Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4866766 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10000 on: 2020-08-04 00:41:50 »
Hey Sega,

In type B, when you are at Shinra building, there is a softlock when you go to the prison to rescue "someone" after this event, the game consider you escaped from the prison, people are dead and Red is here before you even encounter him, telling his usual things, when you take the elevator, the softlock happens shortly after, when Cloud start talking to Hojo

Edit : BTW the type B is really fun, thanks a lot !

I somehow missed this post earlier, I'll take a look at it.

Edit: My test file doesn't seem to encounter this issue; what happens during the scene? It should be:

Spoiler: show

You enter the jail screen and before you can reach the guard, he reacts to you and a battle with 1x Mighty Grunt ensues.
After this, Cloud should automatically take the key from him and run downwards into the cell. After a conversation, the player is warped out of the jail field and back into the 'main' floor 67 field.

Is anything happening in there that's different?
« Last Edit: 2020-08-04 00:53:12 by Sega Chief »

SwordofAeons

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10001 on: 2020-08-04 00:58:41 »
Got the vending machine, still trying to replicate the dressmaker pause though. Just to make sure; it's the old guy wearing the flat cap while he's in the store right? Is he behind the counter or by the dress rack at the time?

Whoops it wasn't the dressmaker after all.  It's this guy, but the pause only happens after the dressmaker returns: https://imgur.com/Aup7xv6

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10002 on: 2020-08-04 01:01:48 »
Ah him, makes more sense; he has that 'sighing' script animation thing which I think runs as he runs other scripts.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10003 on: 2020-08-04 01:30:52 »
Hey Sega,

In type B, when you are at Shinra building, there is a softlock when you go to the prison to rescue "someone" after this event, the game consider you escaped from the prison, people are dead and Red is here before you even encounter him, telling his usual things, when you take the elevator, the softlock happens shortly after, when Cloud start talking to Hojo

Edit : BTW the type B is really fun, thanks a lot !

There seems to be a weakness with the prison script but I think it can be fixed without save editing (as a workaround until I figure out what the conditions are for making it happen). From your save file on floor 67, head back to the prison room screen then back out again; this should hopefully put you back onto the pre-Jenova version of the field and you'll be able to trigger the scene with Hojo in front of Red XIII to get game moment to the intended value for the floor 68 scene with Hojo.

I'll need to figure out how to break this prison script, maybe people are somehow getting to talk to the red guard before he reacts? That would probably do it.

PokeFaize

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10004 on: 2020-08-04 01:51:11 »
The Shinra Vending machine is broken again, saying I don't have enough money to buy a drink when I have well over the requested fee. Strange, considering it was perfectly functional in Game Type A prior to this update.

EDIT: Updating to 2.0.7 now. I'll see if the vending machine is still broken then or not.
« Last Edit: 2020-08-04 01:59:07 by PokeFaize »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10005 on: 2020-08-04 01:57:37 »
The Shinra Vending machine is broken again, saying I don't have enough money to buy a drink when I have well over the requested fee. Strange, considering it was perfectly functional in Game Type A prior to this update.

Think I see the issue, will reattempt the fix.

Edit:
I sorted out the floor 67 issue with Type B, patches are up. Vending machine sadly remains broken, forgot to do that.
« Last Edit: 2020-08-04 02:49:20 by Sega Chief »

CCM

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10006 on: 2020-08-04 02:49:58 »
Am I safe to use the 7th Heaven Qhimm mods for models and textures with New Threat 2.0, or will those cause problems? Great job with this by the way, really admirable how active you are in responding to the community and quickly patching issues.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10007 on: 2020-08-04 03:04:12 »
Am I safe to use the 7th Heaven Qhimm mods for models and textures with New Threat 2.0, or will those cause problems? Great job with this by the way, really admirable how active you are in responding to the community and quickly patching issues.

Models should be fine, yeah.

That's kind of you to say, but regular patching has its drawbacks; for instance people have to download more and some will have limited usage limits + it can be a nuisance. I try to catch as much as I can but things will slip my mind or I'll miss something.

francisporc

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10008 on: 2020-08-04 06:39:39 »
Hey ! did we have a auto update for the 2.0.7 in the 7th heaven mod manager, or we need to wait for that ?
i'm not very good about install stuff, btw sorry for my english, thanks :)

DarkCloud84

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10009 on: 2020-08-04 07:02:31 »
Hey Sega,

love the mod. i was using it on a chromebook using wine as a workaround to play ff7 and use yourmod. I justy got a gaming pc laptop so i cannow use mods easily. does the remako graphics mod work with new th5reat? or are there any high def mods out there that work easily with new threat? i really woukld like to see this game in an almost remastered state while tgettintg to play new threat

EternalLykaios

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10010 on: 2020-08-04 09:25:00 »
Hey Sega, using the latest update installer Game Type B is still locked, and I made sure that the .exe was being patched, as it doesn't like doing that the first attempt.

