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Messages - sithlord48

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1
My guess would be the mod.

2
try the newest unstable and see if it works better.

3
Some other info that could be useful
What os ?
what version of makoureactor ?

4
Yes it works, but we can't help you unless you tell us what the error says.

5
1. I lost my submarine. It just isn't on the map. I heard that there is some underwater stuff I'll need it for. Where do I add it?
Not sure we don't have all of the progression stuff worked out
2. After taking last Huge Materia it disappears. Cloud takes it, but I don't have it in my Key Items.
Check the locations where you would pick them up and be sure they are collected ( this is in the location tab)

Is there any way to fix this? Am I just stupid? Please tell me, I just want to finish this game.
Your best bet is to get a save that is close to the progression you want and modify that.

6
So hopefully this isn't too stupid a question.
I lost my save a bit ago and now I'm trying to rebuild it. I am wondering in Game Progress how can I advance the discs to change the settings in Event Progress to show the switch over and select what I need. It just seems to give me selection to Sector 7 Pillar. So I was just curious if it can go beyond, or I just need to kind of get to each point and rebuild it that way? I've run the program normal and as "Administrator" otherwise I'm at a bit of a loss to change those things. Thanks for any help provided.

There is very little done in terms of mapping the progress, you can change the disc number its not related to progress and the main progression variable but we are far from all events with their variables being mapped.

7
Makou Reactor is now also now on flathub


8
Black Chocobo is now available as a  Flatpak from Flathub.
 Steam Deck users should have a much easier time installing now

https://flathub.org/apps/details/io.github.sithlord48.blackchocobo

9
General Discussion / Re: Switch modding
« on: 2023-02-11 10:34:41 »
You need to replace things in the lgp files.

10
General Discussion / Re: Do you think it's pointless?
« on: 2023-01-20 18:44:22 »
Ahh see i don't use 7th heaven and use direct mode for most of the mods .. that might work for you depending on what your trying to change

11
General Discussion / Re: Do you think it's pointless?
« on: 2023-01-15 14:08:14 »
There is really no reason to have the steam version if you already have the disc version. If you want to have a modded and vanilla copy on your computer it not to hard todo since . Either way you need to have ffnx installed. All my mods are installed as "direct" mods so you only have to change the mode in the config to get back to vanilla. Im guessing you would want to use something like 7thHeaven and im not mistaken you can just toggle mods on and off before running with that tool.

12
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2022-12-18 12:57:47 »
It seams the above links for mds7st32 are not working

13
I think without knowing what changes you made the only answers you will get will be guesses

14
New Release
 v 1.13.0  (Changes and ff7tk changes)
Most of the work is in ff7tk some more GUI polish and a fixed a possible crash .

15
General Progress:
 v 1.12.1  (Changes and ff7tk changes)
Biggest features
  - Update to new ff7tk
  - Bug fix to ensure '.' is included when a file has an extension
  - Adjust How save names are working
  - Show Drives in side bar (for non native box)
  - Portable Windows release now includes a settings.ini (so its settings go with it )


16
WIP / Re: Two Mod sugestions for OG VII
« on: 2022-06-23 18:19:54 »
Well I could not find an "ask for mod" subforum anywhere so this was the best second.
Makes sense since people here usually make their own mods.
I think FF7 General Discussion would be the place for this.

17
WIP / Re: Two Mod sugestions for OG VII
« on: 2022-06-21 16:56:33 »
I think this is in the wrong section . its not a WIP its a request for a mod.

18
Releases / Re: Ff 7 save load mod ?
« on: 2022-05-22 18:36:10 »
There was a save anywhere included patch w/ FFNx as a hext it seams it was removed recently you can just dl the file from github (look thru the history) use that to save anywhere.  https://github.com/julianxhokaxhiu/FFNx/commit/f5777e9bd2895512ea90887eac116304c461b8a4
As for load there With FFNx you can press all L1, L2, R1,R1 START , SELECT to restart to the menu and load a save from there.

