNIVVhMNVU/edit

But it says sorry, we are unable to scan this file for viruses.

If i click download anyway then nothing happens. I was able to buy a copy of FF7 PC, have it installed and updated with Aali's drivers. I also downloaded the torrent containing all of Tifa's bootleger mods.

I just want to know how I can download bootleg 040. I am even willing to download older versions if someone can just point me in the right direction
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: strife98 on 2013-01-19 08:26:10
I'm still getting some pretty bad memory leakage. I have to quit after getting to each save point so the game doesn't lock up on me, and trying to do that in Nightmare mode is almost impossible since a lot of the save points have been removed. With task manager open, I notice that with each area I go into, more memory is being added onto it, and it's not unloading the previous area or something. The further I go, the more area's I load, and the more chance it locks up. It's been like this ever since I started bootleg so many version ago. Is there a fix to this, or am I just going to have to deal with it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2013-01-19 18:41:08
Hey PitBrad i noticed some problems with the german text, most of the text in the menu options is displayed wrong. For instance, when i start the game it shows:

13
Load Game

Or in a shop dialog it says "Chocobo Treffen" (meet chocobo)

But the german dialogue text seems correct, only some menu options are wrong.

My BratCode is: 01010601010100000010111131111002212111221121151200112
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-19 19:07:24
The memory leak is an issue with the OpenGL driver.  Hopefully we'll receive a new version that fixes the problem.

The German menu text is radically different from the English text.  It just doesn't fit into the English executable.  I've updated the German translation since 040.  I don't read German, so I'm not even able to test the results.

There is a torrent file containing the Bootleg executable.  The file is too large for most free file hosts.  Google drive is the best solution I've found so far.  Are you downloading the file from outside of the US?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-19 23:10:16
Hi Fischkopf

Now I know where the error is.
PitBrat has downloaded one of my 0_ff7.exe.txt for touphScript, when it was still in development.
TouphScript unfortunately does not work well enough for the EXE.
Here (http://www.file-upload.net/download-7082673/touphScript-ger-exe-txt.zip.html) is a newer 0_ff7.exe.txt.

Download touphScript (http://forums.qhimm.com/index.php?topic=11944.msg165573#msg165573) and try to let only the 0_ff7.exe.txt insert.
Then you can (but need not) change with a hex editor a few things.

Greeting Kompass63

EDIT: It is currently still in development ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-19 23:13:53
Couldn't we work this now out with DLPB's Tools. I had a short look in to it and it looks promising.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-01-19 23:17:03
Yes, that is my next step...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-01-19 23:23:43
Sounds great! ;D
I'm working on my german mod again too. Actually I want do some refinements to Sephiroth but I think that I should wait until someone could bring in more light in this transparency issue. :cry:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-01-19 23:29:47
Thanks, Kompass63!
I did have an old German translation and only a few of the hex edits.
I was already using DLPB's hextedit to change the EXE, but I didn't have the additional key edits.

I really screwed up the language conversion in 040.
I hope I can recruit someone to test these changes when using the CD-ROM version of FF7.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Gee on 2013-02-17 17:41:56
Questions from a dim person that's likely got a really straight forward answer.

When I start a new game the game skips the opening cutscene and goes straight to the train section. However all I can see is a black screen and I can also only hear sound effects with no music. The game's still responsive it's just I'm playing blind. The strange part is when I load up a save that I made prior to modding FF7 (first save point) everything works fine; I can see everything, music and effects plays like a dream but again when it comes to a FMV cutscene the game skips past it.

Is this just a case of me needing to get the enhanced cutscenes download (I did specify that I didn't want to use them when I was using the bootleg tool) or is there something more dodgy at play?

Thanks in advance

EDIT: Forgot to add I'm using the CD-Rom version

EDIT2: I think I've found the problem regarding the FMV issue. I didn't realise Bootleg was being told to go look for the movies in an empty folder so I'm copying all the movies files from the CD over to the folder to see if that sorts it. I would just download the enhanced versions but whenever I try the links given by Bootleg all I get is a 505 error from Google.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-02-18 14:36:07
^ You can find a bunch of mirrors available for that in the Big List of Mods page
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-02-18 15:37:49
EDIT2: I think I've found the problem regarding the FMV issue. I didn't realise Bootleg was being told to go look for the movies in an empty folder so I'm copying all the movies files from the CD over to the folder to see if that sorts it. I would just download the enhanced versions but whenever I try the links given by Bootleg all I get is a 505 error from Google.

You need to choose Maximum Installation when installing the game. This will install the FMV's to your hard drive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-02-18 21:23:01
Did one-month of posts actually go missing? I can't seem to find my question about Condor minigame graphics nor the answer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2013-02-18 21:51:39
They did indeed. Hosting issues, restored from old backup, etc. We even have a thread about it. (http://forums.qhimm.com/index.php?topic=14015.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: fillus on 2013-02-19 17:25:03
Hello everyone.

I'm new to the forum and i've just started playing FF7 mod with bootleg..

I have a couple of questions for you:

1) Does the "save anytime" option works? I've selected it but still unable to save anywhere else apart from savepoints.
2) Is there any way to change few minor games details (for example the apperance of a character in battle) without having to uninstall everything and re start bootleg from scratch?

Thanks

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-02-19 17:30:34
Thanks for heads up Covarr, the downtime went unnoticed for me.

Anyway if someone could give me a hand please... My minigames run too fast - especially G-Bike. I have Minigame Limiter checked in Bootloader so it seems this is not getting through for some reason. On my Graphic drivers VSync is OFF, unless application specify otherwise and in Bootloader VSync is ON. Still the bike is uncontrollably speedy. I can reduce the speed forcefully by downgrading refresh rate to 30 in bootloader (that is the nearest lower value after 60 that is acceptable in fullscreen) but in this case the whole gameplay is rather choppy, something like 15 fps. Any tips?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: vashtriguner on 2013-02-20 13:41:10
Oh I get it PitBrat, like Brad Pitt. Anyways keep up the great work PitBrat! ^3^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-02-22 06:22:40
Hey guys, i've been unable to play FF7 with the mods installed as it crashes as soon as it starts up. I'm running the PC re-release, and there are no error messages. The screen turns black, then returns to desktop. I have had this problem before and managed to get around it, but i don't remember how, and i can't find the forum post that helped me (i don't wanna search manually through nearly 100 pages). Let me know if there is any more information i can provide to help find the cause of the problem.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-02-22 23:52:05
Post your app.log
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-02-24 00:58:29
Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file D:\Games\FF7\ff7input.cfg
initializing sound...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-02-25 18:24:28


Have you checked that you have pointed the ff7 config file to pick up your sound card from the look of the app log that look like the problem the game is no picking up your sound card.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-02-25 21:54:55
Thanks for the reply, I'm not actually sure how to do that however.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-02-25 21:56:59
Run FF7Config.exe and set your sound output
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-02-25 22:04:30
Okay that's done, and now the game starts just fine, but the music doesn't work. I load up the game, and the world has no music playing, not in towns, or on the world map.

EDIT: Here's the new APP.LOG

Quote
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 4.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: D:\Games\FF7\movies\eidoslogo.avi; h264/aac 640x480, 15.000000 FPS, duration: 10.263000, frames: 154
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
-=-=[END OF WORLD MAP!!!]=-=-
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-02-25 22:15:52
OK now keep starting the game using Bootloader or manually run FF7Music\FF7Music.exe before actually running the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-02-25 22:31:33
Thanks! It's working properly now.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sigmatism on 2013-02-26 21:03:44
Hello everyone, I just have a question about the HQ cutscenes. Everything is working fine for me and I love it, except for the cutscenes. It still uses the original cutscenes for some reason. Any help on this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: james234lop on 2013-03-01 14:18:15
i have this message and have no idea what to do "wrote crash.dmp ff7 to instal dir." Iran bootleg and everything installed correctly and when i fight the guards The screen goes black and i get the error message. i deleted the game and set it up again and it still does the same thing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: james234lop on 2013-03-01 14:21:17
oh and this is my app log


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: Intel Intel(R) HD Graphics 2.1.0 - Build 8.15.10.2509
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 8192x8192
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 41, vert uniform 512, frag uniform 1024
INFO: vertex shader compile log:
No errors.

INFO: fragment shader compile log:
No errors.

INFO: main program link log:
No errors.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\jamespc\Documents\BitLord\ff7\Final Fantasy VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-03-01 16:35:28
You're running on Intel HD Graphics, which can't handle most of the graphical mods. If you have a dedicated GPU with at least 512MB, then you need to set a profile for FF7 to run with it.

(http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg) (http://img600.imageshack.us/img600/6379/nvidiacontrolpanel.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: james234lop on 2013-03-01 18:39:30
ok i got it running somehow..i uninstalled and re installed like 3 times. i was having issues with the 9999 break limit as well. i looked through the bootleg faq and it sad to disable it in the ff7 open.cfg file but do i disable the break 9999 limit or break 9999 limit and new hp limit and new mp limit as well
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Hoopjone on 2013-03-01 18:39:59
so all of my mods work except two while using the bootleg configurator. and that is changing the menu background and the prelude credits. everything else works except those two. would anyone have any idea as to why those two things remain "default" even if i change them from the BFE?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: miracle.flame on 2013-03-01 19:18:48
The idea is simple... some of them really don't work... let this be notified as reported bug. Try another one, most of them work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Warganom on 2013-03-03 15:40:51
Hi I upgraded too windows 8 a while ago and now I can't get this too work at all. Every time I press a link too get the files from the mod list this messeges comes up:

Code: [Select]
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: Class not registered
   at Microsoft.VisualBasic.CompilerServices.Symbols.Container.InvokeMethod(Method TargetProcedure, Object[] Arguments, Boolean[] CopyBack, BindingFlags Flags)
   at Microsoft.VisualBasic.CompilerServices.NewLateBinding.CallMethod(Container BaseReference, String MethodName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack, BindingFlags InvocationFlags, Boolean ReportErrors, ResolutionFailure& Failure)
   at Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateCall(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack, Boolean IgnoreReturn)
   at BootlegFE.formModList.onLinkClicked(Object sender, EventArgs e)
   at System.Windows.Forms.LinkLabel.OnLinkClicked(LinkLabelLinkClickedEventArgs e)
   at System.Windows.Forms.LinkLabel.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.Label.WndProc(Message& m)
   at System.Windows.Forms.LinkLabel.WndProc(Message& msg)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6400 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///D:/Bootleg0040/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6402 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6401 (Win8RTMGDR.050727-6400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Accessibility
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.6387 (Win8RTM.050727-6300)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


Which was mildly anoying, but I just got the things from the big mod list thingy on this website instead. But then when I had successfully installed it it just crashes on bootup with a similar message.

All my google skills have proven futile so... Please help.

I am in the process off reinstalling right now, when it's done I will post the exact messege I get when I try too boot it up.

Good effort, but the tag you ought to be using is code, not sub. It prevents the page from getting way too long. I've fixed it for you. ~Covarr

Edit: Apparantly, it works now... But this time I just took whatever settings, so it was probobly something I excluded that  made it crash I guess... Or it just felt like it. Gonna reinstall again with the settings I want and see if I get a crash then. If not, I'll just feel like a fool for wasting your time :)

Edit2: Well, it works... I have no idea why it crashed the first 3 times I installed it but what the hell. As long as it works I'm happy. So I guess that's dealt with.

So the only thing I'd like too know is why I get that wierd debugger crash/messege every time I click a link inside bootloader.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: fillus on 2013-03-04 14:54:17
Hello everyone,

I've installed the game and had no problems... only thing is i've selected option to save anywhere and also option to revive aeris.. well turns out in game neither is working.

Anyone has any idea?

Thanks

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: insidious611 on 2013-03-05 04:39:38
So, ran into a minor (and actually hilarious) little bug with my Bootlegified FF7 setup.

My BP:
Code: [Select]
C=24
S=0
P=0
R=0
O=111101001011100000000000000000000001111111001000000000010
N=0
A=1
V=3
H=11
L=6
M=2
K=0
E=4
T=4
Z=22
B=1
U=0
W=6
Y=1
Q=2
G=1111111111111111
@=00100101020000000010011000111004012200324376494200110
$=242223212722212225222522

Specific mods I have enabled in bootleg that I think may be culprits:
Re-Animation Fixes
Base Models: Bootlegged (Best Of Show)



When leaving Reactor Number 1, instead of climbing up the ladder to leave, Jessie kind of... eerily floats up the ladder while standing. Clearly she's somehow lost her climbing animation. Very minor, very silly, but quite amusing. Don't know what caused that. Hopefully not a sign that my install is somehow boned otherwise (It seems to be working fine).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Plaguesss on 2013-03-15 05:59:01
Hey guys, I'm trying to get bootleg working but during the process where it downloads the files it aborts, says it has ruined my main ff7 files and I have to reinstall. There are some things it cannot find, but they appear to be related to the remix files, which it can't locate. It tells me the FF7 remix is not on the FF7 game path. I tried to find remix manually but I too can't find it anywhere as it is obsolete and all the links are broken. Dying to play this game the way 2013 intended. Any help?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vesuvan on 2013-03-15 15:08:24
First off, thanks a Ton for renovating one of my most beloved games. It was worth the effort get Bootleg running.

My question is is it possible to change the soundtrack to a different one after having installed bootleg? I chose the default midis since I didn't know what the other ones were, but I would like to try and have it be the remastered version. Thanks.

Vesuvan
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-03-15 15:46:53
Hey guys, I'm trying to get bootleg working but during the process where it downloads the files it aborts, says it has ruined my main ff7 files and I have to reinstall. There are some things it cannot find, but they appear to be related to the remix files, which it can't locate. It tells me the FF7 remix is not on the FF7 game path. I tried to find remix manually but I too can't find it anywhere as it is obsolete and all the links are broken. Dying to play this game the way 2013 intended. Any help?

You can find the Remix files with working links on this site:

http://forums.qhimm.com/index.php?topic=13981.0
http://forums.qhimm.com/index.php?topic=12503.0

Use this guide to install Bootleg:

http://forums.qhimm.com/index.php?topic=13212.0


First off, thanks a Ton for renovating one of my most beloved games. It was worth the effort get Bootleg running.

My question is is it possible to change the soundtrack to a different one after having installed bootleg? I chose the default midis since I didn't know what the other ones were, but I would like to try and have it be the remastered version. Thanks.

Vesuvan

Hi Vesuvan,

You can change the music by finding and opening FF7Music.exe. When it opens, click the "Configure" button and navigate to the tab for changing music. Hit "Save and Exit" after you've made your changes..

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vesuvan on 2013-03-15 17:05:36
Thanks for the prompt reply, it helped and I'm off to try out the OSTremastered soundtrack. Take care and thanks again for such great work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-17 17:35:01
Well I had to re-install my Windows so I had to re-install the game and mods aswell. I have everything that I had before, even a little better, but it looks like I missed out one thing. :(
Somehow, it looks like the enemy battle models kept their original form...
The enemy models I'm looking for are the ones like these http://youtu.be/RPt68eVe0P0?t=2m50s but I don't know what's the name of the mod that has them. xD
Does someone know and can forward me the download page? I searched everywhere. O.O
Thanks.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-03-17 18:54:05
Think those models are inside here check it out if it is:
http://www.gamefront.com/files/20235137/Classic+Models.7z
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-17 18:56:10
Thanks. I will try and report back. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-17 18:59:05
Lol hum the link is dead when I try to download. "403 - Forbidden"
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-03-17 19:10:48
The link seems to work for me i just reuploaded here for you mirror :)
http://www.mediafire.com/?55xq2d2zhl2w1mg
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-17 19:33:10
Just tried and the link works. However, on the game this is just the Cloud model and maybe other character model fixes. Good thing I saved the battle.lgp I had before trying this. xD
Besides this only has 262 files, while the number of files inside battle.lgp is 12397, so it couldn't be enemy models lol.
I thank you anyway though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Plaguesss on 2013-03-17 20:16:24
Hey guys, got everything up and running great, and WOW this looks good. Just a few questions

I chose the "OCremix" soundtrack by a guess, then during the music config menu later (during the bootleg install) I chose the orchestral version. For drivers I had 3 options and was unsure what to pick so I left it alone as general midi. What resulted sounds basically the same as the original game. It may be slightly remixed but its hard to tell, and definately just sounds like pure midi. What must I pick in these options to end up with an orchestral version of the original soundtrack (or something similar)?

In the config menu I chose the HDL shader option even though I don't have the newest pc but it booted up just fine and the performance is great. However it won't allow me to chose "preserve aspect" with this setting enabled. I would prefer widescreen but ONLY if the game isn't stretched out of proportion to fit it. Its hard to tell, some models look okay and some things do not. Why does this setting disable preserve aspect and what is the preferred settings for this?

Thank you! If these questions are in the wrong thread just let me know
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-03-18 18:40:16
Just tried and the link works. However, on the game this is just the Cloud model and maybe other character model fixes. Good thing I saved the battle.lgp I had before trying this. xD
Besides this only has 262 files, while the number of files inside battle.lgp is 12397, so it couldn't be enemy models lol.
I thank you anyway though.
I checked with Kimera that enemy model you wanted is in there xD
Check in that spreadsheet saying what models are what and just replace the enemy troop model you wanted not with all of em forgot to mention that sorry
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-18 19:15:29
Yeah but that changes my Cloud battle model and it's not just the soldier enemy model I want, on my previous installment I had most of the enemies models changed. ...I guess lol.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-03-18 19:21:19
At least that was the impression I had before. I may be mistaken and it's just the soldiers that were changed all along.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheCoryGuy on 2013-03-21 17:11:25
Okay ... so.

I went through with the installation and customization options, but I can't seem to get the modded version of the game to boot fully. I got the updated hero model textures, and that's about it. What have I done wrong? Is this a common problem.

There's no section that tells you what to do AFTER installation with the Bootleg Configuration Tool.

Thanks for the help!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-03-21 23:28:55
Okay ... so.

I went through with the installation and customization options, but I can't seem to get the modded version of the game to boot fully. I got the updated hero model textures, and that's about it. What have I done wrong? Is this a common problem.

There's no section that tells you what to do AFTER installation with the Bootleg Configuration Tool.

Thanks for the help!

Post app log please,it will help us to help you.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jinrok on 2013-03-22 10:16:55
haven't play FFVII with the bootleg since few month

Does the english to french translation has been fixed for the  digital version of FFVII from the square-enix website?

Cause last time the translate  wasn't working (even with or without the REtranslation)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-03-22 13:42:21
haven't play FFVII with the bootleg since few month

Does the english to french translation has been fixed for the  digital version of FFVII from the square-enix website?

Cause last time the translate  wasn't working (even with or without the REtranslation)

Not sure on that you need to ask pit, also though have you run kramers convertor to change the re-release to the 1997 version I believe that tool is on the big list of mods that may help as well here is the link.         

http://www.mediafire.com/?yeacw1v0uf6d9av

There is also a french translation patch by square themselves you need to look it up on the mods list because it is a direct download.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-03-23 05:57:39
Hi jinrok,

Maybe you could also try out my GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).

Then you could give me also the errors in the French translation, unfortunately I can not speak French.

If you want then use bootleg, please do not use the translate function.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: username on 2013-03-29 20:15:45
I have no checkbox for Aeris Revival in bootloader.exe even hough I selected it in bootleg, so can I assume safely that it's still working?  I'm using the preset by EQ2Alyza found in this torrent; https://kat.ph/tifa-s-package-bootleg040-mods-t6955570.html (https://kat.ph/tifa-s-package-bootleg040-mods-t6955570.html) (EQ2Alyza.bp).  I asked in the tutorial thread and got no response.  I'll ask in the FAQ too actually.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-03-29 22:06:07
HI, is there a specific way to switch from the psf's to the remastered edition for hte music?
cause every time that i've tried it doesn't work and will even cut out the music altogether
i even tried it while installing bootleg but it never installs the remastered version
i would really like some help with this cause i would love to hear the Remastered version while in game
thanks in advance :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-04-03 22:01:36
Hi there. It looks like nowadays for some reason the cache is automatically deleted when I quit FF7. (yes I do have "compress_textures = yes" on the ff7_opengl)
But I would like to keep the cache folder after quitting the game. I do know about deleting the cache folder before trying a new installed mod and such.
Is there any way to preserve the cache after quitting the game, just like it was a long time ago? I have a slow processor so that could save me a lot of time every time I play, without watching the game break everytime it needs to save the cache. :/

I think "Added Clean Up of Cache and Remix Artifacts" and "Updated and Optimized OpenGL Mods Folder Generation" (thus since Bootleg 0035) may have something to do with it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: nobuyuki on 2013-04-09 11:24:59
link ReTranslation M05c MO.exe invalid, where I can download it??
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-04-10 03:28:37
After waiting so long I had to find out on my own I had to disable the use of both pbo and vbo in the ff7_opengl.cfg
I guess it's like talking to a wall (Squall's words) asking nice and gently if there are any gameover screens I can replace for the old "tape-like" one, is there?
And yes, of course I searched the site by the way.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cloud15 on 2013-04-18 15:48:34
Hello , thanks a lot for the videoguide... i already downloaded and installed the game but i got a problem ... after install and start the game using the ff7bootloader the game dont answer me  freeze it here: http://sadpanda.us/images/1542378-6HRNFUT.jpg

Do i need to configure the commands or something because im pressing all the keyboard buttons and dont work ... can you explain me please. I really wanna play the game with the awesome mods.

