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Messages - Geoffpool

Pages: [1] 2
1
7th Heaven / Re: [FF7] 7th Heaven+FFNx Guide&FAQ
« on: 2021-02-27 18:24:38 »
How do I add my own music and FMVs to 7th Heaven? I noticed the guide mentioned texture packs but not media.
Thanks in advanced.

2
7th Heaven / Found some awesome mods
« on: 2019-04-02 22:02:50 »
Hi Guys, I found these awesome mods on YouTube but not sure how to get them to work on 7th heaven or even if they will, any ideas?

[Link removed for including downloads to illegal ripped content. Gonna leave the question, though, because it's a valid question in general terms. ~Covarr]

3
Support / Re: FFVII music file names
« on: 2018-09-06 22:00:27 »
Thanks for the help, I copied and pasted the title list form a YouTube video just to get the names. This will make it alot easier for me to find replacements.

Now you pointed out the grammar I can't help but see it so it's all corrected I think.

pre = The Prelude
oa = Opening & bombing mission
ob = Bombing Mission
markoro = Mako Reactor
kurai = Heart of Anxiety
tifa = Tifa's Theme
Barret = Barret's Theme
aseri = Hurry!
ayasi = Lurking in the Darkness
sinra = Shinra Company
bat = Those Who Fight
fan2 = Fanfare
eairslo = Flowers Blooming in the Church
rhythm = Turk's Theme
dokubo = Under the Rotting Pizza
rocket = The Oppressed
bee = Honeybee Inn
yume = Who... Are You
corneo = Don of the Slums
sinraslo = Infiltrating Shinra
chu = Those Who Fight Further
red = Red XIII's Theme
chase = Crazy Motorcycle
tender = Dear to the Heart
ta = Main Theme of Final Fantasy VII
mati = On Our Way
yago = Good Night, Until Tomorrow
tm = On That Day, Five Years Ago
bokujo = Farm Boy
walz = Waltz de Chocobo
elec = Electric de Chocobo
cinco = Cinco de Chocobo
dun2 = In Search of the Man in Black
condor = Fort Condor
parade = Rufus' Welcoming Ceremony
sido = It's Hard to Stand on Both Feet!
horror = Trail of Blood
chu2 = Jenova
over2 = Continue
costa = Costa del Sol
sadbar = Mark of a Traitor
corel = Mining Town
gold1 = Gold Saucer
ketc = Cait Sith's Theme
rukei = Desert Wasteland
canyon = Cosmo Canyon
boo = Lifestream
seto = The Great Warrior
yufi = Descendant of Shinobi
cephiros = Those Chosen by the Planet
cintro = Those Chosen by the Planet (intro only; this plays when Sephiroth burns Nibelheim)
nointro = Those Chosen by the Planet (without intro)
vincent = The Nightmare Begins
sid2 = Cid's Theme
jyro = Steal the Tiny Bronco!
utai = Wutai
yufi2 = Stolen Materia
odds = Racing Chocobo's - Place Your Bets
fiddle = Fiddle de Chocobo
crwin = Jackpot!
crlost = Tango of Tears
geki = Debut
date = Words Drowned by Fireworks
jukai = Forested Temple
iseki = Listen to the Cries of the Planet
earis = Aerith's Theme
snow = Buried in Snow
kita = The North Cave
mekyu = Reunion
hen = Who... Am I
gun = Shinra's Full-Scale Assault
weapon = Attack of the Weapon
hiku = The Highwind Takes to the Skies
mogu = The Highwind Takes to the Skies (intro only)
sea = Secret of the Deep Sea
mura1 = Provincial Town
junon = From the Edge of Despair
guitar2 = Other Side of the Mountain
aseri2 = Hurry Up!
sadsid = Launching a Dream into Space
ro = Countdown
siera = Open Your Heart
cannon = Mako Cannon
riku = The Destruction of Shinra (part 1)
si = The Destruction of Shinra (part 2
ld = Judgment Day
pj = Jenova Complete
lb1 = Birth of a God
lb2 = One-Winged Angel
fin = The Planet's Crisis
roll = Staff Roll
tb = Main Theme of Final Fantasy VII (second half only)
fanfare = Parade Fanfare