Anyone else had this problem?

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10011 on: 2020-08-04 10:13:31 »
Is field music for battle working for anyone? Mine is just the default battle music despite the toggles.
Playing game mode B, have tried disabling all mods but NT.

flacidapplebottoms

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10012 on: 2020-08-04 10:19:41 »
Some minor bugs I noticed in 2.07 Game Type B:

-After the scene ends where Cloud and Tifa talk to each other about the promise in Sector 7 after the first bombing run, the music doesn't resume playing. Maybe that's intentional, though.

-After the scene with Aeris in the playground, Cloud can walk into and clip through the giant gate to Sector 7 and walk around behind it.

Spoiler: show
-Maybe it's all in my head, but when I fought in the arena in Wall Market, Aeris' ATB recharge speed seemed to have slowed to an absolute crawl. Anyone else experience this? Also, for what it's worth, you might want to add a choice to avoid starting the tournament right away when talking to the guy outside Don Corneo's place to give the player a chance to save or visit a shop.

-When choosing to raid Shinra HQ from the stairs, Cloud still mentions saving Aeris, not Tifa.

-The boss after you free Tifa casts Ice 2 on itself and deals about 150 damage to itself. Is this intentional?
« Last Edit: 2020-08-04 12:19:22 by flacidapplebottoms »

Schrödinger

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10013 on: 2020-08-04 11:05:39 »
Can't update to 2.0.7 (from 7th heaven catalogue nor downloading the .iro)

Error log:

Spoiler: show
12:37:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Trying to auto-import file C:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,01.iro
12:37:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|7th Heaven v2.2.1.486 started - Click here to view the app log.  |  Hint: You can click the Auto Sort button to quickly put your mod list in the recommended order.
12:37:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to import mod efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,01.iro: _7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Sys.TryAutoImportMods()
12:37:42|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Sys.TryAutoImportMods()
12:37:44|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Checking for app updates ...
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:39:35|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:39:36|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:39:37|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:39:37|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:39:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:39:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:39:58|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:38|INFO|SeventhHeavenUI.ViewModels.CatalogViewModel|Checking subscription iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:38|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:39|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:40|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:41|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:41|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:42|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:43|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=QBGsgGK6
12:41:43|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=EpQBv5PL
12:41:44|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Updated catalog from iros://Url/http$pastebin.com/raw.php?i=vXc4PpBS
12:41:56|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:41:56|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:41:56|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)
12:50:46|INFO|SeventhHeavenUI.App|Importing IRO from Windows C:\Users\Nestor\Downloads\FF7 NT 2.0 IRO.iro
12:50:49|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:50:49|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to import mod FF7 NT 2.0 IRO: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
12:50:49|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at _7thHeaven.Code.ModImporter.ImportMod(String source, String name, Boolean iroMode, Boolean noCopy)
   at SeventhHeavenUI.App.ProcessCommandLineArgs(String[] args, Boolean closeAfterProcessing)
12:50:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|File C:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\efc4bc61-7f80-4635-b583-f52c5c9d239f_New_Threat_2_0_2,06.iro successfully deleted.
12:50:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Uninstalled New Threat 2.0
12:51:04|INFO|SeventhHeavenUI.App|Importing IRO from Windows C:\Users\Nestor\Downloads\FF7 NT 2.0 IRO.iro
12:51:07|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:51:11|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Auto imported mod FF7 NT 2.0 IRO
12:51:26|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Failed to update image cache file: The process cannot access the file 'C:\7th Heaven\7thWorkshop\cache\d1da76d10' because it is being used by another process.
12:51:26|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error installing New Threat 2.0 - The mod is queued for install.
12:51:26|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|_7thHeaven.Code.DuplicateModException: A mod (New Threat 2.0 v2,06) with the same ID already exists in your library.
   at _7thHeaven.Code.ModImporter.Import(String source, String name, Boolean iroMode, Boolean noCopy)
   at Iros._7th.Workshop.Install.InstallModProcedure.DownloadComplete(AsyncCompletedEventArgs e)