I NEED HELP
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tenko Kuugen on 2013-04-19 03:03:40
Numlock keys are used for default controls
if your keyboard doesn't have them, well
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cloud15 on 2013-04-19 12:00:50
thanks for ur answer, i already fix it :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: blackeyed on 2013-04-26 00:31:46
so crazy...16 years after FF7 release... there are still so many guys working on it and improving it.....good job!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: LeonhartGR on 2013-04-26 01:58:43
Isn't that amazing? We need more programmers modelers designers so please spread the word ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tatdathn on 2013-04-27 16:13:03
Blue Counter Numbers Erro,

i can't see Number Counting, i only see 1/5 number.

Plz how fix it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-27 23:36:28
Blue Counter Numbers Erro,

i can't see Number Counting, i only see 1/5 number.

Plz how fix it

I have temporary fix for you. The counter box won't align perfectly with the dialogue box, but it will be visible enough to continue. Be very precise with these directions. If you're confused before trying, then ask first. Doing the wrong thing here can cause the entire game to not work properly.

1. Create a folder called "MO" in your game installation folder.
2. Copy a ff7.exe (v1.02) into the MO folder: http://ffsf.aaron-kelley.net/downloads/ff7_1.02.zip
3. Copy a CLEAN flevel.lpg into the MO folder. You should find it in /data/field/flevel.lpg.bak0 -> rename it to flevel.lpg after you copy into the MO folder.
4. Install MO.exe (MO5c) directly to the MO folder with the same options you selected from Bootleg. https://docs.google.com/file/d/0B3Kl04es5qkqQnk1QnhmbVhKejg/edit
5. HexChanger 1.0 will state that it can't find a .bin file. Hit Ok, close the HexChanger tool, and MO.exe will continue. Ignore and close the text file that pops up.
6. Copy/overwrite ff7.exe from the MO folder into the game installation folder
7. Rename /data/field/flevel.lpg -> flevel.lpg.bak1
8. Copy flevel.lpg from the MO folder to /data/field/flevel.lpg
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-04-28 14:58:28
I don't know if this is the same problem that was written above, but when I'm at the Shinra Mansion and have to input the combination lock, I can't see the numbers at all. It's like I can see only a partial of them but not enough to know what number it is.
Well I don't want to get out of there without getting Vincent, so I guess I must say I'm stuck here with this.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-28 19:07:45
It's the same problem. Follow the steps above to fixing the Mansion Safe (...and Junon Parade, Gaea's Cliff, Rocket launch, etc...).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-29 16:38:14
I have a question about bootleg and FF7 that no one else seems to have reported having. I ran bootleg just fine using EQ2Alyza's Tifa bootleg directions with the 2012 rerelease and it worked great. The only issue I'm having is the backgrounds are really unclear, not the crisp graphics I'm used to. Originally I played the psx version, so I don't know if it's just a difference between the two, but the buildings and everything look very washy and you can see a lot of their pixels. I don't have a copy of the APP log at this moment but my settings are pretty simple: bootleg textures and avalanche overhaul, and on the game launcher I set the resolution to 1920x1080 and unchecked preserve aspect ratio (didn't help with it on), complex shader and put the setting to DXL (shader option, whatever it was called) to 420. If it makes any difference I'm using a EVGA 660ti card plugged into a 36in HD tv using hdmi. Is it the mere fact I'm trying to play an old game on such a large screen with much higher resolutions, or am I missing a setting? Otherwise it's amazing and you guys have done incredible work.

On further inspection it seems the game running without bootleg mods looks the same background wise. Does anyone have any ideas? I miss the awesome visuals the reactors and all the little towns have. I can post a screen shot later if anyone would like to see what I'm talking about.

edit: picture of the issue. Not the best but you can see how cloud looks fine, but everything around him is pixelated and washy.

http://img638.imageshack.us/img638/1267/image2r.jpg (http://img638.imageshack.us/img638/1267/image2r.jpg)
http://img291.imageshack.us/img291/348/image3ic.jpg (http://img291.imageshack.us/img291/348/image3ic.jpg)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Covarr on 2013-04-29 17:09:24
The characters are models, rendered in realtime, and can be run at the screen's native resolution. The backgrounds are pre-rendered images, though, which means they need to be stretched out to display, which causes pixelation. The only reason you never noticed this in the original is because the playstation runs at such a low resolution that everything looked like this, but it wasn't really noticeable (not to mention, the CRT televisions of the '90s made things a bit blurry, which did a good job at hiding this).

The best solution is to make completely new backgrounds. Team Avalanche is working on that, but it's nowhere near done yet; it takes a long time and a lot of work for each individual screen.

A less good, but much faster solution that's already been done is to upscale the old backgrounds. Omzy's FFVII Field Pack (http://forums.qhimm.com/index.php?topic=12260.0) (which might be included in Bootleg, I don't know for certain) does this, to varying success. It's obviously not as good as completely remade backgrounds, but it might be enough to hold you over until newer backgrounds are made.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-29 17:23:27
...complex shader and put the setting to DXL (shader option, whatever it was called) to 420...

I'm confused what you mean by this.

All my videos use FacePalmer field textures. Run BFE.exe again with FacePalmer as your Field Textures option. I don't know if you downloaded my torrent pack or if you did individual downloads, but if you did individual downloads, use FacePalmer.zip + FixedLightingTexturesPART1.rar + FixedLightingTexturesPART2.rar + FixedMissingFiles.rar + FixedSpecialCases.rar. So long as those 5 files are present and green, you don't need to download Omzy'sFF7FieldPack.zip because they are the same thing.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-29 17:26:59
I combed through all the files and stuff while picking out my bootleg settings to see what everything does and became pretty familiar with all of them, I don't think the field pack is included. That's a great solution for now. Doesn't necessarily have to be perfect, but for example the path on MT. Nibl can be hard to make out right now. The Team Avalanche project sounds awesome and like it'll really bring the game into this generation, but this should definitely work fine in the mean time. I'll post the results later for anyone else who may have this issue. Thanks a lot for your help.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-29 17:28:38
I don't think this is an "issue" with Bootleg, but rather a user error when installing. It happens all the time  :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-29 17:48:20
I'm confused what you mean by this.

All my videos use FacePalmer field textures. Run BFE.exe again with FacePalmer as your Field Textures option. I don't know if you downloaded my torrent pack or if you did individual downloads, but if you did individual downloads, use FacePalmer.zip + FixedLightingTexturesPART1.rar + FixedLightingTexturesPART2.rar + FixedMissingFiles.rar + FixedSpecialCases.rar. So long as those 5 files are present and green, you don't need to download Omzy'sFF7FieldPack.zip because they are the same thing.

I downloaded everything straight from the torrent so everything's green and those files should be there. After the installation I actually loaded your preset file first, but the backgrounds always looked the same. I'm out right now so I'm pulling all this from memory so I don't remember every setting. I think I tried the facepalmer texture but I'll check again, may have been that one combined with a few others. I'll try that again before the Omzy's field pack and let you know if that worked or if I had to try Omzy.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-29 17:54:14
I don't think this is an "issue" with Bootleg, but rather a user error when installing. It happens all the time  :P

Oh I definitely don't disagree. I work in IT and do custom pc and server builds, so I'm very used to user error. I wouldn't be surprised if I've missed something.   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-29 18:50:23
Oh I definitely don't disagree. I work in IT and do custom pc and server builds, so I'm very used to user error. I wouldn't be surprised if I've missed something.

I'm glad you have experience with it. It makes explaining the obvious feel less bad on my part :)


You can always manually install them as well. Just extract the 5 files I mentioned into /mods/Bootleg/field.

Be aware that when you extract FacePalmer.zip, it has a single folder called field. Inside that folder are hundreds of other .rar files, so it's best to extract the field folder somewhere temporary first, then extract all its .rar files into /mods/Bootleg/field. Lastly, extract all the Fixes into mods/Bootleg/field.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-29 19:07:43
I'm glad you have experience with it. It makes explaining the obvious feel less bad on my part :)


You can always manually install them as well. Just extract the 5 files I mentioned into /mods/Bootleg/field.

Be aware that when you extract FacePalmer.zip, it has a single folder called field. Inside that folder are hundreds of other .rar files, so it's best to extract the field folder somewhere temporary first, then extract all its .rar files into /mods/Bootleg/field. Lastly, extract all the Fixes into mods/Bootleg/field.

Ok cool, I'll try that after rerunning bootleg with facepalmer textures. Yeah my first bootleg experience includes me accidentally extracting one file to the desktop, had 2000 .rar files in it, oops. Causes windows explorer to crash btw. I'll try your idea and post my results.   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-30 00:09:02
I tried all three solutions and they seem to produce similar enough results, so just using the Facepalmer texture through bootleg did the trick. It's not perfect as Covarr mentioned, but it doesn't have that pixelated look anymore. It's still a little washy looking but before I could barley read the sign on the basketball game at the Golden Saucer, let alone any other sign. Is there a thread for the Team Avalanche new background project? I found this one http://forums.qhimm.com/index.php?topic=8877.0;nowap (http://forums.qhimm.com/index.php?topic=8877.0;nowap) but it seems abandoned.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-30 00:50:04
I am only taking a wild guess here, but the washy look may be due to your 36in TV. Try increasing the Internal Resolution inside Bootloader Configure and let me know if that makes a difference.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-30 00:58:34
I am only taking a wild guess here, but the washy look may be due to your 36in TV. Try increasing the Internal Resolution inside Bootloader Configure and let me know if that makes a difference.

I have tried that without any change, but that was when I wasn't using any facepalmer textures. I'll try that again with the new texture files. Is there a suggested internal resolution for HD tvs? Otherwise I'll just go up in steps till I've doubled the default.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-04-30 01:03:16
I played with 3840x2160 internal on a 23" computer monitor. I am rather unfamiliar with anything beyond that, so perhaps double it and work your way down? It does affect performance a little bit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-04-30 03:41:06
I tried doubling it, till it finally said the internal resolution was too high, and tried lowering it all the way down to the lowest default. It never seemed to show any change. The picture included is with the Facepalmer texture files and is the best I've gotten it to. "Couch pc gamers" seem to be a minority here, not something that's really come up yet huh? If it's the best for now it's not the end of the world, definitely still worth playing. I'll play around with it and see if I can come up with something that'll help those playing on tvs.   


(http://i1302.photobucket.com/albums/ag123/cmh1755/Screenshot1_zpsa5e2a335.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-05-01 23:20:40
Now I have a weird issue. When I start the game everything seems normal, but there's never any music. All the sound effects seem to be working but the music never does. When I start the tast manager I see an error posted behind the game that says "Access violation at address 00000000. Read of address 00000000." I noticed sometimes the music wouldn't start right away so I'd go to the world map or enter a town and it would pick right up, but now it never does. I checked ff7music.exe. It looks like it's configured correctly, and the sound test works in FF7config.exe. It's weird because I don't think I ever changed anything. Worked yesterday and now nothing. I tried rerunning bootleg and no change. Any ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-04 22:30:55
I'm having a problem running Bootleg. As usual Windows 7 messes up something that worked fine on XP. It keeps yelling at me about administrator privileges, but I've turned it on. Both BFE.exe and Bootleg.exe have all the administrator privileges in the world and it keeps refusing to work. I have my install directory on a whole other HD than my system, I have the clean install 7zip that Bootleg made on another HD than the game. All the mods are in the same folder with bootleg.exe. I'm not accessing the folder at the same time, I've made sure it's not read-only. I just don't get it. The only thing I can think of that seems off is that when bootleg detects my system, it says it's 32-bit, when I'm running 64-bit. Please help...

EDIT: The only way I got it to work was on an already modded game I'd backed up, I couldn't use my clean install of FF7 zip that bootleg had created in nov of last year I think, double checked that there was not a single instance running where that partition was even open in explorer and made sure it was not read-only, and turned off my virus scanner. I do not know why it refused to work, but I'll take what I can get.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-04 23:18:54
EDIT: I'm not sure what did it, moving the mods folder to another partition entirely, or that I told it not to use the backup that I made... Probably moving from between the partitions.

So are you saying you moved everything to the same partition and it's working now?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-04 23:28:02
No, one of the steps that I did was remove it from the partition. It wasn't even in the same directory, but apparently on the same partition made it finicky enough that it refused to. It also didn't seem to like the zip that I had done with bootleg 0039 of last year. Without it on an already modded game and it'll run.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-04 23:29:04
Now I have a weird issue. When I start the game everything seems normal, but there's never any music. All the sound effects seem to be working but the music never does. When I start the tast manager I see an error posted behind the game that says "Access violation at address 00000000. Read of address 00000000." I noticed sometimes the music wouldn't start right away so I'd go to the world map or enter a town and it would pick right up, but now it never does. I checked ff7music.exe. It looks like it's configured correctly, and the sound test works in FF7config.exe. It's weird because I don't think I ever changed anything. Worked yesterday and now nothing. I tried rerunning bootleg and no change. Any ideas?

Which music option are you using?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-04 23:31:36
No, one of the steps that I did was remove it from the partition. It wasn't even in the same directory, but apparently on the same partition made it finicky enough that it refused to. It also didn't seem to like the zip that I had done with bootleg 0039 of last year. Without it on an already modded game and it'll run.

I always had issues with the zip installs I made in 0039, so I stopped using that tool. Is it working now?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-04 23:33:14
I'm not entirely sure. It seems to have hanged on Copying LGP files/Preparing BATTLE.LGP/Copying Dummy Textures. I've been watching my CPU usage, but nothing. Does it normally take ten minutes to do that?

I hate to say it, but I wish I could go back to 0039, because that worked. If I don't do ANYTHING with textures, I can get past the hang on the battle.lgp...only for it to do the same thing on char.lgp. I see more activity there...but not by much. It will eventually just sit there and never finish. I love most of the new options, but every time I do something, I find something else that hangs. For example, I wanted to see the new animations, but it stopped on that too.

EDIT: I think I've solved the issue and why it won't work with a fresh install. I went back to my modded game and copied the bootleg.log, bootleg_mods.readme, and the bootloader.exe into the directory and it stopped throwing up an error. I'm assuming it needs bootloader.exe, though the thing refuses to run as it is. Always gives a critical exception error 3 or something. And I still can't get Bootleg to complete successfully even once. I went on the Minimal preset and it will hang at Slayersnext Aeris Weapons.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-05-05 02:29:43
Hey guardian4

runnning 0040 on win 7 64 bit with no trouble.

turn off UAC completely.

completely wipe your install directory of ff7 files,

run ccleaner and get rid of any registry problems

BFE is what you run to do the install but it does need a valid directory that contains bootleg.exe. Bootleg.exe is the way to open ff7 after bootleg install is complete. Make sure the directories under the installation tab in BFE are correct. Destination, source, bootleg.exe needs to be correct version etc. uncheck install custom models as well.

definitely try doing this without the FF7 install image feature. I've had some trouble with it even on 0040

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 02:53:58
UAC is turned off, has been since I installed Win7. Did as you suggested and did a fresh install of FF7, ran CCbefore to get rid of extra problems put in the patch, and the opengl driver. BFE has pathing correct. Now I'm in a Catch-22 situation. On a fresh install with no previous BFE at all (and running it with administrator privileges), it tells me that Access is Denied on the folder and tells me about said privileges that are already there. Then it goes on to say that there was a problem in installation and game files may be damaged, I need to do a full install on a non-system folder (it's on a whole other physical hd than windows) and that all mods are in th same folder as bootleg (they are). Close all FF7 files and folders before starting it, I did.

Now if I go back to my already modded install that has some bootleg files in it, bootleg.exe will run, but it will find any and all excuses to hang. I sat there for half an hour waiting for it to get past any number of times and it just sits there. I can't seem to get anything working. Also not working with the install image feature, left that blank. In fact, there are four files it specifically needs for it to work at all at start: bootleg.log/bootleg_mods.htm/bootleg_readme.txt/Bootloader.exe. If even one of them is missing, I get the above error about access is denied, etc.

Also, frustratingly, I tried .39 despite really wanting to use .40 and it will get all the way to preparing char.lgp and hang there to. On a fresh install. I don't understand what I'm doing wrong.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-05-05 05:11:00
K well your reply threw up a flag. You do not need to apply any patches or the opengl driver before running bootleg. Bootleg should be run on a completely untouched install from the ff7 disc image. Bootleg includes the driver and the patch. Dunno if that's the end of your troubles or not, though.

I reinstall all the time just to change things around. I use control panel to uninstall FF7 music, then uninstall ff7, delete the entire c:\games\FF7 (try c:\games\FF7 also to make sure that's not part of the problem) folder which has for me about 8gb worth of stuff, and then i reinstall ff7 from the disc and run bootleg... it's really simple (in my case).

If UAC is fully turned off, you shouldn't need to be running anything with administrator privileges, or getting any permissions issues.

You sound like a fairly experienced user. I just want to make sure all the files and mods you are set up to use in your BFE aren't just named properly but are up to date files as well.

Is it possible you are having issues with your .ISO mount also?
 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 05:25:56
Nope, mounted isos from 1997 are fine. I can try to do it without the patch in there, but bootleg said it was putting in the opengl driver, but it never showed up in the control panel, so I had to put it in manually myself. I'll try it again, though, with a fresh install without those two, though.

EDIT: Nope, Bootleg won't run. Not without those other files. It just says access is denied.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-05-05 06:48:53
you right-clicked on BFE.exe and select from the context menu run as admin?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 15:52:14
Yes. I know I shouldn't do it (and I shouldn't have to, considering I have full admin rights on this machine), I went under the System Administrator in Windows 7, just to check, and it STILL gave me the error that access was denied.

Template: I tried your suggestion, to install on c:\games\ff7 and it keeps reading from the old directory. Something in the registry is still hanging on and surprisingly, the game just stops installing at 64% and acts like it's done. I'm hunting through my registry now to remove anything manually.

Okay, I'm an idiot. I forgot to change the 'install directory' on BFE. Trying it now elsewhere. Nope. As of right now, I can only assume it's a fault of the install, as no registry entries are ever written. I click 'Maximum Install', it goes to 64% on the bar, and stops. Yet, it runs with the opengl driver, though I get an error that it can't read the config file. Found the registry key, finally...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-05 17:18:37
Yes. I know I shouldn't do it (and I shouldn't have to, considering I have full admin rights on this machine), I went under the System Administrator in Windows 7, just to check, and it STILL gave me the error that access was denied.

Template: I tried your suggestion, to install on c:\games\ff7 and it keeps reading from the old directory. Something in the registry is still hanging on and surprisingly, the game just stops installing at 64% and acts like it's done. I'm hunting through my registry now to remove anything manually.

Okay, I'm an idiot. I forgot to change the 'install directory' on BFE. Trying it now elsewhere. Nope. As of right now, I can only assume it's a fault of the install, as no registry entries are ever written. I click 'Maximum Install', it goes to 64% on the bar, and stops. Yet, it runs with the opengl driver, though I get an error that it can't read the config file.

Are you talking about "Maximum Install" with the game installation? Try rebooting Windows into Safe-Mode, then install the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 17:42:48
Hmmm, I'll try that. Only thing else I can think of to do, at this point. I can get the game to run, but bootloader still refuses to work and I have no idea why the opengl driver says that it can't find the config file, yet is reading from it...

Nope, installed in safe mode from the original 1998 install disc, still stopped and said install was done at 64%, and Bootleg yells about access is denied.