Or you can use the trainer ochu if your exe is supported by it.

19
Releases / Re: Ff 7 save load mod ?
« on: 2022-05-20 19:12:30 »
Can you explain it a bit more detail what your looking for ?

20
game time doesn't seem to display correctly when converting psx saves to pc saves. time is stuck at 0 and theres no level description underneath. It shows properly on the save slot but not in game when you enter it.
Can you tell me a bit more about what your trying because i was unable to reproduce this
  I Tried the following with both the continuous and 1.1.0 release

Opened a Raw Psx File  (extracted from a psx memory card via a card reader), used Save As to save it as a save02.ff7
Opened a mcr  save (full of ff7 saves) used Save as to save the file as save03.ff7
Opened a Pc Save and used "import to current slot" to pick a save from a Raw PSX Save
Opened a Pc Save and used "Import to current slot" to pick a slot from a mcr file


21
First update to the current continuous version. There is a bug fix for vmc format writes.
Black Chocobo will automatically set the PSX name to the first available name based on the contents of your psx memory card. You can change this after you imported the save in the "Test Data" tab (enable it in options). Make sure slot number you pick does not conflict w/ an existing save's slot name or your gonna have a bad time.

I Will find a better way to expose this feature in a future release.



22
FF7 Tools / Re: IroNite - .iro packer and unpacker
« on: 2022-01-25 14:57:55 »
As noted above you can run IroNite in wine but it never finds the file to extract or pack. I have found a workaround.

Download IroNite from the link above and extract it somewhere
Wine will need .net 4.5.2 so use winetricks to install it in your prefix
Completely forget about using IroNite, Just Delete the IroNite.exe and the Packed and Unpacked folders.
In the data folder is a utility that IroNite uses to work with Iro files we are just going to use this directly

IrosArc is is a CLI application so to use it we have to run it from the command line.
 Open a terminal in the path of the IrosArc application
 Use the command
Code: [Select]
wine IrosArc.exe  To see the following help.
 IrosArc does not Make the Output Directory when extracting so be sure to the path you want to extract to exists.
Code: [Select]
Usage: IrosArc [Create|Extract|List|MakePatch|ApplyPatch] [ArchiveFile] (parameters)

IrosArc Create [ArchiveFile] [BaseFolder] [CompressionType]
    BaseFolder = folder to pack
    CompressionType = Nothing|Everything|ByExtension|ByContent

IrosArc Extract [ArchiveFile] [DestinationFolder] [filter]
    DestinationFolder = folder to extract into.
    Filter = (Optional) Filename(s) to extract.

IrosArc List [ArchiveFile]
    Describe contents of archive

IrosArc MakePatch [OriginalArchive] [NewArchive] [PatchFile] [CompressionType]
    OriginalArchive = original archive you want to make a patch for
    NewArchive = updated version you want the patch to update to
    PatchFile = location to save patch into

IrosArc ApplyPatch [ArchiveFile] [PatchFile]
    ArchiveFile = Original archive
    PatchFile = patch to apply
    Archive is updated IN PLACE. Take a backup copy first if you need to keep the original!

I copied the iro i wanted to extract to the folder with the tool (i also renamed it) and made an dir named output used the command below to extract "mod.iro"
Code: [Select]
wine IrosArc.exe Extract mod.iro output/

23
FF7 Tools / Re: IroNite - .iro packer and unpacker
« on: 2022-01-21 13:02:12 »
Is there any source for this or is the IRO format documented anywhere you know of ?

24
you can check out the file reconstruction project that should tell you what parts from what model .

25
Glad you were able to get it sorted. If you wanted to create a mod where you could fight them over and over and they never died I would suspect that the place to look would be in either the battle or world or world map modules if you noop the part to set it in the save then you just exit the battle and see ruby / emerald standing right in front of you.  I am not sure what battle script or world script editors are around check out the tools area.

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