Wow. Scary. Can you post the contents of the text file APP.log that is in your FF7 Game Directory? Code tags are best but whatever works. Maybe lil more info also like operating system, computer processor type and video processor model.
Applog content
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6470M 4.0.10243 Compatibility Profile Context
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 1280x960
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Multi.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Users\Brian\Desktop\Games\FF7\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
INFO: slow output format from video codec h264; 0
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
WM_CLOSE
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
Computer Specs
Acer
Model:Aspire 7551
Windows 7 64bit
Processor: AMD PHenom(tm)IIN970 Quad-core Processor 2.2GHz
4 gb ram
Graphics card:AMD Radeon (tm) HD6470M
DirectX 11
Chip type: ATI display adapter (0x6760)
Funny thing is you actually cant see how small the screen actually is because its 1280/960 in settings but the game claims to run it in 640/420(original) but its more like 320/240(so its way smaller than its looks there