I can get Bootleg to run, though it still hangs if the readme is in the main directory, which just...stuns me rigid. I don't get it. Why it would need the readme.txt from Bootleg in the main directory of FF7 just confuses me no end.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-05 18:16:00
I found a fix to my Access Denied error!  Depending on your OS/Computer the fix may be slightly different, here is what worked for me:

-Right click on Computer (or My Computer) and go to Properties.
-For me (windows 7) I scrolled down to the section titled, 'Computer name, domain, and workgroup settings' and click Change settings
-Go to the advanced tab, and click on Environment Variables...
-In the System variables field, find the variable named 'Path'.  Select it and click edit.  -This should be a long string of directories from C:\ each separated by a semicolon.  Make sure that C:\Windows\system32 is present.
-If not add ;C:\Windows\system32 to the string, and BAM!  No more access denied!  8-)

Have you tried this yet?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 18:34:21
I hadn't, no, but just did and still says no. I mean, I don't mind that it needs the readme.txt to be present to run, but it concerns me that bootleg will tell me that it can't find the datadrive and revert to the D:\ partition that bootleg is on, rather than the dvd drive. After it runs, I have to change in regedit to focus on my dvd drive again or the game won't boot. It goes right past that, though, and then gets stopped on the lgp files.

It wants me to configure the data drive bootloader.exe, but that program just won't run. It'll give me a fatal exception and I can continue, but it won't save anything, so how can I fix that?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-05-05 18:54:50
...installed in safe mode from the original 1998 install disc, still stopped and said install was done at 64%...
You need a 100% installed FF7 before running Bootleg (or have I misunderstood?)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 19:05:32
I realize that, but the installer will stop at that point. There is nothing I can do about it. It seems to think it's fully installed and it runs. I've just loaded up the game, a save, it runs. It no longer yells at me about the config file, etc. I tried allowing it to put in its 'required' directx thing, thinking that was the rest of the percentage, but I ended up with a bluescreen and had to repair my entire system. The game says it's done at 64%.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-05-05 19:15:08
Maybe you need to make a CLEAN ISO file from your installation CD and make the installation with a virtual CD drive.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Guardian4 on 2013-05-05 19:18:25
Tried that. I installed from both the original installation disc, the copy I made, and the iso I made and mounted it. All are the same result.

Does anyone else that has a 64-bit system have bootloader read that it's a 32?

For some reason, it always stops on textures or models. I put in a full install that I'd had backed up from years ago that wasn't modded at all. It has to be something to do with windows 7, but I just don't know what it is after four days of trying to make it work.

Amazingly and I do mean amazingly, I got it working. I had to do a checkmark in BFE to use models in the custom folder instead, but it moved them past the lgps that got me stuck. I don't know if this means I'm not getting the replacement models I chose or not, but I'll check in-game when it finishes. Crossing my fingers for that.

EDIT: Yays across the board, I got the model changes through and it completed! *dances* Thank you so much to everyone who tried so hard to help me! You should have all the internet cookies in the world!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Irepress on 2013-05-09 08:25:37
Ok so I've installed this in the past using the same bootleg program and hasnt done this before, i run the bootleg and now everytime it gets to around the MO.exe or FMV install, it removes my ff7.exe file and completely screws up the entire installation.  I'm trying install Full settings from bootleg.  I dont think it has anything to do with my computer hardware but if someone has the same problem and fixed it lemme know how you did it please.  If you need specs lemme know i'll post them but i think its something to do with the installer.


Edit: So as my title says, I'm a newb.  Dat AVG kept deleting it.  Disabled it, and the bootleg installed fine.  My mistake.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: noiseordinance on 2013-05-11 22:42:18
Hey there. I'm working on my first attempt at using bootleg. I've downloaded every file in red to run the game in full mode, except for mo.exe... I've been searching for mirrors and such, but keep arriving at the same dead links. I've also tried torrent sites to no avail. Does anyone have any suggestions?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-12 01:03:44
Hey there. I'm working on my first attempt at using bootleg. I've downloaded every file in red to run the game in full mode, except for mo.exe... I've been searching for mirrors and such, but keep arriving at the same dead links. I've also tried torrent sites to no avail. Does anyone have any suggestions?


http://forums.qhimm.com/index.php?topic=13981.msg196167#msg196167
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: noiseordinance on 2013-05-14 14:37:42

http://forums.qhimm.com/index.php?topic=13981.msg196167#msg196167

Thank you much. I got everything working and it looks fantastic. It's amazing what everyone has done to revitalize this game. I'm several hours in now and I have only one complaint: the custom attack sounds made by party members is a bit too loud in the mix. Hearing Aerith say "aaeeeEEE!" every time she attacks gets rather annoying. Is there any way to revert to the original sounds? Everything else is awesome. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-14 15:48:41
I am the same way. They are pretty neat, but don't mix with the game volume too well. You will need to reinstall everything to get original sound effects back. Sorry, Bootleg doesn't "uninstall" anything. It only installs or overwrites, so if anything original game is wanted back, we can't provide those files (copyright). It's all up to the player owning the game to have access to those files.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: noiseordinance on 2013-05-14 16:44:38
Thanks much for the reply. I think I'll just leave it alone, it's not a big enough deal to reinstall everything. :) So last question... per the installation walkthrough, I downloaded all of the patches to the bootleg folder. After installing everything, is it necessary to keep the original bootleg folder, or are all the files copied to the FFVII directory? I'm running this on a 60GB partition on my Macbook so I could use the extra space if possible. Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2013-05-14 17:30:51
Never mind fixed that isue, now wondering is there a way i can change my field and battle model for cloud without having to sit through the whole bootleg again? thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shadowkill2145 on 2013-05-18 11:31:36
hey the archive is corrupted how the hell did you guys make it work can you help a newbie for christ sake....


Posts Merged

Bootleg Configurator 040
DOWNLOAD (https://docs.google.com/open?id=0BwC7kjtdF7wpd3NnWVNIVVhMNVU)

Download mods separately!
The Big List of Final Fantasy VII Mods, Docs & Tools (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799)

Tifa's Bootleg - Installation Tutorial (http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580)

Tifa's Package - Bootleg Mods with Previews (http://forums.qhimm.com/index.php?topic=13981.msg196162#msg196162)

Read the Bootleg_Readme.txt (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273)

Set Bootleg.exe to run as Administrator:
    Right Click on Bootleg.exe
    Select Properties
    Go to the Compatibility Tab
    Check Run this program as an administrator
    APPLY

Run BFE.exe to start Bootleg.

File names are very important and must match the list exactly.

Bootleg searches for these files in the mods folder:
Code: [Select]
    4.zip                                               Grimmy            HQ AC Style FMV's
    640sharp.part1.rar - 640sharp.part3.rar             Rumbah            All Movies, 640 Sharp Filter
    640smooth.part1.rar - 640smooth.part3.rar           Rumbah            All Movies, 640 Smooth Filter
    1280sharp.part1.rar - 1280sharp.part9.rar           Rumbah            All Movies, 1280 Sharp Filter
    1280smooth.part1.rar - 1280smooth.part6.rar         Rumbah            All Movies, 1280 Smooth Filter
    Aeris_Patch_23_March_2011.rar                       Ultima Espio      Aeris Revival Patch                   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=9786.0
                                                                                                                Download----> http://www.mediafire.com/?2wh2lz3h2q572bo
    AH.exe                                              DLPB              Anxious Heart Soundtrack Compilation
    Avalanche GUI v2.0.8.exe
    Avalanche High Res.exe
    Battle Model.rar                                    Team Avalanche    Avalanche Cloud Battle Model
    Battle Scene enhacement lgp use.zip
    Chibi Cloud.rar                                     Team Avalanche    Avalanche Chibi Cloud Field Model
    cloud.7z                                            Grimmy            AC Style Cloud Models
    corel prison and bonus.rar
    data.7z.001                                         Grimmy            Upscaled Magic Graphics Part 1 of 6
    data.7z.002                                         Grimmy            Upscaled Magic Graphics Part 2 of 6
    data.7z.003                                         Grimmy            Upscaled Magic Graphics Part 3 of 6
    data.7z.004                                         Grimmy            Upscaled Magic Graphics Part 4 of 6
    data.7z.005                                         Grimmy            Upscaled Magic Graphics Part 5 of 6
    data.7z.006                                         Grimmy            Upscaled Magic Graphics Part 6 of 6
    eidoslogo.avi
    ending2.avi                                         Grimmy            HQ AC Style Ending FMV
    FacePalmer.zip                                      Omzy              Hi Res Field Textures                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11933.msg165489#msg165489
                                                                                                                Download----> http://www.mediafire.com/?l5bl61acmnc07mv
    FacePalmer.Part01.rar - FacePalmer.Part.20.rar
    ff7_enhanced_movies_1.zip                           Trojak            Enhances Movies 1
    ff7_enhanced_movies_1.part1.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_1.part2.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_1.part3.rar                     Trojak            Enhanced Movies 1 in Parts
    ff7_enhanced_movies_2.zip                           Trojak            Enhanced Movies 2
    ff7_enhanced_movies_2.part1.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part2.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part3.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_enhanced_movies_2.part4.rar                     Trojak            Enhanced Movies 2 in Parts
    ff7_opengl-0.7.11b.zip
    ff7music_install_15112.exe                          Covarr            FF7Music with Looped OGG Soundtrack
    ff7music_install_15113.exe                          Covarr            FF7Music Installer (Needs OSTRe.7z)   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=10546.msg167562#msg167562
    ffviiremix mp3's part1.rar                          OCRemix           OCRemix Soundtrack from The Remix
    ffviiremix mp3's part2.rar                          OCRemix           OCRemix Soundtrack from The Remix
    Field Files Pack 1.rar
    Field Files Pack 2.rar
    Field Files Pack 3.rar
    Field Files Pack 4.rar
    Field Files Pack 5.rar
    Final_Fantasy_VII_Remix_v2-5-1_Installer.exe
    Final_Fantasy_VII_Remix_v2-5-1_Installer.part01.rar
                                           - part13.rar
    FixedLightingTextures PART1.rar                     Omzy              FacePalmer Fixes
    FixedLightingTextures PART2.rar                     Omzy              FacePalmer Fixes
    FixedMissing Files.rar                              Omzy              FacePalmer Fixes
    FixedSpecialCases.rar                               Omzy              FacePalmer Fixes
    FL-BSE v0.1.1 UPD.zip
    FL-BSE v0.1.zip
    FL-WME Beta.exe
    flevel.rar                                          Tenko Kuugen      Nightmare Overhaul Full Flevel
    FMVRes.exe
    FMVRes-1.bin
    FMVRes-2.bin
    FMVRes-3.bin
    FMVRes-4.bin
    FMVRes-5.bin
    FMVRes-6.bin
    funeral&nibelheim-reworked.rar                      PH03N1XFURY       Reworked Funeral and Nibelheim FMV's
    Gjoerulv-1.0.6.rar                                  Gjoerulv          Hardcore Mod
    Guard Scorpion.rar                                  Team Avalanche    Avalanche Guard Scorpion Battle Model
    HQ_opening_credits.zip                              Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/HQ+opening+creditszip/;13791945;/fileinfo.html
    hq_vids_2.7z                                        Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/hq+vids+27z/;13803101;/fileinfo.html
    JKA Tifa.7z                                         Grimmy            AC Style Tifa Model
    JKA Yuffie.7z                                       Grimmy            AC Style Yuffie Model
    Magochocobo Battle Scenes (lgp use).rar             FeliX Leonhart    Battle art enhancement for LGP
    Magochocobo ff7 battle pack 2.rar                   Magochocobo       Battle art enhancement as PNG Pack 2
    Magochocobo png battle files.rar                    Magochocobo       Battle art enhancement as PNG Pack 1
    magochocobo_ff7pack3.rar                            Magochocobo       Battle art enhancement as PNG Pack 3
    materia.rar                                         Team Avalanche    Team Avalanche Materia Models
    missing_hq.zip                                      Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.gamefront.com/files/missing+hqzip/;13803046;/fileinfo.html
    MO.exe                                              DLPB & Kranmer    Menu Overhaul m005c                   Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11649.msg161349#msg161349
    MOVIE.zip                                           Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11257.msg156206#msg156206
                                                                                                                Download----> http://uploaded.to/file/uic6or
    movies.part1.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part2.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part3.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    movies.part4.rar                                    Leonhart7413      Alternate AC Style Intro FMV's
    New_opening.7z                                      Grimmy            FMV's                                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=8414.msg101495#msg101495
                                                                                                                Download----> http://www.mediafire.com/download.php?famt9hca25ozoa4
    Nightmare 1.01 core files.rar                       Tenko Kuugen      Nightmare Overhaul
    Nightmare 7 flevel slim 1-01.rar                    Tenko Kuugen      Nightmare Overhaul
    Nightmare OST.part1.rar                             Tenko Kuugen      Nightmare Overhaul
    NoCaitFMV.exe                                       DLPB              FMV's without Cait Sith
    opening.rar                                         Leonhart7413      Alternate HD AC Style Opening
    OSTRe.7z                                            Covarr            Remastered Soundtrack for FF7Music
    RetFMV.exe                                          DLPB              FMV's with ReTranslation
    Save Point.7z                                       Team Avalanche    Team Avalanche Save Point Model
    sqlogo.AVI                                          Grimmy            HQ AC Style Intro FMV
    sqlogo.part1.rar                                    Leonhart7413      Alternate HD AC Style Intro
    sqlogo.part2.rar                                    Leonhart7413      Alternate HD AC Style Intro
    sqlogo.part3.rar                                    Leonhart7413      Alternate HD AC Style Intro
    Sweeper.rar                                         Team Avalanche    Sweeper Battle Model
    tank_and_pirate_ship.zip                            kuroda masahiro   Tank and Pirate Ship Models
    Trish(aka Mike)'s custom model pack.7z              Mike              Models                                Qhimm Forum-> http://forums.qhimm.com/index.php?topic=10512.msg148439#msg148439
                                                                                                                Download----> http://www.mediafire.com/?r9zs2u264zh1nmv
    yarLson Field Upscale Project v0.35.zip             yarLson           Hi Res Field Textures                 Qhimm Forum-> http://forums.qhimm.com/index.php?topic=11505.0
There are two versions of FacePalmer: FacePalmer.zip and the 20 FacePalmer.part??.rar files.
You do not need both versions.

Always allow Bootleg.exe to run as Administrator

Use the MOD LIST function in BFE to identify and download required mod files.

Download all Bootleg supported mods.
And, as always, read the Bootleg_Readme.txt (http://forums.qhimm.com/index.php?topic=12008.msg168273#msg168273) . . .

-PitBrat


your effing archive is corrupted how the f*ck would i be able to use it....

(USER WAS WARNED FOR THIS POST)

Your first two posts have been outbursts, and clearly show that you did not read the rules (http://forums.qhimm.com/index.php?topic=11440.0), particularly the part that says "Don't Be a D*ck". Calm down, and be polite, or you risk further moderation. Also, only four hours before bumping to complain some more? Most of the members here have lives outside of this forum, and it can take a few days to get an answer. Have some patience. ~Covarr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-05-18 15:20:35
Look at this (http://forums.qhimm.com/index.php?topic=13212.msg183580#msg183580) Thread instead...
Title: Re: [Tutorial] Bootleg Configurator
Post by: EQ2Alyza on 2013-05-18 16:04:13
hey the archive is corrupted how the hell did you guys make it work can you help a newbie for christ sake....

your effing archive is corrupted how the f*ck would i be able to use it....

Vgr is no longer modding and PitBrat is taking a break, so I'm on my own to handle this project until PB returns. However, I will not tolerate that kind of aggressive language. Being your first posts, it's clear you don't understand the years of hard work that has been put into this project. Now you do, and you need to respect that. Be nicer in asking for help next time.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-05-19 07:58:41
It's funny, too, because modding ff7 used to be much harder and less rewarding... we had to walk backwards through the snow to get to our computers even.
People feel entitled to this game now it's so old. MUST make it work NOW. 15 years and it STILL doesn't WORK? /tosskeyboard
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-19 21:27:21
Hi!

I've started a new installation on my new computer. I re-used the files I downloaded last year and downloaded the missing ones. While installing I've seen a "corrupt file" error window popping up. I think it was at this point:
"Searching for "FMVRes.exe" in "F:\Jeux\modifs\Bootleg040\"
Installing FMV Restoration Cut Scenes . . .
Completed FMV Restoration Cut Scenes."
Is it normal bootleg continued with the installation and said it was completed? Do I need to re-do everything?

Also, 3 log files opened:
2 of them said "Error in elminn_1: Incorrect number of entries: 16/17
Error in psdun_2: Incorrect number of entries: 9/10"
and the last one said "Couldn't dump scene: converting to scene failed, gzip decompression error"
Is that important?

I tried to play a bit and there was no SFX (like the sound of a hit in battle). And the music change hasn't been made (it's still the original MIDI I believe). I have two folders in my FF7Music folder, one that is called "mp3" and one called "OSTRe". None of them is used ingame though.

Oh and I haven't played this for a long time, I forgot, how do you change the input commands?

Thanks again for that huge work!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-05-19 22:08:40
The "incorrect number of entries" messages are normal if you installed MO.exe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-19 22:59:08
Yeah I figured. I'm dumb, I forgot about Tifa's tutorial.

I re-installed everything following the tutorial after replacing the corrupted file.

So now I have the remixed music, but there's still no SFX  :(

Any help?

Also, I can't use my controller. It won't be useable by itself if I launch the game and I can't use it ingame to set the keys either.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-19 23:14:07
Yeah I figured. I'm dumb, I forgot about Tifa's tutorial.

I re-installed everything following the tutorial after replacing the corrupted file.

So now I have the remixed music, but there's still no SFX  :(

Any help? Also, how to change the commands?  ;D

Run FF7Config.exe and reset your sound device. I don't understand why the "no sound effects" gets reported all the time. I can't replicate the issue  :-\

The input commands can be changed once you start a game. It's under the Config option in the Menu.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-05-20 00:06:42
As for the controller, when launching the game you must press a button on the controller before pressing anything on the keyboard. Just use the controller to skip the logos and load a game. Then map it how you want. If you press the keyboard first it won't detect the controller.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-20 00:11:37
lol you see how they edited their question after I gave an answer? Original said nothing about a controller. Do what CNH said.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-05-20 00:16:38
Yeah, I know they say edit your last post but that doesn't apply when there's already a post after it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-20 00:23:25
Yup, sorry about the edit, I hadn't refresh the page, so I didn't see there was a reply =/.

Concerning the controller, I can't use it, even if I don't press anything on the keyboard. I can't skip the logo with it.

I don't understand what you mean by "reset my sound device". There is a sound driver selected and it works when I click on the test button. Same goes for the MIDI tab. And ingame, while I can hear the music, I can't hear SFX.

Thanks to both of you!

Edit: to be fair: "Last Edit: Yesterday at 23:13:53 by Sangoku" and "Reply #2519 on: Yesterday at 23:14:07 ", So I editted before you posted! :p

Edit2: Oh I got it, I had to change the sound device to something else. Now it works, thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-20 00:54:18
No worries. I was just giggling at how close we were posting and editing with each other. It's almost like we needed live chat to better communicate  :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-20 10:54:16
I find the solution for my controller on another website. It was basically this: http://i.imgur.com/Rhgwp.jpg

Thanks again!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: noiseordinance on 2013-05-20 11:22:56
Sorry for the repost, but still looking for an answer. I have a bootleg folder on my desktop with many GB of mods. After installing bootleg to my FF7 directory, can I remove the bootleg folder from my desktop, or does the FF7 installation rely on this folder? (In other words, during bootleg install, are the mods copied to the FF7 directory?). I'd like to free up some space if possible.

Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-20 15:36:04
I'd say you can remove it. Maybe try renaming it/moving it to fake its disappearance and see if it still works. You'd better wait for someone more experienced to confirm.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-20 15:51:15
Sorry for the repost, but still looking for an answer. I have a bootleg folder on my desktop with many GB of mods. After installing bootleg to my FF7 directory, can I remove the bootleg folder from my desktop, or does the FF7 installation rely on this folder? (In other words, during bootleg install, are the mods copied to the FF7 directory?). I'd like to free up some space if possible.

Thanks!

