Author Topic: FF7 - Field Variables Decoded  (Read 6995 times)

sithlord48

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FF7 - Field Variables Decoded
« on: 2013-11-14 18:40:11 »
Hi all i have been working on getting all the used field varibles mapped. i have been keeping some notes mostly on field items and what bits are toggled when they are picked up  . the notes contain the varible names from makou reactor field section , Black Chocobo Z vars and/or Real Offsets from save map. some contain additional notes on what else changes and a few are related to progression.

you can view the notes here or download them

https://drive.google.com/file/d/0BxqH9L8_QubjV0EwTnJmbGlKdmc

if you have any questions about the notes feel free to ask . more will be added as they are discovered.
« Last Edit: 2014-11-08 17:30:41 by obesebear »

nfitc1

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Re: FF7 - Field Varibles Decoded
« Reply #1 on: 2013-11-14 19:15:55 »
I considered writing a field script skimmer that would map out which variables are used in which scenes. I'm not sure how helpful that would be, though so I didn't do it. :P Maybe I'll take a crack at it. I'll have to skim through the wiki to find out how they're all referenced. Looks like a lot.

sithlord48

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Re: FF7 - Field Varibles Decoded
« Reply #2 on: 2013-11-14 19:49:45 »
all these notes are from reading the scripts and noting what they change . then testing with BC and FF7 to varify the data is correct. (all this also needs to eventually make it to the save wiki. too)

JBedford128

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Re: FF7 - Field Varibles Decoded
« Reply #3 on: 2013-11-15 16:30:48 »
I did start something like this but it does take a while to do manually. Although it seems a bit incomplete even in what it covers.

I will find this very useful.

sithlord48

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Re: FF7 - Field Varibles Decoded
« Reply #4 on: 2014-11-06 15:46:16 »
A Fuller list can be found

https://drive.google.com/file/d/0BxqH9L8_Qubjak1SMzVoUDRyeEk

this list has most all used field stuff on it at least for items (some progression is also included. )

Shard

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Re: FF7 - Field Varibles Decoded
« Reply #5 on: 2014-11-07 03:01:48 »
Why don't you make a wiki article like this one?

Akari

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Re: FF7 - Field Varibles Decoded
« Reply #6 on: 2014-11-08 05:36:51 »

myst6re

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Re: FF7 - Field Varibles Decoded
« Reply #7 on: 2014-11-08 13:41:24 »
About this, I wanted to edit the savemap page for FF8 (http://wiki.qhimm.com/edit/FF8/GameSaveFormat) to add the Shard's page. (But I can't because I have a 403 error.)

The variable list should begins at 0x0D70 on this savemap page (should because there is an offset error at 0x0020).

Shard

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Re: FF7 - Field Varibles Decoded
« Reply #8 on: 2014-11-09 03:20:58 »
The variable list should begins at 0x0D70 on this savemap page (should because there is an offset error at 0x0020).
I found them at 0xD10 in my saves (I believe I was using notepad++, so I was looking directly at the file). Do different FF8 versions have different stuff in the save maps?

EDIT: NVM, you're talking about FF7.
« Last Edit: 2014-11-21 15:39:40 by Shard »

DLPB_

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Re: FF7 - Field Variables Decoded
« Reply #9 on: 2014-11-20 22:38:17 »
I'm working on a full "which bytes are in use" list as we speak.  Which will include battle, world map, field and hopefully be a more complete picture of what's going on.  Perhaps others can then fill in the information for what the use is for (extra detail).

Speaking of which, it seems Field var [7] is the 2 byte write/read, and var [15] is the 1 byte read/write? 
« Last Edit: 2014-11-20 23:33:44 by DLPB »

Beuj

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Re: FF7 - Field Variables Decoded
« Reply #10 on: 2016-08-04 08:45:55 »
I'm working on a full "which bytes are in use" list as we speak.  Which will include battle, world map, field and hopefully be a more complete picture of what's going on.  Perhaps others can then fill in the information for what the use is for (extra detail).

Have you done this ? I would be interested in it !