4
Support / FFVII music file names
« on: 2018-09-06 20:33:59 »
Hi I'm currently trying to work out the titles of the tracks on the game, I've managed to place most of them but there's a few I'm struggling to place where they are in the game.
Here's the list so far:
Pre = The Prelude
Oa = Opening
Ob = Bombing Mission
markoro = Mako Reactor
kurai = Heart of Anxiety
tifa = Tifa's Theme
Barret = Barret's Theme
aseri = Hurry !
ayasi = Lurking in the Darkness
sinra = Shinra Company
bat = Those who Fight
fan2 = Fanfare
eairslo = Flowers Blooming in the Church
rhythm = Turk's Theme
dokubo = Under the Rotting Pizza
rocket = The Oppressed
bee = Honeybee Inn
yume = Who... Are You
corneo = Don of the Slums
sinraslo = Infiltrating Shinra
chu = Those who Fight Further
red = Red XIII's Theme
chase = Crazy Motorcycle
tender = Dear to the Heart
ta = Main Theme of Final Fantasy VII
mati = On Our Way
yago = Good Night, Until Tomorrow
tm = On that day, five years ago
bokujo = Farm Boy
walz = Waltz de Chocobo
elec = Electric de Chocobo
cinco = Cinco de Chocobo
dun2 = In Search of the Man in Black
condor = Fort Condor
parade = Rufus' Welcoming Ceremony
sido = It's hard to stand on both feet !
horror = Trail of blood
chu2 = Jenova
over2 = Continue
costa = Costa del Sol
sadbar = Mark of a Traitor
corel = Mining Town
gold1 = Gold Saucer
ketc = Cait Sith's Theme
rukei = Desert Wasteland
canyon = Cosmo Canyon
boo = Lifestream
seto = The Great Warrior
yufi = Descendant of Shinobi
cephiros = Those chosen by the Planet
vincent = The nightmare begins
sid2 = Cid's Theme
jyro = Steal the Tiny Bronco !
utai = Wutai
yufi2 = Stolen Materia
odds = Racing Chocobo's - Place your bets !
fiddle = Fiddle de Chocobo
crwin = Jackpot !
crlost = Tango of Tears
geki = Debut
date = Words drowned by fireworks
jukai = Forested Temple
iseki = Listen to the cries of the Planet
earis = Aerith's Theme
snow = Buried in Snow
kita = The north cave
mekyu = Reunion
hen = Who... Am I
gun = Shinra's Full-Scale Assault
weapon = Attack of the Weapon
mogu = The Highwind Takes to the Skies
sea = Secret of the Deep Sea
mura1 = Provincial Town
junon = From the Edge of Despair
guitar2 = Other Side of the Mountain
aseri2 = Hurry Up !
sadsid = Launching a dream into space
ro = Countdown
siera = Open your heart
cannon = Mako Cannon - The Destruction of Shinra
ld = Judgment Day
pj = Jenova Complete
lb1 = Birth of a God
lb2 = One-Winged Angel
fin = The Planet's Crisis
roll = Staff Roll
fanfare = parade fanfare

I'm missing comical, hiku, riku, si, tb, cintro and nointro.  Anyone know the proper titles of the tracks or where they are in the game?
Thanks in advance.

5
7th Heaven / trying to add non 7th heaven mods
« on: 2017-03-04 17:10:28 »
Hi guys I'm trying to add mods made by "the berserker" (these ones https://www.youtube.com/watch?v=ZThKu7PyyOQ) but I cant seem to get them to work with 7th heaven, ive tried to unzip all the files to the direct folder in their respective folders go to opengl config and set direct mode on, but cant find direct mode. also tried importing the files but then the game doesn't start even when ive turned other mods off. anyone got any ideas? I've had a look thought the tutorial for 7th heaven and the FAQs but cant see anything. thanks in advance

6
Troubleshooting / Re: opening problem
« on: 2017-02-21 18:31:36 »
I don't think it's script-related. You're just replacing the FMV and nothing else, right?

Make sure the replacement FMV runs at 15fps. If it runs at 30, then even if it's supposedly the same length, it's twice as many frames. That'll throw the game off, since it's expecting 15fps videos like the original.