Sorry! I meant to answer this when I read it but somehow it didn't happen. So long as you're satisfied with the game, you can delete the mods.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sangoku on 2013-05-20 16:37:29
Is this normal?
(http://img15.hostingpics.net/pics/510362ff7.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-05-20 22:44:32
lolno
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-05-21 13:11:20
Just performed a fresh re-install of ff7 with bootleg 0040, but the game crashes at the first video at the beginning, with no explication. Someone could help if I can find my log crash ?
ps : On my previous install, all worked perfectly.

Edit : re-reinstalled, problem solved :D
An other question : what does I have to do to keep Aerith in the game after her death ? checking since the begginning of the game the 'Aerith revival' in the bootloader ?
Beacause on my precedent installation, I checked it only after her death, and I never could have her in my game anyway..
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-21 22:03:24
Yes, I believe it needs to be installed and checked at the beginning.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-05-22 12:23:41
My crash problem at the begginning of the game comes back, grrr...
Here is my app.log( it's the videos who crashes ).

Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12002 Compatibility Profile Context 9.12.0.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Jeux\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Jeux\Square Enix\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
ERROR: unhandled exception

I haven't installed ff7 on a system folder, I don't run on a intel gpu system( but on a radeon 6970 ), and on my previous install with those same settings, it never crashed. I'm lost. Tried about 5 times, reboot PC, nothin' to do
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-05-22 14:14:12
If you have installed the K-Lite Mega Codec Pack, this might help:

Start -> all Programms -> K-Lite Codec Pack -> Configuration -> LAV Splitter

remove the check mark for "avi" inside the Tab "Input Formats"


And have you seen this?
Quote
INFO: fragment shader compile log:
WARNING: 0:14: warning(#260) Keyword "precision" is supported in GLSL 1.3
WARNING: 0:19: warning(#62) enable/warn/disable extension is not found. Extension "GL_ARB_framebuffer_object" is not supported
Maybe turn off shaders...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Z1RC on 2013-05-24 06:01:40
Having an Issue, I have played almost half way through the game using bootleg with no problems.. now I tried to continue on, I click on FF7 BootLoader like I always have and click play FF7 it mounts the mirror then opens a Bios Black screen (all normal) then it instantly closes out.. and does nothing.. worked flawlessly before dunno what happened..


an error will flash very fast that says somthing to the effect of ERROR: No sound driver is available for use in FILE: (then gives a files path..)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-05-24 10:49:07
run through ff7config and reset your sound driver
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Z1RC on 2013-05-24 16:12:34
DUH easy fix thanks for pointing me in the right direction!  ;D ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sheex on 2013-05-25 07:49:39
Not sure where else to post this question, I just passed the point where Yuffie should return all of your materia, and the ONLY one I got back was MP absorb - none of the others were returned. Do I have something enabled that I shouldn't?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-25 10:32:31
Not sure where else to post this question, I just passed the point where Yuffie should return all of your materia, and the ONLY one I got back was MP absorb - none of the others were returned. Do I have something enabled that I shouldn't?

I'm in the exact same situation as you bro, she hasn't given back my materia and I don't know what to do...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-05-25 12:35:59
Try an ultra-hardcore modd, just continue without materia..  ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-25 14:02:45
Try an ultra-hardcore modd, just continue without materia..  ;D

Hellll nooo! The only reason i'm playing this again (aside from the Mods) is so that I can get and do evrything I didn't the first time I played it.
Defeat all the Weapons
collect all the Items
Level up the characters properly
Find all the hidden secrets
Collect all the Materia

This really is annoying having all of your Materia stolen after doing so well in the game, i'm certainly not going to be using the mods again if I can't fix it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-25 15:57:13
Can you guys post me your Brat code please. It's found in the Installation tab of BFE. Make sure before you copy/paste the code that all the options are chosen that you had installed during the Yuffie materia issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-25 17:54:54
Can you guys post me your Brat code please. It's found in the Installation tab of BFE. Make sure before you copy/paste the code that all the options are chosen that you had installed during the Yuffie materia issue.

Here you go:

01011601030000000010111101111004210201222141151201112

I think that was more or less it, I selected all the options I had installed during the Yuffie Materia issue.
The thing is I can't get the Materia back even if I choose different options as I have re-installed at least 3 times while choosing different options.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sheex on 2013-05-25 18:34:14
Can you guys post me your Brat code please. It's found in the Installation tab of BFE. Make sure before you copy/paste the code that all the options are chosen that you had installed during the Yuffie materia issue.

01111611030000000110211100111012110201131121151300112

This materia business isn't the first issue I've had on this bootleg playthrough and I can list more if it would be helpful but this is def the first showstopper. In the meantime, will I run into any trouble using the black chocobo save editor to manually re-add my materia?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-05-25 18:52:28
You shouldn't have any trouble with Black Chocobo.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-25 20:58:32
So do you think it can be fixed? Or is there a way to hack materia in my inventory to make up for the ones I lost?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sheex on 2013-05-25 21:41:12
So do you think it can be fixed? Or is there a way to hack materia in my inventory to make up for the ones I lost?

I used http://sourceforge.net/projects/blackchocobo/ to re-add what I lost
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-25 21:53:00
I used http://sourceforge.net/projects/blackchocobo/ to re-add what I lost

Just downloading it now, what is it? How does it work if you don't mind me asking.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-05-25 23:13:53
It's a save file editor it allows you to well make changes to nearly anything you want in the game.
 Like if you want the ultima weapon from the start you can or of you want all materia's to your inventory or make the all mastered or access all weapons, items and the quantity, change character stats etc or skip story ahead or back or make all chocbos golden etc you can,

you can read more about Black Chocobo here:
http://forums.qhimm.com/index.php?topic=9625.0;topicseen
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-26 02:36:35
This Black Chocobo thing is absolutely amazing!!! Thank you guys so much, all i'm gonna use it for is to get the Materia back that I lost, thanks again!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-26 04:59:14
Zacharias, would you mind uploading your most recent save before encountering Yuffie? Black Chocobo is great, but I'd like to test this myself to fix it rather than just working around it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: sheex on 2013-05-26 07:52:44
So I hit another roadblock. Beginning of disc 2, right before you get to the crater/whirlwind maze there's a section with 4 giant icicles to fight. After the first fight it gives me the choice to stay or jump down like it should, but after beating the second one there's no dialogue box and it automatically makes me jump down.

EDIT: Nm, I WAS able to pass it - but only by choosing the bottom option "Jump down to the room below? -> Yes" after each fight which lets me stay up and keep fighting the icicles. Translation mistake maybe?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Zacharias on 2013-05-26 10:16:03
Zacharias, would you mind uploading your most recent save before encountering Yuffie? Black Chocobo is great, but I'd like to test this myself to fix it rather than just working around it.

The most recent save is just before I fight the boss in Wutai, literally just before Yuffie is suppose to give back the Materia, would that be okay?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-05-26 18:15:49
So I hit another roadblock. Beginning of disc 2, right before you get to the crater/whirlwind maze there's a section with 4 giant icicles to fight. After the first fight it gives me the choice to stay or jump down like it should, but after beating the second one there's no dialogue box and it automatically makes me jump down.

EDIT: Nm, I WAS able to pass it - but only by choosing the bottom option "Jump down to the room below? -> Yes" after each fight which lets me stay up and keep fighting the icicles. Translation mistake maybe?

There are hidden scripts within the game, and the icicle is one of them. Another common place to see is passing along the bridge after Mt. Corel reactor for the first time. There is a discussion buried somewhere on the forums about these places. Apparently the conversion from PSX to PC, or perhaps JP to EN, is the cause...I don't remember the exact details and can't seem to locate the discussion. But basically the UI mods conflict with these hidden scripts, and I don't believe anything can be done about it. The way you chose your options was what I did on my playthroughs as well.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cjmstate on 2013-05-28 23:29:54
All of Millenia's sword models installed except the Ultima weapon. Any ideas what happened here? Am I ok to manually run his installer again, or will that corrupt my game?

I posted this in another thread, so I apologize for duplicate. Feel it might be more easily noticed here.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: intolko on 2013-06-01 16:17:15
Hi, i was wondering.....

if i am going to format and reinstall os, wich file do i have to save to keep my progress, to reinstall the game  and copy the file again and play where i was?

Thanks for this HUGE effort on reviving this great game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-06-01 18:02:44
Hi, i was wondering.....

if i am going to format and reinstall os, wich file do i have to save to keep my progress, to reinstall the game  and copy the file again and play where i was?

Thanks for this HUGE effort on reviving this great game.

You want to save the "save" folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: intolko on 2013-06-02 14:01:22
Thanks, but it is too late for me...

i did format my Hdd and lost the "save" folder.get it back with software, reinstalled the game and did copy the file to the folder save, but when i try to load it, y shows an error and doesnĀ“t let me load   :cry:

And another question is... how can i change the language to spanish?

Thanks again for helping me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fleet Command on 2013-06-06 17:04:01
Hello, guys.

I'd like to ask a question that I am sure is answered somewhere, only I haven't found it so far. (To make matter worse, "Due to high stress on the server, the search function has been automatically and temporarily disabled.") First, excellent work! The configurator was a great idea. Now, my question is: What can the configurator alone, all by itself do? In other words, I know that it looks for mod packages that need separate download, but I also know that  Bootleg.exe is 324 MB and there are bits and pieces of other mods in it.

Thanks in advance.

EDIT: Never mind. I think I know the answer.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: adivinhaquem on 2013-06-07 14:36:25
hi to all of you, i just wanted to say thanks to this final fantasy comunity for the wonderfull mods and lovely guides of Final Fantasy VII you guys created, keep up the good job :D and lets hope squaresoft rush up for the remake of it! Cheers  :mrgreen:
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fleet Command on 2013-06-07 23:45:40
The bad news: Square Enix has made it clear that there won't be a remake before they succeed in making something that surpass Final Fantasy VII. In all the fairness, a remake will cost them eight to sixteen times more trouble than the original game and won't have a fraction of the original sale.

The good(?) news: A remake is in progress, nevertheless. Not by Square Enix but by the fans. I'm not talking about the various "remake" projects the flash across the Internet from time to time and disappear in a matter of a month. I am seeing the community at Qhimm has remade almost every bit and piece of FF7 individually. The last piece of the puzzle was a remake of an FF7 engine which is now in progress over at SourceForge. So, are we going to have a community remake after all? God knows. Maybe yes, maybe no.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-08 06:52:12
It has been reported that SE has made more money from FFXI than any other title in the series. Will the NEW XIV be a hit? My 8 ball says "focus and ask again"...

Or is outsell not what you meant by surpass?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-06-08 15:05:26
Q-Gears is not dead right?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-06-11 13:19:00
"Template"

"(It has been reported that SE has made more money from FFXI than any other title in the series. Will the NEW XIV be a hit? My 8 ball says "focus and ask again"...

Or is outsell not what you meant by surpass?)

What about final fantasy XIII-Versus... oh wait I mean final fantasy XV
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-06-11 18:31:15
For future reference if you want to quote another post just go to that post instead of making a new message and click the quote button.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-06-13 21:09:54
For future reference if you want to quote another post just go to that post instead of making a new message and click the quote button.

I did... I thought I clicked the right one but It was yours.

Though I didn't think of clicking quote again sorry
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-13 21:24:40
I did... I thought I clicked the right one but It was yours.

Though I didn't think of clicking quote again sorry

BURN HIM AT THE STAKE!

Steak?

STAKE
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-06-14 11:18:44
Is it possible to switch between FFX and FFIX battle interface style without re-installing ff7 / bootleg ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-14 12:31:46
Yes, you should be able to reinstall Menu Overhaul manually and change it without any problems, provided you haven't deleted dlpb's backup folder. Which style do you prefer?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2013-06-14 13:11:56
Kranmer has written some dll's to switch the style in game: http://forums.qhimm.com/index.php?topic=11649.msg175014#msg175014 (http://forums.qhimm.com/index.php?topic=11649.msg175014#msg175014)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-06-14 13:50:46
Is it possible to switch between FFX and FFIX battle interface style without re-installing ff7 / bootleg ?

I install both with the Style Switcher and use the hotkeys to switch between them:

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2013-06-14 14:27:36
Thanks EQ2Alyza. It works very well with Kranmer.dll
Does it have more instructions ? For example I saw that it's possible with Kranmer's dll to change the FPS fight ? Or others things like that ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kthxicus on 2013-06-23 15:29:53
Sorry if its been posted before but this thread is 103 pages. I recently started a new play of FF7 using bootleg .40 and using the tifa's mod compilation that I got from the torrent link provided in this thread. The game was playing great and everything worked fine until on hardcore mode until I got to the part in the Shinra HQ where the meeting was supposed to take place. There is nobody in the meeting room, going into the bathroom vent didn't trigger anything. If I go upstairs twice more the floor is covered in blood and the president is already dead without having done the fight with the specimen or anything like that. I can go through the second story of the lab and take the elevator to the first and talk to RedX and he tells me to go upstairs but is no longer there.

I tried to get around this by using the included trainer and teleporting to outside of midgar and going to Kalm to hopefully start that backstory but when I get there, Tifa and Barret say everyone is waiting for me in the Hotel but no events trigger when I go upstairs. Any ideas on how to fix this would be appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-06-23 17:58:17
I didn't include a trainer with any of my links.

Did you install Mode-Switching as your difficulty?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kthxicus on 2013-06-23 18:13:22
I torrented a file named Tifa's Package [Bootleg .40 mods] from kat. I put those files into the bootleg directory and used that to update my game, it came with a trainer, I just assumed that was yours.

Anyways when I select start the game through the FF7 Bootloader Icon it pops up with the menu with Game Mode (I chose Hardcore) and five check box options. New Spell Names, Aeris Revival, Scene Redux, Load Anywhere, and Trainer.  I have the old version of the game btw, original cd's.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kthxicus on 2013-06-23 18:16:32
Also wanted to thank this entire group for doing this, besides this problem the game is much improved, I can't imagine the work and hours put into it and I definitely appreciate it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-06-23 22:47:09
This is my Torrent, which is linked in my written guide: http://kickass.to/tifa-s-package-bootleg040-mods-t6955570.html

I don't suggest downloading mods from anyone other than what you find on this site. You never know what people have put in them.

Also, because you can switch difficulties in Bootloader, that means you did install Mode-Switching. This feature is very buggy and likely the cause of your issues. I would start over with a fresh install of the game and choose a single difficulty in BFE. You can copy/paste your save folder before starting over and try starting back where you left off before you ran into your problem.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: kthxicus on 2013-06-23 22:52:27
Awesome, thanks, also I realized after I posted this here that there is a technical issue section, so sorry for that as well.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-06-25 16:47:28
Does the sqaure-enix website version work with this and also will this bootleg work If the ff 7 game Is not In the C drive
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-06-25 17:50:49
Yes to both.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-06-25 18:40:07
Yes to both.

Thank you for the answer's, Once I complete ff 7 I will mod It
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JordanKerk99 on 2013-06-28 16:44:51
I have a question about running bootleg.exe

I have gone through all the steps of selecting and downloading all the mods that I want for my game and I hit run bootleg in order to set them up. However, each time I run it, it gets stuck while installing a different mod. the most common one it gets stuck at is the Aeris Revival Mod. This is what it looks like:

Installing Aeris Revival . . .
Integrating Aeris Revival . . .
_

And it will just sit like this forever and not go on to the next mod

If i disable the Aeris Revival, it just gets stuck on some other mod.

Is there some way to fix it so that I can get bootleg to not quit running? (I have bootleg.exe set to run as administrator)

I have gotten bootleg 0039 to work on my computer before but now that I am reinstalling it is not working.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-28 18:01:10
Try turning UAC off completely. Make sure you really do have all the mods you need by checking the Mod Listing in the BFE utility. It will color code which mods are needed, which you have and which you need.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JordanKerk99 on 2013-06-28 18:09:49
Both already done.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-28 19:58:53
The important parts of the readmes are slightly buried and then who reads readmes... Most of what people end up needing to know is contained in these files. Possible kinks could be outdated windows system files, lack of .NET support, missing 7zip installation and maybe you might need to put a working copy of 7z.exe in the bootleg folder, this happened to me once ages ago. It's user error, or a system software incompatibility issue that is fixable. Give us more info... what platform are you running this on? Windows 7 windows XP?

Code: [Select]
Bootleg Configurator
 for
Final Fantasy VII
 by PitBrat
2012.12.30 VERSION .040

Bootleg installs and integrates a customized selection of mods for Final Fantasy VII.

Installation:
1) Download all of the supported mods into a single folder (Bootleg fails if critical mods are missing).
2) Do a MAXIMUM INSTALLATION of Final Fantasy VII preferably to a non-system folder such as 'D:\Games\FF7' (Prevents privilege errors and missing mods).
3) Place 'Bootleg.exe' and 'BFE.exe' together in the folder containing the mods.
4) CLOSE ALL OPEN FF7 GAME FILES AND FOLDERS AND DISABLE FIREWALLS OR BOOTLEG WILL FAIL.
5) Run 'BFE.exe' for complete control of the Bootleg process.


Requirements:
An authentic copy of the PC game Final Fantasy VII
GPU with OpenGL and Shader 2.0 support and at least 512MB (recommended Geforce 8800 or better) (Intel GPU's not supported)
A minimum 17GB of free space for setup files

The final installation is 7GB to 9GB depending on mod selection.

For more information, consult the Qhimm forums: http://forums.qhimm.com/index.php?topic=12008.0
A detailed list of mods with support and download links-- Bootleg_Mods.htm-- is in the Final Fantasy VII folder.
For the most current list of mods, consult the Big List of Final Fantasy VII Mods: http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799

Place ALL of the mods in the same folder with Bootleg.exe.
Otherwise, use the /F switch to specify mod locations.

Bootleg.exe must run with administrator privileges and will request administrator access.

Place Bootleg.exe in a folder with all of the FF7 mods.
If a mod is missing and you do not explicitly disable it during setup, strange
things will happen. All mods must reside in the folder with Bootleg.exe and
have the exact filenames from the Supported Mods list.
Use the /F switch to specify additional mod source paths.

NOTES:
Only apply Bootleg to a fresh MAXIMUM installation of the English 3 CD-ROM version of Final Fantasy VII.
Install Final Fantasy VII to a non-system folder such as 'D:\Games\FF7' to prevent privilege errors and missing mods.
Installing Bootleg WITHOUT The Remix-- Final_Fantasy_VII_Remix_v2-5-1_Installer.exe-- will result in missing game files.
Please disable any virus scanning software before running Bootleg Configurator due to a potential conflict with some mods.
Close all open FF7 files and folders before starting or Bootleg will fail.
The mods must reside in the same folder as Bootleg.exe and have the exact filenames in the Supported Mods list.
Use the /F switch to add mod search paths for mods not in the folder with Bootleg.exe.

NOT YET Supported Mods (To Do List):
    Option to Make Field Model Weapons Match Battle Model Weapons
    Option for Customizable Soundtrack

----------
KNOWN BUGS
----------

-Some field models need resized.
-Some field models don't blink or have flashing faces.
-Various glitches in field model animations when using PRP models.
-Aeris Revival in Hardcore Mode is missing some Revival scripts.  Aeris does not appear in 3 field scenes.
-Extended play time may result in corrupted graphics and a crash especially on lower end Intel GPU's.  Avoid pausing the game during battles.
-Rarely a crash occurs during the final rescue scene at the containment chamber in the Shinra Building lab.
    The crash is related to system ram and session play time.
    Use the nearby save point to avoid frustration.
-The Fort Condor mod occasionally causes a crash in the later levels of the Fort Condor minigame.
-Inconsistent install results when using paths containing parentheses, spaces and non U.S. characters: Ć©, ĆØ, Ć”, Ć , et cetera
-Installing to a system folder results in missing mods, lost settings, lost save games and mismatched kernels on some systems.  Avoid errors by installing to a NON SYSTEM FOLDER.
-ReTranslation only installs in Normal and Hardcore Modes when Mode Switching is Enabled.
-ReTranslation is not compatible with Lost Wing.
-Translation is incomplete for some language and mode combinations.  Battle and Menu text remains in English for some languages.
-When using FacePalmer field textures: the doors in Aeris' house sometimes appear closed when open; the door in the Costa Del Sol inn has a blue outline; in the chocobo sage's house there is a small white blotch above him, dark edges outline the scenery in the ice crater maze.
-Some Magic Upscale textures are glitched and show borders: Hell Bomber, Shadow Flare.
-Selecting NO CHANGE for battle models and installing weapons models may result in missing textures if existing battle models don't already have enough texture slots.
-Selecting NO CHANGE for field models and installing hair styles may result in glitched heads if existing field models are not compatible.
-FF7Music conflicts with game controller to keyboard emulators such as Joy2Pad and Xpadder.
-Alternate Hairstyles are disabled for some models.
-Battle model animations for the Green Frog (RSAA) and Purple Frog (HBAA) are glitched.
-With Menu Overhaul all save menus that are not from an actual save point will have the pointer on the wrong line.
-With Menu Overhaul the Junon taxi-helicopter is broken: Out of Town goes to Other District, Other District crashes the game.
-With Menu Overhaul some Yes/No menu options are reversed.
-When Installing on Re-Release version, features such as achievements, cloud saves and the trainer are lost.