Reylenblader

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10014 on: 2020-08-04 12:29:36 »
Hey sega chief

Just a quick message to tell you that type B (and even type A) is a masterpiece i'm only at the shinra HQ on my type B run but it's just perfect , the changes are really good and help to rediscover a game i've played so many time.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10015 on: 2020-08-04 13:09:13 »
On Type B,
Spoiler: show
is Rude supposed to use Turk Cure on himself when dying? I'm guessing I got his HP to 0 and he countered with it, but he cast it on Cloud instead of himself.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10016 on: 2020-08-04 13:37:11 »
Hey ! did we have a auto update for the 2.0.7 in the 7th heaven mod manager, or we need to wait for that ?
i'm not very good about install stuff, btw sorry for my english, thanks :)

The mod XML hadn't been updated, have resolved that now so it should auto-update (unless it's been done manually since then).

Hey Sega,

love the mod. i was using it on a chromebook using wine as a workaround to play ff7 and use yourmod. I justy got a gaming pc laptop so i cannow use mods easily. does the remako graphics mod work with new th5reat? or are there any high def mods out there that work easily with new threat? i really woukld like to see this game in an almost remastered state while tgettintg to play new threat

I think it does but be wary of overwriting the flevel; Remako should be patched on after NT if using the installer version of NT. If using 7h, then have a look at satsuki's field backgrounds.

Hey Sega, using the latest update installer Game Type B is still locked, and I made sure that the .exe was being patched, as it doesn't like doing that the first attempt.

Anyone else had this problem?

It may be that the installer didn't work because it's relatively new and left the files unpatched; not sure. Best bet is to try running it as admin and ensuring that the installer has been unblocked by going to properties then looking for an unblock button if one is visible.

Is field music for battle working for anyone? Mine is just the default battle music despite the toggles.
Playing game mode B, have tried disabling all mods but NT.

I'll have a look, that'll be something within NT itself rather than a mod conflict as it's done via field script.

Some minor bugs I noticed in 2.07 Game Type B:

-After the scene ends where Cloud and Tifa talk to each other about the promise in Sector 7 after the first bombing run, the music doesn't resume playing. Maybe that's intentional, though.

-After the scene with Aeris in the playground, Cloud can walk into and clip through the giant gate to Sector 7 and walk around behind it.

Spoiler: show
-Maybe it's all in my head, but when I fought in the arena in Wall Market, Aeris' ATB recharge speed seemed to have slowed to an absolute crawl. Anyone else experience this? Also, for what it's worth, you might want to add a choice to avoid starting the tournament right away when talking to the guy outside Don Corneo's place to give the player a chance to save or visit a shop.

-When choosing to raid Shinra HQ from the stairs, Cloud still mentions saving Aeris, not Tifa.

-The boss after you free Tifa casts Ice 2 on itself and deals about 150 damage to itself. Is this intentional?


I'll add these to my notes for tomorrow's 2.0.8 patch.

Can't update to 2.0.7 (from 7th heaven catalogue nor downloading the .iro)

The mod XML was still at 2.06 when I updated it to 2.07, should be resolved now.

Hey sega chief

Just a quick message to tell you that type B (and even type A) is a masterpiece i'm only at the shinra HQ on my type B run but it's just perfect , the changes are really good and help to rediscover a game i've played so many time.


Cheers bud.

On Type B,
Spoiler: show
is Rude supposed to use Turk Cure on himself when dying? I'm guessing I got his HP to 0 and he countered with it, but he cast it on Cloud instead of himself.


No, it sounds like he isn't checking himself for KO when using it. I'll add that to the AI.

Asherdoom

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10017 on: 2020-08-04 15:11:53 »
hey sega

I got 2.0.5 installed and 7th ehave give me no updates. Should i download latest version and then remove 2.0.5>install2.0.7? and my save game will be affected? Shall i restart completely?

thanks in advance

boozek

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10018 on: 2020-08-04 15:22:49 »
hey sega

I got 2.0.5 installed and 7th ehave give me no updates. Should i download latest version and then remove 2.0.5>install2.0.7? and my save game will be affected? Shall i restart completely?

thanks in advance

there was some delay I also could not update to 2.0.7 in 7th but now its OK, try to uninstall NT2.0 and redownload

nforzer

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10019 on: 2020-08-04 16:55:07 »
Just a small notice regarding the NT 2.0.7 documentation. I have just morphed the Devil Ride on the outskirts of Kalm into Ink, but not the Motor Drive as it is said in the Item&Materia placements file.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10020 on: 2020-08-04 17:10:19 »
hey sega

I got 2.0.5 installed and 7th ehave give me no updates. Should i download latest version and then remove 2.0.5>install2.0.7? and my save game will be affected? Shall i restart completely?

thanks in advance

there was some delay I also could not update to 2.0.7 in 7th but now its OK, try to uninstall NT2.0 and redownload

Remove the old IRO and install the new one; save games are fine.