That worked, thanks so much, I better change the frame rate to all the other FMVs I made too.

7
Troubleshooting / Re: opening problem
« on: 2017-02-21 08:29:21 »
how would I do that, I have makou reactor but have no idea how to use it

8
Troubleshooting / opening problem
« on: 2017-02-20 23:49:07 »
I've made a cut scene for the opening that's exactly the same length as the default cut scene but the guards appear on the screen with the battle music about half way through, tried it with another opening I found on youtube and it worked fine again, any ideas why my one that's the same length is triggering the guards?

9
would it at all be possible to take the G-bike and snowboarding minigames that were released for phones and put them in the game replacing the original minigames? I know its a long shot but no harm in asking.

10
7th Heaven / Re: No subscriptions or catalog
« on: 2016-12-14 14:03:18 »
I must of gone right past it, the models haven't changed in game tho, I'm sure I'll work it out tho

11
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-14 13:58:31 »
The guards are too late at the moment

12
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 19:54:58 »
yep, the movie at the start and the flevel, tho it would be good if I can keep the I made of the train instead of going back to the pixely original train. I still need to tweek the flevel so that the guards come in at the right time.

13
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 19:49:28 »
tried it as an mpeg4 and it didn't even register the video, its weird because both the logo vids are avi and they have no video but have sound, but the opening has no sound but video

14
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 19:38:15 »
once the remake comes out I plan to replace all the cut scenes so prob best I learn now

15
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 19:10:57 »
this is what's confusing, if I play straight off steam the intro have sound but the guards still appear early but the music is about right, if I use 7th heaven there's no videos for the edios and square soft logos but it has sound, but the opening I made has video but no sound and the guards don't appear in the middle of the video, and the models don't seem to change. the video formats are .avi

16
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 18:17:00 »
ok I've sorted the guards, when I run the game through 7th heaven tho the character models stay the same and I loose sound for the opening I made.

17
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 17:30:19 »
cant find md8stin, but there is a md1stin, I take it I change the first part of the Main ID?

18
7th Heaven / Re: No subscriptions or catalog
« on: 2016-12-13 17:11:20 »
that's done it. told ya im a noob

19
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 17:10:43 »
never tried any modding stuff before, I'll give it ago but will most likely be confused

20
7th Heaven / Re: No subscriptions or catalog
« on: 2016-12-13 16:54:55 »
it comes up with Updated catalog from iros://Url/http$pastebin.com/raw.php?i=dDBkYkDu but nothing else happens

21
7th Heaven / Re: No subscriptions or catalog
« on: 2016-12-13 15:58:35 »
this may sound very noob but it doesn't say anything about pasting iros subscription in the tutorial, where do I copy the subscriptions from?

22
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 15:53:05 »
yep that worked for the music, just need to delay or hide the guards. thanks so much

23
7th Heaven / Re: No subscriptions or catalog
« on: 2016-12-13 15:20:25 »
I literally did this word for word http://forums.qhimm.com/index.php?topic=15520.0 but when I click Check subscriptions now nothing happens, Update catalog doesn't come up. thanks for helping tho on this and my other post, I really appreciate it.

24
Troubleshooting / Re: longer opening cutscene
« on: 2016-12-13 15:13:34 »
I've taken the opening.avi from movies and edited together my own opening and put it in movies

25
7th Heaven / No subscriptions or catalog
« on: 2016-12-13 13:47:01 »
I'm new to 7th Heaven, I downloaded the most recent one and couldn't get the subscriptions or catalog, I looked at the forum and it said to try an earlier version, do I downloaded 1.52 and still no subscriptions or catalog, this is the error I keep getting. any help?
thanks in advance.

System.NullReferenceException: Object reference not set to an instance of an object.
   at Iros._7th.Workshop.fLibrary.CheckAllowedActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 557
   at Iros._7th.Workshop.fLibrary.DoActivate(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 617
   at Iros._7th.Workshop.fLibrary.ToggleActivateMod(Guid modID) in c:\Iros\7thWorkshop\fLibrary.cs:line 857
   at Iros._7th.Workshop.fLibrary.bActivateAll_Click(Object sender, EventArgs e) in c:\Iros\7thWorkshop\fLibrary.cs:line 1153
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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