Code: [Select]
Bootleg Front End
Release 2012.12.30.040

 _______             __   __              _______                  __    _______          __
|   _   .-----.-----|  |_|  .-----.-----.|   _   .----.-----.-----|  |_ |   _   .-----.--|  |
|.  1   |  _  |  _  |   _|  |  -__|  _  ||.  1___|   _|  _  |     |   _||.  1___|     |  _  |
|.  _   |_____|_____|____|__|_____|___  ||.  __) |__| |_____|__|__|____||.  __)_|__|__|_____|
|:  1    \                        |_____||:  |                          |:  1   |
|::.. .  /                               |::.|                          |::.. . |
`-------'                                `---'                          `-------'

Info:
Configuring a fully modded FF7 was never easier

BFE-- a front end for Bootleg.
BFE is a graphical interface for the Bootleg FF7 configurator.

Download Bootleg and the mods separately.


How to use:
Extract the contents of this archive into a folder with Bootleg.exe.
Run BFE.exe
Configure options
Click the Run Bootleg button

Installation:
BFE.exe requires the Microsoft .NET Framework 2.0 found at:
    http://www.microsoft.com/download/en/details.aspx?id=19


Locations:
Destination Location = The folder where Final Fantasy VII is installed
Mod Source = Location of the mod files downloaded separately
FF7 Install Image = a .ZIP file with the contents of the Final Fantasy VII installation folder. Used to quickly run Bootleg without reinstalling FF7.
Bootleg.exe Location = The folder containing Bootleg.exe
Temporary Files = Location of temporary files while Bootleg runs.  Requires a minimum 16GB free space.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: JordanKerk99 on 2013-06-28 21:06:18
I'm running it on Windows 7. I've tried to redownload any of the mods that it got suck on and it didn't work. It always makes it up to the Aeris revival mod and then gets stuck unless I disable it. Last time I disabled it, it got stuck on the Eidos logo install.

I've also made sure to do everything in the Readme. The only thing I am not sure of is does it HAVE to be .net 2.0 or can it be a newer version. I have a newer version than it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-28 21:26:33
Jordan:
I'm pretty sure just doing the 4.5 .NET is fine.

Mods folder with bootleg exe and bfe.exe in it should look something like this (click on the pic to enlarge):
(http://i647.photobucket.com/albums/uu193/electrotoyou/Capture_zps52f8f061.png)

I dunno if this was an old issue and no one ever brought it up but I swear you have to have that 7za.exe file in there too. And it needs to be called 7za. Maybe I'm barking up the wrong tree.

You have the Microsoft Visual C++ x64 and x86 stuff installed?

I'm really just throwing random stuff out there. Normally I'd pass this off to tier II but we don't have a tier II.
___________________________________________________________________________________________________
 :-P My own issue which no one will bother with:
Why is it after bootleg 40 most of the field materias we see in the game do not have an animation? Starting at the first bombing mission and "Restore" materia it's just a plain unanimated model. Yet outside Aerith's house the purple materia "Cover" is animated. I would like to animate them all but I can't even find where that field animation for the working Cover materia is.

PitBrat is the one to ask... Is he still away?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-06-28 23:54:00
PitBrat is the one to ask... Is he still away?

Honestly, he has me worried. I don't get responses from him much anymore, and he visits here a lot less than he used to. It's been this way for 4-5 months now  :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-06-29 14:10:26
Honestly, he has me worried. I don't get responses from him much anymore, and he visits here a lot less than he used to. It's been this way for 4-5 months now  :(

Great now your beginning to scare me now thanks a lot :(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-06-29 14:18:00
Honestly, he has me worried. I don't get responses from him much anymore, and he visits here a lot less than he used to. It's been this way for 4-5 months now  :(
Im sure he has too much on his mind now and taking a small break from all the support and his Bootleg program which consumed alot of effort and time for him and is waiting for more mods and tools to arrive and be completed and then he'l return and abck in action for Bootleg 0401 :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-29 18:17:06
I think it makes sense to wait until a lot has happened but we're getting there. After update to Makuo Reactor something interesting may finally happen with resizing the models to correct proportions to backgrounds. There should be some upcoming flevel modifications to fix missing props, too. I'm really excited about that stuff.

But yah, I would be surprised if PB never got the bug to revamp bootleg again. And I'm not surprised he needed and deserved a really good long break. 

I don't care how complicated and difficult bootleg installs are for people to learn , it is the coolest thing since sliced bread. It's like watching 50,000 dominoes fall in sequence and then it catches a rat with a net at the end.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-06-29 23:28:06
I'm still alive.

A few old games have distracted me lately. I recently discovered the worlds of Ultima.

I'm at an impasse with Bootleg. The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-06-30 02:59:58
I'm at an impasse with Bootleg. The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress.
I think it goes well with batch format, I understand that at least :-D


I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip
fix registry keys for UAC (see my FF7_GameConverter (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959).bat for more infos)
Waiting for touphScript 2.0...
fixing Shinra-Manison Safe Digits (http://forums.qhimm.com/index.php?topic=14335.msg200289#msg200289) (occurs if 9999 Break limits from Aalis Driver is used)
fixing MenuOverhaul Battlemenu-issue (occurs if 9999 Break limits from Aalis Driver is used)  http://img5.fotos-hochladen.net/uploads/bootlegbattlemu8ojknelzf.png
Removing the Compatibility Flags from ff7.exe, ff7config.exe and ff7music.exe, Flags not needed...

Do you have read my PM?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-06-30 03:12:22
These are completed fixes. What else is important?
I think it's definitely worth waiting for Reunion Menu Overhaul to be released and tested.

If you have time, you should take a look at Kaldarasha's reworked German flevel, if you haven't already. Even if you don't speak German it's worth seeing a couple things: the resized field models are noticeable. Also, the Kalm flashback features "a unique young Cloud model". I have not tested the flashback. I assume it's the short one with Tifa? These are things that can be done to the English version np, but it will make it easy on everyone if Kaldy can just batch out the process with a new version of Makou Reactor that has mass import.

Also there are more Unshaded models coming and a handful of new animations for a few battle models.

I think the reworked HQBarretRedux (https://docs.google.com/file/d/0B1g3qSVwwtNBQXZjN2FwakN3UXM/edit?usp=sharing) (not the cmh175 version with the earring) might replace the Asmodean refaced HQBarret from last version. The one from boot40 has a bad animation. The one linked is the same as the one from 40 but the animation is repaired.

The issue with the Avalanche GUI not being compatible with Menu Overhaul anymore is important, I think. Omitting the GUi from the boot process mostly solves the problem but the safe way to do it is to cancel the GUI install once it's begun. Bootleg 40 with Avalanche GUI installed with it includes way too many files in the menu/mods folder and they conflict with the ones installed by MO. The result is subtle glitches that most people don't realize are incorrect. The menu system is cleaner and crisper without the avalanche GUI.

The repair for the SHINE animations of the Team Avalanche materia field models is worth doing, too, I think.   

I'll try to remember some more things.

Edit: I think there are some old World Map textures that were done that got lost somewhere in the ether. They were done by Grimmy... I can't find them anymore. If memory serves certain ones were far better than what we're using... like his chocobo ranch. I suppose I could be remembering wrong but I just thought I'd ask since PB seems to be around a bit atm.

I'd also like an option for the old Romeo14 materias, not the AC ones, but the nice ones that were originally included with the Avalanche Hi res, iirc. They were really slick but DLPB retired them for some reason. Maybe there was an incompatibility idk if that's doable.

One thing that drives me nuts is the scene in the first bombing mission train when the Midgar employee has a piece of the background coming through his stomach. No idea how to fix that.

Also I think you should structure the option to remove glitched lighting effects from Facepalmer in such a way that strongly discourages doing it. I've tried both and the hi res lighting is way way more appealing, flickering or pulsing or not.

Edit: Kompass's Game Converter is definitely worth looking at. It does a bunch of things including allow for bootleg to be installed on XP, which I have heard is problematic or impossible. If nothing else you can just steal his ideas and use them for bootleg41 :P
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-07-02 05:36:19
Damn it's hard to use some of these character models specially red XIII and yuffie "shudder"

Also how would one mod the 2012 version i bootlegged it today but it wouldn't play just say your missing disk 1
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-02 08:50:11
Damn it's hard to use some of these character models specially red XIII and yuffie "shudder"

I think I know what you mean by this: they are hard to install and have problems? Wait, is that what you meant? lol

Also how would one mod the 2012 version i bootlegged it today but it wouldn't play just say your missing disk 1
Shot in the dark: you didn't check the box for any cd key in bootleg configuration and you dont have a disc1 in the virtual drive. Install the any cd key patch. its available somewhere around here, Big Lost i mean List of Mods maybe.

AND/OR
Create a virtual CD-ROM drive and mount the FF7 ISO.
Then run Bootloader as administrator.
Click CONFIGURE and change the CD-ROM drive letter to match the virtual CD-ROM drive.
Click SAVE.


Make sure that you create a virtual CD-ROM drive, otherwise you'll encounter problems.

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-07-02 10:37:33
I think I know what you mean by this: they are hard to install and have problems? Wait, is that what you meant? lol
Shot in the dark: you didn't check the box for any cd key in bootleg configuration and you dont have a disc1 in the virtual drive. Install the any cd key patch. its available somewhere around here, Big Lost i mean List of Mods maybe.

AND/OR

The red XIII and yuffie battle models are awful and I downloaded so I don't have any CD to put In the drive >.>

Edit: Now all I need Is to know how to change the awful hitting sound effects "and maybe other's" and how to get the music to actually start working >:(

D Edit: "Flips Table" "Kicks chair" "Yells words that should not be spoken ever"
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: saftle on 2013-07-04 18:26:10
These are completed fixes. What else is important?

The High Quality FMV Project from cmh175 would be awesome to have as well Pitbrat. http://forums.qhimm.com/index.php?topic=14249.0

By the way, could you take a look at my FF7 Workshop-ish Site thread here. http://forums.qhimm.com/index.php?topic=14383.0
Would love your feedback.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-04 19:57:46
I'm still alive.

A few old games have distracted me lately. I recently discovered the worlds of Ultima.

I'm at an impasse with Bootleg. The current batch format is woefully inadequate for the scope of this project. The whole thing needs ported to VB.net for future progress. I could slap together an 040.1 release that contains a few small fixes and Kaldarasha's improved unshaded models.

These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip

Excellent, I will add this update to the Tutorial page.

Template and Kompass63 have already said most of what needs to be said. A couple things I would add:

I'm looking forward to this patch. Let me know if you need some testing, as we now have clear spots we can check  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-07-05 22:04:12
These are completed fixes. What else is important?
    Added Aerith Death Mask Face Fix
    Revised Language Conversion when Using the 2012 ReRelease
    Revised German Language Translation Menus with Translation and Hex Edits by Kompass63
    Revised Menu Overhaul Installation to Prevent Broken Timers
    +Fixed Incorrect Highwind Model Installing
    +Fixed Missing ULGP Error During Language Conversion
    +Fixed Modified Animations Installing when Fixes is Selected
    +Fixed Missing Millenia's Ultima Weapon
    Integrated Mods: touphScript-ger-exe-txt.zip
Not sure if this is bug or intentional or whatever but in Bootleg mod listing when selecting a music option like anxious heart the mod listing says it requires ff7music to download and install also but anxious heart has its own so no need, this happens to other music options like remix music option with ff7music yes that's normal but also requires Anxious Heart?  :o
Sorry for making it sound more complicated than it is lol 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sachichan on 2013-07-06 16:46:34
im having having trouble installing this on steam version. Everytime i try to "run bootleg" on BFE, it gives "Access Denied, installation aborted" error. i am sure that i have full admin rights for all needed folders and files, UAC is off, even tried booting in safe mode to kill all conflicting programs. OS is win7 home premium 64bit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-06 16:50:36
I should really buy the re-release, if only for helping...

Try to run Bootleg as admin and make sure the game is not installed in a system folder (Program Files and the Desktop), that it contains no spaces or special characters. For example, C:\Games\FFVII would work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-06 16:59:42
I should really buy the re-release, if only for helping...

Why yes, yes you should. PB too, and 040.1 patch. Go go go guys! ;D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-06 17:31:39
I have so much I want to do, but how much will I manage to do, that who knows...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sachichan on 2013-07-06 18:51:18
My current path is C:\games\SteamApps\common\FINAL FANTASY VII, because of Steam autonaming them. If i try to rename FINAL FANTASY VII folder, Steam cant detect it anymore and prevents me from booting the game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: roccovite on 2013-07-07 14:50:41
Hi,i miss only 2 mod,ffviiremix mp3's part1.rar and the second part...But the page tell me that i have to request the access...
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-07-07 14:52:27
Sorry about that i accidently set it on private before now it's in public now people can download it
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: roccovite on 2013-07-07 17:11:50
Thank you! :)

i Have one more problem...i can'i play in full screen mod,when i try to play a pop up appear and give me an error "Failed to set the requested fullscreen mode,reverting to original resolution window mode"
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tsuna on 2013-07-07 17:34:26
The way i get round that is change the res to like 800 X 600 or untick the preserve aspect in the configurator
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-07 17:55:39
Thank you! :)

i Have one more problem...i can'i play in full screen mod,when i try to play a pop up appear and give me an error "Failed to set the requested fullscreen mode,reverting to original resolution window mode"

What screen resolution and internal resolution are you trying to play with?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: roccovite on 2013-07-07 18:00:14
Thanks it worked!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: plutoknight on 2013-07-08 04:56:29
I'm not sure if this is the right place to put it I'm having a strange issue with my FF7 -- specifically, the font in the menus, and the battle menu.

Here's how my menu looks like:
Quote
(http://i.imgur.com/wFpKU3v.jpg)
The letters are all smashed up against each other.  I tried uninstalling Avalanche GUI, but that just changed the font, not the spacing of the letters.

In-game, the font is 100% fine:
Quote
(http://i.imgur.com/jcUoj1U.jpg)

Also, I've tried to get the FFX battle menu (or FFIX, even!) that I've seen in some videos, but instead, mine looks more normal:
Quote
(http://i.imgur.com/2vcQSCY.png)

And while that looks fine, I prefer the cleaner look of the other battle menus.  If I try to switch to them, instead of switching properly, the battle menu gets all jumbled up, to the point where I can only see one character's HP/MP and ATB bar.  I have to restart the game to get it back to normal.

I used Bootleg040, Steam version of the game. Used PitBrat's built-in config, and didn't change much aside from a couple character models and turning off Aeris Revival.  However, everytime I'd run Bootleg, the Menu Overhaul installer would freeze, requiring me to force quit it through the Task Manager.  I'm on Windows 8 (yeah yeah..), and it does it most times without fail -- I think I got it to half-way install properly once? Installing it after the fact didn't seem to...help.  I'm pretty sure other elements of the Menu Overhaul are working (Retranslation seems to be working, complete with Canon names/item names). 

I'm not sure if these are related, but any advice would be greatly appreciated X.X.  I love what the community has done for this game, and aside from these two issues, everything else has been a breeze to setup.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stevenw9 on 2013-07-08 12:05:24
I'm interested in knowing if this project will attempt to preserve the new wrapper on the Steam version, in the future? I assume the main reason why this is setup to "downgrade" is because of when this program was made, but I admit my knowledge is limited at best.

As a side question, do these 'updates' that SE seems to be enjoying make it easier, harder, or have no effect on the progress of the project?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-07-08 17:52:00
This and almost everything will never be possible without downgrading your game.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 13:05:46
I'm going to go ahead and sum what Steam users should do to mod the game:

You need to copy (or move) the game contents into another, non-system folder like C:\Games\FF7 to be able to mod it. I got 6 help requests email regarding Bootleg in the last 24 hours, 4 of them were because the game was installed in the Steam folder still.

You honestly lose nothing by downgrading the game. Downgrading is simply moving/copying it into another folder.

I reply to all the help requests mails I get to the best of my knowledge.

~Vgr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-07-10 15:45:46
Plutoknight, as far as i remember to fix that problem you have clear the cache folder, in the config disable compress textures and reinstall Menu Overhaul
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-10 15:53:02
Plutoknight, as far as i remember to fix that problem you have clear the cache folder, in the config disable compress textures and reinstall Menu Overhaul

Pluto did you install menu overhaul separately from bootleg? Or reinstall menu overhaul? If so, it will change your mod path to DK and a buncha files will end up in the game directory mods/DK/. Those files need to be copy pasted to the mods/bootleg/ directory and overwritten on anything prompted about. Also need to change modpath in bootloader back to Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-07-10 17:13:44
I'm going to go ahead and sum what Steam users should do to mod the game:

You need to copy (or move) the game contents into another, non-system folder like C:\Games\FF7 to be able to mod it.
My GC reads the registry keys to determine the path to FF7.
Copy brings nothing there, move results in a termination of the GC (hopefully).
I strongly advise to reinstall the game in a non-system folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 17:43:48
Copying allow for modding without using anything else and keeps a copy of the unmodded game.

Moving achieves exactly the same purpose, except without backup.

I provided this solution for people to not have to use other programs than Bootleg itself.

~Vgr
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-07-10 18:17:21
That does not convince me!

That bootleg the folder structure of the rerelease can not maintain, is not my fault.
If the folder is copied. one has twice 2GB data lying around, which is probably used only once.
If you move it, the rerelease (or Steam) you can not play anyway.

Copying is only useful if you want to play both variants mutually, otherwise that only creates confusion.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 18:39:45
Of course, move it if you need the space, but I - uninstalling more often than not for testing purposes - prefer to keep a fresh copy lying around. Zipping the contents of the folder also works.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tigertank on 2013-07-10 19:19:42
Hi, I have a problem. If I active "Shaders" option in the Bootloader I have icons, text, backgrounds, textures, .... all is white!  :-(
I use last bootleg and a Steam version of game.
Solutions? Thanks!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 19:27:13
Everything is made of light

Q: My game is all black/white! It goes away when I disable shaders, but I don't want to! What do I do?
A: In your FF7 directory, copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\ (however, the shaders need to be enabled for this to work!) or you can download the shaders-fix (http://forum.finalfantasy.de/attachment.php?attachmentid=57525) (thanks to UGerstl for this).

Credits go to Xion999 for the fix.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stevenw9 on 2013-07-10 20:57:39
I'm going to go ahead and sum what Steam users should do to mod the game:

You need to copy (or move) the game contents into another, non-system folder like C:\Games\FF7 to be able to mod it. I got 6 help requests email regarding Bootleg in the last 24 hours, 4 of them were because the game was installed in the Steam folder still.

You honestly lose nothing by downgrading the game. Downgrading is simply moving/copying it into another folder.

I reply to all the help requests mails I get to the best of my knowledge.

~Vgr

Dont you lose the ability to gain steam achievements, use cloud saving, and use the booster instead of hacking a savefile?

And what about the supposed increase for newer hardware/OS's and the extra filtering option? Is any of this affected at all?

Ultimately I'm going to try this mod setup as it's intended to be setup, but I'm trying to understand the hows and whys of the above questions.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 21:02:16
Yes. However, Steam achievements are simply a bunch of things you get anyway while playing. Cloud saving wasn't present in 1998 and the character booster is a much less versatile way to hack your savegame, Black Chocobo is miles better.

The increase for newer hardware/OS is provided by Aali's custom graphic drivers, which is installed with Bootleg.

Here are the advantages of having the game ran through Steam and not stand-alone:

- Cloud saving
- Nothing

I am fairly sure you can manage to live without cloud saves (that are limited to 3 computers at any time!).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-10 21:29:33
I think there was something about a character booster? Seems silly because the game's already easy.