Just a small notice regarding the NT 2.0.7 documentation. I have just morphed the Devil Ride on the outskirts of Kalm into Ink, but not the Motor Drive as it is said in the Item&Materia placements file.

I remember changing that to Ink fairly late, will update the docs.

kamekaz3

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10021 on: 2020-08-04 19:59:10 »
I found a bug in Type B, not sure if it was reported already.

Spoiler: show
During the escort mission to bring Marlene back to Aerith's house if you return to Don Conero's place, Cloud will have his dress on. Going into the basement triggers the vanilla scene with Tifa waiting below when she is supposed to be captured at this point, which seems like sequence breaking since then Don chooses a wife. I did not go any further than that. Oddly enough there's also a thug that's strapped on the table and you can decide to save him, he says Don has escaped which is supposed to happen after this sequence.

Spotty Len

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10022 on: 2020-08-04 20:02:33 »
I just got out of Midgar in Side B, I'm really having fun going around seeing the new stuff and I thank you for that. I noticed a few details to fix :

Spoiler: show

If you choose to sneak in Shinra's building, on the second set of stairs, Cloud mentions needing to save Aerith even though she's in the party. Just a detail, but I might as well tell you.

Cobalt XIV used some Ice effect on itself and hurt itself for some reason.

The COMMANDO boss used a {BOX:RED} Duo Braver attack. I'm guessing it's supposed to make the box red, but it wasn't.


Additional note, I was legit happy when I saw X-ATM in one of the fights. I was wondering if it was gonna be part of the trip again, but maybe I didn't have to worry. :D

I am a bit worried to have missed some stuff in Wall Market because I went straight to Don Corneo, but I'm guessing we'll just have to come back.

hg8000

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10023 on: 2020-08-04 20:07:41 »
Mode B: In Mt. Nibel, the Materia Keeper substitute fight does not clear properly, the group only vanishes after leaving the screen/ SP upgrades. Got 5/4 SP upgrades now because i kept running into them

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v2.0.7)
« Reply #10024 on: 2020-08-04 20:23:15 »
I found a bug in Type B, not sure if it was reported already.

Spoiler: show
During the escort mission to bring Marlene back to Aerith's house if you return to Don Conero's place, Cloud will have his dress on. Going into the basement triggers the vanilla scene with Tifa waiting below when she is supposed to be captured at this point, which seems like sequence breaking since then Don chooses a wife. I did not go any further than that. Oddly enough there's also a thug that's strapped on the table and you can decide to save him, he says Don has escaped which is supposed to happen after this sequence.


That's a new one, I thought it would just be as usual. I'll add something to stop that from happening.

I just got out of Midgar in Side B, I'm really having fun going around seeing the new stuff and I thank you for that. I noticed a few details to fix :

Spoiler: show

If you choose to sneak in Shinra's building, on the second set of stairs, Cloud mentions needing to save Aerith even though she's in the party. Just a detail, but I might as well tell you.

Cobalt XIV used some Ice effect on itself and hurt itself for some reason.

The COMMANDO boss used a {BOX:RED} Duo Braver attack. I'm guessing it's supposed to make the box red, but it wasn't.


Additional note, I was legit happy when I saw X-ATM in one of the fights. I was wondering if it was gonna be part of the trip again, but maybe I didn't have to worry. :D

I am a bit worried to have missed some stuff in Wall Market because I went straight to Don Corneo, but I'm guessing we'll just have to come back.


X-ATM is in type B, has a unique battle vs Type A later on.

Mode B: In Mt. Nibel, the Materia Keeper substitute fight does not clear properly, the group only vanishes after leaving the screen/ SP upgrades. Got 5/4 SP upgrades now because i kept running into them

All right, I'll sort that out. There'll be a patch on the 5th.