The only other thing I would mention is the critical hit flashes. I think Aali was working on that when the driver updates stopped. Or maybe it's just if you install menu overhaul? Anyway I hadn't seen them in a long time til I played on STEAM. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-10 21:31:43
Who needs the Character Booster when you have Black Chocobo? It's a lot more versatile.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tigertank on 2013-07-10 22:06:43
Everything is made of light

Q: My game is all black/white! It goes away when I disable shaders, but I don't want to! What do I do?
A: In your FF7 directory, copy and replace the files .\shaders\main.frag and .\shaders\main.vert into .\shaders\nolight\ (however, the shaders need to be enabled for this to work!) or you can download the shaders-fix (http://forum.finalfantasy.de/attachment.php?attachmentid=57525) (thanks to UGerstl for this).

Credits go to Xion999 for the fix.

Thank you dear friend ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: stevenw9 on 2013-07-10 23:58:46
Yes. However, Steam achievements are simply a bunch of things you get anyway while playing. Cloud saving wasn't present in 1998 and the character booster is a much less versatile way to hack your savegame, Black Chocobo is miles better.

The increase for newer hardware/OS is provided by Aali's custom graphic drivers, which is installed with Bootleg.

Here are the advantages of having the game ran through Steam and not stand-alone:

- Cloud saving
- Nothing

I am fairly sure you can manage to live without cloud saves (that are limited to 3 computers at any time!).

Oh, I certainly can. In fact, I have more problems with the cloud saving feature than anything. I've had to stare at my screen for a good 10-15 minutes at times waiting for it to try to download from the cloud, and fail to do it. Definitely not helpful when you need to rush to save because something came up IRL. You've answered my questions though so, thank you!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Bonez on 2013-07-11 16:10:45
I have installed and played through bootlegged ffvii a few diffferent times now in the past year or two probably by now and it has always just worked for me and I've never had to ask questions (also it's f'in brilliant and I can't play ffvii without all these mods now) but anway, this particular time that i've downloaded all the mods and installed it, enemey battle texture are absent. they are just black naked polygons (well I guess if the polygons were naked you wouldn't see them at all) but they are just black figures... comrad textures and field textures are fine... perhaps it is my fault. I'm running bootleg again just incase... but bootleg mod list says im missing no mods... i'll continue to play around with some setting and things.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Muhahahahaz on 2013-07-11 16:16:10
Oh, I certainly can. In fact, I have more problems with the cloud saving feature than anything. I've had to stare at my screen for a good 10-15 minutes at times waiting for it to try to download from the cloud, and fail to do it. Definitely not helpful when you need to rush to save because something came up IRL. You've answered my questions though so, thank you!

Yeah, the "Cloud" (;)) saving isn't really worth it, especially since it's so buggy right now.

However, I for one *very* much want the achievements. I know that some hardcore players may think they're "stupid" and unnecessary, but to each their own. The achievements are pretty much the only reason that I bothered buying the game on Steam. After all, I already own the original PS1 disks (which work perfectly fine on my 2006 fat PS3), not to mention I paid an additional $10 to download it on PSN when I got too lazy to insert the disks... lol.

Actually, I also bought the Steam version because I heard that there were these glorious mods. :D

Anyway... it looks like I'll have to play through this game at least twice now so that I can get the achievements too. ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Bonez on 2013-07-11 16:21:01
Yeah, the "Cloud" (;)) saving isn't really worth it, especially since it's so buggy right now.

However, I for one *very* much want the achievements. I know that some hardcore players may think they're "stupid" and unnecessary, but to each their own. The achievements are pretty much the only reason that I bothered buying the game on Steam. After all, I already own the original PS1 disks (which work perfectly fine on my 2006 fat PS3), not to mention I paid an additional $10 to download it on PSN when I got too lazy to insert the disks... lol.

Actually, I also bought the Steam version because I heard that there were these glorious mods. :D

Anyway... it looks like I'll have to play through this game at least twice now so that I can get the achievements too. ;)

You could always make a list of the actual acheivments and check them off as you get them in the modded version. ;)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-11 16:23:04
I, for one, think achievements are stupid. Mind you, I'm not a hardcore player, but achievements are stuff like "Win your first battle" (duh), "Defeat <insert boss name/shorthand here>" (again, duh) and probably other things that aren't even worth it, IMO. But as you said, to each their own.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-11 20:32:21
You could always make a list of the actual acheivments and check them off as you get them in the modded version. ;)

lol When you think of it that way, any game can have achievements.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Bonez on 2013-07-11 20:46:17
Well hell... Now enemies are completely invisible and tifas face is black lol... It's a mess.

Sent from my SCH-I545 using Tapatalk 4 Beta

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-11 20:47:57
Try disabling shaders.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vieilocean on 2013-07-12 22:21:11
Hi,
I try to search an answer for my problem in this thread,but I have not find anything.
Practically I have a strange bug : installation ok, start game ok, all fine until I take the first chocobo near the "chocobo farm". Make the combat, catch the chocobo, and when pops-up the window of how to ride the chocobo,the game stucks, keyboard out of use but the music goes on. The only thing I can do is press "Window" and close the game. Before bother someone on this forum,I fought "It's a little bug,try to go on". I arrived at "Rocket Town", all perfect until I took the Tiny Bronco after defeat Palmer. Same problem as the chocobo, pop-up window of how to drive the Bronco and again the game stucks. Here I can't skip, it's an obligatory step. I try to reduce shaders,resolution or whatever...but nothing. An help is appreciated.

Great work for the bootleg,however.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: forbiddeneric on 2013-07-13 00:21:47
I'm curious as to if the black bars in battle has been fixed or a workaround to remove them has been found? If this has been asked in this post please could a link to the answer be posted? Oh forgot to mention that the black bars are over the names of my party in combat and i am missing the limit break bars and active time bar.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-13 01:02:49
I'm curious as to if the black bars in battle has been fixed or a workaround to remove them has been found? If this has been asked in this post please could a link to the answer be posted? Oh forgot to mention that the black bars are over the names of my party in combat and i am missing the limit break bars and active time bar.
āž£ When I'm in battle, the text for HP/MP/Limit bars is congested and misaligned
This is because you have installed the "9999 Break" in Bootleg AND checked "Break Limit 9999" in Bootloader Configure.
    Open Bootloader Configure.
    Uncheck "Break Limit 9999"
    Click "Write CFG" to save.
(http://imageshack.us/a/img11/5799/2e17.png)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: forbiddeneric on 2013-07-13 01:07:56
Thank you Template! just a quick question now is all i have left so if i uncheak the break limit will my life and mp beable to break the limit lol?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-13 03:26:30
Thank you Template! just a quick question now is all i have left so if i uncheak the break limit will my life and mp beable to break the limit lol?

Yes, it will still break the limit.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: squallBK on 2013-07-13 15:31:13
So, random question. I read over  this tutorial, sorry  if I missed something:

I have installed  the bootleg configurator for  my steam download  of ff7 and everything is working great. However, when configuring BFE, I forgot to check the check box 'Aeris Revival' (From BFE, it is the game tab under difficulty modes).

Will running bootleg  again run the complete install script over again, or  will it only update the changes I have made to the BFE configuration? Also, on a semi-side note , I have  noticed that Aeris_Patch_23_March_2011.rar was already  in my bootleg_040 directory. Currently, I am only  in Costa Del Sol.

If someone could let  me know about this when possible, it would be much appreciated. Thanks!

EDIT:

Also, again, on a side  note, and completely unrelated, to any steam users who are  having difficulties using the bootleg configurator to  modify this  game, I will describe to you the problem I had, and a potential solution.

1. Went to configure bootleg  via bfe.exe.

2.  Ran bootleg from bfe (Run Bootleg)

3. Upon opening, an access  is denied error popped up.

4. I closed bfe and bootleg via task manager (In case of any hanging processes), and tried to change bootleg.exe's compatibility settings to run as admin. I was  unable to right click to change the settings for this file as I would get  the spinning blue circle of death, as some might call  it. I found out later  that this because my anti-virus (AVG Free 2013) was detecting bootleg.exe as a trojan.

5. While a temporary disable of my antivirus would probably have worked, I restarted  in safe mode (after restarting your computer, press F8 when it powers  on) in case any other programs might be causing bootleg.exe to be having this problem.

6. Sure enough, in safe  mode, I was  able to right click bootleg.exe, navigate to the compatibility  tab, and discover that I couldn't check the box saying 'Run Program As Administrator'  because the box, along with all the other compatibility settings, had been grayed out  and unable to be modified.

7. I went into start > typed regedit (registry editor) and pressed enter.

8. Navigated to HKEY_CURRENT_USER\Software\Microsoft\WindowsNT\CurrentVersion\AppCompatFlags\Layers .

9. In Layers, right click  in the  right hand pane where the registry  values  are, and click new > string value.

10. Name  the  string value  the  fully qualified  file  path where bootleg.exe is located, including bootleg.exe  at the end of the file path.  (For me, this was C:\Users\username\desktop\bootleg040\bootleg.exe)

11. Right click on the string value you just created and click modify.

12. Type RUNASADMIN in the value data row. Click  OK.

13. You should now be able to run this program as  an  administrator. Restart your computer  in normal mode. I would also advise disabling your antivirus program if you have one. Dependent on the antivirus program you have, you may only be able to disable it temporarily.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-13 15:39:33
Running Bootleg on the top of an already-Bootlegged game is not supported yet. You will have to uninstall and reinstall to avoid potential glitches.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-13 15:48:12
I have installed  the bootleg configurator for  my steam download  of ff7 and everything is working great. However, when configuring BFE, I forgot to check the check box 'Aeris Revival' (From BFE, it is the game tab under difficulty modes).

Will running bootleg  again run the complete install script over again, or  will it only update the changes I have made to the BFE configuration? Also, on a semi-side note , I have  noticed that Aeris_Patch_23_March_2011.rar was already  in my bootleg_040 directory. Currently, I am only  in Costa Del Sol.

Bootleg can't uninstall and it can't install over itself selectively. The best thing to do is to manually install that mod yourself, assuming you haven't installed any difficulty modes. The Aeris Patch release post  (http://forums.qhimm.com/index.php?topic=9786.msg136301#msg136301) contains more info on installing the mod and incompatibilities. If you installed any difficulty mods or you just want to play Hardcore mode with it, you need to completely uninstall through windows control panel, ff7 music first, then ff7, erase all your ff7 installed files off your hard drive manually (if they remain), and redo bootleg with desired settings (bootleg magic makes Hardcore and Aeris revival compatible). Hardcore is really genuinely difficult tho, I can't say I'd recommend it to a casual player.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: squallBK on 2013-07-13 16:08:47
Alright, thanks for the info everyone. I will see what I can do. Not a big deal anyway :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vieilocean on 2013-07-13 18:21:39
No one can help me with this ?
Hi,
I try to search an answer for my problem in this thread,but I have not find anything.
Practically I have a strange bug : installation ok, start game ok, all fine until I take the first chocobo near the "chocobo farm". Make the combat, catch the chocobo, and when pops-up the window of how to ride the chocobo,the game stucks, keyboard out of use but the music goes on. The only thing I can do is press "Window" and close the game. Before bother someone on this forum,I fought "It's a little bug,try to go on". I arrived at "Rocket Town", all perfect until I took the Tiny Bronco after defeat Palmer. Same problem as the chocobo, pop-up window of how to drive the Bronco and again the game stucks. Here I can't skip, it's an obligatory step. I try to reduce shaders,resolution or whatever...but nothing. An help is appreciated.

Great work for the bootleg,however.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-13 18:48:43
No one can help me with this ?
Hello Vieilocean, apologize for not making suggestion earlier, I think this is something about regions.
You should use this FF7-Remove-keys tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter (http://www.file-upload.net/download-7816545/FF7_GameConverter_0.8.exe.html), then try bootleg and see how that goes.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vieilocean on 2013-07-13 19:33:10
Hello Vieilocean, apologize for not making suggestion earlier, I think this is something about regions.
You should use this FF7-Remove-keys tool (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) after uninstalling and deleting all ff7 files and directories. Install the game, then use Kompass63's Game Converter (http://www.file-upload.net/download-7816545/FF7_GameConverter_0.8.exe.html), then try bootleg and see how that goes.

Thanks for the answer. Very appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-07-14 02:19:09
Hi all.

First off; thanks for all the work you've put into this. Congratulations.

I have one issue and one question:

I am running AVG Internet security 2013.
As soon as I extract the bootleg zip I get alerts that bootleg.exe has the following Trojan:
Generic33.BGUM
Alerts for this repeatedly show up, AVG is not happy.
The question: I've unzipped all the folders contained in Tifa's big pack, can the GUI see in these unzipped folders, or should I be moving ALL files into the root folder and deleting the unwanted folders?

Any help, greatly appreciated.

Regards,

Largos
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-14 02:28:40
You should NOT unzip the folders/mods. Also AVG causes too many false positives (and for having seen the code of both BFE and the Bootleg process, I can assure you that there is NO trojan there).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-07-14 10:03:09
Cheers for that.

After running everything I would launch the game, hear the sound, but there'd be 3 red triangles like the Triforce fromm Zelda (only way to describe it) with the start music running fine.

Tweaked a few config settings, then was getting a black screen, no sound, no errors.

Added FF7 and Bootloader to my Raedon HD 6900 series 3d application settings, same issue.

Re ran the BFE. Runs ok up to the GJ0RULV's FFVII Hardcor Patch.

States there was an error:

Below log created: 14/07/2013 at 7:49:32 PM
PROGRESS:
Checking files.
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\battle\scene.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\battle\battle.lgp
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel2.bin
 File check-> C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp
Patch starting.
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\battle\scene.bin
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel.bin
Patching: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\lang-en\kernel\kernel2.bin
ERROR: Couldn't patch ff7.exe. Unexpected byte sequence. Make sure you have newest version of ff7.
Initializing: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\battle\battle.lgp
Searching for duplicates.
All files already exists.
Initializing: C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp
anfrst_2 not found. Not patched.
anfrst_5 not found. Not patched.
blin65_1 not found. Not patched.
convil_4 not found. Not patched.
farm not found. Not patched.
gnmk not found. Not patched.
hyou13_2 not found. Not patched.
hyou5_1 not found. Not patched.
hyou8_2 not found. Not patched.
las2_3 not found. Not patched.
las2_4 not found. Not patched.
las3_2 not found. Not patched.
las3_3 not found. Not patched.
las4_0 not found. Not patched.
las4_4 not found. Not patched.
las4_42 not found. Not patched.
md8_32 not found. Not patched.
nvdun1 not found. Not patched.
nvmkin21 not found. Not patched.
qd not found. Not patched.
slfrst_2 not found. Not patched.
trackin not found. Not patched.
trnad_2 not found. Not patched.
zcoal_2 not found. Not patched.
zz5 not found. Not patched.
zz6 not found. Not patched.
zz7 not found. Not patched.
zz8 not found. Not patched.
No files found. C:\Games\SteamApps\common\FINAL FANTASY VII\Data\field\flevel.lgp not patched.
Patch finished.
Time spent: 0:12


I'm using the Re-release (2012) option as I assume this is what Steam version is, based off reading that it has a feature from this version.

Any ideas?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-15 05:46:27
After running everything I would launch the game, hear the sound, but there'd be 3 red triangles like the Triforce fromm Zelda (only way to describe it) with the start music running fine.
Tweaked a few config settings, then was getting a black screen, no sound, no errors.
Added FF7 and Bootloader to my Raedon HD 6900 series 3d application settings, same issue.
Re ran the BFE. Runs ok up to the GJ0RULV's FFVII Hardcor Patch.
I'm using the Re-release (2012) option as I assume this is what Steam version is, based off reading that it has a feature from this version.
Need to be running a previous beta Catalyst driver version for ATI cards and moddedFF7: http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe (http://www2.ati.com/drivers/beta/amd_catalyst_13.5_beta2.exe)
Also, if the new drivers don't help this is a response from other giant bootleg thread:
Quote from: Template
Lots of issues with STEAM... I installed bootleg on a fresh steam build this morning to double check. Seemed fine.
Guys, Kompass63 has a new version of his Game Converter out.  (http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959)
I wanna suggest it for anyone having trouble with getting through the bootleg process itself.
Please completely uninstall STEAM itself in order to move it outside of the Program Files directories. (If it isn't already) If that's already been done and STEAM itself is outside your program files directories, then:
Use Kompass's Remove FF7 Keys utility (http://www.file-upload.net/download-7813119/FF7-REMOVE-Keys.exe.html) to clean your registry.
Then install steam (outside the program files directories), then install ff7, the Game Converter, and finally, bootleg. Some people are having success with this method. Lets see if we are on to something.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: bwsrpnch on 2013-07-16 17:35:50
I just ran the Bootleg and I'm running into an error, the Setup for Menu Overhaul just freezes at the end of the string I've listed below. The setup program says "Installation files and cache" and cancel is grayed out. It isn't moving past this point, it's just stopped. Any advice?

Quote
Installing Vincent's Animation Fix . . .
Completed Vincent's Animation Fix.


Patching Kernal . . .
2 File(s) copied
Kernal Patches Installed - Bootleg
Scene Installed - Normal
1 File(s) copied
Completed Patching.

Installing DLPB & Kranmer's Menu and Battle Interface Overhaul project . . .
1 File(s) copied
Configuring Menu Overhaul . . .
Ignore Any Error Messages Generated During Encoding.

And then it just stops. The window stays open, the setup program stays open. I have to end the process in task manager to close it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: jdwells648 on 2013-07-19 02:00:41
Tried running bootleg and i get an error, "Unhandled exception has occurred in your application.  Access to the path C:\Users\Jon\Desktop\bootleg mod\BFE.ini is denied.

It has a details button and when pressed it shows this;

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\Jon\Desktop\bootleg mod\BFE.ini' is denied.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
   at System.IO.StreamWriter.CreateFile(String path, Boolean append)
   at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize)
   at System.IO.StreamWriter..ctor(String path)
   at BootlegFE.Bootleg.WriteBFEINI(String sBFEINIFile)
   at BootlegFE.Bootleg.StartBootleg(Int32 iFlagStart)
   at BootlegFE.Bootleg.RunBootleg_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BootlegFE
    Assembly Version: 1.0.4748.37298
    Win32 Version: 1.0.35.0
    CodeBase: file:///C:/Users/Jon/Desktop/bootleg%20mod/BFE.exe
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Hope you can help, this was the first PS1 game I got and would love to replay it with these mods!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: piccolo113 on 2013-07-19 04:02:27
Is there any way at all to get the Romeo 14 AC Materia to actually install when using the Menu Overhaul? Are the specific png files for them located anywhere so I could just manually replace them in the \menu folder?  ???
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-19 05:54:10
Is there any way at all to get the Romeo 14 AC Materia to actually install when using the Menu Overhaul? Are the specific png files for them located anywhere so I could just manually replace them in the \menu folder?  ???

(http://i647.photobucket.com/albums/uu193/electrotoyou/btl_win_b_l_05_zps726ba2b8.png)
If you don't install the avalanche GUI (which isn't fully compatible with Menu Overhaul) these should work (https://docs.google.com/file/d/0B1g3qSVwwtNBQjBPbUNUMENma1E/edit?usp=sharing). They have been altered because I'm colorblind and the yellow and green were tough for me to tell apart. Credit goes to DLPB and of course to Romeo14. Idk if this is what you meant by AC materia, there's an option in bootleg for Romeo14 AC materia field models but they look very different from this.
They aren't perfect, I'm aware. I don't use them anymore and I don't remember how I got ahold of them. I think they just come from Menu Overhaul, but bootleg doesn't make it easy to get them to show up.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: DraigoDragon on 2013-07-19 12:18:48
Does this work with windows 8...

This Is very Important my life depends on It >.>
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Firefox23 on 2013-07-19 16:03:33
I'm using windows 8 and everything works fine on my system just remember to deactivate compatibility mode in windows

edit: and activate win7 compatibility for FF7Music
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-07-19 16:49:45
Tried running bootleg and i get an error, "Unhandled exception has occurred in your application.  Access to the path C:\Users\Jon\Desktop\bootleg mod\BFE.ini is denied.

Install Bootleg, along with the game, in another folder than the desktop.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: piccolo113 on 2013-07-20 02:39:55
(http://i647.photobucket.com/albums/uu193/electrotoyou/btl_win_b_l_05_zps726ba2b8.png)
If you don't install the avalanche GUI (which isn't fully compatible with Menu Overhaul) these should work (https://docs.google.com/file/d/0B1g3qSVwwtNBQjBPbUNUMENma1E/edit?usp=sharing). They have been altered because I'm colorblind and the yellow and green were tough for me to tell apart. Credit goes to DLPB and of course to Romeo14. Idk if this is what you meant by AC materia, there's an option in bootleg for Romeo14 AC materia field models but they look very different from this.
They aren't perfect, I'm aware. I don't use them anymore and I don't remember how I got ahold of them. I think they just come from Menu Overhaul, but bootleg doesn't make it easy to get them to show up.

Yeah, I read in this thread or another that the Menu Overhaul overwrites the materia texture choice. I also did see your brightened materia textures there, too. I manually put them in the \menu folder, replacing the files of the same name to test them out. I was looking to see if anyone had the specific .png files for Romeo14's AC style Materia that would be otherwise installed by checking the box shown in the pic. I believe the materia shown above that are what they look like, but I'd like to see them in-game to decide if I like them or not. Hard to decide when the installation won't let me try, ya know?

(http://i164.photobucket.com/albums/u8/piccolo113/Romeo14ACMateria.png) (http://s164.photobucket.com/user/piccolo113/media/Romeo14ACMateria.png.html)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-20 02:58:10
The AC materias that look cloudy like that are field textures, they aren't for the menu, afaik. I think If you want to try them you need to not make any changes to the materia choices in the models tab.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: piccolo113 on 2013-07-20 04:14:30
Are you sure? I found an old closed thread started by romeo14 talking about his materias and he had screenshots of the menus.

Said thread: http://forums.qhimm.com/index.php?topic=9397.0 (http://forums.qhimm.com/index.php?topic=9397.0)

Megaupload doesn't exist anymore, though, so I can't even download the materias that he was showing off there, let alone the ones that are in bootleg front end.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-20 04:34:16
Are you sure? I found an old closed thread started by romeo14 talking about his materias and he had screenshots of the menus.

Said thread: http://forums.qhimm.com/index.php?topic=9397.0 (http://forums.qhimm.com/index.php?topic=9397.0)

Megaupload doesn't exist anymore, though, so I can't even download the materias that he was showing off there, let alone the ones that are in bootleg front end.

Not positive, but yeah pretty sure. Can't you tell the ones I uploaded are basically the same ones you linked to?
Edit: Can't blame you if you don't want to use my revision of them, but it is at least proof you can get them through the installers if you just figure out where. I suggest not allowing windows to install the avalanche GUI (download a new copy of it if you need to so it will give you the option to cancel the isntaller) during bootleg so it skips it safely, and completely unchecking the menu overhaul install thru bootleg. Install Menu Overhaul with "Standard Overhaul Graphics" and "Grimmys Colored menu items" checked. I think that's how I got the original .pngs to show up in my DK folder. Then you have to cut everything from DK, all the folders, and paste them to the bootleg folder, overwrite the few items, and reset your modpath in bootloader to bootleg. kind of a lot to go through to get the original pngs.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-07-20 05:15:51
The materia graphics are from this Team Avalanche thread (http://forums.qhimm.com/index.php?topic=8831.0).

Links to the original post:
Romeo14's Materia (http://forums.qhimm.com/index.php?topic=8831.msg114540#msg114540)

Alternate Versions:
Version 1 (http://forums.qhimm.com/index.php?topic=8831.msg113962#msg113962)
Version 2 (http://forums.qhimm.com/index.php?topic=8831.msg113987#msg113987)
Version 3 (http://forums.qhimm.com/index.php?topic=8831.msg114015#msg114015)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: piccolo113 on 2013-07-20 07:15:52
You are awesome for diggin those up for me, PitBrat. Sorry to put you through so much trouble, I seem to be lacking in my searching and skimming skills.

Sadly, Romeo14's download is invalid as Megaupload was killed last year. Those other ones, though....I could copy those and edit them into the relevant png files manually, huh?

Template: I didn't mean to sound like I was puttin' your designs down, I just want to pop in a bunch of different ones and compare. I haven't settled on which ones I want to use for good quite yet. Yours are awesome, though :D
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-07-20 13:46:05
Ok:

Uninstalled the game and steam.
Installed Steam outside of Program Files, installed FF7.
Disabled Firewall, went through convertor, noticed that while it's processing movies, it comes up with a few errors about not having 'part1' in the ff7_enhanced_movies_1 location.
Though there are a bunch of files, part1.avi is not in there.
I'm using the graphics driver given above from Template.
Run bootleg, mount drive, set resolution and write config.
Still getting the 2 title screens fine, but when the game starts I get music, but only 3 big red triangles again.
Have added exceptions for files marked with anti virus, and added programs to 3d graphics list.
Running files as Admin.
Graphics settings are set to:
Display: Primary Display Driver
Render Using: Custom Driver
Can't seem to crack this problem. Any help greatly appreciated.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-20 13:54:49
Graphics settings are set to:
Display: Primary Display Driver
Render Using: Custom Driver
Can't seem to crack this problem. Any help greatly appreciated.
Hiya, can you post the contents of your APP.log text file located in your main ff7 game directory?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-20 14:14:51
I haven't settled on which ones I want to use for good quite yet. Yours are awesome, though :D
Thanks much appreciated, just was more trying to point out the confusion about the Romeo14 Advent Materia, which, unless I'm seriously just getting senile early are field models you'll see out in the wild, but not in the menu. I definitely could be wrong, but it would make me kinda question my memory skills. Perhaps at one point they were also adapted for menu graphics? We miss you Romeo14, wherever you are... (I didn't know him, lol).  ::)

blargh double post.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-07-20 15:10:10
Still getting the 2 title screens fine, but when the game starts I get music, but only 3 big red triangles again.
If you have an AMD Graphic card:
Quote
Before you install the 13.5Beta2, it may be necessary to uninstall the current display driver.
The 13.5 may not overwrite the current driver.
The Catalyst 13.5Beta2 contains the display driver version 12.102.3.0 from April-16-2013.

If this does not help, turn off shaders.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: piccolo113 on 2013-07-21 01:16:34
Thanks much appreciated, just was more trying to point out the confusion about the Romeo14 Advent Materia, which, unless I'm seriously just getting senile early are field models you'll see out in the wild, but not in the menu. I definitely could be wrong, but it would make me kinda question my memory skills. Perhaps at one point they were also adapted for menu graphics? We miss you Romeo14, wherever you are... (I didn't know him, lol).  ::)

blargh double post.

I think you're right about them being textures for the field-found materia. The Steal and Sense materias did kind of look like the ones in the installer.

Well, that settles that, then. Now it's time to see about editing in some materias into the .png's....I am curious, though. are the files "btl_win_b_l_02.png", "btl_win_b_l_03.png", "btl_win_b_l_04.png", "btl_win_b_l_05.png", and "btl_win_b_l_06.png" the only relevant files that need to be edited to change all instances of the Materia in the menus? Or should I go through all of the files and replace every single one?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-21 01:34:32
I think you're right about them being textures for the field-found materia. The Steal and Sense materias did kind of look like the ones in the installer.

Well, that settles that, then. Now it's time to see about editing in some materias into the .png's....I am curious, though. are the files "btl_win_b_l_02.png", "btl_win_b_l_03.png", "btl_win_b_l_04.png", "btl_win_b_l_05.png", and "btl_win_b_l_06.png" the only relevant files that need to be edited to change all instances of the Materia in the menus? Or should I go through all of the files and replace every single one?
As long as you don't install the Avalanche GUI and you are doing this with using Menu Overhaul in mind, those are the only files that need be altered. You need a photo editor that will preserve transparency. MS paint wouldn't so I used a free one on-line. That's probably why mine kinda aren't that great. A monkey could do better but I'm no graphic artist.
If you are having trouble getting exchanged files to "show up", you might wanna check if you are using texture caching, and to just clear the menu cache in the mods folder (if that sounds like gibberish just ignore it and turn texture caching off in bootloader). Still, if you are gonna be editing files you should know about the cache and how it works. I'm not clear if Nvidia people just don't need texture caching or if they have performance issues without it like my poor 6850/960t does.   
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-21 04:26:42
Can GIMP preserve transparency?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Syno on 2013-07-21 12:02:39
In Wall Market, Cloud become a shadow and the screen is dark with black squares. How can I fix it?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-21 13:12:13
In Wall Market, Cloud become a shadow and the screen is dark with black squares. How can I fix it?
Uh, weird. Try turning off texture caching?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Syno on 2013-07-21 15:19:54
In fact, it isn't only happening in Wall Market. I reset the game and all was fine. However, after one hour playing, the same problem occurs in a different place. black squares appears on the screen and, if I go on further, the hole screen become black. I thought my Nvidia GeForce GT650M was the problem but my drivers are ok. I tried to modify options inclunding textures but obviously it didn't work :'(
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: PitBrat on 2013-07-21 15:26:26
I located Romeo14's original materia textures. They're now in The Big List (http://forums.qhimm.com/index.php?topic=12503.msg173799#msg173799).


MateriaAdd-on.rar                               Romeo14         Light Materia Texture                         FILE (https://docs.google.com/file/d/0B7ZrngjoUqm-TWEwZGVDR3U0bjA/edit?usp=sharing)

Romeo14MateriaFinal.rar                         Romeo14         Dark Materia Texture                          FILE (https://docs.google.com/file/d/0B7ZrngjoUqm-b1hGVnV0czVwWVE/edit?usp=sharing)

Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-21 15:28:47
I located Romeo14's original materia textures.
Respect. Looked everywhere for those... had given up.  8-)

In fact, it isn't only happening in Wall Market. I reset the game and all was fine. However, after one hour playing, the same problem occurs in a different place. black squares appears on the screen and, if I go on further, the hole screen become black. I thought my Nvidia GeForce GT650M was the problem but my drivers are ok. I tried to modify options inclunding textures but obviously it didn't work :'(
Almost sounds like your card is overheating. Is it a laptop?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Syno on 2013-07-21 16:30:49
yeah but I still don't understand. When I go to a place when black squares appears (in fact, they are already here when I arrive at the place, there aren't more of these who will appear while I'm staying in the same place (when the game doesn't load another place)). And if I go back where I came from (in a place the game has already loaded), there isn't any black squares. Still I don't feel like my laptop is warmer than usual  :P

PS: sorry for my bad English.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-07-21 16:51:35
In Wall Market, Cloud become a shadow and the screen is dark with black squares. How can I fix it?
Of FF8 I heard something, but not from FF7.
The only help I can offer, install a different (older or newer) graphics card driver.

Please make a screenshot of it.
For this, however, you need a special program (I use FRAPS), the "Print Screen" button does not work properly in full-screen mode.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-07-23 12:21:41
Awesome, after uninstalling driver, restart, install the recommended - I have Graphics!

Thanks all.

Now; I'm very confidant that the high def movies aren't playing. I've posted before about missing files during the unpack, though I've got the full Tifa's package etc.

So close!

Here's my data as requested previously:

INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.12198 Compatibility Profile Context 12.102.3.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1440x1080, internal resolution 1920x1440
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Steam\SteamApps\common\FINAL FANTASY VII\ff7input.cfg
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\eidoslogo.avi; indeo5/pcm_s16le 640x480, 30.000000 FPS, duration: 12.933333, frames: 388
INFO: slow output format from video codec indeo5; 6
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\sqlogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 14.533333, frames: 218
set music volume: 127
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
INFO: C:\Steam\SteamApps\common\FINAL FANTASY VII\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 119.466667, frames: 1792
INFO: slow output format from video codec h264; 12
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
set music volume: 127
set music volume: 127
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Entering MAIN
Exiting MAIN
START OF MENU SYSTEM!!!
WM_CLOSE
END OF MENU SYSTEM!!!
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-07-23 12:34:59
Um, another thing:

Past the intro movie, no music.

Other sounds work, lick the tick when you move the cursor around, machine gun sounds etc. But none of the glorious music.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-07-23 14:10:24
Can GIMP preserve transparency?

It can. I haven't used it lately so I forget if it's defaulted or if it's a setting but I remember it being pretty easy to do.

As far a black squares on the screen this happened to me once. I was testing some changes I made to the flevel.lgp and it caused massive black squares in the background, sometimes nearly removing everything. NPCs were solid black too. Best suggestion is either replace the flevel with an original or probably try a reinstallation. Hard to say what may have happened, but when nothing seems to fix a problem just reinstall the game. 
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-07-29 01:28:59
Hey guys, so the other day, i ran into some major graphical problems with FF7, and i've been unable to resolve them myself. I've completely uninstalled the game, then re-installed and re-used Bootleg, but the problems remain. I've attached screenshots showing the issues i'm having.

Main Menu
(http://i.imgur.com/e5Wsako.png)

Load Menu
(http://i.imgur.com/McKWzYE.png)

In Game - Near Chocobo Ranch
(http://i.imgur.com/GKtPoxV.png)

Thanks in advance for any help you can offer guys.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-29 01:33:46
From about an hour ago:
Quote
Try this maybe?
Quote
FIX :  Everything is made of light  (FF7 + FF8)

(http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders01.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders01.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders02.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders02.png)   (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/th_NOShaders03.png) (http://i1065.photobucket.com/albums/u383/UGerstl/NoShaders%20%20everything%20is%20full%20of%20Light/NOShaders03.png)

ff7_opengl.cfg :  use_shaders = yes

Download these files and copy them to .\shaders\nolight :  main.frag (http://www.mediafire.com/?6fgy3xn4yg2gv99)   main.vert (http://www.mediafire.com/?mq7rbpotg9bok76)
(overwrite? => YES)

Have you read this part?
I told you I tried on a friend's PC with Radeon 5570 still giving me exact same white texture error. And that my friend is an ATI card. You guys totally missed this part.
Sorry, I stopped reading when you said you were using an integrated graphics chip from 10 years ago.
EDIT:
Hi Kylos,

you can use two solutions:
  • ff7_opengl.cfg:  use_shaders = no
or
  • copy .\shaders\nolight\*.*   obsolete
       to  .\shaders

Apparently your only option is to turn shaders off, at the moment.
Hey PitBrat? Do you have these files anymore?

EDIT: Thanks, Komp. New links for no light fix added to FAQ
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-07-29 01:41:20
hey thanks for the quick reply, i just wanna let you know that the links are apparently dead, or otherwise inaccessible to me, however disabling shaders does seem to have fixed the problem. Thanks so much.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-07-29 02:29:54
shaders-fix.zip (http://forum.finalfantasy.de/attachment.php?attachmentid=57525)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Sahloknir74 on 2013-07-29 04:22:09
unfortunately that shaders fix doesn't seem to work for me, but disabling shaders has fixed the game, thanks though!
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Akira259 on 2013-07-31 00:12:51
Hey guys, I downloaded the whole Tifa's Bootleg package from Utorrent, followed every step, but I've been having a problem with a scene in Tifa's Bar.

The game just crashes after a scene with Sephiroth talking about materia, I have the log, sorry if this is too long.


 INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/whitebg2 (LGP) (path: )
Field Quit
Entering MAIN
WM_CLOSE
Exiting MAIN
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD



Does anyone know how to solve this or will a complete reinstall fix this?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-07-31 00:55:56
Steam install? Have you played a lot already and then run into this bug out of nowhere or did you have a savegame there and pretty much started having issues right away?
Looks like maybe did not use GameConverter or moved your install improperly at a glance. Not sure. It's looking for files that aren't named what they should be maybe... You meant to play in English correct? Whats your install path for the game/steam?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-07-31 01:28:25
Hey guys, I downloaded the whole Tifa's Bootleg package from Utorrent, followed every step, but I've been having a problem with a scene in Tifa's Bar.

The game just crashes after a scene with Sephiroth talking about materia, I have the log, sorry if this is too long.


 INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: NVIDIA Corporation GeForce GT 630/PCIe/SSE2 4.2.0
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1280x720, output resolution 960x720, internal resolution 1280x960
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FF7\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: failed to find file flevel/whitebg2 (LGP) (path: )
Field Quit
Entering MAIN
WM_CLOSE
Exiting MAIN
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD



Does anyone know how to solve this or will a complete reinstall fix this?

Your flevel.lgp didn't compile correctly during the installation. I don't know what mods you've chosen to know whether that's a modded or vanilla whitebg2, but it needs to be compiled into your flevel.lgp to get past the crash.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Akira259 on 2013-07-31 01:54:59
So do I fix this by a full reinstall?

I downloaded the Utorrent of Tifa's Package, set stuff up just like the video you have.

If this was an error on my part (which i know it was) is there an easy fix?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dkma841 on 2013-07-31 02:16:34
If you wanna speed up Bootleg reinstall try this
If you selected field scenes mods that are placed in their own folder in Mods folder just move em to Desktop, untick those same options in Bootleg program once done drag em back to the mods folder this helped me save like around 10mind on a reinstall
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-08-06 06:30:08
Hey all. Game working fine, however:

Is there a way to revert the 'Tiny Bronco' to it's original look?

Not a fan of the Spanish Galleon it has become.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2013-08-06 13:28:44
Either pull it out of the original lgp file you may have backed up, or you'll have to reinstall the game. You can overwrite somethings with another run of bootleg, but anything you want to revert back to the original of will require a back up or reinstall.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-08-06 15:50:43
If you're not familiar with Ulgp and manually replacing models, then I would just reinstall the game. Make sure you move the save folder somewhere safe.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-08-07 05:48:31
So, there is an option for the galleon during bootleg install I can disable? Can you advise of where this option is please.
Happy to alter ldp files, please advise name and location and what is required.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Template on 2013-08-07 06:03:48
(http://i647.photobucket.com/albums/uu193/electrotoyou/instruc1_zps1e52de18.png)
Make sure the highlighted option is unchecked. As your mouse pointer passes over different mod options they will often display preview pictures in the upper left. I personally like the ship and tank.

If you know how to inject mods into lgp files manually then you could choose between the two models or both. Since Kuroda Masahiro has given permission to mirror that mod through 7thHeaven (Iros's new mod-manager for FF7) (http://forums.qhimm.com/index.php?topic=14490.0) I may set it up so you have the option to install either of the two models. In 7thHeaven if you decide to change a mod like you are wanting, you won't have to reinstall bootleg if you have it, this will probably be implemented through "vanilla patches" from 7thHeaven subscription or via download available here when and if they are completed. 7thHeaven is completely compatible with bootleg40.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Largos on 2013-08-08 06:16:45
Awesome, thanks Freak.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-10-08 10:47:28
Isn't there a fix for Cid's Hyper Jump limit break yet to stop it from crashing? :(
"If you use Cid's level 2 limit break "Hyper Jump" on an enemy that is immune to instant death, the game crashes." I don't know if this is true but it's what I found by searching the internet. Anyway, I hope this information can be useful for someone to fix it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-10-08 18:12:06
Well this thread is for Bootleg, so have you tested his L2LB on a game modded with Bootleg? I can't say I ever experienced this crash, but I also rarely play Cid.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-10-09 02:43:23
Lol I don't know what you mean by L2LB, but yeah my game is modded with Bootleg. From what I searched this is a problem in the game itself, not because of any mods. And that even the 2012 version still has this error. In case you're willing to try it for yourself this crash don't always happen. It happens most when you use it on bosses or multiple enemies. It happens right when Cid's blast starts to fade away.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: unpawned on 2013-10-09 16:39:24
Hello there, i need to ask about a bug. Can't use Cloud APZ and Team Avalanche models. On field view Cloud looks with sword, but i choose with no sword. In towns i can't even see Cloud. Looks like some missing textures. Alla the others are working pretty nice though.

Thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2013-10-13 14:52:47
I don't know what you mean by L2LB

Level 2 Limit Break
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Squall_1904 on 2013-10-13 17:54:03
Level 2 Limit Break
Oh thanks lol. :) And yeah I did with Bootleg.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ProtoX on 2013-10-14 22:15:35
pitbrat you forgot Coasta7's Battle Scenes in the big list http://forums.qhimm.com/index.php?topic=8996.0 (http://forums.qhimm.com/index.php?topic=8996.0)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-10-15 04:08:23
ok i had this game running PERFECT for the longest time... but now due to playing other games and other stuff i'm having issues again -_-
this time it's the sound...
i can only get it to come out of the right speaker

yes they're external
yes i tried others and and the same result

and for some reason 5.1 DOES NOT WORK with this game -_- or at least i can't get it too work with my external 5.1 card

idk what i did if anything
also the battle sounds are all wacked out
as in choppy and not sounding right

anyone else have this issue?

thanks

UPDATE:
the damn trainer is what causes the battle sounds to wack out
no idea why
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-10-15 16:03:01
5.1 doesn't work because I doubt it was even invented at the time. You will have to use the "speaker fill" option if you want to use 5.1, but there is absolutely no point to doing that.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-10-15 17:55:57
well yeah i know 5.1 won't work...
i meant my speakers won't work PERIOD when hooked up to the external card D:
and they only HALF work (literally only one speaker has sound when playing)
and the trainer when used screws the sound up to the point of being unplayable
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Rundas on 2013-10-15 17:59:24
Are you using FF7Music or Anxious Heart?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kompass63 on 2013-10-15 20:18:44
Hi TheOmegaFactor,

Have you already tried my FF7 Music Patch (http://forums.qhimm.com/index.php?topic=14629.msg205597#msg205597)?
It next to another version of the out_wave.dll is also a out_vlsound51.dll containing (5.1 sound), which could be interesting for you.

Please report if this helps you, thanks.
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Rhanfahl on 2013-10-16 01:18:10
Open your scene.bin with Proud Clod. Then go to File > Create SCENE.BIN and click Yes. If another box pops up, choose yes. If it doesn't, tell us.

Same problem as KenJura on the 2013 Steam version.  At the ShinRa building boss battles are out of order.  Followed the above instructions and the other box clicked up saying the file needed to be corrected.  Proud Clod said the file was fixed but its still scripting wrong battles even though my save was before the problem happened.  Do I have to start over with a new game?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-10-16 03:40:28
whelp, i got it to work mostly
the fmv's have some microstuttering, but i don't care about that
and the battles will sometimes cause the screen to flicker till something casts a special move (anything that's not a normal attack)
but the sounds fixed and the effects are as well...
i installed windows 8.1 on a small partition and the game runs well...perhaps too well lol
the swirl effect when you enter a battle is like uber fast and unless it's hardcore mode, the timer is like 1 real life seconds = 2-3 timer seconds but that's fine, well maybe till i get Vincent, but i'm a ways away from him lol
if i run into anything game breaking i'll post it here :D
cheers :D
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: EQ2Alyza on 2013-10-16 03:58:06
Same problem as KenJura on the 2013 Steam version.  At the ShinRa building boss battles are out of order.  Followed the above instructions and the other box clicked up saying the file needed to be corrected.  Proud Clod said the file was fixed but its still scripting wrong battles even though my save was before the problem happened.  Do I have to start over with a new game?

Did you install Mode Switching?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-10-16 21:13:46
ok i know i said i didn't really care about the flickering and stuff but it's starting to annoy the hell outta me lol
anyone else have issues with flickering screens? in and out of battle T_T
my gpu is nvidia if that makes any difference
and my os is windows 8.1
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: TheOmegaFactor on 2013-10-17 03:33:51
Great... i think i broke the music in my game -_-
it's no longer there
i was using the remix sound track, but now after installing that FFVII music patch everything went POOF
really don't wanna have to uninstall the entire game, then re-install everything -_-
any help would be appreciated..
cheers

EDIT:
Nvm.. it works now
Title: Re: [Tutorial] Bootleg Edit for the FFVII Remix 2.5.1
Post by: Rhanfahl on 2013-10-17 16:54:26
Did you install Mode Switching?

Yes I did , but not any of the hardcore stuff.  The game has been running on the "Remastered" mode.

Other things regarding setup and system are as follows

OS-Win 7 64bit
CPU AMD FX 8350 8 core processor 4.01 G
RAM 16.0
GPU AMD Radeon 7990

Thanks for taking the time to reply to me.


Edit: Changed from "Remastered" to "Normal" and the boss battles are correct now.  However, I seem to have zero sound effects.  Music works fine though.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2013-10-27 04:53:02
Does this look normal to anyone?

(http://i41.tinypic.com/24dmrd2.jpg)

Im running in parallels. I already ran bootleg once, the eidos logos was lagging a lot and I got a window before that saying something about open gl detected microsoft graphics card and the game would run very slow.

I don't know what to alter at this stage if anything?

update, heres that window:

(http://i40.tinypic.com/qq1ks4.jpg)
Thanks in advance

*edit* been up for hours and fixed the problem myself  8-)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-10-27 16:39:22
Lionsmane, what did you do to solve your issue?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Lionsmane on 2013-10-27 19:17:04

100th post  ;D


 Its hard to put my finger on one thing, because I tinkered with multiple.

However,

My copy of win 7 is brand new, so multiple updates were downloaded, which honestly could be responsible for the fix. Because the next install I tried, all of the "fails" were a pass and the nvidia selection was no longer greyed out.

I also forgot to set ff7.exe to run as admin and it was trying to run in win 98 compatibility mode, I switched it to 7.

Hope this helps someone else down the road. Parallels has worked very well and my game only has the slightest lag, enough to where I feel like I could eliminate it.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leadwing85 on 2013-11-08 17:25:48
hello, this looks to be an amazing project, I researched it and am ready to give it a go. However I fail upon Step 1 outlined in this tutorial.

I mount install image and install fine, I install old video drivers fine. I test play and everything works fine as in original.

then I download the required  FF7_GameConverter_0.9b.exe as specified in tutorial outline and install in game root directory. here -> http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959 it states you should run the game once before applying any mods with the bootleg.

I check as admin and proceed to run, BUT I get an error stating there is a error and cant run full screen/ reverting to original resolution. I click ok and then it say that the application has stopped working and it closes the program.

I have tried all number of settings in the ff7 config in attempts to get it working so I can then add the redone character models ect, but im either met with the same failure, or it fails to open anything whatsoever.

any help at all is much appreciated, shoot me a PM, im happy to answer any questions about my process of install ect. thanks
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-11-08 18:20:58
hello, this looks to be an amazing project, I researched it and am ready to give it a go. However I fail upon Step 1 outlined in this tutorial.

I mount install image and install fine, I install old video drivers fine. I test play and everything works fine as in original.

then I download the required  FF7_GameConverter_0.9b.exe as specified in tutorial outline and install in game root directory. here -> http://forums.qhimm.com/index.php?topic=14047.msg196959#msg196959 it states you should run the game once before applying any mods with the bootleg.

I check as admin and proceed to run, BUT I get an error stating there is a error and cant run full screen/ reverting to original resolution. I click ok and then it say that the application has stopped working and it closes the program.

I have tried all number of settings in the ff7 config in attempts to get it working so I can then add the redone character models ect, but im either met with the same failure, or it fails to open anything whatsoever.

any help at all is much appreciated, shoot me a PM, im happy to answer any questions about my process of install ect. thanks

When FF7 says it can not run in full screen I found out that it tends to be that you set the game screen resolution to exceed your monitor resolution so it converts it back to the original resolution.

Now the biggest question here is what version of the game are you using, is it the 1997 version, the re-release from Square Enix or the Steam version, because when you said you mounted the install image fine, and then used game convertor that is when things started to get confusing.

Also it would be best to answer your questions here because if any other person has similar problems they can look it it up here and hopefully find some answers.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: leadwing85 on 2013-11-08 18:43:20
When FF7 says it can not run in full screen I found out that it tends to be that you set the game screen resolution to exceed your monitor resolution so it converts it back to the original resolution.

Now the biggest question here is what version of the game are you using, is it the 1997 version, the re-release from Square Enix or the Steam version, because when you said you mounted the install image fine, and then used game convertor that is when things started to get confusing.

Also it would be best to answer your questions here because if any other person has similar problems they can look it it up here and hopefully find some answers.
thanks for such a prompt reply! forum is very active I see, it was a good idea to register

I will try some other resolutions by playing with the cfg, but I had set it to my monitors res, 1360 x 768. could this be my fatal mistake? what should it be set to?

my copy is the first Squaresoft release (long live the original Square!)

as to the configurator, I watched the tutorial video and saw the first thing to do after a clean install was to download that configurator and run it, is that old news, should I bypass that and go straight to using the frontend? I am at the moment downloading the mods I have selected with the bootleg config

EDIT: I had to check and make sure I didn't do anything dumb, but yes, on the tutorial page it says "Step 1: Read, download, and run the latest version of FF7 Game Converter." and after I downloaded and ran it is when I started getting problems even opening the game

EDIT:so I tried to change the res in the cnf and the ff7 cfg, I get the same result, just different sizes now. it will flash a black screen (or window) and say it has stopped working and then close.
I suppose ill uninstall again and fresh install again and just skip that step and go from clean install directly to installing mods using the BootLeg Configurator and see it it goes any better
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: tifalockheart1983 on 2013-11-10 19:26:04
thanks for such a prompt reply! forum is very active I see, it was a good idea to register

I will try some other resolutions by playing with the cfg, but I had set it to my monitors res, 1360 x 768. could this be my fatal mistake? what should it be set to?

my copy is the first Squaresoft release (long live the original Square!)

as to the configurator, I watched the tutorial video and saw the first thing to do after a clean install was to download that configurator and run it, is that old news, should I bypass that and go straight to using the frontend? I am at the moment downloading the mods I have selected with the bootleg config

EDIT: I had to check and make sure I didn't do anything dumb, but yes, on the tutorial page it says "Step 1: Read, download, and run the latest version of FF7 Game Converter." and after I downloaded and ran it is when I started getting problems even opening the game

EDIT:so I tried to change the res in the cnf and the ff7 cfg, I get the same result, just different sizes now. it will flash a black screen (or window) and say it has stopped working and then close.
I suppose ill uninstall again and fresh install again and just skip that step and go from clean install directly to installing mods using the BootLeg Configurator and see it it goes any better

Yeah game convertor is not needed if you got the bootleg frontend because bootleg installs all the nescessary files that game convertor does, and just be sure to install it in a non system folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-11-10 19:47:04
Yeah game convertor is not needed if you got the bootleg frontend because bootleg installs all the nescessary files that game convertor does, and just be sure to install it in a non system folder.

Not quite. FF7 Game Converter is newer than Bootleg 040, so obviously it does address things that are needed. Some users experience bugs depending on game version, installation path, and windows version that lead to RegistryKey errors, so rather than address them in repeated posts or an FAQ, STEP 1 is made required to handle it all.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: SonicChronoFantasy on 2013-11-22 07:13:25
Will the Bootleg afftect the Steam version of this game without the converter?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2013-11-22 16:28:53
Yes, there is a built-in converter for Bootleg. The one used in Step 1 is an updated converted, so it's recommended you use it. Without converting the SE Store or Steam versions, many mods will not work.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Tapatos on 2014-01-05 03:43:05
so i just updated from 036 to 040. everything is running great but i have noticed one thing on many different cloud battle models. while running from a battle or any movement with his feet i notice his feet either disappera or the bottoms of them are transparent. anyone else have this issue.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jaki on 2014-02-15 14:18:54
.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2014-02-15 15:10:01
You'll have to be more precise of what you want exactly? Which soundfont? Which game?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Jaki on 2014-02-15 15:21:28
.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: cmh175 on 2014-02-15 15:46:35
so i just updated from 036 to 040. everything is running great but i have noticed one thing on many different cloud battle models. while running from a battle or any movement with his feet i notice his feet either disappera or the bottoms of them are transparent. anyone else have this issue.

More info would be helpful. What Cloud model are you using? For the most part this is an issue every modeler is aware of, there's a simialr issue with the world models when they run too. If you're using the Team Avalanche model though it does actually have a transparency issue. If it's really noticeable for you it's fixed on the TA Cloud 2.0 release, you can find it on my release thread.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Fischkopf on 2014-03-11 13:19:50
I've been wondering, when there will be a new version of bootleg? Many great mods have come out since the last version. :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2014-03-14 15:12:04
Sadly, we can't give an exact date. I don't have access to the code for a while (computer is in repair) and PitBrat has been busy with life.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dirkxxvi on 2014-04-19 06:34:54
If anyone could help me I would really appreciate it.  Right now I'm unable to switch to disc 2.  FWIW the prompt at the end of disc 1 asking me to save doesn't bring me to the save screen even if I select yes, rather it simply skips to the "Insert Disc 2" screen.  I've followed the following steps in the FAQ/tutorial though it seems like many of them were already in place. 
Quote

I've completed Disc 1, and it's asking me to insert Disc 2 to continue.

    1. Download Mult.dll.
    2. Place "Mult.dll" into the root folder.
    3. Download FF7anyCDv2.dll.
    4. Place "FF7anyCDv2.dll" into the "LOADR" folder. If this folder doesn't exist, create it.
    5. Edit/Add the line  load_library = Multi.dll  inside ff7_opengl.cfg.

Either way I re-downloaded the Multi.dll from the link in the FAQ and extracted it to the FF7 main folder (which I presume is what is meant by the games root folder).  I also copied and replaced FF7anyCDv2.dll into the LOADR folder (same for Multi.dll which I also opted to copy and replace). 

Other details:
- I have the Steam version of the game
- The game is installed on a secondary hard drive (My D Drive)
- FF7DISC1 is currently mounted by the bootloader to my G drive
- My OS is Windows 7

I'm hoping this image will make it easier for you guys to see what I'm working with. 
(http://i60.tinypic.com/34o4kde.png)

Thanks in advance
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: RedXell on 2014-04-19 08:44:13
first: Try to copy the FF7anyCDv2.dll in the DDL_in folder. There are two Multi.dll files. One of DLPB and one of Kranmer. The one from DLPB use the DDL_in folder.


second: Justin Bieber? Really? ^^
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: ManuBBXX on 2014-04-19 09:54:37
Ban  for this ?  ;D :o
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: dirkxxvi on 2014-04-24 07:32:28
first: Try to copy the FF7anyCDv2.dll in the DDL_in folder. There are two Multi.dll files. One of DLPB and one of Kranmer. The one from DLPB use the DDL_in folder.


second: Justin Bieber? Really? ^^

Just got it to work.  Did just as you  said, putting the FF7anyCDv2.dll into the DDL_in folder, though initially I still got the same result.  Honestly I can't believe I didn't realize it sooner but in front of "load_library = Multi.dll" in my config file was a big fat #, which obviously meant the program read it is a comment instead of a command.   Given the fact that I'm currently studying for Linux Red Hat certification its kind of sad I didn't realize that sooner. 

Either way point is everything is working now so many thanks for the help.  Sorry I didn't reply to this sooner but shortly after I posted that I was kind of frustrated with it and decided to take a few days away from it. 

In regards to my browser which somehow photobombed my pic I demand that no one pay attention to it as its none of your business what I do.  Also if you can please send me money my landlord/pharmacist is getting on my case and I really need money for concert tickets.  And for the record he is misunderstood.  So many of you fail to realize his greatness.  If I should be banned for speaking the truth so be it. 

Quick Follow Up Edit: Looked back at my config file in my pic and the # sign wasn't there before yet for some reason when I looked at it today it was there in front of the load_library = Multi.dll command.  In fact all I did was paste the actual command right below it.  I've copy and pasted the final result below.
Quote
# Load Multiple DLLs
#load_library = Multi.dll
load_library = Multi.dll

Me thinks a troll is living in me computer.  Can't wait to see what he tries to sabotage next.  Oh, but yeah everything is still working now so good times.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Mkilbride2599 on 2014-05-17 03:50:51
So this mod replaces Remix?

I'm older now, and while I once had no problem spending days searching for mods, installing them, fixing bugs and the like, I now get frustrated easily with such things. Is this an AIO pack?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: EQ2Alyza on 2014-05-17 04:33:59
It's the current AIO to use  :)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-19 18:32:46
I use Bootleg Configurator 040 and Tifa's Package.

Why cann't look for Black Materia ?

ORIGINAL !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/2_zps79cd21c2.jpg) (http://s1259.photobucket.com/user/shockmanz/media/2_zps79cd21c2.jpg.html)

MOD !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps13e211e5.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps13e211e5.jpg.html)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2014-05-19 19:32:06
You'll have to be more precise. Which mods are you using, which OS you're running and where is your game installed?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-19 20:04:41
win 7 Ultimate 64 bit SP1 , ,  installed in D > FINAL FANTASY VII
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2014-05-20 20:26:34
Please post the contents of your LastUsed.bp (open with notepad).
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-21 09:49:40
Where is  LastUsed.bp ? , , don't have in my game folder
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Vgr on 2014-05-21 20:51:54
It's in the Bootleg folder.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-22 11:57:32
C=1
S=5
P=1
R=0
O=000000000010100011000111001101010111111111001111111100100
N=0
A=1
V=0
H=3
L=1
M=0
K=10
E=0
T=0
Z=22
B=0
U=1
W=0
Y=0
Q=0
G=4111111111111111
@=01010010000000000010201100100000002211222243462300112
$=242223212722212225222522
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-22 12:51:15
Avata RED XIII bug in Wutai.

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps061f37c4.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps061f37c4.jpg.html)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-23 04:38:35
How to edit ?
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-23 05:57:49
Bug in Chocobo mini game [ Long ]

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps7f87d62d.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps7f87d62d.jpg.html)
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2014-05-23 06:47:01
It doesn't help much to post a bug, if you don't give us some details about your system and which mods you have installed. Also which version of FF7 you have installed: the four CD 1998 PC or the non CD 2012/13 rerelease.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-23 06:58:08
My Gane is 2012 Version - Square Enix Store and installed in D > FINAL FANTASY VII

WIN 7 Ultimate 64 BIT

use Bootleg040 & Tifa's Bootleg

My LastUsed
:

C=1
S=0
P=1
R=0
O=000000000010100011000111001101010111111111001111111100100
N=0
A=1
V=0
H=3
L=1
M=0
K=10
E=0
T=0
Z=0
B=0
U=1
W=0
Y=0
Q=0
G=4111111111111111
@=01010010000000000010201100100000002211222243462300112
$=000000000000000000000000

NOW , , i think i hv 2 bug in my game

Why cann't look for Black Materia ?

ORIGINAL !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/2_zps79cd21c2.jpg) (http://s1259.photobucket.com/user/shockmanz/media/2_zps79cd21c2.jpg.html)

MOD !!

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps13e211e5.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps13e211e5.jpg.html)

AND Bug in Chocobo mini game

(http://i1259.photobucket.com/albums/ii554/shockmanz/1_zps7f87d62d.jpg) (http://s1259.photobucket.com/user/shockmanz/media/1_zps7f87d62d.jpg.html)

THANK . sir
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2014-05-23 07:25:27
The materia is a bug from the PRP model overhaul. There is something wrong with the materia model, but should be easy to fix. The problem with your Chocobo minigame is new to me.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-23 08:33:18
PRP model overhaul = Avalanche GUI v2.0.8.exe ( i use in  Bootleg040 )

If i don't use PRP model overhaul.

I Can see it ?

sorry , , I only speak very little English
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: Kaldarasha on 2014-05-23 09:04:10
The Phoenix Resurrection Project (PRP)  is the model overhaul. The Avalanche GUI v2.0.8 is for the menu.
If you don't use PRP you won't have the updated Character models. The black materia is only seen once so it's not that important.
Title: Re: [Tutorial] Bootleg Configurator and FF7 Mod Installation
Post by: shOcKmAnz on 2014-05-23 09:38:49
arr , , thank you , , i ask you Avalanche High Res.exe  = ?

i think if i don't use The Phoenix Resurrection Project and Avalanche GUI v2.0.8 , , i can see it

sorry , , I only speak very little English
Title: Re: [FF7] Original and Outdated Tutorial - Bootleg Configurator
Post by: Gilgamesh on 2015-07-17 10:31:19
i need help pls, after i install all content it feels like i have a trojaner/virus on my pc. when i play diablo3 i have grafik bugs there and with java as well. with bluescreen crash. i want to deinstall all of your content too clean my pc from everything. pls pls pls help me...
Title: Re: [FF7] Original and Outdated Tutorial - Bootleg Configurator
Post by: Ziax on 2015-07-20 06:04:28
It's probably been answered. However, I just started thinking about whether or not there were and mods available for FFVII. Stumbling around the web finding this wonderful place. I got it all downloaded and it started up nice and easy. Though, there is a black section on the bottom of the screen where my heal/battle menu/limit gauge yada yada is. It is also condensed, it's not that big a deal I'm sure there is some setting I need to tweak on, hoping you guys can help me out. However, the biggest issue is (I believe it's the sweeper model option?) but at the start of the game, when you enter the area in reactor 1, where the first save is I'll enter a battle and then I receive an error and being asked to send a report with app. or something or other then the game crashes.